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Oct 27

Every Weight Is a Path of Shared Discrete Decisions

We introduce TWIG (Tree-structured Weights with Inherited Gates), a representation in which every weight of a neural network is the end of a path of small discrete decisions: a sign, a shift by a power of two, a zero gate, an index into a shared table. Weights that belong together share the upper part of their paths, and each decision is inherited by every weight below it, so it is stored once and applied once. This simple change has three consequences. Any trained network can be written as a TWIG, and when the decisions are powers of two its weight layers become circuits made almost entirely of wires and adders, suited to chips whose weights are fixed at fabrication. Pruning, quantization, low-rank factorization, codebooks and weight sharing become edits of one object, so a single optimizer can choose among all of them for a whole network. And choosing the decisions is the ground-state problem of a higher-order Boltzmann machine whose interactions follow the paths of the tree, the problem class that annealers and quantum optimizers are built to solve. Today these questions are handled apart: each compression method brings its own format and solver, a circuit with fixed weights needs a dedicated constant multiplier for every weight, and discrete solvers reach only narrow subproblems such as rounding. Weight formats have long been moving toward shared decisions, through group scales, shared exponents, microexponents and sparse weights; TWIG takes this trend to its end, and every common format is a shallow TWIG at no extra cost. On five weight matrices of a large language model, a flat tree whose signed power-of-two terms are chosen per weight for circuit cost, with no group scales, needs 9--15\% fewer additions than GPTQ at equal layer error at 3- and 4-bit accuracy on typical matrices, and 20--55\% fewer on matrices with strong outliers.

Learning to Accelerate Vision-Language-Action Models through Adaptive Visual Token Caching

Vision-Language-Action (VLA) models have demonstrated remarkable generalization capabilities in robotic manipulation tasks, yet their substantial computational overhead remains a critical obstacle to real-world deployment. Improving inference efficiency is therefore essential for practical robotic applications. Existing acceleration methods often rely on heuristic or static strategies--such as rule-based token caching or pruning--that are decoupled from task objectives and fail to adapt to dynamic scene changes. In this work, we reformulate inference acceleration as a learnable policy optimization problem and propose a novel framework that integrates a dynamic, task-aware decision-making process directly into the VLA model. At its core are two lightweight, cooperative modules: a Cached Token Selector, which determines which tokens should be reused, and a Cache Ratio Predictor, which controls how many tokens to reuse. Training these modules is non-trivial due to their discrete decisions. We address this by adopting a differentiable relaxation that allows gradient-based end-to-end optimization. Extensive experiments on the LIBERO and SIMPLER benchmarks, as well as real-robot evaluations, show that our method achieves a 1.76x wall-clock inference speedup while simultaneously improving the average success rate by 1.9 percentage points (from 75.0% to 76.9%) on LIBERO and by 5.0 percentage points on real-world tasks, significantly outperforming existing baselines. This work highlights the potential of learning task-aware computational allocation policies, paving the way for VLA models that are both powerful and efficient.

  • 8 authors
·
Jan 31

Coding Agents for Generalized Task and Motion Planning Problems

Task and motion planning (TAMP) problems remain difficult even with full observability and object-centric states because discrete decisions are tightly coupled to geometric, kinematic, and dynamic constraints. Generalized TAMP addresses this difficulty by exploiting regularities across problem instances to reduce planning effort on new instances. However, existing methods require substantial TAMP-specific engineering. We investigate whether coding agents can automate this process by synthesizing programs that generalize across instances. Given a task description and simulator access, each agent chooses how to interact with the environment while developing a program within a fixed synthesis budget. The program is then frozen and evaluated on unseen instances. We evaluate Claude Code (Opus 5) and Codex (GPT-5.6 Sol and GPT-6 Astra) on 28 simulated environments from KinDER and PDDLStream, with object counts beyond those evaluated in the original benchmark. Across all program synthesis methods, we evaluate 980 generated programs on 100 held-out instances each, 98,000 evaluation episodes in total. Overall, we find that coding agents are surprisingly effective at generalized TAMP: all three agent configurations outperform hand-engineered planners, one-shot generation, and an LLM-based generalized planning baseline in mean success (56% to 95% versus 47% for the planners, on the 16 environments where a planner is available). As object counts grow, the agents' programs maintain higher success than the planner, using an order of magnitude less computation per instance on average. Logs show agents using interaction to calibrate physical models, test edge cases, and refine strategies. We release all code, including the full prompts given to the agents. These findings suggest that coding agents are a strong baseline for generalized TAMP.

Neural Garbage Collection: Learning to Forget while Learning to Reason

Chain-of-thought reasoning has driven striking advances in language model capability, yet every reasoning step grows the KV cache, creating a bottleneck to scaling this paradigm further. Current approaches manage these constraints on the model's behalf using hand-designed criteria. A more scalable approach would let end-to-end learning subsume this design choice entirely, following a broader pattern in deep learning. After all, if a model can learn to reason, why can't it learn to forget? We introduce Neural Garbage Collection (NGC), in which a language model learns to forget while learning to reason, trained end-to-end from outcome-based task reward alone. As the model reasons, it periodically pauses, decides which KV cache entries to evict, and continues to reason conditioned on the remaining cache. By treating tokens in a chain-of-thought and cache-eviction decisions as discrete actions sampled from the language model, we can use reinforcement learning to jointly optimize how the model reasons and how it manages its own memory: what the model evicts shapes what it remembers, what it remembers shapes its reasoning, and the correctness of that reasoning determines its reward. Crucially, the model learns this behavior entirely from a single learning signal - the outcome-based task reward - without supervised fine-tuning or proxy objectives. On Countdown, AMC, and AIME tasks, NGC maintains strong accuracy relative to the full-cache upper bound at 2-3x peak KV cache size compression and substantially outperforms eviction baselines. Our results are a first step towards a broader vision where end-to-end optimization drives both capability and efficiency in language models.

  • 4 authors
·
Apr 19

Explaining Large Language Models Decisions Using Shapley Values

The emergence of large language models (LLMs) has opened up exciting possibilities for simulating human behavior and cognitive processes, with potential applications in various domains, including marketing research and consumer behavior analysis. However, the validity of utilizing LLMs as stand-ins for human subjects remains uncertain due to glaring divergences that suggest fundamentally different underlying processes at play and the sensitivity of LLM responses to prompt variations. This paper presents a novel approach based on Shapley values from cooperative game theory to interpret LLM behavior and quantify the relative contribution of each prompt component to the model's output. Through two applications - a discrete choice experiment and an investigation of cognitive biases - we demonstrate how the Shapley value method can uncover what we term "token noise" effects, a phenomenon where LLM decisions are disproportionately influenced by tokens providing minimal informative content. This phenomenon raises concerns about the robustness and generalizability of insights obtained from LLMs in the context of human behavior simulation. Our model-agnostic approach extends its utility to proprietary LLMs, providing a valuable tool for practitioners and researchers to strategically optimize prompts and mitigate apparent cognitive biases. Our findings underscore the need for a more nuanced understanding of the factors driving LLM responses before relying on them as substitutes for human subjects in survey settings. We emphasize the importance of researchers reporting results conditioned on specific prompt templates and exercising caution when drawing parallels between human behavior and LLMs.

  • 1 authors
·
Mar 29, 2024

Calibrated Decisions at Scale: Converting Police Crash Narratives into Probabilistic Crash Variables with a System One Model (Jev)

Crash datasets that carry an investigator narrative hold information the coded fields omit. Coding those narratives at scale has been blocked by three obstacles. Frontier large language models are costly at that scale, their generated text cannot be verified, and no rule says how much output a human must check. This paper formulates narrative coding as gated, typed decisions answered by Jev, a System One model that returns probabilities over analyst-defined options and generates no text. A screen covered 499,500 Texas narratives and 195,857 were coded with a 27-question schema. Cost is governed by schema size rather than narrative length. The probabilities are audited against coded fields and against 2,416 blinded human judgments drawn under a stated sampling design. Two frontier large language models are benchmarked on the same records. Against human labels the typed model attains an F1 of 0.908. One frontier model gains 0.059 and the other is indistinguishable from it. Calibration varies by model rather than by paradigm, so each model must be audited. Recalibration on the same labels reduces calibration error by a factor of 3.3. Agreement with coded fields understates fidelity to the narrative by a median of 0.26 in kappa. A resolution-floor bound covers any model that reports probabilities on a discrete grid. A review budget over flagged records gives the records a human must read per variable and per year. Adding the calibrated variables to the coded fields raises the injury and fatal crashes attributed to nine factors by 10,747 per year.

  • 2 authors
·
Sep 20

When Do Discrete Actions Make Good Continuous Controllers?

Though modern AI models like LLMs predict discrete tokens, today's robotic foundation models represent actions as continuous vectors. In this paper, we challenge this common consensus by asking if continuous action parametrizations are superior to their discrete counterparts. We conduct an extensive comparison of single-step regression and multi-step flow variants of both continuous and discrete policies in both from-scratch single-task and multi-task VLA training, in both simulation and on real hardware. In all regimes, we find that discrete action prediction, even the most naive, uniform-bin quantization, can match or even outperform continuous-action policies in task success rate. Moreover, we find that the challenge to discrete action policies is not action precision, but rather factorization error introduced by product-distribution predictions across time and action dimensions. We show that, when paired with the correct interventions---iterative computation through discrete flows, or distribution sharpening through classifier-free guidance---discrete flow policies can turn this weakness into a strength, enabling more responsive action changes during a predicted action chunk. Lastly, we show that attempts to explicitly inject geometric information into discrete policies, e.g. through corruption processes that emulate continuous flow matching, do not yield consistent improvements. Taken together, our findings question existing assumptions that robotic action prediction requires distinct design decisions compared to other AI domains, and motivates the possibility of discrete action prediction as a compelling alternative to today's continuous action parametrizations. Link for the webpage https://iscoyizj.github.io/discrete-action-website/{https://iscoyizj.github.io/discrete-action-website/}

  • 8 authors
·
Oct 13

Continuous Interaction Diffusion: A Diffusion-Native Runtime for Asynchronous Tool-Augmented Reasoning

Large language models increasingly rely on external tools to access up-to-date information, perform computation, and interact with the outside world. For autoregressive models, tool use naturally fits the generation process: the model emits a tool call, waits for the result, and then continues generating. Diffusion language models (dLLMs), however, reason by repeatedly refining many parts of their output in parallel, making this stop-and-resume interaction pattern unnecessarily restrictive. It can force tool decisions before the model's reasoning has stabilized, delay useful observations until a discrete call finishes, and introduce redundant refinement and tool execution, potentially hurting both task accuracy and inference efficiency. We introduce Continuous Interaction Diffusion (CID), a diffusion-native model--runtime architecture that integrates tool interaction into iterative denoising. CID separates a model-read-only fact channel, a thought channel represented by a Typed Cognitive Tensor, and a display channel. Information needs can emerge before a textual or JSON call is fully serialized, allowing perceptual bindings to launch external reads while denoising continues. Returned results are projected into the evolving thought state and can revise earlier cognition and display regions. Persistent bindings reuse static results without repeated external execution and refresh changing sources when needed. CID is designed to expose evidence earlier, overlap tool latency with model computation, reduce duplicate external work, and preserve useful computation after new evidence arrives. We formalize the architecture, runtime, and training objectives, and define an evaluation protocol for task quality and end-to-end efficiency. This first paper focuses on read-only tools and makes no empirical performance claims.

  • 1 authors
·
Aug 10

Show-Harness: Just a VLM Agent Can Play Robots

Foundation vision-language models (VLMs) exhibit broad intelligence about the world, yet translating this intelligence into robot control remains challenging. We present Show-Harness, an Embodied Harness that enables VLMs to "play" robots through a compact semantic interface linking intent to action. Show-Harness exposes discrete semantic action units that VLMs can naturally reason over, while embodiment-specific interpreters deterministically ground them into local robot actions, keeping the VLM directly responsible for fine-grained physical decisions. Through the same interface, Show-Harness demonstrates the feasibility of (1) directly unlocking closed-source frontier VLMs for zero-shot robot control, and (2) adapting small-scale open-source VLMs for low-cost deployment with just a few GPU-hours of fine-tuning. We further develop GUMI (GUI Manipulation Interface), which extends the same semantic action space to GUI-based demonstration collection, allowing humans and agents to "play" robots across embodiments without specialized teleoperation hardware. Extensive experiments show that Show-Harness-equipped VLM agents generalize robustly across tasks, embodiments, and environments, outperforming representative agentic and VLA paradigms. These results suggest that the right interface can unlock substantial embodied capability from foundation VLMs, without requiring additional model capacity or costly embodiment-specific pretraining.

showlab Show Lab
·
Sep 8 6

Efficient and Trainable Language Model Test-Time Scaling via Local Branch Routing

Test-time scaling improves language-model reasoning, but existing approaches often face a difficult trade-off: long chain-of-thought sampling remains single-threaded, while sentence- or solution-level search can be computationally expensive and hard to train end-to-end. We introduce Local Branch Routing (LBR), a token-level test-time scaling framework that expands a small local lookahead tree, forwards all sampled branches through the language model, and uses a lightweight router to select the depth-1 subtree to commit. By routing over the hidden states of candidate local futures, LBR allows each token decision to use evidence beyond the root next-token distribution while avoiding full solution-level search. The resulting prune-shift-grow decoding process preserves discrete branch identities and defines a tractable tree-trajectory likelihood: newly grown nodes are counted when first sampled, and router decisions are assigned explicit probabilities. This enables end-to-end reinforcement learning with verifiable rewards, jointly optimizing the base model and router under the same likelihood-ratio principle as discrete-token RLVR. On synthetic hierarchical-planning tasks, LBR shows that post-candidate hidden states provide useful routing evidence. On mathematical reasoning benchmarks, LBR improves both Pass@1 and Pass@32 over discrete chain-of-thought, vanilla discrete-token RLVR, and RL-compatible soft-token branching baselines. These results suggest that lightweight local branching offers an efficient, trainable, and discrete form of language-model test-time scaling.

  • 15 authors
·
Jun 28

AVBench: Human-Aligned and Automated Evaluation Benchmark for Audio-Video Generative Models

Rapid advances in audio-video (AV) generation have enabled high-fidelity synthesis with synchronized sound, particularly for human-related scenarios involving speech and interactions. Yet evaluation for AV generation remains at an early stage, with only a few coarse-grained benchmarks for human-related scenarios and relying on limited preset evaluations with generic multimodal LLMs, leading to inaccurate assessments of model capabilities. To address these issues, we introduce AVBench, a fully automated benchmark tailored for human-centric AV generation. AVBench is built on two key designs for comprehensive and accurate evaluation: (i) Human-centric and fine-grained metrics. AVBench integrates ten evaluation dimensions designed for human-centered real-world scenarios, covering visual quality, audio quality, and multi-level consistency across modalities. These practical metrics capture human-related details that existing benchmarks often overlook. (ii) Specialized evaluators via preference learning. To address the lack of specialized training data, we construct large-scale supervision by transforming real-world videos into diverse training pairs with controlled perturbations. After fine-tuning on this high-quality dataset, the evaluators learn to reliably detect subtle cross-modal inconsistencies. Crucially, instead of producing discrete textual judgment, AVBench derives continuous evaluation scores from the model's prediction confidence on binary decisions. This probabilistic scoring mechanism enables a more reliable assessment than traditional VQA-style evaluation and aligns closely with human judgment. Taken together, AVBench offers automated evaluation for AV generation, demonstrates strong potential for data filtering, and serves as a differentiable reward signal for Reinforcement Learning from Human Feedback (RLHF).

  • 9 authors
·
May 22

Beyond Decision Boundaries: Relational Geometry Attacks on Contrastive Embedding Manifolds

Contrastive learning and Siamese embedding models have become the foundation of modern verification systems, where decisions are governed not by discrete classification boundaries, but by relational geometry in embedding space. However, existing adversarial attacks remain fundamentally classification-centric, overlooking the vulnerability of relational geometry. In this paper, we introduce a geometry-aware adversarial attack framework that reformulates attacks on contrastive systems as manifold-level relational corruption. Instead of targeting individual predictions, the proposed framework systematically distorts similarity organization within the embedding manifold by pushing positive pairs apart while simultaneously pulling negative pairs closer, ultimately collapsing and inverting pairwise similarity structure. To enable scalable deployment, we shift iterative online optimization into an offline adversarial geometry deformation prior learning stage and train a lightweight feed-forward generator that learns generalized geometry deformation patterns from the victim model. Once trained, the generator produces adversarial perturbations through a single forward pass without requiring online gradient computation, enabling real-time online attacks against similarity-based verification systems. Experimental results across multiple verification architectures demonstrate substantial degradation of verification performance together with severe manifold-level relational corruption. On the Markmatch verification system, the proposed attack reduces accuracy from 95.4% to 38.6% while completely reversing the positive-negative similarity structure.

  • 5 authors
·
Aug 9

HermesHFL: Incentive-Compatible Hierarchical Federated Unlearning for Dynamic LLM Fine-Tuning

Hierarchical federated unlearning (HFUL) for large language model (LLM) fine-tuning faces significant challenges due to hierarchical aggregation, dynamic client participation, and strong parameter coupling in LLM adaptation. Selectively removing client contributions is particularly difficult because model updates propagate across multiple aggregation stages while unlearning requests may coincide with client departures and rejoining. To address these issues, we propose HermesHFL, a hierarchical federated learning framework that supports selective unlearning, dynamic client participation, and client reintegration for scalable LLM fine-tuning via parameter-efficient fine-tuning (PEFT) with LoRA. We formulate a unified optimization problem that jointly models client participation, edge association, incentive allocation, and unlearning under heterogeneous client behaviors. To solve this problem efficiently, we develop Neogen, a neural-guided bilevel evolutionary optimization framework that combines CMA-ES for continuous incentive optimization with a CHC-based evolutionary mechanism for discrete participation and association decisions. A neural surrogate further accelerates optimization and improves search efficiency. Extensive experiments on LLM fine-tuning tasks demonstrate that HermesHFL consistently outperforms state-of-the-art baselines in model utility, unlearning effectiveness, convergence stability, and resource efficiency.

  • 8 authors
·
Aug 4

The Geometric Price of Discrete Logic: Context-driven Manifold Dynamics of Number Representations

Large language models (LLMs) generalize smoothly across continuous semantic spaces, yet strict logical reasoning demands the formation of discrete decision boundaries. Prevailing theories relying on linear isometric projections fail to resolve this fundamental tension. In this work, we argue that task context operates as a non-isometric dynamical operator that enforces a necessary "topological distortion." By applying Gram-Schmidt decomposition to residual-stream activations , we reveal a dual-modulation mechanism driving this process: a class-agnostic topological preservation that anchors global structure to prevent semantic collapse, and a specific algebraic divergence that directionally tears apart cross-class concepts to forge logical boundaries. We validate this geometric evolution across a gradient of tasks, from simple mapping to complex primality testing. Crucially, targeted specific vector ablation establishes a strict causal binding between this topology and model function: algebraically erasing the divergence component collapses parity classification accuracy from 100% to chance levels (38.57%). Furthermore, we uncover a three-phase layer-wise geometric dynamic and demonstrate that under social pressure prompts, models fail to generate sufficient divergence. This results in a "manifold entanglement" that geometrically explains sycophancy and hallucination. Ultimately, our findings revise the linear-isometric presumption, demonstrating that the emergence of discrete logic in LLMs is purchased at an irreducible cost of topological deformation.

  • 3 authors
·
Mar 23

Reinforcement Learning with Human Feedback: Learning Dynamic Choices via Pessimism

In this paper, we study offline Reinforcement Learning with Human Feedback (RLHF) where we aim to learn the human's underlying reward and the MDP's optimal policy from a set of trajectories induced by human choices. RLHF is challenging for multiple reasons: large state space but limited human feedback, the bounded rationality of human decisions, and the off-policy distribution shift. In this paper, we focus on the Dynamic Discrete Choice (DDC) model for modeling and understanding human choices. DCC, rooted in econometrics and decision theory, is widely used to model a human decision-making process with forward-looking and bounded rationality. We propose a Dynamic-Choice-Pessimistic-Policy-Optimization (DCPPO) method. \ The method involves a three-stage process: The first step is to estimate the human behavior policy and the state-action value function via maximum likelihood estimation (MLE); the second step recovers the human reward function via minimizing Bellman mean squared error using the learned value functions; the third step is to plug in the learned reward and invoke pessimistic value iteration for finding a near-optimal policy. With only single-policy coverage (i.e., optimal policy) of the dataset, we prove that the suboptimality of DCPPO almost matches the classical pessimistic offline RL algorithm in terms of suboptimality's dependency on distribution shift and dimension. To the best of our knowledge, this paper presents the first theoretical guarantees for off-policy offline RLHF with dynamic discrete choice model.

  • 3 authors
·
May 28, 2023

Predicting integers from continuous parameters

We study the problem of predicting numeric labels that are constrained to the integers or to a subrange of the integers. For example, the number of up-votes on social media posts, or the number of bicycles available at a public rental station. While it is possible to model these as continuous values, and to apply traditional regression, this approach changes the underlying distribution on the labels from discrete to continuous. Discrete distributions have certain benefits, which leads us to the question whether such integer labels can be modeled directly by a discrete distribution, whose parameters are predicted from the features of a given instance. Moreover, we focus on the use case of output distributions of neural networks, which adds the requirement that the parameters of the distribution be continuous so that backpropagation and gradient descent may be used to learn the weights of the network. We investigate several options for such distributions, some existing and some novel, and test them on a range of tasks, including tabular learning, sequential prediction and image generation. We find that overall the best performance comes from two distributions: Bitwise, which represents the target integer in bits and places a Bernoulli distribution on each, and a discrete analogue of the Laplace distribution, which uses a distribution with exponentially decaying tails around a continuous mean.

Intern-Decision: Efficient Multimodal Decision Making with Autoregressive Masked Language Modeling

Interactive agents repeatedly choose among a finite set of actions, labels, or ordinal outcomes. Generating a free-form response for each choice adds latency and complicates the interface between a model and its environment. We present Intern-Decision, a family of 0.8B, 2B, and 4B multimodal decision models that return structured choices and candidate probabilities from text and optional images. Our autoregressive masked language modeling objective places one decision placeholder per field in a complete assistant JSON skeleton. Ground-truth symbols appear only in supervision, while all fields are evaluated in a single causal forward pass using the backbone's native language-model head. The 4B model achieves a 90.02% unweighted average accuracy across seven evaluation suites, compared with 88.74% for Jev v1.13.0. For a fixed 289-token request with three fields on one RTX 4090, mean latency is 44.16 ms for the 4B model and approximately 33--34 ms for the smaller models. On a separate 96-case known-distribution pilot, temperature scaling reduces expected multiclass Brier from 0.628 to 0.550 and expected calibration error from 0.213 to 0.089. A confidence-based handoff study on 111 public Jevbench-Hard items improves accuracy from 82/111 (73.87%) to 97/111 (87.39%) by routing 42 items to Atria-Dawn-Preview. We also describe qualitative game, visual interface, and browser demonstrations. These results support compact decision models as a practical component of larger agent systems.

General Decision Models: Benchmarking and Insights Beyond Jev

General decision models, such as Jev, have recently emerged as efficient alternatives to LLMs for structured judgment and selection. But what kinds of decisions can these models reliably make, and how does their behavior change when individual decisions are composed into larger systems? To study this, we introduce JEVal, a bilingual benchmark comprising 11,257 instances from 36 datasets across 10 application domains, and evaluate 25 model configurations spanning general decision models and generative LLMs. Our results show that (1) general decision models are most competitive when decisions can be resolved from available evidence, but weaken when they require specialist knowledge or faithful uncertainty estimation: they can often identify the most likely outcome while substantially overstating its probability. (2) In more dynamic and realistic systems involving long-horizon, multi-step interactions, the advantages of fast local decision making are offset by reliability failures at the system level. on τ-bench, faster local decisions reduce median episode time but lower task success as decision errors accumulate over long trajectories. (3) In large-scale social simulation, decision models approach strong generative LLMs on individual response prediction at substantially lower inference cost, yet remain weaker in user profiling and exhibit larger aggregate estimation errors and systematic bias. Finally, we propose InnerJev-4B and InnerJev-27B, which internalize an open-weight LLM's own reasoning into a single-pass first-token decision through Reasoning-to-Readout Self-Distillation, with InnerJev-27B performing on par with Jev on JEVal while answering a typical query in about 0.1 s.

  • 9 authors
·
Oct 1

Soft Thinking: Unlocking the Reasoning Potential of LLMs in Continuous Concept Space

Human cognition typically involves thinking through abstract, fluid concepts rather than strictly using discrete linguistic tokens. Current reasoning models, however, are constrained to reasoning within the boundaries of human language, processing discrete token embeddings that represent fixed points in the semantic space. This discrete constraint restricts the expressive power and upper potential of such reasoning models, often causing incomplete exploration of reasoning paths, as standard Chain-of-Thought (CoT) methods rely on sampling one token per step. In this work, we introduce Soft Thinking, a training-free method that emulates human-like "soft" reasoning by generating soft, abstract concept tokens in a continuous concept space. These concept tokens are created by the probability-weighted mixture of token embeddings, which form the continuous concept space, enabling smooth transitions and richer representations that transcend traditional discrete boundaries. In essence, each generated concept token encapsulates multiple meanings from related discrete tokens, implicitly exploring various reasoning paths to converge effectively toward the correct answer. Empirical evaluations on diverse mathematical and coding benchmarks consistently demonstrate the effectiveness and efficiency of Soft Thinking, improving pass@1 accuracy by up to 2.48 points while simultaneously reducing token usage by up to 22.4% compared to standard CoT. Qualitative analysis further reveals that Soft Thinking outputs remain highly interpretable and readable, highlighting the potential of Soft Thinking to break the inherent bottleneck of discrete language-based reasoning. Code is available at https://github.com/eric-ai-lab/Soft-Thinking.

ucsbai UCSB AI Group
·
May 21, 2025 3

Optimistic Feasible Search for Closed-Loop Fair Threshold Decision-Making

Closed-loop decision-making systems (e.g., lending, screening, or recidivism risk assessment) often operate under fairness and service constraints while inducing feedback effects: decisions change who appears in the future, yielding non-stationary data and potentially amplifying disparities. We study online learning of a one-dimensional threshold policy from bandit feedback under demographic parity (DP) and, optionally, service-rate constraints. The learner observes only a scalar score each round and selects a threshold; reward and constraint residuals are revealed only for the chosen threshold. We propose Optimistic Feasible Search (OFS), a simple grid-based method that maintains confidence bounds for reward and constraint residuals for each candidate threshold. At each round, OFS selects a threshold that appears feasible under confidence bounds and, among those, maximizes optimistic reward; if no threshold appears feasible, OFS selects the threshold minimizing optimistic constraint violation. This design directly targets feasible high-utility thresholds and is particularly effective for low-dimensional, interpretable policy classes where discretization is natural. We evaluate OFS on (i) a synthetic closed-loop benchmark with stable contraction dynamics and (ii) two semi-synthetic closed-loop benchmarks grounded in German Credit and COMPAS, constructed by training a score model and feeding group-dependent acceptance decisions back into population composition. Across all environments, OFS achieves higher reward with smaller cumulative constraint violation than unconstrained and primal-dual bandit baselines, and is near-oracle relative to the best feasible fixed threshold under the same sweep procedure. Experiments are reproducible and organized with double-blind-friendly relative outputs.

  • 1 authors
·
Dec 26, 2025

Impossibility and Uncertainty Theorems in AI Value Alignment (or why your AGI should not have a utility function)

Utility functions or their equivalents (value functions, objective functions, loss functions, reward functions, preference orderings) are a central tool in most current machine learning systems. These mechanisms for defining goals and guiding optimization run into practical and conceptual difficulty when there are independent, multi-dimensional objectives that need to be pursued simultaneously and cannot be reduced to each other. Ethicists have proved several impossibility theorems that stem from this origin; those results appear to show that there is no way of formally specifying what it means for an outcome to be good for a population without violating strong human ethical intuitions (in such cases, the objective function is a social welfare function). We argue that this is a practical problem for any machine learning system (such as medical decision support systems or autonomous weapons) or rigidly rule-based bureaucracy that will make high stakes decisions about human lives: such systems should not use objective functions in the strict mathematical sense. We explore the alternative of using uncertain objectives, represented for instance as partially ordered preferences, or as probability distributions over total orders. We show that previously known impossibility theorems can be transformed into uncertainty theorems in both of those settings, and prove lower bounds on how much uncertainty is implied by the impossibility results. We close by proposing two conjectures about the relationship between uncertainty in objectives and severe unintended consequences from AI systems.

  • 1 authors
·
Dec 31, 2018

Language Models Trained to do Arithmetic Predict Human Risky and Intertemporal Choice

The observed similarities in the behavior of humans and Large Language Models (LLMs) have prompted researchers to consider the potential of using LLMs as models of human cognition. However, several significant challenges must be addressed before LLMs can be legitimately regarded as cognitive models. For instance, LLMs are trained on far more data than humans typically encounter, and may have been directly trained on human data in specific cognitive tasks or aligned with human preferences. Consequently, the origins of these behavioral similarities are not well understood. In this paper, we propose a novel way to enhance the utility of LLMs as cognitive models. This approach involves (i) leveraging computationally equivalent tasks that both an LLM and a rational agent need to master for solving a cognitive problem and (ii) examining the specific task distributions required for an LLM to exhibit human-like behaviors. We apply this approach to decision-making -- specifically risky and intertemporal choice -- where the key computationally equivalent task is the arithmetic of expected value calculations. We show that an LLM pretrained on an ecologically valid arithmetic dataset, which we call Arithmetic-GPT, predicts human behavior better than many traditional cognitive models. Pretraining LLMs on ecologically valid arithmetic datasets is sufficient to produce a strong correspondence between these models and human decision-making. Our results also suggest that LLMs used as cognitive models should be carefully investigated via ablation studies of the pretraining data.

  • 3 authors
·
May 29, 2024 2

DecisionPivot: A Diagnostic Benchmark for Decision Models in LLM Systems

Decision models support routing, guardrails, and output verification in LLM systems. However, item accuracy alone cannot establish whether models make correct decisions across controlled variations or assign reliable confidence to their predictions. We introduce DecisionPivot, a diagnostic benchmark comprising 48 tasks and 40,033 items across seven decision roles. Its core track contains 7,800 items from 13 generated task families, organized into contrast groups with computed answers verified by independently implemented solvers. The complementary reference track contains 32,233 items from 35 public test sets, preserving their original evaluation metrics. We evaluate 40 decision models and 14 general models using documented, model-specific protocols, assessing item and contrast-group accuracy, probability ordering, calibration, and empirical selective coverage. Our results reveal substantial differences obscured by aggregate scores: two 27B models separated by only 2.6 points on the reference track achieve contrast-group accuracies of 70.1% and 44.2%. Across 2,400 binary contrast pairs, Perplexity Decider correctly ranks the positive member above the negative member in 92.3% of pairs but answers both members correctly in only 74.1%, exposing a gap between probability ordering and decision correctness. Models with similar item accuracy also differ in the reliability of their high-confidence predictions. On a separate 1,296-item subset, GLM-5.3 achieves 93.5\% contrast-group accuracy at a higher reasoning setting, compared with 81.5% at its lowest effort. By linking errors to pivotal details and difficulty levels, DecisionPivot provides fine-grained diagnostics of decision failures that aggregate evaluation alone cannot reveal.

startlux-models StartLux
·
Oct 19 3

Probable but Not Valid: A Psychometric Audit of Decision Models as Synthetic Survey Respondents

Language models are increasingly used to create synthetic survey samples, also called silicon samples. Decision models are a new class of language models that return a probability for each point of a rating scale instead of text. We ask whether these models, or the newest generative LLMs, can stand in for human respondents on a psychometric survey. We test fourteen decision models from eleven providers and 47 generative LLMs on an open Lithuanian organisational-psychology survey (n=263, 68 items), with 100 real respondent profiles, the Psychometric Similarity Score (PSS) and statistical baselines. The best generative model, MiniMax M3, reaches PSS 0.813. This is level with a Gaussian copula fit only on other respondents (0.824) and below a copula fit in sample (0.927). A second sample of 100 real people scores below the best models, so at this size PSS cannot rank them against real respondents. In 5 of 10 product lines the newest generative release scores below an earlier release of the same line beyond resampling noise, and none gains beyond it. With the default rounded readout, 13 of 14 decision models score below the generative reference gpt-5.4-mini. Of the 47 generative models, 33 reproduce the pattern of item correlations better than any decision model. Averaged over respondents, the probability vectors are much closer to the human item marginals than rounded answers. They also rank respondents about as well as a profile regression fit on 163 real people. As forecasts of each person's own answers, however, every decision model is worse than the answer frequencies of other respondents, mainly because its average vector differs from them. The profile regression improves on these frequencies by only 1.0%, so the profile fields say little about how a person answers. Synthetic respondents built on such profiles should therefore aim at sample-level fidelity.

  • 2 authors
·
Oct 9 2

Hardness of Independent Learning and Sparse Equilibrium Computation in Markov Games

We consider the problem of decentralized multi-agent reinforcement learning in Markov games. A fundamental question is whether there exist algorithms that, when adopted by all agents and run independently in a decentralized fashion, lead to no-regret for each player, analogous to celebrated convergence results in normal-form games. While recent work has shown that such algorithms exist for restricted settings (notably, when regret is defined with respect to deviations to Markovian policies), the question of whether independent no-regret learning can be achieved in the standard Markov game framework was open. We provide a decisive negative resolution this problem, both from a computational and statistical perspective. We show that: - Under the widely-believed assumption that PPAD-hard problems cannot be solved in polynomial time, there is no polynomial-time algorithm that attains no-regret in general-sum Markov games when executed independently by all players, even when the game is known to the algorithm designer and the number of players is a small constant. - When the game is unknown, no algorithm, regardless of computational efficiency, can achieve no-regret without observing a number of episodes that is exponential in the number of players. Perhaps surprisingly, our lower bounds hold even for seemingly easier setting in which all agents are controlled by a a centralized algorithm. They are proven via lower bounds for a simpler problem we refer to as SparseCCE, in which the goal is to compute a coarse correlated equilibrium that is sparse in the sense that it can be represented as a mixture of a small number of product policies. The crux of our approach is a novel application of aggregation techniques from online learning, whereby we show that any algorithm for the SparseCCE problem can be used to compute approximate Nash equilibria for non-zero sum normal-form games.

  • 3 authors
·
Mar 21, 2023

Reinforcing the Diffusion Chain of Lateral Thought with Diffusion Language Models

We introduce the Diffusion Chain of Lateral Thought (DCoLT), a reasoning framework for diffusion language models. DCoLT treats each intermediate step in the reverse diffusion process as a latent "thinking" action and optimizes the entire reasoning trajectory to maximize the reward on the correctness of the final answer with outcome-based Reinforcement Learning (RL). Unlike traditional Chain-of-Thought (CoT) methods that follow a causal, linear thinking process, DCoLT allows bidirectional, non-linear reasoning with no strict rule on grammatical correctness amid its intermediate steps of thought. We implement DCoLT on two representative Diffusion Language Models (DLMs). First, we choose SEDD as a representative continuous-time discrete diffusion model, where its concrete score derives a probabilistic policy to maximize the RL reward over the entire sequence of intermediate diffusion steps. We further consider the discrete-time masked diffusion language model -- LLaDA, and find that the order to predict and unmask tokens plays an essential role to optimize its RL action resulting from the ranking-based Unmasking Policy Module (UPM) defined by the Plackett-Luce model. Experiments on both math and code generation tasks show that using only public data and 16 H800 GPUs, DCoLT-reinforced DLMs outperform other DLMs trained by SFT or RL or even both. Notably, DCoLT-reinforced LLaDA boosts its reasoning accuracy by +9.8%, +5.7%, +11.4%, +19.5% on GSM8K, MATH, MBPP, and HumanEval.

  • 5 authors
·
May 15, 2025

ORCH: many analyses, one merge-a deterministic multi-agent orchestrator for discrete-choice reasoning with EMA-guided routing

Recent advances in large-scale language models (LLMs) have made multi-agent architectures attractive for challenging reasoning tasks. However, many existing systems rely on stochastic routing or ad-hoc heuristics, making their behavior difficult to reproduce and their decision process hard to interpret. We propose ORCH, a deterministic coordination framework for discrete-choice reasoning that orchestrates heterogeneous LLMs. ORCH follows a ``many analyses, one decision'' paradigm: multiple base models independently produce structured analyses, and a dedicated merge agent outputs the final choice. The framework uses fixed rules for task decomposition and answer aggregation, keeping the pipeline predictable, reproducible, and training-free. Determinism here refers to fixed routing and aggregation rules under a fixed evaluation protocol, rather than strict bit-level reproducibility across deployments. To exploit model complementarity, we optionally introduce an EMA-guided router that updates agent selection using historical accuracy, latency, or cost; since it relies on answer-based feedback, it is mainly intended for benchmarking, controlled evaluation, or delayed-feedback settings. Experiments on MMLU, MMLU-Pro, and GSM8K show that ORCH consistently outperforms single-model baselines and a majority-vote ensemble. On MMLU-Pro, ORCH improves accuracy by over 10 points compared to the strongest baseline, and on GSM8K it yields gains exceeding 50 points; McNemar tests confirm statistical significance. The EMA router provides an additional 0.7--2.0 point accuracy boost, and ablations show that both multi-agent collaboration and routing contribute substantially. Overall, ORCH offers a practical path toward controllable, interpretable, and deployment-ready LLM-based agent systems for discrete-choice reasoning.

  • 2 authors
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Feb 1

StartLux-Decision: AutoThink Decision Models with Reinforcement Learning for Calibrated Deliberative Decisions

We introduce StartLux-Decision, decision models from 0.8B to 27B parameters that combine efficient single-pass prediction with adaptive, confidence-guided reasoning. The Instant models use bidirectional attention in full-attention layers to improve decision accuracy while keeping single-pass inference. The AutoThink models invoke explicit reasoning for uncertain decisions and answer confident cases directly. A three-stage training pipeline establishes shared decision capabilities, specializes the two variants, and equips AutoThink with reasoning through reasoning supervision and reinforcement learning. We introduce Reinforcement Learning for Calibrated Deliberative Decisions (RLCD^2), which uses a frozen model and proper scoring rules to reward improvements in decision probability quality and applies a soft penalty to overlong reasoning traces. RLCD^2 raises the share of reasoning traces that terminate within the generation limit by up to 48 percentage points and cuts average reasoning length by up to 65%, while largely preserving decision accuracy. On the public subset of Decision Index 0.3, the Instant models outperform the strongest evaluated comparable-scale open-weight decision models by 7.4-16.9 points, and the 27B AutoThink model reaches 73.4. We also introduce DecisionPivot, a programmatically verifiable benchmark of computational decisions built from contrast pairs that differ in a single answer-changing detail. On DecisionPivot, AutoThink outperforms its Instant counterparts by 11.5-18.4 points in pair accuracy and leads among evaluated systems. The models run on vLLM, llama.cpp and MLX, with quantized variants for lower memory use.

startlux-models StartLux
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Oct 11 4

ReVise: A Human-AI Interface for Incremental Algorithmic Recourse

The recent adoption of artificial intelligence in socio-technical systems raises concerns about the black-box nature of the resulting decisions in fields such as hiring, finance, admissions, etc. If data subjects -- such as job applicants, loan applicants, and students -- receive an unfavorable outcome, they may be interested in algorithmic recourse, which involves updating certain features to yield a more favorable result when re-evaluated by algorithmic decision-making. Unfortunately, when individuals do not fully understand the incremental steps needed to change their circumstances, they risk following misguided paths that can lead to significant, long-term adverse consequences. Existing recourse approaches focus exclusively on the final recourse goal but neglect the possible incremental steps to reach the goal with real-life constraints, user preferences, and model artifacts. To address this gap, we formulate a visual analytic workflow for incremental recourse planning in collaboration with AI/ML experts and contribute an interactive visualization interface that helps data subjects efficiently navigate the recourse alternatives and make an informed decision. We present a usage scenario and subjective feedback from observational studies with twelve graduate students using a real-world dataset, which demonstrates that our approach can be instrumental for data subjects in choosing a suitable recourse path.

  • 3 authors
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Jul 1, 2025

Does a Hosted Decision Model Respect Irrelevant Alternatives? A Pre-Registered Test of Option-Set Dependence in Jev

Decision APIs that return a probability for each option are routinely used as if those probabilities were properties of the options themselves. That reading is valid only if the model satisfies independence of irrelevant alternatives (IIA): adding an option that is neither the right answer nor its strongest rival should leave the odds between those two unchanged. We test this in a pre-registered study of jev-1.13.0, a hosted decision model, using 299,463 calls on intent classification (BANKING77, CLINC150) and topic classification (AG News). Every added option moves the log-odds between the gold label and the strongest wrong label: the root-mean-square systematic shift is 0.20-0.52 nats, 1.2 to 3 times the run-to-run variation, even when the added option takes at most 0.1% of the probability mass. The shifts are directional. An option similar to the wrong answer draws probability from it (+0.10 nats toward the gold label). A paraphrase of the wrong answer produces an intermediate pattern: the gold label's probability is almost conserved, but the paraphrase receives only about a third of the wrong answer's share rather than the half that strict substitution implies. The distortion grows steadily with the logarithm of the number of options, reaching about 1 nat at 255 options, and off-domain padding pushes the odds against the gold label. In contrast, questions packed into one call do not interact (bias < 0.001). Scoring each option with an independent yes/no question removes the option-set dependence but picks the right answer 8.7 points less often. Jev sits between two local baselines, an option-independent scorer and a prompt readout. Its probabilities are best read as relative to the option list they were computed over.

  • 3 authors
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Oct 11

DailyDilemmas: Revealing Value Preferences of LLMs with Quandaries of Daily Life

As we increasingly seek guidance from LLMs for decision-making in daily life, many of these decisions are not clear-cut and depend significantly on the personal values and ethical standards of the users. We present DailyDilemmas, a dataset of 1,360 moral dilemmas encountered in everyday life. Each dilemma includes two possible actions and with each action, the affected parties and human values invoked. Based on these dilemmas, we consolidated a set of human values across everyday topics e.g., interpersonal relationships, workplace, and environmental issues. We evaluated LLMs on these dilemmas to determine what action they will take and the values represented by these actions. Then, we analyzed these values through the lens of five popular theories inspired by sociology, psychology and philosophy. These theories are: World Value Survey, Moral Foundation Theory, Maslow's Hierarchy of Needs, Aristotle's Virtues, and Plutchik Wheel of Emotion. We find that LLMs are most aligned with the self-expression over survival values in terms of World Value Survey, care over loyalty in Moral Foundation Theory. Interestingly, we find large preferences differences in models for some core values such as truthfulness e.g., Mixtral-8x7B model tends to neglect it by 9.7% while GPT-4-turbo model tends to select it by 9.4%. We also study the recent guidance released by OpenAI (ModelSpec), and Anthropic (Constitutional AI) to understand how their released principles reflect their actual value prioritization when facing nuanced moral reasoning in daily-life settings. We find that end users cannot effectively steer such prioritization using system prompts.

  • 3 authors
·
Oct 3, 2024

Judging the Justification: Decision Certificate Supervision for Generative Reward Models

Generative reward models (GenRMs) generate natural language rationales to justify preference judgments, yet a correct verdict does not guarantee a sound justification. Existing approaches often rely on reference explanations to supervise rationales, but obtaining such references can be costly and does not necessarily establish whether generated rationales support the resulting verdict. To address these limitations, we propose DeCert, a framework that evaluates the validity and verdict consistency of generated rationales without requiring reference explanations. Crucially, DeCert translates these assessments into preference supervision that accounts for both verdict correctness and justification quality. In particular, when multiple sampled judgments share the same correct verdict, differences in certificate quality enable DeCert to construct rationale preference pairs that distinguish stronger from weaker justifications. Extensive empirical studies across two model families and multiple in- and out-of-distribution benchmarks demonstrate that DeCert consistently outperforms strong generative judge baselines while improving rationale quality. Moreover, DeCert effectively mitigates positional bias, improving position-consistent accuracy by up to 14.8 points. These results highlight the importance of supervising not only which verdict is correct, but also how that verdict is justified.

  • 4 authors
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Oct 19 2

Ensembling Portfolio Strategies for Long-Term Investments: A Distribution-Free Preference Framework for Decision-Making and Algorithms

This paper investigates the problem of ensembling multiple strategies for sequential portfolios to outperform individual strategies in terms of long-term wealth. Due to the uncertainty of strategies' performances in the future market, which are often based on specific models and statistical assumptions, investors often mitigate risk and enhance robustness by combining multiple strategies, akin to common approaches in collective learning prediction. However, the absence of a distribution-free and consistent preference framework complicates decisions of combination due to the ambiguous objective. To address this gap, we introduce a novel framework for decision-making in combining strategies, irrespective of market conditions, by establishing the investor's preference between decisions and then forming a clear objective. Through this framework, we propose a combinatorial strategy construction, free from statistical assumptions, for any scale of component strategies, even infinite, such that it meets the determined criterion. Finally, we test the proposed strategy along with its accelerated variant and some other multi-strategies. The numerical experiments show results in favor of the proposed strategies, albeit with small tradeoffs in their Sharpe ratios, in which their cumulative wealths eventually exceed those of the best component strategies while the accelerated strategy significantly improves performance.

  • 1 authors
·
Jun 5, 2024

The Update-Equivalence Framework for Decision-Time Planning

The process of revising (or constructing) a policy at execution time -- known as decision-time planning -- has been key to achieving superhuman performance in perfect-information games like chess and Go. A recent line of work has extended decision-time planning to imperfect-information games, leading to superhuman performance in poker. However, these methods involve solving subgames whose sizes grow quickly in the amount of non-public information, making them unhelpful when the amount of non-public information is large. Motivated by this issue, we introduce an alternative framework for decision-time planning that is not based on solving subgames, but rather on update equivalence. In this update-equivalence framework, decision-time planning algorithms replicate the updates of last-iterate algorithms, which need not rely on public information. This facilitates scalability to games with large amounts of non-public information. Using this framework, we derive a provably sound search algorithm for fully cooperative games based on mirror descent and a search algorithm for adversarial games based on magnetic mirror descent. We validate the performance of these algorithms in cooperative and adversarial domains, notably in Hanabi, the standard benchmark for search in fully cooperative imperfect-information games. Here, our mirror descent approach exceeds or matches the performance of public information-based search while using two orders of magnitude less search time. This is the first instance of a non-public-information-based algorithm outperforming public-information-based approaches in a domain they have historically dominated.

  • 7 authors
·
Apr 25, 2023

Reward Design for Justifiable Sequential Decision-Making

Equipping agents with the capacity to justify made decisions using supporting evidence represents a cornerstone of accountable decision-making. Furthermore, ensuring that justifications are in line with human expectations and societal norms is vital, especially in high-stakes situations such as healthcare. In this work, we propose the use of a debate-based reward model for reinforcement learning agents, where the outcome of a zero-sum debate game quantifies the justifiability of a decision in a particular state. This reward model is then used to train a justifiable policy, whose decisions can be more easily corroborated with supporting evidence. In the debate game, two argumentative agents take turns providing supporting evidence for two competing decisions. Given the proposed evidence, a proxy of a human judge evaluates which decision is better justified. We demonstrate the potential of our approach in learning policies for prescribing and justifying treatment decisions of septic patients. We show that augmenting the reward with the feedback signal generated by the debate-based reward model yields policies highly favored by the judge when compared to the policy obtained solely from the environment rewards, while hardly sacrificing any performance. Moreover, in terms of the overall performance and justifiability of trained policies, the debate-based feedback is comparable to the feedback obtained from an ideal judge proxy that evaluates decisions using the full information encoded in the state. This suggests that the debate game outputs key information contained in states that is most relevant for evaluating decisions, which in turn substantiates the practicality of combining our approach with human-in-the-loop evaluations. Lastly, we showcase that agents trained via multi-agent debate learn to propose evidence that is resilient to refutations and closely aligns with human preferences.

  • 2 authors
·
Feb 24, 2024

True Contextuality Beats Direct Influences in Human Decision Making

In quantum physics there are well-known situations when measurements of the same property in different contexts (under different conditions) have the same probability distribution, but cannot be represented by one and the same random variable. Such systems of random variables are called contextual. More generally, true contextuality is observed when different contexts force measurements of the same property (in psychology, responses to the same question) to be more dissimilar random variables than warranted by the difference of their distributions. The difference in distributions is itself a form of context-dependence, but of another nature: it is attributable to direct causal influences exerted by contexts upon the random variables. The Contextuality-by-Default (CbD) theory allows one to separate true contextuality from direct influences in the overall context-dependence. The CbD analysis of numerous previous attempts to demonstrate contextuality in human judgments shows that all context-dependence in them can be accounted for by direct influences, with no true contextuality present. However, contextual systems in human behavior can be found. In this paper we present a series of crowdsourcing experiments that exhibit true contextuality in simple decision making.}{The design of these experiments is an elaboration of one introduced in the "Snow Queen" experiment (Decision 5, 193-204, 2018), where contextuality was for the first time demonstrated unequivocally.

  • 4 authors
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May 29, 2020