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Nov 6

Fast and Exact Relative-Position Attention via Structure-Aware Kernels

Relative-position attention mechanisms offer compelling alternatives to RoPE across various transformer architectures, delivering superior performance in domains such as audio. These mechanisms typically modify attention scores by adding content-position or bias-position terms. Unlike RoPE, which encodes position via per-token rotations directly on the queries and keys, relative-position terms generally require pairwise offset-dependent computation or lookups, complicating their integration into fused attention kernels and introducing severe memory, bandwidth, and compute overheads as sequences scale. To address this bottleneck, we propose an exact attention algorithm that incorporates additive relative-position terms into FlashAttention-style tiled computation. Our method (1) uses offset-aware tiling to avoid redundant indexing and memory accesses, (2) computes only the necessary key/query-relation products and reuses them across token pairs in both forward and backward passes, and (3) uses offset-based gradient sharding and aggregation, eliminating atomic contention. We provide a unified, efficient Triton implementation across diverse relative-position attention mechanisms and evaluate it against naive and specialized implementations. For 8K-token sequences, our method speeds up the forward (backward) pass by 1.8-6.4times (2.0-21times) and reduces peak memory up to 2.9-128times (1.4-54times) over the strongest baseline for each mechanism, enabling long-context end-to-end transcription that is 1.8times faster and uses 2.4times less memory. Our method thus provides a drop-in, hardware-efficient solution for scaling relative-position attention transformers.

  • 3 authors
·
Oct 30

TileMix: Tile-Centric Mixed-Precision Attention for LLM Inference Acceleration

Long-context prefill in large language models (LLMs) incurs substantial computation and memory traffic because dense self-attention computes quadratic query-key scores. Existing methods either use a uniform low-precision path or select token interactions, leaving spatial precision routing over hardware-aligned score tiles outside fused dense attention. We introduce TileMix, a tile-centric precision-routing kernel that makes numerical precision an executable spatial decision over score-tile groups within fused dense attention. TileMix partitions the attention matrix into hardware-aligned score tiles, packs routing decisions into compact bitmasks, and dispatches each tile group through FP16 or INT8 score computation while both paths update a shared online-softmax state. Scalable precision grouping lets each routing bit govern multiple adjacent key tiles, preserving hardware-aligned compute tiles and compact metadata at long contexts. By routing all legal tile groups, TileMix preserves dense token connectivity, requires no training, and supports grouped-query attention, variable-length batches, and INT8 key/value caches. Across LongEval, LV-Eval, and A100 prefill benchmarks on LLaMA, Qwen, and Vicuna, TileMix recovers long-context quality lost under uniform INT8 and improves prefill throughput over FP16, yielding a controllable accuracy-efficiency frontier across model families. The implementation is available at https://github.com/HanzhiZhang-Ulrica/TileMix.

  • 7 authors
·
Aug 17 2

Revisiting Efficient Semantic Segmentation: Learning Offsets for Better Spatial and Class Feature Alignment

Semantic segmentation is fundamental to vision systems requiring pixel-level scene understanding, yet deploying it on resource-constrained devices demands efficient architectures. Although existing methods achieve real-time inference through lightweight designs, we reveal their inherent limitation: misalignment between class representations and image features caused by a per-pixel classification paradigm. With experimental analysis, we find that this paradigm results in a highly challenging assumption for efficient scenarios: Image pixel features should not vary for the same category in different images. To address this dilemma, we propose a coupled dual-branch offset learning paradigm that explicitly learns feature and class offsets to dynamically refine both class representations and spatial image features. Based on the proposed paradigm, we construct an efficient semantic segmentation network, OffSeg. Notably, the offset learning paradigm can be adopted to existing methods with no additional architectural changes. Extensive experiments on four datasets, including ADE20K, Cityscapes, COCO-Stuff-164K, and Pascal Context, demonstrate consistent improvements with negligible parameters. For instance, on the ADE20K dataset, our proposed offset learning paradigm improves SegFormer-B0, SegNeXt-T, and Mask2Former-Tiny by 2.7%, 1.9%, and 2.6% mIoU, respectively, with only 0.1-0.2M additional parameters required.

  • 5 authors
·
Aug 12, 2025

LoDEOT: Low-Dimensional and Efficient Offset Tokens for Building Footprint Extraction from Off-Nadir Imagery

Instance-level roof-to-footprint offset (RFO) prediction is central to extracting building footprints from off-nadir imagery. Query-based pipelines commonly use high-dimensional instance tokens to predict signed two-dimensional RFOs. We investigate whether RFO prediction can instead use a compact offset token. Under local pinhole projection and vertical-extrusion assumptions, the idealized RFO map admits a five-parameter sufficient descriptor comprising intrinsic shape, composite amplitude, and relative geometry. This factorization provides a structural prior for a five-dimensional offset token, whose channels learn task-relevant latent representations through end-to-end training. Based on this design, we propose LoDEOT, which retains high-dimensional instance tokens for detection and segmentation but maps instance-token, concentration-gated roof, and box-mask evidence to a five-dimensional offset token followed by an independent two-dimensional readout. Known denoising-query target indices further align each supervised decoder-layer estimate with the same clean instance RFO, organizing successive predictions as target-aligned recovery under perturbed query conditions. Experiments on five real-world building datasets demonstrate the effectiveness of LoDEOT for building footprint extraction. Experiments on real-world building datasets demonstrate that a five-dimensional offset token can support accurate RFO prediction. On BONAI, LoDEOT achieves the best roof-detection bAP and bAP50 and leads all five offset-corrected footprint metrics among the evaluated end-to-end methods, with FAP50 of 54.58 and mEPE of 5.23 pixels. Its FAP50 exceeds those of the evaluated end-to-end baselines by 7.56-16.85 percentage points.

  • 10 authors
·
Oct 5

TileShare: Training-Free Acceleration of Overlapping Tiled ViT Decoding

Fixed-window Vision Transformer (ViT) decoders run at deployment resolution as overlapping tiles: every token in an overlap band is processed by several full decoder instances. In the 2.4B-parameter MiniMax-H3 video decoder, about half of all per-token computation is duplicated. Removing the tiles fails because attention, global tokens and coordinates are bound to them. TileShare keeps each released tile's attention and computes every other operation once per token. The released computation changes at one kind of step only: an overlap token's per-tile results are blended into one shared state with the released weights. Interventions show that this blend costs quality where attention reads the shared states, mainly in the first few layers, which TileShare therefore keeps per tile. Without training, keeping six layers per tile decodes 1.38-1.51x faster than batched and compiled tiling on two GPU types (up to 1.96x with FP8) and is equivalent to the released decoder in PSNR, LPIPS and DISTS on DAVIS videos. On unseen UVG videos with the setting frozen beforehand, it matches PSNR and DISTS and improves LPIPS. TileShare carries over to two further decoders and is again confirmed on unseen data. It is equivalent in PSNR and DISTS on MAGI-1. On the ViTok-v2 image autoencoder at 2K-4K, it matches overlapping tiling in PSNR, improves LPIPS and DISTS and decodes 1.5-1.8x faster. How many layers stay per tile is measured once per model (for decoders, without labels); we report it for 14 decoders and encoders. Optionally, two GPU-hours of self-distillation let MiniMax-H3 share every layer without a loss in PSNR, and a coordinate field trained while the network stays frozen brings fully shared CLIP-based open-vocabulary segmentation to parity with sliding windows on seven benchmarks.

  • 9 authors
·
Oct 22

Aperiodic Structures Never Collapse: Fibonacci Hierarchies for Lossless Compression

We study whether an aperiodic hierarchy can provide a structural advantage for lossless compression over periodic alternatives. We show that Fibonacci quasicrystal tilings avoid the finite-depth collapse that affects periodic hierarchies: usable n-gram lookup positions remain non-zero at every level, while periodic tilings collapse after O(log p) levels for period p. This yields an aperiodic hierarchy advantage: dictionary reuse remains available across all scales instead of vanishing beyond a finite depth. Our analysis gives four main consequences. First, the Golden Compensation property shows that the exponential decay in the number of positions is exactly balanced by the exponential growth in phrase length, so potential coverage remains scale-invariant with asymptotic value Wvarphi/5. Second, using the Sturmian complexity law p(n)=n+1, we show that Fibonacci/Sturmian hierarchies maximize codebook coverage efficiency among binary aperiodic tilings. Third, under long-range dependence, the resulting hierarchy achieves lower coding entropy than comparable periodic hierarchies. Fourth, redundancy decays super-exponentially with depth, whereas periodic systems remain locked at the depth where collapse occurs. We validate these results with Quasicryth, a lossless text compressor built on a ten-level Fibonacci hierarchy with phrase lengths {2,3,5,8,13,21,34,55,89,144}. In controlled A/B experiments with identical codebooks, the aperiodic advantage over a Period-5 baseline grows from 36{,}243 B at 3 MB to 11{,}089{,}469 B at 1 GB, explained by the activation of deeper hierarchy levels. On enwik9, Quasicryth achieves 225{,}918{,}349 B (22.59%), with 20{,}735{,}733 B saved by the Fibonacci tiling relative to no tiling.

  • 1 authors
·
Mar 16 2

AlignQuant: Tile-Aligned Mixed-Precision Quantization for Efficient LLM Generation

Fine-grained mixed-precision quantization promises efficient large language model inference, but local precision choices can conflict with regular GPU storage and computation units. This precision-boundary mismatch limits the translation of compression into practical acceleration. We introduce AlignQuant, a post-training quantization method that uses GPU-compatible two-dimensional weight tiles as the common unit of precision allocation, compact storage, and execution. This shared partition lets precision follow sensitivity within output channels. Joint prefill/decode calibration scores precision reductions using projection-output perturbations weighted by language-model loss gradients under quantized activations. Phase-normalized scores prioritize higher precision for tiles important to either phase under a model-wide weight-storage budget. Each tile stores one selected representation, while phase-specialized kernels reuse the packed model and expand lower-bit weights for INT8 computation with 8-bit activations. Across four LLMs spanning 3B to 14B parameters, AlignQuant achieves up to 2.50times generation speedup over BF16 while preserving model quality. Evaluations further cover three GPUs and contexts up to 64K tokens. These results show that local precision flexibility and regular GPU execution can coexist through a shared tile unit. The implementation is available at https://github.com/HanzhiZhang-Ulrica/AlignQuant.

  • 7 authors
·
Oct 4

Lightning Attention-2: A Free Lunch for Handling Unlimited Sequence Lengths in Large Language Models

Linear attention is an efficient attention mechanism that has recently emerged as a promising alternative to conventional softmax attention. With its ability to process tokens in linear computational complexities, linear attention, in theory, can handle sequences of unlimited length without sacrificing speed, i.e., maintaining a constant training speed for various sequence lengths with a fixed memory consumption. However, due to the issue with cumulative summation (cumsum), current linear attention algorithms cannot demonstrate their theoretical advantage in a causal setting. In this paper, we present Lightning Attention-2, the first linear attention implementation that enables linear attention to realize its theoretical computational benefits. To achieve this, we leverage the thought of tiling, separately handling the intra-block and inter-block components in linear attention calculation. Specifically, we utilize the conventional attention computation mechanism for the intra-blocks and apply linear attention kernel tricks for the inter-blocks. A tiling technique is adopted through both forward and backward procedures to take full advantage of the GPU hardware. We implement our algorithm in Triton to make it IO-aware and hardware-friendly. Various experiments are conducted on different model sizes and sequence lengths. Lightning Attention-2 retains consistent training and inference speed regardless of input sequence length and is significantly faster than other attention mechanisms. The source code is available at https://github.com/OpenNLPLab/lightning-attention.

  • 6 authors
·
Jan 9, 2024 3

Bridging the Initialization Gap: A Co-Optimization Framework for Mixed-Size Global Placement

Global placement is a critical step with high computational complexity in VLSI physical design. Modern analytical placers formulate the placement problem as a nonlinear optimization, where initialization strongly affects both convergence behavior and final placement quality. However, existing initialization methods exhibit a trade-off: area-aware initializers account for cell areas but are computationally expensive and can dominate total runtime, while fast point-based initializers ignore cell area, leading to a modeling gap that impairs convergence and solution quality. We propose a lightweight co-optimization framework that bridges this initialization gap through two strategies. First, an area-hint refinement initializer incorporates heuristic cell area information into a signed graph signal by augmenting the netlist graph with virtual nodes and negative-weight edges, yielding an area-aware and spectrally smooth placement initialization. Second, a macro-schedule placement procedure progressively restores area constraints, enabling a smooth transition from the refined initializer to the full area-aware objective and producing high-quality placement results. We evaluate the framework on macro-heavy ISPD2005 academic benchmarks and two real-world industrial designs across two technology nodes (12 cases in total). Experimental results show that our method consistently improves half-perimeter wirelength (HPWL) over point-based initializers in 11 out of 12 cases, achieving up to 2.2% HPWL reduction, while running approximately 100 times faster than the state-of-the-art area-aware initializer.

  • 7 authors
·
Nov 12, 2025

Various Lengths, Constant Speed: Efficient Language Modeling with Lightning Attention

We present Lightning Attention, the first linear attention implementation that maintains a constant training speed for various sequence lengths under fixed memory consumption. Due to the issue with cumulative summation operations (cumsum), previous linear attention implementations cannot achieve their theoretical advantage in a casual setting. However, this issue can be effectively solved by utilizing different attention calculation strategies to compute the different parts of attention. Specifically, we split the attention calculation into intra-blocks and inter-blocks and use conventional attention computation for intra-blocks and linear attention kernel tricks for inter-blocks. This eliminates the need for cumsum in the linear attention calculation. Furthermore, a tiling technique is adopted through both forward and backward procedures to take full advantage of the GPU hardware. To enhance accuracy while preserving efficacy, we introduce TransNormerLLM (TNL), a new architecture that is tailored to our lightning attention. We conduct rigorous testing on standard and self-collected datasets with varying model sizes and sequence lengths. TNL is notably more efficient than other language models. In addition, benchmark results indicate that TNL performs on par with state-of-the-art LLMs utilizing conventional transformer structures. The source code is released at github.com/OpenNLPLab/TransnormerLLM.

  • 6 authors
·
May 27, 2024 2

TexTile: A Differentiable Metric for Texture Tileability

We introduce TexTile, a novel differentiable metric to quantify the degree upon which a texture image can be concatenated with itself without introducing repeating artifacts (i.e., the tileability). Existing methods for tileable texture synthesis focus on general texture quality, but lack explicit analysis of the intrinsic repeatability properties of a texture. In contrast, our TexTile metric effectively evaluates the tileable properties of a texture, opening the door to more informed synthesis and analysis of tileable textures. Under the hood, TexTile is formulated as a binary classifier carefully built from a large dataset of textures of different styles, semantics, regularities, and human annotations.Key to our method is a set of architectural modifications to baseline pre-train image classifiers to overcome their shortcomings at measuring tileability, along with a custom data augmentation and training regime aimed at increasing robustness and accuracy. We demonstrate that TexTile can be plugged into different state-of-the-art texture synthesis methods, including diffusion-based strategies, and generate tileable textures while keeping or even improving the overall texture quality. Furthermore, we show that TexTile can objectively evaluate any tileable texture synthesis method, whereas the current mix of existing metrics produces uncorrelated scores which heavily hinders progress in the field.

  • 4 authors
·
Mar 19, 2024

Compact Attention: Exploiting Structured Spatio-Temporal Sparsity for Fast Video Generation

The computational demands of self-attention mechanisms pose a critical challenge for transformer-based video generation, particularly in synthesizing ultra-long sequences. Current approaches, such as factorized attention and fixed sparse patterns, fail to fully exploit the inherent spatio-temporal redundancies in video data. Through systematic analysis of video diffusion transformers (DiT), we uncover a key insight: Attention matrices exhibit structured, yet heterogeneous sparsity patterns, where specialized heads dynamically attend to distinct spatiotemporal regions (e.g., local pattern, cross-shaped pattern, or global pattern). Existing sparse attention methods either impose rigid constraints or introduce significant overhead, limiting their effectiveness. To address this, we propose Compact Attention, a hardware-aware acceleration framework featuring three innovations: 1) Adaptive tiling strategies that approximate diverse spatial interaction patterns via dynamic tile grouping, 2) Temporally varying windows that adjust sparsity levels based on frame proximity, and 3) An automated configuration search algorithm that optimizes sparse patterns while preserving critical attention pathways. Our method achieves 1.6~2.5x acceleration in attention computation on single-GPU setups while maintaining comparable visual quality with full-attention baselines. This work provides a principled approach to unlocking efficient long-form video generation through structured sparsity exploitation. Project Page: https://yo-ava.github.io/Compact-Attention.github.io/

  • 7 authors
·
Aug 17, 2025

KPage: Cross-Block Page Compaction for Hardware-Efficient Sparse Attention

Sparse attention reduces the computational cost of long-sequence video Transformers, but three-dimensional token layouts often leave selected blocks partially occupied, wasting physical tile capacity. We present KPage, a block-sparse attention scheme that packs valid 16-row K/V pages across logical-block boundaries into large tiles directly during loading, without materializing compacted tensors in high-bandwidth memory. KPage also routes Q blocks between 64x256 and 128x128 tiles to reduce query-side padding. Exact masking and K/V-owned page packing preserve the original sparse graph in forward and backward execution. Across five representative workloads, KPage achieves 1.35x-2.06x bare forward-kernel speedup over NVIDIA Block-Sparse Attention (BSA), with a geometric mean of 1.77x. It is near parity for fully occupied blocks (1.03x) but achieves 2.29x geometric-mean speedup on 3D layouts with partial blocks. KPage reduces physical query-key pair capacity from 334.1G to 177.5G while preserving 160.6G useful interactions. Across eight layouts from open-source SSTA, STA, and VSA systems, KPage achieves 1.13x-4.25x forward and 1.02x-2.71x forward-plus-backward speedup over the strongest exact sparse baselines. With independent Q/K partitions, KPage also achieves 1.49x speedup over the strongest exact sparse baseline and 1.57x over BSA on the SVG2 Wan 14B/720p configuration. After compliance review, we will open-source KPage and submit a pull request to NVIDIA cuDNN Frontend.

  • 10 authors
·
Oct 19

Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splatting

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable rendering fidelity and efficiency. However, these methods still rely on computationally expensive sequential alpha-blending operations, resulting in significant overhead, particularly on resource-constrained platforms. In this paper, we propose Duplex-GS, a dual-hierarchy framework that integrates proxy Gaussian representations with order-independent rendering techniques to achieve photorealistic results while sustaining real-time performance. To mitigate the overhead caused by view-adaptive radix sort, we introduce cell proxies for local Gaussians management and propose cell search rasterization for further acceleration. By seamlessly combining our framework with Order-Independent Transparency (OIT), we develop a physically inspired weighted sum rendering technique that simultaneously eliminates "popping" and "transparency" artifacts, yielding substantial improvements in both accuracy and efficiency. Extensive experiments on a variety of real-world datasets demonstrate the robustness of our method across diverse scenarios, including multi-scale training views and large-scale environments. Our results validate the advantages of the OIT rendering paradigm in Gaussian Splatting, achieving high-quality rendering with an impressive 1.5 to 4 speedup over existing OIT based Gaussian Splatting approaches and 52.2% to 86.9% reduction of the radix sort overhead without quality degradation.

  • 5 authors
·
Aug 5, 2025

SAW-INT4: System-Aware 4-Bit KV-Cache Quantization for Real-World LLM Serving

KV-cache memory is a major bottleneck in real-world LLM serving, where systems must simultaneously support latency-sensitive small-batch requests and high-throughput concurrent workloads. Although many KV-cache compression methods improve offline accuracy or compression ratio, they often violate practical serving constraints such as paged memory layouts, regular memory access, and fused attention execution, limiting their effectiveness in deployment. In this work, we identify the minimal set of 4-bit KV-cache quantization methods that remain viable under these constraints. Our central finding is that a simple design--token-wise INT4 quantization with block-diagonal Hadamard rotation--consistently achieves the best accuracy-efficiency trade-off. Across multiple models and benchmarks, this approach recovers nearly all of the accuracy lost by naive INT4, while more complex methods such as vector quantization and Hessian-aware quantization provide only marginal additional gains once serving compatibility is taken into account. To make this practical, we implement a fused rotation-quantization kernel that integrates directly into paged KV-cache layouts and introduces zero measurable end-to-end overhead, matching plain INT4 throughput across concurrency levels. Our results show that effective KV-cache compression is fundamentally a systems co-design problem: under real serving constraints, lightweight block-diagonal Hadamard rotation is a viable method that delivers near-lossless accuracy without sacrificing serving efficiency.

  • 11 authors
·
Apr 20

Order Matters: Unveiling the Hidden Impact of Macro Placement Sequences via Proxy-Guided LLM Evolution

Macro placement is a fundamental step in modern chip physical design, playing a crucial role in determining the solution quality of high-dimensional combinatorial optimization problems. Despite recent advancements in machine learning for spatial coordinate determination, the temporal dimension of placement sequencing remains largely governed by static heuristics. In this work, we demonstrate that the placement sequence is not merely a preprocessing step but a decisive factor in optimization, where suboptimal early decisions trigger irreversible domino effects that constrain the solution space. To harness this unexplored dimension, we propose OrderPlace, a proxy-guided LLM evolution framework for automatically discovering macro placement order strategies. Instead of relying on manually crafted heuristics such as area- or connectivity-based ordering, OrderPlace explores a broader space of code-level policies, ranging from static scoring metrics to dynamic physics-inspired mechanisms. To mitigate the prohibitive cost of evaluating sequences, we introduce a lightweight proxy evaluation mechanism that efficiently filters candidates using a deterministic greedy probe. Experimental results on the standard ISPD 2005 benchmarks demonstrate that OrderPlace discovers novel ordering strategies. Compared with WireMask-EA and the state-of-the-art method EGPlace, OrderPlace reduces wirelength by 34.04\% and 14.08\%, respectively.

  • 4 authors
·
Jun 7

Learning to Extract Building Footprints from Off-Nadir Aerial Images

Extracting building footprints from aerial images is essential for precise urban mapping with photogrammetric computer vision technologies. Existing approaches mainly assume that the roof and footprint of a building are well overlapped, which may not hold in off-nadir aerial images as there is often a big offset between them. In this paper, we propose an offset vector learning scheme, which turns the building footprint extraction problem in off-nadir images into an instance-level joint prediction problem of the building roof and its corresponding "roof to footprint" offset vector. Thus the footprint can be estimated by translating the predicted roof mask according to the predicted offset vector. We further propose a simple but effective feature-level offset augmentation module, which can significantly refine the offset vector prediction by introducing little extra cost. Moreover, a new dataset, Buildings in Off-Nadir Aerial Images (BONAI), is created and released in this paper. It contains 268,958 building instances across 3,300 aerial images with fully annotated instance-level roof, footprint, and corresponding offset vector for each building. Experiments on the BONAI dataset demonstrate that our method achieves the state-of-the-art, outperforming other competitors by 3.37 to 7.39 points in F1-score. The codes, datasets, and trained models are available at https://github.com/jwwangchn/BONAI.git.

  • 6 authors
·
Apr 27, 2022

PrismQuant: Optimal Null-Space Rotations for Grouped Quantizers

Smaller activation outliers do not necessarily imply better low-bit quantization: their alignment with the quantizer matters. We introduce PrismQuant, a quantizer-aware rotation framework that aligns the leading activation eigenspace with the constant group subspace of asymmetric grouped INT4. The affine offsets represent the energy in this subspace without widening the range within the group. We formulate rotation design as a Ky Fan trace maximization and derive a closed-form solution that is provably optimal for this alignment objective. Compact Householder transformations and their compact-WY representation enable gradient-free construction and efficient application at both foldable and online sites. A predictive range law further connects unaligned activation energy and group size to quantization-relevant variation. Experiments on Llama, Qwen, and Mistral span dense models up to 70B parameters and a 30B mixture-of-experts model. Under W4A4KV4, PrismQuant sets the state of the art on Llama-3.2-3B among the compared methods in both perplexity and accuracy. On Llama-3.1-70B, it attains 3.85 perplexity and 72.46% average zero-shot accuracy, only 0.22 percentage points below full precision. In the deployment study on Llama-3.1-8B, our optimized implementation achieves 1.51x prefill and 1.22x CUDA Graph decode speedups over matched FP16 baselines, with 56.34% lower decode peak memory and only 2.35% additional Graph decode latency over Hadamard. Code is available at https://github.com/ForeverBlue816/PrismQuant.

NOVA: Discovering Well-Conditioned Winograd Transforms through Numerical Optimization of Vandermonde Arithmetic

Winograd convolution is the standard algorithm for efficient inference, reducing arithmetic complexity by 2.25x for 3x3 kernels. However, it faces a critical barrier in the modern era of low precision computing: numerical instability. As tiles scale to maximize efficiency (e.g., F(6,3), F(8,3)), the condition numbers of standard integer based transforms explode, reaching kappa = 2 x 10^5 for F(8,3), rendering them unusable in FP16 or Int8. We introduce NOVA (Numerical Optimization of Vandermonde Arithmetic), a discovery framework that breaks the decades old convention of integer interpolation. Treating Winograd point selection as a continuous optimization problem, NOVA searches the manifold R^n-1 via Evolution Strategy, snaps candidates to simple rationals, and guarantees correctness via symbolic verification. This process uncovers a hidden landscape of stable, fractional configurations such as {+-5/6, +-7/6, +-3/5} that defy traditional vocabulary constraints. The impact is transformative: NOVA improves the conditioning of F(8,3) by 415x in 1D, which squares to a 172,484x improvement for 2D convolution. In real world FP16 ImageNet inference, where standard transforms collapse to random chance (e.g., 4.7 percent accuracy on VGG16), NOVA's points restore full accuracy (75 to 78 percent), recovering over 70 percentage points without retraining, calibration, or learned parameters. These discovered transforms act as drop in replacements, effectively unlocking the efficiency of large tile Winograd convolution for next generation hardware.

  • 1 authors
·
Dec 20, 2025 1

Transforms for LLM Quantization: The Great Inversion and Format Co-Design

Most competitive 4-bit LLM research pipelines now open the same way: apply a linear, function-preserving transform (rotation, scaling, permutation, non-orthogonal affine) so the outlier mass sits more favorably against the group scales, and only then round. Yet we are aware of no survey dedicated to this transform stage, and its literature is quietly re-deriving an older theory. We identify and formalize the principle that organizes it, the Great Inversion: allocation-flexible coding rewards energy concentration, whereas the grouped shared-scale quantization a deployed matrix instruction performs rewards within-group flattening. Classical transform coding (1963: decorrelate, allocate bits, quantize) spends different bits per coordinate at a fixed total rate; for a Gaussian source at high rate the Karhunen-Loeve transform's concentration minimizes distortion. A deployed operand tile instead carries one absolute-maximum scale per group and equal bits everywhere, with no allocation; on a uniform grid that objective rewards flattening, approached by Hadamard incoherence. We prove that opposition under within-group majorization: the prescriptions point in opposite directions, each backed by a proof against its own objective, and for a generic spectrum no optimality guarantee transfers. A second axis is the number format: the non-uniform FP4 grid makes flattening buy less, MXFP4's power-of-two block scale still rewards a rotation confined to that block, and NVFP4's mantissa-carrying scale largely removes that pull, so the target pole depends jointly on allocation regime and format. We survey 200 works to a June 2026 cutoff; classify 43 transform methods by structure, data-awareness, searched-versus-constructed, and runtime cost; record, where reported, how they compose with GPTQ rounding; distill a first-choice guide by deployment regime; and close with the open problems it exposes.

  • 1 authors
·
Aug 24

Smaller But Better: Unifying Layout Generation with Smaller Large Language Models

We propose LGGPT, an LLM-based model tailored for unified layout generation. First, we propose Arbitrary Layout Instruction (ALI) and Universal Layout Response (ULR) as the uniform I/O template. ALI accommodates arbitrary layout generation task inputs across multiple layout domains, enabling LGGPT to unify both task-generic and domain-generic layout generation hitherto unexplored. Collectively, ALI and ULR boast a succinct structure that forgoes superfluous tokens typically found in existing HTML-based formats, facilitating efficient instruction tuning and boosting unified generation performance. In addition, we propose an Interval Quantization Encoding (IQE) strategy that compresses ALI into a more condensed structure. IQE precisely preserves valid layout clues while eliminating the less informative placeholders, facilitating LGGPT to capture complex and variable layout generation conditions during the unified training process. Experimental results demonstrate that LGGPT achieves superior or on par performance compared to existing methods. Notably, LGGPT strikes a prominent balance between proficiency and efficiency with a compact 1.5B parameter LLM, which beats prior 7B or 175B models even in the most extensive and challenging unified scenario. Furthermore, we underscore the necessity of employing LLMs for unified layout generation and suggest that 1.5B could be an optimal parameter size by comparing LLMs of varying scales. Code is available at https://github.com/NiceRingNode/LGGPT.

  • 5 authors
·
Feb 19, 2025

HipKittens: Fast and Furious AMD Kernels

AMD GPUs offer state-of-the-art compute and memory bandwidth; however, peak performance AMD kernels are written in raw assembly. To address the difficulty of mapping AI algorithms to hardware, recent work proposes C++ embedded and PyTorch-inspired domain-specific languages like ThunderKittens (TK) to simplify high performance AI kernel development on NVIDIA hardware. We explore the extent to which such primitives -- for explicit tile-based programming with optimized memory accesses and fine-grained asynchronous execution across workers -- are NVIDIA-specific or general. We provide the first detailed study of the programming primitives that lead to performant AMD AI kernels, and we encapsulate these insights in the HipKittens (HK) programming framework. We find that tile-based abstractions used in prior DSLs generalize to AMD GPUs, however we need to rethink the algorithms that instantiate these abstractions for AMD. We validate the HK primitives across CDNA3 and CDNA4 AMD platforms. In evaluations, HK kernels compete with AMD's hand-optimized assembly kernels for GEMMs and attention, and consistently outperform compiler baselines. Moreover, assembly is difficult to scale to the breadth of AI workloads; reflecting this, in some settings HK outperforms all available kernel baselines by 1.2-2.4times (e.g., d=64 attention, GQA backwards, memory-bound kernels). These findings help pave the way for a single, tile-based software layer for high-performance AI kernels that translates across GPU vendors. HipKittens is released at: https://github.com/HazyResearch/HipKittens.

  • 9 authors
·
Nov 11, 2025 1

CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction

Reconstructing 3D scenes from sparse views without per-scene optimization remains highly challenging, especially for recovering accurate geometry and fine textures. While recent feedforward approaches leverage generalizable 3D Gaussian Splatting (3DGS) for scene generation, they typically assign one or multiple Gaussians to each pixel. Such uniform allocation not only produces highly redundant representations by wasting primitives in homogeneous areas, but also fails to exploit the inherent geometric priors of planar surfaces, often resulting in sub-optimal structural modeling. To address these limitations, we present CompactSplat, a novel feedforward framework that enables a content-aware allocation of 3D Gaussians. By integrating texture-guided spatial partitioning with hierarchical sampling, CompactSplat adaptively distributes primitives - concentrating dense Gaussians in complex regions while tiling flat areas with expanded, scale-modulated primitives. Moreover, our framework inherently supports dynamic sparsity control at inference time, enabling seamless trade-offs between rendering fidelity and memory footprint without requiring network retraining. Extensive experiments on RealEstate10K, DL3DV, and ScanNet demonstrate that CompactSplat consistently outperforms prior methods on both standard metrics and high-resolution rendering consistency, achieving high-fidelity reconstructions with significantly fewer primitives.

Beyond Accuracy: Unveiling Inefficiency Patterns in Tool-Integrated Reasoning

In real-world Tool-Integrated Reasoning (TIR) scenarios, where LLMs interleave reasoning with external tool calls, a major source of inefficiency is that the toolcalls create pauses between LLM requests and cause KV-Cache eviction, forcing recomputation. Also, the long, unfiltered response returned by external tools inflates the KV-Cache, so each decode step spends more time loading the growing cache and thus becomes steadily slower as context length increases. However, existing efficiency metrics like token counts and toolcall counts fail to capture the real model inference latency. To address this, we introduce PTE (Prefill Token Equivalents), a hardware-aware TIR-efficiency metric that unifies internal reasoning and external tool-use costs while explicitly accounting for non-reusable KV-Cache and long-tool-response scenarios. Validation in a high-concurrency industrial setting indicates that PTE aligns significantly better with wall-clock latency than standard token counts, while maintaining consistent efficiency rankings across diverse hardware profiles. We conduct extensive experiments across five TIR benchmarks, quantify their PTE costs, and identify four inefficiency patterns that appear in TIR. We also discover that trajectories with higher PTE costs tend to have lower reasoning correctness, indicating that simply using more tools does not improve the quality of the answer.

Every View Counts: View-Consistent Panoptic Quality for Multi-view Panoptic Segmentation

Multi-view panoptic segmentation assigns a semantic class and a scene-level instance ID to every pixel of an unordered set of images, and recent feed-forward 3D models predict these labels for the input views in a single forward pass. Their predictions, however, have been evaluated with the scene-level PQ (PQ^scene) borrowed from per-scene optimization methods, typically on rendered held-out views. PQ^scene tiles all views of a scene into a single image, so that a missed appearance or a change of ID lowers the score of the matched pair only in proportion to its area. We propose View-Consistent Panoptic Quality (VC-PQ), which extends PQ from a single image to a set of input views, counts equally every view in which an instance is visible, and penalizes a prediction that is not visible in the same views as its ground truth. A decomposition of VC-PQ attributes the score a method loses to mask accuracy, view consistency, and the matching threshold. A single additional parameter recovers the area weighting of tiling for comparison. Under a fixed evaluation protocol on ScanNet++ and ScanNetv2, recent feed-forward methods are evaluated with VC-PQ and PQ^scene, and the decomposition shows where each of them loses its score. Controlled perturbations of the ground truth show that VC-PQ responds to the number of views in which an instance is missed or changes ID, whereas PQ^scene responds to their area. The aim of this work is to make view consistency part of the evaluation of multi-view panoptic segmentation, with VC-PQ reported alongside PQ^scene.

  • 4 authors
·
Oct 4

Honeycomb-Surfels: Compact Hexagonal Primitives for Efficient Scene Rendering and Reconstruction

Novel view synthesis and 3D reconstruction have advanced rapidly with radiance fields and splatting, yet their memory and computational demands limit their use in resource-constrained settings. We introduce Hexels: novel planar hexagonal surface elements with a first-order spatial color field for efficient 3D scene and 2D image representation. Hexels exploit locally planar regions with smoothly varying appearance using fewer, larger primitives. Their hexagonal support provides an area- and boundary-efficient domain, while the local color field captures appearance variation within each primitive. Across 34 scenes, Hexels improve PSNR over memory-matched 2DGS by 4.53-7.38 dB across datasets while requiring lower training VRAM. We further ablate Hexels by showing that per primitive, Hexels outperform 2DGS by upto 4.74 dB while using lower training VRAM and having 2.31 times faster FPS. Even in unconstrained settings, Hexels offers complementary quality-memory trade-offs. For efficient 3D surface reconstruction, Hexels reduce error by 28.9% compared with memory-matched 2DGS across 15 DTU scans. On 6 Tanks and Temples surface scenes, Hexels achieves the highest mean F1 among compared methods (34.38%, versus 31.72% for 2DGS). We further also show that Hexels, as a general primitive, improves 2D image representation over Image-GS. Hexels push the Pareto frontier on the quality-efficiency trade-off of surface-aligned primitives.

  • 3 authors
·
Oct 26

Any-Size-Diffusion: Toward Efficient Text-Driven Synthesis for Any-Size HD Images

Stable diffusion, a generative model used in text-to-image synthesis, frequently encounters resolution-induced composition problems when generating images of varying sizes. This issue primarily stems from the model being trained on pairs of single-scale images and their corresponding text descriptions. Moreover, direct training on images of unlimited sizes is unfeasible, as it would require an immense number of text-image pairs and entail substantial computational expenses. To overcome these challenges, we propose a two-stage pipeline named Any-Size-Diffusion (ASD), designed to efficiently generate well-composed images of any size, while minimizing the need for high-memory GPU resources. Specifically, the initial stage, dubbed Any Ratio Adaptability Diffusion (ARAD), leverages a selected set of images with a restricted range of ratios to optimize the text-conditional diffusion model, thereby improving its ability to adjust composition to accommodate diverse image sizes. To support the creation of images at any desired size, we further introduce a technique called Fast Seamless Tiled Diffusion (FSTD) at the subsequent stage. This method allows for the rapid enlargement of the ASD output to any high-resolution size, avoiding seaming artifacts or memory overloads. Experimental results on the LAION-COCO and MM-CelebA-HQ benchmarks demonstrate that ASD can produce well-structured images of arbitrary sizes, cutting down the inference time by 2x compared to the traditional tiled algorithm.

  • 7 authors
·
Aug 31, 2023

PAROAttention: Pattern-Aware ReOrdering for Efficient Sparse and Quantized Attention in Visual Generation Models

In visual generation, the quadratic complexity of attention mechanisms results in high memory and computational costs, especially for longer token sequences required in high-resolution image or multi-frame video generation. To address this, prior research has explored techniques such as sparsification and quantization. However, these techniques face significant challenges under low density and reduced bitwidths. Through systematic analysis, we identify that the core difficulty stems from the dispersed and irregular characteristics of visual attention patterns. Therefore, instead of introducing specialized sparsification and quantization design to accommodate such patterns, we propose an alternative strategy: *reorganizing* the attention pattern to alleviate the challenges. Inspired by the local aggregation nature of visual feature extraction, we design a novel **Pattern-Aware token ReOrdering (PARO)** technique, which unifies the diverse attention patterns into a hardware-friendly block-wise pattern. This unification substantially simplifies and enhances both sparsification and quantization. We evaluate the performance-efficiency trade-offs of various design choices and finalize a methodology tailored for the unified pattern. Our approach, **PAROAttention**, achieves video and image generation with lossless metrics, and nearly identical results from full-precision (FP) baselines, while operating at notably lower density (~20%-30%) and bitwidth (**INT8/INT4**), achieving a **1.9x** to **2.7x** end-to-end latency speedup.

  • 11 authors
·
Jun 19, 2025 2

SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis

Generalizable novel view synthesis aims to render unseen views from uncalibrated input images without requiring per-scene optimization. Recent feed-forward approaches based on 3D Gaussian Splatting have achieved promising efficiency and rendering quality. However, most of them assign a fixed number of Gaussians to each pixel or voxel, ignoring the spatially varying complexity of real-world scenes. Such uniform allocation often wastes Gaussian primitives in smooth regions while providing insufficient capacity for fine structures, complex geometry, and high-frequency details. This motivates us to predict region-dependent primitive cardinalities rather than impose a fixed primitive budget everywhere, enabling a more expressive yet compact 3D scene representation. Therefore, we propose SplatWeaver, a generalizable novel view synthesis framework that is able to dynamically allocate Gaussian primitives over different regions in a feed-forward manner. Specifically, SplatWeaver introduces cardinality Gaussian experts and a pixel-level routing scheme, wherein each expert specializes in producing a specific number of primitives from 0 to M, and the routing scheme coordinates these experts to adaptively determine how many Gaussian primitives should be allocated to each spatial location. Moreover, SplatWeaver incorporates a high-frequency prior with attendant guidance module and routing regularization to stabilize expert selection and promote complexity-aware allocation. By leveraging high-frequency structural cues, the routing process is encouraged to assign more Gaussian primitives to fine structures, complex geometry, and textured regions, while suppressing redundant primitives in smooth areas. Extensive experiments across diverse scenarios show that SplatWeaver consistently outperforms state-of-the-art methods, delivering more faithful novel-view renderings with fewer Gaussian primitives.

PCFootprint: A Large-Scale Dataset and Benchmark for Vectorized Building Footprint Extraction from Aerial LiDAR Point Clouds

Building footprint extraction is a fundamental task in photogrammetry, remote sensing, and computer vision. Recent image-based methods have achieved remarkable progress in extracting vectorized footprints from high-resolution optical imagery. However, optical imagery inherently susceptible to occlusions, perspective distortions, and residual relief displacement, yielding incomplete or misaligned footprint extraction. Furthermore, the lack of explicit elevation information limits its direct applicability to Level of Detail building modeling. In this paper, we present PCFootprint, the first large-scale public dataset for footprint extraction from airborne laser scanning point clouds. PCFootprint comprises 33000 tiles derived from the Estonian Land and Spatial Development Board, covering diverse urban and rural landscapes. Each tile spans 128 x 128{\m} with systematically aligned vectorized footprints aligned to point clouds. The dataset includes a 3000 tiles cross-domain test set for evaluating generalization across geographic regions. We establish comprehensive benchmarks by evaluating mainstream methods. Experimental results reveal significant challenges including high intra-class variance, data imbalance, and noise across complex geospatial environments. We believe PCFootprint will advance future research in building modeling, urban scene understanding, and geospatial analysis. The PCFootprint dataset is publicly available at https://huggingface.co/datasets/Haoyuan-Shen/PCFootprint.

  • 4 authors
·
Jun 17

Block Rotation is All You Need for MXFP4 Quantization

Large language models (LLMs) have achieved remarkable success, but their rapidly growing scale imposes prohibitive costs in memory, computation, and energy. Post-training quantization (PTQ) is a promising solution for efficient deployment, yet achieving accurate W4A4 quantization remains an open challenge. While most existing methods are designed for INT4 formats, the emergence of MXFP4 -- a new FP4 format with various hardware support (NVIDIA, AMD, Intel)-- raises questions about the applicability of current techniques. In this work, we establish a comprehensive benchmark of PTQ methods under the MXFP4 format. Through systematic evaluation, we find that methods like GPTQ consistently deliver strong performance, whereas rotation-based approaches, which are almost used by all state-of-the-art approaches, suffer from severe incompatibility with MXFP4. We further provide the first in-depth analysis of this conflict, tracing its root to a fundamental mismatch between MXFP4's PoT (power-of-two) block scaling and the redistribution of outlier energy via global rotation. Building on this insight, we propose a simple yet effective block rotation strategy that adapts rotation-based methods to MXFP4, leading to substantial accuracy improvements across diverse LLMs. Our findings not only offer clear guidance for practitioners but also set a foundation for advancing PTQ research under emerging low-precision formats.

  • 6 authors
·
Nov 5, 2025

InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis

Single-image feed-forward 3D Gaussian Splatting (3DGS) aims to directly generate a renderable 3D scene representation from one input image, avoiding the cost of multi-view capture and per-scene optimization. However, existing methods are often constrained by a pixel-aligned representation, where Gaussians are predicted from fixed image-grid locations. Such pixel-aligned primitives can produce promising nearby-view renderings, but they remain weakly coupled to underlying scene surfaces and struggle to preserve coherent structures under large viewpoint shifts. We present InfiniSplat, a feed-forward single-image 3DGS framework that moves from a pixel-aligned representation toward a surface-aligned representation. InfiniSplat constructs this representation by first using geometry-guided sampling to place 2D supports according to depth-induced local surface structure, and then applying a query-conditioned implicit decoder to predict Gaussian attributes from the image features queried at these supports.By grounding support locations in geometry while decoupling Gaussian prediction from fixed pixel centers, InfiniSplat produces Gaussian layouts that better follow scene surfaces and reduce scattered primitives caused by grid discretization.Across multiple cross-dataset NVS evaluations, InfiniSplat achieves state-of-the-art performance compared with single-image feed-forward baselines, and demonstrates zero-shot generalization from Hypersim indoor synthetic training to complex open-world scenes.Project page: https://zju3dv.github.io/InfiniSplat.

  • 10 authors
·
Aug 2 3

Flash-KMeans: Fast and Memory-Efficient Exact K-Means

k-means has historically been positioned primarily as an offline processing primitive, typically used for dataset organization or embedding preprocessing rather than as a first-class component in online systems. In this work, we revisit this classical algorithm under the lens of modern AI system design and enable k-means as an online primitive. We point out that existing GPU implementations of k-means remain fundamentally bottlenecked by low-level system constraints rather than theoretical algorithmic complexity. Specifically, the assignment stage suffers from a severe IO bottleneck due to the massive explicit materialization of the N times K distance matrix in High Bandwidth Memory (HBM). Simultaneously, the centroid update stage is heavily penalized by hardware-level atomic write contention caused by irregular, scatter-style token aggregations. To bridge this performance gap, we propose flash-kmeans, an IO-aware and contention-free k-means implementation for modern GPU workloads. Flash-kmeans introduces two core kernel-level innovations: (1) FlashAssign, which fuses distance computation with an online argmin to completely bypass intermediate memory materialization; (2) sort-inverse update, which explicitly constructs an inverse mapping to transform high-contention atomic scatters into high-bandwidth, segment-level localized reductions. Furthermore, we integrate algorithm-system co-designs, including chunked-stream overlap and cache-aware compile heuristics, to ensure practical deployability. Extensive evaluations on NVIDIA H200 GPUs demonstrate that flash-kmeans achieves up to 17.9times end-to-end speedup over best baselines, while outperforming industry-standard libraries like cuML and FAISS by 33times and over 200times, respectively.

Berkeley UC Berkeley
·
Mar 10 3

SD-πXL: Generating Low-Resolution Quantized Imagery via Score Distillation

Low-resolution quantized imagery, such as pixel art, is seeing a revival in modern applications ranging from video game graphics to digital design and fabrication, where creativity is often bound by a limited palette of elemental units. Despite their growing popularity, the automated generation of quantized images from raw inputs remains a significant challenge, often necessitating intensive manual input. We introduce SD-πXL, an approach for producing quantized images that employs score distillation sampling in conjunction with a differentiable image generator. Our method enables users to input a prompt and optionally an image for spatial conditioning, set any desired output size H times W, and choose a palette of n colors or elements. Each color corresponds to a distinct class for our generator, which operates on an H times W times n tensor. We adopt a softmax approach, computing a convex sum of elements, thus rendering the process differentiable and amenable to backpropagation. We show that employing Gumbel-softmax reparameterization allows for crisp pixel art effects. Unique to our method is the ability to transform input images into low-resolution, quantized versions while retaining their key semantic features. Our experiments validate SD-πXL's performance in creating visually pleasing and faithful representations, consistently outperforming the current state-of-the-art. Furthermore, we showcase SD-πXL's practical utility in fabrication through its applications in interlocking brick mosaic, beading and embroidery design.

  • 2 authors
·
Oct 7, 2024

360PanT: Training-Free Text-Driven 360-Degree Panorama-to-Panorama Translation

Preserving boundary continuity in the translation of 360-degree panoramas remains a significant challenge for existing text-driven image-to-image translation methods. These methods often produce visually jarring discontinuities at the translated panorama's boundaries, disrupting the immersive experience. To address this issue, we propose 360PanT, a training-free approach to text-based 360-degree panorama-to-panorama translation with boundary continuity. Our 360PanT achieves seamless translations through two key components: boundary continuity encoding and seamless tiling translation with spatial control. Firstly, the boundary continuity encoding embeds critical boundary continuity information of the input 360-degree panorama into the noisy latent representation by constructing an extended input image. Secondly, leveraging this embedded noisy latent representation and guided by a target prompt, the seamless tiling translation with spatial control enables the generation of a translated image with identical left and right halves while adhering to the extended input's structure and semantic layout. This process ensures a final translated 360-degree panorama with seamless boundary continuity. Experimental results on both real-world and synthesized datasets demonstrate the effectiveness of our 360PanT in translating 360-degree panoramas. Code is available at https://github.com/littlewhitesea/360PanT{https://github.com/littlewhitesea/360PanT}.

  • 2 authors
·
Sep 12, 2024

2D Gaussian Splatting with Semantic Alignment for Image Inpainting

Gaussian Splatting (GS), a recent technique for converting discrete points into continuous spatial representations, has shown promising results in 3D scene modeling and 2D image super-resolution. In this paper, we explore its untapped potential for image inpainting, which demands both locally coherent pixel synthesis and globally consistent semantic restoration. We propose the first image inpainting framework based on 2D Gaussian Splatting, which encodes incomplete images into a continuous field of 2D Gaussian splat coefficients and reconstructs the final image via a differentiable rasterization process. The continuous rendering paradigm of GS inherently promotes pixel-level coherence in the inpainted results. To improve efficiency and scalability, we introduce a patch-wise rasterization strategy that reduces memory overhead and accelerates inference. For global semantic consistency, we incorporate features from a pretrained DINO model. We observe that DINO's global features are naturally robust to small missing regions and can be effectively adapted to guide semantic alignment in large-mask scenarios, ensuring that the inpainted content remains contextually consistent with the surrounding scene. Extensive experiments on standard benchmarks demonstrate that our method achieves competitive performance in both quantitative metrics and perceptual quality, establishing a new direction for applying Gaussian Splatting to 2D image processing.

  • 4 authors
·
Sep 2, 2025 2

GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens

The efficient spatial allocation of primitives serves as the foundation of 3D Gaussian Splatting, as it directly dictates the synergy between representation compactness, reconstruction speed, and rendering fidelity. Previous solutions, whether based on iterative optimization or feed-forward inference, suffer from significant trade-offs between these goals, mainly due to the reliance on local, heuristic-driven allocation strategies that lack global scene awareness. Specifically, current feed-forward methods are largely pixel-aligned or voxel-aligned. By unprojecting pixels into dense, view-aligned primitives, they bake redundancy into the 3D asset. As more input views are added, the representation size increases and global consistency becomes fragile. To this end, we introduce GlobalSplat, a framework built on the principle of align first, decode later. Our approach learns a compact, global, latent scene representation that encodes multi-view input and resolves cross-view correspondences before decoding any explicit 3D geometry. Crucially, this formulation enables compact, globally consistent reconstructions without relying on pretrained pixel-prediction backbones or reusing latent features from dense baselines. Utilizing a coarse-to-fine training curriculum that gradually increases decoded capacity, GlobalSplat natively prevents representation bloat. On RealEstate10K and ACID, our model achieves competitive novel-view synthesis performance while utilizing as few as 16K Gaussians, significantly less than required by dense pipelines, obtaining a light 4MB footprint. Further, GlobalSplat enables significantly faster inference than the baselines, operating under 78 milliseconds in a single forward pass. Project page is available at https://r-itk.github.io/globalsplat/

A Parallel Region-Adaptive Differential Privacy Framework for Image Pixelization

The widespread deployment of high-resolution visual sensing systems, coupled with the rise of foundation models, has amplified privacy risks in video-based applications. Differentially private pixelization offers mathematically guaranteed protection for visual data through grid-based noise addition, but challenges remain in preserving task-relevant fidelity, achieving scalability, and enabling efficient real-time deployment. To address this, we propose a novel parallel, region-adaptive pixelization framework that combines the theoretical rigor of differential privacy with practical efficiency. Our method adaptively adjusts grid sizes and noise scales based on regional complexity, leveraging GPU parallelism to achieve significant runtime acceleration compared to the classical baseline. A lightweight storage scheme is introduced by retaining only essential noisy statistics, significantly reducing space overhead. Formal privacy analysis is provided under the Laplace mechanism and parallel composition theorem. Extensive experiments on the PETS, Venice-2, and PPM-100 datasets demonstrate favorable privacy-utility trade-offs and significant runtime/storage reductions. A face re-identification attack experiment on CelebA further confirms the method's effectiveness in preventing identity inference. This validates its suitability for real-time privacy-critical applications such as elderly care, smart home monitoring, driver behavior analysis, and crowd behavior monitoring.

  • 1 authors
·
Nov 6, 2025

Raster2Seq: Polygon Sequence Generation for Floorplan Reconstruction

Reconstructing a structured vector-graphics representation from a rasterized floorplan image is typically an important prerequisite for computational tasks involving floorplans such as automated understanding or CAD workflows. However, existing techniques struggle in faithfully generating the structure and semantics conveyed by complex floorplans that depict large indoor spaces with many rooms and a varying numbers of polygon corners. To this end, we propose Raster2Seq, framing floorplan reconstruction as a sequence-to-sequence task in which floorplan elements--such as rooms, windows, and doors--are represented as labeled polygon sequences that jointly encode geometry and semantics. Our approach introduces an autoregressive decoder that learns to predict the next corner conditioned on image features and previously generated corners using guidance from learnable anchors. These anchors represent spatial coordinates in image space, hence allowing for effectively directing the attention mechanism to focus on informative image regions. By embracing the autoregressive mechanism, our method offers flexibility in the output format, enabling for efficiently handling complex floorplans with numerous rooms and diverse polygon structures. Our method achieves state-of-the-art performance on standard benchmarks such as Structure3D, CubiCasa5K, and Raster2Graph, while also demonstrating strong generalization to more challenging datasets like WAFFLE, which contain diverse room structures and complex geometric variations.

LUT Tensor Core: Lookup Table Enables Efficient Low-Bit LLM Inference Acceleration

As large language model (LLM) inference demands ever-greater resources, there is a rapid growing trend of using low-bit weights to shrink memory usage and boost inference efficiency. However, these low-bit LLMs introduce the need for mixed-precision matrix multiplication (mpGEMM), which is a crucial yet under-explored operation that involves multiplying lower-precision weights with higher-precision activations. Unfortunately, current hardware does not natively support mpGEMM, resulting in indirect and inefficient dequantization-based implementations. To address the mpGEMM requirements in low-bit LLMs, we explored the lookup table (LUT)-based approach for mpGEMM. However, a conventional LUT implementation falls short of its potential. To fully harness the power of LUT-based mpGEMM, we introduce LUT Tensor Core, a software-hardware co-design optimized for low-bit LLM inference. Specifically, we introduce software-based operator fusion and table symmetrization techniques to optimize table precompute and table storage, respectively. Then, LUT Tensor Core proposes the hardware design featuring an elongated tiling shape design to enhance table reuse and a bit-serial design to support various precision combinations in mpGEMM. Moreover, we design an end-to-end compilation stack with new instructions for LUT-based mpGEMM, enabling efficient LLM compilation and optimizations. The evaluation on low-bit LLMs (e.g., BitNet, LLAMA) shows that LUT Tensor Core achieves more than a magnitude of improvements on both compute density and energy efficiency.

  • 11 authors
·
Aug 12, 2024

SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code

The rapid growth of 3D Gaussian Splatting (3DGS) research demands significant effort to reimplement papers before building on them. We introduce SPLATIFY, a multi-agent framework that converts 3DGS papers into trainable gsplat-based implementations, where generic paper-to-code methods and frontier models fail. SPLATIFY achieves this through five innovations: (1) A context-free grammar for gsplat over a modular method template with extension points for losses, densification, rendering, and optimization, constraining synthesis so generated code satisfies gsplat's architectural invariants by construction. (2) Architectural elements for faithful reproduction: fork-aware citation recovery retrieving component-level code at function-level granularity, Graph-of-Thought synthesis in topological dependency order, RAG-guided in-context example selection from over 20 verified implementations, and visual feedback combining PSNR-guided regeneration, Gaussian-level structural checks, and VLM-driven patching. (3) Knowledge-driven compositional improvement that autonomously finds weaknesses and composes complementary regularizers, losses, and densification strategies to improve upon original results. (4) Interdisciplinary method discovery where agents retrieve physical priors from outside the 3DGS literature and compose them with rendering knowledge to produce methods for previously unaddressed scene types. (5) SPLATIFY-Bench, an evaluation framework across 30 diverse 3DGS papers. On papers without public code, SPLATIFY matches expert implementations while reducing development time from weeks to minutes, and through compositional discovery further improves PSNR by up to 2.4 dB. We additionally demonstrate novel methods for volumetric nebula rendering and other scientific domains, synthesized entirely by SPLATIFY.

FastAttention: Extend FlashAttention2 to NPUs and Low-resource GPUs

FlashAttention series has been widely applied in the inference of large language models (LLMs). However, FlashAttention series only supports the high-level GPU architectures, e.g., Ampere and Hopper. At present, FlashAttention series is not easily transferrable to NPUs and low-resource GPUs. Moreover, FlashAttention series is inefficient for multi- NPUs or GPUs inference scenarios. In this work, we propose FastAttention which pioneers the adaptation of FlashAttention series for NPUs and low-resource GPUs to boost LLM inference efficiency. Specifically, we take Ascend NPUs and Volta-based GPUs as representatives for designing our FastAttention. We migrate FlashAttention series to Ascend NPUs by proposing a novel two-level tiling strategy for runtime speedup, tiling-mask strategy for memory saving and the tiling-AllReduce strategy for reducing communication overhead, respectively. Besides, we adapt FlashAttention for Volta-based GPUs by redesigning the operands layout in shared memory and introducing a simple yet effective CPU-GPU cooperative strategy for efficient memory utilization. On Ascend NPUs, our FastAttention can achieve a 10.7times speedup compared to the standard attention implementation. Llama-7B within FastAttention reaches up to 5.16times higher throughput than within the standard attention. On Volta architecture GPUs, FastAttention yields 1.43times speedup compared to its equivalents in xformers. Pangu-38B within FastAttention brings 1.46times end-to-end speedup using FasterTransformer. Coupled with the propose CPU-GPU cooperative strategy, FastAttention supports a maximal input length of 256K on 8 V100 GPUs. All the codes will be made available soon.

  • 20 authors
·
Oct 21, 2024

NaTex: Seamless Texture Generation as Latent Color Diffusion

We present NaTex, a native texture generation framework that predicts texture color directly in 3D space. In contrast to previous approaches that rely on baking 2D multi-view images synthesized by geometry-conditioned Multi-View Diffusion models (MVDs), NaTex avoids several inherent limitations of the MVD pipeline. These include difficulties in handling occluded regions that require inpainting, achieving precise mesh-texture alignment along boundaries, and maintaining cross-view consistency and coherence in both content and color intensity. NaTex features a novel paradigm that addresses the aforementioned issues by viewing texture as a dense color point cloud. Driven by this idea, we propose latent color diffusion, which comprises a geometry-awared color point cloud VAE and a multi-control diffusion transformer (DiT), entirely trained from scratch using 3D data, for texture reconstruction and generation. To enable precise alignment, we introduce native geometry control that conditions the DiT on direct 3D spatial information via positional embeddings and geometry latents. We co-design the VAE-DiT architecture, where the geometry latents are extracted via a dedicated geometry branch tightly coupled with the color VAE, providing fine-grained surface guidance that maintains strong correspondence with the texture. With these designs, NaTex demonstrates strong performance, significantly outperforming previous methods in texture coherence and alignment. Moreover, NaTex also exhibits strong generalization capabilities, either training-free or with simple tuning, for various downstream applications, e.g., material generation, texture refinement, and part segmentation and texturing.

Tencent-Hunyuan Tencent Hunyuan
·
Nov 20, 2025 2

WarpCore: A Library for fast Hash Tables on GPUs

Hash tables are ubiquitous. Properties such as an amortized constant time complexity for insertion and querying as well as a compact memory layout make them versatile associative data structures with manifold applications. The rapidly growing amount of data emerging in many fields motivated the need for accelerated hash tables designed for modern parallel architectures. In this work, we exploit the fast memory interface of modern GPUs together with a parallel hashing scheme tailored to improve global memory access patterns, to design WarpCore -- a versatile library of hash table data structures. Unique device-sided operations allow for building high performance data processing pipelines entirely on the GPU. Our implementation achieves up to 1.6 billion inserts and up to 4.3 billion retrievals per second on a single GV100 GPU thereby outperforming the state-of-the-art solutions cuDPP, SlabHash, and NVIDIA RAPIDS cuDF. This performance advantage becomes even more pronounced for high load factors of over 90%. To overcome the memory limitation of a single GPU, we scale our approach over a dense NVLink topology which gives us close-to-optimal weak scaling on DGX servers. We further show how WarpCore can be used for accelerating a real world bioinformatics application (metagenomic classification) with speedups of over two orders-of-magnitude against state-of-the-art CPU-based solutions. WC is written in C++/CUDA-C and is openly available at https://github.com/sleeepyjack/warpcore.

  • 7 authors
·
Nov 10, 2020

GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has recently attracted wide attentions in various areas such as 3D navigation, Virtual Reality (VR) and 3D simulation, due to its photorealistic and efficient rendering performance. High-quality reconstrution of 3DGS relies on sufficient splats and a reasonable distribution of these splats to fit real geometric surface and texture details, which turns out to be a challenging problem. We present GeoTexDensifier, a novel geometry-texture-aware densification strategy to reconstruct high-quality Gaussian splats which better comply with the geometric structure and texture richness of the scene. Specifically, our GeoTexDensifier framework carries out an auxiliary texture-aware densification method to produce a denser distribution of splats in fully textured areas, while keeping sparsity in low-texture regions to maintain the quality of Gaussian point cloud. Meanwhile, a geometry-aware splitting strategy takes depth and normal priors to guide the splitting sampling and filter out the noisy splats whose initial positions are far from the actual geometric surfaces they aim to fit, under a Validation of Depth Ratio Change checking. With the help of relative monocular depth prior, such geometry-aware validation can effectively reduce the influence of scattered Gaussians to the final rendering quality, especially in regions with weak textures or without sufficient training views. The texture-aware densification and geometry-aware splitting strategies are fully combined to obtain a set of high-quality Gaussian splats. We experiment our GeoTexDensifier framework on various datasets and compare our Novel View Synthesis results to other state-of-the-art 3DGS approaches, with detailed quantitative and qualitative evaluations to demonstrate the effectiveness of our method in producing more photorealistic 3DGS models.

  • 7 authors
·
Dec 21, 2024

Perspective from a Higher Dimension: Can 3D Geometric Priors Help Visual Floorplan Localization?

Since a building's floorplans are easily accessible, consistent over time, and inherently robust to changes in visual appearance, self-localization within the floorplan has attracted researchers' interest. However, since floorplans are minimalist representations of a building's structure, modal and geometric differences between visual perceptions and floorplans pose challenges to this task. While existing methods cleverly utilize 2D geometric features and pose filters to achieve promising performance, they fail to address the localization errors caused by frequent visual changes and view occlusions due to variously shaped 3D objects. To tackle these issues, this paper views the 2D Floorplan Localization (FLoc) problem from a higher dimension by injecting 3D geometric priors into the visual FLoc algorithm. For the 3D geometric prior modeling, we first model geometrically aware view invariance using multi-view constraints, i.e., leveraging imaging geometric principles to provide matching constraints between multiple images that see the same points. Then, we further model the view-scene aligned geometric priors, enhancing the cross-modal geometry-color correspondences by associating the scene's surface reconstruction with the RGB frames of the sequence. Both 3D priors are modeled through self-supervised contrastive learning, thus no additional geometric or semantic annotations are required. These 3D priors summarized in extensive realistic scenes bridge the modal gap while improving localization success without increasing the computational burden on the FLoc algorithm. Sufficient comparative studies demonstrate that our method significantly outperforms state-of-the-art methods and substantially boosts the FLoc accuracy. All data and code will be released after the anonymous review.

  • 5 authors
·
Jul 24, 2025

Tawa: Automatic Warp Specialization for Modern GPUs with Asynchronous References

Modern GPUs feature specialized hardware units that enable high-performance, asynchronous dataflow execution. However, the conventional SIMT programming model is fundamentally misaligned with this task-parallel hardware, creating a significant programmability gap. While hardware-level warp specialization is the key to unlocking peak performance, it forces developers to manually orchestrate complex, low-level communication and software pipelines--a process that is labor-intensive, error-prone, and unsustainable. To address this challenge, we present Tawa, an automated compiler that systematically generates high-performance, warp-specialized code from a high-level, tile-based program. Central to our approach is a novel IR abstraction, asynchronous references (aref), which expresses warp-level communication without exposing low-level hardware details. Using this abstraction, Tawa automatically partitions programs into producer-consumer roles and manages the intricate dataflow pipeline, relieving developers of invasive kernel rewriting. Evaluation on NVIDIA H100 GPUs across representative LLM kernels shows that Tawa delivers high hardware utilization, achieving up to 1.1times speedup over highly optimized cuBLAS GEMM kernels. For attention workloads, Tawa attains 1.2times speedup over Triton and matches the performance of the hand-optimized CUTLASS C++ FlashAttention-3 kernel with far less programming effort.

  • 11 authors
·
Dec 9, 2025

INT v.s. FP: A Comprehensive Study of Fine-Grained Low-bit Quantization Formats

Modern AI hardware, such as Nvidia's Blackwell architecture, is increasingly embracing low-precision floating-point (FP) formats to handle the pervasive activation outliers in Large Language Models (LLMs). Despite this industry trend, a unified comparison of FP and integer (INT) quantization across varying granularities has been missing, leaving algorithm and hardware co-design without clear guidance. This paper fills that gap by systematically investigating the trade-offs between FP and INT formats. We reveal a critical performance crossover: while FP excels in coarse-grained quantization, the comparison at fine-grained (block-wise) levels is more nuanced. Our comprehensive comparison demonstrates that for popular 8-bit fine-grained formats (e.g., MX with block size 32), MXINT8 is superior to its FP counterpart in both algorithmic accuracy and hardware efficiency. However, for 4-bit formats, FP (e.g., MXFP4, NVFP4) often holds an accuracy advantage , though we show that NVINT4 can surpass NVFP4 when outlier-mitigation techniques like Hadamard rotation are applied. We also introduce a symmetric clipping method that resolves gradient bias in fine-grained low-bit INT training, enabling nearly lossless performance for MXINT8 training. These findings challenge the current hardware trajectory, demonstrating that a one-size-fits-all FP approach is suboptimal and advocating that fine-grained INT formats, particularly MXINT8, offer a better balance of accuracy, power, and efficiency for future AI accelerators.

ByteDance-Seed ByteDance Seed
·
Oct 29, 2025 6

Understanding GEMM Performance and Energy on NVIDIA Ada Lovelace: A Machine Learning-Based Analytical Approach

Analytical framework for predicting General Matrix Multiplication (GEMM) performance on modern GPUs, focusing on runtime, power consumption, and energy efficiency. Our study employs two approaches: a custom-implemented tiled matrix multiplication kernel for fundamental analysis, and NVIDIA's CUTLASS library for comprehensive performance data collection across advanced configurations. Using the NVIDIA RTX 4070 as our experimental platform, we developed a Random Forest-based prediction model with multi-output regression capability. Through analysis of both naive tiled matrix multiplication with varying tile sizes (1 to 32) and 16,128 CUTLASS GEMM operations across diverse configurations, we identified critical performance patterns related to matrix dimensions, thread block configurations, and memory access patterns. Our framework achieved exceptional accuracy with an R^2 score of 0.98 for runtime prediction (mean error 15.57%) and 0.78 for power prediction (median error 5.42%). The system successfully predicts performance across matrix sizes, demonstrating robust scaling behavior. Our results show that optimal tile size selection can improve performance by up to 3.2x while reducing power consumption by 22% compared to baseline configurations. Analysis of shared memory utilization and SM occupancy reveals that tile sizes of 16x16 achieve the best balance between parallelism and resource usage. The implementation of our framework, including prediction models and analysis tools, is available as an open-source project at GPPerf [https://github.com/pavlyhalim/GPPerf].

  • 3 authors
·
Nov 25, 2024

FrescoDiffusion: 4K Image-to-Video with Prior-Regularized Tiled Diffusion

Diffusion-based image-to-video (I2V) models are increasingly effective, yet they struggle to scale to ultra-high-resolution inputs (e.g., 4K). Generating videos at the model's native resolution often loses fine-grained structure, whereas high-resolution tiled denoising preserves local detail but breaks global layout consistency. This failure mode is particularly severe in the fresco animation setting: monumental artworks containing many distinct characters, objects, and semantically different sub-scenes that must remain spatially coherent over time. We introduce FrescoDiffusion, a training-free method for coherent large-format I2V generation from a single complex image. The key idea is to augment tiled denoising with a precomputed latent prior: we first generate a low-resolution video at the underlying model resolution and upsample its latent trajectory to obtain a global reference that captures long-range temporal and spatial structure. For 4K generation, we compute per-tile noise predictions and fuse them with this reference at every diffusion timestep by minimizing a single weighted least-squares objective in model-output space. The objective combines a standard tile-merging criterion with our regularization term, yielding a closed-form fusion update that strengthens global coherence while retaining fine detail. We additionally provide a spatial regularization variable that enables region-level control over where motion is allowed. Experiments on the VBench-I2V dataset and our proposed fresco I2V dataset show improved global consistency and fidelity over tiled baselines, while being computationally efficient. Our regularization enables explicit controllability of the trade-off between creativity and consistency.

  • 5 authors
·
Mar 18

Certified Interface Aliases: Exact Collisions in Vision-Language Preprocessing, and When They Exist

Vision-language verifiers and routers must distinguish errors repairable by more reasoning from those caused by visual evidence never reaching the language model. This distinction lacks ground truth because annotators see full-resolution images while models receive preprocessed tensors. We introduce AliasForge to create cases where the relevant fact is provably absent from the interface. Fixed-point resampling makes the pre-rounding resize an exact integer linear map that can send nonzero integer perturbations to zero. Hiding a label-flipping perturbation there produces images with opposite step-correctness labels but bit-identical interface states. Every verifier therefore has the same output law on both members, giving pair-balanced accuracy exactly one half and zero gain from language-side repair. We prove that every fixed-point downscaler has such null vectors and bound their smallest size at the most common ratios, which rules out an 8-bit fit whenever the bound exceeds 255. From the resize configuration alone, a lattice criterion supplies realizable collisions and certifies their absence within the specified construction family. It resolves all 20 screened configurations, 17 as constructible and 3 as non-constructible. We construct certified pairs across three architectures and certify four additional processors, with zero decision-logit gap on all 18 scored pairs and none of the 18 controls. The pairs also screen routers that waste computation on re-attention or further reasoning. On natural items, per-item routing headroom exists, but no tested interface-only router improves over stopping. Our fiber ceiling bounds the headroom recoverable from the interface. Code: https://github.com/KurbanIntelligenceLab/aliasforge.

  • 4 authors
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Sep 25

WorldWarp: Propagating 3D Geometry with Asynchronous Video Diffusion

Generating long-range, geometrically consistent video presents a fundamental dilemma: while consistency demands strict adherence to 3D geometry in pixel space, state-of-the-art generative models operate most effectively in a camera-conditioned latent space. This disconnect causes current methods to struggle with occluded areas and complex camera trajectories. To bridge this gap, we propose WorldWarp, a framework that couples a 3D structural anchor with a 2D generative refiner. To establish geometric grounding, WorldWarp maintains an online 3D geometric cache built via Gaussian Splatting (3DGS). By explicitly warping historical content into novel views, this cache acts as a structural scaffold, ensuring each new frame respects prior geometry. However, static warping inevitably leaves holes and artifacts due to occlusions. We address this using a Spatio-Temporal Diffusion (ST-Diff) model designed for a "fill-and-revise" objective. Our key innovation is a spatio-temporal varying noise schedule: blank regions receive full noise to trigger generation, while warped regions receive partial noise to enable refinement. By dynamically updating the 3D cache at every step, WorldWarp maintains consistency across video chunks. Consequently, it achieves state-of-the-art fidelity by ensuring that 3D logic guides structure while diffusion logic perfects texture. Project page: https://hyokong.github.io/worldwarp-page/{https://hyokong.github.io/worldwarp-page/}.

CAKE: Compiler-Agent Co-Design for Frontier Kernel Evolution

GPU kernel agents and GPU programming languages have advanced separately, leaving expert kernels difficult to reproduce. Agents usually treat the compiler as a fixed black box and receive only errors, correctness outcomes, and timing, while existing DSLs either hide critical scheduling decisions or expose them through difficult layout abstractions. We present CAKE, a compiler-agent co-design in which agents author CAKE IR, a typed, hardware-explicit schedule representation. CAKE exposes warp roles, memory movement, synchronization, and pipelines while supporting verification, cost modeling, and localized diagnostics. The harness itself evolves: recurring failures become verifier rules, IR primitives, model calibrations, and reusable optimization tactics. In matched implementation-hidden Flash-KMeans clean starts on B200, the best CAKE IR candidate at an 80-million-token budget runs at 1.144x the tuned FlashML baseline, compared with 0.928x for direct CUDA/PTX. Beyond this benchmark, agent-generated Kimi Delta Attention achieves a 2.05x geometric-mean speedup over official FlashKDA and passes end-to-end serving validation. Dispatcher-backed KNN and KMeans improve performance by 1.42x to 2.12x across more than 400 shapes, and four kernel changes are available as upstream PRs. CAKE targets NVIDIA GPUs from Ampere through Blackwell and separates single-shape evolution from library generalization and dispatch.

  • 14 authors
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Aug 11

Tilus: A Virtual Machine for Arbitrary Low-Precision GPGPU Computation in LLM Serving

Serving Large Language Models (LLMs) is critical for AI-powered applications but demands substantial computational resources, particularly in memory bandwidth and computational throughput. Low-precision computation has emerged as a key technique to improve efficiency while reducing resource consumption. Existing approaches for generating low-precision kernels are limited to weight bit widths that are powers of two and suffer from suboptimal performance due to high-level GPU programming abstractions. These abstractions restrict critical optimizations, such as fine-grained register management and optimized memory access patterns, which are essential for efficient low-precision computations. In this paper, we introduce a virtual machine (VM) designed for General-Purpose GPU (GPGPU) computing, enabling support for low-precision data types with arbitrary bit widths while maintaining GPU programmability. The proposed VM features a thread-block-level programming model, a hierarchical memory space, a novel algebraic layout system, and extensive support for diverse low-precision data types. VM programs are compiled into highly efficient GPU programs with automatic vectorization and instruction selection. Extensive experiments demonstrate that our VM efficiently supports a full spectrum of low-precision data types, and outperforms state-of-the-art low-precision kernels on their supported types. Compared to existing compilers like Triton and Ladder, as well as hand-optimized kernels such as QuantLLM and Marlin, our VM achieves performance improvements of 1.75x, 2.61x, 1.29x and 1.03x, respectively.

  • 8 authors
·
Apr 17, 2025

PixelWizard: Towards Efficient High-Fidelity Video Generation at Ultra-Large Spatial Resolution

High-resolution video generation faces a coupled bottleneck of optimization instability and prohibitive computational costs. The massive expansion of the token sequence not only biases optimization toward local textures at the expense of global coherence, leading to structural collapse, but also imposes prohibitive training costs and severe inference latency. To address this, we propose PixelWizard, a framework that hierarchically decouples global structure modeling from fine-grained detail synthesis. PixelWizard first establishes a compact spatiotemporal anchor to concentrate dense structural priors, which then guides fine-grained generation at high resolution. This mitigates the local optimization bias to ensure structural stability without compromising high-frequency details. Leveraging this structural stability, we introduce Noise-Span Aligned Shortcut Training to break the inference bottleneck. By explicitly modeling the step size, this mechanism allows the model to traverse the generation trajectory with large steps. Crucially, we incorporate Exponential Index-Biased Sampling and Adaptive Noise-Span Calibration to align optimization with the shifted noise schedules of high-resolution grids, ensuring robust few-step inference without incurring the heavy overhead of distillation. Extensive experiments demonstrate that PixelWizard achieves superior visual quality while accelerating the generative sampling of native 2K/4K videos by over 10x.

  • 7 authors
·
May 24

SAGS: Structure-Aware 3D Gaussian Splatting

Following the advent of NeRFs, 3D Gaussian Splatting (3D-GS) has paved the way to real-time neural rendering overcoming the computational burden of volumetric methods. Following the pioneering work of 3D-GS, several methods have attempted to achieve compressible and high-fidelity performance alternatives. However, by employing a geometry-agnostic optimization scheme, these methods neglect the inherent 3D structure of the scene, thereby restricting the expressivity and the quality of the representation, resulting in various floating points and artifacts. In this work, we propose a structure-aware Gaussian Splatting method (SAGS) that implicitly encodes the geometry of the scene, which reflects to state-of-the-art rendering performance and reduced storage requirements on benchmark novel-view synthesis datasets. SAGS is founded on a local-global graph representation that facilitates the learning of complex scenes and enforces meaningful point displacements that preserve the scene's geometry. Additionally, we introduce a lightweight version of SAGS, using a simple yet effective mid-point interpolation scheme, which showcases a compact representation of the scene with up to 24times size reduction without the reliance on any compression strategies. Extensive experiments across multiple benchmark datasets demonstrate the superiority of SAGS compared to state-of-the-art 3D-GS methods under both rendering quality and model size. Besides, we demonstrate that our structure-aware method can effectively mitigate floating artifacts and irregular distortions of previous methods while obtaining precise depth maps. Project page https://eververas.github.io/SAGS/.

  • 5 authors
·
Apr 29, 2024 1

TwinTex: Geometry-aware Texture Generation for Abstracted 3D Architectural Models

Coarse architectural models are often generated at scales ranging from individual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abstracted as twins from 3D dense reconstructions. However, these models typically lack realistic texture relative to the real building or scene, making them unsuitable for vivid display or direct reference. In this paper, we present TwinTex, the first automatic texture mapping framework to generate a photo-realistic texture for a piece-wise planar proxy. Our method addresses most challenges occurring in such twin texture generation. Specifically, for each primitive plane, we first select a small set of photos with greedy heuristics considering photometric quality, perspective quality and facade texture completeness. Then, different levels of line features (LoLs) are extracted from the set of selected photos to generate guidance for later steps. With LoLs, we employ optimization algorithms to align texture with geometry from local to global. Finally, we fine-tune a diffusion model with a multi-mask initialization component and a new dataset to inpaint the missing region. Experimental results on many buildings, indoor scenes and man-made objects of varying complexity demonstrate the generalization ability of our algorithm. Our approach surpasses state-of-the-art texture mapping methods in terms of high-fidelity quality and reaches a human-expert production level with much less effort. Project page: https://vcc.tech/research/2023/TwinTex.

  • 7 authors
·
Sep 20, 2023

Flashlight: PyTorch Compiler Extensions to Accelerate Attention Variants

Attention is a fundamental building block of large language models (LLMs), so there have been many efforts to implement it efficiently. For example, FlashAttention leverages tiling and kernel fusion to optimize attention. Recently, a number of variants of attention have been introduced to enhance model quality or efficiency. Supporting them efficiently remains difficult since they usually require specialized kernels or hand-tuned implementations. FlexAttention recently addressed part of this gap by using static programming templates to support FlashAttention-like kernels for a subset of attention variants. In this paper, we introduce Flashlight, a compiler-native framework within the PyTorch ecosystem that automatically generates fused, FlashAttention-style kernels for arbitrary attention-based programs, without relying on static templates or predefined kernel specializations. Flashlight leverages PyTorch's compilation workflow to fuse and tile attention computations transparently, enabling efficient execution for diverse attention patterns. Not only does it support all variants expressible in the FlexAttention model but it also handles more general, data-dependent attention formulations that are beyond the capabilities of FlexAttention. Our results show that Flashlight produces kernels with competitive or superior performance to FlexAttention, while offering the flexibility of native PyTorch code, enabling developers to rapidly explore new attention models without sacrificing performance.

  • 8 authors
·
May 19

Just Let Linear States Forget the Distant Past: Prefix Caching via Suffix Replay for Hybrid LLMs

Hybrid LLMs interleave full-attention layers with linear-attention layers to reduce long-context inference cost, but this structure complicates prefix caching. Full-attention KV caches are token-addressable, whereas linear-attention layers maintain recurrent states that cannot be rolled back to arbitrary prefix boundaries. Existing systems materialize recurrent-state checkpoints, restricting prefix reuse to checkpoint-aligned positions. We present SuffixReplay, the first prefix caching system that lets hybrid LLMs reuse cached prefixes at every cache-supported page boundary without materializing recurrent-state checkpoints. Our key insight is to just let linear states forget the distant past. Modern linear-attention mechanisms use recurrent decay and gating to attenuate the influence of old inputs. Therefore, instead of checkpointing every prefix boundary, SuffixReplay approximates the state at a matched boundary by replaying only a recent suffix of the layer's input hidden states, which we retain as anchors. At the algorithmic level, SuffixReplay combines layer-wise and token-wise anchor sparsity with a bounded replay budget to control storage, computation, and quality. At the system level, it uses an independently managed anchor sidecar and a pipelined replay path to overlap anchor movement and state reconstruction with the native serving pipeline. We evaluate SuffixReplay on three hybrid LLMs: OLMo-Hybrid-7B, Qwen3.5-4B, and Qwen3.6-27B-FP8. Across these models, SuffixReplay retains 91.4-100% of full-prefill quality on average across LongBench and RULER, while using only 0.36-0.51x the amortized per-token storage of SGLang's default 8192-token checkpoint cache. Integrated into SGLang, SuffixReplay reduces median TTFT by 15-70% on branching workloads, sustains 2.3-4.3x SGLang's throughput when the working set exceeds HBM, and matches SGLang on high-hit continuation traffic.

  • 9 authors
·
Sep 26

SpectralSplats: Robust Differentiable Tracking via Spectral Moment Supervision

3D Gaussian Splatting (3DGS) enables real-time, photorealistic novel view synthesis, making it a highly attractive representation for model-based video tracking. However, leveraging the differentiability of the 3DGS renderer "in the wild" remains notoriously fragile. A fundamental bottleneck lies in the compact, local support of the Gaussian primitives. Standard photometric objectives implicitly rely on spatial overlap; if severe camera misalignment places the rendered object outside the target's local footprint, gradients strictly vanish, leaving the optimizer stranded. We introduce SpectralSplats, a robust tracking framework that resolves this "vanishing gradient" problem by shifting the optimization objective from the spatial to the frequency domain. By supervising the rendered image via a set of global complex sinusoidal features (Spectral Moments), we construct a global basin of attraction, ensuring that a valid, directional gradient toward the target exists across the entire image domain, even when pixel overlap is completely nonexistent. To harness this global basin without introducing periodic local minima associated with high frequencies, we derive a principled Frequency Annealing schedule from first principles, gracefully transitioning the optimizer from global convexity to precise spatial alignment. We demonstrate that SpectralSplats acts as a seamless, drop-in replacement for spatial losses across diverse deformation parameterizations (from MLPs to sparse control points), successfully recovering complex deformations even from severely misaligned initializations where standard appearance-based tracking catastrophically fails.

  • 4 authors
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Mar 25 2

ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion

3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D and adaptively densifying them in under-reconstructed regions. However, this scene-adaptive capacity allocation is largely lost in existing feed-forward 3DGS methods, which commonly regress Gaussians at input pixels and lift them along camera rays. Such pixel-aligned formulations make the number and placement of primitives depend on image resolution and input viewpoints rather than scene complexity, resulting in dense and often redundant Gaussian sets. We present ATSplat, a feed-forward 3DGS framework that restores the adaptive allocation capability of 3DGS optimization through Adaptive 3D Tokens. ATSplat first lifts coarse patch-level depth and camera cues into sparse 3D anchor tokens, forming a compact scaffold of the scene. Each token is then regressed into local Gaussians with learnable 3D offsets, decoupling primitive placement from input image grids. An Adaptive Token Expansion module predicts a token-level uncertainty score, supervised by rendering error maps, and selectively expands high-uncertainty tokens through learnable expansion layers. This sparse-to-adaptive formulation enables ATSplat to concentrate primitives in challenging regions while maintaining a compact representation. Experiments on two representative datasets, RealEstate10K and DL3DV, show that ATSplat achieves state-of-the-art rendering quality while reducing the number of Gaussians by more than 5.7times compared with dense feed-forward 3DGS methods. From 12 input images at 512 times 960 resolution, ATSplat completes reconstruction in less than a second using a single commercial GPU, and renders high-quality novel views at 1136 FPS (512 times 960) with only 311K Gaussians.

  • 5 authors
·
Jul 21 1

RelayCaching: Accelerating LLM Collaboration via Decoding KV Cache Reuse

The increasing complexity of AI tasks has shifted the paradigm from monolithic models toward multi-agent large language model (LLM) systems. However, these collaborative architectures introduce a critical bottleneck: redundant prefill computation for shared content generated by previous agents, which significantly increases KV cache memory usage and time-to-first-token (TTFT). While various KV cache methods have been proposed to mitigate prefill redundancy, they either fail to maintain accuracy on agent-generated outputs or exhibit low reuse rates due to rigid constraints. We present RelayCaching, a training-free inference method that directly reuses decoding phase KV caches from previous agents in subsequent prefill phases. Our key insight is that KV caches for identical content are highly consistent across phases, while prefix-induced deviations are sparse and localized within a limited range of layers and token positions. By selectively recomputing KV caches at these positions, RelayCaching preserves model accuracy with minimal overhead, yielding a superior accuracy-efficiency trade-off over existing methods. Experiments on diverse collaborative LLM tasks spanning mathematical reasoning, general knowledge, and code generation demonstrate that RelayCaching achieves over 80% KV cache reuse, reduces TTFT by up to 4.7times compared to the standard pipeline, all with negligible accuracy degradation.

  • 5 authors
·
Feb 27

Bit-by-Bit: Progressive QAT Strategy with Outlier Channel Splitting for Stable Low-Bit LLMs

Training LLMs at ultra-low precision remains a formidable challenge. Direct low-bit QAT often suffers from convergence instability and substantial training costs, exacerbated by quantization noise from heavy-tailed outlier channels and error accumulation across layers. To address these issues, we present Bit-by-Bit, a progressive QAT framework with outlier channel splitting. Our approach integrates three key components: (1) block-wise progressive training that reduces precision stage by stage, ensuring stable initialization for low-bit optimization; (2) nested structure of integer quantization grids to enable a "train once, deploy any precision" paradigm, allowing a single model to support multiple bit-widths without retraining; (3) rounding-aware outlier channel splitting, which mitigates quantization error while acting as an identity transform that preserves the quantized outputs. Furthermore, we follow microscaling groups with E4M3 scales, capturing dynamic activation ranges in alignment with OCP/NVIDIA standards. To address the lack of efficient 2-bit kernels, we developed custom operators for both W2A2 and W2A16 configurations, achieving up to 11times speedup over BF16. Under W2A2 settings, Bit-by-Bit significantly outperforms baselines like BitDistiller and EfficientQAT on both Llama2/3, achieving a loss of only 2.25 WikiText2 PPL compared to full-precision models.

  • 11 authors
·
Apr 8