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Oct 16

LEASH: Uncertainty-Aware Weak-to-Strong Escalation and Oversight for Computer-Use Agents

Computer-use agents increasingly tackle long-horizon tasks, where running a frontier model at every step is expensive and a small open-weight model alone often fails. Weak-to-strong escalation offers a middle ground where a weak agent acts by default and hands control to a strong one only when needed. The core challenge is deciding when to escalate, which requires an uncertainty signal cheap enough to check at every step. However, even after handoff, the strong agent can still get lost, but a black-box API that the strong agent is usually served exposes no internals to monitor. To this end, we propose LEASH, a training-free framework that unleashes the strong agent only when the weak agent's latent uncertainty signals it is needed, and keeps it on a leash afterward. LEASH has three layers: (1) initial task uncertainty for early routing, (2) step-level uncertainty for runtime escalation, and, after handoff, (3) a shadow observer for continued oversight of the strong black-box agent. Here, we use latent uncertainty as a fuel for all three layers. Specifically, we compare the weak model's hidden states with those from its past successful and failed trajectories, and a state that looks more like the failures signals higher uncertainty. During weak-agent execution, our uncertainty estimator reuses activations already produced during action generation, so it needs no extra forward pass or dedicated monitor training. Experiments on OSWorld across four contemporary model backbones show that LEASH consistently improves over standalone weak agents and outperforms random escalation by 6.55--11.94 points at matched escalation rates. With Qwen3.5-35B-A3B, LEASH achieves 73.66% task success at $0.4117 per task, matching always-on Claude Opus 5 (72.90%) while reducing inference cost by 19.2%.

  • 7 authors
·
Oct 14 1

HaSPeR: An Image Repository for Hand Shadow Puppet Recognition

Hand shadow puppetry, also known as shadowgraphy or ombromanie, is a form of theatrical art and storytelling where hand shadows are projected onto flat surfaces to create illusions of living creatures. The skilled performers create these silhouettes by hand positioning, finger movements, and dexterous gestures to resemble shadows of animals and objects. Due to the lack of practitioners and a seismic shift in people's entertainment standards, this art form is on the verge of extinction. To facilitate its preservation and proliferate it to a wider audience, we introduce {rm H{small A}SP{small E}R}, a novel dataset consisting of 15,000 images of hand shadow puppets across 15 classes extracted from both professional and amateur hand shadow puppeteer clips. We provide a detailed statistical analysis of the dataset and employ a range of pretrained image classification models to establish baselines. Our findings show a substantial performance superiority of skip-connected convolutional models over attention-based transformer architectures. We also find that lightweight models, such as MobileNetV2, suited for mobile applications and embedded devices, perform comparatively well. We surmise that such low-latency architectures can be useful in developing ombromanie teaching tools, and we create a prototype application to explore this surmission. Keeping the best-performing model ResNet34 under the limelight, we conduct comprehensive feature-spatial, explainability, and error analyses to gain insights into its decision-making process. To the best of our knowledge, this is the first documented dataset and research endeavor to preserve this dying art for future generations, with computer vision approaches. Our code and data will be publicly available.

  • 3 authors
·
Aug 19, 2024

ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow

We present ShadowDancer, a novel approach to any-action, frame-level control of interactive video world models. The obstacle is representational: existing interfaces either encode an action loosely, leaving how it unfolds for the model to improvise, or encode it exactly through structured signals that serve one family and are hard to acquire, so precise control across diverse dynamics remains impractical. Demonstration videos are the natural remedy, specifying any dynamics frame by frame; yet a video shows its dynamics only through one particular appearance, a single shadow of the underlying dynamics, so actions learned from demonstrations transfer poorly to new scenes. ShadowDancer addresses this with two key innovations: (1) shadow pairs, video pairs that replay the same dynamics under independently resampled appearance, constructed at scale by our Shadow Library, so that a dynamics family becomes controllable exactly when such pairs can be constructed for it; and (2) cross-shadow prediction, which learns actions by predicting one shadow from the other, so that whatever the pairing resamples is discarded by construction and whatever it preserves becomes the action, yielding a unified dynamics representation that drives a block-causal world model. Any demonstrated clip thus becomes a reusable action asset, replayed in new environments without action labels, motion estimators, or fine-tuning. Experiments demonstrate improved action transfer and long action rollout over strong latent-action and interactive world model baselines across diverse dynamics families, with an average blinded win rate of 86% in rollout comparisons. We show video results at https://ShadowDancer-1.github.io

AlayaLab Alaya Lab
·
Jul 29 3