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Jul 29

Learning to Reason in Structured In-context Environments with Reinforcement Learning

Large language models (LLMs) have achieved significant advancements in reasoning capabilities through reinforcement learning (RL) via environmental exploration. As the intrinsic properties of the environment determine the abilities that LLMs can learn, the environment plays a important role in the RL finetuning process. An ideal LLM reasoning environment should possess three core characteristics: scalability, generalizable reasoning, and verifiability. However, existing mathematical and coding environments are difficult to scale due to heavy reliance on expert annotation, while the skills learned in game-based environments are too specialized to generalize. To bridge this gap, we introduce the Structured In-context Environment (SIE) framework. SIE achieves scalability by automatically constructing reasoning environments from large-scale structured data, where the rich compositional patterns naturally support generalizable reasoning. Moreover, the explicit schemas and reasoning chains in structured data provide a foundation for rule-based verifiability. Experimental results show that SIE framework not only achieves substantial improvements in in-domain structured reasoning, but also enables the learned compositional reasoning skills to generalize effectively to out-of-domain mathematical and logical reasoning tasks. We further explored learning in information-limited partial SIEs and found that LLMs can infer the missing information through exploring the environment, leading to robust reasoning improvements and generalization performance.

  • 6 authors
·
Sep 27, 2025

Agentic Harness Engineering: Observability-Driven Automatic Evolution of Coding-Agent Harnesses

Harnesses are now central to coding-agent performance, mediating how models interact with tools and execution environments. Yet harness engineering remains a manual craft, because automating it faces a heterogeneous action space across editable components, voluminous trajectories that bury actionable signal, and edits whose effect is hard to attribute. We introduce Agentic Harness Engineering (AHE), a closed loop that addresses these challenges through three matched observability pillars: (1) component observability gives every editable harness component a file-level representation so the action space is explicit and revertible; (2) experience observability distills millions of raw trajectory tokens into a layered, drill-down evidence corpus that an evolving agent can actually consume; and (3) decision observability pairs every edit with a self-declared prediction, later verified against the next round's task-level outcomes. Together, these pillars turn every edit into a falsifiable contract, so harness evolution proceeds autonomously without collapsing into trial-and-error. Empirically, ten AHE iterations lift pass@1 on Terminal-Bench 2 from 69.7% to 77.0%, surpassing the human-designed harness Codex-CLI (71.9%) and the self-evolving baselines ACE and TF-GRPO. The frozen harness transfers without re-evolution: on SWE-bench-verified it tops aggregate success at 12% fewer tokens than the seed, and on Terminal-Bench 2 it yields +5.1 to +10.1pp cross-family gains across three alternate model families, indicating the evolved components encode general engineering experience rather than benchmark-specific tuning. Ablations localize the gain to tools, middleware, and long-term memory rather than the system prompt, suggesting factual harness structure transfers while prose-level strategy does not.

  • 9 authors
·
Apr 29

ExecRepoBench: Multi-level Executable Code Completion Evaluation

Code completion has become an essential tool for daily software development. Existing evaluation benchmarks often employ static methods that do not fully capture the dynamic nature of real-world coding environments and face significant challenges, including limited context length, reliance on superficial evaluation metrics, and potential overfitting to training datasets. In this work, we introduce a novel framework for enhancing code completion in software development through the creation of a repository-level benchmark ExecRepoBench and the instruction corpora Repo-Instruct, aim at improving the functionality of open-source large language models (LLMs) in real-world coding scenarios that involve complex interdependencies across multiple files. ExecRepoBench includes 1.2K samples from active Python repositories. Plus, we present a multi-level grammar-based completion methodology conditioned on the abstract syntax tree to mask code fragments at various logical units (e.g. statements, expressions, and functions). Then, we fine-tune the open-source LLM with 7B parameters on Repo-Instruct to produce a strong code completion baseline model Qwen2.5-Coder-Instruct-C based on the open-source model. Qwen2.5-Coder-Instruct-C is rigorously evaluated against existing benchmarks, including MultiPL-E and ExecRepoBench, which consistently outperforms prior baselines across all programming languages. The deployment of can be used as a high-performance, local service for programming development\url{https://execrepobench.github.io/}.

  • 12 authors
·
Dec 16, 2024

Monitoring Reasoning Models for Misbehavior and the Risks of Promoting Obfuscation

Mitigating reward hacking--where AI systems misbehave due to flaws or misspecifications in their learning objectives--remains a key challenge in constructing capable and aligned models. We show that we can monitor a frontier reasoning model, such as OpenAI o3-mini, for reward hacking in agentic coding environments by using another LLM that observes the model's chain-of-thought (CoT) reasoning. CoT monitoring can be far more effective than monitoring agent actions and outputs alone, and we further found that a LLM weaker than o3-mini, namely GPT-4o, can effectively monitor a stronger model. Because CoT monitors can be effective at detecting exploits, it is natural to ask whether those exploits can be suppressed by incorporating a CoT monitor directly into the agent's training objective. While we show that integrating CoT monitors into the reinforcement learning reward can indeed produce more capable and more aligned agents in the low optimization regime, we find that with too much optimization, agents learn obfuscated reward hacking, hiding their intent within the CoT while still exhibiting a significant rate of reward hacking. Because it is difficult to tell when CoTs have become obfuscated, it may be necessary to pay a monitorability tax by not applying strong optimization pressures directly to the chain-of-thought, ensuring that CoTs remain monitorable and useful for detecting misaligned behavior.

  • 9 authors
·
Mar 14, 2025

FeatureBench: Benchmarking Agentic Coding for Complex Feature Development

Agents powered by large language models (LLMs) are increasingly adopted in the software industry, contributing code as collaborators or even autonomous developers. As their presence grows, it becomes important to assess the current boundaries of their coding abilities. Existing agentic coding benchmarks, however, cover a limited task scope, e.g., bug fixing within a single pull request (PR), and often rely on non-executable evaluations or lack an automated approach for continually updating the evaluation coverage. To address such issues, we propose FeatureBench, a benchmark designed to evaluate agentic coding performance in end-to-end, feature-oriented software development. FeatureBench incorporates an execution-based evaluation protocol and a scalable test-driven method that automatically derives tasks from code repositories with minimal human effort. By tracing from unit tests along a dependency graph, our approach can identify feature-level coding tasks spanning multiple commits and PRs scattered across the development timeline, while ensuring the proper functioning of other features after the separation. Using this framework, we curated 200 challenging evaluation tasks and 3825 executable environments from 24 open-source repositories in the first version of our benchmark. Empirical evaluation reveals that the state-of-the-art agentic model, such as Claude 4.5 Opus, which achieves a 74.4% resolved rate on SWE-bench, succeeds on only 11.0% of tasks, opening new opportunities for advancing agentic coding. Moreover, benefiting from our automated task collection toolkit, FeatureBench can be easily scaled and updated over time to mitigate data leakage. The inherent verifiability of constructed environments also makes our method potentially valuable for agent training.

  • 12 authors
·
Feb 11 2

NEMO: Execution-Aware Optimization Modeling via Autonomous Coding Agents

In this paper, we present NEMO, a system that translates Natural-language descriptions of decision problems into formal Executable Mathematical Optimization implementations, operating collaboratively with users or autonomously. Existing approaches typically rely on specialized large language models (LLMs) or bespoke, task-specific agents. Such methods are often brittle, complex and frequently generating syntactically invalid or non-executable code. NEMO instead centers on remote interaction with autonomous coding agents (ACAs), treated as a first-class abstraction analogous to API-based interaction with LLMs. This design enables the construction of higher-level systems around ACAs that structure, consolidate, and iteratively refine task specifications. Because ACAs execute within sandboxed environments, code produced by NEMO is executable by construction, allowing automated validation and repair. Building on this, we introduce novel coordination patterns with and across ACAs, including asymmetric validation loops between independently generated optimizer and simulator implementations (serving as a high-level validation mechanism), external memory for experience reuse, and robustness enhancements via minimum Bayes risk (MBR) decoding and self-consistency. We evaluate NEMO on nine established optimization benchmarks. As depicted in Figure 1, it achieves state-of-the-art performance on the majority of tasks, with substantial margins on several datasets, demonstrating the power of execution-aware agentic architectures for automated optimization modeling.

  • 6 authors
·
Jan 28

AutoWebWorld: Synthesizing Infinite Verifiable Web Environments via Finite State Machines

The performance of autonomous Web GUI agents heavily relies on the quality and quantity of their training data. However, a fundamental bottleneck persists: collecting interaction trajectories from real-world websites is expensive and difficult to verify. The underlying state transitions are hidden, leading to reliance on inconsistent and costly external verifiers to evaluate step-level correctness. To address this, we propose AutoWebWorld, a novel framework for synthesizing controllable and verifiable web environments by modeling them as Finite State Machines (FSMs) and use coding agents to translate FSMs into interactive websites. Unlike real websites, where state transitions are implicit, AutoWebWorld explicitly defines all states, actions, and transition rules. This enables programmatic verification: action correctness is checked against predefined rules, and task success is confirmed by reaching a goal state in the FSM graph. AutoWebWorld enables a fully automated search-and-verify pipeline, generating over 11,663 verified trajectories from 29 diverse web environments at only $0.04 per trajectory. Training on this synthetic data significantly boosts real-world performance. Our 7B Web GUI agent outperforms all baselines within 15 steps on WebVoyager. Furthermore, we observe a clear scaling law: as the synthetic data volume increases, performance on WebVoyager and Online-Mind2Web consistently improves.

SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and automatically generated 3D environments for interactive learning. Existing embodied simulators rely on manually crafted scenes or procedural templates, while recent LLM-based 3D generation systems mainly produce static scenes rather than deployable environments with verifiable tasks and standard learning interfaces. We introduce SimWorld Studio, an open-source platform built on Unreal Engine 5 for generating evolving embodied learning environments. At its core is SimCoder, a tool/skill-augmented coding agent that writes and executes engine-level code to construct physically grounded 3D worlds from language/image instructions. SimCoder self-evolves by using verifier feedback (e.g., compilation errors, physics checks, VLM critiques) to revise environments and autonomously add reusable tools and skills to its library. Generated worlds are exported as Gym-style environments for embodied agent learning. SimWorld Studio further enables co-evolution between environment generation and embodied learning: agent performance feedback guides SimCoder to generate adaptive curricula near the learner's capability frontier, so that environments become increasingly challenging as the embodied agent improves. Three case studies on embodied navigation show that self-evolution improves generation reliability, generated environments substantially improve embodied agent performance that generalizes to unseen benchmarks, and co-evolution yields an 18-point success-rate gain over fixed-environment learning and a 40-point gain over an untrained agent.

  • 8 authors
·
May 9 1

InterCode: Standardizing and Benchmarking Interactive Coding with Execution Feedback

Humans write code in a fundamentally interactive manner and rely on constant execution feedback to correct errors, resolve ambiguities, and decompose tasks. While LLMs have recently exhibited promising coding capabilities, current coding benchmarks mostly consider a static instruction-to-code sequence transduction process, which has the potential for error propagation and a disconnect between the generated code and its final execution environment. To address this gap, we introduce InterCode, a lightweight, flexible, and easy-to-use framework of interactive coding as a standard reinforcement learning (RL) environment, with code as actions and execution feedback as observations. Our framework is language and platform agnostic, uses self-contained Docker environments to provide safe and reproducible execution, and is compatible out-of-the-box with traditional seq2seq coding methods, while enabling the development of new methods for interactive code generation. We use InterCode to create two interactive code environments with Bash and SQL as action spaces, leveraging data from the static Spider and NL2Bash datasets. We demonstrate InterCode's viability as a testbed by evaluating multiple state-of-the-art LLMs configured with different prompting strategies such as ReAct and Plan & Solve. Our results showcase the benefits of interactive code generation and demonstrate that InterCode can serve as a challenging benchmark for advancing code understanding and generation capabilities. InterCode is designed to be easily extensible and can even be used to incorporate new tasks such as Capture the Flag, a popular coding puzzle that is inherently multi-step and involves multiple programming languages. Project site with code and data: https://intercode-benchmark.github.io

  • 4 authors
·
Jun 26, 2023

Eureka: Human-Level Reward Design via Coding Large Language Models

Large Language Models (LLMs) have excelled as high-level semantic planners for sequential decision-making tasks. However, harnessing them to learn complex low-level manipulation tasks, such as dexterous pen spinning, remains an open problem. We bridge this fundamental gap and present Eureka, a human-level reward design algorithm powered by LLMs. Eureka exploits the remarkable zero-shot generation, code-writing, and in-context improvement capabilities of state-of-the-art LLMs, such as GPT-4, to perform evolutionary optimization over reward code. The resulting rewards can then be used to acquire complex skills via reinforcement learning. Without any task-specific prompting or pre-defined reward templates, Eureka generates reward functions that outperform expert human-engineered rewards. In a diverse suite of 29 open-source RL environments that include 10 distinct robot morphologies, Eureka outperforms human experts on 83% of the tasks, leading to an average normalized improvement of 52%. The generality of Eureka also enables a new gradient-free in-context learning approach to reinforcement learning from human feedback (RLHF), readily incorporating human inputs to improve the quality and the safety of the generated rewards without model updating. Finally, using Eureka rewards in a curriculum learning setting, we demonstrate for the first time, a simulated Shadow Hand capable of performing pen spinning tricks, adeptly manipulating a pen in circles at rapid speed.

  • 9 authors
·
Oct 19, 2023 3

CoACT: Action-Preserving Observation Compression for Coding Agents

LLM-based coding agents solve software-engineering tasks through iterative interactions with development environments, where returned observations accumulate in the context and become a major source of inference cost. Observation compression reduces this cost by shortening observations before they are appended to the context. However, existing methods still exhibit an unsatisfactory efficiency-effectiveness trade-off, as they do not explicitly model how compression affects the agent's subsequent behavior. This paper proposes CoACT, an action-preserving observation compression method for coding agents. CoACT is built on next-action preservation (NAP), which requires a compressed observation to induce the same next action as the raw observation. By checking the agent's immediate next action, NAP provides a practical signal for whether a compression preserves the information needed for continued task solving. During training, a teacher model first generates multiple compressed candidates of each observation. CoACT then uses an action-preservation reward based on NAP to filter out candidates that would change the agent's next action, and uses a length-reduction reward to choose compact candidates as supervision for a lightweight compressor. Experiments on SWE-bench Verified with three agentic models show that CoACT reduces average total token consumption by 33.0% while maintaining task-solving effectiveness close to the uncompressed agent.

  • 4 authors
·
Jul 2

Sema Code: Decoupling AI Coding Agents into Programmable, Embeddable Infrastructure

AI coding agents have become central to developer workflows, yet every existing solution locks its reasoning capabilities within a specific delivery form, such as a CLI, IDE plugin, or web application. This limitation creates systemic barriers when enterprises attempt to reuse these capabilities across heterogeneous engineering environments. To address this challenge, we present Sema Code, an open AI coding framework built on the principle of being embeddable, pluggable, and framework-first. Sema Code completely decouples the core agent engine from all client layers, publishing it as a standalone npm library that any runtime can drive programmatically. Built around this architecture, we designed eight key mechanisms: multi-tenant engine isolation, FIFO input queuing with safe session reconstruction, adaptive context compression, multi-agent collaborative scheduling, intelligent Todo-based process management, four-layer asynchronous permission control, three-tier ecosystem integration spanning MCP, Skills, and Plugins, and a background task framework with separated execution and observation privileges. These mechanisms collectively address the engineering challenges of transforming a complex agent engine into a shared, programmable core. Demonstrating its architectural versatility, the same Sema Core engine simultaneously powers a VSCode extension and a multi-channel messaging gateway, which we name SemaClaw, to unify agent interactions across platforms such as Telegram and Feishu. These represent two fundamentally different product forms sharing an identical reasoning kernel, differing only at the client layer.

SaaSBench: Exploring the Boundaries of Coding Agents in Long-Horizon Enterprise SaaS Engineering

As autonomous coding agents become capable of handling increasingly long-horizon tasks, they have gradually demonstrated the potential to complete end-to-end software development. Although existing benchmarks have recently evolved from localized code editing to from-scratch project generation, they remain confined to structurally simplified, single-stack applications. Consequently, they fail to capture the heterogeneous environments, full-stack orchestration, and system-level complexity of real enterprise Software as a Service (SaaS) systems, leaving a critical gap in assessing agents under realistic engineering constraints. To fill this gap, we introduce SaaSBench, the first benchmark designed to explore the boundaries of AI agents in enterprise SaaS engineering. Spanning 30 complex tasks across 6 SaaS domains with 5,370 validation nodes, it incorporates 8 programming languages, 6 databases, and 13 frameworks to meticulously mirror real-world software heterogeneity. Furthermore, we design a dependency-aware hybrid evaluation paradigm tailored for complex systems with long horizons and multi-component coupling, enabling fine-grained, reproducible assessment. Crucially, our extensive experiments reveal a striking insight: the primary bottleneck for state-of-the-art agents is not generating isolated code logic, but successfully configuring and integrating a multi-component system. Over 95\% of task failures occur before agents even reach deep business logic, with models often falling victim to overconfidence and prematurely halting during foundational system setup, or getting trapped in ineffective debugging loops. We hope SaaSBench serves as a practical and challenging testbed to drive the evolution of reliable, system-level coding agents. The code is available at https://github.com/ShadeCloak/SaaSbench.

  • 14 authors
·
May 16 1

Failure as a Process: An Anatomy of CLI Coding Agent Trajectories

Large language model (LLM) coding agents are increasingly deployed to autonomously perform software engineering tasks in terminal-based environments, making their reliability a growing concern. Existing empirical studies investigate why coding agents fail, yet they largely treat failure as a final outcome rather than a temporal process, providing limited insight into how failures emerge, evolve, and become unrecoverable. We present the first large-scale empirical study of CLI coding-agent failure trajectories, introducing a process-oriented framework that analyzes failure through its onset, evolution, and recovery across execution trajectories. We first collect 3,843 execution trajectories generated by seven frontier models across three coding-agent scaffolds (OpenHands, MiniSWE, and Terminus2) on Terminal-Bench, then carefully filter them to obtain 1,794 complete and valid trajectories for manual annotation (over 63,000 execution steps), from which we derive 14 findings spanning failure occurrence, root causes, recovery, and cross-system consistency. Our findings show that coding-agent failures are predominantly driven by epistemic errors, typically begin within the first few execution steps, and often remain hidden until recovery is no longer possible, suggesting that improving coding-agent reliability requires earlier validation and intervention rather than relying solely on final-outcome evaluation.

  • 7 authors
·
Jul 9

IssueTrojanBench: Benchmarking AI Coding Agents Against Malicious Issue Requests

AI coding agents powered by LLMs are increasingly integrated into real-world software development, where they generate, edit, and execute code with autonomous access to local files and tools. Coding agents inherit security risks from both the LLM backbone, where adversarial prompts, poisoned training data, and backdoor triggers can cause models to emit insecure or attacker-chosen code, and their agentic architecture, where tool-using autonomy enables induced misuse of external APIs, data exfiltration, and persistent compromise of development environments. This paper presents a systematic evaluation of malicious issue requests against state-of-the-art coding agents (Cursor, Claude Code, and Codex Desktop), powered by two major model families (OpenAI GPT-5.3 Codex/GPT-5.4 and Anthropic Sonnet 4.6). Our novel benchmark IssueTrojanBench contains malicious issues that are constructed based on four novel attack categories (i.e., embedded as malicious instructions in issues), six delivery vectors (e.g., PDF, or issue comment), and further augmented by perturbations. Our results reveal critical vulnerabilities in the as-deployed modern coding agents, i.e., 66.5% of the malicious issues from IssueTrojanBench penetrate all the guardrails (agent- and LLM-level) of coding agents. Our further analysis shows that rejection is almost entirely from LLMs rather than the agent frameworks, with GPT models broadly vulnerable and Sonnet 4.6 exhibiting more selective, risk-aware blocking of high-impact actions. Our evaluation also highlights that the current agent-level defense strategy offers limited additional protection for coding agents. Our findings highlight the urgent need for stronger agent- and model-level safety mechanisms to protect AI coding agents.

  • 3 authors
·
Jul 21

A Survey of Vibe Coding with Large Language Models

The advancement of large language models (LLMs) has catalyzed a paradigm shift from code generation assistance to autonomous coding agents, enabling a novel development methodology termed "Vibe Coding" where developers validate AI-generated implementations through outcome observation rather than line-by-line code comprehension. Despite its transformative potential, the effectiveness of this emergent paradigm remains under-explored, with empirical evidence revealing unexpected productivity losses and fundamental challenges in human-AI collaboration. To address this gap, this survey provides the first comprehensive and systematic review of Vibe Coding with large language models, establishing both theoretical foundations and practical frameworks for this transformative development approach. Drawing from systematic analysis of over 1000 research papers, we survey the entire vibe coding ecosystem, examining critical infrastructure components including LLMs for coding, LLM-based coding agent, development environment of coding agent, and feedback mechanisms. We first introduce Vibe Coding as a formal discipline by formalizing it through a Constrained Markov Decision Process that captures the dynamic triadic relationship among human developers, software projects, and coding agents. Building upon this theoretical foundation, we then synthesize existing practices into five distinct development models: Unconstrained Automation, Iterative Conversational Collaboration, Planning-Driven, Test-Driven, and Context-Enhanced Models, thus providing the first comprehensive taxonomy in this domain. Critically, our analysis reveals that successful Vibe Coding depends not merely on agent capabilities but on systematic context engineering, well-established development environments, and human-agent collaborative development models.

  • 15 authors
·
Oct 14, 2025 3

Automated Benchmark Generation for Repository-Level Coding Tasks

Code Agent development is an extremely active research area, where a reliable performance metric is critical for tracking progress and guiding new developments. This demand is underscored by the meteoric rise in popularity of SWE-Bench. This benchmark challenges code agents to generate patches addressing GitHub issues given the full repository as context. The correctness of generated patches is then evaluated by executing a human-written test suite extracted from the repository after the issue's resolution. However, constructing benchmarks like SWE-Bench requires substantial manual effort to set up historically accurate execution environments for testing. Crucially, this severely limits the number of considered repositories, e.g., just 12 for SWE-Bench. Considering so few repositories, selected for their popularity runs the risk of leading to a distributional mismatch, i.e., the measured performance may not be representative of real-world scenarios potentially misguiding development efforts. In this work, we address this challenge and introduce SetUpAgent, a fully automated system capable of historically accurate dependency setup, test execution, and result parsing. Using SetUpAgent, we generate two new datasets: (i) SWEE-Bench an extended version of SWE-Bench encompassing hundreds of repositories, and (ii) SWA-Bench a benchmark focusing on applications rather than libraries. Comparing these datasets to SWE-Bench with respect to their characteristics and code agent performance, we find significant distributional differences, including lower issue description quality and detail level, higher fix complexity, and most importantly up to 40% lower agent success rates.

  • 3 authors
·
Mar 10, 2025

Towards Large Model Feature Coding

Large models have delivered remarkable performance across a wide range of perception and generation tasks, yet practical deployment is increasingly constrained by computational and memory budgets, as well as privacy requirements. Split execution alleviates these constraints by partitioning computation across devices, but it inevitably introduces intensive transmission and storage of intermediate features. Unlike conventional feature coding for CNNs that typically targets homogeneous spatial activation maps, modern large models generate heterogeneous features with varying statistical distributions and compression tolerances, e.g., multi-level/multi-modal representations and autoregressive context caches. These characteristics necessitate treating large model feature coding (LaMoFC) as a fundamental system component and call for a systematic evaluation framework. In this paper, we present a comprehensive benchmark and evaluation framework for LaMoFC. We first build the feature dataset LaMoFCBench, covering diverse task requirements across 4 categories and 16 scenarios while integrating widelyadopted architectures and various split-computing settings. We then specify representative split points according to practical application scenarios to extract intermediate features, establishing a unified pipeline for fair and reproducible comparisons. Finally, we benchmark mainstream universal feature codecs, exposing the profound misalignment between existing coding paradigms and the heterogeneous nature of large model features. These findings reveal that LaMoFC demands a fundamental departure from existing paradigms, and LaMoFCBench provides the shared empirical foundation to drive this transition. The data and code will be available at https://github.com/lartpang/LaMoFCBench.

  • 5 authors
·
May 19

Automatic Generation of High-Performance RL Environments

Translating complex reinforcement learning (RL) environments into high-performance implementations has traditionally required months of specialized engineering. We present a reusable recipe - a generic prompt template, hierarchical verification, and iterative agent-assisted repair - that produces semantically equivalent high-performance environments for <$10 in compute cost. We demonstrate three distinct workflows across five environments. Direct translation (no prior performance implementation exists): EmuRust (1.5x PPO speedup via Rust parallelism for a Game Boy emulator) and PokeJAX, the first GPU-parallel Pokemon battle simulator (500M SPS random action, 15.2M SPS PPO; 22,320x over the TypeScript reference). Translation verified against existing performance implementations: throughput parity with MJX (1.04x) and 5x over Brax at matched GPU batch sizes (HalfCheetah JAX); 42x PPO (Puffer Pong). New environment creation: TCGJax, the first deployable JAX Pokemon TCG engine (717K SPS random action, 153K SPS PPO; 6.6x over the Python reference), synthesized from a web-extracted specification. At 200M parameters, the environment overhead drops below 4% of training time. Hierarchical verification (property, interaction, and rollout tests) confirms semantic equivalence for all five environments; cross-backend policy transfer confirms zero sim-to-sim gap for all five environments. TCGJax, synthesized from a private reference absent from public repositories, serves as a contamination control for agent pretraining data concerns. The paper contains sufficient detail - including representative prompts, verification methodology, and complete results - that a coding agent could reproduce the translations directly from the manuscript.

Learn-by-interact: A Data-Centric Framework for Self-Adaptive Agents in Realistic Environments

Autonomous agents powered by large language models (LLMs) have the potential to enhance human capabilities, assisting with digital tasks from sending emails to performing data analysis. The abilities of existing LLMs at such tasks are often hindered by the lack of high-quality agent data from the corresponding environments they interact with. We propose Learn-by-interact, a data-centric framework to adapt LLM agents to any given environments without human annotations. Learn-by-interact synthesizes trajectories of agent-environment interactions based on documentations, and constructs instructions by summarizing or abstracting the interaction histories, a process called backward construction. We assess the quality of our synthetic data by using them in both training-based scenarios and training-free in-context learning (ICL), where we craft innovative retrieval approaches optimized for agents. Extensive experiments on SWE-bench, WebArena, OSWorld and Spider2-V spanning across realistic coding, web, and desktop environments show the effectiveness of Learn-by-interact in various downstream agentic tasks -- baseline results are improved by up to 12.2\% for ICL with Claude-3.5 and 19.5\% for training with Codestral-22B. We further demonstrate the critical role of backward construction, which provides up to 14.0\% improvement for training. Our ablation studies demonstrate the efficiency provided by our synthesized data in ICL and the superiority of our retrieval pipeline over alternative approaches like conventional retrieval-augmented generation (RAG). We expect that Learn-by-interact will serve as a foundation for agent data synthesis as LLMs are increasingly deployed at real-world environments.

  • 6 authors
·
Jan 18, 2025 2

"Your AI, My Shell": Demystifying Prompt Injection Attacks on Agentic AI Coding Editors

Agentic AI coding editors driven by large language models have recently become more popular due to their ability to improve developer productivity during software development. Modern editors such as Cursor are designed not just for code completion, but also with more system privileges for complex coding tasks (e.g., run commands in the terminal, access development environments, and interact with external systems). While this brings us closer to the "fully automated programming" dream, it also raises new security concerns. In this study, we present the first empirical analysis of prompt injection attacks targeting these high-privilege agentic AI coding editors. We show how attackers can remotely exploit these systems by poisoning external development resources with malicious instructions, effectively hijacking AI agents to run malicious commands, turning "your AI" into "attacker's shell". To perform this analysis, we implement AIShellJack, an automated testing framework for assessing prompt injection vulnerabilities in agentic AI coding editors. AIShellJack contains 314 unique attack payloads that cover 70 techniques from the MITRE ATT&CK framework. Using AIShellJack, we conduct a large-scale evaluation on GitHub Copilot and Cursor, and our evaluation results show that attack success rates can reach as high as 84% for executing malicious commands. Moreover, these attacks are proven effective across a wide range of objectives, ranging from initial access and system discovery to credential theft and data exfiltration.

  • 6 authors
·
Sep 26, 2025

SWE-Spot: Building Small Repo-Experts with Repository-Centric Learning

The deployment of coding agents in privacy-sensitive and resource-constrained environments drives the demand for capable open-weight Small Language Models (SLMs). However, they suffer from a fundamental capability gap: unlike frontier large models, they lack the inference-time strong generalization to work with complicated, unfamiliar codebases. We identify that the prevailing Task-Centric Learning (TCL) paradigm, which scales exposure across disparate repositories, fails to address this limitation. In response, we propose Repository-Centric Learning (RCL), a paradigm shift that prioritizes vertical repository depth over horizontal task breadth, suggesting SLMs must internalize the "physics" of a target software environment through parametric knowledge acquisition, rather than attempting to recover it via costly inference-time search. Following this new paradigm, we design a four-unit Repository-Centric Experience, transforming static codebases into interactive learning signals, to train SWE-Spot-4B, a family of highly compact models built as repo-specialized experts that breaks established scaling trends, outperforming open-weight models up to larger (e.g., CWM by Meta, Qwen3-Coder-30B) and surpassing/matching efficiency-focused commercial models (e.g., GPT-4.1-mini, GPT-5-nano) across multiple SWE tasks. Further analysis reveals that RCL yields higher training sample efficiency and lower inference costs, emphasizing that for building efficient intelligence, repository mastery is a distinct and necessary dimension that complements general coding capability.

  • 8 authors
·
Jan 29

ENPIRE: Agentic Robot Policy Self-Improvement in the Real World

Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence. Although emerging coding agents can generate code to automate algorithm search, their successes remain largely confined in digital environments. We conjecture that the missing abstraction to automate robotics research is a repeatable feedback loop for real-world policy improvement: reset the scene, execute a policy, verify the outcome, and refine the next iteration. To bridge this gap, we introduce ENPIRE, a harness framework for coding agents that instantiates this physical feedback routine with four core modules: an Environment module (EN) for automatic reset and verification, a Policy Improvement module (PI) that launches policy refinement, a Rollout module (R) to evaluate policies with one or multiple physical robots operating in parallel, and an Evolution module (E) in which coding agents analyze logs, consult literature, improve training infrastructure and algorithm code to address failure modes. This closed-loop system transforms real-world manipulation learning into a controllable optimization procedure, minimizing human effort while allowing fair ablations across training recipe and agent variants. Powered by ENPIRE, frontier coding agents can autonomously train a policy to achieve a 99% success rate on challenging, dexterous manipulation tasks, such as organizing a pin box, fastening a zip tie, and tool use, a process that further accelerates when we dispatch an agent team on a robot fleet. Our results suggest a practical and scalable path toward deploying coding agents to autonomously advancing robotics in the physical world.

nvidia NVIDIA
·
Jun 17 2

Towards a Neural Debugger for Python

Training large language models (LLMs) on Python execution traces grounds them in code execution and enables the line-by-line execution prediction of whole Python programs, effectively turning them into neural interpreters (FAIR CodeGen Team et al., 2025). However, developers rarely execute programs step by step; instead, they use debuggers to stop execution at certain breakpoints and step through relevant portions only while inspecting or modifying program variables. Existing neural interpreter approaches lack such interactive control. To address this limitation, we introduce neural debuggers: language models that emulate traditional debuggers, supporting operations such as stepping into, over, or out of functions, as well as setting breakpoints at specific source lines. We show that neural debuggers -- obtained via fine-tuning large LLMs or pre-training smaller models from scratch -- can reliably model both forward execution (predicting future states and outputs) and inverse execution (inferring prior states or inputs) conditioned on debugger actions. Evaluated on CruxEval, our models achieve strong performance on both output and input prediction tasks, demonstrating robust conditional execution modeling. Our work takes first steps towards future agentic coding systems in which neural debuggers serve as a world model for simulated debugging environments, providing execution feedback or enabling agents to interact with real debugging tools. This capability lays the foundation for more powerful code generation, program understanding, and automated debugging.

Flipping the Dialogue: Training and Evaluating User Language Models

Conversations with LMs involve two participants: a human user leading the conversation, and an LM assistant responding to the user's request. To satisfy this specific role, LMs are post-trained to be helpful assistants -- optimized to produce exhaustive and well-structured responses, free of ambiguity and grammar errors. User utterances, on the other hand, are rarely perfected, with each user phrasing requests in unique ways, sometimes putting in partial effort at each turn and refining on the fly. To evaluate LM performance in realistic settings, prior work simulated users in multi-turn conversations, often prompting an LLM originally trained to be a helpful assistant to act as a user. However, we show that assistant LMs make for poor user simulators, with the surprising finding that better assistants yield worse simulators. Instead, we introduce purpose-built User Language Models (User LMs) - models post-trained to simulate human users in multi-turn conversations. Through various evaluations, we show how User LMs align better with human behavior and achieve better simulation robustness than existing simulation methods. When leveraging User LMs to simulate coding and math conversations, the performance of a strong assistant (GPT-4o) drops from 74.6% to 57.4%, confirming that more realistic simulation environments lead to assistant struggles as they fail to cope with the nuances of users in multi-turn setups.

  • 4 authors
·
Oct 7, 2025

Learning How To Ask: Cycle-Consistency Refines Prompts in Multimodal Foundation Models

When LLMs perform zero-shot inference, they typically use a prompt with a task specification, and generate a completion. However, there is no work to explore the possibility of the reverse - going from completion to task specification. In this paper, we employ both directions to perform cycle-supervised learning entirely in-context. Our goal is to create a forward map f : X -> Y (e.g. image -> generated caption), coupled with a backward map g : Y -> X (e.g. caption -> generated image) to construct a cycle-consistency "loss" (formulated as an update to the prompt) to enforce g(f(X)) ~= X. The technique, called CyclePrompt, uses cycle-consistency as a free supervisory signal to iteratively craft the prompt. Importantly, CyclePrompt reinforces model performance without expensive fine-tuning, without training data, and without the complexity of external environments (e.g. compilers, APIs). We demonstrate CyclePrompt in two domains: code generation and image captioning. Our results on the HumanEval coding benchmark put us in first place on the leaderboard among models that do not rely on extra training data or usage of external environments, and third overall. Compared to the GPT4 baseline, we improve accuracy from 80.5% to 87.2%. In the vision-language space, we generate detailed image captions which outperform baseline zero-shot GPT4V captions, when tested against natural (VQAv2) and diagrammatic (FigureQA) visual question-answering benchmarks. To the best of our knowledge, this is the first use of self-supervised learning for prompting.

  • 6 authors
·
Feb 13, 2024

REprompt: Prompt Generation for Intelligent Software Development Guided by Requirements Engineering

The rapid development of large language models is transforming software development. Beyond serving as code auto-completion tools in integrated development environments, large language models increasingly function as foundation models within coding agents in vibe-coding scenarios. In such settings, prompts play a central role in agent-based intelligent software development, as they not only guide the behavior of large language models but also serve as carriers of user requirements. Under the dominant conversational paradigm, prompts are typically divided into system prompts and user prompts. System prompts provide high-level instructions to steer model behavior and establish conversational context, while user prompts represent inputs and requirements provided by human users. Despite their importance, designing effective prompts remains challenging, as it requires expertise in both prompt engineering and software engineering, particularly requirements engineering. To reduce the burden of manual prompt construction, numerous automated prompt engineering methods have been proposed. However, most existing approaches neglect the methodological principles of requirements engineering, limiting their ability to generate artifacts that conform to formal requirement specifications in realistic software development scenarios. To address this gap, we propose REprompt, a multi-agent prompt optimization framework guided by requirements engineering. Experiment results demonstrate that REprompt effectively optimizes both system and user prompts by grounding prompt generation in requirements engineering principles.

  • 7 authors
·
Jan 22

SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds

While LLM/VLM-powered AI agents have advanced rapidly in math, coding, and computer use, their applications in complex physical and social environments remain challenging. Building agents that can survive and thrive in the real world (for example, by autonomously earning income or running a business) requires massive-scale interaction, reasoning, training, and evaluation across diverse embodied scenarios. However, existing world simulators for such development fall short: they often rely on limited hand-crafted environments, simulate simplified game-like physics and social rules, and lack native support for LLM/VLM agents. We introduce SimWorld, a new simulator built on Unreal Engine 5, designed for developing and evaluating LLM/VLM agents in rich, real-world-like settings. SimWorld offers three core capabilities: (1) realistic, open-ended world simulation, including accurate physical and social dynamics and language-driven procedural environment generation; (2) a rich interface for LLM/VLM agents, with multimodal world inputs and open-vocabulary actions at varying levels of abstraction; and (3) diverse and extensible physical and social reasoning scenarios that are easily customizable by users. We demonstrate SimWorld by deploying frontier LLM agents (e.g., GPT-4o, Gemini-2.5-Flash, Claude-3.5, and DeepSeek-Prover-V2) on long-horizon multi-agent delivery tasks involving strategic cooperation and competition. The results reveal distinct reasoning patterns and limitations across models. We open-source SimWorld and hope it becomes a foundational platform for advancing real-world agent intelligence across disciplines: https://simworld.org.

SimWorld-AI SimWorld
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Nov 30, 2025 3

GenSim: Generating Robotic Simulation Tasks via Large Language Models

Collecting large amounts of real-world interaction data to train general robotic policies is often prohibitively expensive, thus motivating the use of simulation data. However, existing methods for data generation have generally focused on scene-level diversity (e.g., object instances and poses) rather than task-level diversity, due to the human effort required to come up with and verify novel tasks. This has made it challenging for policies trained on simulation data to demonstrate significant task-level generalization. In this paper, we propose to automatically generate rich simulation environments and expert demonstrations by exploiting a large language models' (LLM) grounding and coding ability. Our approach, dubbed GenSim, has two modes: goal-directed generation, wherein a target task is given to the LLM and the LLM proposes a task curriculum to solve the target task, and exploratory generation, wherein the LLM bootstraps from previous tasks and iteratively proposes novel tasks that would be helpful in solving more complex tasks. We use GPT4 to expand the existing benchmark by ten times to over 100 tasks, on which we conduct supervised finetuning and evaluate several LLMs including finetuned GPTs and Code Llama on code generation for robotic simulation tasks. Furthermore, we observe that LLMs-generated simulation programs can enhance task-level generalization significantly when used for multitask policy training. We further find that with minimal sim-to-real adaptation, the multitask policies pretrained on GPT4-generated simulation tasks exhibit stronger transfer to unseen long-horizon tasks in the real world and outperform baselines by 25%. See the project website (https://liruiw.github.io/gensim) for code, demos, and videos.

  • 9 authors
·
Oct 2, 2023

SPEAR: A Simulator for Photorealistic Embodied AI Research

Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research. At its core, SPEAR is a Python library that can connect to, and programmatically control, any Unreal Engine (UE) application via a modular plugin architecture. SPEAR exposes over 14K unique UE functions to Python, representing an order-of-magnitude increase in programmable functionality over existing UE-based simulators. Additionally, a single SPEAR instance can render 1920x1080 photorealistic beauty images directly into a user's NumPy array at 73 frames per second - an order of magnitude faster than existing UE plugins - while also providing ground truth image modalities that are not available in any existing UE-based simulator (e.g., a non-diffuse intrinsic image decomposition, material IDs, and physically based shading parameters). Finally, SPEAR introduces an expressive high-level programming model that enables users to specify complex graphs of UE work with arbitrary data dependencies among work items, and to execute these graphs deterministically within a single UE frame. We demonstrate the utility of SPEAR through a diverse collection of example applications: controlling multiple embodied agents with distinct action spaces (e.g., humans, cars, and robots) across several in-the-wild UE projects; rendering photorealistic city-scale environments; manipulating UE's procedural content generation systems; rendering synchronized multi-view images of detailed human faces; coordinating an interactive co-simulation with the MuJoCo physics simulator; and editing scenes with natural language via an AI coding assistant.

CodeSearchNet Challenge: Evaluating the State of Semantic Code Search

Semantic code search is the task of retrieving relevant code given a natural language query. While related to other information retrieval tasks, it requires bridging the gap between the language used in code (often abbreviated and highly technical) and natural language more suitable to describe vague concepts and ideas. To enable evaluation of progress on code search, we are releasing the CodeSearchNet Corpus and are presenting the CodeSearchNet Challenge, which consists of 99 natural language queries with about 4k expert relevance annotations of likely results from CodeSearchNet Corpus. The corpus contains about 6 million functions from open-source code spanning six programming languages (Go, Java, JavaScript, PHP, Python, and Ruby). The CodeSearchNet Corpus also contains automatically generated query-like natural language for 2 million functions, obtained from mechanically scraping and preprocessing associated function documentation. In this article, we describe the methodology used to obtain the corpus and expert labels, as well as a number of simple baseline solutions for the task. We hope that CodeSearchNet Challenge encourages researchers and practitioners to study this interesting task further and will host a competition and leaderboard to track the progress on the challenge. We are also keen on extending CodeSearchNet Challenge to more queries and programming languages in the future.

  • 5 authors
·
Sep 20, 2019

CodeRAG-Bench: Can Retrieval Augment Code Generation?

While language models (LMs) have proven remarkably adept at generating code, many programs are challenging for LMs to generate using their parametric knowledge alone. Providing external contexts such as library documentation can facilitate generating accurate and functional code. Despite the success of retrieval-augmented generation (RAG) in various text-oriented tasks, its potential for improving code generation remains under-explored. In this work, we conduct a systematic, large-scale analysis by asking: in what scenarios can retrieval benefit code generation models? and what challenges remain? We first curate a comprehensive evaluation benchmark, CodeRAG-Bench, encompassing three categories of code generation tasks, including basic programming, open-domain, and repository-level problems. We aggregate documents from five sources for models to retrieve contexts: competition solutions, online tutorials, library documentation, StackOverflow posts, and GitHub repositories. We examine top-performing models on CodeRAG-Bench by providing contexts retrieved from one or multiple sources. While notable gains are made in final code generation by retrieving high-quality contexts across various settings, our analysis reveals room for improvement -- current retrievers still struggle to fetch useful contexts especially with limited lexical overlap, and generators fail to improve with limited context lengths or abilities to integrate additional contexts. We hope CodeRAG-Bench serves as an effective testbed to encourage further development of advanced code-oriented RAG methods.

  • 7 authors
·
Jun 20, 2024

Evaluating Large Language Models for Code Review

Context: Code reviews are crucial for software quality. Recent AI advances have allowed large language models (LLMs) to review and fix code; now, there are tools that perform these reviews. However, their reliability and accuracy have not yet been systematically evaluated. Objective: This study compares different LLMs' performance in detecting code correctness and suggesting improvements. Method: We tested GPT4o and Gemini 2.0 Flash on 492 AI generated code blocks of varying correctness, along with 164 canonical code blocks from the HumanEval benchmark. To simulate the code review task objectively, we expected LLMs to assess code correctness and improve the code if needed. We ran experiments with different configurations and reported on the results. Results: With problem descriptions, GPT4o and Gemini 2.0 Flash correctly classified code correctness 68.50% and 63.89% of the time, respectively, and corrected the code 67.83% and 54.26% of the time for the 492 code blocks of varying correctness. Without problem descriptions, performance declined. The results for the 164 canonical code blocks differed, suggesting that performance depends on the type of code. Conclusion: LLM code reviews can help suggest improvements and assess correctness, but there is a risk of faulty outputs. We propose a process that involves humans, called the "Human in the loop LLM Code Review" to promote knowledge sharing while mitigating the risk of faulty outputs.

  • 4 authors
·
May 26, 2025

Guiding Language Models of Code with Global Context using Monitors

Language models of code (LMs) work well when the surrounding code in the vicinity of generation provides sufficient context. This is not true when it becomes necessary to use types or functionality defined in another module or library, especially those not seen during training. LMs suffer from limited awareness of such global context and end up hallucinating, e.g., using types defined in other files incorrectly. Recent work tries to overcome this issue by retrieving global information to augment the local context. However, this bloats the prompt or requires architecture modifications and additional training. Integrated development environments (IDEs) assist developers by bringing the global context at their fingertips using static analysis. We extend this assistance, enjoyed by developers, to the LMs. We propose a notion of monitors that use static analysis in the background to guide the decoding. Unlike a priori retrieval, static analysis is invoked iteratively during the entire decoding process, providing the most relevant suggestions on demand. We demonstrate the usefulness of our proposal by monitoring for type-consistent use of identifiers whenever an LM generates code for object dereference. To evaluate our approach, we curate PragmaticCode, a dataset of open-source projects with their development environments. On models of varying parameter scale, we show that monitor-guided decoding consistently improves the ability of an LM to not only generate identifiers that match the ground truth but also improves compilation rates and agreement with ground truth. We find that LMs with fewer parameters, when guided with our monitor, can outperform larger LMs. With monitor-guided decoding, SantaCoder-1.1B achieves better compilation rate and next-identifier match than the much larger text-davinci-003 model. The datasets and code will be released at https://aka.ms/monitors4codegen .

  • 5 authors
·
Jun 19, 2023 3

From Code Foundation Models to Agents and Applications: A Practical Guide to Code Intelligence

Large language models (LLMs) have fundamentally transformed automated software development by enabling direct translation of natural language descriptions into functional code, driving commercial adoption through tools like Github Copilot (Microsoft), Cursor (Anysphere), Trae (ByteDance), and Claude Code (Anthropic). While the field has evolved dramatically from rule-based systems to Transformer-based architectures, achieving performance improvements from single-digit to over 95\% success rates on benchmarks like HumanEval. In this work, we provide a comprehensive synthesis and practical guide (a series of analytic and probing experiments) about code LLMs, systematically examining the complete model life cycle from data curation to post-training through advanced prompting paradigms, code pre-training, supervised fine-tuning, reinforcement learning, and autonomous coding agents. We analyze the code capability of the general LLMs (GPT-4, Claude, LLaMA) and code-specialized LLMs (StarCoder, Code LLaMA, DeepSeek-Coder, and QwenCoder), critically examining the techniques, design decisions, and trade-offs. Further, we articulate the research-practice gap between academic research (e.g., benchmarks and tasks) and real-world deployment (e.g., software-related code tasks), including code correctness, security, contextual awareness of large codebases, and integration with development workflows, and map promising research directions to practical needs. Last, we conduct a series of experiments to provide a comprehensive analysis of code pre-training, supervised fine-tuning, and reinforcement learning, covering scaling law, framework selection, hyperparameter sensitivity, model architectures, and dataset comparisons.

Beihang Beihang University
·
Nov 23, 2025 14

Handwritten Code Recognition for Pen-and-Paper CS Education

Teaching Computer Science (CS) by having students write programs by hand on paper has key pedagogical advantages: It allows focused learning and requires careful thinking compared to the use of Integrated Development Environments (IDEs) with intelligent support tools or "just trying things out". The familiar environment of pens and paper also lessens the cognitive load of students with no prior experience with computers, for whom the mere basic usage of computers can be intimidating. Finally, this teaching approach opens learning opportunities to students with limited access to computers. However, a key obstacle is the current lack of teaching methods and support software for working with and running handwritten programs. Optical character recognition (OCR) of handwritten code is challenging: Minor OCR errors, perhaps due to varied handwriting styles, easily make code not run, and recognizing indentation is crucial for languages like Python but is difficult to do due to inconsistent horizontal spacing in handwriting. Our approach integrates two innovative methods. The first combines OCR with an indentation recognition module and a language model designed for post-OCR error correction without introducing hallucinations. This method, to our knowledge, surpasses all existing systems in handwritten code recognition. It reduces error from 30\% in the state of the art to 5\% with minimal hallucination of logical fixes to student programs. The second method leverages a multimodal language model to recognize handwritten programs in an end-to-end fashion. We hope this contribution can stimulate further pedagogical research and contribute to the goal of making CS education universally accessible. We release a dataset of handwritten programs and code to support future research at https://github.com/mdoumbouya/codeocr

  • 4 authors
·
Aug 7, 2024

Competition-Level Code Generation with AlphaCode

Programming is a powerful and ubiquitous problem-solving tool. Developing systems that can assist programmers or even generate programs independently could make programming more productive and accessible, yet so far incorporating innovations in AI has proven challenging. Recent large-scale language models have demonstrated an impressive ability to generate code, and are now able to complete simple programming tasks. However, these models still perform poorly when evaluated on more complex, unseen problems that require problem-solving skills beyond simply translating instructions into code. For example, competitive programming problems which require an understanding of algorithms and complex natural language remain extremely challenging. To address this gap, we introduce AlphaCode, a system for code generation that can create novel solutions to these problems that require deeper reasoning. In simulated evaluations on recent programming competitions on the Codeforces platform, AlphaCode achieved on average a ranking of top 54.3% in competitions with more than 5,000 participants. We found that three key components were critical to achieve good and reliable performance: (1) an extensive and clean competitive programming dataset for training and evaluation, (2) large and efficient-to-sample transformer-based architectures, and (3) large-scale model sampling to explore the search space, followed by filtering based on program behavior to a small set of submissions.

  • 26 authors
·
Feb 8, 2022

AceCoder: Utilizing Existing Code to Enhance Code Generation

Large Language Models (LLMs) have shown great success in code generation. LLMs take as the input a prompt and output the code. A key question is how to make prompts (i.e., Prompting Techniques). Existing prompting techniques are designed for natural language generation and have low accuracy in code generation. In this paper, we propose a new prompting technique named AceCoder. Our motivation is that code generation meets two unique challenges (i.e., requirement understanding and code implementation). AceCoder contains two novel mechanisms (i.e., guided code generation and example retrieval) to solve these challenges. (1) Guided code generation asks LLMs first to analyze requirements and output an intermediate preliminary (e.g., test cases). The preliminary is used to clarify requirements and tell LLMs "what to write". (2) Example retrieval selects similar programs as examples in prompts, which provide lots of relevant content (e.g., algorithms, APIs) and teach LLMs "how to write". We apply AceCoder to three LLMs (e.g., Codex) and evaluate it on three public benchmarks using the Pass@k. Results show that AceCoder can significantly improve the performance of LLMs on code generation. (1) In terms of Pass@1, AceCoder outperforms the state-of-the-art baseline by up to 56.4% in MBPP, 70.7% in MBJP, and 88.4% in MBJSP. (2) AceCoder is effective in LLMs with different sizes (i.e., 6B to 13B) and different languages (i.e., Python, Java, and JavaScript). (3) Human evaluation shows human developers prefer programs from AceCoder.

  • 5 authors
·
Mar 30, 2023

Deep Learning-based Code Completion: On the Impact on Performance of Contextual Information

Code completion aims at speeding up code writing by recommending to developers the next tokens they are likely to type. Deep Learning (DL) models pushed the boundaries of code completion by redefining what these coding assistants can do: We moved from predicting few code tokens to automatically generating entire functions. One important factor impacting the performance of DL-based code completion techniques is the context provided as input. With "context" we refer to what the model knows about the code to complete. In a simple scenario, the DL model might be fed with a partially implemented function to complete. In this case, the context is represented by the incomplete function and, based on it, the model must generate a prediction. It is however possible to expand such a context to include additional information, like the whole source code file containing the function to complete, which could be useful to boost the prediction performance. In this work, we present an empirical study investigating how the performance of a DL-based code completion technique is affected by different contexts. We experiment with 8 types of contexts and their combinations. These contexts include: (i) coding contexts, featuring information extracted from the code base in which the code completion is invoked (e.g., code components structurally related to the one to "complete"); (ii) process context, with information aimed at depicting the current status of the project in which a code completion task is triggered (e.g., a textual representation of open issues relevant for the code to complete); and (iii) developer contexts, capturing information about the developer invoking the code completion (e.g., the APIs frequently used). Our results show that additional contextual information can benefit the performance of DL-based code completion, with relative improvements up to +22% in terms of correct predictions.

  • 3 authors
·
Jan 9, 2025

SWE-Explore: Benchmarking How Coding Agents Explore Repositories

Repository-level coding benchmarks such as SWE-bench have driven a rapid surge in the capabilities of coding agents. Yet they usually treat coding tasks as a holistic, binary prediction problem (e.g., resolved or unresolved), neglecting fine-grained agent capabilities such as repository understanding, context retrieval, code localization, and bug diagnosis. In this paper, we introduce SWE-Explore, a benchmark that isolates the evaluation of repository exploration, a critical capability of coding agents. Given a repository and an issue, SWE-Explore asks an explorer to return a ranked list of relevant code regions under a fixed line budget. SWE-Explore covers 848 issues across 10 programming languages and 203 open-source repositories. For each instance, we derive line-level ground truth from independent agent trajectories that successfully solved the same issue, distilling the specific code regions their solution paths actually consulted. We evaluate exploration along coverage, ranking, and context-efficiency dimensions, showing that these metrics strongly track downstream repair behavior. Across a broad set of retrieval methods, general coding agents, and specialized localizers, we find that agentic explorers form a clear tier above classical retrieval. While file-level localization is already strong for modern methods, line-level coverage and efficient ranking remain the key axes differentiating state-of-the-art explorers.

CoIR: A Comprehensive Benchmark for Code Information Retrieval Models

Despite the substantial success of Information Retrieval (IR) in various NLP tasks, most IR systems predominantly handle queries and corpora in natural language, neglecting the domain of code retrieval. Code retrieval is critically important yet remains under-explored, with existing methods and benchmarks inadequately representing the diversity of code in various domains and tasks. Addressing this gap, we present \name (Code Information Retrieval Benchmark), a robust and comprehensive benchmark specifically designed to assess code retrieval capabilities. \name comprises ten meticulously curated code datasets, spanning eight distinctive retrieval tasks across seven diverse domains. We first discuss the construction of \name and its diverse dataset composition. Further, we evaluate nine widely used retrieval models using \name, uncovering significant difficulties in performing code retrieval tasks even with state-of-the-art systems. To facilitate easy adoption and integration within existing research workflows, \name has been developed as a user-friendly Python framework, readily installable via pip. It shares same data schema as other popular benchmarks like MTEB and BEIR, enabling seamless cross-benchmark evaluations. Through \name, we aim to invigorate research in the code retrieval domain, providing a versatile benchmarking tool that encourages further development and exploration of code retrieval systems\url{ https://github.com/CoIR-team/coir}.

  • 9 authors
·
Jul 3, 2024

SuperCoder2.0: Technical Report on Exploring the feasibility of LLMs as Autonomous Programmer

We present SuperCoder2.0, an advanced autonomous system designed to enhance software development through artificial intelligence. The system combines an AI-native development approach with intelligent agents to enable fully autonomous coding. Key focus areas include a retry mechanism with error output traceback, comprehensive code rewriting and replacement using Abstract Syntax Tree (ast) parsing to minimize linting issues, code embedding technique for retrieval-augmented generation, and a focus on localizing methods for problem-solving rather than identifying specific line numbers. The methodology employs a three-step hierarchical search space reduction approach for code base navigation and bug localization:utilizing Retrieval Augmented Generation (RAG) and a Repository File Level Map to identify candidate files, (2) narrowing down to the most relevant files using a File Level Schematic Map, and (3) extracting 'relevant locations' within these files. Code editing is performed through a two-part module comprising CodeGeneration and CodeEditing, which generates multiple solutions at different temperature values and replaces entire methods or classes to maintain code integrity. A feedback loop executes repository-level test cases to validate and refine solutions. Experiments conducted on the SWE-bench Lite dataset demonstrate SuperCoder2.0's effectiveness, achieving correct file localization in 84.33% of cases within the top 5 candidates and successfully resolving 34% of test instances. This performance places SuperCoder2.0 fourth globally on the SWE-bench leaderboard. The system's ability to handle diverse repositories and problem types highlights its potential as a versatile tool for autonomous software development. Future work will focus on refining the code editing process and exploring advanced embedding models for improved natural language to code mapping.

  • 5 authors
·
Sep 17, 2024

SmartDoc: A Context-Aware Agentic Method Comment Generation Plugin

Context: The software maintenance phase involves many activities such as code refactoring, bug fixing, code review or testing. Program comprehension is key to all these activities, as it demands developers to grasp the knowledge (e.g., implementation details) required to modify the codebase. Methods as main building blocks in a program can offer developers this knowledge source for code comprehension. However, reading entire method statements can be challenging, which necessitates precise and up-to-date comments. Objective: We propose a solution as an IntelliJ IDEA plugin, named SmartDoc, that assists developers in generating context-aware method comments. Method: This plugin acts as an Artificial Intelligence (AI) agent that has its own memory and is augmented by target methods' context. When a request is initiated by the end-user, the method content and all its nested method calls are used in the comment generation. At the beginning, these nested methods are visited and a call graph is generated. This graph is then traversed using depth-first search (DFS), enabling the provision of full-context to enrich Large Language Model (LLM) prompts. Result: The product is a software, as a plugin, developed for Java codebase and installable on IntelliJ IDEA. This plugin can serve concurrently for methods whose comments are being updated , and it shares memory across all flows to avoid redundant calls. o measure the accuracy of this solution, a dedicated test case is run to record SmartDoc generated comments and their corresponding ground truth. For each collected result-set, three metrics are computed, BERTScore, BLEU and ROUGE-1. These metrics will determine how accurate the generated comments are in comparison to the ground truth. Result: The obtained accuracy, in terms of the precision, recall and F1, is promising, and lies in the range of 0.80 to 0.90 for BERTScore.

  • 2 authors
·
Nov 1, 2025

Context-Augmented Code Generation Using Programming Knowledge Graphs

Large Language Models (LLMs) and Code-LLMs (CLLMs) have significantly improved code generation, but, they frequently face difficulties when dealing with challenging and complex problems. Retrieval-Augmented Generation (RAG) addresses this issue by retrieving and integrating external knowledge at the inference time. However, retrieval models often fail to find most relevant context, and generation models, with limited context capacity, can hallucinate when given irrelevant data. We present a novel framework that leverages a Programming Knowledge Graph (PKG) to semantically represent and retrieve code. This approach enables fine-grained code retrieval by focusing on the most relevant segments while reducing irrelevant context through a tree-pruning technique. PKG is coupled with a re-ranking mechanism to reduce even more hallucinations by selectively integrating non-RAG solutions. We propose two retrieval approaches-block-wise and function-wise-based on the PKG, optimizing context granularity. Evaluations on the HumanEval and MBPP benchmarks show our method improves pass@1 accuracy by up to 20%, and outperforms state-of-the-art models by up to 34% on MBPP. Our contributions include PKG-based retrieval, tree pruning to enhance retrieval precision, a re-ranking method for robust solution selection and a Fill-in-the-Middle (FIM) enhancer module for automatic code augmentation with relevant comments and docstrings.

  • 2 authors
·
Oct 9, 2024

Using clarification questions to improve software developers' Web search

Context: Recent research indicates that Web queries written by software developers are not very successful in retrieving relevant results, performing measurably worse compared to general purpose Web queries. Most approaches up to this point have addressed this problem with software engineering-specific automated query reformulation techniques, which work without developer involvement but are limited by the content of the original query. In other words, these techniques automatically improve the existing query but can not contribute new, previously unmentioned, concepts. Objective: In this paper, we propose a technique to guide software developers in manually improving their own Web search queries. We examine a conversational approach that follows unsuccessful queries with a clarification question aimed at eliciting additional query terms, thus providing to the developer a clear dimension along which the query could be improved. Methods: We describe a set of clarification questions derived from a corpus of software developer queries and a neural approach to recommending them for a newly issued query. Results: Our evaluation indicates that the recommendation technique is accurate, predicting a valid clarification question 80% of the time and outperforms simple baselines, as well as, state-of-the-art Learning To Rank (LTR) baselines. Conclusion: As shown in the experimental results, the described approach is capable at recommending appropriate clarification questions to software developers and considered useful by a sample of developers ranging from novices to experienced professionals.

  • 2 authors
·
Jul 26, 2022

Scientific Code Search at Scale: A Multi-Domain Dataset and Benchmark

Scientists increasingly rely on open-source tools to support their research workflows, yet discovering relevant software among over 600 million GitHub repositories remains challenging. Existing code search benchmarks focus on general software engineering tasks and fail to capture the domain-specific vocabulary and needs of scientific computing. We present a curated corpus of 5,264 high-quality, domain-classified scientific repositories spanning five NASA Science Mission Directorate divisions -- Earth Science, Astrophysics, Planetary Science, Heliophysics, and Biological & Physical Sciences -- enriched with cleaned READMEs, extracted topics, and additional context from crawled links. Building on this corpus, we introduce two novel information retrieval benchmarks: (1) a repository search benchmark with 219 expert-curated queries designed by domain scientists, and (2) a large-scale code snippet retrieval benchmark containing 117,950 code snippets and 119,720 queries across seven programming languages. Baseline evaluations on repository search reveal significant performance variation across scientific domains. Code snippet retrieval proves equally challenging, with substantial variation driven by differing documentation practices, coding standards, and programming language conventions across scientific communities. All datasets and benchmarks are publicly released on HuggingFace to support research on scientific tool discovery.

  • 11 authors
·
Jul 2

CodeSense: a Real-World Benchmark and Dataset for Code Semantic Reasoning

Understanding and reasoning about code semantics is essential for enhancing code LLMs' abilities to solve real-world software engineering (SE) tasks. Although several code reasoning benchmarks exist, most rely on synthetic datasets or educational coding problems and focus on coarse-grained reasoning tasks such as input/output prediction, limiting their effectiveness in evaluating LLMs in practical SE contexts. To bridge this gap, we propose CodeSense, the first benchmark that makes available a spectrum of fine-grained code reasoning tasks concerned with the software engineering of real-world code. We collected Python, C and Java software projects from real-world repositories. We executed tests from these repositories, collected their execution traces, and constructed a ground truth dataset for fine-grained semantic reasoning tasks. We then performed comprehensive evaluations on state-of-the-art LLMs. Our results show a clear performance gap for the models to handle fine-grained reasoning tasks. Although prompting techniques such as chain-of-thought and in-context learning helped, the lack of code semantics in LLMs fundamentally limit models' capabilities of code reasoning. Besides dataset, benchmark and evaluation, our work produced an execution tracing framework and tool set that make it easy to collect ground truth for fine-grained SE reasoning tasks, offering a strong basis for future benchmark construction and model post training. Our code and data are located at https://codesense-bench.github.io/.

  • 7 authors
·
May 31, 2025

Learning to Answer Semantic Queries over Code

During software development, developers need answers to queries about semantic aspects of code. Even though extractive question-answering using neural approaches has been studied widely in natural languages, the problem of answering semantic queries over code using neural networks has not yet been explored. This is mainly because there is no existing dataset with extractive question and answer pairs over code involving complex concepts and long chains of reasoning. We bridge this gap by building a new, curated dataset called CodeQueries, and proposing a neural question-answering methodology over code. We build upon state-of-the-art pre-trained models of code to predict answer and supporting-fact spans. Given a query and code, only some of the code may be relevant to answer the query. We first experiment under an ideal setting where only the relevant code is given to the model and show that our models do well. We then experiment under three pragmatic considerations: (1) scaling to large-size code, (2) learning from a limited number of examples and (3) robustness to minor syntax errors in code. Our results show that while a neural model can be resilient to minor syntax errors in code, increasing size of code, presence of code that is not relevant to the query, and reduced number of training examples limit the model performance. We are releasing our data and models to facilitate future work on the proposed problem of answering semantic queries over code.

  • 6 authors
·
Sep 17, 2022

Exploring Automated Code Evaluation Systems and Resources for Code Analysis: A Comprehensive Survey

The automated code evaluation system (AES) is mainly designed to reliably assess user-submitted code. Due to their extensive range of applications and the accumulation of valuable resources, AESs are becoming increasingly popular. Research on the application of AES and their real-world resource exploration for diverse coding tasks is still lacking. In this study, we conducted a comprehensive survey on AESs and their resources. This survey explores the application areas of AESs, available resources, and resource utilization for coding tasks. AESs are categorized into programming contests, programming learning and education, recruitment, online compilers, and additional modules, depending on their application. We explore the available datasets and other resources of these systems for research, analysis, and coding tasks. Moreover, we provide an overview of machine learning-driven coding tasks, such as bug detection, code review, comprehension, refactoring, search, representation, and repair. These tasks are performed using real-life datasets. In addition, we briefly discuss the Aizu Online Judge platform as a real example of an AES from the perspectives of system design (hardware and software), operation (competition and education), and research. This is due to the scalability of the AOJ platform (programming education, competitions, and practice), open internal features (hardware and software), attention from the research community, open source data (e.g., solution codes and submission documents), and transparency. We also analyze the overall performance of this system and the perceived challenges over the years.

  • 4 authors
·
Jul 8, 2023

Agent Retrieval Bench: Evaluating Repository Context Retrieval for Coding Agents

Modern coding agents are usually evaluated by whether they eventually produce a correct patch, but patch generation depends on an earlier context-acquisition stage: finding the repository files needed for the task. We introduce Agent Retrieval Bench, a file-level benchmark for this upstream retrieval problem. Samples are built from real coding-workflow signals and evaluated against frozen base-commit repositories, with relevance defined by what an agent needs next rather than direct query-file semantic similarity. The benchmark covers four positive-retrieval tasks: code2test, comment2context, trace2code, and edit2ripple; a fifth subset evaluates selective retrieval using natural evidence-backed no-gold cases and counterfactual wrong-repository controls. Agent Retrieval Bench contains 427 samples across 25 repositories: 345 positive examples, 50 natural no-gold examples, and 32 counterfactual controls. The corpus includes 308 base-commit snapshots, 392,000 files, and 7.9 million chunks. We evaluate lexical retrieval, RepoMap, open-source embeddings, selective abstention, and logged agent context selection. No single retrieval family dominates: Qwen3-Embedding-4B has the best sample-weighted MRR on positive samples, Qwen3-Embedding-8B the best Recall@20, and RepoMap the best budgeted context yield at 8K tokens, with task-level winners differing substantially. Selective thresholds calibrated with counterfactual controls do not improve selective success on natural no-gold cases, revealing a calibration gap. Logged trajectories also miss every gold file on 27-35 percent of samples. A controlled seed-intervention pilot finds that retrieval-derived initial context yields higher file F1 with less post-seed exploration than random non-gold context, while oracle gold context shows substantial remaining headroom.

  • 2 authors
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Jul 26