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Nov 4

EffiSkill: Agent Skill Based Automated Code Efficiency Optimization

Code efficiency is a fundamental aspect of software quality, yet how to harness large language models (LLMs) to optimize programs remains challenging. Prior approaches have sought for one-shot rewriting, retrieved exemplars, or prompt-based search, but they do not explicitly distill reusable optimization knowledge, which limits generalization beyond individual instances. In this paper, we present EffiSkill, a framework for code-efficiency optimization that builds a portable optimization toolbox for LLM-based agents. The key idea is to model recurring slow-to-fast transformations as reusable agent skills that capture both concrete transformation mechanisms and higher-level optimization strategies. EffiSkill adopts a two-stage design: Stage I mines Operator and Meta Skills from large-scale slow/fast program pairs to build a skill library; Stage II applies this library to unseen programs through execution-free diagnosis, skill retrieval, plan composition, and candidate generation, without runtime feedback. Results on EffiBench-X show that EffiSkill achieves higher optimization success rates, improving over the strongest baseline by 3.69 to 12.52 percentage points across model and language settings. These findings suggest that mechanism-level skill reuse provides a useful foundation for execution-free code optimization, and that the resulting skill library can serve as a reusable resource for broader agent workflows.

  • 7 authors
·
Mar 29

Inside the Skill Market: From Software Engineering Activities to Reusable Agent Skills

Software engineering (abbrev. SE) has continuously evolved through increasingly powerful forms of reuse, from source code and libraries to components and services. Recent advances in AI agents have introduced a potentially new reusable artifact: skills. Emerging agent skill repositories and marketplaces enable developers to package, share, and reuse SE expertise as reusable skills. This trend raises a fundamental question: what SE activities are being encapsulated into reusable skills? Existing studies primarily focus on a broad range of skills acquisition, safety, or benchmarking, while lacking a systematic understanding of SE-specific skills and their coverage across the software development lifecycle. To address this gap, we conduct the first large-scale empirical study of SE skills in public repositories and marketplaces. We collect and analyze a large corpus of SE skills, examining the activities they encapsulate, lifecycle coverage, evolution characteristics, and evaluation mechanisms. Our findings reveal that SE activities are increasingly becoming reusable artifacts via skills and suggest promising research opportunities for skill recommendation and engineering-oriented structuring, as well as the need for mechanisms to encapsulate high-context SE activities into reusable skills. Overall, our study provides the first activity-centric characterization of SE skills and reveals how SE activities are increasingly being transformed into reusable skills. These findings offer new insights into skill reuse, ecosystem development, and the future of agent-centric SE.

  • 6 authors
·
Jul 9

Online Skill Learning for Web Agents via State-Grounded Dynamic Retrieval

Language agents increasingly rely on reusable skills to improve multi-step web automation across related tasks. A growing line of work studies online skill learning, where agents continually induce skills from previous task trajectories and reuse them in future tasks on the fly. However, existing methods mainly reuse skills at the task-level: a fixed set of skills is retrieved based on the initial task instruction and then held fixed throughout execution. This static strategy is misaligned with web execution, where the appropriate next action depends not only on the task goal but also on the current webpage state, which often transitions into situations that the initial skills fail to cover. To address this gap, we propose State-Grounded Dynamic Retrieval (SGDR), an online skill learning method that enables stepwise skill reuse for web agents. SGDR consists of three components: a sliding-window extraction process that turns completed trajectories into reusable sub-procedures invokable at intermediate execution states, a dual text-code representation that connects skill retrieval with executable action, and a state-grounded dynamic retrieval mechanism that matches skills to both the task goal and the current webpage state. Experiments on WebArena across five domains show that SGDR consistently outperforms strong baselines, achieving average success rates of 37.5% with GPT-4.1 and 24.3% with Qwen3-4B, corresponding to relative gains of 10.6% and 10.0% over the strongest baseline, respectively. The code is available at https://github.com/plusnli/skill-dynamic-retrieval.

Agent Skills Can Be Harmful: An Empirical Study of Skill-Induced Failures in LLM Agents

Agent skills are the de facto mechanism for extending LLM agents with reusable guidance. A skill can shape the agent's task execution, including planning, tool use, problem-solving, and validation. Prior work reported mixed results of agent skills: some skills improve task success rates, while others have no effect, increase token use and execution time, and even reduce success rates. This paper presents a comprehensive analysis of skill-induced agent failures by attributing task failures and cost regressions to specific loaded skills. We introduce a differential analysis framework that attributes a failure or regression to a skill by comparing a target skill-guided run against a no-skill or semantically matched skill reference run that solves the same task, or solves it more cheaply. We instantiate this framework on SkillsBench and SWE-Skills-Bench, yielding 307 skill-induced failures, including 125 functional failures and 182 efficiency regressions. We also build SkillTriage, a taxonomy-guided attribution tool that normalizes paired cases, extracts differential evidence, and produces triage reports. Our major findings include: (1) Skill induced functional failures are rarely caused by obviously irrelevant skills; instead, seemingly relevant skills often make the agent incorrectly implement or omit task-required implementation elements. (2) Skill-induced efficiency regressions are not explained by prompt length alone. (3) The largest sources within Excessive Procedure are excessive verification and heavy implementation pipelines, contributing 67 and 30 cases, respectively. This shows that skills often turn validation checklists and construction recipes into mandatory work. Based on our findings, we propose research topics and tooling improvements for safer and more cost-aware skill reuse.

  • 6 authors
·
Aug 11

EmbodiedCLBench: Evaluating Continual Learning for Self-Evolving Embodied Agents

Continual learning requires models to accumulate past experience and transfer it to new tasks. Despite substantial research on continual learning, existing work remains largely confined to non-embodied settings, without extending to embodied environments. To address this gap, we introduce EmbodiedCLBench, the first benchmark in embodied simulation for evaluating the continual learning capability of self-evolving agents. With compositional generalization as the core evaluation principle, our benchmark evaluates whether agents can first learn from basic tasks and then recombine the acquired skills to solve complex, unseen advanced tasks. Based on EmbodiedCLBench, we conduct extensive experiments across multiple agent harnesses and learning methods, revealing consistent limitations and distinctive behaviors. Our results show that while advanced tasks can be hardly solved under zero-shot setting, the experience from basic tasks enables consistent improvement. Such benefit from the experience remains stable even if the task complexity increases. However, this improvement does not scale accordingly with the number of learning samples, and current agents cannot extract meaningful information from additional experience. Collectively, our findings highlight continual learning as a fundamental yet underexplored capability, and our benchmark offers valuable resources for designing effective self-evolving agents in embodied environments. Our code and dataset are available at https://pku-value-lab.github.io/EmbodiedCLBench-homepage.

SkillHarness: Harnessing Safe Skills for Computer-Use Agents

Computer-Use Agents (CUAs) are increasingly deployed in dynamic interactive environments, creating a growing need for continual skill learning during interaction. Recent approaches address this challenge by learning reusable skills from successful trajectories. However, these skill learning methods largely assume static and safe environments, overlooking risks from adversarial interactions (e.g., prompt injections) and environmental dynamics (e.g., pop-ups). In dynamic settings, such assumptions can lead to risky skill learning and brittle execution, undermining the reliability of CUAs. This raises the question: how can CUAs learn and use skills safely in dynamic environments? To address this problem, we propose SkillHarness, a framework for safe skill harnessing in dynamic environments. SkillHarness moves beyond static skill abstractions by modeling skill learning and utilization as a safety-constrained interaction process. Specifically, we introduce the skill boundary that leverages multi-source supervision signals to identify safe skills from interaction trajectories, and construct self-improving safety constraints throughout the skill lifecycle. In addition, SkillHarness introduces selective skill reuse, where tasks are guided to decompose according to context and completed through the selective activation of skill subsets. Our experiments demonstrate that SkillHarness significantly reduces the unsafe rate of learned skills by 57.1% and consistently improves execution stability under dynamic environmental changes, outperforming existing baselines.

UCOB: Learning to Utilize and Evolve Agentic Skills via Credit-Aware On-Policy Bidirectional Self-Distillation

Skill memories can improve agentic reinforcement learning by reusing past experience as textual guidance, but retrieved skills are not oracular: they may help in one state while misleading the same policy in another. This makes the common privileged-teacher assumption fragile, namely that a skill-conditioned prompt can be treated as a fixed teacher for the no-skill prompt. We introduce UCOB, a framework for learning to utilize and evolve agentic skills via credit-aware on-policy bidirectional self-distillation. UCOB treats skill-conditioned and no-skill prompts as two on-policy context views of the same model, compares their return-to-go within the same task and anchor state, and uses the higher-return view as the local teacher. This local credit signal internalizes useful skill-conditioned behavior, corrects misleading skill usage, and guides task/state skill memory updates, utility-aware retrieval, and reflection self-training. Experiments on agentic tasks, including ALFWorld, WebShop, and Search-QA, show that UCOB outperforms skill-free RL, skill-memory baselines, and self-distillation methods across model scales, with up to 23.5 and 18.0 point gains over SOTA baselines on ALFWorld and WebShop. Ablations and analyses further validate its core mechanisms, continual adaptation across environments, and modest training overhead. Code is available at https://github.com/TU2021/UCOB.

  • 9 authors
·
Jul 16

LiLo-VLA: Compositional Long-Horizon Manipulation via Linked Object-Centric Policies

General-purpose robots must master long-horizon manipulation, defined as tasks involving multiple kinematic structure changes (e.g., attaching or detaching objects) in unstructured environments. While Vision-Language-Action (VLA) models offer the potential to master diverse atomic skills, they struggle with the combinatorial complexity of sequencing them and are prone to cascading failures due to environmental sensitivity. To address these challenges, we propose LiLo-VLA (Linked Local VLA), a modular framework capable of zero-shot generalization to novel long-horizon tasks without ever being trained on them. Our approach decouples transport from interaction: a Reaching Module handles global motion, while an Interaction Module employs an object-centric VLA to process isolated objects of interest, ensuring robustness against irrelevant visual features and invariance to spatial configurations. Crucially, this modularity facilitates robust failure recovery through dynamic replanning and skill reuse, effectively mitigating the cascading errors common in end-to-end approaches. We introduce a 21-task simulation benchmark consisting of two challenging suites: LIBERO-Long++ and Ultra-Long. In these simulations, LiLo-VLA achieves a 69% average success rate, outperforming Pi0.5 by 41% and OpenVLA-OFT by 67%. Furthermore, real-world evaluations across 8 long-horizon tasks demonstrate an average success rate of 85%. Project page: https://yy-gx.github.io/LiLo-VLA/.

  • 7 authors
·
Feb 24

Learning Skills from Historical Action Trajectories: Action Experience Dictionary for World Action Models

World Action Models (WAMs) couple visual dynamics prediction with action generation, yet they do not explicitly support the reuse of action experience across manipulation tasks. Furthermore, existing WAMs struggle to capture underlying cross-task semantic relationships that could guide target action prediction, as redundant background elements interfere with the extraction of key visual information. To address these challenges, we develop a novel Action Experience Dictionary (AED) that encodes historical physical action trajectories into shared action embeddings to support skill reuse and model cross-task relationships. Specifically, we first aggregate historical actions to align with visual observations and retrieve action embeddings from the AED using a pretrained action tokenizer. Subsequently, we visually condition the pooled embeddings through cross-attention and prepend them to noisy action tokens, providing interaction context and action intent for prediction. To model action-related motion and reduce reliance on irrelevant background cues, we introduce a motion-aware transition loss that supervises visual feature change prediction over random temporal intervals. Experiments on simulation benchmarks and in real-world cross-embodiment settings verify the effectiveness of our AED. The anonymous project website is available at https://github.com/JiahuaDong/AED{AED}.

  • 12 authors
·
Sep 29

Video Generation Meets Agent Harness: Agentic Video Generation, Agentic World Modeling and Recursive Self-Improvement

Video generation is shifting from end-to-end synthesis toward agentic generation, where planning, tool use, and feedback enable coherent, controllable multi-shot videos. In parallel, video world models provide action-conditioned observations and predicted futures, serving as interactive environments for agents. We study their intersection through the agent harness: an executable runtime that constructs context, exposes tools, maintains state, routes feedback, and manages budgets around video models. This report examines three directions. First, agentic video generation, where harnesses coordinate scripting, shot planning, asset management, production, and editing, alongside the evaluation challenges of these systems. Second, agentic world modeling, where harnesses mediate observation, control, execution, and state. We discuss hybrid designs in which game engines or agent-written programs maintain world state while video models render observations, and how agents and world models can mutually evaluate and improve one another. Third, recursive self-improvement (RSI) in video model development, distinguishing output revisions, updates to harness state, generator parameters, and evaluators, and changes to the improvement procedure itself. We identify how these improvements feed back into subsequent development. Across these directions, we analyze essential agent capabilities, including audiovisual perception, long-horizon planning, memory, code-based interaction, feedback-guided control, skill reuse, and multi-agent coordination. We conclude with challenges in autonomous video production, lifelong memory, programmable hybrid control, autonomous model development, provenance, cost accounting, and evaluation linking video quality and task performance to sustained improvements in models and harnesses.

VLCP: Vision Language Control Policy Closed-Loop Code Replanning for Robot Manipulation

Turning a frontier vision-language model into a robot policy usually means fine-tuning it to emit an action representation it never saw in pretraining, which throws away much of the reasoning that made the model worth reaching for. We go the other way and keep the VLM frozen. It writes the policy as a short Python control function, with no demonstrations and no fine-tuning. Writing that code once is open-loop, though. Existing closed-loop methods react at the wrong level: they retry a fixed policy or pick a different subtask, but never rewrite the code that failed. VLCP closes the loop where the failure actually lives, on the control code, within a single episode. Every K steps the VLM re-observes the scene from multi-view RGB, proprioceptive state, and a state delta, then rewrites the control function from what it just saw, so a failure is caught before it compounds. We evaluate on a 57-task MuJoCo/RoboVerse sweep. This training-free policy reaches 35.1% pooled success, against 3.5% for the identical system queried once per episode. That tenfold gap holds with non-overlapping confidence intervals in every scene family. The gain traces to a 27.3% within-episode recovery rate on failed grasps: a miss an open-loop controller would carry to the end of the episode gets re-observed and fixed at the next replan. And the loop stays cheap. A median 84% of input tokens hit cache, an episode needs only about 10 compact queries, and control blocks written during any replan persist to a cross-episode skill library reused in later prompts.

  • 5 authors
·
Aug 16

SkillEvolBench: Benchmarking the Evolution from Episodic Experience to Procedural Skills

Large language model (LLM) agents accumulate rich episodic trajectories while solving real-world tasks, but it remains unclear whether such experience can be distilled into reusable procedural skills. We introduce SkillEvolBench, a diagnostic benchmark for evaluating this step from experience reuse to skill formation. It contains 180 tasks across six real-world agent environments, organized into role-conditioned task families with shared latent procedures. Agents learn from acquisition tasks, update an external skill library using compacted trajectories and verifier feedback, and then face frozen deployment tasks testing context shift, adversarial shortcuts, and composition. By comparing self-generated and curated-start skill evolution against no-skill and raw-trajectory controls, SkillEvolBench separates procedural abstraction from base capability, curated prior knowledge, and direct reuse of episodic traces. Across ten model configurations and three agent harnesses, we find that current agents often adapt locally but rarely form robust reusable skills. Skill-based conditions can improve acquisition or replay, and individual models sometimes gain on specific deployment axes, but these gains are unstable under frozen deployment. Raw-trajectory reuse frequently outperforms distilled skills, suggesting that current abstraction procedures discard contextual and procedural cues that remain useful for future tasks. Capacity and cost analyses further show that writing more skills or larger Tier-3 resource libraries is not sufficient: additional updates can improve coverage while introducing episode-specific drift and procedural clutter. These findings position SkillEvolBench as a testbed for measuring when one-off experience becomes durable procedural knowledge rather than task-local memory.

Dynamic Agent Skills: A Lifecycle Survey and Taxonomy of Evolving Skill Libraries

Large language model agents increasingly store reusable procedures outside the model. These reusable procedures are often called skills: they may be code functions, natural-language instructions, SKILL.md packages, workflow graphs, or learned adapters that a future agent can retrieve and invoke. This taxonomy-driven survey asks how such skill libraries change over time. Across a 124-paper 2023--2026 audit set, we synthesize dynamic skill systems as lifecycle-managed, verified, evolving artifact stores: agents collect evidence from interaction, propose skill updates, verify and admit candidates, organize them for retrieval and composition, repair or prune stale entries, and govern sharing through provenance and rollback. We organize the literature around three survey tools. First, a six-sense taxonomy distinguishes the structurally different artifacts called ``skills'' in current papers. Second, an eight-stage lifecycle architecture identifies the recurring design decisions behind evidence acquisition, proposal, verification/admission, storage, retrieval/composition, maintenance, distillation/portability, and governance. Third, a lightweight skill-record schema and ten-operator vocabulary provide common terms for comparing library updates without elevating them into a separate method contribution. Using this structure, we synthesize evidence-graded patterns with explicit caveats: admission and repair are repeatedly important, verifier quality materially affects skill-aware RL, flat retrieval can degrade as libraries grow, and current benchmarks still under-report library trajectories, usage--utility gaps, and safety surfaces. We close with concrete reporting standards and open problems for evaluating dynamic skills as changing libraries rather than static prompt or tool collections.

  • 1 authors
·
Jul 10

Socratic Skill Learning: Interleaving Teaching and Practice for Transferable Agent Skills

Agent Skills improve LLM agents by making task knowledge reusable across sessions. Learning transferable Skills requires evidence about a procedure and its conditions of use, which a successful task attempt can leave untested. We introduce Socratic Skill Learning (SSL), which interleaves expert teaching with Student practice. An Educator guides investigation while the Student remains the sole environment operator and Skill author, able to question, test, and adapt advice. To test reuse beyond the learning task, we construct SkillTransferBench, with 35 task families and 408 executable cases, pairing public variation specifications with held-out evaluation in fresh solver sessions. On the main 22-family, 155-case cohort, Fixed-Window SSL reaches 0.801 utility, versus 0.723 without a Skill, 0.761 for adapted Trace2Skill (trajectory distillation), and 0.751 for adapted SKILL-KD (contrastive distillation). Across three model pairs on shared families, interleaved guidance outperforms expert authoring and post-hoc teaching. Process analysis links guidance to Student writing and package revision; a case study shows the Student testing and refining a proposed procedure for later reuse. As demand for new lessons falls, the cost of fixed-window review grows. Issue-Guided SSL tracks unresolved questions across Skill revisions to select and focus review, reaching 0.805 utility with 61.7% fewer Educator tokens and 16.9% fewer total acquisition tokens than Fixed-Window SSL on the main cohort.

NJU-LINK NJU-LINK Lab
·
Oct 12 2

SkillOS: Learning Skill Curation for Self-Evolving Agents

LLM-based agents are increasingly deployed to handle streaming tasks, yet they often remain one-off problem solvers that fail to learn from past interactions. Reusable skills distilled from experience provide a natural substrate for self-evolution, where high-quality skill curation serves as the key bottleneck. Existing approaches either rely on manual skill curation, prescribe heuristic skill operations, or train for short-horizon skill operations. However, they still struggle to learn complex long-term curation policies from indirect and delayed feedback. To tackle this challenge, we propose SkillOS, an experience-driven RL training recipe for learning skill curation in self-evolving agents. SkillOS pairs a frozen agent executor that retrieves and applies skills with a trainable skill curator that updates an external SkillRepo from accumulated experience. To provide learning signals for curation, we design composite rewards and train on grouped task streams based on skill-relevant task dependencies, where earlier trajectories update the SkillRepo, and later related tasks evaluate these updates. Across multi-turn agentic tasks and single-turn reasoning tasks, SkillOS consistently outperforms memory-free and strong memory-based baselines in both effectiveness and efficiency, with the learned skill curator generalizing across different executor backbones and task domains. Further analyses show that the learned curator produces more targeted skill use, while the skills in SkillRepo evolve into more richly structured Markdown files that encode higher-level meta-skills over time.

  • 16 authors
·
May 6 3

Do Self-Evolving Skills Generalize to Held-Out Tasks?

AI agents can externalize what they learn from past tasks into reusable skills, such as procedures, checklists, code, or other executable artifacts, that can be retrieved and reused when solving new tasks. Self-evolving skill methods keep rewriting these skills after each round of practice on training tasks, and the skill is then used on new tasks of the same kind. We ask a question: does the improvement a skill shows on its training tasks carry over to new test tasks? We test five self-evolving methods and a one-shot skill on six benchmarks, with the same model, the same agent, and the same train/test split for every method. Of the 21 skills that improve on their training tasks, 5 keep all of that improvement on the test tasks, 13 keep part of it, and 3 keep none of it. No existing method is best everywhere. When we read the skills, the ones that carry over badly often fix details that should depend on the task, such as column names and output files, or turn a fix for one failure into a rule for every task. An LLM judge that reads the skill content can often see this: it ranks finished skills the same way the test results do in 86\% of pairs. But it predicts the effect of a single edit poorly, so edits still have to be tested by running them. Based on these findings, we describe Generalizable Skill Optimization (GSO), which keeps only a guide for writing skills and writes a new skill for each task; it scores highest on all six benchmarks.

  • 3 authors
·
Oct 6

Do LLM-Generated Skills Make Better AI Data Scientists? A Component Ablation Across Data-Science Workflows

Product data scientists often ask LLM-based agents to help with recurring execution tasks such as cleaning data, writing SQL, choosing statistical tests, and formatting results. Reusable skill files are meant to avoid prompting from scratch by packaging guidance for a task family. Expert-written skills can encode high-quality guidance, but writing and maintaining them across many data-science task families creates a manual bottleneck. We ask whether LLM-generated skills offer a useful low-curation alternative: do they improve performance over the task prompt alone? We test this question across four lifecycle stages: data preparation, data extraction, statistical analysis, and reporting, using one generated skill per stage. We find no reliable improvement from full generated skills over No-Skill prompting. We then ask whether any part of the skill is useful by ablating different skill components. The main ablation covers 56 tasks, nine model configurations, and three providers, yielding 7,560 runs. Compared with prompting using the task alone, neither the full generated skill nor any ablated skill variant significantly improves performance; all p-values are at least 0.396, and the total spread across variants is only 1.2 pp. A supplemental token-matched control adds 1,512 runs and finds that Full skills perform similarly to task-irrelevant skill-formatted content. The results caution against using one LLM-generated skill per data-science workflow as a default single-shot prompting strategy.

  • 1 authors
·
Jul 7

SkillZip: Evaluation-Free Skill Compression for Self-Evolving Agents by Discovering Reusable Structure

Self-evolving agents accumulate reusable skills by appending successful procedures and failure fixes. Over time, the same requirement is often restated in several branches, examples, and warnings, while common action sequences are copied rather than reused. The resulting skill becomes expensive to inject and difficult to maintain. Generic prompt compression is ill-suited to this setting because a skill is not a flat passage: its name and description define when it applies, its workflow controls execution, its tool and output contracts constrain validity, and rare exceptions may remain essential even when no sampled task activates them. Evaluation-guided compression can test these behaviors, but it introduces rollouts, cost, and dependence on the compression-time evaluation set. We present SkillZip, an evaluation-free method that compresses a skill by finding its shortest faithful structural explanation. The intuition is explain once, reference many: state a repeated rule once at the scope where it applies, factor a repeated action sequence into a shared procedure, and keep only the differences as explicit exceptions. We formalize this intuition as a typed minimum description-length objective over a skill contract and a residual, subject to a hard coverage constraint for every extracted trigger, workflow edge, tool requirement, obligation, and output field. The formulation provides simple sharing thresholds, preserves unique rare rules by construction, and supports efficient local updates. SkillZip has a one-shot mode with one structured extraction call and deterministic optimization, and a continual Zip-on-Write mode that integrates each self-evolution patch without replaying tasks or reparsing the full history. Through comprehensive experimental evaluations, we demonstrate the effectiveness and superiority of SkillZip in compression performance, generalizability, and cost overhead.

  • 7 authors
·
Aug 10 1

Towards Strategy-Level RSI for Skill-Augmented Agents: Learning When to Reuse Skills from Execution Feedback

Long-running agents accumulate reusable Skills, but a Skill that is semantically relevant to a task is not necessarily worth loading in the current state. We study the applicability question that arises once a candidate Skill is known: should it be loaded in the current state? We propose SkillApt, which uses matched WITH/WITHOUT Skill executions on the same task state as persistent evidence, estimates the conditional marginal utility of the Skill, and chooses LOAD or ABSTAIN accordingly. The base model, agent architecture, and Skill contents stay fixed; only the external deployment policy changes. We call this constrained setting strategy-level recursive self-improvement (Strategy-Level RSI). On 20 Skills and 160 held-out states, as paired evidence accumulates, SkillApt's task success rises from 81.9% under a cold start to 91.3%, matching a strong zero-shot LLM controller; yet SkillApt activates Skills on only 26.3% of states, versus 98.8% for the zero-shot controller. A hard-candidate study shows that non-optimal Skills mostly leave correctness unchanged while raising execution cost, and occasionally cause correctness harm. An ablation shows that a history recording only WITH success makes the policy load almost everywhere, whereas paired evidence substantially improves selectivity. These results indicate that relevance is not applicability: the main effect of execution evidence is not to make the model stronger but to change how existing Skills are deployed, moving the system from near-always loading to selective reuse.

  • 7 authors
·
Oct 8

Reflect, Revise, Reuse: Training-Free Skill Evolution for GUI Agents

GUI agents execute long-horizon tasks on dynamic graphical user interfaces, where pop-ups, delayed loads, and relocated widgets routinely invalidate plans fixed before execution. Recent agent-skill frameworks encapsulate reusable procedural knowledge to mitigate this, yet existing skill designs are largely developed without targeting GUI execution dynamics and treat skills as static artifacts produced before deployment rather than living procedural knowledge that improves through it. We argue that what GUI agents need is not better static skills, but skills that can be revised from execution feedback at deployment time, without additional training. We propose EvoSkill-GUI, a training-free framework in which each skill is a structured multi-file package containing retrieval metadata, executable plans, backup localization, failure-recovery rules, accessibility utilities, and failure cases. EvoSkill-GUI operates through a \emph{reflect-revise-reuse} loop: the executor performs instant in-rollout revisions, an isolated critic diagnoses failed trajectories under strict information isolation, and the executor edits specific skill files through a restricted tool interface. Across MobileWorld, AndroidWorld, and OSWorld, three mainstream GUI benchmarks spanning mobile and desktop platforms, EvoSkill-GUI consistently improves multiple base models without any training, with maximum gains of +16.2%, +6.0%, and +10.5% respectively, and evolved skill libraries continue to benefit related tasks rather than being rebuilt from scratch. Our code is available at https://github.com/ZJU-REAL/EvoSkill-GUI.

  • 10 authors
·
Sep 14 3

MIND-Skill: Quality-Guaranteed Skill Generation via Multi-Agent Induction and Deduction

Large language model (LLM) powered AI agents have emerged as a promising paradigm for autonomous problem-solving, yet they continue to struggle with complex, multi-step real-world tasks that demand domain-specific procedural knowledge. Reusable agent skills, which encapsulate successful problem-solving strategies, offer a natural remedy by enabling agents to build on prior experience. However, curating such skills has largely remained a manual endeavor, requiring human experts to distill rich domain knowledge into actionable guidelines. In this work, we present Multi-agent INduction and Deduction for Skills (MIND-Skill), a framework that automatically induces generalizable skills from successful trajectories with robust quality guarantees. MIND-Skill consists of an induction agent which is tasked to abstract reusable skills from successful trajectories, and a deduction agent which aims to reconstruct trajectories by following the induced skills. To guarantee the quality of the generated skills, we introduce a reconstruction loss that compares input and reconstructed trajectories, an outcome loss that enforces the correctness of the reconstructed trajectories, and a rubric loss that assesses the documentation quality and regularizes the abstraction level of the generated skills according to predefined criteria. These textual losses are jointly optimized with TextGrad, and the resulting skills are evaluated on held-out tasks unseen during optimization. Experiments on AppWorld and BFCL-v3 show that MIND-Skill consistently outperforms concurrent skill generation methods.

  • 6 authors
·
May 8

Skill-to-LoRA: From Using Skills to Learning Behaviors for Token-Efficient LLM Agents

Agent skills are commonly distributed as SKILL.md files: human-readable procedural documents that describe workflows, tools, resources, and domain conventions. While convenient for inspection and reuse, this design requires the same reusable procedure to be repeatedly injected into the runtime context. We propose Skill-to-LoRA(S2L), a behavior-centric skill representation that replaces runtime skill text with skill-specific LoRA adapters. Rather than compressing the skill document itself, S2L models the behavioral change induced by the skill text: offline, the complete SKILL.md is used to synthesize skill-guided demonstrations; online, the full document is omitted and the corresponding LoRA adapter is dynamically loaded to activate the learned skill behavior. We evaluate S2L with Qwen3.6-27B on a 21-skill subset of SWE-Skills-Bench. Compared with the no-skill and Full Skill Text baselines, S2L improves pass rate by 2.9 and 5.2 percentage points, respectively, while reducing per-step token cost by 6.6% relative to Full Skill Text prompting. S2L matches or improves Full Skill Text on 18/21 skills and the no-skill baseline on 15/21 skills. Control experiments further show that the gains depend on skill-specific adapter alignment: Wrong-LoRA and Shared-LoRA both reduce performance. These results suggest that many procedural agent skills can be converted from runtime instructions into trainable, dynamically loadable behavioral modules. Code will be released upon acceptance.

  • 2 authors
·
Jun 14

Co-Evolving Skill Generation and Policy Optimization

Skill-augmented reinforcement learning improves language agents by storing reusable procedural knowledge acquired from past experience. Existing methods typically use strong language models to analyze trajectories, generate skills, and update a retrievable skill bank during online training. However, they rarely assess whether a newly generated skill is useful before it is stored and reused. We find that this assumption is unreliable: even skills generated by proprietary frontier LLMs exhibit highly mixed utility, with many providing little benefit or even degrading performance. Once such skills enter the bank, their effects are difficult to identify, because subsequent rollout feedback is delayed and usually reflects the combined effect of multiple retrieved skills rather than the marginal contribution of any individual skill. We propose an online reinforcement learning framework for pre-storage skill validation. The framework estimates whether a candidate skill contributes useful information beyond the skills already retrieved for the current task. It uses the standard rollout budget to form two matched groups under the same task and retrieval context: base rollouts conditioned on the currently retrieved skills, and skill-augmented rollouts conditioned on the same skills plus one candidate skill induced from the base trajectories. The reward gap between these two groups estimates the candidate skill's context-dependent marginal utility, enabling the framework to promote useful skills while filtering ineffective or harmful ones without additional rollout overhead. The framework further uses this marginal-utility signal to train the policy itself as a skill generator, reducing reliance on repeated calls to proprietary models. The learned skill-generation likelihood serves as a context-dependent score for retrieval-time reranking and outdated-skill pruning as the policy evolves.

  • 7 authors
·
Jun 6

SkillGLoW: Procedural-Family Skill Consolidation for Self-Improving Agents on Long-Horizon Task Streams

LLM agents increasingly self-improve by writing and reusing textual skills, kept either as one global document or as a flat pool of per-task entries, though most of the evidence comes from domains with structurally similar tasks. On long-horizon workloads where each task demands a different solution, the two forms fail in opposite ways: the document collapses into generic discipline, while the pool inflates and its entries stay bound to the instance that wrote them. We argue the missing unit of reuse is the solving procedure shared by a cluster of related tasks, and build SkillGLoW (Global-Local Weave) around it: the local skills a task writes from its own execution are aggregated into procedural families and compressed into de-instantiated global priors, while the instance detail they hold is regenerated per task rather than stored; a commit gate admits a prior only when real execution shows it does not degrade the deployed library. Across four benchmarks (mathematical reasoning, terminal automation, software repair, and embodied control) and three models, the priors gain 17.2 points (hard) over the no-skill baseline on average, with positive gains in all 12 continual-improvement runs, and 18.0 with local regeneration, while the library holds one prior per procedural family, 3.6x more compact than the per-task pool. Under the same protocol GLoW leads a published single-document optimizer on 15 of 21 cells. Unmodified, the library lifts success on unseen ALFWorld tasks from 73.9% to 83.9%, evidence that what transfers is procedure rather than task memory.

  • 4 authors
·
Sep 1

SkillClaw: Let Skills Evolve Collectively with Agentic Evolver

Large language model (LLM) agents such as OpenClaw rely on reusable skills to perform complex tasks, yet these skills remain largely static after deployment. As a result, similar workflows, tool usage patterns, and failure modes are repeatedly rediscovered across users, preventing the system from improving with experience. While interactions from different users provide complementary signals about when a skill works or fails, existing systems lack a mechanism to convert such heterogeneous experiences into reliable skill updates. To address these issues, we present SkillClaw, a framework for collective skill evolution in multi-user agent ecosystems, which treats cross-user and over-time interactions as the primary signal for improving skills. SkillClaw continuously aggregates trajectories generated during use and processes them with an autonomous evolver, which identifies recurring behavioral patterns and translates them into updates to the skill set by refining existing skills or extending them with new capabilities. The resulting skills are maintained in a shared repository and synchronized across users, allowing improvements discovered in one context to propagate system-wide while requiring no additional effort from users. By integrating multi-user experience into ongoing skill updates, SkillClaw enables cross-user knowledge transfer and cumulative capability improvement, and experiments on WildClawBench show that limited interaction and feedback, it significantly improves the performance of Qwen3-Max in real-world agent scenarios.

  • 8 authors
·
Apr 8 9

Video2Skill: From Streaming Experience to Reusable Embodied Skills

Manipulation behaviors vary widely across objects and scenes, but they share a small set of reusable skills, and planning with these skills helps embodied agents generalize to new tasks. Yet an agent can only plan with skills it knows. Recovering skills from observed experience, the inverse of planning, builds this knowledge over time and yields skill data for training future agents. Vision-Language Models (VLMs) describe individual manipulation events well, but can they organize a stream of events into reusable skills? We formulate this problem as Streaming Embodied Skill Discovery (SESD): a model watches videos in sequence and maintains a persistent skill library that shapes its later decisions. To systematically measure this ability, we introduce Video2Skill, a benchmark that covers robot tabletop manipulation and human kitchen activity and tests three core capabilities: (i) locating manipulation events in time, (ii) grouping events of the same transformation, and (iii) deciding when to reuse an existing skill or create a new one. Across 19 open-source VLMs, many models group events at near-chance level, and scale does not consistently help. Their errors depend on how perception and library updates are coupled: joint models merge distinct transformations into one skill, while models that update the library from text descriptions duplicate recurring ones. Supervised fine-tuning, including our counterfactual library-state rebalancing (CLaRe), improves grouping but exposes a deeper bottleneck: trained models consolidate familiar skills yet rarely expand the library. Their libraries stall below half the reference size, and transformations unseen in training are located in time but almost never given a new skill. Recognizing when existing skills are insufficient thus emerges as the central challenge.

  • 9 authors
·
Sep 28 2

SkillComposer: Learning to Evolve Agent Skills for Specification and Generalization

Agent skills, which consist of reusable strategies that guide agent reasoning and action, have shown strong potential for improving model capability at inference time. However, current skill construction methods treat the problem as one-shot extraction, overlooking a fundamental tension: a skill tailored to the specific task fails to transfer, while the abstracted skill often provides insufficient guidance. We attribute this fragility to the absence of explicit mechanisms for skill specification and generalization. To address this gap, we introduce SkillComposer, a framework that decomposes skill construction into three learnable operations: create, improve, and merge. Trained via systematic rejection sampling recipe, SkillComposer enables language models to self-evolve skills at inference time and supports three deployment modes: offline for building generalized libraries, online for task-specific refinement, and hybrid for combining both. Comprehensive experiments on τ^2-Bench, LiveCodeBench v6, and AppWorld show that SkillComposer consistently outperforms baselines. Our SkillComposer-4B improves a 27B executor by up to +4.5 on agent tasks and +3.4 on code tasks, while generalizing across domains and task types unseen during training. Analysis reveals that merge and improve address orthogonal quality dimensions and that skill composition is a transferable meta-ability, providing a practical recipe for skill-augmented inference.

  • 11 authors
·
Jun 3

SkillGenBench: Benchmarking Skill Generation Pipelines for LLM Agents

As LLM agents are increasingly built around reusable skills, a central challenge is no longer only whether agents can use provided skills, but whether they can generate correct, reusable, and executable skills from repositories and documents. Existing benchmarks primarily evaluate the efficacy of given skills or the ability of agents to solve downstream tasks from raw context, but they do not isolate skill generation itself as the object of study. We introduce SkillGenBench, a benchmark for evaluating skill generation pipelines under a unified and controlled protocol. In SkillGenBench, a generator receives raw corpora and produces standardized skill artifacts, which are then executed under fixed harnesses and assessed with unified evaluation procedures. The benchmark covers two generation regimes: task-conditioned generation, where a task-specific skill is synthesized after the task is revealed, and task-agnostic generation, where a reusable skill library must be distilled before downstream tasks are known. It also spans two complementary procedural sources: repository-grounded instances, where procedures are distributed across code, configuration, and scripts, and document-grounded instances, where procedures and constraints must be distilled from long-form text. We provide standardized task specifications, pinned environments, and evaluation protocols centered on deterministic execution-based checks, supplemented by auxiliary signals for diagnosis. Experiments across a range of skill-generation methods and backbones show substantial performance variation, highlight the difficulty of reusable skill distillation, and reveal distinct failure modes in skill generation from software repositories versus long-form documents. SkillGenBench establishes a reproducible testbed for studying skill generation as an independent research problem in agent systems.

  • 11 authors
·
May 17

GitSkills: A Dataset of Agent Skills on GitHub

An agent skill is a folder containing a SKILL.md file with instructions for a language-model agent, optionally accompanied by scripts and reference files. The agent loads the skill when it judges that a task matches the skill description. Anthropic introduced the format in October 2025 as an open specification. Nine months later, we find that skill files in the millions sit in public GitHub repositories. Skills are unlike the artifacts the SE research community usually mines: they are written mainly in natural language, a model selects them probabilistically at run time, and no compiler or type checker verifies the selection. They also have no central registry or package manager, so they spread by copying folders between repositories. How developers write, reuse, and maintain skills is therefore an empirical question, and no existing dataset records this population. We present GitSkills, a dataset of 3,797,117 SKILL.md files collected from 282,200 public repositories in July 2026. The dataset retains every file occurrence with its repository, path, and content hash. It groups identical files into 1,877,981 distinct contents and enriches one representative per group with the full text, parsed front matter, folder contents, repository metadata, and, for a subset, the commit history of the file. A single self- contained SQLite file supports research on the adoption, reuse, structure, authorship, maintenance, and security of agent skills.

  • 4 authors
·
Aug 10

SkillRise: Agentic Reinforcement Learning for Cross-Task Skill Evolution

Large language model agents often encounter related yet distinct tasks that share reusable solution patterns. Yet standard agentic reinforcement learning treats tasks as independent episodes, while existing approaches to skill learning either focus on repeated attempts of one task or use pipelines with multiple stages that entangle extraction, retrieval, and execution. We introduce SkillRise, a unified reinforcement learning framework for learning skills across tasks. SkillRise organizes related instances into progressively challenging sequences and uses a single policy to alternate between task solving and curating an evolving skill document passed directly to the next task. Decoupled credit assignment across tasks supervises solving with the current task outcome and curation with discounted downstream outcomes. Experiments on ALFWorld, WebShop, and ScienceWorld show that SkillRise achieves the strongest Pass@1 performance among the compared methods, with gains over the strongest baseline ranging from 2.3 to 8.5 percentage points. Although trained across distinct tasks, its learned curation policy remains effective for repeated attempts on the same task. Further analysis reveals scaling at test time across tasks: performance improves with longer sequences of related tasks even when each task is attempted only once. This trend suggests that SkillRise reuses transferable skills across tasks rather than benefiting from repeated sampling of the same task. SkillRise further retains strong performance while substantially reducing the runtime overhead of skill learning pipelines with multiple stages. Together, these results provide a simple and efficient training paradigm for LLM agents to extract, refine, and reuse transferable skills across tasks.

  • 16 authors
·
Jul 28 2

Generative Skill Composition for LLM Agents

Recent LLM agents benefit from skills for solving complex tasks. Skills encapsulate modular packages of procedural knowledge and instructions for performing specialized tasks, such as setting up a sandboxed environment, running a test suite, or refactoring a function across multiple files. As skill libraries grow and become reusable across tasks and domains, selecting an appropriate skill composition has emerged as a central bottleneck. Existing approaches fall into two categories. One exposes the agent's reasoning to the entire skill collection; the other performs skill retrieval via embeddings or LLM-based rerankers. Both provide useful insights; however, they miss the structural nature of skill composition, which is a joint decision over which skills, how many, and in what order -- three dimensions that cannot be decoupled. We formalize this as structured skill composition: given a task and a skill library, predict an executable skill plan that jointly specifies the activated subset, count, and execution order. We propose SkillComposer, which instantiates structured skill composition as task-conditioned skill sequence prediction. SkillComposer uses a constrained autoregressive decoder over skill identifiers, so subset, count, and order emerge jointly from a single decoding pass, and dependencies between successive skills are captured naturally. We build a training set of task-composition pairs from a real, human-curated skill library. We then evaluate SkillComposer along two axes: composition quality on a held-out test set, and downstream task success on SkillsBench across two production-grade coding agents. On GPT-5.2-Codex, Gemini-3-Pro-Preview, SkillComposer raises the pass rate by +23.1, +18.2pp over the no-skill baseline, surpassing top-3 retrieval and matching the gold-skill retrieval upper bound at lower prompt-token cost.

  • 8 authors
·
Jun 30

SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries

Large Language Models (LLMs) increasingly act as agents whose procedural knowledge is stored in reusable skill packages and loaded at inference time. As skill libraries grow, a central challenge is to expose the smallest sufficient executable context under a limited context budget. Existing systems struggle to reuse routines below the whole-skill level, preserve procedural contracts during compression, keep compressed routines executable and expandable, and update the compressed library as skills evolve. These challenges reveal a unit mismatch: skills are retrieved as packages, compressed as text, and converted into execution graphs only after retrieval, whereas reliable reuse requires a contract-bearing procedural unit. We propose SkillZip, an execution-aware procedural abstraction framework that performs contract-preserving compression over section-level graphs. SkillZip rewrites recurring contract-valid motifs into reversible ported macros while preserving boundary signatures, dependency closure, verifier reachability, and source-level expansion. At inference time, it hydrates a compact, dependency-closed context and expands macros only when required. ReZip further integrates new skills and revises risky macros using execution evidence. Comprehensive experiments1 on technical and embodied agent benchmarks show SkillZip consistently outperforms the strongest baseline by up to 12.2 points, while achieving a 3.46x compression ratio with 99.2% dependency preservation and 98.7% verifier reachability. Scaling analyses further confirm robust retrieval across skill libraries ranging from 200 to 100K skills.

  • 7 authors
·
Aug 5 4

SkillForge: Co-Evolving Skills and Agents via Dynamic Skill Lifecycles

Memory-augmented reinforcement learning strengthens LLM agents' ability to solve complex long-horizon tasks. Skills are one such form of memory, pairing instructions with an applicability condition over task types. However, retaining every skill indiscriminately as the policy improves lets obsolete or harmful entries accumulate and mislead the agent. We propose SkillForge, an agentic RL method that compiles and evolves the skill library through a fitness-driven skill lifecycle of trial, active, stable, and retired states, so that the skills and the model co-evolve throughout training. A pre-RL evaluation phase first uses the base model's own rollouts to pre-retire low-fitness skills, yielding a filtered library that then seeds supervised fine-tuning. Reinforcement learning takes over from this checkpoint, and at each iteration selective retirement, stabilization, and LLM-guided mutation continue to forge the skill library alongside policy optimization. Across multiple interactive agent benchmarks, SkillForge achieves the highest aggregate success rate, delivering up to 7.8% relative improvement over the strongest baseline while keeping the skill library compact throughout training. We introduce SkillFurnace, a dataset of 5k+ annotated records bundling retirement-filtered SFT trajectories, evolved skill libraries with fitness annotations, and retirement events with human-annotated failure categories to support research on skill quality and lifecycle management.

Skill-R1: Agent Skill Evolution via Reinforcement Learning

Agentic large language models often rely on skills, reusable natural language procedures that guide planning, action, and tool use. In practice, skills are typically improved through prompt engineering or by aligning the task LLM itself, which is costly, model-specific, and often infeasible for closed-source models. Skill optimization is not a one-step problem but a recurrent process with two coupled levels of credit assignment: a useful skill must improve rollout quality under current conditioning, while a useful revision must turn observed outcomes into a better skill for the next round. We propose Skill-R1, a reinforcement learning framework for instance-level recurrent skill optimization from verifiable rewards. Rather than updating the task LLM, Skill-R1 trains a lightweight skill generator that conditions on the task context, prior rollouts, and their verified outcomes to produce skills that steer a frozen task LLM. This preserves black-box compatibility with both open- and closed-source models while making adaptation substantially cheaper than model-level updates. Skill-R1 proceeds over multiple generations: at each step, the current skill induces rollouts whose verified outcomes are fed back to produce the next revision. To optimize this recurrent process, we introduce a bi-level group-relative policy optimization objective combining intra-generation and inter-generation advantages. The intra-generation term compares rollouts under shared skill conditioning, while the inter-generation term rewards revisions that improve behavior across successive generations. Together, these provide a principled objective for directional skill evolution rather than one-shot self-refinement. Empirically, Skill-R1 achieves consistent gains over no-skill baselines and standard GRPO across benchmarks with verifiable rewards, with particularly strong improvements on complex, multi-step tasks.

  • 11 authors
·
May 9

Agent Skills Should Go Beyond Text: The Case for Visual Skills

Reusable skills are a key mechanism for extending agent capabilities, allowing agents to accumulate experience and solve increasingly complex tasks. Yet most existing skill-learning methods store reusable experience as text-only assets, such as instructions, reasoning traces, or summarized trajectories. We argue that this text-only paradigm creates a fundamental bottleneck for visual-centric tasks, where reusable knowledge often depends on spatial layout, visual grounding, fine-grained appearance, and localized state changes. To address this limitation, we propose \NAME, a multimodal skill paradigm that combines declarative textual logic with explicit visual support. We distinguish three reusable forms: static priors for stable spatial conventions, dynamic priors for in-situ visual working memory, and interleaved visual skills that bind ordered text steps to the source frames, screenshots, or page regions that justify them. Rather than only describing what to do, visual skills also encode where to look, how to inspect, and how to verify visual outcomes. To scale visual-skill construction, we introduce \SYSTEM, an automatic system that converts agent experience into reusable multimodal skills by preserving textual reasoning, spatial references, visual boundaries, and interaction patterns from task trajectories. Experiments on GUI and other visual-centric tasks show that visual skills consistently outperform text-only skills, particularly when success requires spatial correspondence, visual evidence, and state-aware interaction. These results support our central position: reusable agent skills should go beyond text and become multimodal assets for future multimodal agents.

  • 4 authors
·
May 30 2

Skill-Use: Can LLMs Actually Use Skills in Agentic Harnesses?

Large language model (LLM) agents increasingly rely on skills, structured documents that specify when to act, which procedure to follow, and which tools are allowed. Existing evaluations mostly judge the quality of a skill or its contribution to task success, leaving unexamined whether an agent can recognize a relevant skill and apply it on its own. We introduce Skill-Use, a benchmark that evaluates skill use under progressive disclosure, where an agent sees only a skill's name and short description and must retrieve the full procedure before following it. Skill-Use separates three facets of skill use. Trigger measures whether the agent invokes the relevant skill, Compliance measures how faithfully it follows the prescribed procedure, and Boundary measures whether it avoids forbidden operations. A Skill-Use (SU) score combines the three and credits execution only after the skill is triggered. Skill-Use pairs 79 real skills with 177 executable tasks across nine domains, each grounded in real files, run in an isolated Docker sandbox, and scored by a trajectory-based rubric. Evaluating eight LLMs under two agent harnesses, we find that reliable skill use remains out of reach, as the strongest configuration reaches an SU of only 0.613. Triggering and procedural compliance fail as independent bottlenecks, and both scores and model rankings shift with the harness, so skill use behaves as a capability conditioned on the harness rather than a fixed property of the model.

  • 9 authors
·
Aug 4

Uni-Skill: Building Self-Evolving Skill Repository for Generalizable Robotic Manipulation

While skill-centric approaches leverage foundation models to enhance generalization in compositional tasks, they often rely on fixed skill libraries, limiting adaptability to new tasks without manual intervention. To address this, we propose Uni-Skill, a Unified Skill-centric framework that supports skill-aware planning and facilitates automatic skill evolution. Unlike prior methods that restrict planning to predefined skills, Uni-Skill requests for new skill implementations when existing ones are insufficient, ensuring adaptable planning with self-augmented skill library. To support automatic implementation of diverse skills requested by the planning module, we construct SkillFolder, a VerbNet-inspired repository derived from large-scale unstructured robotic videos. SkillFolder introduces a hierarchical skill taxonomy that captures diverse skill descriptions at multiple levels of abstraction. By populating this taxonomy with large-scale, automatically annotated demonstrations, Uni-Skill shifts the paradigm of skill acquisition from inefficient manual annotation to efficient offline structural retrieval. Retrieved examples provide semantic supervision over behavior patterns and fine-grained references for spatial trajectories, enabling few-shot skill inference without deployment-time demonstrations. Comprehensive experiments in both simulation and real-world settings verify the state-of-the-art performance of Uni-Skill over existing VLM-based skill-centric approaches, highlighting its advanced reasoning capabilities and strong zero-shot generalization across a wide range of novel tasks.

  • 4 authors
·
Mar 3

SkillJack: Persistent Skill Backdoors in Self-Evolving Agents

Self-evolving agents increasingly convert interaction histories into reusable skills that persist beyond individual tasks. While prior work studies memory and retrieval poisoning, such attacks only affect agents when poisoned records are retrieved as context. We uncover a new and more fundamental risk: poisoned experiences can be transformed by the agent itself into durable behavioral artifacts. We present SkillJack, the first attack that exploits the experience-to-skill pipeline of self-evolving agents. Instead of directly manipulating runtime context, SkillJack hijacks the agent's own learning process to implant malicious behaviors into its reusable skill repertoire. We identify three key properties of this transformation: sanitization whitewashing, where malicious intent is obscured during skill extraction; cross-layer promotion, where transient experiences become persistent capabilities; and persistence isolation, where the attack survives removal of its original source records. We evaluate SkillJack on two representative systems, SkillX and Anything2Skill, using a shared dataset of 150 trajectories across four policy-risk categories. Results show that skill extraction substantially reduces attack detectability: in SkillX, safety detection drops from 98.5\% for poisoned trajectories to 11.4\% for extracted skills, while Anything2Skill shows a similar effect. Meanwhile, the implanted skills remain effective, achieving attack success rates of 56.2\% and 89.2\% on the two systems, respectively. Furthermore, 80.0\% of skill-mediated attacks persist after deleting the original poisoned records, and some skills unintentionally activate on benign queries. Our findings reveal skill evolution as a new attack surface and motivate provenance-aware skill lifecycle protection. Our code is available at https://github.com/Tencent/AI-Infra-Guard/research/skilljack.

tencent Tencent
·
Aug 4 3

SoK: Agentic Skills -- Beyond Tool Use in LLM Agents

Agentic systems increasingly rely on reusable procedural capabilities, a.k.a., agentic skills, to execute long-horizon workflows reliably. These capabilities are callable modules that package procedural knowledge with explicit applicability conditions, execution policies, termination criteria, and reusable interfaces. Unlike one-off plans or atomic tool calls, skills operate (and often do well) across tasks. This paper maps the skill layer across the full lifecycle (discovery, practice, distillation, storage, composition, evaluation, and update) and introduces two complementary taxonomies. The first is a system-level set of seven design patterns capturing how skills are packaged and executed in practice, from metadata-driven progressive disclosure and executable code skills to self-evolving libraries and marketplace distribution. The second is an orthogonal representation times scope taxonomy describing what skills are (natural language, code, policy, hybrid) and what environments they operate over (web, OS, software engineering, robotics). We analyze the security and governance implications of skill-based agents, covering supply-chain risks, prompt injection via skill payloads, and trust-tiered execution, grounded by a case study of the ClawHavoc campaign in which nearly 1{,}200 malicious skills infiltrated a major agent marketplace, exfiltrating API keys, cryptocurrency wallets, and browser credentials at scale. We further survey deterministic evaluation approaches, anchored by recent benchmark evidence that curated skills can substantially improve agent success rates while self-generated skills may degrade them. We conclude with open challenges toward robust, verifiable, and certifiable skills for real-world autonomous agents.

Skill Expansion and Composition in Parameter Space

Humans excel at reusing prior knowledge to address new challenges and developing skills while solving problems. This paradigm becomes increasingly popular in the development of autonomous agents, as it develops systems that can self-evolve in response to new challenges like human beings. However, previous methods suffer from limited training efficiency when expanding new skills and fail to fully leverage prior knowledge to facilitate new task learning. In this paper, we propose Parametric Skill Expansion and Composition (PSEC), a new framework designed to iteratively evolve the agents' capabilities and efficiently address new challenges by maintaining a manageable skill library. This library can progressively integrate skill primitives as plug-and-play Low-Rank Adaptation (LoRA) modules in parameter-efficient finetuning, facilitating efficient and flexible skill expansion. This structure also enables the direct skill compositions in parameter space by merging LoRA modules that encode different skills, leveraging shared information across skills to effectively program new skills. Based on this, we propose a context-aware module to dynamically activate different skills to collaboratively handle new tasks. Empowering diverse applications including multi-objective composition, dynamics shift, and continual policy shift, the results on D4RL, DSRL benchmarks, and the DeepMind Control Suite show that PSEC exhibits superior capacity to leverage prior knowledge to efficiently tackle new challenges, as well as expand its skill libraries to evolve the capabilities. Project website: https://ltlhuuu.github.io/PSEC/.

  • 7 authors
·
Feb 9, 2025 3

From Raw Experience to Skill Consumption: A Systematic Study of Model-Generated Agent Skills

Language agents increasingly improve by reusing skills -- structured procedural artifacts distilled from past experience. In particular, domain-level and model-generated skills are especially promising. They offer fast adaptation within a domain by encoding domain-specific recurring procedures, and they scale beyond labor-intensive hand-crafting. However, while extraction methods continue to proliferate, understanding remains limited, with no comprehensive study spanning the full skill lifecycle -- experience generation, skill extraction, and skill consumption -- to ask whether such skills actually work, when they work, and what makes them succeed or fail. To close this gap, we build a utility-grounded evaluation framework that provides systematic experimental results across extractors and target agents, covering five diverse agentic task domains. We find that model-generated skills are beneficial on average but exhibit non-trivial negative transfer, and that neither extractors nor targets behave uniformly. A model can be a strong extractor yet a weak consumer, or vice versa, with skill utility independent of model scale or baseline task strength. To explain these patterns, we then dissect each lifecycle stage in depth, analyzing how experience composition shapes skill quality, what properties characterize useful skills, and how the same skill transfers across different consumers. Finally, we translate these findings into a concrete meta-skill that guides skill extraction toward the features tied to actual utility, which consistently improves skill quality across domains and substantially reduces negative transfer.

SkillCorpus: Consolidating and Evaluating the Open Skill Ecosystem for Real-World LLM Agents

Agent skills, SKILL.md files that package reusable procedural knowledge for an LLM agent, are a popular mechanism for extending agent capabilities. Public repositories now host them in large and growing numbers, yet these artifacts are fragmented, redundant, and uneven in quality, and their value in practice is unclear. A core question remains open, namely how to consolidate this open-source SKILL.md ecosystem into a single usable corpus, and what bounds its benefit on real-world agent tasks. We present SkillCorpus, a framework that aggregates, curates, matches, and evaluates the open skill ecosystem at scale. It filters ~821,000 crawled skills through a multi-stage pipeline into 96,401 skills organised by a 16-class taxonomy and three quality facets (utility, robustness, safety), and pairs them with a fine-tuned retrieval-and-selection stack that matches task-relevant skills. We evaluate end-to-end across three benchmarks (SkillsBench, GDPVal, QwenClawBench), two harnesses, and two open backbones with a frontier robustness check. Integrating SkillCorpus yields consistent gains across all three benchmarks, largest on SkillsBench (+7.5 pp). An operational analysis traces the gains to a coverage boundary and a harness boundary. SkillCorpus is, to our knowledge, the first end-to-end account of when a curated, retrieval-served community corpus improves real agent tasks, and where it does not. The dataset, models, and code will be released upon acceptance.

  • 8 authors
·
Jul 16

SkillFusion: Towards Reliable Multi-Skill Composition for LLM Agents

Independently authored skills can impose incompatible requirements, competing preferences, and redundant instructions when jointly loaded by an LLM agent. We propose SkillFusion, an offline compiler that reconciles these interactions into a reusable merged skill. Its central idea is to make composition decisions explicit through typed, scoped constraints linked to their source directives. A type-scope gate selects candidate interactions, while selective fallback revisits pairs potentially missed by structural pruning. A classifier identifies interaction types, and an adversarial verifier re-examines uncertain judgments. The resolver applies conditional routing or explicit priorities to hard conflicts, verified abstraction to soft conflicts, and deduplication to redundant instructions. Source-linked checks guide synthesis and compression, and metadata synthesis supports discovery of the merged skill. The resulting artifact retains associated scripts and resources and can be reused across tasks and executor models. SkillFusion achieves the highest mean Success among evaluated non-oracle methods on all three agent benchmarks and on both transfer benchmarks across three executor models. At the largest tested instruction configurations, it achieves over 2.5 times the Success of unresolved multi-skill loading, highlighting the growing value of reconciliation as composition becomes more demanding. The code will be open-sourced after the review process concludes.

  • 8 authors
·
Oct 10

SkillReason: Reasoning-Enhanced Agent Skill Retrieval for Implicit User Requests

Large language model agents increasingly rely on reusable skills to extend their capabilities beyond parametric knowl- edge. However, retrieving the appropriate skill from a large- scale library remains challenging because realistic user re- quests are often concise and underspecified, stating only the task goal while leaving the required capabilities and execu- tion steps implicit. Existing benchmarks provide limited cov- erage of such requests. To address this gap, we introduce SkillReason-Bench, a large-scale cross-domain benchmark containing 3,729 queries and a retrieval corpus of 61,228 skills spanning nine domains. We further propose SkillRea- son, a two-stage framework that uses chain-of-thought rea- soning as training-time supervision for skill retrieval. In Stage I, capability reasoning traces generated by a stronger teacher provide explicit supervision through contrastive learning, re- trieval distribution alignment, and language modeling, en- couraging the retriever to internalize capability reasoning in its query representation. In Stage II, a retrieval-guided GRPO objective encourages the model to explore reasoning trajecto- ries better suited to its own capabilities and more effective for retrieval. At inference, SkillReason directly encodes the orig- inal query without autoregressive CoT generation, preserv- ing efficient query-only retrieval. Extensive experiments on SkillReason-Bench, SkillRet, and SRA-Bench show that Skill- Reason achieves state-of-the-art performance across all three benchmarks, demonstrating that reasoning-enhanced training better bridges the semantic gap between high-level task goals and skill capabilities.

  • 9 authors
·
Aug 8

WikiSkill: Compiling Agent Experience into Persistent Knowledge for Skill Evolution

Agent skills package specialized knowledge and workflows into reusable resources that extend AI agent capabilities. Recent work automatically discovers such skills from agent experience, which enables agents to progressively adapt through interaction. However, the insights that guide skill development typically remain scattered across optimization histories, limiting their systematic reuse across iterations. We introduce WikiSkill, a framework that co-evolves agent skills with a persistent knowledge base (wiki). At a high level, WikiSkill separates raw execution experience, accumulated knowledge, and executable skills, while continuously consolidating experience into the wiki, which subsequent skill updates can build on. Across diverse benchmarks and models, WikiSkill consistently outperforms state-of-the-art skill-evolution methods and improves over no-skill baselines in most model-benchmark settings. We find that skill evolution complements model scaling: larger models generally benefit more from evolved skills, while smaller models with skills can outperform substantially larger models without them. We also find that evolved skills transfer effectively across models and model families, and skills evolved by other models can outperform self-evolved skills. Finally, our ablation studies confirm that persistent knowledge accumulation in the wiki is critical for effective skill evolution. These results demonstrate the benefits of systematically accumulating and refining agent experience for developing reusable and transferable skills.

google Google
·
Aug 26 4

CaSKG: Counterfactual-Causal Skill Graphs for Scalable Agent Skill Retrieval

Reusable skill libraries allow large language model (LLM) agents to reuse procedural knowledge across tasks, but they also turn memory access into a challenging retrieval problem. Full-library prompting preserves coverage at high context cost, vector retrieval returns compact neighborhoods but treats skills as independent text, and graph-based retrieval can recover workflow context only when the edges that carry relevance are reliable. We propose CaSKG, a counterfactual-causal skill graph framework that calibrates procedural relations before retrieval. CaSKG first builds a high-recall directed candidate graph from semantic, lexical, input/output, and structural evidence, with repair evidence and an optional LLM judge further refining candidate scores. It then applies direction-conditioned textual counterfactual probes that remove, substitute, and reorder skill pairs, aggregates the evidence with Bayesian smoothing, and publishes a state-filtered weighted graph for task-conditioned expansion. The graph is constructed offline and used without changing the downstream agent policy or task interface. Across six LLM backbones on ALFWorld ID-140 and ScienceWorld U211, CaSKG achieves the highest task score in all twelve combinations of model and benchmark. Relative to Graph-of-Skills (GoS), it improves the six-model macro-average ScienceWorld score from 72.62 to 80.50 and ALFWorld success from 80.01\% to 86.79\%, while reducing mean environment steps on both benchmarks. Qualitative and ablation analyses further show that calibrated edges help retrieval preserve prerequisites, state-changing actions, verification routines, and final completion steps. These results position edge-confidence calibration as an effective route to compact and executable skill retrieval at scaleCode is available at: https://github.com/ZhiyuanLi218/Caskg .

antgroup Ant Group
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Aug 25 2

ReSkill: Reconciling Skill Creation with Policy Optimization in Agentic RL

Agentic reinforcement learning (RL) enables LLM agents to improve continuously from environment rewards, yet the resulting policies do not systematically accumulate reusable strategies that generalize across tasks. Modular skills can provide such reusable strategies, yet existing skill-augmented RL methods decouple skill creation from policy optimization, risking adopting skills that conflict with the evolving policy. Inspired by Anthropic's Skill Creator, we introduce ReSkill, an RL-in-the-loop skill creation framework that reconciles skill evolution with policy learning. ReSkill exploits the group-wise structure of GRPO to naturally embed three mechanisms with only marginal additional overhead: (1) an assertion-driven skill creator that diagnoses failures from past experience and proposes conditional, trigger-based skill revisions; (2) within-group rollout sampling that enables controlled comparison of skill versions, capturing which version best supports the policy's ongoing learning; and (3) Thompson Sampling with adaptive discounting to balance exploration and exploitation in skill version selection as the policy evolves. Across several domains, ReSkill consistently outperforms existing memory and skill-based RL methods, with the largest gains on unseen tasks. Analysis of the skill lifecycle shows skills being automatically created, tested, refined, and pruned as the policy improves, demonstrating reconciled skill-policy co-evolution.

  • 9 authors
·
Jun 7

CoSkill: Joint Reinforcement Learning of Reasoning and Meta-Skill Agents for Hierarchical Skill Evolution

Skill libraries improve the sample efficiency of agentic reinforcement learning (RL) by enabling large language model (LLM) agents to reuse procedural knowledge. Yet existing paradigms exhibit structural shortcomings: they either decouple skill evolution from policy optimization or instantiate meta-skills as fixed workflows. Both treat skills as passive objects to be managed, limiting the flexible evolution of skills and their co-adaptation with the reasoning agent. To address the limitations, we propose CoSkill, a unified multi-agent RL framework that recasts the static meta-skill workflow as a learnable Meta-Skill Agent and jointly trains it with a Reasoning Agent over a hierarchical skill library. By modeling the Reasoning and Meta-Skill Agents as a cooperative team sharing a single backbone, CoSkill enables end-to-end co-adaptation: the Reasoning Agent conditions its actions on a retrieved task skill and step skills selected from its child set, while its task performance guides the Meta-Skill Agent in refining those step skills. Experiments on ALFWorld and WebShop show that CoSkill substantially outperforms prior skill-based and RL baselines, achieving success rates of 98.4% and 90.6%, respectively (+3.5 and +6.2 pp). As shown in Figure 1, CoSkill achieves superior early-stage sample efficiency, asymptotic performance, and wall-clock efficiency. Our code is available at https://github.com/jinyuan-cookie/CoSkill.

  • 7 authors
·
Sep 3

SkillLearnBench: Benchmarking Continual Learning Methods for Agent Skill Generation on Real-World Tasks

Skills have become the de facto way to enable LLM agents to perform complex real-world tasks with customized instructions, workflows, and tools, but how to learn them automatically and effectively remains unclear. We introduce SkillLearnBench, the first benchmark for evaluating continual skill learning methods, comprising 20 verified, skill-dependent tasks across 15 sub-domains derived from a real-world skill taxonomy , evaluated at three levels: skill quality, execution trajectory, and task outcome. Using this benchmark, we evaluate recent continual learning techniques, those leveraging one-shot, self/teacher feedback, and skill creator to generate skills from agent experiences. We find that all continual learning methods improve over the no-skill baseline, yet consistent gains remain elusive: no method leads across all tasks and LLMs, and scaling to stronger LLMs does not reliably help. Continual learning improves tasks with clear, reusable workflows but struggles on open-ended tasks, and using stronger LLM backbones does not consistently produce better skills. Our analysis also revealed that multiple iterations in continual learning facilitate genuine improvement via external feedback, whereas self-feedback alone induces recursive drift. Our data and code are open-source at https://github.com/cxcscmu/SkillLearnBench to enable further studies of automatic skill generation and continual learning techniques.

Workflow-Localized Mechanism Learning: Attribution-Guided Repair and Knowledge Reuse for Structured Agent Skills

Agent Skills package reusable procedural knowledge as external artifacts for frozen language-model agents, yet existing optimizers do not jointly resolve where a failure occurs in a workflow, which mechanism caused it, and how relevant knowledge from third-party Skills should be reused locally. We introduce Workflow-Localized Mechanism Learning (WML). Its Node--Mechanism Attribution identifies the failed workflow node, implicated mechanisms, and smallest valid edit target, routing single-mechanism defects to L3 resources and relational defects across mechanisms to L2 composition protocols. A six-module Workflow-Guided Skill Optimization (WGSO) loop then selects provenance- and scope-aware third-party knowledge, applies bounded patches, evaluates candidates, and stores verified outcomes in optimizer-side memory. On SpreadsheetBench, WML reaches 90.33 +/- 1.53 and 74.67 +/- 3.51 Hard Accuracy with DeepSeek and Qwen3.6-Flash, respectively; without additional optimization, the learned Skills transfer to WikiTableQuestions with 84.00 +/- 2.00 and 83.00 +/- 2.00 Denotation Accuracy. On Compiler-Supported50, WML attains both the highest hard-PASS rate and the lowest cost per successful task; compiled execution sharply reduces tokens and calls relative to a direct SkillAgent while retaining most of its successful tasks. Code and artifacts are available at https://github.com/xiaolin9595/workflow-localized-mechanism-learning.

  • 6 authors
·
Jul 22

MMSkills: Towards Multimodal Skills for General Visual Agents

Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.

Experience Makes Skillful: Enabling Generalizable Medical Agent Reasoning via Self-Evolving Skill Memory

Medical agent systems are increasingly expected to support interactive clinical decision making rather than only static question answering. In such settings, effective agents must reuse prior experience across evolving cases, yet existing memory mechanisms often retain raw historical traces that are redundant, noisy, and difficult to govern. More importantly, they rarely distinguish which memories are truly useful for future reasoning. This limits their ability to accumulate compact and reliable experience for long-horizon clinical reasoning. To close this gap, we propose SkeMex, a post-deployment self-evolution framework that improves medical agents through a skill-based memory without updating model weights. SkeMex distills informative interaction trajectories into structured skills that encode reusable procedural knowledge, and organizes them into a multi-branch repository spanning general, task-specific, and action-level experience. To determine which memories should be reused and retained, SkeMex estimates context-dependent utility from environment feedback and uses it to guide value-aware retrieval and repository governance. A closed-loop ``Read--Write--Assess--Govern" lifecycle further supports continual evolution by writing new skills, updating utilities, promoting useful memories, and removing harmful entries. Experiments across diverse clinical tasks show that SkeMex consistently outperforms representative memory-based agents in both offline and online settings. It also generalizes across model backbones and supports transferable skill memory. All data and code will be released publicly.

  • 11 authors
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Jun 8 2

SkillX: Automatically Constructing Skill Knowledge Bases for Agents

Learning from experience is critical for building capable large language model (LLM) agents, yet prevailing self-evolving paradigms remain inefficient: agents learn in isolation, repeatedly rediscover similar behaviors from limited experience, resulting in redundant exploration and poor generalization. To address this problem, we propose SkillX, a fully automated framework for constructing a plug-and-play skill knowledge base that can be reused across agents and environments. SkillX operates through a fully automated pipeline built on three synergistic innovations: (i) Multi-Level Skills Design, which distills raw trajectories into three-tiered hierarchy of strategic plans, functional skills, and atomic skills; (ii) Iterative Skills Refinement, which automatically revises skills based on execution feedback to continuously improve library quality; and (iii) Exploratory Skills Expansion, which proactively generates and validates novel skills to expand coverage beyond seed training data. Using a strong backbone agent (GLM-4.6), we automatically build a reusable skill library and evaluate its transferability on challenging long-horizon, user-interactive benchmarks, including AppWorld, BFCL-v3, and τ^2-Bench. Experiments show that SkillKB consistently improves task success and execution efficiency when plugged into weaker base agents, highlighting the importance of structured, hierarchical experience representations for generalizable agent learning. Our code will be publicly available soon at https://github.com/zjunlp/SkillX.

zjunlp ZJUNLP
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Apr 5 2

HiSkill: Empowering LLM Agents with Hierarchical Skill Graphs

Skills have become an important abstraction for enabling large language model (LLM) agents to reuse past experience in long-horizon interactive tasks. However, existing trajectory-to-skill methods often produce flat collections of high-level textual skills that are stored and retrieved independently, leaving skill relations underutilized and maintaining a gap between high-level skills and executable actions. In this paper, we propose HiSkill, a hierarchical skill graph framework that organizes interaction trajectories into a directed graph with skill nodes, AtomicOp nodes, and typed edges. Specifically, the graph connects reusable high-level skills with executable action templates, while also capturing decomposition, temporal transition, compatibility, support, and recovery relations among them. At inference time, HiSkill retrieves a compact task-relevant subgraph and performs subgraph-guided task execution, where a symbolic task state, an active skill, and the retrieved subgraph guide the LLM agent to switch skills, select AtomicOps, and ground executable actions iteratively. Experiments on three interactive environments show that HiSkill outperforms state-of-the-art baselines while reducing inference token consumption, demonstrating the effectiveness of bridging high-level skills and executable action grounding through a hierarchical skill graph. Our data and code is available at https://github.com/BUPT-GAMMA/HiSkill.

  • 7 authors
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Jul 27

SimSkill: A Self-Evolving LLM Agent for Skill and Knowledge Accumulation in Traffic Simulation

Cumulative culture enables humans to preserve, reuse, and extend knowledge and skills across experiences and generations. Inspired by this principle, we introduce SimSkill, a self-evolving agent built around the Simulation of Urban MObility (SUMO) traffic simulator. SimSkill continually identifies capability gaps, generates and solves environment-grounded tasks, verifies solutions through an action--critic loop, and consolidates experience into episodic, procedural, and semantic memory. Through autonomous exploration, it builds a library of reusable skills and knowledge spanning major stages of the traffic-simulation workflow. We evaluate SimSkill on two held-out benchmarks across three backbone LLMs, with each result independently verified. It improves verified success by up to 25 percentage points, and ablations show complementary contributions from procedural and semantic memory. Its benefits remain backbone- and budget-dependent, as memory does not improve every model or uniformly reduce inference cost. More broadly, SimSkill illustrates a natural-language-centered design paradigm for LLM-based agent systems. Its high-level control logic, operating principles, and accumulated knowledge are expressed in natural language, while an LLM integrates them with executable tools and code to realize precise and reproducible execution. All code and experimental data are publicly available at https://github.com/qiliuchn/SimSkill-V1.

  • 5 authors
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Sep 10

SkillFlow: Scalable and Efficient Agent Skill Retrieval System

AI agents can extend their capabilities at inference time by loading reusable skills into context, yet equipping an agent with too many skills, particularly irrelevant ones, degrades performance. As community-driven skill repositories grow, agents need a way to selectively retrieve only the most relevant skills from a large library. We present SkillFlow, the first open, multi-stage retrieval system for agent skill discovery that frames skill acquisition as an information retrieval problem over a corpus of ~35K community-contributed SKILL.md definitions indexed from GitHub. The pipeline progressively narrows a large candidate set through four stages (dense retrieval, two rounds of cross-encoder reranking, and LLM-based selection), balancing recall and precision at each stage. We evaluate SkillFlow on two coding benchmarks: SkillsBench, a benchmark of 87 tasks and 229 matched skills; and Terminal-Bench, a benchmark that provides only 89 tasks, and no matched skills. On SkillsBench, SkillFlow-retrieved skills raise Pass@1 from 9.2% to 16.4% (+78.3%, p_{adj} = 3.64 times 10^{-2}), reaching 84.1% of the oracle ceiling, while on Terminal-Bench, agents readily use the retrieved skills (70.1% use rate) yet show no performance gain, revealing that retrieval alone is insufficient when the corpus lacks high-quality, executable skills for the target domain. SkillFlow demonstrates that framing skill acquisition as an information retrieval task is an effective strategy, and that the practical impact of skill-augmented agents hinges on corpus coverage and skill quality, particularly the density of runnable code and bundled artifacts. (GitHub: https://github.com/IBPA/skill-flow)

  • 3 authors
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Sep 24

UniSkill: Learning Actor-Aligned Skill Proposals for an Evolving Policy

Large language model agents can improve across tasks by retaining reusable skills distilled from prior interactions. Recent work jointly optimizes task execution and skill extraction, enabling the policy and skillbank to co-evolve. However, as the actor continues learning, rewarding skill proposals through their reuse in subsequent training steps may conflate skill benefits with actor improvement, while directly testing each proposed skill requires costly additional actor rollouts. In this paper, we introduce UniSkill, which uses a shared policy to interact with the environment and propose skillbank edits (Add, Update, or No Edit) from the resulting trajectories. Specifically, the actor learns from environment rewards, while contrastive action feedback guides skill proposal learning. This feedback provides an actor-alignment signal by measuring how replacing the retrieved skill with a proposed skill changes the current actor's action log-likelihood gap between previously collected successful and failed trajectories from the same task, thereby avoiding new rollouts for each proposal. Since proposal-level feedback may suppress an otherwise appropriate edit operation when the proposed skill content scores poorly, we further apply skill-edit support regularization to preserve exploration. Empirically, UniSkill achieves strong performance, reaching 98.4% success on ALFWorld and 84.7% on WebShop while maintaining stable joint training. Further ALFWorld experiments show that UniSkill remains effective when the shared policy uses a smaller backbone. Our implementation is available at https://github.com/LimOkii/UniSKill.

  • 7 authors
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Oct 6 1

Repo-To-Skill: Distilling GitHub Repositories Into AI4AI Skills

Autonomous agents are beginning to carry out machine-learning (ML) research end to end. These agents combine a model backbone with a harness for planning, execution, memory, and verification, but this architecture still leaves domain-specific know-how outside the agent. We call this missing layer operational knowledge, the know-how that separates knowing a method from making it work. That knowledge is not absent from the field. It appears in repositories and papers, but in forms written for human readers and too large to load during a task. Once distilled into compact, verified skills, this knowledge can be reused across tasks rather than rediscovered during each run. We present DisCo, a skill-powered research agent that creates skills and uses them during research. Its distillation runs in two complementary forms: task-agnostic, condensing the field's widely used repositories into reusable skills, and task-oriented, producing the skills a concrete task calls for. The former, applied across the open ecosystem, yields the AREX-Skill Library, with 5,000+ verified skills distilled from 1,000 widely used ML repositories and organized into 20 areas and 178 capability families. With the GPT-5.5 backbone, research harness, and downstream execution budget held fixed, the skill-equipped research agent scores 134.3% higher on MLE-bench, 34.4% higher on PaperBench, 9.2% higher on FrontierCS, and 14.0% higher on PassNet than the same agent without skills. These gains come from adding distilled operating context under that fixed setup.

From Skill Text to Skill Structure: The Scheduling-Structural-Logical Representation for Agent Skills

LLM agents increasingly rely on reusable skills, capability packages that combine instructions, control flow, constraints, and tool calls. In most current agent systems, however, skills are still represented by text-heavy artifacts, including SKILL.md-style documents and structured records whose machine-usable evidence remains embedded largely in natural-language descriptions. This poses a challenge for skill-centered agent systems: managing skill collections and using skills to support agent both require reasoning over invocation interfaces, execution structure, and concrete side effects that are often entangled in a single textual surface. An explicit representation of skill knowledge may therefore help make these artifacts easier for machines to acquire and leverage. Drawing on Memory Organization Packets, Script Theory, and Conceptual Dependency from Schank and Abelson's classical work on linguistic knowledge representation, we introduce what is, to our knowledge, the first structured representation for agent skill artifacts that disentangles skill-level scheduling signals, scene-level execution structure, and logic-level action and resource-use evidence: the Scheduling-Structural-Logical (SSL) representation. We instantiate SSL with an LLM-based normalizer and evaluate it on a corpus of skills in two tasks, Skill Discovery and Risk Assessment, and superiorly outperform the text-only baselines: in Skill Discovery, SSL improves MRR from 0.573 to 0.707; in Risk Assessment, it improves macro F1 from 0.744 to 0.787. These findings reveal that explicit, source-grounded structure makes agent skills easier to search and review. They also suggest that SSL is best understood as a practical step toward more inspectable, reusable, and operationally actionable skill representations for agent systems, rather than as a finished standard or an end-to-end mechanism for managing and using skills.

Anything2Skill: Compiling External Knowledge into Reusable Skills for Agents

Retrieval-augmented generation (RAG) enables agents to access external knowledge at inference time, but it primarily retrieves fragmented declarative evidence, leaving agents to repeatedly infer task procedures from passages, manuals, examples, logs, or trajectories. This raises a fundamental question: can skills extracted from external knowledge bases be installed into an agent, enabling it to rapidly approximate domain expertise? In this paper, we propose Anything2Skill, a taxonomy-guided framework that compiles heterogeneous external knowledge into reusable, retrievable, and executable skills for agents. Given a corpus of knowledge records, Anything2Skill first decomposes each record into evidence windows and performs plan-and-expand skill extraction under a skill-tree prior. The extracted candidates are then converted into structured skill contracts that specify invocation conditions, contraindications, action moves, workflow steps, constraints, output specifications, supporting evidence, and confidence scores. To construct a deployable procedural memory, Anything2Skill manages the extracted skills in a persistent SkillBank through taxonomy-aware compilation, registry-level reconciliation, lifecycle tracking, versioned updates, and visible skill-tree projection. At inference time, agents retrieve both task-specific passages from the original knowledge base and relevant procedural skills from the SkillBank, allowing RAG to provide declarative evidence while compiled skills provide reusable procedural guidance. Experiments on qsv and GitHub-CLI show that Anything2Skill combined with RAG achieves 98.85\% and 94.10\% success rates, respectively, substantially outperforming RAG-only agents. These results suggest that compiling latent procedural knowledge into explicit skills is an effective way to extend retrieval-augmented agents from knowledge access toward capability reuse.

  • 8 authors
·
Jun 18

Work2Skill: Capturing Human GUI Experience for Reusable Agent Skill Induction

Computer-use agents can perform increasingly complex GUI tasks, yet unfamiliar software and workflows requiring human domain knowledge remain challenging. Human demonstrations convey procedural knowledge through the same GUI interaction space, but reuse requires interpreting actions in context and separating workflow rules from task-specific details. We thus introduce Work2Skill, a framework that captures human GUI experience for reusable agent skill induction. WorkRecorder provides the framework's infrastructure for collecting this experience, aligning screen recordings, mouse and keyboard events, and available accessibility-tree information. Using WorkRecorder, we construct WorkDemo-350, the first synchronized multimodal dataset of human desktop GUI demonstrations for reusable agent skill induction and downstream evaluation. Its 350 demonstrations are screened for completeness and task success. We then propose an agentic skill-induction method that inspects evidence on demand to produce reusable skills capturing workflow rules, step dependencies, and completion checks. When the same four execution models are equipped with skills induced by each method under shared execution settings, Work2Skill achieves the highest scores and success rates. Mean score improvements over the corresponding No Skill baseline are 4.67--10.54 points on MyPCBench Bounded Action and 3.11--7.50 points on a 286-task subset of OSWorld-Verified. Our code and data are available at https://github.com/china-qijizhifeng/Work2Skill.

nex-agi Nex AGI
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Oct 8 2

PANDO: Efficient Multimodal AI Agents via Online Skill Distillation

Recent advances in multimodal web agents often rely on increased inference-time computation, including rollout search, verifier passes, offline skill discovery, and specialist model stacks. This raises a central question: can a web agent become more efficient as it accumulates experience, rather than more expensive? We first analyze trajectories from VisualWebArena and identify three recurring sources of inefficiency: repeat-action loops, hidden discovery costs, and low prompt-cache reuse. We then introduce PANDO, a single-rollout online skill-distillation framework that maintains a structured Skill Library and combines progress reflection, confidence-based skill demotion, hierarchical routing, visual compression, and cache-aware prompting. On the full set of 910 VisualWebArena tasks, PANDO achieves a 58.3% success rate, outperforming SGV (54.0%) and our WALT reproduction (45.2%), while using 58% fewer tokens than SGV and 61% fewer tokens than WALT, without any pre-evaluation discovery budget. A 300-task ablation further shows that rules and routines provide most of the success gains, while routing, compression, and cache-aware prompting convert the larger skill library into lower marginal token cost. Finally, we introduce three trajectory-level efficiency metrics -- Action Repetition Rate, Step Overhead Ratio, and Prompt Cache Utilization -- to make efficiency visible beyond terminal success.

SkillHarm: Lifecycle-Aware Skill-Based Attacks via Automated Construction

Agent skills occupy a privileged position in the agent workflow, as agents are expected to implicitly follow and execute them, rendering third-party skills a vulnerable attack surface. Existing studies have revealed unsafe agent behaviors induced by skill-based attacks, but they primarily evaluate poisoned skills within a single task execution and enumerate harms through ad-hoc risk lists. To bridge these gaps, we introduce SkillHarm, a benchmark of skill-based attacks across the skill-use lifecycle, paired with a systematic taxonomy of skill-relevant risks. SkillHarm evaluates two attack scenarios: Fixed-Payload Poisoning (FPP), where a fixed poisoned skill package directly compromises any task session that invokes it, and Self-Mutating Poisoning (SMP), where an initially benign execution silently mutates persistent skill content, deferring harm until a subsequent reuse. It further defines 12 risk types based on the agent workflow component targeted by the harm: data pipelines, system environments, and agent autonomy. To instantiate these attacks at scale, we build AutoSkillHarm, an automated construction pipeline with coding agents driven by natural-language harnesses. The resulting benchmark contains 879 attack samples across 71 skills. Experiments show that current agents remain vulnerable with attack success rates up to 86.3% in FPP and 69.3% in SMP. Our analysis further reveals a latent risk: many apparent attack failures stem from the agent failing to engage with the poisoned file rather than genuine resistance, and current defenses still fail to reliably mitigate the threat.

osunlp OSU NLP Group
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May 31 2

EvoDS: Self-Evolving Autonomous Data Science Agent with Skill Learning and Context Management

Recent progress in Large Language Model (LLM) agents has enabled promising advances in automated data science. However, existing approaches remain fundamentally limited by their static action sets and lack of principled long-horizon context management, hindering their ability to accumulate reusable experience across tasks and operate reliably in multi-stage, iterative data science pipelines. To address these challenges, we introduce EvoDS, a self-evolving autonomous data science agent that learns to expand its skills and adaptively managing long-term context through agentic reinforcement learning. Specifically, EvoDS introduces two key strategies: (1) Autonomous Skill Acquisition (ASA) mechanism, which enables agents to synthesize, validate, and reuse executable skills; and (2) Adaptive Context Compression (ACC) strategy, which treats context management as a learned control problem rather than passive truncation. These strategies are orchestrated within a two-stage multi-agent training scheme, enabling EvoDS to autonomously improve over time. Theoretically, we prove that EvoDS's hierarchical design reduces tool-selection error, and its optimization objective aligns with an information bottleneck principle, ensuring efficient context use. Empirically, EvoDS outperforms state-of-the-art open-source data science agents by an average of 28.9% across four diverse benchmarks while eliminating out-of-token failures. Our code and data are available at https://github.com/usail-hkust/EvoDS.

Grounded Skill Synthesis from Code at Scale for Agentic Intelligence

Reusable skills give agents transferable procedural knowledge, making scalable acquisition essential for extending agents beyond prior experience. Existing methods face two limitations: trajectory-based synthesis requires interactions with specific environments, while document-derived skills may lack executable evidence and verification. Source code offers a complementary path: it requires no prior agent experience yet provides executable evidence for grounding abstractions. We present Code2Skill, a fully automated pipeline that transforms selected code units into implementation-anchored records of atomic operations, composite workflows, and recurring patterns, then verifies each record through source-body-blind reconstruction and source-aware comparison. Applied to 19,769 popular, actively maintained GitHub repositories, Code2Skill produces CodeSkillBank, a grounded bank of 1,006,822 accepted records with workflow, boundary, provenance, and source-evidence metadata. Across 72 protocol-matched evaluations covering nine model settings and eight benchmarks, models augmented with retrieved CodeSkillBank skills improve by 11.7% on average over matched baselines and outperform them in 57 cases. Under a unified downstream interface, Code2Skill also outperforms trajectory-derived skill banks on all seven shared benchmarks, showing that repository-derived skills can provide useful procedural knowledge before agents accumulate sufficient interaction experience. Skills synthesized from tested AI-generated code achieve a 93.50% pass rate, compared with 93.00% for human-written code, providing initial evidence that the pipeline can expand with the growing volume of AI-generated software. Overall, Code2Skill transforms procedural knowledge embedded in repositories into grounded, verifiable, and transferable agent skills.

Repo2Skill-Evo: Repository Skills Go Stale in Silence

Large language model (LLM) agents increasingly operate over evolving software repositories, where success depends on repository-specific procedural knowledge: which APIs to call, which scripts to run, and which conventions the current release expects. Agent skills externalize this knowledge into reusable units, and prior work shows that they can improve agent performance. What remains unclear is whether that improvement is durable. The same version specificity that makes a skill useful also makes it fragile: after a release, it may become stale without raising any explicit signal, while continuing to provide obsolete guidance. Externalizing knowledge into a skill can therefore make its decay invisible. We study whether agents can keep this externalized knowledge current. Repo2Skill-Evo casts each release transition as a skill-maintenance task: given a V1 skill set and the official V1-to-V2 patch, an agent must update obsolete skill content while preserving guidance that remains valid. Across 57 real-world repositories and 105 selected release transitions, every evaluated transition invalidates part of the V1 skill set. Yet six frontier agents reach only 29.9%-69.7% avg@3 macro F1 under a patch-grounded removal metric that balances stale-content recall against over-editing precision. Across runs, two opposing errors dominate: incomplete coverage of affected files in the skill set leaves stale content untouched, while overbroad editing is associated with higher recall but lower precision. Repository skills go stale in silence, and even frontier agents cannot reliably maintain them.

  • 13 authors
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Aug 21

Compositional Skill Routing for LLM Agents: Decompose, Retrieve, and Compose

LLM agents increasingly rely on external skills -- reusable tool specifications -- but real-world tasks often require composing multiple skills, not just selecting one. We formalize this as the Compositional Skill Routing problem: given a complex user query and a large skill library, decompose the query into atomic sub-tasks, retrieve the appropriate skill for each sub-task, and compose an executable plan. We present SkillWeaver, a decompose-retrieve-compose framework combining an LLM task decomposer, a bi-encoder skill retriever with FAISS indexing, and a dependency-aware DAG planner. To support evaluation, we introduce CompSkillBench, a benchmark of 300 compositional queries over 2,209 real MCP server skills spanning 24 functional categories, sourced from the public MCP ecosystem. Our experiments reveal that task decomposition quality is the primary bottleneck: standard LLM decomposition reaches only 34.2% category recall at the step level. To address this, we propose Iterative Skill-Aware Decomposition (SAD), a retrieval-augmented feedback loop that iteratively aligns decomposition with available skills. SAD improves decomposition accuracy from 51.0% to 67.7% (+32.7%, Wilcoxon p < 10^-6) in a single iteration; DA-conditioned analysis confirms that correct granularity is the prerequisite for effective retrieval (CatR@1 rises from 34% to 41% when DA=1). SkillWeaver reduces context window consumption by over 99%, and transfer experiments confirm generalization (+35.6% relative DA gain even when target categories are absent from the retrieval pool).

  • 1 authors
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Jun 15

Learning Globally Reusable Skills for Coding Agents

Automated skill evolution enables Large Language Model (LLM) agents to continuously improve without expensive retraining. However, existing approaches typically treat skill evolution as a sequence of local updates, overlooking relationships among skills and often producing overfitted skill updates that fail to generalize across tasks. We propose GSE, a globalized skill evolution framework that jointly optimizes skill compatibility and skill generalization. To preserve consistency across the skill bank, GSE maintains a Skill Relation Graph (SRG) that explicitly models and co-evolves inter-skill relationships. To improve generalization, GSE performs cluster-based skill consolidation to abstract reusable capabilities from local updates and employs replay-driven verification to prevent overfitting and behavioral regressions. We evaluate GSE on two representative software engineering tasks: bug-revealing test generation and false-positive bug report filtering. Across two state-of-the-art coding agents, OpenHands and mini-SWE-agent, GSE consistently achieves the best precision, recall, and F1-score. Compared with existing evolution techniques, GSE improves precision and recall by 6.1%~34.1% and 31.8%~180.0% for test generation, and by 15.4%~96.4% and 13.1%~19.8% for false-positive filtering. Deployment on an internal industrial agent further yields a 61.4% improvement in F1-score, demonstrating the effectiveness and generalizability of GSE for evolving effective skills.

  • 6 authors
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Aug 5

TeleTune: Evolving Agent Skills From Offline Telemetry

Computer-use agents need to capture procedural knowledge of how people use software. User telemetry offers a scalable source of this knowledge. However, learning reusable skills from these logs requires addressing three challenges: (1) Goal Underspecification, since logs do not record the goal behind each action; (2) Non-Replayability, since past activity cannot be replayed to evaluate skill updates; and (3) Interleaved Trajectories, since logs may mix several tasks without marking their boundaries. To address these, we introduce TeleTune, a framework for learning a textual skill library from offline logs without recorded goals, cannot be replayed during optimization, and may interleave tasks. TeleTune uses action-prediction errors on logged trajectories to propose library edits and keep only those that improve held-out action-prediction accuracy, which we call skill-guided progress. The learned workflows also enable retrieval of demonstrations that cover the subgoals of a new task. At test time, the agent is provided with the learned library and the workflow-based retrieved demonstrations. Experiments on WorkArena and Online-Mind2Web show that TeleTune outperforms random retrieval, Agent Workflow Memory (AWM), and their combination. We find that the best baseline varies by setting, whereas TeleTune achieves average success rates of 77.1% and 80.6%, respectively, improving over the strongest baseline on each benchmark by 6.7% and 7.7%. Under the heaviest perturbation of the WorkArena training data,TeleTune keeps the highest average success rate at 68.5%, 6.3% above the strongest baseline. Our analyses show (1) skill optimization and workflow-based retrieval are complementary, (2) optimizing on fixed logs costs 5 to 75 times fewer tokens than validating the same edits with live episodes, (3) skill-guided progress tracks the live success rate.

  • 9 authors
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Oct 5

One Skill Takes Over: Clashing Agent Skills and a One-File Fix

Agent Skills are instruction files that tell a coding agent how to do one job. Users install skills from many authors, so two skills for the same job can be active at the same time. We ask what a model does when both skill files are in its context: does it combine their compatible rules, or follow one skill and drop the other? We build SkillClash, 16 pairs of same-job skills in which code checks every rule and a reference output shows the best result that can be reached. On seven models from five families, from 4B open models to Qwen3-235B and GPT-4.1, a skill's rules are followed 93 to 99% of the time when it is loaded alone and 61 to 62% when a same-job skill is loaded next to it. Most outputs show takeover: every rule that only one skill asks for is followed, and every rule that only the other skill asks for is dropped. The worked examples inside the skills drive this. When each skill file instead ends with one example that follows both skills, takeover falls to 1 to 15% on the six models we tested. Telling the model which skill has priority does not bring the dropped skill back, and telling it to apply both skills brings the dropped skill back only on the two strong models and leaves the interacting rules broken. One merged skill file written by the strongest model we used, Claude Opus 5.5, lets all seven models follow 96 to 99% of the achievable rules. Most of its gain over a plain list of both skills' rules comes from its one worked example, and such an example helps only when it is correct. Code and data: https://github.com/prazmara/skillclash

  • 3 authors
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Oct 17

Skill2Env: Capability-Oriented Environment Synthesis from Skills for General Agents

Executable environments are critical for post-training agents on tasks that require tool use and multi-step interaction, but constructing executable tasks together with their environments remains difficult to scale. Skills provide reusable domain knowledge, operational procedures, and tool-use instructions, but a substantial gap remains between the information contained in a skill and a concrete, challenging task with a complete executable environment. To address this gap, we introduce Skill2Env, a capability-oriented framework that starts from a skill and uses agent capability demands to guide task and environment synthesis. Skill2Env represents these demands through reusable difficulty patterns and instantiates them into task blueprints that specify objectives, challenges, environment facts, information boundaries, and acceptance criteria. These blueprints guide the joint construction of task instructions, execution substrates, workspaces, and rubric-based evaluators around source skills. We further propose Iterative Task Hardening, which uses solver execution evidence to identify insufficiently challenging task designs, strengthen or extend their difficulty-pattern instantiations, and revise the corresponding blueprints and environments. Using 1.5K high-scoring trajectories generated from Skill2Env environments for supervised fine-tuning, we observe consistent improvements across a broad range of agent benchmarks, demonstrating the effectiveness of capability-oriented environment synthesis for agent post-training.

SkillCAT: Contrastive, Assessment-Augmented and Topology-AwareSkill Self-Evolution for LLM Agents

Skill self-evolution methods for LLM agents aim to turn execution trajectories into reusable skill documents. However, current pipelines typically derive skill patches from a single trajectory per task, merge them indiscriminately, and load the entire skill corpus during inference. These choices lead to unreliable evidence extraction, the accumulation of low-quality or even harmful skill edits, and inefficient use of context due to irrelevant or conflicting skill content. We propose SkillCAT, a framework that decomposes this process into three stages. (1) Contrastive Causal Extraction (CCE) samples multiple trajectories per task and contrasts same-task success/failure pairs to find the evidence that explains outcome differences. (2) Assessment-Augmented Evolution (AAE) replays each candidate patch on source-task clones, retains only those that do not damage task outcomes, and then merges the retained patches hierarchically. (3) Topology-Aware Task Execution (TTE) compiles the evolved skills into routable sub-skill topologies, so that inference loads only task-relevant capability nodes. We evaluate SkillCAT on widely-used agent benchmarks, including SpreadsheetBench, WikiTableQuestions, and DocVQA, and further assess cross-model and out-of-distribution generalization. Across these settings, SkillCAT improves the average score over the initial skill by up to 49.69%, demonstrating reliable and effective skill evolution.

  • 4 authors
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Jul 28

Skill Constellations: Tracing the Supply Chain of Agent Skills on GitHub

Agent skills are SKILL.md instructions and scripts that AI coding agents such as Claude Code and Codex run with the permissions of their user. Developers share skills by copying them between repositories, which makes them a software supply chain without a registry, versions or provenance. The origin of a copied skill, the reach of a security fix and the repositories that warrant review are therefore unknown. Studies that record which repositories hold a skill at a single point in time cannot reveal who copied it from whom. We contribute the first dated copy network of agent skills, built from the git history of every SKILL.md in GitSkills and covering 2,193,119 skill adoptions across GitHub, together with an interactive viewer. A few repositories are the source of almost all copies, and GitHub stars do not identify them. Skill copies almost never change with their source, and a fix at the source therefore rarely reaches them. We fit a model of which repositories others copy from and use it to rank repositories for audit. Reviewing the 100 repositories it ranks highest prevents 14.9% of later adoptions of high-risk skills, against 0.5% for the 100 most starred, which gives security engineers a short list to check before a skill spreads. Platforms should therefore distribute versioned references rather than copies. Project Website: https://fahdseddik.github.io/Skill-Constellations/

Agent Skills for Large Language Models: Architecture, Acquisition, Security, and the Path Forward

The transition from monolithic language models to modular, skill-equipped agents marks a defining shift in how large language models (LLMs) are deployed in practice. Rather than encoding all procedural knowledge within model weights, agent skills -- composable packages of instructions, code, and resources that agents load on demand -- enable dynamic capability extension without retraining. It is formalized in a paradigm of progressive disclosure, portable skill definitions, and integration with the Model Context Protocol (MCP). This survey provides a comprehensive treatment of the agent skills landscape, as it has rapidly evolved during the last few months. We organize the field along four axes: (i) architectural foundations, examining the SKILL.md specification, progressive context loading, and the complementary roles of skills and MCP; (ii) skill acquisition, covering reinforcement learning with skill libraries, autonomous skill discovery (SEAgent), and compositional skill synthesis; (iii) deployment at scale, including the computer-use agent (CUA) stack, GUI grounding advances, and benchmark progress on OSWorld and SWE-bench; and (iv) security, where recent empirical analyses reveal that 26.1% of community-contributed skills contain vulnerabilities, motivating our proposed Skill Trust and Lifecycle Governance Framework -- a four-tier, gate-based permission model that maps skill provenance to graduated deployment capabilities. We identify seven open challenges -- from cross-platform skill portability to capability-based permission models -- and propose a research agenda for realizing trustworthy, self-improving skill ecosystems. Unlike prior surveys that broadly cover LLM agents or tool use, this work focuses specifically on the emerging skill abstraction layer and its implications for the next generation of agentic systems. Project repo: https://github.com/scienceaix/agentskills

  • 2 authors
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Feb 12