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Oct 16

UniWAM Technical Report: Unified Mobile Manipulation via Mixed-Stream World-Action Modeling and Manipulation Anchor Pose Supervision

Mobile manipulation requires precise navigation to a manipulation-ready pose followed by reliable object interaction. These two stages differ in action spaces and visual requirements, which complicates unified policy learning. In addition, collecting diverse real-world navigation data with explicit manipulation-ready pose supervision remains costly and difficult to scale. We introduce UniWAM, a unified mixed-stream world-action model with separate action encoders and output heads for navigation and manipulation, sharing a common backbone. This design supports joint representation learning on independently sampled navigation and manipulation data. UniWAM supports independent inference for either stream and batch-parallel inference for both. We further introduce Manipulation Anchor Pose (MAP) supervision for where to stop and how to orient for manipulation. An automated pipeline constructs MAP-Data from large-scale 3D scenes, yielding over 1.5 million episodes and 7,500 hours. MAP-Data provides per-frame target-object bounding boxes and image-plane MAP coordinates as auxiliary navigation supervision. Together with projected end-effector trajectories for manipulation, these prediction targets provide stream-specific image-plane supervision for action learning from egocentric observations. With large-scale MAP-Data, UniWAM outperforms the strongest external baselines on our MAP-Bench by 30.1\% in position error and 44.0\% in heading error. Across 24 real-robot tasks, UniWAM achieves leading results in MAP navigation and mobile manipulation, with competitive manipulation performance. We have released code, data, and benchmark.

  • 17 authors
·
Sep 29

ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardware

Active perception is essential for robotic manipulation when fixed viewpoints leave task-relevant information occluded or unobserved. However, enabling vision-language-action (VLA) models to reason across changing viewpoints and actively acquire informative observations remains challenging. We present ActiveScale, a framework that advances active perception through coordinated model, data, and hardware designs. Our model augments a VLA with historical video observations and explicit camera-pose supervision, using per-frame pose tokens and a lightweight prediction head to associate observations across viewpoints and support a coherent understanding of the scene. To learn from the camera motion naturally present in human activity, we introduce a scalable human--robot mid-training recipe using 1000 hours of egocentric and robotic data, adapting the model to temporal inputs and pose supervision. We further introduce Active-perception Mobile-manipulation Platform (AMP), a robotic platform that supports active perception and mobile manipulation through single-operator teleoperation, enabling scalable collection of demonstrations that coordinate viewpoint changes and manipulation. Experiments demonstrate improved success rates on active-perception tasks, while ablation studies validate the contributions of camera-pose-aware modeling and egocentric mid-training. Together, these components provide an integrated foundation for studying and developing active perception in robotic manipulation.

  • 6 authors
·
Sep 15

BEVPlace++: Fast, Robust, and Lightweight LiDAR Global Localization for Unmanned Ground Vehicles

This article introduces BEVPlace++, a novel, fast, and robust LiDAR global localization method for unmanned ground vehicles. It uses lightweight convolutional neural networks (CNNs) on Bird's Eye View (BEV) image-like representations of LiDAR data to achieve accurate global localization through place recognition, followed by 3-DoF pose estimation. Our detailed analyses reveal an interesting fact that CNNs are inherently effective at extracting distinctive features from LiDAR BEV images. Remarkably, keypoints of two BEV images with large translations can be effectively matched using CNN-extracted features. Building on this insight, we design a Rotation Equivariant Module (REM) to obtain distinctive features while enhancing robustness to rotational changes. A Rotation Equivariant and Invariant Network (REIN) is then developed by cascading REM and a descriptor generator, NetVLAD, to sequentially generate rotation equivariant local features and rotation invariant global descriptors. The global descriptors are used first to achieve robust place recognition, and then local features are used for accurate pose estimation. Experimental results on seven public datasets and our UGV platform demonstrate that BEVPlace++, even when trained on a small dataset (3000 frames of KITTI) only with place labels, generalizes well to unseen environments, performs consistently across different days and years, and adapts to various types of LiDAR scanners. BEVPlace++ achieves state-of-the-art performance in multiple tasks, including place recognition, loop closure detection, and global localization. Additionally, BEVPlace++ is lightweight, runs in real-time, and does not require accurate pose supervision, making it highly convenient for deployment. \revise{The source codes are publicly available at https://github.com/zjuluolun/BEVPlace2.

  • 7 authors
·
Aug 3, 2024

SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer

We introduce SANA-WM, an efficient 2.6B-parameter open-source world model natively trained for one-minute generation, synthesizing high-fidelity, 720p, minute-scale videos with precise camera control. SANA-WM achieves visual quality comparable to large-scale industrial baselines such as LingBot-World and HY-WorldPlay, while significantly improving efficiency. Four core designs drive our architecture: (1) Hybrid Linear Attention combines frame-wise Gated DeltaNet (GDN) with softmax attention for memory-efficient long-context modeling. (2) Dual-Branch Camera Control ensures precise 6-DoF trajectory adherence. (3) Two-Stage Generation Pipeline applies a long-video refiner to stage-1 outputs, improving quality and consistency across sequences. (4) Robust Annotation Pipeline extracts accurate metric-scale 6-DoF camera poses from public videos to yield high-quality, spatiotemporally consistent action labels. Driven by these designs, SANA-WMdemonstrates remarkable efficiency across data, training compute, and inference hardware: it uses only sim213K public video clips with metric-scale pose supervision, completes training in 15 days on 64 H100s, and generates each 60s clip on a single GPU; its distilled variant can be deployed on a single RTX 5090 with NVFP4 quantization to denoise a 60s 720p clip in 34s. On our one-minute world-model benchmark, SANA-WM demonstrates stronger action-following accuracy than prior open-source baselines and achieves comparable visual quality at 36times higher throughput for scalable world modeling.

nvidia NVIDIA
·
May 13 3

PosA-VLA: Enhancing Action Generation via Pose-Conditioned Anchor Attention

The Vision-Language-Action (VLA) models have demonstrated remarkable performance on embodied tasks and shown promising potential for real-world applications. However, current VLAs still struggle to produce consistent and precise target-oriented actions, as they often generate redundant or unstable motions along trajectories, limiting their applicability in time-sensitive scenarios.In this work, we attribute these redundant actions to the spatially uniform perception field of existing VLAs, which causes them to be distracted by target-irrelevant objects, especially in complex environments.To address this issue, we propose an efficient PosA-VLA framework that anchors visual attention via pose-conditioned supervision, consistently guiding the model's perception toward task-relevant regions. The pose-conditioned anchor attention mechanism enables the model to better align instruction semantics with actionable visual cues, thereby improving action generation precision and efficiency. Moreover, our framework adopts a lightweight architecture and requires no auxiliary perception modules (e.g., segmentation or grounding networks), ensuring efficient inference. Extensive experiments verify that our method executes embodied tasks with precise and time-efficient behavior across diverse robotic manipulation benchmarks and shows robust generalization in a variety of challenging environments.

  • 11 authors
·
Dec 3, 2025

EquiCaps: Predictor-Free Pose-Aware Pre-Trained Capsule Networks

Learning self-supervised representations that are invariant and equivariant to transformations is crucial for advancing beyond traditional visual classification tasks. However, many methods rely on predictor architectures to encode equivariance, despite evidence that architectural choices, such as capsule networks, inherently excel at learning interpretable pose-aware representations. To explore this, we introduce EquiCaps (Equivariant Capsule Network), a capsule-based approach to pose-aware self-supervision that eliminates the need for a specialised predictor for enforcing equivariance. Instead, we leverage the intrinsic pose-awareness capabilities of capsules to improve performance in pose estimation tasks. To further challenge our assumptions, we increase task complexity via multi-geometric transformations to enable a more thorough evaluation of invariance and equivariance by introducing 3DIEBench-T, an extension of a 3D object-rendering benchmark dataset. Empirical results demonstrate that EquiCaps outperforms prior state-of-the-art equivariant methods on rotation prediction, achieving a supervised-level R^2 of 0.78 on the 3DIEBench rotation prediction benchmark and improving upon SIE and CapsIE by 0.05 and 0.04 R^2, respectively. Moreover, in contrast to non-capsule-based equivariant approaches, EquiCaps maintains robust equivariant performance under combined geometric transformations, underscoring its generalisation capabilities and the promise of predictor-free capsule architectures.

  • 4 authors
·
Jun 11, 2025

PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervision

Existing self-supervised 3D human pose estimation schemes have largely relied on weak supervisions like consistency loss to guide the learning, which, inevitably, leads to inferior results in real-world scenarios with unseen poses. In this paper, we propose a novel self-supervised approach that allows us to explicitly generate 2D-3D pose pairs for augmenting supervision, through a self-enhancing dual-loop learning framework. This is made possible via introducing a reinforcement-learning-based imitator, which is learned jointly with a pose estimator alongside a pose hallucinator; the three components form two loops during the training process, complementing and strengthening one another. Specifically, the pose estimator transforms an input 2D pose sequence to a low-fidelity 3D output, which is then enhanced by the imitator that enforces physical constraints. The refined 3D poses are subsequently fed to the hallucinator for producing even more diverse data, which are, in turn, strengthened by the imitator and further utilized to train the pose estimator. Such a co-evolution scheme, in practice, enables training a pose estimator on self-generated motion data without relying on any given 3D data. Extensive experiments across various benchmarks demonstrate that our approach yields encouraging results significantly outperforming the state of the art and, in some cases, even on par with results of fully-supervised methods. Notably, it achieves 89.1% 3D PCK on MPI-INF-3DHP under self-supervised cross-dataset evaluation setup, improving upon the previous best self-supervised methods by 8.6%. Code can be found at: https://github.com/Garfield-kh/PoseTriplet

  • 8 authors
·
Mar 28, 2022

SelfPose3d: Self-Supervised Multi-Person Multi-View 3d Pose Estimation

We present a new self-supervised approach, SelfPose3d, for estimating 3d poses of multiple persons from multiple camera views. Unlike current state-of-the-art fully-supervised methods, our approach does not require any 2d or 3d ground-truth poses and uses only the multi-view input images from a calibrated camera setup and 2d pseudo poses generated from an off-the-shelf 2d human pose estimator. We propose two self-supervised learning objectives: self-supervised person localization in 3d space and self-supervised 3d pose estimation. We achieve self-supervised 3d person localization by training the model on synthetically generated 3d points, serving as 3d person root positions, and on the projected root-heatmaps in all the views. We then model the 3d poses of all the localized persons with a bottleneck representation, map them onto all views obtaining 2d joints, and render them using 2d Gaussian heatmaps in an end-to-end differentiable manner. Afterwards, we use the corresponding 2d joints and heatmaps from the pseudo 2d poses for learning. To alleviate the intrinsic inaccuracy of the pseudo labels, we propose an adaptive supervision attention mechanism to guide the self-supervision. Our experiments and analysis on three public benchmark datasets, including Panoptic, Shelf, and Campus, show the effectiveness of our approach, which is comparable to fully-supervised methods. Code: https://github.com/CAMMA-public/SelfPose3D. Video demo: https://youtu.be/GAqhmUIr2E8.

  • 3 authors
·
Apr 2, 2024

A New Teacher-Reviewer-Student Framework for Semi-supervised 2D Human Pose Estimation

Conventional 2D human pose estimation methods typically require extensive labeled annotations, which are both labor-intensive and expensive. In contrast, semi-supervised 2D human pose estimation can alleviate the above problems by leveraging a large amount of unlabeled data along with a small portion of labeled data. Existing semi-supervised 2D human pose estimation methods update the network through backpropagation, ignoring crucial historical information from the previous training process. Therefore, we propose a novel semi-supervised 2D human pose estimation method by utilizing a newly designed Teacher-Reviewer-Student framework. Specifically, we first mimic the phenomenon that human beings constantly review previous knowledge for consolidation to design our framework, in which the teacher predicts results to guide the student's learning and the reviewer stores important historical parameters to provide additional supervision signals. Secondly, we introduce a Multi-level Feature Learning strategy, which utilizes the outputs from different stages of the backbone to estimate the heatmap to guide network training, enriching the supervisory information while effectively capturing keypoint relationships. Finally, we design a data augmentation strategy, i.e., Keypoint-Mix, to perturb pose information by mixing different keypoints, thus enhancing the network's ability to discern keypoints. Extensive experiments on publicly available datasets, demonstrate our method achieves significant improvements compared to the existing methods.

  • 4 authors
·
Jan 16, 2025

Beyond Visual Quality: Evaluating Physical Consistency under Ego-Motion with EgoGenEval

Recent visual generators produce high-fidelity images yet often violate physical consistency under ego-motion, limiting their use for spatial reasoning and embodied planning. Existing benchmarks largely focus on isolated images or single-step quality, leaving this challenge underexplored. We introduce EgoGenEval, a geometry-grounded, pose-free benchmark designed to evaluate the physical consistency of visual generators under ego-motion, and organize our study into two parts. (1) EgoGenEval contains 1,400 cases and 2,360 target views spanning single-step and multi-step ego-motion. It separately measures Camera Motion Grounding (CMG) and Scene State Preservation (SSP), with both metrics validated against blinded human judgments. Evaluating 16 pose-free generators together with two pose-conditioned references reveals that current models struggle to execute camera motion while maintaining scene state, and that no system performs well on both axes at once. (2) To examine whether benchmark-derived data can improve these capabilities, we build EgoGen-Train from the same geometry-grounded pipeline and run controlled SFT studies. These show that pairwise supervision does not reliably improve camera-motion grounding and scene-state preservation together: even at the full training pool and the longest budget, scene preservation gains a fraction of what camera motion does. This points to the pairwise teacher-forced objective itself as the binding constraint, motivating a trajectory-centric paradigm that couples self-conditioned rollouts with explicit pose and visibility supervision.

  • 5 authors
·
Sep 9

PoseScript: Linking 3D Human Poses and Natural Language

Natural language plays a critical role in many computer vision applications, such as image captioning, visual question answering, and cross-modal retrieval, to provide fine-grained semantic information. Unfortunately, while human pose is key to human understanding, current 3D human pose datasets lack detailed language descriptions. To address this issue, we have introduced the PoseScript dataset. This dataset pairs more than six thousand 3D human poses from AMASS with rich human-annotated descriptions of the body parts and their spatial relationships. Additionally, to increase the size of the dataset to a scale that is compatible with data-hungry learning algorithms, we have proposed an elaborate captioning process that generates automatic synthetic descriptions in natural language from given 3D keypoints. This process extracts low-level pose information, known as "posecodes", using a set of simple but generic rules on the 3D keypoints. These posecodes are then combined into higher level textual descriptions using syntactic rules. With automatic annotations, the amount of available data significantly scales up (100k), making it possible to effectively pretrain deep models for finetuning on human captions. To showcase the potential of annotated poses, we present three multi-modal learning tasks that utilize the PoseScript dataset. Firstly, we develop a pipeline that maps 3D poses and textual descriptions into a joint embedding space, allowing for cross-modal retrieval of relevant poses from large-scale datasets. Secondly, we establish a baseline for a text-conditioned model generating 3D poses. Thirdly, we present a learned process for generating pose descriptions. These applications demonstrate the versatility and usefulness of annotated poses in various tasks and pave the way for future research in the field.

  • 5 authors
·
Oct 21, 2022

TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representation

We address the problem of regressing 3D human pose and shape from a single image, with a focus on 3D accuracy. The current best methods leverage large datasets of 3D pseudo-ground-truth (p-GT) and 2D keypoints, leading to robust performance. With such methods, we observe a paradoxical decline in 3D pose accuracy with increasing 2D accuracy. This is caused by biases in the p-GT and the use of an approximate camera projection model. We quantify the error induced by current camera models and show that fitting 2D keypoints and p-GT accurately causes incorrect 3D poses. Our analysis defines the invalid distances within which minimizing 2D and p-GT losses is detrimental. We use this to formulate a new loss Threshold-Adaptive Loss Scaling (TALS) that penalizes gross 2D and p-GT losses but not smaller ones. With such a loss, there are many 3D poses that could equally explain the 2D evidence. To reduce this ambiguity we need a prior over valid human poses but such priors can introduce unwanted bias. To address this, we exploit a tokenized representation of human pose and reformulate the problem as token prediction. This restricts the estimated poses to the space of valid poses, effectively providing a uniform prior. Extensive experiments on the EMDB and 3DPW datasets show that our reformulated keypoint loss and tokenization allows us to train on in-the-wild data while improving 3D accuracy over the state-of-the-art. Our models and code are available for research at https://tokenhmr.is.tue.mpg.de.

  • 5 authors
·
Apr 25, 2024

Seeing the Pose in the Pixels: Learning Pose-Aware Representations in Vision Transformers

Human perception of surroundings is often guided by the various poses present within the environment. Many computer vision tasks, such as human action recognition and robot imitation learning, rely on pose-based entities like human skeletons or robotic arms. However, conventional Vision Transformer (ViT) models uniformly process all patches, neglecting valuable pose priors in input videos. We argue that incorporating poses into RGB data is advantageous for learning fine-grained and viewpoint-agnostic representations. Consequently, we introduce two strategies for learning pose-aware representations in ViTs. The first method, called Pose-aware Attention Block (PAAB), is a plug-and-play ViT block that performs localized attention on pose regions within videos. The second method, dubbed Pose-Aware Auxiliary Task (PAAT), presents an auxiliary pose prediction task optimized jointly with the primary ViT task. Although their functionalities differ, both methods succeed in learning pose-aware representations, enhancing performance in multiple diverse downstream tasks. Our experiments, conducted across seven datasets, reveal the efficacy of both pose-aware methods on three video analysis tasks, with PAAT holding a slight edge over PAAB. Both PAAT and PAAB surpass their respective backbone Transformers by up to 9.8% in real-world action recognition and 21.8% in multi-view robotic video alignment. Code is available at https://github.com/dominickrei/PoseAwareVT.

  • 3 authors
·
Jun 15, 2023

Boosting Semi-Supervised 2D Human Pose Estimation by Revisiting Data Augmentation and Consistency Training

The 2D human pose estimation is a basic visual problem. However, supervised learning of a model requires massive labeled images, which is expensive and labor-intensive. In this paper, we aim at boosting the accuracy of a pose estimator by excavating extra unlabeled images in a semi-supervised learning (SSL) way. Most previous consistency-based SSL methods strive to constraint the model to predict consistent results for differently augmented images. Following this consensus, we revisit two core aspects including advanced data augmentation methods and concise consistency training frameworks. Specifically, we heuristically dig various collaborative combinations of existing data augmentations, and discover novel superior data augmentation schemes to more effectively add noise on unlabeled samples. They can compose easy-hard augmentation pairs with larger transformation difficulty gaps, which play a crucial role in consistency-based SSL. Moreover, we propose to strongly augment unlabeled images repeatedly with diverse augmentations, generate multi-path predictions sequentially, and optimize corresponding unsupervised consistency losses using one single network. This simple and compact design is on a par with previous methods consisting of dual or triple networks. Furthermore, it can also be integrated with multiple networks to produce better performance. Comparing to state-of-the-art SSL approaches, our method brings substantial improvements on public datasets. Code is released for academic use in https://github.com/hnuzhy/MultiAugs.

  • 5 authors
·
Feb 18, 2024

PoseExaminer: Automated Testing of Out-of-Distribution Robustness in Human Pose and Shape Estimation

Human pose and shape (HPS) estimation methods achieve remarkable results. However, current HPS benchmarks are mostly designed to test models in scenarios that are similar to the training data. This can lead to critical situations in real-world applications when the observed data differs significantly from the training data and hence is out-of-distribution (OOD). It is therefore important to test and improve the OOD robustness of HPS methods. To address this fundamental problem, we develop a simulator that can be controlled in a fine-grained manner using interpretable parameters to explore the manifold of images of human pose, e.g. by varying poses, shapes, and clothes. We introduce a learning-based testing method, termed PoseExaminer, that automatically diagnoses HPS algorithms by searching over the parameter space of human pose images to find the failure modes. Our strategy for exploring this high-dimensional parameter space is a multi-agent reinforcement learning system, in which the agents collaborate to explore different parts of the parameter space. We show that our PoseExaminer discovers a variety of limitations in current state-of-the-art models that are relevant in real-world scenarios but are missed by current benchmarks. For example, it finds large regions of realistic human poses that are not predicted correctly, as well as reduced performance for humans with skinny and corpulent body shapes. In addition, we show that fine-tuning HPS methods by exploiting the failure modes found by PoseExaminer improve their robustness and even their performance on standard benchmarks by a significant margin. The code are available for research purposes.

  • 3 authors
·
Mar 13, 2023

FreeZe: Training-free zero-shot 6D pose estimation with geometric and vision foundation models

Estimating the 6D pose of objects unseen during training is highly desirable yet challenging. Zero-shot object 6D pose estimation methods address this challenge by leveraging additional task-specific supervision provided by large-scale, photo-realistic synthetic datasets. However, their performance heavily depends on the quality and diversity of rendered data and they require extensive training. In this work, we show how to tackle the same task but without training on specific data. We propose FreeZe, a novel solution that harnesses the capabilities of pre-trained geometric and vision foundation models. FreeZe leverages 3D geometric descriptors learned from unrelated 3D point clouds and 2D visual features learned from web-scale 2D images to generate discriminative 3D point-level descriptors. We then estimate the 6D pose of unseen objects by 3D registration based on RANSAC. We also introduce a novel algorithm to solve ambiguous cases due to geometrically symmetric objects that is based on visual features. We comprehensively evaluate FreeZe across the seven core datasets of the BOP Benchmark, which include over a hundred 3D objects and 20,000 images captured in various scenarios. FreeZe consistently outperforms all state-of-the-art approaches, including competitors extensively trained on synthetic 6D pose estimation data. Code will be publicly available at https://andreacaraffa.github.io/freeze.

  • 4 authors
·
Dec 1, 2023

SignVerse-2M: A Two-Million-Clip Pose-Native Universe of 25+ Sign Languages

Existing large-scale sign language resources typically provide supervision only at the level of raw video-text alignment and are often produced in laboratory settings. While such resources are important for semantic understanding, they do not directly provide a unified interface for open-world recognition and translation, or for modern pose-driven sign language video generation frameworks: 1. RGB-based pretrained recognition models depend heavily on fixed backgrounds or clothing conditions during recording, and are less robust in open-world settings than style-agnostic pose-processing models. 2. Recent pose-guided image/video generation models mostly use a unified keypoint representation such as DWPose as their control interface. At present, the sign language field still lacks a data resource that can directly interface with this modern pose-native paradigm while also targeting real-world open scenarios. We present SignVerse-2M, a large-scale multilingual pose-native dataset for sign language pose modeling and evaluation. Built from publicly available multilingual sign language video resources, it applies DWPose in a unified preprocessing pipeline to convert raw videos into 2D pose sequences that can be used directly for modeling, resulting in a consolidated corpus of about two million clips covering more than 25 sign languages. Unlike many laboratory datasets, this resource preserves the recording conditions and speaker diversity of real-world videos while reducing appearance variation through a unified pose representation. Toward this goal, we further provide the data construction pipeline, task definitions, and a simple SignDW Transformer baseline, demonstrating the feasibility of this resource for multilingual pose-space modeling and its compatibility with modern pose-driven pipelines, while discussing the evaluation claims it can support as well as its current limitations.

  • 4 authors
·
May 2

Group Pose: A Simple Baseline for End-to-End Multi-person Pose Estimation

In this paper, we study the problem of end-to-end multi-person pose estimation. State-of-the-art solutions adopt the DETR-like framework, and mainly develop the complex decoder, e.g., regarding pose estimation as keypoint box detection and combining with human detection in ED-Pose, hierarchically predicting with pose decoder and joint (keypoint) decoder in PETR. We present a simple yet effective transformer approach, named Group Pose. We simply regard K-keypoint pose estimation as predicting a set of Ntimes K keypoint positions, each from a keypoint query, as well as representing each pose with an instance query for scoring N pose predictions. Motivated by the intuition that the interaction, among across-instance queries of different types, is not directly helpful, we make a simple modification to decoder self-attention. We replace single self-attention over all the Ntimes(K+1) queries with two subsequent group self-attentions: (i) N within-instance self-attention, with each over K keypoint queries and one instance query, and (ii) (K+1) same-type across-instance self-attention, each over N queries of the same type. The resulting decoder removes the interaction among across-instance type-different queries, easing the optimization and thus improving the performance. Experimental results on MS COCO and CrowdPose show that our approach without human box supervision is superior to previous methods with complex decoders, and even is slightly better than ED-Pose that uses human box supervision. https://github.com/Michel-liu/GroupPose-Paddle{rm Paddle} and https://github.com/Michel-liu/GroupPose{rm PyTorch} code are available.

  • 12 authors
·
Aug 14, 2023

Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop

Model-based human pose estimation is currently approached through two different paradigms. Optimization-based methods fit a parametric body model to 2D observations in an iterative manner, leading to accurate image-model alignments, but are often slow and sensitive to the initialization. In contrast, regression-based methods, that use a deep network to directly estimate the model parameters from pixels, tend to provide reasonable, but not pixel accurate, results while requiring huge amounts of supervision. In this work, instead of investigating which approach is better, our key insight is that the two paradigms can form a strong collaboration. A reasonable, directly regressed estimate from the network can initialize the iterative optimization making the fitting faster and more accurate. Similarly, a pixel accurate fit from iterative optimization can act as strong supervision for the network. This is the core of our proposed approach SPIN (SMPL oPtimization IN the loop). The deep network initializes an iterative optimization routine that fits the body model to 2D joints within the training loop, and the fitted estimate is subsequently used to supervise the network. Our approach is self-improving by nature, since better network estimates can lead the optimization to better solutions, while more accurate optimization fits provide better supervision for the network. We demonstrate the effectiveness of our approach in different settings, where 3D ground truth is scarce, or not available, and we consistently outperform the state-of-the-art model-based pose estimation approaches by significant margins. The project website with videos, results, and code can be found at https://seas.upenn.edu/~nkolot/projects/spin.

  • 4 authors
·
Sep 27, 2019

PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimation

Existing 3D human pose estimators suffer poor generalization performance to new datasets, largely due to the limited diversity of 2D-3D pose pairs in the training data. To address this problem, we present PoseAug, a new auto-augmentation framework that learns to augment the available training poses towards a greater diversity and thus improve generalization of the trained 2D-to-3D pose estimator. Specifically, PoseAug introduces a novel pose augmentor that learns to adjust various geometry factors (e.g., posture, body size, view point and position) of a pose through differentiable operations. With such differentiable capacity, the augmentor can be jointly optimized with the 3D pose estimator and take the estimation error as feedback to generate more diverse and harder poses in an online manner. Moreover, PoseAug introduces a novel part-aware Kinematic Chain Space for evaluating local joint-angle plausibility and develops a discriminative module accordingly to ensure the plausibility of the augmented poses. These elaborate designs enable PoseAug to generate more diverse yet plausible poses than existing offline augmentation methods, and thus yield better generalization of the pose estimator. PoseAug is generic and easy to be applied to various 3D pose estimators. Extensive experiments demonstrate that PoseAug brings clear improvements on both intra-scenario and cross-scenario datasets. Notably, it achieves 88.6% 3D PCK on MPI-INF-3DHP under cross-dataset evaluation setup, improving upon the previous best data augmentation based method by 9.1%. Code can be found at: https://github.com/jfzhang95/PoseAug.

  • 3 authors
·
May 5, 2021

Occlusion-Aware Self-Supervised Monocular 6D Object Pose Estimation

6D object pose estimation is a fundamental yet challenging problem in computer vision. Convolutional Neural Networks (CNNs) have recently proven to be capable of predicting reliable 6D pose estimates even under monocular settings. Nonetheless, CNNs are identified as being extremely data-driven, and acquiring adequate annotations is oftentimes very time-consuming and labor intensive. To overcome this limitation, we propose a novel monocular 6D pose estimation approach by means of self-supervised learning, removing the need for real annotations. After training our proposed network fully supervised with synthetic RGB data, we leverage current trends in noisy student training and differentiable rendering to further self-supervise the model on these unsupervised real RGB(-D) samples, seeking for a visually and geometrically optimal alignment. Moreover, employing both visible and amodal mask information, our self-supervision becomes very robust towards challenging scenarios such as occlusion. Extensive evaluations demonstrate that our proposed self-supervision outperforms all other methods relying on synthetic data or employing elaborate techniques from the domain adaptation realm. Noteworthy, our self-supervised approach consistently improves over its synthetically trained baseline and often almost closes the gap towards its fully supervised counterpart. The code and models are publicly available at https://github.com/THU-DA-6D-Pose-Group/self6dpp.git.

  • 5 authors
·
Mar 19, 2022

Look into Person: Joint Body Parsing & Pose Estimation Network and A New Benchmark

Human parsing and pose estimation have recently received considerable interest due to their substantial application potentials. However, the existing datasets have limited numbers of images and annotations and lack a variety of human appearances and coverage of challenging cases in unconstrained environments. In this paper, we introduce a new benchmark named "Look into Person (LIP)" that provides a significant advancement in terms of scalability, diversity, and difficulty, which are crucial for future developments in human-centric analysis. This comprehensive dataset contains over 50,000 elaborately annotated images with 19 semantic part labels and 16 body joints, which are captured from a broad range of viewpoints, occlusions, and background complexities. Using these rich annotations, we perform detailed analyses of the leading human parsing and pose estimation approaches, thereby obtaining insights into the successes and failures of these methods. To further explore and take advantage of the semantic correlation of these two tasks, we propose a novel joint human parsing and pose estimation network to explore efficient context modeling, which can simultaneously predict parsing and pose with extremely high quality. Furthermore, we simplify the network to solve human parsing by exploring a novel self-supervised structure-sensitive learning approach, which imposes human pose structures into the parsing results without resorting to extra supervision. The dataset, code and models are available at http://www.sysu-hcp.net/lip/.

  • 4 authors
·
Apr 5, 2018

OpenHands: Making Sign Language Recognition Accessible with Pose-based Pretrained Models across Languages

AI technologies for Natural Languages have made tremendous progress recently. However, commensurate progress has not been made on Sign Languages, in particular, in recognizing signs as individual words or as complete sentences. We introduce OpenHands, a library where we take four key ideas from the NLP community for low-resource languages and apply them to sign languages for word-level recognition. First, we propose using pose extracted through pretrained models as the standard modality of data to reduce training time and enable efficient inference, and we release standardized pose datasets for 6 different sign languages - American, Argentinian, Chinese, Greek, Indian, and Turkish. Second, we train and release checkpoints of 4 pose-based isolated sign language recognition models across all 6 languages, providing baselines and ready checkpoints for deployment. Third, to address the lack of labelled data, we propose self-supervised pretraining on unlabelled data. We curate and release the largest pose-based pretraining dataset on Indian Sign Language (Indian-SL). Fourth, we compare different pretraining strategies and for the first time establish that pretraining is effective for sign language recognition by demonstrating (a) improved fine-tuning performance especially in low-resource settings, and (b) high crosslingual transfer from Indian-SL to few other sign languages. We open-source all models and datasets in OpenHands with a hope that it makes research in sign languages more accessible, available here at https://github.com/AI4Bharat/OpenHands .

  • 4 authors
·
Oct 12, 2021

KeyMatchNet: Zero-Shot Pose Estimation in 3D Point Clouds by Generalized Keypoint Matching

In this paper, we present KeyMatchNet, a novel network for zero-shot pose estimation in 3D point clouds. Our method uses only depth information, making it more applicable for many industrial use cases, as color information is seldom available. The network is composed of two parallel components for computing object and scene features. The features are then combined to create matches used for pose estimation. The parallel structure allows for pre-processing of the individual parts, which decreases the run-time. Using a zero-shot network allows for a very short set-up time, as it is not necessary to train models for new objects. However, as the network is not trained for the specific object, zero-shot pose estimation methods generally have lower accuracy compared with conventional methods. To address this, we reduce the complexity of the task by including the scenario information during training. This is typically not feasible as collecting real data for new tasks drastically increases the cost. However, for zero-shot pose estimation, training for new objects is not necessary and the expensive data collection can thus be performed only once. Our method is trained on 1,500 objects and is only tested on unseen objects. We demonstrate that the trained network can not only accurately estimate poses for novel objects, but also demonstrate the ability of the network on objects outside of the trained class. Test results are also shown on real data. We believe that the presented method is valuable for many real-world scenarios. Project page available at keymatchnet.github.io

  • 2 authors
·
Mar 28, 2023

PostoMETRO: Pose Token Enhanced Mesh Transformer for Robust 3D Human Mesh Recovery

With the recent advancements in single-image-based human mesh recovery, there is a growing interest in enhancing its performance in certain extreme scenarios, such as occlusion, while maintaining overall model accuracy. Although obtaining accurately annotated 3D human poses under occlusion is challenging, there is still a wealth of rich and precise 2D pose annotations that can be leveraged. However, existing works mostly focus on directly leveraging 2D pose coordinates to estimate 3D pose and mesh. In this paper, we present PostoMETRO(Pose token enhanced MEsh TRansfOrmer), which integrates occlusion-resilient 2D pose representation into transformers in a token-wise manner. Utilizing a specialized pose tokenizer, we efficiently condense 2D pose data to a compact sequence of pose tokens and feed them to the transformer together with the image tokens. This process not only ensures a rich depiction of texture from the image but also fosters a robust integration of pose and image information. Subsequently, these combined tokens are queried by vertex and joint tokens to decode 3D coordinates of mesh vertices and human joints. Facilitated by the robust pose token representation and the effective combination, we are able to produce more precise 3D coordinates, even under extreme scenarios like occlusion. Experiments on both standard and occlusion-specific benchmarks demonstrate the effectiveness of PostoMETRO. Qualitative results further illustrate the clarity of how 2D pose can help 3D reconstruction. Code will be made available.

  • 4 authors
·
Mar 19, 2024

Prior-guided Source-free Domain Adaptation for Human Pose Estimation

Domain adaptation methods for 2D human pose estimation typically require continuous access to the source data during adaptation, which can be challenging due to privacy, memory, or computational constraints. To address this limitation, we focus on the task of source-free domain adaptation for pose estimation, where a source model must adapt to a new target domain using only unlabeled target data. Although recent advances have introduced source-free methods for classification tasks, extending them to the regression task of pose estimation is non-trivial. In this paper, we present Prior-guided Self-training (POST), a pseudo-labeling approach that builds on the popular Mean Teacher framework to compensate for the distribution shift. POST leverages prediction-level and feature-level consistency between a student and teacher model against certain image transformations. In the absence of source data, POST utilizes a human pose prior that regularizes the adaptation process by directing the model to generate more accurate and anatomically plausible pose pseudo-labels. Despite being simple and intuitive, our framework can deliver significant performance gains compared to applying the source model directly to the target data, as demonstrated in our extensive experiments and ablation studies. In fact, our approach achieves comparable performance to recent state-of-the-art methods that use source data for adaptation.

  • 5 authors
·
Aug 26, 2023

From Text to Pose to Image: Improving Diffusion Model Control and Quality

In the last two years, text-to-image diffusion models have become extremely popular. As their quality and usage increase, a major concern has been the need for better output control. In addition to prompt engineering, one effective method to improve the controllability of diffusion models has been to condition them on additional modalities such as image style, depth map, or keypoints. This forms the basis of ControlNets or Adapters. When attempting to apply these methods to control human poses in outputs of text-to-image diffusion models, two main challenges have arisen. The first challenge is generating poses following a wide range of semantic text descriptions, for which previous methods involved searching for a pose within a dataset of (caption, pose) pairs. The second challenge is conditioning image generation on a specified pose while keeping both high aesthetic and high pose fidelity. In this article, we fix these two main issues by introducing a text-to-pose (T2P) generative model alongside a new sampling algorithm, and a new pose adapter that incorporates more pose keypoints for higher pose fidelity. Together, these two new state-of-the-art models enable, for the first time, a generative text-to-pose-to-image framework for higher pose control in diffusion models. We release all models and the code used for the experiments at https://github.com/clement-bonnet/text-to-pose.

  • 6 authors
·
Nov 19, 2024

HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions

Supervised learning of skeleton sequence encoders for action recognition has received significant attention in recent times. However, learning such encoders without labels continues to be a challenging problem. While prior works have shown promising results by applying contrastive learning to pose sequences, the quality of the learned representations is often observed to be closely tied to data augmentations that are used to craft the positives. However, augmenting pose sequences is a difficult task as the geometric constraints among the skeleton joints need to be enforced to make the augmentations realistic for that action. In this work, we propose a new contrastive learning approach to train models for skeleton-based action recognition without labels. Our key contribution is a simple module, HaLP - to Hallucinate Latent Positives for contrastive learning. Specifically, HaLP explores the latent space of poses in suitable directions to generate new positives. To this end, we present a novel optimization formulation to solve for the synthetic positives with an explicit control on their hardness. We propose approximations to the objective, making them solvable in closed form with minimal overhead. We show via experiments that using these generated positives within a standard contrastive learning framework leads to consistent improvements across benchmarks such as NTU-60, NTU-120, and PKU-II on tasks like linear evaluation, transfer learning, and kNN evaluation. Our code will be made available at https://github.com/anshulbshah/HaLP.

  • 7 authors
·
Apr 1, 2023

Progressive Open Space Expansion for Open-Set Model Attribution

Despite the remarkable progress in generative technology, the Janus-faced issues of intellectual property protection and malicious content supervision have arisen. Efforts have been paid to manage synthetic images by attributing them to a set of potential source models. However, the closed-set classification setting limits the application in real-world scenarios for handling contents generated by arbitrary models. In this study, we focus on a challenging task, namely Open-Set Model Attribution (OSMA), to simultaneously attribute images to known models and identify those from unknown ones. Compared to existing open-set recognition (OSR) tasks focusing on semantic novelty, OSMA is more challenging as the distinction between images from known and unknown models may only lie in visually imperceptible traces. To this end, we propose a Progressive Open Space Expansion (POSE) solution, which simulates open-set samples that maintain the same semantics as closed-set samples but embedded with different imperceptible traces. Guided by a diversity constraint, the open space is simulated progressively by a set of lightweight augmentation models. We consider three real-world scenarios and construct an OSMA benchmark dataset, including unknown models trained with different random seeds, architectures, and datasets from known ones. Extensive experiments on the dataset demonstrate POSE is superior to both existing model attribution methods and off-the-shelf OSR methods.

  • 6 authors
·
Mar 13, 2023

Weakly-supervised 3D Pose Transfer with Keypoints

The main challenges of 3D pose transfer are: 1) Lack of paired training data with different characters performing the same pose; 2) Disentangling pose and shape information from the target mesh; 3) Difficulty in applying to meshes with different topologies. We thus propose a novel weakly-supervised keypoint-based framework to overcome these difficulties. Specifically, we use a topology-agnostic keypoint detector with inverse kinematics to compute transformations between the source and target meshes. Our method only requires supervision on the keypoints, can be applied to meshes with different topologies and is shape-invariant for the target which allows extraction of pose-only information from the target meshes without transferring shape information. We further design a cycle reconstruction to perform self-supervised pose transfer without the need for ground truth deformed mesh with the same pose and shape as the target and source, respectively. We evaluate our approach on benchmark human and animal datasets, where we achieve superior performance compared to the state-of-the-art unsupervised approaches and even comparable performance with the fully supervised approaches. We test on the more challenging Mixamo dataset to verify our approach's ability in handling meshes with different topologies and complex clothes. Cross-dataset evaluation further shows the strong generalization ability of our approach.

  • 3 authors
·
Jul 25, 2023

MeTRAbs: Metric-Scale Truncation-Robust Heatmaps for Absolute 3D Human Pose Estimation

Heatmap representations have formed the basis of human pose estimation systems for many years, and their extension to 3D has been a fruitful line of recent research. This includes 2.5D volumetric heatmaps, whose X and Y axes correspond to image space and Z to metric depth around the subject. To obtain metric-scale predictions, 2.5D methods need a separate post-processing step to resolve scale ambiguity. Further, they cannot localize body joints outside the image boundaries, leading to incomplete estimates for truncated images. To address these limitations, we propose metric-scale truncation-robust (MeTRo) volumetric heatmaps, whose dimensions are all defined in metric 3D space, instead of being aligned with image space. This reinterpretation of heatmap dimensions allows us to directly estimate complete, metric-scale poses without test-time knowledge of distance or relying on anthropometric heuristics, such as bone lengths. To further demonstrate the utility our representation, we present a differentiable combination of our 3D metric-scale heatmaps with 2D image-space ones to estimate absolute 3D pose (our MeTRAbs architecture). We find that supervision via absolute pose loss is crucial for accurate non-root-relative localization. Using a ResNet-50 backbone without further learned layers, we obtain state-of-the-art results on Human3.6M, MPI-INF-3DHP and MuPoTS-3D. Our code will be made publicly available to facilitate further research.

  • 4 authors
·
Jul 12, 2020

SEE4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting

Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video-to-4D methods typically rely on manually annotated camera poses, which are labor-intensive and brittle for in-the-wild footage. Recent warp-then-inpaint approaches mitigate the need for pose labels by warping input frames along a novel camera trajectory and using an inpainting model to fill missing regions, thereby depicting the 4D scene from diverse viewpoints. However, this trajectory-to-trajectory formulation often entangles camera motion with scene dynamics and complicates both modeling and inference. We introduce SEE4D, a pose-free, trajectory-to-camera framework that replaces explicit trajectory prediction with rendering to a bank of fixed virtual cameras, thereby separating camera control from scene modeling. A view-conditional video inpainting model is trained to learn a robust geometry prior by denoising realistically synthesized warped images and to inpaint occluded or missing regions across virtual viewpoints, eliminating the need for explicit 3D annotations. Building on this inpainting core, we design a spatiotemporal autoregressive inference pipeline that traverses virtual-camera splines and extends videos with overlapping windows, enabling coherent generation at bounded per-step complexity. We validate See4D on cross-view video generation and sparse reconstruction benchmarks. Across quantitative metrics and qualitative assessments, our method achieves superior generalization and improved performance relative to pose- or trajectory-conditioned baselines, advancing practical 4D world modeling from casual videos.

  • 11 authors
·
Oct 30, 2025

FocusCLIP: Multimodal Subject-Level Guidance for Zero-Shot Transfer in Human-Centric Tasks

We propose FocusCLIP, integrating subject-level guidance--a specialized mechanism for target-specific supervision--into the CLIP framework for improved zero-shot transfer on human-centric tasks. Our novel contributions enhance CLIP on both the vision and text sides. On the vision side, we incorporate ROI heatmaps emulating human visual attention mechanisms to emphasize subject-relevant image regions. On the text side, we introduce human pose descriptions to provide rich contextual information. For human-centric tasks, FocusCLIP is trained with images from the MPII Human Pose dataset. The proposed approach surpassed CLIP by an average of 8.61% across five previously unseen datasets covering three human-centric tasks. FocusCLIP achieved an average accuracy of 33.65% compared to 25.04% by CLIP. We observed a 3.98% improvement in activity recognition, a 14.78% improvement in age classification, and a 7.06% improvement in emotion recognition. Moreover, using our proposed single-shot LLM prompting strategy, we release a high-quality MPII Pose Descriptions dataset to encourage further research in multimodal learning for human-centric tasks. Furthermore, we also demonstrate the effectiveness of our subject-level supervision on non-human-centric tasks. FocusCLIP shows a 2.47% improvement over CLIP in zero-shot bird classification using the CUB dataset. Our findings emphasize the potential of integrating subject-level guidance with general pretraining methods for enhanced downstream performance.

  • 6 authors
·
Mar 11, 2024

UniPose: Unified Cross-modality Pose Prior Propagation towards RGB-D data for Weakly Supervised 3D Human Pose Estimation

In this paper, we present UniPose, a unified cross-modality pose prior propagation method for weakly supervised 3D human pose estimation (HPE) using unannotated single-view RGB-D sequences (RGB, depth, and point cloud data). UniPose transfers 2D HPE annotations from large-scale RGB datasets (e.g., MS COCO) to the 3D domain via self-supervised learning on easily acquired RGB-D sequences, eliminating the need for labor-intensive 3D keypoint annotations. This approach bridges the gap between 2D and 3D domains without suffering from issues related to multi-view camera calibration or synthetic-to-real data shifts. During training, UniPose leverages off-the-shelf 2D pose estimations as weak supervision for point cloud networks, incorporating spatial-temporal constraints like body symmetry and joint motion. The 2D-to-3D back-projection loss and cross-modality interaction further enhance this process. By treating the point cloud network's 3D HPE results as pseudo ground truth, our anchor-to-joint prediction method performs 3D lifting on RGB and depth networks, making it more robust against inaccuracies in 2D HPE results compared to state-of-the-art methods. Experiments on CMU Panoptic and ITOP datasets show that UniPose achieves comparable performance to fully supervised methods. Incorporating large-scale unlabeled data (e.g., NTU RGB+D 60) enhances its performance under challenging conditions, demonstrating its potential for practical applications. Our proposed 3D lifting method also achieves state-of-the-art results.

  • 6 authors
·
Sep 27, 2025

Geometry-Conditioned Diffusion for Occlusion-Robust In-Bed Pose Estimation

Robust in-bed human pose estimation under blanket occlusion remains challenging due to the scarcity of reliable labeled training data for heavily covered poses. Existing approaches rely on multi-modal sensing or image-to-image translation frameworks that remain conditioned on visible source imagery, limiting scalability and pose diversity. In this work, we reformulate occlusion-aware augmentation as a geometry-conditioned generative modeling task. We conduct a systematic comparison of deterministic masking, unpaired translation, paired diffusion-based translation, and a proposed pose-conditioned Latent Diffusion Model (Pose-LDM). Unlike image-guided methods, Pose-LDM synthesizes blanket-covered images directly from skeletal keypoints, eliminating dependence on paired supervision and pixel-level source-image conditioning while enabling generation from arbitrary pose inputs. All augmentation strategies are evaluated through their impact on downstream pose estimation under a fixed backbone. Pose- LDM achieves the highest strict localization accuracy under severe occlusion while maintaining overall detection performance comparable to paired diffusion models, approaching the performance of fully supervised training. These results demonstrate that geometry-conditioned diffusion provides an effective and supervision-efficient pathway toward occlusion-robust inbed pose estimation without modifying the sensing pipeline. The code is available at: github.com/navidTerraNova/ GeoDiffPose.

  • 3 authors
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Apr 25

No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos

Recent feed-forward 3D gaussian splatting methods have made dramatic progress on individual aspects of 3D scene reconstruction, but no existing method jointly addresses dynamic content, multi-view input, and unknown camera poses in a single feed-forward pass. Methods that handle dynamics either require accurate camera poses or accept only monocular input; pose-free multi-view methods address only static scenes; and per-scene optimization methods bridge some of these gaps but at minutes-to-hours cost per scene. We introduce NoPo4D, the first feed-forward system that addresses this empty quadrant. Building on a pretrained geometry backbone and recent 4D Gaussian frameworks, NoPo4D introduces a velocity decomposition that splits Gaussian motion into per-pixel image-plane shifts and depth changes, allowing direct supervision from pseudo ground-truth optical flow on the 2D component. This sidesteps both the differentiable rendering that couples prior posed methods to pose accuracy and the 3D motion ground truth that prior pose-free methods require. The system is rounded out by a bidirectional motion encoder for cross-view and cross-frame feature aggregation, and view-dependent opacity that mitigates cross-view and cross-timestep Gaussian misalignments. On four multi-view dynamic benchmarks, NoPo4D consistently outperforms prior feed-forward baselines, and with an optional post-optimization stage surpasses per-scene optimization methods, while running orders of magnitude faster.

  • 6 authors
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May 20

DualPoseNet: Category-level 6D Object Pose and Size Estimation Using Dual Pose Network with Refined Learning of Pose Consistency

Category-level 6D object pose and size estimation is to predict full pose configurations of rotation, translation, and size for object instances observed in single, arbitrary views of cluttered scenes. In this paper, we propose a new method of Dual Pose Network with refined learning of pose consistency for this task, shortened as DualPoseNet. DualPoseNet stacks two parallel pose decoders on top of a shared pose encoder, where the implicit decoder predicts object poses with a working mechanism different from that of the explicit one; they thus impose complementary supervision on the training of pose encoder. We construct the encoder based on spherical convolutions, and design a module of Spherical Fusion wherein for a better embedding of pose-sensitive features from the appearance and shape observations. Given no testing CAD models, it is the novel introduction of the implicit decoder that enables the refined pose prediction during testing, by enforcing the predicted pose consistency between the two decoders using a self-adaptive loss term. Thorough experiments on benchmarks of both category- and instance-level object pose datasets confirm efficacy of our designs. DualPoseNet outperforms existing methods with a large margin in the regime of high precision. Our code is released publicly at https://github.com/Gorilla-Lab-SCUT/DualPoseNet.

  • 6 authors
·
Mar 11, 2021

Deep Learning-Based Object Pose Estimation: A Comprehensive Survey

Object pose estimation is a fundamental computer vision problem with broad applications in augmented reality and robotics. Over the past decade, deep learning models, due to their superior accuracy and robustness, have increasingly supplanted conventional algorithms reliant on engineered point pair features. Nevertheless, several challenges persist in contemporary methods, including their dependency on labeled training data, model compactness, robustness under challenging conditions, and their ability to generalize to novel unseen objects. A recent survey discussing the progress made on different aspects of this area, outstanding challenges, and promising future directions, is missing. To fill this gap, we discuss the recent advances in deep learning-based object pose estimation, covering all three formulations of the problem, i.e., instance-level, category-level, and unseen object pose estimation. Our survey also covers multiple input data modalities, degrees-of-freedom of output poses, object properties, and downstream tasks, providing the readers with a holistic understanding of this field. Additionally, it discusses training paradigms of different domains, inference modes, application areas, evaluation metrics, and benchmark datasets, as well as reports the performance of current state-of-the-art methods on these benchmarks, thereby facilitating the readers in selecting the most suitable method for their application. Finally, the survey identifies key challenges, reviews the prevailing trends along with their pros and cons, and identifies promising directions for future research. We also keep tracing the latest works at https://github.com/CNJianLiu/Awesome-Object-Pose-Estimation.

  • 10 authors
·
May 13, 2024

PoseVLA: Universal Pose Pretraining for Generalizable Vision-Language-Action Policies

Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision. Since these models typically rely on VLM backbones optimized for Visual Question Answering (VQA), they excel at semantic identification but often overlook subtle 3D state variations that dictate distinct action patterns. To resolve these misalignments, we propose Pose-VLA, a decoupled paradigm that separates VLA training into a pre-training phase for extracting universal 3D spatial priors in a unified camera-centric space, and a post-training phase for efficient embodiment alignment within robot-specific action space. By introducing discrete pose tokens as a universal representation, Pose-VLA seamlessly integrates spatial grounding from diverse 3D datasets with geometry-level trajectories from robotic demonstrations. Our framework follows a two-stage pre-training pipeline, establishing fundamental spatial grounding via poses followed by motion alignment through trajectory supervision. Extensive evaluations demonstrate that Pose-VLA achieves state-of-the-art results on RoboTwin 2.0 with a 79.5% average success rate and competitive performance on LIBERO at 96.0%. Real-world experiments further showcase robust generalization across diverse objects using only 100 demonstrations per task, validating the efficiency of our pre-training paradigm.

  • 8 authors
·
Jul 6

FinePOSE: Fine-Grained Prompt-Driven 3D Human Pose Estimation via Diffusion Models

The 3D Human Pose Estimation (3D HPE) task uses 2D images or videos to predict human joint coordinates in 3D space. Despite recent advancements in deep learning-based methods, they mostly ignore the capability of coupling accessible texts and naturally feasible knowledge of humans, missing out on valuable implicit supervision to guide the 3D HPE task. Moreover, previous efforts often study this task from the perspective of the whole human body, neglecting fine-grained guidance hidden in different body parts. To this end, we present a new Fine-Grained Prompt-Driven Denoiser based on a diffusion model for 3D HPE, named FinePOSE. It consists of three core blocks enhancing the reverse process of the diffusion model: (1) Fine-grained Part-aware Prompt learning (FPP) block constructs fine-grained part-aware prompts via coupling accessible texts and naturally feasible knowledge of body parts with learnable prompts to model implicit guidance. (2) Fine-grained Prompt-pose Communication (FPC) block establishes fine-grained communications between learned part-aware prompts and poses to improve the denoising quality. (3) Prompt-driven Timestamp Stylization (PTS) block integrates learned prompt embedding and temporal information related to the noise level to enable adaptive adjustment at each denoising step. Extensive experiments on public single-human pose estimation datasets show that FinePOSE outperforms state-of-the-art methods. We further extend FinePOSE to multi-human pose estimation. Achieving 34.3mm average MPJPE on the EgoHumans dataset demonstrates the potential of FinePOSE to deal with complex multi-human scenarios. Code is available at https://github.com/PKU-ICST-MIPL/FinePOSE_CVPR2024.

  • 3 authors
·
May 8, 2024

Unsupervised domain adaptation for clinician pose estimation and instance segmentation in the operating room

The fine-grained localization of clinicians in the operating room (OR) is a key component to design the new generation of OR support systems. Computer vision models for person pixel-based segmentation and body-keypoints detection are needed to better understand the clinical activities and the spatial layout of the OR. This is challenging, not only because OR images are very different from traditional vision datasets, but also because data and annotations are hard to collect and generate in the OR due to privacy concerns. To address these concerns, we first study how joint person pose estimation and instance segmentation can be performed on low resolutions images with downsampling factors from 1x to 12x. Second, to address the domain shift and the lack of annotations, we propose a novel unsupervised domain adaptation method, called AdaptOR, to adapt a model from an in-the-wild labeled source domain to a statistically different unlabeled target domain. We propose to exploit explicit geometric constraints on the different augmentations of the unlabeled target domain image to generate accurate pseudo labels and use these pseudo labels to train the model on high- and low-resolution OR images in a self-training framework. Furthermore, we propose disentangled feature normalization to handle the statistically different source and target domain data. Extensive experimental results with detailed ablation studies on the two OR datasets MVOR+ and TUM-OR-test show the effectiveness of our approach against strongly constructed baselines, especially on the low-resolution privacy-preserving OR images. Finally, we show the generality of our method as a semi-supervised learning (SSL) method on the large-scale COCO dataset, where we achieve comparable results with as few as 1% of labeled supervision against a model trained with 100% labeled supervision.

  • 3 authors
·
Aug 26, 2021

OptFlow: Fast Optimization-based Scene Flow Estimation without Supervision

Scene flow estimation is a crucial component in the development of autonomous driving and 3D robotics, providing valuable information for environment perception and navigation. Despite the advantages of learning-based scene flow estimation techniques, their domain specificity and limited generalizability across varied scenarios pose challenges. In contrast, non-learning optimization-based methods, incorporating robust priors or regularization, offer competitive scene flow estimation performance, require no training, and show extensive applicability across datasets, but suffer from lengthy inference times. In this paper, we present OptFlow, a fast optimization-based scene flow estimation method. Without relying on learning or any labeled datasets, OptFlow achieves state-of-the-art performance for scene flow estimation on popular autonomous driving benchmarks. It integrates a local correlation weight matrix for correspondence matching, an adaptive correspondence threshold limit for nearest-neighbor search, and graph prior rigidity constraints, resulting in expedited convergence and improved point correspondence identification. Moreover, we demonstrate how integrating a point cloud registration function within our objective function bolsters accuracy and differentiates between static and dynamic points without relying on external odometry data. Consequently, OptFlow outperforms the baseline graph-prior method by approximately 20% and the Neural Scene Flow Prior method by 5%-7% in accuracy, all while offering the fastest inference time among all non-learning scene flow estimation methods.

  • 3 authors
·
Jan 3, 2024

AgenticTactileVLA: Contact-Guided Execution-Time Supervision for Generalizable Dexterous Manipulation without VLA Retraining

Vision-language-action policies may predict a transferable manipulation strategy yet fail to realize it reliably on the encountered object: objects compatible with the same grasp differ in geometry and compliance, and visual feedback degrades under closure occlusion. AgenticTactileVLA is presented as an execution-time supervisor that shifts part of object-specific adaptation from prediction to physical interaction. A fixed VLA provides the approach and hand targets; the supervisor decides whether to remain transparent, refine finger flexion, retain or release the corrected configuration, return control to the VLA for retry, or select a compliant hand-control regime. It uses finger-position and motor-effort feedback as proprioceptive contact evidence and requires neither tactile sensors nor VLA retraining. On a Unitree G1 with a BrainCo Revo2 hand, a randomized matched-block evaluation on five objects held out from VLA training yields 61.3% completion for the base VLA, 72.0% for unconditional close-to-stall control, and 84.0% for the supervisor under a shared budget; the gain is positive on every object and persists under moderate pose perturbations. Ablations show the gain is not explained by extended closure alone, and that selective triggering reduces correction episodes by 65.7% with no detected change in completion. A retention audit shows acceptance predicts retention in 88.9% of held-out cases, while compliant objects expose conservative false rejection. A thin-walled-cup study demonstrates contextual routing to compliant control, matching an always-compliant reference. These results suggest that contact-guided execution-time adaptation can improve the object-level generalization of a fixed VLA to held-out objects by adapting physical realization without object-specific retraining.

  • 7 authors
·
Oct 2