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Oct 22

OccuFly: A 3D Vision Benchmark for Semantic Scene Completion from the Aerial Perspective

Semantic Scene Completion (SSC) is essential for 3D perception in mobile robotics, as it enables holistic scene understanding by jointly estimating dense volumetric occupancy and per-voxel semantics. Although SSC has been widely studied in terrestrial domains such as autonomous driving, aerial settings like autonomous flying remain largely unexplored, thereby limiting progress on downstream applications. Furthermore, LiDAR sensors are the primary modality for SSC data generation, which poses challenges for most uncrewed aerial vehicles (UAVs) due to flight regulations, mass and energy constraints, and the sparsity of LiDAR point clouds from elevated viewpoints. To address these limitations, we propose a LiDAR-free, camera-based data generation framework. By leveraging classical 3D reconstruction, our framework automates semantic label transfer by lifting <10% of annotated images into the reconstructed point cloud, substantially minimizing manual 3D annotation effort. Based on this framework, we introduce OccuFly, the first real-world, camera-based aerial SSC benchmark, captured across multiple altitudes and all seasons. OccuFly provides over 20,000 samples of images, semantic voxel grids, and metric depth maps across 21 semantic classes in urban, industrial, and rural environments, and follows established data organization for seamless integration. We benchmark both SSC and metric monocular depth estimation on OccuFly, revealing fundamental limitations of current vision foundation models in aerial settings and establishing new challenges for robust 3D scene understanding in the aerial domain. Visit https://github.com/markus-42/occufly.

  • 6 authors
·
Dec 23, 2025

TALoS: Enhancing Semantic Scene Completion via Test-time Adaptation on the Line of Sight

Semantic Scene Completion (SSC) aims to perform geometric completion and semantic segmentation simultaneously. Despite the promising results achieved by existing studies, the inherently ill-posed nature of the task presents significant challenges in diverse driving scenarios. This paper introduces TALoS, a novel test-time adaptation approach for SSC that excavates the information available in driving environments. Specifically, we focus on that observations made at a certain moment can serve as Ground Truth (GT) for scene completion at another moment. Given the characteristics of the LiDAR sensor, an observation of an object at a certain location confirms both 1) the occupation of that location and 2) the absence of obstacles along the line of sight from the LiDAR to that point. TALoS utilizes these observations to obtain self-supervision about occupancy and emptiness, guiding the model to adapt to the scene in test time. In a similar manner, we aggregate reliable SSC predictions among multiple moments and leverage them as semantic pseudo-GT for adaptation. Further, to leverage future observations that are not accessible at the current time, we present a dual optimization scheme using the model in which the update is delayed until the future observation is available. Evaluations on the SemanticKITTI validation and test sets demonstrate that TALoS significantly improves the performance of the pre-trained SSC model. Our code is available at https://github.com/blue-531/TALoS.

  • 4 authors
·
Nov 19, 2024

NDC-Scene: Boost Monocular 3D Semantic Scene Completion in Normalized Device Coordinates Space

Monocular 3D Semantic Scene Completion (SSC) has garnered significant attention in recent years due to its potential to predict complex semantics and geometry shapes from a single image, requiring no 3D inputs. In this paper, we identify several critical issues in current state-of-the-art methods, including the Feature Ambiguity of projected 2D features in the ray to the 3D space, the Pose Ambiguity of the 3D convolution, and the Computation Imbalance in the 3D convolution across different depth levels. To address these problems, we devise a novel Normalized Device Coordinates scene completion network (NDC-Scene) that directly extends the 2D feature map to a Normalized Device Coordinates (NDC) space, rather than to the world space directly, through progressive restoration of the dimension of depth with deconvolution operations. Experiment results demonstrate that transferring the majority of computation from the target 3D space to the proposed normalized device coordinates space benefits monocular SSC tasks. Additionally, we design a Depth-Adaptive Dual Decoder to simultaneously upsample and fuse the 2D and 3D feature maps, further improving overall performance. Our extensive experiments confirm that the proposed method consistently outperforms state-of-the-art methods on both outdoor SemanticKITTI and indoor NYUv2 datasets. Our code are available at https://github.com/Jiawei-Yao0812/NDCScene.

  • 7 authors
·
Sep 25, 2023

OneOcc: Semantic Occupancy Prediction for Legged Robots with a Single Panoramic Camera

Robust 3D semantic occupancy is crucial for legged/humanoid robots, yet most semantic scene completion (SSC) systems target wheeled platforms with forward-facing sensors. We present OneOcc, a vision-only panoramic SSC framework designed for gait-introduced body jitter and 360° continuity. OneOcc combines: (i) Dual-Projection fusion (DP-ER) to exploit the annular panorama and its equirectangular unfolding, preserving 360° continuity and grid alignment; (ii) Bi-Grid Voxelization (BGV) to reason in Cartesian and cylindrical-polar spaces, reducing discretization bias and sharpening free/occupied boundaries; (iii) a lightweight decoder with Hierarchical AMoE-3D for dynamic multi-scale fusion and better long-range/occlusion reasoning; and (iv) plug-and-play Gait Displacement Compensation (GDC) learning feature-level motion correction without extra sensors. We also release two panoramic occupancy benchmarks: QuadOcc (real quadruped, first-person 360°) and Human360Occ (H3O) (CARLA human-ego 360° with RGB, Depth, semantic occupancy; standardized within-/cross-city splits). OneOcc sets a new state of the art on QuadOcc, outperforming strong vision baselines and remaining competitive with classical LiDAR baselines; on H3O it gains +3.83 mIoU (within-city) and +8.08 (cross-city). Modules are lightweight, enabling deployable full-surround perception for legged/humanoid robots. Datasets and code will be publicly available at https://github.com/MasterHow/OneOcc.

  • 9 authors
·
Mar 14

MT-Depth: Multi-task Instance feature analysis for the Depth Completion

Depth completion plays a vital role in 3D perception systems, especially in scenarios where sparse depth data must be densified for tasks such as autonomous driving, robotics, and augmented reality. While many existing approaches rely on semantic segmentation to guide depth completion, they often overlook the benefits of object-level understanding. In this work, we introduce an instance-aware depth completion framework that explicitly integrates binary instance masks as spatial priors to refine depth predictions. Our model combines four main components: a frozen YOLO V11 instance segmentation branch, a U-Net-based depth completion backbone, a cross-attention fusion module, and an attention-guided prediction head. The instance segmentation branch generates per-image foreground masks that guide the depth branch via cross-attention, allowing the network to focus on object-centric regions during refinement. We validate our method on the Virtual KITTI 2 dataset, showing that it achieves lower Root Mean Squared Error (RMSE) compared to both a U-Net-only baseline and previous semantic-guided methods, while maintaining competitive Mean Absolute Error (MAE). Qualitative and quantitative results demonstrate that the proposed model effectively enhances depth accuracy near object boundaries, occlusions, and thin structures. Our findings suggest that incorporating instance-aware cues offers a promising direction for improving depth completion without relying on dense semantic labels.

  • 3 authors
·
Dec 8, 2025

StableSemantics: A Synthetic Language-Vision Dataset of Semantic Representations in Naturalistic Images

Understanding the semantics of visual scenes is a fundamental challenge in Computer Vision. A key aspect of this challenge is that objects sharing similar semantic meanings or functions can exhibit striking visual differences, making accurate identification and categorization difficult. Recent advancements in text-to-image frameworks have led to models that implicitly capture natural scene statistics. These frameworks account for the visual variability of objects, as well as complex object co-occurrences and sources of noise such as diverse lighting conditions. By leveraging large-scale datasets and cross-attention conditioning, these models generate detailed and contextually rich scene representations. This capability opens new avenues for improving object recognition and scene understanding in varied and challenging environments. Our work presents StableSemantics, a dataset comprising 224 thousand human-curated prompts, processed natural language captions, over 2 million synthetic images, and 10 million attention maps corresponding to individual noun chunks. We explicitly leverage human-generated prompts that correspond to visually interesting stable diffusion generations, provide 10 generations per phrase, and extract cross-attention maps for each image. We explore the semantic distribution of generated images, examine the distribution of objects within images, and benchmark captioning and open vocabulary segmentation methods on our data. To the best of our knowledge, we are the first to release a diffusion dataset with semantic attributions. We expect our proposed dataset to catalyze advances in visual semantic understanding and provide a foundation for developing more sophisticated and effective visual models. Website: https://stablesemantics.github.io/StableSemantics

  • 6 authors
·
Jun 19, 2024 1

PacGDC: Label-Efficient Generalizable Depth Completion with Projection Ambiguity and Consistency

Generalizable depth completion enables the acquisition of dense metric depth maps for unseen environments, offering robust perception capabilities for various downstream tasks. However, training such models typically requires large-scale datasets with metric depth labels, which are often labor-intensive to collect. This paper presents PacGDC, a label-efficient technique that enhances data diversity with minimal annotation effort for generalizable depth completion. PacGDC builds on novel insights into inherent ambiguities and consistencies in object shapes and positions during 2D-to-3D projection, allowing the synthesis of numerous pseudo geometries for the same visual scene. This process greatly broadens available geometries by manipulating scene scales of the corresponding depth maps. To leverage this property, we propose a new data synthesis pipeline that uses multiple depth foundation models as scale manipulators. These models robustly provide pseudo depth labels with varied scene scales, affecting both local objects and global layouts, while ensuring projection consistency that supports generalization. To further diversify geometries, we incorporate interpolation and relocation strategies, as well as unlabeled images, extending the data coverage beyond the individual use of foundation models. Extensive experiments show that PacGDC achieves remarkable generalizability across multiple benchmarks, excelling in diverse scene semantics/scales and depth sparsity/patterns under both zero-shot and few-shot settings. Code: https://github.com/Wang-xjtu/PacGDC.

  • 5 authors
·
Jul 9, 2025

Remove360: Benchmarking Residuals After Object Removal in 3D Gaussian Splatting

Understanding what semantic information persists after object removal is critical for privacy-preserving 3D reconstruction and editable scene representations. In this work, we introduce a novel benchmark and evaluation framework to measure semantic residuals, the unintended semantic traces left behind, after object removal in 3D Gaussian Splatting. We conduct experiments across a diverse set of indoor and outdoor scenes, showing that current methods can preserve semantic information despite the absence of visual geometry. We also release Remove360, a dataset of pre/post-removal RGB images and object-level masks captured in real-world environments. While prior datasets have focused on isolated object instances, Remove360 covers a broader and more complex range of indoor and outdoor scenes, enabling evaluation of object removal in the context of full-scene representations. Given ground truth images of a scene before and after object removal, we assess whether we can truly eliminate semantic presence, and if downstream models can still infer what was removed. Our findings reveal critical limitations in current 3D object removal techniques and underscore the need for more robust solutions capable of handling real-world complexity. The evaluation framework is available at github.com/spatial-intelligence-ai/Remove360.git. Data are available at huggingface.co/datasets/simkoc/Remove360.

  • 3 authors
·
Aug 15, 2025

Remote Sensing Large Vision-Language Model: Semantic-augmented Multi-level Alignment and Semantic-aware Expert Modeling

Large Vision and Language Models (LVLMs) have shown strong performance across various vision-language tasks in natural image domains. However, their application to remote sensing (RS) remains underexplored due to significant domain differences in visual appearances, object scales, and semantics. These discrepancies hider the effective understanding of RS scenes, which contain rich, multi-level semantic information spanning from coarse-to-fine levels. Hence, it limits the direct adaptation of existing LVLMs to RS imagery. To address this gap, we propose a novel LVLM framework tailored for RS understanding, incorporating two core components: Semantic-augmented Multi-level Alignment and Semantic-aware Expert Modeling. First, to align multi-level visual features, we introduce the retrieval-based Semantic Augmentation Module which enriches the visual features with relevant semantics across fine-to-coarse levels (e.g., object- and scene-level information). It is designed to retrieve relevant semantic cues from a RS semantic knowledge database, followed by aggregation of semantic cues with user query and multi-level visual features, resulting in semantically enriched representation across multiple levels. Second, for Semantic-aware Expert Modeling, we design semantic experts, where each expert is responsible for processing semantic representation at different levels separately. This enables hierarchical semantic understanding from coarse to fine levels. Evaluations across multiple RS tasks-including scene classification and VQA, etc.-demonstrate that the proposed framework achieves consistent improvements across multiple semantic levels. This highlights its capability and effectiveness in bridging the gap between general LVLMs and unique demands of RS-specific vision-language understanding.

  • 4 authors
·
Jun 26, 2025

Compositional Scene Representation Learning via Reconstruction: A Survey

Visual scenes are composed of visual concepts and have the property of combinatorial explosion. An important reason for humans to efficiently learn from diverse visual scenes is the ability of compositional perception, and it is desirable for artificial intelligence to have similar abilities. Compositional scene representation learning is a task that enables such abilities. In recent years, various methods have been proposed to apply deep neural networks, which have been proven to be advantageous in representation learning, to learn compositional scene representations via reconstruction, advancing this research direction into the deep learning era. Learning via reconstruction is advantageous because it may utilize massive unlabeled data and avoid costly and laborious data annotation. In this survey, we first outline the current progress on reconstruction-based compositional scene representation learning with deep neural networks, including development history and categorizations of existing methods from the perspectives of the modeling of visual scenes and the inference of scene representations; then provide benchmarks, including an open source toolbox to reproduce the benchmark experiments, of representative methods that consider the most extensively studied problem setting and form the foundation for other methods; and finally discuss the limitations of existing methods and future directions of this research topic.

  • 4 authors
·
Feb 14, 2022

Text2Place: Affordance-aware Text Guided Human Placement

For a given scene, humans can easily reason for the locations and pose to place objects. Designing a computational model to reason about these affordances poses a significant challenge, mirroring the intuitive reasoning abilities of humans. This work tackles the problem of realistic human insertion in a given background scene termed as Semantic Human Placement. This task is extremely challenging given the diverse backgrounds, scale, and pose of the generated person and, finally, the identity preservation of the person. We divide the problem into the following two stages i) learning semantic masks using text guidance for localizing regions in the image to place humans and ii) subject-conditioned inpainting to place a given subject adhering to the scene affordance within the semantic masks. For learning semantic masks, we leverage rich object-scene priors learned from the text-to-image generative models and optimize a novel parameterization of the semantic mask, eliminating the need for large-scale training. To the best of our knowledge, we are the first ones to provide an effective solution for realistic human placements in diverse real-world scenes. The proposed method can generate highly realistic scene compositions while preserving the background and subject identity. Further, we present results for several downstream tasks - scene hallucination from a single or multiple generated persons and text-based attribute editing. With extensive comparisons against strong baselines, we show the superiority of our method in realistic human placement.

  • 4 authors
·
Jul 22, 2024 1

HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections

Internet image collections containing photos captured by crowds of photographers show promise for enabling digital exploration of large-scale tourist landmarks. However, prior works focus primarily on geometric reconstruction and visualization, neglecting the key role of language in providing a semantic interface for navigation and fine-grained understanding. In constrained 3D domains, recent methods have leveraged vision-and-language models as a strong prior of 2D visual semantics. While these models display an excellent understanding of broad visual semantics, they struggle with unconstrained photo collections depicting such tourist landmarks, as they lack expert knowledge of the architectural domain. In this work, we present a localization system that connects neural representations of scenes depicting large-scale landmarks with text describing a semantic region within the scene, by harnessing the power of SOTA vision-and-language models with adaptations for understanding landmark scene semantics. To bolster such models with fine-grained knowledge, we leverage large-scale Internet data containing images of similar landmarks along with weakly-related textual information. Our approach is built upon the premise that images physically grounded in space can provide a powerful supervision signal for localizing new concepts, whose semantics may be unlocked from Internet textual metadata with large language models. We use correspondences between views of scenes to bootstrap spatial understanding of these semantics, providing guidance for 3D-compatible segmentation that ultimately lifts to a volumetric scene representation. Our results show that HaLo-NeRF can accurately localize a variety of semantic concepts related to architectural landmarks, surpassing the results of other 3D models as well as strong 2D segmentation baselines. Our project page is at https://tau-vailab.github.io/HaLo-NeRF/.

  • 6 authors
·
Feb 14, 2024 1

Rewrite Caption Semantics: Bridging Semantic Gaps for Language-Supervised Semantic Segmentation

Vision-Language Pre-training has demonstrated its remarkable zero-shot recognition ability and potential to learn generalizable visual representations from language supervision. Taking a step ahead, language-supervised semantic segmentation enables spatial localization of textual inputs by learning pixel grouping solely from image-text pairs. Nevertheless, the state-of-the-art suffers from clear semantic gaps between visual and textual modality: plenty of visual concepts appeared in images are missing in their paired captions. Such semantic misalignment circulates in pre-training, leading to inferior zero-shot performance in dense predictions due to insufficient visual concepts captured in textual representations. To close such semantic gap, we propose Concept Curation (CoCu), a pipeline that leverages CLIP to compensate for the missing semantics. For each image-text pair, we establish a concept archive that maintains potential visually-matched concepts with our proposed vision-driven expansion and text-to-vision-guided ranking. Relevant concepts can thus be identified via cluster-guided sampling and fed into pre-training, thereby bridging the gap between visual and textual semantics. Extensive experiments over a broad suite of 8 segmentation benchmarks show that CoCu achieves superb zero-shot transfer performance and greatly boosts language-supervised segmentation baseline by a large margin, suggesting the value of bridging semantic gap in pre-training data.

  • 6 authors
·
Sep 23, 2023

Open Vocabulary Semantic Scene Sketch Understanding

We study the underexplored but fundamental vision problem of machine understanding of abstract freehand scene sketches. We introduce a sketch encoder that results in semantically-aware feature space, which we evaluate by testing its performance on a semantic sketch segmentation task. To train our model we rely only on the availability of bitmap sketches with their brief captions and do not require any pixel-level annotations. To obtain generalization to a large set of sketches and categories, we build on a vision transformer encoder pretrained with the CLIP model. We freeze the text encoder and perform visual-prompt tuning of the visual encoder branch while introducing a set of critical modifications. Firstly, we augment the classical key-query (k-q) self-attention blocks with value-value (v-v) self-attention blocks. Central to our model is a two-level hierarchical network design that enables efficient semantic disentanglement: The first level ensures holistic scene sketch encoding, and the second level focuses on individual categories. We, then, in the second level of the hierarchy, introduce a cross-attention between textual and visual branches. Our method outperforms zero-shot CLIP pixel accuracy of segmentation results by 37 points, reaching an accuracy of 85.5% on the FS-COCO sketch dataset. Finally, we conduct a user study that allows us to identify further improvements needed over our method to reconcile machine and human understanding of scene sketches.

  • 3 authors
·
Dec 18, 2023

Recognize Any Regions

Understanding the semantics of individual regions or patches within unconstrained images, such as in open-world object detection, represents a critical yet challenging task in computer vision. Building on the success of powerful image-level vision-language (ViL) foundation models like CLIP, recent efforts have sought to harness their capabilities by either training a contrastive model from scratch with an extensive collection of region-label pairs or aligning the outputs of a detection model with image-level representations of region proposals. Despite notable progress, these approaches are plagued by computationally intensive training requirements, susceptibility to data noise, and deficiency in contextual information. To address these limitations, we explore the synergistic potential of off-the-shelf foundation models, leveraging their respective strengths in localization and semantics. We introduce a novel, generic, and efficient region recognition architecture, named RegionSpot, designed to integrate position-aware localization knowledge from a localization foundation model (e.g., SAM) with semantic information extracted from a ViL model (e.g., CLIP). To fully exploit pretrained knowledge while minimizing training overhead, we keep both foundation models frozen, focusing optimization efforts solely on a lightweight attention-based knowledge integration module. Through extensive experiments in the context of open-world object recognition, our RegionSpot demonstrates significant performance improvements over prior alternatives, while also providing substantial computational savings. For instance, training our model with 3 million data in a single day using 8 V100 GPUs. Our model outperforms GLIP by 6.5 % in mean average precision (mAP), with an even larger margin by 14.8 % for more challenging and rare categories.

  • 6 authors
·
Nov 2, 2023

SAIR: Learning Semantic-aware Implicit Representation

Implicit representation of an image can map arbitrary coordinates in the continuous domain to their corresponding color values, presenting a powerful capability for image reconstruction. Nevertheless, existing implicit representation approaches only focus on building continuous appearance mapping, ignoring the continuities of the semantic information across pixels. As a result, they can hardly achieve desired reconstruction results when the semantic information within input images is corrupted, for example, a large region misses. To address the issue, we propose to learn semantic-aware implicit representation (SAIR), that is, we make the implicit representation of each pixel rely on both its appearance and semantic information (\eg, which object does the pixel belong to). To this end, we propose a framework with two modules: (1) building a semantic implicit representation (SIR) for a corrupted image whose large regions miss. Given an arbitrary coordinate in the continuous domain, we can obtain its respective text-aligned embedding indicating the object the pixel belongs. (2) building an appearance implicit representation (AIR) based on the SIR. Given an arbitrary coordinate in the continuous domain, we can reconstruct its color whether or not the pixel is missed in the input. We validate the novel semantic-aware implicit representation method on the image inpainting task, and the extensive experiments demonstrate that our method surpasses state-of-the-art approaches by a significant margin.

  • 4 authors
·
Oct 13, 2023

SGEdit: Bridging LLM with Text2Image Generative Model for Scene Graph-based Image Editing

Scene graphs offer a structured, hierarchical representation of images, with nodes and edges symbolizing objects and the relationships among them. It can serve as a natural interface for image editing, dramatically improving precision and flexibility. Leveraging this benefit, we introduce a new framework that integrates large language model (LLM) with Text2Image generative model for scene graph-based image editing. This integration enables precise modifications at the object level and creative recomposition of scenes without compromising overall image integrity. Our approach involves two primary stages: 1) Utilizing a LLM-driven scene parser, we construct an image's scene graph, capturing key objects and their interrelationships, as well as parsing fine-grained attributes such as object masks and descriptions. These annotations facilitate concept learning with a fine-tuned diffusion model, representing each object with an optimized token and detailed description prompt. 2) During the image editing phase, a LLM editing controller guides the edits towards specific areas. These edits are then implemented by an attention-modulated diffusion editor, utilizing the fine-tuned model to perform object additions, deletions, replacements, and adjustments. Through extensive experiments, we demonstrate that our framework significantly outperforms existing image editing methods in terms of editing precision and scene aesthetics.

  • 3 authors
·
Oct 15, 2024

Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis

We present DietNeRF, a 3D neural scene representation estimated from a few images. Neural Radiance Fields (NeRF) learn a continuous volumetric representation of a scene through multi-view consistency, and can be rendered from novel viewpoints by ray casting. While NeRF has an impressive ability to reconstruct geometry and fine details given many images, up to 100 for challenging 360{\deg} scenes, it often finds a degenerate solution to its image reconstruction objective when only a few input views are available. To improve few-shot quality, we propose DietNeRF. We introduce an auxiliary semantic consistency loss that encourages realistic renderings at novel poses. DietNeRF is trained on individual scenes to (1) correctly render given input views from the same pose, and (2) match high-level semantic attributes across different, random poses. Our semantic loss allows us to supervise DietNeRF from arbitrary poses. We extract these semantics using a pre-trained visual encoder such as CLIP, a Vision Transformer trained on hundreds of millions of diverse single-view, 2D photographs mined from the web with natural language supervision. In experiments, DietNeRF improves the perceptual quality of few-shot view synthesis when learned from scratch, can render novel views with as few as one observed image when pre-trained on a multi-view dataset, and produces plausible completions of completely unobserved regions.

  • 3 authors
·
Apr 1, 2021

Distillation of Diffusion Features for Semantic Correspondence

Semantic correspondence, the task of determining relationships between different parts of images, underpins various applications including 3D reconstruction, image-to-image translation, object tracking, and visual place recognition. Recent studies have begun to explore representations learned in large generative image models for semantic correspondence, demonstrating promising results. Building on this progress, current state-of-the-art methods rely on combining multiple large models, resulting in high computational demands and reduced efficiency. In this work, we address this challenge by proposing a more computationally efficient approach. We propose a novel knowledge distillation technique to overcome the problem of reduced efficiency. We show how to use two large vision foundation models and distill the capabilities of these complementary models into one smaller model that maintains high accuracy at reduced computational cost. Furthermore, we demonstrate that by incorporating 3D data, we are able to further improve performance, without the need for human-annotated correspondences. Overall, our empirical results demonstrate that our distilled model with 3D data augmentation achieves performance superior to current state-of-the-art methods while significantly reducing computational load and enhancing practicality for real-world applications, such as semantic video correspondence. Our code and weights are publicly available on our project page.

  • 4 authors
·
Dec 4, 2024

SCENIR: Visual Semantic Clarity through Unsupervised Scene Graph Retrieval

Despite the dominance of convolutional and transformer-based architectures in image-to-image retrieval, these models are prone to biases arising from low-level visual features, such as color. Recognizing the lack of semantic understanding as a key limitation, we propose a novel scene graph-based retrieval framework that emphasizes semantic content over superficial image characteristics. Prior approaches to scene graph retrieval predominantly rely on supervised Graph Neural Networks (GNNs), which require ground truth graph pairs driven from image captions. However, the inconsistency of caption-based supervision stemming from variable text encodings undermine retrieval reliability. To address these, we present SCENIR, a Graph Autoencoder-based unsupervised retrieval framework, which eliminates the dependence on labeled training data. Our model demonstrates superior performance across metrics and runtime efficiency, outperforming existing vision-based, multimodal, and supervised GNN approaches. We further advocate for Graph Edit Distance (GED) as a deterministic and robust ground truth measure for scene graph similarity, replacing the inconsistent caption-based alternatives for the first time in image-to-image retrieval evaluation. Finally, we validate the generalizability of our method by applying it to unannotated datasets via automated scene graph generation, while substantially contributing in advancing state-of-the-art in counterfactual image retrieval.

  • 4 authors
·
May 21, 2025

Distilling Coarse-to-Fine Semantic Matching Knowledge for Weakly Supervised 3D Visual Grounding

3D visual grounding involves finding a target object in a 3D scene that corresponds to a given sentence query. Although many approaches have been proposed and achieved impressive performance, they all require dense object-sentence pair annotations in 3D point clouds, which are both time-consuming and expensive. To address the problem that fine-grained annotated data is difficult to obtain, we propose to leverage weakly supervised annotations to learn the 3D visual grounding model, i.e., only coarse scene-sentence correspondences are used to learn object-sentence links. To accomplish this, we design a novel semantic matching model that analyzes the semantic similarity between object proposals and sentences in a coarse-to-fine manner. Specifically, we first extract object proposals and coarsely select the top-K candidates based on feature and class similarity matrices. Next, we reconstruct the masked keywords of the sentence using each candidate one by one, and the reconstructed accuracy finely reflects the semantic similarity of each candidate to the query. Additionally, we distill the coarse-to-fine semantic matching knowledge into a typical two-stage 3D visual grounding model, which reduces inference costs and improves performance by taking full advantage of the well-studied structure of the existing architectures. We conduct extensive experiments on ScanRefer, Nr3D, and Sr3D, which demonstrate the effectiveness of our proposed method.

  • 8 authors
·
Jul 18, 2023

Semantic Amodal Segmentation

Common visual recognition tasks such as classification, object detection, and semantic segmentation are rapidly reaching maturity, and given the recent rate of progress, it is not unreasonable to conjecture that techniques for many of these problems will approach human levels of performance in the next few years. In this paper we look to the future: what is the next frontier in visual recognition? We offer one possible answer to this question. We propose a detailed image annotation that captures information beyond the visible pixels and requires complex reasoning about full scene structure. Specifically, we create an amodal segmentation of each image: the full extent of each region is marked, not just the visible pixels. Annotators outline and name all salient regions in the image and specify a partial depth order. The result is a rich scene structure, including visible and occluded portions of each region, figure-ground edge information, semantic labels, and object overlap. We create two datasets for semantic amodal segmentation. First, we label 500 images in the BSDS dataset with multiple annotators per image, allowing us to study the statistics of human annotations. We show that the proposed full scene annotation is surprisingly consistent between annotators, including for regions and edges. Second, we annotate 5000 images from COCO. This larger dataset allows us to explore a number of algorithmic ideas for amodal segmentation and depth ordering. We introduce novel metrics for these tasks, and along with our strong baselines, define concrete new challenges for the community.

  • 4 authors
·
Sep 3, 2015

Semantic Score Distillation Sampling for Compositional Text-to-3D Generation

Generating high-quality 3D assets from textual descriptions remains a pivotal challenge in computer graphics and vision research. Due to the scarcity of 3D data, state-of-the-art approaches utilize pre-trained 2D diffusion priors, optimized through Score Distillation Sampling (SDS). Despite progress, crafting complex 3D scenes featuring multiple objects or intricate interactions is still difficult. To tackle this, recent methods have incorporated box or layout guidance. However, these layout-guided compositional methods often struggle to provide fine-grained control, as they are generally coarse and lack expressiveness. To overcome these challenges, we introduce a novel SDS approach, Semantic Score Distillation Sampling (SemanticSDS), designed to effectively improve the expressiveness and accuracy of compositional text-to-3D generation. Our approach integrates new semantic embeddings that maintain consistency across different rendering views and clearly differentiate between various objects and parts. These embeddings are transformed into a semantic map, which directs a region-specific SDS process, enabling precise optimization and compositional generation. By leveraging explicit semantic guidance, our method unlocks the compositional capabilities of existing pre-trained diffusion models, thereby achieving superior quality in 3D content generation, particularly for complex objects and scenes. Experimental results demonstrate that our SemanticSDS framework is highly effective for generating state-of-the-art complex 3D content. Code: https://github.com/YangLing0818/SemanticSDS-3D

  • 7 authors
·
Oct 11, 2024 2

Semantic Browsing: Controllable Diversity for Image Generation

Modern text-to-image models excel in visual fidelity and prompt adherence. However, this strict adherence comes at the cost of diversity: generated samples tend to collapse into a single visual interpretation. Existing methods to improve diversity produce outputs driven by incidental variations rather than meaningful design choices. This motivates a new variant of the diversity task where structure is enforced on the generated samples. We introduce a method for controlled diversity that enables Semantic Browsing, where users can navigate structured image galleries and experience creative exploration through a systematic traversal of meaningful, interpretable axes of variation. Achieving this level of semantic control requires a deep understanding of the scene. We exploit the fact that recent text-to-image models are trained on elaborated captions, effectively decoupling semantic decision-making from pixel generation. This enables a paradigm shift: instead of relying on stochastic variation within the text-to-image model, we induce diversity directly at the text level. By leveraging rich textual representations, we allow a Vision Language Model (VLM) to operate on the full scene context. To overcome the generic outputs typical of standard VLMs, we employ an agentic workflow that explicitly enforces structured variation attuned to the original prompt. We demonstrate that our method produces diverse and navigable design spaces where every variation corresponds to a specific, user-understandable semantic decision.

  • 5 authors
·
Jun 21 1

Improving Editability in Image Generation with Layer-wise Memory

Most real-world image editing tasks require multiple sequential edits to achieve desired results. Current editing approaches, primarily designed for single-object modifications, struggle with sequential editing: especially with maintaining previous edits along with adapting new objects naturally into the existing content. These limitations significantly hinder complex editing scenarios where multiple objects need to be modified while preserving their contextual relationships. We address this fundamental challenge through two key proposals: enabling rough mask inputs that preserve existing content while naturally integrating new elements and supporting consistent editing across multiple modifications. Our framework achieves this through layer-wise memory, which stores latent representations and prompt embeddings from previous edits. We propose Background Consistency Guidance that leverages memorized latents to maintain scene coherence and Multi-Query Disentanglement in cross-attention that ensures natural adaptation to existing content. To evaluate our method, we present a new benchmark dataset incorporating semantic alignment metrics and interactive editing scenarios. Through comprehensive experiments, we demonstrate superior performance in iterative image editing tasks with minimal user effort, requiring only rough masks while maintaining high-quality results throughout multiple editing steps.

  • 3 authors
·
May 2, 2025 1

SceneParser: Hierarchical Scene Parsing for Visual Semantics Understanding

General scene perception has progressed from object recognition toward open-vocabulary grounding, part localization, and affordance prediction. Yet these capabilities are often realized as isolated predictions that localize objects, parts, or interaction points without capturing the structured dependencies needed for interaction-oriented scene understanding. To address this gap, we introduce Hierarchical Scene Parsing, an interaction-oriented parsing task that represents physical scenes as explicit scene -> object -> part -> affordance hierarchies with cross-level bindings. We instantiate this task with SceneParser, a VLM-based parser trained for unified hierarchical generation with structural-completion pseudo labels and curriculum learning. To support training and evaluation, we construct SceneParser-Bench, a large-scale benchmark built with a scalable hierarchical data engine, containing 110K training images, a 5K validation split, 777K objects, 1.14M parts, 1.74M affordance annotations, and 1.74M valid object-part-affordance chain instances. We further introduce Level-1 to Level-3 conditional metrics and ParseRate to evaluate localization, cross-level binding, and hierarchical completeness. Experiments show that existing MLLMs and perception-stitching pipelines struggle with hierarchical parsing on our SceneParser-Bench, while SceneParser achieves stronger structure-aware performance. Besides, ablations, evaluations on COCO and AGD20K, and a downstream planning probe demonstrate that our SceneParser is compatible with conventional tasks and provides an actionable representation for visual understanding.

  • 8 authors
·
May 13

SeeSR: Towards Semantics-Aware Real-World Image Super-Resolution

Owe to the powerful generative priors, the pre-trained text-to-image (T2I) diffusion models have become increasingly popular in solving the real-world image super-resolution problem. However, as a consequence of the heavy quality degradation of input low-resolution (LR) images, the destruction of local structures can lead to ambiguous image semantics. As a result, the content of reproduced high-resolution image may have semantic errors, deteriorating the super-resolution performance. To address this issue, we present a semantics-aware approach to better preserve the semantic fidelity of generative real-world image super-resolution. First, we train a degradation-aware prompt extractor, which can generate accurate soft and hard semantic prompts even under strong degradation. The hard semantic prompts refer to the image tags, aiming to enhance the local perception ability of the T2I model, while the soft semantic prompts compensate for the hard ones to provide additional representation information. These semantic prompts encourage the T2I model to generate detailed and semantically accurate results. Furthermore, during the inference process, we integrate the LR images into the initial sampling noise to mitigate the diffusion model's tendency to generate excessive random details. The experiments show that our method can reproduce more realistic image details and hold better the semantics. The source code of our method can be found at https://github.com/cswry/SeeSR.

  • 6 authors
·
Nov 27, 2023

FACTUAL: A Benchmark for Faithful and Consistent Textual Scene Graph Parsing

Textual scene graph parsing has become increasingly important in various vision-language applications, including image caption evaluation and image retrieval. However, existing scene graph parsers that convert image captions into scene graphs often suffer from two types of errors. First, the generated scene graphs fail to capture the true semantics of the captions or the corresponding images, resulting in a lack of faithfulness. Second, the generated scene graphs have high inconsistency, with the same semantics represented by different annotations. To address these challenges, we propose a novel dataset, which involves re-annotating the captions in Visual Genome (VG) using a new intermediate representation called FACTUAL-MR. FACTUAL-MR can be directly converted into faithful and consistent scene graph annotations. Our experimental results clearly demonstrate that the parser trained on our dataset outperforms existing approaches in terms of faithfulness and consistency. This improvement leads to a significant performance boost in both image caption evaluation and zero-shot image retrieval tasks. Furthermore, we introduce a novel metric for measuring scene graph similarity, which, when combined with the improved scene graph parser, achieves state-of-the-art (SOTA) results on multiple benchmark datasets for the aforementioned tasks. The code and dataset are available at https://github.com/zhuang-li/FACTUAL .

  • 8 authors
·
May 27, 2023

Text-Scene: A Scene-to-Language Parsing Framework for 3D Scene Understanding

Enabling agents to understand and interact with complex 3D scenes is a fundamental challenge for embodied artificial intelligence systems. While Multimodal Large Language Models (MLLMs) have achieved significant progress in 2D image understanding, extending such capabilities to 3D scenes remains difficult: 1) 3D environment involves richer concepts such as spatial relationships, affordances, physics, layout, and so on, 2) the absence of large-scale 3D vision-language datasets has posed a significant obstacle. In this paper, we introduce Text-Scene, a framework that automatically parses 3D scenes into textual descriptions for scene understanding. Given a 3D scene, our model identifies object attributes and spatial relationships, and then generates a coherent summary of the whole scene, bridging the gap between 3D observation and language without requiring human-in-the-loop intervention. By leveraging both geometric analysis and MLLMs, Text-Scene produces descriptions that are accurate, detailed, and human-interpretable, capturing object-level details and global-level context. Experimental results on benchmarks demonstrate that our textual parses can faithfully represent 3D scenes and benefit downstream tasks. To evaluate the reasoning capability of MLLMs, we present InPlan3D, a comprehensive benchmark for 3D task planning, consisting of 3174 long-term planning tasks across 636 indoor scenes. We emphasize clarity and accessibility in our approach, aiming to make 3D scene content understandable through language. Code and datasets will be released.

  • 4 authors
·
Sep 20, 2025

FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding

Precisely perceiving the geometric and semantic properties of real-world 3D objects is crucial for the continued evolution of augmented reality and robotic applications. To this end, we present (), which incorporates vision-language embeddings of foundation models into 3D Gaussian Splatting (GS). The key contribution of this work is an efficient method to reconstruct and represent 3D vision-language models. This is achieved by distilling feature maps generated from image-based foundation models into those rendered from our 3D model. To ensure high-quality rendering and fast training, we introduce a novel scene representation by integrating strengths from both GS and multi-resolution hash encodings (MHE). Our effective training procedure also introduces a pixel alignment loss that makes the rendered feature distance of same semantic entities close, following the pixel-level semantic boundaries. Our results demonstrate remarkable multi-view semantic consistency, facilitating diverse downstream tasks, beating state-of-the-art methods by 10.2 percent on open-vocabulary language-based object detection, despite that we are 851times faster for inference. This research explores the intersection of vision, language, and 3D scene representation, paving the way for enhanced scene understanding in uncontrolled real-world environments. We plan to release the code upon paper acceptance.

  • 5 authors
·
Jan 3, 2024 1

SmartMage: Dynamic Modality Orchestration for 3D Scene Understanding

Understanding 3D scenes is fundamental to embodied intelligence, requiring joint reasoning over heterogeneous information from multiple modalities, including visual and geometric cues. However, the relevance of these modalities often varies across queries. Existing Multimodal Large Language Models (MLLMs) typically rely on fixed modality combinations, overlooking query-dependent modality needs. Such a rigid design can introduce semantic noise from irrelevant modalities while underutilizing more informative ones, leading to wasted computation and diluted reasoning. To address these challenges, this paper proposes SmartMage, a unified MLLM that dynamically orchestrates heterogeneous modalities for semantic-aware 3D scene understanding. Specifically, SmartMage incorporates: (1) a Semantic-guided Modality Adaptive RouTing (SMART) module that selects task-relevant modalities using semantic priors, text-modality alignment, and modality quality; and (2) a Modality-Aware Gating Expert (MAGE) module that leverages modality priors to guide expert activation, fostering adaptive specialization in multimodal reasoning. Empirically, SmartMage achieves state-of-the-art performance across five 3D scene understanding benchmarks, and attains competitive results on RGB-only video understanding benchmarks. In our diagnostic benchmark ScanFacet, tasks are divided into fine-grained semantic categories, enabling analysis of modality combinations preferred by each semantic type. The observed modality-semantic patterns provide further evidence of SmartMage's effectiveness. Project page: https://yuecheong.github.io/SmartMage/.

  • 5 authors
·
Aug 9 2

GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding

Applying NeRF to downstream perception tasks for scene understanding and representation is becoming increasingly popular. Most existing methods treat semantic prediction as an additional rendering task, i.e., the "label rendering" task, to build semantic NeRFs. However, by rendering semantic/instance labels per pixel without considering the contextual information of the rendered image, these methods usually suffer from unclear boundary segmentation and abnormal segmentation of pixels within an object. To solve this problem, we propose Generalized Perception NeRF (GP-NeRF), a novel pipeline that makes the widely used segmentation model and NeRF work compatibly under a unified framework, for facilitating context-aware 3D scene perception. To accomplish this goal, we introduce transformers to aggregate radiance as well as semantic embedding fields jointly for novel views and facilitate the joint volumetric rendering of both fields. In addition, we propose two self-distillation mechanisms, i.e., the Semantic Distill Loss and the Depth-Guided Semantic Distill Loss, to enhance the discrimination and quality of the semantic field and the maintenance of geometric consistency. In evaluation, we conduct experimental comparisons under two perception tasks (i.e. semantic and instance segmentation) using both synthetic and real-world datasets. Notably, our method outperforms SOTA approaches by 6.94\%, 11.76\%, and 8.47\% on generalized semantic segmentation, finetuning semantic segmentation, and instance segmentation, respectively.

  • 8 authors
·
Nov 20, 2023

Recovering Partially Corrupted Major Objects through Tri-modality Based Image Completion

Diffusion models have become widely adopted in image completion tasks, with text prompts commonly employed to ensure semantic coherence by providing high-level guidance. However, a persistent challenge arises when an object is partially obscured in the damaged region, yet its remaining parts are still visible in the background. While text prompts offer semantic direction, they often fail to precisely recover fine-grained structural details, such as the object's overall posture, ensuring alignment with the visible object information in the background. This limitation stems from the inability of text prompts to provide pixel-level specificity. To address this, we propose supplementing text-based guidance with a novel visual aid: a casual sketch, which can be roughly drawn by anyone based on visible object parts. This sketch supplies critical structural cues, enabling the generative model to produce an object structure that seamlessly integrates with the existing background. We introduce the Visual Sketch Self-Aware (VSSA) model, which integrates the casual sketch into each iterative step of the diffusion process, offering distinct advantages for partially corrupted scenarios. By blending sketch-derived features with those of the corrupted image, and leveraging text prompt guidance, the VSSA assists the diffusion model in generating images that preserve both the intended object semantics and structural consistency across the restored objects and original regions. To support this research, we created two datasets, CUB-sketch and MSCOCO-sketch, each combining images, sketches, and text. Extensive qualitative and quantitative experiments demonstrate that our approach outperforms several state-of-the-art methods.

  • 3 authors
·
Mar 10, 2025

CVSearch: Empowering Multimodal LLMs with Cognitive Visual Search for High-Resolution Image Perception

High-resolution (HR) image perception presents a key bottleneck for multimodal large language models (MLLMs). While visual search offers a promising solution, existing methods struggle with the trade-off between coverage and efficiency. Visual expert-assisted search is efficient but prone to blind spots when proposals fail, whereas scan-based search guarantees coverage at the cost of computational redundancy and semantic fragmentation. To address this dilemma, we introduce CVSearch, a training-free adaptive framework that dynamically schedules search strategies via an Assess-then-Search workflow. Specifically, CVSearch first invokes expert-assisted search when global information is insufficient, and only triggers a novel semantic-aware scanning mechanism upon failure. Distinct from rigid grid partitioning, this efficient scanning paradigm incorporates Semantic Guided Adaptive Patching to decompose images into semantically consistent regions, effectively mitigating object fragmentation. Furthermore, we devise a Dynamic Bottom-Up Search strategy driven by a Visual Complexity prior to enable efficient and precise iterative exploration of local details. Extensive experiments on HR benchmarks demonstrate that CVSearch achieves state-of-the-art accuracy while substantially improving search efficiency. Code is released at https://github.com/liliupeng28/ICML26-CVSearch.

  • 7 authors
·
May 21

ReSpace: Text-Driven 3D Scene Synthesis and Editing with Preference Alignment

Scene synthesis and editing has emerged as a promising direction in computer graphics. Current trained approaches for 3D indoor scenes either oversimplify object semantics through one-hot class encodings (e.g., 'chair' or 'table'), require masked diffusion for editing, ignore room boundaries, or rely on floor plan renderings that fail to capture complex layouts. In contrast, LLM-based methods enable richer semantics via natural language (e.g., 'modern studio with light wood furniture') but do not support editing, remain limited to rectangular layouts or rely on weak spatial reasoning from implicit world models. We introduce ReSpace, a generative framework for text-driven 3D indoor scene synthesis and editing using autoregressive language models. Our approach features a compact structured scene representation with explicit room boundaries that frames scene editing as a next-token prediction task. We leverage a dual-stage training approach combining supervised fine-tuning and preference alignment, enabling a specially trained language model for object addition that accounts for user instructions, spatial geometry, object semantics, and scene-level composition. For scene editing, we employ a zero-shot LLM to handle object removal and prompts for addition. We further introduce a novel voxelization-based evaluation that captures fine-grained geometry beyond 3D bounding boxes. Experimental results surpass state-of-the-art on object addition while maintaining competitive results on full scene synthesis.

Generated Contents Enrichment

We study Generated Contents Enrichment (GCE), a conditional image-generation task in which a sparse scene description is first enriched through an explicit scene representation and then rendered into semantically richer visual content. Conventional image-generation systems can produce visually realistic outputs from limited scene descriptions, but the added content is usually implicit in the generator rather than represented as an inspectable intermediate structure. In contrast, GCE seeks to make scene enrichment explicit at the scene-representation level while examining its visual consequences during generation, with the goal of encouraging generated content that is visually plausible, structurally coherent, and semantically richer than the sparse input. To instantiate GCE, we propose a jointly trained adversarial framework that enriches scene graphs by modeling object semantics and inter-object relations. Our approach first represents the input description as a scene graph, where nodes model objects and edges capture inter-object relations. The framework uses graph convolutional networks to predict additional objects and their relations to the existing scene. Finally, the enriched scene graph is passed through the downstream image-generation pipeline to generate the corresponding visual content. We evaluate the framework with proxy scene graph enrichment metrics, image-quality comparisons, qualitative examples, and user studies on the Visual Genome dataset.

Large Spatial Model: End-to-end Unposed Images to Semantic 3D

Reconstructing and understanding 3D structures from a limited number of images is a well-established problem in computer vision. Traditional methods usually break this task into multiple subtasks, each requiring complex transformations between different data representations. For instance, dense reconstruction through Structure-from-Motion (SfM) involves converting images into key points, optimizing camera parameters, and estimating structures. Afterward, accurate sparse reconstructions are required for further dense modeling, which is subsequently fed into task-specific neural networks. This multi-step process results in considerable processing time and increased engineering complexity. In this work, we present the Large Spatial Model (LSM), which processes unposed RGB images directly into semantic radiance fields. LSM simultaneously estimates geometry, appearance, and semantics in a single feed-forward operation, and it can generate versatile label maps by interacting with language at novel viewpoints. Leveraging a Transformer-based architecture, LSM integrates global geometry through pixel-aligned point maps. To enhance spatial attribute regression, we incorporate local context aggregation with multi-scale fusion, improving the accuracy of fine local details. To tackle the scarcity of labeled 3D semantic data and enable natural language-driven scene manipulation, we incorporate a pre-trained 2D language-based segmentation model into a 3D-consistent semantic feature field. An efficient decoder then parameterizes a set of semantic anisotropic Gaussians, facilitating supervised end-to-end learning. Extensive experiments across various tasks show that LSM unifies multiple 3D vision tasks directly from unposed images, achieving real-time semantic 3D reconstruction for the first time.

  • 13 authors
·
Oct 24, 2024

When Semantics Mislead Vision: Mitigating Large Multimodal Models Hallucinations in Scene Text Spotting and Understanding

Large Multimodal Models (LMMs) have achieved impressive progress in visual perception and reasoning. However, when confronted with visually ambiguous or non-semantic scene text, they often struggle to accurately spot and understand the content, frequently generating semantically plausible yet visually incorrect answers, which we refer to as semantic hallucination. In this work, we investigate the underlying causes of semantic hallucination and identify a key finding: Transformer layers in LLM with stronger attention focus on scene text regions are less prone to producing semantic hallucinations. Thus, we propose a training-free semantic hallucination mitigation framework comprising two key components: (1) ZoomText, a coarse-to-fine strategy that identifies potential text regions without external detectors; and (2) Grounded Layer Correction, which adaptively leverages the internal representations from layers less prone to hallucination to guide decoding, correcting hallucinated outputs for non-semantic samples while preserving the semantics of meaningful ones. To enable rigorous evaluation, we introduce TextHalu-Bench, a benchmark of over 1,730 samples spanning both semantic and non-semantic cases, with manually curated question-answer pairs designed to probe model hallucinations. Extensive experiments demonstrate that our method not only effectively mitigates semantic hallucination but also achieves strong performance on public benchmarks for scene text spotting and understanding.

  • 10 authors
·
Jun 5, 2025 2

UniSpace: Unified Visual Representation and Scalable Multimodal Modeling

Semantic vision encoders have become a central visual interface for multimodal understanding and semantic conditioning in image generation. However, their final tokens discard fine-grained visual details, leading to poor pixel reconstruction and limiting their use in reconstruction-sensitive tasks such as image generation and editing. In this work, we ask whether understanding, generation, and editing can be modeled in a single visual representation space built from a pretrained semantic ViT. We show that the frozen Transformer blocks of a semantic ViT are not intrinsically unable to preserve visual details. Instead, the original patch parameterization drives the representation toward semantic abstraction, making fine-grained information difficult to recover from the final tokens. Based on this observation, we introduce Patch Reparameterization, which preserves the original semantic pathway while adding a reconstruction-aware patch embedding that provides fine-grained visual information to the same frozen ViT blocks. The resulting unified representation preserves multimodal understanding while enabling high-fidelity image reconstruction and a favorable reconstruction--generation trade-off. We further scale this representation into UniSpace, an 8B Mixture-of-Transformer-Experts model that performs understanding, generation, and editing in the same visual space without a separate VAE pathway. System-level evaluations demonstrate practical text-to-image generation and instruction-based image editing, showing that a reparameterized pretrained ViT can serve as a unified visual interface for scalable multimodal modeling.

meituan-longcat LongCat
·
Aug 8 2

OSMa-Bench++: Toward Open-Ended Benchmarking of Semantic Mapping for Manipulation with Prompt-Generated Synthetic Scenes

Semantic mapping methods are increasingly used as intermediate scene representations for downstream robotic reasoning and manipulation, yet their evaluation is still largely tied to fixed benchmark datasets with limited coverage of manipulation-relevant corner cases. In this work, we extend OSMa-Bench toward controllable benchmarking with prompt-generated synthetic indoor scenes. Our pipeline automatically generates scene descriptions, synthesizes corresponding environments with SceneSmith, and adapts the resulting assets into an OSMa-Bench-compatible simulation format. This adaptation requires a nontrivial intermediate layer, including semantic normalization, material and texture repair, shader fallback policies, floor handling, navigation setup, and controlled lighting configuration. A key advantage of the proposed setup is that the original scene-generation prompt is known in advance and can therefore serve as an auxiliary semantic specification of the intended scene. We use this property to extend the VQA component of OSMa-Bench with a prompt-grounded question category. The resulting framework supports targeted stress-testing of semantic scene representations under conditions such as clutter, small objects, partial occlusions, and lighting variation, and makes benchmarking more extensible and better aligned with downstream manipulation requirements. Our code is available at https://github.com/be2rlab/OSMa-Bench-v2.

  • 3 authors
·
May 25

CroCo: Self-Supervised Pre-training for 3D Vision Tasks by Cross-View Completion

Masked Image Modeling (MIM) has recently been established as a potent pre-training paradigm. A pretext task is constructed by masking patches in an input image, and this masked content is then predicted by a neural network using visible patches as sole input. This pre-training leads to state-of-the-art performance when finetuned for high-level semantic tasks, e.g. image classification and object detection. In this paper we instead seek to learn representations that transfer well to a wide variety of 3D vision and lower-level geometric downstream tasks, such as depth prediction or optical flow estimation. Inspired by MIM, we propose an unsupervised representation learning task trained from pairs of images showing the same scene from different viewpoints. More precisely, we propose the pretext task of cross-view completion where the first input image is partially masked, and this masked content has to be reconstructed from the visible content and the second image. In single-view MIM, the masked content often cannot be inferred precisely from the visible portion only, so the model learns to act as a prior influenced by high-level semantics. In contrast, this ambiguity can be resolved with cross-view completion from the second unmasked image, on the condition that the model is able to understand the spatial relationship between the two images. Our experiments show that our pretext task leads to significantly improved performance for monocular 3D vision downstream tasks such as depth estimation. In addition, our model can be directly applied to binocular downstream tasks like optical flow or relative camera pose estimation, for which we obtain competitive results without bells and whistles, i.e., using a generic architecture without any task-specific design.

  • 10 authors
·
Oct 19, 2022 1

Lowis3D: Language-Driven Open-World Instance-Level 3D Scene Understanding

Open-world instance-level scene understanding aims to locate and recognize unseen object categories that are not present in the annotated dataset. This task is challenging because the model needs to both localize novel 3D objects and infer their semantic categories. A key factor for the recent progress in 2D open-world perception is the availability of large-scale image-text pairs from the Internet, which cover a wide range of vocabulary concepts. However, this success is hard to replicate in 3D scenarios due to the scarcity of 3D-text pairs. To address this challenge, we propose to harness pre-trained vision-language (VL) foundation models that encode extensive knowledge from image-text pairs to generate captions for multi-view images of 3D scenes. This allows us to establish explicit associations between 3D shapes and semantic-rich captions. Moreover, to enhance the fine-grained visual-semantic representation learning from captions for object-level categorization, we design hierarchical point-caption association methods to learn semantic-aware embeddings that exploit the 3D geometry between 3D points and multi-view images. In addition, to tackle the localization challenge for novel classes in the open-world setting, we develop debiased instance localization, which involves training object grouping modules on unlabeled data using instance-level pseudo supervision. This significantly improves the generalization capabilities of instance grouping and thus the ability to accurately locate novel objects. We conduct extensive experiments on 3D semantic, instance, and panoptic segmentation tasks, covering indoor and outdoor scenes across three datasets. Our method outperforms baseline methods by a significant margin in semantic segmentation (e.g. 34.5%sim65.3%), instance segmentation (e.g. 21.8%sim54.0%) and panoptic segmentation (e.g. 14.7%sim43.3%). Code will be available.

  • 6 authors
·
Aug 1, 2023

Learning semantic sentence representations from visually grounded language without lexical knowledge

Current approaches to learning semantic representations of sentences often use prior word-level knowledge. The current study aims to leverage visual information in order to capture sentence level semantics without the need for word embeddings. We use a multimodal sentence encoder trained on a corpus of images with matching text captions to produce visually grounded sentence embeddings. Deep Neural Networks are trained to map the two modalities to a common embedding space such that for an image the corresponding caption can be retrieved and vice versa. We show that our model achieves results comparable to the current state-of-the-art on two popular image-caption retrieval benchmark data sets: MSCOCO and Flickr8k. We evaluate the semantic content of the resulting sentence embeddings using the data from the Semantic Textual Similarity benchmark task and show that the multimodal embeddings correlate well with human semantic similarity judgements. The system achieves state-of-the-art results on several of these benchmarks, which shows that a system trained solely on multimodal data, without assuming any word representations, is able to capture sentence level semantics. Importantly, this result shows that we do not need prior knowledge of lexical level semantics in order to model sentence level semantics. These findings demonstrate the importance of visual information in semantics.

  • 2 authors
·
Mar 27, 2019