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Nov 9

VO-DP: Semantic-Geometric Adaptive Diffusion Policy for Vision-Only Robotic Manipulation

In the context of imitation learning, visuomotor-based diffusion policy learning is one of the main directions in robotic manipulation. Most of these approaches rely on point clouds as observation inputs and construct scene representations through point clouds feature learning, which enables them to achieve remarkable accuracy. However, the existing literature lacks an in-depth exploration of vision-only solutions that have significant potential. In this paper, we propose a Vision-Only and single-view Diffusion Policy learning method (VO-DP) that leverages pretrained visual foundation models to achieve effective fusion of semantic and geometric features. We utilize intermediate features from VGGT incorporating semantic features from DINOv2 and geometric features from Alternating Attention blocks. Features are fused via cross-attention and spatially compressed with a CNN to form the input to the policy head. Extensive experiments demonstrate that VO-DP not only outperforms the vision-only baseline DP significantly but also exhibits distinct performance trends against the point cloud-based method DP3: in simulation tasks, VO-DP achieves an average success rate of 64.6% on par with DP3 64.0% and far higher than DP 34.8%, while in real-world tasks, it reaches 87.9%, outperforming both DP3 67.5% and DP 11.2% by a notable margin. Further robustness evaluations confirm that VO-DP remains highly stable under varying conditions including color, size, background, and lighting. Lastly, we open-source a training library for robotic manipulation. Built on Accelerate, this library supports multi-machine and multi-GPU parallel training, as well as mixed precision training. It is compatible with visuomotor policies such as DP, DP3 and VO-DP, and also supports the RoboTwin simulator.

  • 10 authors
·
Oct 17, 2025

Masquerade: Learning from In-the-wild Human Videos using Data-Editing

Robot manipulation research still suffers from significant data scarcity: even the largest robot datasets are orders of magnitude smaller and less diverse than those that fueled recent breakthroughs in language and vision. We introduce Masquerade, a method that edits in-the-wild egocentric human videos to bridge the visual embodiment gap between humans and robots and then learns a robot policy with these edited videos. Our pipeline turns each human video into robotized demonstrations by (i) estimating 3-D hand poses, (ii) inpainting the human arms, and (iii) overlaying a rendered bimanual robot that tracks the recovered end-effector trajectories. Pre-training a visual encoder to predict future 2-D robot keypoints on 675K frames of these edited clips, and continuing that auxiliary loss while fine-tuning a diffusion policy head on only 50 robot demonstrations per task, yields policies that generalize significantly better than prior work. On three long-horizon, bimanual kitchen tasks evaluated in three unseen scenes each, Masquerade outperforms baselines by 5-6x. Ablations show that both the robot overlay and co-training are indispensable, and performance scales logarithmically with the amount of edited human video. These results demonstrate that explicitly closing the visual embodiment gap unlocks a vast, readily available source of data from human videos that can be used to improve robot policies.

  • 3 authors
·
Aug 13, 2025

Policy-Mask: Budget-Aware Adaptation of Diffusion Features to Discriminative Tasks

Selecting intermediate features from a frozen diffusion model for discriminative tasks is non-trivial because the useful signal is distributed across the denoising trajectory, network depth, and channels. In practice, this requires choosing a timestep, a block, and a channel subset. Existing methods either fix these choices by hand or optimize only a few extraction hyperparameters, most often the timestep, then reuse the same rule across inputs and budgets. We introduce Policy-Mask, a budget-conditioned policy trained on the downstream objective that jointly selects all three under a prescribed channel budget. Without normalization, the channel-score contribution grows with the number of selected channels and dominates the timestep and block updates. We normalize it by subset cardinality, keeping the three policy heads on comparable scales and stabilizing joint training. At matched budgets, Policy-Mask improves over fixed extraction and feature-filter baselines across segmentation, classification, and semantic correspondence, reaching 38.9 mIoU on ADE20K, 75.4% top-1 on CIFAR-100 at 128 dimensions, and 76.3 PCK@0.1 on SPair-71k. Component-wise ablations show that block selection materially affects downstream accuracy, and the highest recorded channel-budget score occurs at 256 retained channels, identifying a practical operating point for compact diffusion representations. We further adapt Policy-Mask to diffusion transformers, including PixArt-Σ and SD3.5 MMDiT, by replacing U-Net channels with image-token hidden dimensions.

  • 3 authors
·
Oct 19 2

Responsive Noise-Relaying Diffusion Policy: Responsive and Efficient Visuomotor Control

Imitation learning is an efficient method for teaching robots a variety of tasks. Diffusion Policy, which uses a conditional denoising diffusion process to generate actions, has demonstrated superior performance, particularly in learning from multi-modal demonstrates. However, it relies on executing multiple actions predicted from the same inference step to retain performance and prevent mode bouncing, which limits its responsiveness, as actions are not conditioned on the most recent observations. To address this, we introduce Responsive Noise-Relaying Diffusion Policy (RNR-DP), which maintains a noise-relaying buffer with progressively increasing noise levels and employs a sequential denoising mechanism that generates immediate, noise-free actions at the head of the sequence, while appending noisy actions at the tail. This ensures that actions are responsive and conditioned on the latest observations, while maintaining motion consistency through the noise-relaying buffer. This design enables the handling of tasks requiring responsive control, and accelerates action generation by reusing denoising steps. Experiments on response-sensitive tasks demonstrate that, compared to Diffusion Policy, ours achieves 18% improvement in success rate. Further evaluation on regular tasks demonstrates that RNR-DP also exceeds the best acceleration method (DDIM) by 6.9% in success rate, highlighting its computational efficiency advantage in scenarios where responsiveness is less critical. Our project page is available at https://rnr-dp.github.io

  • 4 authors
·
Aug 12, 2025

Video2Act: A Dual-System Video Diffusion Policy with Robotic Spatio-Motional Modeling

Robust perception and dynamics modeling are fundamental to real-world robotic policy learning. Recent methods employ video diffusion models (VDMs) to enhance robotic policies, improving their understanding and modeling of the physical world. However, existing approaches overlook the coherent and physically consistent motion representations inherently encoded across frames in VDMs. To this end, we propose Video2Act, a framework that efficiently guides robotic action learning by explicitly integrating spatial and motion-aware representations. Building on the inherent representations of VDMs, we extract foreground boundaries and inter-frame motion variations while filtering out background noise and task-irrelevant biases. These refined representations are then used as additional conditioning inputs to a diffusion transformer (DiT) action head, enabling it to reason about what to manipulate and how to move. To mitigate inference inefficiency, we propose an asynchronous dual-system design, where the VDM functions as the slow System 2 and the DiT head as the fast System 1, working collaboratively to generate adaptive actions. By providing motion-aware conditions to System 1, Video2Act maintains stable manipulation even with low-frequency updates from the VDM. For evaluation, Video2Act surpasses previous state-of-the-art VLA methods by 7.7% in simulation and 21.7% in real-world tasks in terms of average success rate, further exhibiting strong generalization capabilities.

  • 10 authors
·
Dec 2, 2025

Learning Long-Context Diffusion Policies via Past-Token Prediction

Reasoning over long sequences of observations and actions is essential for many robotic tasks. Yet, learning effective long-context policies from demonstrations remains challenging. As context length increases, training becomes increasingly expensive due to rising memory demands, and policy performance often degrades as a result of spurious correlations. Recent methods typically sidestep these issues by truncating context length, discarding historical information that may be critical for subsequent decisions. In this paper, we propose an alternative approach that explicitly regularizes the retention of past information. We first revisit the copycat problem in imitation learning and identify an opposite challenge in recent diffusion policies: rather than over-relying on prior actions, they often fail to capture essential dependencies between past and future actions. To address this, we introduce Past-Token Prediction (PTP), an auxiliary task in which the policy learns to predict past action tokens alongside future ones. This regularization significantly improves temporal modeling in the policy head, with minimal reliance on visual representations. Building on this observation, we further introduce a multistage training strategy: pre-train the visual encoder with short contexts, and fine-tune the policy head using cached long-context embeddings. This strategy preserves the benefits of PTP while greatly reducing memory and computational overhead. Finally, we extend PTP into a self-verification mechanism at test time, enabling the policy to score and select candidates consistent with past actions during inference. Experiments across four real-world and six simulated tasks demonstrate that our proposed method improves the performance of long-context diffusion policies by 3x and accelerates policy training by more than 10x.

  • 4 authors
·
May 14, 2025

Learning Foresight without Explicit Trajectories for 3D Diffusion Policies

3D diffusion policies are strong at generating geometrically grounded actions from current observations, but successful manipulation requires not only knowing what motion is feasible now, but also anticipating where the interaction is heading. Existing policies largely leave such foresight to emerge implicitly from action learning. We introduce Movement Trend Guidance, a simple but effective way to provide this foresight without introducing an explicit plan. From a short observation history, the policy learns a compact latent representation of interaction evolution. During training, sparse future gripper states supervise this representation; at inference, only the latent is retained as future-oriented conditioning alongside the current observation. The latent provides global conditioning for action generation, while an additional gated FiLM branch is used only at the UNet bottleneck. Despite adding only 3.52% more parameters to DP3, our method preserves the original dense-action and receding-horizon formulation and consistently improves upon DP3 across RoboTwin2.0, LIBERO-40, and DexArt. It reaches 62.8% vs. 56.1% in 50-task RoboTwin2.0 mixed training, 71.93% vs. 37.08% on LIBERO-40, and 72.0% vs. 49.0% on five real-robot tasks. These results show that a diffusion policy can benefit substantially from knowing where an interaction is heading, without being told exactly where to move.

Bridging Handheld and Teleoperated Supervision for Contact-Rich Manipulation via State-Gated Experts

Handheld data collection systems, such as the Universal Manipulation Interface (UMI), enable scalable data collection across diverse environments but only capture observed actions rather than the desired actions executed by a robot controller. In contrast, teleoperation captures desired actions directly, but is prohibitively time-consuming to collect. We revisit this trade-off through the lens of action validity across task phases. We observe that handheld trajectories provide valid supervision in tolerant, free-space phases, but lack dynamic feasibility in contact-sensitive phases, where tracking observed trajectories at high stiffness produces large, unsafe contact forces. We study the interaction between these two supervision types for contact-rich manipulation and find that training policies that combine handheld data with a small number of targeted teleoperated demonstrations provide an efficient hybrid strategy. Specifically, rather than teleoperating the entire task, we only collect partial teleoperated demonstrations for task segments where base handheld policies fail. However, naively mixing handheld and teleoperated phase-specific data yields worse performance than training on handheld data alone. To address this mismatch between observed and desired supervision, we propose Bi-modal Routing for Imitation Data via Gated Experts (BRIDGE), a mixture of diffusion policy experts that routes between specialist task phase heads conditioned on the current robot state. Notably, our approach enables task-phase specific use of desired actions during contact sensitive segments and improves success rates over handheld-only baselines by up to 36.7% across three contact-rich manipulation tasks.

  • 3 authors
·
Jun 24

AdaFlash: Adaptive Speculative Decoding via On-Policy Distilled Diffusion Drafters

Speculative decoding, in which a lightweight draft model first generates a draft sequence that is then verified in parallel by the target model, has become a prevalent paradigm for accelerating large language model inference. Recent work such as DFlash further boosts drafting efficiency by leveraging diffusion drafters, whose parallel denoising mechanism enables draft generation in a single forward pass. In this work, we uncover a central pitfall of diffusion drafters: bidirectional attention is a double-edged sword. On one hand, it endows the model with parallel generation and global contextual modeling capabilities; on the other hand, this inherent global dependency introduces high variance at both the domain-level and the token-level: acceptance rates fluctuate substantially across different domains, and draft token quality also varies heterogeneously at different token positions. To tackle this issue, we propose AdaFlash framework, comprising two components: (i) an on-policy distillation (OPD) algorithm with reverse-KL divergence tailored for diffusion drafters, bringing stable convergence and effectively reducing domain-level variance; and (ii) an adaptive length head that dynamically adjusts the candidate sequence length on the fly, substantially lowering the verification cost of the target model and handling token-level variance. Experiments demonstrate that AdaFlash consistently improves speedup rate during deployment, with especially significant gains in high-concurrency scenarios, achieving up to approximately 66% higher throughput than previous state-of-the-art methods.

  • 7 authors
·
Jul 20

Dita: Scaling Diffusion Transformer for Generalist Vision-Language-Action Policy

While recent vision-language-action models trained on diverse robot datasets exhibit promising generalization capabilities with limited in-domain data, their reliance on compact action heads to predict discretized or continuous actions constrains adaptability to heterogeneous action spaces. We present Dita, a scalable framework that leverages Transformer architectures to directly denoise continuous action sequences through a unified multimodal diffusion process. Departing from prior methods that condition denoising on fused embeddings via shallow networks, Dita employs in-context conditioning -- enabling fine-grained alignment between denoised actions and raw visual tokens from historical observations. This design explicitly models action deltas and environmental nuances. By scaling the diffusion action denoiser alongside the Transformer's scalability, Dita effectively integrates cross-embodiment datasets across diverse camera perspectives, observation scenes, tasks, and action spaces. Such synergy enhances robustness against various variances and facilitates the successful execution of long-horizon tasks. Evaluations across extensive benchmarks demonstrate state-of-the-art or comparative performance in simulation. Notably, Dita achieves robust real-world adaptation to environmental variances and complex long-horizon tasks through 10-shot finetuning, using only third-person camera inputs. The architecture establishes a versatile, lightweight and open-source baseline for generalist robot policy learning. Project Page: https://robodita.github.io.

  • 11 authors
·
Mar 25, 2025 2

Conservative Offline Robot Policy Learning via Posterior-Transition Reweighting

Offline post-training adapts a pretrained robot policy to a target dataset by supervised regression on recorded actions. In practice, robot datasets are heterogeneous: they mix embodiments, camera setups, and demonstrations of varying quality, so many trajectories reflect recovery behavior, inconsistent operator skill, or weakly informative supervision. Uniform post-training gives equal credit to all samples and can therefore average over conflicting or low-attribution data. We propose Posterior-Transition Reweighting (PTR), a reward-free and conservative post-training method that decides how much each training sample should influence the supervised update. For each sample, PTR encodes the observed post-action consequence as a latent target, inserts it into a candidate pool of mismatched targets, and uses a separate transition scorer to estimate a softmax identification posterior over target indices. The posterior-to-uniform ratio defines the PTR score, which is converted into a clipped-and-mixed weight and applied to the original action objective through self-normalized weighted regression. This construction requires no tractable policy likelihood and is compatible with both diffusion and flow-matching action heads. Rather than uniformly trusting all recorded supervision, PTR reallocates credit according to how attributable each sample's post-action consequence is under the current representation, improving conservative offline adaptation to heterogeneous robot data.

BeingBeyond BeingBeyond
·
Mar 17 2

RL-100: Performant Robotic Manipulation with Real-World Reinforcement Learning

Real-world robotic manipulation in homes and factories demands reliability, efficiency, and robustness that approach or surpass skilled human operators. We present RL-100, a real-world reinforcement learning training framework built on diffusion visuomotor policies trained bu supervised learning. RL-100 introduces a three-stage pipeline. First, imitation learning leverages human priors. Second, iterative offline reinforcement learning uses an Offline Policy Evaluation procedure, abbreviated OPE, to gate PPO-style updates that are applied in the denoising process for conservative and reliable improvement. Third, online reinforcement learning eliminates residual failure modes. An additional lightweight consistency distillation head compresses the multi-step sampling process in diffusion into a single-step policy, enabling high-frequency control with an order-of-magnitude reduction in latency while preserving task performance. The framework is task-, embodiment-, and representation-agnostic and supports both 3D point clouds and 2D RGB inputs, a variety of robot platforms, and both single-step and action-chunk policies. We evaluate RL-100 on seven real-robot tasks spanning dynamic rigid-body control, such as Push-T and Agile Bowling, fluids and granular pouring, deformable cloth folding, precise dexterous unscrewing, and multi-stage orange juicing. RL-100 attains 100\% success across evaluated trials for a total of 900 out of 900 episodes, including up to 250 out of 250 consecutive trials on one task. The method achieves near-human teleoperation or better time efficiency and demonstrates multi-hour robustness with uninterrupted operation lasting up to two hours.

  • 9 authors
·
Oct 16, 2025 1

Ω-QVLA: Robust Quantization for Vision-Language-Action Models via Composite Rotation and Per-step Scaling

Vision-Language-Action (VLA) models unify perception, reasoning, and control within a single policy, yet their multi-billion-parameter backbones and diffusion-based action heads make on-device deployment prohibitively expensive. Prior quantization efforts offer only partial solutions, compressing the LLM backbone while leaving the DiT action head at full precision, or resorting to mixed-precision schemes, driven by the belief that uniformly quantizing the action head is inherently unstable. We challenge this assumption with Omega-QVLA, the first training-free post-training quantization framework that compresses both the language backbone and the entire diffusion action head of a VLA model to a uniform W4A4 precision, eliminating the need for mixed-precision allocation. Omega-QVLA combines a composite SVD-Hadamard rotation that equalizes per-channel weight energy while diffusing residual activation outliers with per-step DiT activation scaling quantization that absorbs dynamic-range drift across denoising steps. On LIBERO, Omega-QVLA compresses Pi 0.5 and GR00T N1.5 to W4A4 with 98.0% and 87.8% task success rates, matching or exceeding their FP16 references of 97.1% and 87.0%, while reducing the static memory footprint by 71.3%. Real-world manipulation experiments further confirm smooth, accurate manipulation where prior methods fail. Code is available at https://github.com/UCMP13753/Omega-QVLA.

  • 9 authors
·
May 26

3D Diffuser Actor: Policy Diffusion with 3D Scene Representations

Diffusion policies are conditional diffusion models that learn robot action distributions conditioned on the robot and environment state. They have recently shown to outperform both deterministic and alternative action distribution learning formulations. 3D robot policies use 3D scene feature representations aggregated from a single or multiple camera views using sensed depth. They have shown to generalize better than their 2D counterparts across camera viewpoints. We unify these two lines of work and present 3D Diffuser Actor, a neural policy equipped with a novel 3D denoising transformer that fuses information from the 3D visual scene, a language instruction and proprioception to predict the noise in noised 3D robot pose trajectories. 3D Diffuser Actor sets a new state-of-the-art on RLBench with an absolute performance gain of 18.1% over the current SOTA on a multi-view setup and an absolute gain of 13.1% on a single-view setup. On the CALVIN benchmark, it improves over the current SOTA by a 9% relative increase. It also learns to control a robot manipulator in the real world from a handful of demonstrations. Through thorough comparisons with the current SOTA policies and ablations of our model, we show 3D Diffuser Actor's design choices dramatically outperform 2D representations, regression and classification objectives, absolute attentions, and holistic non-tokenized 3D scene embeddings.

  • 3 authors
·
Jul 24, 2024

TS-DP: Reinforcement Speculative Decoding For Temporal Adaptive Diffusion Policy Acceleration

Diffusion Policy (DP) excels in embodied control but suffers from high inference latency and computational cost due to multiple iterative denoising steps. Existing diffusion model (DMs) acceleration methods improve inference speed by reducing computational overhead, as DMs for image generation are computation-bound. In this work, we reveal that DP are I/O bound, and thus propose using speculative decoding, a parallel computing framework, to accelerate DP for the first time. However, it is non-trivial to address the following challenges: (1) How to preserve the denoising quality of the base model at reduced computational cost under time-varying task difficulty in embodied settings; and (2) How to dynamically allocate computation according to task difficulty in such environments. Therefore, we propose Temporal-aware Reinforcement-based Speculative Diffusion Policy (TS-DP), the first framework that enables speculative decoding for DP with temporal adaptivity. First, to handle dynamic environments where task difficulty varies over time, we distill a Transformer-based drafter to imitate the base model and replace its costly denoising calls. Second, an RL-based scheduler further adapts to the time-varying task difficulty by adjusting speculative parameters to maintain accuracy while improving efficiency. Extensive experiments show that TS-DP achieves up to a 4.17x NFE reduction and a 3.2x wall-clock speedup with a draft acceptance rate of over 85% in simulation. Real-world experiments further demonstrate a 3.8x NFE reduction while improving success rates on real-time tasks (e.g., a 23% gain on the conveyor-belt task), reaching an inference frequency of 26 Hz and enabling real-time control while maintaining comparable task performance. The code is available at https://github.com/ChildTang/TS-DP.

  • 12 authors
·
Oct 26

SeedPolicy: Horizon Scaling via Self-Evolving Diffusion Policy for Robot Manipulation

Imitation Learning (IL) enables robots to acquire manipulation skills from expert demonstrations. Diffusion Policy (DP) models multi-modal expert behaviors but suffers performance degradation as observation horizons increase, limiting long-horizon manipulation. We propose Self-Evolving Gated Attention (SEGA), a temporal module that maintains a time-evolving latent state via gated attention, enabling efficient recurrent updates that compress long-horizon observations into a fixed-size representation while filtering irrelevant temporal information. Integrating SEGA into DP yields Self-Evolving Diffusion Policy (SeedPolicy), which resolves the temporal modeling bottleneck and enables scalable horizon extension with moderate overhead. On the RoboTwin 2.0 benchmark with 50 manipulation tasks, SeedPolicy outperforms DP and other IL baselines. Averaged across both CNN and Transformer backbones, SeedPolicy achieves 36.8% relative improvement in clean settings and 169% relative improvement in randomized challenging settings over the DP. Compared to vision-language-action models such as RDT with 1.2B parameters, SeedPolicy achieves competitive performance with one to two orders of magnitude fewer parameters, demonstrating strong efficiency and scalability. These results establish SeedPolicy as a state-of-the-art imitation learning method for long-horizon robotic manipulation. Code is available at: https://github.com/Youqiang-Gui/SeedPolicy.

  • 7 authors
·
Mar 5 2

On-Policy Self-Distillation in Diffusion Models

Reinforcement learning can align diffusion models with human preferences and task-specific objectives, but endpoint rewards do not specify how an intermediate denoising prediction should change. We introduce DiffusionOPSD as an on-policy self-distillation framework that converts image-level reward guidance into explicit targets for clean-output predictions at sampled queries. At each outer iteration, a frozen behavior policy generates trajectories and supplies query states and anchors. Reward gradients construct bounded positive and negative targets around each anchor. The trainable policy fits these targets as detached supervision through finite fitting before an exponential moving average update refreshes the behavior policy. This setup lets us measure target construction and finite realization separately. Controlled same-query experiments show that larger target-construction gains do not necessarily translate into larger realized gains after a single fitting update. Across SD 3.5-M and the step-distilled Z-Image-Turbo, our approach achieves the best final held-out scores in 19 of 20 reward-matched settings across two backbones and ten evaluators. It outperforms the strongest competing method by up to 44.0% and reduces training GPU-hours relative to DiffusionNFT by 40% on SD 3.5-M and 63% on Z-Image-Turbo. These results support on-policy self-distillation as an efficient and analyzable approach to diffusion post-training by converting image-level reward guidance into explicit and continually refreshed intermediate supervision, thereby opening a path toward more efficient and diagnosable alignment.

Fine-Grained Perturbation Guidance via Attention Head Selection

Recent guidance methods in diffusion models steer reverse sampling by perturbing the model to construct an implicit weak model and guide generation away from it. Among these approaches, attention perturbation has demonstrated strong empirical performance in unconditional scenarios where classifier-free guidance is not applicable. However, existing attention perturbation methods lack principled approaches for determining where perturbations should be applied, particularly in Diffusion Transformer (DiT) architectures where quality-relevant computations are distributed across layers. In this paper, we investigate the granularity of attention perturbations, ranging from the layer level down to individual attention heads, and discover that specific heads govern distinct visual concepts such as structure, style, and texture quality. Building on this insight, we propose "HeadHunter", a systematic framework for iteratively selecting attention heads that align with user-centric objectives, enabling fine-grained control over generation quality and visual attributes. In addition, we introduce SoftPAG, which linearly interpolates each selected head's attention map toward an identity matrix, providing a continuous knob to tune perturbation strength and suppress artifacts. Our approach not only mitigates the oversmoothing issues of existing layer-level perturbation but also enables targeted manipulation of specific visual styles through compositional head selection. We validate our method on modern large-scale DiT-based text-to-image models including Stable Diffusion 3 and FLUX.1, demonstrating superior performance in both general quality enhancement and style-specific guidance. Our work provides the first head-level analysis of attention perturbation in diffusion models, uncovering interpretable specialization within attention layers and enabling practical design of effective perturbation strategies.

  • 10 authors
·
Jun 12, 2025 3

Efficient Diffusion Transformer Policies with Mixture of Expert Denoisers for Multitask Learning

Diffusion Policies have become widely used in Imitation Learning, offering several appealing properties, such as generating multimodal and discontinuous behavior. As models are becoming larger to capture more complex capabilities, their computational demands increase, as shown by recent scaling laws. Therefore, continuing with the current architectures will present a computational roadblock. To address this gap, we propose Mixture-of-Denoising Experts (MoDE) as a novel policy for Imitation Learning. MoDE surpasses current state-of-the-art Transformer-based Diffusion Policies while enabling parameter-efficient scaling through sparse experts and noise-conditioned routing, reducing both active parameters by 40% and inference costs by 90% via expert caching. Our architecture combines this efficient scaling with noise-conditioned self-attention mechanism, enabling more effective denoising across different noise levels. MoDE achieves state-of-the-art performance on 134 tasks in four established imitation learning benchmarks (CALVIN and LIBERO). Notably, by pretraining MoDE on diverse robotics data, we achieve 4.01 on CALVIN ABC and 0.95 on LIBERO-90. It surpasses both CNN-based and Transformer Diffusion Policies by an average of 57% across 4 benchmarks, while using 90% fewer FLOPs and fewer active parameters compared to default Diffusion Transformer architectures. Furthermore, we conduct comprehensive ablations on MoDE's components, providing insights for designing efficient and scalable Transformer architectures for Diffusion Policies. Code and demonstrations are available at https://mbreuss.github.io/MoDE_Diffusion_Policy/.

  • 4 authors
·
Dec 17, 2024 2

ADPro: a Test-time Adaptive Diffusion Policy via Manifold-constrained Denoising and Task-aware Initialization for Robotic Manipulation

Diffusion policies have recently emerged as a powerful class of visuomotor controllers for robot manipulation, offering stable training and expressive multi-modal action modeling. However, existing approaches typically treat action generation as an unconstrained denoising process, ignoring valuable a priori knowledge about geometry and control structure. In this work, we propose the Adaptive Diffusion Policy (ADP), a test-time adaptation method that introduces two key inductive biases into the diffusion. First, we embed a geometric manifold constraint that aligns denoising updates with task-relevant subspaces, leveraging the fact that the relative pose between the end-effector and target scene provides a natural gradient direction, and guiding denoising along the geodesic path of the manipulation manifold. Then, to reduce unnecessary exploration and accelerate convergence, we propose an analytically guided initialization: rather than sampling from an uninformative prior, we compute a rough registration between the gripper and target scenes to propose a structured initial noisy action. ADP is compatible with pre-trained diffusion policies and requires no retraining, enabling test-time adaptation that tailors the policy to specific tasks, thereby enhancing generalization across novel tasks and environments. Experiments on RLBench, CALVIN, and real-world datasets show that ADPro, an implementation of ADP, improves success rates, generalization, and sampling efficiency, achieving up to 25% faster execution and 9% points over strong diffusion baselines.

  • 5 authors
·
Sep 29, 2025