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Aug 10

NarrativeTrack: Evaluating Video Language Models Beyond the Frame

Multimodal large language models (MLLMs) have achieved impressive progress in vision-language reasoning, yet their ability to understand temporally unfolding narratives in videos remains underexplored. True narrative understanding requires grounding who is doing what, when, and where, maintaining coherent entity representations across dynamic visual and temporal contexts. We introduce NarrativeTrack, the first benchmark to evaluate narrative understanding in MLLMs through fine-grained entity-centric reasoning. Unlike existing benchmarks limited to short clips or coarse scene-level semantics, we decompose videos into constituent entities and examine their continuity via a Compositional Reasoning Progression (CRP), a structured evaluation framework that progressively increases narrative complexity across three dimensions: entity existence, entity changes, and entity ambiguity. CRP challenges models to advance from temporal persistence to contextual evolution and fine-grained perceptual reasoning. A fully automated entity-centric pipeline enables scalable extraction of temporally grounded entity representations, providing the foundation for CRP. Evaluations of state-of-the-art MLLMs reveal that models fail to robustly track entities across visual transitions and temporal dynamics, often hallucinating identity under context shifts. Open-source general-purpose MLLMs exhibit strong perceptual grounding but weak temporal coherence, while video-specific MLLMs capture temporal context yet hallucinate entity's contexts. These findings uncover a fundamental trade-off between perceptual grounding and temporal reasoning, indicating that narrative understanding emerges only from their integration. NarrativeTrack provides the first systematic framework to diagnose and advance temporally grounded narrative comprehension in MLLMs.

  • 5 authors
·
Jan 3

Narrative Theory-Driven LLM Methods for Automatic Story Generation and Understanding: A Survey

Applications of narrative theories using large language models (LLMs) deliver promising use-cases in automatic story generation and understanding tasks. Our survey examines how natural language processing (NLP) research engages with fields of narrative studies, and proposes a taxonomy for ongoing efforts that reflect established distinctions in narratology. We discover patterns in the following: narrative datasets and tasks, narrative theories and NLP pipeline and methodological trends in prompting and fine-tuning. We highlight how LLMs enable easy connections of NLP pipelines with abstract narrative concepts and opportunities for interdisciplinary collaboration. Challenges remain in attempts to work towards any unified definition or benchmark of narrative related tasks, making model comparison difficult. For future directions, instead of the pursuit of a single, generalised benchmark for 'narrative quality', we believe that progress benefits more from efforts that focus on the following: defining and improving theory-based metrics for individual narrative attributes to incrementally improve model performance; conducting large-scale, theory-driven literary/social/cultural analysis; and creating experiments where outputs can be used to validate or refine narrative theories. This work provides a contextual foundation for more systematic and theoretically informed narrative research in NLP by providing an overview to ongoing research efforts and the broader narrative studies landscape.

  • 3 authors
·
Jan 22

EIPE-text: Evaluation-Guided Iterative Plan Extraction for Long-Form Narrative Text Generation

Plan-and-Write is a common hierarchical approach in long-form narrative text generation, which first creates a plan to guide the narrative writing. Following this approach, several studies rely on simply prompting large language models for planning, which often yields suboptimal results. In this paper, we propose a new framework called Evaluation-guided Iterative Plan Extraction for long-form narrative text generation (EIPE-text), which extracts plans from the corpus of narratives and utilizes the extracted plans to construct a better planner. EIPE-text has three stages: plan extraction, learning, and inference. In the plan extraction stage, it iteratively extracts and improves plans from the narrative corpus and constructs a plan corpus. We propose a question answer (QA) based evaluation mechanism to automatically evaluate the plans and generate detailed plan refinement instructions to guide the iterative improvement. In the learning stage, we build a better planner by fine-tuning with the plan corpus or in-context learning with examples in the plan corpus. Finally, we leverage a hierarchical approach to generate long-form narratives. We evaluate the effectiveness of EIPE-text in the domains of novels and storytelling. Both GPT-4-based evaluations and human evaluations demonstrate that our method can generate more coherent and relevant long-form narratives. Our code will be released in the future.

  • 11 authors
·
Oct 12, 2023 1

GROVE: A Retrieval-augmented Complex Story Generation Framework with A Forest of Evidence

Conditional story generation is significant in human-machine interaction, particularly in producing stories with complex plots. While Large language models (LLMs) perform well on multiple NLP tasks, including story generation, it is challenging to generate stories with both complex and creative plots. Existing methods often rely on detailed prompts to guide LLMs to meet target conditions, which inadvertently restrict the creative potential of the generated stories. We argue that leveraging information from exemplary human-written stories facilitates generating more diverse plotlines. Delving deeper into story details helps build complex and credible plots. In this paper, we propose a retrieval-auGmented stoRy generation framework with a fOrest of eVidEnce (GROVE) to enhance stories' complexity. We build a retrieval repository for target conditions to produce few-shot examples to prompt LLMs. Additionally, we design an ``asking-why'' prompting scheme that extracts a forest of evidence, providing compensation for the ambiguities that may occur in the generated story. This iterative process uncovers underlying story backgrounds. Finally, we select the most fitting chains of evidence from the evidence forest and integrate them into the generated story, thereby enhancing the narrative's complexity and credibility. Experimental results and numerous examples verify the effectiveness of our method.

  • 7 authors
·
Oct 8, 2023

Long Story Generation via Knowledge Graph and Literary Theory

The generation of a long story consisting of several thousand words is a sub-task in the field of long text generation~(LTG). Previous research has addressed this challenge through outline-based generation, which employs a multi-stage method for generating outlines into stories. However, this approach suffers from two common issues: almost inevitable theme drift caused by the loss of memory of previous outlines, and tedious plots with incoherent logic that are less appealing to human readers. In this paper, we propose the multi-agent Story Generator structure to improve the multi-stage method, using large language models~(LLMs) as the core components of agents. To avoid theme drift, we introduce a memory storage model comprising two components: a long-term memory storage that identifies the most important memories, thereby preventing theme drift; and a short-term memory storage that retains the latest outlines from each generation round. To incorporate engaging elements into the story, we design a story theme obstacle framework based on literary narratology theory that introduces uncertain factors and evaluation criteria to generate outline. This framework calculates the similarity of the former storyline and enhances the appeal of the story by building a knowledge graph and integrating new node content. Additionally, we establish a multi-agent interaction stage to simulate writer-reader interaction through dialogue and revise the story text according to feedback, to ensure it remains consistent and logical. Evaluations against previous methods demonstrate that our approach can generate higher-quality long stories.

  • 3 authors
·
Aug 5, 2025

Album Storytelling with Iterative Story-aware Captioning and Large Language Models

This work studies how to transform an album to vivid and coherent stories, a task we refer to as "album storytelling". While this task can help preserve memories and facilitate experience sharing, it remains an underexplored area in current literature. With recent advances in Large Language Models (LLMs), it is now possible to generate lengthy, coherent text, opening up the opportunity to develop an AI assistant for album storytelling. One natural approach is to use caption models to describe each photo in the album, and then use LLMs to summarize and rewrite the generated captions into an engaging story. However, we find this often results in stories containing hallucinated information that contradicts the images, as each generated caption ("story-agnostic") is not always about the description related to the whole story or miss some necessary information. To address these limitations, we propose a new iterative album storytelling pipeline. Specifically, we start with an initial story and build a story-aware caption model to refine the captions using the whole story as guidance. The polished captions are then fed into the LLMs to generate a new refined story. This process is repeated iteratively until the story contains minimal factual errors while maintaining coherence. To evaluate our proposed pipeline, we introduce a new dataset of image collections from vlogs and a set of systematic evaluation metrics. Our results demonstrate that our method effectively generates more accurate and engaging stories for albums, with enhanced coherence and vividness.

  • 8 authors
·
May 22, 2023

Beyond Direct Generation: A Decomposed Approach to Well-Crafted Screenwriting with LLMs

The screenplay serves as the foundation for television production, defining narrative structure, character development, and dialogue. While Large Language Models (LLMs) show great potential in creative writing, direct end-to-end generation approaches often fail to produce well-crafted screenplays. We argue this failure stems from forcing a single model to simultaneously master two disparate capabilities: creative narrative construction and rigid format adherence. The resulting outputs may mimic superficial style but lack the deep structural integrity and storytelling substance required for professional use. To enable LLMs to generate high-quality screenplays, we introduce Dual-Stage Refinement (DSR), a decomposed framework that decouples creative narrative generation from format conversion. The first stage transforms a brief outline into rich, novel-style prose. The second stage refines this narrative into a professionally formatted screenplay. This separation enables the model to specialize in one distinct capability at each stage. A key challenge in implementing DSR is the scarcity of paired outline-to-novel training data. We address this through hybrid data synthesis: reverse synthesis deconstructs existing screenplays into structured inputs, while forward synthesis leverages these inputs to generate high-quality narrative texts as training targets. Blind evaluations by professional screenwriters show that DSR achieves a 75% win rate against strong baselines like Gemini-2.5-Pro and reaches 82.7% of human-level performance. Our work demonstrates that decomposed generation architecture with tailored data synthesis effectively specializes LLMs in complex creative domains.

  • 5 authors
·
Oct 27, 2025

What Makes a Good Story and How Can We Measure It? A Comprehensive Survey of Story Evaluation

With the development of artificial intelligence, particularly the success of Large Language Models (LLMs), the quantity and quality of automatically generated stories have significantly increased. This has led to the need for automatic story evaluation to assess the generative capabilities of computing systems and analyze the quality of both automatic-generated and human-written stories. Evaluating a story can be more challenging than other generation evaluation tasks. While tasks like machine translation primarily focus on assessing the aspects of fluency and accuracy, story evaluation demands complex additional measures such as overall coherence, character development, interestingness, etc. This requires a thorough review of relevant research. In this survey, we first summarize existing storytelling tasks, including text-to-text, visual-to-text, and text-to-visual. We highlight their evaluation challenges, identify various human criteria to measure stories, and present existing benchmark datasets. Then, we propose a taxonomy to organize evaluation metrics that have been developed or can be adopted for story evaluation. We also provide descriptions of these metrics, along with the discussion of their merits and limitations. Later, we discuss the human-AI collaboration for story evaluation and generation. Finally, we suggest potential future research directions, extending from story evaluation to general evaluations.

  • 2 authors
·
Aug 26, 2024

StoryWriter: A Multi-Agent Framework for Long Story Generation

Long story generation remains a challenge for existing large language models (LLMs), primarily due to two main factors: (1) discourse coherence, which requires plot consistency, logical coherence, and completeness in the long-form generation, and (2) narrative complexity, which requires an interwoven and engaging narrative. To address these challenges, we propose StoryWriter, a multi-agent story generation framework, which consists of three main modules: (1) outline agent, which generates event-based outlines containing rich event plots, character, and event-event relationships. (2) planning agent, which further details events and plans which events should be written in each chapter to maintain an interwoven and engaging story. (3) writing agent, which dynamically compresses the story history based on the current event to generate and reflect new plots, ensuring the coherence of the generated story. We conduct both human and automated evaluation, and StoryWriter significantly outperforms existing story generation baselines in both story quality and length. Furthermore, we use StoryWriter to generate a dataset, which contains about 6,000 high-quality long stories, with an average length of 8,000 words. We train the model Llama3.1-8B and GLM4-9B using supervised fine-tuning on LongStory and develop StoryWriter_GLM and StoryWriter_GLM, which demonstrates advanced performance in long story generation.

  • 7 authors
·
Jun 19, 2025

StoryScope: Investigating idiosyncrasies in AI fiction

As AI-generated fiction becomes increasingly prevalent, questions of authorship and originality are becoming central to how written work is evaluated. While most existing work in this space focuses on identifying surface-level signatures of AI writing, we ask instead whether AI-generated stories can be distinguished from human ones without relying on stylistic signals, focusing on discourse-level narrative choices such as character agency and chronological discontinuity. We propose StoryScope, a pipeline that automatically induces a fine-grained, interpretable feature space of discourse-level narrative features across 10 dimensions. We apply StoryScope to a parallel corpus of 10,272 writing prompts, each written by a human author and five LLMs, yielding 61,608 stories, each ~5,000 words, and 304 extracted features per story. Narrative features alone achieve 93.2% macro-F1 for human vs. AI detection and 68.4% macro-F1 for six-way authorship attribution, retaining over 97% of the performance of models that include stylistic cues. A compact set of 30 core narrative features captures much of this signal: AI stories over-explain themes and favor tidy, single-track plots while human stories frame protagonist' choices as more morally ambiguous and have increased temporal complexity. Per-model fingerprint features enable six-way attribution: for example, Claude produces notably flat event escalation, GPT over-indexes on dream sequences, and Gemini defaults to external character description. We find that AI-generated stories cluster in a shared region of narrative space, while human-authored stories exhibit greater diversity. More broadly, these results suggest that differences in underlying narrative construction, not just writing style, can be used to separate human-written original works from AI-generated fiction.

  • 5 authors
·
Apr 12 1

Orchestrated Reality: From Role-Play to Living, Playable Game Worlds -- LLM-Driven World Simulation as a Parameterized-Action POMDP

Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive. LLM-driven worlds open a new path: a single harness can coordinate numerical state, narrative voice, storytelling pacing, and rule logic together. Realising this requires the LLM system to sustain a persistent world (who is where, what has just happened, what is currently true), which today's deployed systems do not: the narrative voice asserts state in free prose without any validated representation, so a fully autonomous game engine remains infeasible. We treat this as an architectural choice, not a limitation of language models, and report work in progress on a framework -- orchestrated reality -- that makes the world a canonical object owned by a singleton orchestration agent analogous to the tabletop-RPG Game Master (GM). We formalise an LLM-driven game world for a human player as a Parameterized-Action POMDP: state is a tree of canonical JSON entities, actions decompose as a=(k, x_k) (a discrete intent kind plus structured JSON parameters), the agent observes only a narrative projection o=O(s) of state, and the transition kernel F is an LLM-driven Plan-Diff-Validate-Apply (PDVA) pipeline that commits schema-validated, content-hashed JSON deltas. We give the formal model, a JSON-state example, a worked single-turn example, and a catalogue of 15 illustrative incidents drawn from a real deployment showing the framework in action. Empirical validation through a planned human player study -- together with multi-NPC concurrent agency and deployment as an RL environment -- is situated as future work.

  • 3 authors
·
Jun 13

StoryDALL-E: Adapting Pretrained Text-to-Image Transformers for Story Continuation

Recent advances in text-to-image synthesis have led to large pretrained transformers with excellent capabilities to generate visualizations from a given text. However, these models are ill-suited for specialized tasks like story visualization, which requires an agent to produce a sequence of images given a corresponding sequence of captions, forming a narrative. Moreover, we find that the story visualization task fails to accommodate generalization to unseen plots and characters in new narratives. Hence, we first propose the task of story continuation, where the generated visual story is conditioned on a source image, allowing for better generalization to narratives with new characters. Then, we enhance or 'retro-fit' the pretrained text-to-image synthesis models with task-specific modules for (a) sequential image generation and (b) copying relevant elements from an initial frame. Then, we explore full-model finetuning, as well as prompt-based tuning for parameter-efficient adaptation, of the pre-trained model. We evaluate our approach StoryDALL-E on two existing datasets, PororoSV and FlintstonesSV, and introduce a new dataset DiDeMoSV collected from a video-captioning dataset. We also develop a model StoryGANc based on Generative Adversarial Networks (GAN) for story continuation, and compare it with the StoryDALL-E model to demonstrate the advantages of our approach. We show that our retro-fitting approach outperforms GAN-based models for story continuation and facilitates copying of visual elements from the source image, thereby improving continuity in the generated visual story. Finally, our analysis suggests that pretrained transformers struggle to comprehend narratives containing several characters. Overall, our work demonstrates that pretrained text-to-image synthesis models can be adapted for complex and low-resource tasks like story continuation.

  • 3 authors
·
Sep 13, 2022

Re:Verse -- Can Your VLM Read a Manga?

Current Vision Language Models (VLMs) demonstrate a critical gap between surface-level recognition and deep narrative reasoning when processing sequential visual storytelling. Through a comprehensive investigation of manga narrative understanding, we reveal that while recent large multimodal models excel at individual panel interpretation, they systematically fail at temporal causality and cross-panel cohesion, core requirements for coherent story comprehension. We introduce a novel evaluation framework that combines fine-grained multimodal annotation, cross-modal embedding analysis, and retrieval-augmented assessment to systematically characterize these limitations. Our methodology includes (i) a rigorous annotation protocol linking visual elements to narrative structure through aligned light novel text, (ii) comprehensive evaluation across multiple reasoning paradigms, including direct inference and retrieval-augmented generation, and (iii) cross-modal similarity analysis revealing fundamental misalignments in current VLMs' joint representations. Applying this framework to Re:Zero manga across 11 chapters with 308 annotated panels, we conduct the first systematic study of long-form narrative understanding in VLMs through three core evaluation axes: generative storytelling, contextual dialogue grounding, and temporal reasoning. Our findings demonstrate that current models lack genuine story-level intelligence, struggling particularly with non-linear narratives, character consistency, and causal inference across extended sequences. This work establishes both the foundation and practical methodology for evaluating narrative intelligence, while providing actionable insights into the capability of deep sequential understanding of Discrete Visual Narratives beyond basic recognition in Multimodal Models. Project Page: https://re-verse.vercel.app

  • 5 authors
·
Aug 11, 2025

An Automated Pipeline for Character and Relationship Extraction from Readers' Literary Book Reviews on Goodreads.com

Reader reviews of literary fiction on social media, especially those in persistent, dedicated forums, create and are in turn driven by underlying narrative frameworks. In their comments about a novel, readers generally include only a subset of characters and their relationships, thus offering a limited perspective on that work. Yet in aggregate, these reviews capture an underlying narrative framework comprised of different actants (people, places, things), their roles, and interactions that we label the "consensus narrative framework". We represent this framework in the form of an actant-relationship story graph. Extracting this graph is a challenging computational problem, which we pose as a latent graphical model estimation problem. Posts and reviews are viewed as samples of sub graphs/networks of the hidden narrative framework. Inspired by the qualitative narrative theory of Greimas, we formulate a graphical generative Machine Learning (ML) model where nodes represent actants, and multi-edges and self-loops among nodes capture context-specific relationships. We develop a pipeline of interlocking automated methods to extract key actants and their relationships, and apply it to thousands of reviews and comments posted on Goodreads.com. We manually derive the ground truth narrative framework from SparkNotes, and then use word embedding tools to compare relationships in ground truth networks with our extracted networks. We find that our automated methodology generates highly accurate consensus narrative frameworks: for our four target novels, with approximately 2900 reviews per novel, we report average coverage/recall of important relationships of > 80% and an average edge detection rate of >89\%. These extracted narrative frameworks can generate insight into how people (or classes of people) read and how they recount what they have read to others.

  • 8 authors
·
Apr 20, 2020

AutoStory: Generating Diverse Storytelling Images with Minimal Human Effort

Story visualization aims to generate a series of images that match the story described in texts, and it requires the generated images to satisfy high quality, alignment with the text description, and consistency in character identities. Given the complexity of story visualization, existing methods drastically simplify the problem by considering only a few specific characters and scenarios, or requiring the users to provide per-image control conditions such as sketches. However, these simplifications render these methods incompetent for real applications. To this end, we propose an automated story visualization system that can effectively generate diverse, high-quality, and consistent sets of story images, with minimal human interactions. Specifically, we utilize the comprehension and planning capabilities of large language models for layout planning, and then leverage large-scale text-to-image models to generate sophisticated story images based on the layout. We empirically find that sparse control conditions, such as bounding boxes, are suitable for layout planning, while dense control conditions, e.g., sketches and keypoints, are suitable for generating high-quality image content. To obtain the best of both worlds, we devise a dense condition generation module to transform simple bounding box layouts into sketch or keypoint control conditions for final image generation, which not only improves the image quality but also allows easy and intuitive user interactions. In addition, we propose a simple yet effective method to generate multi-view consistent character images, eliminating the reliance on human labor to collect or draw character images.

  • 6 authors
·
Nov 19, 2023 3

NapSS: Paragraph-level Medical Text Simplification via Narrative Prompting and Sentence-matching Summarization

Accessing medical literature is difficult for laypeople as the content is written for specialists and contains medical jargon. Automated text simplification methods offer a potential means to address this issue. In this work, we propose a summarize-then-simplify two-stage strategy, which we call NapSS, identifying the relevant content to simplify while ensuring that the original narrative flow is preserved. In this approach, we first generate reference summaries via sentence matching between the original and the simplified abstracts. These summaries are then used to train an extractive summarizer, learning the most relevant content to be simplified. Then, to ensure the narrative consistency of the simplified text, we synthesize auxiliary narrative prompts combining key phrases derived from the syntactical analyses of the original text. Our model achieves results significantly better than the seq2seq baseline on an English medical corpus, yielding 3%~4% absolute improvements in terms of lexical similarity, and providing a further 1.1% improvement of SARI score when combined with the baseline. We also highlight shortcomings of existing evaluation methods, and introduce new metrics that take into account both lexical and high-level semantic similarity. A human evaluation conducted on a random sample of the test set further establishes the effectiveness of the proposed approach. Codes and models are released here: https://github.com/LuJunru/NapSS.

  • 5 authors
·
Feb 10, 2023

Counterfactual Token Generation in Large Language Models

"Sure, I am happy to generate a story for you: Captain Lyra stood at the helm of her trusty ship, the Maelstrom's Fury, gazing out at the endless sea. [...] Lyra's eyes welled up with tears as she realized the bitter truth - she had sacrificed everything for fleeting riches, and lost the love of her crew, her family, and herself." Although this story, generated by a large language model, is captivating, one may wonder -- how would the story have unfolded if the model had chosen "Captain Maeve" as the protagonist instead? We cannot know. State-of-the-art large language models are stateless -- they maintain no internal memory or state. Given a prompt, they generate a sequence of tokens as an output using an autoregressive process. As a consequence, they cannot reason about counterfactual alternatives to tokens they have generated in the past. In this work, our goal is to enhance them with this functionality. To this end, we develop a causal model of token generation that builds upon the Gumbel-Max structural causal model. Our model allows any large language model to perform counterfactual token generation at almost no cost in comparison with vanilla token generation, it is embarrassingly simple to implement, and it does not require any fine-tuning nor prompt engineering. We implement our model on Llama 3 8B-Instruct and Ministral-8B-Instruct and conduct a qualitative and a quantitative analysis of counterfactually generated text. We conclude with a demonstrative application of counterfactual token generation for bias detection, unveiling interesting insights about the model of the world constructed by large language models.

  • 5 authors
·
Sep 25, 2024

StoryAlign: Evaluating and Training Reward Models for Story Generation

Story generation aims to automatically produce coherent, structured, and engaging narratives. Although large language models (LLMs) have significantly advanced text generation, stories generated by LLMs still diverge from human-authored works regarding complex narrative structure and human-aligned preferences. A key reason is the absence of effective modeling of human story preferences, which are inherently subjective and under-explored. In this work, we systematically evaluate the modeling of human story preferences and introduce StoryRMB, the first benchmark for assessing reward models on story preferences. StoryRMB contains 1,133 high-quality, human-verified instances, each consisting of a prompt, one chosen story, and three rejected stories. We find existing reward models struggle to select human-preferred stories, with the best model achieving only 66.3% accuracy. To address this limitation, we construct roughly 100,000 high-quality story preference pairs across diverse domains and develop StoryReward, an advanced reward model for story preference trained on this dataset. StoryReward achieves state-of-the-art (SoTA) performance on StoryRMB, outperforming much larger models. We also adopt StoryReward in downstream test-time scaling applications for best-of-n (BoN) story selection and find that it generally chooses stories better aligned with human preferences. We will release our dataset, model, and code to facilitate future research. Related code and data are available at https://github.com/THU-KEG/StoryReward.

  • 7 authors
·
May 5

Situated Language Learning via Interactive Narratives

This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key components in creating such agents are interactivity and environment grounding, shown to be vital parts of language learning in humans, and posit that interactive narratives should be the environments of choice for such training these agents. These games are simulations in which an agent interacts with the world through natural language -- "perceiving", "acting upon", and "talking to" the world using textual descriptions, commands, and dialogue -- and as such exist at the intersection of natural language processing, storytelling, and sequential decision making. We discuss the unique challenges a text games' puzzle-like structure combined with natural language state-and-action spaces provides: knowledge representation, commonsense reasoning, and exploration. Beyond the challenges described so far, progress in the realm of interactive narratives can be applied in adjacent problem domains. These applications provide interesting challenges of their own as well as extensions to those discussed so far. We describe three of them in detail: (1) evaluating AI system's commonsense understanding by automatically creating interactive narratives; (2) adapting abstract text-based policies to include other modalities such as vision; and (3) enabling multi-agent and human-AI collaboration in shared, situated worlds.

  • 2 authors
·
Mar 17, 2021

Story-to-Motion: Synthesizing Infinite and Controllable Character Animation from Long Text

Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries. A new and challenging task, Story-to-Motion, arises when characters are required to move to various locations and perform specific motions based on a long text description. This task demands a fusion of low-level control (trajectories) and high-level control (motion semantics). Previous works in character control and text-to-motion have addressed related aspects, yet a comprehensive solution remains elusive: character control methods do not handle text description, whereas text-to-motion methods lack position constraints and often produce unstable motions. In light of these limitations, we propose a novel system that generates controllable, infinitely long motions and trajectories aligned with the input text. (1) We leverage contemporary Large Language Models to act as a text-driven motion scheduler to extract a series of (text, position, duration) pairs from long text. (2) We develop a text-driven motion retrieval scheme that incorporates motion matching with motion semantic and trajectory constraints. (3) We design a progressive mask transformer that addresses common artifacts in the transition motion such as unnatural pose and foot sliding. Beyond its pioneering role as the first comprehensive solution for Story-to-Motion, our system undergoes evaluation across three distinct sub-tasks: trajectory following, temporal action composition, and motion blending, where it outperforms previous state-of-the-art motion synthesis methods across the board. Homepage: https://story2motion.github.io/.

  • 4 authors
·
Nov 13, 2023

NarrLV: Towards a Comprehensive Narrative-Centric Evaluation for Long Video Generation Models

With the rapid development of foundation video generation technologies, long video generation models have exhibited promising research potential thanks to expanded content creation space. Recent studies reveal that the goal of long video generation tasks is not only to extend video duration but also to accurately express richer narrative content within longer videos. However, due to the lack of evaluation benchmarks specifically designed for long video generation models, the current assessment of these models primarily relies on benchmarks with simple narrative prompts (e.g., VBench). To the best of our knowledge, our proposed NarrLV is the first benchmark to comprehensively evaluate the Narrative expression capabilities of Long Video generation models. Inspired by film narrative theory, (i) we first introduce the basic narrative unit maintaining continuous visual presentation in videos as Temporal Narrative Atom (TNA), and use its count to quantitatively measure narrative richness. Guided by three key film narrative elements influencing TNA changes, we construct an automatic prompt generation pipeline capable of producing evaluation prompts with a flexibly expandable number of TNAs. (ii) Then, based on the three progressive levels of narrative content expression, we design an effective evaluation metric using the MLLM-based question generation and answering framework. (iii) Finally, we conduct extensive evaluations on existing long video generation models and the foundation generation models. Experimental results demonstrate that our metric aligns closely with human judgments. The derived evaluation outcomes reveal the detailed capability boundaries of current video generation models in narrative content expression.

  • 9 authors
·
Jul 15, 2025

Metabook: An Automatically Generated Augmented Reality Storybook Interaction System to Improve Children's Engagement in Storytelling

Storytelling serves as a crucial avenue for children to acquire knowledge, offering numerous benefits such as enhancing children's sensitivity to various forms of syntax, diction, and rhetoric; recognizing patterns in language and human experience; stimulating creativity; and providing practice in problem-solving, decision-making, and evaluation. However, current storytelling book facing these problems:1.Traditional 3D storybooks lack flexibility in dealing with text changing, as adding a new story requires remaking of the 3D book by artists. 2. Children often have many questions after reading stories, but traditional 3D books are unable to provide answers or explanations for children.3.Children can easily feel bored when reading text, and traditional 3D books still rely on text to tell stories, thus limiting their ability to increase children's enthusiasm for reading. So, we propose the Metabook: an automatically generated interactive 3D storybook. Our main contributions are as follows: First, we propose a story to 3D generation scheme, enabling 3D books to be automatically generated based on stories. Next, we introduce cartoon Metahumans for storytelling, utilizing lip-syncing and eye-tracking technology to enable facial interaction with children, enhancing the fun of reading. Last but not least, we connect GPT-4 to the brain of the metahuman, which provides answers and explanations to the questions children have after reading.

  • 3 authors
·
May 22, 2024

PASS: Presentation Automation for Slide Generation and Speech

In today's fast-paced world, effective presentations have become an essential tool for communication in both online and offline meetings. The crafting of a compelling presentation requires significant time and effort, from gathering key insights to designing slides that convey information clearly and concisely. However, despite the wealth of resources available, people often find themselves manually extracting crucial points, analyzing data, and organizing content in a way that ensures clarity and impact. Furthermore, a successful presentation goes beyond just the slides; it demands rehearsal and the ability to weave a captivating narrative to fully engage the audience. Although there has been some exploration of automating document-to-slide generation, existing research is largely centered on converting research papers. In addition, automation of the delivery of these presentations has yet to be addressed. We introduce PASS, a pipeline used to generate slides from general Word documents, going beyond just research papers, which also automates the oral delivery of the generated slides. PASS analyzes user documents to create a dynamic, engaging presentation with an AI-generated voice. Additionally, we developed an LLM-based evaluation metric to assess our pipeline across three critical dimensions of presentations: relevance, coherence, and redundancy. The data and codes are available at https://github.com/AggarwalTushar/PASS.

  • 2 authors
·
Jan 11, 2025

"Kurosawa": A Script Writer's Assistant

Storytelling is the lifeline of the entertainment industry -- movies, TV shows, and stand-up comedies, all need stories. A good and gripping script is the lifeline of storytelling and demands creativity and resource investment. Good scriptwriters are rare to find and often work under severe time pressure. Consequently, entertainment media are actively looking for automation. In this paper, we present an AI-based script-writing workbench called KUROSAWA which addresses the tasks of plot generation and script generation. Plot generation aims to generate a coherent and creative plot (600-800 words) given a prompt (15-40 words). Script generation, on the other hand, generates a scene (200-500 words) in a screenplay format from a brief description (15-40 words). Kurosawa needs data to train. We use a 4-act structure of storytelling to annotate the plot dataset manually. We create a dataset of 1000 manually annotated plots and their corresponding prompts/storylines and a gold-standard dataset of 1000 scenes with four main elements -- scene headings, action lines, dialogues, and character names -- tagged individually. We fine-tune GPT-3 with the above datasets to generate plots and scenes. These plots and scenes are first evaluated and then used by the scriptwriters of a large and famous media platform ErosNow. We release the annotated datasets and the models trained on these datasets as a working benchmark for automatic movie plot and script generation.

  • 3 authors
·
Aug 6, 2023

EvolvTrip: Enhancing Literary Character Understanding with Temporal Theory-of-Mind Graphs

A compelling portrayal of characters is essential to the success of narrative writing. For readers, appreciating a character's traits requires the ability to infer their evolving beliefs, desires, and intentions over the course of a complex storyline, a cognitive skill known as Theory-of-Mind (ToM). Performing ToM reasoning in prolonged narratives requires readers to integrate historical context with current narrative information, a task at which humans excel but Large Language Models (LLMs) often struggle. To systematically evaluate LLMs' ToM reasoning capability in long narratives, we construct LitCharToM, a benchmark of character-centric questions across four ToM dimensions from classic literature. Further, we introduce EvolvTrip, a perspective-aware temporal knowledge graph that tracks psychological development throughout narratives. Our experiments demonstrate that EvolvTrip consistently enhances performance of LLMs across varying scales, even in challenging extended-context scenarios. EvolvTrip proves to be particularly valuable for smaller models, partially bridging the performance gap with larger LLMs and showing great compatibility with lengthy narratives. Our findings highlight the importance of explicit representation of temporal character mental states in narrative comprehension and offer a foundation for more sophisticated character understanding. Our data and code are publicly available at https://github.com/Bernard-Yang/EvolvTrip.

  • 6 authors
·
Jun 16, 2025

Tails Tell Tales: Chapter-Wide Manga Transcriptions with Character Names

Enabling engagement of manga by visually impaired individuals presents a significant challenge due to its inherently visual nature. With the goal of fostering accessibility, this paper aims to generate a dialogue transcript of a complete manga chapter, entirely automatically, with a particular emphasis on ensuring narrative consistency. This entails identifying (i) what is being said, i.e., detecting the texts on each page and classifying them into essential vs non-essential, and (ii) who is saying it, i.e., attributing each dialogue to its speaker, while ensuring the same characters are named consistently throughout the chapter. To this end, we introduce: (i) Magiv2, a model that is capable of generating high-quality chapter-wide manga transcripts with named characters and significantly higher precision in speaker diarisation over prior works; (ii) an extension of the PopManga evaluation dataset, which now includes annotations for speech-bubble tail boxes, associations of text to corresponding tails, classifications of text as essential or non-essential, and the identity for each character box; and (iii) a new character bank dataset, which comprises over 11K characters from 76 manga series, featuring 11.5K exemplar character images in total, as well as a list of chapters in which they appear. The code, trained model, and both datasets can be found at: https://github.com/ragavsachdeva/magi

  • 3 authors
·
Aug 1, 2024 2

PODTILE: Facilitating Podcast Episode Browsing with Auto-generated Chapters

Listeners of long-form talk-audio content, such as podcast episodes, often find it challenging to understand the overall structure and locate relevant sections. A practical solution is to divide episodes into chapters--semantically coherent segments labeled with titles and timestamps. Since most episodes on our platform at Spotify currently lack creator-provided chapters, automating the creation of chapters is essential. Scaling the chapterization of podcast episodes presents unique challenges. First, episodes tend to be less structured than written texts, featuring spontaneous discussions with nuanced transitions. Second, the transcripts are usually lengthy, averaging about 16,000 tokens, which necessitates efficient processing that can preserve context. To address these challenges, we introduce PODTILE, a fine-tuned encoder-decoder transformer to segment conversational data. The model simultaneously generates chapter transitions and titles for the input transcript. To preserve context, each input text is augmented with global context, including the episode's title, description, and previous chapter titles. In our intrinsic evaluation, PODTILE achieved an 11% improvement in ROUGE score over the strongest baseline. Additionally, we provide insights into the practical benefits of auto-generated chapters for listeners navigating episode content. Our findings indicate that auto-generated chapters serve as a useful tool for engaging with less popular podcasts. Finally, we present empirical evidence that using chapter titles can enhance effectiveness of sparse retrieval in search tasks.

  • 17 authors
·
Oct 21, 2024