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Oct 21

SkillHorizon: Constructing Long-Horizon Agent Tasks through Skill Composition

Long-horizon agents must complete workflows in which later activities depend on earlier outputs and changes to shared state. A key challenge for evaluation is to expand task requirements and their dependencies while keeping tasks executable and outcomes verifiable. We introduce SkillHorizon, a benchmark that constructs long-horizon tasks through skill composition in seven business environments. Its generators use domain-specific rules to turn reusable skill procedures into concrete business activities. These activities are connected through input-output dependencies, shared resources, and state updates, allowing workload and coordination demands to grow together. Successful reference executions validate task feasibility and measure interaction workload, while programmatic evaluators assess local completion and whole-task success. We evaluate five language models on 1,050 tasks with reference interaction workloads ranging from 64K to 1M tokens. Across these scales, mean local-goal completion falls from 90.4% to 46.8%, as completed work fails to keep pace with growing requirements. At larger workloads, agents more often submit unsuccessful final answers with substantial work unfinished and tool-call allowance remaining. Trace analysis also identifies cases where scripts execute successfully but their outputs fail downstream business checks. SkillHorizon provides a configurable testbed for studying sustained progress, dependency coordination, and complete task delivery in growing workflows. Our code is available at https://github.com/KnowComp/SkillHorizon.

  • 14 authors
·
Oct 9

Interlock: From Local Correctness to Task Completion in Long-Horizon Agents

Large language model agents increasingly undertake long-horizon tasks in complex environments characterized by fragmented evidence, partially completed states, and dependencies across resources and artifacts. Existing agents may satisfy individual requirements while failing to maintain these relationships, producing locally correct but incomplete outcomes. These failures arise because task completion depends on relationships among environmental evidence, consequential decisions, and required effects. To address this completion gap, we propose Interlock, a framework for task synthesis that represents each task as a typed completion graph. Grounding edges connect public evidence to decisions, coupling hyperedges impose joint constraints across components, and realization edges connect decisions to all required downstream effects. Interlock compiles this graph into a resettable workspace, a public request, and an evaluation rubric. A source-coverage review checks whether the original requirements survive generation, while a public-input review checks whether the rubric is supported by the materials available to the solver. An agent-as-judge inspects execution artifacts and runs verification scripts, retaining trajectories judged to satisfy all mandatory requirements. To evaluate training utility, we fine-tune two Qwen3.6 backbones on their own accepted trajectories. Across the two backbones, training improves AutomationBench task pass rates by 4.00-4.50 percentage points, JobBench weighted scores by 3.20-6.64 points, and Harvey LAB criterion pass rates by 3.89-4.16 percentage points. These results demonstrate the training utility of the synthesized experience across external task environments.

meituan-longcat LongCat
·
Oct 13 3

NavHarness: Adaptive Goals for Agentic Vision-Language Navigation

Vision-Language Navigation (VLN) requires embodied agents to generate actions based on instructions and observations. General-purpose multimodal agents offer a promising basis for this task, but selecting plausible local actions does not ensure that execution remains consistent with the intended route, particularly in long-horizon tasks. Moreover, the accumulated interaction history increases the input required for subsequent decisions, resulting in a significant inference overhead. To this end, we introduce \method, an Agentic VLN framework that includes a Goal Agent that sets adaptive goals for local actions, a Verify Agent that dynamically verifies whether a goal has been completed, a Memory Agent for multimodal context compression, and a Visuomotor Agent to execute adaptive goals. Specifically, the Goal Agent formulates adaptive goals based on the instruction, current observation, and execution history. Then the Visuomotor Agent executes navigation actions to achieve each goal, while the Verify Agent uses a goal-specific verification question to dynamically assess whether the observed outcomes satisfy the intended completion condition. Verified goal completion then marks a boundary for the Memory Agent to compress the corresponding multimodal interaction history while preserving information needed for subsequent navigation. We evaluate navigation on R2R-CE and RxR-CE, examine framework variants across three model backbones, and study context evolution during execution. For Real-World evaluation, \method achieves 83.3\% success and 1.51\,m navigation error across eight challenging routes evaluated three times each.

  • 6 authors
·
Sep 30

Goal Images Are Control Targets: Spatially-Grounded Goal-Image Synthesis for Robotic Manipulation

Goal-conditioned manipulation policies are steered by a goal image, a picture of the desired post-manipulation scene synthesized from the current observation and a language instruction. The prevailing assumption is that better image-editing quality yields better goals, so goal generators are built and compared using general image-editing metrics. We show this assumption is false. Across two independent goal-conditioned policies on CALVIN, the image editors that top aggregate editing-quality leaderboards (Gemini 3 Pro Image and GPT Image 1.5) produce worse control targets than our proposed far smaller finetuned open models, and the gap widens sharply for the multi-step (long-horizon) tasks robots actually face. A per-dimension analysis explains why. Downstream policy success is governed almost entirely by manipulation adherence (selecting the right object and the right final state; Spearman ρapprox 0.9 with success), while photorealism and aesthetic fidelity, precisely where large proprietary editors excel, are uncorrelated with success (ρapprox 0). This dissociation holds on both CALVIN and the real-world-aligned SIMPLER-Bridge benchmark. We then present SGE-Goal, a spatially-grounded decomposed editing framework that predicts initial and final 2D edit-region masks before goal-image synthesis. SGE-Goal turns open base models (FLUX.1 Kontext, FLUX.2 klein) into the strongest goal generators we evaluate on CALVIN, and second only to Gemini 3 Pro Image on SIMPLER-Bridge. Base models fine-tuned with SGE-Goal also hold up under chaining far better than the best proprietary editor, sustaining roughly seven times the success rate at the longest (five-step) chains. We release code, datasets, checkpoints, and a human-aligned diagnostic evaluator. Our results argue that goal generators must be selected by downstream utility, not by editing-quality leaderboards.

  • 4 authors
·
Oct 16

P2C: Self-Supervised Point Cloud Completion from Single Partial Clouds

Point cloud completion aims to recover the complete shape based on a partial observation. Existing methods require either complete point clouds or multiple partial observations of the same object for learning. In contrast to previous approaches, we present Partial2Complete (P2C), the first self-supervised framework that completes point cloud objects using training samples consisting of only a single incomplete point cloud per object. Specifically, our framework groups incomplete point clouds into local patches as input and predicts masked patches by learning prior information from different partial objects. We also propose Region-Aware Chamfer Distance to regularize shape mismatch without limiting completion capability, and devise the Normal Consistency Constraint to incorporate a local planarity assumption, encouraging the recovered shape surface to be continuous and complete. In this way, P2C no longer needs multiple observations or complete point clouds as ground truth. Instead, structural cues are learned from a category-specific dataset to complete partial point clouds of objects. We demonstrate the effectiveness of our approach on both synthetic ShapeNet data and real-world ScanNet data, showing that P2C produces comparable results to methods trained with complete shapes, and outperforms methods learned with multiple partial observations. Code is available at https://github.com/CuiRuikai/Partial2Complete.

  • 7 authors
·
Jul 27, 2023

GLENS: Global Search via Learning from Solver Iterates with Diffusion Models

We consider the problem of generating a large collection of initial guesses for local minima of multimodal non-convex continuous optimization problems. The goal is for these initial guesses to be high-quality (i.e., a numerical solver converges quickly) and diverse (i.e., represent many different local minima). Identifying multiple locally optimal solutions enables flexible downstream decision-making, but typically requires expensive global search. Existing data-driven methods predict initial guesses using only the final converged optima from offline solver runs, which discards information about the local neighborhoods of solutions and limits the available training data. We propose GLENS (Global Search via Learning from Solver Iterates), a data-efficient global search method that leverages intermediate solver iterates as free data augmentation. GLENS consists of two components: a neighborhood structure model that uses diffusion models to learn the local geometry around optima conditioned on problem parameters, and a solver behavior model that learns refinement directions to further guide samples towards nearby optima during diffusion sampling. Experiments on modified non-convex benchmark problems and a two-robot obstacle-avoidance navigation problem show that GLENS generates high-quality initial guesses while preserving the multimodal distribution of diverse local optima. The resulting initial guesses lead to faster solver convergence across different problem settings and solvers. We also analyze how key hyperparameter choices affect the performance.

  • 3 authors
·
May 28

Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents

In this paper, we study the problem of planning in Minecraft, a popular, democratized yet challenging open-ended environment for developing multi-task embodied agents. We've found two primary challenges of empowering such agents with planning: 1) planning in an open-ended world like Minecraft requires precise and multi-step reasoning due to the long-term nature of the tasks, and 2) as vanilla planners do not consider the proximity to the current agent when ordering parallel sub-goals within a complicated plan, the resulting plan could be inefficient. To this end, we propose "Describe, Explain, Plan and Select" (DEPS), an interactive planning approach based on Large Language Models (LLMs). Our approach helps with better error correction from the feedback during the long-haul planning, while also bringing the sense of proximity via goal Selector, a learnable module that ranks parallel sub-goals based on the estimated steps of completion and improves the original plan accordingly. Our experiments mark the milestone of the first multi-task agent that can robustly accomplish 70+ Minecraft tasks and nearly doubles the overall performances. Finally, the ablation and exploratory studies detail how our design beats the counterparts and provide a promising update on the ObtainDiamond grand challenge with our approach. The code is released at https://github.com/CraftJarvis/MC-Planner.

  • 5 authors
·
Feb 3, 2023

When Faster Decisions Do Not Make Better Agents: An Empirical Study of Jev in Agent Workflows

AI agents depend on repeated decisions to accomplish tasks, with large language models (LLMs) commonly serving as their core decision makers. The recent emergence of Jev offers an opportunity to make these decisions faster and at lower cost. However, it remains unclear whether such local savings can be translated into efficient and reliable task completion. In this paper, we investigate this efficiency transfer across five agents in two representative application settings, embodied tasks in ALFWorld and mobile app use in AndroidWorld. Across 4,500 task executions, we jointly evaluate task effectiveness, decision-level and task-level resource use, and execution behavior. Experimental results show that Jev integration substantially reduces decision cost and latency across all five agents, with task-level gains varying by workflow. Task success remains close to baseline levels on ALFWorld and declines more substantially in two mobile agents. Auxiliary reasoning and additional interactions absorb decision savings, while failed recovery and premature completion limit successful delivery. Mean cost per successful outcome increases in one agent even as spending per attempt falls. These findings highlight the importance of preserving progress, supporting recovery, and verifying completion when integrating efficient decision models into agent workflows. Their practical value should be assessed through successful task delivery, recovery behavior, and resources per delivered outcome.

  • 4 authors
·
Oct 8

Theoretical Challenges in Learning for Branch-and-Cut

Machine learning is increasingly used to guide branch-and-cut (B&C) for mixed-integer linear programming by learning score-based policies for selecting branching variables and cutting planes. Many approaches train on local signals from lookahead heuristics such as strong branching, and linear programming (LP) bound improvement for cut selection. Training and evaluation of the learned models often focus on local score accuracy. We show that such local score-based methods can lead to search trees exponentially larger than optimal tree sizes, by identifying two sources of this gap. The first is that these widely used expert signals can be misaligned with overall tree size. LP bound improvement can select a root cut set that yields an exponentially larger strong branching tree than selecting cuts by a simple proxy score, and strong branching itself can be exponentially suboptimal (Dey et al., 2024). The second is that small discrepancies can be amplified by the branch-and-bound recursion. An arbitrarily small perturbation of the right-hand sides in a root cut set can change the minimum tree size from a single node to exponentially many. For branching, arbitrarily small score discrepancies, and differences only in tie-breaking, can produce trees of exponentially different sizes, and even a small number of decision differences along a trajectory can incur exponential growth. These results show that branch-and-cut policies trained and learned using local expert scores do not guarantee small trees, thus motivating the study of data-driven methods that produce policies better aligned with tree size rather than only accuracy on expert scores.

  • 2 authors
·
Jan 29

GoalFlow: Goal-Driven Flow Matching for Multimodal Trajectories Generation in End-to-End Autonomous Driving

We propose GoalFlow, an end-to-end autonomous driving method for generating high-quality multimodal trajectories. In autonomous driving scenarios, there is rarely a single suitable trajectory. Recent methods have increasingly focused on modeling multimodal trajectory distributions. However, they suffer from trajectory selection complexity and reduced trajectory quality due to high trajectory divergence and inconsistencies between guidance and scene information. To address these issues, we introduce GoalFlow, a novel method that effectively constrains the generative process to produce high-quality, multimodal trajectories. To resolve the trajectory divergence problem inherent in diffusion-based methods, GoalFlow constrains the generated trajectories by introducing a goal point. GoalFlow establishes a novel scoring mechanism that selects the most appropriate goal point from the candidate points based on scene information. Furthermore, GoalFlow employs an efficient generative method, Flow Matching, to generate multimodal trajectories, and incorporates a refined scoring mechanism to select the optimal trajectory from the candidates. Our experimental results, validated on the NavsimDauner2024_navsim, demonstrate that GoalFlow achieves state-of-the-art performance, delivering robust multimodal trajectories for autonomous driving. GoalFlow achieved PDMS of 90.3, significantly surpassing other methods. Compared with other diffusion-policy-based methods, our approach requires only a single denoising step to obtain excellent performance. The code is available at https://github.com/YvanYin/GoalFlow.

  • 8 authors
·
Mar 7, 2025 2

Efficient Robotic Policy Learning via Latent Space Backward Planning

Current robotic planning methods often rely on predicting multi-frame images with full pixel details. While this fine-grained approach can serve as a generic world model, it introduces two significant challenges for downstream policy learning: substantial computational costs that hinder real-time deployment, and accumulated inaccuracies that can mislead action extraction. Planning with coarse-grained subgoals partially alleviates efficiency issues. However, their forward planning schemes can still result in off-task predictions due to accumulation errors, leading to misalignment with long-term goals. This raises a critical question: Can robotic planning be both efficient and accurate enough for real-time control in long-horizon, multi-stage tasks? To address this, we propose a Latent Space Backward Planning scheme (LBP), which begins by grounding the task into final latent goals, followed by recursively predicting intermediate subgoals closer to the current state. The grounded final goal enables backward subgoal planning to always remain aware of task completion, facilitating on-task prediction along the entire planning horizon. The subgoal-conditioned policy incorporates a learnable token to summarize the subgoal sequences and determines how each subgoal guides action extraction. Through extensive simulation and real-robot long-horizon experiments, we show that LBP outperforms existing fine-grained and forward planning methods, achieving SOTA performance. Project Page: https://lbp-authors.github.io

  • 9 authors
·
May 11, 2025

Contextual API Completion for Unseen Repositories Using LLMs

Large language models have made substantial progress in addressing diverse code-related tasks. However, their adoption is hindered by inconsistencies in generating output due to the lack of real-world, domain-specific information, such as for intra-repository API calls for unseen software projects. We introduce a novel technique to mitigate hallucinations by leveraging global and local contextual information within a code repository for API completion tasks. Our approach is tailored to refine code completion tasks, with a focus on optimizing local API completions. We examine relevant import statements during API completion to derive insights into local APIs, drawing from their method signatures. For API token completion, we analyze the inline variables and correlate them with the appropriate imported modules, thereby allowing our approach to rank the most contextually relevant suggestions from the available local APIs. Further, for conversational API completion, we gather APIs that are most relevant to the developer query with a retrieval-based search across the project. We employ our tool, LANCE, within the framework of our proposed benchmark, APIEval, encompassing two different programming languages. Our evaluation yields an average accuracy of 82.6% for API token completion and 76.9% for conversational API completion tasks. On average, LANCE surpasses Copilot by 143% and 142% for API token completion and conversational API completion, respectively. The implications of our findings are substantial for developers, suggesting that our lightweight context analysis can be applied to multilingual environments without language-specific training or fine-tuning, allowing for efficient implementation with minimal examples and effort.

  • 4 authors
·
May 7, 2024

Predicted Futures Are Not Enough: Learning Executable Goals for Robot Manipulation

Generative world models provide rich predictions of how manipulation scenes may evolve toward task objectives, yet those futures do not directly expose the compact task variables required by control. When training supervises future prediction alone, terminal goal accuracy is not an explicit learning objective, even when geometric recovery is available. We present Entity-Level Goal Readout, a learned prediction-to-execution interface that makes the executable terminal goal an explicit output of a 3D trace world model. It combines object-centric pose prediction with translation grounded in observed depth to produce a compact goal in SE(3). A shared Pose-Native Executor consumes this fixed goal with online object-pose feedback for closed-loop control without rerunning the world model. Across five manipulation tasks, the pipeline achieves a mean success rate of 79.69%. Goal diagnostics directly measure terminal goal accuracy, while controlled translation perturbations characterize how execution degrades under goal error. Zero-shot deployment on a Franka arm achieves 73.33% success on nominal StackCube, 66.67% with distractors, and 75.00% on PickPlate with a target unseen during policy training. These results support treating the prediction-to-execution interface as an explicit learned component of world-model planning rather than incidental post-processing in the control pipeline itself. Project page: https://claire0730.github.io/executable-goals/

  • 6 authors
·
Oct 6

Predictive but Not Plannable: RC-aux for Latent World Models

A latent world model may achieve accurate short-horizon prediction while still inducing a latent space that is poorly aligned with planning. A key issue is spatiotemporal mismatch: these models are often trained with local predictive supervision, but deployed for long-horizon goal-directed search in latent spaces where Euclidean distance may not reflect what is reachable within a finite action budget. We present the Reachability-Correction auxiliary objective (RC-aux), a lightweight correction for this mismatch in reconstruction-free latent world models. RC-aux keeps the world-model backbone unchanged and adds planning-aligned supervision along two axes. Along the time axis, multi-horizon open-loop prediction trains the model beyond one-step consistency. Along the space axis, budget-conditioned reachability supervision, together with temporal hard negatives, encourages the latent space to distinguish states that are eventually reachable from those reachable within the current planning horizon. At test time, the learned reachability signal can also be used by a reachability-aware planner to favor trajectories that are both goal-directed and attainable under the available budget. We instantiate RC-aux on LeWorldModel and evaluate it under both continuation-training and matched-from-scratch settings. Across goal-conditioned pixel-control tasks and a LIBERO-Goal extension, RC-aux improves LeWM-style planning with modest additional cost. These results suggest that planning with latent world models depends not only on predictive accuracy, but also on whether the learned representation encodes the temporal and geometric structure required by downstream search. The code is available at https://github.com/Guang000/RC-aux.

  • 5 authors
·
May 7

HIQL: Offline Goal-Conditioned RL with Latent States as Actions

Unsupervised pre-training has recently become the bedrock for computer vision and natural language processing. In reinforcement learning (RL), goal-conditioned RL can potentially provide an analogous self-supervised approach for making use of large quantities of unlabeled (reward-free) data. However, building effective algorithms for goal-conditioned RL that can learn directly from diverse offline data is challenging, because it is hard to accurately estimate the exact value function for faraway goals. Nonetheless, goal-reaching problems exhibit structure, such that reaching distant goals entails first passing through closer subgoals. This structure can be very useful, as assessing the quality of actions for nearby goals is typically easier than for more distant goals. Based on this idea, we propose a hierarchical algorithm for goal-conditioned RL from offline data. Using one action-free value function, we learn two policies that allow us to exploit this structure: a high-level policy that treats states as actions and predicts (a latent representation of) a subgoal and a low-level policy that predicts the action for reaching this subgoal. Through analysis and didactic examples, we show how this hierarchical decomposition makes our method robust to noise in the estimated value function. We then apply our method to offline goal-reaching benchmarks, showing that our method can solve long-horizon tasks that stymie prior methods, can scale to high-dimensional image observations, and can readily make use of action-free data. Our code is available at https://seohong.me/projects/hiql/

  • 4 authors
·
Mar 9, 2024

GR-MG: Leveraging Partially Annotated Data via Multi-Modal Goal-Conditioned Policy

The robotics community has consistently aimed to achieve generalizable robot manipulation with flexible natural language instructions. One primary challenge is that obtaining robot trajectories fully annotated with both actions and texts is time-consuming and labor-intensive. However, partially-annotated data, such as human activity videos without action labels and robot trajectories without text labels, are much easier to collect. Can we leverage these data to enhance the generalization capabilities of robots? In this paper, we propose GR-MG, a novel method which supports conditioning on a text instruction and a goal image. During training, GR-MG samples goal images from trajectories and conditions on both the text and the goal image or solely on the image when text is not available. During inference, where only the text is provided, GR-MG generates the goal image via a diffusion-based image-editing model and conditions on both the text and the generated image. This approach enables GR-MG to leverage large amounts of partially-annotated data while still using languages to flexibly specify tasks. To generate accurate goal images, we propose a novel progress-guided goal image generation model which injects task progress information into the generation process. In simulation experiments, GR-MG improves the average number of tasks completed in a row of 5 from 3.35 to 4.04. In real-robot experiments, GR-MG is able to perform 58 different tasks and improves the success rate from 68.7\% to 78.1\% and 44.4\% to 60.6\% in simple and generalization settings, respectively. It also outperforms comparing baseline methods in few-shot learning of novel skills. Video demos, code, and checkpoints are available on the project page: https://gr-mg.github.io/.

  • 6 authors
·
Dec 22, 2024

MG-Nav: Dual-Scale Visual Navigation via Sparse Spatial Memory

We present MG-Nav (Memory-Guided Navigation), a dual-scale framework for zero-shot visual navigation that unifies global memory-guided planning with local geometry-enhanced control. At its core is the Sparse Spatial Memory Graph (SMG), a compact, region-centric memory where each node aggregates multi-view keyframe and object semantics, capturing both appearance and spatial structure while preserving viewpoint diversity. At the global level, the agent is localized on SMG and a goal-conditioned node path is planned via an image-to-instance hybrid retrieval, producing a sequence of reachable waypoints for long-horizon guidance. At the local level, a navigation foundation policy executes these waypoints in point-goal mode with obstacle-aware control, and switches to image-goal mode when navigating from the final node towards the visual target. To further enhance viewpoint alignment and goal recognition, we introduce VGGT-adapter, a lightweight geometric module built on the pre-trained VGGT model, which aligns observation and goal features in a shared 3D-aware space. MG-Nav operates global planning and local control at different frequencies, using periodic re-localization to correct errors. Experiments on HM3D Instance-Image-Goal and MP3D Image-Goal benchmarks demonstrate that MG-Nav achieves state-of-the-art zero-shot performance and remains robust under dynamic rearrangements and unseen scene conditions.

TheHKU Hong Kong University
·
Nov 27, 2025 2

UniGoal: Towards Universal Zero-shot Goal-oriented Navigation

In this paper, we propose a general framework for universal zero-shot goal-oriented navigation. Existing zero-shot methods build inference framework upon large language models (LLM) for specific tasks, which differs a lot in overall pipeline and fails to generalize across different types of goal. Towards the aim of universal zero-shot navigation, we propose a uniform graph representation to unify different goals, including object category, instance image and text description. We also convert the observation of agent into an online maintained scene graph. With this consistent scene and goal representation, we preserve most structural information compared with pure text and are able to leverage LLM for explicit graph-based reasoning. Specifically, we conduct graph matching between the scene graph and goal graph at each time instant and propose different strategies to generate long-term goal of exploration according to different matching states. The agent first iteratively searches subgraph of goal when zero-matched. With partial matching, the agent then utilizes coordinate projection and anchor pair alignment to infer the goal location. Finally scene graph correction and goal verification are applied for perfect matching. We also present a blacklist mechanism to enable robust switch between stages. Extensive experiments on several benchmarks show that our UniGoal achieves state-of-the-art zero-shot performance on three studied navigation tasks with a single model, even outperforming task-specific zero-shot methods and supervised universal methods.

  • 6 authors
·
Mar 13, 2025 2

Accelerating Diffusion LLM Inference via Local Determinism Propagation

Diffusion large language models (dLLMs) represent a significant advancement in text generation, offering parallel token decoding capabilities. However, existing open-source implementations suffer from quality-speed trade-offs that impede their practical deployment. Conservative sampling strategies typically decode only the most confident token per step to ensure quality (i.e., greedy decoding), at the cost of inference efficiency due to repeated redundant refinement iterations--a phenomenon we term delayed decoding. Through systematic analysis of dLLM decoding dynamics, we characterize this delayed decoding behavior and propose a training-free adaptive parallel decoding strategy, named LocalLeap, to address these inefficiencies. LocalLeap is built on two fundamental empirical principles: local determinism propagation centered on high-confidence anchors and progressive spatial consistency decay. By applying these principles, LocalLeap identifies anchors and performs localized relaxed parallel decoding within bounded neighborhoods, achieving substantial inference step reduction through early commitment of already-determined tokens without compromising output quality. Comprehensive evaluation on various benchmarks demonstrates that LocalLeap achieves 6.94times throughput improvements and reduces decoding steps to just 14.2\% of the original requirement, achieving these gains with negligible performance impact. The source codes are available at: https://github.com/friedrichor/LocalLeap.

  • 7 authors
·
Oct 8, 2025

Towards Real-Time and Adaptable LiDAR Scene Completion

LiDAR scene completion is a key component of 3D perception in autonomous driving, where the scene must be completed in real time to be usable in downstream tasks. Existing approaches typically follow an initialize-and-refine paradigm, in which a coarse initialization of the scene is first constructed, then refined into complete 3D geometry. Generative models are slower because they iteratively refine random Gaussian noise into the scene, while non-generative methods perturb the partial scene with a fixed noise scale, which limits coverage of large gaps and occluded regions and requires manual recalibration for each new sensor configuration. We present RapidLiDAR, a LiDAR scene completion method that treats the initialization itself as a learned, data-driven component. We propose an adaptive initialization module that predicts a spatially varying displacement for each partial input point, expanding the partial observations into a coarse scene initialization adapted to the local geometry, without requiring manual noise tuning. To refine this coarse initialization into a complete and coherent scene, we additionally propose a multi-scale reconstruction module that further refines point positions by querying multi-scale 3D voxel and 2D BEV feature maps constructed from the input scan. By replacing point-neighborhood operators such as farthest point sampling and k-nearest neighbor search with voxel- and BEV-based feature extraction, our architecture is faster and can handle different input resolutions by design. Experiments on SemanticKITTI and KITTI-360 show that our method achieves completion performance on par with the state of the art while completing a full scene in 0.1 seconds, which is 2.3 times faster than the fastest prior method. This matches the 10 Hz acquisition rate of typical automotive LiDAR sensors, taking a step toward real-time LiDAR scene completion.

Attacca: Goal-Directed Control under State Continuity for Long-Horizon Embodied Agents

A central capability of embodied agents is to accomplish complex objectives through sequences of interdependent tasks. Yet existing visual goal-conditioned policies underlying these agents are typically evaluated on isolated interactions where the target is already visible, and thus do not capture the conditions that arise during continuous long-horizon task execution. In such settings, each task begins from the state left by the previous one: the agent may end at a different position and orientation, the world may have been modified, and the next interaction target may lie outside the current field of view. As a result, agents relying on such policies may struggle to proceed to the next task when they cannot ground their target in the current observation. To address this challenge, we propose Attacca, a new approach that trains visual goal-conditioned policies on complete search-to-interact trajectories using goal images decoupled from the execution environment. Attacca uses context-decoupled goal sampling to pair each demonstration with a class-compatible masked goal image from another world, removing direct scene and pose correspondence. It learns dense current-view grounding through a target-mask prediction head, providing auxiliary supervision beyond action imitation. We further introduce behavioral-phase conditioning that teaches the policy to distinguish Search, Approach, and Interact stages and adapt its control as execution progresses. We evaluate Attacca on multiple short- and long-horizon embodied tasks in Minecraft. Our method achieves 39.0-47.5% clean success, improving over the strongest baseline by 1.7-2.4x. On long-horizon tasks, it attains 54%, 30%, and 28% completion, yielding up to a 7x improvement.

ABot-N1: Toward a General Visual Language Navigation Foundation Model

Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typically achieve this integration via monolithic policies that map observations directly to actions, yet they often suffer from coordinate drift and poor handling of long-tail semantics. Furthermore, these black-box mappings lack interpretability, hindering the simultaneous achievement of generality, robustness, and transparency. We present ABot-N1, a step toward a general Visual Language Navigation foundation model, that addresses these challenges by decoupling cognition from control via a slow-fast architecture guided by dual visual-language signals. More specifically, a slow vision-language reasoner performs explicit Chain-of-Thought reasoning while producing a pixel goal. This compact set of image-space anchor points serves as a universal interface for diverse tasks, including point-goal, object-goal, poi-goal, instruction-following, and person-following. Subsequently, a fast action expert leverages both the textual cues and the pixel guidance to generate continuous waypoints at the native control frequency. By bridging high-level intents and low-level control through pixel-grounded anchors paired with explicit linguistic traces, our approach ensures robust, generalizable, and interpretable navigation across simulation and real-world benchmarks. ABot-N1 establishes new state-of-the-art records, delivering massive gains specifically in urban-scale navigation: boosting POI arrival by 35.0% (to 77.3%) and achieving 95.4%/92.9% SR in complex indoor and outdoor scenes. It also maintains superior robustness across object-reaching, person-following, and instruction-following tasks. New Point-Goal/POI-Goal benchmarks are released as open source to advance the field of urban-scale navigation.

Flattening Hierarchies with Policy Bootstrapping

Offline goal-conditioned reinforcement learning (GCRL) is a promising approach for pretraining generalist policies on large datasets of reward-free trajectories, akin to the self-supervised objectives used to train foundation models for computer vision and natural language processing. However, scaling GCRL to longer horizons remains challenging due to the combination of sparse rewards and discounting, which obscures the comparative advantages of primitive actions with respect to distant goals. Hierarchical RL methods achieve strong empirical results on long-horizon goal-reaching tasks, but their reliance on modular, timescale-specific policies and subgoal generation introduces significant additional complexity and hinders scaling to high-dimensional goal spaces. In this work, we introduce an algorithm to train a flat (non-hierarchical) goal-conditioned policy by bootstrapping on subgoal-conditioned policies with advantage-weighted importance sampling. Our approach eliminates the need for a generative model over the (sub)goal space, which we find is key for scaling to high-dimensional control in large state spaces. We further show that existing hierarchical and bootstrapping-based approaches correspond to specific design choices within our derivation. Across a comprehensive suite of state- and pixel-based locomotion and manipulation benchmarks, our method matches or surpasses state-of-the-art offline GCRL algorithms and scales to complex, long-horizon tasks where prior approaches fail. Project page: https://johnlyzhou.github.io/saw/

  • 2 authors
·
May 20, 2025

ProCredit: From Outcome Rewards to Progress Credit in Agentic Reinforcement Learning

Long-horizon agentic tasks require an agent to modify an environment through a sequence of tool calls, with success determined by the final state. The standard recipe assigns a single outcome reward at the end and compares trajectories sampled for the same task. As a result, a group with no successful trajectory yields no training signal, failed attempts cannot be told apart by how close they came to completion, and turns that advance the task receive the same credit as turns that only query the environment. Prior work refines the unit of comparison from the trajectory to the step, or trains a reward model to supply intermediate signal: the former still derives its signal from final success alone, and the latter estimates it with a model. We observe that the acceptance checks that decide success can also be run on intermediate states, so progress is as verifiable as the outcome. We propose ProCredit, which turns this verified progress into credit: it reruns the acceptance checks after each turn, rewards the turn by its change in progress, and uses these rewards to assign credit both across attempts at the same task and across the turns within a trajectory. Starting from Qwen3.5 base models at three scales on AppWorld, ProCredit outperforms outcome-reward baselines and progress-based baselines in task completion rate at every scale on both test sets, exceeding the strongest outcome-reward baseline by 4.1 percentage points at 4B, and results in a second environment show the same direction of improvement. Ablations show that adding the final progress to the trajectory score alone does not improve performance: the gain comes from crediting progress to the turn where it occurs.

  • 10 authors
·
Sep 23

Meta-Explore: Exploratory Hierarchical Vision-and-Language Navigation Using Scene Object Spectrum Grounding

The main challenge in vision-and-language navigation (VLN) is how to understand natural-language instructions in an unseen environment. The main limitation of conventional VLN algorithms is that if an action is mistaken, the agent fails to follow the instructions or explores unnecessary regions, leading the agent to an irrecoverable path. To tackle this problem, we propose Meta-Explore, a hierarchical navigation method deploying an exploitation policy to correct misled recent actions. We show that an exploitation policy, which moves the agent toward a well-chosen local goal among unvisited but observable states, outperforms a method which moves the agent to a previously visited state. We also highlight the demand for imagining regretful explorations with semantically meaningful clues. The key to our approach is understanding the object placements around the agent in spectral-domain. Specifically, we present a novel visual representation, called scene object spectrum (SOS), which performs category-wise 2D Fourier transform of detected objects. Combining exploitation policy and SOS features, the agent can correct its path by choosing a promising local goal. We evaluate our method in three VLN benchmarks: R2R, SOON, and REVERIE. Meta-Explore outperforms other baselines and shows significant generalization performance. In addition, local goal search using the proposed spectral-domain SOS features significantly improves the success rate by 17.1% and SPL by 20.6% for the SOON benchmark.

  • 5 authors
·
Mar 7, 2023

Closing the Gap between TD Learning and Supervised Learning -- A Generalisation Point of View

Some reinforcement learning (RL) algorithms can stitch pieces of experience to solve a task never seen before during training. This oft-sought property is one of the few ways in which RL methods based on dynamic-programming differ from RL methods based on supervised-learning (SL). Yet, certain RL methods based on off-the-shelf SL algorithms achieve excellent results without an explicit mechanism for stitching; it remains unclear whether those methods forgo this important stitching property. This paper studies this question for the problems of achieving a target goal state and achieving a target return value. Our main result is to show that the stitching property corresponds to a form of combinatorial generalization: after training on a distribution of (state, goal) pairs, one would like to evaluate on (state, goal) pairs not seen together in the training data. Our analysis shows that this sort of generalization is different from i.i.d. generalization. This connection between stitching and generalisation reveals why we should not expect SL-based RL methods to perform stitching, even in the limit of large datasets and models. Based on this analysis, we construct new datasets to explicitly test for this property, revealing that SL-based methods lack this stitching property and hence fail to perform combinatorial generalization. Nonetheless, the connection between stitching and combinatorial generalisation also suggests a simple remedy for improving generalisation in SL: data augmentation. We propose a temporal data augmentation and demonstrate that adding it to SL-based methods enables them to successfully complete tasks not seen together during training. On a high level, this connection illustrates the importance of combinatorial generalization for data efficiency in time-series data beyond tasks beyond RL, like audio, video, or text.

  • 4 authors
·
Jan 20, 2024

Plan First, Diffuse Later: Extrinsic Graph Guidance for Long-Horizon Diffusion Planning

Compositional diffusion models offer a promising route to long-horizon planning by denoising multiple overlapping sub-trajectories while ensuring that together they constitute a global solution. However, enforcing local behavior over long chains is often insufficient for a coherent global structure to emerge. Recent works tackle this limitation through intrinsic search, which explores multiple paths during the denoising process. While intrinsic search improves global coherence, it comes at the cost of repeated evaluations of an already compute-heavy model. In this work, we argue that extrinsic search, performed outside the denoising process, offers a more effective mode of exploration for long-horizon planning while naturally enabling the use of classical algorithms to solve unseen combinatorial tasks at test time. Our eXtrinsic search-guided Diffuser (XDiffuser) first computes a plan over a state-space graph -- serving as a lightweight local connectivity oracle for the diffusion model. The plan is then used to guide denoising for a single trajectory, effectively offloading the burden of exploration. XDiffuser outperforms diffusion-based baselines on long-horizon tasks, with particularly large gains in the low-quality data regime and on unseen tasks beyond goal-reaching, including multi-agent coordination and TSP-style reasoning. Project website: https://yanivhass.github.io/XDiffuser-site/

  • 4 authors
·
May 15

DeskForge: Dense Supervision from Desktop Environments for Computer-Use Agents

Computer-use agents need to reliably ground action targets in complex desktop scenes, where multiple applications, overlapping windows, and visually similar controls compete for attention. Existing training data rarely pair such scenes with dense annotations or vary them in a controlled way. We introduce DeskForge, a controllable desktop environment that composes and explores real applications to generate large-scale supervision for computer-use agents. It varies application states, content, window layout, appearance, and resolution, and fuses screenshots, accessibility trees, and window geometry into dense element annotations while recording the outcome of each executed action. Using this environment, we construct DeskForge-1M, a corpus of 1.2M annotated desktop observations containing 159.7M element instances. We fine-tune four vision-language models on 200K grounding examples drawn from DeskForge-1M. All four improve across held-out desktop conditions and on all five external GUI grounding benchmarks; for Qwen3.5-4B, accuracy increases by 11.51 percentage points on ScreenSpot-Pro and 10.11 points on OSWorld-G. The gains also translate to long-horizon task completion: under a fixed planner, the fine-tuned action models solve more WebArena-Infinity and OpenApps tasks, with Qwen3.5-4B increasing from 31 to 50 of 119 tasks and from 3 to 15 of 100 tasks, respectively. These results show that controllable composition of real desktop environments provides a scalable source of supervision for improving both GUI grounding and long-horizon computer use. The framework code, the dataset, and the fine-tuned model are available from the project page: https://saidgurbuz.github.io/deskforge/

docling-project Docling
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Sep 30 2

Iterative Methods via Locally Evolving Set Process

Given the damping factor α and precision tolerance ε, andersen2006local introduced Approximate Personalized PageRank (APPR), the de facto local method for approximating the PPR vector, with runtime bounded by Θ(1/(αε)) independent of the graph size. Recently, fountoulakis2022open asked whether faster local algorithms could be developed using O(1/(sqrtαε)) operations. By noticing that APPR is a local variant of Gauss-Seidel, this paper explores the question of whether standard iterative solvers can be effectively localized. We propose to use the locally evolving set process, a novel framework to characterize the algorithm locality, and demonstrate that many standard solvers can be effectively localized. Let operatorname{vol}{ (S_t)} and overlineγ_{t} be the running average of volume and the residual ratio of active nodes textstyle S_{t} during the process. We show operatorname{vol}{ (S_t)}/overlineγ_{t} leq 1/ε and prove APPR admits a new runtime bound O(operatorname{vol}(S_t)/(αoverlineγ_{t})) mirroring the actual performance. Furthermore, when the geometric mean of residual reduction is Θ(sqrtα), then there exists c in (0,2) such that the local Chebyshev method has runtime O(operatorname{vol}(S_{t})/(sqrtα(2-c))) without the monotonicity assumption. Numerical results confirm the efficiency of this novel framework and show up to a hundredfold speedup over corresponding standard solvers on real-world graphs.

  • 6 authors
·
Oct 18, 2024

Augmenting Autotelic Agents with Large Language Models

Humans learn to master open-ended repertoires of skills by imagining and practicing their own goals. This autotelic learning process, literally the pursuit of self-generated (auto) goals (telos), becomes more and more open-ended as the goals become more diverse, abstract and creative. The resulting exploration of the space of possible skills is supported by an inter-individual exploration: goal representations are culturally evolved and transmitted across individuals, in particular using language. Current artificial agents mostly rely on predefined goal representations corresponding to goal spaces that are either bounded (e.g. list of instructions), or unbounded (e.g. the space of possible visual inputs) but are rarely endowed with the ability to reshape their goal representations, to form new abstractions or to imagine creative goals. In this paper, we introduce a language model augmented autotelic agent (LMA3) that leverages a pretrained language model (LM) to support the representation, generation and learning of diverse, abstract, human-relevant goals. The LM is used as an imperfect model of human cultural transmission; an attempt to capture aspects of humans' common-sense, intuitive physics and overall interests. Specifically, it supports three key components of the autotelic architecture: 1)~a relabeler that describes the goals achieved in the agent's trajectories, 2)~a goal generator that suggests new high-level goals along with their decomposition into subgoals the agent already masters, and 3)~reward functions for each of these goals. Without relying on any hand-coded goal representations, reward functions or curriculum, we show that LMA3 agents learn to master a large diversity of skills in a task-agnostic text-based environment.

  • 5 authors
·
May 21, 2023

Local Conditional Controlling for Text-to-Image Diffusion Models

Diffusion models have exhibited impressive prowess in the text-to-image task. Recent methods add image-level structure controls, e.g., edge and depth maps, to manipulate the generation process together with text prompts to obtain desired images. This controlling process is globally operated on the entire image, which limits the flexibility of control regions. In this paper, we explore a novel and practical task setting: local control. It focuses on controlling specific local region according to user-defined image conditions, while the remaining regions are only conditioned by the original text prompt. However, it is non-trivial to achieve local conditional controlling. The naive manner of directly adding local conditions may lead to the local control dominance problem, which forces the model to focus on the controlled region and neglect object generation in other regions. To mitigate this problem, we propose Regional Discriminate Loss to update the noised latents, aiming at enhanced object generation in non-control regions. Furthermore, the proposed Focused Token Response suppresses weaker attention scores which lack the strongest response to enhance object distinction and reduce duplication. Lastly, we adopt Feature Mask Constraint to reduce quality degradation in images caused by information differences across the local control region. All proposed strategies are operated at the inference stage. Extensive experiments demonstrate that our method can synthesize high-quality images aligned with the text prompt under local control conditions.

  • 12 authors
·
Dec 14, 2023

Act2Goal: From World Model To General Goal-conditioned Policy

Specifying robotic manipulation tasks in a manner that is both expressive and precise remains a central challenge. While visual goals provide a compact and unambiguous task specification, existing goal-conditioned policies often struggle with long-horizon manipulation due to their reliance on single-step action prediction without explicit modeling of task progress. We propose Act2Goal, a general goal-conditioned manipulation policy that integrates a goal-conditioned visual world model with multi-scale temporal control. Given a current observation and a target visual goal, the world model generates a plausible sequence of intermediate visual states that captures long-horizon structure. To translate this visual plan into robust execution, we introduce Multi-Scale Temporal Hashing (MSTH), which decomposes the imagined trajectory into dense proximal frames for fine-grained closed-loop control and sparse distal frames that anchor global task consistency. The policy couples these representations with motor control through end-to-end cross-attention, enabling coherent long-horizon behavior while remaining reactive to local disturbances. Act2Goal achieves strong zero-shot generalization to novel objects, spatial layouts, and environments. We further enable reward-free online adaptation through hindsight goal relabeling with LoRA-based finetuning, allowing rapid autonomous improvement without external supervision. Real-robot experiments demonstrate that Act2Goal improves success rates from 30% to 90% on challenging out-of-distribution tasks within minutes of autonomous interaction, validating that goal-conditioned world models with multi-scale temporal control provide structured guidance necessary for robust long-horizon manipulation. Project page: https://act2goal.github.io/

agibot-world AgiBot World
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Dec 29, 2025 3

Done, But Not Sure: Disentangling World Completion from Self-Termination in Embodied Agents

Standard embodied evaluations do not independently score whether an agent correctly commits to task completion at episode closure, a capacity we call terminal commitment. Behaviorally distinct failures--never completing the task, completing it but failing to stop, and reporting success without sufficient evidence--collapse into the same benchmark failure. We introduce VIGIL, an evaluation framework that makes terminal commitment independently measurable. Under VIGIL's default protocol, agents observe only egocentric RGB, receive no action-success signals, and must end each episode with a semantic report checked deterministically against hidden world state. This yields two separate scores: world-state completion (W) and benchmark success (B), where B additionally requires a correct terminal report. This decoupling makes four outcome categories distinguishable: missed execution, post-attainment drift, unsupported commitment, and verified success. Across 20 models on 1,000 frozen episodes, systems with comparable W differ by up to 19.7 pp in B: one model converts achieved states into correct reports, while another with near-identical execution drifts past the goal without closing. An action-feedback intervention further tests the separation: execution-oriented signals improve W broadly, yet commitment failures persist in models that do not already ground terminal reports in the achieved state. VIGIL provides a protocol that makes terminal commitment independently visible and scorable.

  • 7 authors
·
Jun 1

Standard Quadratic Formulations of Many NP Problems: A Simplex-Based Compilation Framework for Combinatorial Optimization

The standard quadratic program (StQP) minimizes a quadratic form over nonnegative variables that sum to one. We compose classical graph reductions with regularized Motzkin--Straus clique formulations to express discrete optimization problems in this continuous domain. The graph matrix has diagonal entries τ, zeros on edges, and ones on nonedges. For 0<τ<1, its minimum is τ/ω(G), where ω(G) is the clique number. Its strict local minimizers are precisely the uniform distributions on maximal cliques, and its global minimizers encode maximum cliques. At τ=1/2, integer scaling gives coefficients in {0,1,2} and minimum 1/ω(G), yielding an NP-complete StQP threshold problem with a restricted coefficient alphabet. We give explicit formulations for satisfiability, coloring, Hamiltonian cycles, independent set, vertex cover, set packing, three-dimensional matching, and graph isomorphism. A regularized weighted clique formulation combined with local-state compatibility graphs gives an exact compiler for finite-domain factor models specified by complete local tables, including QUBO, with at most four simplex coordinates per binary pair factor. The catalog covers Karp's 21 problems: twelve use direct graph formulations, and nine use factor-state formulations, including six obtained through binary-linear feasibility. For each route we record dimensions, coefficient structure, and recovery rules. We analyze interaction count, coefficient range, objective separation, perturbation tolerance, support recovery, and decoding overhead. The separation bounds quantify the effects of clique size, factor weights, and offsets. In the complete factor-state construction, every assignment, including each suboptimal assignment, is a strict local minimum.

  • 3 authors
·
Sep 30

Towards Long-Horizon Vision-Language Navigation: Platform, Benchmark and Method

Existing Vision-Language Navigation (VLN) methods primarily focus on single-stage navigation, limiting their effectiveness in multi-stage and long-horizon tasks within complex and dynamic environments. To address these limitations, we propose a novel VLN task, named Long-Horizon Vision-Language Navigation (LH-VLN), which emphasizes long-term planning and decision consistency across consecutive subtasks. Furthermore, to support LH-VLN, we develop an automated data generation platform NavGen, which constructs datasets with complex task structures and improves data utility through a bidirectional, multi-granularity generation approach. To accurately evaluate complex tasks, we construct the Long-Horizon Planning and Reasoning in VLN (LHPR-VLN) benchmark consisting of 3,260 tasks with an average of 150 task steps, serving as the first dataset specifically designed for the long-horizon vision-language navigation task. Furthermore, we propose Independent Success Rate (ISR), Conditional Success Rate (CSR), and CSR weight by Ground Truth (CGT) metrics, to provide fine-grained assessments of task completion. To improve model adaptability in complex tasks, we propose a novel Multi-Granularity Dynamic Memory (MGDM) module that integrates short-term memory blurring with long-term memory retrieval to enable flexible navigation in dynamic environments. Our platform, benchmark and method supply LH-VLN with a robust data generation pipeline, comprehensive model evaluation dataset, reasonable metrics, and a novel VLN model, establishing a foundational framework for advancing LH-VLN.

  • 6 authors
·
Dec 12, 2024

ParetoFlow: Guided Flows in Multi-Objective Optimization

In offline multi-objective optimization (MOO), we leverage an offline dataset of designs and their associated labels to simultaneously minimize multiple objectives. This setting more closely mirrors complex real-world problems compared to single-objective optimization. Recent works mainly employ evolutionary algorithms and Bayesian optimization, with limited attention given to the generative modeling capabilities inherent in such data. In this study, we explore generative modeling in offline MOO through flow matching, noted for its effectiveness and efficiency. We introduce ParetoFlow, specifically designed to guide flow sampling to approximate the Pareto front. Traditional predictor (classifier) guidance is inadequate for this purpose because it models only a single objective. In response, we propose a multi-objective predictor guidance module that assigns each sample a weight vector, representing a weighted distribution across multiple objective predictions. A local filtering scheme is introduced to address non-convex Pareto fronts. These weights uniformly cover the entire objective space, effectively directing sample generation towards the Pareto front. Since distributions with similar weights tend to generate similar samples, we introduce a neighboring evolution module to foster knowledge sharing among neighboring distributions. This module generates offspring from these distributions, and selects the most promising one for the next iteration. Our method achieves state-of-the-art performance across various tasks.

  • 4 authors
·
Feb 19, 2025

Goal Recognition as a Deep Learning Task: the GRNet Approach

In automated planning, recognising the goal of an agent from a trace of observations is an important task with many applications. The state-of-the-art approaches to goal recognition rely on the application of planning techniques, which requires a model of the domain actions and of the initial domain state (written, e.g., in PDDL). We study an alternative approach where goal recognition is formulated as a classification task addressed by machine learning. Our approach, called GRNet, is primarily aimed at making goal recognition more accurate as well as faster by learning how to solve it in a given domain. Given a planning domain specified by a set of propositions and a set of action names, the goal classification instances in the domain are solved by a Recurrent Neural Network (RNN). A run of the RNN processes a trace of observed actions to compute how likely it is that each domain proposition is part of the agent's goal, for the problem instance under considerations. These predictions are then aggregated to choose one of the candidate goals. The only information required as input of the trained RNN is a trace of action labels, each one indicating just the name of an observed action. An experimental analysis confirms that \our achieves good performance in terms of both goal classification accuracy and runtime, obtaining better performance w.r.t. a state-of-the-art goal recognition system over the considered benchmarks.

  • 5 authors
·
Oct 5, 2022

Slow Brain, Fast Planner: Latency-Resilient VLM-Augmented Urban Navigation

Learning-based planners for sidewalk navigation can generate diverse candidate trajectories in real time, yet their scoring functions often fail to select the best trajectory in challenging situations, outputting trajectories that make the mobile robot drive onto grass, toward pedestrians, or in the wrong direction, even when better candidates exist in the same set. We call this the trajectory scoring gap: in real-world sidewalk navigation, the gap between an anchor-based planner's top choice and the best possible candidate is substantial, likely due to limited high-level scene understanding capability of the planner. Rather than replacing the planner with an end-to-end Vision-Language-Action model, we propose a VLM-Planner interface that uses a VLM to select a candidate index from the planner's proposal set and then fuse it with the planner's initial output. However, VLMs take 1--3s per query and so cannot directly drive a 5--20Hz control loop. We contribute a training-free, latency-resilient trajectory-level fusion layer that turns a stale VLM selection into real-time planner scoring via geometric similarity with exponential decay. On sim2,000 challenging real-world scenarios (e.g., junctions, pedestrian encounters), VLM selection achieves 30% ADE reduction versus the planner's best selection, while the planner remains competitive in routine situations. In simulation, Score Fusion maintains >80% success rate with delays up to 5s. We demonstrate the full system on a mobile robot navigating challenging campus sidewalks with varied network latency.

  • 5 authors
·
Jun 17

Which Explanation Should I Choose? A Function Approximation Perspective to Characterizing Post Hoc Explanations

A critical problem in the field of post hoc explainability is the lack of a common foundational goal among methods. For example, some methods are motivated by function approximation, some by game theoretic notions, and some by obtaining clean visualizations. This fragmentation of goals causes not only an inconsistent conceptual understanding of explanations but also the practical challenge of not knowing which method to use when. In this work, we begin to address these challenges by unifying eight popular post hoc explanation methods (LIME, C-LIME, KernelSHAP, Occlusion, Vanilla Gradients, Gradients x Input, SmoothGrad, and Integrated Gradients). We show that these methods all perform local function approximation of the black-box model, differing only in the neighbourhood and loss function used to perform the approximation. This unification enables us to (1) state a no free lunch theorem for explanation methods, demonstrating that no method can perform optimally across all neighbourhoods, and (2) provide a guiding principle to choose among methods based on faithfulness to the black-box model. We empirically validate these theoretical results using various real-world datasets, model classes, and prediction tasks. By bringing diverse explanation methods into a common framework, this work (1) advances the conceptual understanding of these methods, revealing their shared local function approximation objective, properties, and relation to one another, and (2) guides the use of these methods in practice, providing a principled approach to choose among methods and paving the way for the creation of new ones.

  • 3 authors
·
Jun 2, 2022

A Unified Theory of Compositionality, Modularity, and Interpretability in Markov Decision Processes

We introduce Option Kernel Bellman Equations (OKBEs) for a new reward-free Markov Decision Process. Rather than a value function, OKBEs directly construct and optimize a predictive map called a state-time option kernel (STOK) to maximize the probability of completing a goal while avoiding constraint violations. STOKs are compositional, modular, and interpretable initiation-to-termination transition kernels for policies in the Options Framework of Reinforcement Learning. This means: 1) STOKs can be composed using Chapman-Kolmogorov equations to make spatiotemporal predictions for multiple policies over long horizons, 2) high-dimensional STOKs can be represented and computed efficiently in a factorized and reconfigurable form, and 3) STOKs record the probabilities of semantically interpretable goal-success and constraint-violation events, needed for formal verification. Given a high-dimensional state-transition model for an intractable planning problem, we can decompose it with local STOKs and goal-conditioned policies that are aggregated into a factorized goal kernel, making it possible to forward-plan at the level of goals in high-dimensions to solve the problem. These properties lead to highly flexible agents that can rapidly synthesize meta-policies, reuse planning representations across many tasks, and justify goals using empowerment, an intrinsic motivation function. We argue that reward-maximization is in conflict with the properties of compositionality, modularity, and interpretability. Alternatively, OKBEs facilitate these properties to support verifiable long-horizon planning and intrinsic motivation that scales to dynamic high-dimensional world-models.

  • 2 authors
·
Jun 10, 2025

The Objective Is the Bottleneck: Latent World Models Encode What Their Planners Cannot Use

Latent world models are judged by how well they predict, so when planning fails at long horizons the natural reading is that the predictor degrades. On a reproduction of LeWorldModel on TwoRoom we show the binding constraint is the planner's objective instead. The predictor is not the limit: its imagined state seventy-five environment steps ahead is still only 0.189 as wrong as assuming the world froze, while the planner never imagines beyond twenty-five. The objective is. Cross-entropy-method planning minimises squared latent distance, which tracks true distance at r = 0.426, saturates by about eighty arena units and decreases beyond a hundred and twenty, so moving away from the goal can lower the cost. The information is present throughout: a ridge probe recovers position from the frozen embedding at R^2 0.9922. The pathology is the method's, not one reimplementation's. It is present in the authors' released weights, and across four checkpoints long-horizon success rank-orders exactly with metric quality and inversely with prediction accuracy. Replacing only the objective, with nothing retrained and no GPU, lifts goals reached at offset 100 from 26.0% to 98.0%, equals the 98.0% at offset 25, and reaches 92.0% under a third of the budget: planning stops depending on the horizon. The best cost is not the most accurate. A head learned from frame separation alone predicts spatial distance worse than a position probe (r = 0.819 against 0.9897) yet plans better, charging 24% more to cross the environment's dividing wall where squared latent distance charges 4% less. It has learned reachability, not proximity.

  • 1 authors
·
Aug 12

PRDP: Proximal Reward Difference Prediction for Large-Scale Reward Finetuning of Diffusion Models

Reward finetuning has emerged as a promising approach to aligning foundation models with downstream objectives. Remarkable success has been achieved in the language domain by using reinforcement learning (RL) to maximize rewards that reflect human preference. However, in the vision domain, existing RL-based reward finetuning methods are limited by their instability in large-scale training, rendering them incapable of generalizing to complex, unseen prompts. In this paper, we propose Proximal Reward Difference Prediction (PRDP), enabling stable black-box reward finetuning for diffusion models for the first time on large-scale prompt datasets with over 100K prompts. Our key innovation is the Reward Difference Prediction (RDP) objective that has the same optimal solution as the RL objective while enjoying better training stability. Specifically, the RDP objective is a supervised regression objective that tasks the diffusion model with predicting the reward difference of generated image pairs from their denoising trajectories. We theoretically prove that the diffusion model that obtains perfect reward difference prediction is exactly the maximizer of the RL objective. We further develop an online algorithm with proximal updates to stably optimize the RDP objective. In experiments, we demonstrate that PRDP can match the reward maximization ability of well-established RL-based methods in small-scale training. Furthermore, through large-scale training on text prompts from the Human Preference Dataset v2 and the Pick-a-Pic v1 dataset, PRDP achieves superior generation quality on a diverse set of complex, unseen prompts whereas RL-based methods completely fail.

  • 5 authors
·
Feb 13, 2024 1

IGL-Nav: Incremental 3D Gaussian Localization for Image-goal Navigation

Visual navigation with an image as goal is a fundamental and challenging problem. Conventional methods either rely on end-to-end RL learning or modular-based policy with topological graph or BEV map as memory, which cannot fully model the geometric relationship between the explored 3D environment and the goal image. In order to efficiently and accurately localize the goal image in 3D space, we build our navigation system upon the renderable 3D gaussian (3DGS) representation. However, due to the computational intensity of 3DGS optimization and the large search space of 6-DoF camera pose, directly leveraging 3DGS for image localization during agent exploration process is prohibitively inefficient. To this end, we propose IGL-Nav, an Incremental 3D Gaussian Localization framework for efficient and 3D-aware image-goal navigation. Specifically, we incrementally update the scene representation as new images arrive with feed-forward monocular prediction. Then we coarsely localize the goal by leveraging the geometric information for discrete space matching, which can be equivalent to efficient 3D convolution. When the agent is close to the goal, we finally solve the fine target pose with optimization via differentiable rendering. The proposed IGL-Nav outperforms existing state-of-the-art methods by a large margin across diverse experimental configurations. It can also handle the more challenging free-view image-goal setting and be deployed on real-world robotic platform using a cellphone to capture goal image at arbitrary pose. Project page: https://gwxuan.github.io/IGL-Nav/.

  • 7 authors
·
Aug 1, 2025 2

Long-Horizon-Terminal-Bench: Testing the Limits of Agents on Long-Horizon Terminal Tasks with Dense Reward-Based Grading

AI agents have become capable of autonomously completing short, well-specified tasks. However, existing terminal benchmarks largely focus on simple problems that finish within minutes and are evaluated only by their final outcome. This setup overlooks intermediate progress and partial solutions, yielding sparse reward signals and an incomplete picture of agent capability. We introduce Long-Horizon-Terminal-Bench, a terminal benchmark of 46 long-horizon tasks spanning nine categories, including experiment reproduction, software engineering, multimodal analysis, interactive games, and scientific computing. Each task follows a Terminal-Bench-style setup with a reference solution or simulation engine, but is further decomposed into fine-grained graded subtasks. This design enables dense intermediate rewards and partial credit, allowing evaluation to capture not only whether an agent reaches the final goal, but also how far it progresses on open-ended workflows. Tasks in Long-Horizon-Terminal-Bench typically require hundreds of episodes and minutes to hours of execution, stressing long-horizon planning, long-context management, and iterative debugging rather than one-shot problem solving. We evaluate 15 frontier models and find that agents consume on average 9.9M tokens per task, with roughly 231 episodes and 85.3 minutes of execution time per run, making Long-Horizon-Terminal-Bench more demanding than prior terminal-based benchmarks. Even the strongest tested model achieves 15.2% pass@1 at a partial-reward threshold of 0.95 and 10.9% at a perfect-reward threshold of 1.0, while the mean pass rate across models is 4.3% and 1.7% under the two thresholds, respectively. These results reveal headroom for improvement. We further analyze failure modes and error patterns, and release Long-Horizon-Terminal-Bench to support future progress on long-horizon terminal agents.

StreamVLA: Breaking the Reason-Act Cycle via Completion-State Gating

Long-horizon robotic manipulation requires bridging the gap between high-level planning (System 2) and low-level control (System 1). Current Vision-Language-Action (VLA) models often entangle these processes, performing redundant multimodal reasoning at every timestep, which leads to high latency and goal instability. To address this, we present StreamVLA, a dual-system architecture that unifies textual task decomposition, visual goal imagination, and continuous action generation within a single parameter-efficient backbone. We introduce a "Lock-and-Gated" mechanism to intelligently modulate computation: only when a sub-task transition is detected, the model triggers slow thinking to generate a textual instruction and imagines the specific visual completion state, rather than generic future frames. Crucially, this completion state serves as a time-invariant goal anchor, making the policy robust to execution speed variations. During steady execution, these high-level intents are locked to condition a Flow Matching action head, allowing the model to bypass expensive autoregressive decoding for 72% of timesteps. This hierarchical abstraction ensures sub-goal focus while significantly reducing inference latency. Extensive evaluations demonstrate that StreamVLA achieves state-of-the-art performance, with a 98.5% success rate on the LIBERO benchmark and robust recovery in real-world interference scenarios, achieving a 48% reduction in latency compared to full-reasoning baselines.

  • 5 authors
·
Feb 1

The Evaluation Protocol Determines the Result: An Independent Reproduction of LeWorldModel on TwoRoom

LeWorldModel trains a latent world model with a prediction loss and a single anti-collapse regulariser, and reports approximately 87% of goals reached on TwoRoom, its simplest diagnostic environment. We reproduce that result by independent reimplementation on roughly $25 of rented compute, with all evaluation on one laptop CPU. We reach 94.0% at the repository's evaluation goal offset, against 84.0% for the authors' own released checkpoint measured under our protocol on identical episodes, and we reproduce the reported representation result directly (position probe Pearson r = 0.9988 against a reported 0.996). Reaching that point required four conventions that determine the outcome and appear in no released configuration file: dense action gathering across a frameskip block, a programmatically-set action-encoder width, ImageNet pixel normalisation, and action z-scoring. A reproducer following the released configurations alone obtains a model whose predictor cannot converge. The evaluation protocol is itself contested by the released material. The paper's appendix and the repository's configuration specify different goal offsets and step budgets; on the authors' own weights these yield 14.0% and 84.0%, and only the configuration's values reproduce the reported figure. On fifty identical episodes, changing nothing but how the goal is constructed moves that checkpoint from 84.0% to 8.0%. Two findings generalise. One-step prediction accuracy does not predict long-horizon planning success: across three checkpoints spanning a sevenfold range in prediction error, including the authors' own, it orders short-horizon success monotonically and fails to order long-horizon success at all. And a batch normalisation layer inflated our reported validation loss by up to a factor of 300, concealing a training loss that was flat throughout.

  • 1 authors
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Aug 9

ProcVLM: Learning Procedure-Grounded Progress Rewards for Robotic Manipulation

Long-horizon robotic manipulation requires dense feedback that reflects how a task advances through its procedural stages, not merely whether the final outcome is successful. Existing reward models often rely on trajectory-level success labels or time-based interpolation, which can conflate elapsed time with true task progress and therefore fail to capture unfinished steps, stagnation, and failure states. We present ProcVLM, a progress-aware vision-language model that learns procedure-grounded progress as a dense reward signal for manipulation. Rather than deriving progress from terminal outcomes or temporal proxies, ProcVLM grounds progress estimation in procedural structure and intra-stage visual change, and further adopts a reasoning-before-estimation paradigm that infers the remaining atomic actions before estimating task progress. Specifically, we construct this supervision by synthesizing frame-level subtask-semantic annotations, assigning progress budgets according to subtask structure, and distributing each budget based on intra-subtask visual change. To train ProcVLM at scale, we build a standardized procedural supervision synthesis pipeline and construct ProcCorpus-60M from 30 embodied datasets with 60M annotated frames, from which we derive ProcVQA for procedure-aware pretraining, with progress estimation as the central task alongside action segmentation and future planning. Experiments on ProcVQA and reward-model benchmarks show that ProcVLM improves embodied procedural reasoning and yields more discriminative trajectory-internal progress estimates than representative baselines, supporting its use as a dense reward model for downstream reward-guided policy optimization. Project page: https://procvlm.github.io/

  • 10 authors
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May 8

Hierarchical Entity-centric Reinforcement Learning with Factored Subgoal Diffusion

We propose a hierarchical entity-centric framework for offline Goal-Conditioned Reinforcement Learning (GCRL) that combines subgoal decomposition with factored structure to solve long-horizon tasks in domains with multiple entities. Achieving long-horizon goals in complex environments remains a core challenge in Reinforcement Learning (RL). Domains with multiple entities are particularly difficult due to their combinatorial complexity. GCRL facilitates generalization across goals and the use of subgoal structure, but struggles with high-dimensional observations and combinatorial state-spaces, especially under sparse reward. We employ a two-level hierarchy composed of a value-based GCRL agent and a factored subgoal-generating conditional diffusion model. The RL agent and subgoal generator are trained independently and composed post hoc through selective subgoal generation based on the value function, making the approach modular and compatible with existing GCRL algorithms. We introduce new variations to benchmark tasks that highlight the challenges of multi-entity domains, and show that our method consistently boosts performance of the underlying RL agent on image-based long-horizon tasks with sparse rewards, achieving over 150% higher success rates on the hardest task in our suite and generalizing to increasing horizons and numbers of entities. Rollout videos are provided at: https://sites.google.com/view/hecrl

  • 6 authors
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Feb 2

LLMAP: LLM-Assisted Multi-Objective Route Planning with User Preferences

The rise of large language models (LLMs) has made natural language-driven route planning an emerging research area that encompasses rich user objectives. Current research exhibits two distinct approaches: direct route planning using LLM-as-Agent and graph-based searching strategies. However, LLMs in the former approach struggle to handle extensive map data, while the latter shows limited capability in understanding natural language preferences. Additionally, a more critical challenge arises from the highly heterogeneous and unpredictable spatio-temporal distribution of users across the globe. In this paper, we introduce a novel LLM-Assisted route Planning (LLMAP) system that employs an LLM-as-Parser to comprehend natural language, identify tasks, and extract user preferences and recognize task dependencies, coupled with a Multi-Step Graph construction with iterative Search (MSGS) algorithm as the underlying solver for optimal route finding. Our multi-objective optimization approach adaptively tunes objective weights to maximize points of interest (POI) quality and task completion rate while minimizing route distance, subject to three key constraints: user time limits, POI opening hours, and task dependencies. We conduct extensive experiments using 1,000 routing prompts sampled with varying complexity across 14 countries and 27 cities worldwide. The results demonstrate that our approach achieves superior performance with guarantees across multiple constraints.

  • 4 authors
·
Sep 13, 2025

GravMAD: Grounded Spatial Value Maps Guided Action Diffusion for Generalized 3D Manipulation

Robots' ability to follow language instructions and execute diverse 3D tasks is vital in robot learning. Traditional imitation learning-based methods perform well on seen tasks but struggle with novel, unseen ones due to variability. Recent approaches leverage large foundation models to assist in understanding novel tasks, thereby mitigating this issue. However, these methods lack a task-specific learning process, which is essential for an accurate understanding of 3D environments, often leading to execution failures. In this paper, we introduce GravMAD, a sub-goal-driven, language-conditioned action diffusion framework that combines the strengths of imitation learning and foundation models. Our approach breaks tasks into sub-goals based on language instructions, allowing auxiliary guidance during both training and inference. During training, we introduce Sub-goal Keypose Discovery to identify key sub-goals from demonstrations. Inference differs from training, as there are no demonstrations available, so we use pre-trained foundation models to bridge the gap and identify sub-goals for the current task. In both phases, GravMaps are generated from sub-goals, providing flexible 3D spatial guidance compared to fixed 3D positions. Empirical evaluations on RLBench show that GravMAD significantly outperforms state-of-the-art methods, with a 28.63% improvement on novel tasks and a 13.36% gain on tasks encountered during training. These results demonstrate GravMAD's strong multi-task learning and generalization in 3D manipulation. Video demonstrations are available at: https://gravmad.github.io.

  • 7 authors
·
Sep 30, 2024

NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration

Robotic learning for navigation in unfamiliar environments needs to provide policies for both task-oriented navigation (i.e., reaching a goal that the robot has located), and task-agnostic exploration (i.e., searching for a goal in a novel setting). Typically, these roles are handled by separate models, for example by using subgoal proposals, planning, or separate navigation strategies. In this paper, we describe how we can train a single unified diffusion policy to handle both goal-directed navigation and goal-agnostic exploration, with the latter providing the ability to search novel environments, and the former providing the ability to reach a user-specified goal once it has been located. We show that this unified policy results in better overall performance when navigating to visually indicated goals in novel environments, as compared to approaches that use subgoal proposals from generative models, or prior methods based on latent variable models. We instantiate our method by using a large-scale Transformer-based policy trained on data from multiple ground robots, with a diffusion model decoder to flexibly handle both goal-conditioned and goal-agnostic navigation. Our experiments, conducted on a real-world mobile robot platform, show effective navigation in unseen environments in comparison with five alternative methods, and demonstrate significant improvements in performance and lower collision rates, despite utilizing smaller models than state-of-the-art approaches. For more videos, code, and pre-trained model checkpoints, see https://general-navigation-models.github.io/nomad/

  • 4 authors
·
Oct 10, 2023

SRUM: Fine-Grained Self-Rewarding for Unified Multimodal Models

Recently, remarkable progress has been made in Unified Multimodal Models (UMMs), which integrate vision-language generation and understanding capabilities within a single framework. However, a significant gap exists where a model's strong visual understanding often fails to transfer to its visual generation. A model might correctly understand an image based on user instructions, yet be unable to generate a faithful image from text prompts. This phenomenon directly raises a compelling question: Can a model achieve self-improvement by using its understanding module to reward its generation module? To bridge this gap and achieve self-improvement, we introduce SRUM, a self-rewarding post-training framework that can be directly applied to existing UMMs of various designs. SRUM creates a feedback loop where the model's own understanding module acts as an internal ``evaluator'', providing corrective signals to improve its generation module, without requiring additional human-labeled data. To ensure this feedback is comprehensive, we designed a global-local dual reward system. To tackle the inherent structural complexity of images, this system offers multi-scale guidance: a global reward ensures the correctness of the overall visual semantics and layout, while a local reward refines fine-grained, object-level fidelity. SRUM leads to powerful capabilities and shows strong generalization, boosting performance on T2I-CompBench from 82.18 to 88.37 and on T2I-ReasonBench from 43.82 to 46.75. Overall, our work establishes a powerful new paradigm for enabling a UMMs' understanding module to guide and enhance its own generation via self-rewarding.

D-JEPA: A Decision-Aligned Latent World Model

Latent world models predict the consequences of actions, but accurate prediction does not guarantee that latent distance reflects which candidate will execute successfully. We identify a decision-local prediction gap: among the few futures competing for execution, a candidate predicted closer to the goal can produce a worse realized outcome than an available alternative. We introduce D-JEPA, a decision-aligned latent world model that learns decision-relevant relations among candidate futures from executed outcomes. A bounded, permutation-equivariant operator jointly reasons over goal-relative predictive features and ordinal evidence, refining pretrained predictive geometry where action choices are most consequential. Restricted predictor adaptation and a shared ordinal interface extend this alignment across complementary predictive geometries. D-JEPA further realizes the learned decision structure in JEPA-compatible future representations, enabling deployment through native latent-distance planning. Evaluations across latent control, manipulation, pretrained action-producing models, physical robots and autonomous driving demonstrate improved action selection, including 87.89% success on PushT, a 15.04-point average gain on RoboTwin, and a 17-point gain on physical robot tasks. These results establish decision-relevant relational structure as a direct bridge between predictive world modeling and effective control.

NEBULIS-Lab NEBULIS Lab
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Sep 21 2

FC-SWE: Failure-Conditioned RL for Long-Horizon Software Engineering Agents

Repository-level software engineering (SWE) is a challenging long-horizon setting: agents must reason over extended interactions, use tools, and adapt to stateful environments. Recent work trains SWE agents with reinforcement learning methods such as Group Relative Policy Optimization (GRPO), which independently sample multiple trajectories per issue, test the resulting patches, and compare terminal rewards within a fixed group. However, this training setup does not reuse verifier feedback from failed patches as context for subsequent attempts, even though this feedback contains valuable diagnostic information about what went wrong. Training on recovery trajectories is challenging because the preceding outcome determines whether the next trajectory is generated, while the failed execution determines its conditioning context. We introduce FC-SWE, a failure-conditioned RL framework that incorporates recovery attempts into policy training. After a patch fails verification, FC-SWE restores the repository to its original task state and uses the failed patch and verifier feedback as context for a recovery trajectory. FC-SWE adapts GRPO to these chains of complete, multi-turn tool-use trajectories through two mechanisms. Trajectory-local rewards preserve each attempt's verifier outcome, preventing recovery success from rewarding an earlier failed patch. Active-set advantage estimation forms a comparison group from all initial and recovery trajectories actually executed for the same issue, so failed attempts remain in the group while unexecuted attempts are excluded. On all 500 SWE-bench Verified tasks under a verifier-assisted protocol, FC-SWE with Qwen3.5-4B and SWE-agent achieves 41.7% Resolved@1 and 52.8% Resolved@2, compared with 38.9% and 48.5% for GRPO. Although trained with at most two attempts per chain, FC-SWE reaches 70.7% Resolved@11 under an eleven-attempt test-time budget.

nvidia NVIDIA
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Oct 5 3

Collaborative Multi-Agent Optimization for Personalized Memory System

Memory systems are crucial to personalized LLMs by mitigating the context window limitation in capturing long-term user-LLM conversations. Typically, such systems leverage multiple agents to handle multi-granular memory construction and personalized memory retrieval tasks. To optimize the system, existing methods focus on specializing agents on their local tasks independently via prompt engineering or fine-tuning. However, they overlook cross-agent collaboration, where independent optimization on local agents hardly guarantees the global system performance. To address this issue, we propose a Collaborative Reinforcement Learning Framework for Multi-Agent Memory Systems (CoMAM), jointly optimizing local agents to facilitate collaboration. Specifically, we regularize agents' execution as a sequential Markov decision process (MDP) to embed inter-agent dependencies into the state transition, yielding both local task rewards (e.g., information coverage for memory construction) and global rewards (i.e., query-answer accuracy). Then, we quantify each agent's contribution via group-level ranking consistency between local and global rewards, treating them as adaptive weights to assign global credit and integrate local-global rewards. Each agent is optimized by these integrated rewards, aligning local improvements with the global performance. Experiments show CoMAM outperforms leading memory systems, validating the efficacy of our proposed collaborative reinforcement learning for joint optimization.

  • 8 authors
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Mar 12

VIScore: Diagnosing Planning-Relevant Quality in Latent World Models

Regulating the latent space to an isotropic Gaussian distribution provides a stable and information-maximized landscape for world model planning. However, the latent space property and successful planning remain disconnected. We first study this by comparing SIGReg and VISReg, two regularization loss functions with the same distribution target but different properties. Compared with SIGReg, VISReg has more flexibility in controlling the weights of center, scale, and shape regularization, and a larger batch size brings a finer distribution approximation. We find that the former, despite being beneficial in self-supervised learning (SSL), does not help the planning, whereas the latter improves the planning success on out-of-domain (OOD) datasets. This motivates a deep understanding of the factors that correlate with the success rate. Unlike the previous metrics focusing on the encoded latent only, we propose the Veracity-Influence-Sobriety score (VIScore), a metric that quantifies the reachability and capacity of a predictor given the encoded feature, and the hallucination of the searching-based planner. Compared with straightness, physical-state probing, and empowerment, we show that, with the measurement covering encoder, predictor, and planner, VIScore explains the success rate better than the others, as reflected by a strong Spearman correlation. Specifically, VIScore consistently achieves a Spearman correlation over 0.75 on both seen and unseen models and datasets on the cross-task success rate pool. Moreover, VIScore is the only metric that has a calibration error below the constant fit across all testing scenarios, showcasing the importance of these three aspects in planning success. We hope this metric can help future studies on world model design and diagnosis.

  • 3 authors
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Aug 10

AutoTAMP: Autoregressive Task and Motion Planning with LLMs as Translators and Checkers

For effective human-robot interaction, robots need to understand, plan, and execute complex, long-horizon tasks described by natural language. Recent advances in large language models (LLMs) have shown promise for translating natural language into robot action sequences for complex tasks. However, existing approaches either translate the natural language directly into robot trajectories or factor the inference process by decomposing language into task sub-goals and relying on a motion planner to execute each sub-goal. When complex environmental and temporal constraints are involved, inference over planning tasks must be performed jointly with motion plans using traditional task-and-motion planning (TAMP) algorithms, making factorization into subgoals untenable. Rather than using LLMs to directly plan task sub-goals, we instead perform few-shot translation from natural language task descriptions to an intermediate task representation that can then be consumed by a TAMP algorithm to jointly solve the task and motion plan. To improve translation, we automatically detect and correct both syntactic and semantic errors via autoregressive re-prompting, resulting in significant improvements in task completion. We show that our approach outperforms several methods using LLMs as planners in complex task domains. See our project website https://yongchao98.github.io/MIT-REALM-AutoTAMP/ for prompts, videos, and code.

  • 6 authors
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Jun 10, 2023