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Aug 13

See2Think: Do Multimodal Models Really Use Intermediate Visual States?

Multimodal large language models increasingly use sketches, annotations, tools, and intermediate images during reasoning, but it remains unclear whether they truly rely on these visual states. Existing benchmarks are limited both by task collections with narrow coverage or partially text-solvable samples and by evaluations that emphasize final answers without diagnosing how intermediate visual states are generated, rendered, and used. We introduce See2Think, a unified evaluation framework comprising See2ThinkBench and Visual Action-of-Thought (VAoT). See2ThinkBench contains 1,200 open-ended, visually dependent problems across 12 task categories spanning 2D structured, 3D scene, and real-world reasoning. VAoT records textual thoughts, visual actions, rendered states, and subsequent reasoning under four controlled inference settings. Evaluating representative proprietary and open-source multimodal models, we find that visual reasoning is strongly model- and environment-dependent, with no single setting consistently dominating across tasks. Process analysis further shows that models usually select relevant visual operations, while faithful rendering remains the clearest bottleneck and high feedback uptake does not necessarily translate into accuracy gains. Under task-relevant corrupted feedback, models exhibit behavioral dependence on visual states, with accuracy dropping by over 10 percentage points in controlled interventions.

  • 13 authors
·
Jul 28 2

Think in Strokes, Not Pixels: Process-Driven Image Generation via Interleaved Reasoning

Humans paint images incrementally: they plan a global layout, sketch a coarse draft, inspect, and refine details, and most importantly, each step is grounded in the evolving visual states. However, can unified multimodal models trained on text-image interleaved datasets also imagine the chain of intermediate states? In this paper, we introduce process-driven image generation, a multi-step paradigm that decomposes synthesis into an interleaved reasoning trajectory of thoughts and actions. Rather than generating images in a single step, our approach unfolds across multiple iterations, each consisting of 4 stages: textual planning, visual drafting, textual reflection, and visual refinement. The textual reasoning explicitly conditions how the visual state should evolve, while the generated visual intermediate in turn constrains and grounds the next round of textual reasoning. A core challenge of process-driven generation stems from the ambiguity of intermediate states: how can models evaluate each partially-complete image? We address this through dense, step-wise supervision that maintains two complementary constraints: for the visual intermediate states, we enforce the spatial and semantic consistency; for the textual intermediate states, we preserve the prior visual knowledge while enabling the model to identify and correct prompt-violating elements. This makes the generation process explicit, interpretable, and directly supervisable. To validate proposed method, we conduct experiments under various text-to-image generation benchmarks.

facebook AI at Meta
·
Apr 7 4

StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.

  • 14 authors
·
Aug 11

Can Image Models Imagine Time? ImageTime: A Novel Benchmark for Probing Visual World Modeling Through Spatiotemporal Consistency

Image generation models now produce high-quality static images, yet their ability to represent how a visual world changes over time remains poorly understood. Practical workflows such as storyboarding, step-by-step illustration, reference-guided editing, and video previsualization require models to preserve identities, objects, spatial relations, and causal order across multiple visual states. Existing evaluations largely measure single-image correctness, compositional alignment, or video quality, leaving open whether an image model can coherently imagine a temporally ordered process. We introduce ImageTime, a diagnostic benchmark that uses spatiotemporal consistency as a behavioral probe of visual world modeling in image generation. Given an action instruction, and optionally a reference image specifying the initial state, a model must generate one image containing four ordered key states: initial state, action onset, transition state, and final state. This four-keyframe protocol is more temporally demanding than single-image generation while avoiding the confounds of dense video dynamics. ImageTime organizes tasks with a progressive capability hierarchy and decomposes each scenario into stage-wise state predicates, cross-frame temporal constraints, and forbidden causal violations. GPT-5.5 scores all generated images under a structured VLM-as-judge protocol, producing interpretable capability scores, diagnostic subscores, and failure labels. Through multi-family benchmarking, ImageTime reveals where current image generation systems succeed, fail, and drift when asked to maintain coherent visual world states over time.

  • 2 authors
·
Jun 9

DataStates-LLM: Scalable Checkpointing for Transformer Models Using Composable State Providers

The rapid growth of Large Transformer-based models, specifically Large Language Models (LLMs), now scaling to trillions of parameters, has necessitated training across thousands of GPUs using complex hybrid parallelism strategies (e.g., data, tensor, and pipeline parallelism). Checkpointing this massive, distributed state is critical for a wide range of use cases, such as resilience, suspend-resume, investigating undesirable training trajectories, and explaining model evolution. However, existing checkpointing solutions typically treat model state as opaque binary blobs, ignoring the ``3D heterogeneity'' of the underlying data structures--varying by memory location (GPU vs. Host), number of ``logical'' objects sharded and split across multiple files, data types (tensors vs. Python objects), and their serialization requirements. This results in significant runtime overheads due to blocking device-to-host transfers, data-oblivious serialization, and storage I/O contention. In this paper, we introduce DataStates-LLM, a novel checkpointing architecture that leverages State Providers to decouple state abstraction from data movement. DataStates-LLM exploits the immutability of model parameters during the forward and backward passes to perform ``lazy'', non-blocking asynchronous snapshots. By introducing State Providers, we efficiently coalesce fragmented, heterogeneous shards and overlap the serialization of metadata with bulk tensor I/O. We evaluate DataStates-LLM on models up to 70B parameters on 256 A100-40GB GPUs. Our results demonstrate that DataStates-LLM achieves up to 4times higher checkpointing throughput and reduces end-to-end training time by up to 2.2times compared to state-of-the-art solutions, effectively mitigating the serialization and heterogeneity bottlenecks in extreme-scale LLM training.

  • 4 authors
·
Jan 22

Trajectory Forcing: Structure-First Generation with Controllable Semantic Trajectories

Diffusion and flow-based generative models produce strong images, yet their controllability remains largely endpoint-centric: users specify conditions and receive final outputs, while the intermediate generative dynamics remain hidden. Recent methods have begun to exploit generation order and process decomposition to improve sample quality, but still treat intermediate states as internal computation rather than objects for interaction. We propose Trajectory Forcing (TF), a trajectory-centric framework that makes the generation path explicit, semantic, and editable. TF organizes synthesis as a sequence of semantically structured stages, progressing from global layout to object-, part-, and detail-level representations. Each stage produces a decodable latent state that can be inspected, evaluated, and locally edited before the next stage begins. To instantiate this path, we derive coarse-to-fine teacher hierarchies by clustering pretrained visual representations such as DINOv2, and train a hierarchy-conditioned one-step flow-matching model at each level. We further introduce trajectory-aware metrics that measure structural consistency and local controllability beyond endpoint quality metrics such as FID. Experiments show that TF achieves competitive sample quality while exposing coherent intermediate states and supporting localized edits across semantic levels. By shifting the focus from final images to the generative path itself, TF opens a route toward controllable, trajectory-aware image synthesis.

  • 4 authors
·
Jun 20

CIE XYZ Net: Unprocessing Images for Low-Level Computer Vision Tasks

Cameras currently allow access to two image states: (i) a minimally processed linear raw-RGB image state (i.e., raw sensor data) or (ii) a highly-processed nonlinear image state (e.g., sRGB). There are many computer vision tasks that work best with a linear image state, such as image deblurring and image dehazing. Unfortunately, the vast majority of images are saved in the nonlinear image state. Because of this, a number of methods have been proposed to "unprocess" nonlinear images back to a raw-RGB state. However, existing unprocessing methods have a drawback because raw-RGB images are sensor-specific. As a result, it is necessary to know which camera produced the sRGB output and use a method or network tailored for that sensor to properly unprocess it. This paper addresses this limitation by exploiting another camera image state that is not available as an output, but it is available inside the camera pipeline. In particular, cameras apply a colorimetric conversion step to convert the raw-RGB image to a device-independent space based on the CIE XYZ color space before they apply the nonlinear photo-finishing. Leveraging this canonical image state, we propose a deep learning framework, CIE XYZ Net, that can unprocess a nonlinear image back to the canonical CIE XYZ image. This image can then be processed by any low-level computer vision operator and re-rendered back to the nonlinear image. We demonstrate the usefulness of the CIE XYZ Net on several low-level vision tasks and show significant gains that can be obtained by this processing framework. Code and dataset are publicly available at https://github.com/mahmoudnafifi/CIE_XYZ_NET.

  • 5 authors
·
Jun 22, 2020 1

Quantum simulations of nuclear resonances with variational methods

The many-body nature of nuclear physics problems poses significant computational challenges. These challenges become even more pronounced when studying the resonance states of nuclear systems, which are governed by the non-Hermitian Hamiltonian. Quantum computing, particularly for quantum many-body systems, offers a promising alternative, especially within the constraints of current noisy intermediate-scale quantum (NISQ) devices. This work aims to simulate nuclear resonances using quantum algorithms by developing a variational framework compatible with non-Hermitian Hamiltonians and implementing it fully on a quantum simulator. We employ the complex scaling technique to extract resonance positions classically and adapt it for quantum simulations using a two-step algorithm. First, we transform the non-Hermitian Hamiltonian into a Hermitian form by using the energy variance as a cost function within a variational framework. Second, we perform theta-trajectory calculations to determine optimal resonance positions in the complex energy plane. To address resource constraints on NISQ devices, we utilize Gray Code (GC) encoding to reduce qubit requirements. We first validate our approach using a schematic potential model that mimics a nuclear potential, successfully reproducing known resonance energies with high fidelity. We then extend the method to a more realistic alpha-alpha nuclear potential and compute the resonance energies with a basis size of 16, using only four qubits. This study demonstrates, for the first time, that the complete theta-trajectory method can be implemented on a quantum computer without relying on any classical input beyond the Hamiltonian. The results establish a scalable and efficient quantum framework for simulating resonance phenomena in nuclear systems. This work represents a significant step toward quantum simulations of open quantum systems.

  • 3 authors
·
Apr 15, 2025

Multiple-basis representation of quantum states

Classical simulation of quantum physics is a central approach to investigating physical phenomena. Quantum computers enhance computational capabilities beyond those of classical resources, but it remains unclear to what extent existing limited quantum computers can contribute to this enhancement. In this work, we explore a new hybrid, efficient quantum-classical representation of quantum states, the multiple-basis representation. This representation consists of a linear combination of states that are sparse in some given and different bases, specified by quantum circuits. Such representation is particularly appealing when considering depth-limited quantum circuits within reach of current hardware. We analyze the expressivity of multiple-basis representation states depending on the classical simulability of their quantum circuits. In particular, we show that multiple-basis representation states include, but are not restricted to, both matrix-product states and stabilizer states. Furthermore, we find cases in which this representation can be used, namely approximation of ground states, simulation of deeper computations by specifying bases with shallow circuits, and a tomographical protocol to describe states as multiple-basis representations. We envision this work to open the path of simultaneous use of several hardware-friendly bases, a natural description of hybrid computational methods accessible for near-term hardware.

  • 4 authors
·
Jan 26, 2025

Minimal evolution times for fast, pulse-based state preparation in silicon spin qubits

Standing as one of the most significant barriers to reaching quantum advantage, state-preparation fidelities on noisy intermediate-scale quantum processors suffer from quantum-gate errors, which accumulate over time. A potential remedy is pulse-based state preparation. We numerically investigate the minimal evolution times (METs) attainable by optimizing (microwave and exchange) pulses on silicon hardware. We investigate two state preparation tasks. First, we consider the preparation of molecular ground states and find the METs for H_2, HeH^+, and LiH to be 2.4 ns, 4.4 ns, and 27.2 ns, respectively. Second, we consider transitions between arbitrary states and find the METs for transitions between arbitrary four-qubit states to be below 50 ns. For comparison, connecting arbitrary two-qubit states via one- and two-qubit gates on the same silicon processor requires approximately 200 ns. This comparison indicates that pulse-based state preparation is likely to utilize the coherence times of silicon hardware more efficiently than gate-based state preparation. Finally, we quantify the effect of silicon device parameters on the MET. We show that increasing the maximal exchange amplitude from 10 MHz to 1 GHz accelerates the METs, e.g., for H_2 from 84.3 ns to 2.4 ns. This demonstrates the importance of fast exchange. We also show that increasing the maximal amplitude of the microwave drive from 884 kHz to 56.6 MHz shortens state transitions, e.g., for two-qubit states from 1000 ns to 25 ns. Our results bound both the state-preparation times for general quantum algorithms and the execution times of variational quantum algorithms with silicon spin qubits.

  • 8 authors
·
Jun 16, 2024

Execution-State Capsules: Graph-Bound Execution-State Checkpoint and Restore for Low-Latency, Small-Batch, On-Device Physical-AI Serving

Mainstream LLM serving systems reuse prefix work mainly through paged or radix key-value (KV) caches. This is highly effective for high-throughput, high-concurrency serving, but it manages only one positional fragment of execution state: the KV cache. We study the opposite regime: low-latency, small-batch, on-device physical-AI serving, where interactive LLM agents, speech systems, and robot policies repeatedly branch, reset, interrupt, and re-enter under tight responsiveness budgets. We introduce execution-state capsules, a graph-bound checkpoint and restore mechanism for the complete restorable state at a committed boundary. FlashRT is a white-box, backend-facing kernel runtime whose evaluated NVIDIA CUDA backend runs captured graph plans over contiguous static buffers with no block-table indirection. Because the live state is a closed set of named buffers, a capsule can snapshot, restore, fork, or roll back the whole execution boundary, including KV, recurrent state, convolution state, MTP state, and metadata. This moves reuse from token-addressed KV fragments to graph-bound execution-state boundaries. On an RTX 5090, capsule restore is byte-exact at the stored-state level and token-identical under greedy decode. A KV-only ablation diverges, showing that recurrent state is load-bearing. GPU-resident snapshot and restore are sub-millisecond, and TTFT speedup over cold prefill grows from 3.9x at 2k tokens to 27x at 16k tokens. On Jetson AGX Thor and DGX Spark, the same correctness and structural properties hold. Capsules are not a replacement for high-throughput KV-cache serving; they define a complementary latency-first serving point for explicit execution-state reuse.

  • 1 authors
·
Jun 17