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Nov 10

Context R-CNN: Long Term Temporal Context for Per-Camera Object Detection

In static monitoring cameras, useful contextual information can stretch far beyond the few seconds typical video understanding models might see: subjects may exhibit similar behavior over multiple days, and background objects remain static. Due to power and storage constraints, sampling frequencies are low, often no faster than one frame per second, and sometimes are irregular due to the use of a motion trigger. In order to perform well in this setting, models must be robust to irregular sampling rates. In this paper we propose a method that leverages temporal context from the unlabeled frames of a novel camera to improve performance at that camera. Specifically, we propose an attention-based approach that allows our model, Context R-CNN, to index into a long term memory bank constructed on a per-camera basis and aggregate contextual features from other frames to boost object detection performance on the current frame. We apply Context R-CNN to two settings: (1) species detection using camera traps, and (2) vehicle detection in traffic cameras, showing in both settings that Context R-CNN leads to performance gains over strong baselines. Moreover, we show that increasing the contextual time horizon leads to improved results. When applied to camera trap data from the Snapshot Serengeti dataset, Context R-CNN with context from up to a month of images outperforms a single-frame baseline by 17.9% mAP, and outperforms S3D (a 3d convolution based baseline) by 11.2% mAP.

  • 5 authors
·
Dec 7, 2019

RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes

Although COLMAP has long remained the predominant method for camera parameter optimization in static scenes, it is constrained by its lengthy runtime and reliance on ground truth (GT) motion masks for application to dynamic scenes. Many efforts attempted to improve it by incorporating more priors as supervision such as GT focal length, motion masks, 3D point clouds, camera poses, and metric depth, which, however, are typically unavailable in casually captured RGB videos. In this paper, we propose a novel method for more accurate and efficient camera parameter optimization in dynamic scenes solely supervised by a single RGB video. Our method consists of three key components: (1) Patch-wise Tracking Filters, to establish robust and maximally sparse hinge-like relations across the RGB video. (2) Outlier-aware Joint Optimization, for efficient camera parameter optimization by adaptive down-weighting of moving outliers, without reliance on motion priors. (3) A Two-stage Optimization Strategy, to enhance stability and optimization speed by a trade-off between the Softplus limits and convex minima in losses. We visually and numerically evaluate our camera estimates. To further validate accuracy, we feed the camera estimates into a 4D reconstruction method and assess the resulting 3D scenes, and rendered 2D RGB and depth maps. We perform experiments on 4 real-world datasets (NeRF-DS, DAVIS, iPhone, and TUM-dynamics) and 1 synthetic dataset (MPI-Sintel), demonstrating that our method estimates camera parameters more efficiently and accurately with a single RGB video as the only supervision.

  • 3 authors
·
Sep 18, 2025 2

3D Scene Prompting for Scene-Consistent Camera-Controllable Video Generation

We present 3DScenePrompt, a framework that generates the next video chunk from arbitrary-length input while enabling precise camera control and preserving scene consistency. Unlike methods conditioned on a single image or a short clip, we employ dual spatio-temporal conditioning that reformulates context-view referencing across the input video. Our approach conditions on both temporally adjacent frames for motion continuity and spatially adjacent content for scene consistency. However, when generating beyond temporal boundaries, directly using spatially adjacent frames would incorrectly preserve dynamic elements from the past. We address this by introducing a 3D scene memory that represents exclusively the static geometry extracted from the entire input video. To construct this memory, we leverage dynamic SLAM with our newly introduced dynamic masking strategy that explicitly separates static scene geometry from moving elements. The static scene representation can then be projected to any target viewpoint, providing geometrically consistent warped views that serve as strong 3D spatial prompts while allowing dynamic regions to evolve naturally from temporal context. This enables our model to maintain long-range spatial coherence and precise camera control without sacrificing computational efficiency or motion realism. Extensive experiments demonstrate that our framework significantly outperforms existing methods in scene consistency, camera controllability, and generation quality. Project page : https://cvlab-kaist.github.io/3DScenePrompt/

  • 9 authors
·
Oct 16, 2025

CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generation

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic video generation with decoupled scene context: given multiple images of a static environment, the goal is to synthesize high-quality videos featuring dynamic subject while preserving the underlying scene consistency and following a user-specified camera trajectory. We present CineScene, a framework that leverages implicit 3D-aware scene representation for cinematic video generation. Our key innovation is a novel context conditioning mechanism that injects 3D-aware features in an implicit way: By encoding scene images into visual representations through VGGT, CineScene injects spatial priors into a pretrained text-to-video generation model by additional context concatenation, enabling camera-controlled video synthesis with consistent scenes and dynamic subjects. To further enhance the model's robustness, we introduce a simple yet effective random-shuffling strategy for the input scene images during training. To address the lack of training data, we construct a scene-decoupled dataset with Unreal Engine 5, containing paired videos of scenes with and without dynamic subjects, panoramic images representing the underlying static scene, along with their camera trajectories. Experiments show that CineScene achieves state-of-the-art performance in scene-consistent cinematic video generation, handling large camera movements and demonstrating generalization across diverse environments.

  • 11 authors
·
Feb 6

MambaRaw: Selective State Space Modeling for Efficient 4K Raw Image Reconstruction

In-camera JPEG previews are ubiquitous in raw image formats and provide an sRGB reference at negligible storage cost. Although existing metadata-based reconstruction frameworks can exploit this side information when recovering raw images, their context models often become computationally expensive especially at high resolution, eg, 4K raw image, given that attention mechanisms scale quadratically with feature maps, hindering its practical application. To address these limitations, we propose MambaRaw, a JPEG-conditioned metadata-based raw image reconstruction framework that uses State Space Models (SSMs) to estimate entropy parameters efficiently. Our key contribution comprises a Spatial-Energy Coupled Context Modeling mechanism with two lightweight modules: (1) TileMambaBlock, which performs Mamba-style selective scanning only on information-dense tiles to improve the efficiency; and (2) Energy-Aware Refinement (EAR), an identity-initialized residual module that enhance feature representation to match the long-tail energy distribution of raw signals. Extensive experiments on three camera datasets (Sony, Olympus, Samsung) show consistent improvements over strong metadata-based baselines and set a new state of the art for JPEG-guided raw reconstruction with great efficiency. Notably, at low metadata bitrates, MambaRaw increases PSNR by 1.2--1.4 dB and reduces end-to-end coding latency by about 9%. Code is released at https://github.com/Peizeli1/MambaRaw.

  • 8 authors
·
Jun 22

Relit-LiVE: Relight Video by Jointly Learning Environment Video

Recent advances have shown that large-scale video diffusion models can be repurposed as neural renderers by first decomposing videos into intrinsic scene representations and then performing forward rendering under novel illumination. While promising, this paradigm fundamentally relies on accurate intrinsic decomposition, which remains highly unreliable for real-world videos and often leads to distorted appearances, broken materials, and accumulated temporal artifacts during relighting. In this work, we present Relit-LiVE, a novel video relighting framework that produces physically consistent, temporally stable results without requiring prior knowledge of camera pose. Our key insight is to explicitly introduce raw reference images into the rendering process, enabling the model to recover critical scene cues that are inevitably lost or corrupted in intrinsic representations. Furthermore, we propose a novel environment video prediction formulation that simultaneously generates relit videos and per-frame environment maps aligned with each camera viewpoint in a single diffusion process. This joint prediction enforces strong geometric-illumination alignment and naturally supports dynamic lighting and camera motion, significantly improving physical consistency in video relighting while easing the requirement of known per-frame camera pose. Extensive experiments demonstrate that Relit-LiVE consistently outperforms state-of-the-art video relighting and neural rendering methods across synthetic and real-world benchmarks. Beyond relighting, our framework naturally supports a wide range of downstream applications, including scene-level rendering, material editing, object insertion, and streaming video relighting. The Project is available at https://github.com/zhuxing0/Relit-LiVE.

Efficient Visual Computing with Camera RAW Snapshots

Conventional cameras capture image irradiance on a sensor and convert it to RGB images using an image signal processor (ISP). The images can then be used for photography or visual computing tasks in a variety of applications, such as public safety surveillance and autonomous driving. One can argue that since RAW images contain all the captured information, the conversion of RAW to RGB using an ISP is not necessary for visual computing. In this paper, we propose a novel ρ-Vision framework to perform high-level semantic understanding and low-level compression using RAW images without the ISP subsystem used for decades. Considering the scarcity of available RAW image datasets, we first develop an unpaired CycleR2R network based on unsupervised CycleGAN to train modular unrolled ISP and inverse ISP (invISP) models using unpaired RAW and RGB images. We can then flexibly generate simulated RAW images (simRAW) using any existing RGB image dataset and finetune different models originally trained for the RGB domain to process real-world camera RAW images. We demonstrate object detection and image compression capabilities in RAW-domain using RAW-domain YOLOv3 and RAW image compressor (RIC) on snapshots from various cameras. Quantitative results reveal that RAW-domain task inference provides better detection accuracy and compression compared to RGB-domain processing. Furthermore, the proposed ho-Vision generalizes across various camera sensors and different task-specific models. Additional advantages of the proposed ρ-Vision that eliminates the ISP are the potential reductions in computations and processing times.

  • 6 authors
·
Jan 24, 2024

GVDepth: Zero-Shot Monocular Depth Estimation for Ground Vehicles based on Probabilistic Cue Fusion

Generalizing metric monocular depth estimation presents a significant challenge due to its ill-posed nature, while the entanglement between camera parameters and depth amplifies issues further, hindering multi-dataset training and zero-shot accuracy. This challenge is particularly evident in autonomous vehicles and mobile robotics, where data is collected with fixed camera setups, limiting the geometric diversity. Yet, this context also presents an opportunity: the fixed relationship between the camera and the ground plane imposes additional perspective geometry constraints, enabling depth regression via vertical image positions of objects. However, this cue is highly susceptible to overfitting, thus we propose a novel canonical representation that maintains consistency across varied camera setups, effectively disentangling depth from specific parameters and enhancing generalization across datasets. We also propose a novel architecture that adaptively and probabilistically fuses depths estimated via object size and vertical image position cues. A comprehensive evaluation demonstrates the effectiveness of the proposed approach on five autonomous driving datasets, achieving accurate metric depth estimation for varying resolutions, aspect ratios and camera setups. Notably, we achieve comparable accuracy to existing zero-shot methods, despite training on a single dataset with a single-camera setup.

  • 4 authors
·
Dec 8, 2024

DynamicEval: Rethinking Evaluation for Dynamic Text-to-Video Synthesis

Existing text-to-video (T2V) evaluation benchmarks, such as VBench and EvalCrafter, suffer from two limitations. (i) While the emphasis is on subject-centric prompts or static camera scenes, camera motion essential for producing cinematic shots and existing metrics under dynamic motion are largely unexplored. (ii) These benchmarks typically aggregate video-level scores into a single model-level score for ranking generative models. Such aggregation, however, overlook video-level evaluation, which is vital to selecting the better video among the candidate videos generated for a given prompt. To address these gaps, we introduce DynamicEval, a benchmark consisting of systematically curated prompts emphasizing dynamic camera motion, paired with 45k human annotations on video pairs from 3k videos generated by ten T2V models. DynamicEval evaluates two key dimensions of video quality: background scene consistency and foreground object consistency. For background scene consistency, we obtain the interpretable error maps based on the Vbench motion smoothness metric. We observe that while the Vbench motion smoothness metric shows promising alignment with human judgments, it fails in two cases: occlusions/disocclusions arising from camera and foreground object movements. Building on this, we propose a new background consistency metric that leverages object error maps to correct two failure cases in a principled manner. Our second innovation is the introduction of a foreground consistency metric that tracks points and their neighbors within each object instance to assess object fidelity. Extensive experiments demonstrate that our proposed metrics achieve stronger correlations with human preferences at both the video level and the model level (an improvement of more than 2% points), establishing DynamicEval as a more comprehensive benchmark for evaluating T2V models under dynamic camera motion.

  • 5 authors
·
Oct 8, 2025

Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction

This paper addresses the task of large-scale 3D scene reconstruction from long video sequences. Recent feed-forward reconstruction models have shown promising results by directly regressing 3D geometry from RGB images without explicit 3D priors or geometric constraints. However, these methods often struggle to maintain reconstruction accuracy and consistency over long sequences due to limited memory capacity and the inability to effectively capture global contextual cues. In contrast, humans can naturally exploit the global understanding of the scene to inform local perception. Motivated by this, we propose a novel neural global context representation that efficiently compresses and retains long-range scene information, enabling the model to leverage extensive contextual cues for enhanced reconstruction accuracy and consistency. The context representation is realized through a set of lightweight neural sub-networks that are rapidly adapted during test time via self-supervised objectives, which substantially increases memory capacity without incurring significant computational overhead. The experiments on multiple large-scale benchmarks, including the KITTI Odometry~Geiger2012CVPR and Oxford Spires~tao2025spires datasets, demonstrate the effectiveness of our approach in handling ultra-large scenes, achieving leading pose accuracy and state-of-the-art 3D reconstruction accuracy while maintaining efficiency. Code is available at https://zju3dv.github.io/scal3r.

  • 11 authors
·
Apr 8

RawGen: Learning Camera Raw Image Generation

Cameras capture scene-referred linear raw images, which are processed by onboard image signal processors (ISPs) into display-referred 8-bit sRGB outputs. Although raw data is more faithful for low-level vision tasks, collecting large-scale raw datasets remains a major bottleneck, as existing datasets are limited and tied to specific camera hardware. Generative models offer a promising way to address this scarcity -- however, existing diffusion frameworks are designed to synthesize photo-finished sRGB images rather than physically consistent linear representations. This paper presents RawGen, to our knowledge the first diffusion-based framework enabling text-to-raw generation for arbitrary target cameras, alongside sRGB-to-raw inversion. RawGen leverages the generative priors of large-scale sRGB diffusion models to synthesize physically meaningful linear outputs, such as CIE XYZ or camera-specific raw representations, via specialized processing in latent and pixel spaces. To handle unknown and diverse ISP pipelines and photo-finishing effects in diffusion-model training data, we build a many-to-one inverse-ISP dataset where multiple sRGB renditions of the same scene generated using diverse ISP parameters are anchored to a common scene-referred target. Fine-tuning a conditional denoiser and specialized decoder on this dataset allows RawGen to obtain camera-centric linear reconstructions that effectively invert the rendering pipeline. We demonstrate RawGen's superior performance over traditional inverse-ISP methods that assume a fixed ISP. Furthermore, we show that augmenting training pipelines with RawGen's scalable, text-driven synthetic data can benefit downstream low-level vision tasks.

Geometry-Guided Camera Motion Understanding in VideoLLMs

Camera motion is a fundamental geometric signal that shapes visual perception and cinematic style, yet current video-capable vision-language models (VideoLLMs) rarely represent it explicitly and often fail on fine-grained motion primitives. We address this gap with a framework of benchmarking, diagnosis, and injection. We curate CameraMotionDataset, a large-scale synthetic dataset with explicit camera control, formulate camera motion as constraint-aware multi-label recognition, and construct a VQA benchmark--CameraMotionVQA. Across diverse off-the-shelf VideoLLMs, we observe substantial errors in recognizing camera motion primitives. Probing experiments on a Qwen2.5-VL vision encoder suggest that camera motion cues are weakly represented, especially in deeper ViT blocks, helping explain the observed failure modes. To bridge this gap without costly training or fine-tuning, we propose a lightweight, model-agnostic pipeline that extracts geometric camera cues from 3D foundation models (3DFMs), predicts constrained motion primitives with a temporal classifier, and injects them into downstream VideoLLM inference via structured prompting. Experiments demonstrate improved motion recognition and more camera-aware model responses, highlighting geometry-driven cue extraction and structured prompting as practical steps toward a camera-aware VideoLLM and VLA system. The dataset and benchmark is publicly available at https://hf.co/datasets/fengyee/camera-motion-dataset-and-benchmark.

  • 3 authors
·
Mar 13

Color Matching Using Hypernetwork-Based Kolmogorov-Arnold Networks

We present cmKAN, a versatile framework for color matching. Given an input image with colors from a source color distribution, our method effectively and accurately maps these colors to match a target color distribution in both supervised and unsupervised settings. Our framework leverages the spline capabilities of Kolmogorov-Arnold Networks (KANs) to model the color matching between source and target distributions. Specifically, we developed a hypernetwork that generates spatially varying weight maps to control the nonlinear splines of a KAN, enabling accurate color matching. As part of this work, we introduce a first large-scale dataset of paired images captured by two distinct cameras and evaluate the efficacy of our and existing methods in matching colors. We evaluated our approach across various color-matching tasks, including: (1) raw-to-raw mapping, where the source color distribution is in one camera's raw color space and the target in another camera's raw space; (2) raw-to-sRGB mapping, where the source color distribution is in a camera's raw space and the target is in the display sRGB space, emulating the color rendering of a camera ISP; and (3) sRGB-to-sRGB mapping, where the goal is to transfer colors from a source sRGB space (e.g., produced by a source camera ISP) to a target sRGB space (e.g., from a different camera ISP). The results show that our method outperforms existing approaches by 37.3% on average for supervised and unsupervised cases while remaining lightweight compared to other methods. The codes, dataset, and pre-trained models are available at: https://github.com/gosha20777/cmKAN

  • 7 authors
·
Mar 14, 2025

CameraMaster: Unified Camera Semantic-Parameter Control for Photography Retouching

Text-guided diffusion models have greatly advanced image editing and generation. However, achieving physically consistent image retouching with precise parameter control (e.g., exposure, white balance, zoom) remains challenging. Existing methods either rely solely on ambiguous and entangled text prompts, which hinders precise camera control, or train separate heads/weights for parameter adjustment, which compromises scalability, multi-parameter composition, and sensitivity to subtle variations. To address these limitations, we propose CameraMaster, a unified camera-aware framework for image retouching. The key idea is to explicitly decouple the camera directive and then coherently integrate two critical information streams: a directive representation that captures the photographer's intent, and a parameter embedding that encodes precise camera settings. CameraMaster first uses the camera parameter embedding to modulate both the camera directive and the content semantics. The modulated directive is then injected into the content features via cross-attention, yielding a strongly camera-sensitive semantic context. In addition, the directive and camera embeddings are injected as conditioning and gating signals into the time embedding, enabling unified, layer-wise modulation throughout the denoising process and enforcing tight semantic-parameter alignment. To train and evaluate CameraMaster, we construct a large-scale dataset of 78K image-prompt pairs annotated with camera parameters. Extensive experiments show that CameraMaster produces monotonic and near-linear responses to parameter variations, supports seamless multi-parameter composition, and significantly outperforms existing methods.

  • 8 authors
·
Nov 25, 2025

StereoGenBench: A Synthetic Multi-Camera Benchmark for Stereo Generation under Controlled Baseline Regimes

Stereo image and video generation, stereo geometry estimation, and condition-controlled view synthesis require paired data in which the variables that determine binocular geometry -- camera baseline, intrinsics, scene depth, and camera motion -- are known and controllable. Existing stereo resources provide subsets of these variables, but resources commonly used for stereo generation evaluation do not, to our knowledge, provide scene-paired, calibrated multi-baseline right-view ground truth with jointly recorded intrinsics, dense metric depth, and per-frame poses in a single controlled source. We introduce StereoGenBench, a synthetic Unreal Engine benchmark designed to make baseline-regime sensitivity and target-camera consistency measurable under matched scene content. Each scene is rendered with a rigid six-camera lateral array, yielding up to 15 calibrated view pairs; adjacent baselines are sampled from inter-pupillary to wide-baseline regimes; focal length is sampled independently; and every view is released with RGB, metric depth, intrinsics, per-pair baselines, and per-frame poses. The splits include two evaluation families for narrow and wide baseline regimes and a train-only family for broader all-pairs coverage. We release the dataset, evaluation code, reference results, Croissant metadata, and generation code/configuration for extension with compatible assets. The dataset is available at https://huggingface.co/datasets/stereo-dataset/stereo-dataset

  • 3 authors
·
May 21

TKCAM: Text and Keyframe to Camera Trajectory Generation

Generating high-quality and controllable camera motion is essential for AI-assisted cinematography, video synthesis, and 3D scene understanding. We introduce TKCAM, a Text- and Keyframe-conditioned CAMera-motion synthesis framework based on generative masked modeling. We represent camera dynamics using a 12-dimensional kinematic feature comprising position, velocity, and a continuous rotation representation and discretize them into hierarchical motion tokens via a Residual Vector Quantizer (RVQ). A two-stage masked transformer architecture then learns to reconstruct and refine these tokens, utilizing explicit self- and cross-attention modules for multimodal conditioning. A central feature of our framework is sparse visual keyframe conditioning: users can provide free-form text prompts together with RGB observations at selected timestamps, which provide temporally localized visual guidance for generating coherent in-between trajectories. Furthermore, to advance evaluation standards, we curate RealEstate10K-Cap, a large-scale text-camera dataset, and establish a cross-domain benchmark with a Universal CLaTr Evaluator. Extensive experiments demonstrate that TKCAM surpasses recent state-of-the-art baselines on Fréchet distance (FID), text-motion matching scores, and retrieval metrics (R@K), while additional analyses evaluate temporal smoothness and cross-domain generalization. Code is available at https://github.com/linearalgebrayhz/TKCAM.

RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control

Camera-controlled video-to-video (V2V) generation enables dynamic viewpoint synthesis from monocular footage, holding immense potential for interactive filmmaking and live broadcasting. However, existing implicit synthesis methods fundamentally rely on non-causal, full-sequence processing and rigid prefix-style temporal concatenation. This architectural paradigm mandates bidirectional attention, resulting in prohibitive computational latency, quadratic complexity scaling, and inherent incompatibility with real-time streaming or variable-length inputs. To overcome these limitations, we introduce RealCam, a novel autoregressive framework for interactive, real-time camera-controlled V2V generation. We first design a high-fidelity teacher model grounded in a Cross-frame In-context Learning paradigm. By interleaving source and target frames into synchronized contextual pairs, our design inherently enables length-agnostic generalization and naturally facilitates causal adaptation, breaking the rigid prefix bottleneck. We then distill this teacher into a few-step causal student via Self-Forcing with Distribution Matching Distillation, enabling efficient, on-the-fly streaming synthesis. Furthermore, to mitigate severe loop inconsistency in closed-loop trajectories, we propose Loop-Closed Data Augmentation (LoopAug), a novel paradigm that synthesizes globally consistent loop sequences from existing multiview datasets. Extensive experiments demonstrate that RealCam achieves state-of-the-art visual fidelity and temporal consistency while enabling truly interactive camera control with orders-of-magnitude faster inference than existing paradigms. Our project page is at https://xyc-fly.github.io/RealCam/.

  • 8 authors
·
May 6

Recollection from Pensieve: Novel View Synthesis via Learning from Uncalibrated Videos

Currently almost all state-of-the-art novel view synthesis and reconstruction models rely on calibrated cameras or additional geometric priors for training. These prerequisites significantly limit their applicability to massive uncalibrated data. To alleviate this requirement and unlock the potential for self-supervised training on large-scale uncalibrated videos, we propose a novel two-stage strategy to train a view synthesis model from only raw video frames or multi-view images, without providing camera parameters or other priors. In the first stage, we learn to reconstruct the scene implicitly in a latent space without relying on any explicit 3D representation. Specifically, we predict per-frame latent camera and scene context features, and employ a view synthesis model as a proxy for explicit rendering. This pretraining stage substantially reduces the optimization complexity and encourages the network to learn the underlying 3D consistency in a self-supervised manner. The learned latent camera and implicit scene representation have a large gap compared with the real 3D world. To reduce this gap, we introduce the second stage training by explicitly predicting 3D Gaussian primitives. We additionally apply explicit Gaussian Splatting rendering loss and depth projection loss to align the learned latent representations with physically grounded 3D geometry. In this way, Stage 1 provides a strong initialization and Stage 2 enforces 3D consistency - the two stages are complementary and mutually beneficial. Extensive experiments demonstrate the effectiveness of our approach, achieving high-quality novel view synthesis and accurate camera pose estimation, compared to methods that employ supervision with calibration, pose, or depth information. The code is available at https://github.com/Dwawayu/Pensieve.

  • 3 authors
·
May 19, 2025

SEE: See Everything Every Time -- Adaptive Brightness Adjustment for Broad Light Range Images via Events

Event cameras, with a high dynamic range exceeding 120dB, significantly outperform traditional embedded cameras, robustly recording detailed changing information under various lighting conditions, including both low- and high-light situations. However, recent research on utilizing event data has primarily focused on low-light image enhancement, neglecting image enhancement and brightness adjustment across a broader range of lighting conditions, such as normal or high illumination. Based on this, we propose a novel research question: how to employ events to enhance and adaptively adjust the brightness of images captured under broad lighting conditions? To investigate this question, we first collected a new dataset, SEE-600K, consisting of 610,126 images and corresponding events across 202 scenarios, each featuring an average of four lighting conditions with over a 1000-fold variation in illumination. Subsequently, we propose a framework that effectively utilizes events to smoothly adjust image brightness through the use of prompts. Our framework captures color through sensor patterns, uses cross-attention to model events as a brightness dictionary, and adjusts the image's dynamic range to form a broad light-range representation (BLR), which is then decoded at the pixel level based on the brightness prompt. Experimental results demonstrate that our method not only performs well on the low-light enhancement dataset but also shows robust performance on broader light-range image enhancement using the SEE-600K dataset. Additionally, our approach enables pixel-level brightness adjustment, providing flexibility for post-processing and inspiring more imaging applications. The dataset and source code are publicly available at:https://github.com/yunfanLu/SEE.

  • 11 authors
·
Feb 28, 2025

Model-Based Image Signal Processors via Learnable Dictionaries

Digital cameras transform sensor RAW readings into RGB images by means of their Image Signal Processor (ISP). Computational photography tasks such as image denoising and colour constancy are commonly performed in the RAW domain, in part due to the inherent hardware design, but also due to the appealing simplicity of noise statistics that result from the direct sensor readings. Despite this, the availability of RAW images is limited in comparison with the abundance and diversity of available RGB data. Recent approaches have attempted to bridge this gap by estimating the RGB to RAW mapping: handcrafted model-based methods that are interpretable and controllable usually require manual parameter fine-tuning, while end-to-end learnable neural networks require large amounts of training data, at times with complex training procedures, and generally lack interpretability and parametric control. Towards addressing these existing limitations, we present a novel hybrid model-based and data-driven ISP that builds on canonical ISP operations and is both learnable and interpretable. Our proposed invertible model, capable of bidirectional mapping between RAW and RGB domains, employs end-to-end learning of rich parameter representations, i.e. dictionaries, that are free from direct parametric supervision and additionally enable simple and plausible data augmentation. We evidence the value of our data generation process by extensive experiments under both RAW image reconstruction and RAW image denoising tasks, obtaining state-of-the-art performance in both. Additionally, we show that our ISP can learn meaningful mappings from few data samples, and that denoising models trained with our dictionary-based data augmentation are competitive despite having only few or zero ground-truth labels.

  • 5 authors
·
Jan 10, 2022

Learning Camera-Agnostic White-Balance Preferences

The image signal processor (ISP) pipeline in modern cameras consists of several modules that transform raw sensor data into visually pleasing images in a display color space. Among these, the auto white balance (AWB) module is essential for compensating for scene illumination. However, commercial AWB systems often strive to compute aesthetic white-balance preferences rather than accurate neutral color correction. While learning-based methods have improved AWB accuracy, they typically struggle to generalize across different camera sensors -- an issue for smartphones with multiple cameras. Recent work has explored cross-camera AWB, but most methods remain focused on achieving neutral white balance. In contrast, this paper is the first to address aesthetic consistency by learning a post-illuminant-estimation mapping that transforms neutral illuminant corrections into aesthetically preferred corrections in a camera-agnostic space. Once trained, our mapping can be applied after any neutral AWB module to enable consistent and stylized color rendering across unseen cameras. Our proposed model is lightweight -- containing only sim500 parameters -- and runs in just 0.024 milliseconds on a typical flagship mobile CPU. Evaluated on a dataset of 771 smartphone images from three different cameras, our method achieves state-of-the-art performance while remaining fully compatible with existing cross-camera AWB techniques, introducing minimal computational and memory overhead.

  • 3 authors
·
Jul 2, 2025

SEAR: Simple and Efficient Adaptation of Visual Geometric Transformers for RGB+Thermal 3D Reconstruction

Foundational feed-forward visual geometry models enable accurate and efficient camera pose estimation and scene reconstruction by learning strong scene priors from massive RGB datasets. However, their effectiveness drops when applied to mixed sensing modalities, such as RGB-thermal (RGB-T) images. We observe that while a visual geometry grounded transformer pretrained on RGB data generalizes well to thermal-only reconstruction, it struggles to align RGB and thermal modalities when processed jointly. To address this, we propose SEAR, a simple yet efficient fine-tuning strategy that adapts a pretrained geometry transformer to multimodal RGB-T inputs. Despite being trained on a relatively small RGB-T dataset, our approach significantly outperforms state-of-the-art methods for 3D reconstruction and camera pose estimation, achieving significant improvements over all metrics (e.g., over 29\% in AUC@30) and delivering higher detail and consistency between modalities with negligible overhead in inference time compared to the original pretrained model. Notably, SEAR enables reliable multimodal pose estimation and reconstruction even under challenging conditions, such as low lighting and dense smoke. We validate our architecture through extensive ablation studies, demonstrating how the model aligns both modalities. Additionally, we introduce a new dataset featuring RGB and thermal sequences captured at different times, viewpoints, and illumination conditions, providing a robust benchmark for future work in multimodal 3D scene reconstruction. Code and models are publicly available at https://www.github.com/Schindler-EPFL-Lab/SEAR.

  • 5 authors
·
Mar 18

DriveCamSim: Generalizable Camera Simulation via Explicit Camera Modeling for Autonomous Driving

Camera sensor simulation serves as a critical role for autonomous driving (AD), e.g. evaluating vision-based AD algorithms. While existing approaches have leveraged generative models for controllable image/video generation, they remain constrained to generating multi-view video sequences with fixed camera viewpoints and video frequency, significantly limiting their downstream applications. To address this, we present a generalizable camera simulation framework DriveCamSim, whose core innovation lies in the proposed Explicit Camera Modeling (ECM) mechanism. Instead of implicit interaction through vanilla attention, ECM establishes explicit pixel-wise correspondences across multi-view and multi-frame dimensions, decoupling the model from overfitting to the specific camera configurations (intrinsic/extrinsic parameters, number of views) and temporal sampling rates presented in the training data. For controllable generation, we identify the issue of information loss inherent in existing conditional encoding and injection pipelines, proposing an information-preserving control mechanism. This control mechanism not only improves conditional controllability, but also can be extended to be identity-aware to enhance temporal consistency in foreground object rendering. With above designs, our model demonstrates superior performance in both visual quality and controllability, as well as generalization capability across spatial-level (camera parameters variations) and temporal-level (video frame rate variations), enabling flexible user-customizable camera simulation tailored to diverse application scenarios. Code will be avaliable at https://github.com/swc-17/DriveCamSim for facilitating future research.

  • 7 authors
·
May 26, 2025

4LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modeling

For video generation in dynamic world modeling, observed static and dynamic content should be efficiently reused to provide conditions for repeated generation at different times and viewpoints. We introduce 4LC, a 4D latent cache with composite visual representations and a flexible spatiotemporal access interface. As a latent cache, 4LC directly reuses visual representations of static and dynamic content to provide generation conditions, avoiding per-request RGB rendering and re-encoding. As a composite cache, 4LC binds visual representations from multiple visual encoders (e.g., VAE, DINO, V-JEPA, VGGT) to shared geometry and motion, allowing the composite representations to describe the dynamic world with rich information. Besides, we design a flexible spatiotemporal interface, which directly reads the cache at independently specified times and viewpoints and combines readouts across observations, providing a common conditioning format for diverse downstream tasks. Building on 4LC, we develop 4LC-Video to address multiple video generation tasks through different configurations of source observations, spatiotemporal requests, and historical reuse, including camera control, temporal control, novel-view synthesis, scene revisits, and long-term generation. Our experiments show more efficient condition acquisition, effective spatiotemporal controllability, and scene consistency across tasks using a single 4LC-Video model without task-specific fine-tuning.

CamI2V: Camera-Controlled Image-to-Video Diffusion Model

Recent advancements have integrated camera pose as a user-friendly and physics-informed condition in video diffusion models, enabling precise camera control. In this paper, we identify one of the key challenges as effectively modeling noisy cross-frame interactions to enhance geometry consistency and camera controllability. We innovatively associate the quality of a condition with its ability to reduce uncertainty and interpret noisy cross-frame features as a form of noisy condition. Recognizing that noisy conditions provide deterministic information while also introducing randomness and potential misguidance due to added noise, we propose applying epipolar attention to only aggregate features along corresponding epipolar lines, thereby accessing an optimal amount of noisy conditions. Additionally, we address scenarios where epipolar lines disappear, commonly caused by rapid camera movements, dynamic objects, or occlusions, ensuring robust performance in diverse environments. Furthermore, we develop a more robust and reproducible evaluation pipeline to address the inaccuracies and instabilities of existing camera control metrics. Our method achieves a 25.64% improvement in camera controllability on the RealEstate10K dataset without compromising dynamics or generation quality and demonstrates strong generalization to out-of-domain images. Training and inference require only 24GB and 12GB of memory, respectively, for 16-frame sequences at 256x256 resolution. We will release all checkpoints, along with training and evaluation code. Dynamic videos are best viewed at https://zgctroy.github.io/CamI2V.

  • 6 authors
·
Oct 21, 2024

ReCamMaster: Camera-Controlled Generative Rendering from A Single Video

Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is non-trivial due to the extra constraints of maintaining multiple-frame appearance and dynamic synchronization. To address this, we present ReCamMaster, a camera-controlled generative video re-rendering framework that reproduces the dynamic scene of an input video at novel camera trajectories. The core innovation lies in harnessing the generative capabilities of pre-trained text-to-video models through a simple yet powerful video conditioning mechanism -- its capability often overlooked in current research. To overcome the scarcity of qualified training data, we construct a comprehensive multi-camera synchronized video dataset using Unreal Engine 5, which is carefully curated to follow real-world filming characteristics, covering diverse scenes and camera movements. It helps the model generalize to in-the-wild videos. Lastly, we further improve the robustness to diverse inputs through a meticulously designed training strategy. Extensive experiments tell that our method substantially outperforms existing state-of-the-art approaches and strong baselines. Our method also finds promising applications in video stabilization, super-resolution, and outpainting. Project page: https://jianhongbai.github.io/ReCamMaster/

  • 11 authors
·
Mar 14, 2025 6

RCDN: Towards Robust Camera-Insensitivity Collaborative Perception via Dynamic Feature-based 3D Neural Modeling

Collaborative perception is dedicated to tackling the constraints of single-agent perception, such as occlusions, based on the multiple agents' multi-view sensor inputs. However, most existing works assume an ideal condition that all agents' multi-view cameras are continuously available. In reality, cameras may be highly noisy, obscured or even failed during the collaboration. In this work, we introduce a new robust camera-insensitivity problem: how to overcome the issues caused by the failed camera perspectives, while stabilizing high collaborative performance with low calibration cost? To address above problems, we propose RCDN, a Robust Camera-insensitivity collaborative perception with a novel Dynamic feature-based 3D Neural modeling mechanism. The key intuition of RCDN is to construct collaborative neural rendering field representations to recover failed perceptual messages sent by multiple agents. To better model collaborative neural rendering field, RCDN first establishes a geometry BEV feature based time-invariant static field with other agents via fast hash grid modeling. Based on the static background field, the proposed time-varying dynamic field can model corresponding motion vectors for foregrounds with appropriate positions. To validate RCDN, we create OPV2V-N, a new large-scale dataset with manual labelling under different camera failed scenarios. Extensive experiments conducted on OPV2V-N show that RCDN can be ported to other baselines and improve their robustness in extreme camera-insensitivity settings.

  • 6 authors
·
May 27, 2024

SingRef6D: Monocular Novel Object Pose Estimation with a Single RGB Reference

Recent 6D pose estimation methods demonstrate notable performance but still face some practical limitations. For instance, many of them rely heavily on sensor depth, which may fail with challenging surface conditions, such as transparent or highly reflective materials. In the meantime, RGB-based solutions provide less robust matching performance in low-light and texture-less scenes due to the lack of geometry information. Motivated by these, we propose SingRef6D, a lightweight pipeline requiring only a single RGB image as a reference, eliminating the need for costly depth sensors, multi-view image acquisition, or training view synthesis models and neural fields. This enables SingRef6D to remain robust and capable even under resource-limited settings where depth or dense templates are unavailable. Our framework incorporates two key innovations. First, we propose a token-scaler-based fine-tuning mechanism with a novel optimization loss on top of Depth-Anything v2 to enhance its ability to predict accurate depth, even for challenging surfaces. Our results show a 14.41% improvement (in δ_{1.05}) on REAL275 depth prediction compared to Depth-Anything v2 (with fine-tuned head). Second, benefiting from depth availability, we introduce a depth-aware matching process that effectively integrates spatial relationships within LoFTR, enabling our system to handle matching for challenging materials and lighting conditions. Evaluations of pose estimation on the REAL275, ClearPose, and Toyota-Light datasets show that our approach surpasses state-of-the-art methods, achieving a 6.1% improvement in average recall.

  • 6 authors
·
Sep 26, 2025

Object Pose Transformer: Unifying Unseen Object Pose Estimation

Learning model-free object pose estimation for unseen instances remains a fundamental challenge in 3D vision. Existing methods typically fall into two disjoint paradigms: category-level approaches predict absolute poses in a canonical space but rely on predefined taxonomies, while relative pose methods estimate cross-view transformations but cannot recover single-view absolute pose. In this work, we propose Object Pose Transformer (), a unified feed-forward framework that bridges these paradigms through task factorization within a single model. jointly predicts depth, point maps, camera parameters, and normalized object coordinates (NOCS) from RGB inputs, enabling both category-level absolute SA(3) pose and unseen-object relative SE(3) pose. Our approach leverages contrastive object-centric latent embeddings for canonicalization without requiring semantic labels at inference time, and uses point maps as a camera-space representation to enable multi-view relative geometric reasoning. Through cross-frame feature interaction and shared object embeddings, our model leverages relative geometric consistency across views to improve absolute pose estimation, reducing ambiguity in single-view predictions. Furthermore, is camera-agnostic, learning camera intrinsics on-the-fly and supporting optional depth input for metric-scale recovery, while remaining fully functional in RGB-only settings. Extensive experiments on diverse benchmarks (NOCS, HouseCat6D, Omni6DPose, Toyota-Light) demonstrate state-of-the-art performance in both absolute and relative pose estimation tasks within a single unified architecture.

  • 5 authors
·
Mar 23

4D Reconstruction from Sparse Dynamic Cameras

Although dynamic 3D (i.e., 4D) reconstruction from a monocular dynamic camera has recently advanced, it remains fundamentally limited by depth ambiguity. In this paper, we focus on an alternative practical way, i.e., sparse dynamic camera setup, where a handful of independently moving cameras capture the same subjects. While keeping capture costs low, this setup introduces multi-view constraints and remains practical for real-world video production such as sports, concerts, and TV shows. Despite its potential, our experiments show that naive extensions of existing monocular or dense-fixed camera-based methods are insufficient since they fail to resolve the complex spatiotemporal inconsistencies across views and time. To fill this gap, we propose a simple yet effective 3D track initialization method designed to ensure spatiotemporal consistency by integrating inter-camera feature matching with intra-camera point tracking. Additionally, we incorporate a noise-robust depth-ordering regularization loss and a spatiotemporally diverse batch sampling strategy to enhance optimization stability and cross-view generalization. Furthermore, to address the lack of standardized benchmarks for this task, we introduce LetCamsGo, a new real-world video dataset with 5 sequences across 4 diverse environments, recorded by three independently moving cameras and one fixed camera. Comprehensive benchmarking on LetCamsGo demonstrated that our proposed framework improves 4D reconstruction quality in dynamic regions compared with baselines, paving the way for a low-cost 4D reconstruction paradigm in the wild.

  • 9 authors
·
Jun 2

Light-X: Generative 4D Video Rendering with Camera and Illumination Control

Recent advances in illumination control extend image-based methods to video, yet still facing a trade-off between lighting fidelity and temporal consistency. Moving beyond relighting, a key step toward generative modeling of real-world scenes is the joint control of camera trajectory and illumination, since visual dynamics are inherently shaped by both geometry and lighting. To this end, we present Light-X, a video generation framework that enables controllable rendering from monocular videos with both viewpoint and illumination control. 1) We propose a disentangled design that decouples geometry and lighting signals: geometry and motion are captured via dynamic point clouds projected along user-defined camera trajectories, while illumination cues are provided by a relit frame consistently projected into the same geometry. These explicit, fine-grained cues enable effective disentanglement and guide high-quality illumination. 2) To address the lack of paired multi-view and multi-illumination videos, we introduce Light-Syn, a degradation-based pipeline with inverse-mapping that synthesizes training pairs from in-the-wild monocular footage. This strategy yields a dataset covering static, dynamic, and AI-generated scenes, ensuring robust training. Extensive experiments show that Light-X outperforms baseline methods in joint camera-illumination control and surpasses prior video relighting methods under both text- and background-conditioned settings.

  • 11 authors
·
Dec 4, 2025 2

Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size Estimation

The goal of this paper is to estimate the 6D pose and dimensions of unseen object instances in an RGB-D image. Contrary to "instance-level" 6D pose estimation tasks, our problem assumes that no exact object CAD models are available during either training or testing time. To handle different and unseen object instances in a given category, we introduce a Normalized Object Coordinate Space (NOCS)---a shared canonical representation for all possible object instances within a category. Our region-based neural network is then trained to directly infer the correspondence from observed pixels to this shared object representation (NOCS) along with other object information such as class label and instance mask. These predictions can be combined with the depth map to jointly estimate the metric 6D pose and dimensions of multiple objects in a cluttered scene. To train our network, we present a new context-aware technique to generate large amounts of fully annotated mixed reality data. To further improve our model and evaluate its performance on real data, we also provide a fully annotated real-world dataset with large environment and instance variation. Extensive experiments demonstrate that the proposed method is able to robustly estimate the pose and size of unseen object instances in real environments while also achieving state-of-the-art performance on standard 6D pose estimation benchmarks.

  • 6 authors
·
Jun 22, 2019

RELIC: Interactive Video World Model with Long-Horizon Memory

A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as achieving all three simultaneously is highly challenging-for example, long-term memory mechanisms often degrade real-time performance. In this work, we present RELIC, a unified framework that tackles these three challenges altogether. Given a single image and a text description, RELIC enables memory-aware, long-duration exploration of arbitrary scenes in real time. Built upon recent autoregressive video-diffusion distillation techniques, our model represents long-horizon memory using highly compressed historical latent tokens encoded with both relative actions and absolute camera poses within the KV cache. This compact, camera-aware memory structure supports implicit 3D-consistent content retrieval and enforces long-term coherence with minimal computational overhead. In parallel, we fine-tune a bidirectional teacher video model to generate sequences beyond its original 5-second training horizon, and transform it into a causal student generator using a new memory-efficient self-forcing paradigm that enables full-context distillation over long-duration teacher as well as long student self-rollouts. Implemented as a 14B-parameter model and trained on a curated Unreal Engine-rendered dataset, RELIC achieves real-time generation at 16 FPS while demonstrating more accurate action following, more stable long-horizon streaming, and more robust spatial-memory retrieval compared with prior work. These capabilities establish RELIC as a strong foundation for the next generation of interactive world modeling.

  • 14 authors
·
Dec 3, 2025 2

BurstDeflicker: A Benchmark Dataset for Flicker Removal in Dynamic Scenes

Flicker artifacts in short-exposure images are caused by the interplay between the row-wise exposure mechanism of rolling shutter cameras and the temporal intensity variations of alternating current (AC)-powered lighting. These artifacts typically appear as uneven brightness distribution across the image, forming noticeable dark bands. Beyond compromising image quality, this structured noise also affects high-level tasks, such as object detection and tracking, where reliable lighting is crucial. Despite the prevalence of flicker, the lack of a large-scale, realistic dataset has been a significant barrier to advancing research in flicker removal. To address this issue, we present BurstDeflicker, a scalable benchmark constructed using three complementary data acquisition strategies. First, we develop a Retinex-based synthesis pipeline that redefines the goal of flicker removal and enables controllable manipulation of key flicker-related attributes (e.g., intensity, area, and frequency), thereby facilitating the generation of diverse flicker patterns. Second, we capture 4,000 real-world flicker images from different scenes, which help the model better understand the spatial and temporal characteristics of real flicker artifacts and generalize more effectively to wild scenarios. Finally, due to the non-repeatable nature of dynamic scenes, we propose a green-screen method to incorporate motion into image pairs while preserving real flicker degradation. Comprehensive experiments demonstrate the effectiveness of our dataset and its potential to advance research in flicker removal.

  • 8 authors
·
Oct 10, 2025

CIE XYZ Net: Unprocessing Images for Low-Level Computer Vision Tasks

Cameras currently allow access to two image states: (i) a minimally processed linear raw-RGB image state (i.e., raw sensor data) or (ii) a highly-processed nonlinear image state (e.g., sRGB). There are many computer vision tasks that work best with a linear image state, such as image deblurring and image dehazing. Unfortunately, the vast majority of images are saved in the nonlinear image state. Because of this, a number of methods have been proposed to "unprocess" nonlinear images back to a raw-RGB state. However, existing unprocessing methods have a drawback because raw-RGB images are sensor-specific. As a result, it is necessary to know which camera produced the sRGB output and use a method or network tailored for that sensor to properly unprocess it. This paper addresses this limitation by exploiting another camera image state that is not available as an output, but it is available inside the camera pipeline. In particular, cameras apply a colorimetric conversion step to convert the raw-RGB image to a device-independent space based on the CIE XYZ color space before they apply the nonlinear photo-finishing. Leveraging this canonical image state, we propose a deep learning framework, CIE XYZ Net, that can unprocess a nonlinear image back to the canonical CIE XYZ image. This image can then be processed by any low-level computer vision operator and re-rendered back to the nonlinear image. We demonstrate the usefulness of the CIE XYZ Net on several low-level vision tasks and show significant gains that can be obtained by this processing framework. Code and dataset are publicly available at https://github.com/mahmoudnafifi/CIE_XYZ_NET.

  • 5 authors
·
Jun 22, 2020 1

ReRoPE: Repurposing RoPE for Relative Camera Control

Video generation with controllable camera viewpoints is essential for applications such as interactive content creation, gaming, and simulation. Existing methods typically adapt pre-trained video models using camera poses relative to a fixed reference, e.g., the first frame. However, these encodings lack shift-invariance, often leading to poor generalization and accumulated drift. While relative camera pose embeddings defined between arbitrary view pairs offer a more robust alternative, integrating them into pre-trained video diffusion models without prohibitive training costs or architectural changes remains challenging. We introduce ReRoPE, a plug-and-play framework that incorporates relative camera information into pre-trained video diffusion models without compromising their generation capability. Our approach is based on the insight that Rotary Positional Embeddings (RoPE) in existing models underutilize their full spectral bandwidth, particularly in the low-frequency components. By seamlessly injecting relative camera pose information into these underutilized bands, ReRoPE achieves precise control while preserving strong pre-trained generative priors. We evaluate our method on both image-to-video (I2V) and video-to-video (V2V) tasks in terms of camera control accuracy and visual fidelity. Our results demonstrate that ReRoPE offers a training-efficient path toward controllable, high-fidelity video generation. See project page for more results: https://sisyphe-lee.github.io/ReRoPE/

  • 6 authors
·
Feb 8

RoamScene3D: Immersive Text-to-3D Scene Generation via Adaptive Object-aware Roaming

Generating immersive 3D scenes from texts is a core task in computer vision, crucial for applications in virtual reality and game development. Despite the promise of leveraging 2D diffusion priors, existing methods suffer from spatial blindness and rely on predefined trajectories that fail to exploit the inner relationships among salient objects. Consequently, these approaches are unable to comprehend the semantic layout, preventing them from exploring the scene adaptively to infer occluded content. Moreover, current inpainting models operate in 2D image space, struggling to plausibly fill holes caused by camera motion. To address these limitations, we propose RoamScene3D, a novel framework that bridges the gap between semantic guidance and spatial generation. Our method reasons about the semantic relations among objects and produces consistent and photorealistic scenes. Specifically, we employ a vision-language model (VLM) to construct a scene graph that encodes object relations, guiding the camera to perceive salient object boundaries and plan an adaptive roaming trajectory. Furthermore, to mitigate the limitations of static 2D priors, we introduce a Motion-Injected Inpainting model that is fine-tuned on a synthetic panoramic dataset integrating authentic camera trajectories, making it adaptive to camera motion. Extensive experiments demonstrate that with semantic reasoning and geometric constraints, our method significantly outperforms state-of-the-art approaches in producing consistent and photorealistic scenes. Our code is available at https://github.com/JS-CHU/RoamScene3D.

  • 6 authors
·
Jan 27

DenseGAP: Graph-Structured Dense Correspondence Learning with Anchor Points

Establishing dense correspondence between two images is a fundamental computer vision problem, which is typically tackled by matching local feature descriptors. However, without global awareness, such local features are often insufficient for disambiguating similar regions. And computing the pairwise feature correlation across images is both computation-expensive and memory-intensive. To make the local features aware of the global context and improve their matching accuracy, we introduce DenseGAP, a new solution for efficient Dense correspondence learning with a Graph-structured neural network conditioned on Anchor Points. Specifically, we first propose a graph structure that utilizes anchor points to provide sparse but reliable prior on inter- and intra-image context and propagates them to all image points via directed edges. We also design a graph-structured network to broadcast multi-level contexts via light-weighted message-passing layers and generate high-resolution feature maps at low memory cost. Finally, based on the predicted feature maps, we introduce a coarse-to-fine framework for accurate correspondence prediction using cycle consistency. Our feature descriptors capture both local and global information, thus enabling a continuous feature field for querying arbitrary points at high resolution. Through comprehensive ablative experiments and evaluations on large-scale indoor and outdoor datasets, we demonstrate that our method advances the state-of-the-art of correspondence learning on most benchmarks.

  • 5 authors
·
Dec 13, 2021

Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video

Camera-controlled video generation has made substantial progress, enabling generated videos to follow prescribed viewpoint trajectories. However, existing methods usually learn camera-specific conditioning through camera encoders, control branches, or attention and positional-encoding modifications, which often require post-training on large-scale camera-annotated videos. Training-free alternatives avoid such post-training, but often shift the cost to test-time optimization or extra denoising-time guidance. We propose Warp-as-History, a simple interface that turns camera-induced warps into camera-warped pseudo-history with target-frame positional alignment and visible-token selection. Given a target camera trajectory, we construct camera-warped pseudo-history from past observations and feed it through the model's visual-history pathway. Crucially, we align its positional encoding with the target frames being denoised and remove warped-history tokens without valid source observations. Without any training, architectural modification, or test-time optimization, this interface reveals a non-trivial zero-shot capability of a frozen video generation model to follow camera trajectories. Moreover, lightweight offline LoRA finetuning on only one camera-annotated video further improves this capability and generalizes to unseen videos, improving camera adherence, visual quality, and motion dynamics without test-time optimization or target-video adaptation. Extensive experiments on diverse datasets confirm the effectiveness of our method.

  • 2 authors
·
May 13 2

Exploring Event-driven Dynamic Context for Accident Scene Segmentation

The robustness of semantic segmentation on edge cases of traffic scene is a vital factor for the safety of intelligent transportation. However, most of the critical scenes of traffic accidents are extremely dynamic and previously unseen, which seriously harm the performance of semantic segmentation methods. In addition, the delay of the traditional camera during high-speed driving will further reduce the contextual information in the time dimension. Therefore, we propose to extract dynamic context from event-based data with a higher temporal resolution to enhance static RGB images, even for those from traffic accidents with motion blur, collisions, deformations, overturns, etc. Moreover, in order to evaluate the segmentation performance in traffic accidents, we provide a pixel-wise annotated accident dataset, namely DADA-seg, which contains a variety of critical scenarios from traffic accidents. Our experiments indicate that event-based data can provide complementary information to stabilize semantic segmentation under adverse conditions by preserving fine-grained motion of fast-moving foreground (crash objects) in accidents. Our approach achieves +8.2% performance gain on the proposed accident dataset, exceeding more than 20 state-of-the-art semantic segmentation methods. The proposal has been demonstrated to be consistently effective for models learned on multiple source databases including Cityscapes, KITTI-360, BDD, and ApolloScape.

  • 3 authors
·
Dec 8, 2021

Optimizing Illuminant Estimation in Dual-Exposure HDR Imaging

High dynamic range (HDR) imaging involves capturing a series of frames of the same scene, each with different exposure settings, to broaden the dynamic range of light. This can be achieved through burst capturing or using staggered HDR sensors that capture long and short exposures simultaneously in the camera image signal processor (ISP). Within camera ISP pipeline, illuminant estimation is a crucial step aiming to estimate the color of the global illuminant in the scene. This estimation is used in camera ISP white-balance module to remove undesirable color cast in the final image. Despite the multiple frames captured in the HDR pipeline, conventional illuminant estimation methods often rely only on a single frame of the scene. In this paper, we explore leveraging information from frames captured with different exposure times. Specifically, we introduce a simple feature extracted from dual-exposure images to guide illuminant estimators, referred to as the dual-exposure feature (DEF). To validate the efficiency of DEF, we employed two illuminant estimators using the proposed DEF: 1) a multilayer perceptron network (MLP), referred to as exposure-based MLP (EMLP), and 2) a modified version of the convolutional color constancy (CCC) to integrate our DEF, that we call ECCC. Both EMLP and ECCC achieve promising results, in some cases surpassing prior methods that require hundreds of thousands or millions of parameters, with only a few hundred parameters for EMLP and a few thousand parameters for ECCC.

  • 3 authors
·
Mar 4, 2024

MetricAnything: Scaling Metric Depth Pretraining with Noisy Heterogeneous Sources

Scaling has powered recent advances in vision foundation models, yet extending this paradigm to metric depth estimation remains challenging due to heterogeneous sensor noise, camera-dependent biases, and metric ambiguity in noisy cross-source 3D data. We introduce Metric Anything, a simple and scalable pretraining framework that learns metric depth from noisy, diverse 3D sources without manually engineered prompts, camera-specific modeling, or task-specific architectures. Central to our approach is the Sparse Metric Prompt, created by randomly masking depth maps, which serves as a universal interface that decouples spatial reasoning from sensor and camera biases. Using about 20M image-depth pairs spanning reconstructed, captured, and rendered 3D data across 10000 camera models, we demonstrate-for the first time-a clear scaling trend in the metric depth track. The pretrained model excels at prompt-driven tasks such as depth completion, super-resolution and Radar-camera fusion, while its distilled prompt-free student achieves state-of-the-art results on monocular depth estimation, camera intrinsics recovery, single/multi-view metric 3D reconstruction, and VLA planning. We also show that using pretrained ViT of Metric Anything as a visual encoder significantly boosts Multimodal Large Language Model capabilities in spatial intelligence. These results show that metric depth estimation can benefit from the same scaling laws that drive modern foundation models, establishing a new path toward scalable and efficient real-world metric perception. We open-source MetricAnything at http://metric-anything.github.io/metric-anything-io/ to support community research.

  • 8 authors
·
Jan 29 3

MTevent: A Multi-Task Event Camera Dataset for 6D Pose Estimation and Moving Object Detection

Mobile robots are reaching unprecedented speeds, with platforms like Unitree B2, and Fraunhofer O3dyn achieving maximum speeds between 5 and 10 m/s. However, effectively utilizing such speeds remains a challenge due to the limitations of RGB cameras, which suffer from motion blur and fail to provide real-time responsiveness. Event cameras, with their asynchronous operation, and low-latency sensing, offer a promising alternative for high-speed robotic perception. In this work, we introduce MTevent, a dataset designed for 6D pose estimation and moving object detection in highly dynamic environments with large detection distances. Our setup consists of a stereo-event camera and an RGB camera, capturing 75 scenes, each on average 16 seconds, and featuring 16 unique objects under challenging conditions such as extreme viewing angles, varying lighting, and occlusions. MTevent is the first dataset to combine high-speed motion, long-range perception, and real-world object interactions, making it a valuable resource for advancing event-based vision in robotics. To establish a baseline, we evaluate the task of 6D pose estimation using NVIDIA's FoundationPose on RGB images, achieving an Average Recall of 0.22 with ground-truth masks, highlighting the limitations of RGB-based approaches in such dynamic settings. With MTevent, we provide a novel resource to improve perception models and foster further research in high-speed robotic vision. The dataset is available for download https://huggingface.co/datasets/anas-gouda/MTevent

  • 6 authors
·
May 16, 2025

Towards Understanding Camera Motions in Any Video

We introduce CameraBench, a large-scale dataset and benchmark designed to assess and improve camera motion understanding. CameraBench consists of ~3,000 diverse internet videos, annotated by experts through a rigorous multi-stage quality control process. One of our contributions is a taxonomy of camera motion primitives, designed in collaboration with cinematographers. We find, for example, that some motions like "follow" (or tracking) require understanding scene content like moving subjects. We conduct a large-scale human study to quantify human annotation performance, revealing that domain expertise and tutorial-based training can significantly enhance accuracy. For example, a novice may confuse zoom-in (a change of intrinsics) with translating forward (a change of extrinsics), but can be trained to differentiate the two. Using CameraBench, we evaluate Structure-from-Motion (SfM) and Video-Language Models (VLMs), finding that SfM models struggle to capture semantic primitives that depend on scene content, while VLMs struggle to capture geometric primitives that require precise estimation of trajectories. We then fine-tune a generative VLM on CameraBench to achieve the best of both worlds and showcase its applications, including motion-augmented captioning, video question answering, and video-text retrieval. We hope our taxonomy, benchmark, and tutorials will drive future efforts towards the ultimate goal of understanding camera motions in any video.

  • 15 authors
·
Apr 21, 2025 3

SEE4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting

Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video-to-4D methods typically rely on manually annotated camera poses, which are labor-intensive and brittle for in-the-wild footage. Recent warp-then-inpaint approaches mitigate the need for pose labels by warping input frames along a novel camera trajectory and using an inpainting model to fill missing regions, thereby depicting the 4D scene from diverse viewpoints. However, this trajectory-to-trajectory formulation often entangles camera motion with scene dynamics and complicates both modeling and inference. We introduce SEE4D, a pose-free, trajectory-to-camera framework that replaces explicit trajectory prediction with rendering to a bank of fixed virtual cameras, thereby separating camera control from scene modeling. A view-conditional video inpainting model is trained to learn a robust geometry prior by denoising realistically synthesized warped images and to inpaint occluded or missing regions across virtual viewpoints, eliminating the need for explicit 3D annotations. Building on this inpainting core, we design a spatiotemporal autoregressive inference pipeline that traverses virtual-camera splines and extends videos with overlapping windows, enabling coherent generation at bounded per-step complexity. We validate See4D on cross-view video generation and sparse reconstruction benchmarks. Across quantitative metrics and qualitative assessments, our method achieves superior generalization and improved performance relative to pose- or trajectory-conditioned baselines, advancing practical 4D world modeling from casual videos.

  • 11 authors
·
Oct 30, 2025