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Aug 14

Controllable Dynamic Appearance for Neural 3D Portraits

Recent advances in Neural Radiance Fields (NeRFs) have made it possible to reconstruct and reanimate dynamic portrait scenes with control over head-pose, facial expressions and viewing direction. However, training such models assumes photometric consistency over the deformed region e.g. the face must be evenly lit as it deforms with changing head-pose and facial expression. Such photometric consistency across frames of a video is hard to maintain, even in studio environments, thus making the created reanimatable neural portraits prone to artifacts during reanimation. In this work, we propose CoDyNeRF, a system that enables the creation of fully controllable 3D portraits in real-world capture conditions. CoDyNeRF learns to approximate illumination dependent effects via a dynamic appearance model in the canonical space that is conditioned on predicted surface normals and the facial expressions and head-pose deformations. The surface normals prediction is guided using 3DMM normals that act as a coarse prior for the normals of the human head, where direct prediction of normals is hard due to rigid and non-rigid deformations induced by head-pose and facial expression changes. Using only a smartphone-captured short video of a subject for training, we demonstrate the effectiveness of our method on free view synthesis of a portrait scene with explicit head pose and expression controls, and realistic lighting effects. The project page can be found here: http://shahrukhathar.github.io/2023/08/22/CoDyNeRF.html

  • 7 authors
·
Sep 19, 2023 1

DirectMHP: Direct 2D Multi-Person Head Pose Estimation with Full-range Angles

Existing head pose estimation (HPE) mainly focuses on single person with pre-detected frontal heads, which limits their applications in real complex scenarios with multi-persons. We argue that these single HPE methods are fragile and inefficient for Multi-Person Head Pose Estimation (MPHPE) since they rely on the separately trained face detector that cannot generalize well to full viewpoints, especially for heads with invisible face areas. In this paper, we focus on the full-range MPHPE problem, and propose a direct end-to-end simple baseline named DirectMHP. Due to the lack of datasets applicable to the full-range MPHPE, we firstly construct two benchmarks by extracting ground-truth labels for head detection and head orientation from public datasets AGORA and CMU Panoptic. They are rather challenging for having many truncated, occluded, tiny and unevenly illuminated human heads. Then, we design a novel end-to-end trainable one-stage network architecture by joint regressing locations and orientations of multi-head to address the MPHPE problem. Specifically, we regard pose as an auxiliary attribute of the head, and append it after the traditional object prediction. Arbitrary pose representation such as Euler angles is acceptable by this flexible design. Then, we jointly optimize these two tasks by sharing features and utilizing appropriate multiple losses. In this way, our method can implicitly benefit from more surroundings to improve HPE accuracy while maintaining head detection performance. We present comprehensive comparisons with state-of-the-art single HPE methods on public benchmarks, as well as superior baseline results on our constructed MPHPE datasets. Datasets and code are released in https://github.com/hnuzhy/DirectMHP.

  • 3 authors
·
Feb 2, 2023

CANDOR: Chance-Calibrated Discordance in Frozen Foundation Encoders

Frozen encoders are chosen by how well a lightweight head reads a finding from their features, not whether the geometry separates it. Nearest-neighbor discordance does, but with unequal banks the opposite-label neighbor wins on density, not geometry, so prevalence alone makes an uninformed encoder look blind. We introduce CANDOR, a discordance measure whose equal-size banks are symmetric under a label swap, fixing its chance level at exactly one half. Across 22 encoders, 20 datasets from 7 domains, and 605,443 images, this correction reverses the conclusion. Collapse falls below chance almost everywhere, so no encoder is blind, yet all are weak: the best chest model reads pneumothorax at 84.5 AUROC and still places 18.4% of those positives nearer an opposite-label film than its own kind in the same hospital. The same encoder that resolves bird species at 4.5 leaves chest findings at 42.8 and glaucoma at 49.8, at chance and worse than random weights. Such a case caps the normalized margin of any Lipschitz head, yet some head among eleven is correct on all but 2.8% of cases where one head misses 35.9%: the deficit is selection, not information. Erasure retention is associated with collapse; we detect no association with the objective, scale, recency, or size of the finding. Because the chance level is fixed, CANDOR can be read before any head is trained, flagging which findings a frozen encoder supports poorly.

  • 3 authors
·
Jul 19

Instant Multi-View Head Capture through Learnable Registration

Existing methods for capturing datasets of 3D heads in dense semantic correspondence are slow, and commonly address the problem in two separate steps; multi-view stereo (MVS) reconstruction followed by non-rigid registration. To simplify this process, we introduce TEMPEH (Towards Estimation of 3D Meshes from Performances of Expressive Heads) to directly infer 3D heads in dense correspondence from calibrated multi-view images. Registering datasets of 3D scans typically requires manual parameter tuning to find the right balance between accurately fitting the scans surfaces and being robust to scanning noise and outliers. Instead, we propose to jointly register a 3D head dataset while training TEMPEH. Specifically, during training we minimize a geometric loss commonly used for surface registration, effectively leveraging TEMPEH as a regularizer. Our multi-view head inference builds on a volumetric feature representation that samples and fuses features from each view using camera calibration information. To account for partial occlusions and a large capture volume that enables head movements, we use view- and surface-aware feature fusion, and a spatial transformer-based head localization module, respectively. We use raw MVS scans as supervision during training, but, once trained, TEMPEH directly predicts 3D heads in dense correspondence without requiring scans. Predicting one head takes about 0.3 seconds with a median reconstruction error of 0.26 mm, 64% lower than the current state-of-the-art. This enables the efficient capture of large datasets containing multiple people and diverse facial motions. Code, model, and data are publicly available at https://tempeh.is.tue.mpg.de.

  • 3 authors
·
Jun 12, 2023

Does RoPE Prevent or Degrade Retrieval Heads? A Mechanistic Analysis Across Model Families

Retrieval heads, attention heads that copy information from earlier context to the current position, have been proposed as the mechanistic substrate for long-context recall. Rotary position embeddings (RoPE) rotate queries and keys by frequencies decaying with a base hyperparameter theta, and a natural hypothesis is that this rotation either prevents retrieval heads from forming or degrades their function. We test both across four open-weight 7-8B models spanning multi-head and grouped-query attention and a 100x range of theta, using paired-seed needle-in-a-haystack tests, layer-clustered permutation, and causal head-masking. (i) Retrieval heads are causally necessary: masking the 87 detected heads in OLMo-2 collapses recall from 1.00 to 0.00, while masking matched random heads has no effect; this replicates in Qwen. (ii) Higher theta does not reduce retrieval-head count (LLaMA-3.1 at theta=500K has 47 heads vs LLaMA-2 at theta=10K with 42), refuting the prevention hypothesis. (iii) The norm-utility relation is family-specific and significant in opposite directions (Qwen d=-0.49, OLMo d=+0.50, both significant; LLaMA null); since OLMo and LLaMA-3.1 share theta=500K yet differ, the effect is not theta-driven. (iv) Building on Chiang and Yogatama (2025), a controlled patch shows that zeroing the lowest-frequency RoPE dimensions of retrieval heads degrades recall dose-dependently (1.00 to 0.18 when 32 of 128 dimensions are zeroed, vs 0.98 for random dimensions); the effect is head-specific and task-specific. The causal variable is RoPE frequency, not norm-utility. The direction holds in all five models patched (OLMo-2, Qwen2.5-7B/14B, Gemma-2, Mistral) across four lineages and two scales. We do not claim cross-model magnitude. Code and a paired-seed harness are released.

  • 1 authors
·
Jun 18

Real-Time Confidence Detection through Facial Expressions and Hand Gestures

Real-time face orientation recognition is a cutting-edge technology meant to track and analyze facial movements in virtual environments such as online interviews, remote meetings, and virtual classrooms. As the demand for virtual interactions grows, it becomes increasingly important to measure participant engagement, attention, and overall interaction. This research presents a novel solution that leverages the Media Pipe Face Mesh framework to identify facial landmarks and extract geometric data for calculating Euler angles, which determine head orientation in real time. The system tracks 3D facial landmarks and uses this data to compute head movements with a focus on accuracy and responsiveness. By studying Euler angles, the system can identify a user's head orientation with an accuracy of 90\%, even at a distance of up to four feet. This capability offers significant enhancements for monitoring user interaction, allowing for more immersive and interactive virtual ex-periences. The proposed method shows its reliability in evaluating participant attentiveness during online assessments and meetings. Its application goes beyond engagement analysis, potentially providing a means for improving the quality of virtual communication, fostering better understanding between participants, and ensuring a higher level of interaction in digital spaces. This study offers a basis for future developments in enhancing virtual user experiences by integrating real-time facial tracking technologies, paving the way for more adaptive and interactive web-based platform.

  • 6 authors
·
Jun 10, 2025 3