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Jul 30

A Comparative Study of DSL Code Generation: Fine-Tuning vs. Optimized Retrieval Augmentation

Natural Language to Code Generation has made significant progress in recent years with the advent of Large Language Models(LLMs). While generation for general-purpose languages like C, C++, and Python has improved significantly, LLMs struggle with custom function names in Domain Specific Languages or DSLs. This leads to higher hallucination rates and syntax errors, specially for DSLs having a high number of custom function names. Additionally, constant updates to function names add to the challenge as LLMs need to stay up-to-date. In this paper, we present optimizations for using Retrieval Augmented Generation (or RAG) with LLMs for DSL generation along with an ablation study comparing these strategies. We generated a train as well as test dataset with a DSL to represent automation tasks across roughly 700 APIs in public domain. We used the training dataset to fine-tune a Codex model for this DSL. Our results showed that the fine-tuned model scored the best on code similarity metric. With our RAG optimizations, we achieved parity for similarity metric. The compilation rate, however, showed that both the models still got the syntax wrong many times, with RAG-based method being 2 pts better. Conversely, hallucination rate for RAG model lagged by 1 pt for API names and by 2 pts for API parameter keys. We conclude that an optimized RAG model can match the quality of fine-tuned models and offer advantages for new, unseen APIs.

  • 2 authors
·
Jul 2, 2024

JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines

Current AI-driven game development has made substantial progress in asset generation, gameplay design, and web-based game coding, yet project-level code engineering on professional game engines remains largely unexplored due to the absence of large-scale datasets and deterministic evaluation methods. We present JamSet and JamBench, the first project-level game code framework dataset and benchmark built on a professional game engine. Our key insight is that Game Jam competitions, community events where developers build complete games under tight time constraints, yield thousands of open-source projects suitable for this purpose. Building on the Godot engine's text-based format and headless execution mode, we design a deterministic verification pipeline from file integrity to runtime behavior collection, distilling 8,133 verified projects from over 240,000 repositories. Of these, 300 manually verified projects form JamBench; the rest constitute JamSet. JamBench defines theme-driven generation and code completion tasks, evaluated through a pipeline combining compilation pass rates, Structural Completeness Score (SCS), and Behavioral Alignment Score (BAS). Evaluation of 9 frontier models reveals a capability cliff as project scale increases, with runtime pass rates dropping from 80.4% on small projects to 5.7% on large ones (Task2a). Code Agents improve compilation rates yet yield no gains in runtime behavioral quality, indicating that the bottleneck lies in architectural design rather than syntactic correctness. Experiments validate JamSet as effective training data. All data and code are publicly available.

  • 8 authors
·
Jun 17

Chat2Scenic: An Iterative RAG-Based Framework for Scenario Generation in Autonomous Driving

Validating autonomous driving systems requires diverse, regulation-compliant test scenarios. In simulation-based testing, scenarios are defined as executable scripts. Yet automatically generating such scripts from regulatory descriptions remains an open challenge, and existing approaches face fundamental trade-offs. Retrieval-assemble methods achieve reasonable compilation rates but lack scalability, whereas retrieval-based full-script generation suffers from low compilation success rates. We present Chat2Scenic, the first iterative retrieval-augmented framework to generate scenario scripts in Domain Specific Language (DSL). Specifically, Chat2Scenic provides a chatbot interface that supports interactive scenario refinement and integrates Retrieval-augmented Generation (RAG) to ground scenario generation in regulatory knowledge and DSL syntax. Furthermore, we propose an open benchmark for scenario generation comprising 123 scenarios from various regulations, including NHTSA and United Nations Vehicle Regulations, as well as other sources. Extensive evaluation with State-of-the-Art (SOTA) Large Language Models (LLMs) demonstrates that Chat2Scenic achieves 76.42% Compilation Success Rate (CSR) and 58.17% Framework Accuracy (FA), outperforming existing methods (Retrieval Assemble with 30.08% CSR, 11.03% FA and Retrieval full script generation with 16.26% CSR, 10.86% FA). To facilitate future research, we release our code as open source at https://github.com/TUM-AVS/chat2scenic.

Guiding Language Models of Code with Global Context using Monitors

Language models of code (LMs) work well when the surrounding code in the vicinity of generation provides sufficient context. This is not true when it becomes necessary to use types or functionality defined in another module or library, especially those not seen during training. LMs suffer from limited awareness of such global context and end up hallucinating, e.g., using types defined in other files incorrectly. Recent work tries to overcome this issue by retrieving global information to augment the local context. However, this bloats the prompt or requires architecture modifications and additional training. Integrated development environments (IDEs) assist developers by bringing the global context at their fingertips using static analysis. We extend this assistance, enjoyed by developers, to the LMs. We propose a notion of monitors that use static analysis in the background to guide the decoding. Unlike a priori retrieval, static analysis is invoked iteratively during the entire decoding process, providing the most relevant suggestions on demand. We demonstrate the usefulness of our proposal by monitoring for type-consistent use of identifiers whenever an LM generates code for object dereference. To evaluate our approach, we curate PragmaticCode, a dataset of open-source projects with their development environments. On models of varying parameter scale, we show that monitor-guided decoding consistently improves the ability of an LM to not only generate identifiers that match the ground truth but also improves compilation rates and agreement with ground truth. We find that LMs with fewer parameters, when guided with our monitor, can outperform larger LMs. With monitor-guided decoding, SantaCoder-1.1B achieves better compilation rate and next-identifier match than the much larger text-davinci-003 model. The datasets and code will be released at https://aka.ms/monitors4codegen .

  • 5 authors
·
Jun 19, 2023 3

PlayCoder: Making LLM-Generated GUI Code Playable

Large language models (LLMs) have achieved strong results in code generation, but their ability to generate GUI applications, especially games, remains insufficiently studied. Existing benchmarks mainly evaluate correctness through test cases, which are inadequate for GUI applications because these systems are interactive, event-driven, and require correct state transitions across sequences of user actions. Their evaluation therefore should consider interaction flows and UI logic rather than only pass/fail outcomes. To study this problem, we introduce PlayEval, a repository-aware benchmark built from 43 multilingual GUI applications in Python, TypeScript, and JavaScript. Unlike prior GUI benchmarks that are difficult to adapt to desktop environments, PlayEval covers six major GUI application categories and directly supports code-generation evaluation. We further propose Play@k, a metric that measures whether at least one of *k* generated candidates can be played end-to-end without logical errors. To support reliable evaluation, we develop PlayTester, an LLM-based agent that performs task-oriented GUI playthroughs and detects logic violations automatically. Experiments on 10 state-of-the-art code LLMs show that, despite high compilation rates, they achieve near-zero Play@3, revealing major weaknesses in generating logically correct GUI applications. To address this limitation, we present PlayCoder, a multi-agent, repository-aware framework that generates, evaluates, and iteratively repairs GUI application code in a closed loop. PlayCoder substantially improves both functional correctness and semantic alignment for open-source and closed-source models, reaching up to 38.1% Exec@3 and 20.3% Play@3. Case studies further show that it can uncover silent logic bugs missed by traditional metrics and fix them through targeted edits.

tencent Tencent
·
Apr 20 4

KernelBench-X: A Comprehensive Benchmark for Evaluating LLM-Generated GPU Kernels

LLM-based Triton kernel generation has attracted significant interest, yet a fundamental empirical question remains unanswered: where does this capability break down, and why? We present KernelBench-X, a benchmark designed to answer this question through category-aware evaluation of correctness and hardware efficiency across 176 tasks in 15 categories. Our systematic comparison of five representative methods yields three main findings. First, task structure determines correctness more than method design. Category explains nearly three times more variance in semantic correctness than method (9.4% vs 3.3% explained deviance), and 72% of Fusion tasks fail across all five methods while Math tasks are solved consistently. Second, iterative refinement improves correctness, but not performance. Across GEAK iterations, compile rate rises from 52.3% to 68.8% while average speedup declines from 1.58times to 1.44times; newly rescued kernels consistently underperform persistently correct ones (1.16times vs 1.58times speedup in round~0to1). Third, correctness does not imply efficiency. 46.6% of correct kernels are slower than the PyTorch eager baseline, and cross-hardware speedup variance reaches 21.4times. Besides, quantization remains completely unsolved (0/30 successes) despite non-trivial compilation rates, revealing systematic misunderstanding of numerical computation contracts rather than surface-level syntax errors. These findings suggest that future progress depends on handling global coordination, explicitly modeling numerical precision, and incorporating hardware efficiency into generation. The code is available at https://github.com/BonnieW05/KernelBenchX

AscendKernelGen: A Systematic Study of LLM-Based Kernel Generation for Neural Processing Units

To meet the ever-increasing demand for computational efficiency, Neural Processing Units (NPUs) have become critical in modern AI infrastructure. However, unlocking their full potential requires developing high-performance compute kernels using vendor-specific Domain-Specific Languages (DSLs), a task that demands deep hardware expertise and is labor-intensive. While Large Language Models (LLMs) have shown promise in general code generation, they struggle with the strict constraints and scarcity of training data in the NPU domain. Our preliminary study reveals that state-of-the-art general-purpose LLMs fail to generate functional complex kernels for Ascend NPUs, yielding a near-zero success rate. To address these challenges, we propose AscendKernelGen, a generation-evaluation integrated framework for NPU kernel development. We introduce Ascend-CoT, a high-quality dataset incorporating chain-of-thought reasoning derived from real-world kernel implementations, and KernelGen-LM, a domain-adaptive model trained via supervised fine-tuning and reinforcement learning with execution feedback. Furthermore, we design NPUKernelBench, a comprehensive benchmark for assessing compilation, correctness, and performance across varying complexity levels. Experimental results demonstrate that our approach significantly bridges the gap between general LLMs and hardware-specific coding. Specifically, the compilation success rate on complex Level-2 kernels improves from 0% to 95.5% (Pass@10), while functional correctness achieves 64.3% compared to the baseline's complete failure. These results highlight the critical role of domain-specific reasoning and rigorous evaluation in automating accelerator-aware code generation.

  • 20 authors
·
Jan 11

COBOL-Coder: Domain-Adapted Large Language Models for COBOL Code Generation and Translation

COBOL remains a critical language for mainframe systems, yet existing large language models (LLMs) struggle to generate and translate COBOL code correctly. This paper reports our experience in developing and evaluating domain-adapted LLMs for COBOL and mainframe software engineering. We introduce (1) an automated data curation pipeline that combines compiler-guided validation with multi-stage similarity-based filtering to construct high-quality COBOL training data, and (2) COBOL-Coder, a COBOL-specialized LLM fine-tuned on the curated COBOL domain data. We evaluate COBOL-Coder on two tasks: code generation (on COBOLEval and COBOLCodeBench) and code translation (on COBOL-JavaTrans, our proposed benchmark for bidirectional COBOL-Java translation). In our experiments, COBOL-Coder achieves up to a 73.95 percent compilation success rate and 49.33 Pass-1 on COBOLEval, compared to 41.8 percent and 16.4 for GPT-4o, while most open-source baselines (e.g., CodeGemma, CodeLlama, StarCoder2) fail to produce compilable programs. For Java-to-COBOL translation, COBOL-Coder reaches 34.93 Pass-1, whereas general-purpose LLMs achieve near-zero scores. To assess the usability of LLM-generated code in real-world settings, we conduct a survey with experienced COBOL developers. Participants consistently report that COBOL-Coder exhibits stronger COBOL awareness, has more reliable program structure, and is better aligned with enterprise practices than general-purpose LLMs.

  • 5 authors
·
Apr 4

RefAgent: A Multi-agent LLM-based Framework for Automatic Software Refactoring

Large Language Models (LLMs) have substantially influenced various software engineering tasks. Indeed, in the case of software refactoring, traditional LLMs have shown the ability to reduce development time and enhance code quality. However, these LLMs often rely on static, detailed instructions for specific tasks. In contrast, LLM-based agents can dynamically adapt to evolving contexts and autonomously make decisions by interacting with software tools and executing workflows. In this paper, we explore the potential of LLM-based agents in supporting refactoring activities. Specifically, we introduce RefAgent, a multi-agent LLM-based framework for end-to-end software refactoring. RefAgent consists of specialized agents responsible for planning, executing, testing, and iteratively refining refactorings using self-reflection and tool-calling capabilities. We evaluate RefAgent on eight open-source Java projects, comparing its effectiveness against a single-agent approach, a search-based refactoring tool, and historical developer refactorings. Our assessment focuses on: (1) the impact of generated refactorings on software quality, (2) the ability to identify refactoring opportunities, and (3) the contribution of each LLM agent through an ablation study. Our results show that RefAgent achieves a median unit test pass rate of 90%, reduces code smells by a median of 52.5%, and improves key quality attributes (e.g., reusability) by a median of 8.6%. Additionally, it closely aligns with developer refactorings and the search-based tool in identifying refactoring opportunities, attaining a median F1-score of 79.15% and 72.7%, respectively. Compared to single-agent approaches, RefAgent improves the median unit test pass rate by 64.7% and the median compilation success rate by 40.1%. These findings highlight the promise of multi-agent architectures in advancing automated software refactoring.

  • 3 authors
·
Nov 4, 2025

DyCL: Dynamic Neural Network Compilation Via Program Rewriting and Graph Optimization

DL compiler's primary function is to translate DNN programs written in high-level DL frameworks such as PyTorch and TensorFlow into portable executables. These executables can then be flexibly executed by the deployed host programs. However, existing DL compilers rely on a tracing mechanism, which involves feeding a runtime input to a neural network program and tracing the program execution paths to generate the computational graph necessary for compilation. Unfortunately, this mechanism falls short when dealing with modern dynamic neural networks (DyNNs) that possess varying computational graphs depending on the inputs. Consequently, conventional DL compilers struggle to accurately compile DyNNs into executable code. To address this limitation, we propose \tool, a general approach that enables any existing DL compiler to successfully compile DyNNs. \tool tackles the dynamic nature of DyNNs by introducing a compilation mechanism that redistributes the control and data flow of the original DNN programs during the compilation process. Specifically, \tool develops program analysis and program transformation techniques to convert a dynamic neural network into multiple sub-neural networks. Each sub-neural network is devoid of conditional statements and is compiled independently. Furthermore, \tool synthesizes a host module that models the control flow of the DyNNs and facilitates the invocation of the sub-neural networks. Our evaluation demonstrates the effectiveness of \tool, achieving a 100\% success rate in compiling all dynamic neural networks. Moreover, the compiled executables generated by \tool exhibit significantly improved performance, running between 1.12times and 20.21times faster than the original DyNNs executed on general-purpose DL frameworks.

  • 4 authors
·
Jul 10, 2023

SkCC: Portable and Secure Skill Compilation for Cross-Framework LLM Agents

LLM-Agents have evolved into autonomous systems for complex task execution, with the SKILL.md specification emerging as a de facto standard for encapsulating agent capabilities. However, a critical bottleneck remains: different agent frameworks exhibit starkly different sensitivities to prompt formatting, causing up to 40% performance variation, yet nearly all skills exist as a single, format-agnostic Markdown version. Manual per-platform rewriting creates an unsustainable maintenance burden, while prior audits have found that over one third of community skills contain security vulnerabilities. To address this, we present SkCC, a compilation framework that introduces classical compiler design into agent skill development. At its core, SkIR - a strongly-typed intermediate representation - decouples skill semantics from platform-specific formatting, enabling portable deployment across heterogeneous agent frameworks. Around this IR, a compile-time Analyzer enforces security constraints via Anti-Skill Injection before deployment. Through a four-phase pipeline, SkCC reduces adaptation complexity from O(m times n) to O(m + n). Experiments on SkillsBench demonstrate that compiled skills consistently outperform their original counterparts, improving pass rates from 21.1% to 33.3% on Claude Code and from 35.1% to 48.7% on Kimi CLI, while achieving sub-10ms compilation latency, a 94.8% proactive security trigger rate, and 10-46% runtime token savings across platforms.

Test-Driven AI Agent Definition (TDAD): Compiling Tool-Using Agents from Behavioral Specifications

We present Test-Driven AI Agent Definition (TDAD), a methodology that treats agent prompts as compiled artifacts: engineers provide behavioral specifications, a coding agent converts them into executable tests, and a second coding agent iteratively refines the prompt until tests pass. Deploying tool-using LLM agents in production requires measurable behavioral compliance that current development practices cannot provide. Small prompt changes cause silent regressions, tool misuse goes undetected, and policy violations emerge only after deployment. To mitigate specification gaming, TDAD introduces three mechanisms: (1) visible/hidden test splits that withhold evaluation tests during compilation, (2) semantic mutation testing via a post-compilation agent that generates plausible faulty prompt variants, with the harness measuring whether the test suite detects them, and (3) spec evolution scenarios that quantify regression safety when requirements change. We evaluate TDAD on SpecSuite-Core, a benchmark of four deeply-specified agents spanning policy compliance, grounded analytics, runbook adherence, and deterministic enforcement. Across 24 independent trials, TDAD achieves 92% v1 compilation success with 97% mean hidden pass rate; evolved specifications compile at 58%, with most failed runs passing all visible tests except 1-2, and show 86-100% mutation scores, 78% v2 hidden pass rate, and 97% regression safety scores. The implementation is available as an open benchmark at https://github.com/f-labs-io/tdad-paper-code.

f-labs-io Fiverr Labs
·
Mar 9 2

EVOC2RUST: A Skeleton-guided Framework for Project-Level C-to-Rust Translation

Rust's compile-time safety guarantees make it ideal for safety-critical systems, creating demand for translating legacy C codebases to Rust. While various approaches have emerged for this task, they face inherent trade-offs: rule-based solutions face challenges in meeting code safety and idiomaticity requirements, while LLM-based solutions often fail to generate semantically equivalent Rust code, due to the heavy dependencies of modules across the entire codebase. Recent studies have revealed that both solutions are limited to small-scale programs. In this paper, we propose EvoC2Rust, an automated framework for converting entire C projects to equivalent Rust ones. EvoC2Rust employs a skeleton-guided translation strategy for project-level translation. The pipeline consists of three evolutionary stages: 1) it first decomposes the C project into functional modules, employs a feature-mapping-enhanced LLM to transform definitions and macros and generates type-checked function stubs, which form a compilable Rust skeleton; 2) it then incrementally translates the function, replacing the corresponding stub placeholder; 3) finally, it repairs compilation errors by integrating LLM and static analysis. Through evolutionary augmentation, EvoC2Rust combines the advantages of both rule-based and LLM-based solutions. Our evaluation on open-source benchmarks and six industrial projects demonstrates EvoC2Rust's superior performance in project-level C-to-Rust translation. On average, it achieves 17.24% and 14.32% improvements in syntax and semantic accuracy over the LLM-based approaches, along with a 96.79% higher code safety rate than the rule-based tools. At the module level, EvoC2Rust reaches 92.25% compilation and 89.53% test pass rates on industrial projects, even for complex codebases and long functions.

  • 8 authors
·
Aug 6, 2025 2

TestBench: Evaluating Class-Level Test Case Generation Capability of Large Language Models

Software testing is a crucial phase in the software life cycle, helping identify potential risks and reduce maintenance costs. With the advancement of Large Language Models (LLMs), researchers have proposed an increasing number of LLM-based software testing techniques, particularly in the area of test case generation. Despite the growing interest, limited efforts have been made to thoroughly evaluate the actual capabilities of LLMs in this task. In this paper, we introduce TestBench, a benchmark for class-level LLM-based test case generation. We construct a dataset of 108 Java programs from 9 real-world, large-scale projects on GitHub, each representing a different thematic domain. We then design three distinct types of prompts based on context descriptions, including self-contained context, full context, and simple context. Besides, we propose a fine-grained evaluation framework that considers five aspects of test cases: syntactic correctness, compilation correctness, test correctness, code coverage rate, and defect detection rate. Furthermore, we propose a heuristic algorithm to repair erroneous test cases generated by LLMs. We evaluate CodeLlama-13b, GPT-3.5, and GPT-4 on the TestBench, and our experimental results indicate that larger models demonstrate a greater ability to effectively utilize contextual information, thus generating higher-quality test cases. Smaller models may struggle with the noise introduced by the extensive information contained within the full context. However, when using the simplified version, namely the simple context, which is derived from the full context via abstract syntax tree analysis, the performance of these models improves significantly. Our analysis highlights the current progress and pinpoints future directions to further enhance the effectiveness of models by handling contextual information for test case generation.

  • 6 authors
·
Sep 26, 2024

VERIRL: Boosting the LLM-based Verilog Code Generation via Reinforcement Learning

Recent advancements in code generation have shown remarkable success across software domains, yet hardware description languages (HDLs) such as Verilog remain underexplored due to their concurrency semantics, syntactic rigidity, and simulation complexity. In this work, we address these challenges by introducing a reinforcement learning (RL) framework tailored for Verilog code generation. We first construct Veribench-53K, a high-quality dataset curated from over 700K Verilog problems, enriched with structured prompts, complexity labels, and diverse testbenches. To tackle the problem of sparse and noisy reward signals, we propose a Trace-back based Rescore mechanism that leverages reasoning paths and iterative refinement to enhance feedback reliability and support reward model training. Furthermore, to mitigate catastrophic forgetting and overfitting during RL fine-tuning, we introduce a sample-balanced weighting strategy that adaptively balances learning dynamics based on reward-probability distributions. These innovations are integrated into an iterative RL pipeline that co-evolves the policy and reward models. In contrast to recent work such as CraftRTL, which relies on large-scale closed-source model distillation, and DeepSeek-style approaches that struggle with sparse feedback, our method demonstrates superior performance using a smaller but high-quality dataset combined with RL optimization. Experiments on Verilog generation tasks demonstrate state-of-the-art performance, with substantial gains in test pass rate, functional correctness, and compilation robustness. Our findings highlight the potential of RL-driven approaches for structured code generation in hardware-centric domains. VERIRL is publicly available at https://github.com/omniAI-Lab/VeriRL.

  • 9 authors
·
Aug 25, 2025

AgentKernelArena: Generalization-Aware Benchmarking of GPU Kernel Optimization Agents

GPU kernel optimization is increasingly critical for efficient deep learning systems, but writing high-performance kernels still requires substantial low-level expertise. Recent AI coding agents can iteratively read code, invoke compilers and profilers, and refine implementations, yet existing kernel benchmarks evaluate single LLM calls rather than full agent workflows, and none include both kernel-to-kernel optimization and unseen-configuration generalization testing. We present AgentKernelArena, an open-source benchmark for measuring AI coding agents on GPU kernel optimization. The benchmark contains 196 tasks spanning HIP-to-HIP optimization, Triton-to-Triton optimization, and PyTorch-to-HIP translation, and evaluates complete agent workflows in isolated workspaces using gated compilation, correctness, and performance checks, centralized scoring and an unseen-configuration generalization protocol that tests whether optimizations transfer to input configurations the agent never observed. Across production agents including Cursor Agent, Claude Code, and Codex Agent, we find near-perfect compilation and high correctness rates on most task categories, with the strongest configurations achieving mean speedups of up to 6.89x on PyTorch-to-HIP, 6.69x on HIP-to-HIP, and 2.13x on Triton-to-Triton tasks. Our unseen-configuration evaluation shows that HIP-to-HIP and Triton-to-Triton optimizations largely transfer to unseen input shapes, while PyTorch-to-HIP exhibits substantial correctness drops, indicating that agents generating kernels from scratch frequently hardcode shape-specific assumptions. AgentKernelArena is designed as a modular, extensible framework for rigorous evaluation of agentic GPU kernel optimization across agents, tasks, and hardware targets.

  • 14 authors
·
May 15

A Lightweight Framework for High-Quality Code Generation

In recent years, the use of automated source code generation utilizing transformer-based generative models has expanded, and these models can generate functional code according to the requirements of the developers. However, recent research revealed that these automatically generated source codes can contain vulnerabilities and other quality issues. Despite researchers' and practitioners' attempts to enhance code generation models, retraining and fine-tuning large language models is time-consuming and resource-intensive. Thus, we describe FRANC, a lightweight framework for recommending more secure and high-quality source code derived from transformer-based code generation models. FRANC includes a static filter to make the generated code compilable with heuristics and a quality-aware ranker to sort the code snippets based on a quality score. Moreover, the framework uses prompt engineering to fix persistent quality issues. We evaluated the framework with five Python and Java code generation models and six prompt datasets, including a newly created one in this work (SOEval). The static filter improves 9% to 46% Java suggestions and 10% to 43% Python suggestions regarding compilability. The average improvement over the NDCG@10 score for the ranking system is 0.0763, and the repairing techniques repair the highest 80% of prompts. FRANC takes, on average, 1.98 seconds for Java; for Python, it takes 0.08 seconds.

  • 3 authors
·
Jul 16, 2023

WaDec: Decompiling WebAssembly Using Large Language Model

WebAssembly (abbreviated Wasm) has emerged as a cornerstone of web development, offering a compact binary format that allows high-performance applications to run at near-native speeds in web browsers. Despite its advantages, Wasm's binary nature presents significant challenges for developers and researchers, particularly regarding readability when debugging or analyzing web applications. Therefore, effective decompilation becomes crucial. Unfortunately, traditional decompilers often struggle with producing readable outputs. While some large language model (LLM)-based decompilers have shown good compatibility with general binary files, they still face specific challenges when dealing with Wasm. In this paper, we introduce a novel approach, WaDec, which is the first use of a fine-tuned LLM to interpret and decompile Wasm binary code into a higher-level, more comprehensible source code representation. The LLM was meticulously fine-tuned using a specialized dataset of wat-c code snippets, employing self-supervised learning techniques. This enables WaDec to effectively decompile not only complete wat functions but also finer-grained wat code snippets. Our experiments demonstrate that WaDec markedly outperforms current state-of-the-art tools, offering substantial improvements across several metrics. It achieves a code inflation rate of only 3.34%, a dramatic 97% reduction compared to the state-of-the-art's 116.94%. Unlike baselines' output that cannot be directly compiled or executed, WaDec maintains a recompilability rate of 52.11%, a re-execution rate of 43.55%, and an output consistency of 27.15%. Additionally, it significantly exceeds state-of-the-art performance in AST edit distance similarity by 185%, cyclomatic complexity by 8%, and cosine similarity by 41%, achieving an average code similarity above 50%.

  • 3 authors
·
Sep 10, 2024

Decompile-Bench: Million-Scale Binary-Source Function Pairs for Real-World Binary Decompilation

Recent advances in LLM-based decompilers have been shown effective to convert low-level binaries into human-readable source code. However, there still lacks a comprehensive benchmark that provides large-scale binary-source function pairs, which is critical for advancing the LLM decompilation technology. Creating accurate binary-source mappings incurs severe issues caused by complex compilation settings and widespread function inlining that obscure the correspondence between binaries and their original source code. Previous efforts have either relied on used contest-style benchmarks, synthetic binary-source mappings that diverge significantly from the mappings in real world, or partially matched binaries with only code lines or variable names, compromising the effectiveness of analyzing the binary functionality. To alleviate these issues, we introduce Decompile-Bench, the first open-source dataset comprising two million binary-source function pairs condensed from 100 million collected function pairs, i.e., 450GB of binaries compiled from permissively licensed GitHub projects. For the evaluation purposes, we also developed a benchmark Decompile-Bench-Eval including manually crafted binaries from the well-established HumanEval and MBPP, alongside the compiled GitHub repositories released after 2025 to mitigate data leakage issues. We further explore commonly-used evaluation metrics to provide a thorough assessment of the studied LLM decompilers and find that fine-tuning with Decompile-Bench causes a 20% improvement over previous benchmarks in terms of the re-executability rate. Our code and data has been released in HuggingFace and Github. https://github.com/albertan017/LLM4Decompile

  • 9 authors
·
May 18, 2025

Will It Survive? Deciphering the Fate of AI-Generated Code in Open Source

The integration of AI agents as coding assistants into software development has raised questions about the long-term viability of AI agent-generated code. A prevailing hypothesis within the software engineering community suggests this code is "disposable", meaning it is merged quickly but discarded shortly thereafter. If true, organizations risk shifting maintenance burden from generation to post-deployment remediation. We investigate this hypothesis through survival analysis of 201 open-source projects, tracking over 200,000 code units authored by AI agents versus humans. Contrary to the disposable code narrative, agent-authored code survives significantly longer: at the line level, it exhibits a 15.8 percentage-point lower modification rate and 16% lower hazard of modification (HR = 0.842, p < 0.001). However, modification profiles differ. Agent-authored code shows modestly elevated corrective rates (26.3% vs. 23.0%), while human code shows higher adaptive rates. However, the effect sizes are small (Cramér's V = 0.116), and per-agent variation exceeds the agent-human gap. Turning to prediction, textual features can identify modification-prone code (AUC-ROC = 0.671), but predicting when modifications occur remains challenging (Macro F1 = 0.285), suggesting timing depends on external organizational dynamics. The bottleneck for agent-generated code may not be generation quality, but the organizational practices that govern its long-term evolution.

  • 2 authors
·
Jan 23

ToolCoder: Teach Code Generation Models to use API search tools

Automatically generating source code from natural language descriptions has been a growing field of research in recent years. However, current large-scale code generation models often encounter difficulties when selecting appropriate APIs for specific contexts. These models may generate APIs that do not meet requirements or refer to non-existent APIs in third-party libraries, especially for lesser-known or private libraries. Inspired by the process of human developers using tools to search APIs, we propose ToolCoder, a novel approach that integrates API search tools with existing models to assist in code generation and API selection. To teach our model to use tools, we introduce an automated data annotation method using ChatGPT to add tool usage information into the source code data and fine-tune code generation models. During inference, we integrate API search tools into the generation process so that our model can automatically use the search tool to get suggestions when selecting an API. Our experimental results demonstrate that ToolCoder exhibits excellent performance and generalization across five public and private library code generation benchmarks, with at least 6.21\% improvement on average pass@1 metrics and 9.64\% improvement on average pass@10 metrics compared to state-of-the-art methods. Furthermore, we show that our relatively small ToolCoder model is comparable to one of the current best models, GPT-3.5, highlighting the potential of incorporating programming tools into the code generation process.

  • 6 authors
·
May 6, 2023

Beyond Per-Token Pricing: A Concurrency-Aware Methodology for LLM Infrastructure Cost Estimation

Every public LLM cost calculator we surveyed treats GPU utilization as a fixed input -- entered by the user, baked in as a preset, or silently assumed at 100% -- never measured against the operator's actual load. We show that this assumption is the dominant source of error: on identical H100 hardware, effective cost spans \0.21 to 15.25 per million output tokens, an underutilization penalty of 2.5-24x across low-to-moderate enterprise loads (1-10 rps) and up to 36.3x near idle -- driven by one operator-controlled variable, offered request rate lambda, which sets in-flight concurrency via Little's Law and which no open-source calculator exposes. Because calculators take utilization as a user-supplied input, any utilization-naive estimate understates true cost by exactly 1/U, systematically mispricing self-hosting -- most severely over-selling it for low-traffic workloads. We propose a measurement methodology that parameterizes the relationship as C_eff = f(H, M, Q, lambda, L), validate it with 42 benchmarks across dense, ultra-sparse MoE, and sparse MoE models, and release vllm-cost-meter, an open-source cost meter that attaches to a live vLLM server and reports real \$/M-tokens against the operator's own traffic. We further show that FP8 quantization benefits the MoE architectures we tested roughly 2.2-2.4x more than the dense model (+69 to +74% vs. +31% peak throughput; n=3, broader validation needed), and our data are consistent with active parameter count, not total model size, being a primary predictor of saturation economics. To rule out single-hardware confounding we repeat the core sweep on A100 80GB PCIe (56 runs): the load-driven spread reproduces at 7.0-11.4x, the active-parameters ordering survives at FP8, and the dense-FP8 advantage inverts on silicon without native FP8 tensor cores -- a hardware-conditional caveat the framework already accommodates.

  • 1 authors
·
Jun 9

An Exploratory Literature Study on Sharing and Energy Use of Language Models for Source Code

Large language models trained on source code can support a variety of software development tasks, such as code recommendation and program repair. Large amounts of data for training such models benefit the models' performance. However, the size of the data and models results in long training times and high energy consumption. While publishing source code allows for replicability, users need to repeat the expensive training process if models are not shared. The main goal of the study is to investigate if publications that trained language models for software engineering (SE) tasks share source code and trained artifacts. The second goal is to analyze the transparency on training energy usage. We perform a snowballing-based literature search to find publications on language models for source code, and analyze their reusability from a sustainability standpoint. From 494 unique publications, we identified 293 relevant publications that use language models to address code-related tasks. Among them, 27% (79 out of 293) make artifacts available for reuse. This can be in the form of tools or IDE plugins designed for specific tasks or task-agnostic models that can be fine-tuned for a variety of downstream tasks. Moreover, we collect insights on the hardware used for model training, as well as training time, which together determine the energy consumption of the development process. We find that there are deficiencies in the sharing of information and artifacts for current studies on source code models for software engineering tasks, with 40% of the surveyed papers not sharing source code or trained artifacts. We recommend the sharing of source code as well as trained artifacts, to enable sustainable reproducibility. Moreover, comprehensive information on training times and hardware configurations should be shared for transparency on a model's carbon footprint.

  • 3 authors
·
Jul 5, 2023

Leveraging Reinforcement Learning and Large Language Models for Code Optimization

Code optimization is a daunting task that requires a significant level of expertise from experienced programmers. This level of expertise is not sufficient when compared to the rapid development of new hardware architectures. Towards advancing the whole code optimization process, recent approaches rely on machine learning and artificial intelligence techniques. This paper introduces a new framework to decrease the complexity of code optimization. The proposed framework builds on large language models (LLMs) and reinforcement learning (RL) and enables LLMs to receive feedback from their environment (i.e., unit tests) during the fine-tuning process. We compare our framework with existing state-of-the-art models and show that it is more efficient with respect to speed and computational usage, as a result of the decrement in training steps and its applicability to models with fewer parameters. Additionally, our framework reduces the possibility of logical and syntactical errors. Toward evaluating our approach, we run several experiments on the PIE dataset using a CodeT5 language model and RRHF, a new reinforcement learning algorithm. We adopt a variety of evaluation metrics with regards to optimization quality, and speedup. The evaluation results demonstrate that the proposed framework has similar results in comparison with existing models using shorter training times and smaller pre-trained models. In particular, we accomplish an increase of 5.6% and 2.2 over the baseline models concerning the %OP T and SP metrics.

  • 11 authors
·
Dec 9, 2023

Effi-Code: Unleashing Code Efficiency in Language Models

As the use of large language models (LLMs) for code generation becomes more prevalent in software development, it is critical to enhance both the efficiency and correctness of the generated code. Existing methods and models primarily focus on the correctness of LLM-generated code, ignoring efficiency. In this work, we present Effi-Code, an approach to enhancing code generation in LLMs that can improve both efficiency and correctness. We introduce a Self-Optimization process based on Overhead Profiling that leverages open-source LLMs to generate a high-quality dataset of correct and efficient code samples. This dataset is then used to fine-tune various LLMs. Our method involves the iterative refinement of generated code, guided by runtime performance metrics and correctness checks. Extensive experiments demonstrate that models fine-tuned on the Effi-Code show significant improvements in both code correctness and efficiency across task types. For example, the pass@1 of DeepSeek-Coder-6.7B-Instruct generated code increases from 43.3\% to 76.8\%, and the average execution time for the same correct tasks decreases by 30.5\%. Effi-Code offers a scalable and generalizable approach to improving code generation in AI systems, with potential applications in software development, algorithm design, and computational problem-solving. The source code of Effi-Code was released in https://github.com/huangd1999/Effi-Code.

  • 9 authors
·
Oct 14, 2024

COFFE: A Code Efficiency Benchmark for Code Generation

Code generation has largely improved development efficiency in the era of large language models (LLMs). With the ability to follow instructions, current LLMs can be prompted to generate code solutions given detailed descriptions in natural language. Many research efforts are being devoted to improving the correctness of LLM-generated code, and many benchmarks are proposed to evaluate the correctness comprehensively. Despite the focus on correctness, the time efficiency of LLM-generated code solutions is under-explored. Current correctness benchmarks are not suitable for time efficiency evaluation since their test cases cannot well distinguish the time efficiency of different code solutions. Besides, the current execution time measurement is not stable and comprehensive, threatening the validity of the time efficiency evaluation. To address the challenges in the time efficiency evaluation of code generation, we propose COFFE, a code generation benchmark for evaluating the time efficiency of LLM-generated code solutions. COFFE contains 398 and 358 problems for function-level and file-level code generation, respectively. To improve the distinguishability, we design a novel stressful test case generation approach with contracts and two new formats of test cases to improve the accuracy of generation. For the time evaluation metric, we propose efficienct@k based on CPU instruction count to ensure a stable and solid comparison between different solutions. We evaluate 14 popular LLMs on COFFE and identify four findings. Based on the findings, we draw some implications for LLM researchers and software practitioners to facilitate future research and usage of LLMs in code generation.

  • 4 authors
·
Feb 4, 2025

LLM Interactive Optimization of Open Source Python Libraries -- Case Studies and Generalization

With the advent of large language models (LLMs) like GPT-3, a natural question is the extent to which these models can be utilized for source code optimization. This paper presents methodologically stringent case studies applied to well-known open source python libraries pillow and numpy. We find that contemporary LLM ChatGPT-4 (state September and October 2023) is surprisingly adept at optimizing energy and compute efficiency. However, this is only the case in interactive use, with a human expert in the loop. Aware of experimenter bias, we document our qualitative approach in detail, and provide transcript and source code. We start by providing a detailed description of our approach in conversing with the LLM to optimize the _getextrema function in the pillow library, and a quantitative evaluation of the performance improvement. To demonstrate qualitative replicability, we report further attempts on another locus in the pillow library, and one code locus in the numpy library, to demonstrate generalization within and beyond a library. In all attempts, the performance improvement is significant (factor up to 38). We have also not omitted reporting of failed attempts (there were none). We conclude that LLMs are a promising tool for code optimization in open source libraries, but that the human expert in the loop is essential for success. Nonetheless, we were surprised by how few iterations were required to achieve substantial performance improvements that were not obvious to the expert in the loop. We would like bring attention to the qualitative nature of this study, more robust quantitative studies would need to introduce a layer of selecting experts in a representative sample -- we invite the community to collaborate.

  • 1 authors
·
Dec 8, 2023

ML-driven Hardware Cost Model for MLIR

During early optimization passes, compilers must make predictions for machine-dependent characteristics such as execution unit utilization, number of register spills, latency, throughput etc. to generate better code. Often a hand-written static/analytical hardware cost model is built into the compiler. However, the need for more sophisticated and varied predictions has become more pronounced with the development of deep learning compilers which need to optimize dataflow graphs. Such compilers usually employ a much higher level MLIR form as an IR representation before lowering to traditional LLVM-IR. A static/analytical cost model in such a scenario is cumbersome and error prone as the opcodes represent very high level algebraic/arithmetic operations. Hence, we develop a machine learning-based cost model for high-level MLIR which can predict different target variables of interest such as CPU/GPU/xPU utilization, instructions executed, register usage etc. By considering the incoming MLIR as a text input a la NLP models we can apply well-known techniques from modern NLP research to help predict hardware characteristics more accurately. We expect such precise ML-driven hardware cost models to guide our deep learning compiler in graph level optimizations around operator fusion, local memory allocation, kernel scheduling etc. as well as in many kernel-level optimizations such as loop interchange, LICM and unroll. We report early work-in -progress results of developing such models on high-level MLIR representing dataflow graphs emitted by Pytorch/Tensorflow-like frameworks as well as lower-level dialects like affine. We show that these models can provide reasonably good estimates with low error bounds for various hardware characteristics of interest and can be a go-to mechanism for hardware cost modelling in the future.

  • 2 authors
·
Feb 14, 2023

The 2026 Algorithmic Information Theory Data Compression Challenge

Lossless data compression remains central to computer science, with direct impact on storage, communication bandwidth, computational cost, and energy consumption. It is also closely related to Algorithmic Information Theory, where compressibility provides an operational measure of structure and non-randomness. This paper presents the 2026 Algorithmic Information Theory Data Compression Challenge, a benchmark for evaluating general-purpose lossless compressors under realistic constraints. Submissions were encouraged to use arithmetic or range coding, limited to at most 8 GB of memory, and required to include a decompressor no larger than 1 MB. The benchmark comprised sixteen heterogeneous files, split into public training and hidden testing datasets. In total, 117 valid submitted compressors were evaluated alongside established reference compressors using compression ratio, compression and decompression time, Weissman score, and Pareto-frontier analysis. The results show that performance depends strongly on the optimization criterion: fast compressors achieved the best speed-oriented scores, whereas modelling-intensive compressors produced smaller outputs at higher computational cost. A Normalized Compression Distance analysis further revealed clusters of related submissions and distinguished incremental variants from more independent implementations. Selected submissions were described for their methodological novelty or competitive performance and further tested on four large external datasets, where several achieved competitive or superior results relative to established compressors. Overall, the challenge confirms the importance of probabilistic modelling, hidden testing, and external datasets for assessing compression performance and generalization. Benchmark resources, leaderboard data, binaries, and selected source code are publicly available at https://aitdcc.github.io.

  • 31 authors
·
Jun 15

Orion: Characterizing and Programming Apple's Neural Engine for LLM Training and Inference

Over two billion Apple devices ship with a Neural Processing Unit (NPU) - the Apple Neural Engine (ANE) - yet this accelerator remains largely unused for large language model workloads. CoreML, Apple's public ML framework, imposes opaque abstractions that prevent direct ANE programming and do not support on-device training. We present Orion, to our knowledge the first open end-to-end system that combines direct ANE execution, a compiler pipeline, and stable multi-step training with checkpoint resume in a single native runtime, bypassing CoreML entirely via Apple's private _ANEClient and _ANECompiler APIs. Building on prior characterization work by maderix, we extend public knowledge of ANE constraints to a catalog of 20 restrictions on MIL IR programs, memory layout, compilation limits, and numerical behavior, including 14 previously undocumented constraints discovered during Orion development. Orion includes a compiler that lowers a graph IR through five optimization passes to ANE-native MIL and a runtime that manages IOSurface-backed zero-copy tensor I/O, program caching, and delta compilation for weight updates. Because the ANE bakes weights at compile time, naive training normally requires full recompilation per step (~4.2 s). We show that compiled programs can instead be updated by unloading, patching weight files, and reloading, bypassing ANECCompile() and reducing recompilation from 4,200 ms to 494 ms per step (8.5x), yielding a 3.8x training speedup. On an M4 Max, Orion achieves 170+ tokens/s for GPT-2 124M inference and demonstrates stable training of a 110M-parameter transformer on TinyStories for 1,000 steps in 22 minutes with zero NaN occurrences. We also present LoRA adapter-as-input, enabling hot-swap of adapters via IOSurface inputs without recompilation.

  • 1 authors
·
Mar 5

Reinforcement Learning for Code Optimization

RL for code correctness is now established: have the model generate a program, run it against hidden test cases, and reward solutions that pass. Extending this to code optimization seems straightforward: just add execution time to the reward. But in practice, once timing drives the reward, small problems in measurement noise, reward sparsity, or GRPO instability overwhelm the signal and make RL fail: generated solutions are barely faster, and more of them can fail. We make execution time learnable through three stages: (1) how code is tested, by building DMC-Optim with large optimization tests and a calibrated sandbox; (2) how speed is turned into reward, by composing correctness and speed in the RL environment and using an offline simulator to predict the most promising configurations; and (3) how the model learns from that reward, by adapting GRPO and evaluation to the sparser, noisier timed-execution setting. On DMC-Optim, the strongest optimization-aware configurations improve strict top-50% pass@1 from 18.0% to 31.3% on Qwen 2.5 7B and from 30.7% to 50.4% on CWM 32B. These gains further increase at stricter percentiles such as top-30%, with 125% relative improvement for CWM 32B, while preserving pure-correctness scores. When the timing sandbox is degraded, robust optimization RL reaches 100% to 200% improvement over standard RLVR, depending on the evaluation criterion. On LCB, CWM 32B wins up to 83% of median-sample speed comparisons against standard RLVR. Relative to the fastest correct human submissions per problem, it reaches about half the human rate of complexity-class improvements (14% vs. 28%).

facebook AI at Meta
·
Jul 27 2

Evaluating and Aligning CodeLLMs on Human Preference

Code large language models (codeLLMs) have made significant strides in code generation. Most previous code-related benchmarks, which consist of various programming exercises along with the corresponding test cases, are used as a common measure to evaluate the performance and capabilities of code LLMs. However, the current code LLMs focus on synthesizing the correct code snippet, ignoring the alignment with human preferences, where the query should be sampled from the practical application scenarios and the model-generated responses should satisfy the human preference. To bridge the gap between the model-generated response and human preference, we present a rigorous human-curated benchmark CodeArena to emulate the complexity and diversity of real-world coding tasks, where 397 high-quality samples spanning 40 categories and 44 programming languages, carefully curated from user queries. Further, we propose a diverse synthetic instruction corpus SynCode-Instruct (nearly 20B tokens) by scaling instructions from the website to verify the effectiveness of the large-scale synthetic instruction fine-tuning, where Qwen2.5-SynCoder totally trained on synthetic instruction data can achieve top-tier performance of open-source code LLMs. The results find performance differences between execution-based benchmarks and CodeArena. Our systematic experiments of CodeArena on 40+ LLMs reveal a notable performance gap between open SOTA code LLMs (e.g. Qwen2.5-Coder) and proprietary LLMs (e.g., OpenAI o1), underscoring the importance of the human preference alignment.\url{https://codearenaeval.github.io/ }

  • 10 authors
·
Dec 6, 2024 2

Forge-UGC: FX optimization and register-graph engine for universal graph compiler

We present Forge-UGC (FX Optimization and Register-Graph Engine for Universal Graph Compilation), a four-phase compiler for transformer deployment on heterogeneous accelerator hardware, validated on Intel AI Boost NPU. Existing frameworks such as OpenVINO and ONNX Runtime often use opaque compilation pipelines, limited pass-level visibility, and weak buffer management, which can lead to higher compilation cost and runtime overhead. Forge-UGC addresses this with a hardware-agnostic design that separates graph capture, optimization, intermediate representation lowering, and backend scheduling. Phase 1 captures graphs with torch.export at the ATen operator level, supporting modern transformer components such as rotary position embeddings, grouped-query attention, and SwiGLU without manual decomposition. Phase 2 applies six optimization passes: dead code elimination, common subexpression elimination, constant folding, attention fusion, operator fusion, and layout optimization, reducing graph node count by 14.2 to 21.9%. Phase 3 lowers the optimized graph into a typed intermediate representation with explicit virtual register assignments. Phase 4 performs liveness analysis, linear-scan buffer allocation, reducing peak buffer count by 30 to 48%, and device-affinity scheduling, reducing NPU-CPU transitions by 42 to 65%. Across six model families ranging from 125M to 8B parameters, evaluated on WikiText-103 and GLUE, Forge-UGC delivers 6.9 to 9.2x faster compilation than OpenVINO and ONNX Runtime, 18.2 to 35.7% lower inference latency, and 30.2 to 40.9% lower energy per inference. Fidelity is preserved, with max absolute logit differences below 2.1e-5 and KL divergence below 8.4e-9. We also introduce Fusion Gain Ratio, Compilation Efficiency Index, and per-pass execution profiling for systematic evaluation of NPU compilation pipelines.

  • 2 authors
·
Apr 13 2

Training Language Models on Synthetic Edit Sequences Improves Code Synthesis

Software engineers mainly write code by editing existing programs. In contrast, large language models (LLMs) autoregressively synthesize programs in a single pass. One explanation for this is the scarcity of open-sourced edit data. While high-quality instruction data for code synthesis is already scarce, high-quality edit data is even scarcer. To fill this gap, we develop a synthetic data generation algorithm called LintSeq. This algorithm refactors existing code into a sequence of code edits by using a linter to procedurally sample across the error-free insertions that can be used to sequentially write programs. It outputs edit sequences as text strings consisting of consecutive program diffs. To test LintSeq, we use it to refactor a dataset of instruction + program pairs into instruction + program-diff-sequence tuples. Then, we instruction finetune a series of smaller LLMs ranging from 2.6B to 14B parameters on both the re-factored and original versions of this dataset, comparing zero-shot performance on code synthesis benchmarks. We show that during repeated sampling, edit sequence finetuned models produce more diverse programs than baselines. This results in better inference-time scaling for benchmark coverage as a function of samples, i.e. the fraction of problems "pass@k" solved by any attempt given "k" tries. For example, on HumanEval pass@50, small LLMs finetuned on synthetic edit sequences are competitive with GPT-4 and outperform models finetuned on the baseline dataset by +20% (+/-3%) in absolute score. Finally, we also pretrain our own tiny LMs for code understanding. We show that finetuning tiny models on synthetic code edits results in state-of-the-art code synthesis for the on-device model class. Our 150M parameter edit sequence LM matches or outperforms code models with twice as many parameters, both with and without repeated sampling, including Codex and AlphaCode.

  • 3 authors
·
Oct 3, 2024 3

Evaluating Language Models for Efficient Code Generation

We introduce Differential Performance Evaluation (DPE), a framework designed to reliably evaluate Large Language Models (LLMs) for efficient code generation. Traditional coding benchmarks often fail to provide reliable insights into code efficiency, due to their reliance on simplistic test inputs and the absence of effective compound metrics. DPE addresses these issues by focusing on efficiency-demanding programming tasks and establishing an insightful compound metric for performance evaluation. DPE operates in two phases: To curate efficiency datasets, it selects efficiency-demanding tasks from existing coding benchmarks and generates computationally expensive inputs to stress the efficiency of LLM solutions. To assess the code efficiency, DPE profiles the new solution and compares it globally against a set of reference solutions that exhibit distinct efficiency levels, where the matched level defines its efficiency score. As a proof of concept, we use DPE to create EvalPerf, a benchmark with 121 performance-challenging coding tasks. Our comprehensive evaluation draws interesting findings on the efficiency impact of model sizes, instruction tuning, and prompting. For example, while the scaling law fails to account for code efficiency, general instruction tuning benefits both code correctness and efficiency. We also evaluate the evaluation by examining the effectiveness of DPE, showing that EvalPerf is reliable and convenient to use even across platforms.

  • 6 authors
·
Aug 12, 2024 1

Is Your Code Generated by ChatGPT Really Correct? Rigorous Evaluation of Large Language Models for Code Generation

Program synthesis has been long studied with recent approaches focused on directly using the power of Large Language Models (LLMs) to generate code. Programming benchmarks, with curated synthesis problems and test-cases, are used to measure the performance of various LLMs on code synthesis. However, these test-cases can be limited in both quantity and quality for fully assessing the functional correctness of the generated code. Such limitation in the existing benchmarks begs the following question: In the era of LLMs, is the code generated really correct? To answer this, we propose EvalPlus -- a code synthesis evaluation framework to rigorously benchmark the functional correctness of LLM-synthesized code. EvalPlus augments a given evaluation dataset with large amounts of test-cases newly produced by an automatic test input generator, powered by both LLM- and mutation-based strategies. While EvalPlus is general, we extend the test-cases of the popular HumanEval benchmark by 80x to build HumanEval+. Our extensive evaluation across 26 popular LLMs (e.g., GPT-4 and ChatGPT) demonstrates that HumanEval+ is able to catch significant amounts of previously undetected wrong code synthesized by LLMs, reducing the pass@k by up-to 19.3-28.9%. We also surprisingly found that test insufficiency can lead to mis-ranking. For example, both WizardCoder-CodeLlama and Phind-CodeLlama now outperform ChatGPT on HumanEval+, while none of them could on HumanEval. Our work not only indicates that prior popular code synthesis evaluation results do not accurately reflect the true performance of LLMs for code synthesis, but also opens up a new direction to improve such programming benchmarks through automated testing. We have open-sourced our tools, enhanced datasets as well as all LLM-generated code at https://github.com/evalplus/evalplus to facilitate and accelerate future LLM-for-code research.

  • 4 authors
·
May 2, 2023

Extending Source Code Pre-Trained Language Models to Summarise Decompiled Binaries

Reverse engineering binaries is required to understand and analyse programs for which the source code is unavailable. Decompilers can transform the largely unreadable binaries into a more readable source code-like representation. However, reverse engineering is time-consuming, much of which is taken up by labelling the functions with semantic information. While the automated summarisation of decompiled code can help Reverse Engineers understand and analyse binaries, current work mainly focuses on summarising source code, and no suitable dataset exists for this task. In this work, we extend large pre-trained language models of source code to summarise decompiled binary functions. Furthermore, we investigate the impact of input and data properties on the performance of such models. Our approach consists of two main components; the data and the model. We first build CAPYBARA, a dataset of 214K decompiled function-documentation pairs across various compiler optimisations. We extend CAPYBARA further by generating synthetic datasets and deduplicating the data. Next, we fine-tune the CodeT5 base model with CAPYBARA to create BinT5. BinT5 achieves the state-of-the-art BLEU-4 score of 60.83, 58.82, and 44.21 for summarising source, decompiled, and synthetically stripped decompiled code, respectively. This indicates that these models can be extended to decompiled binaries successfully. Finally, we found that the performance of BinT5 is not heavily dependent on the dataset size and compiler optimisation level. We recommend future research to further investigate transferring knowledge when working with less expressive input formats such as stripped binaries.

  • 6 authors
·
Jan 4, 2023

Learning Performance-Improving Code Edits

The waning of Moore's Law has shifted the focus of the tech industry towards alternative methods for continued performance gains. While optimizing compilers are a standard tool to help increase program efficiency, programmers continue to shoulder much responsibility in crafting and refactoring code with better performance characteristics. In this paper, we investigate the ability of large language models (LLMs) to suggest functionally correct, performance improving code edits. We hypothesize that language models can suggest such edits in ways that would be impractical for static analysis alone. We investigate these questions by curating a large-scale dataset of Performance-Improving Edits, PIE. PIE contains trajectories of programs, where a programmer begins with an initial, slower version and iteratively makes changes to improve the program's performance. We use PIE to evaluate and improve the capacity of large language models. Specifically, use examples from PIE to fine-tune multiple variants of CODEGEN, a billion-scale Transformer-decoder model. Additionally, we use examples from PIE to prompt OpenAI's CODEX using a few-shot prompting. By leveraging PIE, we find that both CODEX and CODEGEN can generate performance-improving edits, with speedups of more than 2.5x for over 25% of the programs, for C++ and Python, even after the C++ programs were compiled using the O3 optimization level. Crucially, we show that PIE allows CODEGEN, an open-sourced and 10x smaller model than CODEX, to match the performance of CODEX on this challenging task. Overall, this work opens new doors for creating systems and methods that can help programmers write efficient code.

  • 8 authors
·
Feb 15, 2023

Exploring Quality and Generalizability in Parameterized Neural Audio Effects

Deep neural networks have shown promise for music audio signal processing applications, often surpassing prior approaches, particularly as end-to-end models in the waveform domain. Yet results to date have tended to be constrained by low sample rates, noise, narrow domains of signal types, and/or lack of parameterized controls (i.e. "knobs"), making their suitability for professional audio engineering workflows still lacking. This work expands on prior research published on modeling nonlinear time-dependent signal processing effects associated with music production by means of a deep neural network, one which includes the ability to emulate the parameterized settings you would see on an analog piece of equipment, with the goal of eventually producing commercially viable, high quality audio, i.e. 44.1 kHz sampling rate at 16-bit resolution. The results in this paper highlight progress in modeling these effects through architecture and optimization changes, towards increasing computational efficiency, lowering signal-to-noise ratio, and extending to a larger variety of nonlinear audio effects. Toward these ends, the strategies employed involved a three-pronged approach: model speed, model accuracy, and model generalizability. Most of the presented methods provide marginal or no increase in output accuracy over the original model, with the exception of dataset manipulation. We found that limiting the audio content of the dataset, for example using datasets of just a single instrument, provided a significant improvement in model accuracy over models trained on more general datasets.

  • 2 authors
·
Jun 9, 2020

Prompt Compression in the Wild: Measuring Latency, Rate Adherence, and Quality for Faster LLM Inference

With the wide adoption of language models for IR -- and specifically RAG systems -- the latency of the underlying LLM becomes a crucial bottleneck, since the long contexts of retrieved passages lead large prompts and therefore, compute increase. Prompt compression, which reduces the size of input prompts while aiming to preserve performance on downstream tasks, has established itself as a cost-effective and low-latency method for accelerating inference in large language models. However, its usefulness depends on whether the additional preprocessing time during generation is offset by faster decoding. We present the first systematic, large-scale study of this trade-off, with thousands of runs and 30,000 queries across several open-source LLMs and three GPU classes. Our evaluation separates compression overhead from decoding latency while tracking output quality and memory usage. LLMLingua achieves up to 18% end-to-end speed-ups, when prompt length, compression ratio, and hardware capacity are well matched, with response quality remaining statistically unchanged across summarization, code generation, and question answering tasks. Outside this operating window, however, the compression step dominates and cancels out the gains. We also show that effective compression can reduce memory usage enough to offload workloads from data center GPUs to commodity cards, with only a 0.3s increase in latency. Our open-source profiler predicts the latency break-even point for each model-hardware setup, providing practical guidance on when prompt compression delivers real-world benefits.

  • 4 authors
·
Apr 2

FRAPPE: Full Input, Residual Output Autoencoding with Projection Pursuit Encoder

Media compression standards have reached a plateau in terms of the rate-distortion-complexity trade-off, limiting the ability to offload expensive AI perception to the cloud in applications like robotics, wearables, and remote sensing. DNN-based codecs improve compression efficiency, but at a cost: they cannot easily adapt to large changes in available bitrate, and real-time encoding requires expensive, power-hungry GPUs that prohibit use on low-cost or resource-constrained platforms. To address these limitations, we propose a novel autoencoding framework (FRAPPE) that uses the Full input to predict the Residual output via a Projection Pursuit Encoder. FRAPPE's encoding objective naturally sorts latent channels by importance, allowing zero-overhead variable-rate coding. Unlike RNN-based learned codecs, whose encoder consumes the previous reconstruction's residual, or RVQ-style codecs, whose codebooks must be applied sequentially, FRAPPE's analysis path is an embarrassingly parallel DAG of independent input projections. Using FRAPPE, we build a variable-rate RGB image codec (FRAPPE-Image), and evaluate its rate-distortion-complexity trade-off against standard image codecs. At high compression ratios (approx. 0.1 bpp) FRAPPE-Image provides higher perceptual quality than AVIF with 47 times faster encoding, making it capable of real-time 1080p, 30fps CPU-only encoding. Our code and pre-trained models are available: https://github.com/UT-SysML/FRAPPE .

  • 2 authors
·
May 26 2

Token Reduction Is Not Cost Reduction

Context-reduction layers for API-based coding agents, including command-output compressors, retrieval rankers, and API-boundary proxies, are commonly evaluated by how much context or tool output they remove. We ask a different question: which interventions actually reduce end-to-end billed cost while preserving task success? Our primary evidence is a pre-specified, hash-frozen, paired campaign of 2,908 provider-billed Claude Code runs, of which 2,848 were analyzed, covering 103 tasks, seven repositories, and three models. The campaign compared a baseline with two generations of hook-based compression and an API-boundary proxy within a broader measured program of roughly 5,500 billed executions. Three findings emerge. First, prompt-cache traffic dominated cost composition, accounting for about 87% of reconstructed four-component cost (about 80% of the actual bill), with an 8.7% dollar-weighted residual not attributable from retained telemetry. Second, local payload reduction was not a reliable predictor of end-to-end billed cost. An arm that removed 38% of estimated raw tool-output tokens incurred 6.8% higher paired cost (95% CI: +2.8% to +11.3%), while per-task reduction showed only a weak association with cost change (Pearson r = 0.15). Third, aggressive compression can remove action-critical evidence: on SWE-bench-derived Go tasks, compression reduced successful patch application from 27/40 to 15/40 by corrupting verbatim edit anchors. We propose evaluating context-reduction systems by success-adjusted billed cost rather than token reduction alone.

  • 2 authors
·
Jul 14

CompilerGym: Robust, Performant Compiler Optimization Environments for AI Research

Interest in applying Artificial Intelligence (AI) techniques to compiler optimizations is increasing rapidly, but compiler research has a high entry barrier. Unlike in other domains, compiler and AI researchers do not have access to the datasets and frameworks that enable fast iteration and development of ideas, and getting started requires a significant engineering investment. What is needed is an easy, reusable experimental infrastructure for real world compiler optimization tasks that can serve as a common benchmark for comparing techniques, and as a platform to accelerate progress in the field. We introduce CompilerGym, a set of environments for real world compiler optimization tasks, and a toolkit for exposing new optimization tasks to compiler researchers. CompilerGym enables anyone to experiment on production compiler optimization problems through an easy-to-use package, regardless of their experience with compilers. We build upon the popular OpenAI Gym interface enabling researchers to interact with compilers using Python and a familiar API. We describe the CompilerGym architecture and implementation, characterize the optimization spaces and computational efficiencies of three included compiler environments, and provide extensive empirical evaluations. Compared to prior works, CompilerGym offers larger datasets and optimization spaces, is 27x more computationally efficient, is fault-tolerant, and capable of detecting reproducibility bugs in the underlying compilers. In making it easy for anyone to experiment with compilers - irrespective of their background - we aim to accelerate progress in the AI and compiler research domains.

  • 12 authors
·
Dec 21, 2021

Are Performance-Optimization Benchmarks Reliably Measuring Coding Agents?

Repository-level performance-optimization benchmarks such as GSO, SWE-Perf and SWE-fficiency evaluate coding agents by applying patches to real repositories and comparing runtime against unoptimized baselines and official reference patches. Their leaderboard scores are increasingly used as evidence of coding-agent progress, but those scores can conflate runtime instability, benchmark-specific scoring rules, and how many tasks are already solved by at least one public submission. We audit these issues across the three benchmarks. First, we replay the official reference patches for 740 code optimization tasks across four common types of Google Cloud machines. Most benchmark tasks can be replayed, but their reference patches satisfy the original benchmark validity rules in every cross-machine replay for only 39/102 GSO tasks, 11/140 SWE-Perf tasks, and 411/498 SWE-fficiency tasks; SWE-Perf is especially fragile because many reference patches produce close-to-zero runtime changes. Second, we show that public submission rankings depend strongly on the benchmark scoring rule. Among eight public submissions shared by GSO and SWE-fficiency, the official rankings disagree on 9 of 28 pairwise submission comparisons, and SWE-fficiency's leaderboard scoring rule assigns the worst ten tasks overly high score weights of 58.5%-82.8%. Third, looking across 10 public submissions for each task, we find that at least one submission matches or beats the reference patch on 85.3% (384/450) of replay-valid GSO and SWE-fficiency tasks, and beats the unoptimized base code on 99.8% (449/450). Our study complements leaderboard scores by identifying tasks with more reliable performance signals, quantifying per-task score contributions, and exposing the remaining performance gaps that are hidden by aggregate rankings.

BARS-CTR: Open Benchmarking for Click-Through Rate Prediction

Click-through rate (CTR) prediction is a critical task for many applications, as its accuracy has a direct impact on user experience and platform revenue. In recent years, CTR prediction has been widely studied in both academia and industry, resulting in a wide variety of CTR prediction models. Unfortunately, there is still a lack of standardized benchmarks and uniform evaluation protocols for CTR prediction research. This leads to non-reproducible or even inconsistent experimental results among existing studies, which largely limits the practical value and potential impact of their research. In this work, we aim to perform open benchmarking for CTR prediction and present a rigorous comparison of different models in a reproducible manner. To this end, we ran over 7,000 experiments for more than 12,000 GPU hours in total to re-evaluate 24 existing models on multiple datasets and settings. Surprisingly, our experiments show that with sufficient hyper-parameter search and model tuning, many deep models have smaller differences than expected. The results also reveal that making real progress on the modeling of CTR prediction is indeed a very challenging research task. We believe that our benchmarking work could not only allow researchers to gauge the effectiveness of new models conveniently but also make them fairly compare with the state of the arts. We have publicly released the benchmarking code, evaluation protocols, and hyper-parameter settings of our work to promote reproducible research in this field.

  • 5 authors
·
Sep 12, 2020

CodeScope: An Execution-based Multilingual Multitask Multidimensional Benchmark for Evaluating LLMs on Code Understanding and Generation

Large Language Models (LLMs) have demonstrated remarkable performance on coding related tasks, particularly on assisting humans in programming and facilitating programming automation. However, existing benchmarks for evaluating the code understanding and generation capacities of LLMs suffer from severe limitations. First, most benchmarks are deficient as they focus on a narrow range of popular programming languages and specific tasks, whereas the real-world software development scenarios show dire need to implement systems with multilingual programming environments to satisfy diverse requirements. Practical programming practices also strongly expect multi-task settings for testing coding capabilities of LLMs comprehensively and robustly. Second, most benchmarks also fail to consider the actual executability and the consistency of execution results of the generated code. To bridge these gaps between existing benchmarks and expectations from practical applications, we introduce CodeScope, an execution-based, multilingual, multi-task, multi-dimensional evaluation benchmark for comprehensively gauging LLM capabilities on coding tasks. CodeScope covers 43 programming languages and 8 coding tasks. It evaluates the coding performance of LLMs from three dimensions (perspectives): difficulty, efficiency, and length. To facilitate execution-based evaluations of code generation, we develop MultiCodeEngine, an automated code execution engine that supports 14 programming languages. Finally, we systematically evaluate and analyze 8 mainstream LLMs on CodeScope tasks and demonstrate the superior breadth and challenges of CodeScope for evaluating LLMs on code understanding and generation tasks compared to other benchmarks. The CodeScope benchmark and datasets are publicly available at https://github.com/WeixiangYAN/CodeScope.

  • 11 authors
·
Nov 14, 2023

SysLLMatic: Large Language Models are Software System Optimizers

Automatic software system optimization can improve software speed, reduce operating costs, and save energy. Traditional approaches to optimization rely on manual tuning and compiler heuristics, limiting their ability to generalize across diverse codebases and system contexts. Recent methods using Large Language Models (LLMs) offer automation to address these limitations, but often fail to scale to the complexity of real-world software systems and applications. We present SysLLMatic, a system that integrates LLMs with profiling-guided feedback and system performance insights to automatically optimize software code. We evaluate it on three benchmark suites: HumanEval_CPP (competitive programming in C++), SciMark2 (scientific kernels in Java), and DaCapoBench (large-scale software systems in Java). Results show that SysLLMatic can improve system performance, including latency, throughput, energy efficiency, memory usage, and CPU utilization. It consistently outperforms state-of-the-art LLM baselines on microbenchmarks. On large-scale application codes, it surpasses traditional compiler optimizations, achieving average relative improvements of 1.85x in latency and 2.24x in throughput. Our findings demonstrate that LLMs, guided by principled systems thinking and appropriate performance diagnostics, can serve as viable software system optimizers. We further identify limitations of our approach and the challenges involved in handling complex applications. This work provides a foundation for generating optimized code across various languages, benchmarks, and program sizes in a principled manner.

  • 10 authors
·
Jun 1, 2025

Private-Library-Oriented Code Generation with Large Language Models

Large language models (LLMs), such as Codex and GPT-4, have recently showcased their remarkable code generation abilities, facilitating a significant boost in coding efficiency. This paper will delve into utilizing LLMs for code generation in private libraries, as they are widely employed in everyday programming. Despite their remarkable capabilities, generating such private APIs poses a formidable conundrum for LLMs, as they inherently lack exposure to these private libraries during pre-training. To address this challenge, we propose a novel framework that emulates the process of programmers writing private code. This framework comprises two modules: APIFinder first retrieves potentially useful APIs from API documentation; and APICoder then leverages these retrieved APIs to generate private code. Specifically, APIFinder employs vector retrieval techniques and allows user involvement in the retrieval process. For APICoder, it can directly utilize off-the-shelf code generation models. To further cultivate explicit proficiency in invoking APIs from prompts, we continuously pre-train a reinforced version of APICoder, named CodeGenAPI. Our goal is to train the above two modules on vast public libraries, enabling generalization to private ones. Meanwhile, we create four private library benchmarks, including TorchDataEval, TorchDataComplexEval, MonkeyEval, and BeatNumEval, and meticulously handcraft test cases for each benchmark to support comprehensive evaluations. Numerous experiments on the four benchmarks consistently affirm the effectiveness of our approach. Furthermore, deeper analysis is also conducted to glean additional insights.

  • 9 authors
·
Jul 28, 2023

HierSVA: A Data Synthesis Pipeline, Dataset, and Benchmark for LLM-Driven Hierarchical Hardware Formal Verification

We present HierSVA, an integrated suite that combines a pipeline, dataset, and benchmark for LLM-driven hierarchical hardware formal verification. HierSVA-SP pairs an RTL preprocessing toolchain with an LLM-in-the-loop formal verification flow to produce reference SystemVerilog Assertions (SVA) on hierarchical RTL. Applying it to BaseJump STL yields HierSVA-DS, a dataset of 342 modules, with hierarchy metadata and depths 0--9, accompanied by a deep subset of 28 module-bug pairs with natural-language specifications and bug variants. HierSVA-B decomposes assertion quality into six metric axes: syntax correctness, assertion proof success rate, vacuity, specification faithfulness, mutation coverage, and formal core coverage. Applying HierSVA-B to twelve recent LLMs reveals three findings. First, the module-level compile rate is 67.1\%; among generated assertions in evaluable runs, 82.1\% prove non-vacuously, but the corresponding assertion sets detect only 70.2\% of eligible injected faults and cover 36.2\% of the formal core. Second, on 211 evaluable model--module entries in the deep subset, assertion sets flag buggy RTL with 0.87 recall, but 40\% of predicted-buggy outcomes are false positives on correct RTL, limiting precision to 0.60. Third, agentic mode improves S1-style provability and strength metrics, but gains plateau and oscillate. Codes and artifacts are available at https://github.com/HierSVAAnon/HierSVACodeAndArtifacts{https://github.com/HierSVAAnon/HierSVACodeAndArtifacts}. Dataset is available at https://huggingface.co/datasets/AnonymousHierSVA/HierSVA{https://huggingface.co/datasets/AnonymousHierSVA/HierSVA}.

  • 8 authors
·
Jun 8

SkillReducer: Optimizing LLM Agent Skills for Token Efficiency

LLM-based coding agents rely on skills, pre-packaged instruction sets that extend agent capabilities, yet every token of skill content injected into the context window incurs both monetary cost and attention dilution. To understand the severity of this problem, we conduct a large-scale empirical study of 55,315 publicly available skills and find systemic inefficiencies: 26.4\% lack routing descriptions entirely, over 60\% of body content is non-actionable, and reference files can inject tens of thousands of tokens per invocation. Motivated by these findings, we present SkillReducer, a two-stage optimization framework. Stage~1 optimizes the routing layer by compressing verbose descriptions and generating missing ones via adversarial delta debugging. Stage~2 restructures skill bodies through taxonomy-driven classification and progressive disclosure, separating actionable core rules from supplementary content loaded on demand, validated by faithfulness checks and a self-correcting feedback loop. Evaluated on 600 skills and the SkillsBench benchmark, SkillReducer achieves 48\% description compression and 39\% body compression while improving functional quality by 2.8\%, revealing a less-is-more effect where removing non-essential content reduces distraction in the context window. These benefits transfer across five models from four families with a mean retention of 0.965, and generalize to an independent agent framework.

  • 6 authors
·
Mar 30

MosaicBERT: A Bidirectional Encoder Optimized for Fast Pretraining

Although BERT-style encoder models are heavily used in NLP research, many researchers do not pretrain their own BERTs from scratch due to the high cost of training. In the past half-decade since BERT first rose to prominence, many advances have been made with other transformer architectures and training configurations that have yet to be systematically incorporated into BERT. Here, we introduce MosaicBERT, a BERT-style encoder architecture and training recipe that is empirically optimized for fast pretraining. This efficient architecture incorporates FlashAttention, Attention with Linear Biases (ALiBi), Gated Linear Units (GLU), a module to dynamically remove padded tokens, and low precision LayerNorm into the classic transformer encoder block. The training recipe includes a 30% masking ratio for the Masked Language Modeling (MLM) objective, bfloat16 precision, and vocabulary size optimized for GPU throughput, in addition to best-practices from RoBERTa and other encoder models. When pretrained from scratch on the C4 dataset, this base model achieves a downstream average GLUE (dev) score of 79.6 in 1.13 hours on 8 A100 80 GB GPUs at a cost of roughly $20. We plot extensive accuracy vs. pretraining speed Pareto curves and show that MosaicBERT base and large are consistently Pareto optimal when compared to a competitive BERT base and large. This empirical speed up in pretraining enables researchers and engineers to pretrain custom BERT-style models at low cost instead of finetune on existing generic models. We open source our model weights and code.

  • 9 authors
·
Dec 29, 2023

EffiSkill: Agent Skill Based Automated Code Efficiency Optimization

Code efficiency is a fundamental aspect of software quality, yet how to harness large language models (LLMs) to optimize programs remains challenging. Prior approaches have sought for one-shot rewriting, retrieved exemplars, or prompt-based search, but they do not explicitly distill reusable optimization knowledge, which limits generalization beyond individual instances. In this paper, we present EffiSkill, a framework for code-efficiency optimization that builds a portable optimization toolbox for LLM-based agents. The key idea is to model recurring slow-to-fast transformations as reusable agent skills that capture both concrete transformation mechanisms and higher-level optimization strategies. EffiSkill adopts a two-stage design: Stage I mines Operator and Meta Skills from large-scale slow/fast program pairs to build a skill library; Stage II applies this library to unseen programs through execution-free diagnosis, skill retrieval, plan composition, and candidate generation, without runtime feedback. Results on EffiBench-X show that EffiSkill achieves higher optimization success rates, improving over the strongest baseline by 3.69 to 12.52 percentage points across model and language settings. These findings suggest that mechanism-level skill reuse provides a useful foundation for execution-free code optimization, and that the resulting skill library can serve as a reusable resource for broader agent workflows.

  • 7 authors
·
Mar 29

SWE-fficiency: Can Language Models Optimize Real-World Repositories on Real Workloads?

Optimizing the performance of large-scale software repositories demands expertise in code reasoning and software engineering (SWE) to reduce runtime while preserving program correctness. However, most benchmarks emphasize what to fix rather than how to fix code. We introduce SWE-fficiency, a benchmark for evaluating repository-level performance optimization on real workloads. Our suite contains 498 tasks across nine widely used data-science, machine-learning, and HPC repositories (e.g., numpy, pandas, scipy): given a complete codebase and a slow workload, an agent must investigate code semantics, localize bottlenecks and relevant tests, and produce a patch that matches or exceeds expert speedup while passing the same unit tests. To enable this how-to-fix evaluation, our automated pipeline scrapes GitHub pull requests for performance-improving edits, combining keyword filtering, static analysis, coverage tooling, and execution validation to both confirm expert speedup baselines and identify relevant repository unit tests. Empirical evaluation of state-of-the-art agents reveals significant underperformance. On average, agents achieve less than 0.15x the expert speedup: agents struggle in localizing optimization opportunities, reasoning about execution across functions, and maintaining correctness in proposed edits. We release the benchmark and accompanying data pipeline to facilitate research on automated performance engineering and long-horizon software reasoning.

  • 8 authors
·
Nov 8, 2025 2

SPEED-Bench: A Unified and Diverse Benchmark for Speculative Decoding

Speculative Decoding (SD) has emerged as a critical technique for accelerating Large Language Model (LLM) inference. Unlike deterministic system optimizations, SD performance is inherently data-dependent, meaning that diverse and representative workloads are essential for accurately measuring its effectiveness. Existing benchmarks suffer from limited task diversity, inadequate support for throughput-oriented evaluation, and a reliance on high-level implementations that fail to reflect production environments. To address this, we introduce SPEED-Bench, a comprehensive suite designed to standardize SD evaluation across diverse semantic domains and realistic serving regimes. SPEED-Bench offers a carefully curated Qualitative data split, selected by prioritizing semantic diversity across the data samples. Additionally, it includes a Throughput data split, allowing speedup evaluation across a range of concurrencies, from latency-sensitive low-batch settings to throughput-oriented high-load scenarios. By integrating with production engines like vLLM and TensorRT-LLM, SPEED-Bench allows practitioners to analyze system behaviors often masked by other benchmarks. We highlight this by quantifying how synthetic inputs overestimate real-world throughput, identifying batch-size dependent optimal draft lengths and biases in low-diversity data, and analyzing the caveats of vocabulary pruning in state-of-the-art drafters. We release SPEED-Bench to establish a unified evaluation standard for practical comparisons of SD algorithms.

nvidia NVIDIA
·
Feb 9 2

ClassEval: A Manually-Crafted Benchmark for Evaluating LLMs on Class-level Code Generation

In this work, we make the first attempt to evaluate LLMs in a more challenging code generation scenario, i.e. class-level code generation. We first manually construct the first class-level code generation benchmark ClassEval of 100 class-level Python code generation tasks with approximately 500 person-hours. Based on it, we then perform the first study of 11 state-of-the-art LLMs on class-level code generation. Based on our results, we have the following main findings. First, we find that all existing LLMs show much worse performance on class-level code generation compared to on standalone method-level code generation benchmarks like HumanEval; and the method-level coding ability cannot equivalently reflect the class-level coding ability among LLMs. Second, we find that GPT-4 and GPT-3.5 still exhibit dominate superior than other LLMs on class-level code generation, and the second-tier models includes Instruct-Starcoder, Instruct-Codegen, and Wizardcoder with very similar performance. Third, we find that generating the entire class all at once (i.e. holistic generation strategy) is the best generation strategy only for GPT-4 and GPT-3.5, while method-by-method generation (i.e. incremental and compositional) is better strategies for the other models with limited ability of understanding long instructions and utilizing the middle information. Lastly, we find the limited model ability of generating method-dependent code and discuss the frequent error types in generated classes. Our benchmark is available at https://github.com/FudanSELab/ClassEval.

  • 10 authors
·
Aug 3, 2023

Structured Context Engineering for File-Native Agentic Systems: Evaluating Schema Accuracy, Format Effectiveness, and Multi-File Navigation at Scale

Large Language Model agents increasingly operate external systems through programmatic interfaces, yet practitioners lack empirical guidance on how to structure the context these agents consume. Using SQL generation as a proxy for programmatic agent operations, we present a systematic study of context engineering for structured data, comprising 9,649 experiments across 11 models, 4 formats (YAML, Markdown, JSON, Token-Oriented Object Notation [TOON]), and schemas ranging from 10 to 10,000 tables. Our findings challenge common assumptions. First, architecture choice is model-dependent: file-based context retrieval improves accuracy for frontier-tier models (Claude, GPT, Gemini; +2.7%, p=0.029) but shows mixed results for open source models (aggregate -7.7%, p<0.001), with deficits varying substantially by model. Second, format does not significantly affect aggregate accuracy (chi-squared=2.45, p=0.484), though individual models, particularly open source, exhibit format-specific sensitivities. Third, model capability is the dominant factor, with a 21 percentage point accuracy gap between frontier and open source tiers that dwarfs any format or architecture effect. Fourth, file-native agents scale to 10,000 tables through domain-partitioned schemas while maintaining high navigation accuracy. Fifth, file size does not predict runtime efficiency: compact or novel formats can incur a token overhead driven by grep output density and pattern unfamiliarity, with the magnitude depending on model capability. These findings provide practitioners with evidence-based guidance for deploying LLM agents on structured systems, demonstrating that architectural decisions should be tailored to model capability rather than assuming universal best practices.

  • 1 authors
·
Feb 5

An LLM Compiler for Parallel Function Calling

Large Language Models (LLMs) have shown remarkable results on various complex reasoning benchmarks. The reasoning capabilities of LLMs enable them to execute function calls, using user-provided functions to overcome their inherent limitations, such as knowledge cutoffs, poor arithmetic skills, or lack of access to private data. This development has expanded LLMs' scope to include multi-function calling, where LLMs are equipped with a variety of functions and select the proper functions based on the context. Multi-function calling abilities of LLMs have catalyzed LLM-based software development, allowing them to tackle more complex problems. However, current methods for multi-function calling often require sequential reasoning and acting for each function which can result in high latency, cost, and sometimes inaccurate behavior. To address this, we introduce LLMCompiler, which executes functions in parallel to efficiently orchestrate multi-function calling. Drawing from the principles of classical compilers, LLMCompiler streamlines parallel function calling with three components: (i) an LLM Planner, formulating execution strategies and dependencies; (ii) a Task Fetching Unit, dispatching function calling tasks; and (iii) an Executor, executing these tasks in parallel. LLMCompiler automatically computes an optimized orchestration for the function calls and can be used with open-source models such as LLaMA-2. We have benchmarked LLMCompiler on a range of tasks including cases with non-trivial inter-dependency between function calls, as well as cases that require dynamic replanning based on intermediate results. We observe consistent latency speedup of up to 3.7x, cost savings of up to 6.7x, and accuracy improvement of up to ~9% as compared to ReAct. Additionally, LLMCompiler achieves up to 1.35x latency gain over OpenAI's recent parallel function calling, while achieving similar accuracy.

  • 7 authors
·
Dec 7, 2023

SFT-GRPO Data Overlap as a Post-Training Hyperparameter for Autoformalization

Supervised fine-tuning (SFT) followed by Group Relative Policy Optimization (GRPO) is a common post-training recipe. We conduct a controlled ablation over SFT-GRPO data overlap, evaluating Qwen3-8B (thinking disabled) post-trained for Lean 4 autoformalization under six conditions that differ solely in training recipe: a base model, SFT-only, GRPO-only, and three SFT+GRPO configurations where 0 percent, 30 percent, or 100 percent of the GRPO prompts coincide with the SFT corpus. Keeping SFT and GRPO data disjoint consistently outperforms full overlap at zero additional compute cost. Evaluating on Gaokao-Formal and PutnamBench under both compile pass at k and semantic pass at k assessed by an LLM judge, we find that lower overlap is monotonically associated with higher compilation and semantic accuracy. At 0 percent overlap, GRPO yields a 10.4 percentage point semantic gain over SFT alone on Gaokao, while at 100 percent overlap both metrics remain flat, rendering the GRPO stage effectively redundant. We further show that dual-metric evaluation reveals compile semantic gaps exceeding 30 percentage points for the highest compiling models, a disparity invisible under compile-only benchmarking. To our knowledge, this is the first controlled investigation of SFT-GRPO data overlap as a post-training hyperparameter, demonstrating how model behavior varies based on the degree of data sharing between training stages.

  • 3 authors
·
Apr 14

Energy-Aware Code Generation with LLMs: Benchmarking Small vs. Large Language Models for Sustainable AI Programming

Large Language Models (LLMs) are widely used for code generation. However, commercial models like ChatGPT require significant computing power, which leads to high energy use and carbon emissions. This has raised concerns about their environmental impact. In this study, we evaluate open-source Small Language Models (SLMs) trained explicitly for code generation and compare their performance and energy efficiency against large LLMs and efficient human-written Python code. The goal is to investigate whether SLMs can match the performance of LLMs on certain types of programming problems while producing more energy-efficient code. We evaluate 150 coding problems from LeetCode, evenly distributed across three difficulty levels: easy, medium, and hard. Our comparison includes three small open-source models, StableCode-3B, StarCoderBase-3B, and Qwen2.5-Coder-3B-Instruct, and two large commercial models, GPT-4.0 and DeepSeek-Reasoner. The generated code is evaluated using four key metrics: run-time, memory usage, energy consumption, and correctness. We use human-written solutions as a baseline to assess the quality and efficiency of the model-generated code. Results indicate that LLMs achieve the highest correctness across all difficulty levels, but SLMs are often more energy-efficient when their outputs are correct. In over 52% of the evaluated problems, SLMs consumed the same or less energy than LLMs.

  • 5 authors
·
Aug 10, 2025

Complex-Edit: CoT-Like Instruction Generation for Complexity-Controllable Image Editing Benchmark

We introduce Complex-Edit, a comprehensive benchmark designed to systematically evaluate instruction-based image editing models across instructions of varying complexity. To develop this benchmark, we harness GPT-4o to automatically collect a diverse set of editing instructions at scale. Our approach follows a well-structured ``Chain-of-Edit'' pipeline: we first generate individual atomic editing tasks independently and then integrate them to form cohesive, complex instructions. Additionally, we introduce a suite of metrics to assess various aspects of editing performance, along with a VLM-based auto-evaluation pipeline that supports large-scale assessments. Our benchmark yields several notable insights: 1) Open-source models significantly underperform relative to proprietary, closed-source models, with the performance gap widening as instruction complexity increases; 2) Increased instructional complexity primarily impairs the models' ability to retain key elements from the input images and to preserve the overall aesthetic quality; 3) Decomposing a complex instruction into a sequence of atomic steps, executed in a step-by-step manner, substantially degrades performance across multiple metrics; 4) A straightforward Best-of-N selection strategy improves results for both direct editing and the step-by-step sequential approach; and 5) We observe a ``curse of synthetic data'': when synthetic data is involved in model training, the edited images from such models tend to appear increasingly synthetic as the complexity of the editing instructions rises -- a phenomenon that intriguingly also manifests in the latest GPT-4o outputs.

  • 6 authors
·
Apr 17, 2025 2

BuildBench: Benchmarking LLM Agents on Compiling Real-World Open-Source Software

Automatically compiling open-source software (OSS) projects is a vital, labor-intensive, and complex task, which makes it a good challenge for LLM Agents. Existing methods rely on manually curated rules and workflows, which cannot adapt to OSS that requires customized configuration or environment setup. Recent attempts using Large Language Models (LLMs) used selective evaluation on a subset of highly rated OSS, a practice that underestimates the realistic challenges of OSS compilation. In practice, compilation instructions are often absent, dependencies are undocumented, and successful builds may even require patching source files or modifying build scripts. We propose a more challenging and realistic benchmark, BUILD-BENCH, comprising OSS that are more diverse in quality, scale, and characteristics. Furthermore, we propose a strong baseline LLM-based agent, OSS-BUILD-AGENT, an effective system with enhanced build instruction retrieval module that achieves state-of-the-art performance on BUILD-BENCH and is adaptable to heterogeneous OSS characteristics. We also provide detailed analysis regarding different compilation method design choices and their influence to the whole task, offering insights to guide future advances. We believe performance on BUILD-BENCH can faithfully reflect an agent's ability to tackle compilation as a complex software engineering tasks, and, as such, our benchmark will spur innovation with a significant impact on downstream applications in the fields of software development and software security.

cogint Cogint ASU
·
Sep 26, 2025 2

CoderUJB: An Executable and Unified Java Benchmark for Practical Programming Scenarios

In the evolving landscape of large language models (LLMs) tailored for software engineering, the need for benchmarks that accurately reflect real-world development scenarios is paramount. Current benchmarks are either too simplistic or fail to capture the multi-tasking nature of software development. To address this, we introduce CoderUJB, a new benchmark designed to evaluate LLMs across diverse Java programming tasks that are executable and reflective of actual development scenarios, acknowledging Java's prevalence in real-world software production. CoderUJB comprises 2,239 programming questions derived from 17 real open-source Java projects and spans five practical programming tasks. Our empirical study on this benchmark investigates the coding abilities of various open-source and closed-source LLMs, examining the effects of continued pre-training in specific programming languages code and instruction fine-tuning on their performance. The findings indicate that while LLMs exhibit strong potential, challenges remain, particularly in non-functional code generation (e.g., test generation and defect detection). Importantly, our results advise caution in the specific programming languages continued pre-training and instruction fine-tuning, as these techniques could hinder model performance on certain tasks, suggesting the need for more nuanced strategies. CoderUJB thus marks a significant step towards more realistic evaluations of programming capabilities in LLMs, and our study provides valuable insights for the future development of these models in software engineering.

  • 5 authors
·
Mar 28, 2024

SpecKV: Adaptive Speculative Decoding with Compression-Aware Gamma Selection

Speculative decoding accelerates large language model (LLM) inference by using a small draft model to propose candidate tokens that a larger target model verifies. A critical hyperparameter in this process is the speculation length γ, which determines how many tokens the draft model proposes per step. Nearly all existing systems use a fixed γ (typically 4), yet empirical evidence suggests that the optimal value varies across task types and, crucially, depends on the compression level applied to the target model. In this paper, we present SpecKV, a lightweight adaptive controller that selects γ per speculation step using signals extracted from the draft model itself. We profile speculative decoding across 4 task categories, 4 speculation lengths, and 3 compression levels (FP16, INT8, NF4), collecting 5,112 step-level records with per-step acceptance rates, draft entropy, and draft confidence. We demonstrate that the optimal γ shifts across compression regimes and that draft model confidence and entropy are strong predictors of acceptance rate (correlation approx 0.56). SpecKV uses a small MLP trained on these signals to maximize expected tokens per speculation step, achieving a 56.0% improvement over the fixed-γ=4 baseline with only 0.34 ms overhead per decision (<0.5% of step time). The improvement is statistically significant (p < 0.001, paired bootstrap test). We release all profiling data, trained models, and notebooks as open-source artifacts.

  • 1 authors
·
May 4

Program Synthesis with Large Language Models

This paper explores the limits of the current generation of large language models for program synthesis in general purpose programming languages. We evaluate a collection of such models (with between 244M and 137B parameters) on two new benchmarks, MBPP and MathQA-Python, in both the few-shot and fine-tuning regimes. Our benchmarks are designed to measure the ability of these models to synthesize short Python programs from natural language descriptions. The Mostly Basic Programming Problems (MBPP) dataset contains 974 programming tasks, designed to be solvable by entry-level programmers. The MathQA-Python dataset, a Python version of the MathQA benchmark, contains 23914 problems that evaluate the ability of the models to synthesize code from more complex text. On both datasets, we find that synthesis performance scales log-linearly with model size. Our largest models, even without finetuning on a code dataset, can synthesize solutions to 59.6 percent of the problems from MBPP using few-shot learning with a well-designed prompt. Fine-tuning on a held-out portion of the dataset improves performance by about 10 percentage points across most model sizes. On the MathQA-Python dataset, the largest fine-tuned model achieves 83.8 percent accuracy. Going further, we study the model's ability to engage in dialog about code, incorporating human feedback to improve its solutions. We find that natural language feedback from a human halves the error rate compared to the model's initial prediction. Additionally, we conduct an error analysis to shed light on where these models fall short and what types of programs are most difficult to generate. Finally, we explore the semantic grounding of these models by fine-tuning them to predict the results of program execution. We find that even our best models are generally unable to predict the output of a program given a specific input.

  • 11 authors
·
Aug 15, 2021

Out of the BLEU: how should we assess quality of the Code Generation models?

In recent years, researchers have created and introduced a significant number of various code generation models. As human evaluation of every new model version is unfeasible, the community adopted automatic evaluation metrics such as BLEU to approximate the results of human judgement. These metrics originate from the machine translation domain and it is unclear whether they are applicable for the code generation tasks and how well they agree with the human evaluation on this task. There are also other metrics, CodeBLEU and RUBY, developed to estimate the similarity of code, that take into account the properties of source code. However, for these metrics there are hardly any studies on their agreement with the human evaluation. Despite all that, minimal differences in the metric scores have been used in recent papers to claim superiority of some code generation models over the others. In this paper, we present a study on the applicability of six metrics -- BLEU, ROUGE-L, METEOR, ChrF, CodeBLEU, and RUBY -- for evaluation of code generation models. We conduct a study on two different code generation datasets and use human annotators to assess the quality of all models run on these datasets. The results indicate that for the CoNaLa dataset of Python one-liners, none of the metrics can correctly emulate human judgement on which model is better with >95% certainty if the difference in model scores is less than 5 points. For the HearthStone dataset, which consists of classes of a particular structure, a difference in model scores of at least 2 points is enough to claim the superiority of one model over the other. Our findings suggest that the ChrF metric is a better fit for the evaluation of code generation models than the commonly used BLEU and CodeBLEU. Yet, finding a metric for code generation that closely agrees with humans requires additional work.

  • 4 authors
·
Aug 5, 2022

Dynamics of Instruction Tuning: Each Ability of Large Language Models Has Its Own Growth Pace

Instruction tuning is a burgeoning method to elicit the general intelligence of Large Language Models (LLMs). However, the creation of instruction data is still largely heuristic, leading to significant variation in quality and distribution across existing datasets. Experimental conclusions drawn from these datasets are also inconsistent, with some studies emphasizing the importance of scaling instruction numbers, while others argue that a limited number of samples suffice. To better understand data construction guidelines, we deepen our focus from the overall model performance to the growth of each underlying ability, such as creative writing, code generation, and logical reasoning. We systematically investigate the effects of data volume, parameter size, and data construction methods on the development of various abilities, using hundreds of model checkpoints (7b to 33b) fully instruction-tuned on a new collection of over 40k human-curated instruction data. This proposed dataset is stringently quality-controlled and categorized into ten distinct LLM abilities. Our study reveals three primary findings: (i) Despite data volume and parameter scale directly impacting models' overall performance, some abilities are more responsive to their increases and can be effectively trained using limited data, while some are highly resistant to these changes. (ii) Human-curated data strongly outperforms synthetic data from GPT-4 in efficiency and can constantly enhance model performance with volume increases, but is unachievable with synthetic data. (iii) Instruction data brings powerful cross-ability generalization, with evaluation results on out-of-domain data mirroring the first two observations. Furthermore, we demonstrate how these findings can guide more efficient data constructions, leading to practical performance improvements on public benchmarks.

  • 6 authors
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Oct 30, 2023

How Efficient is LLM-Generated Code? A Rigorous & High-Standard Benchmark

The emergence of large language models (LLMs) has significantly pushed the frontiers of program synthesis. Advancement of LLM-based program synthesis calls for a thorough evaluation of LLM-generated code. Most evaluation frameworks focus on the (functional) correctness of generated code; efficiency, as an important measure of code quality, has been overlooked in existing evaluations. In this work, we develop ENAMEL (EfficeNcy AutoMatic EvaLuator), a rigorous and high-standard benchmark for evaluating the capability of LLMs in generating efficient code. Firstly, we propose a new efficiency metric called eff@k, which generalizes the pass@k metric from correctness to efficiency and appropriately handles right-censored execution time. Furthermore, we derive an unbiased and variance-reduced estimator of eff@k via Rao--Blackwellization; we also provide a numerically stable implementation for the new estimator. Secondly, to set a high-standard for efficiency evaluation, we employ a human expert to design best algorithms and implementations as our reference solutions of efficiency, many of which are much more efficient than existing canonical solutions in HumanEval and HumanEval+. Moreover, to ensure a rigorous evaluation, we employ a human expert to curate strong test case generators to filter out wrong code and differentiate suboptimal algorithms. An extensive study across 30 popular LLMs using our benchmark ENAMEL shows that LLMs still fall short of generating expert-level efficient code. Using two subsets of our problem set, we demonstrate that such deficiency is because current LLMs struggle in designing advanced algorithms and are barely aware of implementation optimization. Our benchmark is publicly available at https://github.com/q-rz/enamel .

  • 5 authors
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Jun 10, 2024

Top Leaderboard Ranking = Top Coding Proficiency, Always? EvoEval: Evolving Coding Benchmarks via LLM

LLMs have become the go-to choice for code generation tasks, with an exponential increase in the training, development, and usage of LLMs specifically for code generation. To evaluate the ability of LLMs on code, both academic and industry practitioners rely on popular handcrafted benchmarks. However, prior benchmarks contain only a very limited set of problems, both in quantity and variety. Further, due to popularity and age, many benchmarks are prone to data leakage where example solutions can be readily found on the web and thus potentially in training data. Such limitations inevitably lead us to inquire: Is the leaderboard performance on existing benchmarks reliable and comprehensive enough to measure the program synthesis ability of LLMs? To address this, we introduce EvoEval -- a program synthesis benchmark suite created by evolving existing benchmarks into different targeted domains for a comprehensive evaluation of LLM coding abilities. Our study on 51 LLMs shows that compared to the high performance obtained on standard benchmarks like HumanEval, there is a significant drop in performance (on average 39.4%) when using EvoEval. Additionally, the decrease in performance can range from 19.6% to 47.7%, leading to drastic ranking changes amongst LLMs and showing potential overfitting of existing benchmarks. Furthermore, we showcase various insights, including the brittleness of instruction-following models when encountering rewording or subtle changes as well as the importance of learning problem composition and decomposition. EvoEval not only provides comprehensive benchmarks, but can be used to further evolve arbitrary problems to keep up with advances and the ever-changing landscape of LLMs for code. We have open-sourced our benchmarks, tools, and complete LLM generations at https://github.com/evo-eval/evoeval

  • 3 authors
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Mar 27, 2024

Can LLMs Replace Humans During Code Chunking?

Large language models (LLMs) have become essential tools in computer science, especially for tasks involving code understanding and generation. However, existing work does not address many of the unique challenges presented by code written for government applications. In particular, government enterprise software is often written in legacy languages like MUMPS or assembly language code (ALC) and the overall token lengths of these systems exceed the context window size for current commercially available LLMs. Additionally, LLMs are primarily trained on modern software languages and have undergone limited testing with legacy languages, making their ability to understand legacy languages unknown and, hence, an area for empirical study. This paper examines the application of LLMs in the modernization of legacy government code written in ALC and MUMPS, addressing the challenges of input limitations. We investigate various code-chunking methods to optimize the generation of summary module comments for legacy code files, evaluating the impact of code-chunking methods on the quality of documentation produced by different LLMs, including GPT-4o, Claude 3 Sonnet, Mixtral, and Llama 3. Our results indicate that LLMs can select partition points closely aligned with human expert partitioning. We also find that chunking approaches have significant impact on downstream tasks such as documentation generation. LLM-created partitions produce comments that are up to 20% more factual and up to 10% more useful than when humans create partitions. Therefore, we conclude that LLMs can be used as suitable replacements for human partitioning of large codebases during LLM-aided modernization.

  • 17 authors
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Jun 24, 2025

MILLION: Mastering Long-Context LLM Inference Via Outlier-Immunized KV Product Quantization

Large language models (LLMs) are increasingly utilized for complex tasks requiring longer context lengths, with some models supporting up to 128K or 1M tokens. This trend, however, presents significant challenges in inference speed and memory management. Quantization emerges as a promising approach to address the widening gap between LLM size and memory capacity. However, traditional quantization schemes often yield suboptimal compression results for KV caches due to two key factors: i) On-the-fly quantization and de-quantization, causing significant performance overhead; ii) Prevalence of outliers in KV values, challenging low-bitwidth uniform quantization. To this end, we propose MILLION, a novel quantization framework achieving low-bitwidth KV cache through product quantization. First, we conduct a thorough analysis of KV cache distribution, revealing the limitations of existing quantization schemes. Second, we introduce a non-uniform quantization algorithm based on product quantization, which efficiently compresses data while preserving accuracy. Third, we develop a high-performance GPU inference framework with efficient attention kernel and pipeline design for MILLION that leverages sparse computation and asynchronous quantization, significantly enhancing inference speed. Comprehensive evaluation results demonstrate that MILLION can achieve 4 bits quantization with trivial perplexity and accuracy loss, and achieve 2.09x end-to-end performance gains at 32K context length. Code is released at https://github.com/ZongwuWang/MILLION.

  • 10 authors
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Mar 12, 2025

How Much Do LLMs Hallucinate in Document Q&A Scenarios? A 172-Billion-Token Study Across Temperatures, Context Lengths, and Hardware Platforms

How much do large language models actually hallucinate when answering questions grounded in provided documents? Despite the critical importance of this question for enterprise AI deployments, reliable measurement has been hampered by benchmarks that rely on static datasets vulnerable to contamination, LLM-based judges with documented biases, or evaluation scales too small for statistical confidence. We address this gap using RIKER, a ground-truth-first evaluation methodology that enables deterministic scoring without human annotation. Across 35 open-weight models, three context lengths (32K, 128K, and 200K tokens), four temperature settings, and three hardware platforms (NVIDIA H200, AMD MI300X, and Intel Gaudi 3), we conducted over 172 billion tokens of evaluation - an order of magnitude beyond prior work. Our findings reveal that: (1) even the best-performing models fabricate answers at a non-trivial rate - 1.19% at best at 32K, with top-tier models at 5 - 7% - and fabrication rises steeply with context length, nearly tripling at 128K and exceeding 10% for all models at 200K; (2) model selection dominates all other factors, with overall accuracy spanning a 72-percentage-point range and model family predicting fabrication resistance better than model size; (3) temperature effects are nuanced - T=0.0 yields the best overall accuracy in roughly 60% of cases, but higher temperatures reduce fabrication for the majority of models and dramatically reduce coherence loss (infinite generation loops), which can reach 48x higher rates at T=0.0 versus T=1.0; (4) grounding ability and fabrication resistance are distinct capabilities - models that excel at finding facts may still fabricate facts that do not exist; and (5) results are consistent across hardware platforms, confirming that deployment decisions need not be hardware-dependent.

  • 1 authors
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Mar 8