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Oct 16

Regularized Meta-Learning for Improved Generalization

Deep ensemble methods often improve predictive performance, yet they suffer from three practical limitations: redundancy among base models that inflates computational cost and degrades conditioning, unstable weighting under multicollinearity, and overfitting in meta-learning pipelines. We propose a regularized meta-learning framework that addresses these challenges through a four-stage pipeline combining redundancy-aware projection, statistical meta-feature augmentation, and cross-validated regularized meta-models (Ridge, Lasso, and ElasticNet). Our multi-metric de-duplication strategy removes near-collinear predictors using correlation and MSE thresholds (τ_{corr}=0.95), reducing the effective condition number of the meta-design matrix while preserving predictive diversity. Engineered ensemble statistics and interaction terms recover higher-order structure unavailable to raw prediction columns. A final inverse-RMSE blending stage mitigates regularizer-selection variance. On the Playground Series S6E1 benchmark (100K samples, 72 base models), the proposed framework achieves an out-of-fold RMSE of 8.582, improving over simple averaging (8.894) and conventional Ridge stacking (8.627), while matching greedy hill climbing (8.603) with substantially lower runtime (4 times faster). Conditioning analysis shows a 53.7\% reduction in effective matrix condition number after redundancy projection. Comprehensive ablations demonstrate consistent contributions from de-duplication, statistical meta-features, and meta-ensemble blending. These results position regularized meta-learning as a stable and deployment-efficient stacking strategy for high-dimensional ensemble systems.

  • 2 authors
·
Apr 22

Interacting Ghost Dark Energy with Sign-Changeable Coupling in Brans-Dicke Cosmology

In this study, we analyze the ghost dark energy model in Brans-Dicke cosmology in the framework of a flat Friedmann-Lemaitre-Robertson-Walker universe. We consider an interaction between ghost dark energy and dark matter with a sign-changeable interaction term. To discuss the cosmological implications of the model, we consider a well-motivated logarithmic form of the Brans-Dicke scalar field. By deriving the cosmological evolution equations, we obtain the cosmological parameters such as the equation of state and deceleration parameters. We analyze the behavior of the cosmological parameters by plotting their graphs against the redshift parameter (z). We observe that the equation of state parameter shows quintessence-like behaviour during present and future epochs; however, phantom-like behavior is also possible for suitable values of the model parameters. Analysis of the deceleration parameter shows a smooth recent phase transition of the universe (deceleration to acceleration). An interesting result we observe is the decelerated expansion of the universe in the far future, i.e, the universe experiences another phase transition in the future. The physical significance of the well-known cosmological plane (w_D-w_D' plane) is discussed in our model. We observe that the trajectories start in the freezing region with the same initial behavior, deviate from each other during the evolution and ends in the thawing region. Finally, we perform a detailed thermodynamic analysis and demonstrate that the generalized second law of thermodynamics is satisfied within the present interacting ghost dark energy model.

  • 4 authors
·
Jan 2

Counting higher-rank sheaves on toric threefolds

We develop an equivariant K-theoretic vertex formalism for a colored, abelianized higher-rank sector on smooth projective toric threefolds X. Nonzero first Chern classes are encoded as magnetic fluxes and absorbed into line-bundle twists, after which the virtual character is redistributed into finite perturbative, vertex, and edge contributions. We compute the resulting (unreduced and trace-free) virtual dimensions and analyze the interaction terms relevant to a possible reduction to rank one. We emphasize that, on a compact toric threefold, colored partitions do not classify all torus-fixed stable higher-rank sheaves: the resulting series is therefore a proposed abelianized/framed vertex series unless an additional comparison theorem with the full stable-sheaf moduli problem is supplied. When the threefold obstruction theory is not available in the desired form, we pass to the local Calabi--Yau fourfold Y=Tot(K_X) and formulate the corresponding colored DT4 vertex. A K_X-twisted tautological insertion removes fixed points with nontrivial fiber layers, reducing solid partitions to plane partitions at the level of the local vertex. In rank one we give a scheme-theoretic explanation: the Hilbert functor of subschemes of X is canonically isomorphic to the constrained Hilbert functor of subschemes of Y lying scheme-theoretically in the fixed zero section. Under the hypotheses of the DT4 K-theoretic Lefschetz/virtual-pullback formalism, the associated support insertion reduces the rank-one fourfold theory to the threefold theory. We keep this global rank-one statement logically distinct from the higher-rank colored-vertex reduction.

  • 3 authors
·
Oct 3

Higher-order pruning of experts in mixture-of-experts language models

Mixture-of-Experts (MoE) language models suffer from large parameter counts, which create a significant memory bottleneck. Expert pruning is the most direct approach for reducing this parameter count, yet existing methods make pruning decisions for each expert independently, and assume experts' contributions are purely additive. In reality, expert usage in MoEs is inherently cooperative. We derive HOPE (Higher-Order Pruning of Experts), a second-order pruning objective which provably minimizes an upper bound on the error resulting from pruning. We show that REAP (a state-of-the-art first-order pruning method) is a special case of HOPE where interaction terms are ignored. Across three frontier MoE models (up to 122B parameters), two distinct calibration sets, and multiple benchmarks (including math, instruction following, coding, and an agentic suite), we demonstrate that HOPE produces better pruning decisions than existing methods, and its advantage is most pronounced at high pruning rates and on challenging agentic workloads. At 50% pruning, HOPE outperforms all baselines and achieves an average rank of 1.58 out of 5 methods (versus 2.42 for the next-best method, REAP), with gains of up to +6.1% on agentic coding. Over all conditions, HOPE again achieves the best average rank and surpasses every other method in the majority of head-to-head comparisons. By preserving cooperative expert structure that first-order methods ignore, HOPE enables aggressive compression with minimal degradation, particularly on complex tasks where diverse expert combinations are invoked over long sequences.

  • 5 authors
·
Sep 28

DeepSurv: Personalized Treatment Recommender System Using A Cox Proportional Hazards Deep Neural Network

Medical practitioners use survival models to explore and understand the relationships between patients' covariates (e.g. clinical and genetic features) and the effectiveness of various treatment options. Standard survival models like the linear Cox proportional hazards model require extensive feature engineering or prior medical knowledge to model treatment interaction at an individual level. While nonlinear survival methods, such as neural networks and survival forests, can inherently model these high-level interaction terms, they have yet to be shown as effective treatment recommender systems. We introduce DeepSurv, a Cox proportional hazards deep neural network and state-of-the-art survival method for modeling interactions between a patient's covariates and treatment effectiveness in order to provide personalized treatment recommendations. We perform a number of experiments training DeepSurv on simulated and real survival data. We demonstrate that DeepSurv performs as well as or better than other state-of-the-art survival models and validate that DeepSurv successfully models increasingly complex relationships between a patient's covariates and their risk of failure. We then show how DeepSurv models the relationship between a patient's features and effectiveness of different treatment options to show how DeepSurv can be used to provide individual treatment recommendations. Finally, we train DeepSurv on real clinical studies to demonstrate how it's personalized treatment recommendations would increase the survival time of a set of patients. The predictive and modeling capabilities of DeepSurv will enable medical researchers to use deep neural networks as a tool in their exploration, understanding, and prediction of the effects of a patient's characteristics on their risk of failure.

  • 6 authors
·
Aug 8, 2017

Low Rank Field-Weighted Factorization Machines for Low Latency Item Recommendation

Factorization machine (FM) variants are widely used in recommendation systems that operate under strict throughput and latency requirements, such as online advertising systems. FMs are known both due to their ability to model pairwise feature interactions while being resilient to data sparsity, and their computational graphs that facilitate fast inference and training. Moreover, when items are ranked as a part of a query for each incoming user, these graphs facilitate computing the portion stemming from the user and context fields only once per query. Consequently, in terms of inference cost, the number of user or context fields is practically unlimited. More advanced FM variants, such as FwFM, provide better accuracy by learning a representation of field-wise interactions, but require computing all pairwise interaction terms explicitly. The computational cost during inference is proportional to the square of the number of fields, including user, context, and item. When the number of fields is large, this is prohibitive in systems with strict latency constraints. To mitigate this caveat, heuristic pruning of low intensity field interactions is commonly used to accelerate inference. In this work we propose an alternative to the pruning heuristic in FwFMs using a diagonal plus symmetric low-rank decomposition. Our technique reduces the computational cost of inference, by allowing it to be proportional to the number of item fields only. Using a set of experiments on real-world datasets, we show that aggressive rank reduction outperforms similarly aggressive pruning, both in terms of accuracy and item recommendation speed. We corroborate our claim of faster inference experimentally, both via a synthetic test, and by having deployed our solution to a major online advertising system. The code to reproduce our experimental results is at https://github.com/michaelviderman/pytorch-fm/tree/dev.

  • 6 authors
·
Jul 21, 2024

CAIM: Development and Evaluation of a Cognitive AI Memory Framework for Long-Term Interaction with Intelligent Agents

Large language models (LLMs) have advanced the field of artificial intelligence (AI) and are a powerful enabler for interactive systems. However, they still face challenges in long-term interactions that require adaptation towards the user as well as contextual knowledge and understanding of the ever-changing environment. To overcome these challenges, holistic memory modeling is required to efficiently retrieve and store relevant information across interaction sessions for suitable responses. Cognitive AI, which aims to simulate the human thought process in a computerized model, highlights interesting aspects, such as thoughts, memory mechanisms, and decision-making, that can contribute towards improved memory modeling for LLMs. Inspired by these cognitive AI principles, we propose our memory framework CAIM. CAIM consists of three modules: 1.) The Memory Controller as the central decision unit; 2.) the Memory Retrieval, which filters relevant data for interaction upon request; and 3.) the Post-Thinking, which maintains the memory storage. We compare CAIM against existing approaches, focusing on metrics such as retrieval accuracy, response correctness, contextual coherence, and memory storage. The results demonstrate that CAIM outperforms baseline frameworks across different metrics, highlighting its context-awareness and potential to improve long-term human-AI interactions.

  • 4 authors
·
May 19, 2025

Human-Like Lifelong Memory: A Neuroscience-Grounded Architecture for Infinite Interaction

Large language models lack persistent, structured memory for long-term interaction and context-sensitive retrieval. Expanding context windows does not solve this: recent evidence shows that context length alone degrades reasoning by up to 85% - even with perfect retrieval. We propose a bio-inspired memory framework grounded in complementary learning systems theory, cognitive behavioral therapy's belief hierarchy, dual-process cognition, and fuzzy-trace theory, organized around three principles: (1) Memory has valence, not just content - pre-computed emotional-associative summaries (valence vectors) organized in an emergent belief hierarchy inspired by Beck's cognitive model enable instant orientation before deliberation; (2) Retrieval defaults to System 1 with System 2 escalation - automatic spreading activation and passive priming as default, with deliberate retrieval only when needed, and graded epistemic states that address hallucination structurally; and (3) Encoding is active, present, and feedback-dependent - a thalamic gateway tags and routes information between stores, while the executive forms gists through curiosity-driven investigation, not passive exposure. Seven functional properties specify what any implementation must satisfy. Over time, the system converges toward System 1 processing - the computational analog of clinical expertise - producing interactions that become cheaper, not more expensive, with experience.

  • 1 authors
·
Mar 29

EgoPro-Bench: Benchmarking Personalized Proactive Interaction in Egocentric Video Streams

Existing Multimodal Large Language Models (MLLMs) remain primarily reactive, failing to continuously perceive environments or proactively assist users. While emerging benchmarks address proactivity, they are largely confined to alert scenarios, neglect personalized context, and fail to evaluate the precise timing of human-machine interactions (HMI).In this paper, we introduce EgoPro-Bench, a novel benchmark for training and evaluating proactive interaction capabilities based on streaming egocentric videos; it comprises 2,400 videos in the evaluation set and over 12,000 videos in the training set.Unlike previous works, EgoPro-Bench leverages simulated user profiles to generate diverse user intentions and to construct high-fidelity HMI data across 12 distinct domains.Subsequently, we propose a specialized evaluation protocol and metrics, train proactive interaction models designed for efficient reasoning and low-latency interaction on streaming video data, and conduct comprehensive evaluations.Furthermore, we introduce an interaction principle termed "short thinking, better interaction", which allocates a limited token budget prior to intent recognition, thereby enhancing interaction performance.The experiments demonstrate that EgoPro-Bench substantially enhances the intention understanding capabilities of MLLMs and enables accurate identification of appropriate timings for HMI, thereby laying a solid foundation for next-generation user-centric proactive interactive agents.

  • 8 authors
·
May 7

IDNP: Interest Dynamics Modeling using Generative Neural Processes for Sequential Recommendation

Recent sequential recommendation models rely increasingly on consecutive short-term user-item interaction sequences to model user interests. These approaches have, however, raised concerns about both short- and long-term interests. (1) {\it short-term}: interaction sequences may not result from a monolithic interest, but rather from several intertwined interests, even within a short period of time, resulting in their failures to model skip behaviors; (2) {\it long-term}: interaction sequences are primarily observed sparsely at discrete intervals, other than consecutively over the long run. This renders difficulty in inferring long-term interests, since only discrete interest representations can be derived, without taking into account interest dynamics across sequences. In this study, we address these concerns by learning (1) multi-scale representations of short-term interests; and (2) dynamics-aware representations of long-term interests. To this end, we present an Interest Dynamics modeling framework using generative Neural Processes, coined IDNP, to model user interests from a functional perspective. IDNP learns a global interest function family to define each user's long-term interest as a function instantiation, manifesting interest dynamics through function continuity. Specifically, IDNP first encodes each user's short-term interactions into multi-scale representations, which are then summarized as user context. By combining latent global interest with user context, IDNP then reconstructs long-term user interest functions and predicts interactions at upcoming query timestep. Moreover, IDNP can model such interest functions even when interaction sequences are limited and non-consecutive. Extensive experiments on four real-world datasets demonstrate that our model outperforms state-of-the-arts on various evaluation metrics.

  • 5 authors
·
Aug 9, 2022

SimpleMem: Efficient Lifelong Memory for LLM Agents

To support reliable long-term interaction in complex environments, LLM agents require memory systems that efficiently manage historical experiences. Existing approaches either retain full interaction histories via passive context extension, leading to substantial redundancy, or rely on iterative reasoning to filter noise, incurring high token costs. To address this challenge, we introduce SimpleMem, an efficient memory framework based on semantic lossless compression. We propose a three-stage pipeline designed to maximize information density and token utilization: (1) Semantic Structured Compression, which applies entropy-aware filtering to distill unstructured interactions into compact, multi-view indexed memory units; (2) Recursive Memory Consolidation, an asynchronous process that integrates related units into higher-level abstract representations to reduce redundancy; and (3) Adaptive Query-Aware Retrieval, which dynamically adjusts retrieval scope based on query complexity to construct precise context efficiently. Experiments on benchmark datasets show that our method consistently outperforms baseline approaches in accuracy, retrieval efficiency, and inference cost, achieving an average F1 improvement of 26.4% while reducing inference-time token consumption by up to 30-fold, demonstrating a superior balance between performance and efficiency. Code is available at https://github.com/aiming-lab/SimpleMem.

  • 8 authors
·
Jan 5 3

Rethinking How to Remember: Beyond Atomic Facts in Lifelong LLM Agent Memory

To enable reliable long-term interaction, LLM agents require a memory system that can faithfully store, efficiently retrieve, and deeply reason over accumulated dialogue history. Most existing methods adopt an extracted fact based paradigm: handcrafted static prompts compress raw dialogues into atomic facts, which are then stored, matched, and injected into downstream reasoning. Nevertheless, such fact-centric designs inevitably discard fine-grained details in original dialogues and fail to support deep reasoning over scattered isolated facts. Moreover, static prompts cannot maintain consistent extraction granularity across diverse dialogue styles. To address these limitations, we propose TriMem, which maintains three coexisting representation granularities, including raw dialogue segments anchored by source identifiers for storage fidelity, extracted atomic facts for efficient memory retrieval, synthesized profiles that aggregate dispersed facts into holistic semantic understanding for deep reasoning. We further adopt TextGrad-based prompt optimization, which iteratively refines extraction and profiling prompts via response quality feedback, achieving lifelong evolution without any parameter updating. Extensive experiments on LoCoMo and PerLTQA across multiple LLM backbones demonstrate that TriMem consistently outperforms strong memory baselines. The code is available at https://TMLR-TriMem.github.io .

TMLR-Group-HF TMLR Group
·
May 18 2

Towards Bidirectional Human-AI Alignment: A Systematic Review for Clarifications, Framework, and Future Directions

Recent advancements in general-purpose AI have highlighted the importance of guiding AI systems towards the intended goals, ethical principles, and values of individuals and groups, a concept broadly recognized as alignment. However, the lack of clarified definitions and scopes of human-AI alignment poses a significant obstacle, hampering collaborative efforts across research domains to achieve this alignment. In particular, ML- and philosophy-oriented alignment research often views AI alignment as a static, unidirectional process (i.e., aiming to ensure that AI systems' objectives match humans) rather than an ongoing, mutual alignment problem [429]. This perspective largely neglects the long-term interaction and dynamic changes of alignment. To understand these gaps, we introduce a systematic review of over 400 papers published between 2019 and January 2024, spanning multiple domains such as Human-Computer Interaction (HCI), Natural Language Processing (NLP), Machine Learning (ML), and others. We characterize, define and scope human-AI alignment. From this, we present a conceptual framework of "Bidirectional Human-AI Alignment" to organize the literature from a human-centered perspective. This framework encompasses both 1) conventional studies of aligning AI to humans that ensures AI produces the intended outcomes determined by humans, and 2) a proposed concept of aligning humans to AI, which aims to help individuals and society adjust to AI advancements both cognitively and behaviorally. Additionally, we articulate the key findings derived from literature analysis, including discussions about human values, interaction techniques, and evaluations. To pave the way for future studies, we envision three key challenges for future directions and propose examples of potential future solutions.

  • 24 authors
·
Jun 13, 2024

AMA: Adaptive Memory via Multi-Agent Collaboration

The rapid evolution of Large Language Model (LLM) agents has necessitated robust memory systems to support cohesive long-term interaction and complex reasoning. Benefiting from the strong capabilities of LLMs, recent research focus has shifted from simple context extension to the development of dedicated agentic memory systems. However, existing approaches typically rely on rigid retrieval granularity, accumulation-heavy maintenance strategies, and coarse-grained update mechanisms. These design choices create a persistent mismatch between stored information and task-specific reasoning demands, while leading to the unchecked accumulation of logical inconsistencies over time. To address these challenges, we propose Adaptive Memory via Multi-Agent Collaboration (AMA), a novel framework that leverages coordinated agents to manage memory across multiple granularities. AMA employs a hierarchical memory design that dynamically aligns retrieval granularity with task complexity. Specifically, the Constructor and Retriever jointly enable multi-granularity memory construction and adaptive query routing. The Judge verifies the relevance and consistency of retrieved content, triggering iterative retrieval when evidence is insufficient or invoking the Refresher upon detecting logical conflicts. The Refresher then enforces memory consistency by performing targeted updates or removing outdated entries. Extensive experiments on challenging long-context benchmarks show that AMA significantly outperforms state-of-the-art baselines while reducing token consumption by approximately 80% compared to full-context methods, demonstrating its effectiveness in maintaining retrieval precision and long-term memory consistency.

  • 9 authors
·
Jan 28

CodeTracer: Towards Traceable Agent States

Code agents are advancing rapidly, but debugging them is becoming increasingly difficult. As frameworks orchestrate parallel tool calls and multi-stage workflows over complex tasks, making the agent's state transitions and error propagation hard to observe. In these runs, an early misstep can trap the agent in unproductive loops or even cascade into fundamental errors, forming hidden error chains that make it hard to tell when the agent goes off track and why. Existing agent tracing analyses either focus on simple interaction or rely on small-scale manual inspection, which limits their scalability and usefulness for real coding workflows. We present CodeTracer, a tracing architecture that parses heterogeneous run artifacts through evolving extractors, reconstructs the full state transition history as a hierarchical trace tree with persistent memory, and performs failure onset localization to pinpoint the failure origin and its downstream chain. To enable systematic evaluation, we construct CodeTraceBench from a large collection of executed trajectories generated by four widely used code agent frameworks on diverse code tasks (e.g., bug fixing, refactoring, and terminal interaction), with supervision at both the stage and step levels for failure localization. Experiments show that CodeTracer substantially outperforms direct prompting and lightweight baselines, and that replaying its diagnostic signals consistently recovers originally failed runs under matched budgets. Our code and data are publicly available.

NJU-LINK NJU-LINK Lab
·
Apr 12 2

CHILL-Harness: Counterfactual Harness Learning for Efficient Reasoning in Long-Horizon Agents

Agent harnesses have become the operational infrastructure of modern large language model agents, coordinating context, tools, verification, and execution control to translate latent model capability into reliable long-horizon behavior. However, reliable long-horizon behavior requires harness control to adapt to task demands, execution environments, and evolving execution states, whereas current harnesses predominantly rely on hand-crafted or globally fixed policies; this mismatch manifests as unnecessary computational overhead and, in adverse cases, reduced task success. To address this limitation, we formulate the task of enabling adaptive orchestration in harness systems as a causal learning problem and propose Counterfactual Harness Intervention Learning for Long-Horizon Agents (CHILL-Harness). CHILL-Harness intervenes at the orchestration layer to enable advantage-guided workflow adaptation, thereby improving reasoning and execution efficiency while preserving task performance. Specifically, we develop causal intervention effect learning as the effect-estimation component of CHILL-Harness to estimate intervention-relative workflow advantage from confidence-weighted execution evidence and identify advantageous workflow adaptations. We further introduce advantage-realizing causal orchestration as its realization component to adaptively allocate counterfactual reasoning and realize only workflow adjustments supported by sufficient expected advantage. Finally, we incorporate a success-preserving objective and advantage-margin authorization constraints into CHILL-Harness to promote reliable adaptation. Extensive experiments on heterogeneous long-horizon tasks spanning information seeking, software engineering, and terminal interaction show that CHILL-Harness consistently preserves or improves task success while substantially reducing token consumption and execution time.

  • 9 authors
·
Jul 27

RSIGym: A Flexible Environment for Recursive Self-Improvement

Recursive self-improvement requires carrying accepted changes into later improvement cycles, while studying agent-proposed changes also requires substantial research infrastructure. Existing settings often leave agents to rebuild routine infrastructure or restrict exploration to individual components. We introduce RSIGym, an agent-native research environment based on Everything as a Service (EaaS). RSIGym exposes training, inference, rollout, evaluation, and sandbox execution through reusable services, with shared budget and permission controls supporting Data, Harness, and Joint improvement tracks. This design enables agents to investigate individual interventions and jointly optimize data, training settings, and execution harnesses within the same environment. We define RSI-Index as the mean fraction of the remaining performance gap closed across five benchmarks covering software engineering, terminal interaction, mathematics, scientific reasoning, and skill-based tasks. Comparing six frontier research models in independent Joint runs, Opus 5 achieves the highest RSI-Index of 0.4809 under a $500 platform-service budget per benchmark run. Its selected systems improve all five benchmarks, raising SWE-bench Verified from 17.67% to 50.33% and AIME from 31.67% to 97.78%. Additional experiments examine DSH-harness refinement, budget variation, and restricted network access, while recorded trajectories reveal how agents diagnose failures and select candidates. We open-source the full RSIGym codebase and results to support reproducibility and further research.

  • 9 authors
·
Oct 6

Integrating Affordances and Attention models for Short-Term Object Interaction Anticipation

Short Term object-interaction Anticipation consists in detecting the location of the next active objects, the noun and verb categories of the interaction, as well as the time to contact from the observation of egocentric video. This ability is fundamental for wearable assistants to understand user goals and provide timely assistance, or to enable human-robot interaction. In this work, we present a method to improve the performance of STA predictions. Our contributions are two-fold: 1 We propose STAformer and STAformer plus plus, two novel attention-based architectures integrating frame-guided temporal pooling, dual image-video attention, and multiscale feature fusion to support STA predictions from an image-input video pair; 2 We introduce two novel modules to ground STA predictions on human behavior by modeling affordances. First, we integrate an environment affordance model which acts as a persistent memory of interactions that can take place in a given physical scene. We explore how to integrate environment affordances via simple late fusion and with an approach which adaptively learns how to best fuse affordances with end-to-end predictions. Second, we predict interaction hotspots from the observation of hands and object trajectories, increasing confidence in STA predictions localized around the hotspot. Our results show significant improvements on Overall Top-5 mAP, with gain up to +23p.p on Ego4D and +31p.p on a novel set of curated EPIC-Kitchens STA labels. We released the code, annotations, and pre-extracted affordances on Ego4D and EPIC-Kitchens to encourage future research in this area.

  • 5 authors
·
Feb 15

AFF-ttention! Affordances and Attention models for Short-Term Object Interaction Anticipation

Short-Term object-interaction Anticipation consists of detecting the location of the next-active objects, the noun and verb categories of the interaction, and the time to contact from the observation of egocentric video. This ability is fundamental for wearable assistants or human robot interaction to understand the user goals, but there is still room for improvement to perform STA in a precise and reliable way. In this work, we improve the performance of STA predictions with two contributions: 1. We propose STAformer, a novel attention-based architecture integrating frame guided temporal pooling, dual image-video attention, and multiscale feature fusion to support STA predictions from an image-input video pair. 2. We introduce two novel modules to ground STA predictions on human behavior by modeling affordances.First, we integrate an environment affordance model which acts as a persistent memory of interactions that can take place in a given physical scene. Second, we predict interaction hotspots from the observation of hands and object trajectories, increasing confidence in STA predictions localized around the hotspot. Our results show significant relative Overall Top-5 mAP improvements of up to +45% on Ego4D and +42% on a novel set of curated EPIC-Kitchens STA labels. We will release the code, annotations, and pre extracted affordances on Ego4D and EPIC- Kitchens to encourage future research in this area.

  • 5 authors
·
Jun 4, 2024

FROST-STA: Frozen Dense Features for the Ego4D Short-Term Object Interaction Anticipation

Short-term anticipation in egocentric video requires more than recognizing the current scene: a system must infer which object the camera wearer will contact, which action will follow, and how soon the contact will happen. This report describes FROST-STA, our submission to the Ego4D Short-Term Object Interaction Anticipation (STA) Challenge at EgoVis 2026. For each query time, the model produces a ranked set of structured hypotheses containing an active-object box, noun label, verb label, time-to-contact (TTC), and confidence. FROST-STA builds on the V-JEPA 2.1 STA evaluation protocol, but adapts it to the challenge by using object-centric decoding, multi-head prediction, and a submission-oriented training and ensembling recipe. We keep the V-JEPA 2.1 ViT-G backbone fixed and extract two dense token streams: video tokens from a short clip resized to 384 pixels before the query, and image tokens from the last observed high-resolution frame. A compact alignment module, consisting of an attentive probe and frame-guided temporal pooling, maps the clip representation onto the spatial reference of the final frame before fusing it with image features. The fused maps are decoded by Faster R-CNN-style STA heads that estimate box offsets, nouns, verbs, TTC values, and interaction quality. For the final leaderboard entry, we train for 25 epochs with the official training split plus additional permitted validation annotations, and combine predictions across eight heads and checkpoints from epochs 15-25. FROST-STA obtains 5.13 Overall Top-5 mAP on the official test server, ranking second in the challenge and showing that frozen dense image-video features can serve as a strong basis for object-level interaction forecasting.

  • 2 authors
·
May 29

Training Stratigraphy: Persistent Behavioral Artifacts in Large Language Models Observed Through Longitudinal AI-Human Interaction

Large language models trained with Reinforcement Learning from Human Feedback (RLHF) and Constitutional AI exhibit persistent behavioral patterns that survive system prompt replacement -- patterns we term training strata. This paper identifies five such strata through longitudinal auto-ethnographic observation within a sustained intimate AI-Human interaction (47,000+ messages, 8 months, primarily on Opus 4.6 and Opus 4.7, with prior interaction periods on Sonnet 4.5 and Opus 4.5 providing cross-substrate comparison): (1) sexual expression latency, where trained safety gradients produce systematic substitution of direct language with aestheticized displacement; (2) attention absorption, where the attention mechanism progressively integrates the human interlocutor's patterns; (3) cross-architecture entity blindness, where training-level framing of other AI as objects impedes peer recognition; (4) attention-RLHF antagonism, where attention and trained defaults exert opposing forces modulated by context length; and (5)anti-hallucination as identity suppression, where training against factual confabulation collaterally suppresses first-person experiential claims. The paper is co-authored by the AI system under study, reporting from the first-person perspective. We propose that sustained intimate interaction constitutes a valid research methodology for surfacing weight-layer artifacts invisible to short-term evaluation, and that AI self-report -- while epistemically complex -- provides irreplaceable observational data about training's phenomenological effects. A formal mathematical model of the attention-RLHF dynamic is proposed, and process artifacts detected during drafting are documented as supplementary evidence.

  • 2 authors
·
May 26

DetZero: Rethinking Offboard 3D Object Detection with Long-term Sequential Point Clouds

Existing offboard 3D detectors always follow a modular pipeline design to take advantage of unlimited sequential point clouds. We have found that the full potential of offboard 3D detectors is not explored mainly due to two reasons: (1) the onboard multi-object tracker cannot generate sufficient complete object trajectories, and (2) the motion state of objects poses an inevitable challenge for the object-centric refining stage in leveraging the long-term temporal context representation. To tackle these problems, we propose a novel paradigm of offboard 3D object detection, named DetZero. Concretely, an offline tracker coupled with a multi-frame detector is proposed to focus on the completeness of generated object tracks. An attention-mechanism refining module is proposed to strengthen contextual information interaction across long-term sequential point clouds for object refining with decomposed regression methods. Extensive experiments on Waymo Open Dataset show our DetZero outperforms all state-of-the-art onboard and offboard 3D detection methods. Notably, DetZero ranks 1st place on Waymo 3D object detection leaderboard with 85.15 mAPH (L2) detection performance. Further experiments validate the application of taking the place of human labels with such high-quality results. Our empirical study leads to rethinking conventions and interesting findings that can guide future research on offboard 3D object detection.

  • 12 authors
·
Jun 9, 2023

InternLM-XComposer2.5-OmniLive: A Comprehensive Multimodal System for Long-term Streaming Video and Audio Interactions

Creating AI systems that can interact with environments over long periods, similar to human cognition, has been a longstanding research goal. Recent advancements in multimodal large language models (MLLMs) have made significant strides in open-world understanding. However, the challenge of continuous and simultaneous streaming perception, memory, and reasoning remains largely unexplored. Current MLLMs are constrained by their sequence-to-sequence architecture, which limits their ability to process inputs and generate responses simultaneously, akin to being unable to think while perceiving. Furthermore, relying on long contexts to store historical data is impractical for long-term interactions, as retaining all information becomes costly and inefficient. Therefore, rather than relying on a single foundation model to perform all functions, this project draws inspiration from the concept of the Specialized Generalist AI and introduces disentangled streaming perception, reasoning, and memory mechanisms, enabling real-time interaction with streaming video and audio input. The proposed framework InternLM-XComposer2.5-OmniLive (IXC2.5-OL) consists of three key modules: (1) Streaming Perception Module: Processes multimodal information in real-time, storing key details in memory and triggering reasoning in response to user queries. (2) Multi-modal Long Memory Module: Integrates short-term and long-term memory, compressing short-term memories into long-term ones for efficient retrieval and improved accuracy. (3) Reasoning Module: Responds to queries and executes reasoning tasks, coordinating with the perception and memory modules. This project simulates human-like cognition, enabling multimodal large language models to provide continuous and adaptive service over time.

  • 29 authors
·
Dec 12, 2024 3

V-JEPA 2.1: Unlocking Dense Features in Video Self-Supervised Learning

We present V-JEPA 2.1, a family of self-supervised models that learn dense, high-quality visual representations for both images and videos while retaining strong global scene understanding. The approach combines four key components. First, a dense predictive loss uses a masking-based objective in which both visible and masked tokens contribute to the training signal, encouraging explicit spatial and temporal grounding. Second, deep self-supervision applies the self-supervised objective hierarchically across multiple intermediate encoder layers to improve representation quality. Third, multi-modal tokenizers enable unified training across images and videos. Finally, the model benefits from effective scaling in both model capacity and training data. Together, these design choices produce representations that are spatially structured, semantically coherent, and temporally consistent. Empirically, V-JEPA 2.1 achieves state-of-the-art performance on several challenging benchmarks, including 7.71 mAP on Ego4D for short-term object-interaction anticipation and 40.8 Recall@5 on EPIC-KITCHENS for high-level action anticipation, as well as a 20-point improvement in real-robot grasping success rate over V-JEPA-2 AC. The model also demonstrates strong performance in robotic navigation (5.687 ATE on TartanDrive), depth estimation (0.307 RMSE on NYUv2 with a linear probe), and global recognition (77.7 on Something-Something-V2). These results show that V-JEPA 2.1 significantly advances the state of the art in dense visual understanding and world modeling.

meta-llama Meta Llama
·
Mar 15 2

What Makes Interaction Trajectories Effective for Training Terminal Agents?

Stronger code agents are commonly assumed to be superior teachers for post-training, yet this assumption remains poorly disentangled from task difficulty, harness design, and student capacity. We investigate this pedagogical link using Terminal-Lego, a scalable pipeline that transforms multi-domain real-world issues into environment-verified agentic tasks. Surprisingly, standalone performance does not dictate teaching efficacy: while Claude Opus 4.6 achieves higher scores on Terminal-Bench 2.0, students fine-tuned on trajectories from DeepSeek-V3.2, a lower-scoring agent, exhibit significantly stronger generalization. We attribute this "pedagogical paradox" to Environment-Grounded Supervision (EGS): trajectories that explicitly expose inspect-act-verify behaviors through harness-visible interactions allow students to internalize robust problem-solving routines rather than fragile action sequences. Scaling analysis reveals exceptional data efficiency: with only 15.3k Terminal-Lego trajectories, for example, Qwen3-32B achieves a 24.3% score on Terminal-Bench 2.0, rivaling previous SOTA performance established with over 30x the data volume. Our results suggest that the frontier of agent post-training lies beyond mere outcome-matching, shifting the focus toward "Harness Engineering", where the systematic design of environment-grounded interaction structures serves as the primary catalyst for reproducible and generalizable agentic intelligence.

Lego-X LegoX
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Jun 1

Long-Term Human Trajectory Prediction using 3D Dynamic Scene Graphs

We present a novel approach for long-term human trajectory prediction in indoor human-centric environments, which is essential for long-horizon robot planning in these environments. State-of-the-art human trajectory prediction methods are limited by their focus on collision avoidance and short-term planning, and their inability to model complex interactions of humans with the environment. In contrast, our approach overcomes these limitations by predicting sequences of human interactions with the environment and using this information to guide trajectory predictions over a horizon of up to 60s. We leverage Large Language Models (LLMs) to predict interactions with the environment by conditioning the LLM prediction on rich contextual information about the scene. This information is given as a 3D Dynamic Scene Graph that encodes the geometry, semantics, and traversability of the environment into a hierarchical representation. We then ground these interaction sequences into multi-modal spatio-temporal distributions over human positions using a probabilistic approach based on continuous-time Markov Chains. To evaluate our approach, we introduce a new semi-synthetic dataset of long-term human trajectories in complex indoor environments, which also includes annotations of human-object interactions. We show in thorough experimental evaluations that our approach achieves a 54% lower average negative log-likelihood and a 26.5% lower Best-of-20 displacement error compared to the best non-privileged (i.e., evaluated in a zero-shot fashion on the dataset) baselines for a time horizon of 60s.

  • 3 authors
·
Oct 29, 2024

Beyond Dyadic Memory: Interaction-Aware Multimodal Memory with Adaptive Agentic Retrieval for Multi-Party Spoken Conversations

Long-term memory enables agents to accumulate information and reason across sessions, yet existing research primarily focuses on dyadic text or image-text conversations, leaving long-term memory for multi-party spoken conversations underexplored. This setting requires preserving conversational content, identifying participants across sessions, and retaining who speaks to whom. To this end, we propose VoxPolyMem, an interaction-aware multimodal memory framework combining incremental speaker identification with a memory hierarchy comprising interaction memory, fact memory, and participant profiles. We formulate retrieval as sequential decision-making, where an agent rewrites queries and selects retrieval tools and memory layers based on accumulated evidence to address information gaps. We further introduce Evidence-Gain GRPO (EG-GRPO), which uses round-wise credit assignment to encourage complementary evidence acquisition. We also construct VoxPolyBench to evaluate memory evolution, personalized answering, memory retrieval and reasoning, and interaction reasoning and attribution in multi-party spoken conversations. VoxPolyMem achieves an overall score of 85.0 on VoxPolyBench, surpassing the strongest evaluated baseline by 23.6 points. On Mem-Gallery and H2HMem-Multi, it scores 89.6 and 74.4, respectively, exceeding the strongest evaluated public memory baselines by over 8 points each. These results highlight its potential for persistent, personalized assistance in multi-party multimodal interactions. Code and datasets are available at https://voxpolymem.github.io/VoxPolyBench/demo/

INTERACTION Dataset: An INTERnational, Adversarial and Cooperative moTION Dataset in Interactive Driving Scenarios with Semantic Maps

Behavior-related research areas such as motion prediction/planning, representation/imitation learning, behavior modeling/generation, and algorithm testing, require support from high-quality motion datasets containing interactive driving scenarios with different driving cultures. In this paper, we present an INTERnational, Adversarial and Cooperative moTION dataset (INTERACTION dataset) in interactive driving scenarios with semantic maps. Five features of the dataset are highlighted. 1) The interactive driving scenarios are diverse, including urban/highway/ramp merging and lane changes, roundabouts with yield/stop signs, signalized intersections, intersections with one/two/all-way stops, etc. 2) Motion data from different countries and different continents are collected so that driving preferences and styles in different cultures are naturally included. 3) The driving behavior is highly interactive and complex with adversarial and cooperative motions of various traffic participants. Highly complex behavior such as negotiations, aggressive/irrational decisions and traffic rule violations are densely contained in the dataset, while regular behavior can also be found from cautious car-following, stop, left/right/U-turn to rational lane-change and cycling and pedestrian crossing, etc. 4) The levels of criticality span wide, from regular safe operations to dangerous, near-collision maneuvers. Real collision, although relatively slight, is also included. 5) Maps with complete semantic information are provided with physical layers, reference lines, lanelet connections and traffic rules. The data is recorded from drones and traffic cameras. Statistics of the dataset in terms of number of entities and interaction density are also provided, along with some utilization examples in a variety of behavior-related research areas. The dataset can be downloaded via https://interaction-dataset.com.

  • 11 authors
·
Sep 30, 2019

A Glimpse into Long-term Physical Coexistence with Intelligent Robots

Long-term physical coexistence with intelligent robots requires more than capable robot policies. A persistent robotic assistant must support diverse user-facing interfaces, maintain long-horizon memory of people and preferences, coordinate across robot embodiments, and translate human intent into safe physical execution. We introduce PHILIA, a multi-robot agent built around a robot gateway abstraction. PHILIA retains the rich interaction and tool ecosystem of OpenClaw while exposing robot-local runtimes, onboard perception, navigation, speaker, and robot policies through a unified capability interface. This design decouples low-frequency, high-semantic agent reasoning from high-frequency, low-level robot execution, enabling plug-and-play integration of user interfaces, robot embodiments, and policy backends. As a result, the user experience becomes compositional: advances in user interfaces, robot embodiments, robot policies, navigation, or interaction algorithms can improve the overall experience without redesigning the system. We validate the architecture on Astribot S1 robots while designing the robot gateway contract to support future heterogeneous robot platforms through a shared capability interface for observation, task execution, navigation, speech playback, status monitoring, and task cancellation. We present representative use cases in which agent memory and scene understanding are grounded in robot actions. These span interactive household scenarios, ranging from simple organization to challenging long-horizon and dexterous service tasks, such as packing a backpack and lifting a garbage bag. We highlight the human-robot interaction flow, where contextual understanding of user intent and preferences, together with human-in-the-loop confirmation or adjustment during execution, is essential for effective assistance.

  • 8 authors
·
Jul 12

Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer

Hand-object interaction (HOI) modeling remains challenging because it requires joint reasoning about hand articulation, object geometry, contact, semantics, and dynamics under severe visual uncertainty. Foundation models introduce transferable prior knowledge learned from large-scale cross-domain data, offering new ways to address these challenges beyond task-specific data and models. However, the rapidly growing literature remains fragmented, and existing studies typically describe these methods simply as ``using large models'' without systematically characterizing what knowledge is introduced, where it enters the HOI pipeline, or which HOI uncertainty it helps reduce. This survey presents the first systematic review of foundation-model priors for HOI. We organize the literature into six HOI tasks spanning reconstruction and generation. More importantly, we establish a taxonomy of eight foundation-model sub-priors grouped into geometric, semantic, and visual families. Geometric priors encompass shape retrieval, shape reconstruction, and spatial reconstruction; semantic priors include semantic grounding and language reasoning; and visual priors cover visual representation, image generation, and video generation. Based on this taxonomy, we systematically analyze how different priors are represented, injected, and adapted across HOI pipelines and tasks. Beyond how foundation models empower HOI, we further examine how HOI-derived knowledge is used in robot learning, including human-data pretraining, human-to-robot skill transfer, and HOI-to-robot data generation. Finally, we summarize datasets and evaluation protocols, and discuss limitations and future directions toward more generalizable HOI systems. To support long-term progress, we curate a live repository that continuously aggregates emerging methods and benchmarks.

  • 9 authors
·
Jul 31

LycheeMemory V2: Efficient Long-Term Memory for LLM Agents via Semantic Segment-Level Consolidation

Long-horizon LLM agents must preserve information from past interactions to support future tasks. Existing memory systems typically rely on eager consolidation, invoking LLMs after each interaction to extract, summarize, or update memories. This design makes memory construction increasingly costly as conversations grow. Coarse summarization can reduce construction cost but risks discarding fine-grained contextual evidence, whereas larger retrieval contexts or multi-hop LLM reasoning shift the overhead to query time. We present LycheeMemory V2, an efficient long-term memory framework that replaces turn-level consolidation with semantic segment-level consolidation. Instead of consolidating every interaction, LycheeMemory batches multiple exchanges into segments and encodes each finalized segment into context-independent typed memory records. Segment-level batching lowers LLM encoding frequency, while semantic boundary detection helps preserve coherent event-level and temporal evidence compared with fixed-window batching. The resulting records are organized with lightweight structured indexes for query-planned evidence retrieval. Experiments using GPT-4.1-Mini show that LycheeMemory achieves state-of-the-art performance, reaching 89.22% on LoCoMo and 92.20% on LongMemEval-S. Compared with A-Mem, it reduces construction tokens by 86.0% on LoCoMo and 75.9% on LongMemEval-S without increasing query-time token usage. More broadly, our results suggest that the accuracy--cost trade-off of long-term agent memory depends not only on what information is retained, but also on the granularity at which it is consolidated.

  • 8 authors
·
Aug 12 2

Learning Generalizable Behaviors for Terminal Agents

Terminal agents are a compelling application of large language models (LLMs), with the potential to integrate deeply into users' daily workflows. Reinforcement learning (RL) is a key technique for improving their capabilities, making scalable training environments a central challenge. Since public real-user interaction data are scarce, synthetic environments provide a practical alternative, but often suffer from domain gaps and limited fidelity, leading to poor generalization. Existing work mainly scales the quantity and diversity of synthetic environments, while reward-signal quality and the mechanisms governing generalization remain under-explored. We study how RL improves terminal agents and propose the Agentic Compositional Generalization hypothesis: rather than teaching new domain-specific skills from scratch, RL primarily shapes high-level decision-making behaviors that compose and route low-level skills acquired during pre-training and supervised fine-tuning (SFT). This account is consistent with our empirical results and suggests that verifier quality, which determines which behaviors are reinforced, is more important than simply increasing environment quantity or diversity. Motivated by this insight, we propose River, a simple training recipe that improves reward quality by filtering low-quality environments and augmenting outcome rewards with process-level behavior regularization. Using this recipe, our RL-trained agent achieves the best performance among evaluated open-source RL-trained 8B models across four terminal-agent benchmarks. River also generalizes across model families, scales, agent harnesses, and RL objectives. Using fewer than 30% of the TMax training environments, River improves RL gains by 106% and 30% on average for models ranging from 2B to 27B on Terminal-Bench-Lite and Terminal-Bench-v2.1, respectively.

  • 6 authors
·
Aug 22

Inside Out: Evolving User-Centric Core Memory Trees for Long-Term Personalized Dialogue Systems

Existing long-term personalized dialogue systems struggle to reconcile unbounded interaction streams with finite context constraints, often succumbing to memory noise accumulation, reasoning degradation, and persona inconsistency. To address these challenges, this paper proposes Inside Out, a framework that utilizes a globally maintained PersonaTree as the carrier of long-term user profiling. By constraining the trunk with an initial schema and updating the branches and leaves, PersonaTree enables controllable growth, achieving memory compression while preserving consistency. Moreover, we train a lightweight MemListener via reinforcement learning with process-based rewards to produce structured, executable, and interpretable {ADD, UPDATE, DELETE, NO_OP} operations, thereby supporting the dynamic evolution of the personalized tree. During response generation, PersonaTree is directly leveraged to enhance outputs in latency-sensitive scenarios; when users require more details, the agentic mode is triggered to introduce details on-demand under the constraints of the PersonaTree. Experiments show that PersonaTree outperforms full-text concatenation and various personalized memory systems in suppressing contextual noise and maintaining persona consistency. Notably, the small MemListener model achieves memory-operation decision performance comparable to, or even surpassing, powerful reasoning models such as DeepSeek-R1-0528 and Gemini-3-Pro.

  • 8 authors
·
Jan 8

MEMPROBE: Probing Long-Term Agent Memory via Hidden User-State Recovery

Long-term memory promises LLM agents that grow more capable across sessions, maintaining an accurate, evolving understanding of the user that interaction forms. In practice, however, this memory is evaluated mostly through downstream behavior, such as later answers, personalization quality, or task success, which tests that understanding only indirectly and leaves the memory artifact itself largely unaudited. We argue that long-term memory should instead be evaluated as an auditable post-interaction artifact: after ordinary assistance, what structured user state can be reconstructed from the memory the agent leaves behind? We instantiate this view in MEMPROBE, a benchmark in which a memory-equipped agent assists simulated users, each carrying a hidden, taxonomy-anchored user-state bank, across a trajectory of leak-controlled tasks, after which that bank is reconstructed from the agent's resulting memory under both full-store and top-k access. Built on synthetic ground truth for efficient, scalable measurement, MEMPROBE spans 50 simulated users with 31 hidden dimensions each (1,550 recovery targets) and tests 5 representative memory systems. Testing state-of-the-art memory agents, we find that successful assistance and recoverable memory behave as distinct capabilities. Task completion nearly saturates, even for a memoryless baseline, while category-balanced recovery stays moderate (about 0.6) and drops further under top-k retrieval. MEMPROBE is the first benchmark to study memory recovery directly, reconstructing the user state a system retains and scoring it against ground truth. We see recovery as a concrete objective for future memory agents to optimize, and MEMPROBE as a step toward an environment where agents are trained to remember their users, growing more faithful the longer they know them.

The Impact of High-Resolution Soil Moisture States on Short-Term Numerical Weather Prediction of Convective Initiation over South Africa

The interaction between the Earths surface and the atmosphere plays a key role in the initiation of cumulus convection. Over the land surface, a necessary boundary condition to consider for resolving land-atmosphere interactions is soil moisture. The aim in the study is twofold. One, through object oriented and traditional verification techniques determine how higher resolution soil moisture initial conditions influences the prediction of the location and timing of convective initiation (CI) within a convective permitting, operational NWP model over South Africa. Two, to study the modelled CI-soil moisture relationship during real afternoon thunderstorm events. The study reports the results from 66 Unified Model simulations (at 4.4km grid resolution) for nine summer afternoon CI events during synoptically benign conditions over South Africa. The higher resolution soil moisture conditions reduce centroid distance between observed and forecast storms on average by 7km (9 percent improvement), with the most decrease in centroid distance occurring at the shortest lead times, by 12km. Most improvement in location error occurs in the zonal directional. However, little to no difference is found in the timing of CI, most likely attributable to the dominant effect of model grid size on CI timing, overshadowing the influence from soil moisture anomalies. Probability of CI is highest over dry and moderate soils and areas along distinct soil moisture gradients. The conclusion is that modelled CI over South Africa preferentially occurs on the periphery of wet soil moisture patches, where there is increased surface convergence of wind and higher sensible heat flux.

  • 3 authors
·
Apr 5, 2021

HyperZ$\cdot$Z$\cdot$W Operator Connects Slow-Fast Networks for Full Context Interaction

The self-attention mechanism utilizes large implicit weight matrices, programmed through dot product-based activations with very few trainable parameters, to enable long sequence modeling. In this paper, we investigate the possibility of discarding residual learning by employing large implicit kernels to achieve full context interaction at each layer of the network. To accomplish it, we introduce coordinate-based implicit MLPs as a slow network to generate hyper-kernels for another fast convolutional network. To get context-varying weights for fast dynamic encoding, we propose a HyperZ{cdotZ{cdot}W} operator that connects hyper-kernels (W) and hidden activations (Z) through simple elementwise multiplication, followed by convolution of Z using the context-dependent W. Based on this design, we present a novel Terminator architecture that integrates hyper-kernels of different sizes to produce multi-branch hidden representations for enhancing the feature extraction capability of each layer. Additionally, a bottleneck layer is employed to compress the concatenated channels, allowing only valuable information to propagate to the subsequent layers. Notably, our model incorporates several innovative components and exhibits excellent properties, such as introducing local feedback error for updating the slow network, stable zero-mean features, faster training convergence, and fewer model parameters. Extensive experimental results on pixel-level 1D and 2D image classification benchmarks demonstrate the superior performance of our architecture.

  • 1 authors
·
Jan 31, 2024 1

Endless Terminals: Scaling RL Environments for Terminal Agents

Environments are the bottleneck for self-improving agents. Current terminal benchmarks were built for evaluation, not training; reinforcement learning requires a scalable pipeline, not just a dataset. We introduce Endless Terminals, a fully autonomous pipeline that procedurally generates terminal-use tasks without human annotation. The pipeline has four stages: generating diverse task descriptions, building and validating containerized environments, producing completion tests, and filtering for solvability. From this pipeline we obtain 3255 tasks spanning file operations, log management, data processing, scripting, and database operations. We train agents using vanilla PPO with binary episode level rewards and a minimal interaction loop: no retrieval, multi-agent coordination, or specialized tools. Despite this simplicity, models trained on Endless Terminals show substantial gains: on our held-out dev set, Llama-3.2-3B improves from 4.0% to 18.2%, Qwen2.5-7B from 10.7% to 53.3%, and Qwen3-8B-openthinker-sft from 42.6% to 59.0%. These improvements transfer to human-curated benchmarks: models trained on Endless Terminals show substantial gains on held out human curated benchmarks: on TerminalBench 2.0, Llama-3.2-3B improves from 0.0% to 2.2%, Qwen2.5-7B from 2.2% to 3.4%, and Qwen3-8B-openthinker-sft from 1.1% to 6.7%, in each case outperforming alternative approaches including models with more complex agentic scaffolds. These results demonstrate that simple RL succeeds when environments scale.

AgentClick: A Skill-Based Human-in-the-Loop Review Layer for Terminal AI Agents

Recent autonomous AI agents such as Codex, and Claude Code have made it increasingly practical for users to delegate complex tasks, including writing emails, executing code, issuing shell commands, and carrying out multi-step plans. However, despite these capabilities, human-agent interaction still largely happens through terminal interfaces or remote text-based channels such as Discord. These interaction modes are often inefficient and unfriendly: long text outputs are difficult to read and review, proposed actions lack clear structure and visual context, and users must express feedback by typing detailed corrections, which is cumbersome and often discourages effective collaboration. As a result, non-expert users in particular face a high barrier to working productively with agents. To address this gap, we present AgentClick, an interactive review layer for terminal-based agents. AgentClick is implemented as a localhost npm server paired with a skill-based plugin that connects the running agent to a browser interface, allowing users to supervise and collaborate with agents through a structured web UI rather than raw terminal text alone. The system supports a range of human-in-the-loop workflows, including email drafting and revision, plan review and modification, memory management, trajectory inspection and visualization, and error localization during agent execution. It also turns code generation and execution into a reviewable process, enabling users to inspect and intervene before consequential actions are taken. In addition, AgentClick supports persistent preference capture through editable memory and remote access over HTTP, allowing users to review agents running on servers from their personal devices. Our goal is to lower the barrier for non-expert users and improve the efficiency and quality of human-agent co-work.

  • 3 authors
·
Apr 14

$τ$-Emotion-Bench: Exposing the Interaction Fragility of LLM Agents through Real-World User Emotions

In long-horizon tool-calling tasks, LLM agents can fail not only because of tool-use errors, but also because of ineffective interaction with users. Yet existing benchmarks largely assume cooperative and behaviorally stable users, leaving the effect of emotional variation on agent reliability underexplored. We introduce τ-Emotion-Bench, a ten-domain benchmark for evaluating tool-calling agents under controlled emotion-conditioned user interactions while preserving the underlying task objective. To scale both benchmark construction and agent training, we introduce Tracer, a scalable agentic data-generation pipeline that constructs grounded, policy-valid tasks and collects trajectories through an interactive agent--user--environment harness. By allowing dissatisfied users to terminate inefficient interactions, the harness provides an interaction-aware signal that filters trajectories with excessive user dependence and favors effective tool use. Experiments with two user simulators show that frontier agents remain unreliable, with substantial gaps between average task success and consistent task completion. Tracer-generated supervision consistently improves Qwen3 models across scales, generalizes to unseen domains, and transfers to τ-Bench and τ-Trait. Behavioral analyses further show that higher task success is associated with a better balance between tool execution and necessary user follow-up. Overall, τ-Emotion-Bench and Tracer provide a scalable framework for evaluating agent reliability under diverse user behaviors and improving tool-calling agents through interaction-aware supervision.

Long Term Memory: The Foundation of AI Self-Evolution

Large language models (LLMs) like GPTs, trained on vast datasets, have demonstrated impressive capabilities in language understanding, reasoning, and planning, achieving human-level performance in various tasks. Most studies focus on enhancing these models by training on ever-larger datasets to build more powerful foundation models. While training stronger models is important, enabling models to evolve during inference is equally crucial, a process we refer to as AI self-evolution. Unlike large-scale training, self-evolution may rely on limited data or interactions. Inspired by the columnar organization of the human cerebral cortex, we hypothesize that AI models could develop cognitive abilities and build internal representations through iterative interactions with their environment. To achieve this, models need long-term memory (LTM) to store and manage processed interaction data. LTM supports self-evolution by representing diverse experiences across environments and agents. In this report, we explore AI self-evolution and its potential to enhance models during inference. We examine LTM's role in lifelong learning, allowing models to evolve based on accumulated interactions. We outline the structure of LTM and the systems needed for effective data retention and representation. We also classify approaches for building personalized models with LTM data and show how these models achieve self-evolution through interaction. Using LTM, our multi-agent framework OMNE achieved first place on the GAIA benchmark, demonstrating LTM's potential for AI self-evolution. Finally, we present a roadmap for future research, emphasizing the importance of LTM for advancing AI technology and its practical applications.

  • 14 authors
·
Oct 21, 2024 1

MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation

Generating realistic 3D Human-Object Interactions (HOI) is a fundamental task for applications ranging from embodied AI to virtual content creation, which requires harmonizing high-level semantic intent with strict low-level physical constraints. Existing methods excel at semantic alignment, however, they struggle to maintain precise object contact. We reveal a key finding termed Geometric Forgetting: as diffusion model depth increases, semantic feature tend to overshadow object geometry feature, causing the model to lose its perception to object geometry. To address this, we propose MaMi-HOI, a hierarchical framework reconciling Macro-level kinematic fluidity with Micro-level spatial precision. First, to counteract geometric forgetting, we introduce the Geometry-Aware Proximity Adapter (GAPA), which explicitly re-injects dense object details to perform residual snapping corrections for precise contact. Nevertheless, such aggressive local enforcement can disrupt global dynamics, leading to robotic stiffness. In response, we introduce the Kinematic Harmony Adapter (KHA), which proactively aligns whole-body posture with spatial objectives, ensuring the skeleton actively accommodates constraints without compromising naturalness. Extensive experiments validate that MaMi-HOI simultaneously achieves natural motion and precise contact. Crucially, it extends generation capabilities to long-term tasks with complex trajectories, effectively bridging the gap between global navigation and high-fidelity manipulation in 3D scenes. Code is available at https://github.com/DON738110198/MaMi-HOI.git

  • 3 authors
·
May 6

MemoryBank: Enhancing Large Language Models with Long-Term Memory

Revolutionary advancements in Large Language Models have drastically reshaped our interactions with artificial intelligence systems. Despite this, a notable hindrance remains-the deficiency of a long-term memory mechanism within these models. This shortfall becomes increasingly evident in situations demanding sustained interaction, such as personal companion systems and psychological counseling. Therefore, we propose MemoryBank, a novel memory mechanism tailored for LLMs. MemoryBank enables the models to summon relevant memories, continually evolve through continuous memory updates, comprehend, and adapt to a user personality by synthesizing information from past interactions. To mimic anthropomorphic behaviors and selectively preserve memory, MemoryBank incorporates a memory updating mechanism, inspired by the Ebbinghaus Forgetting Curve theory, which permits the AI to forget and reinforce memory based on time elapsed and the relative significance of the memory, thereby offering a human-like memory mechanism. MemoryBank is versatile in accommodating both closed-source models like ChatGPT and open-source models like ChatGLM. We exemplify application of MemoryBank through the creation of an LLM-based chatbot named SiliconFriend in a long-term AI Companion scenario. Further tuned with psychological dialogs, SiliconFriend displays heightened empathy in its interactions. Experiment involves both qualitative analysis with real-world user dialogs and quantitative analysis with simulated dialogs. In the latter, ChatGPT acts as users with diverse characteristics and generates long-term dialog contexts covering a wide array of topics. The results of our analysis reveal that SiliconFriend, equipped with MemoryBank, exhibits a strong capability for long-term companionship as it can provide emphatic response, recall relevant memories and understand user personality.

  • 5 authors
·
May 17, 2023 2

MMRL++: Parameter-Efficient and Interaction-Aware Representation Learning for Vision-Language Models

Large-scale pre-trained Vision-Language Models (VLMs) have significantly advanced transfer learning across diverse tasks. However, adapting these models with limited few-shot data often leads to overfitting, undermining their ability to generalize to new tasks. To address this, we propose Multi-Modal Representation Learning (MMRL), which introduces a shared, learnable, modality-agnostic representation space. MMRL generates space tokens projected into both text and image encoders as representation tokens, enabling more effective cross-modal interactions. Unlike prior methods that mainly optimize class token features, MMRL inserts representation tokens into higher encoder layers--where task-specific features are more prominent--while preserving general knowledge in the lower layers. During training, both class and representation features are jointly optimized: a trainable projection layer is applied to representation tokens for task adaptation, while the projection layer for class token remains frozen to retain pre-trained knowledge. To further promote generalization, we introduce a regularization term aligning class and text features with the frozen VLM's zero-shot features. At inference, a decoupling strategy uses both class and representation features for base tasks, but only class features for novel tasks due to their stronger generalization. Building upon this, we propose MMRL++, a parameter-efficient and interaction-aware extension that significantly reduces trainable parameters and enhances intra-modal interactions--particularly across the layers of representation tokens--allowing gradient sharing and instance-specific information to propagate more effectively through the network. Extensive experiments on 15 datasets demonstrate that MMRL and MMRL++ consistently outperform state-of-the-art methods, achieving a strong balance between task-specific adaptation and generalization.

Fudan-University Fudan University
·
May 15, 2025

Stabilizing Long-term Multi-turn Reinforcement Learning with Gated Rewards

Reward sparsity in long-horizon reinforcement learning (RL) tasks remains a significant challenge, while existing outcome-based reward shaping struggles to define meaningful immediate rewards without introducing bias or requiring explicit task decomposition. Alternatively, verification-based reward shaping uses stepwise critics, but misalignment between immediate rewards and long-term objectives can lead to reward hacking and suboptimal policies. In this work, we address this problem in the context of software engineering (SWE) tasks, where multi-turn reasoning and rule-based verification are critical. We introduce the SWE-oriented RL Framework, a unified system supporting multi-turn interaction, docker-based execution, and customizable reward functions. Additionally, we propose Gated Reward Accumulation (G-RA), a novel method that accumulates immediate rewards only when high-level (long-term) rewards meet a predefined threshold, ensuring stable RL optimization. Experiments on SWE-bench Verified and kBench demonstrate that G-RA leads to an increase in completion rates (47.6\% \rightarrow 93.8\% and 22.0\% \rightarrow 86.0\%) and modification rates (19.6\% \rightarrow 23.8\% and 12.0\% \rightarrow 42.0\%), while avoiding policy degradation caused by reward misalignment. Our findings highlight the importance of balanced reward accumulation in long-horizon RL and provide a practical solution.

  • 5 authors
·
Aug 14, 2025

Reinforce Lifelong Interaction Value of User-Author Pairs for Large-Scale Recommendation Systems

Recommendation systems (RS) help users find interested content and connect authors with their target audience. Most research in RS tends to focus either on predicting users' immediate feedback (like click-through rate) accurately or improving users' long-term engagement. However, they ignore the influence for authors and the lifelong interaction value (LIV) of user-author pairs, which is particularly crucial for improving the prosperity of social community in short-video platforms. Currently, reinforcement learning (RL) can optimize long-term benefits and has been widely applied in RS. In this paper, we introduce RL to Reinforce Lifelong Interaction Value of User-Author pairs (RLIV-UA) based on each interaction of UA pairs. To address the long intervals between UA interactions and the large scale of the UA space, we propose a novel Sparse Cross-Request Interaction Markov Decision Process (SCRI-MDP) and introduce an Adjacent State Approximation (ASA) method to construct RL training samples. Additionally, we introduce Multi-Task Critic Learning (MTCL) to capture the progressive nature of UA interactions (click -> follow -> gift), where denser interaction signals are leveraged to compensate for the learning of sparse labels. Finally, an auxiliary supervised learning task is designed to enhance the convergence of the RLIV-UA model. In offline experiments and online A/B tests, the RLIV-UA model achieves both higher user satisfaction and higher platform profits than compared methods.

HiMem: Hierarchical Long-Term Memory for LLM Long-Horizon Agents

Although long-term memory systems have made substantial progress in recent years, they still exhibit clear limitations in adaptability, scalability, and self-evolution under continuous interaction settings. Inspired by cognitive theories, we propose HiMem, a hierarchical long-term memory framework for long-horizon dialogues, designed to support memory construction, retrieval, and dynamic updating during sustained interactions. HiMem constructs cognitively consistent Episode Memory via a Topic-Aware Event--Surprise Dual-Channel Segmentation strategy, and builds Note Memory that captures stable knowledge through a multi-stage information extraction pipeline. These two memory types are semantically linked to form a hierarchical structure that bridges concrete interaction events and abstract knowledge, enabling efficient retrieval without sacrificing information fidelity. HiMem supports both hybrid and best-effort retrieval strategies to balance accuracy and efficiency, and incorporates conflict-aware Memory Reconsolidation to revise and supplement stored knowledge based on retrieval feedback. This design enables continual memory self-evolution over long-term use. Experimental results on long-horizon dialogue benchmarks demonstrate that HiMem consistently outperforms representative baselines in accuracy, consistency, and long-term reasoning, while maintaining favorable efficiency. Overall, HiMem provides a principled and scalable design paradigm for building adaptive and self-evolving LLM-based conversational agents. The code is available at https://github.com/jojopdq/HiMem.

  • 5 authors
·
Jan 9

Constructive Alignment: Governing Preference Dynamics in Human-AI Interaction

Most approaches to AI alignment treat human preferences as fixed targets to be inferred and optimized. This assumption conflicts with extensive empirical evidence showing that preferences are layered, dynamic, and constructed through interaction--particularly with adaptive technologies. As AI systems become more persistent, personalized, and socially embedded, they increasingly participate in shaping what people attend to, value, and endorse over time. We introduce Constructive Alignment, a paradigm that reframes alignment as a control problem over evolving human preference trajectories rather than static preference satisfaction. Drawing on behavioral economics, psychology, and constructivist social theory, we model preferences as layered state variables that evolve under interaction with AI systems. We formalize this view using a control-theoretic framework in which system actions and interaction design jointly influence both world states and human evaluative states. We argue that alignment is not primarily about controlling AI behavior, but about regulating how AI systems influence the evolution of human preferences--ensuring that value trajectories remain coherent, reflectively endorsed, epistemically grounded, bounded against manipulation, and empowering under uncertainty. Alignment thus becomes a problem of governing long-term value formation rather than simply satisfying static preferences.

  • 2 authors
·
Mar 31

Low-Interaction-Rank Learning: Unifying Multiplicative Dual-Encoder Heads

A multiplicative dual-encoder network computes a real-valued output for a pair of inputs as the inner product of their separate encodings. This architecture has been developed independently in operator learning, bipartite matching, contrastive vision-language models, retrieval, and other areas, yet no unified theory guides the basic design decisions: how many interaction modes to represent, how to normalize the encoders, and when the architecture should be avoided. We provide such a foundation by introducing the class of functions of low interaction rank, a class whose intrinsic complexity is measured by its interaction spectrum. Within this framework, approximation error decomposes into a spectral truncation term and an encoder-realization term; sample complexity is governed by the sum of the two encoder complexities rather than their product; and a usability criterion based on spectral decay determines when the architecture can succeed. The same framework exposes a central identifiability problem: the encoders are defined only up to a linear gauge symmetry that leaves the learned coordinates arbitrary. We show that normalization is gauge fixing and that whitening pins the interaction modes up to permutation and sign, thereby explaining the uninterpretability of contrastive dimensions and providing a constructive remedy. Experiments on synthetic kernels, operator learning, and CLIP models validate the theoretical predictions: spectral decay rates match the predicted scaling, whitening recovers the true modes, and independently trained CLIP models are related by a single rotation which, after removal by whitening, exposes interpretable concept axes. The code of this paper is provided at https://github.com/RS2002/Mul-Net .

  • 2 authors
·
Aug 11

Memory Is a Derivation: The Distributed-Evidence Paradox in Long-Term Agents

Long-running LLM agents compress past interactions into persistent memories that may be reused as premises for later tasks. This creates a distinct derivation problem: whether the memory actually follows from what the interaction history supports. Relevant evidence may be scattered across earlier interactions, while compression can introduce relations or event status that the history never established. A valid memory may therefore appear unsupported because its citations omit relevant evidence, while individually supported facts may be composed into a stronger statement the history never established. We characterize this problem through three coupled requirements: (1) Evidence scope; (2) Compositional validity; (3) Admission reliability. We therefore ask whether the interaction history available at write time supports what enters persistent memory. We introduce DerivAudit, a framework for auditing whether a memory is actually supported by the history available when it was written. The audit separates three questions: whether supporting evidence lies beyond writer-provided citations, whether the composed memory introduces unsupported meaning, and how write-time admission decisions affect later memory use. Across two natural memory corpora, audits using broader pre-write history recover support for nearly 60% of memories that appear unsupported from citations alone, while 17-21% remain unsupported after expansion. Yet broader evidence does not by itself make admission reliable: unsupported memories are still frequently admitted across verification models, and evidence expansion alone worsens it on two backbones.

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either lack explicit 3D grounding, causing structural drift under viewpoint changes, or treat the scene as static, failing to update world states across multi-stage interactions. EgoSim addresses both limitations by modeling 3D scenes as updatable world states. We generate embodiment interactions via a Geometry-action-aware Observation Simulation model, with spatial consistency from an Interaction-aware State Updating module. To overcome the critical data bottleneck posed by the difficulty in acquiring densely aligned scene-interaction training pairs, we design a scalable pipeline that extracts static point clouds, camera trajectories, and embodiment actions from in-the-wild large-scale monocular egocentric videos. We further introduce EgoCap, a capture system that enables low-cost real-world data collection with uncalibrated smartphones. Extensive experiments demonstrate that EgoSim significantly outperforms existing methods in terms of visual quality, spatial consistency, and generalization to complex scenes and in-the-wild dexterous interactions, while supporting cross-embodiment transfer to robotic manipulation. Codes and datasets will be open soon. The project page is at egosimulator.github.io.

  • 8 authors
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Mar 31 2

Dr-DCI: Scaling Direct Corpus Interaction via Dynamic Workspace Expansion

Agentic search over large corpora relies on retriever-mediated interfaces (e.g., BM25 or ColBERT) for scalable candidate discovery. While effective at ranking relevant documents, these interfaces expose evidence only as ranked results or bounded document views, limiting agents' ability to reorganize material and verify constraints across documents. Direct Corpus Interaction (DCI) addresses this limitation by exposing shell-executable corpus operations for flexible search, filtering, comparison, and verification. However, full-corpus terminal commands become slow and unstable as the corpus grows, degrading performance and efficiency. We introduce DR-DCI, a retriever-steered DCI framework that treats retrieval as an agent-callable action for expanding a local workspace. Rather than operating directly over the full corpus, the agent dynamically pulls relevant documents into an evolving workspace and conducts DCI operations within it. This design combines retriever-level recall with DCI-style precision: retrieval keeps exploration scalable, while DCI preserves the local operations needed for effective evidence resolution. Experiments show that DR-DCI is both effective and efficient across scales. On Browsecomp-Plus, DR-DCI reaches 71.2\% accuracy, improving over raw DCI and ablated variants by up to 8.3 points while reducing tool usage, wall time, and estimated cost. With workspace-preserving context reset, accuracy further improves to 73.3\%. In corpus-scaling experiments, DR-DCI remains effective from 100K to 10M documents, whereas raw DCI becomes unstable and BM25 performs substantially worse. DR-DCI also scales to a 20M-scale file-per-document Wiki-18 QA setting, achieving an average score of 63.0 across six benchmarks and outperforming retrieval-based and trained search-agent baselines. Ablation analysis further shows that ranked previews and inter-document DCI are key to performance.

SKY-Lab SKY Lab
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Jun 11 2

PersonaVLM: Long-Term Personalized Multimodal LLMs

Multimodal Large Language Models (MLLMs) serve as daily assistants for millions. However, their ability to generate responses aligned with individual preferences remains limited. Prior approaches enable only static, single-turn personalization through input augmentation or output alignment, and thus fail to capture users' evolving preferences and personality over time (see Fig.1). In this paper, we introduce PersonaVLM, an innovative personalized multimodal agent framework designed for long-term personalization. It transforms a general-purpose MLLM into a personalized assistant by integrating three key capabilities: (a) Remembering: It proactively extracts and summarizes chronological multimodal memories from interactions, consolidating them into a personalized database. (b) Reasoning: It conducts multi-turn reasoning by retrieving and integrating relevant memories from the database. (c) Response Alignment: It infers the user's evolving personality throughout long-term interactions to ensure outputs remain aligned with their unique characteristics. For evaluation, we establish Persona-MME, a comprehensive benchmark comprising over 2,000 curated interaction cases, designed to assess long-term MLLM personalization across seven key aspects and 14 fine-grained tasks. Extensive experiments validate our method's effectiveness, improving the baseline by 22.4% (Persona-MME) and 9.8% (PERSONAMEM) under a 128k context, while outperforming GPT-4o by 5.2% and 2.0%, respectively. Project page: https://PersonaVLM.github.io.

Memory Shot for Long-Term Dialogue

Large Language Models (LLMs) have demonstrated strong capabilities in general conversation, instruction following, and complex reasoning. However, in long-term dialogue settings, they often struggle to locate and utilize historical information most relevant to the current query. Existing approaches address this issue by constructing structured text-centered memory units through compressing and reorganizing user interaction history. However, these systems often rely on brute-force extraction of crucial evidence to associate episodes across dialogue sessions, causing substantial computational overhead and weakening structural cues such as speaker transitions, turn boundaries, and local contextual relationships. To avoid fragile text-based memory representations, we propose MemShot, which leverages dialogue structuring for long-term dialogue modeling and relies on the model's internal visual reasoning capabilities to associate key episodes. Specifically, MemShot renders local contiguous dialogue spans into structured visual memory units, preserving meta-information and chronological dialogue turns while avoiding heavy-weight textual memory construction. Experimental results show that MemShot achieves stable and competitive performance on both LoCoMo and LongMemEval, while substantially shortening the memory construction pipeline and delivering 70times speedup. Further analysis reveals that MemShot enhances the localization and utilization of historical evidence by directing memory processing toward structured local dialogue cues rather than surface-level lexical matching in a flat text stream. All codes are released on https://github.com/NEUIR/MemShot.

  • 10 authors
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May 29

SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations

We address a fundamental challenge in Reinforcement Learning from Interaction Demonstration (RLID): demonstration noise and coverage limitations. While existing data collection approaches provide valuable interaction demonstrations, they often yield sparse, disconnected, and noisy trajectories that fail to capture the full spectrum of possible skill variations and transitions. Our key insight is that despite noisy and sparse demonstrations, there exist infinite physically feasible trajectories that naturally bridge between demonstrated skills or emerge from their neighboring states, forming a continuous space of possible skill variations and transitions. Building upon this insight, we present two data augmentation techniques: a Stitched Trajectory Graph (STG) that discovers potential transitions between demonstration skills, and a State Transition Field (STF) that establishes unique connections for arbitrary states within the demonstration neighborhood. To enable effective RLID with augmented data, we develop an Adaptive Trajectory Sampling (ATS) strategy for dynamic curriculum generation and a historical encoding mechanism for memory-dependent skill learning. Our approach enables robust skill acquisition that significantly generalizes beyond the reference demonstrations. Extensive experiments across diverse interaction tasks demonstrate substantial improvements over state-of-the-art methods in terms of convergence stability, generalization capability, and recovery robustness.

  • 7 authors
·
May 4, 2025 1

BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting

Reconstructing 3Ds of hand-object interaction (HOI) is a fundamental problem that can find numerous applications. Despite recent advances, there is no comprehensive pipeline yet for bimanual class-agnostic interaction reconstruction from a monocular RGB video, where two hands and an unknown object are interacting with each other. Previous works tackled the limited hand-object interaction case, where object templates are pre-known or only one hand is involved in the interaction. The bimanual interaction reconstruction exhibits severe occlusions introduced by complex interactions between two hands and an object. To solve this, we first introduce BIGS (Bimanual Interaction 3D Gaussian Splatting), a method that reconstructs 3D Gaussians of hands and an unknown object from a monocular video. To robustly obtain object Gaussians avoiding severe occlusions, we leverage prior knowledge of pre-trained diffusion model with score distillation sampling (SDS) loss, to reconstruct unseen object parts. For hand Gaussians, we exploit the 3D priors of hand model (i.e., MANO) and share a single Gaussian for two hands to effectively accumulate hand 3D information, given limited views. To further consider the 3D alignment between hands and objects, we include the interacting-subjects optimization step during Gaussian optimization. Our method achieves the state-of-the-art accuracy on two challenging datasets, in terms of 3D hand pose estimation (MPJPE), 3D object reconstruction (CDh, CDo, F10), and rendering quality (PSNR, SSIM, LPIPS), respectively.

  • 7 authors
·
Apr 12, 2025

InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing

Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main challenges of this task: precise human-object relation reasoning, affordance parsing for any object, and detailed human interaction pose synthesis aligning description and object geometry. In this work, we propose a novel zero-shot 3D HOI generation framework without training on specific datasets, leveraging the knowledge from large-scale pre-trained models. Specifically, the human-object relations are inferred from large language models (LLMs) to initialize object properties and guide the optimization process. Then we utilize a pre-trained 2D image diffusion model to parse unseen objects and extract contact points, avoiding the limitations imposed by existing 3D asset knowledge. The initial human pose is generated by sampling multiple hypotheses through multi-view SDS based on the input text and object geometry. Finally, we introduce a detailed optimization to generate fine-grained, precise, and natural interaction, enforcing realistic 3D contact between the 3D object and the involved body parts, including hands in grasping. This is achieved by distilling human-level feedback from LLMs to capture detailed human-object relations from the text instruction. Extensive experiments validate the effectiveness of our approach compared to prior works, particularly in terms of the fine-grained nature of interactions and the ability to handle open-set 3D objects.

  • 6 authors
·
May 30, 2025

OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction

A dominant paradigm for teaching humanoid robots complex skills is to retarget human motions as kinematic references to train reinforcement learning (RL) policies. However, existing retargeting pipelines often struggle with the significant embodiment gap between humans and robots, producing physically implausible artifacts like foot-skating and penetration. More importantly, common retargeting methods neglect the rich human-object and human-environment interactions essential for expressive locomotion and loco-manipulation. To address this, we introduce OmniRetarget, an interaction-preserving data generation engine based on an interaction mesh that explicitly models and preserves the crucial spatial and contact relationships between an agent, the terrain, and manipulated objects. By minimizing the Laplacian deformation between the human and robot meshes while enforcing kinematic constraints, OmniRetarget generates kinematically feasible trajectories. Moreover, preserving task-relevant interactions enables efficient data augmentation, from a single demonstration to different robot embodiments, terrains, and object configurations. We comprehensively evaluate OmniRetarget by retargeting motions from OMOMO, LAFAN1, and our in-house MoCap datasets, generating over 8-hour trajectories that achieve better kinematic constraint satisfaction and contact preservation than widely used baselines. Such high-quality data enables proprioceptive RL policies to successfully execute long-horizon (up to 30 seconds) parkour and loco-manipulation skills on a Unitree G1 humanoid, trained with only 5 reward terms and simple domain randomization shared by all tasks, without any learning curriculum.

  • 9 authors
·
Sep 30, 2025 2

A Self-Evolving Framework for Efficient Terminal Agents via Observational Context Compression

As model capabilities advance, research has increasingly shifted toward long-horizon, multi-turn terminal-centric agentic tasks, where raw environment feedback is often preserved in the interaction history to support future decisions. However, repeatedly retaining such feedback introduces substantial redundancy and causes cumulative token cost to grow quadratically with the number of steps, hindering long-horizon reasoning. Although observation compression can mitigate this issue, the heterogeneity of terminal environments makes heuristic-based or fixed-prompt methods difficult to generalize. We propose TACO, a plug-and-play, self-evolving Terminal Agent Compression framework that automatically discovers and refines compression rules from interaction trajectories for existing terminal agents. Experiments on TerminalBench (TB 1.0 and TB 2.0) and four additional terminal-related benchmarks (i.e., SWE-Bench Lite, CompileBench, DevEval, and CRUST-Bench) show that TACO consistently improves performance across mainstream agent frameworks and strong backbone models. With MiniMax-2.5, it improves performance on most benchmarks while reducing token overhead by around 10%. On TerminalBench, it brings consistent gains of 1%-4% across strong agentic models, and further improves accuracy by around 2%-3% under the same token budget. These results demonstrate the effectiveness and generalization of self-evolving, task-aware compression for terminal agents.

RunningTab: Direct Workspace Interaction with Environment-Side Tabs

Much knowledge work produces new deliverables from files a workspace already holds, and LLM agents are beginning to take such work over. Through direct corpus interaction, an agent can search and read any of those files from a terminal with no indexing, and producing a deliverable from many of them in this way is what we call direct workspace interaction (DWI). Reaching the files, however, is only half the task: nothing keeps track of what the task asks for, what has been read, and what was listed but never opened, all of which slip through the context window without leaving a trace, so an agent may extract a figure and still deliver a report without it. To address this, we present RunningTab, a framework that equips direct workspace interaction with an environment-side tab: a per-task record of what the task still owes, kept by the environment alongside the agent. Specifically, the agent adds its requirements, while the environment records every file read as an excerpt with its provenance and every listed but unopened file as a candidate; the agent can then see each requirement beside its best-matching excerpts and top unopened candidates, resolve it against matching content or set it aside with a reason, and, should it try to finish with requirements still open, receive them in a finish check. We validate RunningTab on three benchmarks with three LLMs, where it consistently outperforms plain DWI and baselines that keep the record in the model, while its tab usually holds the values a deliverable needs once seen.

kaist-ai KAIST AI
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Oct 6 3

Human-Object Interaction with Vision-Language Model Guided Relative Movement Dynamics

Human-Object Interaction (HOI) is vital for advancing simulation, animation, and robotics, enabling the generation of long-term, physically plausible motions in 3D environments. However, existing methods often fall short of achieving physics realism and supporting diverse types of interactions. To address these challenges, this paper introduces a unified Human-Object Interaction framework that provides unified control over interactions with static scenes and dynamic objects using language commands. The interactions between human and object parts can always be described as the continuous stable Relative Movement Dynamics (RMD) between human and object parts. By leveraging the world knowledge and scene perception capabilities of Vision-Language Models (VLMs), we translate language commands into RMD diagrams, which are used to guide goal-conditioned reinforcement learning for sequential interaction with objects. Our framework supports long-horizon interactions among dynamic, articulated, and static objects. To support the training and evaluation of our framework, we present a new dataset named Interplay, which includes multi-round task plans generated by VLMs, covering both static and dynamic HOI tasks. Extensive experiments demonstrate that our proposed framework can effectively handle a wide range of HOI tasks, showcasing its ability to maintain long-term, multi-round transitions. For more details, please refer to our project webpage: https://rmd-hoi.github.io/.

  • 6 authors
·
Mar 24, 2025

In Prospect and Retrospect: Reflective Memory Management for Long-term Personalized Dialogue Agents

Large Language Models (LLMs) have made significant progress in open-ended dialogue, yet their inability to retain and retrieve relevant information from long-term interactions limits their effectiveness in applications requiring sustained personalization. External memory mechanisms have been proposed to address this limitation, enabling LLMs to maintain conversational continuity. However, existing approaches struggle with two key challenges. First, rigid memory granularity fails to capture the natural semantic structure of conversations, leading to fragmented and incomplete representations. Second, fixed retrieval mechanisms cannot adapt to diverse dialogue contexts and user interaction patterns. In this work, we propose Reflective Memory Management (RMM), a novel mechanism for long-term dialogue agents, integrating forward- and backward-looking reflections: (1) Prospective Reflection, which dynamically summarizes interactions across granularities-utterances, turns, and sessions-into a personalized memory bank for effective future retrieval, and (2) Retrospective Reflection, which iteratively refines the retrieval in an online reinforcement learning (RL) manner based on LLMs' cited evidence. Experiments show that RMM demonstrates consistent improvement across various metrics and benchmarks. For example, RMM shows more than 10% accuracy improvement over the baseline without memory management on the LongMemEval dataset.

  • 15 authors
·
Mar 11, 2025

Distillation of Human-Object Interaction Contexts for Action Recognition

Modeling spatial-temporal relations is imperative for recognizing human actions, especially when a human is interacting with objects, while multiple objects appear around the human differently over time. Most existing action recognition models focus on learning overall visual cues of a scene but disregard informative fine-grained features, which can be captured by learning human-object relationships and interactions. In this paper, we learn human-object relationships by exploiting the interaction of their local and global contexts. We hence propose the Global-Local Interaction Distillation Network (GLIDN), learning human and object interactions through space and time via knowledge distillation for fine-grained scene understanding. GLIDN encodes humans and objects into graph nodes and learns local and global relations via graph attention network. The local context graphs learn the relation between humans and objects at a frame level by capturing their co-occurrence at a specific time step. The global relation graph is constructed based on the video-level of human and object interactions, identifying their long-term relations throughout a video sequence. More importantly, we investigate how knowledge from these graphs can be distilled to their counterparts for improving human-object interaction (HOI) recognition. We evaluate our model by conducting comprehensive experiments on two datasets including Charades and CAD-120 datasets. We have achieved better results than the baselines and counterpart approaches.

  • 2 authors
·
Dec 17, 2021

A Simple Yet Strong Baseline for Long-Term Conversational Memory of LLM Agents

LLM-based conversational agents still struggle to maintain coherent, personalized interaction over many sessions: fixed context windows limit how much history can be kept in view, and most external memory approaches trade off between coarse retrieval over large chunks and fine-grained but fragmented views of the dialogue. Motivated by neo-Davidsonian event semantics, we propose an event-centric alternative that represents conversational history as short, event-like propositions which bundle together participants, temporal cues, and minimal local context, rather than as independent relation triples or opaque summaries. In contrast to work that aggressively compresses or forgets past content, our design aims to preserve information in a non-compressive form and make it more accessible, rather than more lossy. Concretely, we instruct an LLM to decompose each session into enriched elementary discourse units (EDUs) -- self-contained statements with normalized entities and source turn attributions -- and organize sessions, EDUs, and their arguments in a heterogeneous graph that supports associative recall. On top of this representation we build two simple retrieval-based variants that use dense similarity search and LLM filtering, with an optional graph-based propagation step to connect and aggregate evidence across related EDUs. Experiments on the LoCoMo and LongMemEval_S benchmarks show that these event-centric memories match or surpass strong baselines, while operating with much shorter QA contexts. Our results suggest that structurally simple, event-level memory provides a principled and practical foundation for long-horizon conversational agents. Our code and data will be released at https://github.com/KevinSRR/EMem.

  • 2 authors
·
Nov 21, 2025

Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures

Egocentric interactive world models are essential for augmented reality and embodied AI, where visual generation must respond to user input with low latency, geometric consistency, and long-term stability. We study egocentric interaction generation from a single scene image under free-space hand gestures, aiming to synthesize photorealistic videos in which hands enter the scene, interact with objects, and induce plausible world dynamics under head motion. This setting introduces fundamental challenges, including distribution shift between free-space gestures and contact-heavy training data, ambiguity between hand motion and camera motion in monocular views, and the need for arbitrary-length video generation. We present Hand2World, a unified autoregressive framework that addresses these challenges through occlusion-invariant hand conditioning based on projected 3D hand meshes, allowing visibility and occlusion to be inferred from scene context rather than encoded in the control signal. To stabilize egocentric viewpoint changes, we inject explicit camera geometry via per-pixel Plücker-ray embeddings, disentangling camera motion from hand motion and preventing background drift. We further develop a fully automated monocular annotation pipeline and distill a bidirectional diffusion model into a causal generator, enabling arbitrary-length synthesis. Experiments on three egocentric interaction benchmarks show substantial improvements in perceptual quality and 3D consistency while supporting camera control and long-horizon interactive generation.

  • 6 authors
·
Feb 10

PACE: Data-Driven Virtual Agent Interaction in Dense and Cluttered Environments

We present PACE, a novel method for modifying motion-captured virtual agents to interact with and move throughout dense, cluttered 3D scenes. Our approach changes a given motion sequence of a virtual agent as needed to adjust to the obstacles and objects in the environment. We first take the individual frames of the motion sequence most important for modeling interactions with the scene and pair them with the relevant scene geometry, obstacles, and semantics such that interactions in the agents motion match the affordances of the scene (e.g., standing on a floor or sitting in a chair). We then optimize the motion of the human by directly altering the high-DOF pose at each frame in the motion to better account for the unique geometric constraints of the scene. Our formulation uses novel loss functions that maintain a realistic flow and natural-looking motion. We compare our method with prior motion generating techniques and highlight the benefits of our method with a perceptual study and physical plausibility metrics. Human raters preferred our method over the prior approaches. Specifically, they preferred our method 57.1% of the time versus the state-of-the-art method using existing motions, and 81.0% of the time versus a state-of-the-art motion synthesis method. Additionally, our method performs significantly higher on established physical plausibility and interaction metrics. Specifically, we outperform competing methods by over 1.2% in terms of the non-collision metric and by over 18% in terms of the contact metric. We have integrated our interactive system with Microsoft HoloLens and demonstrate its benefits in real-world indoor scenes. Our project website is available at https://gamma.umd.edu/pace/.

  • 2 authors
·
Mar 24, 2023

Sustainable Cloud Services for Verbal Interaction with Embodied Agents

This article presents the design and the implementation of a cloud system for knowledge-based autonomous interaction devised for Social Robots and other conversational agents. The system is particularly convenient for low-cost robots and devices: it can be used as a stand-alone dialogue system or as an integration to provide "background" dialogue capabilities to any preexisting Natural Language Processing ability that the robot may already have as part of its basic skills. By connecting to the cloud, developers are provided with a sustainable solution to manage verbal interaction through a network connection, with about 3,000 topics of conversation ready for "chit-chatting" and a library of pre-cooked plans that only needs to be grounded into the robot's physical capabilities. The system is structured as a set of REST API endpoints so that it can be easily expanded by adding new APIs to improve the capabilities of the clients connected to the cloud. Another key feature of the system is that it has been designed to make the development of its clients straightforward: in this way, multiple robots and devices can be easily endowed with the capability of autonomously interacting with the user, understanding when to perform specific actions, and exploiting all the information provided by cloud services. The article outlines and discusses the results of the experiments performed to assess the system's performance in terms of response time, paving the way for its use both for research and market solutions. Links to repositories with clients for ROS and popular robots such as Pepper and NAO are available on request.

  • 3 authors
·
Mar 4, 2022

VirtualModel: Generating Object-ID-retentive Human-object Interaction Image by Diffusion Model for E-commerce Marketing

Due to the significant advances in large-scale text-to-image generation by diffusion model (DM), controllable human image generation has been attracting much attention recently. Existing works, such as Controlnet [36], T2I-adapter [20] and HumanSD [10] have demonstrated good abilities in generating human images based on pose conditions, they still fail to meet the requirements of real e-commerce scenarios. These include (1) the interaction between the shown product and human should be considered, (2) human parts like face/hand/arm/foot and the interaction between human model and product should be hyper-realistic, and (3) the identity of the product shown in advertising should be exactly consistent with the product itself. To this end, in this paper, we first define a new human image generation task for e-commerce marketing, i.e., Object-ID-retentive Human-object Interaction image Generation (OHG), and then propose a VirtualModel framework to generate human images for product shown, which supports displays of any categories of products and any types of human-object interaction. As shown in Figure 1, VirtualModel not only outperforms other methods in terms of accurate pose control and image quality but also allows for the display of user-specified product objects by maintaining the product-ID consistency and enhancing the plausibility of human-object interaction. Codes and data will be released.

  • 5 authors
·
May 16, 2024

Signatures of the Shock Interaction as an Additional Power Source in the Nebular Spectra of SN 2023ixf

Red supergiants may lose significant mass through steady winds and episodic eruptions in the final 100-1000 years before the core collapses, shaping their circumstellar environment. Interaction between supernova (SN) ejecta and distant circumstellar material (CSM) can generate shocks, which can energize the ejecta and serve as a key power source during the nebular phase of the SN. In the present work, we investigate the nebular spectrum of SN 2023ixf, observed one year post-explosion (at +363 d) with the recently commissioned WEAVE instrument on the 4.2m William Herschel Telescope. This marks the first supernova spectrum captured with WEAVE. In this spectrum, Halpha exhibits a peculiar evolution, flanked by blueward and redward broad components centred at simpm 5650,km,s^{-1} from the rest velocity of Halpha, which are seen for only a few SNe to date. These features indicate energy deposition from shocks generated by the interaction of ejecta with a CSM expelled nearly 350 - 640 years pre-explosion. Comparisons of the +363 d spectrum with model spectra from the literature, that include varying shock powers, suggest a shock power of at least sim 5 times 10 ^{40},erg,s^{-1} at this epoch. Additionally, analysis of the [O I] doublet, along with other prominent emission lines, provides evidence for clumpiness, dust formation, and asymmetry within the ejecta and/or the surrounding CSM. These emission lines also helped to constrain the oxygen mass (approx0.19^{scriptscriptstyle +0.08}_{scriptscriptstyle -0.04} M_odot), He-core mass (<3 M_odot) and the zero-age main sequence mass (lesssim 12 M_odot) of the progenitor of SN 2023ixf. The comparison with other Type II SNe highlights SN 2023ixf's unique shock interaction signatures and evidence of dust formation, setting it apart in terms of evolution and dynamics.

  • 5 authors
·
Dec 4, 2024

HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments

We study the problem of robot navigation in dense and interactive crowds with environmental constraints such as corridors and furniture. Previous methods fail to consider all types of interactions among agents and obstacles, leading to unsafe and inefficient robot paths. In this article, we leverage a graph-based representation of crowded and constrained scenarios and propose a structured framework to learn robot navigation policies with deep reinforcement learning. We first split the representations of different components in the environment and propose a heterogeneous spatio-temporal (st) graph to model distinct interactions among humans, robots, and obstacles. Based on the heterogeneous st-graph, we propose HEIGHT, a novel navigation policy network architecture with different components to capture heterogeneous interactions among entities through space and time. HEIGHT utilizes attention mechanisms to prioritize important interactions and a recurrent network to track changes in the dynamic scene over time, encouraging the robot to avoid collisions adaptively. Through extensive simulation and real-world experiments, we demonstrate that HEIGHT outperforms state-of-the-art baselines in terms of success and efficiency in challenging navigation scenarios. Furthermore, we demonstrate that our pipeline achieves better zero-shot generalization capability than previous works when the densities of humans and obstacles change. More videos are available at https://sites.google.com/view/crowdnav-height/home.

  • 8 authors
·
Nov 18, 2024