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Oct 27

SWE-rebench V2: Language-Agnostic SWE Task Collection at Scale

Software engineering agents (SWE) are improving rapidly, with recent gains largely driven by reinforcement learning (RL). However, RL training is constrained by the scarcity of large-scale task collections with reproducible execution environments and reliable test suites. Although a growing number of benchmarks have emerged, datasets suitable for training remain limited in scale and diversity or often target a limited set of high-resource language ecosystems. We introduce SWE-rebench V2, a language-agnostic automated pipeline for harvesting executable real-world SWE tasks and constructing RL training environments at scale. The pipeline synthesizes repository-specific installation and test procedures via an interactive setup agent, and filters unsound instances using an ensemble of LLM judges, validated against human-verified SWE-bench annotations. Using this pipeline, we construct a dataset of 32,000+ tasks spanning 20 languages and 3,600+ repositories, with pre-built images for reproducible execution. To further scale training data, we additionally release 120,000+ tasks with installation instructions, fail-to-pass tests and rich metadata, where the problem statement is generated based on the original pull request description. We validate the collected instances through a diagnostic study that covers a subset of tasks in five programming languages across seven popular models, and provide instance-level metadata that flags common confounders such as overly restrictive tests and underspecified descriptions. We release the datasets, the collection and execution code, and associated artifacts to enable large-scale training of SWE agents across diverse languages and repositories.

nebius Nebius
·
Feb 27 8

Toward Training Superintelligent Software Agents through Self-Play SWE-RL

While current software agents powered by large language models (LLMs) and agentic reinforcement learning (RL) can boost programmer productivity, their training data (e.g., GitHub issues and pull requests) and environments (e.g., pass-to-pass and fail-to-pass tests) heavily depend on human knowledge or curation, posing a fundamental barrier to superintelligence. In this paper, we present Self-play SWE-RL (SSR), a first step toward training paradigms for superintelligent software agents. Our approach takes minimal data assumptions, only requiring access to sandboxed repositories with source code and installed dependencies, with no need for human-labeled issues or tests. Grounded in these real-world codebases, a single LLM agent is trained via reinforcement learning in a self-play setting to iteratively inject and repair software bugs of increasing complexity, with each bug formally specified by a test patch rather than a natural language issue description. On the SWE-bench Verified and SWE-Bench Pro benchmarks, SSR achieves notable self-improvement (+10.4 and +7.8 points, respectively) and consistently outperforms the human-data baseline over the entire training trajectory, despite being evaluated on natural language issues absent from self-play. Our results, albeit early, suggest a path where agents autonomously gather extensive learning experiences from real-world software repositories, ultimately enabling superintelligent systems that exceed human capabilities in understanding how systems are constructed, solving novel challenges, and autonomously creating new software from scratch.

  • 9 authors
·
Dec 20, 2025 2

FeatBench: Evaluating Coding Agents on Feature Implementation for Vibe Coding

The rapid advancement of Large Language Models (LLMs) has given rise to a novel software development paradigm known as "vibe coding," where users interact with coding agents through high-level natural language. However, existing evaluation benchmarks for code generation inadequately assess an agent's vibe coding capabilities. Existing benchmarks are misaligned, as they either require code-level specifications or focus narrowly on issue-solving, neglecting the critical scenario of feature implementation within the vibe coding paradiam. To address this gap, we propose FeatBench, a novel benchmark for vibe coding that focuses on feature implementation. Our benchmark is distinguished by several key features: 1. Pure Natural Language Prompts. Task inputs consist solely of abstract natural language descriptions, devoid of any code or structural hints. 2. A Rigorous & Evolving Data Collection Process. FeatBench is built on a multi-level filtering pipeline to ensure quality and a fully automated pipeline to evolve the benchmark, mitigating data contamination. 3. Comprehensive Test Cases. Each task includes Fail-to-Pass (F2P) and Pass-to-Pass (P2P) tests to verify correctness and prevent regressions. 4. Diverse Application Domains. The benchmark includes repositories from diverse domains to ensure it reflects real-world scenarios. We evaluate two state-of-the-art agent frameworks with four leading LLMs on FeatBench. Our evaluation reveals that feature implementation within the vibe coding paradigm is a significant challenge, with the highest success rate of only 29.94%. Our analysis also reveals a tendency for "aggressive implementation," a strategy that paradoxically leads to both critical failures and superior software design. We release FeatBench, our automated collection pipeline, and all experimental results to facilitate further community research.

  • 3 authors
·
Sep 26, 2025

SWE-Doctor: Guiding Software Engineering Agents with Runtime Diagnosis from Multi-Faceted Bug Reproduction Tests

Large language model (LLM)-based software engineering agents are increasingly developed to resolve software issues by generating patches from issue reports and code repositories. Bug reproduction tests (BRTs) are an important building block for such agents and have been shown useful for patch validation. However, it remains unclear whether BRTs can also help the more central stage of patch generation. We first conduct a preliminary study and find that directly using advanced BRT generators to guide patch generation is not beneficial: fail-to-fail BRTs can mislead agents, while even fail-to-pass BRTs bring limited or negative gains. Our analysis reveals two reasons: fail-to-pass BRTs may cover only one manifestation of the reported issue, leading to partial patches, whereas fail-to-fail BRTs are unreliable as direct patch-generation targets. Motivated by these insights, we propose SWE-Doctor, a software issue resolution agent that guides patch generation with runtime diagnoses derived from multi-faceted BRT executions. SWE-Doctor first generates multi-faceted BRTs for different behavioral requirements stated in the issue, then executes and debugs these BRTs to construct runtime-grounded diagnosis records, and finally uses the diagnoses together with localization information inferred during BRT generation to guide patch generation and reduce partial patches. We evaluate SWE-Doctor on Python bug-fixing issues from the widely adopted SWE-bench Verified and SWE-bench Pro across five LLM backends. SWE-Doctor consistently outperforms existing agents across all 10 LLM-benchmark combinations, achieving average resolution rates of 75.7% on SWE-bench Verified and 59.4% on SWE-bench Pro. In particular, on the more challenging SWE-bench Pro, SWE-Doctor improves the average resolution rate by 8.0-8.9 percentage points over the baseline agents.

  • 6 authors
·
Jun 30

Are "Solved Issues" in SWE-bench Really Solved Correctly? An Empirical Study

Automated issue solving aims to resolve real-world issues in software repositories. The most popular benchmarks for automated issue solving are SWE-bench and its human-filtered subset SWE-bench Verified. These benchmarks leverage testing to validate generated patches. However, because testing is rarely exhaustive, a patch may pass the tests but nevertheless fail to match the developers' expectations. Unfortunately, it is currently unclear to what extent evaluations performed with SWE-bench suffer from such plausible but incorrect patches. This paper presents an in-depth empirical study of the correctness of plausible patches generated by three state-of-the-art issue-solving tools evaluated on SWE-bench Verified. We extensively test and inspect generated patches, and compare them against human-written ground truth patches. The core of our methodology is a novel technique PatchDiff for differential patch testing, which automatically exposes behavioral discrepancies between two patches. Our findings reveal critical weaknesses in SWE-bench's patch validation mechanism, which causes 7.8% of all patches to count as correct while failing the developer-written test suite. Moreover, our novel automated technique reveals that even more (29.6%) plausible patches induce different behavior than the ground truth patches. These behavioral differences are often due to similar, but divergent implementations (46.8%) and due to generated patches that adapt more behavior than the ground truth patches (27.3%). Our manual inspection shows that 28.6% of behaviorally divergent patches are certainly incorrect. Combined, the different weaknesses lead to an inflation of reported resolution rates by 6.2 absolute percent points. Our findings are a call to arms for more robust and reliable evaluation of issue-solving tools. We envision our automated differential patch testing technique to be useful for this purpose.

  • 3 authors
·
Mar 19, 2025

VIBEPASS: Can Vibe Coders Really Pass the Vibe Check?

As Large Language Models shift the programming toward human-guided ''vibe coding'', agentic coding tools increasingly rely on models to self-diagnose and repair their own subtle faults -- a capability central to autonomous software engineering yet never systematically evaluated. We present , the first empirical decomposition that jointly evaluates two coupled tasks: Fault-Triggering Test Generation (FT-Test) constructing a discriminative witness that exposes a latent bug, and Fault-targeted Program Repair (FPR), repairing it under varying diagnostic conditions. pairs competitive programming problems with LLM-generated solutions that pass partial test suites but fail on semantic edge cases, enabling controlled identification of where the diagnostic chain breaks down. Evaluating 12 frontier LLMs, we find that fault-targeted reasoning does not scale with general coding ability. Models produce syntactically valid test inputs at near-ceiling rates yet collapse on discriminative generation, with fault hypothesis generation -- not output validation -- as the dominant bottleneck. Test-guided repair reveals a complementary insight: when self-generated tests successfully witness a fault, the resulting repair matches or outperforms repair guided by externally provided tests, but tests that fail to witness the fault actively degrade repair below unguided baselines. Together, these results reframe the challenge of autonomous debugging: the binding bottleneck is not code synthesis or test validity but fault-target reasoning, a capability that remains deficient across all frontier models. As Large Language Models shift the programming toward human-guided ''vibe coding'', agentic coding tools increasingly rely on models to self-diagnose and repair their own subtle faults -- a capability central to autonomous software engineering yet never systematically evaluated.

  • 6 authors
·
Mar 16

To Add Is Machine, To Delete Is Human: Measuring and Mitigating Deletion Avoidance in LLM Code Editing

Large language models increasingly write and repair production code, yet evidence is mounting that their test-passing patches leave codebases harder to maintain. We identify one concrete source: deletion avoidance, the systematic tendency to retain code that an intended edit requires removing. Across the five leading models on the official SWE-bench Verified leaderboard, deletion recall against the developer patch reaches at most 71.7% even on tasks all five solve, and models reach the right file for over 92% of required deletions but cut the exact line in under 52% of cases. Instead, 29.0% of passing patches wrap the targeted code in a guard or fallback, a pattern we call Guard-and-Go. Such patches pass because the original tests rarely check removal: when we retrofit 34 Verified tasks with tests that fail if the targeted code remains, four frontier models spanning closed and open weights fall from 63.2% to 41.9%. Because real repairs mix removal with addition, we curate CanItDelete, a benchmark of 200 tasks mined from real commits whose entire required edit is deletion. Even with the addition work gone, the best model still fails one task in five, and smaller open models fall to 18.0%. We then ablate GPT-5.6 Sol under four cumulative prompts; success moves little until we supply the exact lines, which nearly eliminate incomplete deletion yet raise success only to 80.5% because the model then deletes beyond the spans or adds code instead. Finally, through a pilot study we show one potential fix: teaching deletion during post-training reduces deletion avoidance and improves broader code-editing performance, suggesting the behavior is undertrained rather than beyond reach.

DeepSWE: Measuring Frontier Coding Agents on Original, Long-Horizon Engineering Tasks

DeepSWE is a benchmark of 113 original, long-horizon software engineering tasks for evaluating coding agents. Most public agentic coding benchmarks follow SWE-bench in mining merged fixes from public GitHub repositories, which creates two problems: the fixes and their discussion were likely seen during pretraining, so a high score can reflect recall rather than problem-solving; and each task is graded by the tests that shipped with its merged fix, which were written to confirm one specific fix rather than grade an arbitrary solution, so they can fail a correct alternative or pass an incomplete one. DeepSWE avoids both. Its tasks are written from scratch across 91 active open-source repositories and five languages and are never contributed back upstream, so their reference solutions stay out of the public record that model training scrapes; and each task is graded by a hand-written verifier that checks the requested functionality and accepts any implementation that provides it. When an independent LLM judge re-reviews graded runs, it disagrees with DeepSWE's verifier about an order of magnitude less often than with SWE-Bench Pro's inherited tests (1.4% versus 32.4%). Despite being about half the length of SWE-Bench Pro's prompts, DeepSWE's prompts describe tasks whose reference solutions touch 5.5x more code, and the benchmark separates frontier agents across a wider score band than the leaderboards on which they otherwise cluster. We release the benchmark, its verifiers, and the full record of evaluation trajectories.

  • 4 authors
·
Jul 7

LongCLI-Bench: A Preliminary Benchmark and Study for Long-horizon Agentic Programming in Command-Line Interfaces

Recent advances in AI-assisted programming have empowered agents to execute complex workflows via command-line interfaces, however, existing benchmarks are limited by short task horizons, data contamination from GitHub scraping, and a lack of fine-grained evaluation metrics, fail to rigorously evaluate the long-horizon planning and execution capabilities essential for realistic software engineering. To address these gaps, we introduce LongCLI-Bench, a comprehensive benchmark designed to evaluate agentic capabilities across long-horizon, realistic tasks. We curated 20 high-quality, long-horizon tasks from over 1,000 computer science assignments and real-world workflows, covering four engineering categories: from scratch, feature addition, bug fixing, and refactoring. We propose a dual-set testing protocol for LongCLI-Bench, which measures requirement fulfillment (fail-to-pass) and regression avoidance (pass-to-pass), and incorporates step-level scoring to pinpoint execution failures. Extensive experiments reveal that even state-of-the-art agents achieve pass rates below 20% in LongCLI-Bench. Step-level analysis further indicates that the majority of tasks stall at less than 30% completion, highlighting that critical failures often occur in the early stages. Although self-correction offers marginal gains, human-agent collaboration through plan injection and interactive guidance yields significantly higher improvements. These results highlight that future research must emphasize the development of synergistic human-agent workflows alongside advances in agents' planning and execution capabilities to overcome key challenges in long-horizon task performance.

  • 19 authors
·
Feb 15 3

CLI-Universe: Towards Verifiable Task Synthesis Engine for Terminal Agents

While recent LLM-based terminal agents have demonstrated promising capabilities, the scarcity of high-quality, executable training data remains a critical bottleneck. Existing synthesis pipelines typically scale by retrofitting surface-level artifacts into tasks, frequently yielding ambiguous instructions, shallow execution paths, and brittle tests that provide weak learning signals. To overcome this, we introduce CLI-Universe, a principled synthesis engine that constructs terminal-agent tasks. CLI-Universe generates candidate tasks by sampling combinations across a multi-dimensional capability taxonomy (domain, skill type, capability, and engineering pillar), then grounds each candidate through evidence-guided deep research over real-world technical materials. To ensure rigorous supervision, validated blueprints are instantiated into Dockerized environments and subjected to a multi-stage executable verification pipeline featuring rubric-gated test construction, hint-conditional filtering, and strict fail-to-pass checking. Across the full pipeline, from candidate generation to verification, approximately two-thirds of candidates are discarded, retaining only those that are genuine, verifiable, and non-trivially challenging. To validate our framework, we instantiate a highly distilled dataset of 6,000 trajectories called CLI-Universe-6K. Remarkably, fine-tuning Qwen3-32B on CLI-Universe-6K achieves 33.4% on Terminal-Bench 2.0. This sets a new state-of-the-art for models trained on open-source data at or below 32B parameters, and outperforms several models an order of magnitude larger, demonstrating the profound data efficiency of structured, high-fidelity synthesis.

NJU-LINK NJU-LINK Lab
·
Jun 21 2

Does CoT-Pass@k Really Check the CoT? A Multilingual Mathematical Audit

Pass@k measures whether a model reaches a correct answer under repeated sampling, but never how: a lucky guess counts the same as sound reasoning. CoT-Pass@k was proposed to close that gap, adding an LLM-as-judge that must assess a solution's reasoning chain before it counts. Its value rests entirely on one assumption: that the judge catches flawed reasoning. That assumption has never been tested inside the metric that depends on it, and never outside English, though the metric's claims concern models used in many languages. We report the first audit of that verification step, run under the metric's own protocol on a multilingual suite of five mathematical benchmarks in English, Turkish and Portuguese, two of them natively written. We corrupt correct solutions with deterministic edits that damage the chain and the final answer separately. We observe that all three judges accept corrupted chains almost as often as clean ones. V4-Flash and Qwen3.6 reject a solution sharply only when its final answer is wrong and accept a wrong answer more readily when the chain agrees with it; the metric's own judge accepts most wrong answers as well. Our study shows that chain-answer agreement dominates the two larger judges' verdicts and that all three fail to reliably detect the tested reasoning errors. Consequently the difference Pass@k - CoT-Pass@k averages 19.7 points on an earlier solver generation but only 4.1 on the current one. What little remains depends on the token budgets on both sides and on the generation mode; raising the generation budget moves Pass@64 by more than fifty points while the difference stays at zero. We close with two checks any judged reasoning metric should pass before its numbers are read as evidence about reasoning.

  • 3 authors
·
Sep 25

You Don't Know Until You Click:Automated GUI Testing for Production-Ready Software Evaluation

Large Language Models (LLMs) and code agents in software development are rapidly evolving from generating isolated code snippets to producing full-fledged software applications with graphical interfaces, interactive logic, and dynamic behaviors. However, current benchmarks fall short in evaluating such production-ready software, as they often rely on static checks or binary pass/fail scripts, failing to capture the interactive behaviors and runtime dynamics that define real-world usability - qualities that only emerge when an application is actively used. This is the blind spot of current evaluation: you don't know if an app works until you click through it, interact with it, and observe how it responds. To bridge this gap, we introduce RealDevWorld, a novel evaluation framework for automated end-to-end assessment of LLMs' ability to generate production-ready repositories from scratch. It features two key components: (1) RealDevBench, a diverse collection of 194 open-ended software engineering tasks across multiple domains, incorporating multimodal elements to reflect real-world complexity; and (2) AppEvalPilot, a new agent-as-a-judge evaluation system that simulates realistic, GUI-based user interactions to automatically and holistically assess software functional correctness, visual fidelity, and runtime behavior. The framework delivers fine-grained, task-specific diagnostic feedback, supporting nuanced evaluation beyond simple success/failure judgments. Empirical results show that RealDevWorld delivers effective, automatic, and human-aligned evaluations, achieving an accuracy of 0.92 and a correlation of 0.85 with expert human assessments, while significantly reducing the reliance on manual review. This enables scalable, human-aligned assessment of production-level software generated by LLMs. Our code is available on GitHub.

  • 14 authors
·
Aug 17, 2025

RISED: A Pre-Deployment Evaluation Framework for High-Stakes AI Decision-Support Systems, with Application to Healthcare

Clinical decision-support systems are expert systems whose recommendations clinicians act on directly, yet they are usually cleared on one aggregate accuracy number from a held-out test set. That number says nothing about input reliability under encoding shifts, subgroup gaps, threshold sensitivity, or operational feasibility. We present RISED, a pre-deployment evaluation framework operationalising five dimensions (Reliability, Inclusivity, Sensitivity, Equity, Deployability) through BCa bootstrap 95% confidence intervals, literature-grounded thresholds, and Holm-Bonferroni-corrected PASS / FAIL / INCONCLUSIVE verdicts; Equity is a proxy-dependence diagnostic rather than a gating test. Applied to seven cohorts spanning 35 years (n from 303 to 99,492), RISED surfaces failures invisible to AUROC: on Diabetes 130, Reliability passes by three orders of magnitude (PSS = 0.0004) while Inclusivity (AUC parity gap = 0.262) and Sensitivity (max threshold-flip rate 49.1%) fail decisively; both NHIS cohorts reproduce this. NHANES 2021-2023, with a complete feature profile, achieves INCONCLUSIVE verdicts; BRFSS 2024 produces the suite's most severe Sensitivity failure (max threshold-flip rate 64.2%) after instrument rotation removed hypertension and cholesterol. The pattern recurs on credit- and income-prediction cohorts, confirming domain-agnosticity; a multi-model check shows the failures are data-driven, not model-specific. RISED ships as an open-source Python package complementing TRIPOD+AI, FUTURE-AI, and Fairlearn with the structured numerical evidence those standards require but do not prescribe.

  • 5 authors
·
May 29

Solvita: Enhancing Large Language Models for Competitive Programming via Agentic Evolution

Large language models (LLMs) still struggle with the rigorous reasoning demands of hard competitive programming. While recent multi-agent frameworks attempt to bridge this reliability gap, they remain fundamentally stateless: they rely on static retrieval and discard the valuable problem-solving and debugging experience gained from previous tasks. To address this, we present Solvita, an agentic evolution framework that enables continuous learning without requiring weight updates to the underlying LLM. Solvita reorganizes problem-solving into a closed-loop system of strategy selection, program synthesis, certified supervision, and targeted hacking, executed by four specialized agents: Planner, Solver, Oracle, and Hacker. Crucially, each agent is paired with a trainable, graph-structured knowledge network. As the system operates, outcome signals, such as pass/fail verdicts, test certification quality, and adversarial vulnerabilities discovered by the Hacker, are recast as reinforcement learning updates to these network weights. This allows the agents to dynamically route future queries based on past successes and failures, effectively accumulating transferable reasoning experience over time. Evaluated across CodeContests, APPS, AetherCode, and live Codeforces rounds, Solvita establishes a new state-of-the-art among code-generation agents, outperforming existing multi-agent pipelines and nearly doubling the accuracy of single-pass baselines.

NJU-LINK NJU-LINK Lab
·
May 13 1

Binarization Flattens the Score Space

Large language model (LLM) judges are often used as rewards to train policies on objectives that deterministic verifiers cannot capture. However, these rewards are often collapsed to pass/fail ({0, 1}), which reports the verdict but not how well a response met each criterion. We model each pass/fail verdict as a score on an unreported scale, compared with one cutoff. A stretch of that scale moves every score proportionally toward or away from the cutoff, but never across it, so no verdict changes. A policy is therefore free to apply any stretch without changing anything the panel reports. Under a joint-Gaussian model, a third grade adds a second threshold and removes this affine stretch ambiguity. On MATH and SciBench outputs from one seven-criterion judge, all 14 constructed criterionwise stretches were invisible after binarization but visible with three grades. At n=1{,}024, a test given both population laws had at least 96.5% power at a 1.5times stress. Retaining grades closes one blind spot created by binarization, but verdicts alone remain insufficient as some changes are still indistinguishable from genuine improvement. These include arbitrary within-grade changes and fixed-covariance, loading-aligned mean shifts -- the signature of a sycophancy-shaped lift the panel reads as competence. The shared-factor reference approximation fit MATH and SciBench but not HealthBench, delineating its empirical scope. We recommend keeping at least three grades (for example, asking the judge whether each criterion is fully, partially, or not met and rewarding {0, 0.5, 1}), and externally validating gains along the remaining direction, which no finer scale removes.

  • 1 authors
·
Sep 16

Effectiveness of Hidden-State Probes for Localizing Reasoning Failures

Verifying the final answer of a long reasoning trace may show that the trace is wrong but it does not distinguish three cases. The problem may lie beyond the model's capability, another attempt would succeed, or one step in an otherwise recoverable trace made the trace fail. Standard hidden-state probes are trained on final-answer correctness, a label that conflates these cases. Monte Carlo rollouts distinguish the cases and locate the failing step at additional inference cost. We test the hidden states of 4B and 8B reasoning models for the failure type and the failing step and compare each probe with the strongest baseline that uses no hidden states. On incorrect 8B traces, the confidence probe, a calibrated correctness probe at a midpoint cutoff, misses 81% of cases in which a single step makes the trace unrecoverable and 47% of cases in which another attempt would succeed. A probe with a different training design over the same states reverses the ordering of these two kinds of failure, so either ordering can be read from those states. At both scales, no single tested probe locates the failing step more accurately than a rule based only on trace length, and at 4B a probe trained to predict that step fails to outperform this rule in any of 10 runs on identical traces. The confidence probe therefore indicates that an answer is wrong, but its failure-type ordering depends on its training design.

  • 5 authors
·
Oct 14

Rethinking Fine-Tuning when Scaling Test-Time Compute: Limiting Confidence Improves Mathematical Reasoning

Recent progress in large language models (LLMs) highlights the power of scaling test-time compute to achieve strong performance on complex tasks, such as mathematical reasoning and code generation. This raises a critical question: how should model training be modified to optimize performance under a subsequent test-time compute strategy and budget? To explore this, we focus on pass@N, a simple test-time strategy that searches for a correct answer in N independent samples. We show, surprisingly, that training with cross-entropy (CE) loss can be {it misaligned} with pass@N in that pass@N accuracy {it decreases} with longer training. We explain the origins of this misalignment in terms of model overconfidence induced by CE, and experimentally verify our prediction of overconfidence as an impediment to scaling test-time compute via pass@N. Furthermore we suggest a principled, modified training loss that is better aligned to pass@N by limiting model confidence and rescuing pass@N test performance. Our algorithm demonstrates improved mathematical reasoning on MATH and MiniF2F benchmarks under several scenarios: (1) providing answers to math questions; and (2) proving theorems by searching over proof trees of varying shapes. Overall our work underscores the importance of co-designing two traditionally separate phases of LLM development: training-time protocols and test-time search and reasoning strategies.

  • 5 authors
·
Feb 10, 2025

Evaluation Blindness: How Silent Measurement Failures Corrupt AI Systems from Training to Deployment

AI systems can fail silently. The failure propagates through training loops, evaluation pipelines, and production monitoring stacks until downstream harm makes it visible. This paper introduces evaluation blindness: a measurement function M exhibits evaluation blindness with respect to failure class F when it produces readings indistinguishable from a healthy state while the system is actually failing, with no auxiliary signal flagging the gap. The problem surfaces at two lifecycle stages the literature has treated separately. At training time, reward models are gamed, importance-sampling corrections are silently miscalculated, and benchmark contamination inflates fine-tuning evaluations, all while loss curves look healthy and gradient updates proceed normally. At deployment time, monitoring fails to catch six classes of production failure, including an Operational category that is 100% silent by structural definition. We provide a formal detectability predicate unifying both stages. Four training-time case studies trace concrete breakdowns, including a real implementation bug in TRL PR #6594 where gradients are corrupted as loss decreases normally. A six-class taxonomy validated against 50 real-world incidents from court documents and regulatory filings finds that 53% of verifiable public failures were silent. A failure budget framework ties acceptable failure rates to use-case risk class. The implication is direct: measurement infrastructure is a correctness concern across the full AI lifecycle, not just at evaluation time. Data, code, and taxonomy schema are at https://github.com/priyanka25aug/llm-failure-taxonomy.

  • 1 authors
·
Aug 2

An Iterative Test-and-Repair Framework for Competitive Code Generation

Large language models (LLMs) have made remarkable progress in code generation, but competitive programming remains a challenge. Recent training-based methods have improved code generation by using reinforcement learning (RL) with execution feedback. The more recent framework CURE further incorporates test generation into the training process, jointly training a Coder and a Tester within a single model. At inference time, the Coder generates many candidate programs, and the Tester generates tests from the problem description. The candidate who passes the most of the generated tests is selected as the final answer. However, CURE has two critical limitations. First, the Tester never reads any candidate code, so its tests often fail to expose implementation-specific bugs. Second, the Coder generates every candidate from scratch and never learns to fix a buggy program based on a failed test. To address these limitations, we propose FixAudit, which approaches competitive code generation from a new perspective: starting from a single initial candidate, it iteratively improves the candidate through a targeted test-and-repair debugging cycle. The framework trains one shared model with two specialized roles through four stages: the Fixer, which repairs the current candidate based on a failing test, and the Auditor, which reads the candidate code to generate new tests that expose its remaining bugs. We evaluate FixAudit on three benchmarks: APPS, CodeContests, and xCodeEval. Applied to a 7B model, the framework surpasses the average performance of the larger 32B baseline within the same model family under the zero-shot setting. Compared to strong baselines built on the same 7B base model, FixAudit improves average Pass@1 by 35.1% to 36.8% and average AvgPassRatio by 7.1% to 24.5%.

  • 7 authors
·
Apr 6

Reasoning effort, not tool access, buys first-try reliability in agentic code generation: an observational study

Agentic coding assistants are increasingly given extra capabilities, such as browser based testing tools and design oriented system prompts, on the assumption that more capability yields better software. This study tested that assumption directly. Ninety independent agent runs built the same application, a real time retrospective board, from one detailed specification, each scored on a fixed 14 criterion functional rubric (42 point maximum) and a visual quality review. The runs spanned several model generations, two agent harnesses, two reasoning effort levels, a testing tool, and two design oriented prompts. Capability tier dominated: frontier models clustered near the ceiling while a low cost local model fell to 24 to 37 points. A criterion level analysis revealed what run totals conceal. Container deployment was the dominant defect, failing first try in 44 percent of runs, with its failure rate shifting sharply across model generations while mean totals moved less than a point. The testing tool raised cost by 42 to 68 percent without improving functional score or reliability, even on interface visible criteria. Raising reasoning effort from High to xHigh lifted first try perfect runs from 28 percent to 89 percent and cut corrective prompts about five fold, for 9 to 29 percent more cost. A design oriented prompt raised visual quality, 4.5 versus 3.0 on a 5 point scale, without lifting function, and a one paragraph paraphrase of its directive reproduced the entire lift. The practical lesson is to match the fix to the failure: most first run failures came from weak reasoning, which a stronger model or more effort prevents, not from visible flaws a checking tool would catch.

  • 1 authors
·
Jul 1