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Nov 11

RooflineBench: A Benchmarking Framework for On-Device LLMs via Roofline Analysis

The transition toward localized intelligence through Small Language Models (SLMs) has intensified the need for rigorous performance characterization on resource-constrained edge hardware. However, objectively measuring the theoretical performance ceilings of diverse architectures across heterogeneous platforms remains a formidable challenge. In this work, we propose a systematic framework based on the Roofline model that unifies architectural primitives and hardware constraints through the lens of operational intensity (OI). By defining an inference-potential region, we introduce the Relative Inference Potential as a novel metric to compare efficiency differences between Large Language Models (LLMs) on the same hardware substrate. Extensive empirical analysis across diverse compute tiers reveals that variations in performance and OI are significantly influenced by sequence length. We further identify a critical regression in OI as model depth increases. Additionally, our findings highlight an efficiency trap induced by hardware heterogeneity and demonstrate how structural refinements, such as Multi-head Latent Attention (MLA), can effectively unlock latent inference potential across various hardware substrates. These insights provide actionable directions for hardware-software co-design to align neural structures with physical constraints in on-device intelligence. The released code is available in the Appendix C.

  • 7 authors
·
Aug 4

Sparsity-Aware Roofline Models for Sparse Matrix-Matrix Multiplication

Sparse matrix-dense matrix multiplication (SpMM) is a critical kernel in scientific computing, graph analytics, and machine learning, whose performance is often constrained by memory bandwidth. In this work, we investigate the applicability and limitations of roofline modeling for SpMM by explicitly accounting for the impact of matrix sparsity structure on arithmetic intensity and attainable performance. We evaluate three SpMM implementations: Compressed Sparse Row (CSR), Compressed Sparse Blocks (CSB), and Intel's Math Kernel Library (MKL). Each implementation was tested using large-scale matrices from the SuiteSparse collection and grouped by sparsity pattern, including block-structured, banded (diagonal), scale-free, and uniformly random matrices. We derive sparsity-aware roofline models that incorporate memory traffic, cache locality, and blocking behavior, and demonstrate that a single model is insufficient to accurately predict performance across diverse structures. Experiments were conducted on an AMD-based Perlmutter compute node with a varying number of columns in the dense matrix. In particular, blocking and structured sparsity significantly alter effective arithmetic intensity. The results show that accurate roofline-based performance analysis of SpMM requires sparsity-aware modeling, and that data layout and blocking strategies must be evaluated in the context of matrix structure rather than through a single unified model.

  • 4 authors
·
Apr 7

vla.cpp: A Unified Inference Runtime for Vision-Language-Action Models

Vision-Language-Action (VLA) policies are typically shipped as Python/PyTorch stacks that assume a workstation-class GPU, a mismatch for the hardware on which robots actually run. We present vla.cpp, a portable C++ inference runtime built on llama.cpp. To our knowledge, it is the first ggml-class engine to natively serve the flow-matching and diffusion VLA inference pattern, in which a cached vision-language prefix is consumed by a cross-attending action expert integrated over several solver steps. A single runtime serves seven architectures spanning five backbone and four action-head families behind one request/response protocol, with each model packaged as a self-contained bundle. On LIBERO-Object, the engine matches a state-of-the-art checkpoint to within one episode out of 200, and runs BitVLA at 100% success in 1.3 GiB of memory. The same bundle runs unchanged across three hardware tiers, from a consumer GPU down to an 8 GB embedded module. A cross-hardware roofline analysis shows that batch-1 VLA inference is compute-bound, so utilization rather than bandwidth is the deployment lever; an IMMA ladder GEMM derived from this analysis cuts BitVLA per-step latency by 4.5x. We then frame an on-robot stress test on an ALOHA arm that isolates the latency constraint under which a learned VLA must replan against a moving target on the hardware it was trained for. Code, demo videos, and the reproducible benchmark scaffold are available at https://fai-modelopt-tech.github.io/vla-cpp.github.io/.

  • 8 authors
·
Jun 5

Hardware Co-Design Scaling Laws via Roofline Modelling for On-Device LLMs

Vision-Language-Action Models (VLAs) have emerged as a key paradigm of Physical AI and are increasingly deployed in autonomous vehicles, robots, and smart spaces. In these resource-constrained on-device settings, selecting an appropriate large language model (LLM) backbone is a critical challenge: models must balance accuracy with strict inference latency and hardware efficiency constraints. This makes hardware-software co-design a game-changing requirement for on-device LLM deployment, where each hardware platform demands a tailored architectural solution. We propose a hardware co-design law that jointly captures model accuracy and inference performance. Specifically, we model training loss as an explicit function of architectural hyperparameters and characterise inference latency via roofline modelling. We empirically evaluate 1,942 candidate architectures on NVIDIA Jetson Orin, training 170 selected models for 10B tokens each to fit a scaling law relating architecture to training loss. By coupling this scaling law with latency modelling, we establish a direct accuracy-latency correspondence and identify the Pareto frontier for hardware co-designed LLMs. We further formulate architecture search as a joint optimisation over precision and performance, deriving feasible design regions under industrial hardware and application budgets. Our approach reduces architecture selection from months to days. At the same latency as Qwen2.5-0.5B on the target hardware, our co-designed architecture achieves 19.42% lower perplexity on WikiText-2. To our knowledge, this is the first principled and operational framework for hardware co-design scaling laws in on-device LLM deployment. We will make the code and related checkpoints publicly available.

  • 12 authors
·
Feb 10 2

RoofNet: A Global Multimodal Dataset for Roof Material Classification

Natural disasters are increasing in frequency and severity, causing hundreds of billions of dollars in damage annually and posing growing threats to infrastructure and human livelihoods. Accurate data on roofing materials is critical for modeling building vulnerability to natural hazards such as earthquakes, floods, wildfires, and hurricanes, yet such data remain unavailable. To address this gap, we introduce RoofNet, the largest and most geographically diverse novel multimodal dataset to date, comprising over 51,500 samples from 184 geographically diverse sites pairing high-resolution Earth Observation (EO) imagery with curated text annotations for global roof material classification. RoofNet includes geographically diverse satellite imagery labeled with 14 key roofing types -- such as asphalt shingles, clay tiles, and metal sheets -- and is designed to enhance the fidelity of global exposure datasets through vision-language modeling (VLM). We sample EO tiles from climatically and architecturally distinct regions to construct a representative dataset. A subset of 6,000 images was annotated in collaboration with domain experts to fine-tune a VLM. We used geographic- and material-aware prompt tuning to enhance class separability. The fine-tuned model was then applied to the remaining EO tiles, with predictions refined through rule-based and human-in-the-loop verification. In addition to material labels, RoofNet provides rich metadata including roof shape, footprint area, solar panel presence, and indicators of mixed roofing materials (e.g., HVAC systems). RoofNet supports scalable, AI-driven risk assessment and serves as a downstream benchmark for evaluating model generalization across regions -- offering actionable insights for insurance underwriting, disaster preparedness, and infrastructure policy planning.

  • 2 authors
·
May 25, 2025

LLM Inference Unveiled: Survey and Roofline Model Insights

The field of efficient Large Language Model (LLM) inference is rapidly evolving, presenting a unique blend of opportunities and challenges. Although the field has expanded and is vibrant, there hasn't been a concise framework that analyzes the various methods of LLM Inference to provide a clear understanding of this domain. Our survey stands out from traditional literature reviews by not only summarizing the current state of research but also by introducing a framework based on roofline model for systematic analysis of LLM inference techniques. This framework identifies the bottlenecks when deploying LLMs on hardware devices and provides a clear understanding of practical problems, such as why LLMs are memory-bound, how much memory and computation they need, and how to choose the right hardware. We systematically collate the latest advancements in efficient LLM inference, covering crucial areas such as model compression (e.g., Knowledge Distillation and Quantization), algorithm improvements (e.g., Early Exit and Mixture-of-Expert), and both hardware and system-level enhancements. Our survey stands out by analyzing these methods with roofline model, helping us understand their impact on memory access and computation. This distinctive approach not only showcases the current research landscape but also delivers valuable insights for practical implementation, positioning our work as an indispensable resource for researchers new to the field as well as for those seeking to deepen their understanding of efficient LLM deployment. The analyze tool, LLM-Viewer, is open-sourced.

  • 14 authors
·
Feb 26, 2024 2

WattGPU: Predicting Inference Power and Latency on Unseen GPUs and LLMs

Large Language Model (LLM) inference workloads are a rapidly growing contributor to data center energy consumption. Optimizing these deployments requires matching specific LLMs to the most efficient GPUs, but operators currently lack the tools to do so without exhaustively profiling each combination. While some predictive models exist, they still require profiling data and struggle to generalize to hardware unseen during training. To address this, we introduce WattGPU, featuring two predictive models for mean GPU power draw and Inter-Token Latency (ITL). Our approach leverages only publicly available LLM metadata and GPU specifications, eliminating the need for hardware access or profiling while enabling generalization to unseen NVIDIA server-grade GPUs and LLMs. We evaluate our models using rigorous leave-one-GPU-out and leave-one-LLM-out cross-validation on a dataset of 42 open-source LLMs (0.1B--27B parameters) and 8 GPUs under both offline and server scenarios. The mean power draw model achieves a median absolute percentage error of leq3.4% for offline and leq13.5% for server scenarios on unseen GPUs, while the latency model achieves leq8.5% in server mode, both maintaining strong GPU ranking correlations for server scenarios (Kendall τgeq0.76). Compared to standard physically grounded baselines -- Load-Scaled Thermal Design Power (TDP) for power draw and roofline for latency -- our models reduce median absolute percentage error by approximately 4times on unseen LLM-GPU combinations for server scenarios or approximately 2times for completely unseen GPUs. WattGPU's data and code are publicly available at https://github.com/maufadel/wattgpu.

  • 3 authors
·
Jul 1

Memory-Efficient Acceleration of Block Low-Rank Foundation Models on Resource Constrained GPUs

Recent advances in transformer-based foundation models have made them the default choice for many tasks, but their rapidly growing size makes fitting a full model on a single GPU increasingly difficult and their computational cost prohibitive. Block low-rank (BLR) compression techniques address this challenge by learning compact representations of weight matrices. While traditional low-rank (LR) methods often incur sharp accuracy drops, BLR approaches such as Monarch and BLAST can better capture the underlying structure, thus preserving accuracy while reducing computations and memory footprints. In this work, we use roofline analysis to show that, although BLR methods achieve theoretical savings and practical speedups for single-token inference, multi-token inference often becomes memory-bound in practice, increasing latency despite compiler-level optimizations in PyTorch. To address this, we introduce custom Triton kernels with partial fusion and memory layout optimizations for both Monarch and BLAST. On memory-constrained NVIDIA GPUs such as Jetson Orin Nano and A40, our kernels deliver up to 3.76times speedups and 3times model size compression over PyTorch dense baselines using CUDA backend and compiler-level optimizations, while supporting various models including Llama-7/1B, GPT2-S, DiT-XL/2, and ViT-B. Our code is available at https://github.com/pabillam/mem-efficient-blr.

  • 6 authors
·
Jan 16

ArchEGraph: A Large-Scale Graph Dataset for Geometry-Topology-Physics Aligned Building Energy Modeling

Accurate estimation of building energy use is essential for achieving carbon neutral and sustainable buildings. To better understand the influence of design decisions on building energy use and calibrate machine learning models that can give architects and engineers rapid design feedback, large-scale datasets are needed that explicitly map building geometry to performance. We present ArchEGraph, a large-scale benchmark dataset that represents buildings as heterogeneous graphs with aligned geometry, topology, weather, and zone-level thermal loads. The dataset contains 5,481 buildings and 49,326 validated building-weather simulation cases. In total, it includes over 133,000 space nodes and 1.44 million face nodes, reflecting substantial geometric and topological complexity. Based on ArchEGraph, we define two benchmark tasks: (i) graph reconstruction from polygonal meshes, aiming to recover topological structure from geometric representations; and (ii) topology-informed load prediction, which leverages graph structure and temporal weather conditions to forecast zone-level response time series. We further introduce standardized evaluation protocols for both tasks and conduct cross-building and cross-climate generalization experiments to assess model robustness. ArchEGraph provides a unified testbed for studying geometry-topology-physics coupling in building energy modeling, enabling the development and evaluation of scalable and generalizable surrogate models.

  • 10 authors
·
Aug 6

Metal-Sci: A Scientific Compute Benchmark for Evolutionary LLM Kernel Search on Apple Silicon

We present Metal-Sci, a 10-task benchmark of scientific Apple Silicon Metal compute kernels spanning six optimization regimes (stencils, all-pairs in n-body problems, multi-field Boltzmann, neighbor-list molecular dynamics, multi-kernel PDE, FFT). Each task ships a CPU reference, a roofline-anchored fitness function, and a held-out generalization size. We pair the benchmark with a lightweight harness for automatic kernel search that runtime-compiles each candidate, scores it against the roofline across multiple sizes, and feeds structured compile and per-size correctness diagnostics back to a frozen LLM driving a (1{+}1) evolutionary loop. We report matched single-model sweeps of Claude Opus 4.7, Gemini 3.1 Pro, and GPT 5.5 on M1 Pro: in-distribution self-speedups span 1.00times to 10.7times. Beyond raw speedup, our central methodological claim is structural: the held-out gate scoring function Φ_T (evaluated once at end-of-run on a configuration the agent never sees during search) functions as a cheap mechanical oversight primitive on this automatic search loop, catching e.g. an Opus template <uint D> HMC win that returns wrong samples at unseen dimensions, and a GPT FFT3D best that wins in-distribution at 2.95times speedup but collapses to 0.23times on a 256^3 held-out cube, a silent regression that the in-distribution score alone cannot see. Code at https://github.com/vicgalle/metal-sci-kernels

  • 1 authors
·
May 9 1

StyledStreets: Multi-style Street Simulator with Spatial and Temporal Consistency

Urban scene reconstruction requires modeling both static infrastructure and dynamic elements while supporting diverse environmental conditions. We present StyledStreets, a multi-style street simulator that achieves instruction-driven scene editing with guaranteed spatial and temporal consistency. Building on a state-of-the-art Gaussian Splatting framework for street scenarios enhanced by our proposed pose optimization and multi-view training, our method enables photorealistic style transfers across seasons, weather conditions, and camera setups through three key innovations: First, a hybrid embedding scheme disentangles persistent scene geometry from transient style attributes, allowing realistic environmental edits while preserving structural integrity. Second, uncertainty-aware rendering mitigates supervision noise from diffusion priors, enabling robust training across extreme style variations. Third, a unified parametric model prevents geometric drift through regularized updates, maintaining multi-view consistency across seven vehicle-mounted cameras. Our framework preserves the original scene's motion patterns and geometric relationships. Qualitative results demonstrate plausible transitions between diverse conditions (snow, sandstorm, night), while quantitative evaluations show state-of-the-art geometric accuracy under style transfers. The approach establishes new capabilities for urban simulation, with applications in autonomous vehicle testing and augmented reality systems requiring reliable environmental consistency. Codes will be publicly available upon publication.

  • 7 authors
·
Mar 26, 2025

Evaluating Hardware Abstraction Layer Concepts for Software Defined Vehicles: Insights into Applicability and Effectiveness

The emergence of Software-Defined Vehicles represents a fundamental shift in automotive design, prioritizing software-centric architectures over traditional hardware-driven models. SDVs require modularity, interoperability, real-time processing, and over-the-air update capabilities throughout the vehicle lifecycle. However, current vehicle systems, characterized by tightly coupled software and hardware, struggle to meet these demands due to their complexity and heterogeneity. A critical first step toward enabling SDVs is the decoupling of software from hardware, which can be facilitated through a robust Hardware Abstraction Layer. While existing HALs offer hardware independence and standardized interfaces, their applicability and effectiveness in SDV contexts remain uncertain. This paper systematically evaluates current automotive HALs and explores HAL mechanisms from non-automotive domains, including smartphones, networking, and industrial automation, to extract cross-domain insights relevant to SDV development. A criteria-driven evaluation framework is developed to assess HALs against SDV-specific needs. Findings reveal that while middleware-based HALs offer portability and modularity, hypervisor-based approaches better support safety, OTA readiness, and hardware efficiency. Limitations in both approaches are identified, prompting recommendations for a hybrid HAL design that integrates hypervisor isolation with middleware standardization. This paper contributes to the ongoing developments in automotive software architecture by offering insights into the applicability and effectiveness of current HAL strategies. It provides actionable guidance for designing flexible, scalable, and future-ready HALs to support SDVs across their lifecycle.

  • 5 authors
·
Jun 28

Scaling Storm-Resolving Atmospheric AI Simulation to the Entire Planet

Kilometer-scale convection shapes precipitation extremes, tropical organization, and cloud feedbacks, but most global atmospheric models approximate these processes at 25-100 km resolution. Global storm-resolving physics models resolve convective systems explicitly, but at a cost -- roughly one MWh per simulated day on exascale supercomputers -- that limits long-duration simulation. We introduce STRATA (Storm-resolving Tile-based autoRegressive Atmosphere Transformer Architecture), the first autoregressive AI emulator for global storm-resolving atmospheric dynamics. STRATA is trained on the highest-resolution atmospheric dataset yet used for global AI emulation: 17 days of SCREAM physics-model output at 4.9-km resolution (~25 million grid cells) sampled every 10 minutes. Our central premise is that on 10-minute timescales atmospheric dynamics are predominantly local, so training on small spatial tiles trades scarce global temporal samples for abundant local spatial samples and enables global rollout via overlapping-tile blending. STRATA combines 3D patch embedding and local 3D neighborhood attention, a novel Stereographic Rotary Position Embedding (StereoRoPE) for grid-invariant encoding, and a pixel-space de-aliasing decoder that suppresses patch-scale rollout artifacts. An iso-FLOP scaling study reveals that km-scale emulation requires ~10x more FLOPs per grid point than coarse-resolution AI weather models, consistent with the higher information density of convective-scale dynamics. Trained on only 17 days of data, STRATA produces stable 24-hour global rollouts with realistic km-scale dynamics across diverse regimes, though large-scale biases develop with lead time. It achieves 48 simulation days per megawatt-hour -- about 50 times better energy efficiency than the SCREAM physics model -- and 741 simulated days per wall-clock day at 512 H100 GPUs. Code and dataset are publicly available.

  • 12 authors
·
Jun 29

Optimizing Small Language Models for In-Vehicle Function-Calling

We propose a holistic approach for deploying Small Language Models (SLMs) as function-calling agents within vehicles as edge devices, offering a more flexible and robust alternative to traditional rule-based systems. By leveraging SLMs, we simplify vehicle control mechanisms and enhance the user experience. Given the in-vehicle hardware constraints, we apply state-of-the-art model compression techniques, including structured pruning, healing, and quantization, ensuring that the model fits within the resource limitations while maintaining acceptable performance. Our work focuses on optimizing a representative SLM, Microsoft's Phi-3 mini, and outlines best practices for enabling embedded models, including compression, task-specific fine-tuning, and vehicle integration. We demonstrate that, despite significant reduction in model size which removes up to 2 billion parameters from the original model, our approach preserves the model's ability to handle complex in-vehicle tasks accurately and efficiently. Furthermore, by executing the model in a lightweight runtime environment, we achieve a generation speed of 11 tokens per second, making real-time, on-device inference feasible without hardware acceleration. Our results demonstrate the potential of SLMs to transform vehicle control systems, enabling more intuitive interactions between users and their vehicles for an enhanced driving experience.

  • 10 authors
·
Jan 3, 2025

Superpipeline: A Universal Approach for Reducing GPU Memory Usage in Large Models

The rapid growth in machine learning models, especially in natural language processing and computer vision, has led to challenges when running these models on hardware with limited resources. This paper introduces Superpipeline, a new framework designed to optimize the execution of large AI models on constrained hardware during both training and inference. Our approach involves dynamically managing model execution by dividing models into individual layers and efficiently transferring these layers between GPU and CPU memory. Superpipeline reduces GPU memory usage by up to 60% in our experiments while maintaining model accuracy and acceptable processing speeds. This allows models that would otherwise exceed available GPU memory to run effectively. Unlike existing solutions that focus mainly on inference or specific model types, Superpipeline can be applied to large language models (LLMs), vision-language models (VLMs), and vision-based models. We tested Superpipeline's performance across various models and hardware setups. The method includes two key parameters that allow fine-tuning the balance between GPU memory use and processing speed. Importantly, Superpipeline does not require retraining or changing model parameters, ensuring that the original model's output remains unchanged. Superpipeline's simplicity and flexibility make it useful for researchers and professionals working with advanced AI models on limited hardware. It enables the use of larger models or bigger batch sizes on existing hardware, potentially speeding up innovation across many machine learning applications. This work marks an important step toward making advanced AI models more accessible and optimizing their deployment in resource-limited environments. The code for Superpipeline is available at https://github.com/abbasiReza/super-pipeline.

  • 2 authors
·
Oct 11, 2024

Are LLM-Generated GPU Kernels Production-Ready? A Trace-Driven Benchmark and Optimization Agent

Existing GPU kernel generation benchmarks draw problems from synthetic or curated sources that diverge from deployed workloads. We present Atrex-Bench, a benchmark whose 30 operators and 440 shapes are sampled directly from full-cluster production inference traces of compute-limited, memory-rich GPUs. Each problem carries an importance weight derived from its share of observed GPU time, weighted by application card-hours and computed separately for the serving phases in which it runs, together with a per-problem roofline ceiling, so the aggregate score emphasizes the kernels that consume the most serving time. Evaluating six frontier coding agents on Atrex-Bench shows that even the best vanilla model reaches only {sim}10% of the hardware roofline on production operators; and correctness alone overstates capability, since much of the apparent pass rate comes from PyTorch fallbacks rather than kernels the model wrote. To close this gap, we co-release Atrex-Kernel-Agent (AKA), a profile-driven kernel-optimization agent that combines iterative measure-revise search, optimization dropout for escaping stalled search contexts, and a layered GPU-optimization knowledge base (298 reference-kernel files and 244 optimization-knowledge documents, plus external upstream reference projects for API/ISA lookup). In a controlled case study, the agent converts zero-FlyDSL fallbacks into real kernels that match or exceed hand-tuned production baselines.

  • 11 authors
·
Jul 15

From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images

City-scale 3D reconstruction from satellite imagery presents the challenge of extreme viewpoint extrapolation, where our goal is to synthesize ground-level novel views from sparse orbital images with minimal parallax. This requires inferring nearly 90^circ viewpoint gaps from image sources with severely foreshortened facades and flawed textures, causing state-of-the-art reconstruction engines such as NeRF and 3DGS to fail. To address this problem, we propose two design choices tailored for city structures and satellite inputs. First, we model city geometry as a 2.5D height map, implemented as a Z-monotonic signed distance field (SDF) that matches urban building layouts from top-down viewpoints. This stabilizes geometry optimization under sparse, off-nadir satellite views and yields a watertight mesh with crisp roofs and clean, vertically extruded facades. Second, we paint the mesh appearance from satellite images via differentiable rendering techniques. While the satellite inputs may contain long-range, blurry captures, we further train a generative texture restoration network to enhance the appearance, recovering high-frequency, plausible texture details from degraded inputs. Our method's scalability and robustness are demonstrated through extensive experiments on large-scale urban reconstruction. For example, in our teaser figure, we reconstruct a 4,km^2 real-world region from only a few satellite images, achieving state-of-the-art performance in synthesizing photorealistic ground views. The resulting models are not only visually compelling but also serve as high-fidelity, application-ready assets for downstream tasks like urban planning and simulation. Project page can be found at https://pku-vcl-geometry.github.io/Orbit2Ground/.

  • 13 authors
·
Dec 8, 2025

LowFormer: Hardware Efficient Design for Convolutional Transformer Backbones

Research in efficient vision backbones is evolving into models that are a mixture of convolutions and transformer blocks. A smart combination of both, architecture-wise and component-wise is mandatory to excel in the speedaccuracy trade-off. Most publications focus on maximizing accuracy and utilize MACs (multiply accumulate operations) as an efficiency metric. The latter however often do not measure accurately how fast a model actually is due to factors like memory access cost and degree of parallelism. We analyzed common modules and architectural design choices for backbones not in terms of MACs, but rather in actual throughput and latency, as the combination of the latter two is a better representation of the efficiency of models in real applications. We applied the conclusions taken from that analysis to create a recipe for increasing hardware-efficiency in macro design. Additionally we introduce a simple slimmed-down version of MultiHead Self-Attention, that aligns with our analysis. We combine both macro and micro design to create a new family of hardware-efficient backbone networks called LowFormer. LowFormer achieves a remarkable speedup in terms of throughput and latency, while achieving similar or better accuracy than current state-of-the-art efficient backbones. In order to prove the generalizability of our hardware-efficient design, we evaluate our method on GPU, mobile GPU and ARM CPU. We further show that the downstream tasks object detection and semantic segmentation profit from our hardware-efficient architecture. Code and models are available at https://github.com/ altair199797/LowFormer.

  • 3 authors
·
Sep 5, 2024

QEIL v2: Heterogeneous Computing for Edge Intelligence via Roofline-Derived Pareto-Optimal Energy Modeling and Multi-Objective Orchestration

Deploying large language models (LLMs) on heterogeneous edge devices demands frameworks that jointly optimize energy efficiency, inference quality, and reliability. Our prior QEIL v1 (Kumar & Jha, 2026) achieved 4.82x IPW improvement but relied on static efficiency factors, greedy optimization, and unverified candidate selection. QEIL v2 replaces every static heuristic with physics-grounded, runtime-adaptive models. We introduce three device-workload metrics: DASI (roofline-derived compute utilization), CPQ (memory pressure from allocation theory), and Phi (thermal yield from CMOS leakage physics), forming a unified energy equation with every coefficient traceable to semiconductor physics. For optimization, PGSAM (Pareto-Guided Simulated Annealing with Momentum) simultaneously minimizes energy, latency, and device underutilization. At inference time, the EAC/ARDE selection cascade with CSVET early stopping provides progressive verification among repeated samples. Evaluated on WikiText-103, GSM8K, and ARC-Challenge across seven model families (125M-8B parameters, including one pre-quantized variant), QEIL v2 achieves 75.7% pass@k at 63.8W (IPW=0.9749), a 2.86x improvement over standard inference. When applied to a 4-bit Llama-3.1-8B, QEIL v2's physics-grounded routing achieves IPW=1.024 at 54.8W -- the first edge orchestration system to surpass the IPW=1.0 empirical reference mark, with the gain attributable entirely to QEIL v2's workload-adaptive device allocation on a model with reduced memory bandwidth requirements. Total energy drops 75.6% vs. standard with 38.3% latency reduction, zero thermal throttling, and 100% fault recovery across all benchmarks and model families.

  • 2 authors
·
Apr 4 2

ReconDrive: Fast Feed-Forward 4D Gaussian Splatting for Autonomous Driving Scene Reconstruction

High-fidelity visual reconstruction and novel-view synthesis are essential for realistic closed-loop evaluation in autonomous driving. While 4D Gaussian Splatting (4DGS) offers a promising balance of accuracy and efficiency, existing per-scene optimization methods require costly iterative refinement, rendering them unscalable for extensive urban environments. Conversely, current feed-forward approaches often suffer from degraded photometric quality. To address these limitations, we propose ReconDrive, a feed-forward framework that leverages and extends the 3D foundation model VGGT for rapid, high-fidelity 4DGS generation. Our architecture introduces two core adaptations to tailor the foundation model to dynamic driving scenes: (1) Hybrid Gaussian Prediction Heads, which decouple the regression of spatial coordinates and appearance attributes to overcome the photometric deficiencies inherent in generalized foundation features; and (2) a Static-Dynamic 4D Composition strategy that explicitly captures temporal motion via velocity modeling to represent complex dynamic environments. Benchmarked on nuScenes, ReconDrive significantly outperforms existing feed-forward baselines in reconstruction, novel-view synthesis, and 3D perception. It achieves performance competitive with per-scene optimization while being orders of magnitude faster, providing a scalable and practical solution for realistic driving simulation.

  • 10 authors
·
Mar 7

To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation

Text-driven 3D generation has advanced rapidly in creating large-scale outdoor environments and detailed indoor scenes, but these domains are usually synthesized independently, lacking the correspondence required for a coherent urban world. We present HoloWorld, a unified indoor-outdoor urban world generation framework built on a continuously updated cross-scale world context. Initializing from a user description, HoloWorld progressively represents and updates the diverse world information, from city-scale planning to individual buildings, allowing generated interiors to maintain explicit correspondence with their associated exterior buildings. Conditioned on the evolving context and previously generated neighboring blocks, HoloWorld autoregressively generates urban exteriors with consistent spatial organization and visual identity across blocks. The generated exterior representations are further grounded in 3D building instances and footprints, enabling building-specific indoor generation with geometry-constrained layouts and inherited appearance characteristics. To our knowledge, HoloWorld is the first framework to unify indoor and outdoor generation within a coherent 3D urban world. Extensive experiments demonstrate that HoloWorld achieves superior urban exterior generation performance, improving the average AQS score over the SOTA by 7.68\% and obtaining the highest average RDR score, while maintaining strong building-level indoor-outdoor correspondence and cross-block continuity within a unified 3D urban world. Our project page: https://huangxb326.github.io/HoloWorld/.

  • 6 authors
·
Aug 28 2

Characterizing State Space Model (SSM) and SSM-Transformer Hybrid Language Model Performance with Long Context Length

The demand for machine intelligence capable of processing continuous, long-context inputs on local devices is growing rapidly. However, the quadratic complexity and memory requirements of traditional Transformer architectures make them inefficient and often unusable for these tasks. This has spurred a paradigm shift towards new architectures like State Space Models (SSMs) and hybrids, which promise near-linear scaling. While most current research focuses on the accuracy and theoretical throughput of these models, a systematic performance characterization on practical consumer hardware is critically needed to guide system-level optimization and unlock new applications. To address this gap, we present a comprehensive, comparative benchmarking of carefully selected Transformer, SSM, and hybrid models specifically for long-context inference on consumer and embedded GPUs. Our analysis reveals that SSMs are not only viable but superior for this domain, capable of processing sequences up to 220K tokens on a 24GB consumer GPU-approximately 4x longer than comparable Transformers. While Transformers may be up to 1.8x faster at short sequences, SSMs demonstrate a dramatic performance inversion, becoming up to 4x faster at very long contexts (~57K tokens). Our operator-level analysis reveals that custom, hardware-aware SSM kernels dominate the inference runtime, accounting for over 55% of latency on edge platforms, identifying them as a primary target for future hardware acceleration. We also provide detailed, device-specific characterization results to guide system co-design for the edge. To foster further research, we will open-source our characterization framework.

  • 5 authors
·
Jul 16, 2025

Scene-Adaptive VLA: Efficient Autonomous Driving via Dynamic Layer Routing

Vision-Language-Action (VLA) models offer a promising paradigm for autonomous driving. However, the massive parameter scale of VLAs strains onboard computational resources during real-time inference. This directly increases energy consumption and limits vehicle battery range, making it critical to minimize computational overhead without compromising driving capability and explainability. Current research on efficient VLA-based driving focuses on sequential adaptation (e.g., Chain-of-Thought and token adjustment), leaving structural adaptation underexplored despite parameter redundancy across dynamic driving scenes. To address this gap, we propose Scene-Adaptive VLA, an efficient framework leveraging dynamic layer routing to adjust active parameters based on real-time scenes. Inspired by the temporal continuity of scenes and model predictive uncertainty, our approach characterizes model-perceived scene complexity via frame-level temporal scene variations and decision deviations. To uncover latent scene-to-parameter correspondences, we encode this characterization into scene-aware tokens, alongside two specialized queries. A budget-conditioned layer routing mechanism evaluates these refined queries to allocate a budget that determines the active parameter ratio and subsequently selects appropriate layer combinations. The entire framework is optimized end-to-end. Extensive evaluations on the Bench2Drive benchmark show that when adapted to a state-of-the-art VLA model, our approach significantly reduces inference-time computational overhead by 53.5\% with negligible degradation in driving and language capabilities. Code is available at https:github.com/yang-luvu/Scene-Adaptive-VLA.

  • 8 authors
·
Oct 16

Elastoformer: Enabling Dynamic Adaptivity via Elastic Model Transformation

EdgeAI systems are increasingly employing computer vision applications to enable intelligent, on-device decision-making in real-time. However, these deployments face highly dynamic operational conditions, with fluctuating constraints on latency, power availability, and memory resources. Deep Neural Networks (DNN), which follow fixed computational execution flows, lack the flexibility to adapt to such variability, resulting in inefficient and suboptimal performance in edge scenarios. This underscores the need for architectures that are not only efficient but also dynamically scalable at runtime. In this paper, we propose Elastoformer: A framework that transforms conventional neural networks (NN) into Elastic NN capable of real-time elastic inference. Unlike the conventional bag-of-models approach, which requires maintaining multiple independent models for different operating conditions, Elastoformer offers a single, modular solution that dynamically switches between multiple modes of operation at runtime, adapting efficiently to the changing computational budgets of edge devices without the overhead of managing separate models. Experiments reveal that our framework achieves up to 85% reduction in computation FLOPs, 50% reduction in latency and 76% reduction in memory overhead, while showcasing the architecture agnostic nature of the framework across both Vision Transformers and CNNs. Our code is available at https://github.com/sudaksh14/Elastoformer.

LLMServingSim 2.0: A Unified Simulator for Heterogeneous and Disaggregated LLM Serving Infrastructure

Large language model (LLM) serving infrastructures are undergoing a shift toward heterogeneity and disaggregation. Modern deployments increasingly integrate diverse accelerators and near-memory processing technologies, introducing significant hardware heterogeneity, while system software increasingly separates computation, memory, and model components across distributed resources to improve scalability and efficiency. As a result, LLM serving performance is no longer determined by hardware or software choices in isolation, but by their runtime interaction through scheduling, data movement, and interconnect behavior. However, understanding these interactions remains challenging, as existing simulators lack the ability to jointly model heterogeneous hardware and disaggregated serving techniques within a unified, runtime-driven framework. This paper presents LLMServingSim 2.0, a unified system-level simulator designed to make runtime-driven hardware-software interactions in heterogeneous and disaggregated LLM serving infrastructures explicit and analyzable. LLMServingSim 2.0 embeds serving decisions and hardware behavior into a single runtime loop, enabling interaction-aware modeling of batching, routing, offloading, memory, and power. The simulator supports extensible integration of emerging accelerators and memory systems through profile-based modeling, while capturing dynamic serving behavior and system-level effects. We validate LLMServingSim 2.0 against real deployments, showing that it reproduces key performance, memory, and power metrics with an average error of 0.95%, while maintaining simulation times of around 10 minutes even for complex configurations. These results demonstrate that LLMServingSim 2.0 provides a practical bridge between hardware innovation and serving-system design, enabling systematic exploration and co-design for next-generation LLM serving infrastructures.

  • 4 authors
·
Feb 26

DStruct2Design: Data and Benchmarks for Data Structure Driven Generative Floor Plan Design

Text conditioned generative models for images have yielded impressive results. Text conditioned floorplan generation as a special type of raster image generation task also received particular attention. However there are many use cases in floorpla generation where numerical properties of the generated result are more important than the aesthetics. For instance, one might want to specify sizes for certain rooms in a floorplan and compare the generated floorplan with given specifications Current approaches, datasets and commonly used evaluations do not support these kinds of constraints. As such, an attractive strategy is to generate an intermediate data structure that contains numerical properties of a floorplan which can be used to generate the final floorplan image. To explore this setting we (1) construct a new dataset for this data-structure to data-structure formulation of floorplan generation using two popular image based floorplan datasets RPLAN and ProcTHOR-10k, and provide the tools to convert further procedurally generated ProcTHOR floorplan data into our format. (2) We explore the task of floorplan generation given a partial or complete set of constraints and we design a series of metrics and benchmarks to enable evaluating how well samples generated from models respect the constraints. (3) We create multiple baselines by finetuning a large language model (LLM), Llama3, and demonstrate the feasibility of using floorplan data structure conditioned LLMs for the problem of floorplan generation respecting numerical constraints. We hope that our new datasets and benchmarks will encourage further research on different ways to improve the performance of LLMs and other generative modelling techniques for generating designs where quantitative constraints are only partially specified, but must be respected.

  • 6 authors
·
Jul 21, 2024

PipeWeave: Synergizing Analytical and Learning Models for Unified GPU Performance Prediction

The rapid expansion of Transformer-based large language models has dramatically increased the need for high-performance GPUs. As a result, there is growing demand for fast, accurate, and widely generalizable GPU performance models to support next-generation hardware selection and system-level exploration. However, current data-driven methods are limited, exhibiting poor generalization across hardware and inadequate modeling of complex production-level kernels common in modern inference stacks. To address these issues, we present PipeWeave, a unified GPU modeling framework. This approach first employs an analytical model to quantify a given kernel's demands on the GPU's heterogeneous instruction pipelines. These analytical features are then fed into a machine learning (ML) model to capture complex cross-pipeline interactions and resource dependencies, enabling high-fidelity performance prediction. Our evaluation across 11 GPU types from four generations of major architectures on two widely-used serving systems demonstrates that PipeWeave delivers high fidelity and strong generalizability. It achieves accurate predictions, with only 6.1% average error at the kernel level and 8.5% for end-to-end inference -- reducing the error of state-of-the-art methods by 6.7x and 4.4x, respectively. We also demonstrate PipeWeave's value "beyond simulation" by utilizing its performance ceiling to diagnose implementation shortcomings and guide the optimization of a production fused MoE Triton kernel, achieving up to 1.7x speedup. Code is available https://github.com/zksainx/pipeweave.

  • 11 authors
·
Apr 27

HipKittens: Fast and Furious AMD Kernels

AMD GPUs offer state-of-the-art compute and memory bandwidth; however, peak performance AMD kernels are written in raw assembly. To address the difficulty of mapping AI algorithms to hardware, recent work proposes C++ embedded and PyTorch-inspired domain-specific languages like ThunderKittens (TK) to simplify high performance AI kernel development on NVIDIA hardware. We explore the extent to which such primitives -- for explicit tile-based programming with optimized memory accesses and fine-grained asynchronous execution across workers -- are NVIDIA-specific or general. We provide the first detailed study of the programming primitives that lead to performant AMD AI kernels, and we encapsulate these insights in the HipKittens (HK) programming framework. We find that tile-based abstractions used in prior DSLs generalize to AMD GPUs, however we need to rethink the algorithms that instantiate these abstractions for AMD. We validate the HK primitives across CDNA3 and CDNA4 AMD platforms. In evaluations, HK kernels compete with AMD's hand-optimized assembly kernels for GEMMs and attention, and consistently outperform compiler baselines. Moreover, assembly is difficult to scale to the breadth of AI workloads; reflecting this, in some settings HK outperforms all available kernel baselines by 1.2-2.4times (e.g., d=64 attention, GQA backwards, memory-bound kernels). These findings help pave the way for a single, tile-based software layer for high-performance AI kernels that translates across GPU vendors. HipKittens is released at: https://github.com/HazyResearch/HipKittens.

  • 9 authors
·
Nov 11, 2025 1

Load Testing for Machine Learning Model Serving Systems at Scale

Machine learning (ML) model serving has become a dominant consumer of GPU infrastructure, yet capacity planning in these systems remains largely ad hoc. Under-provisioning leads to service-level objective (SLO) violations and production incidents, while over-provisioning results in substantial resource waste. This paper presents \sys, an industrial load testing framework for ML serving systems that systematically estimates serving capacity through an adaptive, feedback-driven search strategy. The approach leverages real-time performance signals, incorporating dampening, spike tolerance, and convergence detection to efficiently identify maximum sustainable throughput under SLO constraints. We evaluate \sys through a longitudinal analysis of 14 industrial case studies spanning four ML architecture classes: recommendation, ranking, vision, and NLP. This study demonstrates that systematic load testing leads to substantial improvements in GPU resource efficiency and operational reliability. Prior to adopting \sys, a significant fraction of model launches were under-provisioned, resulting in recurring incidents; these issues were substantially reduced after deployment. Our results show that ML-specific design decisions are critical to accurate capacity estimation: workload calibration using recorded traffic reduces estimation error from approximately 30\% to 2--6\%, while proper warmup handling yields a 22.2\% improvement in accuracy. Further analysis reveals key factors influencing prediction error, including model size and co-location effects. This paper distills six lessons and derive architectural guidelines for ML load testing, offering actionable insights for building reliable and efficient ML serving systems.

  • 7 authors
·
Jun 19

Tempus: A Temporally Scalable Resource-Invariant GEMM Streaming Framework for Versal AI Edge

Scaling laws for Large Language Models (LLMs) establish that model quality improves with computational scale, yet edge deployment imposes strict constraints on compute, memory, and power. Since General Matrix Multiplication (GEMM) accounts for up to 90% of inference time, efficient GEMM acceleration is critical for edge AI. The Adaptive Intelligent Engines available in the AMD Versal adaptive SoCs are well suited for this task, but existing state-of-the-art (SOTA) frameworks maximize performance through spatial scaling, distributing workloads across hundreds of cores -- an approach that fails on resource-limited edge SoCs due to physical implementation failures, bandwidth saturation, and excessive resource consumption. We propose Tempus, a Resource-Invariant Temporal GEMM framework for the AMD Versal AI Edge SoC. Rather than expanding hardware resources with matrix size, Tempus employs a fixed compute block of 16 AIE-ML cores, achieving scalability through iterative graph execution and algorithmic data tiling and replication in the Programmable Logic. High-speed cascade streaming ensures low-latency partial sum reduction at Initiation Interval (II) of 1, while a deadlock-free DATAFLOW protocol maximizes transfer-compute overlap and PLIO reuse. Evaluated on GEMM workloads, Tempus achieves 607 GOPS at 10.677 W total on-chip power. By characterizing system-level efficiency through the Platform-Aware Utility (PAU) metric, we prove that Tempus achieves a 211.2x higher prominence factor than the leading spatial SOTA (ARIES). Furthermore, the framework maintains a 0.00% utilization of URAM/DSP, yielding 22.0x core frugality, 7.1x power frugality, and a 6.3x reduction in I/O demand, establishing a sustainable, scalable foundation for edge LLM inference.

GeoWind2Plan: Mission-Time 3D Urban Wind Prediction for Energy-Efficient UAV Planning

In urban low-altitude flight, buildings reshape ambient wind into spatially varying 3D flow, making unmanned aerial vehicle (UAV) energy depend on local wind exposure as well as path length. However, building-resolved wind information is rarely available when a mission must be planned. Computational fluid dynamics (CFD) can produce high-fidelity urban flow fields, but each simulation is tied to a fixed inflow boundary condition and can take hours to days, which is incompatible with urban UAV missions that typically last minutes to tens of minutes. We present GeoWind2Plan, a geometry-to-wind-to-planning framework for mission-time 3D urban wind prediction and energy-efficient UAV planning. Given only a background wind vector, 3D building geometry, and a start-goal pair, GeoWind2Plan transforms the building geometry into a reference-wind frame, predicts mission-relevant 3D wind patches with a localized geometry-conditioned neural operator, stitches them into a queryable local wind field, and optimizes a feasible 3D path and speed profile using a physically grounded UAV energy model. Rather than pursuing CFD-perfect reconstruction, GeoWind2Plan targets decision-useful wind prediction: trajectories are planned with predicted wind and evaluated under high-fidelity CFD wind. Across held-out urban domains, wind speeds, and mission wind-angle regimes, GeoWind2Plan performs corridor-localized wind inference in about 3 seconds, compared with roughly 8 hours for CFD. Under CFD evaluation, trajectories planned with GeoWind2Plan reduce energy by 6.9%, 12.7%, and 4.5% in tailwind, headwind, and crosswind missions relative to wind-agnostic planning, recovering 87.9%, 85.7%, and 75.0% of CFD-reference savings. These results show that fast, corridor-localized 3D urban wind prediction can make wind-aware UAV energy planning practical at mission time.

  • 9 authors
·
Sep 27

Transform-Invariant Generative Ray Path Sampling for Efficient Radio Propagation Modeling

Ray tracing has become a standard for accurate radio propagation modeling, but suffers from exponential computational complexity, as the number of candidate paths scales with the number of objects raised to the power of the interaction order. This bottleneck limits its use in large-scale or real-time applications, forcing traditional tools to rely on heuristics to reduce the number of path candidates at the cost of potentially reduced accuracy. To overcome this limitation, we propose a comprehensive machine-learning-assisted framework that replaces exhaustive path searching with intelligent sampling via Generative Flow Networks. Applying such generative models to this domain presents significant challenges, particularly sparse rewards due to the rarity of valid paths, which can lead to convergence failures and trivial solutions when evaluating high-order interactions in complex environments. To ensure robust learning and efficient exploration, our framework incorporates three key architectural components. First, we implement an experience replay buffer to capture and retain rare valid paths. Second, we adopt a uniform exploratory policy to improve generalization and prevent the model from overfitting to simple geometries. Third, we apply a physics-based action masking strategy that filters out physically impossible paths before the model even considers them. As demonstrated in our experimental validation, the proposed model achieves substantial speedups over exhaustive search -- up to 10times faster on GPU and 1000times faster on CPU -- while maintaining high coverage accuracy and successfully uncovering complex propagation paths. The complete source code, tests, and tutorial are available at https://github.com/jeertmans/sampling-paths.

PCEval: A Benchmark for Evaluating Physical Computing Capabilities of Large Language Models

Large Language Models (LLMs) have demonstrated remarkable capabilities across various domains, including software development, education, and technical assistance. Among these, software development is one of the key areas where LLMs are increasingly adopted. However, when hardware constraints are considered-for instance, in physical computing, where software must interact with and control physical hardware -their effectiveness has not been fully explored. To address this gap, we introduce PCEval (Physical Computing Evaluation), the first benchmark in physical computing that enables a fully automatic evaluation of the capabilities of LLM in both the logical and physical aspects of the projects, without requiring human assessment. Our evaluation framework assesses LLMs in generating circuits and producing compatible code across varying levels of project complexity. Through comprehensive testing of 13 leading models, PCEval provides the first reproducible and automatically validated empirical assessment of LLMs' ability to reason about fundamental hardware implementation constraints within a simulation environment. Our findings reveal that while LLMs perform well in code generation and logical circuit design, they struggle significantly with physical breadboard layout creation, particularly in managing proper pin connections and avoiding circuit errors. PCEval advances our understanding of AI assistance in hardware-dependent computing environments and establishes a foundation for developing more effective tools to support physical computing education.

  • 3 authors
·
Dec 30, 2025

EdgeKernelBench: Unified LLM-Driven Kernel Generation for Edge Backends

Recent works show that LLMs can generate kernels with strong performance on server GPUs. Edge deployment presents distinct challenges because the hardware is heterogeneous, the software stacks are fragmented, and the resource budgets are tight. LLM kernel generation across diverse edge backends has yet to be studied systematically. We introduce EdgeKernelBench, which combines a unified IR deployment framework with a hierarchical benchmark for edge workloads. The unified IR captures reusable computation, scheduling, and memory decisions and connects to each target backend through a compiler interface. The benchmark spans progressively larger program scopes, from individual operators to compact model graphs, across representative edge application domains. We instantiate the design with TVM as a reference compiler and validate it across heterogeneous edge backends. With a single generation attempt, the best model achieves 64.5% Correct@1 but only 25.5% Fast@1.0. This gap shows that functional correctness does not consistently translate into performance gains. We therefore introduce the Layered Edge Kernel Agent (LEKA), which organizes optimization through a layered IR. On the agent evaluation subset, LEKA achieves 43.5% Fast@1.0, compared with 13.0% for direct generation and 26.1% for Claude Code. LEKA and Claude Code use the same base model and optimization budget. Together, EdgeKernelBench and LEKA support unified evaluation and layered optimization of kernels generated by LLMs across edge backends.

Bridging the Initialization Gap: A Co-Optimization Framework for Mixed-Size Global Placement

Global placement is a critical step with high computational complexity in VLSI physical design. Modern analytical placers formulate the placement problem as a nonlinear optimization, where initialization strongly affects both convergence behavior and final placement quality. However, existing initialization methods exhibit a trade-off: area-aware initializers account for cell areas but are computationally expensive and can dominate total runtime, while fast point-based initializers ignore cell area, leading to a modeling gap that impairs convergence and solution quality. We propose a lightweight co-optimization framework that bridges this initialization gap through two strategies. First, an area-hint refinement initializer incorporates heuristic cell area information into a signed graph signal by augmenting the netlist graph with virtual nodes and negative-weight edges, yielding an area-aware and spectrally smooth placement initialization. Second, a macro-schedule placement procedure progressively restores area constraints, enabling a smooth transition from the refined initializer to the full area-aware objective and producing high-quality placement results. We evaluate the framework on macro-heavy ISPD2005 academic benchmarks and two real-world industrial designs across two technology nodes (12 cases in total). Experimental results show that our method consistently improves half-perimeter wirelength (HPWL) over point-based initializers in 11 out of 12 cases, achieving up to 2.2% HPWL reduction, while running approximately 100 times faster than the state-of-the-art area-aware initializer.

  • 7 authors
·
Nov 12, 2025

AutoNeural: Co-Designing Vision-Language Models for NPU Inference

While Neural Processing Units (NPUs) offer high theoretical efficiency for edge AI, state-of-the-art Vision--Language Models (VLMs) tailored for GPUs often falter on these substrates. We attribute this hardware-model mismatch to two primary factors: the quantization brittleness of Vision Transformers (ViTs) and the I/O-bound nature of autoregressive attention mechanisms, which fail to utilize the high arithmetic throughput of NPUs. To bridge this gap, we propose AutoNeural, an NPU-native VLM architecture co-designed for integer-only inference. We replace the standard ViT encoder with a MobileNetV5-style backbone utilizing depthwise separable convolutions, which ensures bounded activation distributions for stable INT4/8/16 quantization. Complementing this, our language backbone integrates State-Space Model (SSM) principles with Transformer layers, employing efficient gated convolutions to achieve linear-time complexity. This hybrid design eliminates the heavy memory I/O overhead of Key-Value caching during generation. Our approach delivers substantial efficiency gains, reducing quantization error of vision encoder by up to 7x and end-to-end latency by 14x compared to conventional baselines. The AutoNeural also delivers 3x decoding speed and 4x longer context window than the baseline. We validate these improvements via a real-world automotive case study on the Qualcomm SA8295P SoC, demonstrating real-time performance for cockpit applications. Our results highlight that rethinking model topology specifically for NPU constraints is a prerequisite for robust multi-modal edge intelligence.

NexaAI Nexa AI
·
Dec 2, 2025 2

GS4Buildings: Prior-Guided Gaussian Splatting for 3D Building Reconstruction

Recent advances in Gaussian Splatting (GS) have demonstrated its effectiveness in photo-realistic rendering and 3D reconstruction. Among these, 2D Gaussian Splatting (2DGS) is particularly suitable for surface reconstruction due to its flattened Gaussian representation and integrated normal regularization. However, its performance often degrades in large-scale and complex urban scenes with frequent occlusions, leading to incomplete building reconstructions. We propose GS4Buildings, a novel prior-guided Gaussian Splatting method leveraging the ubiquity of semantic 3D building models for robust and scalable building surface reconstruction. Instead of relying on traditional Structure-from-Motion (SfM) pipelines, GS4Buildings initializes Gaussians directly from low-level Level of Detail (LoD)2 semantic 3D building models. Moreover, we generate prior depth and normal maps from the planar building geometry and incorporate them into the optimization process, providing strong geometric guidance for surface consistency and structural accuracy. We also introduce an optional building-focused mode that limits reconstruction to building regions, achieving a 71.8% reduction in Gaussian primitives and enabling a more efficient and compact representation. Experiments on urban datasets demonstrate that GS4Buildings improves reconstruction completeness by 20.5% and geometric accuracy by 32.8%. These results highlight the potential of semantic building model integration to advance GS-based reconstruction toward real-world urban applications such as smart cities and digital twins. Our project is available: https://github.com/zqlin0521/GS4Buildings.

  • 3 authors
·
Aug 9, 2025

A Fully Automated DM-BIM-BEM Pipeline Enabling Graph-Based Intelligence, Interoperability, and Performance-Driven Early Design

Artificial intelligence in construction increasingly depends on structured representations such as Building Information Models and knowledge graphs, yet early-stage building designs are predominantly created as flexible boundary-representation (B-rep) models that lack explicit spatial, semantic, and performance structure. This paper presents a robust, fully automated framework that transforms unstructured B-rep geometry into knowledge-graph-based Building Information Models and further into executable Building Energy Models. The framework enables artificial intelligence to explicitly interpret building elements, spatial topology, and their associated thermal and performance attributes. It integrates automated geometry cleansing, multiple auto space-generation strategies, graph-based extraction of space and element topology, ontology-aligned knowledge modeling, and reversible transformation between ontology-based BIM and EnergyPlus energy models. Validation on parametric, sketch-based, and real-world building datasets demonstrates high robustness, consistent topological reconstruction, and reliable performance-model generation. By bridging design models, BIM, and BEM, the framework provides an AI-oriented infrastructure that extends BIM- and graph-based intelligence pipelines to flexible early-stage design geometry, enabling performance-driven design exploration and optimization by learning-based methods.

  • 6 authors
·
Jan 23

DeH4R: A Decoupled and Hybrid Method for Road Network Graph Extraction

The automated extraction of complete and precise road network graphs from remote sensing imagery remains a critical challenge in geospatial computer vision. Segmentation-based approaches, while effective in pixel-level recognition, struggle to maintain topology fidelity after vectorization postprocessing. Graph-growing methods build more topologically faithful graphs but suffer from computationally prohibitive iterative ROI cropping. Graph-generating methods first predict global static candidate road network vertices, and then infer possible edges between vertices. They achieve fast topology-aware inference, but limits the dynamic insertion of vertices. To address these challenges, we propose DeH4R, a novel hybrid model that combines graph-generating efficiency and graph-growing dynamics. This is achieved by decoupling the task into candidate vertex detection, adjacent vertex prediction, initial graph contruction, and graph expansion. This architectural innovation enables dynamic vertex (edge) insertions while retaining fast inference speed and enhancing both topology fidelity and spatial consistency. Comprehensive evaluations on CityScale and SpaceNet benchmarks demonstrate state-of-the-art (SOTA) performance. DeH4R outperforms the prior SOTA graph-growing method RNGDet++ by 4.62 APLS and 10.18 IoU on CityScale, while being approximately 10 times faster. The code will be made publicly available at https://github.com/7777777FAN/DeH4R.

  • 2 authors
·
Aug 19, 2025

DoMINO: A Decomposable Multi-scale Iterative Neural Operator for Modeling Large Scale Engineering Simulations

Numerical simulations play a critical role in design and development of engineering products and processes. Traditional computational methods, such as CFD, can provide accurate predictions but are computationally expensive, particularly for complex geometries. Several machine learning (ML) models have been proposed in the literature to significantly reduce computation time while maintaining acceptable accuracy. However, ML models often face limitations in terms of accuracy and scalability and depend on significant mesh downsampling, which can negatively affect prediction accuracy and generalization. In this work, we propose a novel ML model architecture, DoMINO (Decomposable Multi-scale Iterative Neural Operator) developed in NVIDIA Modulus to address the various challenges of machine learning based surrogate modeling of engineering simulations. DoMINO is a point cloudbased ML model that uses local geometric information to predict flow fields on discrete points. The DoMINO model is validated for the automotive aerodynamics use case using the DrivAerML dataset. Through our experiments we demonstrate the scalability, performance, accuracy and generalization of our model to both in-distribution and out-of-distribution testing samples. Moreover, the results are analyzed using a range of engineering specific metrics important for validating numerical simulations.

  • 7 authors
·
Jan 22, 2025

UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation

Photorealistic 3D vehicle models with high controllability are essential for autonomous driving simulation and data augmentation. While handcrafted CAD models provide flexible controllability, free CAD libraries often lack the high-quality materials necessary for photorealistic rendering. Conversely, reconstructed 3D models offer high-fidelity rendering but lack controllability. In this work, we introduce UrbanCAD, a framework that pushes the frontier of the photorealism-controllability trade-off by generating highly controllable and photorealistic 3D vehicle digital twins from a single urban image and a collection of free 3D CAD models and handcrafted materials. These digital twins enable realistic 360-degree rendering, vehicle insertion, material transfer, relighting, and component manipulation such as opening doors and rolling down windows, supporting the construction of long-tail scenarios. To achieve this, we propose a novel pipeline that operates in a retrieval-optimization manner, adapting to observational data while preserving flexible controllability and fine-grained handcrafted details. Furthermore, given multi-view background perspective and fisheye images, we approximate environment lighting using fisheye images and reconstruct the background with 3DGS, enabling the photorealistic insertion of optimized CAD models into rendered novel view backgrounds. Experimental results demonstrate that UrbanCAD outperforms baselines based on reconstruction and retrieval in terms of photorealism. Additionally, we show that various perception models maintain their accuracy when evaluated on UrbanCAD with in-distribution configurations but degrade when applied to realistic out-of-distribution data generated by our method. This suggests that UrbanCAD is a significant advancement in creating photorealistic, safety-critical driving scenarios for downstream applications.

  • 8 authors
·
Nov 28, 2024

Urban Spatio-Temporal Foundation Models for Climate-Resilient Housing: Scaling Diffusion Transformers for Disaster Risk Prediction

Climate hazards increasingly disrupt urban transportation and emergency-response operations by damaging housing stock, degrading infrastructure, and reducing network accessibility. This paper presents Skjold-DiT, a diffusion-transformer framework that integrates heterogeneous spatio-temporal urban data to forecast building-level climate-risk indicators while explicitly incorporating transportation-network structure and accessibility signals relevant to intelligent vehicles (e.g., emergency reachability and evacuation-route constraints). Concretely, Skjold-DiT enables hazard-conditioned routing constraints by producing calibrated, uncertainty-aware accessibility layers (reachability, travel-time inflation, and route redundancy) that can be consumed by intelligent-vehicle routing and emergency dispatch systems. Skjold-DiT combines: (1) Fjell-Prompt, a prompt-based conditioning interface designed to support cross-city transfer; (2) Norrland-Fusion, a cross-modal attention mechanism unifying hazard maps/imagery, building attributes, demographics, and transportation infrastructure into a shared latent representation; and (3) Valkyrie-Forecast, a counterfactual simulator for generating probabilistic risk trajectories under intervention prompts. We introduce the Baltic-Caspian Urban Resilience (BCUR) dataset with 847,392 building-level observations across six cities, including multi-hazard annotations (e.g., flood and heat indicators) and transportation accessibility features. Experiments evaluate prediction quality, cross-city generalization, calibration, and downstream transportation-relevant outcomes, including reachability and hazard-conditioned travel times under counterfactual interventions.

  • 3 authors
·
Feb 5 2

Chameleon: Fast-slow Neuro-symbolic Lane Topology Extraction

Lane topology extraction involves detecting lanes and traffic elements and determining their relationships, a key perception task for mapless autonomous driving. This task requires complex reasoning, such as determining whether it is possible to turn left into a specific lane. To address this challenge, we introduce neuro-symbolic methods powered by vision-language foundation models (VLMs). Existing approaches have notable limitations: (1) Dense visual prompting with VLMs can achieve strong performance but is costly in terms of both financial resources and carbon footprint, making it impractical for robotics applications. (2) Neuro-symbolic reasoning methods for 3D scene understanding fail to integrate visual inputs when synthesizing programs, making them ineffective in handling complex corner cases. To this end, we propose a fast-slow neuro-symbolic lane topology extraction algorithm, named Chameleon, which alternates between a fast system that directly reasons over detected instances using synthesized programs and a slow system that utilizes a VLM with a chain-of-thought design to handle corner cases. Chameleon leverages the strengths of both approaches, providing an affordable solution while maintaining high performance. We evaluate the method on the OpenLane-V2 dataset, showing consistent improvements across various baseline detectors. Our code, data, and models are publicly available at https://github.com/XR-Lee/neural-symbolic

  • 11 authors
·
Mar 9, 2025

Fast localized urban microclimate emulator: wind and temperatures in unseen urban morphologies

Urban microclimate, encompassing wind and temperature fields shaped by building geometry, strongly affects building energy use, pedestrian wind comfort, pollutant dispersion, the urban heat island, and public health. Conventional Computational Fluid Dynamics (CFD) is computationally prohibitive for rapid assessments, while many deep learning approaches require extensive training data and struggle with generalization to unseen configurations. In this work, we present the Fast Localized Urban Microclimate Emulator (FLUME), a rapid, data-efficient, and geometry-aware framework based on a Fourier neural operator for predicting three-dimensional wind and temperature fields. FLUME assumes that, under prescribed inflow and thermal forcing, much of the spatial variation of these mean fields is controlled by surrounding building geometry. The framework introduces a Multi-Directional Distance Feature (MDDF), which captures geometry over adaptive, visibility-defined spatial scales. By decomposing simulations of only 23 urban blocks into smaller 3D patches enriched with precomputed MDDF information, FLUME enables learning from limited CFD data. The model achieves mean absolute errors of 0.2 m/s for streamwise velocity and 0.19^{circ}C for temperature on unseen urban configurations. A deep ensemble provides a practical proxy for epistemic uncertainty, and conformal prediction transforms these estimates into calibrated prediction intervals. Ensemble spread is positively related to local prediction error, with greater uncertainty in roof-level shear layers, building wakes, and vertical velocity near the ground. These results indicate FLUME's potential for rapid scenario assessment in urban design and urban climate studies.

  • 6 authors
·
Oct 8

MSCCL++: Rethinking GPU Communication Abstractions for Cutting-edge AI Applications

Modern cutting-edge AI applications are being developed over fast-evolving, heterogeneous, nascent hardware devices. This requires frequent reworking of the AI software stack to adopt bottom-up changes from new hardware, which takes time for general-purpose software libraries. Consequently, real applications often develop custom software stacks optimized for their specific workloads and hardware. Custom stacks help in quick development and optimization, but incur a lot of redundant efforts across applications in writing non-portable code. This paper discusses an alternative communication library interface for AI applications that offers both portability and performance by reducing redundant efforts while maintaining flexibility for customization. We present MSCCL++, a novel abstraction of GPU communication based on separation of concerns: (1) a primitive interface provides a minimal hardware abstraction as a common ground for software and hardware developers to write custom communication, and (2) higher-level portable interfaces and specialized implementations enable optimization for different workloads and hardware environments. This approach makes the primitive interface reusable across applications while enabling highly flexible optimization. Compared to state-of-the-art baselines (NCCL, RCCL, and MSCCL), MSCCL++ achieves speedups of up to 5.4times for collective communication and up to 15% for real-world AI inference workloads. MSCCL++ is in production of multiple AI services provided by Microsoft Azure, and is also adopted by RCCL, the GPU collective communication library maintained by AMD. MSCCL++ is open-source and available at https://github.com/microsoft/mscclpp.

  • 13 authors
·
Apr 11, 2025

EdgeCIM: A Hardware-Software Co-Design for CIM-Based Acceleration of Small Language Models

The growing demand for deploying Small Language Models (SLMs) on edge devices, including laptops, smartphones, and embedded platforms, has exposed fundamental inefficiencies in existing accelerators. While GPUs handle prefill workloads efficiently, the autoregressive decoding phase is dominated by GEMV operations that are inherently memory-bound, resulting in poor utilization and prohibitive energy costs at the edge. In this work, we present EdgeCIM, a hardware-software co-design framework that rethinks accelerator design for end-to-end decoder-only inference. At its core is a CIM macro, implemented in 65nm, coupled with a tile-based mapping strategy that balances pipeline stages, maximizing parallelism while alleviating DRAM bandwidth bottlenecks. Our simulator enables design space exploration of SLMs up to 4B parameters, identifying Pareto-optimal configurations in terms of latency and energy. Compared to an NVIDIA Orin Nano, EdgeCIM achieves up to 7.3x higher throughput and 49.59x better energy efficiency on LLaMA3.2-1B, and delivers 9.95x higher throughput than Qualcomm SA8255P on LLaMA3.2-3B. Extensive benchmarks on TinyLLaMA-1.1B, LLaMA3.2 (1B, 3B), Phi-3.5-mini-3.8B, Qwen2.5 (0.5B, 1.5B, 3B), SmolLM2-1.7B, SmolLM3-3B, and Qwen3 (0.6B, 1.7B, 4B) reveal that our accelerator, under INT4 precision, achieves on average 336.42 tokens/s and 173.02 tokens/J. These results establish EdgeCIM as a compelling solution towards real-time, energy-efficient edge-scale SLM inference.

  • 5 authors
·
Apr 12

Programmable and GPU-Accelerated Edge Inference for Real-Time ISAC on NVIDIA Aerial Testbed

The transition of cellular networks to (i) software-based systems on commodity hardware and (ii) platforms for services beyond connectivity introduces critical system-level challenges. As sensing emerges as a key feature toward 6G standardization, supporting Integrated Sensing and Communication (ISAC) with limited bandwidth and piggybacking on communication signals, while maintaining high reliability and performance, remains a fundamental challenge. In this paper, we provide two key contributions. First, we present a programmable, open-source framework for processing PHY/MAC signals through real-time, GPU-accelerated Artificial Intelligence (AI) applications on the edge Radio Access Network (RAN) infrastructure. Building on the Open RAN dApp architecture, the framework interfaces with a GPU-accelerated gNB based on NVIDIA Aerial Testbed (ATB), feeding PHY/MAC data to custom AI logic with a framework overhead of 150 us, multiple inference engines, and support for several AI backends. We evaluate the framework on multiple GPU platforms with and without hardware-level GPU isolation. Second, we demonstrate the framework capabilities through cuSense, an indoor localization dApp that consumes uplink DMRS channel estimates, removes static multipath components, and runs a neural network to infer the position of a moving person. Evaluated on a 3GPP-compliant 5G NR deployment, cuSense achieves a mean localization error of 77 cm, with 75% of predictions falling within 1 meter, without dedicated sensing hardware or modifications to the RAN stack or signals. The framework is released as open source, providing a reference design for future AI-native RANs and ISAC applications.

  • 6 authors
·
Apr 14

Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior

Text-to-3D generation has achieved remarkable success via large-scale text-to-image diffusion models. Nevertheless, there is no paradigm for scaling up the methodology to urban scale. Urban scenes, characterized by numerous elements, intricate arrangement relationships, and vast scale, present a formidable barrier to the interpretability of ambiguous textual descriptions for effective model optimization. In this work, we surmount the limitations by introducing a compositional 3D layout representation into text-to-3D paradigm, serving as an additional prior. It comprises a set of semantic primitives with simple geometric structures and explicit arrangement relationships, complementing textual descriptions and enabling steerable generation. Upon this, we propose two modifications -- (1) We introduce Layout-Guided Variational Score Distillation to address model optimization inadequacies. It conditions the score distillation sampling process with geometric and semantic constraints of 3D layouts. (2) To handle the unbounded nature of urban scenes, we represent 3D scene with a Scalable Hash Grid structure, incrementally adapting to the growing scale of urban scenes. Extensive experiments substantiate the capability of our framework to scale text-to-3D generation to large-scale urban scenes that cover over 1000m driving distance for the first time. We also present various scene editing demonstrations, showing the powers of steerable urban scene generation. Website: https://urbanarchitect.github.io.

  • 6 authors
·
Apr 10, 2024 1

RESPLE2: Inertial-Informed Recursive Non-Uniform Spline Estimation for Multi-Sensor Odometry with Global Refinement

We present RESPLE2, a recursive multi-sensor state estimation framework using non-uniform B-splines for 6-DoF motion representation. By exploiting the knot-clamping boundary property, we propose a theoretically grounded mechanism for exact control-point prediction directly informed by inertial kinematics along the trajectory, with knot placement adapted to motion and measurement availability. Within an iterated extended Kalman filter, we perform this prediction using a subset of inertial measurements. A subsequent reset step preserves trajectory consistency as the knots extend. The update step further incorporates heterogeneous sensor measurements at their native timestamps through continuous-time observation models, supporting flexible combinations of LiDARs, cameras, inertial measurement units, and leg kinematics. We further develop a lightweight global optimization module that directly refines non-uniform B-spline control points by incorporating loop-closure constraints derived from LiDAR-visual cues. We conduct extensive evaluations on public and experimental datasets across handheld, tracked, legged, and hybrid aerial-legged platforms, covering highly dynamic maneuvers with extreme accelerations. Compared with state-of-the-art multi-sensor odometry systems, RESPLE2 achieves competitive or superior estimation accuracy and robustness in the corresponding sensor configurations, particularly under aggressive motion, while maintaining real-time operation. We publicly release our code and experimental datasets at https://github.com/ASIG-X/RESPLE2.

  • 7 authors
·
Oct 26

DOME: Taming Diffusion Model into High-Fidelity Controllable Occupancy World Model

We propose DOME, a diffusion-based world model that predicts future occupancy frames based on past occupancy observations. The ability of this world model to capture the evolution of the environment is crucial for planning in autonomous driving. Compared to 2D video-based world models, the occupancy world model utilizes a native 3D representation, which features easily obtainable annotations and is modality-agnostic. This flexibility has the potential to facilitate the development of more advanced world models. Existing occupancy world models either suffer from detail loss due to discrete tokenization or rely on simplistic diffusion architectures, leading to inefficiencies and difficulties in predicting future occupancy with controllability. Our DOME exhibits two key features:(1) High-Fidelity and Long-Duration Generation. We adopt a spatial-temporal diffusion transformer to predict future occupancy frames based on historical context. This architecture efficiently captures spatial-temporal information, enabling high-fidelity details and the ability to generate predictions over long durations. (2)Fine-grained Controllability. We address the challenge of controllability in predictions by introducing a trajectory resampling method, which significantly enhances the model's ability to generate controlled predictions. Extensive experiments on the widely used nuScenes dataset demonstrate that our method surpasses existing baselines in both qualitative and quantitative evaluations, establishing a new state-of-the-art performance on nuScenes. Specifically, our approach surpasses the baseline by 10.5% in mIoU and 21.2% in IoU for occupancy reconstruction and by 36.0% in mIoU and 24.6% in IoU for 4D occupancy forecasting.

  • 8 authors
·
Oct 14, 2024

DreamStream: Towards Policy-Oriented Generative Simulation for End-to-End Driving

Faithfully evaluating end-to-end driving policies in simulation requires observations that are not merely photo-realistic, but preserve the scene features a policy relies on to make decisions. Existing platforms, however, exhibit a sim-to-real visual gap that corrupts policy perception, undermining their ability to assess a policy's closed-loop decision-making. To this end, we propose DreamStream, a generative, closed-loop simulator that achieves policy-oriented fidelity using a simulator-grounded autoregressive video model. Our video model is distilled from a large pretrained video model via traffic layout guidance, varying visual appearance while preserving policy-relevant features such as scenario layout and the temporal consistency of dynamic objects. We further observe that perceptual metrics like FID misrank how well these features are preserved. To tackle this, we introduce FDπ, a new multi-representation metric that measures the sim-to-real gap as the Fréchet distance over scene-context features from public E2E policies. Under FDπ, DreamStream improves over the strongest prior closed-loop simulator by 1.6times on nuScenes and 4.7times on NAVSIM, and induces the least perturbation to policy's perceptual observability. Based on DreamStream, we construct Navhard-CL benchmark, which turns non-reactive real-world benchmark NAVSIM into interactive testing environments with adversarial driving behaviors and weather variations. This benchmark exposes many failure modes of driving policies, such as scorer bias and lack of recovery behaviors, that prior closed-loop benchmarks overlook. Code and data are available at https://github.com/VAIL-UCLA/DreamStream.

  • 7 authors
·
Sep 21

Benchmarks are Not Enough: RAMP for Runtime Assessing of Agentic Models in Production Systems

LLM agents are rapidly evolving from coding assistants into autonomous software engineering systems. However, existing evaluation methodologies remain largely centered on static, isolated, and short-horizon benchmarks that fail to capture the dynamic complexity of real-world production workflows. As a result, benchmark performance may poorly reflect practical capability under realistic runtime environments involving long execution chains, tool interactions, dependency management, and iterative feedback loops. We thus present RAMP, a production-grounded infrastructure for assessing long-horizon software engineering agents. Built upon the YatCC integrated platform, RAMP provides a unified runtime assessment architecture through standardized orchestration and execution interfaces. RAMP introduces realistic compiler-construction workloads with serial dependencies and complex toolchain interactions, together with a staged recovery mechanism for analyzing execution behavior under partial workflow failure. The framework further incorporates utility-oriented multi-dimensional metrics that jointly evaluate outcome quality and process efficiency. We conduct runtime assessments across 15 mainstream models and observe substantial capability degradation that remains largely invisible to conventional isolated benchmarks. Task completion rates progressively collapse across serial workflows, dropping from 100% in the initial stage to only 20% in the final stage, while none of the evaluated models successfully completes the entire pipeline. Runtime analysis reveals systematic failure propagation and significant resource inefficiencies, with computational costs differing by up to three orders of magnitude among comparable models. These findings suggest RAMP advances agentic model evaluation toward continuous, runtime-observable, and production-grounded assessment.

A Keypoint-based Global Association Network for Lane Detection

Lane detection is a challenging task that requires predicting complex topology shapes of lane lines and distinguishing different types of lanes simultaneously. Earlier works follow a top-down roadmap to regress predefined anchors into various shapes of lane lines, which lacks enough flexibility to fit complex shapes of lanes due to the fixed anchor shapes. Lately, some works propose to formulate lane detection as a keypoint estimation problem to describe the shapes of lane lines more flexibly and gradually group adjacent keypoints belonging to the same lane line in a point-by-point manner, which is inefficient and time-consuming during postprocessing. In this paper, we propose a Global Association Network (GANet) to formulate the lane detection problem from a new perspective, where each keypoint is directly regressed to the starting point of the lane line instead of point-by-point extension. Concretely, the association of keypoints to their belonged lane line is conducted by predicting their offsets to the corresponding starting points of lanes globally without dependence on each other, which could be done in parallel to greatly improve efficiency. In addition, we further propose a Lane-aware Feature Aggregator (LFA), which adaptively captures the local correlations between adjacent keypoints to supplement local information to the global association. Extensive experiments on two popular lane detection benchmarks show that our method outperforms previous methods with F1 score of 79.63% on CULane and 97.71% on Tusimple dataset with high FPS. The code will be released at https://github.com/Wolfwjs/GANet.

  • 7 authors
·
Apr 15, 2022

Compute-Optimal Is Not Cluster-Optimal: Systems-Aware Scaling for Sparse Mixture-of-Experts

In large-scale pretraining, the algorithm, architecture, and systems decisions are conventionally made in disconnected stages. A scaling law stage selects an architecture and training recipe, optimizing loss under compute constraints, and a separate systems stage then optimizes the implementation for hardware efficiency. In this work, we develop MOSAIC, which formulates model architecture and systems co-design as an optimization problem. MOSAIC couples a predictive scaling law with a calibrated performance model that estimates Model FLOPs Utilization (MFU), communication cost, memory footprint, and the best parallel layout. We instantiate the framework for sparse Mixture-of-Experts (MoE) language models, where expert count, routing sparsity, and other MoE layer dimensions affect both the loss and systems efficiency. We fit a scaling law on sparse MoE models trained on text data, whose scaling dimensions include the sparsity factor, which is the fraction of model parameters inactive per token in a forward pass. The scaling law sweeps in our work span active parameters from 104 million to 2.7 billion and total model sizes reaching 79 billion parameters. We show that, within the calibrated sparsity range, an efficiency-agnostic model-FLOPs budget admits no interior optimal sparsity. The fitted loss decreases monotonically with sparser models and the compute optimum lies at the upper boundary of the data support. An optimal sparsity in MoE models instead emerges under the cluster's systems constraints, as captured by MOSAIC. Our results argue for a shift towards unified architecture and systems co-design for frontier language model training.

  • 3 authors
·
Aug 11

LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation

This paper targets the challenge of real-time LiDAR re-simulation in dynamic driving scenarios. Recent approaches utilize neural radiance fields combined with the physical modeling of LiDAR sensors to achieve high-fidelity re-simulation results. Unfortunately, these methods face limitations due to high computational demands in large-scale scenes and cannot perform real-time LiDAR rendering. To overcome these constraints, we propose LiDAR-RT, a novel framework that supports real-time, physically accurate LiDAR re-simulation for driving scenes. Our primary contribution is the development of an efficient and effective rendering pipeline, which integrates Gaussian primitives and hardware-accelerated ray tracing technology. Specifically, we model the physical properties of LiDAR sensors using Gaussian primitives with learnable parameters and incorporate scene graphs to handle scene dynamics. Building upon this scene representation, our framework first constructs a bounding volume hierarchy (BVH), then casts rays for each pixel and generates novel LiDAR views through a differentiable rendering algorithm. Importantly, our framework supports realistic rendering with flexible scene editing operations and various sensor configurations. Extensive experiments across multiple public benchmarks demonstrate that our method outperforms state-of-the-art methods in terms of rendering quality and efficiency. Our project page is at https://zju3dv.github.io/lidar-rt.

  • 8 authors
·
Dec 18, 2024

Forging Spatial Intelligence: A Roadmap of Multi-Modal Data Pre-Training for Autonomous Systems

The rapid advancement of autonomous systems, including self-driving vehicles and drones, has intensified the need to forge true Spatial Intelligence from multi-modal onboard sensor data. While foundation models excel in single-modal contexts, integrating their capabilities across diverse sensors like cameras and LiDAR to create a unified understanding remains a formidable challenge. This paper presents a comprehensive framework for multi-modal pre-training, identifying the core set of techniques driving progress toward this goal. We dissect the interplay between foundational sensor characteristics and learning strategies, evaluating the role of platform-specific datasets in enabling these advancements. Our central contribution is the formulation of a unified taxonomy for pre-training paradigms: ranging from single-modality baselines to sophisticated unified frameworks that learn holistic representations for advanced tasks like 3D object detection and semantic occupancy prediction. Furthermore, we investigate the integration of textual inputs and occupancy representations to facilitate open-world perception and planning. Finally, we identify critical bottlenecks, such as computational efficiency and model scalability, and propose a roadmap toward general-purpose multi-modal foundation models capable of achieving robust Spatial Intelligence for real-world deployment.

zju Zhejiang University
·
Dec 30, 2025 3

AB-UPT: Scaling Neural CFD Surrogates for High-Fidelity Automotive Aerodynamics Simulations via Anchored-Branched Universal Physics Transformers

Recent advances in neural surrogate modeling offer the potential for transformative innovations in applications such as automotive aerodynamics. Yet, industrial-scale problems often involve volumetric meshes with cell counts reaching the 100 millions, presenting major scalability challenges. Complex geometries further complicate modeling through intricate surface-volume interactions, while quantities such as vorticity are highly nonlinear and must satisfy strict divergence-free constraints. To address these requirements, we introduce AB-UPT as a novel modeling scheme for building neural surrogates for CFD simulations. AB-UPT is designed to: (i) decouple geometry encoding and prediction tasks via multi-branch operators; (ii) enable scalability to high-resolution outputs via neural simulation in a low-dimensional latent space, coupled with anchored neural field decoders to predict high-fidelity outputs; (iii) enforce physics consistency by a novel divergence-free formulation. We show that AB-UPT yields state-of-the-art predictive accuracy of surface and volume fields on automotive CFD simulations ranging from 33 thousand up to 150 million mesh cells. Furthermore, our anchored neural field architecture enables the enforcement of hard physical constraints on the physics predictions without degradation in performance, exemplified by modeling divergence-free vorticity fields. Notably, the proposed models can be trained on a single GPU in less than a day and predict industry-standard surface and volume fields within seconds. Additionally, we show that the flexible design of our method enables neural simulation from a CAD geometry alone, omitting the need for costly CFD meshing procedures.

  • 7 authors
·
Feb 13, 2025

LoDEOT: Low-Dimensional and Efficient Offset Tokens for Building Footprint Extraction from Off-Nadir Imagery

Instance-level roof-to-footprint offset (RFO) prediction is central to extracting building footprints from off-nadir imagery. Query-based pipelines commonly use high-dimensional instance tokens to predict signed two-dimensional RFOs. We investigate whether RFO prediction can instead use a compact offset token. Under local pinhole projection and vertical-extrusion assumptions, the idealized RFO map admits a five-parameter sufficient descriptor comprising intrinsic shape, composite amplitude, and relative geometry. This factorization provides a structural prior for a five-dimensional offset token, whose channels learn task-relevant latent representations through end-to-end training. Based on this design, we propose LoDEOT, which retains high-dimensional instance tokens for detection and segmentation but maps instance-token, concentration-gated roof, and box-mask evidence to a five-dimensional offset token followed by an independent two-dimensional readout. Known denoising-query target indices further align each supervised decoder-layer estimate with the same clean instance RFO, organizing successive predictions as target-aligned recovery under perturbed query conditions. Experiments on five real-world building datasets demonstrate the effectiveness of LoDEOT for building footprint extraction. Experiments on real-world building datasets demonstrate that a five-dimensional offset token can support accurate RFO prediction. On BONAI, LoDEOT achieves the best roof-detection bAP and bAP50 and leads all five offset-corrected footprint metrics among the evaluated end-to-end methods, with FAP50 of 54.58 and mEPE of 5.23 pixels. Its FAP50 exceeds those of the evaluated end-to-end baselines by 7.56-16.85 percentage points.

  • 10 authors
·
Oct 5

Sat-DN: Implicit Surface Reconstruction from Multi-View Satellite Images with Depth and Normal Supervision

With advancements in satellite imaging technology, acquiring high-resolution multi-view satellite imagery has become increasingly accessible, enabling rapid and location-independent ground model reconstruction. However, traditional stereo matching methods struggle to capture fine details, and while neural radiance fields (NeRFs) achieve high-quality reconstructions, their training time is prohibitively long. Moreover, challenges such as low visibility of building facades, illumination and style differences between pixels, and weakly textured regions in satellite imagery further make it hard to reconstruct reasonable terrain geometry and detailed building facades. To address these issues, we propose Sat-DN, a novel framework leveraging a progressively trained multi-resolution hash grid reconstruction architecture with explicit depth guidance and surface normal consistency constraints to enhance reconstruction quality. The multi-resolution hash grid accelerates training, while the progressive strategy incrementally increases the learning frequency, using coarse low-frequency geometry to guide the reconstruction of fine high-frequency details. The depth and normal constraints ensure a clear building outline and correct planar distribution. Extensive experiments on the DFC2019 dataset demonstrate that Sat-DN outperforms existing methods, achieving state-of-the-art results in both qualitative and quantitative evaluations. The code is available at https://github.com/costune/SatDN.

  • 4 authors
·
Feb 12, 2025

Pseudo-Simulation for Autonomous Driving

Existing evaluation paradigms for Autonomous Vehicles (AVs) face critical limitations. Real-world evaluation is often challenging due to safety concerns and a lack of reproducibility, whereas closed-loop simulation can face insufficient realism or high computational costs. Open-loop evaluation, while being efficient and data-driven, relies on metrics that generally overlook compounding errors. In this paper, we propose pseudo-simulation, a novel paradigm that addresses these limitations. Pseudo-simulation operates on real datasets, similar to open-loop evaluation, but augments them with synthetic observations generated prior to evaluation using 3D Gaussian Splatting. Our key idea is to approximate potential future states the AV might encounter by generating a diverse set of observations that vary in position, heading, and speed. Our method then assigns a higher importance to synthetic observations that best match the AV's likely behavior using a novel proximity-based weighting scheme. This enables evaluating error recovery and the mitigation of causal confusion, as in closed-loop benchmarks, without requiring sequential interactive simulation. We show that pseudo-simulation is better correlated with closed-loop simulations (R^2=0.8) than the best existing open-loop approach (R^2=0.7). We also establish a public leaderboard for the community to benchmark new methodologies with pseudo-simulation. Our code is available at https://github.com/autonomousvision/navsim.

  • 14 authors
·
Jun 4, 2025