new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Jul 28

Binary-Integer-Programming Based Algorithm for Expert Load Balancing in Mixture-of-Experts Models

For pre-training of MoE (Mixture-of-Experts) models, one of the main issues is unbalanced expert loads, which may cause routing collapse or increased computational overhead. Existing methods contain the Loss-Controlled method and the Loss-Free method, where both the unbalanced degrees at first several training steps are still high and decrease slowly. In this work, we propose BIP-Based Balancing, an expert load balancing algorithm based on binary integer programming (BIP). The algorithm maintains an additional vector q on each MoE layer that can help change the top-K order of s by solving a binary integer programming with very small time costs. We implement the algorithm on two MoE language models: 16-expert (0.3B) and 64-expert (1.1B). The experimental results show that on both models comparing with the Loss-Controlled method and the Loss-Free method, our algorithm trains models with the lowest perplexities, while saves at least 13% of pre-training time compared with the Loss-Controlled method. Within our current knowledge, this is the first routing algorithm that achieves maintaining load balance status on every expert in every MoE layer from the first step to the last step during the whole pre-training process, while the trained MoE models also perform well. The code material of this work is available at https://github.com/sunyuanLLM/bip_routing_algorithm.

  • 1 authors
·
Feb 21, 2025

Platonic Representations for Poverty Mapping: Unified Vision-Language Codes or Agent-Induced Novelty?

We investigate whether socio-economic indicators like household wealth leave recoverable imprints in satellite imagery (capturing physical features) and Internet-sourced text (reflecting historical/economic narratives). Using Demographic and Health Survey (DHS) data from African neighborhoods, we pair Landsat images with LLM-generated textual descriptions conditioned on location/year and text retrieved by an AI search agent from web sources. We develop a multimodal framework predicting household wealth (International Wealth Index) through five pipelines: (i) vision model on satellite images, (ii) LLM using only location/year, (iii) AI agent searching/synthesizing web text, (iv) joint image-text encoder, (v) ensemble of all signals. Our framework yields three contributions. First, fusing vision and agent/LLM text outperforms vision-only baselines in wealth prediction (e.g., R-squared of 0.77 vs. 0.63 on out-of-sample splits), with LLM-internal knowledge proving more effective than agent-retrieved text, improving robustness to out-of-country and out-of-time generalization. Second, we find partial representational convergence: fused embeddings from vision/language modalities correlate moderately (median cosine similarity of 0.60 after alignment), suggesting a shared latent code of material well-being while retaining complementary details, consistent with the Platonic Representation Hypothesis. Although LLM-only text outperforms agent-retrieved data, challenging our Agent-Induced Novelty Hypothesis, modest gains from combining agent data in some splits weakly support the notion that agent-gathered information introduces unique representational structures not fully captured by static LLM knowledge. Third, we release a large-scale multimodal dataset comprising more than 60,000 DHS clusters linked to satellite images, LLM-generated descriptions, and agent-retrieved texts.

Compact Language Models via Pruning and Knowledge Distillation

Large language models (LLMs) targeting different deployment scales and sizes are currently produced by training each variant from scratch; this is extremely compute-intensive. In this paper, we investigate if pruning an existing LLM and then re-training it with a fraction (<3%) of the original training data can be a suitable alternative to repeated, full retraining. To this end, we develop a set of practical and effective compression best practices for LLMs that combine depth, width, attention and MLP pruning with knowledge distillation-based retraining; we arrive at these best practices through a detailed empirical exploration of pruning strategies for each axis, methods to combine axes, distillation strategies, and search techniques for arriving at optimal compressed architectures. We use this guide to compress the Nemotron-4 family of LLMs by a factor of 2-4x, and compare their performance to similarly-sized models on a variety of language modeling tasks. Deriving 8B and 4B models from an already pretrained 15B model using our approach requires up to 40x fewer training tokens per model compared to training from scratch; this results in compute cost savings of 1.8x for training the full model family (15B, 8B, and 4B). Minitron models exhibit up to a 16% improvement in MMLU scores compared to training from scratch, perform comparably to other community models such as Mistral 7B, Gemma 7B and Llama-3 8B, and outperform state-of-the-art compression techniques from the literature. We have open-sourced Minitron model weights on Huggingface, with corresponding supplementary material including example code available on GitHub.

  • 9 authors
·
Jul 19, 2024 2

TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting

Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically generating high-quality PBR materials rather than RGB texture for 3D meshes can significantly streamline the 3D content creation. Most existing methods leverage pre-trained 2D diffusion models for multi-view image synthesis, which often leads to severe inconsistency between the generated textures and input 3D meshes. This paper presents TexGaussian, a novel method that uses octant-aligned 3D Gaussian Splatting for rapid PBR material generation. Specifically, we place each 3D Gaussian on the finest leaf node of the octree built from the input 3D mesh to render the multi-view images not only for the albedo map but also for roughness and metallic. Moreover, our model is trained in a regression manner instead of diffusion denoising, capable of generating the PBR material for a 3D mesh in a single feed-forward process. Extensive experiments on publicly available benchmarks demonstrate that our method synthesizes more visually pleasing PBR materials and runs faster than previous methods in both unconditional and text-conditional scenarios, exhibiting better consistency with the given geometry. Our code and trained models are available at https://3d-aigc.github.io/TexGaussian.

  • 9 authors
·
Nov 29, 2024

TouchFormer: A Robust Transformer-based Framework for Multimodal Material Perception

Traditional vision-based material perception methods often experience substantial performance degradation under visually impaired conditions, thereby motivating the shift toward non-visual multimodal material perception. Despite this, existing approaches frequently perform naive fusion of multimodal inputs, overlooking key challenges such as modality-specific noise, missing modalities common in real-world scenarios, and the dynamically varying importance of each modality depending on the task. These limitations lead to suboptimal performance across several benchmark tasks. In this paper, we propose a robust multimodal fusion framework, TouchFormer. Specifically, we employ a Modality-Adaptive Gating (MAG) mechanism and intra- and inter-modality attention mechanisms to adaptively integrate cross-modal features, enhancing model robustness. Additionally, we introduce a Cross-Instance Embedding Regularization(CER) strategy, which significantly improves classification accuracy in fine-grained subcategory material recognition tasks. Experimental results demonstrate that, compared to existing non-visual methods, the proposed TouchFormer framework achieves classification accuracy improvements of 2.48% and 6.83% on SSMC and USMC tasks, respectively. Furthermore, real-world robotic experiments validate TouchFormer's effectiveness in enabling robots to better perceive and interpret their environment, paving the way for its deployment in safety-critical applications such as emergency response and industrial automation. The code and datasets will be open-source, and the videos are available in the supplementary materials.

  • 9 authors
·
Nov 23, 2025

A Periodic Bayesian Flow for Material Generation

Generative modeling of crystal data distribution is an important yet challenging task due to the unique periodic physical symmetry of crystals. Diffusion-based methods have shown early promise in modeling crystal distribution. More recently, Bayesian Flow Networks were introduced to aggregate noisy latent variables, resulting in a variance-reduced parameter space that has been shown to be advantageous for modeling Euclidean data distributions with structural constraints (Song et al., 2023). Inspired by this, we seek to unlock its potential for modeling variables located in non-Euclidean manifolds e.g. those within crystal structures, by overcoming challenging theoretical issues. We introduce CrysBFN, a novel crystal generation method by proposing a periodic Bayesian flow, which essentially differs from the original Gaussian-based BFN by exhibiting non-monotonic entropy dynamics. To successfully realize the concept of periodic Bayesian flow, CrysBFN integrates a new entropy conditioning mechanism and empirically demonstrates its significance compared to time-conditioning. Extensive experiments over both crystal ab initio generation and crystal structure prediction tasks demonstrate the superiority of CrysBFN, which consistently achieves new state-of-the-art on all benchmarks. Surprisingly, we found that CrysBFN enjoys a significant improvement in sampling efficiency, e.g., ~100x speedup 10 v.s. 2000 steps network forwards) compared with previous diffusion-based methods on MP-20 dataset. Code is available at https://github.com/wu-han-lin/CrysBFN.

  • 9 authors
·
Feb 4, 2025

Enhancing Large Language Models for Secure Code Generation: A Dataset-driven Study on Vulnerability Mitigation

Large language models (LLMs) have brought significant advancements to code generation, benefiting both novice and experienced developers. However, their training using unsanitized data from open-source repositories, like GitHub, introduces the risk of inadvertently propagating security vulnerabilities. To effectively mitigate this concern, this paper presents a comprehensive study focused on evaluating and enhancing code LLMs from a software security perspective. We introduce SecuCoGenSecuCoGen has been uploaded as supplemental material and will be made publicly available after publication., a meticulously curated dataset targeting 21 critical vulnerability types. SecuCoGen comprises 180 samples and serves as the foundation for conducting experiments on three crucial code-related tasks: code generation, code repair and vulnerability classification, with a strong emphasis on security. Our experimental results reveal that existing models often overlook security concerns during code generation, leading to the generation of vulnerable code. To address this, we propose effective approaches to mitigate the security vulnerabilities and enhance the overall robustness of code generated by LLMs. Moreover, our study identifies weaknesses in existing models' ability to repair vulnerable code, even when provided with vulnerability information. Additionally, certain vulnerability types pose challenges for the models, hindering their performance in vulnerability classification. Based on these findings, we believe our study will have a positive impact on the software engineering community, inspiring the development of improved methods for training and utilizing LLMs, thereby leading to safer and more trustworthy model deployment.

  • 7 authors
·
Oct 24, 2023

MT-CGCNN: Integrating Crystal Graph Convolutional Neural Network with Multitask Learning for Material Property Prediction

Developing accurate, transferable and computationally inexpensive machine learning models can rapidly accelerate the discovery and development of new materials. Some of the major challenges involved in developing such models are, (i) limited availability of materials data as compared to other fields, (ii) lack of universal descriptor of materials to predict its various properties. The limited availability of materials data can be addressed through transfer learning, while the generic representation was recently addressed by Xie and Grossman [1], where they developed a crystal graph convolutional neural network (CGCNN) that provides a unified representation of crystals. In this work, we develop a new model (MT-CGCNN) by integrating CGCNN with transfer learning based on multi-task (MT) learning. We demonstrate the effectiveness of MT-CGCNN by simultaneous prediction of various material properties such as Formation Energy, Band Gap and Fermi Energy for a wide range of inorganic crystals (46774 materials). MT-CGCNN is able to reduce the test error when employed on correlated properties by upto 8%. The model prediction has lower test error compared to CGCNN, even when the training data is reduced by 10%. We also demonstrate our model's better performance through prediction of end user scenario related to metal/non-metal classification. These results encourage further development of machine learning approaches which leverage multi-task learning to address the aforementioned challenges in the discovery of new materials. We make MT-CGCNN's source code available to encourage reproducible research.

  • 7 authors
·
Nov 14, 2018

Image2Gcode: Image-to-G-code Generation for Additive Manufacturing Using Diffusion-Transformer Model

Mechanical design and manufacturing workflows conventionally begin with conceptual design, followed by the creation of a computer-aided design (CAD) model and fabrication through material-extrusion (MEX) printing. This process requires converting CAD geometry into machine-readable G-code through slicing and path planning. While each step is well established, dependence on CAD modeling remains a major bottleneck: constructing object-specific 3D geometry is slow and poorly suited to rapid prototyping. Even minor design variations typically necessitate manual updates in CAD software, making iteration time-consuming and difficult to scale. To address this limitation, we introduce Image2Gcode, an end-to-end data-driven framework that bypasses the CAD stage and generates printer-ready G-code directly from images and part drawings. Instead of relying on an explicit 3D model, a hand-drawn or captured 2D image serves as the sole input. The framework first extracts slice-wise structural cues from the image and then employs a denoising diffusion probabilistic model (DDPM) over G-code sequences. Through iterative denoising, the model transforms Gaussian noise into executable print-move trajectories with corresponding extrusion parameters, establishing a direct mapping from visual input to native toolpaths. By producing structured G-code directly from 2D imagery, Image2Gcode eliminates the need for CAD or STL intermediates, lowering the entry barrier for additive manufacturing and accelerating the design-to-fabrication cycle. This approach supports on-demand prototyping from simple sketches or visual references and integrates with upstream 2D-to-3D reconstruction modules to enable an automated pipeline from concept to physical artifact. The result is a flexible, computationally efficient framework that advances accessibility in design iteration, repair workflows, and distributed manufacturing.

FEM-Bench: A Structured Scientific Reasoning Benchmark for Evaluating Code-Generating LLMs

As LLMs advance their reasoning capabilities about the physical world, the absence of rigorous benchmarks for evaluating their ability to generate scientifically valid physical models has become a critical gap. Computational mechanics, which develops and applies mathematical models and numerical methods to predict the behavior of physical systems under forces, deformation, and constraints, provides an ideal foundation for structured scientific reasoning evaluation. Problems follow clear mathematical structure, enforce strict physical and numerical constraints, and support objective verification. The discipline requires constructing explicit models of physical systems and reasoning about geometry, spatial relationships, and material behavior, connecting directly to emerging AI goals in physical reasoning and world modeling. We introduce FEM-Bench, a computational mechanics benchmark designed to evaluate the ability of LLMs to generate correct finite element method (FEM) and related code. FEM-Bench 2025 contains a suite of introductory but nontrivial tasks aligned with material from a first graduate course on computational mechanics. These tasks capture essential numerical and physical modeling challenges while representing only a small fraction of the complexity present in the discipline. Despite their simplicity, state-of-the-art LLMs do not reliably solve all of them. In a five attempt run, the best performing model at function writing, Gemini 3 Pro, completed 30/33 tasks at least once and 26/33 tasks all five times. The best performing model at unit test writing, GPT-5, had an Average Joint Success Rate of 73.8%. Other popular models showed broad performance variation. FEM-Bench establishes a structured foundation for evaluating AI-generated scientific code, and future iterations will incorporate increasingly sophisticated tasks to track progress as models evolve.

  • 4 authors
·
Dec 23, 2025

An open-source robust machine learning platform for real-time detection and classification of 2D material flakes

The most widely used method for obtaining high-quality two-dimensional materials is through mechanical exfoliation of bulk crystals. Manual identification of suitable flakes from the resulting random distribution of crystal thicknesses and sizes on a substrate is a time-consuming, tedious task. Here, we present a platform for fully automated scanning, detection, and classification of two-dimensional materials, the source code of which we make openly available. Our platform is designed to be accurate, reliable, fast, and versatile in integrating new materials, making it suitable for everyday laboratory work. The implementation allows fully automated scanning and analysis of wafers with an average inference time of 100 ms for images of 2.3 Mpixels. The developed detection algorithm is based on a combination of the flakes' optical contrast toward the substrate and their geometric shape. We demonstrate that it is able to detect the majority of exfoliated flakes of various materials, with an average recall (AR50) between 67% and 89%. We also show that the algorithm can be trained with as few as five flakes of a given material, which we demonstrate for the examples of few-layer graphene, WSe_2, MoSe_2, CrI_3, 1T-TaS_2 and hexagonal BN. Our platform has been tested over a two-year period, during which more than 10^6 images of multiple different materials were acquired by over 30 individual researchers.

  • 11 authors
·
Jun 26, 2023

Efficient Attention-Sharing Information Distillation Transformer for Lightweight Single Image Super-Resolution

Transformer-based Super-Resolution (SR) methods have demonstrated superior performance compared to convolutional neural network (CNN)-based SR approaches due to their capability to capture long-range dependencies. However, their high computational complexity necessitates the development of lightweight approaches for practical use. To address this challenge, we propose the Attention-Sharing Information Distillation (ASID) network, a lightweight SR network that integrates attention-sharing and an information distillation structure specifically designed for Transformer-based SR methods. We modify the information distillation scheme, originally designed for efficient CNN operations, to reduce the computational load of stacked self-attention layers, effectively addressing the efficiency bottleneck. Additionally, we introduce attention-sharing across blocks to further minimize the computational cost of self-attention operations. By combining these strategies, ASID achieves competitive performance with existing SR methods while requiring only around 300K parameters - significantly fewer than existing CNN-based and Transformer-based SR models. Furthermore, ASID outperforms state-of-the-art SR methods when the number of parameters is matched, demonstrating its efficiency and effectiveness. The code and supplementary material are available on the project page.

  • 3 authors
·
Feb 3, 2025

SeqNet: Learning Descriptors for Sequence-based Hierarchical Place Recognition

Visual Place Recognition (VPR) is the task of matching current visual imagery from a camera to images stored in a reference map of the environment. While initial VPR systems used simple direct image methods or hand-crafted visual features, recent work has focused on learning more powerful visual features and further improving performance through either some form of sequential matcher / filter or a hierarchical matching process. In both cases the performance of the initial single-image based system is still far from perfect, putting significant pressure on the sequence matching or (in the case of hierarchical systems) pose refinement stages. In this paper we present a novel hybrid system that creates a high performance initial match hypothesis generator using short learnt sequential descriptors, which enable selective control sequential score aggregation using single image learnt descriptors. Sequential descriptors are generated using a temporal convolutional network dubbed SeqNet, encoding short image sequences using 1-D convolutions, which are then matched against the corresponding temporal descriptors from the reference dataset to provide an ordered list of place match hypotheses. We then perform selective sequential score aggregation using shortlisted single image learnt descriptors from a separate pipeline to produce an overall place match hypothesis. Comprehensive experiments on challenging benchmark datasets demonstrate the proposed method outperforming recent state-of-the-art methods using the same amount of sequential information. Source code and supplementary material can be found at https://github.com/oravus/seqNet.

  • 2 authors
·
Feb 23, 2021

ObjectReact: Learning Object-Relative Control for Visual Navigation

Visual navigation using only a single camera and a topological map has recently become an appealing alternative to methods that require additional sensors and 3D maps. This is typically achieved through an "image-relative" approach to estimating control from a given pair of current observation and subgoal image. However, image-level representations of the world have limitations because images are strictly tied to the agent's pose and embodiment. In contrast, objects, being a property of the map, offer an embodiment- and trajectory-invariant world representation. In this work, we present a new paradigm of learning "object-relative" control that exhibits several desirable characteristics: a) new routes can be traversed without strictly requiring to imitate prior experience, b) the control prediction problem can be decoupled from solving the image matching problem, and c) high invariance can be achieved in cross-embodiment deployment for variations across both training-testing and mapping-execution settings. We propose a topometric map representation in the form of a "relative" 3D scene graph, which is used to obtain more informative object-level global path planning costs. We train a local controller, dubbed "ObjectReact", conditioned directly on a high-level "WayObject Costmap" representation that eliminates the need for an explicit RGB input. We demonstrate the advantages of learning object-relative control over its image-relative counterpart across sensor height variations and multiple navigation tasks that challenge the underlying spatial understanding capability, e.g., navigating a map trajectory in the reverse direction. We further show that our sim-only policy is able to generalize well to real-world indoor environments. Code and supplementary material are accessible via project page: https://object-react.github.io/

  • 8 authors
·
Sep 11, 2025 1

SpecEdit: Training-Free Acceleration for Diffusion based Image Editing via Semantic Locking

Diffusion-based image editing offers strong semantic controllability, but remains computationally expensive due to iterative high-resolution denoising over all spatial tokens. Dynamic-resolution sampling reduces this cost by performing early steps at reduced resolution. However, existing approaches prioritize upsampling using low-level heuristics such as edge detection or channel variance, which are weakly aligned with editing semantics and may lead to structural inconsistency. Moreover, spatial regions are often upsampled without verifying whether semantic modification is actually required, resulting in redundant high-resolution computation and accumulated errors. Therefore, we propose SpecEdit, a training-free dynamic-resolution framework tailored for diffusion-based image editing. SpecEdit follows a draft-and-verify scheme: a low-resolution draft first estimates the semantic outcome, after which token-level discrepancies are used to identify edit-relevant tokens for high-resolution denoising, while the remaining tokens stay at a coarse resolution. Experiments on Qwen-Image-Edit and FLUX.1-Kontext-dev demonstrate up to 10x and 7x acceleration, while maintaining strong quality. SpecEdit is complementary to step distillation and other acceleration techniques, achieving up to 13x speedup when combined with existing methods. Our code is in supplementary material and will be released on GitHub.

  • 12 authors
·
May 3

PCHands: PCA-based Hand Pose Synergy Representation on Manipulators with N-DoF

We consider the problem of learning a common representation for dexterous manipulation across manipulators of different morphologies. To this end, we propose PCHands, a novel approach for extracting hand postural synergies from a large set of manipulators. We define a simplified and unified description format based on anchor positions for manipulators ranging from 2-finger grippers to 5-finger anthropomorphic hands. This enables learning a variable-length latent representation of the manipulator configuration and the alignment of the end-effector frame of all manipulators. We show that it is possible to extract principal components from this latent representation that is universal across manipulators of different structures and degrees of freedom. To evaluate PCHands, we use this compact representation to encode observation and action spaces of control policies for dexterous manipulation tasks learned with RL. In terms of learning efficiency and consistency, the proposed representation outperforms a baseline that learns the same tasks in joint space. We additionally show that PCHands performs robustly in RL from demonstration, when demonstrations are provided from a different manipulator. We further support our results with real-world experiments that involve a 2-finger gripper and a 4-finger anthropomorphic hand. Code and additional material are available at https://hsp-iit.github.io/PCHands/.

AffectGPT-R1: Leveraging Reinforcement Learning for Open-Vocabulary Multimodal Emotion Recognition

Open-Vocabulary Multimodal Emotion Recognition (OV-MER) aims to predict emotions without being constrained by predefined label spaces, enabling fine-grained emotion understanding. Unlike traditional discriminative methods, OV-MER leverages generative models, such as large language models, to capture the full spectrum of emotions and employs emotion wheels (EWs) for metric calculation. Previous approaches (e.g., AffectGPT) primarily rely on token-level loss during training. However, this objective is misaligned with the metrics used in OV-MER, while these metrics cannot be optimized via gradient backpropagation. In this paper, we propose AffectGPT-R1, a reinforcement learning framework that formulates EW-based metrics as a reward function and employs a policy-based optimization strategy to maximize this reward. Additionally, we introduce an extra reasoning process and investigate its necessity in OV-MER. To further refine model behavior, we incorporate auxiliary rewards that constrain both reasoning and emotion prediction. To prevent reward hacking, we propose to incorporate length penalties during training. Experimental results show that AffectGPT-R1 achieves substantial improvements on OV-MER. Beyond this task, our approach also enhances generalized emotion understanding, attaining state-of-the-art performance on MER-UniBench. To the best of our knowledge, this is the first work to adapt the R1-style methodology for emotion understanding, revealing the impact of reasoning processes and reinforcement learning in this domain. Our code is provided in the supplementary material and will be released to facilitate future research.

  • 7 authors
·
Aug 2, 2025

TouchSDF: A DeepSDF Approach for 3D Shape Reconstruction using Vision-Based Tactile Sensing

Humans rely on their visual and tactile senses to develop a comprehensive 3D understanding of their physical environment. Recently, there has been a growing interest in exploring and manipulating objects using data-driven approaches that utilise high-resolution vision-based tactile sensors. However, 3D shape reconstruction using tactile sensing has lagged behind visual shape reconstruction because of limitations in existing techniques, including the inability to generalise over unseen shapes, the absence of real-world testing, and limited expressive capacity imposed by discrete representations. To address these challenges, we propose TouchSDF, a Deep Learning approach for tactile 3D shape reconstruction that leverages the rich information provided by a vision-based tactile sensor and the expressivity of the implicit neural representation DeepSDF. Our technique consists of two components: (1) a Convolutional Neural Network that maps tactile images into local meshes representing the surface at the touch location, and (2) an implicit neural function that predicts a signed distance function to extract the desired 3D shape. This combination allows TouchSDF to reconstruct smooth and continuous 3D shapes from tactile inputs in simulation and real-world settings, opening up research avenues for robust 3D-aware representations and improved multimodal perception in robotics. Code and supplementary material are available at: https://touchsdf.github.io/

  • 6 authors
·
Nov 21, 2023

Invar-RAG: Invariant LLM-aligned Retrieval for Better Generation

Retrieval-augmented generation (RAG) has shown impressive capability in providing reliable answer predictions and addressing hallucination problems. A typical RAG implementation uses powerful retrieval models to extract external information and large language models (LLMs) to generate answers. In contrast, recent LLM-based retrieval has gained attention for its substantial improvements in information retrieval (IR) due to the LLMs' semantic understanding capability. However, directly applying LLM to RAG systems presents challenges. This may cause feature locality problems as massive parametric knowledge can hinder effective usage of global information across the corpus; for example, an LLM-based retriever often inputs document summaries instead of full documents. Moreover, various pre-trained tasks in LLMs introduce variance, further weakening performance as a retriever. To address these issues, we propose a novel two-stage fine-tuning architecture called Invar-RAG. In the retrieval stage, an LLM-based retriever is constructed by integrating LoRA-based representation learning to tackle feature locality issues. To enhance retrieval performance, we develop two patterns (invariant and variant patterns) and an invariance loss to reduce LLM variance. In the generation stage, a refined fine-tuning method is employed to improve LLM accuracy in generating answers based on retrieved information. Experimental results show that Invar-RAG significantly outperforms existing baselines across three open-domain question answering (ODQA) datasets. Code is available in the Supplementary Material for reproducibility.

  • 5 authors
·
Nov 11, 2024

An Axiomatic Benchmark for Evaluation of Scientific Novelty Metrics

The rigorous evaluation of the novelty of a scientific paper is, even for human scientists, a challenging task. With the increasing interest in AI scientists and AI involvement in scientific idea generation and paper writing, it also becomes increasingly important that this task be automatable and reliable, lest both human attention and compute tokens be wasted on ideas that have already been explored. Due to the challenge of quantifying ground-truth novelty, however, existing novelty metrics for scientific papers generally validate their results against noisy, confounded signals such as citation counts or peer review scores. These proxies can conflate novelty with impact, quality, or reviewer preference, which in turn makes it harder to assess how well a given metric actually evaluates novelty. We therefore propose an axiomatic benchmark for scientific novelty metrics. We first define a set of axioms that a well-behaved novelty metric should satisfy, grounded in human scientific norms and practice, then evaluate existing metrics across ten tasks spanning three domains of AI research. Our results reveal that no existing metric satisfies all axioms consistently, and that metrics fail on systematically different axioms, reflecting their underlying architectures. Additionally, we show that combining metrics of complementary architectures leads to consistent improvements on the benchmark, with per-axiom weighting achieving 90.1% versus 71.5% for the best individual metric, suggesting that developing architecturally diverse metrics is a promising direction for future work. We release the benchmark code as supplementary material to encourage the development of more robust scientific literature novelty metrics.

  • 2 authors
·
Apr 16

LongVideo-R1: Smart Navigation for Low-cost Long Video Understanding

This paper addresses the critical and underexplored challenge of long video understanding with low computational budgets. We propose LongVideo-R1, an active, reasoning-equipped multimodal large language model (MLLM) agent designed for efficient video context navigation, avoiding the redundancy of exhaustive search. At the core of LongVideo-R1 lies a reasoning module that leverages high-level visual cues to infer the most informative video clip for subsequent processing. During inference, the agent initiates traversal from top-level visual summaries and iteratively refines its focus, immediately halting the exploration process upon acquiring sufficient knowledge to answer the query. To facilitate training, we first extract hierarchical video captions from CGBench, a video corpus with grounding annotations, and guide GPT-5 to generate 33K high-quality chain-of-thought-with-tool trajectories. The LongVideo-R1 agent is fine-tuned upon the Qwen-3-8B model through a two-stage paradigm: supervised fine-tuning (SFT) followed by reinforcement learning (RL), where RL employs a specifically designed reward function to maximize selective and efficient clip navigation. Experiments on multiple long video benchmarks validate the effectiveness of name, which enjoys superior tradeoff between QA accuracy and efficiency. All curated data and source code are provided in the supplementary material and will be made publicly available. Code and data are available at: https://github.com/qiujihao19/LongVideo-R1

UCAS ucas
·
Feb 24 3

KITE: Keypoint-Conditioned Policies for Semantic Manipulation

While natural language offers a convenient shared interface for humans and robots, enabling robots to interpret and follow language commands remains a longstanding challenge in manipulation. A crucial step to realizing a performant instruction-following robot is achieving semantic manipulation, where a robot interprets language at different specificities, from high-level instructions like "Pick up the stuffed animal" to more detailed inputs like "Grab the left ear of the elephant." To tackle this, we propose Keypoints + Instructions to Execution (KITE), a two-step framework for semantic manipulation which attends to both scene semantics (distinguishing between different objects in a visual scene) and object semantics (precisely localizing different parts within an object instance). KITE first grounds an input instruction in a visual scene through 2D image keypoints, providing a highly accurate object-centric bias for downstream action inference. Provided an RGB-D scene observation, KITE then executes a learned keypoint-conditioned skill to carry out the instruction. The combined precision of keypoints and parameterized skills enables fine-grained manipulation with generalization to scene and object variations. Empirically, we demonstrate KITE in 3 real-world environments: long-horizon 6-DoF tabletop manipulation, semantic grasping, and a high-precision coffee-making task. In these settings, KITE achieves a 75%, 70%, and 71% overall success rate for instruction-following, respectively. KITE outperforms frameworks that opt for pre-trained visual language models over keypoint-based grounding, or omit skills in favor of end-to-end visuomotor control, all while being trained from fewer or comparable amounts of demonstrations. Supplementary material, datasets, code, and videos can be found on our website: http://tinyurl.com/kite-site.

  • 4 authors
·
Jun 28, 2023

All You Need is LUV: Unsupervised Collection of Labeled Images using Invisible UV Fluorescent Indicators

Large-scale semantic image annotation is a significant challenge for learning-based perception systems in robotics. Current approaches often rely on human labelers, which can be expensive, or simulation data, which can visually or physically differ from real data. This paper proposes Labels from UltraViolet (LUV), a novel framework that enables rapid, labeled data collection in real manipulation environments without human labeling. LUV uses transparent, ultraviolet-fluorescent paint with programmable ultraviolet LEDs to collect paired images of a scene in standard lighting and UV lighting to autonomously extract segmentation masks and keypoints via color segmentation. We apply LUV to a suite of diverse robot perception tasks to evaluate its labeling quality, flexibility, and data collection rate. Results suggest that LUV is 180-2500 times faster than a human labeler across the tasks. We show that LUV provides labels consistent with human annotations on unpainted test images. The networks trained on these labels are used to smooth and fold crumpled towels with 83% success rate and achieve 1.7mm position error with respect to human labels on a surgical needle pose estimation task. The low cost of LUV makes it ideal as a lightweight replacement for human labeling systems, with the one-time setup costs at $300 equivalent to the cost of collecting around 200 semantic segmentation labels on Amazon Mechanical Turk. Code, datasets, visualizations, and supplementary material can be found at https://sites.google.com/berkeley.edu/luv

  • 5 authors
·
Mar 9, 2022

Consiglieres in the Shadow: Understanding the Use of Uncensored Large Language Models in Cybercrimes

The advancement of AI technologies, particularly Large Language Models (LLMs), has transformed computing while introducing new security and privacy risks. Prior research shows that cybercriminals are increasingly leveraging uncensored LLMs (ULLMs) as backends for malicious services. Understanding these ULLMs has been hindered by the challenge of identifying them among the vast number of open-source LLMs hosted on platforms like Hugging Face. In this paper, we present the first systematic study of ULLMs, overcoming this challenge by modeling relationships among open-source LLMs and between them and related data, such as fine-tuning, merging, compressing models, and using or generating datasets with harmful content. Representing these connections as a knowledge graph, we applied graph-based deep learning to discover over 11,000 ULLMs from a small set of labeled examples and uncensored datasets. A closer analysis of these ULLMs reveals their alarming scale and usage. Some have been downloaded over a million times, with one over 19 million installs. These models -- created through fine-tuning, merging, or compression of other models -- are capable of generating harmful content, including hate speech, violence, erotic material, and malicious code. Evidence shows their integration into hundreds of malicious applications offering services like erotic role-play, child pornography, malicious code generation, and more. In addition, underground forums reveal criminals sharing techniques and scripts to build cheap alternatives to commercial malicious LLMs. These findings highlight the widespread abuse of LLM technology and the urgent need for effective countermeasures against this growing threat.

  • 4 authors
·
Aug 18, 2025

LLaMP: Large Language Model Made Powerful for High-fidelity Materials Knowledge Retrieval and Distillation

Reducing hallucination of Large Language Models (LLMs) is imperative for use in the sciences where reproducibility is crucial. However, LLMs inherently lack long-term memory, making it a nontrivial, ad hoc, and inevitably biased task to fine-tune them on domain-specific literature and data. Here we introduce LLaMP, a multimodal retrieval-augmented generation (RAG) framework of multiple data-aware reasoning-and-acting (ReAct) agents that dynamically interact with computational and experimental data on Materials Project (MP). Without fine-tuning, LLaMP demonstrates an ability to comprehend and integrate various modalities of materials science concepts, fetch relevant data stores on the fly, process higher-order data (such as crystal structures and elastic tensors), and summarize multi-step procedures for solid-state synthesis. We show that LLaMP effectively corrects errors in GPT-3.5's intrinsic knowledge, reducing a 5.21% MAPE on frequently-documented bandgaps and a significant 1103.54% MAPE on formation energies -- errors that GPT-3.5 seems to derive from mixed data sources. Additionally, LLaMP substantially reduces the hallucinated volumetric strain in a diamond cubic silicon structure from 66.3% to 0. The proposed framework offers an intuitive and nearly hallucination-free approach to exploring materials informatics and establishes a pathway for knowledge distillation and fine-tuning other language models. We envision the framework as a valuable component for scientific hypotheses and a foundation for future autonomous laboratories where multiple LLM agents communicate and cooperate with robotics to drive material synthesis and chemical reactions without hard-coded human logic and intervention.

  • 3 authors
·
Jan 30, 2024

MatTools: Benchmarking Large Language Models for Materials Science Tools

Large language models (LLMs) are increasingly applied to materials science questions, including literature comprehension, property prediction, materials discovery and alloy design. At the same time, a wide range of physics-based computational approaches have been developed in which materials properties can be calculated. Here, we propose a benchmark application to evaluate the proficiency of LLMs to answer materials science questions through the generation and safe execution of codes based on such physics-based computational materials science packages. MatTools is built on two complementary components: a materials simulation tool question-answer (QA) benchmark and a real-world tool-usage benchmark. We designed an automated methodology to efficiently collect real-world materials science tool-use examples. The QA benchmark, derived from the pymatgen (Python Materials Genomics) codebase and documentation, comprises 69,225 QA pairs that assess the ability of an LLM to understand materials science tools. The real-world benchmark contains 49 tasks (138 subtasks) requiring the generation of functional Python code for materials property calculations. Our evaluation of diverse LLMs yields three key insights: (1)Generalists outshine specialists;(2)AI knows AI; and (3)Simpler is better. MatTools provides a standardized framework for assessing and improving LLM capabilities for materials science tool applications, facilitating the development of more effective AI systems for materials science and general scientific research.

  • 6 authors
·
May 16, 2025 2

Can Coding Agents Reproduce Findings in Computational Materials Science?

Large language models are increasingly deployed as autonomous coding agents and have achieved remarkably strong performance on software engineering benchmarks. However, it is unclear whether such success transfers to computational scientific workflows, where tasks require not only strong coding ability, but also the ability to navigate complex, domain-specific procedures and to interpret results in the context of scientific claims. To address this question, we present AutoMat, a benchmark for evaluating LLM-based agents' ability to reproduce claims from computational materials science. AutoMat poses three interrelated challenges: recovering underspecified computational procedures, navigating specialized toolchains, and determining whether the resulting evidence supports a claim. By working closely with subject matter experts, we curate a set of claims from real materials science papers to test whether coding agents can recover and execute the end-to-end workflow needed to support (or undermine) such claims. We then evaluate multiple representative coding agent settings across several foundation models. Our results show that current LLM-based agents obtain low overall success rates on AutoMat, with the best-performing setting achieving a success rate of only 54.1%. Error analysis further reveals that agents perform worst when workflows must be reconstructed from paper text alone and that they fail primarily due to incomplete procedures, methodological deviations, and execution fragility. Taken together, these findings position AutoMat as both a benchmark for computational scientific reproducibility and a tool for diagnosing the current limitations of agentic systems in AI-for-science settings.

  • 18 authors
·
Apr 30

Granite Code Models: A Family of Open Foundation Models for Code Intelligence

Large Language Models (LLMs) trained on code are revolutionizing the software development process. Increasingly, code LLMs are being integrated into software development environments to improve the productivity of human programmers, and LLM-based agents are beginning to show promise for handling complex tasks autonomously. Realizing the full potential of code LLMs requires a wide range of capabilities, including code generation, fixing bugs, explaining and documenting code, maintaining repositories, and more. In this work, we introduce the Granite series of decoder-only code models for code generative tasks, trained with code written in 116 programming languages. The Granite Code models family consists of models ranging in size from 3 to 34 billion parameters, suitable for applications ranging from complex application modernization tasks to on-device memory-constrained use cases. Evaluation on a comprehensive set of tasks demonstrates that Granite Code models consistently reaches state-of-the-art performance among available open-source code LLMs. The Granite Code model family was optimized for enterprise software development workflows and performs well across a range of coding tasks (e.g. code generation, fixing and explanation), making it a versatile all around code model. We release all our Granite Code models under an Apache 2.0 license for both research and commercial use.

  • 46 authors
·
May 7, 2024 1

PDE-Agents: An LLM-Orchestrated Multi-Agent Framework for Automated Finite Element Simulations with Knowledge Graph-Augmented Reasoning

We present PDE-Agents, a multi-agent ecosystem that automates the full lifecycle of partial differential equation (PDE) / finite element method (FEM) simulations through natural-language interaction. Three specialist large language model (LLM) agents (Simulation, Analytics, Database) are orchestrated via a LangGraph supervisor, with a local open-source LLM stack (Qwen3-Coder-Next, Llama 4 Scout) on dual NVIDIA RTX PRO 6000 GPUs. The architecture is model-agnostic, validated across two LLM generations. A GraphRAG knowledge base (Neo4j, 768-d vector embeddings) encodes curated material properties, known failure patterns, and prior run lineage. We report seven contributions: (i) a verification and validation (V&V) study confirming second-order spatial convergence (O(h^2)) on the heat-equation solver; (ii) a three-way ablation over 50 tasks with a frozen KG (KG On, KG Off, KG Smart), where KG Smart reaches 100% success and the highest output quality (physics 0.933 vs. 0.853 for KG Off; MPF 0.926 vs. 0.796); (iii) a novel-material experiment with three fictional materials known only to the KG, where KG Smart attains near-perfect material property fidelity (MPF = 1.00) versus 0.34 for the KG-free baseline; (iv) a failure analysis tracing KG On's three failures to budget exhaustion and timeout, establishing warm-start injection as the dominant reliability factor; (v) an adaptive framework selecting the optimal retrieval mode per task; (vi) production metrics from 1,369 runs (97.8% success, 57.6% first-try); and (vii) a 100-task KG growth experiment showing a difficulty-dependent gain, with hard-task MPF improving 8.8% while easy/novel tasks stay at ceiling. All code, models, and evaluation artifacts are released openly. Our findings show that integration pattern, not knowledge content, determines whether GraphRAG augmentation helps or hinders LLM agents.

  • 3 authors
·
Jun 4

MatText: Do Language Models Need More than Text & Scale for Materials Modeling?

Effectively representing materials as text has the potential to leverage the vast advancements of large language models (LLMs) for discovering new materials. While LLMs have shown remarkable success in various domains, their application to materials science remains underexplored. A fundamental challenge is the lack of understanding of how to best utilize text-based representations for materials modeling. This challenge is further compounded by the absence of a comprehensive benchmark to rigorously evaluate the capabilities and limitations of these text representations in capturing the complexity of material systems. To address this gap, we propose MatText, a suite of benchmarking tools and datasets designed to systematically evaluate the performance of language models in modeling materials. MatText encompasses nine distinct text-based representations for material systems, including several novel representations. Each representation incorporates unique inductive biases that capture relevant information and integrate prior physical knowledge about materials. Additionally, MatText provides essential tools for training and benchmarking the performance of language models in the context of materials science. These tools include standardized dataset splits for each representation, probes for evaluating sensitivity to geometric factors, and tools for seamlessly converting crystal structures into text. Using MatText, we conduct an extensive analysis of the capabilities of language models in modeling materials. Our findings reveal that current language models consistently struggle to capture the geometric information crucial for materials modeling across all representations. Instead, these models tend to leverage local information, which is emphasized in some of our novel representations. Our analysis underscores MatText's ability to reveal shortcomings of text-based methods for materials design.

  • 3 authors
·
Jun 25, 2024

OpenAaaS: An Open Agent-as-a-Service Framework for Distributed Materials-Informatics Research

The Materials Genome Initiative catalyzed the proliferation of centralized platforms--SaaS, PaaS, and IaaS--that aggregate computational and experimental resources for accelerated materials discovery. In parallel, breakthroughs in large language models (LLMs) and autonomous agents have created powerful new reasoning capabilities for scientific research. Yet a critical "last mile" problem remains: while we possess world-class models and vast repositories of materials data, we lack the organizational infrastructure to compose these capabilities securely across institutional boundaries. The development of structural and functional materials for harsh service environments--high-temperature alloys, radiation resistant steels, corrosion-resistant coatings--remains characterized by long-term iteration, mechanistic complexity, and high domain expertise--demands that exceed both monolithic agent systems and traditional centralized platforms. To address this gap we propose OpenAaaS, an open-source hierarchical and distributed Agent-as-a-Service framework that enables organized multi-agent collaboration for intelligent materials design. OpenAaaS is built on a single foundational principle: code flows, data stays still. A Master Agent plans and decomposes complex research tasks without requiring direct access to subordinate agents' managed data and computational resources. Sub-agents, deployed as near-data execution nodes, retain full sovereignty over local datasets, proprietary algorithms, and specialized hardware. This architecture guarantees that raw data never leaves its domain of origin while enabling cross-scale, cross-domain secure integration of previously isolated materials intelligence silos. We validate the framework through two representative case studies: (i) AlphaAgent, an evidence-grounded materials literature analysis executor that achieves 4.66/5.0 on deep analytical questions against single-pass RAG baselines; and (ii) an ultra-large-scale hexa-high-entropy alloy descriptor database service that demonstrates secure near-data execution and domain-specific scientific workflows under strict data-sovereignty constraints. OpenAaaS establishes a principled pathway toward "organized research" via agent collectives, offering a scalable foundation for next-generation materials intelligent design platforms. All source code is available at https://github.com/Wolido/OpenAaaS.

  • 8 authors
·
May 12

MDAgent2: Large Language Model for Code Generation and Knowledge Q&A in Molecular Dynamics

Molecular dynamics (MD) simulations are essential for understanding atomic-scale behaviors in materials science, yet writing LAMMPS scripts remains highly specialized and time-consuming tasks. Although LLMs show promise in code generation and domain-specific question answering, their performance in MD scenarios is limited by scarce domain data, the high deployment cost of state-of-the-art LLMs, and low code executability. Building upon our prior MDAgent, we present MDAgent2, the first end-to-end framework capable of performing both knowledge Q&A and code generation within the MD domain. We construct a domain-specific data-construction pipeline that yields three high-quality datasets spanning MD knowledge, question answering, and code generation. Based on these datasets, we adopt a three stage post-training strategy--continued pre-training (CPT), supervised fine-tuning (SFT), and reinforcement learning (RL)--to train two domain-adapted models, MD-Instruct and MD-Code. Furthermore, we introduce MD-GRPO, a closed-loop RL method that leverages simulation outcomes as reward signals and recycles low-reward trajectories for continual refinement. We further build MDAgent2-RUNTIME, a deployable multi-agent system that integrates code generation, execution, evaluation, and self-correction. Together with MD-EvalBench proposed in this work, the first benchmark for LAMMPS code generation and question answering, our models and system achieve performance surpassing several strong baselines.This work systematically demonstrates the adaptability and generalization capability of large language models in industrial simulation tasks, laying a methodological foundation for automatic code generation in AI for Science and industrial-scale simulations. URL: https://github.com/FredericVAN/PKU_MDAgent2

Agentic Design of Compositional Descriptors via Autoresearch for Materials Science Applications

Autoresearch offers a flexible paradigm for automating scientific tasks, in which an AI agent proposes, implements, evaluates, and refines candidate solutions against a quantitative objective. Here, we use composition-based materials-property prediction to test whether such agents can perform a task beyond model selection and hyperparameter optimization: the design of input descriptors. We introduce Automat, an autoresearch framework where a coding agent based on a large language model generates composition-only descriptors for chemical compounds and evaluates them using a random forest workflow. The agent is restricted to information derivable from chemical formulas and iteratively proposes, implements, and tests chemically motivated descriptor strategies. We apply Automat, with OpenAI Codex using GPT-5.5 as the coding agent, to the prediction of experimental band gaps in inorganic materials and Curie temperatures in ferromagnetic compounds. In both tasks, Automat improves over fractional-composition, Magpie, and combined fractional-composition/Magpie baselines, while producing descriptor families that are chemically interpretable. These results provide a demonstration that autoresearch agents can generate competitive, task-specific materials descriptors without manual feature engineering during the run. They also reveal current limitations, including descriptor redundancy, sensitivity to greedy feature expansion, and the need for explicit complexity control, descriptor pruning, and more sophisticated search strategies.

  • 2 authors
·
May 13

AutoP2C: An LLM-Based Agent Framework for Code Repository Generation from Multimodal Content in Academic Papers

Machine Learning (ML) research is spread through academic papers featuring rich multimodal content, including text, diagrams, and tabular results. However, translating these multimodal elements into executable code remains a challenging and time-consuming process that requires substantial ML expertise. We introduce ``Paper-to-Code'' (P2C), a novel task that transforms the multimodal content of scientific publications into fully executable code repositories, which extends beyond the existing formulation of code generation that merely converts textual descriptions into isolated code snippets. To automate the P2C process, we propose AutoP2C, a multi-agent framework based on large language models that processes both textual and visual content from research papers to generate complete code repositories. Specifically, AutoP2C contains four stages: (1) repository blueprint extraction from established codebases, (2) multimodal content parsing that integrates information from text, equations, and figures, (3) hierarchical task decomposition for structured code generation, and (4) iterative feedback-driven debugging to ensure functionality and performance. Evaluation on a benchmark of eight research papers demonstrates the effectiveness of AutoP2C, which can successfully generate executable code repositories for all eight papers, while OpenAI-o1 or DeepSeek-R1 can only produce runnable code for one paper. The code is available at https://github.com/shoushouyu/Automated-Paper-to-Code.

  • 6 authors
·
Apr 28, 2025

Unlocking the Visual Record of Materials Science: A Large-Scale Multimodal Dataset from Scientific Literature

The materials science literature encodes decades of experimental knowledge in figures, yet this visual record remains locked away and inaccessible to AI at scale. The core difficulty is structural: most scientific figures are compound, with a single caption describing multiple sub-panels simultaneously, making direct image-text pairing unreliable. We present MatMMExtract, an end-to-end open-source pipeline that resolves this by decomposing compound figures into individual sub-panels and generating structured, grounded annotations using a large language model guided by a curated materials science taxonomy. Applied to 14,810 open-access articles, MatMMExtract produces MatSciFig; 391,606 panel-level image-text pairs from 180,571 figures, each annotated with a sub-caption, a two-level visualisation category spanning 19 classes and over 100 subtypes, and a scientific summary. To enable accurate panel localisation, we introduce MaterialScope, a domain-specific detection dataset of 2,811 manually annotated materials science figures, on which a fine-tuned YOLO12-m detector achieves mAP_50 of 0.9227. Among six benchmarked language models, Gemini 3.1 Flash Lite delivers the best cost-quality trade-off for annotation generation, with 82% of outputs rated good and a hallucination rate of 4.8%. A dual-encoder retrieval baseline on MatSciFig achieves a 4.4 times improvement in R@1 over zero-shot CLIP, demonstrating the dataset's immediate utility for vision-language learning. All resources are released openly to the community.

Paper2Code: Automating Code Generation from Scientific Papers in Machine Learning

Despite the rapid growth of machine learning research, corresponding code implementations are often unavailable, making it slow and labor-intensive for researchers to reproduce results and build upon prior work. In the meantime, recent Large Language Models (LLMs) excel at understanding scientific documents and generating high-quality code. Inspired by this, we introduce PaperCoder, a multi-agent LLM framework that transforms machine learning papers into functional code repositories. PaperCoder operates in three stages: planning, where it constructs a high-level roadmap, designs the system architecture with diagrams, identifies file dependencies, and generates configuration files; analysis, which focuses on interpreting implementation-specific details; and generation, where modular, dependency-aware code is produced. Moreover, each phase is instantiated through a set of specialized agents designed to collaborate effectively across the pipeline. We then evaluate PaperCoder on generating code implementations from machine learning papers based on both model-based and human evaluations, specifically from the original paper authors, with author-released repositories as ground truth if available. Our results demonstrate the effectiveness of PaperCoder in creating high-quality, faithful implementations. Furthermore, it consistently shows strengths in the recently released PaperBench benchmark, surpassing strong baselines by substantial margins.

  • 4 authors
·
Apr 23, 2025 6

HoneyBee: Progressive Instruction Finetuning of Large Language Models for Materials Science

We propose an instruction-based process for trustworthy data curation in materials science (MatSci-Instruct), which we then apply to finetune a LLaMa-based language model targeted for materials science (HoneyBee). MatSci-Instruct helps alleviate the scarcity of relevant, high-quality materials science textual data available in the open literature, and HoneyBee is the first billion-parameter language model specialized to materials science. In MatSci-Instruct we improve the trustworthiness of generated data by prompting multiple commercially available large language models for generation with an Instructor module (e.g. Chat-GPT) and verification from an independent Verifier module (e.g. Claude). Using MatSci-Instruct, we construct a dataset of multiple tasks and measure the quality of our dataset along multiple dimensions, including accuracy against known facts, relevance to materials science, as well as completeness and reasonableness of the data. Moreover, we iteratively generate more targeted instructions and instruction-data in a finetuning-evaluation-feedback loop leading to progressively better performance for our finetuned HoneyBee models. Our evaluation on the MatSci-NLP benchmark shows HoneyBee's outperformance of existing language models on materials science tasks and iterative improvement in successive stages of instruction-data refinement. We study the quality of HoneyBee's language modeling through automatic evaluation and analyze case studies to further understand the model's capabilities and limitations. Our code and relevant datasets are publicly available at https://github.com/BangLab-UdeM-Mila/NLP4MatSci-HoneyBee.

  • 4 authors
·
Oct 12, 2023

Crystal Transformer: Self-learning neural language model for Generative and Tinkering Design of Materials

Self-supervised neural language models have recently achieved unprecedented success, from natural language processing to learning the languages of biological sequences and organic molecules. These models have demonstrated superior performance in the generation, structure classification, and functional predictions for proteins and molecules with learned representations. However, most of the masking-based pre-trained language models are not designed for generative design, and their black-box nature makes it difficult to interpret their design logic. Here we propose BLMM Crystal Transformer, a neural network based probabilistic generative model for generative and tinkering design of inorganic materials. Our model is built on the blank filling language model for text generation and has demonstrated unique advantages in learning the "materials grammars" together with high-quality generation, interpretability, and data efficiency. It can generate chemically valid materials compositions with as high as 89.7\% charge neutrality and 84.8\% balanced electronegativity, which are more than 4 and 8 times higher compared to a pseudo random sampling baseline. The probabilistic generation process of BLMM allows it to recommend tinkering operations based on learned materials chemistry and makes it useful for materials doping. Combined with the TCSP crysal structure prediction algorithm, We have applied our model to discover a set of new materials as validated using DFT calculations. Our work thus brings the unsupervised transformer language models based generative artificial intelligence to inorganic materials. A user-friendly web app has been developed for computational materials doping and can be accessed freely at www.materialsatlas.org/blmtinker.

  • 7 authors
·
Apr 25, 2022

Stable Code Technical Report

We introduce Stable Code, the first in our new-generation of code language models series, which serves as a general-purpose base code language model targeting code completion, reasoning, math, and other software engineering-based tasks. Additionally, we introduce an instruction variant named Stable Code Instruct that allows conversing with the model in a natural chat interface for performing question-answering and instruction-based tasks. In this technical report, we detail the data and training procedure leading to both models. Their weights are available via Hugging Face for anyone to download and use at https://huggingface.co/stabilityai/stable-code-3b and https://huggingface.co/stabilityai/stable-code-instruct-3b. This report contains thorough evaluations of the models, including multilingual programming benchmarks, and the MT benchmark focusing on multi-turn dialogues. At the time of its release, Stable Code is the state-of-the-art open model under 3B parameters and even performs comparably to larger models of sizes 7 billion and 15 billion parameters on the popular Multi-PL benchmark. Stable Code Instruct also exhibits state-of-the-art performance on the MT-Bench coding tasks and on Multi-PL completion compared to other instruction tuned models. Given its appealing small size, we also provide throughput measurements on a number of edge devices. In addition, we open source several quantized checkpoints and provide their performance metrics compared to the original model.

  • 11 authors
·
Apr 1, 2024

MatSci-NLP: Evaluating Scientific Language Models on Materials Science Language Tasks Using Text-to-Schema Modeling

We present MatSci-NLP, a natural language benchmark for evaluating the performance of natural language processing (NLP) models on materials science text. We construct the benchmark from publicly available materials science text data to encompass seven different NLP tasks, including conventional NLP tasks like named entity recognition and relation classification, as well as NLP tasks specific to materials science, such as synthesis action retrieval which relates to creating synthesis procedures for materials. We study various BERT-based models pretrained on different scientific text corpora on MatSci-NLP to understand the impact of pretraining strategies on understanding materials science text. Given the scarcity of high-quality annotated data in the materials science domain, we perform our fine-tuning experiments with limited training data to encourage the generalize across MatSci-NLP tasks. Our experiments in this low-resource training setting show that language models pretrained on scientific text outperform BERT trained on general text. MatBERT, a model pretrained specifically on materials science journals, generally performs best for most tasks. Moreover, we propose a unified text-to-schema for multitask learning on \benchmark and compare its performance with traditional fine-tuning methods. In our analysis of different training methods, we find that our proposed text-to-schema methods inspired by question-answering consistently outperform single and multitask NLP fine-tuning methods. The code and datasets are publicly available at https://github.com/BangLab-UdeM-Mila/NLP4MatSci-ACL23.

  • 3 authors
·
May 14, 2023

MatterGen: a generative model for inorganic materials design

The design of functional materials with desired properties is essential in driving technological advances in areas like energy storage, catalysis, and carbon capture. Generative models provide a new paradigm for materials design by directly generating entirely novel materials given desired property constraints. Despite recent progress, current generative models have low success rate in proposing stable crystals, or can only satisfy a very limited set of property constraints. Here, we present MatterGen, a model that generates stable, diverse inorganic materials across the periodic table and can further be fine-tuned to steer the generation towards a broad range of property constraints. To enable this, we introduce a new diffusion-based generative process that produces crystalline structures by gradually refining atom types, coordinates, and the periodic lattice. We further introduce adapter modules to enable fine-tuning towards any given property constraints with a labeled dataset. Compared to prior generative models, structures produced by MatterGen are more than twice as likely to be novel and stable, and more than 15 times closer to the local energy minimum. After fine-tuning, MatterGen successfully generates stable, novel materials with desired chemistry, symmetry, as well as mechanical, electronic and magnetic properties. Finally, we demonstrate multi-property materials design capabilities by proposing structures that have both high magnetic density and a chemical composition with low supply-chain risk. We believe that the quality of generated materials and the breadth of MatterGen's capabilities represent a major advancement towards creating a universal generative model for materials design.

  • 21 authors
·
Dec 6, 2023

Plot2Code: A Comprehensive Benchmark for Evaluating Multi-modal Large Language Models in Code Generation from Scientific Plots

The remarkable progress of Multi-modal Large Language Models (MLLMs) has attracted significant attention due to their superior performance in visual contexts. However, their capabilities in turning visual figure to executable code, have not been evaluated thoroughly. To address this, we introduce Plot2Code, a comprehensive visual coding benchmark designed for a fair and in-depth assessment of MLLMs. We carefully collect 132 manually selected high-quality matplotlib plots across six plot types from publicly available matplotlib galleries. For each plot, we carefully offer its source code, and an descriptive instruction summarized by GPT-4. This approach enables Plot2Code to extensively evaluate MLLMs' code capabilities across various input modalities. Furthermore, we propose three automatic evaluation metrics, including code pass rate, text-match ratio, and GPT-4V overall rating, for a fine-grained assessment of the output code and rendered images. Instead of simply judging pass or fail, we employ GPT-4V to make an overall judgement between the generated and reference images, which has been shown to be consistent with human evaluation. The evaluation results, which include analyses of 14 MLLMs such as the proprietary GPT-4V, Gemini-Pro, and the open-sourced Mini-Gemini, highlight the substantial challenges presented by Plot2Code. With Plot2Code, we reveal that most existing MLLMs struggle with visual coding for text-dense plots, heavily relying on textual instruction. We hope that the evaluation results from Plot2Code on visual coding will guide the future development of MLLMs. All data involved with Plot2Code are available at https://huggingface.co/datasets/TencentARC/Plot2Code.

  • 8 authors
·
May 13, 2024 4

LL3M: Large Language 3D Modelers

We present LL3M, a multi-agent system that leverages pretrained large language models (LLMs) to generate 3D assets by writing interpretable Python code in Blender. We break away from the typical generative approach that learns from a collection of 3D data. Instead, we reformulate shape generation as a code-writing task, enabling greater modularity, editability, and integration with artist workflows. Given a text prompt, LL3M coordinates a team of specialized LLM agents to plan, retrieve, write, debug, and refine Blender scripts that generate and edit geometry and appearance. The generated code works as a high-level, interpretable, human-readable, well-documented representation of scenes and objects, making full use of sophisticated Blender constructs (e.g. B-meshes, geometry modifiers, shader nodes) for diverse, unconstrained shapes, materials, and scenes. This code presents many avenues for further agent and human editing and experimentation via code tweaks or procedural parameters. This medium naturally enables a co-creative loop in our system: agents can automatically self-critique using code and visuals, while iterative user instructions provide an intuitive way to refine assets. A shared code context across agents enables awareness of previous attempts, and a retrieval-augmented generation knowledge base built from Blender API documentation, BlenderRAG, equips agents with examples, types, and functions empowering advanced modeling operations and code correctness. We demonstrate the effectiveness of LL3M across diverse shape categories, style and material edits, and user-driven refinements. Our experiments showcase the power of code as a generative and interpretable medium for 3D asset creation. Our project page is at https://threedle.github.io/ll3m.

  • 6 authors
·
Aug 11, 2025 1

JARVIS-Leaderboard: A Large Scale Benchmark of Materials Design Methods

Lack of rigorous reproducibility and validation are major hurdles for scientific development across many fields. Materials science in particular encompasses a variety of experimental and theoretical approaches that require careful benchmarking. Leaderboard efforts have been developed previously to mitigate these issues. However, a comprehensive comparison and benchmarking on an integrated platform with multiple data modalities with both perfect and defect materials data is still lacking. This work introduces JARVIS-Leaderboard, an open-source and community-driven platform that facilitates benchmarking and enhances reproducibility. The platform allows users to set up benchmarks with custom tasks and enables contributions in the form of dataset, code, and meta-data submissions. We cover the following materials design categories: Artificial Intelligence (AI), Electronic Structure (ES), Force-fields (FF), Quantum Computation (QC) and Experiments (EXP). For AI, we cover several types of input data, including atomic structures, atomistic images, spectra, and text. For ES, we consider multiple ES approaches, software packages, pseudopotentials, materials, and properties, comparing results to experiment. For FF, we compare multiple approaches for material property predictions. For QC, we benchmark Hamiltonian simulations using various quantum algorithms and circuits. Finally, for experiments, we use the inter-laboratory approach to establish benchmarks. There are 1281 contributions to 274 benchmarks using 152 methods with more than 8 million data-points, and the leaderboard is continuously expanding. The JARVIS-Leaderboard is available at the website: https://pages.nist.gov/jarvis_leaderboard

  • 38 authors
·
Jun 20, 2023

SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects

Indoor scene synthesis underpins embodied AI, robotic manipulation, and simulation-based policy evaluation, where a useful scene must specify not only what the environment looks like, but also how its objects are structured. Existing pipelines, however, typically represent generated content as static meshes and inherit articulation only from curated asset libraries, which limits object-level controllability and prevents new interactable assets from being produced on demand. We address this gap by formulating physically interactable indoor scene synthesis as programmatic world generation, and present SceneCode, a framework that compiles a natural language prompt into an executable, code-driven indoor world rather than a collection of opaque meshes. A room-level agentic backbone first turns the prompt into a structured house layout and emits per-object AssetRequests through a planner--designer--critic loop. Each request is then routed to one of five code-generation strategies and converted into a synthesized part-wise Blender Python programs that are validated through an execution-guided repair-and-refine loop. The resulting programs are compiled into simulation-ready assets, and exported as SDF for physics simulation. A persistent scene-state registry links object requests, executable programs, rendered geometry, and simulation assets, turning scene assembly into a traceable and locally editable world-building process. We evaluate SceneCode across scene-level synthesis, object-level asset quality, human judgment, and downstream robot interaction. Results show that executable world programs improve prompt-faithful indoor scene generation and produce assets with cleaner mesh structure, and simulator-loadable articulation metadata. Project page: https://scene-code.github.io/.

  • 7 authors
·
May 18

Omics-scale polymer computational database transferable to real-world artificial intelligence applications

Developing large-scale foundational datasets is a critical milestone in advancing artificial intelligence (AI)-driven scientific innovation. However, unlike AI-mature fields such as natural language processing, materials science, particularly polymer research, has significantly lagged in developing extensive open datasets. This lag is primarily due to the high costs of polymer synthesis and property measurements, along with the vastness and complexity of the chemical space. This study presents PolyOmics, an omics-scale computational database generated through fully automated molecular dynamics simulation pipelines that provide diverse physical properties for over 10^5 polymeric materials. The PolyOmics database is collaboratively developed by approximately 260 researchers from 48 institutions to bridge the gap between academia and industry. Machine learning models pretrained on PolyOmics can be efficiently fine-tuned for a wide range of real-world downstream tasks, even when only limited experimental data are available. Notably, the generalisation capability of these simulation-to-real transfer models improve significantly as the size of the PolyOmics database increases, exhibiting power-law scaling. The emergence of scaling laws supports the "more is better" principle, highlighting the significance of ultralarge-scale computational materials data for improving real-world prediction performance. This unprecedented omics-scale database reveals vast unexplored regions of polymer materials, providing a foundation for AI-driven polymer science.

  • 106 authors
·
Nov 7, 2025

Why Agentic-PRs Get Rejected: A Comparative Study of Coding Agents

Agentic coding -- software development workflows in which autonomous coding agents plan, implement, and submit code changes with minimal human involvement -- is rapidly gaining traction. Prior work has shown that Pull Requests (PRs) produced using coding agents (Agentic-PRs) are accepted less often than PRs that are not labeled as agentic (Human-PRs). The rejection reasons for a single agent (Claude Code) have been explored, but a comparison of how rejection reasons differ between Agentic-PRs generated by different agents has not yet been performed. This comparison is important since different coding agents are often used for different purposes, which can lead to agent-specific failure patterns. In this paper, we inspect 654 rejected PRs from the AIDev dataset covering five coding agents, as well as a human baseline. Our results show that seven rejection modes occur only in Agentic-PRs, including distrust of AI-generated code. We also observe agent-specific patterns (e.g., automated withdrawal of inactive PRs by Devin), reflecting differences in how agents are configured and used in practice. Notably, a large proportion of rejected PRs (67.9%) lack explicit reviewer feedback, making their rejection reasons difficult to determine. To mitigate this issue, we propose a set of heuristics that reduce the proportion of such cases, offering a practical preprocessing step for future studies of PR rejection in agentic coding.

  • 5 authors
·
Feb 3

Crystal Diffusion Variational Autoencoder for Periodic Material Generation

Generating the periodic structure of stable materials is a long-standing challenge for the material design community. This task is difficult because stable materials only exist in a low-dimensional subspace of all possible periodic arrangements of atoms: 1) the coordinates must lie in the local energy minimum defined by quantum mechanics, and 2) global stability also requires the structure to follow the complex, yet specific bonding preferences between different atom types. Existing methods fail to incorporate these factors and often lack proper invariances. We propose a Crystal Diffusion Variational Autoencoder (CDVAE) that captures the physical inductive bias of material stability. By learning from the data distribution of stable materials, the decoder generates materials in a diffusion process that moves atomic coordinates towards a lower energy state and updates atom types to satisfy bonding preferences between neighbors. Our model also explicitly encodes interactions across periodic boundaries and respects permutation, translation, rotation, and periodic invariances. We significantly outperform past methods in three tasks: 1) reconstructing the input structure, 2) generating valid, diverse, and realistic materials, and 3) generating materials that optimize a specific property. We also provide several standard datasets and evaluation metrics for the broader machine learning community.

  • 5 authors
·
Oct 12, 2021

MatterGPT: A Generative Transformer for Multi-Property Inverse Design of Solid-State Materials

Inverse design of solid-state materials with desired properties represents a formidable challenge in materials science. Although recent generative models have demonstrated potential, their adoption has been hindered by limitations such as inefficiency, architectural constraints and restricted open-source availability. The representation of crystal structures using the SLICES (Simplified Line-Input Crystal-Encoding System) notation as a string of characters enables the use of state-of-the-art natural language processing models, such as Transformers, for crystal design. Drawing inspiration from the success of GPT models in generating coherent text, we trained a generative Transformer on the next-token prediction task to generate solid-state materials with targeted properties. We demonstrate MatterGPT's capability to generate de novo crystal structures with targeted single properties, including both lattice-insensitive (formation energy) and lattice-sensitive (band gap) properties. Furthermore, we extend MatterGPT to simultaneously target multiple properties, addressing the complex challenge of multi-objective inverse design of crystals. Our approach showcases high validity, uniqueness, and novelty in generated structures, as well as the ability to generate materials with properties beyond the training data distribution. This work represents a significant step forward in computational materials discovery, offering a powerful and open tool for designing materials with tailored properties for various applications in energy, electronics, and beyond.

  • 8 authors
·
Aug 14, 2024

Inside the Scaffold: A Source-Code Taxonomy of Coding Agent Architectures

LLM-based coding agents can localize bugs, generate patches, and run tests with diminishing human oversight, yet the scaffolding code that surrounds the language model (the control loop, tool definitions, state management, and context strategy) remains poorly understood. Existing surveys classify agents by abstract capabilities (tool use, planning, reflection) that cannot distinguish between architecturally distinct systems, and trajectory studies observe what agents do without examining the scaffold code that determines why. This paper presents a source-code-level architectural taxonomy derived from analysis of 13 open-source coding agent scaffolds at pinned commit hashes. Each agent is characterized across 12 dimensions organized into three layers: control architecture, tool and environment interface, and resource management. The analysis reveals that scaffold architectures resist discrete classification: control strategies range from fixed pipelines to Monte Carlo Tree Search, tool counts range from 0 to 37, and context compaction spans seven distinct strategies. Five loop primitives (ReAct, generate-test-repair, plan-execute, multi-attempt retry, tree search) function as composable building blocks that agents layer in different combinations; 11 of 13 agents compose multiple primitives rather than relying on a single control structure. Dimensions converge where external constraints dominate (tool capability categories, edit formats, execution isolation) and diverge where open design questions remain (context compaction, state management, multi-model routing). All taxonomic claims are grounded in file paths and line numbers, providing a reusable reference for researchers studying agent behavior and practitioners designing new scaffolds.

  • 1 authors
·
Apr 9

HSCodeComp: A Realistic and Expert-level Benchmark for Deep Search Agents in Hierarchical Rule Application

Effective deep search agents must not only access open-domain and domain-specific knowledge but also apply complex rules-such as legal clauses, medical manuals and tariff rules. These rules often feature vague boundaries and implicit logic relationships, making precise application challenging for agents. However, this critical capability is largely overlooked by current agent benchmarks. To fill this gap, we introduce HSCodeComp, the first realistic, expert-level e-commerce benchmark designed to evaluate deep search agents in hierarchical rule application. In this task, the deep reasoning process of agents is guided by these rules to predict 10-digit Harmonized System Code (HSCode) of products with noisy but realistic descriptions. These codes, established by the World Customs Organization, are vital for global supply chain efficiency. Built from real-world data collected from large-scale e-commerce platforms, our proposed HSCodeComp comprises 632 product entries spanning diverse product categories, with these HSCodes annotated by several human experts. Extensive experimental results on several state-of-the-art LLMs, open-source, and closed-source agents reveal a huge performance gap: best agent achieves only 46.8% 10-digit accuracy, far below human experts at 95.0%. Besides, detailed analysis demonstrates the challenges of hierarchical rule application, and test-time scaling fails to improve performance further.

ATH-MaaS ATH-MaaS
·
Oct 22, 2025 2

Crystal: Illuminating LLM Abilities on Language and Code

Large Language Models (LLMs) specializing in code generation (which are also often referred to as code LLMs), e.g., StarCoder and Code Llama, play increasingly critical roles in various software development scenarios. It is also crucial for code LLMs to possess both code generation and natural language abilities for many specific applications, such as code snippet retrieval using natural language or code explanations. The intricate interaction between acquiring language and coding skills complicates the development of strong code LLMs. Furthermore, there is a lack of thorough prior studies on the LLM pretraining strategy that mixes code and natural language. In this work, we propose a pretraining strategy to enhance the integration of natural language and coding capabilities within a single LLM. Specifically, it includes two phases of training with appropriately adjusted code/language ratios. The resulting model, Crystal, demonstrates remarkable capabilities in both domains. Specifically, it has natural language and coding performance comparable to that of Llama 2 and Code Llama, respectively. Crystal exhibits better data efficiency, using 1.4 trillion tokens compared to the more than 2 trillion tokens used by Llama 2 and Code Llama. We verify our pretraining strategy by analyzing the training process and observe consistent improvements in most benchmarks. We also adopted a typical application adaptation phase with a code-centric data mixture, only to find that it did not lead to enhanced performance or training efficiency, underlining the importance of a carefully designed data recipe. To foster research within the community, we commit to open-sourcing every detail of the pretraining, including our training datasets, code, loggings and 136 checkpoints throughout the training.

  • 11 authors
·
Nov 6, 2024

One-shot recognition of any material anywhere using contrastive learning with physics-based rendering

Visual recognition of materials and their states is essential for understanding most aspects of the world, from determining whether food is cooked, metal is rusted, or a chemical reaction has occurred. However, current image recognition methods are limited to specific classes and properties and can't handle the vast number of material states in the world. To address this, we present MatSim: the first dataset and benchmark for computer vision-based recognition of similarities and transitions between materials and textures, focusing on identifying any material under any conditions using one or a few examples. The dataset contains synthetic and natural images. The synthetic images were rendered using giant collections of textures, objects, and environments generated by computer graphics artists. We use mixtures and gradual transitions between materials to allow the system to learn cases with smooth transitions between states (like gradually cooked food). We also render images with materials inside transparent containers to support beverage and chemistry lab use cases. We use this dataset to train a siamese net that identifies the same material in different objects, mixtures, and environments. The descriptor generated by this net can be used to identify the states of materials and their subclasses using a single image. We also present the first few-shot material recognition benchmark with images from a wide range of fields, including the state of foods and drinks, types of grounds, and many other use cases. We show that a net trained on the MatSim synthetic dataset outperforms state-of-the-art models like Clip on the benchmark and also achieves good results on other unsupervised material classification tasks.

  • 5 authors
·
Dec 1, 2022

Reflections from the 2024 Large Language Model (LLM) Hackathon for Applications in Materials Science and Chemistry

Here, we present the outcomes from the second Large Language Model (LLM) Hackathon for Applications in Materials Science and Chemistry, which engaged participants across global hybrid locations, resulting in 34 team submissions. The submissions spanned seven key application areas and demonstrated the diverse utility of LLMs for applications in (1) molecular and material property prediction; (2) molecular and material design; (3) automation and novel interfaces; (4) scientific communication and education; (5) research data management and automation; (6) hypothesis generation and evaluation; and (7) knowledge extraction and reasoning from scientific literature. Each team submission is presented in a summary table with links to the code and as brief papers in the appendix. Beyond team results, we discuss the hackathon event and its hybrid format, which included physical hubs in Toronto, Montreal, San Francisco, Berlin, Lausanne, and Tokyo, alongside a global online hub to enable local and virtual collaboration. Overall, the event highlighted significant improvements in LLM capabilities since the previous year's hackathon, suggesting continued expansion of LLMs for applications in materials science and chemistry research. These outcomes demonstrate the dual utility of LLMs as both multipurpose models for diverse machine learning tasks and platforms for rapid prototyping custom applications in scientific research.

  • 141 authors
·
Nov 20, 2024 2

Effi-Code: Unleashing Code Efficiency in Language Models

As the use of large language models (LLMs) for code generation becomes more prevalent in software development, it is critical to enhance both the efficiency and correctness of the generated code. Existing methods and models primarily focus on the correctness of LLM-generated code, ignoring efficiency. In this work, we present Effi-Code, an approach to enhancing code generation in LLMs that can improve both efficiency and correctness. We introduce a Self-Optimization process based on Overhead Profiling that leverages open-source LLMs to generate a high-quality dataset of correct and efficient code samples. This dataset is then used to fine-tune various LLMs. Our method involves the iterative refinement of generated code, guided by runtime performance metrics and correctness checks. Extensive experiments demonstrate that models fine-tuned on the Effi-Code show significant improvements in both code correctness and efficiency across task types. For example, the pass@1 of DeepSeek-Coder-6.7B-Instruct generated code increases from 43.3\% to 76.8\%, and the average execution time for the same correct tasks decreases by 30.5\%. Effi-Code offers a scalable and generalizable approach to improving code generation in AI systems, with potential applications in software development, algorithm design, and computational problem-solving. The source code of Effi-Code was released in https://github.com/huangd1999/Effi-Code.

  • 9 authors
·
Oct 14, 2024