new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Oct 16

BaxBench: Can LLMs Generate Correct and Secure Backends?

The automatic generation of programs has long been a fundamental challenge in computer science. Recent benchmarks have shown that large language models (LLMs) can effectively generate code at the function level, make code edits, and solve algorithmic coding tasks. However, to achieve full automation, LLMs should be able to generate production-quality, self-contained application modules. To evaluate the capabilities of LLMs in solving this challenge, we introduce BaxBench, a novel evaluation benchmark consisting of 392 tasks for the generation of backend applications. We focus on backends for three critical reasons: (i) they are practically relevant, building the core components of most modern web and cloud software, (ii) they are difficult to get right, requiring multiple functions and files to achieve the desired functionality, and (iii) they are security-critical, as they are exposed to untrusted third-parties, making secure solutions that prevent deployment-time attacks an imperative. BaxBench validates the functionality of the generated applications with comprehensive test cases, and assesses their security exposure by executing end-to-end exploits. Our experiments reveal key limitations of current LLMs in both functionality and security: (i) even the best model, OpenAI o1, achieves a mere 60% on code correctness; (ii) on average, we could successfully execute security exploits on more than half of the correct programs generated by each LLM; and (iii) in less popular backend frameworks, models further struggle to generate correct and secure applications. Progress on BaxBench signifies important steps towards autonomous and secure software development with LLMs.

  • 8 authors
·
Feb 17, 2025

Can LLM Generate Regression Tests for Software Commits?

Large Language Models (LLMs) have shown tremendous promise in automated software engineering. In this paper, we investigate the opportunities of LLMs for automatic regression test generation for programs that take highly structured, human-readable inputs, such as XML parsers or JavaScript interpreters. Concretely, we explore the following regression test generation scenarios for such programs that have so far been difficult to test automatically in the absence of corresponding input grammars: bullet Bug finding. Given a code change (e.g., a commit or pull request), our LLM-based approach generates a test case with the objective of revealing any bugs that might be introduced if that change is applied. bullet Patch testing. Given a patch, our LLM-based approach generates a test case that fails before but passes after the patch. This test can be added to the regression test suite to catch similar bugs in the future. We implement Cleverest, a feedback-directed, zero-shot LLM-based regression test generation technique, and evaluate its effectiveness on 22 commits to three subject programs: Mujs, Libxml2, and Poppler. For programs using more human-readable file formats, like XML or JavaScript, we found Cleverest performed very well. It generated easy-to-understand bug-revealing or bug-reproduction test cases for the majority of commits in just under three minutes -- even when only the code diff or commit message (unless it was too vague) was given. For programs with more compact file formats, like PDF, as expected, it struggled to generate effective test cases. However, the LLM-supplied test cases are not very far from becoming effective (e.g., when used as a seed by a greybox fuzzer or as a starting point by the developer).

  • 4 authors
·
Jan 19, 2025

LiveFMBench: Unveiling the Power and Limits of Agentic Workflows in Specification Generation

Formal specification is essential for rigorous program verification, yet writing correct specifications remains costly and difficult to automate. Although large language models (LLMs) and agents have shown promising progress, their true capabilities and failure modes remain unclear. We present the first systematic and contamination-aware study of LLM- and agent-based formal specification generation for C programs. We introduce LiveFMBench, a continuously evolving benchmark of 630 ACSL (ANSI/ISO C Specification Language)-annotated C programs, including 360 newly collected cases designed to mitigate data leakage. Using this benchmark, we evaluate direct prompting with different sampling sizes, reasoning-enabled (thinking mode) inference, the agentic pipeline, and perform a fine-grained failure analysis. Experimental results reveal that naive evaluation substantially overestimates performance because models under direct prompting may exhibit unfaithful behaviors, such as deceiving automated provers or ignoring code-context constraints; after excluding such cases, the true specification generation accuracy drops by approximately 20\%. We further find that both increased sampling and thinking mode significantly improve success rates, with smaller models benefiting more from thinking mode. Agentic pipelines are particularly effective under low sampling budgets and on harder datasets. Failure analysis further shows that incorrect loop invariants are the dominant error type, while agentic pipelines notably reduce assertion errors. These results expose fundamental limitations in current LLM-based approaches and suggest they remain far from replacing human-authored formal specifications. We release LiveFMBench at https://huggingface.co/datasets/fm-universe/Live-FM-Bench and all evaluation artifacts to support future research.

  • 12 authors
·
May 1

Automating Formal Verification with Reinforcement Learning and Recursive Inference

Automated formal verification remains challenging for large language models because data for proof assistants and verification-aware languages is scarce, and correctness depends on satisfying precise machine-checkable specifications rather than producing plausible code. This thesis studies how verifier environments can improve LLM generation of verified programs and proofs through reinforcement learning from verifiable rewards (RLVR) and verifier-guided inference-time search. First, we train open-source models in Dafny with RLVR using Group Relative Policy Optimization (GRPO) and related variants, assembling generated candidates into complete programs and scoring them with compiler and verifier outcomes. Initial experiments on an APPS-derived Dafny dataset increased verified reward from 2.2% to 58.1%, but revealed specification hacking, where models exploit weak formal specifications instead of implementing the intended solutions. After filtering underspecified and vulnerable tasks, multi-turn RLVR on the refined benchmark improves the verified pass rate from 9.7% to 31.1%. Second, we develop a verifier-guided inference scaffold in Lean that treats proof generation as structured search over decomposed subgoals, verifier feedback, diagnostics, and repair. With a fixed base model, the full scaffold with proof reviser improves pass rate on an initial VeriCoding pilot set from 46.2% under direct repair to 69.2%. On the larger VERINA dataset, whole-task decomposition plus proof reviser solves 7 of 42 previously unsolved tasks. We also introduce Dalek-Bench, a repository-scale Lean benchmark derived from the Rust curve25519-dalek verification project; preliminary results remain weak, indicating that stronger progress evaluation and task-specific tool-use policies are still needed.

  • 1 authors
·
May 28

Planning with Large Language Models for Code Generation

Existing large language model-based code generation pipelines typically use beam search or sampling algorithms during the decoding process. Although the programs they generate achieve high token-matching-based scores, they often fail to compile or generate incorrect outputs. The main reason is that conventional Transformer decoding algorithms may not be the best choice for code generation. In this work, we propose a novel Transformer decoding algorithm, Planning-Guided Transformer Decoding (PG-TD), that uses a planning algorithm to do lookahead search and guide the Transformer to generate better programs. Specifically, instead of simply optimizing the likelihood of the generated sequences, the Transformer makes use of a planner to generate candidate programs and test them on public test cases. The Transformer can therefore make more informed decisions and generate tokens that will eventually lead to higher-quality programs. We also design a mechanism that shares information between the Transformer and the planner to make our algorithm computationally efficient. We empirically evaluate our framework with several large language models as backbones on public coding challenge benchmarks, showing that 1) it can generate programs that consistently achieve higher performance compared with competing baseline methods; 2) it enables controllable code generation, such as concise codes and highly-commented codes by optimizing modified objective.

  • 6 authors
·
Mar 9, 2023

Evaluating LLMs on Sequential API Call Through Automated Test Generation

By integrating tools from external APIs, Large Language Models (LLMs) have expanded their promising capabilities in a diverse spectrum of complex real-world tasks. However, testing, evaluation, and analysis of LLM tool use remain in their early stages. Most existing benchmarks rely on manually collected test cases, many of which cannot be automatically checked for semantic correctness and instead depend on static methods such as string matching. Additionally, these benchmarks often overlook the complex interactions that occur between sequential API calls, which are common in real-world applications. To fill the gap, in this paper, we introduce StateGen, an automated framework designed to generate diverse coding tasks involving sequential API interactions. StateGen combines state-machine-based API constraint solving and validation, energy-based sampling, and control-flow injection to generate executable programs. These programs are then translated into human-like natural language task descriptions through a collaboration of two LLM agents. Utilizing StateGen, we construct StateEval, a benchmark encompassing 120 verified test cases spanning across three representative scenarios: Session Service, Tensor Operation, and ElevenLabs MCP. Experimental results confirm that StateGen can effectively generate challenging and realistic API-oriented tasks, highlighting areas for improvement in current LLMs incorporating APIs.We make our framework and benchmark publicly available to support future research.

  • 7 authors
·
Jul 12, 2025 1

Self-Improving CAD Generation Agents with Finite Element Analysis as Feedback

Computer-aided design (CAD) is the backbone of modern industrial design, yet learned CAD generators still fall short of real engineering pipelines: they neither iterate like engineers nor evaluate what engineering requires. Prior work has treated CAD generation as two disjoint steps, part synthesis and assembly, where the former is graded by proximity to a gold reference and the latter, when handled at all, is reduced to a separate constraint solving step. In this work, we introduce a more industry-native task formulation that requires a model to produce a fully assembled multi-part STEP file from a free-form engineering brief, which is then validated via finite element analysis (FEA). FEA validation reveals that Codex (GPT-5.5) and Claude Code (Opus-4.7) agents do not produce a single strict-passing artifact in the main first-attempt sweep, with the best configuration meeting only about 20% of typed requirements on average. Moreover, we introduce two additional supervision signals, a novel text-only blueprint schema and a 21-view image renderer that aids the agent's visual inspection, that better align the generation loop with how engineers iterate in practice. On S2O and Fusion360, the same feedback tools improve geometric reconstruction, with GPT-5.5/xhigh rising from 0.444 to 0.592 Box-IoU on S2O and from 0.397 to 0.505 on Fusion360. Together these signals move CAD programs toward artifacts that are not only visually plausible but also checked against physical and structural requirements.

MaLiang-Harness: A Programmable Path to Image and Video Generation

Executable programs offer explicit control over how images and videos are constructed, but generating runnable code is only the beginning of visual creation. A program can execute correctly while violating the requested composition, appearance, or motion. We define this discrepancy as the Program-to-Visual (P2V) gap and introduce MaLiang-Harness, a unified framework for organizing MLLM-driven visual generation into a persistent process of construction, inspection, and revision. Its central design is to make the evolving visual program, its construction history, and its verification share a common revision reference. We define the Persistent Executable Generation (PEG) state as preserving programs and task context. Traceable Generation Process (TGP) connects edits to rendered evidence, and Revision-aware Editing and Verification (REV) supports restoration and checks the current revision before completion. Together, these mechanisms coordinate planning, execution, and visual feedback across rendering backends. We evaluate 11 powerful closed-source MLLMs on MaLiang-IBench and four on MaLiang-VBench, measuring generation success, visual quality, and computational cost. GPT-6-Astra achieves 100% generation success on both benchmarks, with 96.0% of image tasks and 76.9% of video tasks meeting all quality thresholds. The comparison also reveals a mismatch between general capability scores and visual generation performance, with similarly scored models differing substantially in their ability to satisfy visual requirements. MaLiang-Harness provides a systematic basis for studying how MLLMs translate executable code into visual outcomes, exposing both the potential of programmable generation and the limitations of general benchmarks as predictors of this ability. The project is available at https://github.com/gulucaptain/MaLiang-Harness.

RLPF: Reinforcement Learning from Performance Feedback for Code Generation

Code models are increasingly trained with execution feedback, but most training signals still stop at correctness. This leaves an important gap for systems code: two programs can pass the same tests while differing greatly in runtime. We study how to train code agents to prefer faster correct implementations, rather than treating efficiency only as an evaluation metric. The key difficulty is that runtime is a fragile reward. It is meaningful only after a program is correct, varies across tasks, and gives little guidance when most sampled programs fail to compile or run. We propose RLPF, reinforcement learning from performance feedback, which turns execution outcomes into a staged reward. Failed programs are ordered by execution progress, while correct programs are ranked by their relative improvement from the baseline toward the expert reference. This gives useful feedback before correctness and performance-sensitive feedback after correctness. Fine-tuning Qwen3-32B with RLPF on PerfCodeBench raises correct-and-runnable solutions from 11.1% to 54.6% and improves relative efficiency from 8.1% to 38.6%. The trained model becomes competitive with stronger open-weight systems, and its optimization behavior transfers modestly to EffiBench-X. Additional studies show that model-generated references provide useful but weaker supervision, and that the full composite reward is more reliable than correctness-only or runtime-only baselines. These results suggest that code agents can be trained not only to pass tests, but also to optimize the programs they write.

  • 12 authors
·
Jul 28

AceCoder: Utilizing Existing Code to Enhance Code Generation

Large Language Models (LLMs) have shown great success in code generation. LLMs take as the input a prompt and output the code. A key question is how to make prompts (i.e., Prompting Techniques). Existing prompting techniques are designed for natural language generation and have low accuracy in code generation. In this paper, we propose a new prompting technique named AceCoder. Our motivation is that code generation meets two unique challenges (i.e., requirement understanding and code implementation). AceCoder contains two novel mechanisms (i.e., guided code generation and example retrieval) to solve these challenges. (1) Guided code generation asks LLMs first to analyze requirements and output an intermediate preliminary (e.g., test cases). The preliminary is used to clarify requirements and tell LLMs "what to write". (2) Example retrieval selects similar programs as examples in prompts, which provide lots of relevant content (e.g., algorithms, APIs) and teach LLMs "how to write". We apply AceCoder to three LLMs (e.g., Codex) and evaluate it on three public benchmarks using the Pass@k. Results show that AceCoder can significantly improve the performance of LLMs on code generation. (1) In terms of Pass@1, AceCoder outperforms the state-of-the-art baseline by up to 56.4% in MBPP, 70.7% in MBJP, and 88.4% in MBJSP. (2) AceCoder is effective in LLMs with different sizes (i.e., 6B to 13B) and different languages (i.e., Python, Java, and JavaScript). (3) Human evaluation shows human developers prefer programs from AceCoder.

  • 5 authors
·
Mar 30, 2023

GenerationPrograms: Fine-grained Attribution with Executable Programs

Recent large language models (LLMs) achieve impressive performance in source-conditioned text generation but often fail to correctly provide fine-grained attributions for their outputs, undermining verifiability and trust. Moreover, existing attribution methods do not explain how and why models leverage the provided source documents to generate their final responses, limiting interpretability. To overcome these challenges, we introduce a modular generation framework, GenerationPrograms, inspired by recent advancements in executable "code agent" architectures. Unlike conventional generation methods that simultaneously generate outputs and attributions or rely on post-hoc attribution, GenerationPrograms decomposes the process into two distinct stages: first, creating an executable program plan composed of modular text operations (such as paraphrasing, compression, and fusion) explicitly tailored to the query, and second, executing these operations following the program's specified instructions to produce the final response. Empirical evaluations demonstrate that GenerationPrograms significantly improves attribution quality at both the document level and sentence level across two long-form question-answering tasks and a multi-document summarization task. We further demonstrate that GenerationPrograms can effectively function as a post-hoc attribution method, outperforming traditional techniques in recovering accurate attributions. In addition, the interpretable programs generated by GenerationPrograms enable localized refinement through modular-level improvements that further enhance overall attribution quality.

  • 5 authors
·
Jun 17, 2025

Learn2Fold: Structured Origami Generation with World Model Planning

The ability to transform a flat sheet into a complex three-dimensional structure is a fundamental test of physical intelligence. Unlike cloth manipulation, origami is governed by strict geometric axioms and hard kinematic constraints, where a single invalid crease or collision can invalidate the entire folding sequence. As a result, origami demands long-horizon constructive reasoning that jointly satisfies precise physical laws and high-level semantic intent. Existing approaches fall into two disjoint paradigms: optimization-based methods enforce physical validity but require dense, precisely specified inputs, making them unsuitable for sparse natural language descriptions, while generative foundation models excel at semantic and perceptual synthesis yet fail to produce long-horizon, physics-consistent folding processes. Consequently, generating valid origami folding sequences directly from text remains an open challenge. To address this gap, we introduce Learn2Fold, a neuro-symbolic framework that formulates origami folding as conditional program induction over a crease-pattern graph. Our key insight is to decouple semantic proposal from physical verification. A large language model generates candidate folding programs from abstract text prompts, while a learned graph-structured world model serves as a differentiable surrogate simulator that predicts physical feasibility and failure modes before execution. Integrated within a lookahead planning loop, Learn2Fold enables robust generation of physically valid folding sequences for complex and out-of-distribution patterns, demonstrating that effective spatial intelligence arises from the synergy between symbolic reasoning and grounded physical simulation.

  • 7 authors
·
Feb 2 1

SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects

Indoor scene synthesis underpins embodied AI, robotic manipulation, and simulation-based policy evaluation, where a useful scene must specify not only what the environment looks like, but also how its objects are structured. Existing pipelines, however, typically represent generated content as static meshes and inherit articulation only from curated asset libraries, which limits object-level controllability and prevents new interactable assets from being produced on demand. We address this gap by formulating physically interactable indoor scene synthesis as programmatic world generation, and present SceneCode, a framework that compiles a natural language prompt into an executable, code-driven indoor world rather than a collection of opaque meshes. A room-level agentic backbone first turns the prompt into a structured house layout and emits per-object AssetRequests through a planner--designer--critic loop. Each request is then routed to one of five code-generation strategies and converted into a synthesized part-wise Blender Python programs that are validated through an execution-guided repair-and-refine loop. The resulting programs are compiled into simulation-ready assets, and exported as SDF for physics simulation. A persistent scene-state registry links object requests, executable programs, rendered geometry, and simulation assets, turning scene assembly into a traceable and locally editable world-building process. We evaluate SceneCode across scene-level synthesis, object-level asset quality, human judgment, and downstream robot interaction. Results show that executable world programs improve prompt-faithful indoor scene generation and produce assets with cleaner mesh structure, and simulator-loadable articulation metadata. Project page: https://scene-code.github.io/.

  • 7 authors
·
May 18

MusaCoder: Native GPU Kernel Generation with Full-Stack Training on Moore Threads GPU

Native GPU kernel generation turns high-level tensor programs into executable, efficient low-level code. Existing Large Language Models (LLMs) struggle with this task, while execution-based reinforcement learning suffers from sparse rewards, reward hacking, and training instability. We present MusaCoder, a full-stack training framework for native GPU kernel generation on CUDA and MUSA backends. MusaCoder combines progressive kernel-oriented data synthesis, diversity-preserving rejection fine-tuning, and execution-feedback Reinforcement Learning (RL) through MooreEval, a distributed verifier and reward environment. To stabilize RL, MusaCoder introduces PrimeEcho for first-turn-anchored multi-turn rewards, Buffered Dynamic Retry for recovering signals from all-failed hard samples, and MirrorPop for off-policy sequence filtering. Experiments on KernelBench and a MUSA-ported variant show that MusaCoder outperforms strong open-source and proprietary baselines in both correctness and empirical speedup, with the 9B model matching or exceeding frontier closed-source models and the 27B model establishing a new state of the art. These results demonstrate not only the effectiveness of full-stack execution-feedback training for native kernel generation, but also the capability of Moore Threads GPUs to support the complete LLM post-training stack, providing a practical foundation for large-model training and optimization on emerging accelerators.

  • 10 authors
·
Jun 2

Competition-Level Code Generation with AlphaCode

Programming is a powerful and ubiquitous problem-solving tool. Developing systems that can assist programmers or even generate programs independently could make programming more productive and accessible, yet so far incorporating innovations in AI has proven challenging. Recent large-scale language models have demonstrated an impressive ability to generate code, and are now able to complete simple programming tasks. However, these models still perform poorly when evaluated on more complex, unseen problems that require problem-solving skills beyond simply translating instructions into code. For example, competitive programming problems which require an understanding of algorithms and complex natural language remain extremely challenging. To address this gap, we introduce AlphaCode, a system for code generation that can create novel solutions to these problems that require deeper reasoning. In simulated evaluations on recent programming competitions on the Codeforces platform, AlphaCode achieved on average a ranking of top 54.3% in competitions with more than 5,000 participants. We found that three key components were critical to achieve good and reliable performance: (1) an extensive and clean competitive programming dataset for training and evaluation, (2) large and efficient-to-sample transformer-based architectures, and (3) large-scale model sampling to explore the search space, followed by filtering based on program behavior to a small set of submissions.

  • 26 authors
·
Feb 8, 2022

Structured Chain-of-Thought Prompting for Code Generation

Large Language Models (LLMs) (e.g., ChatGPT) have shown impressive performance in code generation. LLMs take prompts as inputs, and Chain-of-Thought (CoT) prompting is the state-of-the-art prompting technique. CoT prompting asks LLMs first to generate CoTs (i.e., intermediate natural language reasoning steps) and then output the code. However, CoT prompting is designed for natural language generation and has low accuracy in code generation. In this paper, we propose Structured CoTs (SCoTs) and present a novel prompting technique for code generation, named SCoT prompting. Our motivation is source code contains rich structural information and any code can be composed of three program structures (i.e., sequence, branch, and loop structures). Intuitively, structured intermediate reasoning steps make for structured source code. Thus, we ask LLMs to use program structures to build CoTs, obtaining SCoTs. Then, LLMs generate the final code based on SCoTs. Compared to CoT prompting, SCoT prompting explicitly constrains LLMs to think about how to solve requirements from the view of source code and further the performance of LLMs in code generation. We apply SCoT prompting to two LLMs (i.e., ChatGPT and Codex) and evaluate it on three benchmarks (i.e., HumanEval, MBPP, and MBCPP). (1) SCoT prompting outperforms the state-of-the-art baseline - CoT prompting by up to 13.79% in Pass@1. (2) Human evaluation shows human developers prefer programs from SCoT prompting. (3) SCoT prompting is robust to examples and achieves substantial improvements.

  • 4 authors
·
May 11, 2023

MPIrigen: MPI Code Generation through Domain-Specific Language Models

The imperative need to scale computation across numerous nodes highlights the significance of efficient parallel computing, particularly in the realm of Message Passing Interface (MPI) integration. The challenging parallel programming task of generating MPI-based parallel programs has remained unexplored. This study first investigates the performance of state-of-the-art language models in generating MPI-based parallel programs. Findings reveal that widely used models such as GPT-3.5 and PolyCoder (specialized multi-lingual code models) exhibit notable performance degradation, when generating MPI-based programs compared to general-purpose programs. In contrast, domain-specific models such as MonoCoder, which are pretrained on MPI-related programming languages of C and C++, outperform larger models. Subsequently, we introduce a dedicated downstream task of MPI-based program generation by fine-tuning MonoCoder on HPCorpusMPI. We call the resulting model as MPIrigen. We propose an innovative preprocessing for completion only after observing the whole code, thus enabling better completion with a wider context. Comparative analysis against GPT-3.5 zero-shot performance, using a novel HPC-oriented evaluation method, demonstrates that MPIrigen excels in generating accurate MPI functions up to 0.8 accuracy in location and function predictions, and with more than 0.9 accuracy for argument predictions. The success of this tailored solution underscores the importance of domain-specific fine-tuning in optimizing language models for parallel computing code generation, paving the way for a new generation of automatic parallelization tools. The sources of this work are available at our GitHub MPIrigen repository: https://github.com/Scientific-Computing-Lab-NRCN/MPI-rigen

  • 13 authors
·
Feb 14, 2024 1

Learning to Represent Programs with Heterogeneous Graphs

Program source code contains complex structure information, which can be represented in structured data forms like trees or graphs. To acquire the structural information in source code, most existing researches use abstract syntax trees (AST). A group of works add additional edges to ASTs to convert source code into graphs and use graph neural networks to learn representations for program graphs. Although these works provide additional control or data flow information to ASTs for downstream tasks, they neglect an important aspect of structure information in AST itself: the different types of nodes and edges. In ASTs, different nodes contain different kinds of information like variables or control flow, and the relation between a node and all its children can also be different. To address the information of node and edge types, we bring the idea of heterogeneous graphs to learning on source code and present a new formula of building heterogeneous program graphs from ASTs with additional type information for nodes and edges. We use the ASDL grammar of programming language to define the node and edge types of program graphs. Then we use heterogeneous graph neural networks to learn on these graphs. We evaluate our approach on two tasks: code comment generation and method naming. Both tasks require reasoning on the semantics of complete code snippets. Experiment results show that our approach outperforms baseline models, including homogeneous graph-based models, showing that leveraging the type information of nodes and edges in program graphs can help in learning program semantics.

  • 5 authors
·
Dec 7, 2020

TestBench: Evaluating Class-Level Test Case Generation Capability of Large Language Models

Software testing is a crucial phase in the software life cycle, helping identify potential risks and reduce maintenance costs. With the advancement of Large Language Models (LLMs), researchers have proposed an increasing number of LLM-based software testing techniques, particularly in the area of test case generation. Despite the growing interest, limited efforts have been made to thoroughly evaluate the actual capabilities of LLMs in this task. In this paper, we introduce TestBench, a benchmark for class-level LLM-based test case generation. We construct a dataset of 108 Java programs from 9 real-world, large-scale projects on GitHub, each representing a different thematic domain. We then design three distinct types of prompts based on context descriptions, including self-contained context, full context, and simple context. Besides, we propose a fine-grained evaluation framework that considers five aspects of test cases: syntactic correctness, compilation correctness, test correctness, code coverage rate, and defect detection rate. Furthermore, we propose a heuristic algorithm to repair erroneous test cases generated by LLMs. We evaluate CodeLlama-13b, GPT-3.5, and GPT-4 on the TestBench, and our experimental results indicate that larger models demonstrate a greater ability to effectively utilize contextual information, thus generating higher-quality test cases. Smaller models may struggle with the noise introduced by the extensive information contained within the full context. However, when using the simplified version, namely the simple context, which is derived from the full context via abstract syntax tree analysis, the performance of these models improves significantly. Our analysis highlights the current progress and pinpoints future directions to further enhance the effectiveness of models by handling contextual information for test case generation.

  • 6 authors
·
Sep 26, 2024

Image Editing As Programs with Diffusion Models

While diffusion models have achieved remarkable success in text-to-image generation, they encounter significant challenges with instruction-driven image editing. Our research highlights a key challenge: these models particularly struggle with structurally inconsistent edits that involve substantial layout changes. To mitigate this gap, we introduce Image Editing As Programs (IEAP), a unified image editing framework built upon the Diffusion Transformer (DiT) architecture. At its core, IEAP approaches instructional editing through a reductionist lens, decomposing complex editing instructions into sequences of atomic operations. Each operation is implemented via a lightweight adapter sharing the same DiT backbone and is specialized for a specific type of edit. Programmed by a vision-language model (VLM)-based agent, these operations collaboratively support arbitrary and structurally inconsistent transformations. By modularizing and sequencing edits in this way, IEAP generalizes robustly across a wide range of editing tasks, from simple adjustments to substantial structural changes. Extensive experiments demonstrate that IEAP significantly outperforms state-of-the-art methods on standard benchmarks across various editing scenarios. In these evaluations, our framework delivers superior accuracy and semantic fidelity, particularly for complex, multi-step instructions. Codes are available at https://github.com/YujiaHu1109/IEAP.

  • 5 authors
·
Jun 4, 2025 2

Hierarchical SVG Tokenization: Learning Compact Visual Programs for Scalable Vector Graphics Modeling

Recent large language models have shifted SVG generation from differentiable rendering optimization to autoregressive program synthesis. However, existing approaches still rely on generic byte-level tokenization inherited from natural language processing, which poorly reflects the geometric structure of vector graphics. Numerical coordinates are fragmented into discrete symbols, destroying spatial relationships and introducing severe token redundancy, often leading to coordinate hallucination and inefficient long-sequence generation. To address these challenges, we propose HiVG, a hierarchical SVG tokenization framework tailored for autoregressive vector graphics generation. HiVG decomposes raw SVG strings into structured atomic tokens and further compresses executable command--parameter groups into geometry-constrained segment tokens, substantially improving sequence efficiency while preserving syntactic validity. To further mitigate spatial mismatch, we introduce a Hierarchical Mean--Noise (HMN) initialization strategy that injects numerical ordering signals and semantic priors into new token embeddings. Combined with a curriculum training paradigm that progressively increases program complexity, HiVG enables more stable learning of executable SVG programs. Extensive experiments on both text-to-SVG and image-to-SVG tasks demonstrate improved generation fidelity, spatial consistency, and sequence efficiency compared with conventional tokenization schemes. Our code is publicly available at https://github.com/ximinng/HiVG

STELP: Secure Transpilation and Execution of LLM-Generated Programs

Rapid evolution of Large Language Models (LLMs) has achieved major advances in reasoning, planning, and function-calling capabilities. Multi-agentic collaborative frameworks using such LLMs place them at the center of solving software development-related tasks such as code generation. However, direct use of LLM generated code in production software development systems is problematic. The code could be unstable or erroneous and contain vulnerabilities such as data poisoning, malicious attacks, and hallucinations that could lead to widespread system malfunctions. This prohibits the adoption of LLM generated code in production AI systems where human code reviews and traditional secure testing tools are impractical or untrustworthy. In this paper, we discuss safety and reliability problems with the execution of LLM generated code and propose a Secure Transpiler and Executor of LLM-Generated Program (STELP), capable of executing LLM-generated code in a controlled and safe manner. STELP secures autonomous production AI systems involving code generation, filling the critical void left by the impracticality or limitations of traditional secure testing methodologies and human oversight. This includes applications such as headless code generation-execution and LLMs that produce executable code snippets as an action plan to be executed in real time. We contribute a human-validated dataset of insecure code snippets and benchmark our approach on publicly available datasets for correctness, safety, and latency. Our results demonstrate that our approach outperforms an existing method by a significant margin, particularly in its ability to safely execute risky code snippets. Warning: This paper contains malicious code snippets that should be run with caution.

  • 5 authors
·
Jan 14

Learning From Design Procedure To Generate CAD Programs for Data Augmentation

Large Language Models (LLMs) have demonstrated impressive capabilities in a wide range of code generation tasks. However, generating code for certain domains remains challenging. One such domain is Computer-Aided Design (CAD) program, where the goal is to produce scripted parametric models that define object geometry for precise design and manufacturing applications. A key challenge in LLM-based CAD program generation is the limited geometric complexity of generated shapes compared to those found in real-world industrial designs. This shortfall is in part due to the lack of diversity in the available CAD program training data. To address this, we propose a novel data augmentation paradigm that prompts an LLM to generate CAD programs conditioned on a reference surface program and a modeling procedure - an idea inspired by practices in industrial design. By varying the reference surface using a collection of organic shapes, our method enriches the geometric distribution of generated CAD models. In particular, it introduces edges and faces defined by spline-based curvature, which are typically missing or underrepresented in existing open-source CAD program datasets. Experiments show that our method produces CAD samples with significantly greater geometric diversity and a higher resemblance to industry-grade CAD designs in terms of the proportion of organic shape primitives. This enhancement makes our CAD data augmentation approach a useful tool for training LLMs and other deep learning models in CAD generation.

  • 6 authors
·
Mar 5

Imagine a City: CityGenAgent for Procedural 3D City Generation

The automated generation of interactive 3D cities is a critical challenge with broad applications in autonomous driving, virtual reality, and embodied intelligence. While recent advances in generative models and procedural techniques have improved the realism of city generation, existing methods often struggle with high-fidelity asset creation, controllability, and manipulation. In this work, we introduce CityGenAgent, a natural language-driven framework for hierarchical procedural generation of high-quality 3D cities. Our approach decomposes city generation into two interpretable components, Block Program and Building Program. To ensure structural correctness and semantic alignment, we adopt a two-stage learning strategy: (1) Supervised Fine-Tuning (SFT). We train BlockGen and BuildingGen to generate valid programs that adhere to schema constraints, including non-self-intersecting polygons and complete fields; (2) Reinforcement Learning (RL). We design Spatial Alignment Reward to enhance spatial reasoning ability and Visual Consistency Reward to bridge the gap between textual descriptions and the visual modality. Benefiting from the programs and the models' generalization, CityGenAgent supports natural language editing and manipulation. Comprehensive evaluations demonstrate superior semantic alignment, visual quality, and controllability compared to existing methods, establishing a robust foundation for scalable 3D city generation.

  • 9 authors
·
Feb 26

CADBench: A Multimodal Benchmark for AI-Assisted CAD Program Generation

Recovering editable CAD programs from images or 3D observations is central to AI-assisted design, but progress is difficult to measure because existing evaluations are fragmented across datasets, modalities, and metrics. We introduce CADBench, a unified benchmark for multimodal CAD program generation. CADBench contains 18,000 evaluation samples spanning six benchmark families derived from DeepCAD, Fusion 360, ABC, MCB, and Objaverse; five input modalities including clean meshes, noisy meshes, single-view renders, photorealistic renders, and multi-view renders; and six metrics covering geometric fidelity, executability, and program compactness. STEP-based families are stratified by B-rep face count and all families are diversity-sampled to support controlled analysis across complexity and object variation. We benchmark eleven CAD-specialized and general-purpose vision-language systems, generating more than 1.4 million CAD programs. Under idealized inputs, specialized mesh-to-CAD models substantially outperform code-generating VLMs, which remain far from reliable CAD program reconstruction. CADBench further reveals three recurring failure modes: reconstruction quality degrades with geometric complexity, CAD-specialized models can be brittle under modality shift, and model rankings change across metrics. Together, these results position CADBench as a diagnostic testbed for measuring progress in editable 3D reconstruction and multimodal CAD understanding. The benchmark is publicly available at https://huggingface.co/datasets/DeCoDELab/CADBench.

  • 6 authors
·
May 10

Lyra: A Benchmark for Turducken-Style Code Generation

Recently, neural techniques have been used to generate source code automatically. While promising for declarative languages, these approaches achieve much poorer performance on datasets for imperative languages. Since a declarative language is typically embedded in an imperative language (i.e., the turducken-style programming) in real-world software development, the promising results on declarative languages can hardly lead to significant reduction of manual software development efforts. In this paper, we define a new code generation task: given a natural language comment, this task aims to generate a program in a base imperative language with an embedded declarative language. To our knowledge, this is the first turducken-style code generation task. For this task, we present Lyra: a dataset in Python with embedded SQL. This dataset contains 2,000 carefully annotated database manipulation programs from real-world projects. Each program is paired with both a Chinese comment and an English comment. In our experiment, we adopted Transformer, BERT-style, and GPT-style models as baselines. In the best setting, the generation performance of GPT-style models is better than others, where the AST exact matching accuracy is 24% and 25.5% when using Chinese and English comments, respectively. Therefore, we believe that Lyra provides a new challenge for code generation. Yet, overcoming this challenge may significantly boost the applicability of code generation techniques for real-world software development.

  • 7 authors
·
Aug 27, 2021

Learning to Reason via Program Generation, Emulation, and Search

Program synthesis with language models (LMs) has unlocked a large set of reasoning abilities; code-tuned LMs have proven adept at generating programs that solve a wide variety of algorithmic symbolic manipulation tasks (e.g. word concatenation). However, not all reasoning tasks are easily expressible as code, e.g. tasks involving commonsense reasoning, moral decision-making, and sarcasm understanding. Our goal is to extend an LM's program synthesis skills to such tasks and evaluate the results via pseudo-programs, namely Python programs where some leaf function calls are left undefined. To that end, we propose, Code Generation and Emulated EXecution (CoGEX). CoGEX works by (1) training LMs to generate their own pseudo-programs, (2) teaching them to emulate their generated program's execution, including those leaf functions, allowing the LM's knowledge to fill in the execution gaps; and (3) using them to search over many programs to find an optimal one. To adapt the CoGEX model to a new task, we introduce a method for performing program search to find a single program whose pseudo-execution yields optimal performance when applied to all the instances of a given dataset. We show that our approach yields large improvements compared to standard in-context learning approaches on a battery of tasks, both algorithmic and soft reasoning. This result thus demonstrates that code synthesis can be applied to a much broader class of problems than previously considered. Our released dataset, fine-tuned models, and implementation can be found at https://github.com/nweir127/CoGEX.

  • 5 authors
·
May 25, 2024

Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases

We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated scenes are not restricted to a fixed set of object categories -- we call this setting indoor scene generation. Unlike most prior work on indoor scene generation, our system does not require a large training dataset of existing 3D scenes. Instead, it leverages the world knowledge encoded in pre-trained large language models (LLMs) to synthesize programs in a domain-specific layout language that describe objects and spatial relations between them. Executing such a program produces a specification of a constraint satisfaction problem, which the system solves using a gradient-based optimization scheme to produce object positions and orientations. To produce object geometry, the system retrieves 3D meshes from a database. Unlike prior work which uses databases of category-annotated, mutually-aligned meshes, we develop a pipeline using vision-language models (VLMs) to retrieve meshes from massive databases of un-annotated, inconsistently-aligned meshes. Experimental evaluations show that our system outperforms generative models trained on 3D data for traditional, closed-universe scene generation tasks; it also outperforms a recent LLM-based layout generation method on open-universe scene generation.

  • 10 authors
·
Feb 4, 2024

CodeRAG-Bench: Can Retrieval Augment Code Generation?

While language models (LMs) have proven remarkably adept at generating code, many programs are challenging for LMs to generate using their parametric knowledge alone. Providing external contexts such as library documentation can facilitate generating accurate and functional code. Despite the success of retrieval-augmented generation (RAG) in various text-oriented tasks, its potential for improving code generation remains under-explored. In this work, we conduct a systematic, large-scale analysis by asking: in what scenarios can retrieval benefit code generation models? and what challenges remain? We first curate a comprehensive evaluation benchmark, CodeRAG-Bench, encompassing three categories of code generation tasks, including basic programming, open-domain, and repository-level problems. We aggregate documents from five sources for models to retrieve contexts: competition solutions, online tutorials, library documentation, StackOverflow posts, and GitHub repositories. We examine top-performing models on CodeRAG-Bench by providing contexts retrieved from one or multiple sources. While notable gains are made in final code generation by retrieving high-quality contexts across various settings, our analysis reveals room for improvement -- current retrievers still struggle to fetch useful contexts especially with limited lexical overlap, and generators fail to improve with limited context lengths or abilities to integrate additional contexts. We hope CodeRAG-Bench serves as an effective testbed to encourage further development of advanced code-oriented RAG methods.

  • 7 authors
·
Jun 20, 2024

From Code to Correctness: Closing the Last Mile of Code Generation with Hierarchical Debugging

While large language models have made significant strides in code generation, the pass rate of the generated code is bottlenecked on subtle errors, often requiring human intervention to pass tests, especially for complex problems. Existing LLM-based debugging systems treat generated programs as monolithic units, failing to address bugs at multiple levels of granularity, from low-level syntax errors to high-level algorithmic flaws. In this paper, we introduce Multi-Granularity Debugger (MGDebugger), a hierarchical code debugger by isolating, identifying, and resolving bugs at various levels of granularity. MGDebugger decomposes problematic code into a hierarchical tree structure of subfunctions, with each level representing a particular granularity of error. During debugging, it analyzes each subfunction and iteratively resolves bugs in a bottom-up manner. To effectively test each subfunction, we propose an LLM-simulated Python executor, which traces code execution and tracks important variable states to pinpoint errors accurately. Extensive experiments demonstrate that MGDebugger outperforms existing debugging systems, achieving an 18.9% improvement in accuracy over seed generations in HumanEval and a 97.6% repair success rate in HumanEvalFix. Furthermore, MGDebugger effectively fixes bugs across different categories and difficulty levels, demonstrating its robustness and effectiveness.

  • 4 authors
·
Oct 1, 2024 9

Retrieval-Augmented Fine-Tuning With Preference Optimization For Visual Program Generation

Visual programming languages (VPLs) allow users to create programs through graphical interfaces, which results in easier accessibility and their widespread usage in various domains. To further enhance this accessibility, recent research has focused on generating VPL code from user instructions using large language models (LLMs). Specifically, by employing prompting-based methods, these studies have shown promising results. Nevertheless, such approaches can be less effective for industrial VPLs such as Ladder Diagram (LD). LD is a pivotal language used in industrial automation processes and involves extensive domain-specific configurations, which are difficult to capture in a single prompt. In this work, we demonstrate that training-based methods outperform prompting-based methods for LD generation accuracy, even with smaller backbone models. Building on these findings, we propose a two-stage training strategy to further enhance VPL generation. First, we employ retrieval-augmented fine-tuning to leverage the repetitive use of subroutines commonly seen in industrial VPLs. Second, we apply direct preference optimization (DPO) to further guide the model toward accurate outputs, using systematically generated preference pairs through graph editing operations. Extensive experiments on real-world LD data demonstrate that our approach improves program-level accuracy by over 10% compared to supervised fine-tuning, which highlights its potential to advance industrial automation.

  • 7 authors
·
Feb 23, 2025

P3D-Bench: Benchmarking MLLMs for Parametric 3D Generation and Structural Reasoning

Multimodal large language models can write code to produce complex programs as well as use programs to do 3D modeling, which opens up a new avenue for 3D generation powered by their priors, world knowledge and reasoning. Yet existing benchmarks rarely evaluate 3D modeling through code. Such modeling demands more than runnable code: from a text or visual specification, a model must generate a parametric 3D program that is geometrically precise, semantically aligned and assembly-consistent. We introduce P3D-Bench, a benchmark for parametric 3D generation. Unlike a 3D mesh, a parametric 3D program exposes explicit dimensions, construction operations and part relations, revealing whether a model recovers a design's structure, not just its appearance. Under a unified protocol, P3D-Bench covers three task families (Text-to-3D, Image-to-3D and Assembly-3D) and scores each output for executability, geometric fidelity, topology, text-grounded constraints, multiview semantic alignment and part-level structure. We evaluate frontier MLLMs and text-only LLMs on 400 text cases, 400 image cases and 203 annotated assemblies, with domain-specific models as reference points. Our extensive evaluation yields three findings. First, assemblies are the hardest setting, where models still fail to compose multiple parts into a coherent structure. Second, models can often recover the global shape and semantic identity of the target object, yet fail to reproduce the precise parametric geometry specified by the input. Third, part-level modeling remains weak on assemblies, where models recover neither the geometry of each part nor the right number of parts. These results position P3D-Bench as a benchmark for evaluating precise parametric geometry and part-level structure in parametric 3D generation.

SpatiaOS SpatiaOS
·
Jun 8 2

VideoDirectorGPT: Consistent Multi-scene Video Generation via LLM-Guided Planning

Although recent text-to-video (T2V) generation methods have seen significant advancements, most of these works focus on producing short video clips of a single event with a single background (i.e., single-scene videos). Meanwhile, recent large language models (LLMs) have demonstrated their capability in generating layouts and programs to control downstream visual modules such as image generation models. This raises an important question: can we leverage the knowledge embedded in these LLMs for temporally consistent long video generation? In this paper, we propose VideoDirectorGPT, a novel framework for consistent multi-scene video generation that uses the knowledge of LLMs for video content planning and grounded video generation. Specifically, given a single text prompt, we first ask our video planner LLM (GPT-4) to expand it into a 'video plan', which involves generating the scene descriptions, the entities with their respective layouts, the background for each scene, and consistency groupings of the entities and backgrounds. Next, guided by this output from the video planner, our video generator, Layout2Vid, has explicit control over spatial layouts and can maintain temporal consistency of entities/backgrounds across scenes, while only trained with image-level annotations. Our experiments demonstrate that VideoDirectorGPT framework substantially improves layout and movement control in both single- and multi-scene video generation and can generate multi-scene videos with visual consistency across scenes, while achieving competitive performance with SOTAs in open-domain single-scene T2V generation. We also demonstrate that our framework can dynamically control the strength for layout guidance and can also generate videos with user-provided images. We hope our framework can inspire future work on better integrating the planning ability of LLMs into consistent long video generation.

  • 4 authors
·
Sep 26, 2023 5

SkCoder: A Sketch-based Approach for Automatic Code Generation

Recently, deep learning techniques have shown great success in automatic code generation. Inspired by the code reuse, some researchers propose copy-based approaches that can copy the content from similar code snippets to obtain better performance. Practically, human developers recognize the content in the similar code that is relevant to their needs, which can be viewed as a code sketch. The sketch is further edited to the desired code. However, existing copy-based approaches ignore the code sketches and tend to repeat the similar code without necessary modifications, which leads to generating wrong results. In this paper, we propose a sketch-based code generation approach named SkCoder to mimic developers' code reuse behavior. Given a natural language requirement, SkCoder retrieves a similar code snippet, extracts relevant parts as a code sketch, and edits the sketch into the desired code. Our motivations are that the extracted sketch provides a well-formed pattern for telling models "how to write". The post-editing further adds requirement-specific details to the sketch and outputs the complete code. We conduct experiments on two public datasets and a new dataset collected by this work. We compare our approach to 20 baselines using 5 widely used metrics. Experimental results show that (1) SkCoder can generate more correct programs, and outperforms the state-of-the-art - CodeT5-base by 30.30%, 35.39%, and 29.62% on three datasets. (2) Our approach is effective to multiple code generation models and improves them by up to 120.1% in Pass@1. (3) We investigate three plausible code sketches and discuss the importance of sketches. (4) We manually evaluate the generated code and prove the superiority of our SkCoder in three aspects.

  • 6 authors
·
Feb 13, 2023

CODESIM: Multi-Agent Code Generation and Problem Solving through Simulation-Driven Planning and Debugging

Large Language Models (LLMs) have made significant strides in code generation and problem solving. Current approaches employ external tool-based iterative debuggers that use compiler or other tool-based runtime feedback to refine coarse programs generated by various methods. However, the effectiveness of these approaches heavily relies on the quality of the initial code generation, which remains an open challenge. In this paper, we introduce CodeSim, a novel multi-agent code generation framework that comprehensively addresses the stages of program synthesis-planning, coding, and debugging-through a human-like perception approach. As human verifies their understanding of any algorithms through visual simulation, CodeSim uniquely features a method of plan verification and internal debugging through the step-by-step simulation of input/output. Extensive experiments across seven challenging competitive problem-solving and program synthesis benchmarks demonstrate CodeSim's remarkable code generation capabilities. Our framework achieves new state-of-the-art (pass@1) results-(HumanEval 95.1%, MBPP 90.7%, APPS 22%, and CodeContests 29.1%). Furthermore, our method shows potential for even greater enhancement when cascaded with external debuggers. To facilitate further research and development in this area, we have open-sourced our framework in this link (https://kagnlp.github.io/codesim.github.io/).

  • 3 authors
·
Feb 8, 2025 3

Sharing State Between Prompts and Programs

The rise of large language models (LLMs) has introduced a new type of programming: natural language programming. By writing prompts that direct LLMs to perform natural language processing, code generation, reasoning, etc., users are writing code in natural language -- natural language code -- for the LLM to execute. An emerging area of research enables interoperability between natural language code and formal languages such as Python. We present a novel programming abstraction, shared program state, that removes the manual work required to enable interoperability between natural language code and program state. With shared program state, programmers can write natural code that directly writes program variables, computes with program objects, and implements control flow in the program. We present a schema for specifying natural function interfaces that extend programming systems to support natural code and leverage this schema to specify shared program state as a natural function interface. We implement shared program state in the Nightjar programming system. Nightjar enables programmers to write Python programs that contain natural code that shares the Python program state. We show that Nightjar programs achieve comparable or higher task accuracy than manually written implementations (+4-19%), while decreasing the lines of code by 39.6% on average. The tradeoff to using Nightjar is that it may incur runtime overhead (0.4-4.3x runtime of manual implementations).

  • 4 authors
·
Dec 16, 2025 1

Compiler Testing using Template Java Programs

We present JAttack, a framework that enables template-based testing for compilers. Using JAttack, a developer writes a template program that describes a set of programs to be generated and given as test inputs to a compiler. Such a framework enables developers to incorporate their domain knowledge on testing compilers, giving a basic program structure that allows for exploring complex programs that can trigger sophisticated compiler optimizations. A developer writes a template program in the host language (Java) that contains holes to be filled by JAttack. Each hole, written using a domain-specific language, constructs a node within an extended abstract syntax tree (eAST). An eAST node defines the search space for the hole, i.e., a set of expressions and values. JAttack generates programs by executing templates and filling each hole by randomly choosing expressions and values (available within the search space defined by the hole). Additionally, we introduce several optimizations to reduce JAttack's generation cost. While JAttack could be used to test various compiler features, we demonstrate its capabilities in helping test just-in-time (JIT) Java compilers, whose optimizations occur at runtime after a sufficient number of executions. Using JAttack, we have found six critical bugs that were confirmed by Oracle developers. Four of them were previously unknown, including two unknown CVEs (Common Vulnerabilities and Exposures). JAttack shows the power of combining developers' domain knowledge (via templates) with random testing to detect bugs in JIT compilers.

  • 4 authors
·
Sep 9, 2022

CADFit: Precise Mesh-to-CAD Program Generation with Hybrid Optimization

Despite recent progress, recovering parametric CAD construction sequences from geometric input, such as meshes or point clouds, is a key challenge for design and manufacturing, as existing CAD reconstruction and generation methods are largely restricted to difficult-to-edit formats like meshes or Breps or editable simple sketch-and-extrude pipelines and low-complexity datasets. We introduce CADFit, a hybrid optimization-based CAD reconstruction framework that recovers complex, editable CAD construction sequences from meshes by incrementally fitting and validating parametric operations using geometric feedback. Our approach is distinguished by formulating reconstruction as an IoU-driven optimization over structured CAD programs and supporting a rich set of operations, including extrusions, revolutions, fillets, and chamfers. Experiments on multiple CAD benchmarks show that CADFit outperforms state-of-the-art mesh-to-CAD methods in volumetric Intersection-over-Union and Chamfer Distance, while substantially reducing the Invalid Ratio of reconstructed CAD programs, particularly for complex designs. We further present a multimodal pipeline that enables end-to-end reconstruction of CAD construction sequences from images by combining image-based geometry reconstruction with CADFit. By enabling accurate reconstruction of higher-complexity CAD models, CADFit provides a practical foundation for generating richer datasets and advancing future learning-based approaches to CAD reverse engineering. The code is available at: https://github.com/ghadinehme/CADFit.

  • 3 authors
·
Jun 6

CodeRL: Mastering Code Generation through Pretrained Models and Deep Reinforcement Learning

Program synthesis or code generation aims to generate a program that satisfies a problem specification. Recent approaches using large-scale pretrained language models (LMs) have shown promising results, yet they have some critical limitations. In particular, they often follow a standard supervised fine-tuning procedure to train a code generation model only from the pairs of natural-language problem descriptions and ground-truth programs. Such paradigm largely ignores some important but potentially useful signals in the problem specification such as unit tests, which thus often results in poor performance when solving complex unseen coding tasks. To address the limitations, we propose "CodeRL", a new framework for program synthesis tasks through pretrained LMs and deep reinforcement learning (RL). Specifically, during training, we treat the code-generating LM as an actor network, and introduce a critic network that is trained to predict the functional correctness of generated programs and provide dense feedback signals to the actor. During inference, we introduce a new generation procedure with a critical sampling strategy that allows a model to automatically regenerate programs based on feedback from example unit tests and critic scores. For the model backbones, we extended the encoder-decoder architecture of CodeT5 with enhanced learning objectives, larger model sizes, and better pretraining data. Our method not only achieves new SOTA results on the challenging APPS benchmark, but also shows strong zero-shot transfer capability with new SOTA results on the simpler MBPP benchmark.

  • 5 authors
·
Jul 4, 2022

Code as Policies: Language Model Programs for Embodied Control

Large language models (LLMs) trained on code completion have been shown to be capable of synthesizing simple Python programs from docstrings [1]. We find that these code-writing LLMs can be re-purposed to write robot policy code, given natural language commands. Specifically, policy code can express functions or feedback loops that process perception outputs (e.g.,from object detectors [2], [3]) and parameterize control primitive APIs. When provided as input several example language commands (formatted as comments) followed by corresponding policy code (via few-shot prompting), LLMs can take in new commands and autonomously re-compose API calls to generate new policy code respectively. By chaining classic logic structures and referencing third-party libraries (e.g., NumPy, Shapely) to perform arithmetic, LLMs used in this way can write robot policies that (i) exhibit spatial-geometric reasoning, (ii) generalize to new instructions, and (iii) prescribe precise values (e.g., velocities) to ambiguous descriptions ("faster") depending on context (i.e., behavioral commonsense). This paper presents code as policies: a robot-centric formulation of language model generated programs (LMPs) that can represent reactive policies (e.g., impedance controllers), as well as waypoint-based policies (vision-based pick and place, trajectory-based control), demonstrated across multiple real robot platforms. Central to our approach is prompting hierarchical code-gen (recursively defining undefined functions), which can write more complex code and also improves state-of-the-art to solve 39.8% of problems on the HumanEval [1] benchmark. Code and videos are available at https://code-as-policies.github.io

  • 8 authors
·
Sep 16, 2022

Divide-and-Conquer Meets Consensus: Unleashing the Power of Functions in Code Generation

Despite recent progress made by large language models in code generation, they still struggle with programs that meet complex requirements. Recent work utilizes plan-and-solve decomposition to decrease the complexity and leverage self-tests to refine the generated program. Yet, planning deep-inside requirements in advance can be challenging, and the tests need to be accurate to accomplish self-improvement. To this end, we propose FunCoder, a code generation framework incorporating the divide-and-conquer strategy with functional consensus. Specifically, FunCoder recursively branches off sub-functions as smaller goals during code generation, represented by a tree hierarchy. These sub-functions are then composited to attain more complex objectives. Additionally, we designate functions via a consensus formed by identifying similarities in program behavior, mitigating error propagation. FunCoder outperforms state-of-the-art methods by +9.8% on average in HumanEval, MBPP, xCodeEval and MATH with GPT-3.5 and GPT-4. Moreover, our method demonstrates superiority on smaller models: With FunCoder, StableCode-3b surpasses GPT-3.5 by +18.6% and achieves 97.7% of GPT-4's performance on HumanEval. Further analysis reveals that our proposed dynamic function decomposition is capable of handling complex requirements, and the functional consensus prevails over self-testing in correctness evaluation.

  • 7 authors
·
May 30, 2024

Factuality Matters: When Image Generation and Editing Meet Structured Visuals

While modern visual generation models excel at creating aesthetically pleasing natural images, they struggle with producing or editing structured visuals like charts, diagrams, and mathematical figures, which demand composition planning, text rendering, and multimodal reasoning for factual fidelity. To address this, we present the first comprehensive, systematic investigation of this domain, encompassing data construction, model training, and an evaluation benchmark. First, we construct a large-scale dataset of 1.3 million high-quality structured image pairs derived from executable drawing programs and augmented with chain-of-thought reasoning annotations. Building on it, we train a unified model that integrates a VLM with FLUX.1 Kontext via a lightweight connector for enhanced multimodal understanding. A three-stage training curriculum enables progressive feature alignment, knowledge infusion, and reasoning-augmented generation, further boosted by an external reasoner at inference time. Finally, we introduce StructBench, a novel benchmark for generation and editing with over 1,700 challenging instances, and an accompanying evaluation metric, StructScore, which employs a multi-round Q\&A protocol to assess fine-grained factual accuracy. Evaluations of 15 models reveal that even leading closed-source systems remain far from satisfactory. Our model attains strong editing performance, and inference-time reasoning yields consistent gains across diverse architectures. By releasing the dataset, model, and benchmark, we aim to advance unified multimodal foundations for structured visuals.

  • 11 authors
·
Oct 6, 2025 2

V-CAGE: Context-Aware Generation and Verification for Scalable Long-Horizon Embodied Tasks

Learning long-horizon embodied behaviors from synthetic data remains challenging because generated scenes are often physically implausible, language-driven programs frequently "succeed" without satisfying task semantics, and high-level instructions require grounding into executable action sequences. To address these limitations, we introduce V-CAGE, a closed-loop framework for generating robust, semantically aligned manipulation datasets at scale. First, we propose a context-aware instantiation mechanism that enforces geometric consistency during scene synthesis. By dynamically maintaining a map of prohibited spatial areas as objects are placed, our system prevents interpenetration and ensures reachable, conflict-free configurations in cluttered environments. Second, to bridge the gap between abstract intent and low-level control, we employ a hierarchical instruction decomposition module. This decomposes high-level goals (e.g., "get ready for work") into compositional action primitives, facilitating coherent long-horizon planning. Crucially, we enforce semantic correctness through a VLM-based verification loop. Acting as a visual critic, the VLM performs rigorous rejection sampling after each subtask, filtering out "silent failures" where code executes but fails to achieve the visual goal. Experiments demonstrate that V-CAGE yields datasets with superior physical and semantic fidelity, significantly boosting the success rate and generalization of downstream policies compared to non-verified baselines.

  • 3 authors
·
Jan 20

An Iterative Test-and-Repair Framework for Competitive Code Generation

Large language models (LLMs) have made remarkable progress in code generation, but competitive programming remains a challenge. Recent training-based methods have improved code generation by using reinforcement learning (RL) with execution feedback. The more recent framework CURE further incorporates test generation into the training process, jointly training a Coder and a Tester within a single model. At inference time, the Coder generates many candidate programs, and the Tester generates tests from the problem description. The candidate who passes the most of the generated tests is selected as the final answer. However, CURE has two critical limitations. First, the Tester never reads any candidate code, so its tests often fail to expose implementation-specific bugs. Second, the Coder generates every candidate from scratch and never learns to fix a buggy program based on a failed test. To address these limitations, we propose FixAudit, which approaches competitive code generation from a new perspective: starting from a single initial candidate, it iteratively improves the candidate through a targeted test-and-repair debugging cycle. The framework trains one shared model with two specialized roles through four stages: the Fixer, which repairs the current candidate based on a failing test, and the Auditor, which reads the candidate code to generate new tests that expose its remaining bugs. We evaluate FixAudit on three benchmarks: APPS, CodeContests, and xCodeEval. Applied to a 7B model, the framework surpasses the average performance of the larger 32B baseline within the same model family under the zero-shot setting. Compared to strong baselines built on the same 7B base model, FixAudit improves average Pass@1 by 35.1% to 36.8% and average AvgPassRatio by 7.1% to 24.5%.

  • 7 authors
·
Apr 6

Visual Programming for Text-to-Image Generation and Evaluation

As large language models have demonstrated impressive performance in many domains, recent works have adopted language models (LMs) as controllers of visual modules for vision-and-language tasks. While existing work focuses on equipping LMs with visual understanding, we propose two novel interpretable/explainable visual programming frameworks for text-to-image (T2I) generation and evaluation. First, we introduce VPGen, an interpretable step-by-step T2I generation framework that decomposes T2I generation into three steps: object/count generation, layout generation, and image generation. We employ an LM to handle the first two steps (object/count generation and layout generation), by finetuning it on text-layout pairs. Our step-by-step T2I generation framework provides stronger spatial control than end-to-end models, the dominant approach for this task. Furthermore, we leverage the world knowledge of pretrained LMs, overcoming the limitation of previous layout-guided T2I works that can only handle predefined object classes. We demonstrate that our VPGen has improved control in counts/spatial relations/scales of objects than state-of-the-art T2I generation models. Second, we introduce VPEval, an interpretable and explainable evaluation framework for T2I generation based on visual programming. Unlike previous T2I evaluations with a single scoring model that is accurate in some skills but unreliable in others, VPEval produces evaluation programs that invoke a set of visual modules that are experts in different skills, and also provides visual+textual explanations of the evaluation results. Our analysis shows VPEval provides a more human-correlated evaluation for skill-specific and open-ended prompts than widely used single model-based evaluation. We hope our work encourages future progress on interpretable/explainable generation and evaluation for T2I models. Website: https://vp-t2i.github.io

  • 3 authors
·
May 24, 2023

Matchmaker: Self-Improving Large Language Model Programs for Schema Matching

Schema matching -- the task of finding matches between attributes across disparate data sources with different tables and hierarchies -- is critical for creating interoperable machine learning (ML)-ready data. Addressing this fundamental data-centric problem has wide implications, especially in domains like healthcare, finance and e-commerce -- but also has the potential to benefit ML models more generally, by increasing the data available for ML model training. However, schema matching is a challenging ML task due to structural/hierarchical and semantic heterogeneity between different schemas. Previous ML approaches to automate schema matching have either required significant labeled data for model training, which is often unrealistic or suffer from poor zero-shot performance. To this end, we propose Matchmaker - a compositional language model program for schema matching, comprised of candidate generation, refinement and confidence scoring. Matchmaker also self-improves in a zero-shot manner without the need for labeled demonstrations via a novel optimization approach, which constructs synthetic in-context demonstrations to guide the language model's reasoning process. Empirically, we demonstrate on real-world medical schema matching benchmarks that Matchmaker outperforms previous ML-based approaches, highlighting its potential to accelerate data integration and interoperability of ML-ready data.

  • 2 authors
·
Oct 31, 2024

Zero-to-CAD: Agentic Synthesis of Interpretable CAD Programs at Million-Scale Without Real Data

Computer-Aided Design (CAD) models are defined by their construction history: a parametric recipe that encodes design intent. However, existing large-scale 3D datasets predominantly consist of boundary representations (B-Reps) or meshes, stripping away this critical procedural information. To address this scarcity, we introduce Zero-to-CAD, a scalable framework for synthesizing executable CAD construction sequences. We frame synthesis as an agentic search problem: by embedding a large language model (LLM) within a feedback-driven CAD environment, our system iteratively generates, executes, and validates code using tools and documentation lookup to promote geometric validity and operation diversity. This agentic approach enables the synthesis of approximately one million executable, readable, editable CAD sequences, covering a rich vocabulary of operations beyond sketch-and-extrude workflows. We also release a curated subset of 100,000 high-quality models selected for geometric diversity. To demonstrate the dataset's utility, we fine-tune a vision-language model on our synthetic data to reconstruct editable CAD programs from multi-view images, outperforming strong baselines, including GPT-5.2, and effectively bootstrapping sequence generation capabilities without real construction-history training data. Zero-to-CAD bridges the gap between geometric scale and parametric interpretability, offering a vital resource for the next generation of CAD AI.

  • 4 authors
·
Apr 26 1

The KoLMogorov Test: Compression by Code Generation

Compression is at the heart of intelligence. A theoretically optimal way to compress any sequence of data is to find the shortest program that outputs that sequence and then halts. However, such 'Kolmogorov compression' is uncomputable, and code generating LLMs struggle to approximate this theoretical ideal, as it requires reasoning, planning and search capabilities beyond those of current models. In this work, we introduce the KoLMogorov-Test (KT), a compression-as-intelligence test for code generating LLMs. In KT a model is presented with a sequence of data at inference time, and asked to generate the shortest program that produces the sequence. We identify several benefits of KT for both evaluation and training: an essentially infinite number of problem instances of varying difficulty is readily available, strong baselines already exist, the evaluation metric (compression) cannot be gamed, and pretraining data contamination is highly unlikely. To evaluate current models, we use audio, text, and DNA data, as well as sequences produced by random synthetic programs. Current flagship models perform poorly - both GPT4-o and Llama-3.1-405B struggle on our natural and synthetic sequences. On our synthetic distribution, we are able to train code generation models with lower compression rates than previous approaches. Moreover, we show that gains on synthetic data generalize poorly to real data, suggesting that new innovations are necessary for additional gains on KT.

  • 6 authors
·
Mar 18, 2025

Automating Human Tutor-Style Programming Feedback: Leveraging GPT-4 Tutor Model for Hint Generation and GPT-3.5 Student Model for Hint Validation

Generative AI and large language models hold great promise in enhancing programming education by automatically generating individualized feedback for students. We investigate the role of generative AI models in providing human tutor-style programming hints to help students resolve errors in their buggy programs. Recent works have benchmarked state-of-the-art models for various feedback generation scenarios; however, their overall quality is still inferior to human tutors and not yet ready for real-world deployment. In this paper, we seek to push the limits of generative AI models toward providing high-quality programming hints and develop a novel technique, GPT4Hints-GPT3.5Val. As a first step, our technique leverages GPT-4 as a ``tutor'' model to generate hints -- it boosts the generative quality by using symbolic information of failing test cases and fixes in prompts. As a next step, our technique leverages GPT-3.5, a weaker model, as a ``student'' model to further validate the hint quality -- it performs an automatic quality validation by simulating the potential utility of providing this feedback. We show the efficacy of our technique via extensive evaluation using three real-world datasets of Python programs covering a variety of concepts ranging from basic algorithms to regular expressions and data analysis using pandas library.

  • 8 authors
·
Oct 5, 2023

RefineX: Learning to Refine Pre-training Data at Scale from Expert-Guided Programs

The foundational capabilities of large language models (LLMs) are deeply influenced by the quality of their pre-training corpora. However, enhancing data quality at scale remains a significant challenge, primarily due to the trade-off between refinement effectiveness and processing efficiency. While rule-based filtering remains the dominant paradigm, it typically operates at the document level and lacks the granularity needed to refine specific content within documents. Inspired by emerging work such as ProX, we propose RefineX, a novel framework for large-scale, surgical refinement of pre-training data through programmatic editing tasks. RefineX enables efficient and fine-grained data refinement while reliably preserving the diversity and naturalness of raw text. The core strength of RefineX lies in distilling high-quality, expert-guided end-to-end refinement results into minimal edit-based deletion programs. This high-precision distillation pipeline is used to train an efficient and reliable refine model that can systematically improve every instance in the corpus at scale. We evaluate RefineX across from-scratch pre-training at multiple model scales and find that it consistently outperforms models trained on raw, filtered, or alternatively refined data across diverse downstream tasks. On the 750M model, RefineX yields 2.6%-7.2% average gains on lighteval tasks, and achieves comparable performance using significantly fewer training tokens. Further analysis shows that RefineX reliably enhances text quality with both high efficiency and precision, outperforming prior approaches such as end-to-end generation and Prox-C. These results position RefineX as a scalable, effective, and reliable solution for optimizing pre-training data in modern LLM pipelines.

  • 10 authors
·
Jul 3, 2025 1

Proof2Silicon: Prompt Repair for Verified Code and Hardware Generation via Reinforcement Learning

Large Language Models (LLMs) have demonstrated impressive capabilities in automated code generation but frequently produce code that fails formal verification, an essential requirement for hardware and safety-critical domains. To overcome this fundamental limitation, we previously proposed PREFACE, a model-agnostic framework based on reinforcement learning (RL) that iteratively repairs the prompts provided to frozen LLMs, systematically steering them toward generating formally verifiable Dafny code without costly fine-tuning. This work presents Proof2Silicon, a novel end-to-end synthesis framework that embeds the previously proposed PREFACE flow to enable the generation of correctness-by-construction hardware directly from natural language specifications. Proof2Silicon operates by: (1) leveraging PREFACE's verifier-driven RL agent to optimize prompt generation iteratively, ensuring Dafny code correctness; (2) automatically translating verified Dafny programs into synthesizable high-level C using Dafny's Python backend and PyLog; and (3) employing Vivado HLS to produce RTL implementations. Evaluated rigorously on a challenging 100-task benchmark, PREFACE's RL-guided prompt optimization consistently improved Dafny verification success rates across diverse LLMs by up to 21%. Crucially, Proof2Silicon achieved an end-to-end hardware synthesis success rate of up to 72%, generating RTL designs through Vivado HLS synthesis flows. These results demonstrate a robust, scalable, and automated pipeline for LLM-driven, formally verified hardware synthesis, bridging natural-language specification and silicon realization.

  • 3 authors
·
Sep 7, 2025

QiMeng-Kernel: Macro-Thinking Micro-Coding Paradigm for LLM-Based High-Performance GPU Kernel Generation

Developing high-performance GPU kernels is critical for AI and scientific computing, but remains challenging due to its reliance on expert crafting and poor portability. While LLMs offer promise for automation, both general-purpose and finetuned LLMs suffer from two fundamental and conflicting limitations: correctness and efficiency. The key reason is that existing LLM-based approaches directly generate the entire optimized low-level programs, requiring exploration of an extremely vast space encompassing both optimization policies and implementation codes. To address the challenge of exploring an intractable space, we propose Macro Thinking Micro Coding (MTMC), a hierarchical framework inspired by the staged optimization strategy of human experts. It decouples optimization strategy from implementation details, ensuring efficiency through high-level strategy and correctness through low-level implementation. Specifically, Macro Thinking employs reinforcement learning to guide lightweight LLMs in efficiently exploring and learning semantic optimization strategies that maximize hardware utilization. Micro Coding leverages general-purpose LLMs to incrementally implement the stepwise optimization proposals from Macro Thinking, avoiding full-kernel generation errors. Together, they effectively navigate the vast optimization space and intricate implementation details, enabling LLMs for high-performance GPU kernel generation. Comprehensive results on widely adopted benchmarks demonstrate the superior performance of MTMC on GPU kernel generation in both accuracy and running time. On KernelBench, MTMC achieves near 100% and 70% accuracy at Levels 1-2 and 3, over 50% than SOTA general-purpose and domain-finetuned LLMs, with up to 7.3x speedup over LLMs, and 2.2x over expert-optimized PyTorch Eager kernels. On the more challenging TritonBench, MTMC attains up to 59.64% accuracy and 34x speedup.

  • 13 authors
·
Nov 25, 2025

CogniSQL-R1-Zero: Lightweight Reinforced Reasoning for Efficient SQL Generation

Translating natural language into SQL (Text-to-SQL) remains a core challenge at the intersection of language understanding and structured data access. Although large language models (LLMs) have improved fluency, generating correct and executable SQL, especially for complex queries, continues to be challenging. We introduce CogniSQL-R1-Zero, a reinforcement learning (RL) framework and model that produces accurate SQL using a lightweight reward signal based on execution correctness and format-tag compliance. By avoiding intermediate supervision, hybrid pipelines and complex reward shaping, our method encourages stable learning and stronger alignment with the ultimate task objective-producing executable programs. CogniSQL-R1-Zero achieves state-of-the-art execution accuracy on Text2SQL benchmark; BIRD bench, outperforming prior supervised and instruction-tuned baselines including SFT CodeS-7B, DeepSeek-Coder 236B, and Mistral 123B-despite being trained on a significantly smaller 7B backbone. This result underscores the scalability and efficiency of our RL-based approach when trained on just four NVIDIA A100 GPUs (40 GB VRAM each). To support further research in efficient and interpretable Text-to-SQL modeling, we release two curated datasets: (i) a collection of 5,024 reasoning traces with varying context lengths, and (ii) a positive-sampled corpus of 36,356 corpus of weakly supervised queries, each annotated with six semantically diverse reasoning paths. Together, these contributions advance scalable, execution-aligned Text-to-SQL generation.

  • 5 authors
·
Jul 8, 2025

SkillWeaver: Agentic Exploration over Neural Interaction Skills for Scalable Robot Data Generation

Large-scale demonstrations have driven unprecedented progress in robot learning, yet collecting robot data through teleoperation is expensive and difficult to scale to diverse environments and long-horizon tasks. Simulation offers a scalable alternative, but existing data-generation pipelines often rely on open-loop controllers, scripted skill sequences, or task-specific programs. We introduce SkillWeaver, an agentic framework that autonomously generates robot experience by exploring over Neural Interaction Skills (NIS): reusable, parameterized, closed-loop policies that expose learned physical interaction capabilities to a reasoning agent. Given a task and a simulated environment, a VLM agent reasons about what to do next, invokes and parameterizes NIS to interact with the environment, observes their outcomes, and generates verification, reflection, and memory to guide subsequent exploration. We instantiate NIS as reinforcement-learned policies for closed-loop, contact-rich manipulation and organize exploration as verifier-guided tree search, enabling the agent to discover successful long-horizon behaviors without relying on predetermined execution pipelines. SkillWeaver scales autonomously to 39.1K demonstrations across 14.1K scenes, which we distill into visuomotor policies. Across simulation benchmarks and real-world manipulation, training on SkillWeaver-generated experience substantially improves generalization to novel objects, spatial configurations, tasks, and environments, and enables zero- and few-shot sim-to-sim and sim-to-real transfer. Our results suggest agentic exploration over neural interaction skills as a scalable alternative for robot data generation.

  • 5 authors
·
Sep 27

COBOL-Coder: Domain-Adapted Large Language Models for COBOL Code Generation and Translation

COBOL remains a critical language for mainframe systems, yet existing large language models (LLMs) struggle to generate and translate COBOL code correctly. This paper reports our experience in developing and evaluating domain-adapted LLMs for COBOL and mainframe software engineering. We introduce (1) an automated data curation pipeline that combines compiler-guided validation with multi-stage similarity-based filtering to construct high-quality COBOL training data, and (2) COBOL-Coder, a COBOL-specialized LLM fine-tuned on the curated COBOL domain data. We evaluate COBOL-Coder on two tasks: code generation (on COBOLEval and COBOLCodeBench) and code translation (on COBOL-JavaTrans, our proposed benchmark for bidirectional COBOL-Java translation). In our experiments, COBOL-Coder achieves up to a 73.95 percent compilation success rate and 49.33 Pass-1 on COBOLEval, compared to 41.8 percent and 16.4 for GPT-4o, while most open-source baselines (e.g., CodeGemma, CodeLlama, StarCoder2) fail to produce compilable programs. For Java-to-COBOL translation, COBOL-Coder reaches 34.93 Pass-1, whereas general-purpose LLMs achieve near-zero scores. To assess the usability of LLM-generated code in real-world settings, we conduct a survey with experienced COBOL developers. Participants consistently report that COBOL-Coder exhibits stronger COBOL awareness, has more reliable program structure, and is better aligned with enterprise practices than general-purpose LLMs.

  • 5 authors
·
Apr 4

DynaMath: A Dynamic Visual Benchmark for Evaluating Mathematical Reasoning Robustness of Vision Language Models

The rapid advancements in Vision-Language Models (VLMs) have shown great potential in tackling mathematical reasoning tasks that involve visual context. Unlike humans who can reliably apply solution steps to similar problems with minor modifications, we found that SOTA VLMs like GPT-4o can consistently fail in these scenarios, revealing limitations in their mathematical reasoning capabilities. In this paper, we investigate the mathematical reasoning robustness in VLMs and evaluate how well these models perform under different variants of the same question, such as changes in visual numerical values or function graphs. While several vision-based math benchmarks have been developed to assess VLMs' problem-solving capabilities, these benchmarks contain only static sets of problems and cannot easily evaluate mathematical reasoning robustness. To fill this gap, we introduce DynaMath, a dynamic visual math benchmark designed for in-depth assessment of VLMs. DynaMath includes 501 high-quality, multi-topic seed questions, each represented as a Python program. Those programs are carefully designed and annotated to enable the automatic generation of a much larger set of concrete questions, including many different types of visual and textual variations. DynaMath allows us to evaluate the generalization ability of VLMs, by assessing their performance under varying input conditions of a seed question. We evaluated 14 SOTA VLMs with 5,010 generated concrete questions. Our results show that the worst-case model accuracy, defined as the percentage of correctly answered seed questions in all 10 variants, is significantly lower than the average-case accuracy. Our analysis emphasizes the need to study the robustness of VLMs' reasoning abilities, and DynaMath provides valuable insights to guide the development of more reliable models for mathematical reasoning.

  • 6 authors
·
Oct 29, 2024 5