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Aug 14

Sink-Token-Aware Pruning for Fine-Grained Video Understanding in Efficient Video LLMs

Video Large Language Models (Video LLMs) incur high inference latency due to a large number of visual tokens provided to LLMs. To address this, training-free visual token pruning has emerged as a solution to reduce computational costs; however, existing methods are primarily validated on Multiple-Choice Question Answering (MCQA) benchmarks, where coarse-grained cues often suffice. In this work, we reveal that these methods suffer a sharp performance collapse on fine-grained understanding tasks requiring precise visual grounding, such as hallucination evaluation. To explore this gap, we conduct a systematic analysis and identify sink tokens--semantically uninformative tokens that attract excessive attention--as a key obstacle to fine-grained video understanding. When these sink tokens survive pruning, they distort the model's visual evidence and hinder fine-grained understanding. Motivated by these insights, we propose Sink-Token-aware Pruning (SToP), a simple yet effective plug-and-play method that introduces a sink score to quantify each token's tendency to behave as a sink and applies this score to existing spatial and temporal pruning methods to suppress them, thereby enhancing video understanding. To validate the effectiveness of SToP, we apply it to state-of-the-art pruning methods (VisionZip, FastVid, and Holitom) and evaluate it across diverse benchmarks covering hallucination, open-ended generation, compositional reasoning, and MCQA. Our results demonstrate that SToP significantly boosts performance, even when pruning up to 90% of visual tokens.

  • 7 authors
·
Apr 21

LASER: A Corrective Lens for LVLMs via Visual Attention Preservation and Sink Suppression

Large vision-language models (LVLMs) exhibit strong reasoning ability but suffer from visual forgetting during long-horizon decoding, where attention progressively drifts away from visual evidence. Existing methods largely treat this issue as a late-stage attention decay problem or attempt to mitigate it through heuristic reminders or post-hoc attention lifting. Through systematic empirical analysis, we find that performance degradation under visual forgetting is largely driven by two overlooked factors: early-stage attention decay disrupts evidence acquisition, and attention concentration on a subset of task-irrelevant visual sink tokens. Motivated by these insights, we propose LASER, a post-training framework that regulates both the visual attention trajectory and intra-visual token attention distribution during reasoning. Technically, LASER introduces two complementary rewards: a Visual Grounding Reward, which encourages the model to maintain attention on semantically salient visual tokens throughout decoding, and a Sink Suppression Reward, which penalizes excessive attention concentration on visual sink tokens. Together, these rewards preserve early-stage grounding while preventing attention collapse onto uninformative regions. Extensive experiments on eight benchmark datasets demonstrate that LASER consistently outperforms strong baselines, validating attention-aware training as an effective remedy for visual forgetting.

  • 5 authors
·
Jul 1

Metronome: Bound the Cache, Keep the Beat for Real-Time Interaction Model Serving

Real-time interaction models -- Moshi, MiniCPM-o, Qwen-Omni -- turn serving into a periodic real-time task: on every frame a session ingests streaming audio and must respond by a recurring wall-clock deadline, while its KV cache grows monotonically and stays pinned for the whole conversation. This regime hides a dangerous failure mode. On a real full-duplex stack, sustained load does not degrade serving gracefully: it falls off a cliff, jumping in one step from milliseconds per frame to a stalled engine when accumulated session state exhausts the KV pool. The collapse is metastable -- identical five-minute runs collapse or survive on run-to-run variance -- and silent: latency and deadline-miss metrics read healthy throughout. We show one move restores both stability and observability: bound each session's resident state, and latency starts telling the truth. Metronome's in-engine KV window eliminates the collapse (0/20 vs. 14/20 runs across two batches) and turns per-frame latency into a monotone load signal, on which an online admission controller discovers the schedulable concurrency; without the window, the identical controller over-admits into the wall. A first-order model predicts the collapse time within a few percent on the headline model, and a quality probe validates the bound's design by ablation: the window alone is quality-free in turn-based decoding, and its few pinned attention-sink tokens are what keep free-running generation healthy. Everything is measured end-to-end on real audio, across four interaction models on one GPU.

  • 2 authors
·
Jul 1