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Oct 21

PointOBB: Learning Oriented Object Detection via Single Point Supervision

Single point-supervised object detection is gaining attention due to its cost-effectiveness. However, existing approaches focus on generating horizontal bounding boxes (HBBs) while ignoring oriented bounding boxes (OBBs) commonly used for objects in aerial images. This paper proposes PointOBB, the first single Point-based OBB generation method, for oriented object detection. PointOBB operates through the collaborative utilization of three distinctive views: an original view, a resized view, and a rotated/flipped (rot/flp) view. Upon the original view, we leverage the resized and rot/flp views to build a scale augmentation module and an angle acquisition module, respectively. In the former module, a Scale-Sensitive Consistency (SSC) loss is designed to enhance the deep network's ability to perceive the object scale. For accurate object angle predictions, the latter module incorporates self-supervised learning to predict angles, which is associated with a scale-guided Dense-to-Sparse (DS) matching strategy for aggregating dense angles corresponding to sparse objects. The resized and rot/flp views are switched using a progressive multi-view switching strategy during training to achieve coupled optimization of scale and angle. Experimental results on the DIOR-R and DOTA-v1.0 datasets demonstrate that PointOBB achieves promising performance, and significantly outperforms potential point-supervised baselines.

  • 6 authors
·
Nov 23, 2023

Monte Carlo Linear Clustering with Single-Point Supervision is Enough for Infrared Small Target Detection

Single-frame infrared small target (SIRST) detection aims at separating small targets from clutter backgrounds on infrared images. Recently, deep learning based methods have achieved promising performance on SIRST detection, but at the cost of a large amount of training data with expensive pixel-level annotations. To reduce the annotation burden, we propose the first method to achieve SIRST detection with single-point supervision. The core idea of this work is to recover the per-pixel mask of each target from the given single point label by using clustering approaches, which looks simple but is indeed challenging since targets are always insalient and accompanied with background clutters. To handle this issue, we introduce randomness to the clustering process by adding noise to the input images, and then obtain much more reliable pseudo masks by averaging the clustered results. Thanks to this "Monte Carlo" clustering approach, our method can accurately recover pseudo masks and thus turn arbitrary fully supervised SIRST detection networks into weakly supervised ones with only single point annotation. Experiments on four datasets demonstrate that our method can be applied to existing SIRST detection networks to achieve comparable performance with their fully supervised counterparts, which reveals that single-point supervision is strong enough for SIRST detection. Our code will be available at: https://github.com/YeRen123455/SIRST-Single-Point-Supervision.

  • 8 authors
·
Apr 10, 2023

Point2RBox: Combine Knowledge from Synthetic Visual Patterns for End-to-end Oriented Object Detection with Single Point Supervision

With the rapidly increasing demand for oriented object detection (OOD), recent research involving weakly-supervised detectors for learning rotated box (RBox) from the horizontal box (HBox) has attracted more and more attention. In this paper, we explore a more challenging yet label-efficient setting, namely single point-supervised OOD, and present our approach called Point2RBox. Specifically, we propose to leverage two principles: 1) Synthetic pattern knowledge combination: By sampling around each labeled point on the image, we spread the object feature to synthetic visual patterns with known boxes to provide the knowledge for box regression. 2) Transform self-supervision: With a transformed input image (e.g. scaled/rotated), the output RBoxes are trained to follow the same transformation so that the network can perceive the relative size/rotation between objects. The detector is further enhanced by a few devised techniques to cope with peripheral issues, e.g. the anchor/layer assignment as the size of the object is not available in our point supervision setting. To our best knowledge, Point2RBox is the first end-to-end solution for point-supervised OOD. In particular, our method uses a lightweight paradigm, yet it achieves a competitive performance among point-supervised alternatives, 41.05%/27.62%/80.01% on DOTA/DIOR/HRSC datasets.

  • 7 authors
·
Nov 23, 2023

Semantic-decoupled Spatial Partition Guided Point-supervised Oriented Object Detection

Recent remote sensing tech advancements drive imagery growth, making oriented object detection rapid development, yet hindered by labor-intensive annotation for high-density scenes. Oriented object detection with point supervision offers a cost-effective solution for densely packed scenes in remote sensing, yet existing methods suffer from inadequate sample assignment and instance confusion due to rigid rule-based designs. To address this, we propose SSP (Semantic-decoupled Spatial Partition), a unified framework that synergizes rule-driven prior injection and data-driven label purification. Specifically, SSP introduces two core innovations: 1) Pixel-level Spatial Partition-based Sample Assignment, which compactly estimates the upper and lower bounds of object scales and mines high-quality positive samples and hard negative samples through spatial partitioning of pixel maps. 2) Semantic Spatial Partition-based Box Extraction, which derives instances from spatial partitions modulated by semantic maps and reliably converts them into bounding boxes to form pseudo-labels for supervising the learning of downstream detectors. Experiments on DOTA-v1.0 and others demonstrate SSP\' s superiority: it achieves 45.78% mAP under point supervision, outperforming SOTA method PointOBB-v2 by 4.10%. Furthermore, when integrated with ORCNN and ReDet architectures, the SSP framework achieves mAP values of 47.86% and 48.50%, respectively. The code is available at https://github.com/antxinyuan/ssp.

  • 5 authors
·
Jun 12, 2025

Learning the 4D World through Point Trajectory Forecasting

Reliable multi-view forecasting requires videos from different cameras to describe the same evolving 3D scene. To this end, we introduce Video-Point Model (VPM), a world model that conditions on multi-view video histories and a language instruction to jointly forecast future videos from arbitrary viewpoints and the 3D trajectories of persistent scene points. We extend a pretrained world model with camera-conditioned multi-view processing that integrates complementary observations across cameras, and add a trajectory head that predicts how physical points move through time. Each trajectory tracks a single point across all views, and supervising these trajectories alongside video generation therefore anchors appearance changes in every camera to a shared description of 3D motion. To support training and evaluation, we build VPM-Data, a simulation corpus pairing synchronized multi-view videos with persistent point trajectories, and VP-WorldBench, a forecasting benchmark spanning simulated and real environments. We further extend VPM to robot control by adding robot actions as a token modality in the generator. Action tokens share the point-supervised backbone and are denoised jointly with future videos, thereby grounding the policy in the same 3D-aware representation. On VP-WorldBench and existing 4D generation benchmarks, point supervision improves both video fidelity and 3D motion accuracy over a video-only counterpart, and in simulated and real-robot experiments, it also raises the manipulation success of the action-enabled model.

  • 13 authors
·
Oct 19 1

Seg2Click: Learning Pixel-Level Action Masks for GUI Visual Grounding

Visual grounding is a central challenge for GUI agents, requiring an instruction to be mapped to a target within a crowded screenshot. Coordinate generation with single-point supervision reduces a spatially extended target to one position, despite the presence of many valid click locations. Region-based patch scoring alleviates this ambiguity, but its spatial decisions remain tied to visual-token footprints that may span the target, neighboring controls, and background. To address these limitations, we propose Seg2Click, which reformulates GUI grounding as executable-region prediction: identifying where a click can validly execute the given instruction. Using bounding-box supervision, Seg2Click predicts an executable-region mask and computes the final click point through a deterministic rule. This formulation captures the spatial extent of valid click locations and enables finer localization beyond the visual-token grid, making it well suited to small, densely arranged controls without requiring a verifier or zoom-in pass. Experiments across five backbone configurations from two model families demonstrate the effectiveness of Seg2Click. Seg2Click-9B achieves 92.06\%, 94.10\%, and 55.22\% on ScreenSpot, ScreenSpot-v2, and ScreenSpot-Pro, respectively, while matched-backbone comparisons show improvements over both coordinate generation and patch-based grounding. Code will be available at https://github.com/jcwang0602/Seg2Click.

  • 2 authors
·
Oct 11

Relax Image-Specific Prompt Requirement in SAM: A Single Generic Prompt for Segmenting Camouflaged Objects

Camouflaged object detection (COD) approaches heavily rely on pixel-level annotated datasets. Weakly-supervised COD (WSCOD) approaches use sparse annotations like scribbles or points to reduce annotation effort, but this can lead to decreased accuracy. The Segment Anything Model (SAM) shows remarkable segmentation ability with sparse prompts like points. However, manual prompt is not always feasible, as it may not be accessible in real-world application. Additionally, it only provides localization information instead of semantic one, which can intrinsically cause ambiguity in interpreting the targets. In this work, we aim to eliminate the need for manual prompt. The key idea is to employ Cross-modal Chains of Thought Prompting (CCTP) to reason visual prompts using the semantic information given by a generic text prompt. To that end, we introduce a test-time adaptation per-instance mechanism called Generalizable SAM (GenSAM) to automatically enerate and optimize visual prompts the generic task prompt for WSCOD. In particular, CCTP maps a single generic text prompt onto image-specific consensus foreground and background heatmaps using vision-language models, acquiring reliable visual prompts. Moreover, to test-time adapt the visual prompts, we further propose Progressive Mask Generation (PMG) to iteratively reweight the input image, guiding the model to focus on the targets in a coarse-to-fine manner. Crucially, all network parameters are fixed, avoiding the need for additional training. Experiments demonstrate the superiority of GenSAM. Experiments on three benchmarks demonstrate that GenSAM outperforms point supervision approaches and achieves comparable results to scribble supervision ones, solely relying on general task descriptions as prompts. our codes is in: https://lwpyh.github.io/GenSAM/.

  • 4 authors
·
Dec 12, 2023

MVTrack4Gen: Multi-View Point Tracking as Geometric Supervision for 4D Video Generation

Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the reference video. Existing methods based on explicit 3D representations are limited by the accuracy of off-the-shelf reconstruction modules, which often produce inaccurate geometry for dynamic objects in monocular videos. In contrast, camera-conditioning-only methods can achieve high visual quality but often struggle to preserve geometric and motion consistency. In this work, we introduce MVTrack4Gen (Multi-View point Tracking for Novel-View Generation), a motion-aware training framework that leverages multi-view point tracking as an additional geometric and motion supervision signal for camera-conditioning-only novel-view video diffusion models. Our key finding is that specific attention layers encode strong correspondence cues, where query features attend to key features at geometrically corresponding locations across views and over time, and the misalignment of these correspondences causes motion inconsistency. Based on this observation, we route these features into an auxiliary multi-view tracking head and jointly train the diffusion model with a point-tracking objective. By explicitly strengthening these motion-aware correspondences, MVTrack4Gen improves existing models to better follow the motion in the reference view and maintain cross-view geometric consistency. Across diverse benchmarks, our method achieves state-of-the-art geometric consistency and competitive camera accuracy.

kaist-ai KAIST AI
·
Jun 23 1

Point-DETR3D: Leveraging Imagery Data with Spatial Point Prior for Weakly Semi-supervised 3D Object Detection

Training high-accuracy 3D detectors necessitates massive labeled 3D annotations with 7 degree-of-freedom, which is laborious and time-consuming. Therefore, the form of point annotations is proposed to offer significant prospects for practical applications in 3D detection, which is not only more accessible and less expensive but also provides strong spatial information for object localization. In this paper, we empirically discover that it is non-trivial to merely adapt Point-DETR to its 3D form, encountering two main bottlenecks: 1) it fails to encode strong 3D prior into the model, and 2) it generates low-quality pseudo labels in distant regions due to the extreme sparsity of LiDAR points. To overcome these challenges, we introduce Point-DETR3D, a teacher-student framework for weakly semi-supervised 3D detection, designed to fully capitalize on point-wise supervision within a constrained instance-wise annotation budget.Different from Point-DETR which encodes 3D positional information solely through a point encoder, we propose an explicit positional query initialization strategy to enhance the positional prior. Considering the low quality of pseudo labels at distant regions produced by the teacher model, we enhance the detector's perception by incorporating dense imagery data through a novel Cross-Modal Deformable RoI Fusion (D-RoI).Moreover, an innovative point-guided self-supervised learning technique is proposed to allow for fully exploiting point priors, even in student models.Extensive experiments on representative nuScenes dataset demonstrate our Point-DETR3D obtains significant improvements compared to previous works. Notably, with only 5% of labeled data, Point-DETR3D achieves over 90% performance of its fully supervised counterpart.

  • 7 authors
·
Mar 22, 2024

Count Anything

Object counting remains fragmented across domain-specific datasets and task formulations, despite rapid progress in generalist vision models. Existing counting models are often tailored to scenarios such as crowds, vehicles, cells, crops, or remote-sensing objects, and thus struggle to generalize across categories, visual domains, object scales, and density distributions. In this paper, we study text-guided object counting across domains, where a model takes an image and a natural-language query as input and returns an instance-grounded set of target points whose cardinality gives the count. This formulation unifies category-conditioned counting with interpretable spatial localization. To support this setting, we construct CLOC, a Cross-domain Large-scale Object Counting dataset that reorganizes diverse public data sources into a unified benchmark. CLOC covers six visual domains: General Scene, Remote Sensing, Histopathology, Cellular Microscopy, Agriculture, and Microbiology, with about 220K images, 619 categories, and 15M object instances. Based on CLOC, we propose Count Anything, a generalist model for text-guided object counting. Unlike density-map-based methods, which dominate counting models, Count Anything adopts discrete instance points and performs dual-granularity instance enumeration. A Region-level Sparse Counter provides object-level anchors for large and sparse targets, while a Pixel-level Dense Counter handles small, crowded, and weakly bounded targets via dense point prediction. A point-centric supervision strategy enables learning from heterogeneous annotations, and Complementary Count Fusion combines both counters in a parameter-free manner. Extensive experiments show that Count Anything achieves strong accuracy and multi-domain generalization, outperforming existing open-world counting methods. Code is available at: https://github.com/Mengqi-Lei/count-anything.

  • 7 authors
·
May 28 2

Learning Ordinal Probabilistic Reward from Preferences

Reward models are crucial for aligning large language models (LLMs) with human values and intentions. Existing approaches follow either Generative (GRMs) or Discriminative (DRMs) paradigms, yet both suffer from limitations: GRMs typically demand costly point-wise supervision, while DRMs produce uncalibrated relative scores that lack probabilistic interpretation. To address these challenges, we introduce a novel reward modeling paradigm: Probabilistic Reward Model (PRM). Instead of modeling reward as a deterministic scalar, our approach treats it as a random variable, learning a full probability distribution for the quality of each response. To make this paradigm practical, we present its closed-form, discrete realization: the Ordinal Probabilistic Reward Model (OPRM), which discretizes the quality score into a finite set of ordinal ratings. Building on OPRM, we propose a data-efficient training strategy called Region Flooding Tuning (RgFT). It enables rewards to better reflect absolute text quality by incorporating quality-level annotations, which guide the model to concentrate the probability mass within corresponding rating sub-regions. Experiments on various reward model benchmarks show that our method improves accuracy by 2.9%sim7.4% compared to prior reward models, demonstrating strong performance and data efficiency. Analysis of the score distribution provides evidence that our method captures not only relative rankings but also absolute quality.

  • 9 authors
·
Feb 13

V-Thinker: Interactive Thinking with Images

Empowering Large Multimodal Models (LMMs) to deeply integrate image interaction with long-horizon reasoning capabilities remains a long-standing challenge in this field. Recent advances in vision-centric reasoning explore a promising "Thinking with Images" paradigm for LMMs, marking a shift from image-assisted reasoning to image-interactive thinking. While this milestone enables models to focus on fine-grained image regions, progress remains constrained by limited visual tool spaces and task-specific workflow designs. To bridge this gap, we present V-Thinker, a general-purpose multimodal reasoning assistant that enables interactive, vision-centric thinking through end-to-end reinforcement learning. V-Thinker comprises two key components: (1) a Data Evolution Flywheel that automatically synthesizes, evolves, and verifies interactive reasoning datasets across three dimensions-diversity, quality, and difficulty; and (2) a Visual Progressive Training Curriculum that first aligns perception via point-level supervision, then integrates interactive reasoning through a two-stage reinforcement learning framework. Furthermore, we introduce VTBench, an expert-verified benchmark targeting vision-centric interactive reasoning tasks. Extensive experiments demonstrate that V-Thinker consistently outperforms strong LMM-based baselines in both general and interactive reasoning scenarios, providing valuable insights for advancing image-interactive reasoning applications.

  • 13 authors
·
Nov 6, 2025 8

Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modeling

We present Point-BERT, a new paradigm for learning Transformers to generalize the concept of BERT to 3D point cloud. Inspired by BERT, we devise a Masked Point Modeling (MPM) task to pre-train point cloud Transformers. Specifically, we first divide a point cloud into several local point patches, and a point cloud Tokenizer with a discrete Variational AutoEncoder (dVAE) is designed to generate discrete point tokens containing meaningful local information. Then, we randomly mask out some patches of input point clouds and feed them into the backbone Transformers. The pre-training objective is to recover the original point tokens at the masked locations under the supervision of point tokens obtained by the Tokenizer. Extensive experiments demonstrate that the proposed BERT-style pre-training strategy significantly improves the performance of standard point cloud Transformers. Equipped with our pre-training strategy, we show that a pure Transformer architecture attains 93.8% accuracy on ModelNet40 and 83.1% accuracy on the hardest setting of ScanObjectNN, surpassing carefully designed point cloud models with much fewer hand-made designs. We also demonstrate that the representations learned by Point-BERT transfer well to new tasks and domains, where our models largely advance the state-of-the-art of few-shot point cloud classification task. The code and pre-trained models are available at https://github.com/lulutang0608/Point-BERT

  • 6 authors
·
Nov 29, 2021

DragFlow: Unleashing DiT Priors with Region Based Supervision for Drag Editing

Drag-based image editing has long suffered from distortions in the target region, largely because the priors of earlier base models, Stable Diffusion, are insufficient to project optimized latents back onto the natural image manifold. With the shift from UNet-based DDPMs to more scalable DiT with flow matching (e.g., SD3.5, FLUX), generative priors have become significantly stronger, enabling advances across diverse editing tasks. However, drag-based editing has yet to benefit from these stronger priors. This work proposes the first framework to effectively harness FLUX's rich prior for drag-based editing, dubbed DragFlow, achieving substantial gains over baselines. We first show that directly applying point-based drag editing to DiTs performs poorly: unlike the highly compressed features of UNets, DiT features are insufficiently structured to provide reliable guidance for point-wise motion supervision. To overcome this limitation, DragFlow introduces a region-based editing paradigm, where affine transformations enable richer and more consistent feature supervision. Additionally, we integrate pretrained open-domain personalization adapters (e.g., IP-Adapter) to enhance subject consistency, while preserving background fidelity through gradient mask-based hard constraints. Multimodal large language models (MLLMs) are further employed to resolve task ambiguities. For evaluation, we curate a novel Region-based Dragging benchmark (ReD Bench) featuring region-level dragging instructions. Extensive experiments on DragBench-DR and ReD Bench show that DragFlow surpasses both point-based and region-based baselines, setting a new state-of-the-art in drag-based image editing. Code and datasets will be publicly available upon publication.

  • 7 authors
·
Oct 2, 2025 2

UniPose: Unified Cross-modality Pose Prior Propagation towards RGB-D data for Weakly Supervised 3D Human Pose Estimation

In this paper, we present UniPose, a unified cross-modality pose prior propagation method for weakly supervised 3D human pose estimation (HPE) using unannotated single-view RGB-D sequences (RGB, depth, and point cloud data). UniPose transfers 2D HPE annotations from large-scale RGB datasets (e.g., MS COCO) to the 3D domain via self-supervised learning on easily acquired RGB-D sequences, eliminating the need for labor-intensive 3D keypoint annotations. This approach bridges the gap between 2D and 3D domains without suffering from issues related to multi-view camera calibration or synthetic-to-real data shifts. During training, UniPose leverages off-the-shelf 2D pose estimations as weak supervision for point cloud networks, incorporating spatial-temporal constraints like body symmetry and joint motion. The 2D-to-3D back-projection loss and cross-modality interaction further enhance this process. By treating the point cloud network's 3D HPE results as pseudo ground truth, our anchor-to-joint prediction method performs 3D lifting on RGB and depth networks, making it more robust against inaccuracies in 2D HPE results compared to state-of-the-art methods. Experiments on CMU Panoptic and ITOP datasets show that UniPose achieves comparable performance to fully supervised methods. Incorporating large-scale unlabeled data (e.g., NTU RGB+D 60) enhances its performance under challenging conditions, demonstrating its potential for practical applications. Our proposed 3D lifting method also achieves state-of-the-art results.

  • 6 authors
·
Sep 27, 2025

GLACE: Global Local Accelerated Coordinate Encoding

Scene coordinate regression (SCR) methods are a family of visual localization methods that directly regress 2D-3D matches for camera pose estimation. They are effective in small-scale scenes but face significant challenges in large-scale scenes that are further amplified in the absence of ground truth 3D point clouds for supervision. Here, the model can only rely on reprojection constraints and needs to implicitly triangulate the points. The challenges stem from a fundamental dilemma: The network has to be invariant to observations of the same landmark at different viewpoints and lighting conditions, etc., but at the same time discriminate unrelated but similar observations. The latter becomes more relevant and severe in larger scenes. In this work, we tackle this problem by introducing the concept of co-visibility to the network. We propose GLACE, which integrates pre-trained global and local encodings and enables SCR to scale to large scenes with only a single small-sized network. Specifically, we propose a novel feature diffusion technique that implicitly groups the reprojection constraints with co-visibility and avoids overfitting to trivial solutions. Additionally, our position decoder parameterizes the output positions for large-scale scenes more effectively. Without using 3D models or depth maps for supervision, our method achieves state-of-the-art results on large-scale scenes with a low-map-size model. On Cambridge landmarks, with a single model, we achieve 17% lower median position error than Poker, the ensemble variant of the state-of-the-art SCR method ACE. Code is available at: https://github.com/cvg/glace.

  • 5 authors
·
Jun 6, 2024

Thinking with Visual Grounding

Visual thinking should not only sound right; it should show its evidence. While recent vision-language models (VLMs) can produce natural-language reasoning traces, these traces often leave the supporting image regions implicit, making them hard to verify and difficult to supervise. We introduce visually grounded thinking, a reasoning process in which models interleave natural-language thoughts with explicit point or box groundings of the visual evidence used at each step. This lets the model express intermediate reasoning in language while grounding key objects in the image regions they refer to. To train this behavior, we construct a scalable synthesis pipeline that distills correct visual reasoning traces, extracts the visual objects required by the traces, grounds them with a SAM3-based agent, and derives aligned point and box supervision from the resulting masks. We further propose grounding-aware reinforcement learning, which combines answer correctness rewards with dense grounding rewards that score whether generated object references match the correct image evidence. Across two counting benchmarks and four spatial reasoning benchmarks, adding visually grounded thinking to Gemma3-4B-IT consistently improves performance over the original model and the non-grounded thinking baseline. On spatial reasoning, the visually grounded thinking 4B models match, and in some cases surpass, Gemma3-27B-IT from the same model family. Our analysis shows that point grounding is well suited to counting, while box grounding benefits most from explicit grounding rewards on spatial tasks. Overall, our results show that VLMs think better when their intermediate thoughts are tied to the image regions that make them true.

Integrating SAM Supervision for 3D Weakly Supervised Point Cloud Segmentation

Current methods for 3D semantic segmentation propose training models with limited annotations to address the difficulty of annotating large, irregular, and unordered 3D point cloud data. They usually focus on the 3D domain only, without leveraging the complementary nature of 2D and 3D data. Besides, some methods extend original labels or generate pseudo labels to guide the training, but they often fail to fully use these labels or address the noise within them. Meanwhile, the emergence of comprehensive and adaptable foundation models has offered effective solutions for segmenting 2D data. Leveraging this advancement, we present a novel approach that maximizes the utility of sparsely available 3D annotations by incorporating segmentation masks generated by 2D foundation models. We further propagate the 2D segmentation masks into the 3D space by establishing geometric correspondences between 3D scenes and 2D views. We extend the highly sparse annotations to encompass the areas delineated by 3D masks, thereby substantially augmenting the pool of available labels. Furthermore, we apply confidence- and uncertainty-based consistency regularization on augmentations of the 3D point cloud and select the reliable pseudo labels, which are further spread on the 3D masks to generate more labels. This innovative strategy bridges the gap between limited 3D annotations and the powerful capabilities of 2D foundation models, ultimately improving the performance of 3D weakly supervised segmentation.

  • 8 authors
·
Aug 27, 2025

Hierarchical Supervision and Shuffle Data Augmentation for 3D Semi-Supervised Object Detection

State-of-the-art 3D object detectors are usually trained on large-scale datasets with high-quality 3D annotations. However, such 3D annotations are often expensive and time-consuming, which may not be practical for real applications. A natural remedy is to adopt semi-supervised learning (SSL) by leveraging a limited amount of labeled samples and abundant unlabeled samples. Current pseudolabeling-based SSL object detection methods mainly adopt a teacher-student framework, with a single fixed threshold strategy to generate supervision signals, which inevitably brings confused supervision when guiding the student network training. Besides, the data augmentation of the point cloud in the typical teacher-student framework is too weak, and only contains basic down sampling and flip-and-shift (i.e., rotate and scaling), which hinders the effective learning of feature information. Hence, we address these issues by introducing a novel approach of Hierarchical Supervision and Shuffle Data Augmentation (HSSDA), which is a simple yet effective teacher-student framework. The teacher network generates more reasonable supervision for the student network by designing a dynamic dual-threshold strategy. Besides, the shuffle data augmentation strategy is designed to strengthen the feature representation ability of the student network. Extensive experiments show that HSSDA consistently outperforms the recent state-of-the-art methods on different datasets. The code will be released at https://github.com/azhuantou/HSSDA.

  • 6 authors
·
Apr 3, 2023

DBGroup: Dual-Branch Point Grouping for Weakly Supervised 3D Semantic Instance Segmentation

Weakly supervised 3D instance segmentation is essential for 3D scene understanding, especially as the growing scale of data and high annotation costs associated with fully supervised approaches. Existing methods primarily rely on two forms of weak supervision: one-thing-one-click annotations and bounding box annotations, both of which aim to reduce labeling efforts. However, these approaches still encounter limitations, including labor-intensive annotation processes, high complexity, and reliance on expert annotators. To address these challenges, we propose DBGroup, a two-stage weakly supervised 3D instance segmentation framework that leverages scene-level annotations as a more efficient and scalable alternative. In the first stage, we introduce a Dual-Branch Point Grouping module to generate pseudo labels guided by semantic and mask cues extracted from multi-view images. To further improve label quality, we develop two refinement strategies: Granularity-Aware Instance Merging and Semantic Selection and Propagation. The second stage involves multi-round self-training on an end-to-end instance segmentation network using the refined pseudo-labels. Additionally, we introduce an Instance Mask Filter strategy to address inconsistencies within the pseudo labels. Extensive experiments demonstrate that DBGroup achieves competitive performance compared to sparse-point-level supervised 3D instance segmentation methods, while surpassing state-of-the-art scene-level supervised 3D semantic segmentation approaches. Code is available at https://github.com/liuxuexun/DBGroup.

  • 5 authors
·
Nov 24, 2025

RotationDrag: Point-based Image Editing with Rotated Diffusion Features

A precise and user-friendly manipulation of image content while preserving image fidelity has always been crucial to the field of image editing. Thanks to the power of generative models, recent point-based image editing methods allow users to interactively change the image content with high generalizability by clicking several control points. But the above mentioned editing process is usually based on the assumption that features stay constant in the motion supervision step from initial to target points. In this work, we conduct a comprehensive investigation in the feature space of diffusion models, and find that features change acutely under in-plane rotation. Based on this, we propose a novel approach named RotationDrag, which significantly improves point-based image editing performance when users intend to in-plane rotate the image content. Our method tracks handle points more precisely by utilizing the feature map of the rotated images, thus ensuring precise optimization and high image fidelity. Furthermore, we build a in-plane rotation focused benchmark called RotateBench, the first benchmark to evaluate the performance of point-based image editing method under in-plane rotation scenario on both real images and generated images. A thorough user study demonstrates the superior capability in accomplishing in-plane rotation that users intend to achieve, comparing the DragDiffusion baseline and other existing diffusion-based methods. See the project page https://github.com/Tony-Lowe/RotationDrag for code and experiment results.

  • 3 authors
·
Jan 12, 2024

Extremely Sparse Supervision Incentivizes Reasoning Ability

Large language models demonstrate increasingly strong reasoning capabilities through effective post-training. Yet, prevailing post-training methods optimize over massive numbers of tokens, implicitly assuming that effective learning must be token-intensive. We revisit this assumption in the on-policy distillation (OPD) setting, which naturally admits dense teacher supervision at every generated token. Using the Qwen3 family, we discover a counter-intuitive phenomenon: reasoning can be effectively incentivized by an extremely small fraction of generated tokens--as few as one or two tokens per reasoning trajectory, corresponding to only 0.05% of all tokens. Surprisingly, this sparse supervision in most cases matches or surpasses full-token training in improving reasoning ability, despite excluding the vast majority of generated tokens from the training objective. This phenomenon is consistently observed across nine teacher--student configurations spanning different model scales on mathematical reasoning tasks, and is further validated on coding reasoning, Llama models and Proximal Policy Optimization (PPO)-based reinforcement learning with verifiable reward (RLVR). Interestingly, such extremely sparse supervision may be closer to the natural learning process: rather than correcting every step word by word, one reflects on a few critical reasoning steps, updates prior understanding, and continues the trial-and-error, avoiding micro-level corrections while remaining remarkably effective. Overall, our results challenge the assumption that effective post-training must be token-intensive and point to a new direction for understanding and designing more efficient post-training algorithms.

  • 5 authors
·
Sep 2

EgoFound3R: End-to-End Egocentric Hand Reconstruction in World Space with Point-Wise Interaction Attributes

Egocentric video has become a primary source of supervision for embodied models, and its value rests on recovering hand motion in world coordinates, which camera motion and hand occlusion make difficult. Existing reconstruction pipelines typically separate hand and scene estimation, leave interaction attributes to separate task-specific models, and invoke several models per video, so no prior reconstruction model estimates these attributes and throughput becomes a practical constraint on large-scale annotation. We therefore introduce EgoFound3R, a unified end-to-end model that estimates world-space hand geometry in a metric scale shared with the scene, and predicts point-wise interaction attributes, including visibility, contact, and distance. The model integrates three designs: (i) structured hand prompts that transfer pretrained geometric priors to world-space hand reconstruction; (ii) an explicit hand representation that decodes hand geometry and interaction attributes; and (iii) a shared-parameter multi-rate design that lowers inference cost. Together, these designs predict hand geometry and point-wise attributes in one pass. On OakInk-v2, TACO, and HOI4D, EgoFound3R reduces the mean per-joint position error (MPJPE) by 43.2%, 22.4%, and 11.6% over previous methods and predicts point-wise contact and distance alongside the geometry in the same pass, while attaining approximately 6x higher throughput.

  • 5 authors
·
Oct 2

Joint Representation Learning for Text and 3D Point Cloud

Recent advancements in vision-language pre-training (e.g. CLIP) have shown that vision models can benefit from language supervision. While many models using language modality have achieved great success on 2D vision tasks, the joint representation learning of 3D point cloud with text remains under-explored due to the difficulty of 3D-Text data pair acquisition and the irregularity of 3D data structure. In this paper, we propose a novel Text4Point framework to construct language-guided 3D point cloud models. The key idea is utilizing 2D images as a bridge to connect the point cloud and the language modalities. The proposed Text4Point follows the pre-training and fine-tuning paradigm. During the pre-training stage, we establish the correspondence of images and point clouds based on the readily available RGB-D data and use contrastive learning to align the image and point cloud representations. Together with the well-aligned image and text features achieved by CLIP, the point cloud features are implicitly aligned with the text embeddings. Further, we propose a Text Querying Module to integrate language information into 3D representation learning by querying text embeddings with point cloud features. For fine-tuning, the model learns task-specific 3D representations under informative language guidance from the label set without 2D images. Extensive experiments demonstrate that our model shows consistent improvement on various downstream tasks, such as point cloud semantic segmentation, instance segmentation, and object detection. The code will be available here: https://github.com/LeapLabTHU/Text4Point

  • 7 authors
·
Jan 18, 2023

Point-MoE: Towards Cross-Domain Generalization in 3D Semantic Segmentation via Mixture-of-Experts

While scaling laws have transformed natural language processing and computer vision, 3D point cloud understanding has yet to reach that stage. This can be attributed to both the comparatively smaller scale of 3D datasets, as well as the disparate sources of the data itself. Point clouds are captured by diverse sensors (e.g., depth cameras, LiDAR) across varied domains (e.g., indoor, outdoor), each introducing unique scanning patterns, sampling densities, and semantic biases. Such domain heterogeneity poses a major barrier towards training unified models at scale, especially under the realistic constraint that domain labels are typically inaccessible at inference time. In this work, we propose Point-MoE, a Mixture-of-Experts architecture designed to enable large-scale, cross-domain generalization in 3D perception. We show that standard point cloud backbones degrade significantly in performance when trained on mixed-domain data, whereas Point-MoE with a simple top-k routing strategy can automatically specialize experts, even without access to domain labels. Our experiments demonstrate that Point-MoE not only outperforms strong multi-domain baselines but also generalizes better to unseen domains. This work highlights a scalable path forward for 3D understanding: letting the model discover structure in diverse 3D data, rather than imposing it via manual curation or domain supervision.

  • 4 authors
·
May 29, 2025 2

GridPull: Towards Scalability in Learning Implicit Representations from 3D Point Clouds

Learning implicit representations has been a widely used solution for surface reconstruction from 3D point clouds. The latest methods infer a distance or occupancy field by overfitting a neural network on a single point cloud. However, these methods suffer from a slow inference due to the slow convergence of neural networks and the extensive calculation of distances to surface points, which limits them to small scale points. To resolve the scalability issue in surface reconstruction, we propose GridPull to improve the efficiency of learning implicit representations from large scale point clouds. Our novelty lies in the fast inference of a discrete distance field defined on grids without using any neural components. To remedy the lack of continuousness brought by neural networks, we introduce a loss function to encourage continuous distances and consistent gradients in the field during pulling queries onto the surface in grids near to the surface. We use uniform grids for a fast grid search to localize sampled queries, and organize surface points in a tree structure to speed up the calculation of distances to the surface. We do not rely on learning priors or normal supervision during optimization, and achieve superiority over the latest methods in terms of complexity and accuracy. We evaluate our method on shape and scene benchmarks, and report numerical and visual comparisons with the latest methods to justify our effectiveness and superiority. The code is available at https://github.com/chenchao15/GridPull.

  • 3 authors
·
Aug 25, 2023

Making Small Language Models Efficient Reasoners: Intervention, Supervision, Reinforcement

Recent research enhances language model reasoning by scaling test-time compute via longer chain-of-thought traces. This often improves accuracy but also introduces redundancy and high computational cost, especially for small language models distilled with supervised fine-tuning (SFT). In this work, we propose new algorithms to improve token-efficient reasoning with small-scale models by effectively trading off accuracy and computation. We first show that the post-SFT model fails to determine the optimal stopping point of the reasoning process, resulting in verbose and repetitive outputs. Verbosity also significantly varies across wrong vs correct responses. To address these issues, we propose two solutions: (1) Temperature scaling (TS) to control the stopping point for the thinking phase and thereby trace length, and (2) TLDR: a length-regularized reinforcement learning method based on GRPO that facilitates multi-level trace length control (e.g. short, medium, long reasoning). Experiments on four reasoning benchmarks, MATH500, AMC, AIME24 and OlympiadBench, demonstrate that TS is highly effective compared to s1's budget forcing approach and TLDR significantly improves token efficiency by about 50% with minimal to no accuracy loss over the SFT baseline. Moreover, TLDR also facilitates flexible control over the response length, offering a practical and effective solution for token-efficient reasoning in small models. Ultimately, our work reveals the importance of stopping time control, highlights shortcomings of pure SFT, and provides effective algorithmic recipes.

  • 6 authors
·
May 12, 2025

From Documents to Spans: Scalable Supervision for Evidence-Based ICD Coding with LLMs

International Classification of Diseases (ICD) coding assigns diagnosis codes to clinical documents and is essential for healthcare billing and clinical analysis. Reliable coding requires that each predicted code be supported by explicit textual evidence. However, existing public datasets provide only code labels, without evidence annotations, limiting models' ability to learn evidence-grounded predictions. In this work, we argue that dense, document-level evidence annotation is not always necessary for learning evidence-based coding. Instead, models can learn code-specific evidence patterns from local spans and use these patterns to support document-level evidence-based coding. Based on this insight, we propose Span-Centric Learning (SCL), a training framework that strengthens LLMs' coding ability at the span level and transfers this capability to full clinical documents. Specifically, we use a small set of annotated documents to supervise evidence recognition, aggregation, and code assignment, while leveraging a large collection of lightweight evidence spans to reinforce span-level reasoning. Due to their compactness, span annotations are scalable and can be further augmented through synthesis. Under the same Llama3.1-8B backbone, our approach achieves an 8.2-point improvement in macro-F1 at only 20% of the training cost of standard SFT, and provides explicit supporting evidence for each predicted code, enabling human auditing and revision.

  • 8 authors
·
May 6

OptFlow: Fast Optimization-based Scene Flow Estimation without Supervision

Scene flow estimation is a crucial component in the development of autonomous driving and 3D robotics, providing valuable information for environment perception and navigation. Despite the advantages of learning-based scene flow estimation techniques, their domain specificity and limited generalizability across varied scenarios pose challenges. In contrast, non-learning optimization-based methods, incorporating robust priors or regularization, offer competitive scene flow estimation performance, require no training, and show extensive applicability across datasets, but suffer from lengthy inference times. In this paper, we present OptFlow, a fast optimization-based scene flow estimation method. Without relying on learning or any labeled datasets, OptFlow achieves state-of-the-art performance for scene flow estimation on popular autonomous driving benchmarks. It integrates a local correlation weight matrix for correspondence matching, an adaptive correspondence threshold limit for nearest-neighbor search, and graph prior rigidity constraints, resulting in expedited convergence and improved point correspondence identification. Moreover, we demonstrate how integrating a point cloud registration function within our objective function bolsters accuracy and differentiates between static and dynamic points without relying on external odometry data. Consequently, OptFlow outperforms the baseline graph-prior method by approximately 20% and the Neural Scene Flow Prior method by 5%-7% in accuracy, all while offering the fastest inference time among all non-learning scene flow estimation methods.

  • 3 authors
·
Jan 3, 2024

Embodied-Navigator: Point, Think, Memorize, and Align for Efficient Navigation

Although Large Vision-Language Models (VLMs) have significantly advanced embodied navigation, their direct deployment remains challenging, as existing methods often force VLMs into unnatural action spaces that misalign with their 2D pre-training priors, compounded by rigid reasoning schedules and inefficient memory management. To overcome these limitations, we propose TAMP-Nav, a unified framework for efficient embodied navigation. First, we introduce a Pixel-to-3D Action Formulation (Point) that reformulates navigation into 2D visual prompting. Specifically, the VLM merely selects 2D pixels, which are then projected into 3D coordinates for a low-level SLAM controller. This design naturally aligns embodied execution with the VLM's inherent 2D visual capabilities. Second, we propose an integrated Selective Reasoning and Anchor-Trajectory Memory mechanism (Think and Memorize), which dynamically triggers Chain-of-Thought and retains high-fidelity memory only at critical nodes, compressing redundant trajectories into lightweight Space-Time Indicators, thereby preserving critical historical information and enhancing spatio-temporal perception. Finally, we design an efficient Two-Level Alignment Paradigm (Align) via Group Relative Policy Optimization (GRPO). By superimposing global outcome rewards with fine-grained process rewards, this dense supervision tightly aligns the agent's cognitive planning with physical environmental feedback, endowing the model with adaptive reasoning capabilities. Experiments demonstrate that TAMP-Nav achieves state-of-the-art performance (e.g., 66.2% SR on R2R-CE) with high runtime and sample efficiency (requiring only 90k training trajectories).

OmniAI-ZJU ZJU-OmniAI
·
Aug 17 2

Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold

Synthesizing visual content that meets users' needs often requires flexible and precise controllability of the pose, shape, expression, and layout of the generated objects. Existing approaches gain controllability of generative adversarial networks (GANs) via manually annotated training data or a prior 3D model, which often lack flexibility, precision, and generality. In this work, we study a powerful yet much less explored way of controlling GANs, that is, to "drag" any points of the image to precisely reach target points in a user-interactive manner, as shown in Fig.1. To achieve this, we propose DragGAN, which consists of two main components: 1) a feature-based motion supervision that drives the handle point to move towards the target position, and 2) a new point tracking approach that leverages the discriminative generator features to keep localizing the position of the handle points. Through DragGAN, anyone can deform an image with precise control over where pixels go, thus manipulating the pose, shape, expression, and layout of diverse categories such as animals, cars, humans, landscapes, etc. As these manipulations are performed on the learned generative image manifold of a GAN, they tend to produce realistic outputs even for challenging scenarios such as hallucinating occluded content and deforming shapes that consistently follow the object's rigidity. Both qualitative and quantitative comparisons demonstrate the advantage of DragGAN over prior approaches in the tasks of image manipulation and point tracking. We also showcase the manipulation of real images through GAN inversion.

  • 6 authors
·
May 18, 2023 74

TornadoNet: Real-Time Building Damage Detection with Ordinal Supervision

We present TornadoNet, a comprehensive benchmark for automated street-level building damage assessment evaluating how modern real-time object detection architectures and ordinal-aware supervision strategies perform under realistic post-disaster conditions. TornadoNet provides the first controlled benchmark demonstrating how architectural design and loss formulation jointly influence multi-level damage detection from street-view imagery, delivering methodological insights and deployable tools for disaster response. Using 3,333 high-resolution geotagged images and 8,890 annotated building instances from the 2021 Midwest tornado outbreak, we systematically compare CNN-based detectors from the YOLO family against transformer-based models (RT-DETR) for multi-level damage detection. Models are trained under standardized protocols using a five-level damage classification framework based on IN-CORE damage states, validated through expert cross-annotation. Baseline experiments reveal complementary architectural strengths. CNN-based YOLO models achieve highest detection accuracy and throughput, with larger variants reaching 46.05% mAP@0.5 at 66-276 FPS on A100 GPUs. Transformer-based RT-DETR models exhibit stronger ordinal consistency, achieving 88.13% Ordinal Top-1 Accuracy and MAOE of 0.65, indicating more reliable severity grading despite lower baseline mAP. To align supervision with the ordered nature of damage severity, we introduce soft ordinal classification targets and evaluate explicit ordinal-distance penalties. RT-DETR trained with calibrated ordinal supervision achieves 44.70% mAP@0.5, a 4.8 percentage-point improvement, with gains in ordinal metrics (91.15% Ordinal Top-1 Accuracy, MAOE = 0.56). These findings establish that ordinal-aware supervision improves damage severity estimation when aligned with detector architecture. Model & Data: https://github.com/crumeike/TornadoNet

  • 11 authors
·
Mar 12

CloudDiffusion: Diffusion-Based Scene Completion in the Point Cloud Domain

Reconstructing dense 3D scenes from sparse LiDAR point clouds (LiDAR scene completion) is a fundamental challenge in autonomous driving, where diffusion models offer a promising solution. However, existing approaches rely on object-level autoencoders that collapse into unstable global representations at outdoor scale, and suffer from ground truth data corrupted by odometry drift that systematically degrades supervision quality. Furthermore, multi-step diffusion inference incurs prohibitive latency for real-time deployment. We present CloudDiffusion, addressing these issues with three independent components. First, a multi-token Gaussian VAE with cross-attention pooling provides stable scene-scale LiDAR compression as a standalone reconstruction module, avoiding the global-pooling and codebook-collapse failure modes of prior point-cloud autoencoders. Second, an anchor-based ICP ground truth refinement pipeline eliminates drift-induced noise from training supervision, reducing our single-step x0 diffusion teacher's squared Chamfer distance by approximately 16x on SemanticKITTI seq. 08 (0.396 to 0.024 m^2) with no model change (partly aided by the denser, more compact refined references). Third, the same teacher completes scenes in a single x0 step, operating directly in coordinate space, not in the VAE latent. It runs in near real time at 209ms/frame, 65-138x lower inference latency than iterative diffusion baselines. Our results indicate that data quality dominates model design in this regime, and suggest that multi-token latent spaces could serve as a stable first stage for future latent diffusion-based scene completion.

  • 8 authors
·
Aug 6

Detect Anything via Next Point Prediction

Object detection has long been dominated by traditional coordinate regression-based models, such as YOLO, DETR, and Grounding DINO. Although recent efforts have attempted to leverage MLLMs to tackle this task, they face challenges like low recall rate, duplicate predictions, coordinate misalignment, etc. In this work, we bridge this gap and propose Rex-Omni, a 3B-scale MLLM that achieves state-of-the-art object perception performance. On benchmarks like COCO and LVIS, Rex-Omni attains performance comparable to or exceeding regression-based models (e.g., DINO, Grounding DINO) in a zero-shot setting. This is enabled by three key designs: 1) Task Formulation: we use special tokens to represent quantized coordinates from 0 to 999, reducing the model's learning difficulty and improving token efficiency for coordinate prediction; 2) Data Engines: we construct multiple data engines to generate high-quality grounding, referring, and pointing data, providing semantically rich supervision for training; \3) Training Pipelines: we employ a two-stage training process, combining supervised fine-tuning on 22 million data with GRPO-based reinforcement post-training. This RL post-training leverages geometry-aware rewards to effectively bridge the discrete-to-continuous coordinate prediction gap, improve box accuracy, and mitigate undesirable behaviors like duplicate predictions that stem from the teacher-guided nature of the initial SFT stage. Beyond conventional detection, Rex-Omni's inherent language understanding enables versatile capabilities such as object referring, pointing, visual prompting, GUI grounding, spatial referring, OCR and key-pointing, all systematically evaluated on dedicated benchmarks. We believe that Rex-Omni paves the way for more versatile and language-aware visual perception systems.

IDEA-Research IDEA-Research
·
Oct 14, 2025 3

GRPO-VPS: Enhancing Group Relative Policy Optimization with Verifiable Process Supervision for Effective Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) has advanced the reasoning capabilities of Large Language Models (LLMs) by leveraging direct outcome verification instead of learned reward models. Building on this paradigm, Group Relative Policy Optimization (GRPO) eliminates the need for critic models but suffers from indiscriminate credit assignment for intermediate steps, which limits its ability to identify effective reasoning strategies and incurs overthinking. In this work, we introduce a model-free and verifiable process supervision via probing the model's belief in the correct answer throughout its reasoning trajectory. By segmenting the generation into discrete steps and tracking the conditional probability of the correct answer appended at each segment boundary, we efficiently compute interpretable segment-wise progress measurements to refine GRPO's trajectory-level feedback. This approach enables more targeted and sample-efficient policy updates, while avoiding the need for intermediate supervision derived from costly Monte Carlo rollouts or auxiliary models. Experiments on mathematical and general-domain benchmarks show consistent gains over GRPO across diverse models: up to 2.6-point accuracy improvements and 13.7% reasoning-length reductions on math tasks, and up to 2.4 points and 4% on general-domain tasks, demonstrating strong generalization.

  • 11 authors
·
Apr 21

Fast Encoder-Based 3D from Casual Videos via Point Track Processing

This paper addresses the long-standing challenge of reconstructing 3D structures from videos with dynamic content. Current approaches to this problem were not designed to operate on casual videos recorded by standard cameras or require a long optimization time. Aiming to significantly improve the efficiency of previous approaches, we present TracksTo4D, a learning-based approach that enables inferring 3D structure and camera positions from dynamic content originating from casual videos using a single efficient feed-forward pass. To achieve this, we propose operating directly over 2D point tracks as input and designing an architecture tailored for processing 2D point tracks. Our proposed architecture is designed with two key principles in mind: (1) it takes into account the inherent symmetries present in the input point tracks data, and (2) it assumes that the movement patterns can be effectively represented using a low-rank approximation. TracksTo4D is trained in an unsupervised way on a dataset of casual videos utilizing only the 2D point tracks extracted from the videos, without any 3D supervision. Our experiments show that TracksTo4D can reconstruct a temporal point cloud and camera positions of the underlying video with accuracy comparable to state-of-the-art methods, while drastically reducing runtime by up to 95\%. We further show that TracksTo4D generalizes well to unseen videos of unseen semantic categories at inference time.

  • 3 authors
·
Apr 10, 2024 2

BEV-Seg: Bird's Eye View Semantic Segmentation Using Geometry and Semantic Point Cloud

Bird's-eye-view (BEV) is a powerful and widely adopted representation for road scenes that captures surrounding objects and their spatial locations, along with overall context in the scene. In this work, we focus on bird's eye semantic segmentation, a task that predicts pixel-wise semantic segmentation in BEV from side RGB images. This task is made possible by simulators such as Carla, which allow for cheap data collection, arbitrary camera placements, and supervision in ways otherwise not possible in the real world. There are two main challenges to this task: the view transformation from side view to bird's eye view, as well as transfer learning to unseen domains. Existing work transforms between views through fully connected layers and transfer learns via GANs. This suffers from a lack of depth reasoning and performance degradation across domains. Our novel 2-staged perception pipeline explicitly predicts pixel depths and combines them with pixel semantics in an efficient manner, allowing the model to leverage depth information to infer objects' spatial locations in the BEV. In addition, we transfer learning by abstracting high-level geometric features and predicting an intermediate representation that is common across different domains. We publish a new dataset called BEVSEG-Carla and show that our approach improves state-of-the-art by 24% mIoU and performs well when transferred to a new domain.

  • 6 authors
·
Jun 19, 2020

G$^3$VLA: Geometric Inductive Bias for Vision-Language-Action Models

Vision-language-action (VLA) models have rapidly advanced generalist robot manipulation by harnessing the semantic knowledge of pretrained vision-language backbones. However, their visual representations are typically grounded in 2D image coordinates rather than calibrated camera geometry. This limitation is especially pronounced in multi-camera systems, where views are coupled by known intrinsics and extrinsics but processed as independent images. We propose G^3VLA, a camera-aware geometric module that injects calibrated structure into the visual-token stream of a pretrained VLA without altering its action space or original action-learning objective. G^3VLA combines intrinsic-conditioned ray embeddings, projective positional encoding (PRoPE), and bidirectional cross-view fusion to establish geometrically consistent representations across camera views. Geometric supervision is provided by ground-truth point maps or confidence-gated π^3X teacher predictions, enabling training without depth sensors or manual geometric annotations. On π_0, G^3VLA consistently improves performance on LIBERO and RoboCasa24 under both supervision regimes, while ground-truth supervision improves five-task RoboTwin2.0 averages with three cameras. Experiments on camera-shifted LIBERO-Goal and real robots demonstrate improved robustness to unseen camera viewpoints. Controlled calibration studies across π_0 and π_{0.5} show that these gains depend on correct camera geometry while remaining stable under mild calibration perturbations. These results demonstrate that grounding VLA visual tokens in calibrated camera geometry provides a simple and general mechanism for improving geometric consistency, multi-view reasoning, and viewpoint robustness in pretrained robot policies.

  • 8 authors
·
Oct 13 1

Clustering based Point Cloud Representation Learning for 3D Analysis

Point cloud analysis (such as 3D segmentation and detection) is a challenging task, because of not only the irregular geometries of many millions of unordered points, but also the great variations caused by depth, viewpoint, occlusion, etc. Current studies put much focus on the adaption of neural networks to the complex geometries of point clouds, but are blind to a fundamental question: how to learn an appropriate point embedding space that is aware of both discriminative semantics and challenging variations? As a response, we propose a clustering based supervised learning scheme for point cloud analysis. Unlike current de-facto, scene-wise training paradigm, our algorithm conducts within-class clustering on the point embedding space for automatically discovering subclass patterns which are latent yet representative across scenes. The mined patterns are, in turn, used to repaint the embedding space, so as to respect the underlying distribution of the entire training dataset and improve the robustness to the variations. Our algorithm is principled and readily pluggable to modern point cloud segmentation networks during training, without extra overhead during testing. With various 3D network architectures (i.e., voxel-based, point-based, Transformer-based, automatically searched), our algorithm shows notable improvements on famous point cloud segmentation datasets (i.e.,2.0-2.6% on single-scan and 2.0-2.2% multi-scan of SemanticKITTI, 1.8-1.9% on S3DIS, in terms of mIoU). Our algorithm also demonstrates utility in 3D detection, showing 2.0-3.4% mAP gains on KITTI.

  • 5 authors
·
Jul 26, 2023

No Fuss Distance Metric Learning using Proxies

We address the problem of distance metric learning (DML), defined as learning a distance consistent with a notion of semantic similarity. Traditionally, for this problem supervision is expressed in the form of sets of points that follow an ordinal relationship -- an anchor point x is similar to a set of positive points Y, and dissimilar to a set of negative points Z, and a loss defined over these distances is minimized. While the specifics of the optimization differ, in this work we collectively call this type of supervision Triplets and all methods that follow this pattern Triplet-Based methods. These methods are challenging to optimize. A main issue is the need for finding informative triplets, which is usually achieved by a variety of tricks such as increasing the batch size, hard or semi-hard triplet mining, etc. Even with these tricks, the convergence rate of such methods is slow. In this paper we propose to optimize the triplet loss on a different space of triplets, consisting of an anchor data point and similar and dissimilar proxy points which are learned as well. These proxies approximate the original data points, so that a triplet loss over the proxies is a tight upper bound of the original loss. This proxy-based loss is empirically better behaved. As a result, the proxy-loss improves on state-of-art results for three standard zero-shot learning datasets, by up to 15% points, while converging three times as fast as other triplet-based losses.

  • 5 authors
·
Mar 21, 2017

Quality Text, Robust Vision: The Role of Language in Enhancing Visual Robustness of Vision-Language Models

Defending pre-trained vision-language models (VLMs), such as CLIP, against adversarial attacks is crucial, as these models are widely used in diverse zero-shot tasks, including image classification. However, existing adversarial training (AT) methods for robust fine-tuning largely overlook the role of language in enhancing visual robustness. Specifically, (1) supervised AT methods rely on short texts (e.g., class labels) to generate adversarial perturbations, leading to overfitting to object classes in the training data, and (2) unsupervised AT avoids this overfitting but remains suboptimal against practical text-guided adversarial attacks due to its lack of semantic guidance. To address these limitations, we propose Quality Text-guided Adversarial Fine-Tuning (QT-AFT), which leverages high-quality captions during training to guide adversarial examples away from diverse semantics present in images. This enables the visual encoder to robustly recognize a broader range of image features even under adversarial noise, thereby enhancing robustness across diverse downstream tasks. QT-AFT overcomes the key weaknesses of prior methods -- overfitting in supervised AT and lack of semantic awareness in unsupervised AT -- achieving state-of-the-art zero-shot adversarial robustness and clean accuracy, evaluated across 16 zero-shot datasets. Furthermore, our comprehensive study uncovers several key insights into the role of language in enhancing vision robustness; for example, describing object properties in addition to object names further enhances zero-shot robustness. Our findings point to an urgent direction for future work -- centering high-quality linguistic supervision in robust visual representation learning.

  • 3 authors
·
Jul 21, 2025

Process Rewards with Learned Reliability

Process Reward Models (PRMs) provide step-level feedback for reasoning, but current PRMs usually output only a single reward score for each step. Downstream methods must therefore treat imperfect step-level reward predictions as reliable decision signals, with no indication of when these predictions should be trusted. We propose BetaPRM, a distributional PRM that predicts both a step-level success probability and the reliability of that prediction. Given step-success supervision from Monte Carlo continuations, BetaPRM learns a Beta belief that explains the observed number of successful continuations through a Beta-Binomial likelihood, rather than regressing to the finite-sample success ratio as a point target. This learned reliability signal indicates when a step reward should be trusted, enabling downstream applications to distinguish reliable rewards from uncertain ones. As one application, we introduce Adaptive Computation Allocation (ACA) for PRM-guided Best-of-N reasoning. ACA uses the learned reliability signal to stop when a high-reward solution is reliable and to spend additional computation on uncertain candidate prefixes. Experiments across four backbones and four reasoning benchmarks show that BetaPRM improves PRM-guided Best-of-N selection while preserving standard step-level error detection. Built on this signal, ACA improves the accuracy--token tradeoff over fixed-budget Best-of-16, reducing token usage by up to 33.57% while improving final-answer accuracy.

GeoMAE: Masked Geometric Target Prediction for Self-supervised Point Cloud Pre-Training

This paper tries to address a fundamental question in point cloud self-supervised learning: what is a good signal we should leverage to learn features from point clouds without annotations? To answer that, we introduce a point cloud representation learning framework, based on geometric feature reconstruction. In contrast to recent papers that directly adopt masked autoencoder (MAE) and only predict original coordinates or occupancy from masked point clouds, our method revisits differences between images and point clouds and identifies three self-supervised learning objectives peculiar to point clouds, namely centroid prediction, normal estimation, and curvature prediction. Combined with occupancy prediction, these four objectives yield an nontrivial self-supervised learning task and mutually facilitate models to better reason fine-grained geometry of point clouds. Our pipeline is conceptually simple and it consists of two major steps: first, it randomly masks out groups of points, followed by a Transformer-based point cloud encoder; second, a lightweight Transformer decoder predicts centroid, normal, and curvature for points in each voxel. We transfer the pre-trained Transformer encoder to a downstream peception model. On the nuScene Datset, our model achieves 3.38 mAP improvment for object detection, 2.1 mIoU gain for segmentation, and 1.7 AMOTA gain for multi-object tracking. We also conduct experiments on the Waymo Open Dataset and achieve significant performance improvements over baselines as well.

  • 4 authors
·
May 15, 2023

SCOOP: Self-Supervised Correspondence and Optimization-Based Scene Flow

Scene flow estimation is a long-standing problem in computer vision, where the goal is to find the 3D motion of a scene from its consecutive observations. Recently, there have been efforts to compute the scene flow from 3D point clouds. A common approach is to train a regression model that consumes source and target point clouds and outputs the per-point translation vector. An alternative is to learn point matches between the point clouds concurrently with regressing a refinement of the initial correspondence flow. In both cases, the learning task is very challenging since the flow regression is done in the free 3D space, and a typical solution is to resort to a large annotated synthetic dataset. We introduce SCOOP, a new method for scene flow estimation that can be learned on a small amount of data without employing ground-truth flow supervision. In contrast to previous work, we train a pure correspondence model focused on learning point feature representation and initialize the flow as the difference between a source point and its softly corresponding target point. Then, in the run-time phase, we directly optimize a flow refinement component with a self-supervised objective, which leads to a coherent and accurate flow field between the point clouds. Experiments on widespread datasets demonstrate the performance gains achieved by our method compared to existing leading techniques while using a fraction of the training data. Our code is publicly available at https://github.com/itailang/SCOOP.

  • 5 authors
·
Nov 25, 2022

Learning Geometrically-Grounded 3D Visual Representations for View-Generalizable Robotic Manipulation

Real-world robotic manipulation demands visuomotor policies capable of robust spatial scene understanding and strong generalization across diverse camera viewpoints. While recent advances in 3D-aware visual representations have shown promise, they still suffer from several key limitations, including reliance on multi-view observations during inference which is impractical in single-view restricted scenarios, incomplete scene modeling that fails to capture holistic and fine-grained geometric structures essential for precise manipulation, and lack of effective policy training strategies to retain and exploit the acquired 3D knowledge. To address these challenges, we present MethodName, a unified representation-policy learning framework for view-generalizable robotic manipulation. MethodName introduces a single-view 3D pretraining paradigm that leverages point cloud reconstruction and feed-forward gaussian splatting under multi-view supervision to learn holistic geometric representations. During policy learning, MethodName performs multi-step distillation to preserve the pretrained geometric understanding and effectively transfer it to manipulation skills. We conduct experiments on 12 RLBench tasks, where our approach outperforms the previous state-of-the-art method by 12.7% in average success rate. Further evaluation on six representative tasks demonstrates strong zero-shot view generalization, with success rate drops of only 22.0% and 29.7% under moderate and large viewpoint shifts respectively, whereas the state-of-the-art method suffers larger decreases of 41.6% and 51.5%.

  • 8 authors
·
Jan 30

RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes

Although COLMAP has long remained the predominant method for camera parameter optimization in static scenes, it is constrained by its lengthy runtime and reliance on ground truth (GT) motion masks for application to dynamic scenes. Many efforts attempted to improve it by incorporating more priors as supervision such as GT focal length, motion masks, 3D point clouds, camera poses, and metric depth, which, however, are typically unavailable in casually captured RGB videos. In this paper, we propose a novel method for more accurate and efficient camera parameter optimization in dynamic scenes solely supervised by a single RGB video. Our method consists of three key components: (1) Patch-wise Tracking Filters, to establish robust and maximally sparse hinge-like relations across the RGB video. (2) Outlier-aware Joint Optimization, for efficient camera parameter optimization by adaptive down-weighting of moving outliers, without reliance on motion priors. (3) A Two-stage Optimization Strategy, to enhance stability and optimization speed by a trade-off between the Softplus limits and convex minima in losses. We visually and numerically evaluate our camera estimates. To further validate accuracy, we feed the camera estimates into a 4D reconstruction method and assess the resulting 3D scenes, and rendered 2D RGB and depth maps. We perform experiments on 4 real-world datasets (NeRF-DS, DAVIS, iPhone, and TUM-dynamics) and 1 synthetic dataset (MPI-Sintel), demonstrating that our method estimates camera parameters more efficiently and accurately with a single RGB video as the only supervision.

  • 3 authors
·
Sep 18, 2025 2

CACSurv: Concordance-Aligned Comparative Learning with Large Language Models for Cancer Survival Prediction

Cancer survival prediction supports treatment planning, risk stratification, and follow-up management. Existing methods use structured clinical variables, whole-slide images, genomic profiles, or multimodal inputs, while patient reports remain underexplored. We study report-centric survival prediction using reports that organize pathological, clinical, and molecular evidence. Large language models (LLMs) can reason over such reports, but case-wise time regression introduces two mismatches. First, a formulation mismatch arises because survival evaluation depends on ordering comparable patients, whereas independent time predictions do not enforce ranking consistency. Second, a supervision mismatch arises because a censored patient's observed time indicates survival beyond that point and cannot serve as an exact regression target, although it still implies orderings relative to patients who died earlier. To address these mismatches, we propose CACSurv, a Concordance-Aligned Comparative framework for report-centric survival prediction. CACSurv reformulates survival modeling as mini-cohort comparative reasoning, where an LLM predicts relative prognostic orderings. We introduce concordance-aligned rewards derived from comparable relations under right censoring, enabling censored outcomes to provide ranking supervision without exact event-time targets. At inference, Monte Carlo Reference Aggregation compares each patient with sampled references and aggregates positions into a cohort-level ranking. We establish TCGA-SurvReport, a benchmark covering six TCGA cancer cohorts. CACSurv achieves the highest C-index on all six cohorts and an average C-index of 0.722, outperforming the strongest published survival model by 6.5 percentage points and the strongest LLM time-regression baseline by 4.2 percentage points. Our code, models, and dataset will be available at https://github.com/xmed-lab/CACSurv.

  • 5 authors
·
Aug 16