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Nov 13

UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning

Graphical User Interface (GUI) agents have demonstrated remarkable progress in automating complex user interface interactions through reinforcement learning. However, current approaches face a fundamental dilemma: offline RL enables stable training on pre-collected trajectories, but struggles with multi-step task execution for lack of trajectory-level reward signals; online RL captures these signals through environment interaction, but suffers from sparse rewards and prohibitive deployment costs. To address it, we present Semi-online Reinforcement Learning, a novel paradigm that simulates online RL on offline trajectories. During each rollout process, we preserve the original model output within the multi-turn dialogue, where a Patch Module adaptively recovers the divergence between rollout and expert trajectories. To capture long-term training signals, Semi-online RL introduces discounted future returns into the reward computation and optimizes the policy with weighted step-level and episode-level advantages. We further introduce Semi-Online Performance (SOP), a metric that aligns better with true online performance, serving as a practical and effective proxy for real-world evaluation. Experiments show that ours Semi-online RL achieves SOTA performance among 7B models across four dynamic benchmarks, with significant gains over the base model (e.g., +12.0% on AndroidWorld, +23.8% on AITW), demonstrating significant progress in bridging the gap between offline training efficiency and online multi-turn reasoning. The code is available at https://github.com/X-PLUG/MobileAgent/tree/main/UI-S1.

  • 11 authors
·
Sep 14, 2025 3

FoSeRL: Formal Sequential Robustness Certification for Reinforcement Learning Policies

Even a few action perturbations can substantially degrade the performance of a deployed decision policy. Certifying the resulting return loss is challenging in stochastic environments, where returns vary even without an attack. We introduce FoSeRL, a framework for certifying deployed RL policies against precommitted, temporally sparse action attacks. The deployed policy is unchanged, with no smoothing or retraining. Certification requires a resettable simulator supporting shared randomness and independent one-step successor queries, but no analytical dynamics model. FoSeRL certifies that an attacked episode loses no more than a prescribed amount of return relative to the same episode unattacked, with at least a target probability and at a user-specified confidence level. Both runs share the initial state and randomness, so the measured loss reflects the attack, not the episode; carrying the running return gap as a state coordinate makes it the terminal value, reducing trajectory-level certification to terminal safety. Time-dependent barrier conditions on the augmented state bound the terminal failure probability: satisfied exactly, they certify every admissible precommitted attack; learned from sampled trajectories and verified on held-out data, they certify the same guarantee under a specified attack-episode setting. Across six stochastic continuous-control environments and three RL policy families (TD3, SAC, and PPO), FoSeRL certifies non-trivial cardinality--magnitude robustness frontiers, achieves substantially larger certified budgets than policy smoothing, and reveals marked robustness differences among policies with comparable nominal performance.

  • 4 authors
·
Oct 2

A Hierarchical Bayesian Model for Deep Few-Shot Meta Learning

We propose a novel hierarchical Bayesian model for learning with a large (possibly infinite) number of tasks/episodes, which suits well the few-shot meta learning problem. We consider episode-wise random variables to model episode-specific target generative processes, where these local random variables are governed by a higher-level global random variate. The global variable helps memorize the important information from historic episodes while controlling how much the model needs to be adapted to new episodes in a principled Bayesian manner. Within our model framework, the prediction on a novel episode/task can be seen as a Bayesian inference problem. However, a main obstacle in learning with a large/infinite number of local random variables in online nature, is that one is not allowed to store the posterior distribution of the current local random variable for frequent future updates, typical in conventional variational inference. We need to be able to treat each local variable as a one-time iterate in the optimization. We propose a Normal-Inverse-Wishart model, for which we show that this one-time iterate optimization becomes feasible due to the approximate closed-form solutions for the local posterior distributions. The resulting algorithm is more attractive than the MAML in that it is not required to maintain computational graphs for the whole gradient optimization steps per episode. Our approach is also different from existing Bayesian meta learning methods in that unlike dealing with a single random variable for the whole episodes, our approach has a hierarchical structure that allows one-time episodic optimization, desirable for principled Bayesian learning with many/infinite tasks. The code is available at https://github.com/minyoungkim21/niwmeta.

  • 2 authors
·
Jun 16, 2023