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Aug 12

ProtoECGNet: Case-Based Interpretable Deep Learning for Multi-Label ECG Classification with Contrastive Learning

Deep learning-based electrocardiogram (ECG) classification has shown impressive performance but clinical adoption has been slowed by the lack of transparent and faithful explanations. Post hoc methods such as saliency maps may fail to reflect a model's true decision process. Prototype-based reasoning offers a more transparent alternative by grounding decisions in similarity to learned representations of real ECG segments, enabling faithful, case-based explanations. We introduce ProtoECGNet, a prototype-based deep learning model for interpretable, multi-label ECG classification. ProtoECGNet employs a structured, multi-branch architecture that reflects clinical interpretation workflows: it integrates a 1D CNN with global prototypes for rhythm classification, a 2D CNN with time-localized prototypes for morphology-based reasoning, and a 2D CNN with global prototypes for diffuse abnormalities. Each branch is trained with a prototype loss designed for multi-label learning, combining clustering, separation, diversity, and a novel contrastive loss that encourages appropriate separation between prototypes of unrelated classes while allowing clustering for frequently co-occurring diagnoses. We evaluate ProtoECGNet on all 71 diagnostic labels from the PTB-XL dataset, demonstrating competitive performance relative to state-of-the-art black-box models while providing structured, case-based explanations. To assess prototype quality, we conduct a structured clinician review of the final model's projected prototypes, finding that they are rated as representative and clear. ProtoECGNet shows that prototype learning can be effectively scaled to complex, multi-label time-series classification, offering a practical path toward transparent and trustworthy deep learning models for clinical decision support.

  • 7 authors
·
Apr 11, 2025

NeuroClaw Technical Report

Agentic artificial intelligence systems promise to accelerate scientific workflows, but neuroimaging poses unique challenges: heterogeneous modalities (sMRI, fMRI, dMRI, EEG), long multi-stage pipelines, and persistent reproducibility risks. To address this gap, we present NeuroClaw, a domain-specialized multi-agent research assistant for executable and reproducible neuroimaging research. NeuroClaw operates directly on raw neuroimaging data across formats and modalities, grounding decisions in dataset semantics and BIDS metadata so users need not prepare curated inputs or bespoke model code. The platform combines harness engineering with end-to-end environment management, including pinned Python environments, Docker support, automated installers for common neuroimaging tools, and GPU configuration. In practice, this layer emphasizes checkpointing, post-execution verification, structured audit traces, and controlled runtime setup, making toolchains more transparent while improving reproducibility and auditability. A three-tier skill/agent hierarchy separates user-facing interaction, high-level orchestration, and low-level tool skills to decompose complex workflows into safe, reusable units. Alongside the NeuroClaw framework, we introduce NeuroBench, a system-level benchmark for executability, artifact validity, and reproducibility readiness. Across multiple multimodal LLMs, NeuroClaw-enabled runs yield consistent and substantial score improvements compared with direct agent invocation. Project homepage: https://cuhk-aim-group.github.io/NeuroClaw/index.html

  • 8 authors
·
Apr 26

DriveAgent-R1: Advancing VLM-based Autonomous Driving with Active Perception and Hybrid Thinking

The advent of Vision-Language Models (VLMs) has significantly advanced end-to-end autonomous driving, demonstrating powerful reasoning abilities for high-level behavior planning tasks. However, existing methods are often constrained by a passive perception paradigm, relying solely on text-based reasoning. This passivity restricts the model's capacity to actively seek crucial visual evidence when faced with uncertainty. To address this, we introduce DriveAgent-R1, the first autonomous driving agent capable of active perception for planning. In complex scenarios, DriveAgent-R1 proactively invokes tools to perform visual reasoning, firmly grounding its decisions in visual evidence, thereby enhancing both interpretability and reliability. Furthermore, we propose a hybrid thinking framework, inspired by human driver cognitive patterns, allowing the agent to adaptively switch between efficient text-only reasoning and robust tool-augmented visual reasoning based on scene complexity. This capability is cultivated through a three-stage progressive training strategy, featuring a core Cascaded Reinforcement Learning (Cascaded RL) phase. Extensive experiments on the Drive-Internal dataset, which is rich in long-tail scenarios, and the public nuScenes dataset show that, with only 3B parameters, DriveAgent-R1 achieves competitive performance comparable to top closed model systems such as GPT-5 and to human driving proficiency while remaining deployment-friendly, offering a proven path toward building more intelligent autonomous driving systems.

  • 7 authors
·
Jul 28, 2025

From Sparse Decisions to Dense Reasoning: A Multi-attribute Trajectory Paradigm for Multimodal Moderation

Safety moderation is pivotal for identifying harmful content. Despite the success of textual safety moderation, its multimodal counterparts remain hindered by a dual sparsity of data and supervision. Conventional reliance on binary labels lead to shortcut learning, which obscures the intrinsic classification boundaries necessary for effective multimodal discrimination. Hence, we propose a novel learning paradigm (UniMod) that transitions from sparse decision-making to dense reasoning traces. By constructing structured trajectories encompassing evidence grounding, modality assessment, risk mapping, policy decision, and response generation, we reformulate monolithic decision tasks into a multi-dimensional boundary learning process. This approach forces the model to ground its decision in explicit safety semantics, preventing the model from converging on superficial shortcuts. To facilitate this paradigm, we develop a multi-head scalar reward model (UniRM). UniRM provides multi-dimensional supervision by assigning attribute-level scores to the response generation stage. Furthermore, we introduce specialized optimization strategies to decouple task-specific parameters and rebalance training dynamics, effectively resolving interference between diverse objectives in multi-task learning. Empirical results show UniMod achieves competitive textual moderation performance and sets a new multimodal benchmark using less than 40\% of the training data used by leading baselines. Ablations further validate our multi-attribute trajectory reasoning, offering an effective and efficient framework for multimodal moderation. Supplementary materials are available at https://trustworthylab.github.io/UniMod/{project website}.

  • 9 authors
·
Jan 28

FinBloom: Knowledge Grounding Large Language Model with Real-time Financial Data

Large language models (LLMs) excel at generating human-like responses but often struggle with interactive tasks that require access to real-time information. This limitation poses challenges in finance, where models must access up-to-date information, such as recent news or price movements, to support decision-making. To address this, we introduce Financial Agent, a knowledge-grounding approach for LLMs to handle financial queries using real-time text and tabular data. Our contributions are threefold: First, we develop a Financial Context Dataset of over 50,000 financial queries paired with the required context. Second, we train FinBloom 7B, a custom 7 billion parameter LLM, on 14 million financial news articles from Reuters and Deutsche Presse-Agentur, alongside 12 million Securities and Exchange Commission (SEC) filings. Third, we fine-tune FinBloom 7B using the Financial Context Dataset to serve as a Financial Agent. This agent generates relevant financial context, enabling efficient real-time data retrieval to answer user queries. By reducing latency and eliminating the need for users to manually provide accurate data, our approach significantly enhances the capability of LLMs to handle dynamic financial tasks. Our proposed approach makes real-time financial decisions, algorithmic trading and other related tasks streamlined, and is valuable in contexts with high-velocity data flows.

  • 3 authors
·
Feb 4, 2025

HyCodePolicy: Hybrid Language Controllers for Multimodal Monitoring and Decision in Embodied Agents

Recent advances in multimodal large language models (MLLMs) have enabled richer perceptual grounding for code policy generation in embodied agents. However, most existing systems lack effective mechanisms to adaptively monitor policy execution and repair codes during task completion. In this work, we introduce HyCodePolicy, a hybrid language-based control framework that systematically integrates code synthesis, geometric grounding, perceptual monitoring, and iterative repair into a closed-loop programming cycle for embodied agents. Technically, given a natural language instruction, our system first decomposes it into subgoals and generates an initial executable program grounded in object-centric geometric primitives. The program is then executed in simulation, while a vision-language model (VLM) observes selected checkpoints to detect and localize execution failures and infer failure reasons. By fusing structured execution traces capturing program-level events with VLM-based perceptual feedback, HyCodePolicy infers failure causes and repairs programs. This hybrid dual feedback mechanism enables self-correcting program synthesis with minimal human supervision. Our results demonstrate that HyCodePolicy significantly improves the robustness and sample efficiency of robot manipulation policies, offering a scalable strategy for integrating multimodal reasoning into autonomous decision-making pipelines.

  • 10 authors
·
Aug 4, 2025 2

MedLoc-R1: Performance-Aware Curriculum Reward Scheduling for GRPO-Based Medical Visual Grounding

Medical visual grounding serves as a crucial foundation for fine-grained multimodal reasoning and interpretable clinical decision support. Despite recent advances in reinforcement learning (RL) for grounding tasks, existing approaches such as Group Relative Policy Optimization~(GRPO) suffer from severe reward sparsity when directly applied to medical images, primarily due to the inherent difficulty of localizing small or ambiguous regions of interest, which is further exacerbated by the rigid and suboptimal nature of fixed IoU-based reward schemes in RL. This leads to vanishing policy gradients and stagnated optimization, particularly during early training. To address this challenge, we propose MedLoc-R1, a performance-aware reward scheduling framework that progressively tightens the reward criterion in accordance with model readiness. MedLoc-R1 introduces a sliding-window performance tracker and a multi-condition update rule that automatically adjust the reward schedule from dense, easily obtainable signals to stricter, fine-grained localization requirements, while preserving the favorable properties of GRPO without introducing auxiliary networks or additional gradient paths. Experiments on three medical visual grounding benchmarks demonstrate that MedLoc-R1 consistently improves both localization accuracy and training stability over GRPO-based baselines. Our framework offers a general, lightweight, and effective solution for RL-based grounding in high-stakes medical applications. Code \& checkpoints are available at {https://github.com/MembrAI/MedLoc-R1}.

  • 9 authors
·
Mar 29

Fine-grained Multiple Supervisory Network for Multi-modal Manipulation Detecting and Grounding

The task of Detecting and Grounding Multi-Modal Media Manipulation (DGM^4) is a branch of misinformation detection. Unlike traditional binary classification, it includes complex subtasks such as forgery content localization and forgery method classification. Consider that existing methods are often limited in performance due to neglecting the erroneous interference caused by unreliable unimodal data and failing to establish comprehensive forgery supervision for mining fine-grained tampering traces. In this paper, we present a Fine-grained Multiple Supervisory (FMS) network, which incorporates modality reliability supervision, unimodal internal supervision and cross-modal supervision to provide comprehensive guidance for DGM^4 detection. For modality reliability supervision, we propose the Multimodal Decision Supervised Correction (MDSC) module. It leverages unimodal weak supervision to correct the multi-modal decision-making process. For unimodal internal supervision, we propose the Unimodal Forgery Mining Reinforcement (UFMR) module. It amplifies the disparity between real and fake information within unimodal modality from both feature-level and sample-level perspectives. For cross-modal supervision, we propose the Multimodal Forgery Alignment Reasoning (MFAR) module. It utilizes soft-attention interactions to achieve cross-modal feature perception from both consistency and inconsistency perspectives, where we also design the interaction constraints to ensure the interaction quality. Extensive experiments demonstrate the superior performance of our FMS compared to state-of-the-art methods.

  • 3 authors
·
Aug 4, 2025

EgoActor: Grounding Task Planning into Spatial-aware Egocentric Actions for Humanoid Robots via Visual-Language Models

Deploying humanoid robots in real-world settings is fundamentally challenging, as it demands tight integration of perception, locomotion, and manipulation under partial-information observations and dynamically changing environments. As well as transitioning robustly between sub-tasks of different types. Towards addressing these challenges, we propose a novel task - EgoActing, which requires directly grounding high-level instructions into various, precise, spatially aware humanoid actions. We further instantiate this task by introducing EgoActor, a unified and scalable vision-language model (VLM) that can predict locomotion primitives (e.g., walk, turn, move sideways, change height), head movements, manipulation commands, and human-robot interactions to coordinate perception and execution in real-time. We leverage broad supervision over egocentric RGB-only data from real-world demonstrations, spatial reasoning question-answering, and simulated environment demonstrations, enabling EgoActor to make robust, context-aware decisions and perform fluent action inference (under 1s) with both 8B and 4B parameter models. Extensive evaluations in both simulated and real-world environments demonstrate that EgoActor effectively bridges abstract task planning and concrete motor execution, while generalizing across diverse tasks and unseen environments.

FirstPass: Grounding AI Scientific Judgment in Multi-Round Editorial Outcomes

AI systems for peer review fail on three fronts: they train on Computer Science and Machine Learning venues alone, ignore the iterative dialogue that validates science, and evaluate on stylistic mimicry rather than real editorial judgment. We introduce FirstPass, a dataset and fine-tuned model that addresses all three. Curating 3,668 complete multi-round peer-review dialogues from Nature Communications across five scientific domains (biology, chemistry, neuroscience, physics, and earth science), we exploit mandatory transparent peer review (instituted November 2022) and verify 100% content integrity by automated audit. We fine-tune Qwen2.5-7B-Instruct via Low-Rank Adaptation (LoRA) on three tasks: review generation, reviewer updating, and revision-cycle prediction. Our key finding is that response-only loss masking is a prerequisite, not an optimization: without it, accuracy is 62.0%, below the majority baseline; with it, FirstPass achieves 80.5% accuracy and F1-macro 78.2% on predicting editorial outcomes (Standard vs. Extended revision cycles), outperforming Gemini-3.1-flash-lite-preview zero-shot by 10.4 percentage points and all baselines with statistical significance (McNemar p < 0.001). On generation, FirstPass produces reviews averaging 1,187 words, substantially closer to human references (2,155 words) than any baseline, achieving ROUGE-L 0.154 with significant gains over Qwen and DeepSeek zero-shot (p < 0.001). Deployed in the pre-submission loop as an anticipatory scientific co-author, FirstPass simulates expert critique and predicts revision cycle outcomes before submission, giving authors the judgment a trusted colleague would provide, with consistent cross-domain performance across five disciplines.

  • 4 authors
·
Jun 17

MedSPOT: A Workflow-Aware Sequential Grounding Benchmark for Clinical GUI

Despite the rapid progress of Multimodal Large Language Models (MLLMs), their ability to perform reliable visual grounding in high-stakes clinical software environments remains underexplored. Existing GUI benchmarks largely focus on isolated, single-step grounding queries, overlooking the sequential, workflow-driven reasoning required in real-world medical interfaces, where tasks evolve across independent steps and dynamic interface states. We introduce MedSPOT, a workflow-aware sequential grounding benchmark for clinical GUI environments. Unlike prior benchmarks that treat grounding as a standalone prediction task, MedSPOT models procedural interaction as a sequence of structured spatial decisions. The benchmark comprises 216 task-driven videos with 597 annotated keyframes, in which each task consists of 2 to 3 interdependent grounding steps within realistic medical workflows. This design captures interface hierarchies, contextual dependencies, and fine-grained spatial precision under evolving conditions. To evaluate procedural robustness, we propose a strict sequential evaluation protocol that terminates task assessment upon the first incorrect grounding prediction, explicitly measuring error propagation in multi-step workflows. We further introduce a comprehensive failure taxonomy, including edge bias, small-target errors, no prediction, near miss, far miss, and toolbar confusion, to enable systematic diagnosis of model behavior in clinical GUI settings. By shifting evaluation from isolated grounding to workflow-aware sequential reasoning, MedSPOT establishes a realistic and safety-critical benchmark for assessing multimodal models in medical software environments. Code and data are available at: https://github.com/Tajamul21/MedSPOT.

  • 5 authors
·
Mar 20

vLLM Semantic Router: Signal Driven Decision Routing for Mixture-of-Modality Models

As large language models (LLMs) diversify across modalities, capabilities, and cost profiles, the problem of intelligent request routing -- selecting the right model for each query at inference time -- has become a critical systems challenge. We present vLLM Semantic Router, a signal-driven decision routing framework for Mixture-of-Modality (MoM) model deployments. The central innovation is composable signal orchestration: the system extracts heterogeneous signal types from each request -- from sub-millisecond heuristic features (keyword patterns, language detection, context length, role-based authorization) to neural classifiers (domain, embedding similarity, factual grounding, modality) -- and composes them through configurable Boolean decision rules into deployment-specific routing policies. Different deployment scenarios -- multi-cloud enterprise, privacy-regulated, cost-optimized, latency-sensitive -- are expressed as different signal-decision configurations over the same architecture, without code changes. Matched decisions drive semantic model routing: over a dozen of selection algorithms analyze request characteristics to find the best model cost-effectively, while per-decision plugin chains enforce privacy and safety constraints (jailbreak detection, PII filtering, hallucination detection via the three-stage HaluGate pipeline). The system provides OpenAI API support for stateful multi-turn conversations, multi-endpoint and multi-provider routing across heterogeneous backends (vLLM, OpenAI, Anthropic, Azure, Bedrock, Gemini, Vertex AI), and a pluggable authorization factory supporting multiple auth providers. Deployed in production as an Envoy external processor, the architecture demonstrates that composable signal orchestration enables a single routing framework to serve diverse deployment scenarios with differentiated cost, privacy, and safety policies.

  • 28 authors
·
Feb 23

CLBench-V: Evaluating Multimodal Context Learning from Grounding to Knowledge Acquisition

Real-world tasks often require models to learn from task-specific context rather than relying only on pre-trained knowledge. While recent work has highlighted this capability as context learning, existing evaluations mainly focus on textual contexts. In many practical settings, however, the context to be learned from is multimodal: scientific findings are conveyed through figures and tables, financial indicators are scattered across converted reports, and spatial decisions depend on maps, scenes, or web pages. We introduce CLBench-V, a benchmark for multimodal context learning that addresses the difficulty of localizing where context use breaks down by organizing tasks around three dimensions: context grounding, new information application, and new knowledge learning. CLBench-V combines converted public benchmarks with newly constructed datasets spanning domains such as science, finance, long-document understanding, spatial reasoning, and web-based visual question answering. To reduce the cost of constructing domain-specific context-learning tasks, we further use automated construction and filtering procedures for our newly built datasets. Across 3,443 instances and six recent multimodal models, the best overall score is only 0.2847, indicating that multimodal context learning remains far from saturated. Moreover, InternVL3.5-30B-A3B performs best on context grounding and new knowledge learning, while Qwen3.5-Plus performs best on new information application. We further analyze judge reliability, context length, image count, and representative failure cases. Code is available at https://github.com/IamLihua/CLBench-V.

  • 6 authors
·
Jul 27 2

CoT3DRef: Chain-of-Thoughts Data-Efficient 3D Visual Grounding

3D visual grounding is the ability to localize objects in 3D scenes conditioned by utterances. Most existing methods devote the referring head to localize the referred object directly, causing failure in complex scenarios. In addition, it does not illustrate how and why the network reaches the final decision. In this paper, we address this question Can we design an interpretable 3D visual grounding framework that has the potential to mimic the human perception system?. To this end, we formulate the 3D visual grounding problem as a sequence-to-sequence task by first predicting a chain of anchors and then the final target. Interpretability not only improves the overall performance but also helps us identify failure cases. Following the chain of thoughts approach enables us to decompose the referring task into interpretable intermediate steps, boosting the performance and making our framework extremely data-efficient. Moreover, our proposed framework can be easily integrated into any existing architecture. We validate our approach through comprehensive experiments on the Nr3D, Sr3D, and Scanrefer benchmarks and show consistent performance gains compared to existing methods without requiring manually annotated data. Furthermore, our proposed framework, dubbed CoT3DRef, is significantly data-efficient, whereas on the Sr3D dataset, when trained only on 10% of the data, we match the SOTA performance that trained on the entire data.

  • 5 authors
·
Oct 9, 2023

Do As I Can, Not As I Say: Grounding Language in Robotic Affordances

Large language models can encode a wealth of semantic knowledge about the world. Such knowledge could be extremely useful to robots aiming to act upon high-level, temporally extended instructions expressed in natural language. However, a significant weakness of language models is that they lack real-world experience, which makes it difficult to leverage them for decision making within a given embodiment. For example, asking a language model to describe how to clean a spill might result in a reasonable narrative, but it may not be applicable to a particular agent, such as a robot, that needs to perform this task in a particular environment. We propose to provide real-world grounding by means of pretrained skills, which are used to constrain the model to propose natural language actions that are both feasible and contextually appropriate. The robot can act as the language model's "hands and eyes," while the language model supplies high-level semantic knowledge about the task. We show how low-level skills can be combined with large language models so that the language model provides high-level knowledge about the procedures for performing complex and temporally-extended instructions, while value functions associated with these skills provide the grounding necessary to connect this knowledge to a particular physical environment. We evaluate our method on a number of real-world robotic tasks, where we show the need for real-world grounding and that this approach is capable of completing long-horizon, abstract, natural language instructions on a mobile manipulator. The project's website and the video can be found at https://say-can.github.io/.

  • 45 authors
·
Apr 4, 2022

What Happens Before Decoding? Prefill Determines GUI Grounding in VLMs

Existing training-free approaches for GUI grounding often rely on multiple inference runs, such as iterative cropping or candidate aggregation, to identify target elements. Despite this additional computation, each forward pass still independently interprets the instruction and parses the visual layout, without enabling progressive interaction among visual tokens. In this paper, we study what happens during GUI grounding in Vision-Language Models (VLMs) and identify a previously overlooked bottleneck. We show that grounding follows a two-stage paradigm: the prefill stage determines candidate UI elements, while the decoding stage subsequently refines the final coordinates. This asymmetry establishes prefill as the critical step, as errors in candidate selection cannot be effectively corrected during decoding. Based on this observation, we propose Re-Prefill, a training-free method that revisits inference by introducing an attention-guided second prefill stage to refine target selection. Specifically, visual tokens that consistently receive high attention from the query position, i.e., the final token, across layers are extracted as a preliminary target hypothesis and appended to the input, together with the instruction hidden states, enabling the model to deeply re-think its decision before coordinate generation. Experiments across four VLMs and five benchmarks, including ScreenSpot-Pro, ScreenSpot-V2, OSWorld-G, UI-Vision, and MMBench-GUI, demonstrate consistent improvements without additional training, with gains of up to 4.3% on ScreenSpot-Pro. Code will be available at https://github.com/linjiaping1/Re-Prefill.

  • 7 authors
·
May 9

InfoGatherer: Principled Information Seeking via Evidence Retrieval and Strategic Questioning

LLMs are increasingly deployed in high-stakes domains such as medical triage and legal assistance, often as document-grounded QA systems in which a user provides a description, relevant sources are retrieved, and an LLM generates a prediction. In practice, initial user queries are often underspecified, and a single retrieval pass is insufficient for reliable decision-making, leading to incorrect and overly confident answers. While follow-up questioning can elicit missing information, existing methods typically depend on implicit, unstructured confidence signals from the LLM, making it difficult to determine what remains unknown, what information matters most, and when to stop asking questions. We propose InfoGatherer, a framework that gathers missing information from two complementary sources: retrieved domain documents and targeted follow-up questions to the user. InfoGatherer models uncertainty using Dempster-Shafer belief assignments over a structured evidential network, enabling principled fusion of incomplete and potentially contradictory evidence from both sources without prematurely collapsing to a definitive answer. Across legal and medical tasks, InfoGatherer outperforms strong baselines while requiring fewer turns. By grounding uncertainty in formal evidential theory rather than heuristic LLM signals, InfoGatherer moves towards trustworthy, interpretable decision support in domains where reliability is critical.

  • 6 authors
·
Mar 5

UAV-VLN: End-to-End Vision Language guided Navigation for UAVs

A core challenge in AI-guided autonomy is enabling agents to navigate realistically and effectively in previously unseen environments based on natural language commands. We propose UAV-VLN, a novel end-to-end Vision-Language Navigation (VLN) framework for Unmanned Aerial Vehicles (UAVs) that seamlessly integrates Large Language Models (LLMs) with visual perception to facilitate human-interactive navigation. Our system interprets free-form natural language instructions, grounds them into visual observations, and plans feasible aerial trajectories in diverse environments. UAV-VLN leverages the common-sense reasoning capabilities of LLMs to parse high-level semantic goals, while a vision model detects and localizes semantically relevant objects in the environment. By fusing these modalities, the UAV can reason about spatial relationships, disambiguate references in human instructions, and plan context-aware behaviors with minimal task-specific supervision. To ensure robust and interpretable decision-making, the framework includes a cross-modal grounding mechanism that aligns linguistic intent with visual context. We evaluate UAV-VLN across diverse indoor and outdoor navigation scenarios, demonstrating its ability to generalize to novel instructions and environments with minimal task-specific training. Our results show significant improvements in instruction-following accuracy and trajectory efficiency, highlighting the potential of LLM-driven vision-language interfaces for safe, intuitive, and generalizable UAV autonomy.

  • 3 authors
·
Apr 30, 2025

Efficient Agentic Reasoning Through Self-Regulated Simulative Planning

How should an agent decide when and how to plan? A dominant approach builds agents as reactive policies with adaptive computation (e.g., chain-of-thought), trained end-to-end expecting planning to emerge implicitly. Without control over the presence, structure, or horizon of planning, these systems dramatically increase reasoning length, yielding inefficient token use without reliable accuracy gains. We argue efficient agentic reasoning benefits from decomposing decision-making into three systems: simulative reasoning (System II) grounding deliberation in future-state prediction via a world model; self-regulation (System III) deciding when and how deeply to plan via a learned configurator; and reactive execution (System I) handling fine-grained action. Simulative reasoning provides unified planning across diverse tasks without per-domain engineering, while self-regulation ensures the planner is invoked only when needed. To test this, we develop SR^2AM (Self-Regulated Simulative Reasoning Agentic LLM), realizing both as distinct stages within an LLM's chain-of-thought, with the LLM as world model. We explore two instantiations: recording decisions from a prompted multi-module system (v0.1) and reconstructing structured plans from traces of pretrained reasoning LLMs (v1.0), trained via supervised then reinforcement learning (RL). Across math, science, tabular analysis, and web information seeking, v0.1-8B and v1.0-30B achieve Pass@1 competitive with 120-355B and 685B-1T parameter systems respectively, while v1.0-30B uses 25.8-95.3% fewer reasoning tokens than comparable agentic LLMs. RL increases average planning horizon by 22.8% while planning frequency grows only 2.0%, showing it learns to plan further ahead rather than more often. More broadly, learned self-regulation instantiates a principle we expect to extend beyond planning to how agents govern their own learning and adaptation.

Grid-Mind: An LLM-Orchestrated Multi-Fidelity Agent for Automated Connection Impact Assessment

Large language models (LLMs) have demonstrated remarkable tool-use capabilities, yet their application to power system operations remains largely unexplored. This paper presents Grid-Mind, a domain-specific LLM agent that interprets natural-language interconnection requests and autonomously orchestrates multi-fidelity power system simulations. The LLM-first architecture positions the language model as the central decision-making entity, employing an eleven-tool registry to execute Connection Impact Assessment (CIA) studies spanning steadystate power flow, N-1 contingency analysis, transient stability, and electromagnetic transient screening. A violation inspector grounds every decision in quantitative simulation outputs, while a three-layer anti-hallucination defence mitigates numerical fabrication risk through forced capacity-tool routing and post-response grounding validation. A prompt-level self-correction mechanism extracts distilled lessons from agent failures, yielding progressive accuracy improvements without model retraining. End-to-end evaluation on 50 IEEE 118-bus scenarios (DeepSeek-V3, 2026-02-23) achieved 84.0% tool-selection accuracy and 100% parsing accuracy. A separate 56-scenario self-correction suite passed 49 of 56 cases (87.5%) with a mean score of 89.3. These results establish a reproducible baseline for continued refinement while maintaining auditable, simulation-grounded decision support.

  • 1 authors
·
Feb 24

Critique of Agent Model

What is an agent? What constitutes agency? With the rise of Large Language Model (LLM) systems marketed as ``coding agents'', ``AI co-scientists'', and other ``agentic" tools that promise to drive up productivity, and at the same time, ``existential" concerns such as AI escaping human control with destructive power under a speculative ``machine agency" against humans, it has become essential to clarify where automation ends and agency begins, both for building capable systems and for understanding whether and what to fear. Drawing on Descartes' grounding of agency in independent thought, and on portrayals of autonomous beings in science fiction, we survey the current landscape of AI agents, and analyze agent architectures along five dimensions: goal, identity, decision-making, self-regulation, and learning. Specifically, we argue that genuine agency requires these structures to be internalized within the system itself rather than assembled through external scaffolding. This distinction between agentic systems, whose competence resides in engineered workflows, and agentive systems, whose capabilities (including social interaction) arise endogenously, defines the boundary between systems designed for prescribed tasks, and those capable of operating in the open world with true autonomy. Building on this analysis, we propose the Goal-Identity-Configurator (GIC) architecture for a general-purpose agent model, combining hierarchical goal decomposition, identity evolution, simulative reasoning grounded in a separately trained world model, learned self-regulation, and self-directed learning from both real and simulated experience. Furthermore, we share insight on the auditability, controllability, and safety of agentive systems that possess greater autonomy and ``agency", but remain under human oversight.

UltraVR: A Diagnostic Ultra-Resolution Image-VQA Benchmark for Evidence-Grounded Reasoning

Vision-language models (VLMs) excel on visual question answering and multimodal reasoning benchmarks. Yet their capability on ultra-resolution images - where critical evidence is tiny, subtle, spatially distant, or distributed - remains unclear. Existing evaluations largely report final-answer accuracy, offering limited insight into whether models acquire and integrate the necessary visual evidence. We introduce UltraVR, a diagnostic benchmark for evidence-grounded visual reasoning over ultra-resolution images. UltraVR spans four high-value scenarios: CCTV surveillance, remote sensing (RS), whole-slide image (WSI) pathology, and industrial anomaly detection (AD). These domains pose complementary challenges: fine-grained object grounding in crowded CCTV scenes, long-range spatial comparison in RS, multi-scale evidence navigation in WSI, and subtle irregularity detection in repetitive industrial layouts. Beyond standard QA triples, each instance includes a structured ground-truth chain of thought with step-level questions, intermediate answers, and reasoning labels. These labels decompose reasoning into evidence grounding, local perception, quantification, evidence integration, and decision inference, enabling process-level diagnosis over black-box scoring. Using UltraVR, we evaluate frontier VLMs and show that current models remain far from reliable on ultra-resolution reasoning. Importantly, the structured annotations allow us to localize failures across the visual-to-decision pipeline: errors concentrate in evidence grounding and local perception, while downstream inference often recovers when intermediate visual facts are supplied. These findings demonstrate UltraVR as a diagnostic testbed for measuring not only whether VLMs answer correctly, but where their ultra-resolution reasoning process breaks.

  • 9 authors
·
Jun 3

LPG: Balancing Efficiency and Policy Reasoning in Latent Policy Guardrails

Guardrails are a critical safety layer for modern AI systems, but their operating regime is changing. As LLMs are deployed as customized assistants, safety policies are increasingly specified at inference time by users, organizations, or regulatory contexts. This makes safety enforcement fundamentally dynamic: the guardrail should adapt to changing safety policies without retraining. Yet this requirement creates a fundamental tension: faithfully judging complex policy contexts demands reasoning capability, while practical deployment requires low-latency responses. We introduce Latent Policy Guardrail (LPG), a guardrail framework that learnssemantic latent deliberation over dynamic policies. LPG compresses the internal deliberation needed for intent interpretation and policy grounding into continuous states supervised by decision-relevant semantics. At inference time, it generates only a compact verdict anchored to the violated policy clauses, preserving auditability while avoiding the latency of explicit reasoning. Across policy guardrail benchmarks, LPG-4B reaches 84.5% average safety accuracy and 77.9% F1 by compressing deliberation into just 10 latent tokens, outperforming the strongest dynamic baseline while running roughly 11 times faster than Qwen3-4B-Thinking under the single-sample evaluation setup. Code and data are available at https://github.com/SaFo-Lab/Latent_Policy_Guard.

  • 3 authors
·
May 16

Mobile-Agent-v3: Foundamental Agents for GUI Automation

This paper introduces GUI-Owl, a foundational GUI agent model that achieves state-of-the-art performance among open-source end-to-end models on ten GUI benchmarks across desktop and mobile environments, covering grounding, question answering, planning, decision-making, and procedural knowledge. GUI-Owl-7B achieves 66.4 on AndroidWorld and 29.4 on OSWorld. Building on this, we propose Mobile-Agent-v3, a general-purpose GUI agent framework that further improves performance to 73.3 on AndroidWorld and 37.7 on OSWorld, setting a new state-of-the-art for open-source GUI agent frameworks. GUI-Owl incorporates three key innovations: (1) Large-scale Environment Infrastructure: a cloud-based virtual environment spanning Android, Ubuntu, macOS, and Windows, enabling our Self-Evolving GUI Trajectory Production framework. This generates high-quality interaction data via automated query generation and correctness validation, leveraging GUI-Owl to refine trajectories iteratively, forming a self-improving loop. It supports diverse data pipelines and reduces manual annotation. (2) Diverse Foundational Agent Capabilities: by integrating UI grounding, planning, action semantics, and reasoning patterns, GUI-Owl supports end-to-end decision-making and can act as a modular component in multi-agent systems. (3) Scalable Environment RL: we develop a scalable reinforcement learning framework with fully asynchronous training for real-world alignment. We also introduce Trajectory-aware Relative Policy Optimization (TRPO) for online RL, achieving 34.9 on OSWorld. GUI-Owl and Mobile-Agent-v3 are open-sourced at https://github.com/X-PLUG/MobileAgent.

  • 15 authors
·
Aug 20, 2025 3

MET: Theory-Grounded and Culture-Aware Multilingual Moral Reasoning

Language models are increasingly used for moral decision-making across diverse linguistic and cultural contexts, yet existing work overlooks multilinguality on three aspects: 1) multilingual evaluation benchmarks use direct translation, failing to adapt culture-specific items; 2) inference-time methods for moral reasoning rely on static, English-centric scaffolds and lack grounding in moral theory; 3) training methods for moral decision-making typically require expensive supervision from stronger models or human annotators. We address these gaps with three contributions. First, we introduce MCLASH, a multilingual moral decision-making benchmark to capture culturally situated moral intuitions and social norms across languages. Second, we propose MET (Multilingual Ethics with Theory-grounded reasoning), a two-step prompting method built on expert-curated, theory-based grounds drawn from psychology and philosophy: the model first selects situation- and culture-specific grounds, then reasons over them in the native language of the user. Third, we introduce MET-D (MET-Distillation), which enhances the second step through a self-distillation training stage that requires no external supervision. MET-D improves macro-F1 over the base model on all three models of different sizes and families (Qwen3-4B, Qwen3-8B, Gemma3-4B), by an average of 3.71 points on MCLASH and 4.23 on MMoralExceptQA, with a peak MCLASH gain of 12.94 points for Malay on Qwen3-8B. We further reveal that MET-D increases native-language reasoning by 62.13 points on average, and that beneficial grounds differ systematically across cultures. Together, these contributions open the path for culture-aligned, theory-grounded multilingual moral reasoning.

launch LAUNCH Lab
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Jul 12 2

TxAgent: An AI Agent for Therapeutic Reasoning Across a Universe of Tools

Precision therapeutics require multimodal adaptive models that generate personalized treatment recommendations. We introduce TxAgent, an AI agent that leverages multi-step reasoning and real-time biomedical knowledge retrieval across a toolbox of 211 tools to analyze drug interactions, contraindications, and patient-specific treatment strategies. TxAgent evaluates how drugs interact at molecular, pharmacokinetic, and clinical levels, identifies contraindications based on patient comorbidities and concurrent medications, and tailors treatment strategies to individual patient characteristics. It retrieves and synthesizes evidence from multiple biomedical sources, assesses interactions between drugs and patient conditions, and refines treatment recommendations through iterative reasoning. It selects tools based on task objectives and executes structured function calls to solve therapeutic tasks that require clinical reasoning and cross-source validation. The ToolUniverse consolidates 211 tools from trusted sources, including all US FDA-approved drugs since 1939 and validated clinical insights from Open Targets. TxAgent outperforms leading LLMs, tool-use models, and reasoning agents across five new benchmarks: DrugPC, BrandPC, GenericPC, TreatmentPC, and DescriptionPC, covering 3,168 drug reasoning tasks and 456 personalized treatment scenarios. It achieves 92.1% accuracy in open-ended drug reasoning tasks, surpassing GPT-4o and outperforming DeepSeek-R1 (671B) in structured multi-step reasoning. TxAgent generalizes across drug name variants and descriptions. By integrating multi-step inference, real-time knowledge grounding, and tool-assisted decision-making, TxAgent ensures that treatment recommendations align with established clinical guidelines and real-world evidence, reducing the risk of adverse events and improving therapeutic decision-making.

  • 8 authors
·
Mar 13, 2025 3

Pitwall: Faithful Natural-Language Race-Strategy Briefings from a Calibrated Real-Time Monte Carlo Engine

Live sports commentary is grounded generation under a deadline: statements concern real, named athletes, the grounding state changes every few seconds, and no reference text exists at generation time. We present Pitwall, a production system that generates natural-language Formula 1 strategy briefings in English, Spanish, and Portuguese, treating faithfulness as an architectural property rather than an aspiration: every published sentence is decomposed into typed factual claims (positions, gaps, tyres, pace, overtakes, race control) and each claim is verified against the probabilistic race state that prompted it. The same verifier gates the fine-tuning data: of 3,045 model-written targets, only the 81.9% whose every claim is state-supported are retained, the rest falling back to a provably faithful template, so the generator never sees an ungrounded target. Verification is meaningful because of the grounding substrate: a vectorized Monte Carlo engine (N=2,000 per-lap race continuations) calibrated on 126 races (2018-2024) and validated on fully held-out 2025-2026 seasons (winner-in-top-3 90.3% over 155 backtests; held-out Brier 0.0745). A recurring finding spans both halves of the system: virtues trade off and must be gated separately. In simulation, calibration-optimal is not decision-optimal; in generation, fine-tuning on richer targets buys vividness that collapses into hallucination when the grounding state is sparse -- a failure a four-base replication traces to base-model instruction adherence, not scale, and that sparse-context auditing removes from the production model. End-to-end operation -- live timing to verified trilingual briefings -- was confirmed at two consecutive live Grands Prix (Austria and Britain, 2026); at Silverstone a timestamped probability trace, committed to disk before the outcome was known, locked onto the eventual winner ten laps before the flag.

  • 1 authors
·
Jul 6

When Memory Lies: An Empirical Study of Spatial Memory Staleness in VLM Agents

Memory-augmented VLM agents act on persistent spatial knowledge, yet that knowledge silently goes stale as the environment changes. We ask what happens when an agent must reconcile a confident memory claim with a contradicting observation, and whether current models can catch the conflict before it becomes a safety-relevant mistake. Using a dynamic FrozenLake testbed, we pair a staleness-detection task with a downstream navigation task across three closed-source models and three open-weight VLMs under both text and image inputs (1,800 detection runs, and 12,000 text-mode navigation episodes over four LLM navigators at a shared 50-seed scale). Three findings emerge. First, text solvability does not imply visual grounding: models that flag stale entries reliably from text nonetheless span vision F1 from 0.887 down to 0.067 on the identical grids, and the weakest keeps making fluent, confident decisions that ignore the image. Second, consuming stale memory without an audit is a safety liability: in our primary GPT-4o setting, an agent that trusts raw memory dies more than twice as often as the same agent given no memory at all. Third, auditing helps but does not close the gap: a transparent read-time filter removes much of the safety cost in text mode, yet even oracle stale labels bring no further significant gain on the current grid size, and when visual auditing is unreliable, filtering yields no consistent benefit. Together these results frame spatial-memory staleness as a safety failure mode and isolate reliable visual grounding and action selection under memory--observation conflict as the central open challenges for memory-augmented agents.

tencent Tencent
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Aug 4 2

CM2: Reinforcement Learning with Checklist Rewards for Multi-Turn and Multi-Step Agentic Tool Use

AI agents are increasingly used to solve real-world tasks by reasoning over multi-turn user interactions and invoking external tools. However, applying reinforcement learning to such settings remains difficult: realistic objectives often lack verifiable rewards and instead emphasize open-ended behaviors; moreover, RL for multi-turn, multi-step agentic tool use is still underexplored; and building and maintaining executable tool environments is costly, limiting scale and coverage. We propose CM2, an RL framework that replaces verifiable outcome rewards with checklist rewards. CM2 decomposes each turn's intended behavior into fine-grained binary criteria with explicit evidence grounding and structured metadata, turning open-ended judging into more stable classification-style decisions. To balance stability and informativeness, our method adopts a strategy of sparse reward assignment but dense evaluation criteria. Training is performed in a scalable LLM-simulated tool environment, avoiding heavy engineering for large tool sets. Experiments show that CM2 consistently improves over supervised fine-tuning. Starting from an 8B Base model and training on an 8k-example RL dataset, CM2 improves over the SFT counterpart by 8 points on tau^-Bench, by 10 points on BFCL-V4, and by 12 points on ToolSandbox. The results match or even outperform similarly sized open-source baselines, including the judging model. CM2 thus provides a scalable recipe for optimizing multi-turn, multi-step tool-using agents without relying on verifiable rewards. Code provided by the open-source community: https://github.com/namezhenzhang/CM2-RLCR-Tool-Agent.

  • 14 authors
·
Feb 12

A History-Aware Visually Grounded Critic for Computer Use Agents

Various test-time interventions for Computer Use Agents (CUAs), including critic models, have been developed to improve performance through pre-execution action evaluation in complex Graphical User Interface (GUI) environments. However, existing critics suffer from two key limitations: they (1) focus primarily on short-sighted decision loops (e.g., forgetting earlier actions) and (2) lack the visual grounding needed to detect flawed actions (e.g., clicking wrong UI elements). To address these, we introduce HiViG, a History-aware Visually Grounded test-time framework, built around a multimodal critic trained on real GUI trajectories to abstract past interactions into a compact record and to evaluate actions with visual grounding. At test time, HiViG integrates the critic into the policy decision loop to provide macro-action history, which summarizes the policy's completed achievements, and visually grounded critique, which verifies raw execution coordinates against the current screenshot to intercept errors before execution. Across web, mobile, and desktop benchmarks, HiViG consistently outperforms existing scalar and verbal critics, improving average success rates over the strongest baseline by 5.8% for Qwen3-VL-32B and 9.0% for Gemini-3-Flash, and demonstrates strong cross-platform generalization. Ablations show that macro-action history mitigates short-sighted planning and visually grounded critique reduces execution errors, with both components being critical for test-time scaling in long-horizon GUI tasks.

  • 10 authors
·
Jun 8

CyberJurors: A Multi-Agent Simulation Task for E-Commerce Disputes Verdict

E-commerce platforms have begun recruiting crowdsourced jurors to adjudicate massive volumes of transaction disputes. Unlike formal legal judgment, E-commerce dispute verdicts require grounding pivotal clues from redundant, multi-round, multimodal evidence and making decisions under flexible platform-specific conventions. These characteristics render existing methods insufficient for this scenario. To bridge this gap, we introduce a pioneering task, E-commerce Dispute Verdicts (EDV), and present VerdictBench, a multimodal benchmark comprising 6,000 real-world cases designed to reflect crowdsourced jury decisions. Building upon this, we propose CyberJurors, a multi-agent framework to clarify the dispute logic and regulate the verdict process. At the individual level, Individual Verdict Chain-of-Thought decomposes the EDV task into four structured reasoning stages, enabling fine-grained clue perception and clarifying causal logic between pivotal clues and the dispute focus. At the collective level, Jury Consensus Verdict simulates multi-round discussion and voting among jurors, while incorporating verdict precedents to mitigate cognitive biases toward either disputant. Experiments on VerdictBench show that CyberJurors outperforms state-of-the-art LLMs, MLLMs, and court simulators, while achieving stronger alignment with real-world jury voting patterns. Code and dataset are available at https://github.com/YanhuiS/CyberJurors and https://huggingface.co/datasets/piggi/VerdictBench.

  • 6 authors
·
May 26

LEDGERMIND: Provenance-Constrained Multimodal Agentic Reasoning with a Structured Evidence Ledger

Multimodal agents for visual question answering increasingly operate as multi-step trajectories that interleave perception, retrieval, and reasoning, yet evaluation still largely reduces to final-answer accuracy. This aggregate signal cannot tell whether a correct answer was reached through grounded evidence, language priors, or accidental error cancellation. We propose to treat a multimodal agent trajectory as a provenance-constrained state machine: tool outputs are normalized into a Structured Evidence Ledger that serves as the trajectory state, downstream reasoning and decision claims may cite only active ledger entries, grounding is checked at the entity and numeric level, and repair is realized as typed state transitions that cannot introduce content without tool-produced provenance. We instantiate this design as LedgerMind (Provenance-Constrained Multimodal Agentic Reasoning with a Structured Evidence Ledger), augmented by a Three-Layer Grounding Protocol, an Adaptive Dual-Path Dispatcher that matches reasoning depth to question complexity, and an Event-Triggered Verification-and-Repair engine with a formal provenance non-amplification guarantee. We use LedgerMind to target four recurring failure patterns that final-answer accuracy tends to obscure: unsupported intermediate reasoning, citation-backed entity hallucination (Phantom Grounding), over-reasoning on simple queries, and repair-time amplification. Experiments across multiple multimodal reasoning benchmarks and backbone MLLMs show that LedgerMind improves both answer accuracy and trajectory-level faithfulness.

  • 7 authors
·
Jul 29 2

Beyond the All-in-One Agent: Benchmarking Role-Specialized Multi-Agent Collaboration in Enterprise Workflows

Large language model (LLM) agents are increasingly expected to operate in enterprise environments, where work is distributed across specialized roles, permission-controlled systems, and cross-departmental procedures. However, existing enterprise benchmarks largely evaluate single agents with broad tool access, while existing multi-agent benchmarks rarely capture realistic enterprise constraints such as role specialization, access control, stateful business systems, and policy-based approvals. We introduce EntCollabBench, a benchmark for evaluating enterprise multi-agent collaboration. EntCollabBench simulates a permission-isolated organization with 11 role-specialized agents across six departments and contains two evaluation subsets: a Workflow subset, where agents collaboratively modify enterprise system states, and an Approval subset, where agents make policy-grounded decisions. Evaluation is based on execution traces, database state verification, and deterministic policy adjudication rather than natural-language response judging. Experiments with representative LLM agents show that current models still struggle with end-to-end enterprise collaboration, especially in delegation, context transfer, parameter grounding, workflow closure, and decision commitment. EntCollabBench provides a reproducible testbed for measuring and improving agent systems intended for realistic organizational environments.

  • 18 authors
·
May 8

Learning the Value Systems of Agents with Preference-based and Inverse Reinforcement Learning

Agreement Technologies refer to open computer systems in which autonomous software agents interact with one another, typically on behalf of humans, in order to come to mutually acceptable agreements. With the advance of AI systems in recent years, it has become apparent that such agreements, in order to be acceptable to the involved parties, must remain aligned with ethical principles and moral values. However, this is notoriously difficult to ensure, especially as different human users (and their software agents) may hold different value systems, i.e. they may differently weigh the importance of individual moral values. Furthermore, it is often hard to specify the precise meaning of a value in a particular context in a computational manner. Methods to estimate value systems based on human-engineered specifications, e.g. based on value surveys, are limited in scale due to the need for intense human moderation. In this article, we propose a novel method to automatically learn value systems from observations and human demonstrations. In particular, we propose a formal model of the value system learning problem, its instantiation to sequential decision-making domains based on multi-objective Markov decision processes, as well as tailored preference-based and inverse reinforcement learning algorithms to infer value grounding functions and value systems. The approach is illustrated and evaluated by two simulated use cases.

  • 4 authors
·
Feb 4

UI-TARS: Pioneering Automated GUI Interaction with Native Agents

This paper introduces UI-TARS, a native GUI agent model that solely perceives the screenshots as input and performs human-like interactions (e.g., keyboard and mouse operations). Unlike prevailing agent frameworks that depend on heavily wrapped commercial models (e.g., GPT-4o) with expert-crafted prompts and workflows, UI-TARS is an end-to-end model that outperforms these sophisticated frameworks. Experiments demonstrate its superior performance: UI-TARS achieves SOTA performance in 10+ GUI agent benchmarks evaluating perception, grounding, and GUI task execution. Notably, in the OSWorld benchmark, UI-TARS achieves scores of 24.6 with 50 steps and 22.7 with 15 steps, outperforming Claude (22.0 and 14.9 respectively). In AndroidWorld, UI-TARS achieves 46.6, surpassing GPT-4o (34.5). UI-TARS incorporates several key innovations: (1) Enhanced Perception: leveraging a large-scale dataset of GUI screenshots for context-aware understanding of UI elements and precise captioning; (2) Unified Action Modeling, which standardizes actions into a unified space across platforms and achieves precise grounding and interaction through large-scale action traces; (3) System-2 Reasoning, which incorporates deliberate reasoning into multi-step decision making, involving multiple reasoning patterns such as task decomposition, reflection thinking, milestone recognition, etc. (4) Iterative Training with Reflective Online Traces, which addresses the data bottleneck by automatically collecting, filtering, and reflectively refining new interaction traces on hundreds of virtual machines. Through iterative training and reflection tuning, UI-TARS continuously learns from its mistakes and adapts to unforeseen situations with minimal human intervention. We also analyze the evolution path of GUI agents to guide the further development of this domain.

  • 35 authors
·
Jan 21, 2025 6

PC Agent: While You Sleep, AI Works -- A Cognitive Journey into Digital World

Imagine a world where AI can handle your work while you sleep - organizing your research materials, drafting a report, or creating a presentation you need for tomorrow. However, while current digital agents can perform simple tasks, they are far from capable of handling the complex real-world work that humans routinely perform. We present PC Agent, an AI system that demonstrates a crucial step toward this vision through human cognition transfer. Our key insight is that the path from executing simple "tasks" to handling complex "work" lies in efficiently capturing and learning from human cognitive processes during computer use. To validate this hypothesis, we introduce three key innovations: (1) PC Tracker, a lightweight infrastructure that efficiently collects high-quality human-computer interaction trajectories with complete cognitive context; (2) a two-stage cognition completion pipeline that transforms raw interaction data into rich cognitive trajectories by completing action semantics and thought processes; and (3) a multi-agent system combining a planning agent for decision-making with a grounding agent for robust visual grounding. Our preliminary experiments in PowerPoint presentation creation reveal that complex digital work capabilities can be achieved with a small amount of high-quality cognitive data - PC Agent, trained on just 133 cognitive trajectories, can handle sophisticated work scenarios involving up to 50 steps across multiple applications. This demonstrates the data efficiency of our approach, highlighting that the key to training capable digital agents lies in collecting human cognitive data. By open-sourcing our complete framework, including the data collection infrastructure and cognition completion methods, we aim to lower the barriers for the research community to develop truly capable digital agents.

  • 8 authors
·
Dec 23, 2024 2

How Much Do LLMs Hallucinate in Document Q&A Scenarios? A 172-Billion-Token Study Across Temperatures, Context Lengths, and Hardware Platforms

How much do large language models actually hallucinate when answering questions grounded in provided documents? Despite the critical importance of this question for enterprise AI deployments, reliable measurement has been hampered by benchmarks that rely on static datasets vulnerable to contamination, LLM-based judges with documented biases, or evaluation scales too small for statistical confidence. We address this gap using RIKER, a ground-truth-first evaluation methodology that enables deterministic scoring without human annotation. Across 35 open-weight models, three context lengths (32K, 128K, and 200K tokens), four temperature settings, and three hardware platforms (NVIDIA H200, AMD MI300X, and Intel Gaudi 3), we conducted over 172 billion tokens of evaluation - an order of magnitude beyond prior work. Our findings reveal that: (1) even the best-performing models fabricate answers at a non-trivial rate - 1.19% at best at 32K, with top-tier models at 5 - 7% - and fabrication rises steeply with context length, nearly tripling at 128K and exceeding 10% for all models at 200K; (2) model selection dominates all other factors, with overall accuracy spanning a 72-percentage-point range and model family predicting fabrication resistance better than model size; (3) temperature effects are nuanced - T=0.0 yields the best overall accuracy in roughly 60% of cases, but higher temperatures reduce fabrication for the majority of models and dramatically reduce coherence loss (infinite generation loops), which can reach 48x higher rates at T=0.0 versus T=1.0; (4) grounding ability and fabrication resistance are distinct capabilities - models that excel at finding facts may still fabricate facts that do not exist; and (5) results are consistent across hardware platforms, confirming that deployment decisions need not be hardware-dependent.

  • 1 authors
·
Mar 8

Agentic Design Patterns: A System-Theoretic Framework

With the development of foundation model (FM), agentic AI systems are getting more attention, yet their inherent issues like hallucination and poor reasoning, coupled with the frequent ad-hoc nature of system design, lead to unreliable and brittle applications. Existing efforts to characterise agentic design patterns often lack a rigorous systems-theoretic foundation, resulting in high-level or convenience-based taxonomies that are difficult to implement. This paper addresses this gap by introducing a principled methodology for engineering robust AI agents. We propose two primary contributions: first, a novel system-theoretic framework that deconstructs an agentic AI system into five core, interacting functional subsystems: Reasoning & World Model, Perception & Grounding, Action Execution, Learning & Adaptation, and Inter-Agent Communication. Second, derived from this architecture and directly mapped to a comprehensive taxonomy of agentic challenges, we present a collection of 12 agentic design patterns. These patterns - categorised as Foundational, Cognitive & Decisional, Execution & Interaction, and Adaptive & Learning - offer reusable, structural solutions to recurring problems in agent design. The utility of the framework is demonstrated by a case study on the ReAct framework, showing how the proposed patterns can rectify systemic architectural deficiencies. This work provides a foundational language and a structured methodology to standardise agentic design communication among researchers and engineers, leading to more modular, understandable, and reliable autonomous systems.

  • 7 authors
·
Jan 26

Phi-Ground Tech Report: Advancing Perception in GUI Grounding

With the development of multimodal reasoning models, Computer Use Agents (CUAs), akin to Jarvis from "Iron Man", are becoming a reality. GUI grounding is a core component for CUAs to execute actual actions, similar to mechanical control in robotics, and it directly leads to the success or failure of the system. It determines actions such as clicking and typing, as well as related parameters like the coordinates for clicks. Current end-to-end grounding models still achieve less than 65\% accuracy on challenging benchmarks like ScreenSpot-pro and UI-Vision, indicating they are far from being ready for deployment. % , as a single misclick can result in unacceptable consequences. In this work, we conduct an empirical study on the training of grounding models, examining details from data collection to model training. Ultimately, we developed the Phi-Ground model family, which achieves state-of-the-art performance across all five grounding benchmarks for models under 10B parameters in agent settings. In the end-to-end model setting, our model still achieves SOTA results with scores of \textbf{43.2} on ScreenSpot-pro and \textbf{27.2} on UI-Vision. We believe that the various details discussed in this paper, along with our successes and failures, not only clarify the construction of grounding models but also benefit other perception tasks. Project homepage: https://zhangmiaosen2000.github.io/Phi-Ground/{https://zhangmiaosen2000.github.io/Phi-Ground/}

  • 11 authors
·
Jul 31, 2025 3

POINTS-GUI-G: GUI-Grounding Journey

The rapid advancement of vision-language models has catalyzed the emergence of GUI agents, which hold immense potential for automating complex tasks, from online shopping to flight booking, thereby alleviating the burden of repetitive digital workflows. As a foundational capability, GUI grounding is typically established as a prerequisite for end-to-end task execution. It enables models to precisely locate interface elements, such as text and icons, to perform accurate operations like clicking and typing. Unlike prior works that fine-tune models already possessing strong spatial awareness (e.g., Qwen3-VL), we aim to master the full technical pipeline by starting from a base model with minimal grounding ability, such as POINTS-1.5. We introduce POINTS-GUI-G-8B, which achieves state-of-the-art performance with scores of 59.9 on ScreenSpot-Pro, 66.0 on OSWorld-G, 95.7 on ScreenSpot-v2, and 49.9 on UI-Vision. Our model's success is driven by three key factors: (1) Refined Data Engineering, involving the unification of diverse open-source datasets format alongside sophisticated strategies for augmentation, filtering, and difficulty grading; (2) Improved Training Strategies, including continuous fine-tuning of the vision encoder to enhance perceptual accuracy and maintaining resolution consistency between training and inference; and (3) Reinforcement Learning (RL) with Verifiable Rewards. While RL is traditionally used to bolster reasoning, we demonstrate that it significantly improves precision in the perception-intensive GUI grounding task. Furthermore, GUI grounding provides a natural advantage for RL, as rewards are easily verifiable and highly accurate.

  • 10 authors
·
Feb 6 1

UniVG-R1: Reasoning Guided Universal Visual Grounding with Reinforcement Learning

Traditional visual grounding methods primarily focus on single-image scenarios with simple textual references. However, extending these methods to real-world scenarios that involve implicit and complex instructions, particularly in conjunction with multiple images, poses significant challenges, which is mainly due to the lack of advanced reasoning ability across diverse multi-modal contexts. In this work, we aim to address the more practical universal grounding task, and propose UniVG-R1, a reasoning guided multimodal large language model (MLLM) for universal visual grounding, which enhances reasoning capabilities through reinforcement learning (RL) combined with cold-start data. Specifically, we first construct a high-quality Chain-of-Thought (CoT) grounding dataset, annotated with detailed reasoning chains, to guide the model towards correct reasoning paths via supervised fine-tuning. Subsequently, we perform rule-based reinforcement learning to encourage the model to identify correct reasoning chains, thereby incentivizing its reasoning capabilities. In addition, we identify a difficulty bias arising from the prevalence of easy samples as RL training progresses, and we propose a difficulty-aware weight adjustment strategy to further strengthen the performance. Experimental results demonstrate the effectiveness of UniVG-R1, which achieves state-of-the-art performance on MIG-Bench with a 9.1% improvement over the previous method. Furthermore, our model exhibits strong generalizability, achieving an average improvement of 23.4% in zero-shot performance across four image and video reasoning grounding benchmarks. The project page can be accessed at https://amap-ml.github.io/UniVG-R1-page/.

  • 8 authors
·
May 20, 2025 5

MAIRA-2: Grounded Radiology Report Generation

Radiology reporting is a complex task that requires detailed image understanding, integration of multiple inputs, including comparison with prior imaging, and precise language generation. This makes it ideal for the development and use of generative multimodal models. Here, we extend report generation to include the localisation of individual findings on the image - a task we call grounded report generation. Prior work indicates that grounding is important for clarifying image understanding and interpreting AI-generated text. Therefore, grounded reporting stands to improve the utility and transparency of automated report drafting. To enable evaluation of grounded reporting, we propose a novel evaluation framework - RadFact - leveraging the reasoning capabilities of large language models (LLMs). RadFact assesses the factuality of individual generated sentences, as well as correctness of generated spatial localisations when present. We introduce MAIRA-2, a large multimodal model combining a radiology-specific image encoder with a LLM, and trained for the new task of grounded report generation on chest X-rays. MAIRA-2 uses more comprehensive inputs than explored previously: the current frontal image, the current lateral image, the prior frontal image and prior report, as well as the Indication, Technique and Comparison sections of the current report. We demonstrate that these additions significantly improve report quality and reduce hallucinations, establishing a new state of the art on findings generation (without grounding) on MIMIC-CXR while demonstrating the feasibility of grounded reporting as a novel and richer task.

  • 20 authors
·
Jun 6, 2024

Grounded Reinforcement Learning for Visual Reasoning

While reinforcement learning (RL) over chains of thought has significantly advanced language models in tasks such as mathematics and coding, visual reasoning introduces added complexity by requiring models to direct visual attention, interpret perceptual inputs, and ground abstract reasoning in spatial evidence. We introduce ViGoRL (Visually Grounded Reinforcement Learning), a vision-language model trained with RL to explicitly anchor each reasoning step to specific visual coordinates. Inspired by human visual decision-making, ViGoRL learns to produce spatially grounded reasoning traces, guiding visual attention to task-relevant regions at each step. When fine-grained exploration is required, our novel multi-turn RL framework enables the model to dynamically zoom into predicted coordinates as reasoning unfolds. Across a diverse set of visual reasoning benchmarks--including SAT-2 and BLINK for spatial reasoning, V*bench for visual search, and ScreenSpot and VisualWebArena for web-based grounding--ViGoRL consistently outperforms both supervised fine-tuning and conventional RL baselines that lack explicit grounding mechanisms. Incorporating multi-turn RL with zoomed-in visual feedback significantly improves ViGoRL's performance on localizing small GUI elements and visual search, achieving 86.4% on V*Bench. Additionally, we find that grounding amplifies other visual behaviors such as region exploration, grounded subgoal setting, and visual verification. Finally, human evaluations show that the model's visual references are not only spatially accurate but also helpful for understanding model reasoning steps. Our results show that visually grounded RL is a strong paradigm for imbuing models with general-purpose visual reasoning.

  • 7 authors
·
May 29, 2025 2

UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction-as-Reasoning

GUI grounding, which maps natural-language instructions to actionable UI elements, is a core capability of GUI agents. Prior works largely treats instructions as a static proxy for user intent, overlooking the impact of instruction diversity and quality on grounding performance. Through a careful investigation of existing grounding datasets, we find a 23.3% flaw rate in their instructions and show that inference-time exploitation of instruction diversity yields up to a substantial 76% relative performance improvement. In this paper, we introduce the Instruction-as-Reasoning paradigm, treating instructions as dynamic analytical pathways that offer distinct perspectives and enabling the model to select the most effective pathway during reasoning. To achieve this, we propose a two-stage training framework: supervised fine-tuning (SFT) on synthesized, diverse instructions to instill multi-perspective reasoning, followed by reinforcement learning (RL) to optimize pathway selection and composition. Our resulting models, UI-Ins-7B and UI-Ins-32B, achieve state-of-the-art results on five challenging grounding benchmarks and exhibit emergent reasoning, selectively composing and synthesizing novel instruction pathways at inference. In particular, UI-Ins-32B attains the best grounding accuracy, scoring 87.3% on UI-I2E-Bench, 57.0% on ScreenSpot-Pro, and 84.9% on MMBench-GUI L2. Furthermore, our model demonstrates strong agentic potential, achieving a 74.1% success rate on AndroidWorld using UI-Ins-7B as the executor. Our in-depth analysis reveals additional insights such as how reasoning can be formulated to enhance rather than hinder grounding performance, and how our method mitigates policy collapse in the SFT+RL framework. All code and model checkpoints will be publicly released in https://github.com/alibaba/UI-Ins.

AlibabaTongyiLab TongyiLab
·
Oct 23, 2025 2

GroundEval: A Deterministic Replacement for LLM-as-Judge in Stateful Agent Evaluation

Before letting an agent operate over real context, can you prove it used the right evidence? GroundEval turns that question into a deterministic test of what the agent searched, fetched, cited, and was permitted to access. In one case study, two frontier LLM judges scored a plausible agent response above 0.85. But the trace told a different story: the agent had never retrieved the artifact its answer depended on, yielding a GroundEval score of 0.000. We introduce GroundEval, a judge-free framework for evaluating agents against grounded, time-bounded, and access-controlled evidence. GroundEval uses a domain configuration to generate questions, lets the agent choose how to answer, and then scores both the final answer and the recorded trajectory that produced it. The benchmark targets three failures that LLM-as-judge evaluation struggles to detect: whether an agent checked before claiming absence, reasoned only from evidence available to the actor at the relevant time, and used the correct causal mechanism rather than a plausible one. These correspond to three tracks: Silence, Perspective, and Counterfactual. GroundEval exposes when plausible answers rest on invalid evidence paths, and produces structured per-question diagnostics that pair tool activity with the agent's turn-level narration, making each score inspectable rather than merely reported. What our case studies turned up is that this gap isn't some rare corner case. It's exactly the blind spot that final-answer and judge-based scoring were never built to catch.

  • 1 authors
·
Jun 21

Perception or Prejudice: Can MLLMs Go Beyond First Impressions of Personality?

Multimodal Large Language Models (MLLMs) are increasingly deployed in human-facing roles where personality perception is critical, yet existing benchmarks evaluate this capability solely on numerical Big Five score prediction, leaving open whether models truly perceive personality through behavioral understanding or merely prejudge through superficial pattern matching. We address this gap with three contributions. (i) A new task: we formalize Grounded Personality Reasoning (GPR), which requires MLLMs to anchor each Big Five rating in observable evidence through a chain of rating, reasoning, and grounding. (ii) A new dataset: we release MM-OCEAN (1,104 videos, 5,320 MCQs), produced by a multi-agent pipeline with human verification, with timestamped behavioral observations, evidence-grounded trait analyses, and seven categories of cue-grounding MCQs. (iii) Benchmark and analysis: we design a three-tier evaluation (rating, reasoning, grounding) plus four sample-level failure-mode metrics: Prejudice Rate (PR), Confabulation Rate (CR), Integration-failure Rate (IR), and Holistic-grounding Rate (HR), and benchmark 27 MLLMs (13 closed, 14 open). The analysis uncovers a striking Prejudice Gap: across the field, 51% of correct ratings are not grounded in retrieved cues, and the Holistic-Grounding Rate spans only 0-33.5%. These findings expose a disconnect between getting the right score and reasoning for the right reason, charting a roadmap for grounded social cognition in MLLMs.

Foundation Models for Decision Making: Problems, Methods, and Opportunities

Foundation models pretrained on diverse data at scale have demonstrated extraordinary capabilities in a wide range of vision and language tasks. When such models are deployed in real world environments, they inevitably interface with other entities and agents. For example, language models are often used to interact with human beings through dialogue, and visual perception models are used to autonomously navigate neighborhood streets. In response to these developments, new paradigms are emerging for training foundation models to interact with other agents and perform long-term reasoning. These paradigms leverage the existence of ever-larger datasets curated for multimodal, multitask, and generalist interaction. Research at the intersection of foundation models and decision making holds tremendous promise for creating powerful new systems that can interact effectively across a diverse range of applications such as dialogue, autonomous driving, healthcare, education, and robotics. In this manuscript, we examine the scope of foundation models for decision making, and provide conceptual tools and technical background for understanding the problem space and exploring new research directions. We review recent approaches that ground foundation models in practical decision making applications through a variety of methods such as prompting, conditional generative modeling, planning, optimal control, and reinforcement learning, and discuss common challenges and open problems in the field.

  • 6 authors
·
Mar 7, 2023

Thinking with Visual Grounding

Visual thinking should not only sound right; it should show its evidence. While recent vision-language models (VLMs) can produce natural-language reasoning traces, these traces often leave the supporting image regions implicit, making them hard to verify and difficult to supervise. We introduce visually grounded thinking, a reasoning process in which models interleave natural-language thoughts with explicit point or box groundings of the visual evidence used at each step. This lets the model express intermediate reasoning in language while grounding key objects in the image regions they refer to. To train this behavior, we construct a scalable synthesis pipeline that distills correct visual reasoning traces, extracts the visual objects required by the traces, grounds them with a SAM3-based agent, and derives aligned point and box supervision from the resulting masks. We further propose grounding-aware reinforcement learning, which combines answer correctness rewards with dense grounding rewards that score whether generated object references match the correct image evidence. Across two counting benchmarks and four spatial reasoning benchmarks, adding visually grounded thinking to Gemma3-4B-IT consistently improves performance over the original model and the non-grounded thinking baseline. On spatial reasoning, the visually grounded thinking 4B models match, and in some cases surpass, Gemma3-27B-IT from the same model family. Our analysis shows that point grounding is well suited to counting, while box grounding benefits most from explicit grounding rewards on spatial tasks. Overall, our results show that VLMs think better when their intermediate thoughts are tied to the image regions that make them true.

GUI-Bee: Align GUI Action Grounding to Novel Environments via Autonomous Exploration

Graphical User Interface (GUI) action grounding is a critical step in GUI automation that maps language instructions to actionable elements on GUI screens. Most recent works of GUI action grounding leverage large GUI datasets to fine-tune MLLMs. However, the fine-tuning data always covers limited GUI environments, and we find the performance of the resulting model deteriorates in novel environments. We argue that the GUI grounding models should be further aligned to the novel environments to reveal their full potential, when the inference is known to involve novel environments, i.e., environments not used during the previous fine-tuning. To realize this, we first propose GUI-Bee, an MLLM-based autonomous agent, to collect high-quality, environment-specific data through exploration and then continuously fine-tune GUI grounding models with the collected data. Our agent leverages a novel Q-value-Incentive In-Context Reinforcement Learning (Q-ICRL) method to optimize exploration efficiency and data quality. Additionally, we introduce NovelScreenSpot, a benchmark for testing how well the data can help align GUI action grounding models to novel environments and demonstrate the effectiveness of data collected by GUI-Bee in the experiments. Furthermore, we conduct an ablation study to validate the Q-ICRL method in enhancing the efficiency of GUI-Bee. Project page: https://gui-bee.github.io

  • 6 authors
·
Jan 23, 2025

VenusBench-GD: A Comprehensive Multi-Platform GUI Benchmark for Diverse Grounding Tasks

GUI grounding is a critical component in building capable GUI agents. However, existing grounding benchmarks suffer from significant limitations: they either provide insufficient data volume and narrow domain coverage, or focus excessively on a single platform and require highly specialized domain knowledge. In this work, we present VenusBench-GD, a comprehensive, bilingual benchmark for GUI grounding that spans multiple platforms, enabling hierarchical evaluation for real-word applications. VenusBench-GD contributes as follows: (i) we introduce a large-scale, cross-platform benchmark with extensive coverage of applications, diverse UI elements, and rich annotated data, (ii) we establish a high-quality data construction pipeline for grounding tasks, achieving higher annotation accuracy than existing benchmarks, and (iii) we extend the scope of element grounding by proposing a hierarchical task taxonomy that divides grounding into basic and advanced categories, encompassing six distinct subtasks designed to evaluate models from complementary perspectives. Our experimental findings reveal critical insights: general-purpose multimodal models now match or even surpass specialized GUI models on basic grounding tasks. In contrast, advanced tasks, still favor GUI-specialized models, though they exhibit significant overfitting and poor robustness. These results underscore the necessity of comprehensive, multi-tiered evaluation frameworks.

inclusionAI inclusionAI
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Dec 18, 2025 2

Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis

Graphical user interface (GUI) grounding, the ability to map natural language instructions to specific actions on graphical user interfaces, remains a critical bottleneck in computer use agent development. Current benchmarks oversimplify grounding tasks as short referring expressions, failing to capture the complexity of real-world interactions that require software commonsense, layout understanding, and fine-grained manipulation capabilities. To address these limitations, we introduce OSWorld-G, a comprehensive benchmark comprising 564 finely annotated samples across diverse task types including text matching, element recognition, layout understanding, and precise manipulation. Additionally, we synthesize and release the largest computer use grounding dataset Jedi, which contains 4 million examples through multi-perspective decoupling of tasks. Our multi-scale models trained on Jedi demonstrate its effectiveness by outperforming existing approaches on ScreenSpot-v2, ScreenSpot-Pro, and our OSWorld-G. Furthermore, we demonstrate that improved grounding with Jedi directly enhances agentic capabilities of general foundation models on complex computer tasks, improving from 5% to 27% on OSWorld. Through detailed ablation studies, we identify key factors contributing to grounding performance and verify that combining specialized data for different interface elements enables compositional generalization to novel interfaces. All benchmark, data, checkpoints, and code are open-sourced and available at https://osworld-grounding.github.io.

  • 15 authors
·
May 19, 2025 2

Context-Informed Grounding Supervision

Large language models (LLMs) are often supplemented with external knowledge to provide information not encoded in their parameters or to reduce hallucination. In such cases, we expect the model to generate responses by grounding its response in the provided external context. However, prior work has shown that simply appending context at inference time does not ensure grounded generation. To address this, we propose Context-INformed Grounding Supervision (CINGS), a post-training supervision in which the model is trained with relevant context prepended to the response, while computing the loss only over the response tokens and masking out the context. Our experiments demonstrate that models trained with CINGS exhibit stronger grounding in both textual and visual domains compared to standard instruction-tuned models. In the text domain, CINGS outperforms other training methods across 11 information-seeking datasets and is complementary to inference-time grounding techniques. In the vision-language domain, replacing a vision-language model's LLM backbone with a CINGS-trained model reduces hallucinations across four benchmarks and maintains factual consistency throughout the generated response. This improved grounding comes without degradation in general downstream performance. Finally, we analyze the mechanism underlying the enhanced grounding in CINGS and find that it induces a shift in the model's prior knowledge and behavior, implicitly encouraging greater reliance on the external context.

  • 10 authors
·
Jun 18, 2025

Accurately and Efficiently Interpreting Human-Robot Instructions of Varying Granularities

Humans can ground natural language commands to tasks at both abstract and fine-grained levels of specificity. For instance, a human forklift operator can be instructed to perform a high-level action, like "grab a pallet" or a low-level action like "tilt back a little bit." While robots are also capable of grounding language commands to tasks, previous methods implicitly assume that all commands and tasks reside at a single, fixed level of abstraction. Additionally, methods that do not use multiple levels of abstraction encounter inefficient planning and execution times as they solve tasks at a single level of abstraction with large, intractable state-action spaces closely resembling real world complexity. In this work, by grounding commands to all the tasks or subtasks available in a hierarchical planning framework, we arrive at a model capable of interpreting language at multiple levels of specificity ranging from coarse to more granular. We show that the accuracy of the grounding procedure is improved when simultaneously inferring the degree of abstraction in language used to communicate the task. Leveraging hierarchy also improves efficiency: our proposed approach enables a robot to respond to a command within one second on 90% of our tasks, while baselines take over twenty seconds on half the tasks. Finally, we demonstrate that a real, physical robot can ground commands at multiple levels of abstraction allowing it to efficiently plan different subtasks within the same planning hierarchy.

  • 5 authors
·
Apr 21, 2017

GRIT: Teaching MLLMs to Think with Images

Recent studies have demonstrated the efficacy of using Reinforcement Learning (RL) in building reasoning models that articulate chains of thoughts prior to producing final answers. However, despite ongoing advances that aim at enabling reasoning for vision-language tasks, existing open-source visual reasoning models typically generate reasoning content with pure natural language, lacking explicit integration of visual information. This limits their ability to produce clearly articulated and visually grounded reasoning chains. To this end, we propose Grounded Reasoning with Images and Texts (GRIT), a novel method for training MLLMs to think with images. GRIT introduces a grounded reasoning paradigm, in which models generate reasoning chains that interleave natural language and explicit bounding box coordinates. These coordinates point to regions of the input image that the model consults during its reasoning process. Additionally, GRIT is equipped with a reinforcement learning approach, GRPO-GR, built upon the GRPO algorithm. GRPO-GR employs robust rewards focused on the final answer accuracy and format of the grounded reasoning output, which eliminates the need for data with reasoning chain annotations or explicit bounding box labels. As a result, GRIT achieves exceptional data efficiency, requiring as few as 20 image-question-answer triplets from existing datasets. Comprehensive evaluations demonstrate that GRIT effectively trains MLLMs to produce coherent and visually grounded reasoning chains, showing a successful unification of reasoning and grounding abilities.

  • 9 authors
·
May 21, 2025 2

Reasoning in Space via Grounding in the World

In this paper, we claim that 3D visual grounding is the cornerstone of spatial reasoning and introduce the Grounded-Spatial Reasoner (GS-Reasoner) to explore the effective spatial representations that bridge the gap between them. Existing 3D LLMs suffer from the absence of a unified 3D representation capable of jointly capturing semantic and geometric information. This deficiency is manifested either in poor performance on grounding or in an excessive reliance on external modules, ultimately hindering the seamless integration of grounding and spatial reasoning. To address this, we propose a simple yet effective dual-path pooling mechanism that tightly aligns geometric features with both semantic and positional cues, constructing a unified image patch-based 3D representation that encapsulates all essential information without increasing the number of input tokens. Leveraging this holistic representation, GS-Reasoner is the first 3D LLM that achieves autoregressive grounding entirely without external modules while delivering performance comparable to state-of-the-art models, establishing a unified and self-contained framework for 3D spatial reasoning. To further bridge grounding and spatial reasoning, we introduce the Grounded Chain-of-Thought (GCoT) dataset. This dataset is meticulously curated to include both 3D bounding box annotations for objects referenced in reasoning questions and step-by-step reasoning paths that integrate grounding as a core component of the problem-solving process. Extensive experiments demonstrate that GS-Reasoner achieves impressive results on 3D visual grounding, which in turn significantly enhances its spatial reasoning capabilities, leading to state-of-the-art performance.

  • 6 authors
·
Oct 15, 2025 2

Case-Grounded Evidence Verification: A Framework for Constructing Evidence-Sensitive Supervision

Evidence-grounded reasoning requires more than attaching retrieved text to a prediction: a model should make decisions that depend on whether the provided evidence supports the target claim. In practice, this often fails because supervision is weak, evidence is only loosely tied to the claim, and evaluation does not test evidence dependence directly. We introduce case-grounded evidence verification, a general framework in which a model receives a local case context, external evidence, and a structured claim, and must decide whether the evidence supports the claim for that case. Our key contribution is a supervision construction procedure that generates explicit support examples together with semantically controlled non-support examples, including counterfactual wrong-state and topic-related negatives, without manual evidence annotation. We instantiate the framework in radiology and train a standard verifier on the resulting support task. The learned verifier substantially outperforms both case-only and evidence-only baselines, remains strong under correct evidence, and collapses when evidence is removed or swapped, indicating genuine evidence dependence. This behavior transfers across unseen evidence articles and an external case distribution, though performance degrades under evidence-source shift and remains sensitive to backbone choice. Overall, the results suggest that a major bottleneck in evidence grounding is not only model capacity, but the lack of supervision that encodes the causal role of evidence.

  • 5 authors
·
Apr 9

Learning GUI Grounding with Spatial Reasoning from Visual Feedback

Graphical User Interface (GUI) grounding is commonly framed as a coordinate prediction task -- given a natural language instruction, generate on-screen coordinates for actions such as clicks and keystrokes. However, recent Vision Language Models (VLMs) often fail to predict accurate numeric coordinates when processing high-resolution GUI images with complex layouts. To address this issue, we reframe GUI grounding as an interactive search task, where the VLM generates actions to move a cursor in the GUI to locate UI elements. At each step, the model determines the target object, evaluates the spatial relations between the cursor and the target, and moves the cursor closer to the target conditioned on the movement history. In this interactive process, the rendered cursor provides visual feedback to help the model align its predictions with the corresponding on-screen locations. We train our GUI grounding model, GUI-Cursor, using multi-step online reinforcement learning with a dense trajectory-based reward function. Our experimental results show that GUI-Cursor, based on Qwen2.5-VL-7B, improves the GUI grounding accuracy and achieves state-of-the-art results on ScreenSpot-v2 (88.8% rightarrow 93.9%) and ScreenSpot-Pro (26.8% rightarrow 56.5%). Moreover, we observe that GUI-Cursor learns to solve the problem within two steps for 95\% of instances and can adaptively conduct more steps on more difficult examples.

  • 11 authors
·
Sep 25, 2025

Think Twice, Click Once: Enhancing GUI Grounding via Fast and Slow Systems

Humans can flexibly switch between different modes of thinking based on task complexity: from rapid intuitive judgments to in-depth analytical understanding. However, current Graphical User Interface (GUI) grounding systems which locate interface elements based on natural language instructions rely solely on immediate prediction without reasoning, struggling to understand complex interface layouts with nested structures and hierarchical relationships, limiting their effectiveness on complex interfaces. Inspired by human dual-system cognition, we present Focus, a novel GUI grounding framework that combines fast prediction with systematic analysis. The framework dynamically switches between rapid and deliberate processing through an adaptive system switching based on task complexity, optimizing both efficiency and accuracy. Focus decomposes grounding into progressive stages: interface summarization, visual focused analysis, and precise coordinate prediction. This structured decomposition enables systematic understanding of both interface layouts and visual relationships. Extensive experiments show that Focus achieves state-of-the-art performance using only 300K of the training data with a 2B parameter model compared to existing approaches. Focus demonstrates superior performance particularly in complex GUI scenarios, achieving 77.4% average accuracy on ScreenSpot and 13.3% on the more challenging ScreenSpot-Pro. Our analysis reveals the effectiveness of this dual-system approach while demonstrating its potential for improving complex GUI interaction scenarios.

  • 10 authors
·
Mar 9, 2025

GTA1: GUI Test-time Scaling Agent

Graphical user interface (GUI) agents autonomously operate across platforms (e.g., Linux) to complete tasks by interacting with visual elements. Specifically, a user instruction is decomposed into a sequence of action proposals, each corresponding to an interaction with the GUI. After each action, the agent observes the updated GUI environment to plan the next step. However, two main challenges arise: i) resolving ambiguity in task planning (i.e., the action proposal sequence), where selecting an appropriate plan is non-trivial, as many valid ones may exist; ii) accurately grounding actions in complex and high-resolution interfaces, i.e., precisely interacting with visual targets. This paper investigates the two aforementioned challenges with our GUI Test-time Scaling Agent, namely GTA1. First, to select the most appropriate action proposal, we introduce a test-time scaling method. At each step, we sample multiple candidate action proposals and leverage a judge model to evaluate and select the most suitable one. It trades off computation for better decision quality by concurrent sampling, shortening task execution steps, and improving overall performance. Second, we propose a model that achieves improved accuracy when grounding the selected action proposal to its corresponding visual elements. Our key insight is that reinforcement learning (RL) facilitates visual grounding through inherent objective alignments, rewarding successful clicks on interface elements. Experimentally, our method establishes state-of-the-art performance across diverse benchmarks. For example, GTA1-7B achieves 50.1%, 92.4%, and 67.7% accuracies on Screenspot-Pro, Screenspot-V2, and OSWorld-G, respectively. When paired with a planner applying our test-time scaling strategy, it exhibits state-of-the-art agentic performance (e.g., 45.2% task success rate on OSWorld). We open-source our code and models here.

On Realization of Intelligent Decision-Making in the Real World: A Foundation Decision Model Perspective

The pervasive uncertainty and dynamic nature of real-world environments present significant challenges for the widespread implementation of machine-driven Intelligent Decision-Making (IDM) systems. Consequently, IDM should possess the ability to continuously acquire new skills and effectively generalize across a broad range of applications. The advancement of Artificial General Intelligence (AGI) that transcends task and application boundaries is critical for enhancing IDM. Recent studies have extensively investigated the Transformer neural architecture as a foundational model for various tasks, including computer vision, natural language processing, and reinforcement learning. We propose that a Foundation Decision Model (FDM) can be developed by formulating diverse decision-making tasks as sequence decoding tasks using the Transformer architecture, offering a promising solution for expanding IDM applications in complex real-world situations. In this paper, we discuss the efficiency and generalization improvements offered by a foundation decision model for IDM and explore its potential applications in multi-agent game AI, production scheduling, and robotics tasks. Lastly, we present a case study demonstrating our FDM implementation, DigitalBrain (DB1) with 1.3 billion parameters, achieving human-level performance in 870 tasks, such as text generation, image captioning, video game playing, robotic control, and traveling salesman problems. As a foundation decision model, DB1 represents an initial step toward more autonomous and efficient real-world IDM applications.

  • 10 authors
·
Dec 24, 2022

Self-driven Grounding: Large Language Model Agents with Automatical Language-aligned Skill Learning

Large language models (LLMs) show their powerful automatic reasoning and planning capability with a wealth of semantic knowledge about the human world. However, the grounding problem still hinders the applications of LLMs in the real-world environment. Existing studies try to fine-tune the LLM or utilize pre-defined behavior APIs to bridge the LLMs and the environment, which not only costs huge human efforts to customize for every single task but also weakens the generality strengths of LLMs. To autonomously ground the LLM onto the environment, we proposed the Self-Driven Grounding (SDG) framework to automatically and progressively ground the LLM with self-driven skill learning. SDG first employs the LLM to propose the hypothesis of sub-goals to achieve tasks and then verify the feasibility of the hypothesis via interacting with the underlying environment. Once verified, SDG can then learn generalized skills with the guidance of these successfully grounded subgoals. These skills can be further utilized to accomplish more complex tasks which fail to pass the verification phase. Verified in the famous instruction following task set-BabyAI, SDG achieves comparable performance in the most challenging tasks compared with imitation learning methods that cost millions of demonstrations, proving the effectiveness of learned skills and showing the feasibility and efficiency of our framework.

  • 12 authors
·
Sep 4, 2023

Expected Utilitarianism

We want artificial intelligence (AI) to be beneficial. This is the grounding assumption of most of the attitudes towards AI research. We want AI to be "good" for humanity. We want it to help, not hinder, humans. Yet what exactly this entails in theory and in practice is not immediately apparent. Theoretically, this declarative statement subtly implies a commitment to a consequentialist ethics. Practically, some of the more promising machine learning techniques to create a robust AI, and perhaps even an artificial general intelligence (AGI) also commit one to a form of utilitarianism. In both dimensions, the logic of the beneficial AI movement may not in fact create "beneficial AI" in either narrow applications or in the form of AGI if the ethical assumptions are not made explicit and clear. Additionally, as it is likely that reinforcement learning (RL) will be an important technique for machine learning in this area, it is also important to interrogate how RL smuggles in a particular type of consequentialist reasoning into the AI: particularly, a brute form of hedonistic act utilitarianism. Since the mathematical logic commits one to a maximization function, the result is that an AI will inevitably be seeking more and more rewards. We have two conclusions that arise from this. First, is that if one believes that a beneficial AI is an ethical AI, then one is committed to a framework that posits 'benefit' is tantamount to the greatest good for the greatest number. Second, if the AI relies on RL, then the way it reasons about itself, the environment, and other agents, will be through an act utilitarian morality. This proposition may, or may not, in fact be actually beneficial for humanity.

  • 1 authors
·
Jul 19, 2020

StateAct: Program State, before Pixels, for Long-Horizon Computer-Use Agents

Computer-use agents are usually improved by strengthening perception: better models for reading a screenshot and choosing where to click. Yet a screenshot is only a lossy rendering of the underlying program state, e.g., the files, application backends, and DOM that hold the task data. Different states can produce the same pixels, while code can inspect and modify that state directly. StateAct is a code-first, multi-agent harness built around this distinction. Its main agent works directly with program state by using code, while a dedicated GUI subagent handles screenshot-and-click interaction on the few subgoals that need it, just 28 of 108 tasks and 1.1% of main-agent steps. The same direct access to program state also supports verification: an independent finish gate double-checks the saved result for structural failures, e.g., output that is missing, unsaved, or written to the wrong path. To stay on track over hundreds of steps, the main agent hands subgoals to fresh subagents, keeping its own context focused. On OSWorld 2.0, StateAct lifts Claude Opus 4.8 from 20.6% to 26.9% on binary success, and from 54.8% to 61.6% on partial success, at ~ 9x lower cost per task than the same model driven by screenshots alone; a code-only variant with no GUI subagent reaches only 45.9% partial, below that screenshot-based baseline's 54.8%. In general, grounding action, verification, and memory in state, what we call state-grounding, shifts the main bottleneck from perception toward reasoning: failures depend more on what the agent thinks than on what it sees.

Understanding the Role of Human Intuition on Reliance in Human-AI Decision-Making with Explanations

AI explanations are often mentioned as a way to improve human-AI decision-making, but empirical studies have not found consistent evidence of explanations' effectiveness and, on the contrary, suggest that they can increase overreliance when the AI system is wrong. While many factors may affect reliance on AI support, one important factor is how decision-makers reconcile their own intuition -- beliefs or heuristics, based on prior knowledge, experience, or pattern recognition, used to make judgments -- with the information provided by the AI system to determine when to override AI predictions. We conduct a think-aloud, mixed-methods study with two explanation types (feature- and example-based) for two prediction tasks to explore how decision-makers' intuition affects their use of AI predictions and explanations, and ultimately their choice of when to rely on AI. Our results identify three types of intuition involved in reasoning about AI predictions and explanations: intuition about the task outcome, features, and AI limitations. Building on these, we summarize three observed pathways for decision-makers to apply their own intuition and override AI predictions. We use these pathways to explain why (1) the feature-based explanations we used did not improve participants' decision outcomes and increased their overreliance on AI, and (2) the example-based explanations we used improved decision-makers' performance over feature-based explanations and helped achieve complementary human-AI performance. Overall, our work identifies directions for further development of AI decision-support systems and explanation methods that help decision-makers effectively apply their intuition to achieve appropriate reliance on AI.

  • 4 authors
·
Jan 17, 2023

Test-Time Reinforcement Learning for GUI Grounding via Region Consistency

Graphical User Interface (GUI) grounding, the task of mapping natural language instructions to precise screen coordinates, is fundamental to autonomous GUI agents. While existing methods achieve strong performance through extensive supervised training or reinforcement learning with labeled rewards, they remain constrained by the cost and availability of pixel-level annotations. We observe that when models generate multiple predictions for the same GUI element, the spatial overlap patterns reveal implicit confidence signals that can guide more accurate localization. Leveraging this insight, we propose GUI-RC (Region Consistency), a test-time scaling method that constructs spatial voting grids from multiple sampled predictions to identify consensus regions where models show highest agreement. Without any training, GUI-RC improves accuracy by 2-3% across various architectures on ScreenSpot benchmarks. We further introduce GUI-RCPO (Region Consistency Policy Optimization), which transforms these consistency patterns into rewards for test-time reinforcement learning. By computing how well each prediction aligns with the collective consensus, GUI-RCPO enables models to iteratively refine their outputs on unlabeled data during inference. Extensive experiments demonstrate the generality of our approach: GUI-RC boosts Qwen2.5-VL-3B-Instruct from 80.11% to 83.57% on ScreenSpot-v2, while GUI-RCPO further improves it to 85.14% through self-supervised optimization. Our approach reveals the untapped potential of test-time scaling and test-time reinforcement learning for GUI grounding, offering a promising path toward more robust and data-efficient GUI agents.

  • 8 authors
·
Aug 7, 2025 2

UI-R1: Enhancing Action Prediction of GUI Agents by Reinforcement Learning

The recent DeepSeek-R1 has showcased the emergence of reasoning capabilities in LLMs through reinforcement learning (RL) with rule-based rewards. Building on this idea, we are the first to explore how rule-based RL can enhance the reasoning capabilities of multimodal large language models (MLLMs) for graphic user interface (GUI) action prediction tasks. To this end, we curate a small yet high-quality dataset of 136 challenging tasks, encompassing five common action types on mobile devices. We also introduce a unified rule-based action reward, enabling model optimization via policy-based algorithms such as Group Relative Policy Optimization (GRPO). Experimental results demonstrate that our proposed data-efficient model, UI-R1-3B, achieves substantial improvements on both in-domain (ID) and out-of-domain (OOD) tasks. Specifically, on the ID benchmark AndroidControl, the action type accuracy improves by 15%, while grounding accuracy increases by 10.3%, compared with the base model (i.e. Qwen2.5-VL-3B). On the OOD GUI grounding benchmark ScreenSpot-Pro, our model surpasses the base model by 6.0% and achieves competitive performance with larger models (e.g., OS-Atlas-7B), which are trained via supervised fine-tuning (SFT) on 76K data. These results underscore the potential of rule-based reinforcement learning to advance GUI understanding and control, paving the way for future research in this domain.

  • 8 authors
·
Mar 27, 2025 9

Sentence Attention Blocks for Answer Grounding

Answer grounding is the task of locating relevant visual evidence for the Visual Question Answering task. While a wide variety of attention methods have been introduced for this task, they suffer from the following three problems: designs that do not allow the usage of pre-trained networks and do not benefit from large data pre-training, custom designs that are not based on well-grounded previous designs, therefore limiting the learning power of the network, or complicated designs that make it challenging to re-implement or improve them. In this paper, we propose a novel architectural block, which we term Sentence Attention Block, to solve these problems. The proposed block re-calibrates channel-wise image feature-maps by explicitly modeling inter-dependencies between the image feature-maps and sentence embedding. We visually demonstrate how this block filters out irrelevant feature-maps channels based on sentence embedding. We start our design with a well-known attention method, and by making minor modifications, we improve the results to achieve state-of-the-art accuracy. The flexibility of our method makes it easy to use different pre-trained backbone networks, and its simplicity makes it easy to understand and be re-implemented. We demonstrate the effectiveness of our method on the TextVQA-X, VQS, VQA-X, and VizWiz-VQA-Grounding datasets. We perform multiple ablation studies to show the effectiveness of our design choices.

  • 2 authors
·
Sep 20, 2023

Measuring Reasoning Utility in LLMs via Conditional Entropy Reduction

Recent advancements in large language models (LLMs) often rely on generating intermediate reasoning steps to enhance accuracy. However, little work has examined how reasoning utility contributes to the final answer's correctness. Due to the stochastic nature of autoregressive generation, generating more context does not guarantee increased confidence in the answer. If we could predict, during generation, whether a reasoning step will be useful, we could stop early or prune ineffective steps, avoiding distractions in the final decision. We present an oracle study on MATH dataset, using Qwen2.5-32B and GPT-4o to generate reasoning chains, and then employing a separate model (Qwen3-8B) to quantify the utility of these chains for final accuracy. Specifically, we measure the model's uncertainty on the answer span Y at each reasoning step using conditional entropy (expected negative log-likelihood over the vocabulary) with context expanding step by step. Our results show a clear pattern: conditional entropy that decreases over steps is strongly associated with correct answers, whereas flat or increasing entropy often results in wrong answers. We also corroborate that incorrect reasoning paths tend to be longer than correct ones, suggesting that longer reasoning does not necessarily yield better outcomes. These findings serve as a foundation to inspire future work on designing efficient reasoning pipelines that detect and avoid unproductive reasoning early.

  • 1 authors
·
Aug 27, 2025

VisionCoach: Reinforcing Grounded Video Reasoning via Visual-Perception Prompting

Video reasoning requires models to locate and track question-relevant evidence across frames. While reinforcement learning (RL) with verifiable rewards improves accuracy, it still struggles to achieve reliable spatio-temporal grounding during the reasoning process. Moreover, improving grounding typically relies on scaled training data or inference-time perception tools, which increases annotation cost or computational cost. To address this challenge, we propose VisonCoach, an input-adaptive RL framework that improves spatio-temporal grounding through visual prompting as training-time guidance. During RL training, visual prompts are selectively applied to challenging inputs to amplify question-relevant evidence and suppress distractors. The model then internalizes these improvements through self-distillation, enabling grounded reasoning directly on raw videos without visual prompting at inference. VisonCoach consists of two components: (1) Visual Prompt Selector, which predicts appropriate prompt types conditioned on the video and question, and (2) Spatio-Temporal Reasoner, optimized with RL under visual prompt guidance and object-aware grounding rewards that enforce object identity consistency and multi-region bounding-box overlap. Extensive experiments demonstrate that VisonCoach achieves state-of-the-art performance under comparable settings, across diverse video reasoning, video understanding, and temporal grounding benchmarks (V-STAR, VideoMME, World-Sense, VideoMMMU, PerceptionTest, and Charades-STA), while maintaining a single efficient inference pathway without external tools. Our results show that visual prompting during training improves grounded video reasoning, while self-distillation enables the model to internalize this ability without requiring prompts at inference time.

BoostStep: Boosting mathematical capability of Large Language Models via improved single-step reasoning

Cutting-edge large language models (LLMs) demonstrate promising performance in solving complex math problems with a divide-and-conquer pipeline and the assistance of in-context learning (ICL) examples. However, their potential for improvement is limited by two critical problems within their ICL examples: granularity-mismatch and the ensuing negative-effect noise problem. Specifically, the LLMs are capable of the dividing process yet mostly failed by inaccurate reasoning within a few conquer steps, while the ICL examples retrieved in question-grained sometimes lack relevant steps for a specific challenging reasoning step. Further, this disconnect may hinder the correct reasoning due to its irrelevance. To this end, we focus on improving the reasoning quality within each step and present BoostStep. BoostStep aligns the granularity between the retrieving and reasoning on step grained, and provides highly related ICL examples for each reasoning step with a novel `first-try' strategy. BoostStep provides more relevant examples than the coarse question-grained strategy, enhancing the model reasoning quality within each step steadily. BoostStep is a general and robust reasoning-enhancing method that not only improves standalone reasoning performance but also integrates seamlessly with Monte Carlo Tree Search methods (MCTS) to refine both candidate generation and decision-making. Quantitatively, it improves GPT-4o and Qwen2.5-Math-72B by 3.6\% and 2.0\% respectively on various mathematical benchmarks, and 7.5\% gain combined with MCTS.

  • 9 authors
·
Jan 6, 2025 2