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Oct 28

Negating Negatives: Alignment without Human Positive Samples via Distributional Dispreference Optimization

Large language models (LLMs) have revolutionized the role of AI, yet also pose potential risks of propagating unethical content. Alignment technologies have been introduced to steer LLMs towards human preference, gaining increasing attention. Despite notable breakthroughs in this direction, existing methods heavily rely on high-quality positive-negative training pairs, suffering from noisy labels and the marginal distinction between preferred and dispreferred response data. Given recent LLMs' proficiency in generating helpful responses, this work pivots towards a new research focus: achieving alignment using solely human-annotated negative samples, preserving helpfulness while reducing harmfulness. For this purpose, we propose Distributional Dispreference Optimization (D^2O), which maximizes the discrepancy between the generated responses and the dispreferred ones to effectively eschew harmful information. We theoretically demonstrate that D^2O is equivalent to learning a distributional instead of instance-level preference model reflecting human dispreference against the distribution of negative responses. Besides, D^2O integrates an implicit Jeffrey Divergence regularization to balance the exploitation and exploration of reference policies and converges to a non-negative one during training. Extensive experiments demonstrate that our method achieves comparable generation quality and surpasses the latest baselines in producing less harmful and more informative responses with better training stability and faster convergence.

  • 6 authors
·
Mar 5, 2024

I-BFM: Reward-Conditioned Robust Humanoid Interaction via Unsupervised Reinforcement Learning

Behavioral foundation models (BFMs) have recently shown that a single humanoid policy can support diverse whole-body control, but extending such generality to physical interaction remains challenging. We introduce I-BFM, to our knowledge the first BFM for humanoid-object interaction. Rather than relying on task-specific policies or reference tracking, I-BFM learns a shared representation of the coupled dynamics among the humanoid, objects, and their contacts using forward-backward representations and unsupervised reinforcement learning. Given a downstream task reward, the same policy can be directly conditioned on a latent command to execute closed-loop interaction without task-specific policy optimization. To improve interaction control over different time scales, we further train the policy with both short-horizon interaction targets and longer-horizon goal targets. A single I-BFM policy performs carrying, pushing, and kicking, while also supporting goal reaching, motion tracking, stylistic control, and long-horizon task chaining. More importantly, it remains effective after large deviations from nominal execution: on Carry, I-BFM achieves 94.3% nominal success and retains 89.3% success after robot falls, compared with 1.3% for a planning-based baseline. Real-world experiments on a Unitree G1 further demonstrate diverse loco-manipulation behaviors, rapid recovery from interaction failures and external disturbances, and task chaining without task-specific retraining.

  • 11 authors
·
Oct 4

REVA-PO: Stabilizing Reinforcement Learning for Chest X-ray Report Generation

Automated chest X-ray report generation has recently benefited from reinforcement learning (RL) and large language models. However, RL training often suffers from instability or limited exploration due to fixed Kullback-Leibler (KL) regularization and a static reference policy that accumulates KL pressure over time. We propose Response-Weighted and Validation-Anchored Policy Optimization (REVA-PO), a RL framework that stabilizes long-term training via Response-Weighted Regularization (RER) and Validation-Anchored Policy Reset (VAPR). RER dynamically adjusts per-response KL weights based on advantage and reference-policy entropy, relaxing constraints for high-quality responses while tightening them for low-quality ones. Complementarily, VAPR periodically synchronizes the reference and current policies to the best validation checkpoint, resetting accumulated regularization pressure to expand the viable exploration space. To ensure a robust starting point, we employ a three-stage pipeline consisting of warm-up training, classifier-guided supervised fine-tuning, and RL. Extensive evaluations on MIMIC-CXR and IU-Xray demonstrate that REVA-PO sets new state-of-the-art benchmarks in both linguistic quality and clinical accuracy. Notably, BLEU-4 improves by 5.1% on MIMIC-CXR and 3.6% on IU-Xray, while CheXpert F1 and RadGraph F1 scores increase by 4.5% and 12.8%, respectively, over prior leading methods. The code is publicly available at https://github.com/LiGuo12/REVA_PO/.

  • 3 authors
·
Jul 10

CRISP -- Compliant ROS2 Controllers for Learning-Based Manipulation Policies and Teleoperation

Learning-based controllers, such as diffusion policies and vision-language action models, often generate low-frequency or discontinuous robot state changes. Achieving smooth reference tracking requires a low-level controller that converts high-level targets commands into joint torques, enabling compliant behavior during contact interactions. We present CRISP, a lightweight C++ implementation of compliant Cartesian and joint-space controllers for the ROS2 control standard, designed for seamless integration with high-level learning-based policies as well as teleoperation. The controllers are compatible with any manipulator that exposes a joint-torque interface. Through our Python and Gymnasium interfaces, CRISP provides a unified pipeline for recording data from hardware and simulation and deploying high-level learning-based policies seamlessly, facilitating rapid experimentation. The system has been validated on hardware with the Franka Robotics FR3 and in simulation with the Kuka IIWA14 and Kinova Gen3. Designed for rapid integration, flexible deployment, and real-time performance, our implementation provides a unified pipeline for data collection and policy execution, lowering the barrier to applying learning-based methods on ROS2-compatible manipulators. Detailed documentation is available at the project website - https://utiasDSL.github.io/crisp_controllers.

  • 6 authors
·
Sep 8, 2025

Test-Time Gradient Guidance of Flow Policies in Reinforcement Learning

Expressive continuous control policies, such as diffusion and flow models, form the backbone of recent advances in scaling imitation learning for simulated and real robot control. While they are known to scale stably in the supervised imitation learning setting, incorporating them into reinforcement learning (RL) pipelines for policy improvement has proven more difficult. It often requires specialized training objectives or backpropagating through denoising processes, which cause well-known issues with stability and affect scalability. In this paper we study the question of whether simple policy improvement schemes at test time alone, leaving stable supervised policy training intact, can be a competitive alternative which sidesteps these issues. To this end, we propose QGF (Q-Guided Flow), an RL algorithm that performs policy optimization entirely at test time. QGF works by pre-training both a reference flow policy (via a standard behavioral cloning objective) and a value function critic and, at test time, using the value gradient to guide the reference policy to generate higher-value actions without any additional policy learning. Empirically, QGF outperforms prior test-time RL methods on single-task and goal-conditioned offline RL benchmarks with high-dimensional action spaces, and is competitive with state-of-the-art training-time algorithms while being much cheaper to run. Moreover, it exhibits favorable scaling with model size by avoiding the instability of actor-critic training, offering a practical and effective alternative RL algorithm with expressive policies.

  • 7 authors
·
Jun 8 2

Dexplore: Scalable Neural Control for Dexterous Manipulation from Reference-Scoped Exploration

Hand-object motion-capture (MoCap) repositories offer large-scale, contact-rich demonstrations and hold promise for scaling dexterous robotic manipulation. Yet demonstration inaccuracies and embodiment gaps between human and robot hands limit the straightforward use of these data. Existing methods adopt a three-stage workflow, including retargeting, tracking, and residual correction, which often leaves demonstrations underused and compound errors across stages. We introduce Dexplore, a unified single-loop optimization that jointly performs retargeting and tracking to learn robot control policies directly from MoCap at scale. Rather than treating demonstrations as ground truth, we use them as soft guidance. From raw trajectories, we derive adaptive spatial scopes, and train with reinforcement learning to keep the policy in-scope while minimizing control effort and accomplishing the task. This unified formulation preserves demonstration intent, enables robot-specific strategies to emerge, improves robustness to noise, and scales to large demonstration corpora. We distill the scaled tracking policy into a vision-based, skill-conditioned generative controller that encodes diverse manipulation skills in a rich latent representation, supporting generalization across objects and real-world deployment. Taken together, these contributions position Dexplore as a principled bridge that transforms imperfect demonstrations into effective training signals for dexterous manipulation.

  • 7 authors
·
Sep 11, 2025

Systematically Exploring the Capabilities of GPT-6 Astra as Embodied Policies

GPT-6 Astra exhibits a remarkable ability to generate numerical robot actions, extending its role beyond high-level planning. To assess Astra's capabilities as general-purpose embodied policies, we conduct comprehensive evaluations across six domains, examining direct control, cooperation with learned policies, and feedback-driven adaptation. In gripper manipulation, Astra can correct task targets and prepare contact conditions for subsequent policy execution; hybrid control with π0.5 achieves 48% success on the evaluated RoboDojo subset. In dexterous manipulation, hybrid control achieves 50% success in ten experience-guided DexJoCo trials, while direct in-hand control struggles to coordinate finger contacts. In mobile manipulation, hybrid control reaches 38.7% success on the evaluated RoboCasa365. In navigation, Astra leads our local comparisons, reaching 92% success on RxR instruction following and 82% on HM3D object search, although search incurs substantial detours. In locomotion, dense motion-reference generation remains unreliable: none of five sequential attempts on a single obstacle course reaches the goal, despite improvements in stability and forward progress. In humanoid loco-manipulation, Astra exceeds baseline methods on 13 of 30 HumanoidBench tasks with pretrained whole-body controllers. These findings reveal a gap between useful task decisions and reliable physical control. Inference latency further constrains practical control: across 50 RoboDojo instances per condition, policy-assisted and direct control consume 624.8 million and 1.132 billion tokens. A 30-second locomotion run requires 250 model calls averaging 39.86 seconds each, with physics paused during inference.

Galbot Galbot
·
Sep 28 3

Generative Actor-Critic with Soft Bridge Policies

Expressive generative policies such as diffusion and flow models are appealing for MaxEnt online reinforcement learning because of their ability to model multimodal and highly non-Gaussian action distributions. However, training effective soft generative policies faces two obstacles that often arise together. First, marginal action densities are often unavailable, so existing methods typically rely on entropy bounds, heuristic proxies or approximations. Second, iterative shared-parameter samplers raise inference cost and require backpropagation through time over repeated network evaluations, increasing memory cost and destabilizing policy optimization. These obstacles motivate us to seek a generative policy that exposes a tractable MaxEnt objective while requiring only a single sampled actor forward pass for action generation. To this end, we propose soft generative actor-critic (SoftGAC), whose actor defines a stochastic bridge from a fixed base latent to a terminal action latent in pre-tanh space. This structured bridge allows us to lift the MaxEnt objective as an analytically tractable path-wise relative-entropy objective against a high-entropy reference process. In practical finite-step implementation, this relative entropy reduces exactly to sampled transition control energy and thus provides principled soft regularization. Moreover, we keep the single-pass actor lightweight by using small step-specific bridge transitions, each evaluated only once per sampled action, while maintaining a parameter budget comparable to strong actor baselines. Extensive experiments on challenging continuous-control benchmarks show that SoftGAC attains higher or competitive returns than strong generative policy baselines, including diffusion and flow-matching policies, while staying in the low-latency regime of one-pass actors and showing considerable improvements in the compute-return tradeoff.

  • 5 authors
·
May 8

Agentic RSR: Real-to-Sim-to-Real through Scene Reconstruction and Execution-Grounded Robot Policies

A simulation of a real robot workspace must preserve task-relevant interactions, while policies developed in it must operate on observations available to the real robot. Yet scene reconstruction and policy development are often treated separately. We present Agentic Real-to-Sim-to-Real (Agentic RSR), a framework that links scene reconstruction, policy development, and real-robot execution through the same manipulation task. Given a workspace video, a task description, and a known robot model, an agent recovers metric scale, iteratively refines the scene using visual feedback, and checks task-relevant interactions in MuJoCo. A coding agent then develops an executable policy, progressing from privileged object poses to visual observations and randomized simulation. The policy can interleave multiple observations and actions within one invocation, while the agent uses execution feedback to continue, retry, or revise its approach. A shared task-level interface carries the policy and accumulated experience to the real robot, where fresh observations and safety checks guide execution. Using Claude Opus 5.5 through DeepSeek Harness (DSH), all 18 scenes across two robots pass the joint visual check; mean four-view Depth MAE against reference depth estimates is 0.0808 m, mean Lab ΔE_{76} is 8.01, and mean grayscale SSIM is 0.7338. In real-robot experiments, the aggregate task success rate reaches 80% of the simulation task success rate, indicating substantial retention of simulated performance on hardware. Code and reconstructed scene data will be made publicly available.

  • 10 authors
·
Oct 10

LessMimic: Long-Horizon Humanoid Interaction with Unified Distance Field Representations

Humanoid robots that autonomously interact with physical environments over extended horizons represent a central goal of embodied intelligence. Existing approaches rely on reference motions or task-specific rewards, tightly coupling policies to particular object geometries and precluding multi-skill generalization within a single framework. A unified interaction representation enabling reference-free inference, geometric generalization, and long-horizon skill composition within one policy remains an open challenge. Here we show that Distance Field (DF) provides such a representation: LessMimic conditions a single whole-body policy on DF-derived geometric cues--surface distances, gradients, and velocity decompositions--removing the need for motion references, with interaction latents encoded via a Variational Auto-Encoder (VAE) and post-trained using Adversarial Interaction Priors (AIP) under Reinforcement Learning (RL). Through DAgger-style distillation that aligns DF latents with egocentric depth features, LessMimic further transfers seamlessly to vision-only deployment without motion capture (MoCap) infrastructure. A single LessMimic policy achieves 80--100% success across object scales from 0.4x to 1.6x on PickUp and SitStand where baselines degrade sharply, attains 62.1% success on 5 task instances trajectories, and remains viable up to 40 sequentially composed tasks. By grounding interaction in local geometry rather than demonstrations, LessMimic offers a scalable path toward humanoid robots that generalize, compose skills, and recover from failures in unstructured environments.

  • 6 authors
·
Feb 24

Formal Policy Enforcement for Real-World Agentic Systems

Security policy enforcement in contemporary agentic systems predominantly consists of embedding natural-language policies within an agent's system prompt and delegating compliance to the agent's reasoning. This approach admits no formal enforcement guarantee and cannot express policies whose satisfaction depends on the causal history of an execution, a gap that becomes acute in multi-agent systems, where enforcement must reason across agents. We argue that policy enforcement in agentic systems is most naturally understood as a cross-cutting concern, and propose a framework grounded in aspect-oriented programming that specifies policies independent of the agent's reasoning and enforces them at every policy-relevant decision. Policies are written in Datalog over a set of abstract predicates describing the execution context, an observability service governed by a formal assume/guarantee contract maintains these predicates, and a reference monitor consults the policy at each action to produce an enforcement decision. When the environment contract holds, enforcement decisions coincide with the policy's intended semantics. We adopt Datalog as the policy language, a natural fit because it supports declarative rule specification, admits recursion for policies over transitive relationships, and yields deterministic enforcement. Datalog further admits tractable static analyses for contradiction, redundancy, subsumption, and conditional reachability, enabling authors to verify policy intent and surface ambiguities inherent in natural-language specifications. We realize the framework in FORGE, which enforces policies over agentic deployments without modification to the underlying agents. We evaluate FORGE on three case studies: information flow policies for prompt injection defense, approval workflows in a multi-agent pharmacovigilance system, and organizational policies for customer service.

  • 6 authors
·
May 7

SWIM: Compact Environment Representation for Reinforcement Learning Human Swimming

Deep reinforcement learning (RL) has driven rapid progress in physically-based motion generation, yet synthesizing robust motion policies in dense fluid environments (e.g. swimming) remains unsolved. Unlike land motion, where environmental impact is sparse and can be coarsely modeled (e.g. gravity, normal reaction), swimming requires continuous, full-body coordination under pressure and flow forces across the entire body surface; fully-coupled rigid-fluid simulation is far too slow for the millions of interactions RL requires. We propose SWIM, an RL framework for physically-based human swimming learned from a single reference motion. Its core is a compact, low-dimensional environment representation: a dual-branch graph-convolutional VQ-VAE that tokenizes per-link body-water forces and torques, informative enough for control yet robust to the rapidly changing force exchanges that would otherwise destabilize training. We pair this with a GPU-based Lagrangian solver with rigid-fluid coupling that yields 10-15x faster training. Across hundreds of training runs and several hundred zero-shot conditions, SWIM generalizes to unseen goals and trajectories, fluids with varying density, external flows and perturbations, altered body morphologies, and all four competitive swimming styles. Against imitation-learning baselines (MimicKit-DeepMimic, MimicKit-AMP, ADD) and alternative force models (a PINN world model, MuJoCo's inertial fluid model, and an underwater-robotics simulator), SWIM achieves better stability, goal satisfaction, and physical realism: a 63.9% success rate on held-out generalization versus 36.8% for the strongest baseline.

  • 5 authors
·
Oct 1

TouchWorld: A Predictive and Reactive Tactile Foundation Model for Dexterous Manipulation

Dexterous manipulation in everyday environments requires both anticipation and reaction: a robot must predict how contact should evolve while rapidly correcting local errors caused by slip, misalignment, unstable grasping, or force mismatch. Vision and language provide semantic and geometric guidance, but they cannot reliably reveal hidden contact states such as force, slip, and contact stability. Although tactile sensing exposes these physical cues, most existing policies treat touch as a low-frequency observation stream within a monolithic action model, coupling slow task reasoning, action generation, and fast contact feedback in a single loop. We introduce TouchWorld, a predictive-and-reactive tactile foundation model for dexterous manipulation. TouchWorld uses a hierarchical policy that separates vision-language subtask planning, tactile world-model prediction, visuo-tactile goal-conditioned action generation, and high-frequency tactile residual refinement. A High-Level Planning Layer produces executable subtasks and predicts tactile subgoals; a Visuo-Tactile Goal-Conditioned Policy generates nominal action chunks; and a Tactile-Conditioned Refinement Policy performs online residual correction using recent tactile and proprioceptive feedback. By using touch as both a predictive contact reference and a fast feedback signal, TouchWorld preserves the semantic generalization of vision-language-action policies while improving local contact adaptation. Across six long-horizon and contact-rich dexterous manipulation tasks, TouchWorld achieves 65.0% success in the clean setting and 53.7% success under human perturbations, outperforming the strongest baseline by 15.7 and 18.5 percentage points, respectively.

  • 12 authors
·
Jul 7

Retargeting Matters: General Motion Retargeting for Humanoid Motion Tracking

Humanoid motion tracking policies are central to building teleoperation pipelines and hierarchical controllers, yet they face a fundamental challenge: the embodiment gap between humans and humanoid robots. Current approaches address this gap by retargeting human motion data to humanoid embodiments and then training reinforcement learning (RL) policies to imitate these reference trajectories. However, artifacts introduced during retargeting, such as foot sliding, self-penetration, and physically infeasible motion are often left in the reference trajectories for the RL policy to correct. While prior work has demonstrated motion tracking abilities, they often require extensive reward engineering and domain randomization to succeed. In this paper, we systematically evaluate how retargeting quality affects policy performance when excessive reward tuning is suppressed. To address issues that we identify with existing retargeting methods, we propose a new retargeting method, General Motion Retargeting (GMR). We evaluate GMR alongside two open-source retargeters, PHC and ProtoMotions, as well as with a high-quality closed-source dataset from Unitree. Using BeyondMimic for policy training, we isolate retargeting effects without reward tuning. Our experiments on a diverse subset of the LAFAN1 dataset reveal that while most motions can be tracked, artifacts in retargeted data significantly reduce policy robustness, particularly for dynamic or long sequences. GMR consistently outperforms existing open-source methods in both tracking performance and faithfulness to the source motion, achieving perceptual fidelity and policy success rates close to the closed-source baseline. Website: https://jaraujo98.github.io/retargeting_matters. Code: https://github.com/YanjieZe/GMR.

  • 5 authors
·
Oct 1, 2025

MUSIC: Learning Muscle-Driven Dexterous Hand Control

We present a data-driven approach for physics-based, muscle-driven dexterous control that enables musculoskeletal hands to perform precise piano playing for novel pieces of music outside the reference dataset. Our approach combines high-frequency muscle-level control with low-frequency latent-space coordination in a hierarchical architecture. At the low level, general single-hand policies are trained via reinforcement learning to generate dynamic muscle-tendon activations while tracking trajectories from a large reference motion dataset. The resulting tracking policies are then distilled into variational autoencoder (VAE) models, yielding smooth and structured latent spaces that abstract away low-level muscle dynamics. For the high level, we train piece-specific policies to operate in this latent space, coordinating bimanual motions based on specific goals, denoted by note events extracted from given musical scores, to synthesize performances beyond the reference data. In addition, we present an enhanced musculoskeletal hand model that supports fine control of fingers for accurate low-level motion tracking and diverse high-level motion synthesis. We evaluate the control pipeline of our approach on a diverse piano repertoire spanning multiple musical styles and technical demands. Results demonstrate that our approach can synthesize coordinated bimanual motions with accurate key presses, and achieve the state-of-the-art performance of piano playing in physics-based dexterous control. We also show that our musculoskeletal hand model demonstrates superior biomechanical stability and tracking precision compared to the existing model, and validate that our musculoskeletal hand model and muscle-driven controller can generate physiologically plausible activation patterns that align with human electromyography (EMG) recordings.

  • 6 authors
·
Apr 25

Conditional Equivalence of DPO and RLHF: Implicit Assumption, Failure Modes, and Provable Alignment

Direct Preference Optimization (DPO) has emerged as a popular alternative to Reinforcement Learning from Human Feedback (RLHF), offering theoretical equivalence with simpler implementation. We prove this equivalence is conditional rather than universal, depending on an implicit assumption frequently violated in practice: the RLHF-optimal policy must prefer human-preferred responses. When this assumption fails, DPO optimizes relative advantage over the reference policy rather than absolute alignment with human preferences, leading to pathological convergence where policies decrease DPO loss while preferring dispreferred responses. We characterize when this assumption is violated, show the existence of an undesirable solution space, and prove that DPO and RLHF optimize fundamentally different objectives in such cases. To address this, we introduce Constrained Preference Optimization (CPO), augmenting RLHF with constraints for provable alignment. We further provide a geometric interpretation through soft margin ranking, revealing that DPO implements margin ranking with potentially negative targets. Our theoretical analysis establishes when DPOs' guarantees hold and provides solutions preserving simplicity with provable alignment. Comprehensive experiments on standard benchmarks demonstrate that CPO achieves state-of-the-art performance. Code is available at: https://github.com/visitworld123/CPO.

  • 6 authors
·
May 19 1

Learning to Act under Visual Interruptions with Vision-Language-Action Models

Vision-language-action (VLA) models have demonstrated strong capabilities in robotic manipulation, but they are typically developed and evaluated with all camera streams available throughout task execution. When a camera stops delivering frames during task execution, the policy must continue acting without access to subsequent observations from the missing view. Despite its practical importance, how such interruptions affect closed-loop manipulation remains insufficiently understood. To investigate this problem, we introduce MAIL-Bench, a benchmark that evaluates visual interruptions with VLA models. By interrupting different cameras at multiple stages of each policy's successful reference trajectory, MAIL-Bench measures how well policies retain their capabilities when visual inputs become unavailable. Building on this benchmark, we propose MINT, which first trains VLA policies to remain functional under missing visual inputs. At inference time, MINT selectively supplements missing observations using optical-flow extrapolation or an action-conditioned world model, and withdraws predicted views when they become unreliable. Experiments on π_{0.5} and GR00T N1.5 show that MINT significantly improves task success under camera loss over the original models. Experiments on AgiBot G2 further demonstrate the real-robot deployment under camera loss. The benchmark is available at https://minglejiang.github.io/Mail-Bench/

  • 4 authors
·
Sep 27

Policy Regularized Distributionally Robust Markov Decision Processes with Linear Function Approximation

Decision-making under distribution shift is a central challenge in reinforcement learning (RL), where training and deployment environments differ. We study this problem through the lens of robust Markov decision processes (RMDPs), which optimize performance against adversarial transition dynamics. Our focus is the online setting, where the agent has only limited interaction with the environment, making sample efficiency and exploration especially critical. Policy optimization, despite its success in standard RL, remains theoretically and empirically underexplored in robust RL. To bridge this gap, we propose Distributionally Robust Regularized Policy Optimization algorithm (DR-RPO), a model-free online policy optimization method that learns robust policies with sublinear regret. To enable tractable optimization within the softmax policy class, DR-RPO incorporates reference-policy regularization, yielding RMDP variants that are doubly constrained in both transitions and policies. To scale to large state-action spaces, we adopt the d-rectangular linear MDP formulation and combine linear function approximation with an upper confidence bonus for optimistic exploration. We provide theoretical guarantees showing that policy optimization can achieve polynomial suboptimality bounds and sample efficiency in robust RL, matching the performance of value-based approaches. Finally, empirical results across diverse domains corroborate our theory and demonstrate the robustness of DR-RPO.

  • 4 authors
·
Oct 15, 2025

Coopetition-Gym v1: A Formally Grounded Platform for Mixed-Motive Multi-Agent Reinforcement Learning under Strategic Coopetition

We present Coopetition-Gym v1, a benchmark platform for mixed-motive multi-agent reinforcement learning under strategic coopetition. The platform comprises twenty environments organized into four mechanism classes that correspond to four foundational technical reports: interdependence and complementarity (arXiv:2510.18802), trust and reputation dynamics (arXiv:2510.24909), collective action and loyalty (arXiv:2601.16237), and sequential interaction and reciprocity (arXiv:2604.01240). Each environment carries a closed-form payoff structure and a calibrated interdependence matrix derived from the corresponding report. Every environment exposes a parameterized reward layer configurable across three structurally distinct modes (private, integrated, cooperative). This separation of payoff from reward enables reward-type ablation, the platform's principal methodological apparatus. Four of the twenty environments are calibrated against historically documented coopetitive relationships and reproduce their outcomes at 98.3, 81.7, 86.7, and 87.3 percent on the validation rubric (Samsung-Sony LCD, Renault-Nissan Alliance, Apache HTTP Server, Apple iOS App Store). The platform exposes Gymnasium, PettingZoo Parallel, and PettingZoo AEC interfaces and ships 126 reference algorithms: 16 learning algorithms, 7 game-theoretic oracles, 2 heuristic baselines, and 101 constant-action policies. A reference experimental study trained the 16 learning algorithms on every environment under every reward configuration with seven random seeds, producing a 25,708-run training corpus and a 1,116-run behavioral audit corpus, both released under CC-BY-4.0 with Croissant 1.0 metadata. Coopetition-Gym v1 is the first platform to combine continuous-action mixed-motive environments, parameterized reward mutuality, calibrated interdependence coefficients, game-theoretic oracle baselines, and validated case studies.

  • 2 authors
·
May 2

MMR-Bench: A Comprehensive Benchmark for Multimodal LLM Routing

Multimodal large language models (MLLMs) have advanced rapidly, yet heterogeneity in architecture, alignment strategies, and efficiency means that no single model is uniformly superior across tasks. In practical deployments, workloads span lightweight OCR to complex multimodal reasoning; using one MLLM for all queries either over-provisions compute on easy instances or sacrifices accuracy on hard ones. Query-level model selection (routing) addresses this tension, but extending routing from text-only LLMs to MLLMs is nontrivial due to modality fusion, wide variation in computational cost across models, and the absence of a standardized, budget-aware evaluation. We present MMR-Bench, a unified benchmark that isolates the multimodal routing problem and enables comparison under fixed candidate sets and cost models. MMR-Bench provides (i) a controlled environment with modality-aware inputs and variable compute budgets, (ii) a broad suite of vision-language tasks covering OCR, general VQA, and multimodal math reasoning, and (iii) strong single-model reference, oracle upper bounds, and representative routing policies. Using MMR-Bench, we show that incorporating multimodal signals improves routing quality. Empirically, these cues improve the cost-accuracy frontier and enable the routed system to exceed the strongest single model's accuracy at roughly 33% of its cost. Furthermore, policies trained on a subset of models and tasks generalize zero-shot to new datasets and text-only benchmarks without retuning, establishing MMR-Bench as a foundation for studying adaptive multimodal model selection and efficient MLLM deployment. The code will be available at: https://github.com/Hunter-Wrynn/MMR-Bench.

  • 3 authors
·
Jan 24

GVD: Governed Versioning and Deduplication for Document Repositories

Document repositories evolve continuously. Guidelines and policies are revised, superseded, and re-uploaded, so the same content recurs in different wording and newer versions refine or contradict earlier ones. These inconsistencies belong to the growing collection rather than to any single document, yet existing work treats versioning, duplicate detection, and contradiction detection as isolated pairwise tasks and stops once a pair is labeled. We present GVD (Governed Versioning and Deduplication), a framework that unifies cross-document version linking with rule-level conflict resolution under an auditable update policy. Incoming documents are assigned to version families through bidirectional rule alignment, and their rules are compared against the family memory to identify duplicates, contradictions, asymmetric refinements, and new knowledge, with Counterfactual Span Probing (CSP) resolving related pairs that inference misclassifies as neutral. Relation-specific policies suppress duplicates and escalate only consequential changes for review, retaining version lineage as an audit trail. The pipeline runs fully locally, with no large language model. On 120 enterprise documents processed as 140 ingestions across 59 version families, GVD reaches an F1 of 0.97 for version-family construction and 0.94 for rule-level consistency, with CSP raising rule consistency from 0.90 to 0.94.

Harness-1: Reinforcement Learning for Search Agents with State-Externalizing Harnesses

Search agents are often trained as policies over growing transcripts: the model must decide how to search while also remembering what it has seen, which evidence is useful, which constraints remain open, and which claims have actually been checked. We argue that this formulation puts too much routine state management inside the policy: reinforcement learning is forced to optimize both semantic search decisions and recoverable bookkeeping that the environment can maintain more reliably. We introduce Harness-1, a 20B search agent (retrieval subagent) trained with reinforcement learning inside a stateful search harness. The harness maintains environment-side working memory, including a candidate pool, an importance-tagged curated set, compact evidence links, verification records, compressed and deduplicated observations, and budget-aware context rendering. The policy retains the semantic decisions: what to search, which documents to keep or discard, what to verify, and when to stop. Across eight retrieval benchmarks spanning web, finance, patents, and multi-hop QA, Harness-1 achieves 0.730 average curated recall, outperforming the next strongest open search subagent by +11.4 points and remaining competitive with much larger frontier-model searchers. Its gains are especially strong on held-out transfer benchmarks, suggesting that reinforcement learning over explicit search state can produce retrieval behaviors that generalize beyond the training domains. Our code is available at https://github.com/pat-jj/harness-1.

chromadb chroma
·
May 31 2

Subjects, Not Authors: The Authorship Hazard in Agentic Dataspaces

Dataspace connectors decide whether a transfer may occur, not what the transferred value contains, tolerable for contracted applications, not for LLM agents that compose tool calls and spawn sub-agents. Research on agents that generate governance artifacts evaluates output quality; who may authorize an artifact for use falls between that literature and the governance literature, and neither owns it. A published policy is what a dataspace's decision point enforces, so publication is a governance event, and an agent that is both policy subject and policy author writes the norms that bind it. We name this the authorship hazard and state one principle: an agent is a subject of the governance plane, never an author of it. Its authorization channel to publication is closed by construction; its influence channel, drafting what humans approve, is treated as an enforcement problem. On a frozen corpus of agent drafts, publishing without approval reverses 80 authorization decisions, most through drafts that change only a field's sensitivity classification and no policy text; a classifier that reads the policy diff misses every such draft, necessarily. Treating classification as authorship routes them all to review; the registry-held classification this requires is designed and modelled here, not yet implemented in the prototype. At the execution boundary, protected fields reach the model in 105 of 105 cases under prompt-stated duties and in 0 of 105 when the ODRL duty is compiled into an invocation-time tool-call constraint, but where the value is not confined to a named field the compiled condition exposes it in 7 of 7. A centrally provisioned approval pool does not scale to the participant volume that motivates the problem.

  • 2 authors
·
Sep 23

Enforcing public data archiving policies in academic publishing: A study of ecology journals

To improve the quality and efficiency of research, groups within the scientific community seek to exploit the value of data sharing. Funders, institutions, and specialist organizations are developing and implementing strategies to encourage or mandate data sharing within and across disciplines, with varying degrees of success. Academic journals in ecology and evolution have adopted several types of public data archiving policies requiring authors to make data underlying scholarly manuscripts freely available. Yet anecdotes from the community and studies evaluating data availability suggest that these policies have not obtained the desired effects, both in terms of quantity and quality of available datasets. We conducted a qualitative, interview-based study with journal editorial staff and other stakeholders in the academic publishing process to examine how journals enforce data archiving policies. We specifically sought to establish who editors and other stakeholders perceive as responsible for ensuring data completeness and quality in the peer review process. Our analysis revealed little consensus with regard to how data archiving policies should be enforced and who should hold authors accountable for dataset submissions. Themes in interviewee responses included hopefulness that reviewers would take the initiative to review datasets and trust in authors to ensure the completeness and quality of their datasets. We highlight problematic aspects of these thematic responses and offer potential starting points for improvement of the public data archiving process.

  • 4 authors
·
Oct 30, 2018

The Noisy Path from Source to Citation: Measuring How Scholars Engage with Past Research

Academic citations are widely used for evaluating research and tracing knowledge flows. Such uses typically rely on raw citation counts and neglect variability in citation types. In particular, citations can vary in their fidelity as original knowledge from cited studies may be paraphrased, summarized, or reinterpreted, possibly wrongly, leading to variation in how much information changes from cited to citing paper. In this study, we introduce a computational pipeline to quantify citation fidelity at scale. Using full texts of papers, the pipeline identifies citations in citing papers and the corresponding claims in cited papers, and applies supervised models to measure fidelity at the sentence level. Analyzing a large-scale multi-disciplinary dataset of approximately 13 million citation sentence pairs, we find that citation fidelity is higher when authors cite papers that are 1) more recent and intellectually close, 2) more accessible, and 3) the first author has a lower H-index and the author team is medium-sized. Using a quasi-experiment, we establish the "telephone effect" - when citing papers have low fidelity to the original claim, future papers that cite the citing paper and the original have lower fidelity to the original. Our work reveals systematic differences in citation fidelity, underscoring the limitations of analyses that rely on citation quantity alone and the potential for distortion of evidence.

  • 3 authors
·
Feb 27, 2025

Foundation Models and Fair Use

Existing foundation models are trained on copyrighted material. Deploying these models can pose both legal and ethical risks when data creators fail to receive appropriate attribution or compensation. In the United States and several other countries, copyrighted content may be used to build foundation models without incurring liability due to the fair use doctrine. However, there is a caveat: If the model produces output that is similar to copyrighted data, particularly in scenarios that affect the market of that data, fair use may no longer apply to the output of the model. In this work, we emphasize that fair use is not guaranteed, and additional work may be necessary to keep model development and deployment squarely in the realm of fair use. First, we survey the potential risks of developing and deploying foundation models based on copyrighted content. We review relevant U.S. case law, drawing parallels to existing and potential applications for generating text, source code, and visual art. Experiments confirm that popular foundation models can generate content considerably similar to copyrighted material. Second, we discuss technical mitigations that can help foundation models stay in line with fair use. We argue that more research is needed to align mitigation strategies with the current state of the law. Lastly, we suggest that the law and technical mitigations should co-evolve. For example, coupled with other policy mechanisms, the law could more explicitly consider safe harbors when strong technical tools are used to mitigate infringement harms. This co-evolution may help strike a balance between intellectual property and innovation, which speaks to the original goal of fair use. But we emphasize that the strategies we describe here are not a panacea and more work is needed to develop policies that address the potential harms of foundation models.

  • 6 authors
·
Mar 27, 2023 1

Improving Wikipedia Verifiability with AI

Verifiability is a core content policy of Wikipedia: claims that are likely to be challenged need to be backed by citations. There are millions of articles available online and thousands of new articles are released each month. For this reason, finding relevant sources is a difficult task: many claims do not have any references that support them. Furthermore, even existing citations might not support a given claim or become obsolete once the original source is updated or deleted. Hence, maintaining and improving the quality of Wikipedia references is an important challenge and there is a pressing need for better tools to assist humans in this effort. Here, we show that the process of improving references can be tackled with the help of artificial intelligence (AI). We develop a neural network based system, called Side, to identify Wikipedia citations that are unlikely to support their claims, and subsequently recommend better ones from the web. We train this model on existing Wikipedia references, therefore learning from the contributions and combined wisdom of thousands of Wikipedia editors. Using crowd-sourcing, we observe that for the top 10% most likely citations to be tagged as unverifiable by our system, humans prefer our system's suggested alternatives compared to the originally cited reference 70% of the time. To validate the applicability of our system, we built a demo to engage with the English-speaking Wikipedia community and find that Side's first citation recommendation collects over 60% more preferences than existing Wikipedia citations for the same top 10% most likely unverifiable claims according to Side. Our results indicate that an AI-based system could be used, in tandem with humans, to improve the verifiability of Wikipedia. More generally, we hope that our work can be used to assist fact checking efforts and increase the general trustworthiness of information online.

  • 13 authors
·
Jul 8, 2022