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Jul 31

AgentRouter: A Knowledge-Graph-Guided LLM Router for Collaborative Multi-Agent Question Answering

Large language models (LLMs) and agent-based frameworks have advanced rapidly, enabling diverse applications. Yet, with the proliferation of models and agentic strategies, practitioners face substantial uncertainty in selecting the best configuration for a downstream task. Prior studies show that different agents and backbones exhibit complementary strengths, and that larger models are not always superior, underscoring the need for adaptive routing mechanisms. Existing approaches to agent routing, however, often emphasize cost efficiency while overlooking the fine-grained contextual and relational structure inherent in QA tasks. In this paper, we propose tAgentRouter, a framework that formulates multi-agent QA as a knowledge-graph-guided routing problem supervised by empirical performance signals. Specifically, we convert QA instance into a knowledge graph that jointly encodes queries, contextual entities, and agents, and then train a heterogeneous graph neural network (GNN) to propagate information across node types and produce task-aware routing distributions over agents. By leveraging soft supervision and weighted aggregation of agent outputs, AgentRouter learns principled collaboration schemes that capture the complementary strengths of diverse agents. Extensive experiments demonstrate that our framework consistently outperforms single-agent and ensemble baselines, while generalizing across benchmarks and LLM backbones. These results highlight the effectiveness and robustness of graph-supervised multi-agent routing for question answering.

  • 9 authors
·
Oct 6, 2025

Open Eyes, Then Reason: Fine-grained Visual Mathematical Understanding in MLLMs

Current multimodal large language models (MLLMs) often underperform on mathematical problem-solving tasks that require fine-grained visual understanding. The limitation is largely attributable to inadequate perception of geometric primitives during image-level contrastive pre-training (e.g., CLIP). While recent efforts to improve math MLLMs have focused on scaling up mathematical visual instruction datasets and employing stronger LLM backbones, they often overlook persistent errors in visual recognition. In this paper, we systematically evaluate the visual grounding capabilities of state-of-the-art MLLMs and reveal a significant negative correlation between visual grounding accuracy and problem-solving performance, underscoring the critical role of fine-grained visual understanding. Notably, advanced models like GPT-4o exhibit a 70% error rate when identifying geometric entities, highlighting that this remains a key bottleneck in visual mathematical reasoning. To address this, we propose a novel approach, SVE-Math (Selective Vision-Enhanced Mathematical MLLM), featuring a geometric-grounded vision encoder and a feature router that dynamically adjusts the contribution of hierarchical visual feature maps. Our model recognizes accurate visual primitives and generates precise visual prompts tailored to the language model's reasoning needs. In experiments, SVE-Math-Qwen2.5-7B outperforms other 7B models by 15% on MathVerse and is compatible with GPT-4V on MathVista. Despite being trained on smaller datasets, SVE-Math-7B achieves competitive performance on GeoQA, rivaling models trained on significantly larger datasets. Our findings emphasize the importance of incorporating fine-grained visual understanding into MLLMs and provide a promising direction for future research.

  • 9 authors
·
Jan 10, 2025

ComplianceGate: Classifier-Gated Multi-Tier LLM Routing for Inference in Regulated Industries

Large language models deployed in regulated industries operate under two constraints: compliance enforcement and cost efficiency. Personally identifiable information (PII) in user queries can reach model endpoints before the system determines whether that data should leave its jurisdictional boundary. Serving all queries through a single large model consumes full GPU capacity regardless of query complexity while offering no mechanism for geographic routing. Mixture-of-Experts architectures do not address this routing occurs between expert layers within the model after data has already arrived at the endpoint, with all experts loaded in memory regardless of query complexity. We propose a classifier-gated routing architecture that enforces compliance by design. A trained encoder classifier sits before any decoder inference, evaluating each query for complexity and data sensitivity, then routing it to an appropriately sized dense model in the appropriate geographic location. PII-containing queries route to local endpoints before any LLM computation begins, making data residency violations structurally impossible. Simple queries reach small, fast models at a fraction of the cost. Our evaluation on 600 queries demonstrates 39% median latency reduction, 33-52% cost savings depending on query distribution, and generation throughput of 122-200 tokens/second versus 50-64 for the baseline. The encoder classifier achieves 99.2% accuracy with near-perfect PII recall at 7ms inference overhead, establishing pre-inference classification as a practical path to compliance-by-design LLM deployment.

  • 1 authors
·
Jun 29

HyDRA: Hybrid Dynamic Routing Architecture for Heterogeneous LLM Pools

Production LLM deployments increasingly maintain heterogeneous model pools spanning order-of-magnitude cost differences. Existing routers make binary strong-vs-weak decisions and couple learned parameters to specific model identities, requiring retraining whenever the catalog changes. We present HyDRA (Hybrid Dynamic Routing Architecture), a framework that predicts fine-grained, multi-dimensional capability requirements per query and matches them against configuration-defined model profiles via shortfall matching. A ModernBERT encoder with K=4 independent sigmoid heads scores each query along reasoning, code generation, debugging, and tool use; a shortfall-matching algorithm then selects the cheapest model whose capabilities meet the predicted requirements. The deployed predictor runs at 86 ms median CPU inference latency in production, and is fully decoupled from the model catalog -- adding or removing models requires only a configuration change, with zero retraining. On SWE-Bench Verified (5-model pool: GPT-5.4-mini, Claude Haiku 4.5, GPT-5.3 Codex, Claude Sonnet 4.6, GPT-5.4), HyDRA's tunable shortfall threshold spans three regimes: peak-quality exceeds the always-strong Claude Sonnet 4.6 baseline (75.4% vs. 74.2% resolution) at 12.9% cost savings; iso-quality matches Sonnet at 54.1% cost savings, a 6x improvement over our prior in-house binary router at 9.1%; aggressive pushes savings to 72.5% for a 3.2-point quality trade. Results generalize across LiveCodeBench, BigCodeBench, and tau-bench. HyDRA is deployed to all users in GitHub Copilot's VS Code Chat auto-mode and -- to our knowledge for the first time in the LLM routing literature -- demonstrates language-invariant routing across CJK, European, and other script families.

  • 5 authors
·
Jun 11

MoVA: Adapting Mixture of Vision Experts to Multimodal Context

As the key component in multimodal large language models (MLLMs), the ability of the visual encoder greatly affects MLLM's understanding on diverse image content. Although some large-scale pretrained vision encoders such as vision encoders in CLIP and DINOv2 have brought promising performance, we found that there is still no single vision encoder that can dominate various image content understanding, e.g., the CLIP vision encoder leads to outstanding results on general image understanding but poor performance on document or chart content. To alleviate the bias of CLIP vision encoder, we first delve into the inherent behavior of different pre-trained vision encoders and then propose the MoVA, a powerful and novel MLLM, adaptively routing and fusing task-specific vision experts with a coarse-to-fine mechanism. In the coarse-grained stage, we design a context-aware expert routing strategy to dynamically select the most suitable vision experts according to the user instruction, input image, and expertise of vision experts. This benefits from the powerful model function understanding ability of the large language model (LLM) equipped with expert-routing low-rank adaptation (LoRA). In the fine-grained stage, we elaborately conduct the mixture-of-vision-expert adapter (MoV-Adapter) to extract and fuse task-specific knowledge from various experts. This coarse-to-fine paradigm effectively leverages representations from experts based on multimodal context and model expertise, further enhancing the generalization ability. We conduct extensive experiments to evaluate the effectiveness of the proposed approach. Without any bells and whistles, MoVA can achieve significant performance gains over current state-of-the-art methods in a wide range of challenging multimodal benchmarks. Codes and models will be available at https://github.com/TempleX98/MoVA.

  • 8 authors
·
Apr 19, 2024

Multi-Granularity Language-Guided Training for Multi-Object Tracking

Most existing multi-object tracking methods typically learn visual tracking features via maximizing dis-similarities of different instances and minimizing similarities of the same instance. While such a feature learning scheme achieves promising performance, learning discriminative features solely based on visual information is challenging especially in case of environmental interference such as occlusion, blur and domain variance. In this work, we argue that multi-modal language-driven features provide complementary information to classical visual features, thereby aiding in improving the robustness to such environmental interference. To this end, we propose a new multi-object tracking framework, named LG-MOT, that explicitly leverages language information at different levels of granularity (scene-and instance-level) and combines it with standard visual features to obtain discriminative representations. To develop LG-MOT, we annotate existing MOT datasets with scene-and instance-level language descriptions. We then encode both instance-and scene-level language information into high-dimensional embeddings, which are utilized to guide the visual features during training. At inference, our LG-MOT uses the standard visual features without relying on annotated language descriptions. Extensive experiments on three benchmarks, MOT17, DanceTrack and SportsMOT, reveal the merits of the proposed contributions leading to state-of-the-art performance. On the DanceTrack test set, our LG-MOT achieves an absolute gain of 2.2\% in terms of target object association (IDF1 score), compared to the baseline using only visual features. Further, our LG-MOT exhibits strong cross-domain generalizability. The dataset and code will be available at https://github.com/WesLee88524/LG-MOT.

  • 7 authors
·
Jun 7, 2024

Towards violations of Local Friendliness with quantum computers

Local Friendliness (LF) inequalities follow from seemingly reasonable assumptions about reality: (i) ``absoluteness of observed events'' (e.g., every observed event happens for all observers) and (ii) ``local agency'' (e.g., free choices can be made uncorrelated with other events outside their future light cone). Extended Wigner's Friend Scenario (EWFS) thought experiments show that textbook quantum mechanics violates these inequalities. Thus, experimental evidence of these violations would make these two assumptions incompatible. In [Nature Physics 16, 1199 (2020)], the authors experimentally implemented an EWFS, using a photonic qubit to play the role of each of the ``friends'' and measured violations of LF. One may question whether a photonic qubit is a physical system that counts as an ``observer'' and thereby question whether the experiment's outcome is significant. Intending to measure increasingly meaningful violations, we propose using a statistical measure called the ``branch factor'' to quantify the ``observerness'' of the system. We then encode the EWFS as a quantum circuit such that the components of the circuit that define the friend are quantum systems of increasing branch factor. We run this circuit on quantum simulators and hardware devices, observing LF violations as the system sizes scale. As errors in quantum computers reduce the significance of the violations, better quantum computers can produce better violations. Our results extend the state of the art in proof-of-concept experimental violations from branch factor 0.0 to branch factor 16.0. This is an initial result in an experimental program for measuring LF violations at increasingly meaningful branch factors using increasingly more powerful quantum processors and networks. We introduce this program as a fundamental science application for near-term and developing quantum technology.

  • 3 authors
·
Sep 3, 2025

PointGS: Point Attention-Aware Sparse View Synthesis with Gaussian Splatting

3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require a large number of calibrated views to generate a consistent and complete scene representation. When input views are limited, 3DGS tends to overfit the training views, leading to noticeable degradation in rendering quality. To address this limitation, we propose a Point-wise Feature-Aware Gaussian Splatting framework that enables real-time, high-quality rendering from sparse training views. Specifically, we first employ the latest stereo foundation model to estimate accurate camera poses and reconstruct a dense point cloud for Gaussian initialization. We then encode the colour attributes of each 3D Gaussian by sampling and aggregating multiscale 2D appearance features from sparse inputs. To enhance point-wise appearance representation, we design a point interaction network based on a self-attention mechanism, allowing each Gaussian point to interact with its nearest neighbors. These enriched features are subsequently decoded into Gaussian parameters through two lightweight multi-layer perceptrons (MLPs) for final rendering. Extensive experiments on diverse benchmarks demonstrate that our method significantly outperforms NeRF-based approaches and achieves competitive performance under few-shot settings compared to the state-of-the-art 3DGS methods.

  • 5 authors
·
Jun 12, 2025

Multimodal Long Video Modeling Based on Temporal Dynamic Context

Recent advances in Large Language Models (LLMs) have led to significant breakthroughs in video understanding. However, existing models still struggle with long video processing due to the context length constraint of LLMs and the vast amount of information within the video. Although some recent methods are designed for long video understanding, they often lose crucial information during token compression and struggle with additional modality like audio. In this work, we propose a dynamic long video encoding method utilizing the temporal relationship between frames, named Temporal Dynamic Context (TDC). Firstly, we segment the video into semantically consistent scenes based on inter-frame similarities, then encode each frame into tokens using visual-audio encoders. Secondly, we propose a novel temporal context compressor to reduce the number of tokens within each segment. Specifically, we employ a query-based Transformer to aggregate video, audio, and instruction text tokens into a limited set of temporal context tokens. Finally, we feed the static frame tokens and the temporal context tokens into the LLM for video understanding. Furthermore, to handle extremely long videos, we propose a training-free chain-of-thought strategy that progressively extracts answers from multiple video segments. These intermediate answers serve as part of the reasoning process and contribute to the final answer. We conduct extensive experiments on general video understanding and audio-video understanding benchmarks, where our method demonstrates strong performance. The code and models are available at https://github.com/Hoar012/TDC-Video.

  • 4 authors
·
Apr 14, 2025 2

StyleTalk: One-shot Talking Head Generation with Controllable Speaking Styles

Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate diverse speaking styles in the final talking head videos. To tackle this problem, we propose a one-shot style-controllable talking face generation framework. In a nutshell, we aim to attain a speaking style from an arbitrary reference speaking video and then drive the one-shot portrait to speak with the reference speaking style and another piece of audio. Specifically, we first develop a style encoder to extract dynamic facial motion patterns of a style reference video and then encode them into a style code. Afterward, we introduce a style-controllable decoder to synthesize stylized facial animations from the speech content and style code. In order to integrate the reference speaking style into generated videos, we design a style-aware adaptive transformer, which enables the encoded style code to adjust the weights of the feed-forward layers accordingly. Thanks to the style-aware adaptation mechanism, the reference speaking style can be better embedded into synthesized videos during decoding. Extensive experiments demonstrate that our method is capable of generating talking head videos with diverse speaking styles from only one portrait image and an audio clip while achieving authentic visual effects. Project Page: https://github.com/FuxiVirtualHuman/styletalk.

  • 8 authors
·
Jan 3, 2023