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Aug 10

SMASH: Mastering Scalable Whole-Body Skills for Humanoid Ping-Pong with Egocentric Vision

Existing humanoid table tennis systems remain limited by their reliance on external sensing and their inability to achieve agile whole-body coordination for precise task execution. These limitations stem from two core challenges: achieving low-latency and robust onboard egocentric perception under fast robot motion, and obtaining sufficiently diverse task-aligned strike motions for learning precise yet natural whole-body behaviors. In this work, we present \methodname, a modular system for agile humanoid table tennis that unifies scalable whole-body skill learning with onboard egocentric perception, eliminating the need for external cameras during deployment. Our work advances prior humanoid table-tennis systems in three key aspects. First, we achieve agile and precise ball interaction with tightly coordinated whole-body control, rather than relying on decoupled upper- and lower-body behaviors. This enables the system to exhibit diverse strike motions, including explosive whole-body smashes and low crouching shots. Second, by augmenting and diversifying strike motions with a generative model, our framework benefits from scalable motion priors and produces natural, robust striking behaviors across a wide workspace. Third, to the best of our knowledge, we demonstrate the first humanoid table-tennis system capable of consecutive strikes using onboard sensing alone, despite the challenges of low-latency perception, ego-motion-induced instability, and limited field of view. Extensive real-world experiments demonstrate stable and precise ball exchanges under high-speed conditions, validating scalable, perception-driven whole-body skill learning for dynamic humanoid interaction tasks.

  • 15 authors
·
Mar 31

SOUS VIDE: Cooking Visual Drone Navigation Policies in a Gaussian Splatting Vacuum

We propose a new simulator, training approach, and policy architecture, collectively called SOUS VIDE, for end-to-end visual drone navigation. Our trained policies exhibit zero-shot sim-to-real transfer with robust real-world performance using only onboard perception and computation. Our simulator, called FiGS, couples a computationally simple drone dynamics model with a high visual fidelity Gaussian Splatting scene reconstruction. FiGS can quickly simulate drone flights producing photorealistic images at up to 130 fps. We use FiGS to collect 100k-300k image/state-action pairs from an expert MPC with privileged state and dynamics information, randomized over dynamics parameters and spatial disturbances. We then distill this expert MPC into an end-to-end visuomotor policy with a lightweight neural architecture, called SV-Net. SV-Net processes color image, optical flow and IMU data streams into low-level thrust and body rate commands at 20 Hz onboard a drone. Crucially, SV-Net includes a learned module for low-level control that adapts at runtime to variations in drone dynamics. In a campaign of 105 hardware experiments, we show SOUS VIDE policies to be robust to 30% mass variations, 40 m/s wind gusts, 60% changes in ambient brightness, shifting or removing objects from the scene, and people moving aggressively through the drone's visual field. Code, data, and experiment videos can be found on our project page: https://stanfordmsl.github.io/SousVide/.

  • 5 authors
·
Dec 20, 2024

A Glimpse into Long-term Physical Coexistence with Intelligent Robots

Long-term physical coexistence with intelligent robots requires more than capable robot policies. A persistent robotic assistant must support diverse user-facing interfaces, maintain long-horizon memory of people and preferences, coordinate across robot embodiments, and translate human intent into safe physical execution. We introduce PHILIA, a multi-robot agent built around a robot gateway abstraction. PHILIA retains the rich interaction and tool ecosystem of OpenClaw while exposing robot-local runtimes, onboard perception, navigation, speaker, and robot policies through a unified capability interface. This design decouples low-frequency, high-semantic agent reasoning from high-frequency, low-level robot execution, enabling plug-and-play integration of user interfaces, robot embodiments, and policy backends. As a result, the user experience becomes compositional: advances in user interfaces, robot embodiments, robot policies, navigation, or interaction algorithms can improve the overall experience without redesigning the system. We validate the architecture on Astribot S1 robots while designing the robot gateway contract to support future heterogeneous robot platforms through a shared capability interface for observation, task execution, navigation, speech playback, status monitoring, and task cancellation. We present representative use cases in which agent memory and scene understanding are grounded in robot actions. These span interactive household scenarios, ranging from simple organization to challenging long-horizon and dexterous service tasks, such as packing a backpack and lifting a garbage bag. We highlight the human-robot interaction flow, where contextual understanding of user intent and preferences, together with human-in-the-loop confirmation or adjustment during execution, is essential for effective assistance.

  • 8 authors
·
Jul 12

Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking

Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcement learning (RL) with reward shaping to humanoid locomotion often leads to lower-body-dominated behaviors, whereas imitation-based RL can learn more coordinated whole-body skills but is typically limited to replaying reference motions without a mechanism to adapt them online from perception for terrain-aware locomotion. To address this gap, we propose a whole-body humanoid locomotion framework that combines skills learned from reference motions with terrain-aware adaptation. We first train a diffusion model on retargeted human motions for real-time prediction of terrain-aware reference motions. Concurrently, we train a whole-body reference tracker with RL using this motion data. To improve robustness under imperfectly generated references, we further fine-tune the tracker with a frozen motion generator in a closed-loop setting. The resulting system supports directional goal-reaching control with terrain-aware whole-body adaptation, and can be deployed on a Unitree G1 humanoid robot with onboard perception and computation. The hardware experiments demonstrate successful traversal over boxes, hurdles, stairs, and mixed terrain combinations. Quantitative results further show the benefits of incorporating online motion generation and fine-tuning the motion tracker for improved generalization and robustness.

  • 10 authors
·
Apr 18

LAMP 2.0: A Robust Multi-Robot SLAM System for Operation in Challenging Large-Scale Underground Environments

Search and rescue with a team of heterogeneous mobile robots in unknown and large-scale underground environments requires high-precision localization and mapping. This crucial requirement is faced with many challenges in complex and perceptually-degraded subterranean environments, as the onboard perception system is required to operate in off-nominal conditions (poor visibility due to darkness and dust, rugged and muddy terrain, and the presence of self-similar and ambiguous scenes). In a disaster response scenario and in the absence of prior information about the environment, robots must rely on noisy sensor data and perform Simultaneous Localization and Mapping (SLAM) to build a 3D map of the environment and localize themselves and potential survivors. To that end, this paper reports on a multi-robot SLAM system developed by team CoSTAR in the context of the DARPA Subterranean Challenge. We extend our previous work, LAMP, by incorporating a single-robot front-end interface that is adaptable to different odometry sources and lidar configurations, a scalable multi-robot front-end to support inter- and intra-robot loop closure detection for large scale environments and multi-robot teams, and a robust back-end equipped with an outlier-resilient pose graph optimization based on Graduated Non-Convexity. We provide a detailed ablation study on the multi-robot front-end and back-end, and assess the overall system performance in challenging real-world datasets collected across mines, power plants, and caves in the United States. We also release our multi-robot back-end datasets (and the corresponding ground truth), which can serve as challenging benchmarks for large-scale underground SLAM.

  • 12 authors
·
May 25, 2022

IndoorR2X: Indoor Robot-to-Everything Coordination with LLM-Driven Planning

Although robot-to-robot (R2R) communication improves indoor scene understanding beyond what a single robot can achieve, R2R alone cannot overcome partial observability without substantial exploration overhead or scaling team size. In contrast, many indoor environments already include low-cost Internet of Things (IoT) sensors (e.g., cameras) that provide persistent, building-wide context beyond onboard perception. We therefore introduce IndoorR2X, the first benchmark and simulation framework for Large Language Model (LLM)-driven multi-robot task planning with Robot-to-Everything (R2X) perception and communication in indoor environments. IndoorR2X integrates observations from mobile robots and static IoT devices to construct a global semantic state that supports scalable scene understanding, reduces redundant exploration, and enables high-level coordination through LLM-based planning. IndoorR2X provides configurable simulation environments, sensor layouts, robot teams, and task suites to systematically evaluate high-level semantic coordination strategies. Extensive experiments across diverse settings demonstrate that IoT-augmented world modeling improves multi-robot efficiency and reliability, and we highlight key insights and failure modes for advancing LLM-based collaboration between robot teams and indoor IoT sensors. See our project website: https://fandulu.github.io/IndoorR2X_project_page/.

  • 11 authors
·
Mar 30

LLM-Based Generalizable Hierarchical Task Planning and Execution for Heterogeneous Robot Teams with Event-Driven Replanning

This paper introduces CoMuRoS (Collaborative Multi-Robot System), a generalizable hierarchical architecture for heterogeneous robot teams that unifies centralized deliberation with decentralized execution, and supports event-driven replanning. A Task Manager LLM interprets natural-language goals, classifies tasks, and allocates subtasks using static rules plus dynamic contexts (task, history, robot and task status, and events).Each robot runs a local LLM that composes executable Python code from primitive skills (ROS2 nodes, policies), while onboard perception (VLMs/image processing) continuously monitors events and classifies them into relevant or irrelevant to the task. Task failures or user intent changes trigger replanning, allowing robots to assist teammates, resume tasks, or request human help. Hardware studies demonstrate autonomous recovery from disruptive events, filtering of irrelevant distractions, and tightly coordinated transport with emergent human-robot cooperation (e.g., multirobot collaborative object recovery success rate: 9/10, coordinated transport: 8/8, human-assisted recovery: 5/5).Simulation studies show intention-aware replanning. A curated textual benchmark spanning 22 scenarios (3 tasks each, around 20 robots) evaluates task allocation, classification, IoU, executability, and correctness, with high average scores (e.g., correctness up to 0.91) across multiple LLMs, a separate replanning set (5 scenarios) achieves 1.0 correctness. Compared with prior LLM-based systems, CoMuRoS uniquely demonstrates runtime, event-driven replanning on physical robots, delivering robust, flexible multi-robot and human-robot collaboration.

  • 4 authors
·
Nov 27, 2025

Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference

Vision-Language-Action (VLA) models have achieved impressive performance on diverse embodied tasks. However, deploying VLA models on low-power onboard devices, such as the Jetson Orin, remains challenging due to their high computational complexity, which leads to substantial inference latency and low control frequency. Asynchronous inference can partially mask this latency by parallelizing action execution and subsequent inference, but it introduces two critical issues: perception-execution misalignment and long reaction time. In this paper, we propose Jetson-PI, a method for efficient VLA deployment on onboard devices via Foresight-Aligned Asynchronous Correction. To address misalignment, we train a lightweight future correction module that predicts future environment representation conditioned on committed actions, enabling the action expert to directly predict actions from the future time step. To reduce reaction time, we introduce confidence-based scheduling optimization that adaptively balances VLM and action expert invocations, complemented by system-level accelerations including CUDA graph reuse, GPU-resident intermediate buffering, and flow unrolling. Extensive experiments demonstrate that Jetson-PI achieves 8.66x and 5.41x improvements in control frequency compared with naive PyTorch and vla.cpp on NVIDIA Jetson Orin, while outperforming VLASH by 14.8\% in average success rate on the LIBERO benchmark. The code of our asynchronous algorithm is available on https://github.com/PKU-SEC-Lab/Jetson-PI, and our efficient llama.cpp-based inference engine is available on https://github.com/PKU-SEC-Lab/Jetson-PI-Edge.

  • 9 authors
·
Jul 19

SEPT: Standard-Definition Map Enhanced Scene Perception and Topology Reasoning for Autonomous Driving

Online scene perception and topology reasoning are critical for autonomous vehicles to understand their driving environments, particularly for mapless driving systems that endeavor to reduce reliance on costly High-Definition (HD) maps. However, recent advances in online scene understanding still face limitations, especially in long-range or occluded scenarios, due to the inherent constraints of onboard sensors. To address this challenge, we propose a Standard-Definition (SD) Map Enhanced scene Perception and Topology reasoning (SEPT) framework, which explores how to effectively incorporate the SD map as prior knowledge into existing perception and reasoning pipelines. Specifically, we introduce a novel hybrid feature fusion strategy that combines SD maps with Bird's-Eye-View (BEV) features, considering both rasterized and vectorized representations, while mitigating potential misalignment between SD maps and BEV feature spaces. Additionally, we leverage the SD map characteristics to design an auxiliary intersection-aware keypoint detection task, which further enhances the overall scene understanding performance. Experimental results on the large-scale OpenLane-V2 dataset demonstrate that by effectively integrating SD map priors, our framework significantly improves both scene perception and topology reasoning, outperforming existing methods by a substantial margin.

  • 7 authors
·
May 18, 2025 1

MV-Map: Offboard HD-Map Generation with Multi-view Consistency

While bird's-eye-view (BEV) perception models can be useful for building high-definition maps (HD-Maps) with less human labor, their results are often unreliable and demonstrate noticeable inconsistencies in the predicted HD-Maps from different viewpoints. This is because BEV perception is typically set up in an 'onboard' manner, which restricts the computation and consequently prevents algorithms from reasoning multiple views simultaneously. This paper overcomes these limitations and advocates a more practical 'offboard' HD-Map generation setup that removes the computation constraints, based on the fact that HD-Maps are commonly reusable infrastructures built offline in data centers. To this end, we propose a novel offboard pipeline called MV-Map that capitalizes multi-view consistency and can handle an arbitrary number of frames with the key design of a 'region-centric' framework. In MV-Map, the target HD-Maps are created by aggregating all the frames of onboard predictions, weighted by the confidence scores assigned by an 'uncertainty network'. To further enhance multi-view consistency, we augment the uncertainty network with the global 3D structure optimized by a voxelized neural radiance field (Voxel-NeRF). Extensive experiments on nuScenes show that our MV-Map significantly improves the quality of HD-Maps, further highlighting the importance of offboard methods for HD-Map generation.

  • 3 authors
·
May 15, 2023

Collaborative Multi-Object Tracking with Conformal Uncertainty Propagation

Object detection and multiple object tracking (MOT) are essential components of self-driving systems. Accurate detection and uncertainty quantification are both critical for onboard modules, such as perception, prediction, and planning, to improve the safety and robustness of autonomous vehicles. Collaborative object detection (COD) has been proposed to improve detection accuracy and reduce uncertainty by leveraging the viewpoints of multiple agents. However, little attention has been paid to how to leverage the uncertainty quantification from COD to enhance MOT performance. In this paper, as the first attempt to address this challenge, we design an uncertainty propagation framework called MOT-CUP. Our framework first quantifies the uncertainty of COD through direct modeling and conformal prediction, and propagates this uncertainty information into the motion prediction and association steps. MOT-CUP is designed to work with different collaborative object detectors and baseline MOT algorithms. We evaluate MOT-CUP on V2X-Sim, a comprehensive collaborative perception dataset, and demonstrate a 2% improvement in accuracy and a 2.67X reduction in uncertainty compared to the baselines, e.g. SORT and ByteTrack. In scenarios characterized by high occlusion levels, our MOT-CUP demonstrates a noteworthy 4.01% improvement in accuracy. MOT-CUP demonstrates the importance of uncertainty quantification in both COD and MOT, and provides the first attempt to improve the accuracy and reduce the uncertainty in MOT based on COD through uncertainty propagation. Our code is public on https://coperception.github.io/MOT-CUP/.

  • 7 authors
·
Mar 24, 2023

Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching

While recent advances in humanoid locomotion have achieved stable walking on varied terrains, capturing the agility and adaptivity of highly dynamic human motions remains an open challenge. In particular, agile parkour in complex environments demands not only low-level robustness, but also human-like motion expressiveness, long-horizon skill composition, and perception-driven decision-making. In this paper, we present Perceptive Humanoid Parkour (PHP), a modular framework that enables humanoid robots to autonomously perform long-horizon, vision-based parkour across challenging obstacle courses. Our approach first leverages motion matching, formulated as nearest-neighbor search in a feature space, to compose retargeted atomic human skills into long-horizon kinematic trajectories. This framework enables the flexible composition and smooth transition of complex skill chains while preserving the elegance and fluidity of dynamic human motions. Next, we train motion-tracking reinforcement learning (RL) expert policies for these composed motions, and distill them into a single depth-based, multi-skill student policy, using a combination of DAgger and RL. Crucially, the combination of perception and skill composition enables autonomous, context-aware decision-making: using only onboard depth sensing and a discrete 2D velocity command, the robot selects and executes whether to step over, climb onto, vault or roll off obstacles of varying geometries and heights. We validate our framework with extensive real-world experiments on a Unitree G1 humanoid robot, demonstrating highly dynamic parkour skills such as climbing tall obstacles up to 1.25m (96% robot height), as well as long-horizon multi-obstacle traversal with closed-loop adaptation to real-time obstacle perturbations.

  • 11 authors
·
May 5

What Matters in Language Conditioned Robotic Imitation Learning over Unstructured Data

A long-standing goal in robotics is to build robots that can perform a wide range of daily tasks from perceptions obtained with their onboard sensors and specified only via natural language. While recently substantial advances have been achieved in language-driven robotics by leveraging end-to-end learning from pixels, there is no clear and well-understood process for making various design choices due to the underlying variation in setups. In this paper, we conduct an extensive study of the most critical challenges in learning language conditioned policies from offline free-form imitation datasets. We further identify architectural and algorithmic techniques that improve performance, such as a hierarchical decomposition of the robot control learning, a multimodal transformer encoder, discrete latent plans and a self-supervised contrastive loss that aligns video and language representations. By combining the results of our investigation with our improved model components, we are able to present a novel approach that significantly outperforms the state of the art on the challenging language conditioned long-horizon robot manipulation CALVIN benchmark. We have open-sourced our implementation to facilitate future research in learning to perform many complex manipulation skills in a row specified with natural language. Codebase and trained models available at http://hulc.cs.uni-freiburg.de

  • 3 authors
·
Aug 29, 2022

Adaptive Deep Learning for Efficient Visual Pose Estimation aboard Ultra-low-power Nano-drones

Sub-10cm diameter nano-drones are gaining momentum thanks to their applicability in scenarios prevented to bigger flying drones, such as in narrow environments and close to humans. However, their tiny form factor also brings their major drawback: ultra-constrained memory and processors for the onboard execution of their perception pipelines. Therefore, lightweight deep learning-based approaches are becoming increasingly popular, stressing how computational efficiency and energy-saving are paramount as they can make the difference between a fully working closed-loop system and a failing one. In this work, to maximize the exploitation of the ultra-limited resources aboard nano-drones, we present a novel adaptive deep learning-based mechanism for the efficient execution of a vision-based human pose estimation task. We leverage two State-of-the-Art (SoA) convolutional neural networks (CNNs) with different regression performance vs. computational costs trade-offs. By combining these CNNs with three novel adaptation strategies based on the output's temporal consistency and on auxiliary tasks to swap the CNN being executed proactively, we present six different systems. On a real-world dataset and the actual nano-drone hardware, our best-performing system, compared to executing only the bigger and most accurate SoA model, shows 28% latency reduction while keeping the same mean absolute error (MAE), 3% MAE reduction while being iso-latency, and the absolute peak performance, i.e., 6% better than SoA model.

  • 7 authors
·
Jan 26, 2024

Towards Viewpoint Robustness in Bird's Eye View Segmentation

Autonomous vehicles (AV) require that neural networks used for perception be robust to different viewpoints if they are to be deployed across many types of vehicles without the repeated cost of data collection and labeling for each. AV companies typically focus on collecting data from diverse scenarios and locations, but not camera rig configurations, due to cost. As a result, only a small number of rig variations exist across most fleets. In this paper, we study how AV perception models are affected by changes in camera viewpoint and propose a way to scale them across vehicle types without repeated data collection and labeling. Using bird's eye view (BEV) segmentation as a motivating task, we find through extensive experiments that existing perception models are surprisingly sensitive to changes in camera viewpoint. When trained with data from one camera rig, small changes to pitch, yaw, depth, or height of the camera at inference time lead to large drops in performance. We introduce a technique for novel view synthesis and use it to transform collected data to the viewpoint of target rigs, allowing us to train BEV segmentation models for diverse target rigs without any additional data collection or labeling cost. To analyze the impact of viewpoint changes, we leverage synthetic data to mitigate other gaps (content, ISP, etc). Our approach is then trained on real data and evaluated on synthetic data, enabling evaluation on diverse target rigs. We release all data for use in future work. Our method is able to recover an average of 14.7% of the IoU that is otherwise lost when deploying to new rigs.

  • 9 authors
·
Sep 10, 2023

Latent Compass: Creation by Navigation

In Marius von Senden's Space and Sight, a newly sighted blind patient describes the experience of a corner as lemon-like, because corners "prick" sight like lemons prick the tongue. Prickliness, here, is a dimension in the feature space of sensory experience, an effect of the perceived on the perceiver that arises where the two interact. In the account of the newly sighted, an effect familiar from one interaction translates to a novel context. Perception serves as the vehicle for generalization, in that an effect shared across different experiences produces a concrete abstraction grounded in those experiences. Cezanne and the post-impressionists, fluent in the language of experience translation, realized that the way to paint a concrete form that best reflected reality was to paint not what they saw, but what it was like to see. We envision a future of creation using AI where what it is like to see is replicable, transferrable, manipulable - part of the artist's palette that is both grounded in a particular context, and generalizable beyond it. An active line of research maps human-interpretable features onto directions in GAN latent space. Supervised and self-supervised approaches that search for anticipated directions or use off-the-shelf classifiers to drive image manipulation in embedding space are limited in the variety of features they can uncover. Unsupervised approaches that discover useful new directions show that the space of perceptually meaningful directions is nowhere close to being fully mapped. As this space is broad and full of creative potential, we want tools for direction discovery that capture the richness and generalizability of human perception. Our approach puts creators in the discovery loop during real-time tool use, in order to identify directions that are perceptually meaningful to them, and generate interpretable image translations along those directions.

  • 3 authors
·
Dec 19, 2020

Delving into the Devils of Bird's-eye-view Perception: A Review, Evaluation and Recipe

Learning powerful representations in bird's-eye-view (BEV) for perception tasks is trending and drawing extensive attention both from industry and academia. Conventional approaches for most autonomous driving algorithms perform detection, segmentation, tracking, etc., in a front or perspective view. As sensor configurations get more complex, integrating multi-source information from different sensors and representing features in a unified view come of vital importance. BEV perception inherits several advantages, as representing surrounding scenes in BEV is intuitive and fusion-friendly; and representing objects in BEV is most desirable for subsequent modules as in planning and/or control. The core problems for BEV perception lie in (a) how to reconstruct the lost 3D information via view transformation from perspective view to BEV; (b) how to acquire ground truth annotations in BEV grid; (c) how to formulate the pipeline to incorporate features from different sources and views; and (d) how to adapt and generalize algorithms as sensor configurations vary across different scenarios. In this survey, we review the most recent works on BEV perception and provide an in-depth analysis of different solutions. Moreover, several systematic designs of BEV approach from the industry are depicted as well. Furthermore, we introduce a full suite of practical guidebook to improve the performance of BEV perception tasks, including camera, LiDAR and fusion inputs. At last, we point out the future research directions in this area. We hope this report will shed some light on the community and encourage more research effort on BEV perception. We keep an active repository to collect the most recent work and provide a toolbox for bag of tricks at https://github.com/OpenDriveLab/Birds-eye-view-Perception

  • 22 authors
·
Sep 12, 2022

On the Road with GPT-4V(ision): Early Explorations of Visual-Language Model on Autonomous Driving

The pursuit of autonomous driving technology hinges on the sophisticated integration of perception, decision-making, and control systems. Traditional approaches, both data-driven and rule-based, have been hindered by their inability to grasp the nuance of complex driving environments and the intentions of other road users. This has been a significant bottleneck, particularly in the development of common sense reasoning and nuanced scene understanding necessary for safe and reliable autonomous driving. The advent of Visual Language Models (VLM) represents a novel frontier in realizing fully autonomous vehicle driving. This report provides an exhaustive evaluation of the latest state-of-the-art VLM, \modelnamefull, and its application in autonomous driving scenarios. We explore the model's abilities to understand and reason about driving scenes, make decisions, and ultimately act in the capacity of a driver. Our comprehensive tests span from basic scene recognition to complex causal reasoning and real-time decision-making under varying conditions. Our findings reveal that \modelname demonstrates superior performance in scene understanding and causal reasoning compared to existing autonomous systems. It showcases the potential to handle out-of-distribution scenarios, recognize intentions, and make informed decisions in real driving contexts. However, challenges remain, particularly in direction discernment, traffic light recognition, vision grounding, and spatial reasoning tasks. These limitations underscore the need for further research and development. Project is now available on GitHub for interested parties to access and utilize: https://github.com/PJLab-ADG/GPT4V-AD-Exploration

  • 17 authors
·
Nov 9, 2023 1

Rethinking Driving World Model as Synthetic Data Generator for Perception Tasks

Recent advancements in driving world models enable controllable generation of high-quality RGB videos or multimodal videos. Existing methods primarily focus on metrics related to generation quality and controllability. However, they often overlook the evaluation of downstream perception tasks, which are really crucial for the performance of autonomous driving. Existing methods usually leverage a training strategy that first pretrains on synthetic data and finetunes on real data, resulting in twice the epochs compared to the baseline (real data only). When we double the epochs in the baseline, the benefit of synthetic data becomes negligible. To thoroughly demonstrate the benefit of synthetic data, we introduce Dream4Drive, a novel synthetic data generation framework designed for enhancing the downstream perception tasks. Dream4Drive first decomposes the input video into several 3D-aware guidance maps and subsequently renders the 3D assets onto these guidance maps. Finally, the driving world model is fine-tuned to produce the edited, multi-view photorealistic videos, which can be used to train the downstream perception models. Dream4Drive enables unprecedented flexibility in generating multi-view corner cases at scale, significantly boosting corner case perception in autonomous driving. To facilitate future research, we also contribute a large-scale 3D asset dataset named DriveObj3D, covering the typical categories in driving scenarios and enabling diverse 3D-aware video editing. We conduct comprehensive experiments to show that Dream4Drive can effectively boost the performance of downstream perception models under various training epochs. Page: https://wm-research.github.io/Dream4Drive/ GitHub Link: https://github.com/wm-research/Dream4Drive

PekingUniversity Peking University
·
Oct 21, 2025 1

MoDem-V2: Visuo-Motor World Models for Real-World Robot Manipulation

Robotic systems that aspire to operate in uninstrumented real-world environments must perceive the world directly via onboard sensing. Vision-based learning systems aim to eliminate the need for environment instrumentation by building an implicit understanding of the world based on raw pixels, but navigating the contact-rich high-dimensional search space from solely sparse visual reward signals significantly exacerbates the challenge of exploration. The applicability of such systems is thus typically restricted to simulated or heavily engineered environments since agent exploration in the real-world without the guidance of explicit state estimation and dense rewards can lead to unsafe behavior and safety faults that are catastrophic. In this study, we isolate the root causes behind these limitations to develop a system, called MoDem-V2, capable of learning contact-rich manipulation directly in the uninstrumented real world. Building on the latest algorithmic advancements in model-based reinforcement learning (MBRL), demo-bootstrapping, and effective exploration, MoDem-V2 can acquire contact-rich dexterous manipulation skills directly in the real world. We identify key ingredients for leveraging demonstrations in model learning while respecting real-world safety considerations -- exploration centering, agency handover, and actor-critic ensembles. We empirically demonstrate the contribution of these ingredients in four complex visuo-motor manipulation problems in both simulation and the real world. To the best of our knowledge, our work presents the first successful system for demonstration-augmented visual MBRL trained directly in the real world. Visit https://sites.google.com/view/modem-v2 for videos and more details.

  • 4 authors
·
Sep 25, 2023

MTReD: 3D Reconstruction Dataset for Fly-over Videos of Maritime Domain

This work tackles 3D scene reconstruction for a video fly-over perspective problem in the maritime domain, with a specific emphasis on geometrically and visually sound reconstructions. This will allow for downstream tasks such as segmentation, navigation, and localization. To our knowledge, there is no dataset available in this domain. As such, we propose a novel maritime 3D scene reconstruction benchmarking dataset, named as MTReD (Maritime Three-Dimensional Reconstruction Dataset). The MTReD comprises 19 fly-over videos curated from the Internet containing ships, islands, and coastlines. As the task is aimed towards geometrical consistency and visual completeness, the dataset uses two metrics: (1) Reprojection error; and (2) Perception based metrics. We find that existing perception-based metrics, such as Learned Perceptual Image Patch Similarity (LPIPS), do not appropriately measure the completeness of a reconstructed image. Thus, we propose a novel semantic similarity metric utilizing DINOv2 features coined DiFPS (DinoV2 Features Perception Similarity). We perform initial evaluation on two baselines: (1) Structured from Motion (SfM) through Colmap; and (2) the recent state-of-the-art MASt3R model. We find that the reconstructed scenes by MASt3R have higher reprojection errors, but superior perception based metric scores. To this end, some pre-processing methods are explored, and we find a pre-processing method which improves both the reprojection error and perception-based score. We envisage our proposed MTReD to stimulate further research in these directions. The dataset and all the code will be made available in https://github.com/RuiYiYong/MTReD.

  • 3 authors
·
Mar 2, 2025

Combating Partial Perception Deficit in Autonomous Driving with Multimodal LLM Commonsense

Partial perception deficits can compromise autonomous vehicle safety by disrupting environmental understanding. Current protocols typically respond with immediate stops or minimal-risk maneuvers, worsening traffic flow and lacking flexibility for rare driving scenarios. In this paper, we propose LLM-RCO, a framework leveraging large language models to integrate human-like driving commonsense into autonomous systems facing perception deficits. LLM-RCO features four key modules: hazard inference, short-term motion planner, action condition verifier, and safety constraint generator. These modules interact with the dynamic driving environment, enabling proactive and context-aware control actions to override the original control policy of autonomous agents. To improve safety in such challenging conditions, we construct DriveLM-Deficit, a dataset of 53,895 video clips featuring deficits of safety-critical objects, complete with annotations for LLM-based hazard inference and motion planning fine-tuning. Extensive experiments in adverse driving conditions with the CARLA simulator demonstrate that systems equipped with LLM-RCO significantly improve driving performance, highlighting its potential for enhancing autonomous driving resilience against adverse perception deficits. Our results also show that LLMs fine-tuned with DriveLM-Deficit can enable more proactive movements instead of conservative stops in the context of perception deficits.

  • 7 authors
·
Mar 10, 2025

Asking like Socrates: Socrates helps VLMs understand remote sensing images

Recent multimodal reasoning models, inspired by DeepSeek-R1, have significantly advanced vision-language systems. However, in remote sensing (RS) tasks, we observe widespread pseudo reasoning: models narrate the process of reasoning rather than genuinely reason toward the correct answer based on visual evidence. We attribute this to the Glance Effect, where a single, coarse perception of large-scale RS imagery results in incomplete understanding and reasoning based on linguistic self-consistency instead of visual evidence. To address this, we propose RS-EoT (Remote Sensing Evidence-of-Thought), a language-driven, iterative visual evidence-seeking paradigm. To instill this paradigm, we propose SocraticAgent, a self-play multi-agent system that synthesizes reasoning traces via alternating cycles of reasoning and visual inspection. To enhance and generalize these patterns, we propose a two-stage progressive RL strategy: first, RL on fine-grained Grounding tasks to enhance RS-EoT capabilities, followed by RL on RS VQA to generalize to broader understanding scenarios. Experiments show RS-EoT achieves state-of-the-art performance on multiple RS VQA and grounding benchmarks. Analyses reveal clear iterative cycles of reasoning and evidence seeking, confirming RS-EoT mitigates the Glance Effect and enables genuine evidence-grounded reasoning. Our code, data, and models are available at https://geox-lab.github.io/Asking_like_Socrates

  • 12 authors
·
Nov 27, 2025 2

Towards Vehicle-to-everything Autonomous Driving: A Survey on Collaborative Perception

Vehicle-to-everything (V2X) autonomous driving opens up a promising direction for developing a new generation of intelligent transportation systems. Collaborative perception (CP) as an essential component to achieve V2X can overcome the inherent limitations of individual perception, including occlusion and long-range perception. In this survey, we provide a comprehensive review of CP methods for V2X scenarios, bringing a profound and in-depth understanding to the community. Specifically, we first introduce the architecture and workflow of typical V2X systems, which affords a broader perspective to understand the entire V2X system and the role of CP within it. Then, we thoroughly summarize and analyze existing V2X perception datasets and CP methods. Particularly, we introduce numerous CP methods from various crucial perspectives, including collaboration stages, roadside sensors placement, latency compensation, performance-bandwidth trade-off, attack/defense, pose alignment, etc. Moreover, we conduct extensive experimental analyses to compare and examine current CP methods, revealing some essential and unexplored insights. Specifically, we analyze the performance changes of different methods under different bandwidths, providing a deep insight into the performance-bandwidth trade-off issue. Also, we examine methods under different LiDAR ranges. To study the model robustness, we further investigate the effects of various simulated real-world noises on the performance of different CP methods, covering communication latency, lossy communication, localization errors, and mixed noises. In addition, we look into the sim-to-real generalization ability of existing CP methods. At last, we thoroughly discuss issues and challenges, highlighting promising directions for future efforts. Our codes for experimental analysis will be public at https://github.com/memberRE/Collaborative-Perception.

  • 11 authors
·
Aug 31, 2023

SpaceSense-Bench: A Large-Scale Multi-Modal Benchmark for Spacecraft Perception and Pose Estimation

Autonomous space operations such as on-orbit servicing and active debris removal demand robust part-level semantic understanding and precise relative navigation of target spacecraft, yet collecting large-scale real data in orbit remains impractical due to cost and access constraints. Existing synthetic datasets, moreover, suffer from limited target diversity, single-modality sensing, and incomplete ground-truth annotations. We present SpaceSense-Bench, a large-scale multi-modal benchmark for spacecraft perception encompassing 136~satellite models with approximately 70~GB of data. Each frame provides time-synchronized 1024times1024 RGB images, millimeter-precision depth maps, and 256-beam LiDAR point clouds, together with dense 7-class part-level semantic labels at both the pixel and point level as well as accurate 6-DoF pose ground truth. The dataset is generated through a high-fidelity space simulation built in Unreal Engine~5 and a fully automated pipeline covering data acquisition, multi-stage quality control, and conversion to mainstream formats. We benchmark five representative tasks (object detection, 2D semantic segmentation, RGB--LiDAR fusion-based 3D point cloud segmentation, monocular depth estimation, and orientation estimation) and identify two key findings: (i)~perceiving small-scale components (e.g., thrusters and omni-antennas) and generalizing to entirely unseen spacecraft in a zero-shot setting remain critical bottlenecks for current methods, and (ii)~scaling up the number of training satellites yields substantial performance gains on novel targets, underscoring the value of large-scale, diverse datasets for space perception research. The dataset, code, and toolkit are publicly available at https://github.com/wuaodi/SpaceSense-Bench.

  • 6 authors
·
Mar 10

Perceptual Scales Predicted by Fisher Information Metrics

Perception is often viewed as a process that transforms physical variables, external to an observer, into internal psychological variables. Such a process can be modeled by a function coined perceptual scale. The perceptual scale can be deduced from psychophysical measurements that consist in comparing the relative differences between stimuli (i.e. difference scaling experiments). However, this approach is often overlooked by the modeling and experimentation communities. Here, we demonstrate the value of measuring the perceptual scale of classical (spatial frequency, orientation) and less classical physical variables (interpolation between textures) by embedding it in recent probabilistic modeling of perception. First, we show that the assumption that an observer has an internal representation of univariate parameters such as spatial frequency or orientation while stimuli are high-dimensional does not lead to contradictory predictions when following the theoretical framework. Second, we show that the measured perceptual scale corresponds to the transduction function hypothesized in this framework. In particular, we demonstrate that it is related to the Fisher information of the generative model that underlies perception and we test the predictions given by the generative model of different stimuli in a set a of difference scaling experiments. Our main conclusion is that the perceptual scale is mostly driven by the stimulus power spectrum. Finally, we propose that this measure of perceptual scale is a way to push further the notion of perceptual distances by estimating the perceptual geometry of images i.e. the path between images instead of simply the distance between those.

  • 2 authors
·
Oct 18, 2023

Imaginative Perception Tokens Enhance Spatial Reasoning in Multimodal Language Models

Vision language models (VLMs) excel at many tasks but still struggle with spatial reasoning when critical information is not directly observable. Many such problems require imaginative perception: inferring what would be seen from an unseen viewpoint, tracing paths through occluded spaces, or integrating partial observations into a coherent spatial representation. We introduce Imaginative Perception Tokens (IPT), intermediate perceptual representations that externalize what a VLM would perceive under alternative spatial configurations while remaining consistent with the observed input. To study this capability, we formulate three tasks, Perspective Taking (PET), Path Tracing (PT), and Multiview Counting (MVC), and construct datasets of approximately 20K examples with ground truth imaginations, answers, and evaluation benchmarks. Using the unified VLM BAGEL as the backbone, IPT supervision consistently improves spatial reasoning and often outperforms textual chain of thought training, even without generating images at inference time. On MVC, IPT improves accuracy by 3.4% and achieves competitive performance with strong closed-source models on PT. We further find that combining IPT and label-only supervision yields additional gains, whereas textual chain of thought can substantially degrade performance, suggesting a modality mismatch when spatial computation is forced through language. Overall, IPT provides a principled supervision signal for reasoning about unobserved spatial structure, improving generalization while producing interpretable intermediate representations.

From Seeing to Thinking: Decoupling Perception and Reasoning Improves Post-Training of Vision-Language Models

Recent advances in vision-language models (VLMs) emphasize long chain-of-thought reasoning; yet, we find that their performance on visual tasks is primarily limited by a lack of visual perception as opposed to reasoning itself. In this work, we systematically study the interplay between perception and reasoning in VLM post-training by decomposing their capabilities into three separate training stages: visual perception, visual reasoning, and textual reasoning, incorporating specialized training data. We demonstrate that visual perception (a) requires targeted optimization with specialized data; (b) serves as a fundamental scaffold that should be solidified through staged training before refining visual reasoning; and (c) is more effectively learned via RL than caption-based SFT. Our experiments across multiple VLMs demonstrate that staged training consistently improves both visual perception and reasoning performance over merged training. Notably, models trained with our approach achieve 1.5% higher reasoning accuracy with 20.8% shorter reasoning traces, suggesting that superior perception reduces the need for excessive reasoning. Furthermore, we show that this capability-based staging represents a new curriculum dimension orthogonal to traditional difficulty-based curricula, and combining both yields further additive gains. Our staged-training models achieve superior performance among open-weight VLMs, establishing advanced results on several visual math and perception (e.g., +5.2% on WeMath and +3.7% on RealWorldQA) tasks compared with the base counterpart.

  • 9 authors
·
May 18 2

Perception Test: A Diagnostic Benchmark for Multimodal Video Models

We propose a novel multimodal video benchmark - the Perception Test - to evaluate the perception and reasoning skills of pre-trained multimodal models (e.g. Flamingo, BEiT-3, or GPT-4). Compared to existing benchmarks that focus on computational tasks (e.g. classification, detection or tracking), the Perception Test focuses on skills (Memory, Abstraction, Physics, Semantics) and types of reasoning (descriptive, explanatory, predictive, counterfactual) across video, audio, and text modalities, to provide a comprehensive and efficient evaluation tool. The benchmark probes pre-trained models for their transfer capabilities, in a zero-shot / few-shot or limited finetuning regime. For these purposes, the Perception Test introduces 11.6k real-world videos, 23s average length, designed to show perceptually interesting situations, filmed by around 100 participants worldwide. The videos are densely annotated with six types of labels (multiple-choice and grounded video question-answers, object and point tracks, temporal action and sound segments), enabling both language and non-language evaluations. The fine-tuning and validation splits of the benchmark are publicly available (CC-BY license), in addition to a challenge server with a held-out test split. Human baseline results compared to state-of-the-art video QA models show a significant gap in performance (91.4% vs 43.6%), suggesting that there is significant room for improvement in multimodal video understanding. Dataset, baselines code, and challenge server are available at https://github.com/deepmind/perception_test

  • 24 authors
·
May 23, 2023

Are VLMs Ready for Autonomous Driving? An Empirical Study from the Reliability, Data, and Metric Perspectives

Recent advancements in Vision-Language Models (VLMs) have sparked interest in their use for autonomous driving, particularly in generating interpretable driving decisions through natural language. However, the assumption that VLMs inherently provide visually grounded, reliable, and interpretable explanations for driving remains largely unexamined. To address this gap, we introduce DriveBench, a benchmark dataset designed to evaluate VLM reliability across 17 settings (clean, corrupted, and text-only inputs), encompassing 19,200 frames, 20,498 question-answer pairs, three question types, four mainstream driving tasks, and a total of 12 popular VLMs. Our findings reveal that VLMs often generate plausible responses derived from general knowledge or textual cues rather than true visual grounding, especially under degraded or missing visual inputs. This behavior, concealed by dataset imbalances and insufficient evaluation metrics, poses significant risks in safety-critical scenarios like autonomous driving. We further observe that VLMs struggle with multi-modal reasoning and display heightened sensitivity to input corruptions, leading to inconsistencies in performance. To address these challenges, we propose refined evaluation metrics that prioritize robust visual grounding and multi-modal understanding. Additionally, we highlight the potential of leveraging VLMs' awareness of corruptions to enhance their reliability, offering a roadmap for developing more trustworthy and interpretable decision-making systems in real-world autonomous driving contexts. The benchmark toolkit is publicly accessible.

  • 8 authors
·
Jan 7, 2025 2

End-to-end Autonomous Driving with Semantic Depth Cloud Mapping and Multi-agent

Focusing on the task of point-to-point navigation for an autonomous driving vehicle, we propose a novel deep learning model trained with end-to-end and multi-task learning manners to perform both perception and control tasks simultaneously. The model is used to drive the ego vehicle safely by following a sequence of routes defined by the global planner. The perception part of the model is used to encode high-dimensional observation data provided by an RGBD camera while performing semantic segmentation, semantic depth cloud (SDC) mapping, and traffic light state and stop sign prediction. Then, the control part decodes the encoded features along with additional information provided by GPS and speedometer to predict waypoints that come with a latent feature space. Furthermore, two agents are employed to process these outputs and make a control policy that determines the level of steering, throttle, and brake as the final action. The model is evaluated on CARLA simulator with various scenarios made of normal-adversarial situations and different weathers to mimic real-world conditions. In addition, we do a comparative study with some recent models to justify the performance in multiple aspects of driving. Moreover, we also conduct an ablation study on SDC mapping and multi-agent to understand their roles and behavior. As a result, our model achieves the highest driving score even with fewer parameters and computation load. To support future studies, we share our codes at https://github.com/oskarnatan/end-to-end-driving.

  • 2 authors
·
Apr 11, 2022

Neurosymbolic AI -- Why, What, and How

Humans interact with the environment using a combination of perception - transforming sensory inputs from their environment into symbols, and cognition - mapping symbols to knowledge about the environment for supporting abstraction, reasoning by analogy, and long-term planning. Human perception-inspired machine perception, in the context of AI, refers to large-scale pattern recognition from raw data using neural networks trained using self-supervised learning objectives such as next-word prediction or object recognition. On the other hand, machine cognition encompasses more complex computations, such as using knowledge of the environment to guide reasoning, analogy, and long-term planning. Humans can also control and explain their cognitive functions. This seems to require the retention of symbolic mappings from perception outputs to knowledge about their environment. For example, humans can follow and explain the guidelines and safety constraints driving their decision-making in safety-critical applications such as healthcare, criminal justice, and autonomous driving. This article introduces the rapidly emerging paradigm of Neurosymbolic AI combines neural networks and knowledge-guided symbolic approaches to create more capable and flexible AI systems. These systems have immense potential to advance both algorithm-level (e.g., abstraction, analogy, reasoning) and application-level (e.g., explainable and safety-constrained decision-making) capabilities of AI systems.

  • 3 authors
·
May 1, 2023

V2X-Radar: A Multi-modal Dataset with 4D Radar for Cooperative Perception

Modern autonomous vehicle perception systems often struggle with occlusions and limited perception range. Previous studies have demonstrated the effectiveness of cooperative perception in extending the perception range and overcoming occlusions, thereby enhancing the safety of autonomous driving. In recent years, a series of cooperative perception datasets have emerged; however, these datasets primarily focus on cameras and LiDAR, neglecting 4D Radar, a sensor used in single-vehicle autonomous driving to provide robust perception in adverse weather conditions. In this paper, to bridge the gap created by the absence of 4D Radar datasets in cooperative perception, we present V2X-Radar, the first large-scale, real-world multi-modal dataset featuring 4D Radar. V2X-Radar dataset is collected using a connected vehicle platform and an intelligent roadside unit equipped with 4D Radar, LiDAR, and multi-view cameras. The collected data encompasses sunny and rainy weather conditions, spanning daytime, dusk, and nighttime, as well as various typical challenging scenarios. The dataset consists of 20K LiDAR frames, 40K camera images, and 20K 4D Radar data, including 350K annotated boxes across five categories. To support various research domains, we have established V2X-Radar-C for cooperative perception, V2X-Radar-I for roadside perception, and V2X-Radar-V for single-vehicle perception. Furthermore, we provide comprehensive benchmarks across these three sub-datasets. We will release all datasets and benchmark codebase at http://openmpd.com/column/V2X-Radar and https://github.com/yanglei18/V2X-Radar.

  • 13 authors
·
Nov 16, 2024 1

V2X-Real: a Large-Scale Dataset for Vehicle-to-Everything Cooperative Perception

Recent advancements in Vehicle-to-Everything (V2X) technologies have enabled autonomous vehicles to share sensing information to see through occlusions, greatly boosting the perception capability. However, there are no real-world datasets to facilitate the real V2X cooperative perception research -- existing datasets either only support Vehicle-to-Infrastructure cooperation or Vehicle-to-Vehicle cooperation. In this paper, we present V2X-Real, a large-scale dataset that includes a mixture of multiple vehicles and smart infrastructure to facilitate the V2X cooperative perception development with multi-modality sensing data. Our V2X-Real is collected using two connected automated vehicles and two smart infrastructure, which are all equipped with multi-modal sensors including LiDAR sensors and multi-view cameras. The whole dataset contains 33K LiDAR frames and 171K camera data with over 1.2M annotated bounding boxes of 10 categories in very challenging urban scenarios. According to the collaboration mode and ego perspective, we derive four types of datasets for Vehicle-Centric, Infrastructure-Centric, Vehicle-to-Vehicle, and Infrastructure-to-Infrastructure cooperative perception. Comprehensive multi-class multi-agent benchmarks of SOTA cooperative perception methods are provided. The V2X-Real dataset and codebase are available at https://mobility-lab.seas.ucla.edu/v2x-real.

  • 18 authors
·
Mar 24, 2024

MultiView-Bench: A Diagnostic Benchmark for World-Centric Multi-View Integration in VLMs

Recent benchmarks for VLMs largely assess single- or limited-view perception, leaving untested the core cognitive ability to integrate observations across viewpoints into a coherent, world-centric (allocentric) 3D mental model. We introduce MultiView-Bench, a diagnostic benchmark expressly designed to evaluate multi-view integration for holistic 3D scene comprehension. Unlike existing datasets that focus on pixel-level mapping or camera-relative navigation, MultiView-Bench requires models to decouple object positioning from transient perspectives and ground them in a fixed global coordinate system. This capability serves as a prerequisite for VLMs before being deployed for downstream tasks such as mechanical part assembly. Our systematic evaluation of frontier VLMs reveals consistent failure modes: strong performance on 2D planar relations from a single image, but marked difficulty with 3D spatial relations and with aggregating information across views. We further identify biases in VLMs, such as struggles with unconventional axis directions and sensitivity to object colorways and texture variations. Acknowledging these limitations, we propose ViewNavigator, a multi-agent framework that actively selects informative viewpoints, perceives, and fuses multi-view evidence, improving diverse base models on MultiView-Bench even under a strict budget-matched comparison (and by 3-5x for the full agent).

  • 5 authors
·
Jul 8

UniDriveVLA: Unifying Understanding, Perception, and Action Planning for Autonomous Driving

Vision-Language-Action (VLA) models have recently emerged in autonomous driving, with the promise of leveraging rich world knowledge to improve the cognitive capabilities of driving systems. However, adapting such models for driving tasks currently faces a critical dilemma between spatial perception and semantic reasoning. Consequently, existing VLA systems are forced into suboptimal compromises: directly adopting 2D Vision-Language Models yields limited spatial perception, whereas enhancing them with 3D spatial representations often impairs the native reasoning capacity of VLMs. We argue that this dilemma largely stems from the coupled optimization of spatial perception and semantic reasoning within shared model parameters. To overcome this, we propose UniDriveVLA, a Unified Driving Vision-Language-Action model based on Mixture-of-Transformers that addresses the perception-reasoning conflict via expert decoupling. Specifically, it comprises three experts for driving understanding, scene perception, and action planning, which are coordinated through masked joint attention. In addition, we combine a sparse perception paradigm with a three-stage progressive training strategy to improve spatial perception while maintaining semantic reasoning capability. Extensive experiments show that UniDriveVLA achieves state-of-the-art performance in open-loop evaluation on nuScenes and closed-loop evaluation on Bench2Drive. Moreover, it demonstrates strong performance across a broad range of perception, prediction, and understanding tasks, including 3D detection, online mapping, motion forecasting, and driving-oriented VQA, highlighting its broad applicability as a unified model for autonomous driving. Code and model have been released at https://github.com/xiaomi-research/unidrivevla

Transcendental Idealism of Planner: Evaluating Perception from Planning Perspective for Autonomous Driving

Evaluating the performance of perception modules in autonomous driving is one of the most critical tasks in developing the complex intelligent system. While module-level unit test metrics adopted from traditional computer vision tasks are feasible to some extent, it remains far less explored to measure the impact of perceptual noise on the driving quality of autonomous vehicles in a consistent and holistic manner. In this work, we propose a principled framework that provides a coherent and systematic understanding of the impact an error in the perception module imposes on an autonomous agent's planning that actually controls the vehicle. Specifically, the planning process is formulated as expected utility maximisation, where all input signals from upstream modules jointly provide a world state description, and the planner strives for the optimal action by maximising the expected utility determined by both world states and actions. We show that, under practical conditions, the objective function can be represented as an inner product between the world state description and the utility function in a Hilbert space. This geometric interpretation enables a novel way to analyse the impact of noise in world state estimation on planning and leads to a universal metric for evaluating perception. The whole framework resembles the idea of transcendental idealism in the classical philosophical literature, which gives the name to our approach.

  • 2 authors
·
Jun 12, 2023

Estimation of Appearance and Occupancy Information in Birds Eye View from Surround Monocular Images

Autonomous driving requires efficient reasoning about the location and appearance of the different agents in the scene, which aids in downstream tasks such as object detection, object tracking, and path planning. The past few years have witnessed a surge in approaches that combine the different taskbased modules of the classic self-driving stack into an End-toEnd(E2E) trainable learning system. These approaches replace perception, prediction, and sensor fusion modules with a single contiguous module with shared latent space embedding, from which one extracts a human-interpretable representation of the scene. One of the most popular representations is the Birds-eye View (BEV), which expresses the location of different traffic participants in the ego vehicle frame from a top-down view. However, a BEV does not capture the chromatic appearance information of the participants. To overcome this limitation, we propose a novel representation that captures various traffic participants appearance and occupancy information from an array of monocular cameras covering 360 deg field of view (FOV). We use a learned image embedding of all camera images to generate a BEV of the scene at any instant that captures both appearance and occupancy of the scene, which can aid in downstream tasks such as object tracking and executing language-based commands. We test the efficacy of our approach on synthetic dataset generated from CARLA. The code, data set, and results can be found at https://rebrand.ly/APP OCC-results.

  • 5 authors
·
Nov 8, 2022

VoLN: Vision-Only Long-Horizon Navigation---Paradigm, Benchmark, and Method

Vision-and-Language Navigation (VLN) enables embodied agents to follow natural-language instructions. However, route-level instructions commonly encode spatial priors, such as orientation, distance, and layout, that are not explicitly available from onboard sensing at deployment in open, GPS-denied environments. Benchmark performance under such interfaces therefore jointly reflects visual navigation ability and the use of route structure explicitly supplied by the task description. As a complementary formulation, we propose Vision-Only Long-Horizon Navigation (VoLN), which shifts route-relevant information from externally supplied instructions and global guidance to locally observable in-scene cues. In VoLN, goal views specify the destination, while route-relevant information is available only through locally observable in-scene cues that the agent must detect, interpret, and select online. We instantiate VoLN for aerial navigation through VoLN-UAV, a 7,210-episode benchmark that combines long-horizon goal-directed flight, continuous 3D motion, large viewpoint changes, and context-dependent beacon selection. We further provide VoLN-MLLM as an initial reference baseline. It aligns self-supervised visual features with a structured semantic space and predicts short-horizon waypoint segments from observation history, goal views, retrieved visual--semantic tokens, and proprioception. On the five-environment Test-Unseen split, it obtains success rates of 7.4%, 4.5%, and 1.8% on Easy, Normal, and Hard episodes, respectively. These results provide an initial evaluation of VoLN and reveal substantial remaining challenges in long-horizon evidence integration, cross-view goal matching, and closed-loop stability. Project page: https://admire-ljb.github.io/VoLN-UAV/

  • 9 authors
·
Jul 22

From Steering to Pedalling: Do Autonomous Driving VLMs Generalize to Cyclist-Assistive Spatial Perception and Planning?

Cyclists often encounter safety-critical situations in urban traffic, highlighting the need for assistive systems that support safe and informed decision-making. Recently, vision-language models (VLMs) have demonstrated strong performance on autonomous driving benchmarks, suggesting their potential for general traffic understanding and navigation-related reasoning. However, existing evaluations are predominantly vehicle-centric and fail to assess perception and reasoning from a cyclist-centric viewpoint. To address this gap, we introduce CyclingVQA, a diagnostic benchmark designed to probe perception, spatio-temporal understanding, and traffic-rule-to-lane reasoning from a cyclist's perspective. Evaluating 31+ recent VLMs spanning general-purpose, spatially enhanced, and autonomous-driving-specialized models, we find that current models demonstrate encouraging capabilities, while also revealing clear areas for improvement in cyclist-centric perception and reasoning, particularly in interpreting cyclist-specific traffic cues and associating signs with the correct navigational lanes. Notably, several driving-specialized models underperform strong generalist VLMs, indicating limited transfer from vehicle-centric training to cyclist-assistive scenarios. Finally, through systematic error analysis, we identify recurring failure modes to guide the development of more effective cyclist-assistive intelligent systems.

  • 2 authors
·
Feb 11

A Guide to Image and Video based Small Object Detection using Deep Learning : Case Study of Maritime Surveillance

Small object detection (SOD) in optical images and videos is a challenging problem that even state-of-the-art generic object detection methods fail to accurately localize and identify such objects. Typically, small objects appear in real-world due to large camera-object distance. Because small objects occupy only a small area in the input image (e.g., less than 10%), the information extracted from such a small area is not always rich enough to support decision making. Multidisciplinary strategies are being developed by researchers working at the interface of deep learning and computer vision to enhance the performance of SOD deep learning based methods. In this paper, we provide a comprehensive review of over 160 research papers published between 2017 and 2022 in order to survey this growing subject. This paper summarizes the existing literature and provide a taxonomy that illustrates the broad picture of current research. We investigate how to improve the performance of small object detection in maritime environments, where increasing performance is critical. By establishing a connection between generic and maritime SOD research, future directions have been identified. In addition, the popular datasets that have been used for SOD for generic and maritime applications are discussed, and also well-known evaluation metrics for the state-of-the-art methods on some of the datasets are provided.

  • 6 authors
·
Jul 26, 2022

The OPNV Data Collection: A Dataset for Infrastructure-Supported Perception Research with Focus on Public Transportation

This paper we present our vision and ongoing work for a novel dataset designed to advance research into the interoperability of intelligent vehicles and infrastructure, specifically aimed at enhancing cooperative perception and interaction in the realm of public transportation. Unlike conventional datasets centered on ego-vehicle data, this approach encompasses both a stationary sensor tower and a moving vehicle, each equipped with cameras, LiDARs, and GNSS, while the vehicle additionally includes an inertial navigation system. Our setup features comprehensive calibration and time synchronization, ensuring seamless and accurate sensor data fusion crucial for studying complex, dynamic scenes. Emphasizing public transportation, the dataset targets to include scenes like bus station maneuvers and driving on dedicated bus lanes, reflecting the specifics of small public buses. We introduce the open-source ".4mse" file format for the new dataset, accompanied by a research kit. This kit provides tools such as ego-motion compensation or LiDAR-to-camera projection enabling advanced research on intelligent vehicle-infrastructure integration. Our approach does not include annotations; however, we plan to implement automatically generated labels sourced from state-of-the-art public repositories. Several aspects are still up for discussion, and timely feedback from the community would be greatly appreciated. A sneak preview on one data frame will be available at a Google Colab Notebook. Moreover, we will use the related GitHub Repository to collect remarks and suggestions.

  • 8 authors
·
Jul 11, 2024

Perception-Aware Multimodal Spatial Reasoning from Monocular Images

Spatial reasoning from monocular images is essential for autonomous driving, yet current Vision-Language Models (VLMs) still struggle with fine-grained geometric perception, particularly under large scale variation and ambiguous object appearance. We propose a simple yet effective perception-aware multimodal reasoning framework that equips VLMs with explicit object-centric grounding ability. Instead of relying on textual bounding-box outputs, each referred object is represented using all Visual Reference Tokens (VRTs) within its spatial extent, enabling visual evidence and textual reasoning to be processed jointly in a unified token space. To further strengthen cross-modal interaction, we construct a Multimodal Chain-of-Thought (MM-CoT) dataset that injects aligned visual and textual reasoning signals. A deterministic ordering strategy is introduced to make supervision over inherently unordered VRT sets fully compatible with the VLM's autoregressive next-token prediction. With only standard supervised fine-tuning, our method achieves substantial improvements on the SURDS benchmark, outperforming previous approaches - including those using RL-based post-training - by a large margin across both single-object and multi-object tasks. These results demonstrate that accurate perception and multimodal reasoning are mutually reinforcing, and together form the key to robust spatial understanding in challenging monocular driving scenarios.

  • 7 authors
·
Mar 6

Slow Perception: Let's Perceive Geometric Figures Step-by-step

Recently, "visual o1" began to enter people's vision, with expectations that this slow-thinking design can solve visual reasoning tasks, especially geometric math problems. However, the reality is that current LVLMs (Large Vision Language Models) can hardly even accurately copy a geometric figure, let alone truly understand the complex inherent logic and spatial relationships within geometric shapes. We believe accurate copying (strong perception) is the first step to visual o1. Accordingly, we introduce the concept of "slow perception" (SP), which guides the model to gradually perceive basic point-line combinations, as our humans, reconstruct complex geometric structures progressively. There are two-fold stages in SP: a) perception decomposition. Perception is not instantaneous. In this stage, complex geometric figures are broken down into basic simple units to unify geometry representation. b) perception flow, which acknowledges that accurately tracing a line is not an easy task. This stage aims to avoid "long visual jumps" in regressing line segments by using a proposed "perceptual ruler" to trace each line stroke-by-stroke. Surprisingly, such a human-like perception manner enjoys an inference time scaling law -- the slower, the better. Researchers strive to speed up the model's perception in the past, but we slow it down again, allowing the model to read the image step-by-step and carefully.

  • 8 authors
·
Dec 29, 2024 2

DreamNav: A Trajectory-Based Imaginative Framework for Zero-Shot Vision-and-Language Navigation

Vision-and-Language Navigation in Continuous Environments (VLN-CE), which links language instructions to perception and control in the real world, is a core capability of embodied robots. Recently, large-scale pretrained foundation models have been leveraged as shared priors for perception, reasoning, and action, enabling zero-shot VLN without task-specific training. However, existing zero-shot VLN methods depend on costly perception and passive scene understanding, collapsing control to point-level choices. As a result, they are expensive to deploy, misaligned in action semantics, and short-sighted in planning. To address these issues, we present DreamNav that focuses on the following three aspects: (1) for reducing sensory cost, our EgoView Corrector aligns viewpoints and stabilizes egocentric perception; (2) instead of point-level actions, our Trajectory Predictor favors global trajectory-level planning to better align with instruction semantics; and (3) to enable anticipatory and long-horizon planning, we propose an Imagination Predictor to endow the agent with proactive thinking capability. On VLN-CE and real-world tests, DreamNav sets a new zero-shot state-of-the-art (SOTA), outperforming the strongest egocentric baseline with extra information by up to 7.49\% and 18.15\% in terms of SR and SPL metrics. To our knowledge, this is the first zero-shot VLN method to unify trajectory-level planning and active imagination while using only egocentric inputs.

  • 9 authors
·
Sep 14, 2025

NavForesee: A Unified Vision-Language World Model for Hierarchical Planning and Dual-Horizon Navigation Prediction

Embodied navigation for long-horizon tasks, guided by complex natural language instructions, remains a formidable challenge in artificial intelligence. Existing agents often struggle with robust long-term planning about unseen environments, leading to high failure rates. To address these limitations, we introduce NavForesee, a novel Vision-Language Model (VLM) that unifies high-level language planning and predictive world model imagination within a single, unified framework. Our approach empowers a single VLM to concurrently perform planning and predictive foresight. Conditioned on the full instruction and historical observations, the model is trained to understand the navigation instructions by decomposing the task, tracking its progress, and formulating the subsequent sub-goal. Simultaneously, it functions as a generative world model, providing crucial foresight by predicting short-term environmental dynamics and long-term navigation milestones. The VLM's structured plan guides its targeted prediction, while the imagined future provides rich context to inform the navigation actions, creating a powerful internal feedback loop of perception-planning/prediction-action. We demonstrate through extensive experiments on the R2R-CE and RxR-CE benchmark that NavForesee achieves highly competitive performance in complex scenarios. Our work highlights the immense potential of fusing explicit language planning with implicit spatiotemporal prediction, paving the way for more intelligent and capable embodied agents.

  • 7 authors
·
Dec 1, 2025

Embodied Navigation Foundation Model

Navigation is a fundamental capability in embodied AI, representing the intelligence required to perceive and interact within physical environments following language instructions. Despite significant progress in large Vision-Language Models (VLMs), which exhibit remarkable zero-shot performance on general vision-language tasks, their generalization ability in embodied navigation remains largely confined to narrow task settings and embodiment-specific architectures. In this work, we introduce a cross-embodiment and cross-task Navigation Foundation Model (NavFoM), trained on eight million navigation samples that encompass quadrupeds, drones, wheeled robots, and vehicles, and spanning diverse tasks such as vision-and-language navigation, object searching, target tracking, and autonomous driving. NavFoM employs a unified architecture that processes multimodal navigation inputs from varying camera configurations and navigation horizons. To accommodate diverse camera setups and temporal horizons, NavFoM incorporates identifier tokens that embed camera view information of embodiments and the temporal context of tasks. Furthermore, to meet the demands of real-world deployment, NavFoM controls all observation tokens using a dynamically adjusted sampling strategy under a limited token length budget. Extensive evaluations on public benchmarks demonstrate that our model achieves state-of-the-art or highly competitive performance across multiple navigation tasks and embodiments without requiring task-specific fine-tuning. Additional real-world experiments further confirm the strong generalization capability and practical applicability of our approach.

  • 17 authors
·
Sep 15, 2025

Fisheye Camera and Ultrasonic Sensor Fusion For Near-Field Obstacle Perception in Bird's-Eye-View

Accurate obstacle identification represents a fundamental challenge within the scope of near-field perception for autonomous driving. Conventionally, fisheye cameras are frequently employed for comprehensive surround-view perception, including rear-view obstacle localization. However, the performance of such cameras can significantly deteriorate in low-light conditions, during nighttime, or when subjected to intense sun glare. Conversely, cost-effective sensors like ultrasonic sensors remain largely unaffected under these conditions. Therefore, we present, to our knowledge, the first end-to-end multimodal fusion model tailored for efficient obstacle perception in a bird's-eye-view (BEV) perspective, utilizing fisheye cameras and ultrasonic sensors. Initially, ResNeXt-50 is employed as a set of unimodal encoders to extract features specific to each modality. Subsequently, the feature space associated with the visible spectrum undergoes transformation into BEV. The fusion of these two modalities is facilitated via concatenation. At the same time, the ultrasonic spectrum-based unimodal feature maps pass through content-aware dilated convolution, applied to mitigate the sensor misalignment between two sensors in the fused feature space. Finally, the fused features are utilized by a two-stage semantic occupancy decoder to generate grid-wise predictions for precise obstacle perception. We conduct a systematic investigation to determine the optimal strategy for multimodal fusion of both sensors. We provide insights into our dataset creation procedures, annotation guidelines, and perform a thorough data analysis to ensure adequate coverage of all scenarios. When applied to our dataset, the experimental results underscore the robustness and effectiveness of our proposed multimodal fusion approach.

  • 7 authors
·
Feb 1, 2024

OmniScene: Attention-Augmented Multimodal 4D Scene Understanding for Autonomous Driving

Human vision is capable of transforming two-dimensional observations into an egocentric three-dimensional scene understanding, which underpins the ability to translate complex scenes and exhibit adaptive behaviors. This capability, however, remains lacking in current autonomous driving systems, where mainstream approaches primarily rely on depth-based 3D reconstruction rather than true scene understanding. To address this limitation, we propose a novel human-like framework called OmniScene. First, we introduce the OmniScene Vision-Language Model (OmniVLM), a vision-language framework that integrates multi-view and temporal perception for holistic 4D scene understanding. Then, harnessing a teacher-student OmniVLM architecture and knowledge distillation, we embed textual representations into 3D instance features for semantic supervision, enriching feature learning, and explicitly capturing human-like attentional semantics. These feature representations are further aligned with human driving behaviors, forming a more human-like perception-understanding-action architecture. In addition, we propose a Hierarchical Fusion Strategy (HFS) to address imbalances in modality contributions during multimodal integration. Our approach adaptively calibrates the relative significance of geometric and semantic features at multiple abstraction levels, enabling the synergistic use of complementary cues from visual and textual modalities. This learnable dynamic fusion enables a more nuanced and effective exploitation of heterogeneous information. We evaluate OmniScene comprehensively on the nuScenes dataset, benchmarking it against over ten state-of-the-art models across various tasks. Our approach consistently achieves superior results, establishing new benchmarks in perception, prediction, planning, and visual question answering.

  • 8 authors
·
Sep 24, 2025

PerceptionComp: A Video Benchmark for Complex Perception-Centric Reasoning

We introduce PerceptionComp, a manually annotated benchmark for complex, long-horizon, perception-centric video reasoning. PerceptionComp is designed so that no single moment is sufficient: answering each question requires multiple temporally separated pieces of visual evidence and compositional constraints under conjunctive and sequential logic, spanning perceptual subtasks such as objects, attributes, relations, locations, actions, and events, and requiring skills including semantic recognition, visual correspondence, temporal reasoning, and spatial reasoning. The benchmark contains 1,114 highly complex questions on 279 videos from diverse domains including city walk tours, indoor villa tours, video games, and extreme outdoor sports, with 100% manual annotation. Human studies show that PerceptionComp requires substantial test-time thinking and repeated perception steps: participants take much longer than on prior benchmarks, and accuracy drops to near chance (18.97%) when rewatching is disallowed. State-of-the-art MLLMs also perform substantially worse on PerceptionComp than on existing benchmarks: the best model in our evaluation, Gemini-3-Flash, reaches only 45.96% accuracy in the five-choice setting, while open-source models remain below 40%. These results suggest that perception-centric long-horizon video reasoning remains a major bottleneck, and we hope PerceptionComp will help drive progress in perceptual reasoning.

  • 12 authors
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Mar 27 2

VISION: Prompting Ocean Vertical Velocity Reconstruction from Incomplete Observations

Reconstructing subsurface ocean dynamics, such as vertical velocity fields, from incomplete surface observations poses a critical challenge in Earth science, a field long hampered by the lack of standardized, analysis-ready benchmarks. To systematically address this issue and catalyze research, we first build and release KD48, a high-resolution ocean dynamics benchmark derived from petascale simulations and curated with expert-driven denoising. Building on this benchmark, we introduce VISION, a novel reconstruction paradigm based on Dynamic Prompting designed to tackle the core problem of missing data in real-world observations. The essence of VISION lies in its ability to generate a visual prompt on-the-fly from any available subset of observations, which encodes both data availability and the ocean's physical state. More importantly, we design a State-conditioned Prompting module that efficiently injects this prompt into a universal backbone, endowed with geometry- and scale-aware operators, to guide its adaptive adjustment of computational strategies. This mechanism enables VISION to precisely handle the challenges posed by varying input combinations. Extensive experiments on the KD48 benchmark demonstrate that VISION not only substantially outperforms state-of-the-art models but also exhibits strong generalization under extreme data missing scenarios. By providing a high-quality benchmark and a robust model, our work establishes a solid infrastructure for ocean science research under data uncertainty. Our codes are available at: https://github.com/YuanGao-YG/VISION.

  • 6 authors
·
Sep 25, 2025

Does Physical Adversarial Example Really Matter to Autonomous Driving? Towards System-Level Effect of Adversarial Object Evasion Attack

In autonomous driving (AD), accurate perception is indispensable to achieving safe and secure driving. Due to its safety-criticality, the security of AD perception has been widely studied. Among different attacks on AD perception, the physical adversarial object evasion attacks are especially severe. However, we find that all existing literature only evaluates their attack effect at the targeted AI component level but not at the system level, i.e., with the entire system semantics and context such as the full AD pipeline. Thereby, this raises a critical research question: can these existing researches effectively achieve system-level attack effects (e.g., traffic rule violations) in the real-world AD context? In this work, we conduct the first measurement study on whether and how effectively the existing designs can lead to system-level effects, especially for the STOP sign-evasion attacks due to their popularity and severity. Our evaluation results show that all the representative prior works cannot achieve any system-level effects. We observe two design limitations in the prior works: 1) physical model-inconsistent object size distribution in pixel sampling and 2) lack of vehicle plant model and AD system model consideration. Then, we propose SysAdv, a novel system-driven attack design in the AD context and our evaluation results show that the system-level effects can be significantly improved, i.e., the violation rate increases by around 70%.

  • 5 authors
·
Aug 22, 2023

Vision-Language-Action Models for Autonomous Driving: Past, Present, and Future

Autonomous driving has long relied on modular "Perception-Decision-Action" pipelines, where hand-crafted interfaces and rule-based components often break down in complex or long-tailed scenarios. Their cascaded design further propagates perception errors, degrading downstream planning and control. Vision-Action (VA) models address some limitations by learning direct mappings from visual inputs to actions, but they remain opaque, sensitive to distribution shifts, and lack structured reasoning or instruction-following capabilities. Recent progress in Large Language Models (LLMs) and multimodal learning has motivated the emergence of Vision-Language-Action (VLA) frameworks, which integrate perception with language-grounded decision making. By unifying visual understanding, linguistic reasoning, and actionable outputs, VLAs offer a pathway toward more interpretable, generalizable, and human-aligned driving policies. This work provides a structured characterization of the emerging VLA landscape for autonomous driving. We trace the evolution from early VA approaches to modern VLA frameworks and organize existing methods into two principal paradigms: End-to-End VLA, which integrates perception, reasoning, and planning within a single model, and Dual-System VLA, which separates slow deliberation (via VLMs) from fast, safety-critical execution (via planners). Within these paradigms, we further distinguish subclasses such as textual vs. numerical action generators and explicit vs. implicit guidance mechanisms. We also summarize representative datasets and benchmarks for evaluating VLA-based driving systems and highlight key challenges and open directions, including robustness, interpretability, and instruction fidelity. Overall, this work aims to establish a coherent foundation for advancing human-compatible autonomous driving systems.

  • 20 authors
·
Dec 18, 2025 1

Beyond Localization: A Comprehensive Diagnosis of Perspective-Conditioned Spatial Reasoning in MLLMs from Omnidirectional Images

Multimodal Large Language Models (MLLMs) show strong visual perception, yet remain limited in reasoning about space under changing viewpoints. We study this challenge as Perspective-Conditioned Spatial Reasoning (PCSR) in 360-degree omnidirectional images, where broad scene coverage reduces ambiguity from partial observations without eliminating the need for viewpoint-dependent inference. To assess this capability, we introduce PCSR-Bench, a diagnostic benchmark of 84,373 question-answer pairs from 2,600 omnidirectional images across 26 indoor environments. PCSR-Bench contains eight tasks spanning foundational perception (e.g., object counting, relative distance, and relative direction) and advanced PCSR, including compositional chains, egocentric rotation, perspective re-anchoring, ego-distortion, and limited-FOV visibility. We evaluate 14 representative MLLMs and observe a substantial perception-reasoning gap: accuracy reaches 57.59% on foundational relative direction, but drops to 13.49% on egocentric rotation, 7.13% on egocentric distortion, and 0.64% on open-ended compositional reasoning. To probe the plasticity of this gap, we conduct an RL-based diagnostic study on a 7B-scale model. Reward shaping improves a matched 7B baseline from 31.10% to 60.06% under a controlled setting, suggesting that PCSR is partial plasticity rather than being fully immutable. Still, the gains are task-selective, sensitive to reward design including both weight allocation and reward formulation, and partially dependent on the evaluation protocol. These results position PCSR as a key bottleneck in current MLLMs and highlight limited but meaningful room for recovery under targeted optimization.

  • 5 authors
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May 17

EmbRACE-3K: Embodied Reasoning and Action in Complex Environments

Recent advanced vision-language models(VLMs) have demonstrated strong performance on passive, offline image and video understanding tasks. However, their effectiveness in embodied settings, which require online interaction and active scene understanding remains limited. In such scenarios, an agent perceives the environment from a first-person perspective, with each action dynamically shaping subsequent observations. Even state-of-the-art models such as GPT-4o, Claude 3.5 Sonnet, and Gemini 2.5 Pro struggle in open-environment interactions, exhibiting clear limitations in spatial reasoning and long-horizon planning. To address this gap, we introduce EmRACE-3K, a dataset of over 3,000 language-guided tasks situated in diverse, photorealistic environments constructed using Unreal Engine and the UnrealCV-Zoo framework. The tasks encompass a wide range of embodied challenges, including navigation, object manipulation, and multi-stage goal execution. Each task unfolds as a multi-step trajectory, pairing first-person visual observations with high-level instructions, grounded actions, and natural language rationales that express the agent's intent at every step. Using EmRACE-3K, we establish a benchmark to evaluate the embodied reasoning capabilities of VLMs across three key dimensions: Exploration, Dynamic Spatial-Semantic Reasoning, and Multi-stage Goal Execution. In zero-shot settings, all models achieve success rates below 20%, underscoring the challenge posed by our benchmark and the current limitations of VLMs in interactive environments. To demonstrate the utility of EmRACE-3K, we further fine-tune Qwen2.5-VL-7B using supervised learning followed by reinforcement learning. This approach yields substantial improvements across all three challenge categories, highlighting the dataset's effectiveness in enabling the development of embodied reasoning capabilities.

  • 9 authors
·
Jul 14, 2025 5

Self in Space: Benchmarking Self-Awareness and Spatial Cognition in UAV Embodied Intelligence

Autonomous UAV systems increasingly rely on multimodal large language models (MLLMs) to operate in complex real-world environments. Such embodied scenarios require not only understanding the surrounding space but also maintaining a coherent representation of the agent itself. However, existing UAV-oriented approaches and benchmarks remain largely environment-centric, primarily focusing on spatial understanding tasks, with the agent's self-awareness remaining implicit. To address this gap, we introduce SIS-Bench, a benchmark for evaluating embodied spatial intelligence in UAV scenarios under a unified self-in-space formulation. SIS-Bench organizes evaluation along two complementary dimensions, space and self, and a three-level hierarchy of perception, memory, and reasoning. It contains 4,856 question--answer pairs across 13 tasks derived from 1,646 real-world UAV videos through a task-conditioned construction pipeline with expert verification.Extensive evaluations reveal that current MLLMs exhibit fundamental limitations in modeling dynamic and agent-centered processes. In particular, we observe a clear imbalance between spatial cognition and self-awareness, as well as a progressive performance degradation across cognitive levels.Motivated by these findings, we further explore a motion-aware representation that incorporates self-related dynamics through optical flow and visual feature fusion. Experimental results show that modeling agent motion consistently improves perception and memory performance, not only in spatial cognition but also in self-awareness, and generalizes to downstream UAV decision-making tasks.Our results highlight the importance of self-awareness for advancing embodied spatial intelligence, and provide both a new benchmark and empirical evidence for motion-aware self-in-space modeling.

  • 7 authors
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Jul 13 5

World knowledge-enhanced Reasoning Using Instruction-guided Interactor in Autonomous Driving

The Multi-modal Large Language Models (MLLMs) with extensive world knowledge have revitalized autonomous driving, particularly in reasoning tasks within perceivable regions. However, when faced with perception-limited areas (dynamic or static occlusion regions), MLLMs struggle to effectively integrate perception ability with world knowledge for reasoning. These perception-limited regions can conceal crucial safety information, especially for vulnerable road users. In this paper, we propose a framework, which aims to improve autonomous driving performance under perceptionlimited conditions by enhancing the integration of perception capabilities and world knowledge. Specifically, we propose a plug-and-play instruction-guided interaction module that bridges modality gaps and significantly reduces the input sequence length, allowing it to adapt effectively to multi-view video inputs. Furthermore, to better integrate world knowledge with driving-related tasks, we have collected and refined a large-scale multi-modal dataset that includes 2 million natural language QA pairs, 1.7 million grounding task data. To evaluate the model's utilization of world knowledge, we introduce an object-level risk assessment dataset comprising 200K QA pairs, where the questions necessitate multi-step reasoning leveraging world knowledge for resolution. Extensive experiments validate the effectiveness of our proposed method.

  • 10 authors
·
Dec 9, 2024

ReViP: Reducing False Completion in Vision-Language-Action Models with Vision-Proprioception Rebalance

Vision-Language-Action (VLA) models have advanced robotic manipulation by combining vision, language, and proprioception to predict actions. However, previous methods fuse proprioceptive signals directly with VLM-encoded vision-language features, resulting in state-dominant bias and false completions despite visible execution failures. We attribute this to modality imbalance, where policies over-rely on internal state while underusing visual evidence. To address this, we present ReViP, a novel VLA framework with Vision-Proprioception Rebalance to enhance visual grounding and robustness under perturbations. The key insight is to introduce auxiliary task-aware environment priors to adaptively modulate the coupling between semantic perception and proprioceptive dynamics. Specifically, we use an external VLM as a task-stage observer to extract real-time task-centric visual cues from visual observations, which drive a Vision-Proprioception Feature-wise Linear Modulation to enhance environmental awareness and reduce state-driven errors. Moreover, to evaluate false completion, we propose the first False-Completion Benchmark Suite built on LIBERO with controlled settings such as Object-Drop. Extensive experiments show that ReViP effectively reduces false-completion rates and improves success rates over strong VLA baselines on our suite, with gains extending to LIBERO, RoboTwin 2.0, and real-world evaluations.

  • 6 authors
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Jan 23

Cross from Left to Right Brain: Adaptive Text Dreamer for Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) requires the agent to navigate by following natural instructions under partial observability, making it difficult to align perception with language. Recent methods mitigate this by imagining future scenes, yet they rely on vision-based synthesis, leading to high computational cost and redundant details. To this end, we propose to adaptively imagine key environmental semantics via language form, enabling a more reliable and efficient strategy. Specifically, we introduce a novel Adaptive Text Dreamer (ATD), a dual-branch self-guided imagination policy built upon a large language model (LLM). ATD is designed with a human-like left-right brain architecture, where the left brain focuses on logical integration, and the right brain is responsible for imaginative prediction of future scenes. To achieve this, we fine-tune only the Q-former within both brains to efficiently activate domain-specific knowledge in the LLM, enabling dynamic updates of logical reasoning and imagination during navigation. Furthermore, we introduce a cross-interaction mechanism to regularize the imagined outputs and inject them into a navigation expert module, allowing ATD to jointly exploit both the reasoning capacity of the LLM and the expertise of the navigation model. We conduct extensive experiments on the R2R benchmark, where ATD achieves state-of-the-art performance with fewer parameters. The code is https://github.com/zhangpingrui/Adaptive-Text-Dreamer{here}.

  • 10 authors
·
May 27, 2025

NAUTILUS: A Large Multimodal Model for Underwater Scene Understanding

Underwater exploration offers critical insights into our planet and attracts increasing attention for its broader applications in resource exploration, national security, etc. We study the underwater scene understanding methods, which aim to achieve automated underwater exploration. The underwater scene understanding task demands multi-task perceptions from multiple granularities. However, the absence of large-scale underwater multi-task instruction-tuning datasets hinders the progress of this research. To bridge this gap, we construct NautData, a dataset containing 1.45 M image-text pairs supporting eight underwater scene understanding tasks. It enables the development and thorough evaluation of the underwater scene understanding models. Underwater image degradation is a widely recognized challenge that interferes with underwater tasks. To improve the robustness of underwater scene understanding, we introduce physical priors derived from underwater imaging models and propose a plug-and-play vision feature enhancement (VFE) module, which explicitly restores clear underwater information. We integrate this module into renowned baselines LLaVA-1.5 and Qwen2.5-VL and build our underwater LMM, NAUTILUS. Experiments conducted on the NautData and public underwater datasets demonstrate the effectiveness of the VFE module, consistently improving the performance of both baselines on the majority of supported tasks, thus ensuring the superiority of NAUTILUS in the underwater scene understanding area. Data and models are available at https://github.com/H-EmbodVis/NAUTILUS.

  • 7 authors
·
Oct 31, 2025

Look, Zoom, Understand: The Robotic Eyeball for Embodied Perception

In embodied AI perception systems, visual perception should be active: the goal is not to passively process static images, but to actively acquire more informative data within pixel and spatial budget constraints. Existing vision models and fixed RGB-D camera systems fundamentally fail to reconcile wide-area coverage with fine-grained detail acquisition, severely limiting their efficacy in open-world robotic applications. To address this issue, we propose EyeVLA, a robotic eyeball for active visual perception that can take proactive actions based on instructions, enabling clear observation of fine-grained target objects and detailed information across a wide spatial extent. EyeVLA discretizes action behaviors into action tokens and integrates them with vision-language models (VLMs) that possess strong open-world understanding capabilities, enabling joint modeling of vision, language, and actions within a single autoregressive sequence. By using the 2D bounding box coordinates to guide the reasoning chain and applying reinforcement learning to refine the viewpoint selection policy, we transfer the open-world scene understanding capability of the VLM to a vision language action (VLA) policy using only minimal real-world data. Experiments show that our system efficiently performs instructed scenes in real-world environments and actively acquires more accurate visual information through instruction-driven actions of rotation and zoom, thereby achieving strong environmental perception capabilities. EyeVLA introduces a novel robotic vision system that leverages detailed and spatially rich, large-scale embodied data, and actively acquires highly informative visual observations for downstream embodied tasks.

  • 5 authors
·
Nov 19, 2025

How Far are VLMs from Visual Spatial Intelligence? A Benchmark-Driven Perspective

Visual Spatial Reasoning (VSR) is a core human cognitive ability and a critical requirement for advancing embodied intelligence and autonomous systems. Despite recent progress in Vision-Language Models (VLMs), achieving human-level VSR remains highly challenging due to the complexity of representing and reasoning over three-dimensional space. In this paper, we present a systematic investigation of VSR in VLMs, encompassing a review of existing methodologies across input modalities, model architectures, training strategies, and reasoning mechanisms. Furthermore, we categorize spatial intelligence into three levels of capability, ie, basic perception, spatial understanding, spatial planning, and curate SIBench, a spatial intelligence benchmark encompassing nearly 20 open-source datasets across 23 task settings. Experiments with state-of-the-art VLMs reveal a pronounced gap between perception and reasoning, as models show competence in basic perceptual tasks but consistently underperform in understanding and planning tasks, particularly in numerical estimation, multi-view reasoning, temporal dynamics, and spatial imagination. These findings underscore the substantial challenges that remain in achieving spatial intelligence, while providing both a systematic roadmap and a comprehensive benchmark to drive future research in the field. The related resources of this study are accessible at https://sibench.github.io/Awesome-Visual-Spatial-Reasoning/.

  • 18 authors
·
Sep 23, 2025 2

A Causal Approach to Predicting and Improving Human Perceptions of Social Navigation Robots

As mobile robots are increasingly deployed in human environments, enabling them to predict how people perceive them is critical for socially adaptable navigation. Predicting perceptions is challenging for two main reasons: (1) HRI prediction models must learn from limited data, and (2) the obtained models must be interpretable to enable safe and effective interactions. Interpretability is particularly important when a robot is perceived as incompetent (e.g., when the robot suddenly stops or rotates away from the goal), as it allows the robot to explain its reasoning and identify controllable factors to improve performance, requiring causal rather than associative reasoning. To address these challenges, we propose a Causal Bayesian Network designed to predict how people perceive a mobile robot's competence and how they interpret its intent during navigation. Additionally, we introduce a novel method to improve perceived robot competence employing a combinatorial search, guided by the proposed causal model, to identify better navigation behaviors. Our method enhances interpretability and generates counterfactual robot motions while achieving comparable or superior predictive performance to state-of-the-art methods, reaching an F1-score of 0.78 and 0.75 for competence and intention on a binary scale. To further assess our method's ability to improve the perceived robot competence, we conducted an online evaluation in which users rated robot behaviors on a 5-point Likert scale. Our method statistically significantly increased the perceived competence of low-competent robot behavior by 83%.

  • 5 authors
·
Mar 10

Benchmarking Robustness of AI-Enabled Multi-sensor Fusion Systems: Challenges and Opportunities

Multi-Sensor Fusion (MSF) based perception systems have been the foundation in supporting many industrial applications and domains, such as self-driving cars, robotic arms, and unmanned aerial vehicles. Over the past few years, the fast progress in data-driven artificial intelligence (AI) has brought a fast-increasing trend to empower MSF systems by deep learning techniques to further improve performance, especially on intelligent systems and their perception systems. Although quite a few AI-enabled MSF perception systems and techniques have been proposed, up to the present, limited benchmarks that focus on MSF perception are publicly available. Given that many intelligent systems such as self-driving cars are operated in safety-critical contexts where perception systems play an important role, there comes an urgent need for a more in-depth understanding of the performance and reliability of these MSF systems. To bridge this gap, we initiate an early step in this direction and construct a public benchmark of AI-enabled MSF-based perception systems including three commonly adopted tasks (i.e., object detection, object tracking, and depth completion). Based on this, to comprehensively understand MSF systems' robustness and reliability, we design 14 common and realistic corruption patterns to synthesize large-scale corrupted datasets. We further perform a systematic evaluation of these systems through our large-scale evaluation. Our results reveal the vulnerability of the current AI-enabled MSF perception systems, calling for researchers and practitioners to take robustness and reliability into account when designing AI-enabled MSF.

  • 6 authors
·
Jun 6, 2023