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Jul 31

Think How to Think: Mitigating Overthinking with Autonomous Difficulty Cognition in Large Reasoning Models

Recent Large Reasoning Models (LRMs) excel at complex reasoning tasks but often suffer from overthinking, generating overly long and redundant reasoning trajectories. To explore its essence, our empirical analysis reveals that LRMs are primarily limited to recognizing task properties (i.e., difficulty levels) like humans before solving the problem, leading to a one-size-fits-all reasoning process. Inspired by this, a pressing and natural question emerges: Can we explicitly bootstrap such ability to alleviate overthinking in LRMs? In this paper, we propose Think-How-to-Think (TH2T), a novel two-stage fine-tuning strategy that progressively inspires LRMs' difficulty cognition and redundancy cognition of LRMs. Specifically, we first inject difficulty hypnosis into output prefixes to guide the model toward adaptive reasoning depth, trained on a hybrid dataset mixing short and long reasoning paths. Then, we incorporate redundancy hypnosis, which supervises the intermediate reasoning steps to identify and eliminate unnecessary reasoning patterns. Experiments on 7B/14B/32B models demonstrate that TH2T significantly reduces inference costs by over 70% on easy tasks and 40% on hard tasks while maintaining performance stability. The resulting outputs exhibit clear signs of difficulty-aware capabilities and reduced redundancy (e.g., reflection and looping).

  • 5 authors
·
Jul 3, 2025

SATURN: SAT-based Reinforcement Learning to Unleash Language Model Reasoning

How to design reinforcement learning (RL) tasks that effectively unleash the reasoning capability of large language models (LLMs) remains an open question. Existing RL tasks (e.g., math, programming, and constructing reasoning tasks) suffer from three key limitations: (1) Scalability. They rely heavily on human annotation or expensive LLM synthesis to generate sufficient training data. (2) Verifiability. LLMs' outputs are hard to verify automatically and reliably. (3) Controllable Difficulty. Most tasks lack fine-grained difficulty control, making it hard to train LLMs to develop reasoning ability from easy to hard. To address these limitations, we propose Saturn, a SAT-based RL framework that uses Boolean Satisfiability (SAT) problems to train and evaluate LLM reasoning. Saturn enables scalable task construction, rule-based verification, and precise difficulty control. Saturn designs a curriculum learning pipeline that continuously improves LLMs' reasoning capability by constructing SAT tasks of increasing difficulty and training LLMs from easy to hard. To ensure stable training, we design a principled mechanism to control difficulty transitions. We introduce Saturn-2.6k, a dataset of 2,660 SAT problems with varying difficulty. It supports the evaluation of how LLM reasoning changes with problem difficulty. We apply Saturn to DeepSeek-R1-Distill-Qwen and obtain Saturn-1.5B and Saturn-7B. We achieve several notable results: (1) On SAT problems, Saturn-1.5B and Saturn-7B achieve average pass@3 improvements of +14.0 and +28.1, respectively. (2) On math and programming tasks, Saturn-1.5B and Saturn-7B improve average scores by +4.9 and +1.8 on benchmarks (e.g., AIME, LiveCodeBench). (3) Compared to the state-of-the-art (SOTA) approach in constructing RL tasks, Saturn achieves further improvements of +8.8%. We release the source code, data, and models to support future research.

  • 6 authors
·
May 22, 2025

PsychoSafe: Eliciting Psychologically-Informed Refusals in Large Language Models

Large language models (LLMs) routinely face requests that should be refused, creating a trade-off between helpfulness and harm prevention. However, refusals themselves can be helpful. In high-risk interactions involving crisis, coercion, or escalating intent, blunt non-compliance may prevent direct harm while still failing to support the needs of the person behind the request. We present PsychoSafe, a psychologically-informed refusal framework that reframes refusal as structured supportive communication grounded in evidence-based intervention strategies. To develop PsychoSafe, we construct a corpus of 8019 prompt-response pairs spanning five psychologically salient risk domains and apply prompting and parameter-efficient fine-tuning to Qwen 3.5 27B. On a balanced validation set of 500 prompts, evaluated with an LLM judge and validated through human ratings, PsychoSafe prompting improves overall refusal quality by 28.1% over a generic baseline, with particularly strong gains in external resource referral (+46.8%) and psychological grounding (+34.8%), while preserving downstream performance on non-refusal tasks. Fine-tuning achieves near-perfect refusal and resource-referral rates but reduces response relevance. Additional evaluations on SORRY-Bench and XSTest show strong in-domain robustness but limited out-of-domain generalization, suggesting that future work should diversify fine-tuning data to help models apply interventions selectively rather than schematically.

DA-DPO: Cost-efficient Difficulty-aware Preference Optimization for Reducing MLLM Hallucinations

Direct Preference Optimization (DPO) has shown strong potential for mitigating hallucinations in Multimodal Large Language Models (MLLMs). However, existing multimodal DPO approaches often suffer from overfitting due to the difficulty imbalance in preference data. Our analysis shows that MLLMs tend to overemphasize easily distinguishable preference pairs, which hinders fine-grained hallucination suppression and degrades overall performance. To address this issue, we propose Difficulty-Aware Direct Preference Optimization (DA-DPO), a cost-effective framework designed to balance the learning process. DA-DPO consists of two main components: (1) Difficulty Estimation leverages pre-trained vision--language models with complementary generative and contrastive objectives, whose outputs are integrated via a distribution-aware voting strategy to produce robust difficulty scores without additional training; and (2) Difficulty-Aware Training reweights preference pairs based on their estimated difficulty, down-weighting easy samples while emphasizing harder ones to alleviate overfitting. This framework enables more effective preference optimization by prioritizing challenging examples, without requiring new data or extra fine-tuning stages. Extensive experiments demonstrate that DA-DPO consistently improves multimodal preference optimization, yielding stronger robustness to hallucinations and better generalization across standard benchmarks, while remaining computationally efficient. The project page is available at https://artanic30.github.io/project_pages/DA-DPO/.

  • 5 authors
·
Jan 2

EvoStruggle: A Dataset Capturing the Evolution of Struggle across Activities and Skill Levels

The ability to determine when a person struggles during skill acquisition is crucial for both optimizing human learning and enabling the development of effective assistive systems. As skills develop, the type and frequency of struggles tend to change, and understanding this evolution is key to determining the user's current stage of learning. However, existing manipulation datasets have not focused on how struggle evolves over time. In this work, we collect a dataset for struggle determination, featuring 61.68 hours of video recordings, 2,793 videos, and 5,385 annotated temporal struggle segments collected from 76 participants. The dataset includes 18 tasks grouped into four diverse activities -- tying knots, origami, tangram puzzles, and shuffling cards, representing different task variations. In addition, participants repeated the same task five times to capture their evolution of skill. We define the struggle determination problem as a temporal action localization task, focusing on identifying and precisely localizing struggle segments with start and end times. Experimental results show that Temporal Action Localization models can successfully learn to detect struggle cues, even when evaluated on unseen tasks or activities. The models attain an overall average mAP of 34.56% when generalizing across tasks and 19.24% across activities, indicating that struggle is a transferable concept across various skill-based tasks while still posing challenges for further improvement in struggle detection. Our dataset is available at https://github.com/FELIXFENG2019/EvoStruggle.

  • 3 authors
·
Oct 1, 2025