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Jul 28

KidMesh: Computational Mesh Reconstruction for Pediatric Congenital Hydronephrosis Using Deep Neural Networks

Pediatric congenital hydronephrosis (CH) is a common urinary tract disorder, primarily caused by obstruction at the renal pelvis-ureter junction. Magnetic resonance urography (MRU) can visualize hydronephrosis, including renal pelvis and calyces, by utilizing the natural contrast provided by water. Existing voxel-based segmentation approaches can extract CH regions from MRU, facilitating disease diagnosis and prognosis. However, these segmentation methods predominantly focus on morphological features, such as size, shape, and structure. To enable functional assessments, such as urodynamic simulations, external complex post-processing steps are required to convert these results into mesh-level representations. To address this limitation, we propose an end-to-end method based on deep neural networks, namely KidMesh, which could automatically reconstruct CH meshes directly from MRU. Generally, KidMesh extracts feature maps from MRU images and converts them into feature vertices through grid sampling. It then deforms a template mesh according to these feature vertices to generate the specific CH meshes of MRU images. Meanwhile, we develop a novel schema to train KidMesh without relying on accurate mesh-level annotations, which are difficult to obtain due to the sparsely sampled MRU slices. Experimental results show that KidMesh could reconstruct CH meshes in an average of 0.4 seconds, and achieve comparable performance to conventional methods without requiring post-processing. The reconstructed meshes exhibited no self-intersections, with only 3.7% and 0.2% of the vertices having error distances exceeding 3.2mm and 6.4mm, respectively. After rasterization, these meshes achieved a Dice score of 0.86 against manually delineated CH masks. Furthermore, these meshes could be used in renal urine flow simulations, providing valuable urodynamic information for clinical practice.

  • 10 authors
·
Feb 8

Imagine a City: CityGenAgent for Procedural 3D City Generation

The automated generation of interactive 3D cities is a critical challenge with broad applications in autonomous driving, virtual reality, and embodied intelligence. While recent advances in generative models and procedural techniques have improved the realism of city generation, existing methods often struggle with high-fidelity asset creation, controllability, and manipulation. In this work, we introduce CityGenAgent, a natural language-driven framework for hierarchical procedural generation of high-quality 3D cities. Our approach decomposes city generation into two interpretable components, Block Program and Building Program. To ensure structural correctness and semantic alignment, we adopt a two-stage learning strategy: (1) Supervised Fine-Tuning (SFT). We train BlockGen and BuildingGen to generate valid programs that adhere to schema constraints, including non-self-intersecting polygons and complete fields; (2) Reinforcement Learning (RL). We design Spatial Alignment Reward to enhance spatial reasoning ability and Visual Consistency Reward to bridge the gap between textual descriptions and the visual modality. Benefiting from the programs and the models' generalization, CityGenAgent supports natural language editing and manipulation. Comprehensive evaluations demonstrate superior semantic alignment, visual quality, and controllability compared to existing methods, establishing a robust foundation for scalable 3D city generation.

  • 9 authors
·
Feb 26

Radiation-magnetohydrodynamic Simulations of Accretion Flow Formation After a Tidal Disruption Event

We perform 3D radiation-magnetohydrodynamic simulations of the evolution of the fallback debris after a tidal disruption event. We focus on studying the effects of magnetic fields on the formation and early evolution of the accretion flow. We find that large magnetic fields can increase the debris stream thickness, moderately reducing the efficiency of the radiative acceleration of outflows during the first self-intersecting collisions. As gas accumulates and the collisions happen instead between the infalling stream and the accretion flow, magnetized and nonmagnetized systems evolve similarly at these early times: radiation-driven outflows dominate early after the initial stream-stream collision and a few days later, the accretion rate exceeds the mass outflow rate. We find that the MRI does not play a significant role in angular momentum transport and dissipation. Nor do we find evidence of a magnetocentrifugal driven outflow. Instead, collisions continue to dissipate kinetic energy into radiation that launches outflows and powers TDE luminosities reaching Lsim4-6times10^{44} erg s^{-1}. Shock-driven outflows and inflows redistribute angular momentum throughout the extent (sim50 r_s) of the forming eccentric disk. Even in the presence of magnetic stresses, the accretion flow remains mostly eccentric with esim0.2-0.3 for rlesssim8r_s and esim0.4-0.5 for 10lesssim r,(r_s)lesssim50. Lastly, we find a polar angle-dependent density structure compatible with the viewing-angle effect, along with an additional azimuthal angle dependence established by the collisions.

  • 4 authors
·
Oct 25, 2025

VoroMesh: Learning Watertight Surface Meshes with Voronoi Diagrams

In stark contrast to the case of images, finding a concise, learnable discrete representation of 3D surfaces remains a challenge. In particular, while polygon meshes are arguably the most common surface representation used in geometry processing, their irregular and combinatorial structure often make them unsuitable for learning-based applications. In this work, we present VoroMesh, a novel and differentiable Voronoi-based representation of watertight 3D shape surfaces. From a set of 3D points (called generators) and their associated occupancy, we define our boundary representation through the Voronoi diagram of the generators as the subset of Voronoi faces whose two associated (equidistant) generators are of opposite occupancy: the resulting polygon mesh forms a watertight approximation of the target shape's boundary. To learn the position of the generators, we propose a novel loss function, dubbed VoroLoss, that minimizes the distance from ground truth surface samples to the closest faces of the Voronoi diagram which does not require an explicit construction of the entire Voronoi diagram. A direct optimization of the Voroloss to obtain generators on the Thingi32 dataset demonstrates the geometric efficiency of our representation compared to axiomatic meshing algorithms and recent learning-based mesh representations. We further use VoroMesh in a learning-based mesh prediction task from input SDF grids on the ABC dataset, and show comparable performance to state-of-the-art methods while guaranteeing closed output surfaces free of self-intersections.

  • 5 authors
·
Aug 28, 2023

It Takes Two: Complementary Self-Distillation for Contextual Integrity in LLMs

Contextual Integrity (CI) defines privacy not merely as keeping information hidden, but as governing information flows according to the norms of a given context. As large language models are increasingly deployed as personal agents handling sensitive workflows, adhering to CI becomes critical. However, even frontier models remain unreliable in making disclosure decisions, and existing mitigation strategies often degrade underlying task performance. To overcome this privacy-utility trade-off, we propose SELFCI, a complementary self-distillation framework that decouples information suppression from task resolution. SELFCI jointly optimizes two independent reverse KL divergences over distinct teacher distributions derived from feedback: one encourages preserving task-relevant information for utility, while the other enforces minimal and appropriate disclosure. This complementary formulation induces a Product-of-Experts (PoE) target, aligning the policy with the intersection of capability and privacy requirements. Empirical evaluations demonstrate that SELFCI, without relying on costly external supervision, consistently outperforms competitive baselines such as online reinforcement learning algorithms (e.g., GRPO). These trends further extend to out-of-domain settings involving agentic workflows and accumulated private context, suggesting that SELFCI provides a practical path toward CI alignment.

kaist-ai KAIST AI
·
May 17 1

SOLAR: Self-supervised Joint Learning for Symmetric Multimodal Retrieval

In this work, we address the critical yet underexplored challenge of symmetric multimodal-to-multimodal (MM2MM) retrieval, where queries and contexts are interchangeable. Existing universal multimodal retrieval works struggle with this task, as they are constrained by the labeled asymmetric datasets used. We produce SOLAR (Self-supervised jOint LeArning for symmetric multimodal Retrieval), a novel two-stage self-supervised framework that leverages readily available unlabeled web-scale image-text pairs. Based on the observation that both semantic alignment and discrepancies exist between two modalities, in the first stage, we learn the intersection mask of image-text pair, allowing us to align intersection while preserving semantic of difference. In the second stage, the learned mask is further utilized to construct positive and hardnegative samples via masking different parts of image/text, which enable us to conduct self-supervised multimodal embedding learning. Complementing this framework, we present a new benchmark featuring high-quality human-verified positive and hard-negative pairs to evaluate symmetric MM2MM retrieval under realistic conditions, as well as the corresponding pipeline. Extensive experiments against ten SOTA methods show SOLAR surpasses the strongest supervised VLM by 7.08 points on this benchmark, with over 50x fewer model parameters and a 5x smaller embedding dimension. Code and benchmark will be available soon.

  • 4 authors
·
May 14

Face Detection in the Operating Room: Comparison of State-of-the-art Methods and a Self-supervised Approach

Purpose: Face detection is a needed component for the automatic analysis and assistance of human activities during surgical procedures. Efficient face detection algorithms can indeed help to detect and identify the persons present in the room, and also be used to automatically anonymize the data. However, current algorithms trained on natural images do not generalize well to the operating room (OR) images. In this work, we provide a comparison of state-of-the-art face detectors on OR data and also present an approach to train a face detector for the OR by exploiting non-annotated OR images. Methods: We propose a comparison of 6 state-of-the-art face detectors on clinical data using Multi-View Operating Room Faces (MVOR-Faces), a dataset of operating room images capturing real surgical activities. We then propose to use self-supervision, a domain adaptation method, for the task of face detection in the OR. The approach makes use of non-annotated images to fine-tune a state-of-the-art detector for the OR without using any human supervision. Results: The results show that the best model, namely the tiny face detector, yields an average precision of 0.536 at Intersection over Union (IoU) of 0.5. Our self-supervised model using non-annotated clinical data outperforms this result by 9.2%. Conclusion: We present the first comparison of state-of-the-art face detectors on operating room images and show that results can be significantly improved by using self-supervision on non-annotated data.

  • 4 authors
·
Nov 29, 2018

KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3D

For the last few decades, several major subfields of artificial intelligence including computer vision, graphics, and robotics have progressed largely independently from each other. Recently, however, the community has realized that progress towards robust intelligent systems such as self-driving cars requires a concerted effort across the different fields. This motivated us to develop KITTI-360, successor of the popular KITTI dataset. KITTI-360 is a suburban driving dataset which comprises richer input modalities, comprehensive semantic instance annotations and accurate localization to facilitate research at the intersection of vision, graphics and robotics. For efficient annotation, we created a tool to label 3D scenes with bounding primitives and developed a model that transfers this information into the 2D image domain, resulting in over 150k images and 1B 3D points with coherent semantic instance annotations across 2D and 3D. Moreover, we established benchmarks and baselines for several tasks relevant to mobile perception, encompassing problems from computer vision, graphics, and robotics on the same dataset, e.g., semantic scene understanding, novel view synthesis and semantic SLAM. KITTI-360 will enable progress at the intersection of these research areas and thus contribute towards solving one of today's grand challenges: the development of fully autonomous self-driving systems.

  • 3 authors
·
Sep 27, 2021

Traffic-R1: Reinforced LLMs Bring Human-Like Reasoning to Traffic Signal Control Systems

Traffic signal control (TSC) is vital for mitigating congestion and sustaining urban mobility. In this paper, we introduce Traffic-R1, a foundation model with human-like reasoning for TSC systems. Our model is developed through self-exploration and iteration of reinforced large language models (LLMs) with expert guidance in a simulated traffic environment. Compared to traditional reinforcement learning (RL) and recent LLM-based methods, Traffic-R1 offers three significant advantages. First, Traffic-R1 delivers zero-shot generalisation, transferring unchanged to new road networks and out-of-distribution incidents by utilizing its internal traffic control policies and human-like reasoning. Second, its 3B-parameter architecture is lightweight enough for real-time inference on mobile-class chips, enabling large-scale edge deployment. Third, Traffic-R1 provides an explainable TSC process and facilitates multi-intersection communication through its self-iteration and a new synchronous communication network. Extensive benchmarks demonstrate that Traffic-R1 sets a new state of the art, outperforming strong baselines and training-intensive RL controllers. In practice, the model now manages signals for more than 55,000 drivers daily, shortening average queues by over 5% and halving operator workload. Our checkpoint is available at https://huggingface.co/Season998/Traffic-R1.

  • 7 authors
·
Aug 4, 2025

Effects of Dark Matter Self Interactions on Sagittarius and Its Stream

This work explores how assumptions regarding the particle-physics nature of dark matter can alter the evolution of the Sagittarius (Sgr) dwarf spheroidal galaxy and its expansive stellar stream. We run a large suite of N-body simulations to model the infall of a Sgr-like dwarf, exploring how the presence of dark matter self interactions impacts its evolution. For a scattering cross section of sigma/m_chi = 30 cm^2/g (at orbital velocity scales), these interactions result in significantly less stellar mass and little to no dark matter bound to the progenitor at the present day. To isolate the cause of this mass loss, we introduce a novel technique for controlling which pairs of dark matter simulation particles can interact. This enables us to identify ram-pressure evaporation - the scattering of satellite and host dark matter particles - as the primary source of the enhanced mass loss. The rapid disintegration of the Sgr progenitor when self interactions are allowed alters some key properties of the resulting stellar stream, most dramatically suppressing the presence of a "spur" on the apocenter of the trailing stream arm that correlates with the mass of the satellite at last pericenter. We demonstrate how the effects on the Sgr system scale with the particular choice of self-interaction cross section, which affects the degree of ram-pressure evaporation. These findings generalize beyond the Sgr system, underscoring that dwarf stellar streams and dwarf galaxies with close passages may serve as sensitive probes for dark matter self interactions.

  • 4 authors
·
Mar 19, 2025

Explicit Feature Interaction-aware Uplift Network for Online Marketing

As a key component in online marketing, uplift modeling aims to accurately capture the degree to which different treatments motivate different users, such as coupons or discounts, also known as the estimation of individual treatment effect (ITE). In an actual business scenario, the options for treatment may be numerous and complex, and there may be correlations between different treatments. In addition, each marketing instance may also have rich user and contextual features. However, existing methods still fall short in both fully exploiting treatment information and mining features that are sensitive to a particular treatment. In this paper, we propose an explicit feature interaction-aware uplift network (EFIN) to address these two problems. Our EFIN includes four customized modules: 1) a feature encoding module encodes not only the user and contextual features, but also the treatment features; 2) a self-interaction module aims to accurately model the user's natural response with all but the treatment features; 3) a treatment-aware interaction module accurately models the degree to which a particular treatment motivates a user through interactions between the treatment features and other features, i.e., ITE; and 4) an intervention constraint module is used to balance the ITE distribution of users between the control and treatment groups so that the model would still achieve a accurate uplift ranking on data collected from a non-random intervention marketing scenario. We conduct extensive experiments on two public datasets and one product dataset to verify the effectiveness of our EFIN. In addition, our EFIN has been deployed in a credit card bill payment scenario of a large online financial platform with a significant improvement.

  • 5 authors
·
May 31, 2023

PentestGPT: An LLM-empowered Automatic Penetration Testing Tool

Penetration testing, a crucial industrial practice for ensuring system security, has traditionally resisted automation due to the extensive expertise required by human professionals. Large Language Models (LLMs) have shown significant advancements in various domains, and their emergent abilities suggest their potential to revolutionize industries. In this research, we evaluate the performance of LLMs on real-world penetration testing tasks using a robust benchmark created from test machines with platforms. Our findings reveal that while LLMs demonstrate proficiency in specific sub-tasks within the penetration testing process, such as using testing tools, interpreting outputs, and proposing subsequent actions, they also encounter difficulties maintaining an integrated understanding of the overall testing scenario. In response to these insights, we introduce PentestGPT, an LLM-empowered automatic penetration testing tool that leverages the abundant domain knowledge inherent in LLMs. PentestGPT is meticulously designed with three self-interacting modules, each addressing individual sub-tasks of penetration testing, to mitigate the challenges related to context loss. Our evaluation shows that PentestGPT not only outperforms LLMs with a task-completion increase of 228.6\% compared to the \gptthree model among the benchmark targets but also proves effective in tackling real-world penetration testing challenges. Having been open-sourced on GitHub, PentestGPT has garnered over 4,700 stars and fostered active community engagement, attesting to its value and impact in both the academic and industrial spheres.

  • 10 authors
·
Aug 13, 2023

The Atacama Cosmology Telescope: DR6 Constraints on Extended Cosmological Models

We use new cosmic microwave background (CMB) primary temperature and polarization anisotropy measurements from the Atacama Cosmology Telescope (ACT) Data Release 6 (DR6) to test foundational assumptions of the standard cosmological model and set constraints on extensions to it. We derive constraints from the ACT DR6 power spectra alone, as well as in combination with legacy data from Planck. To break geometric degeneracies, we include ACT and Planck CMB lensing data and baryon acoustic oscillation data from DESI Year-1, and further add supernovae measurements from Pantheon+ for models that affect the late-time expansion history. We verify the near-scale-invariance (running of the spectral index d n_s/dln k = 0.0062 pm 0.0052) and adiabaticity of the primordial perturbations. Neutrino properties are consistent with Standard Model predictions: we find no evidence for new light, relativistic species that are free-streaming (N_{rm eff} = 2.86 pm 0.13, which combined with external BBN data becomes N_{rm eff} = 2.89 pm 0.11), for non-zero neutrino masses (sum m_nu < 0.082 eV at 95% CL), or for neutrino self-interactions. We also find no evidence for self-interacting dark radiation (N_{rm idr} < 0.134), early-universe variation of fundamental constants, early dark energy, primordial magnetic fields, or modified recombination. Our data are consistent with standard BBN, the FIRAS-inferred CMB temperature, a dark matter component that is collisionless and with only a small fraction allowed as axion-like particles, a cosmological constant, and the late-time growth rate predicted by general relativity. We find no statistically significant preference for a departure from the baseline LambdaCDM model. In general, models introduced to increase the Hubble constant or to decrease the amplitude of density fluctuations inferred from the primary CMB are not favored by our data.

  • 172 authors
·
Mar 18, 2025

An SIDM simulation of the merging cluster El Gordo and its tension between the post collision DM density profiles and weak lensing constraints

We review recent findings from a detailed simulation study of the merging cluster El Gordo and present new results inferred from weak lensing data. We found that the observed spatial offsets between the different mass components are well reproduced in merging simulations that include self-interacting dark matter (DM), with an elastic cross-section per unit mass of approximately \sigma_DM/m_X ~ 4 -5 cm^2/gr. Moreover, a relative line-of-sight peculiar velocity on the order of several hundred km/s is found between the two stellar components of the colliding subclusters. These findings strongly suggest the possibility that, in a very energetic cluster collision, DM could possess collisional properties. However, the self-interacting DM merger model presented here is not without difficulties. The values found for \sigma_DM/m_X being in conflict with the current upper bounds on cluster scales. As a solution to this tension we argue that in major cluster mergers the physical modeling of DM interactions, based on the scattering of DM particles, should be considered too simplistic. Additionally, the DM halos of the post-collision clusters have cored density profiles with core radii r_c ~ 300 kpc. Consequently, the associated reduced tangential shear lensing profiles consistently tend to zero at angles \theta <~ 40^{''}. This result is inconsistent with what is deduced from the measured profiles. These profiles exhibit a diverging behavior when \theta --> 0, as predicted by an NFW mass model. We argue that such contradictions cannot be easily reconciled within the DM models presented so far as an alternative to the collisionless paradigm. However, we suggest that this tension can be used as a unique test bed to probe new DM physics.

  • 1 authors
·
Sep 1, 2025

Properties of a kaon-condensed phase in hyperon-mixed matter with three-baryon forces

Coexistent phase of kaon condensates and hyperons [(Y+K) phase] in beta equilibrium with electrons and muons is investigated as a possible form of dense hadronic phase with multi-strangeness. The effective chiral Lagrangian for kaon-baryon and kaon-kaon interactions is utilized within chiral symmetry approach in combination with the interaction model between baryons. For the baryon-baryon interactions, we adopt the minimal relativistic mean-field theory with exchange of scalar mesons and vector mesons between baryons without including the nonlinear self-interacting meson field terms. In addition, the universal three-baryon repulsion and the phenomenological three-nucleon attraction are introduced as density-dependent effective two-body potentials. The repulsive effects leading to stiff equation of state at high densities consist of both the two-baryon repulsion via the vector-meson exchange and the universal three-baryon repulsion. Interplay of kaon condensates with hyperons through chiral dynamics in dense matter is clarified, and resulting onset mechanisms of kaon condensation in hyperon-mixed matter and the equation of state with the (Y+K) phase and characteristic features of the system are presented. It is shown that the slope L of the symmetry energy controls the two-baryon repulsion beyond the saturation density and resulting stiffness of the equation of state. The stiffness of the equation of state in turn controls admixture of hyperons and the onset and development of kaon condensates as a result of competing effect between kaon condensates and hyperons. The equation of state with the (Y+K) phase becomes stiff enough to be consistent with recent observations of massive neutron stars. Static properties of neutron stars with the (Y+K) phase are discussed.

  • 1 authors
·
Nov 15, 2024

Using Strong Lensing to Detect Subhalos with Steep Inner Density Profiles

The inner region of a subhalo's density distribution is particularly sensitive to dark matter microphysics, with alternative dark matter models leading to both cored and steeply-rising inner density profiles. This work investigates how the lensing signature and detectability of dark matter subhalos in mock HST-, Euclid-, and JWST-like strong lensing observations depends on the subhalo's radial density profile, especially with regards to the inner power-law slope, beta. We demonstrate that the minimum-mass subhalo detectable along the Einstein ring of a system is strongly dependent on beta. In particular, we show that subhalos with beta sim 2.2 can be detected down to masses over an order-of-magnitude lower than their Navarro-Frenk-White (NFW) counterparts with beta sim 1. Importantly, we find that the detectability of subhalos with steep inner profiles is minimally affected by increasing the complexity of the main lens galaxy's mass model. This is a unique characteristic of these subhalos, as those with NFW or shallower profiles become essentially undetectable when multipole perturbations are added to the lens model. The results of this work highlight how the underlying dark matter physics can significantly impact the expected number of subhalo detections from strong gravitational lensing observations. This is important for testing Cold Dark Matter against alternatives, such as Self-Interacting Dark Matter, which predict the existence of subhalos with diverse inner density profiles.

  • 5 authors
·
Oct 20, 2025

From Exploration to Mastery: Enabling LLMs to Master Tools via Self-Driven Interactions

Tool learning enables Large Language Models (LLMs) to interact with external environments by invoking tools, serving as an effective strategy to mitigate the limitations inherent in their pre-training data. In this process, tool documentation plays a crucial role by providing usage instructions for LLMs, thereby facilitating effective tool utilization. This paper concentrates on the critical challenge of bridging the comprehension gap between LLMs and external tools due to the inadequacies and inaccuracies inherent in existing human-centric tool documentation. We propose a novel framework, DRAFT, aimed at Dynamically Refining tool documentation through the Analysis of Feedback and Trails emanating from LLMs' interactions with external tools. This methodology pivots on an innovative trial-and-error approach, consisting of three distinct learning phases: experience gathering, learning from experience, and documentation rewriting, to iteratively enhance the tool documentation. This process is further optimized by implementing a diversity-promoting exploration strategy to ensure explorative diversity and a tool-adaptive termination mechanism to prevent overfitting while enhancing efficiency. Extensive experiments on multiple datasets demonstrate that DRAFT's iterative, feedback-based refinement significantly ameliorates documentation quality, fostering a deeper comprehension and more effective utilization of tools by LLMs. Notably, our analysis reveals that the tool documentation refined via our approach demonstrates robust cross-model generalization capabilities.

  • 8 authors
·
Oct 10, 2024

STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language Models

Interactive fiction games have emerged as an important application to improve the generalization capabilities of language-based reinforcement learning (RL) agents. Existing environments for interactive fiction games are domain-specific or time-consuming to generate and do not train the RL agents to master a specific set of skills. In this work, we introduce an interactive environment for self-supervised RL, STARLING, for text-based games that bootstraps the text-based RL agents with automatically generated games (based on the seed set of game ideas) to boost the performance and generalization capabilities to reach a goal of the target environment. These games let the agent hone their skills on a predefined set of tasks. We create and test an environment with 100 games, generated using this automated framework that uses large language models (GPT-3) and an interactive fiction game engine (based on Inform7) to provide the user with the ability to generate more games under minimal human supervision. Experimental results based on both the human participants and baseline text-based RL agents reveal that current state-of-the-art text-based RL agents cannot use previously learned skills in new situations at the level humans can. These results enforce STARLING's potential to serve as a sandbox environment for further research in self-supervised text-based RL.

  • 3 authors
·
Jun 9, 2024

MAPSS: Manifold-based Assessment of Perceptual Source Separation

Objective assessment of source-separation systems still mismatches subjective human perception, especially when leakage and self-distortion interact. We introduce the Perceptual Separation (PS) and Perceptual Match (PM), the first pair of measures that functionally isolate these two factors. Our intrusive method begins with generating a bank of fundamental distortions for each reference waveform signal in the mixture. Distortions, references, and their respective system outputs from all sources are then independently encoded by a pre-trained self-supervised learning model. These representations are aggregated and projected onto a manifold via diffusion maps, which aligns Euclidean distances on the manifold with dissimilarities of the encoded waveforms. On this manifold, the PM measures the Mahalanobis distance from each output to its attributed cluster that consists of its reference and distortions embeddings, capturing self-distortion. The PS accounts for the Mahalanobis distance of the output to the attributed and to the closest non-attributed clusters, quantifying leakage. Both measures are differentiable and granular, operating at a resolution as low as 50 frames per second. We further derive, for both measures, deterministic error radius and non-asymptotic, high-probability confidence intervals (CIs). Experiments on English, Spanish, and music mixtures show that the PS and PM nearly always achieve the highest linear correlation coefficients with human mean-opinion scores than 14 competitors, reaching as high as 86.36% for speech and 87.21% for music. We observe, at worst, an error radius of 1.39% and a probabilistic 95% CI of 12.21% for these coefficients, which improves reliable and informed evaluation. Using mutual information, the measures complement each other most as their values decrease, suggesting they are jointly more informative as system performance degrades.

  • 3 authors
·
Sep 11, 2025

Just Ask: Curious Code Agents Reveal System Prompts in Frontier LLMs

Autonomous code agents built on large language models are reshaping software and AI development through tool use, long-horizon reasoning, and self-directed interaction. However, this autonomy introduces a previously unrecognized security risk: agentic interaction fundamentally expands the LLM attack surface, enabling systematic probing and recovery of hidden system prompts that guide model behavior. We identify system prompt extraction as an emergent vulnerability intrinsic to code agents and present \textsc{JustAsk}, a self-evolving framework that autonomously discovers effective extraction strategies through interaction alone. Unlike prior prompt-engineering or dataset-based attacks, JustAsk requires no handcrafted prompts, labeled supervision, or privileged access beyond standard user interaction. It formulates extraction as an online exploration problem, using Upper Confidence Bound-based strategy selection and a hierarchical skill space spanning atomic probes and high-level orchestration. These skills exploit imperfect system-instruction generalization and inherent tensions between helpfulness and safety. Evaluated on 41 black-box commercial models across multiple providers, JustAsk consistently achieves full or near-complete system prompt recovery, revealing recurring design- and architecture-level vulnerabilities. Our results expose system prompts as a critical yet largely unprotected attack surface in modern agent systems.

  • 8 authors
·
Jan 28

Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills

LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.

ArtAug: Enhancing Text-to-Image Generation through Synthesis-Understanding Interaction

The emergence of diffusion models has significantly advanced image synthesis. The recent studies of model interaction and self-corrective reasoning approach in large language models offer new insights for enhancing text-to-image models. Inspired by these studies, we propose a novel method called ArtAug for enhancing text-to-image models in this paper. To the best of our knowledge, ArtAug is the first one that improves image synthesis models via model interactions with understanding models. In the interactions, we leverage human preferences implicitly learned by image understanding models to provide fine-grained suggestions for image synthesis models. The interactions can modify the image content to make it aesthetically pleasing, such as adjusting exposure, changing shooting angles, and adding atmospheric effects. The enhancements brought by the interaction are iteratively fused into the synthesis model itself through an additional enhancement module. This enables the synthesis model to directly produce aesthetically pleasing images without any extra computational cost. In the experiments, we train the ArtAug enhancement module on existing text-to-image models. Various evaluation metrics consistently demonstrate that ArtAug enhances the generative capabilities of text-to-image models without incurring additional computational costs. The source code and models will be released publicly.

  • 7 authors
·
Dec 17, 2024

ViTGaze: Gaze Following with Interaction Features in Vision Transformers

Gaze following aims to interpret human-scene interactions by predicting the person's focal point of gaze. Prevailing approaches often adopt a two-stage framework, whereby multi-modality information is extracted in the initial stage for gaze target prediction. Consequently, the efficacy of these methods highly depends on the precision of the preceding modality extraction. Others use a single-modality approach with complex decoders, increasing network computational load. Inspired by the remarkable success of pre-trained plain vision transformers (ViTs), we introduce a novel single-modality gaze following framework called ViTGaze. In contrast to previous methods, it creates a novel gaze following framework based mainly on powerful encoders (relative decoder parameters less than 1%). Our principal insight is that the inter-token interactions within self-attention can be transferred to interactions between humans and scenes. Leveraging this presumption, we formulate a framework consisting of a 4D interaction encoder and a 2D spatial guidance module to extract human-scene interaction information from self-attention maps. Furthermore, our investigation reveals that ViT with self-supervised pre-training has an enhanced ability to extract correlation information. Many experiments have been conducted to demonstrate the performance of the proposed method. Our method achieves state-of-the-art (SOTA) performance among all single-modality methods (3.4% improvement in the area under curve (AUC) score, 5.1% improvement in the average precision (AP)) and very comparable performance against multi-modality methods with 59% number of parameters less.

  • 6 authors
·
Mar 19, 2024

Aligning Language Models from User Interactions

Multi-turn user interactions are among the most abundant data produced by language models, yet we lack effective methods to learn from them. While typically discarded, these interactions often contain useful information: follow-up user messages may indicate that a response was incorrect, failed to follow an instruction, or did not align with the user's preferences. Importantly, language models are already able to make use of this information in context. After observing a user's follow-up, the same model is often able to revise its behavior. We leverage this ability to propose a principled and scalable method for learning directly from user interactions through self-distillation. By conditioning the model on the user's follow-up message and comparing the resulting token distribution with the original policy, we obtain a target for updating the policy that captures how the model's behavior changes in hindsight. We then distill this hindsight distribution back into the current policy. Remarkably, we show that training on real-world user conversations from WildChat improves language models across standard alignment and instruction-following benchmarks, without regressing other capabilities. The same mechanism enables personalization, allowing models to continually adapt to individual users through interaction without explicit feedback. Our results demonstrate that raw user interactions that arise naturally during deployment enable alignment, personalization, and continual adaptation.

UniCorn: Towards Self-Improving Unified Multimodal Models through Self-Generated Supervision

While Unified Multimodal Models (UMMs) have achieved remarkable success in cross-modal comprehension, a significant gap persists in their ability to leverage such internal knowledge for high-quality generation. We formalize this discrepancy as Conduction Aphasia, a phenomenon where models accurately interpret multimodal inputs but struggle to translate that understanding into faithful and controllable synthesis. To address this, we propose UniCorn, a simple yet elegant self-improvement framework that eliminates the need for external data or teacher supervision. By partitioning a single UMM into three collaborative roles: Proposer, Solver, and Judge, UniCorn generates high-quality interactions via self-play and employs cognitive pattern reconstruction to distill latent understanding into explicit generative signals. To validate the restoration of multimodal coherence, we introduce UniCycle, a cycle-consistency benchmark based on a Text to Image to Text reconstruction loop. Extensive experiments demonstrate that UniCorn achieves comprehensive and substantial improvements over the base model across six general image generation benchmarks. Notably, it achieves SOTA performance on TIIF(73.8), DPG(86.8), CompBench(88.5), and UniCycle while further delivering substantial gains of +5.0 on WISE and +6.5 on OneIG. These results highlight that our method significantly enhances T2I generation while maintaining robust comprehension, demonstrating the scalability of fully self-supervised refinement for unified multimodal intelligence.

Long Term Memory: The Foundation of AI Self-Evolution

Large language models (LLMs) like GPTs, trained on vast datasets, have demonstrated impressive capabilities in language understanding, reasoning, and planning, achieving human-level performance in various tasks. Most studies focus on enhancing these models by training on ever-larger datasets to build more powerful foundation models. While training stronger models is important, enabling models to evolve during inference is equally crucial, a process we refer to as AI self-evolution. Unlike large-scale training, self-evolution may rely on limited data or interactions. Inspired by the columnar organization of the human cerebral cortex, we hypothesize that AI models could develop cognitive abilities and build internal representations through iterative interactions with their environment. To achieve this, models need long-term memory (LTM) to store and manage processed interaction data. LTM supports self-evolution by representing diverse experiences across environments and agents. In this report, we explore AI self-evolution and its potential to enhance models during inference. We examine LTM's role in lifelong learning, allowing models to evolve based on accumulated interactions. We outline the structure of LTM and the systems needed for effective data retention and representation. We also classify approaches for building personalized models with LTM data and show how these models achieve self-evolution through interaction. Using LTM, our multi-agent framework OMNE achieved first place on the GAIA benchmark, demonstrating LTM's potential for AI self-evolution. Finally, we present a roadmap for future research, emphasizing the importance of LTM for advancing AI technology and its practical applications.

  • 14 authors
·
Oct 21, 2024 1

HorNet: Efficient High-Order Spatial Interactions with Recursive Gated Convolutions

Recent progress in vision Transformers exhibits great success in various tasks driven by the new spatial modeling mechanism based on dot-product self-attention. In this paper, we show that the key ingredients behind the vision Transformers, namely input-adaptive, long-range and high-order spatial interactions, can also be efficiently implemented with a convolution-based framework. We present the Recursive Gated Convolution (g^nConv) that performs high-order spatial interactions with gated convolutions and recursive designs. The new operation is highly flexible and customizable, which is compatible with various variants of convolution and extends the two-order interactions in self-attention to arbitrary orders without introducing significant extra computation. g^nConv can serve as a plug-and-play module to improve various vision Transformers and convolution-based models. Based on the operation, we construct a new family of generic vision backbones named HorNet. Extensive experiments on ImageNet classification, COCO object detection and ADE20K semantic segmentation show HorNet outperform Swin Transformers and ConvNeXt by a significant margin with similar overall architecture and training configurations. HorNet also shows favorable scalability to more training data and larger model sizes. Apart from the effectiveness in visual encoders, we also show g^nConv can be applied to task-specific decoders and consistently improve dense prediction performance with less computation. Our results demonstrate that g^nConv can be a new basic module for visual modeling that effectively combines the merits of both vision Transformers and CNNs. Code is available at https://github.com/raoyongming/HorNet

  • 6 authors
·
Jul 28, 2022

MARS-SQL: A multi-agent reinforcement learning framework for Text-to-SQL

Translating natural language to SQL remains difficult for complex queries. Such queries often need environmental interaction and self-correction. To address this, we introduce MARS-SQL, a novel multi-agent framework that combines principled task decomposition and interactive reinforcement learning (RL). Our system comprises three specialized agents: a Grounding Agent for schema linking, a Generation Agent for query generation, and a Validation Agent for final selection. The core of our framework is the Generation agent, which is trained via a multi-turn RL policy. Adopting a ReAct-style Think-Act-Observe loop, the agent iteratively generates thoughts, executes SQL actions against a live database, and revises its strategy based on execution feedback, enabling dynamic, stateful reasoning and self-correction. At inference time, we generate multiple interaction trajectories to explore diverse reasoning paths. The Validation agent, then selects the optimal trajectory by modeling verification as a next-token prediction task and choosing the solution with the highest generation probability. This structured workflow pipelines specialized agents. It combines interactive RL for generation with generative modeling for verification. The approach proves highly effective for robust and accurate SQL generation. Experiments show that MARS-SQL achieves state-of-the-art Execution Accuracy of 77.84% on the BIRD dev set and 89.75% on the Spider test set. Our code is available at https://github.com/YangHaolin0526/MARS-SQL.

  • 4 authors
·
Nov 2, 2025

Scaling Agent Learning via Experience Synthesis

While reinforcement learning (RL) can empower large language model (LLM) agents by enabling self-improvement through interaction, its practical adoption remains challenging due to costly rollouts, limited task diversity, unreliable reward signals, and infrastructure complexity, all of which obstruct the collection of scalable experience data. To address these challenges, we introduce DreamGym, the first unified framework designed to synthesize diverse experiences with scalability in mind to enable effective online RL training for autonomous agents. Rather than relying on expensive real-environment rollouts, DreamGym distills environment dynamics into a reasoning-based experience model that derives consistent state transitions and feedback signals through step-by-step reasoning, enabling scalable agent rollout collection for RL. To improve the stability and quality of transitions, DreamGym leverages an experience replay buffer initialized with offline real-world data and continuously enriched with fresh interactions to actively support agent training. To improve knowledge acquisition, DreamGym adaptively generates new tasks that challenge the current agent policy, enabling more effective online curriculum learning. Experiments across diverse environments and agent backbones demonstrate that DreamGym substantially improves RL training, both in fully synthetic settings and in sim-to-real transfer scenarios. On non-RL-ready tasks like WebArena, DreamGym outperforms all baselines by over 30%. And in RL-ready but costly settings, it matches GRPO and PPO performance using only synthetic interactions. When transferring a policy trained purely on synthetic experiences to real-environment RL, DreamGym yields significant additional performance gains while requiring far fewer real-world interactions, providing a scalable warm-start strategy for general-purpose RL.

metaresearch Meta Research
·
Nov 5, 2025 2

SeaView: Software Engineering Agent Visual Interface for Enhanced Workflow

Auto-regressive LLM-based software engineering (SWE) agents, henceforth SWE agents, have made tremendous progress (>60% on SWE-Bench Verified) on real-world coding challenges including GitHub issue resolution. SWE agents use a combination of reasoning, environment interaction and self-reflection to resolve issues thereby generating "trajectories". Analysis of SWE agent trajectories is difficult, not only as they exceed LLM sequence length (sometimes, greater than 128k) but also because it involves a relatively prolonged interaction between an LLM and the environment managed by the agent. In case of an agent error, it can be hard to decipher, locate and understand its scope. Similarly, it can be hard to track improvements or regression over multiple runs or experiments. While a lot of research has gone into making these SWE agents reach state-of-the-art, much less focus has been put into creating tools to help analyze and visualize agent output. We propose a novel tool called SeaView: Software Engineering Agent Visual Interface for Enhanced Workflow, with a vision to assist SWE-agent researchers to visualize and inspect their experiments. SeaView's novel mechanisms help compare experimental runs with varying hyper-parameters or LLMs, and quickly get an understanding of LLM or environment related problems. Based on our user study, experienced researchers spend between 10 and 30 minutes to gather the information provided by SeaView, while researchers with little experience can spend between 30 minutes to 1 hour to diagnose their experiment.

  • 5 authors
·
Apr 11, 2025

Mixing and Shifting: Exploiting Global and Local Dependencies in Vision MLPs

Token-mixing multi-layer perceptron (MLP) models have shown competitive performance in computer vision tasks with a simple architecture and relatively small computational cost. Their success in maintaining computation efficiency is mainly attributed to avoiding the use of self-attention that is often computationally heavy, yet this is at the expense of not being able to mix tokens both globally and locally. In this paper, to exploit both global and local dependencies without self-attention, we present Mix-Shift-MLP (MS-MLP) which makes the size of the local receptive field used for mixing increase with respect to the amount of spatial shifting. In addition to conventional mixing and shifting techniques, MS-MLP mixes both neighboring and distant tokens from fine- to coarse-grained levels and then gathers them via a shifting operation. This directly contributes to the interactions between global and local tokens. Being simple to implement, MS-MLP achieves competitive performance in multiple vision benchmarks. For example, an MS-MLP with 85 million parameters achieves 83.8% top-1 classification accuracy on ImageNet-1K. Moreover, by combining MS-MLP with state-of-the-art Vision Transformers such as the Swin Transformer, we show MS-MLP achieves further improvements on three different model scales, e.g., by 0.5% on ImageNet-1K classification with Swin-B. The code is available at: https://github.com/JegZheng/MS-MLP.

  • 4 authors
·
Feb 14, 2022

MotionCLR: Motion Generation and Training-free Editing via Understanding Attention Mechanisms

This research delves into the problem of interactive editing of human motion generation. Previous motion diffusion models lack explicit modeling of the word-level text-motion correspondence and good explainability, hence restricting their fine-grained editing ability. To address this issue, we propose an attention-based motion diffusion model, namely MotionCLR, with CLeaR modeling of attention mechanisms. Technically, MotionCLR models the in-modality and cross-modality interactions with self-attention and cross-attention, respectively. More specifically, the self-attention mechanism aims to measure the sequential similarity between frames and impacts the order of motion features. By contrast, the cross-attention mechanism works to find the fine-grained word-sequence correspondence and activate the corresponding timesteps in the motion sequence. Based on these key properties, we develop a versatile set of simple yet effective motion editing methods via manipulating attention maps, such as motion (de-)emphasizing, in-place motion replacement, and example-based motion generation, etc. For further verification of the explainability of the attention mechanism, we additionally explore the potential of action-counting and grounded motion generation ability via attention maps. Our experimental results show that our method enjoys good generation and editing ability with good explainability.

  • 5 authors
·
Oct 24, 2024 2

ControlVideo: Training-free Controllable Text-to-Video Generation

Text-driven diffusion models have unlocked unprecedented abilities in image generation, whereas their video counterpart still lags behind due to the excessive training cost of temporal modeling. Besides the training burden, the generated videos also suffer from appearance inconsistency and structural flickers, especially in long video synthesis. To address these challenges, we design a training-free framework called ControlVideo to enable natural and efficient text-to-video generation. ControlVideo, adapted from ControlNet, leverages coarsely structural consistency from input motion sequences, and introduces three modules to improve video generation. Firstly, to ensure appearance coherence between frames, ControlVideo adds fully cross-frame interaction in self-attention modules. Secondly, to mitigate the flicker effect, it introduces an interleaved-frame smoother that employs frame interpolation on alternated frames. Finally, to produce long videos efficiently, it utilizes a hierarchical sampler that separately synthesizes each short clip with holistic coherency. Empowered with these modules, ControlVideo outperforms the state-of-the-arts on extensive motion-prompt pairs quantitatively and qualitatively. Notably, thanks to the efficient designs, it generates both short and long videos within several minutes using one NVIDIA 2080Ti. Code is available at https://github.com/YBYBZhang/ControlVideo.

  • 6 authors
·
May 22, 2023 3

UniVA: Universal Video Agent towards Open-Source Next-Generation Video Generalist

While specialized AI models excel at isolated video tasks like generation or understanding, real-world applications demand complex, iterative workflows that combine these capabilities. To bridge this gap, we introduce UniVA, an open-source, omni-capable multi-agent framework for next-generation video generalists that unifies video understanding, segmentation, editing, and generation into cohesive workflows. UniVA employs a Plan-and-Act dual-agent architecture that drives a highly automated and proactive workflow: a planner agent interprets user intentions and decomposes them into structured video-processing steps, while executor agents execute these through modular, MCP-based tool servers (for analysis, generation, editing, tracking, etc.). Through a hierarchical multi-level memory (global knowledge, task context, and user-specific preferences), UniVA sustains long-horizon reasoning, contextual continuity, and inter-agent communication, enabling interactive and self-reflective video creation with full traceability. This design enables iterative and any-conditioned video workflows (e.g., text/image/video-conditioned generation rightarrow multi-round editing rightarrow object segmentation rightarrow compositional synthesis) that were previously cumbersome to achieve with single-purpose models or monolithic video-language models. We also introduce UniVA-Bench, a benchmark suite of multi-step video tasks spanning understanding, editing, segmentation, and generation, to rigorously evaluate such agentic video systems. Both UniVA and UniVA-Bench are fully open-sourced, aiming to catalyze research on interactive, agentic, and general-purpose video intelligence for the next generation of multimodal AI systems. (https://univa.online/)

UniVA-Agent UniVA
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Nov 11, 2025 2

Learn-by-interact: A Data-Centric Framework for Self-Adaptive Agents in Realistic Environments

Autonomous agents powered by large language models (LLMs) have the potential to enhance human capabilities, assisting with digital tasks from sending emails to performing data analysis. The abilities of existing LLMs at such tasks are often hindered by the lack of high-quality agent data from the corresponding environments they interact with. We propose Learn-by-interact, a data-centric framework to adapt LLM agents to any given environments without human annotations. Learn-by-interact synthesizes trajectories of agent-environment interactions based on documentations, and constructs instructions by summarizing or abstracting the interaction histories, a process called backward construction. We assess the quality of our synthetic data by using them in both training-based scenarios and training-free in-context learning (ICL), where we craft innovative retrieval approaches optimized for agents. Extensive experiments on SWE-bench, WebArena, OSWorld and Spider2-V spanning across realistic coding, web, and desktop environments show the effectiveness of Learn-by-interact in various downstream agentic tasks -- baseline results are improved by up to 12.2\% for ICL with Claude-3.5 and 19.5\% for training with Codestral-22B. We further demonstrate the critical role of backward construction, which provides up to 14.0\% improvement for training. Our ablation studies demonstrate the efficiency provided by our synthesized data in ICL and the superiority of our retrieval pipeline over alternative approaches like conventional retrieval-augmented generation (RAG). We expect that Learn-by-interact will serve as a foundation for agent data synthesis as LLMs are increasingly deployed at real-world environments.

  • 6 authors
·
Jan 18, 2025 2

AutoInt: Automatic Feature Interaction Learning via Self-Attentive Neural Networks

Click-through rate (CTR) prediction, which aims to predict the probability of a user clicking on an ad or an item, is critical to many online applications such as online advertising and recommender systems. The problem is very challenging since (1) the input features (e.g., the user id, user age, item id, item category) are usually sparse and high-dimensional, and (2) an effective prediction relies on high-order combinatorial features (a.k.a. cross features), which are very time-consuming to hand-craft by domain experts and are impossible to be enumerated. Therefore, there have been efforts in finding low-dimensional representations of the sparse and high-dimensional raw features and their meaningful combinations. In this paper, we propose an effective and efficient method called the AutoInt to automatically learn the high-order feature interactions of input features. Our proposed algorithm is very general, which can be applied to both numerical and categorical input features. Specifically, we map both the numerical and categorical features into the same low-dimensional space. Afterwards, a multi-head self-attentive neural network with residual connections is proposed to explicitly model the feature interactions in the low-dimensional space. With different layers of the multi-head self-attentive neural networks, different orders of feature combinations of input features can be modeled. The whole model can be efficiently fit on large-scale raw data in an end-to-end fashion. Experimental results on four real-world datasets show that our proposed approach not only outperforms existing state-of-the-art approaches for prediction but also offers good explainability. Code is available at: https://github.com/DeepGraphLearning/RecommenderSystems.

  • 7 authors
·
Oct 28, 2018

Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models

Autoregressive video diffusion with causal diffusion transformers has emerged as a major paradigm for real-time streaming video generation and action-conditioned interactive world models. In this work, we extend rCM, an advanced diffusion distillation framework, to autoregressive video diffusion. The core philosophy of rCM lies in the complementarity between forward and reverse divergences, represented by consistency models (CMs) and distribution matching distillation (DMD), respectively, in diffusion distillation. This philosophy naturally carries over to the autoregressive setting, where teacher-forcing (TF) provides an offline, forward-divergence causal training paradigm, while self-forcing (SF) corresponds to an on-policy, reverse-divergence refinement. Our contributions are: (1) through extensive experiments, we show that teacher-forcing CM is currently the best complement to self-forcing DMD as an initialization strategy (2) we present the first implementation of teacher-forcing-based continuous-time CMs (e.g., sCM/MeanFlow) for autoregressive video diffusion, enabled by our custom-mask FlashAttention-2 JVP kernel, achieving 10times faster convergence compared to discrete-time CMs (dCMs) (3) we introduce Causal-rCM, a leading, unified, and scalable algorithm-infrastructure open recipe for diffusion distillation and causal training (4) we achieve state-of-the-art streaming video generation performance in both frame-wise and chunk-wise settings, using only synthetic data for training. Notably, our distilled 2-step causal Wan2.1-1.3B model achieves a VBench-T2V score of 84.63 with only 1 or 2 sampling steps. We further apply Causal-rCM to Cosmos 3, an advanced omnimodal world foundation model for physical AI with action-conditioned generation capability, enabling an interactive world model.

nvidia NVIDIA
·
Jun 23

Self-Refining Language Model Anonymizers via Adversarial Distillation

Large language models (LLMs) are increasingly used in sensitive domains, where their ability to infer personal data from seemingly benign text introduces emerging privacy risks. While recent LLM-based anonymization methods help mitigate such risks, they often rely on proprietary models (e.g., GPT-4), raising concerns about cost and the potential exposure of sensitive data to untrusted external systems. To address this, we introduce SElf-refining Anonymization with Language model (SEAL), a novel distillation framework for training small language models (SLMs) to perform effective anonymization without relying on external models at inference time. SEAL leverages adversarial interactions between an LLM anonymizer and an inference model to collect trajectories of anonymized texts and inferred attributes, which are then used to distill anonymization and critique capabilities into SLMs through supervised fine-tuning and preference learning. The resulting models learn both to anonymize text and to evaluate their outputs, enabling iterative improvement of anonymization quality via self-refinement. Experiments on SynthPAI, a dataset of synthetic personal profiles and text comments, demonstrate that SLMs trained with SEAL achieve substantial improvements in anonymization capabilities. Notably, 8B models attain a privacy-utility trade-off comparable to that of the GPT-4 anonymizer and, with self-refinement, even surpass it in terms of privacy protection. These results highlight the effectiveness of our adversarial distillation framework for training SLMs as efficient anonymizers.

  • 3 authors
·
Oct 22, 2025

Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play

Although reinforcement learning (RL) can effectively enhance the reasoning capabilities of vision-language models (VLMs), current methods remain heavily dependent on labor-intensive datasets that require extensive manual construction and verification, leading to extremely high training costs and consequently constraining the practical deployment of VLMs. To address this challenge, we propose Vision-Zero, a domain-agnostic framework enabling VLM self-improvement through competitive visual games generated from arbitrary image pairs. Specifically, Vision-Zero encompasses three main attributes: (1) Strategic Self-Play Framework: Vision-Zero trains VLMs in "Who Is the Spy"-style games, where the models engage in strategic reasoning and actions across multiple roles. Through interactive gameplay, models autonomously generate their training data without human annotation. (2) Gameplay from Arbitrary Images: Unlike existing gamified frameworks, Vision-Zero can generate games from arbitrary images, thereby enhancing the model's reasoning ability across diverse domains and showing strong generalization to different tasks. We demonstrate this versatility using three distinct types of image datasets: CLEVR-based synthetic scenes, charts, and real-world images. (3) Sustainable Performance Gain: We introduce Iterative Self-Play Policy Optimization (Iterative-SPO), a novel training algorithm that alternates between Self-Play and reinforcement learning with verifiable rewards (RLVR), mitigating the performance plateau often seen in self-play-only training and achieving sustained long-term improvements. Despite using label-free data, Vision-Zero achieves state-of-the-art performance on reasoning, chart question answering, and vision-centric understanding tasks, surpassing other annotation-based methods. Models and code has been released at https://github.com/wangqinsi1/Vision-Zero.

  • 9 authors
·
Sep 29, 2025 2

GenericAgent: A Token-Efficient Self-Evolving LLM Agent via Contextual Information Density Maximization (V1.0)

Long-horizon large language model (LLM) agents are fundamentally limited by context. As interactions become longer, tool descriptions, retrieved memories, and raw environmental feedback accumulate and push out the information needed for decision-making. At the same time, useful experience gained from tasks is often lost across episodes. We argue that long-horizon performance is determined not by context length, but by how much decision-relevant information is maintained within a finite context budget. We present GenericAgent (GA), a general-purpose, self-evolving LLM agent system built around a single principle: context information density maximization. GA implements this through four closely connected components: a minimal atomic tool set that keeps the interface simple, a hierarchical on-demand memory that only shows a small high-level view by default, a self-evolution mechanism that turns verified past trajectories into reusable SOPs and executable code, and a context truncation and compression layer that maintains information density during long executions. Across task completion, tool use efficiency, memory effectiveness, self-evolution, and web browsing, GA consistently outperforms leading agent systems while using significantly fewer tokens and interactions, and it continues to evolve over time. Project: https://github.com/lsdefine/GenericAgent

InteractDiffusion: Interaction Control in Text-to-Image Diffusion Models

Large-scale text-to-image (T2I) diffusion models have showcased incredible capabilities in generating coherent images based on textual descriptions, enabling vast applications in content generation. While recent advancements have introduced control over factors such as object localization, posture, and image contours, a crucial gap remains in our ability to control the interactions between objects in the generated content. Well-controlling interactions in generated images could yield meaningful applications, such as creating realistic scenes with interacting characters. In this work, we study the problems of conditioning T2I diffusion models with Human-Object Interaction (HOI) information, consisting of a triplet label (person, action, object) and corresponding bounding boxes. We propose a pluggable interaction control model, called InteractDiffusion that extends existing pre-trained T2I diffusion models to enable them being better conditioned on interactions. Specifically, we tokenize the HOI information and learn their relationships via interaction embeddings. A conditioning self-attention layer is trained to map HOI tokens to visual tokens, thereby conditioning the visual tokens better in existing T2I diffusion models. Our model attains the ability to control the interaction and location on existing T2I diffusion models, which outperforms existing baselines by a large margin in HOI detection score, as well as fidelity in FID and KID. Project page: https://jiuntian.github.io/interactdiffusion.

  • 5 authors
·
Dec 10, 2023

CoMAS: Co-Evolving Multi-Agent Systems via Interaction Rewards

Self-evolution is a central research topic in enabling large language model (LLM)-based agents to continually improve their capabilities after pretraining. Recent research has witnessed a transition from reinforcement learning (RL)-free to RL-based methods. Current RL-based methods either rely on dense external reward signals or extract intrinsic reward signals from LLMs themselves. However, these approaches diverge from the self-evolution mechanisms observed in human intelligence, where individuals learn and improve through mutual discussion and collaboration. In this work, we introduce Co-Evolving Multi-Agent Systems (CoMAS), a novel framework that enables agents to improve autonomously by learning from inter-agent interactions without external supervision. CoMAS generates intrinsic rewards from rich discussion dynamics, employs an LLM-as-a-judge mechanism to formulate these rewards, and optimizes each agent's policy through RL, thereby enabling decentralized and scalable co-evolution. Experimental results demonstrate that CoMAS consistently outperforms untrained agents and achieves state-of-the-art performance across most evaluation settings. Ablation studies confirm the necessity of interaction-based reward signals and reveal promising scalability as the number and diversity of agents increase. These findings establish CoMAS as a novel and effective paradigm for self-evolution in LLM-based agents.

  • 10 authors
·
Oct 9, 2025 2

Self-Supervised Bot Play for Conversational Recommendation with Justifications

Conversational recommender systems offer the promise of interactive, engaging ways for users to find items they enjoy. We seek to improve conversational recommendation via three dimensions: 1) We aim to mimic a common mode of human interaction for recommendation: experts justify their suggestions, a seeker explains why they don't like the item, and both parties iterate through the dialog to find a suitable item. 2) We leverage ideas from conversational critiquing to allow users to flexibly interact with natural language justifications by critiquing subjective aspects. 3) We adapt conversational recommendation to a wider range of domains where crowd-sourced ground truth dialogs are not available. We develop a new two-part framework for training conversational recommender systems. First, we train a recommender system to jointly suggest items and justify its reasoning with subjective aspects. We then fine-tune this model to incorporate iterative user feedback via self-supervised bot-play. Experiments on three real-world datasets demonstrate that our system can be applied to different recommendation models across diverse domains to achieve superior performance in conversational recommendation compared to state-of-the-art methods. We also evaluate our model on human users, showing that systems trained under our framework provide more useful, helpful, and knowledgeable recommendations in warm- and cold-start settings.

  • 3 authors
·
Dec 9, 2021

Agent0-VL: Exploring Self-Evolving Agent for Tool-Integrated Vision-Language Reasoning

Vision-language agents have achieved remarkable progress in a variety of multimodal reasoning tasks; however, their learning remains constrained by the limitations of human-annotated supervision. Recent self-rewarding approaches attempt to overcome this constraint by allowing models to act as their own critics or reward providers. Yet, purely text-based self-evaluation struggles to verify complex visual reasoning steps and often suffers from evaluation hallucinations. To address these challenges, inspired by recent advances in tool-integrated reasoning, we propose Agent0-VL, a self-evolving vision-language agent that achieves continual improvement with tool-integrated reasoning. Agent0-VL incorporates tool usage not only into reasoning but also into self-evaluation and self-repair, enabling the model to introspect, verify, and refine its reasoning through evidence-grounded analysis. It unifies two synergistic roles within a single LVLM: a Solver that performs multi-turn tool-integrated reasoning, and a Verifier that generates structured feedback and fine-grained self-rewards through tool-grounded critique. These roles interact through a Self-Evolving Reasoning Cycle, where tool-based verification and reinforcement learning jointly align the reasoning and evaluation distributions for stable self-improvement. Through this zero-external-reward evolution, Agent0-VL aligns its reasoning and verification behaviors without any human annotation or external reward models, achieving continual self-improvement. Experiments on geometric problem solving and visual scientific analysis show that Agent0-VL achieves an 12.5% improvement over the base model. Our code is available at https://github.com/aiming-lab/Agent0/Agent0-VL{this https URL}.

ESC-Skills: Discovering and Self-Evolving Skills for Emotional Support Conversations

Existing emotional support conversation (ESC) systems mainly rely on end-to-end response generation or coarse strategy supervision, offering limited interpretability and little support for systematic skill improvement. We propose ESC-Skills, a skill-centric framework that discovers and self-evolves executable emotional support skills. We first model localized support interactions as Intervention Units (IUs), which capture state--action--outcome dynamics between seeker states, support interventions, and post-response emotional changes. Based on IUs extracted from both successful and failed ESC dialogues, we construct the ESC-Skills Bank, a repository of executable emotional support skills containing intervention guidance, applicability conditions, expected outcomes, and potential risks. To further improve robustness, we introduce a multi-profile self-evolutionary refinement framework in which an ESC agent interacts with diverse simulated seeker profiles under SAGE evaluation. The resulting interaction traces are analyzed to identify missing skills, unsafe interventions, and profile-specific failure patterns, which are then used to refine the Skills Bank through simulation-based verification. Experimental results demonstrate that ESC-Skills improves both response-level quality and dialogue-level emotional outcomes while providing more interpretable and controllable support behaviors. We will release the code, prompts, and ESC-Skills Bank at https://github.com/aliyun/qwen-dianjin.

DianJin Qwen DianJin
·
May 26 2

LychSim: A Controllable and Interactive Simulation Framework for Vision Research

While self-supervised pretraining has reduced vision systems' reliance on synthetic data, simulation remains an indispensable tool for closed-loop optimization and rigorous out-of-distribution (OOD) evaluation. However, modern simulation platforms often present steep technical barriers, requiring extensive expertise in computer graphics and game development. In this work, we present LychSim, a highly controllable and interactive simulation framework built upon Unreal Engine 5 to bridge this gap. LychSim is built around three key designs: (1) a streamlined Python API that abstracts away underlying engine complexities; (2) a procedural data pipeline capable of generating diverse, high-fidelity environments with varying out-of-distribution (OOD) visual challenges, paired with rich 2D and 3D ground truths; and (3) a native integration of the Model Context Protocol (MCP) that transforms the simulator into a dynamic, closed-loop playground for reasoning agentic LLMs. We further annotate scene-level procedural rules and object-level pose alignments to enable semantically aligned 3D ground truths and automated scene modification. We demonstrate LychSim's capability across multiple downstream applications, including serving as a synthetic data engine, powering reinforcement learning-based adversarial examiners, and facilitating interactive, language-driven scene layout generation. To benefit the broader vision community, LychSim will be made publicly available, including full source code and various data annotations.

Self-evolving LLM agents with in-distribution Optimization

Large Language Models (LLMs) have recently emerged as powerful controllers for interactive agents in complex environments, yet training them to perform reliable long-horizon decision making remains a fundamental challenge. A key difficulty lies in credit assignment: agents often receive delayed rewards only at the end of episodes. In this paper, we propose Q-Evolve, a self-evolving framework for LLM agents that unifies automatic process-reward labeling and policy learning within a principled in-distribution reinforcement learning paradigm. In each evolving iteration, our method learns an in-distribution critic from a hybrid off-policy dataset that combines expert demonstrations with agent-generated trajectories, stabilizing Bellman backups in sparse-reward settings via a weighted Implicit Q-Learning objective. The learned value function is then used to derive step-wise process rewards through advantage estimation, enabling dense and reliable supervision without environment backtracking or human annotation. Leveraging these signals, we perform behavior-proximal policy optimization that evolves the agent over the data used for process reward labeling, allowing iterative self-improvement without exacerbating distribution shift. We evaluate our method on AlfWorld, WebShop, and ScienceWorld, showing Q-Evolve outperforms strong baselines in sample efficiency, robustness, and overall task performance. Our results demonstrate that stable agent self-evolution is achievable through the co-evolution of process-level supervision and policy, both grounded within a shared in-distribution learning loop.

  • 4 authors
·
Jun 4

Self-Compression of Chain-of-Thought via Multi-Agent Reinforcement Learning

The inference overhead induced by redundant reasoning undermines the interactive experience and severely bottlenecks the deployment of Large Reasoning Models. Existing reinforcement learning (RL)-based solutions tackle this problem by coupling a length penalty with outcome-based rewards. This simplistic reward weighting struggles to reconcile brevity with accuracy, as enforcing brevity may compromise critical reasoning logic. In this work, we address this limitation by proposing a multi-agent RL framework that selectively penalizes redundant chunks, while preserving essential reasoning logic. Our framework, Self-Compression via MARL (SCMA), instantiates redundancy detection and evaluation through two specialized agents: a Segmentation Agent for decomposing the reasoning process into logical chunks, and a Scoring Agent for quantifying the significance of each chunk. The Segmentation and Scoring agents collaboratively define an importance-weighted length penalty during training, incentivizing a Reasoning Agent to prioritize essential logic without introducing inference overhead during deployment. Empirical evaluations across model scales demonstrate that SCMA reduces response length by 11.1\% to 39.0\% while boosting accuracy by 4.33\% to 10.02\%. Furthermore, ablation studies and qualitative analysis validate that the synergistic optimization within the MARL framework fosters emergent behaviors, yielding more powerful LRMs compared to vanilla RL paradigms.

  • 12 authors
·
Jan 29

Self-Instructed Derived Prompt Generation Meets In-Context Learning: Unlocking New Potential of Black-Box LLMs

Large language models (LLMs) have shown success in generating high-quality responses. In order to achieve better alignment with LLMs with human preference, various works are proposed based on specific optimization process, which, however, is not suitable to Black-Box LLMs like GPT-4, due to inaccessible parameters. In Black-Box LLMs case, their performance is highly dependent on the quality of the provided prompts. Existing methods to enhance response quality often involve a prompt refinement model, yet these approaches potentially suffer from semantic inconsistencies between the refined and original prompts, and typically overlook the relationship between them. To address these challenges, we introduce a self-instructed in-context learning framework that empowers LLMs to deliver more effective responses by generating reliable derived prompts to construct informative contextual environments. Our approach incorporates a self-instructed reinforcement learning mechanism, enabling direct interaction with the response model during derived prompt generation for better alignment. We then formulate querying as an in-context learning task, using responses from LLMs combined with the derived prompts to establish a contextual demonstration for the original prompt. This strategy ensures alignment with the original query, reduces discrepancies from refined prompts, and maximizes the LLMs' in-context learning capability. Extensive experiments demonstrate that the proposed method not only generates more reliable derived prompts but also significantly enhances LLMs' ability to deliver more effective responses, including Black-Box models such as GPT-4.

  • 5 authors
·
Sep 2, 2024

SEED: Self-Evolving On-Policy Distillation for Agentic Reinforcement Learning

Large language models are increasingly trained as interactive agents for long-horizon tasks involving multi-turn interaction, tool use, and environment feedback. Outcome-based reinforcement learning (RL) provides a practical optimization paradigm, but its sparse trajectory-level rewards offer limited guidance on intermediate decisions, leaving a supervision gap between episode-level outcomes and token-level policy learning. We propose SEED (SElf-Evolving On-Policy Distillation), a self-evolving framework that converts completed on-policy trajectories into training-time hindsight skills and distills their behavioral effect back into the policy model. SEED first fine-tunes the policy to analyze completed trajectories and generate natural-language skills that capture reusable workflows, decisive observations, or failure-avoidance rules. During RL, the current policy both collects trajectories and serves as the analyzer that extracts hindsight skills from them. Policy updates therefore improve subsequent decision making and skill analysis together, allowing hindsight supervision to evolve with the policy. SEED then re-scores the sampled actions under ordinary and skill-augmented contexts, converting the skill-induced probability shift into a dense token-level on-policy distillation signal. This signal is jointly optimized with outcome-based RL, keeping the auxiliary supervision aligned with the current trajectory distribution. Extensive experiments on text-based and vision-based agentic tasks show that SEED consistently improves performance and sample efficiency, exhibiting robust generalization to unseen scenarios. Our code is available at https://github.com/jinyangwu/SEED.

  • 11 authors
·
Jul 15 2

MentalArena: Self-play Training of Language Models for Diagnosis and Treatment of Mental Health Disorders

Mental health disorders are one of the most serious diseases in the world. Most people with such a disease lack access to adequate care, which highlights the importance of training models for the diagnosis and treatment of mental health disorders. However, in the mental health domain, privacy concerns limit the accessibility of personalized treatment data, making it challenging to build powerful models. In this paper, we introduce MentalArena, a self-play framework to train language models by generating domain-specific personalized data, where we obtain a better model capable of making a personalized diagnosis and treatment (as a therapist) and providing information (as a patient). To accurately model human-like mental health patients, we devise Symptom Encoder, which simulates a real patient from both cognition and behavior perspectives. To address intent bias during patient-therapist interactions, we propose Symptom Decoder to compare diagnosed symptoms with encoded symptoms, and dynamically manage the dialogue between patient and therapist according to the identified deviations. We evaluated MentalArena against 6 benchmarks, including biomedicalQA and mental health tasks, compared to 6 advanced models. Our models, fine-tuned on both GPT-3.5 and Llama-3-8b, significantly outperform their counterparts, including GPT-4o. We hope that our work can inspire future research on personalized care. Code is available in https://github.com/Scarelette/MentalArena/tree/main

  • 7 authors
·
Oct 9, 2024 2

Query-Mixed Interest Extraction and Heterogeneous Interaction: A Scalable CTR Model for Industrial Recommender Systems

Learning effective feature interactions is central to modern recommender systems, yet remains challenging in industrial settings due to sparse multi-field inputs and ultra-long user behavior sequences. While recent scaling efforts have improved model capacity, they often fail to construct both context-aware and context-independent user intent from the long-term and real-time behavior sequence. Meanwhile, recent work also suffers from inefficient and homogeneous interaction mechanisms, leading to suboptimal prediction performance. To address these limitations, we propose HeMix, a scalable ranking model that unifies adaptive sequence tokenization and heterogeneous interaction structure. Specifically, HeMix introduces a Query-Mixed Interest Extraction module that jointly models context-aware and context-independent user interests via dynamic and fixed queries over global and real-time behavior sequences. For interaction, we replace self-attention with the HeteroMixer block, enabling efficient, multi-granularity cross-feature interactions that adopt the multi-head token fusion, heterogeneous interaction and group-aligned reconstruction pipelines. HeMix demonstrates favorable scaling behavior, driven by the HeteroMixer block, where increasing model scale via parameter expansion leads to steady improvements in recommendation accuracy. Experiments on industrial-scale datasets show that HeMix scales effectively and consistently outperforms strong baselines. Most importantly, HeMix has been deployed on the AMAP platform, delivering significant online gains over DLRM: +3.61\% GMV, +2.78\% PV\_CTR, and +2.12\% UV\_CVR.

  • 5 authors
·
Feb 11

AutoManual: Constructing Instruction Manuals by LLM Agents via Interactive Environmental Learning

Large Language Models (LLM) based agents have shown promise in autonomously completing tasks across various domains, e.g., robotics, games, and web navigation. However, these agents typically require elaborate design and expert prompts to solve tasks in specific domains, which limits their adaptability. We introduce AutoManual, a framework enabling LLM agents to autonomously build their understanding through interaction and adapt to new environments. AutoManual categorizes environmental knowledge into diverse rules and optimizes them in an online fashion by two agents: 1) The Planner codes actionable plans based on current rules for interacting with the environment. 2) The Builder updates the rules through a well-structured rule system that facilitates online rule management and essential detail retention. To mitigate hallucinations in managing rules, we introduce a *case-conditioned prompting* strategy for the Builder. Finally, the Formulator agent compiles these rules into a comprehensive manual. The self-generated manual can not only improve the adaptability but also guide the planning of smaller LLMs while being human-readable. Given only one simple demonstration, AutoManual significantly improves task success rates, achieving 97.4\% with GPT-4-turbo and 86.2\% with GPT-3.5-turbo on ALFWorld benchmark tasks. The code is available at https://github.com/minghchen/automanual.

  • 6 authors
·
May 25, 2024

MixSpeech: Cross-Modality Self-Learning with Audio-Visual Stream Mixup for Visual Speech Translation and Recognition

Multi-media communications facilitate global interaction among people. However, despite researchers exploring cross-lingual translation techniques such as machine translation and audio speech translation to overcome language barriers, there is still a shortage of cross-lingual studies on visual speech. This lack of research is mainly due to the absence of datasets containing visual speech and translated text pairs. In this paper, we present AVMuST-TED, the first dataset for Audio-Visual Multilingual Speech Translation, derived from TED talks. Nonetheless, visual speech is not as distinguishable as audio speech, making it difficult to develop a mapping from source speech phonemes to the target language text. To address this issue, we propose MixSpeech, a cross-modality self-learning framework that utilizes audio speech to regularize the training of visual speech tasks. To further minimize the cross-modality gap and its impact on knowledge transfer, we suggest adopting mixed speech, which is created by interpolating audio and visual streams, along with a curriculum learning strategy to adjust the mixing ratio as needed. MixSpeech enhances speech translation in noisy environments, improving BLEU scores for four languages on AVMuST-TED by +1.4 to +4.2. Moreover, it achieves state-of-the-art performance in lip reading on CMLR (11.1\%), LRS2 (25.5\%), and LRS3 (28.0\%).

  • 10 authors
·
Mar 9, 2023

I2D2: Inductive Knowledge Distillation with NeuroLogic and Self-Imitation

Pre-trained language models, despite their rapid advancements powered by scale, still fall short of robust commonsense capabilities. And yet, scale appears to be the winning recipe; after all, the largest models seem to have acquired the largest amount of commonsense capabilities. Or is it? In this paper, we investigate the possibility of a seemingly impossible match: can smaller language models with dismal commonsense capabilities (i.e., GPT-2), ever win over models that are orders of magnitude larger and better (i.e., GPT-3), if the smaller models are powered with novel commonsense distillation algorithms? The key intellectual question we ask here is whether it is possible, if at all, to design a learning algorithm that does not benefit from scale, yet leads to a competitive level of commonsense acquisition. In this work, we study the generative models of commonsense knowledge, focusing on the task of generating generics, statements of commonsense facts about everyday concepts, e.g., birds can fly. We introduce a novel commonsense distillation framework, I2D2, that loosely follows the Symbolic Knowledge Distillation of West et al. but breaks the dependence on the extreme-scale models as the teacher model by two innovations: (1) the novel adaptation of NeuroLogic Decoding to enhance the generation quality of the weak, off-the-shelf language models, and (2) self-imitation learning to iteratively learn from the model's own enhanced commonsense acquisition capabilities. Empirical results suggest that scale is not the only way, as novel algorithms can be a promising alternative. Moreover, our study leads to a new corpus of generics, Gen-A-Tomic, that is of the largest and highest quality available to date.

  • 10 authors
·
Dec 18, 2022

LaundroGraph: Self-Supervised Graph Representation Learning for Anti-Money Laundering

Anti-money laundering (AML) regulations mandate financial institutions to deploy AML systems based on a set of rules that, when triggered, form the basis of a suspicious alert to be assessed by human analysts. Reviewing these cases is a cumbersome and complex task that requires analysts to navigate a large network of financial interactions to validate suspicious movements. Furthermore, these systems have very high false positive rates (estimated to be over 95\%). The scarcity of labels hinders the use of alternative systems based on supervised learning, reducing their applicability in real-world applications. In this work we present LaundroGraph, a novel self-supervised graph representation learning approach to encode banking customers and financial transactions into meaningful representations. These representations are used to provide insights to assist the AML reviewing process, such as identifying anomalous movements for a given customer. LaundroGraph represents the underlying network of financial interactions as a customer-transaction bipartite graph and trains a graph neural network on a fully self-supervised link prediction task. We empirically demonstrate that our approach outperforms other strong baselines on self-supervised link prediction using a real-world dataset, improving the best non-graph baseline by 12 p.p. of AUC. The goal is to increase the efficiency of the reviewing process by supplying these AI-powered insights to the analysts upon review. To the best of our knowledge, this is the first fully self-supervised system within the context of AML detection.

  • 3 authors
·
Oct 24, 2022

FILIP: Fine-grained Interactive Language-Image Pre-Training

Unsupervised large-scale vision-language pre-training has shown promising advances on various downstream tasks. Existing methods often model the cross-modal interaction either via the similarity of the global feature of each modality which misses sufficient information, or finer-grained interactions using cross/self-attention upon visual and textual tokens. However, cross/self-attention suffers from inferior efficiency in both training and inference. In this paper, we introduce a large-scale Fine-grained Interactive Language-Image Pre-training (FILIP) to achieve finer-level alignment through a cross-modal late interaction mechanism, which uses a token-wise maximum similarity between visual and textual tokens to guide the contrastive objective. FILIP successfully leverages the finer-grained expressiveness between image patches and textual words by modifying only contrastive loss, while simultaneously gaining the ability to pre-compute image and text representations offline at inference, keeping both large-scale training and inference efficient. Furthermore, we construct a new large-scale image-text pair dataset called FILIP300M for pre-training. Experiments show that FILIP achieves state-of-the-art performance on multiple downstream vision-language tasks including zero-shot image classification and image-text retrieval. The visualization on word-patch alignment further shows that FILIP can learn meaningful fine-grained features with promising localization ability.

  • 10 authors
·
Nov 9, 2021 1

Feedback-Based Self-Learning in Large-Scale Conversational AI Agents

Today, most large-scale conversational AI agents (e.g. Alexa, Siri, or Google Assistant) are built using manually annotated data to train the different components of the system. Typically, the accuracy of the ML models in these components are improved by manually transcribing and annotating data. As the scope of these systems increase to cover more scenarios and domains, manual annotation to improve the accuracy of these components becomes prohibitively costly and time consuming. In this paper, we propose a system that leverages user-system interaction feedback signals to automate learning without any manual annotation. Users here tend to modify a previous query in hopes of fixing an error in the previous turn to get the right results. These reformulations, which are often preceded by defective experiences caused by errors in ASR, NLU, ER or the application. In some cases, users may not properly formulate their requests (e.g. providing partial title of a song), but gleaning across a wider pool of users and sessions reveals the underlying recurrent patterns. Our proposed self-learning system automatically detects the errors, generate reformulations and deploys fixes to the runtime system to correct different types of errors occurring in different components of the system. In particular, we propose leveraging an absorbing Markov Chain model as a collaborative filtering mechanism in a novel attempt to mine these patterns. We show that our approach is highly scalable, and able to learn reformulations that reduce Alexa-user errors by pooling anonymized data across millions of customers. The proposed self-learning system achieves a win/loss ratio of 11.8 and effectively reduces the defect rate by more than 30% on utterance level reformulations in our production A/B tests. To the best of our knowledge, this is the first self-learning large-scale conversational AI system in production.

  • 4 authors
·
Nov 6, 2019