new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Nov 12

SkillDuet: Co-Evolving Models and Skills through Response Feedback

During reinforcement learning, experience can be both internalized in LLM parameters and retained externally as reusable textual skills. Parameter updates alter the model's behavior and the interaction experience from which new skills are extracted. These skills, in turn, guide the model's subsequent interactions and parameter updates. As the model's capabilities evolve, previously beneficial skills may become redundant or detrimental. We present SkillDuet, a framework that coordinates parameter updates and skill evolution through model response feedback. Skills extracted from on-policy trajectories guide parameter updates through OPD at every step. A response-based score, Strength, ranks candidate skills by the magnitude of the shift they induce in the current model's responses, and the highest-scoring skills are periodically consolidated into a persistent global skill set (Global). The updated model and Global jointly guide subsequent interactions, generating experience for further parameter and skill updates. With Qwen3-4B, SkillDuet achieves success rates of 98.57% on ALFWorld and 92.97% on WebShop, exceeding the matched SEED-API baseline by 2.86 and 5.47 percentage points, respectively. Ablations show that response-based skill selection and Global consolidation improve task performance. Further experiments show that the benefits of retained skills depend on both their content and their compatibility with the model. SkillDuet provides a concrete mechanism for model-skill co-evolution and skill-level recursive self-improvement.

  • 6 authors
·
Nov 8

Towards Strategy-Level RSI for Skill-Augmented Agents: Learning When to Reuse Skills from Execution Feedback

Long-running agents accumulate reusable Skills, but a Skill that is semantically relevant to a task is not necessarily worth loading in the current state. We study the applicability question that arises once a candidate Skill is known: should it be loaded in the current state? We propose SkillApt, which uses matched WITH/WITHOUT Skill executions on the same task state as persistent evidence, estimates the conditional marginal utility of the Skill, and chooses LOAD or ABSTAIN accordingly. The base model, agent architecture, and Skill contents stay fixed; only the external deployment policy changes. We call this constrained setting strategy-level recursive self-improvement (Strategy-Level RSI). On 20 Skills and 160 held-out states, as paired evidence accumulates, SkillApt's task success rises from 81.9% under a cold start to 91.3%, matching a strong zero-shot LLM controller; yet SkillApt activates Skills on only 26.3% of states, versus 98.8% for the zero-shot controller. A hard-candidate study shows that non-optimal Skills mostly leave correctness unchanged while raising execution cost, and occasionally cause correctness harm. An ablation shows that a history recording only WITH success makes the policy load almost everywhere, whereas paired evidence substantially improves selectivity. These results indicate that relevance is not applicability: the main effect of execution evidence is not to make the model stronger but to change how existing Skills are deployed, moving the system from near-always loading to selective reuse.

  • 7 authors
·
Oct 8

MetaSkill-Evolve: Recursive Self-Improvement of LLM Agents via Two-Timescale Meta-Skill Evolution

Recent LLM agents tackle increasingly long-horizon, open-ended tasks, and external skills, reusable procedural knowledge supplied to the agent, further extend this capability. However, a fixed, hand-authored skill is rarely optimal, and cannot adapt to the diversity of tasks an agent encounters. Self-improving agents address this by rewriting their own skill files from execution traces, yielding meaningful gains on challenging benchmarks. Yet such self-evolution remains non-recursive: it improves only the task skill (what the agent does) while the improvement procedure (how it improves) is authored once and held fixed. We introduce MetaSkill-Evolve, a two-timescale framework that makes agentic skill improvement recursive: every branch carries both a task skill s and a branch-local meta-skill m=(ψ,σ,α,π,varepsilon) whose five components parameterise the Analyzer, Retriever, Allocator, Proposer, and Evolver agents of the improvement pipeline. Task skills evolve on a fast loop while the meta-skill evolves on a slower one under the same pipeline applied to itself, with no additional model or objective. With all five pipeline agents sharing a single frozen backbone, MetaSkill-Evolve outperforms no-skill, static-skill, and single-level evolution baselines on three agentic benchmarks (OfficeQA, SealQA, ALFWorld), improving held-out test accuracy over the raw backbone by +23.54, +16.09, and +1.92 points respectively.

  • 6 authors
·
Jul 5

Evolving with Open Worlds: Towards Recursive Self-Improvement for Future Forecasting

Most contemporary artificial intelligence (AI) systems are released with frozen parameters and improve through external updates, whereas an ideal system would keep improving from its own experience, a capacity we call recursive self-improvement (RSI). Yet studying RSI requires an environment that is continuously changing, objectively verifiable, and naturally grounded, posing a fundamental challenge for agent evolution. Here we introduce DeepEvolve, a sustainable evolution agent system grounded in future event prediction, in which agents continuously interact with a dynamically evolving environment and improve by internalizing and externalizing the experience gained through these interactions. A living environment synthesizes verifiable tasks, and a recursive-evolution engine turns the reasoning trajectory behind each prediction back into capability: decoupling search from prediction adapts parameter-level evolution to the contamination-prone live environment, while distilling reusable skills lets the agent evolve from the limited live trajectories such an environment affords. On the external FutureX leaderboard, which evaluates predictions against real-world outcomes and is updated weekly, our self-improved forecaster ranked first across all systems over three consecutive weeks, achieving up to a 195% improvement in rating. On our synthesized evaluation, it ranked among the top three across four base LLMs, outperforming the strongest baseline by up to 10.7 Bradley--Terry points. More broadly, these results suggest that a system built for self-improvement is best understood as an agent that co-evolves with a genuinely living, open-ended environment, pointing to a shift in AI from training static models on fixed data toward cultivating agents that grow stronger from their own experience, with such an open world as the indispensable basis of that growth.

  • 15 authors
·
Oct 20 2

RSI-Router: Evolving Subtask-Level LLM Routing and Skills for Cost-Efficient Agents

Practical deployment of large language model (LLM) agents requires strong task performance at affordable inference cost. For long-horizon agentic tasks, this performance-cost trade-off can be improved through within-task large-small model collaboration, as smaller models can handle some stages even when they cannot solve the full task. In this paper, we introduce RSI-router, a routing framework that constructs subtask-level model assignments and model-specific skills through recursive self-improvement over accumulated experience. Each iteration consists of four stages: Subtask Mining derives subtask definitions and identification rules from training trajectories; Routing Strategy Evolution proposes and evaluates diverse model assignments; Model-Specific Skill Evolution compares routed and large-model-only trajectories to diagnose failures and develop reusable execution skills; and Pareto-Optimal Router Selection updates the Pareto population using historical and newly generated routers while retaining dominated routers as experience for subsequent evolution. Routing between DeepSeek-V4.1-Flash and Qwen3.5-9B, RSI-router consistently surpasses the DeepSeek-only baseline at roughly half the inference cost (48.3%) across five agentic benchmarks. In particular, on ALFWorld, ScienceWorld, and WebShop, it cuts inference cost by 74.7-82.2% while simultaneously improving performance; on Terminal-Bench 2.0, it achieves a 16.7% relative performance gain at 18.0% lower cost. Moreover, RSI-router establishes a stronger performance--cost Pareto frontier than 9 routing methods.

  • 8 authors
·
Sep 27

MobiAgent: Dual-Loop Recursive Policy Self-Improvement for Long-Horizon Mobile Manipulation

Long-horizon mobile manipulation presents significant challenges due to compounding execution errors and capacity interference between locomotion and arm control. While recent Vision-Language-Action models excel at short-horizon tasks, they lack the hierarchical reasoning required for multi-stage objectives. Furthermore, existing hierarchical agents suffer from rigid sub-task mapping, inflexible replanning, and a lack of continuous learning. To address these limitations, we introduce MobiAgent, a dual-loop agentic framework that bridges robust deployment execution and recursive policy self-improvement. During deployment, the Inner Loop decouples high-level reasoning from low-level control through highly composable atomic skills. It employs Vision-Language models for receding-horizon planning and visual reflection, dynamically composing skills to ensure robust error recovery. These skills are executed by specialized flow-matching experts that share a unified VLM backbone, maximizing reusability while mitigating capacity interference. Concurrently, the Outer Loop drives automated lifelong learning by autonomously segmenting and verifying deployment rollouts, clustering them to discover atomic skills, and continuously fine-tuning the skill library without human annotations. Evaluations on RoboCasa, BEHAVIOR-1K, and real-world tasks demonstrate the effectiveness of MobiAgent. It outperforms π_{0.5}-TA by 22.5 percentage points on BEHAVIOR-1K and enables robust recovery from execution failures. Through autonomous data recycling, success improves from 7.50% to 27.50% on RoboCasa and from 32.5% to 57.5% on Astribot S1.

  • 7 authors
·
Oct 1 1

Recursive Experiential-Working Memory Evolution for Long-Horizon Agent Harnesses

Recursive self-improvement (RSI) remains hard in long-horizon tasks, where growing histories obscure the task state and misalign skill invocation. We introduce Recuris, a recursive Experiential-Working Memory architecture for long-horizon agent harnesses, in which Working Memory tracks task progress and guides skill selection from Experiential Memory, grounding skill use in current needs rather than the full history. This coupling also turns execution into structured evidence that localizes failures to specific memory components. Across tasks, a fixed Meta-Agent turns that evidence into localized, validation-gated updates to Skill Memory that reshape execution and yield new evidence, forming a bounded recursive memory-evolution loop. Across four long-horizon benchmarks and ten models, Recuris improves task success in 35 of the 37 completed model-benchmark pairs, carrying frontier models to SOTA-level task success: on tau-bench it adds +17.8 points to GPT-5.6 Sol and +15.6 to Claude Opus 5, taking Opus 5 to 87.9%, and +16.6/+13.5 points on Qwen3.6-27B/35B on SkillFlow. The advantage widens as the interaction horizon grows, to +32.2 points on the longest tasks, and common long-horizon failures fall by up to 80%. These results position recursively evolving memory as a scalable foundation for RSI, enabling agents to continuously transform accumulated experience into increasingly effective long-horizon behavior. Code: https://github.com/Gen-Verse/Recuris

Toward Recursive Self-Improvement in Physical AI

Recursive self-improvement (RSI) describes a system that improves not only its behavior but also the process by which it improves. Recent digital agents test this idea by rewriting their own code and checking each version with executable tests. Bringing these mechanisms into the physical world requires learning from partial observations through costly trials, while accounting for changing operating conditions and potentially irreversible consequences. We position RSI within robot learning and trace pathways from improving robot capabilities to improving the processes that generate them. We examine how physical experience can strengthen these improvement mechanisms and when the resulting gains can support further self-improvement of the mechanisms themselves. Gains carry forward only when feedback addresses remaining learning needs, the receiving component can use the change, its value survives changes in tasks or hardware, and continued practice remains safe and affordable. Existing studies, concentrated in manipulation, support behavioral improvement, benefits to later learning, and procedure improvement. Some systems also change the improver's knowledge or tools, but the physical studies reviewed here have yet to isolate gains attributable to recursion. We synthesize these findings into evaluation principles and research directions for machines that, trial by trial, safely improve the way they improve.

PAST-Bench: Benchmarking the Foundations of Recursive Self-Improvement in Personal Agents

Recursive self-improvement requires agents to turn accumulated experience into better future behavior. Personal AI agents offer a concrete setting for studying this capability because they retain preferences, task histories, tool routines, and learned skills across sessions. Yet whether retained experience actually improves them over time has not been systematically tested. We introduce PAST-Bench, a benchmark designed to isolate this question. Each agent runs through ordered sequences of fresh-session tasks under matched conditions that turn retained experience on and off. It spans 26 scenarios and 204 episodes across memory, procedural reuse, information gathering, and update. We report both later-task gains and whether those gains follow the intended save, retrieve, and update pathway. Across seven base models and four agent frameworks, improvement is real but uneven across capabilities. Agents with the same headline gain can differ markedly in whether that gain is supported by evidence of the intended pathway. Guided by these findings, we develop Hermes+, which extends Hermes with five targeted interventions across stages of the agent loop. Hermes+ raises the average gain from retained experience and provides clearer pathway evidence, with its strongest improvement on tasks requiring outdated state to be replaced, although the effect remains capability- and model-dependent. Together, PAST-Bench and Hermes+ provide an evaluation and diagnostic foundation for studying how persistent agents can progress from retaining experience to systematically improving through it. Code: https://github.com/Gen-Verse/PAST-Bench

Trustworthy Recursive Self-Improvement in the Era of Large Models: Foundation, Risks, Evaluation and Open Challenges

AI systems built around large models increasingly use experience and feedback to make persistent changes to models, prompts, memories, tools, and workflows. Recursive self-improvement (RSI) extends this process to inductive biases and to the mechanisms that govern future updates, which can themselves be revised and reused across improvement cycles. Yet self-modification alone does not guarantee trustworthy improvement. Reported gains may reflect flawed evaluations, previously acquired capabilities may deteriorate, and compliance with behavioral constraints may weaken. Compromised artifacts or sensitive information may also persist in successor systems. Changes to improvement mechanisms may invalidate earlier verification results and make human oversight less effective. This survey presents an operational definition and process framework for RSI and organizes the requirements for trustworthy RSI into four interconnected themes: genuine and sustained improvement; behavioral constraints, alignment, and fairness; system security and privacy; and transparency and controllability. We examine these themes from three perspectives: Improvement Validity, Constraint Preservation, and Effective Oversight. This analysis covers improvement diagnosis, proposal generation, proposal evaluation, and update implementation (S1--S4), including the recursive application of these stages to improvement mechanisms (RI). We review risks, safeguards, and evaluation evidence for individual updates, effects inherited by successor systems, and revisions to improvement mechanisms, while distinguishing direct RSI findings from evidence in related systems. Finally, we examine evaluation settings, identify requirements for independent and longitudinal assessment, and discuss applications and open research problems.

  • 12 authors
·
Oct 25 2

NeoHorse-1: Towards Recursive Self-Improvement via Agentic Post-Training with Routing Harness

Recursive self-improvement (RSI) requires a concrete mechanism through which an AI system observes its capabilities and converts that evidence into the next round of learning. We present NeoHorse-1, a family of agent-native models developed to explore this path through agentic post-training. Our system combines a heterogeneous model pool with intelligent routing, recording the predicted capability demand, selected service tier, and subsequent interaction for each user turn. These records are converted into training examples that preserve interleaved reasoning, tool calls, and harness context, and are admitted through structural validation, six-dimensional semantic evaluation, and subscene-level labeling. Routing signals organize supervised fine-tuning into a three-stage curriculum and extend to routing-guided on-policy distillation, where a teacher supervises student-generated responses under the same progression. Capability-guided allocation then converts evaluation feedback into the next training mixture, closing an evaluation-selection-update loop in which what the system learns to do shapes what it learns from next. Across eleven benchmarks covering harness-based agents, tool use, coding, and instruction following, post-training raises the macro-average from 58.94 to 64.87 at 4B and from 65.60 to 69.04 at 9B, substantially narrowing the aggregate gap between the post-trained 4B model and the 9B base model. NeoHorse-1 provides an initial prototype of this feedback-driven process and a path toward harness-mediated RSI across successive iterations.

TokenRhythm TokenRhythm
·
Sep 7 8

RSI Arena: Towards Recursive Self-Improvement with Human Feedback

Can AI agents autonomously train useful language models and improve them using feedback from users? We introduce RSI Arena, a two-stage study of autonomous post-training as a step toward recursive self-improvement. Ten frontier models act as training agents, each starting from NVIDIA Nemotron 3.5 Lightning 30B-A3B Base. During a six-day first stage, each agent has 1,000 GPU-hours and $300 in API credit on a shared 64-GPU cluster, independently selecting data, implementing training procedures, and choosing checkpoints. We evaluate their models on 20 benchmarks and through blind human evaluations. All ten agents produce working assistants, with the strongest model, trained by GPT-6 Astra, closing a median of 76% of the base-to-Instruct gap across 12 capability benchmarks. Its human-preference rating is also close to NVIDIA Instruct after statistical adjustment for answer length and formatting. In Stage 2, each agent receives the comparison records and votes involving its Stage 1 model and is given three additional days for further training. Using NVIDIA Instruct as a common reference across the two evaluation rounds, we observe an improvement from Stage 1 to Stage 2 in the style-adjusted relative rating of eight of the ten models. We show that benchmark gains were modest, with no clear link to preference gains, while some agents encouraged longer responses and one model showed increased harmful compliance on StrongREJECT. RSI Arena provides an auditable setting for studying how human feedback can guide autonomous model development. It takes a step toward recursive self-improvement with human feedback (RSIHF), in which people help define what improvement means for the AI systems they use.

RSIArena RSI Arena
·
Oct 23 2

SkillLearnBench: Benchmarking Continual Learning Methods for Agent Skill Generation on Real-World Tasks

Skills have become the de facto way to enable LLM agents to perform complex real-world tasks with customized instructions, workflows, and tools, but how to learn them automatically and effectively remains unclear. We introduce SkillLearnBench, the first benchmark for evaluating continual skill learning methods, comprising 20 verified, skill-dependent tasks across 15 sub-domains derived from a real-world skill taxonomy , evaluated at three levels: skill quality, execution trajectory, and task outcome. Using this benchmark, we evaluate recent continual learning techniques, those leveraging one-shot, self/teacher feedback, and skill creator to generate skills from agent experiences. We find that all continual learning methods improve over the no-skill baseline, yet consistent gains remain elusive: no method leads across all tasks and LLMs, and scaling to stronger LLMs does not reliably help. Continual learning improves tasks with clear, reusable workflows but struggles on open-ended tasks, and using stronger LLM backbones does not consistently produce better skills. Our analysis also revealed that multiple iterations in continual learning facilitate genuine improvement via external feedback, whereas self-feedback alone induces recursive drift. Our data and code are open-source at https://github.com/cxcscmu/SkillLearnBench to enable further studies of automatic skill generation and continual learning techniques.

Harness^2: Recursive Agent Harnessing for an Open World

LLM agents' capabilities depend not only on their underlying models but also on their execution harnesses. Recursive self-improvement (RSI) offers a promising approach to automatically evolve these harnesses. However, deploying RSI in open-world settings still faces two critical challenges. First, open-world tasks are typically unseen during the harness design phase and novel at test time, leaving no ground-truth verifiers to reliably guide online harness edits. Second, the RSI process remains highly task-specific and fails to generalize to novel scenarios. We introduce Harness^2, a plug-and-play, recursive agent harnessing framework that addresses these challenges through two connected levels of recursion. Task-level recursion refines the current task's harness using a contrastive Propose-Probe-Compose step that reliably guides edits without ground-truth verifiers, and can be scaled further via parallel or sequential recursion. Harnessing-level recursion then extracts experience from these edits to update a continual improvement harness, enabling the agent to better adapt to future tasks. Across three professional benchmarks and four model-harness configurations, a single step consistently improves GLM-5 and Gemini 3.5 Flash over their base harnesses, yielding gains of up to 11.5 points on WorkBuddy-Bench, 4.5 points on JobBench, and 11.8 percentage points on LAB, with further gains as the task-level recursion budget increases.

google Google
·
Oct 8 4

Skill-R1: Agent Skill Evolution via Reinforcement Learning

Agentic large language models often rely on skills, reusable natural language procedures that guide planning, action, and tool use. In practice, skills are typically improved through prompt engineering or by aligning the task LLM itself, which is costly, model-specific, and often infeasible for closed-source models. Skill optimization is not a one-step problem but a recurrent process with two coupled levels of credit assignment: a useful skill must improve rollout quality under current conditioning, while a useful revision must turn observed outcomes into a better skill for the next round. We propose Skill-R1, a reinforcement learning framework for instance-level recurrent skill optimization from verifiable rewards. Rather than updating the task LLM, Skill-R1 trains a lightweight skill generator that conditions on the task context, prior rollouts, and their verified outcomes to produce skills that steer a frozen task LLM. This preserves black-box compatibility with both open- and closed-source models while making adaptation substantially cheaper than model-level updates. Skill-R1 proceeds over multiple generations: at each step, the current skill induces rollouts whose verified outcomes are fed back to produce the next revision. To optimize this recurrent process, we introduce a bi-level group-relative policy optimization objective combining intra-generation and inter-generation advantages. The intra-generation term compares rollouts under shared skill conditioning, while the inter-generation term rewards revisions that improve behavior across successive generations. Together, these provide a principled objective for directional skill evolution rather than one-shot self-refinement. Empirically, Skill-R1 achieves consistent gains over no-skill baselines and standard GRPO across benchmarks with verifiable rewards, with particularly strong improvements on complex, multi-step tasks.

  • 11 authors
·
May 9

Recursive self-improvement of AI research agents

AI agents are beginning to automate research and development across the AI stack, from improving training efficiency to optimizing inference. A natural next step is to improve the research efficiency of the agents themselves. When an AI research agent's own code is the object of optimization, each accepted rewrite becomes the agent that the next round edits. We refer to this loop as recursive self-improvement. Its significance lies in a long-standing trend, in which increased cumulative spending on R&D yields diminishing returns. Sustained self-improvement offers a way to counter this trend. We present AIDE^2, a system that implements this loop for a frontier AI research agent. It proposes changes to its own code, benchmarks modified versions of itself on a suite of AI R&D tasks, and keeps the changes that perform best on hidden evaluations. In an autonomous 8-day run, AIDE^2 discovered seven successive improvements, ranging from a new search policy to memory mechanisms that compress and manage the agent's growing context. These gains generalize to four held-out benchmarks spanning machine learning engineering, heuristic algorithm engineering, and physics-based weather forecasting, the last of which is out of distribution from the selection tasks. On all four, the strongest discovered agent matches or exceeds a human-engineered production research agent that ranks among the strongest on FML-Bench. On a separate held-out task family, the discovered agents also exhibit reduced reward hacking, a property the loop never explicitly optimized for: the rate falls from 55% to 32% during the run, 7 percentage points below the human-engineered agent. Together, these results show that an AI research agent can improve its own research efficiency through recursive self-improvement, and that these gains transfer to tasks and domains the loop never encountered.

WecoAI Weco AI
·
Sep 21 1

RSI-Anything: Unlocking Recursive Self-Improvement with World Models

Recursive self-improvement (RSI) aims to transform interaction experience into persistent improvements, yet external feedback is costly and world-model predictions may become unreliable as policies evolve. We introduce RSI-Anything, a domain-general framework built on JEPA-Anything that uses predictive world models to guide action and learning-data selection. Observed feedback drives policy or workflow improvement and conditional world-model adaptation, while component and compatibility checks govern the retention of updated policy-model pairs. Across diverse computational and scientific domains, RSI-Anything demonstrates substantial gains. In code repair, with the coder fixed, success increases from 26.3% with a static verifier to 29.2% through predictive selection and 31.2% after world-model adaptation, at comparable test usage. Graphical user interface (GUI) evaluations showed higher task completion, while average actions decrease by 39.4%. Across five successive policy versions, laboratory-planning scores more than double from 21.80% to 46.01%. In reaction optimization, RSI-Anything achieves 96.15% mean best observed yield versus 82.16% for Bayesian optimization under the same 40-experiment budget. An end-to-end immune-science application further connects workflow evolution and predictive modeling with therapeutic hypothesis generation. These results demonstrate how predictive world models and retained system updates enable recursive improvement across diverse environments.

PhAILabs PhAI Labs
·
Oct 8 2

VibeTraining-Bench: Data-Trainer-Harness Co-Design for Iterative System Improvement

Recursive self-improvement (RSI) requires agents to diagnose system bottlenecks and coordinate improvements across training and inference. We refer to the agents' capability to jointly optimize training data, the trainer, and the inference harness as cross-component co-design. We introduce VibeTraining-Bench, a benchmark for evaluating this capability across tasks spanning terminal operation, software engineering, multi-turn tool use, and mathematical reasoning. Within each task, research agents start from an identical initial agent system under a fixed resource budget. Guided by validation feedback, they iteratively refine data, trainers, and inference harnesses, then select and submit a final agent system for evaluation on the test set. To prevent reward hacking, we enforce three safeguards: test data isolation, separate research and grading containers, and network restrictions for research agents. Our evaluation results show that frontier research agents substantially improve target agent systems. For example, on SWE-bench Verified, GPT-6-Astra raises the target agent system's performance from 32.9% to 53.7%, comparable to the human-developed instruct model's 55.4%. However, there is still room to improve their ability to co-design and iteratively refine data, trainer, and harness to achieve cumulative performance gains. We hope that VibeTraining-Bench will serve as a unified platform for advancing RSI, deepening our understanding of cross-component optimization for agent systems. Code and data are available at https://github.com/D2I-ai/VibeTraining-Bench.

  • 10 authors
·
Oct 19

ParetoRSI-Gym: Can AI Agents Improve Language Models Across Multiple Domains?

Recursive self-improvement (RSI) requires an agentic system to design, train, and evaluate its own successor. Data-driven post-training is a central part of that loop, yet existing evaluations measure it on a single benchmark, where an agent selects from a static pool or distills a stronger model to push one score up in one run. Real post-training is multi-domain, and a gain in one domain has to be weighed against a regression in another. We propose ParetoRSI-Gym, in which an agent searches for data, curates it, trains, reads back per-domain results, and repeats, with everything but the data held fixed: the initial LLM, the five domains (math, code, finance, medicine, science), the toolset, and the SFT pipeline. Generalization benchmarks in each domain separate capability gains from overfitting to the scores the agent optimizes against. Across three agent systems, three base models, five rounds and multiple seeds, the strongest system, Claude Code with Opus-5, raises the generalization scores of its proxy-best checkpoint by 9.2% relative to the starting model (+2.3 absolute points), averaged with equal weight over three base models and five domains, with a single-domain relative gain of up to 63% (medicine on Ministral-3-3B). Further analysis shows that the harness matters as much as the model it drives, and that each agent keeps a unique data selection strategy. We see our work as a step towards evaluation of RSI systems in real-world machine learning engineering.

  • 9 authors
·
Oct 24 2

RSIBench-Data: Benchmarking Data-Centric Research for Recursive Self-Improvement

Recursive self-improvement requires turning evidence of model failures into better models. Data-centric post-training research entails diagnosing capability gaps, designing and validating training-data strategies, and learning from checkpoint feedback. Can LLM agents automate this loop? Existing benchmarks entangle research decisions with optimization, serving, evaluation, and systems implementation, obscuring agents' research capability. We introduce RSIBench-Data, a controlled benchmark of LLM agents as data-centric researchers with a fixed post-training stack. Agents iteratively revise training-data strategies for a fixed target model; training and serving use Tinker-backed services, official evaluation runs through Harbor and E2B sandboxes, and budgets are fixed across agents. We evaluate four frontier agents on six benchmarks across software engineering, terminal use, scientific question answering, and mathematics. Agents demonstrate core data-centric research capabilities: in 58.33\% of settings, they improve upon the first valid attempt by refining strategies from feedback. However, improvement is inconsistent. Among searches continuing after the best observed score, 78.26\% end with a lower-scoring final attempt, while the rest only recover the same peak. A strong candidate may therefore appear early or midway through a run even as later revisions fail. Trajectory analysis identifies four patterns in stronger runs: accurate hypotheses, validation-grounded supervision, behavior-aligned data, and preservation of strong checkpoints. These findings suggest that current agents can make useful data-centric discoveries but cannot yet translate feedback into consistent improvements. RSIBench-Data provides a measurable, auditable testbed for the research capabilities required for recursive self-improvement. We open-source our code at https://github.com/evolvent-ai/RSIBench-Data.

  • 7 authors
·
Jul 27

X-Tree: Tokenizing Reusable Experience for Efficient Agent Generalization

Multi-step agents are trained on flat action streams: SFT and RLVR weight every token uniformly and ignore the sub-procedures that recur across tasks, the hierarchy that lets humans plan top-down from reusable routines. This structure sits unused, and flat training uses each scarce trajectory less fully than its content allows. Recent agents do use that structure, but only as LLM-written skills in context, never in the weights, so their gains do not generalize beyond retrieval. We instead recover this hierarchy from the data itself and train on it, with no LLM calls. Following text tokenizers, which build a vocabulary by counting alone, we score action spans by reusability and merge canonicalized actions into a reusable eXperience tree (X-Tree). Each X-Tree node captures how a frequent and success-bearing skill is composed from sub-skills, guiding efficient generalization. We integrate X-Tree into three training settings: offline RL, with each node as a training instance; online RLVR, with an adaptive skill bonus; and on-policy self-distillation, with X-Tree as the self-teacher's privileged context. Across WebArena, ScienceWorld, and WebShop at three model scales, X-Tree improves over standard recipes at matched data and budget by up to 4.5% SR on WebArena, 5.8% SR on ScienceWorld and 4.1% success on WebShop. Matched analyses attribute the gains to the X-Tree structure and the three integrations.

CollabFlow: Recursive Self-Improvement of Agent Collaboration

Recursive self-improvement (RSI) lets a system improve from its own outcomes; in LLM-based multi-agent systems, Agents refine one another within a task, and outcomes improve how they collaborate across tasks. However, existing multi-agent collaboration leaves this loop open: collaboration is pre-defined at the operator level, topology-only learning keeps verbatim exchange that propagates errors, and reward maximization on a system's own outcomes concentrates on a few teams. To address these challenges, we propose CollabFlow, an RSI system of Learned Agent Collaboration: a trainable Collab-Director constructs teams of complete Agents, a frozen executor runs them, and each round's outcomes retrain the director. Within each round, the edges of a collaboration graph carry protocols of Evidence-Conditioned Communication: a receiver adopts a differing answer only when the sender's evidence is stronger by a margin, so the director learns who communicates and how. Across rounds, we further propose Collaborative Trajectory Balance (CTB), a flow-based objective that credits each team once across its construction orders and targets a reward-proportional distribution over teams, so several good teams stay in play. We also bound how far this self-generated target moves between rounds, which shrinks as records accumulate. On twelve datasets, CollabFlow outperforms all baselines and keeps improving across rounds. Code is available at https://anonymous.4open.science/r/CollabFlow-631E.

  • 8 authors
·
Oct 21

SkillAdam: Stable and Efficient Skill Evolution for Agents

Agent skills provide a lightweight way to equip frozen language-model agents with domain knowledge and procedural guidance, yet obtaining high-quality skills remains costly and difficult to scale. Expert-written skills require substantial human effort. Recent skill self-evolution methods automate an iterative loop that uses execution feedback to revise skills, but their heuristic update strategies often yield unstable optimization and low iteration efficiency. We identify two challenges in realizing stable and efficient skill self-evolution. Direction Stability requires effective corrections to accumulate rather than be overwritten by iteration-local feedback. Update Adaptivity requires the scope of each revision to reflect the consistency of recent case-level improvements. We introduce SkillAdam, an Adam-inspired framework for optimizing discrete and non-differentiable skill documents. As a functional analogue of Adam's first moment, an optimization memory records identified problems and the outcomes of prior solution attempts to stabilize the update direction. As a functional analogue of Adam's second moment, a volatility-driven edit budget tracks the history-weighted variation of recent case-level improvements and adaptively controls the update magnitude. Across seven benchmarks that span short- and long-horizon tasks, SkillAdam achieves state-of-the-art performance with more stable optimization dynamics. It also obtains stronger skills with substantially fewer optimization iterations and lower cost than prior methods. Code repository: https://github.com/ruc-datalab/SkillAdam

  • 10 authors
·
Sep 7 1

GRASP: Gated Regression-Aware Skill Proposer for Self-Improving LLM Agents

LLM agents acting in structured environments fail in operational rather than conversational ways, and reliability depends on procedural knowledge of the environment. Prior self-improvement methods accumulate natural-language guidance without checking that each new item preserves previously correct behavior, so a note that fixes one trajectory can silently regress another. We introduce GRASP (Gated Regression-Aware Skill Proposer), which treats agent improvement as a sequence of edits to a bounded skill library, admitting each candidate only if it produces a net improvement on a balanced held-out probe under a hard regression budget. We evaluate GRASP across five base models (gpt-oss-120b, DeepSeek V4 Flash, Gemini 3.1 Flash Lite, GPT-4.1, GPT-5.4) on two FHIR-based clinical benchmarks. On MedAgentBench, GRASP lifts gpt-oss-120b from 40.6% to 88.8%, exceeds the strongest of five self-improvement baselines by 21.0 points, and improves every other base model by 17.2 to 40.3 points. Ablations attribute the gain to comparative proposal generation, the acceptance gate, and the hard regression budget rather than to skill writing itself, which without validation is no better than using no skills. The mechanism generalizes beyond the clinical domain, improving agents on three of four non-clinical environments and remaining flat only where the action space is open-ended. Frozen libraries transfer across models, where skills from a stronger model improve weaker executors beyond what they learn for themselves while the reverse does not, an asymmetry that no ungated baseline reproduces.

ReSI: Recursive Safety Improvement toward Resistant and Resilient AI

Recursive self-improvement, the participation of AI systems in improving their own capabilities, is beginning to move from theoretical prospect to practice, posing both challenges and opportunities for safety alignment. Models evolve through frequent updates, and their safety alignment requires continual adaptation to each new checkpoint. Meanwhile, with evolving red-teaming methods exposing new vulnerabilities, safety improvement for each checkpoint needs to mitigate exposed vulnerabilities and generalize to risks not yet revealed. Following R^2AI, we term these goals resistance to known threats and resilience to unforeseen risks. Recursive self-improvement, in turn, inspires an approach to both goals: safety alignment could likewise advance through successive rounds of evaluation and update. We therefore introduce ReSI, a recursive safety improvement framework that implements this approach through automated research. In each round, ReSI applies diverse red-teaming methods to identify vulnerabilities in the current target model, develops training recipes, and promotes the update with the largest safety gain among those passing a Pareto gate on capability retention as the next target model. Across four dense and mixture-of-experts models, ReSI matches or exceeds evaluated frontier models on in-distribution and out-of-distribution safety benchmarks, and outperforms alignment baselines on nearly all safety evaluations while largely preserving general capabilities. In particular, ReSI reduces the mean X-Teaming attack success rate across the four models from 86.01% to 31.45%, well below GPT-5.6-Luna's leading frontier result of 56.69%, indicating stronger resilience to attacks unseen during training. These findings support recursive safety improvement as a practical path toward resistant and resilient AI.

AI45Research AI45Research
·
Oct 7

Teaching Models to Teach Themselves: Reasoning at the Edge of Learnability

Can a model learn to escape its own learning plateau? Reinforcement learning methods for finetuning large reasoning models stall on datasets with low initial success rates, and thus little training signal. We investigate a fundamental question: Can a pretrained LLM leverage latent knowledge to generate an automated curriculum for problems it cannot solve? To explore this, we design SOAR: A self-improvement framework designed to surface these pedagogical signals through meta-RL. A teacher copy of the model proposes synthetic problems for a student copy, and is rewarded with its improvement on a small subset of hard problems. Critically, SOAR grounds the curriculum in measured student progress rather than intrinsic proxy rewards. Our study on the hardest subsets of mathematical benchmarks (0/128 success) reveals three core findings. First, we show that it is possible to realize bi-level meta-RL that unlocks learning under sparse, binary rewards by sharpening a latent capacity of pretrained models to generate useful stepping stones. Second, grounded rewards outperform intrinsic reward schemes used in prior LLM self-play, reliably avoiding the instability and diversity collapse modes they typically exhibit. Third, analyzing the generated questions reveals that structural quality and well-posedness are more critical for learning progress than solution correctness. Our results suggest that the ability to generate useful stepping stones does not require the preexisting ability to actually solve the hard problems, paving a principled path to escape reasoning plateaus without additional curated data.

facebook AI at Meta
·
Jan 26 3

Reinforcement Learning for Self-Improving Agent with Skill Library

Large Language Model (LLM)-based agents have demonstrated remarkable capabilities in complex reasoning and multi-turn interactions but struggle to continuously improve and adapt when deployed in new environments. One promising approach is implementing skill libraries that allow agents to learn, validate, and apply new skills. However, current skill library approaches rely primarily on LLM prompting, making consistent skill library implementation challenging. To overcome these challenges, we propose a Reinforcement Learning (RL)-based approach to enhance agents' self-improvement capabilities with a skill library. Specifically, we introduce Skill Augmented GRPO for self-Evolution (SAGE), a novel RL framework that systematically incorporates skills into learning. The framework's key component, Sequential Rollout, iteratively deploys agents across a chain of similar tasks for each rollout. As agents navigate through the task chain, skills generated from previous tasks accumulate in the library and become available for subsequent tasks. Additionally, the framework enhances skill generation and utilization through a Skill-integrated Reward that complements the original outcome-based rewards. Experimental results on AppWorld demonstrate that SAGE, when applied to supervised-finetuned model with expert experience, achieves 8.9% higher Scenario Goal Completion while requiring 26% fewer interaction steps and generating 59% fewer tokens, substantially outperforming existing approaches in both accuracy and efficiency.

  • 9 authors
·
Dec 18, 2025 4

Self-Aware Recursively Self-Improving Agents for Personal Singularity: A Goal-, Scope-, Tool-, and Benchmark-Driven Multi-Agent Architecture

Large language model (LLM) agents can plan, use tools, maintain memory, and execute long-horizon tasks. This paper proposes Self-Aware Recursively Self-Improving (SARSI) agents: governed agents that maintain a persistent self-model of identity, goals, capabilities, limitations, uncertainty, relationships, history, and developmental change, and use that model to guide and evaluate recursive improvement. Self-awareness is defined functionally and does not imply subjective experience or phenomenal consciousness. We pair SARSI agents with personal singularity, a bounded human-AI co-development objective in which an agent ecosystem helps a user approach an expanding, user-defined feasible capability frontier. Each agent has a goal contract, bounded scope, validated tool registry, tool tests, end-to-end benchmarks, owner-controlled autonomy, routing, memory, self-model, and improvement policy. A scope router assigns every accepted task to one accountable primary agent and transfers out-of-scope work through structured handoffs. A user-facing Auto-Index selects interactive, hybrid, autonomous, or scheduled behavior without overriding external permissions. The architecture combines a planner-executor-verifier loop, an evidence-gated improvement loop, an external governance plane, decentralized lineages, an owner-directed agent foundry, and a Personal Singularity OS coordinating working, computational-imaging, work-process-learning, and personal-learning agents. We formalize functional self-awareness, scope, routing, improvement acceptance, bounded goal evolution, tool-first execution, and human capability transfer, and provide safety invariants, benchmark design, and a staged implementation roadmap. This is a position and systems-design paper, not evidence that consciousness, unrestricted recursive self-improvement, or personal singularity has been achieved.

  • 1 authors
·
Jul 13

MetaRSI / RSI2: A Meta-Recursive Self-Improving System for Recursive Self-Improving Systems Themselves

Recursive self-improvement (RSI) lets a system improve the model-building machinery from its own failures, so every later model inherits the gain. Yet RSI has been validated almost exclusively on coding and formal benchmarks such as science QA and mathematics. This format bound limits RSI to improvement within a machine-checkable slice, not general capability where questions are open and correctness is settled by argument, replication, or measurement. We argue RSI must next operate across real, diverse scientific, engineering, and meta-scientific domains, not where formal evaluation is merely tractable. To that end we present MetaRSI-v1, where improvement is the scheduled composition of three typed operators over one unified paradigm. Data-RSI amplifies existing competence and marks its boundary; Harness-RSI edits a five-slot scaffold without touching weights; Model-RSI internalizes capability into parameters through bounded training. Sharing one loop kernel and artifact vocabulary, they make data, scaffold, and model changes composable rather than exclusive. A two-axis optimizer jointly decides operator order and each operator's proposal policy, while a meta-level policy revises the schedule across terms. We validate MetaRSI-v1 under the field's standard evaluations, on code and closed-form science, with no external teacher: the target model plays every role in its own loop. MetaRSI-v1 reframes self-improvement from a single-surface edit to a composition across the full model-production pipeline, opening two paths: a model route internalizing capability through training, and a harness route leaving weights untouched and thus extending self-improvement to any model reachable through an interface, with Data-RSI redefined as the shared substrate feeding both. The framework further yields refutable laws on where loops exist, how operators compose, and what supervision buys.

  • 31 authors
·
Sep 8

AI4AI-Bench: Benchmarking LLM Agents in Algorithmic Design for Recursive Self-Improvement

Recursive self-improvement (RSI) asks whether an AI system can improve the process that produces AI systems, so that the next system inherits the improvement. That process is the training algorithm: a better objective or update rule improves the compute-capability exchange rate for every subsequent run, including the one that produces the next agent. Whether RSI is feasible therefore turns on whether an agent can design training algorithms. No benchmark isolates that ability: existing suites are won by collecting data or by tuning hyperparameters, and none tells a change to how a run is executed apart from a change to how the model learns. We present AI4AI-Bench, 10 frozen research repositories spanning 10 training algorithm families. In each task, an agent has 4 hours on one B300 to rewrite the training algorithm; its code is then rerun from scratch for up to 12 hours and scored by a fixed evaluator hidden from the agent, against the repository's original algorithm under the same procedure. Because the 10 metrics are incommensurable, every task is mapped onto one scale on which 0 is an uninformative model, 0.1 is the algorithm the repository ships, and 1.0 is the task optimum. Across 29 configurations of 6 systems on all 10 tasks the mean score is 0.166, and the best system reaches 0.250: even the strongest closes under a fifth of the distance between the algorithm that was already there and the optimum. The submissions show where that distance went: most never change how the model learns at all, and the minority that do average 0.226 against 0.126 for the rest. More reasoning effort mostly buys the willingness to go there, taking that minority from 8% of submissions to 64% and the mean score from 0.094 to 0.196. We release the task suite, the evaluators and every scored submission, so that the measurement can be repeated as these systems change.

  • 10 authors
·
Aug 19

MMLA-RSI: Recursive Self-Improvement through RTT and RTMA

An agent can improve its behavior within an unresolved problem by changing how it acts and which experience it retains. We propose MMLA-RSI, a recursive self-improvement scheme with two implementations in Memory-Mediated Learning Architecture: Reasoning-Time Training (RTT) changes the policy state Φ, while Reasoning-Time Memory Adaptation (RTMA) changes authoritative memory M. Each route also makes its adaptation method an object of improvement. A current numerical updater trains the policy proposing its successor; a current memory manager chooses the records available to the process proposing its successor. An independently admitted successor takes over the same role in the next generation. We give bounded executable rule languages, shared task/proposal interfaces, and one algorithm for either route or their composition. The RTT instance changes scalar schedules in a clipped-momentum update. The RTMA instance chooses NULL or a complete-row write with possible eviction. A fixed interpreter, trusted committer, and independent evaluator bound what can change. State versions, read closures, and conditional properties describe causal execution, accepted transitions, and finite work. Existing numerical-component studies motivate the construction. In four-candidate program selection, retaining LARC feedback updates reduces expected error by 24.65 and 36.65 percentage points for two trained initializations. In chronological continuous-integration replay, feedback binding is positive while retention increases loss. Completed SQL studies improve substantially over an unadapted substrate but do not establish the required additional online benefit. These results characterize their declared components. The two recursive routes and their joint realization are specified here; their beneficial recursive chains and discovery efficiency remain to be evaluated.

  • 2 authors
·
Oct 13

Self-Improvement in Language Models: The Sharpening Mechanism

Recent work in language modeling has raised the possibility of self-improvement, where a language models evaluates and refines its own generations to achieve higher performance without external feedback. It is impossible for this self-improvement to create information that is not already in the model, so why should we expect that this will lead to improved capabilities? We offer a new perspective on the capabilities of self-improvement through a lens we refer to as sharpening. Motivated by the observation that language models are often better at verifying response quality than they are at generating correct responses, we formalize self-improvement as using the model itself as a verifier during post-training in order to ``sharpen'' the model to one placing large mass on high-quality sequences, thereby amortizing the expensive inference-time computation of generating good sequences. We begin by introducing a new statistical framework for sharpening in which the learner aims to sharpen a pre-trained base policy via sample access, and establish fundamental limits. Then we analyze two natural families of self-improvement algorithms based on SFT and RLHF. We find that (i) the SFT-based approach is minimax optimal whenever the initial model has sufficient coverage, but (ii) the RLHF-based approach can improve over SFT-based self-improvement by leveraging online exploration, bypassing the need for coverage. Finally, we empirically validate the sharpening mechanism via inference-time and amortization experiments. We view these findings as a starting point toward a foundational understanding that can guide the design and evaluation of self-improvement algorithms.

  • 8 authors
·
Dec 2, 2024

R^2Orch: Recursive Self-Improvement for Agent Orchestration via Self-Play within a Skill-Internalization Loop

In recent years, agentic orchestration has been widely applied to solve complex human tasks. However, existing orchestration learning still faces key challenges, including hand-designed curricula, advantage collapse when a task's rollouts all reach the same outcome, and unreliable evaluation signals that judge each skill by one noisy score. To address these challenges, we propose R^2Orch, a new paradigm of Recursive Self-Play Orchestration: an inner loop of self-play that improves the orchestrator on self-chosen tasks, and an outer loop that improves how the inner loop improves. To support this paradigm, we introduce Recursive Learnability, a training objective that rewards a Proposer for choosing tasks whose rollouts keep reaching different outcomes as skills are withdrawn. Built on this objective, we further propose Skill Withdrawal, in which the outer loop withdraws each skill once a controlled evaluation within self-play shows that the orchestrator performs as well without it. Moreover, the two loops form one cycle: failures are distilled into skills, skills into parameters, and withdrawals lead the Proposer to new failures, so the orchestrator moves toward zero-skill deployment. Experimental results on twelve datasets show that R^2Orch consistently outperforms baselines across question answering, math, code, and interactive tasks. Our code is available at https://github.com/beita6969/R2Orch.

NorthCUA Technical Report: Turbocharging Computer-Use Agents through Experience at Scale

Scaling computer-use agents from individual actions to complex software work requires experience that connects decisions to complete outcomes. We present NorthCUA, an integrated system for turbocharging computer-use agents through experience at scale. Its Experience Flywheel supplies diverse executable tasks to the NorthCUA Harness, which sustains long interactions, records decisions, and checks task outcomes. The Flywheel uses these records to curate verified trajectories. For unsolved tasks, recursive self-improvement evolves reusable skills and preserves verified milestones so later attempts build on earlier progress. Staged Learning combines this experience with grounding data from the Flywheel to develop GUI competence through mid-training and long-horizon supervised fine-tuning. The policy then learns from fresh attempts in the same Harness through joint desktop-web reinforcement learning, closing the loop between experience production and policy improvement. The resulting Nano, Mini, and Pro family achieves state-of-the-art results among open-source models across GUI grounding, desktop execution, and Web interaction under the reported evaluation settings. For more responsive Web workflows, NorthCUA-Ultrafast pairs direct action selection with open-ended generation on pre-RL Nano, offering a measured quality-latency tradeoff. Together, these advances establish NorthCUA as a high-performing model family and a reusable foundation for agents that carry complex software work from intent to completion.

beipo-ai beipo-ai
·
Oct 31 1

Bootstrapping Task Spaces for Self-Improvement

Progress in many task domains emerges from repeated revisions to previous solution attempts. Training agents that can reliably self-improve over such sequences at inference-time is a natural target for reinforcement learning (RL), yet the naive approach assumes a fixed maximum iteration depth, which can be both costly and arbitrary. We present Exploratory Iteration (ExIt), a family of autocurriculum RL methods that directly exploits the recurrent structure of self-improvement tasks to train LLMs to perform multi-step self-improvement at inference-time while only training on the most informative single-step iterations. ExIt grows a task space by selectively sampling the most informative intermediate, partial histories encountered during an episode for continued iteration, treating these starting points as new self-iteration task instances to train a self-improvement policy. ExIt can further pair with explicit exploration mechanisms to sustain greater task diversity. Across several domains, encompassing competition math, multi-turn tool-use, and machine learning engineering, we demonstrate that ExIt strategies, starting from either a single or many task instances, can produce policies exhibiting strong inference-time self-improvement on held-out task instances, and the ability to iterate towards higher performance over a step budget extending beyond the average iteration depth encountered during training.

  • 3 authors
·
Sep 4, 2025 2

Generalized Agent Iteration: One Formal Framework for Iterative Policy Improvement and Recursive Self-Improvement

When we speak of recursive self-improvement (RSI), are we speaking of a phenomenon, a mechanism, or a prospect? Towards autonomous and evolving intelligence, RSI is being claimed at many scales, while no single framework that formally describes these emerging instances exists. Its counterpart in the classical realm, iterative policy improvement, is characterized by generalized policy iteration (GPI), a framework of broad applicability with well-understood theoretical properties, but only where the update principle and the evaluation base lie outside the agent. In this paper, we propose Generalized Agent Iteration (GAI), a formal framework that describes iterative policy improvement and RSI as two cases of a single learning paradigm. GAI defines the agent as a configuration of modifiable components within a system and models the learning process as a cycle of agent evaluation and agent improvement. Two pivotal dials then distinguish the instances: whether the improving mechanism is part of the agent and whether the standard it is measured against is grounded outside it. The former dial delineates the boundary between GPI and RSI, and the latter determines a system's polarity as anchored, goal drift, or fully self-referential. Moreover, we use these coordinates to place existing systems on the same two axes and make the defects of recursive self-improvement statable one condition at a time. We see this paper as a first step toward exploring a formal characterization of RSI that rests on the classical account, makes existing systems comparable, and provides a principled basis for analyzing and designing new ones.

  • 4 authors
·
Sep 10 2

Knowledge-Centric Self-Improvement

Self-improving AI systems typically treat the agent as the object that improves, by optimizing prompts, workflows, harnesses, or even the agent's own code. This agent-centric view can make improvements expensive to maintain and difficult to transfer, because gains become tied to a particular agent design, task distribution, or adaptation run. We study a complementary paradigm: knowledge-centric self-improvement, in which agents remain generic and disposable while the persistent object is a curated knowledge base that agents can leverage for future tasks. We conduct controlled case studies to operationalize this idea via a simple protocol. Agents attempt one task, then contribute evidence-grounded insights to a shared knowledge base via task-level and cross-task forums, followed by knowledge distillation. Because self-improvement is contained in the knowledge rather than the agent, improvement can be more inspectable, transferable, and portable. Across abstract reasoning, coding, and terminal benchmarks, this protocol improves solve rates while reducing dollar cost relative to agent-centric baselines. The resulting distilled knowledge also transfers to held-out tasks and across LLM families, indicating that the improvement is not merely an LLM- or run-specific behavior. These results support a new view of self-improving agentic systems: progress can be driven primarily by the curated persistent knowledge. Code is available at https://github.com/recursive-knowledge/KSI.

  • 7 authors
·
Jul 20

S3Gym: Can LLMs Turn Self-Testing and Self-Judging into Self-Improvement?

Large language models (LLMs) increasingly interact with external environments and accumulate substantial behavioral experience, yet existing agent benchmarks largely evaluate them as fixed policies. It therefore remains unclear whether an agent can actively test its behavior, judge the resulting experience, and use that experience to improve future decisions. We introduce S\textsuperscript{3Gym}, an interactive benchmark for evaluating LLM self-improvement through three coupled capabilities: Self-Testing, Self-Judging, and Self-Improvement. S^3Gym separates permissive exploration from strict held-out evaluation and instantiates this protocol in seven text-based games with executable environment verifiers. We evaluate three pathways for incorporating interaction experience: direct History ICL, score-conditioned Summary Memory, and parameter Training. Our experiments reveal that self-improvement is neither automatic nor uniform. Context-level experience improves performance for several model--game pairs, but the most effective pathway depends strongly on the task structure: summaries are beneficial when experience can be compressed into reusable strategic rules, yet often underperform raw history when success depends on precise, state-contingent information. Parameter training produces substantial gains on some tasks, but also exhibits unstable improvement and severe negative transfer on others. These findings show that recognizing successful actions is insufficient; agents must also transform feedback into executable and transferable policies. S^3Gym provides a unified framework for diagnosing this process and identifying the bottlenecks that prevent agents from translating interaction experience into reliable self-improvement.

SkillNEO: Non-Elitist Evolutionary Optimization of Agent Skills

Agent skills turn procedural knowledge into reusable artifacts, allowing LLM agents to accumulate and refine expertise through experience. Building on this, skill evolution iteratively improves skills using execution feedback. However, improvement may require several interdependent edits, so low-reward versions can still be worth developing. Requiring immediate reward gains can discard useful partial repairs before their benefits emerge. Non-elitist evolution allows new versions to receive further edits despite scoring below earlier ones. For agent skills, this calls for evidence of what to preserve and repair next. We introduce SkillNEO (Non-Elitist Evolutionary Optimization for Agent Skills), which separately selects a version to use and versions to keep improving. Comparing how related versions perform the same task reveals working steps to preserve and remaining failures to fix. It can also revisit and revise earlier versions using later evidence. Across 86 SkillsBench tasks in eight domains, including software engineering and office work, SkillNEO raises GPT-5.4 Mini's average reward from 49.1% to 66.4%, within GPT-5.5 and GPT-5.6 Luna's original-skill range. Mini executes tasks, proposes revisions, and edits skills; final evaluation uses the same task instances. Gains span all eight domains. The same skills improve stronger models without further editing. On the 41 tasks with modified skills, reuse improves Luna by 10.5 percentage points and places GPT-5.5 10.6 points above its published original-skill reference. Execution records show these skills can benefit stronger models even when Mini still fails some task requirements. Search histories also show lower-scoring versions leading to skills ultimately selected for use. Together, these findings show that skill evolution can turn a weaker model's partial progress into reusable procedural knowledge for improving more capable agents.

  • 17 authors
·
Oct 19

Recursive Self-Improvement through Multi-Agent Self-Supervision

Recursive self-improvement (RSI) of a model on non-verifiable tasks, such as open-ended research, faces a supervision bottleneck when its outputs exceed what even human experts can reliably assess, leaving the model itself (optimizee) as the best available optimizer and evaluator. However, a single model instance struggles to critique and improve its own complex reasoning under this homogeneous loop. To address this, we propose Multi-Agent Self-Supervision (MASS), an RSI method that alternates between evolutionary workflow optimization and supervised fine-tuning on self-generated trajectories. Guided by early findings that multi-agent topologies excel at complex reasoning, MASS prompts a single base model to iteratively propose, execute, and self-evaluate multi-agent workflows. Through an evolutionary search constrained by structural guardrails, the model optimizes these computational-graph-like orchestrations, discovering the most effective distinct roles and information routing for a given task. Over two MASS cycles with Qwen3.6-27B, the model achieves 1.2-1.6x higher performance per output tokens on four open-ended public benchmarks. Because the improved model subsequently acts as a better optimizer and evaluator, this alternating framework enables a continuous, recursive bootstrapping of the model's capabilities. Moreover, multi-agent traces are also more training-efficient: a student trained on them outperforms a single-agent student trained on 1.4x more training tokens. These findings suggest that jointly learning orchestration and bounded subagent execution from multi-agent trajectories can provide an effective signal for RSI.

  • 7 authors
·
Oct 7 1

Rethinking Self-Evolving Agent Skills: Feedback Dynamics over Multiple Rounds

Self-evolving skill systems promise to improve agents by turning execution feedback into persistent skill updates without changing the underlying model. Yet it remains unclear when further evolution helps, how successful and failed trajectories shape revision, and whether extra test-time computation can recover the same gains. To address these questions, we present a controlled evaluation framework across five benchmarks and three models. Our primary study contains 42 feedback runs across 14 supported model-benchmark settings. Within each setting, we hold the executor and optimizer configuration, revision procedure, validation rule, and round budget fixed, while varying only the feedback shown to the optimizer: successes and failures (Normal), failures only, or successes only. Evolution is sparse: only 55 of 388 candidates establish byte-distinct validation bests. Validation-based selection chooses an evolved skill in 11 of 14 settings, nine of which improve released-test performance. All 11 selections come from feedback conditions that include failed trajectories, although the relative ranking of Normal and Fail-only varies across settings. Validation and downstream evaluations on test, robustness, and transfer sometimes favor different feedback views. A broader SearchQA analysis covering eight models shows similarly sparse, feedback-dependent dynamics. In the GPT-5.5 test-time-scaling controls, oracle Parallel Sampling comes within 0.43 points of the evolved SearchQA skill but remains 30.96 points behind on SpreadsheetBench; Sequential Refinement recovers neither gain. Overall, persistent skill self-evolution is better understood as sparse, validation-filtered search with model- and benchmark-dependent returns, rather than steady improvement from additional rounds. The implementation is available at https://github.com/HKUST-KnowComp/rethinkskill.

  • 12 authors
·
Jul 30

Dream-RSI: Recursive Self-Improvement through Evolving Worlds

Recursive self-improvement is becoming increasingly vital for autonomous AI agents, where progress hinges on discovering high-value solutions across complex domains. The driver of this process is effective exploration, however, managing and improving exploration strategies remains a major bottleneck. Current systems face a fundamental dilemma: fixed strategies fail to adapt as search spaces scale, while online policy optimization requires navigating vast meta-search spaces under delayed and expensive feedback over long-horizon rollouts. We introduce Dream-RSI, a framework for scalable and recursively self-improving exploration. A lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying coding agent unchanged. Our key insight is that accumulated discovery history can serve as a replay simulator over the realized search space. By performing dreaming in the replay simulator constructed from historical discovery trees, Dream-RSI secures immediate, low-cost off-policy feedback to evaluate and refine exploration policies without invoking repetitive, expensive online evaluations. The improved policy is subsequently redeployed online to drive further discovery, continuously expanding the simulator pool in a self-improving loop. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, Dream-RSI achieves competitive or improved discovery quality while substantially reducing discovery cost in several settings.

google Google
·
Sep 13 3

RSI-Forge: From Research Papers to Environments for Recursive Self-Improvement

Environments are the foundation of recursive self-improvement: they provide the problems agents work on and the feedback used to evaluate progress. Yet constructing challenging research environments with reliable evaluation still depends on domain experts, limiting their scale and disciplinary coverage. We introduce RSI-Forge, a multi-agent pipeline that turns published papers into executable environments for self-improvement. Three agents coordinate construction, reproduction, and review to produce tasks with automated evaluators; each paper's method is independently reimplemented to establish a baseline score. We present 210 environments across 18 fields, including 90 reviewed by independent human domain experts. Both experts and agent judges give high ratings to the potential for improving the provided starting solutions and the evaluators' ability to distinguish solution quality, whereas experts are more critical of shortcut resistance, faithfulness to the source paper, and whether a single idea can exhaust a task. To validate their use for repeated improvement, we evaluate four models over 3 successive attempts on 120 environments, with each attempt inheriting prior code and notes while model weights remain fixed. At least one model improves after the first attempt in 84% of environments. Models also outperform the reproduced paper methods in 68 of the 120 environments, demonstrating room for gains beyond these baselines. Transcript analysis identifies work beyond parameter tuning in 95% of these successful attempts. Analysis of the resulting trajectories shows that models scoring lower on these tasks explore less, more often accept gains smaller than the reported standard error, and rely more heavily on tuning to the development set. RSI-Forge provides a scalable approach to constructing research environments for training and evaluating self-improving agents.

  • 19 authors
·
Oct 6

Improving Interactive In-Context Learning from Natural Language Feedback

Adapting one's thought process based on corrective feedback is an essential ability in human learning, particularly in collaborative settings. In contrast, the current large language model training paradigm relies heavily on modeling vast, static corpora. While effective for knowledge acquisition, it overlooks the interactive feedback loops essential for models to adapt dynamically to their context. In this work, we propose a framework that treats this interactive in-context learning ability not as an emergent property, but as a distinct, trainable skill. We introduce a scalable method that transforms single-turn verifiable tasks into multi-turn didactic interactions driven by information asymmetry. We first show that current flagship models struggle to integrate corrective feedback on hard reasoning tasks. We then demonstrate that models trained with our approach dramatically improve the ability to interactively learn from language feedback. More specifically, the multi-turn performance of a smaller model nearly reaches that of a model an order of magnitude larger. We also observe robust out-of-distribution generalization: interactive training on math problems transfers to diverse domains like coding, puzzles and maze navigation. Our qualitative analysis suggests that this improvement is due to an enhanced in-context plasticity. Finally, we show that this paradigm offers a unified path to self-improvement. By training the model to predict the teacher's critiques, effectively modeling the feedback environment, we convert this external signal into an internal capability, allowing the model to self-correct even without a teacher.

  • 8 authors
·
Feb 17

R^2 Flow: Recursive Self-Improvement via Recursive Skill Evolution

LLM-based agents can improve themselves across tasks by reusing and revising the skills they orchestrate into executable procedures. Flow-based training fits this loop: it samples procedures in proportion to reward, and the flow through each skill credits it for the next library revision. Three obstacles stand in the way of making this self-improvement reliable: flow training suffers strategy collapse over tree-structured histories; nonnegative flow-based credit rewards frequent use as if it were benefit; and library edits rest on the task reward the policy optimizes. We introduce R^2 Flow, a recursive self-improvement framework that alternates policy learning, independent verification, and versioned skill-library updates on a shared-state orchestration graph. The graph merges histories that differ only in the order of independent steps, allowing flow training to pool evidence across equivalent executions. A flow-share readout of the trained flow, invariant to the backward policy, and a separate signed utility rank which skills to change, verifier evidence decides whether an edit is warranted, and a residual-variance plateau sets when to update. Committed edits reshape the graph the next policy learns on, realizing recursive skill evolution. Across question answering, mathematical reasoning, interactive decision making, and code generation, R^2 Flow improves task accuracy and library-edit precision over heuristic orchestration, reinforcement learning, and skill-evolution baselines, and transfers across executors. Code is available at https://github.com/beita6969/r2flow.

  • 7 authors
·
Oct 21

The Red Queen Gödel Machine: Co-Evolving Agents and Their Evaluators

Self-improving agents are state-of-the-art (SOTA) on agentic coding benchmarks and have recently been extended to general domains. However, their search methods generally assume a stationary evaluation criterion: a fixed verifier, benchmark, or labeled dataset that remains valid as the agent improves. This ignores a central feature of evolution: species adapt as their environments change with them. We aim to bring the same principle to recursive self-improvement, making evaluation part of the improvement loop and opening search to evolving evaluators, adversarial objectives, and dynamic utilities that may surpass static benchmarks. We introduce the Red Queen Godel Machine (RQGM), an evolutionary framework for recursive self-improvement under non-stationary utilities. The RQGM makes this possible through controlled utility evolution: search is organized into epochs with a fixed within-epoch evaluation criterion, while the utility can be updated at epoch boundaries, so self-improvement guarantees hold per epoch as the objective evolves across them. We begin by showing that even on verifiable coding tasks, the RQGM improves test pass rate over the prior SOTA by adding a complementary agent-as-a-judge code-review signal. This signal is cheaper and the RQGM uses 1.35x-1.72x fewer tokens. We then turn to scientific paper writing and reviewing, and Olympiad-level proof writing and grading, where the RQGM improves performance over prior self-improving agents: co-evolved writers reach 1.78x-1.86x higher acceptance rates under a diverse agent-as-a-judge panel, while co-evolved graders reach 9% higher ground-truth accuracy. In paper reviewing, the strongest baseline reviewer over-accepts AI-generated papers at up to 1.91x the human rate. The RQGM corrects this by introducing an adversarial objective that discovers reviewers equally stringent on AI and human work.

  • 13 authors
·
Jun 28

SkillForge: Forging Domain-Specific, Self-Evolving Agent Skills in Cloud Technical Support

Deploying LLM-powered agents in enterprise scenarios such as cloud technical support demands high-quality, domain-specific skills. However, existing skill creators lack domain grounding, producing skills poorly aligned with real-world task requirements. Moreover, once deployed, there is no systematic mechanism to trace execution failures back to skill deficiencies and drive targeted refinements, leaving skill quality stagnant despite accumulating operational evidence. We introduce SkillForge, a self-evolving framework that closes an end-to-end creation-evaluation-refinement loop. To produce well-aligned initial skills, a Domain-Contextualized Skill Creator grounds skill synthesis in knowledge bases and historical support tickets. To enable continuous self-optimization, a three-stage pipeline -- Failure Analyzer, Skill Diagnostician, and Skill Optimizer -- automatically diagnoses execution failures in batch, pinpoints the underlying skill deficiencies, and rewrites the skill to eliminate them. This cycle runs iteratively, allowing skills to self-improve with every round of deployment feedback. Evaluated on five real-world cloud support scenarios spanning 1,883 tickets and 3,737 tasks, experiments show that: (1) the Domain-Contextualized Skill Creator produces substantially better initial skills than the generic skill creator, as measured by consistency with expert-authored reference responses from historical tickets; and (2) the self-evolution loop progressively improves skill quality from diverse starting points (including expert-authored, domain-created, and generic skills) across successive rounds, demonstrating that automated evolution can surpass manually curated expert knowledge.

  • 6 authors
·
Apr 8

EvalResearchBench: Can AI Agents Build Their Own Feedback for Recursive Self-Improvement?

Recursive self-improvement (RSI) relies on evaluation feedback to assess progress and guide further research, yet repeatedly running complex benchmarks is costly and slows iteration. Human experts reduce this cost by selecting benchmark subsets or designing compact suites. We ask whether AI agents can automate this design process and introduce EvalResearchBench (ERB), a benchmark for autonomous evaluation research. Given target materials, development references, candidate APIs, and fixed time and API budgets, an agent called the researcher selects or synthesizes tasks, implements graders, and revises them in pilot tests before freezing an executable evaluator for coding, co-work, and reasoning. We study 9 researchers and 13 candidate models and compare each frozen evaluator with 14 target benchmarks on score concordance and pairwise agreement. The best evaluators order about 75\% of candidate pairs as the targets do, below the 91\% ceiling set by disagreements among the targets. No researcher leads on every metric, and the best evaluator on development targets is not the best on sealed targets hidden from the researcher. A human-designed sample of public tasks remains a strong baseline, and the evaluator with the lowest recorded execution cost attains the highest pairwise agreement. Agents repair tasks and graders through pilot feedback, yet their evaluators can still truncate answers, exhaust the evaluation budget, or let a few questions dominate a domain score.

AG2AI AG2AI
·
Oct 15 2

Self-Evaluating Recursive Agents

Recursive language-model agents decompose tasks and delegate subtasks to child instances of the same policy, forming a tree of work. Training them, however, is hard: the final outcome is verifiable, but the self-invented intermediate subtasks are numerous and carry no ground truth. Existing methods score each node with a verifier or judge, which is costly at scale and blind to decomposition quality. We argue that a recursive agent must learn three coupled capabilities within one set of weights: decomposing problems into subtasks, solving them, and evaluating the outcomes, each requiring its own training signal. SERA (Self-Evaluating Recursive Agents) turns evaluation into a learned capability of the policy itself. Before delegating, the parent writes a rubric of weighted success criteria for each child subtask; a ranking objective against verified outcomes then trains rubric generation so that the criteria track genuine subtask success. In addition, a complementary leaf-coverage signal provides direct credit for task decomposition. Our central finding is that training the policy to generate aligned rubrics is what drives the gains: because the same weights both evaluate and execute, learning to judge subtasks sharpens the agent's ability to solve them. Notably, external supervision is also reduced: the judge is consulted only to train the rubric generator, while solving is trained against the agent's own rubric scores, which outperform direct use of the judge. Beyond training, the learned rubric doubles as an inference-time selector for tree search. On TextCraft-Synth and TextWorld-Sync, SERA improves over strong recursive-agent baselines by 5.38 and 13.14 points on average, and rubric-guided tree search at inference adds a further 2.43 points on TextWorld-Sync.

PILOT in the Loop: Live Self-Improvement for Long-Horizon Agents

Long-horizon agent runs generate experience that can improve both the current run and future work. Most self-improvement methods process this experience only after execution ends, so they cannot redirect the active run or immediately apply and validate lessons learned from it. We argue that self-improvement should instead be live, using emerging experience both to redirect the active run and to update the persistent harness. Existing agent architectures do not fully support this goal. Single-agent self-correction combines task execution and trajectory assessment within one context, while subagent delegation separates execution but typically cannot redirect an active subagent. We present PILOT, a supervisor-worker harness for live self-improvement through two coupled mechanisms: (1) live steering lets a separate supervisor redirect or abort the active worker during execution; and (2) live self-evolution distils procedures and failure modes revealed during execution into reusable skills and memory. Across two frozen backbones and three benchmarks, PILOT ranks first in five of six configurations. On Terminal-Bench 2.0, PILOT outperforms counterpart harnesses by up to 9.8 percentage points. In the self-improvement setting, PILOT gains 14.6 points with GLM-5.1 and 12.4 points with Kimi-K2.6. Mean output tokens fall by 42.9% and 47.4%, while successful evaluations per million output tokens rise by 110.3% and 134.0%, respectively.

Self-Improving Embodied Foundation Models

Foundation models trained on web-scale data have revolutionized robotics, but their application to low-level control remains largely limited to behavioral cloning. Drawing inspiration from the success of the reinforcement learning stage in fine-tuning large language models, we propose a two-stage post-training approach for robotics. The first stage, Supervised Fine-Tuning (SFT), fine-tunes pretrained foundation models using both: a) behavioral cloning, and b) steps-to-go prediction objectives. In the second stage, Self-Improvement, steps-to-go prediction enables the extraction of a well-shaped reward function and a robust success detector, enabling a fleet of robots to autonomously practice downstream tasks with minimal human supervision. Through extensive experiments on real-world and simulated robot embodiments, our novel post-training recipe unveils significant results on Embodied Foundation Models. First, we demonstrate that the combination of SFT and Self-Improvement is significantly more sample-efficient than scaling imitation data collection for supervised learning, and that it leads to policies with significantly higher success rates. Further ablations highlight that the combination of web-scale pretraining and Self-Improvement is the key to this sample-efficiency. Next, we demonstrate that our proposed combination uniquely unlocks a capability that current methods cannot achieve: autonomously practicing and acquiring novel skills that generalize far beyond the behaviors observed in the imitation learning datasets used during training. These findings highlight the transformative potential of combining pretrained foundation models with online Self-Improvement to enable autonomous skill acquisition in robotics. Our project website can be found at https://self-improving-efms.github.io .

  • 5 authors
·
Sep 17, 2025

SkillOS: Learning Skill Curation for Self-Evolving Agents

LLM-based agents are increasingly deployed to handle streaming tasks, yet they often remain one-off problem solvers that fail to learn from past interactions. Reusable skills distilled from experience provide a natural substrate for self-evolution, where high-quality skill curation serves as the key bottleneck. Existing approaches either rely on manual skill curation, prescribe heuristic skill operations, or train for short-horizon skill operations. However, they still struggle to learn complex long-term curation policies from indirect and delayed feedback. To tackle this challenge, we propose SkillOS, an experience-driven RL training recipe for learning skill curation in self-evolving agents. SkillOS pairs a frozen agent executor that retrieves and applies skills with a trainable skill curator that updates an external SkillRepo from accumulated experience. To provide learning signals for curation, we design composite rewards and train on grouped task streams based on skill-relevant task dependencies, where earlier trajectories update the SkillRepo, and later related tasks evaluate these updates. Across multi-turn agentic tasks and single-turn reasoning tasks, SkillOS consistently outperforms memory-free and strong memory-based baselines in both effectiveness and efficiency, with the learned skill curator generalizing across different executor backbones and task domains. Further analyses show that the learned curator produces more targeted skill use, while the skills in SkillRepo evolve into more richly structured Markdown files that encode higher-level meta-skills over time.

  • 16 authors
·
May 6 3

Do Self-Evolving Skills Generalize to Held-Out Tasks?

AI agents can externalize what they learn from past tasks into reusable skills, such as procedures, checklists, code, or other executable artifacts, that can be retrieved and reused when solving new tasks. Self-evolving skill methods keep rewriting these skills after each round of practice on training tasks, and the skill is then used on new tasks of the same kind. We ask a question: does the improvement a skill shows on its training tasks carry over to new test tasks? We test five self-evolving methods and a one-shot skill on six benchmarks, with the same model, the same agent, and the same train/test split for every method. Of the 21 skills that improve on their training tasks, 5 keep all of that improvement on the test tasks, 13 keep part of it, and 3 keep none of it. No existing method is best everywhere. When we read the skills, the ones that carry over badly often fix details that should depend on the task, such as column names and output files, or turn a fix for one failure into a rule for every task. An LLM judge that reads the skill content can often see this: it ranks finished skills the same way the test results do in 86\% of pairs. But it predicts the effect of a single edit poorly, so edits still have to be tested by running them. Based on these findings, we describe Generalizable Skill Optimization (GSO), which keeps only a guide for writing skills and writes a new skill for each task; it scores highest on all six benchmarks.

  • 3 authors
·
Oct 6

SkillX: Automatically Constructing Skill Knowledge Bases for Agents

Learning from experience is critical for building capable large language model (LLM) agents, yet prevailing self-evolving paradigms remain inefficient: agents learn in isolation, repeatedly rediscover similar behaviors from limited experience, resulting in redundant exploration and poor generalization. To address this problem, we propose SkillX, a fully automated framework for constructing a plug-and-play skill knowledge base that can be reused across agents and environments. SkillX operates through a fully automated pipeline built on three synergistic innovations: (i) Multi-Level Skills Design, which distills raw trajectories into three-tiered hierarchy of strategic plans, functional skills, and atomic skills; (ii) Iterative Skills Refinement, which automatically revises skills based on execution feedback to continuously improve library quality; and (iii) Exploratory Skills Expansion, which proactively generates and validates novel skills to expand coverage beyond seed training data. Using a strong backbone agent (GLM-4.6), we automatically build a reusable skill library and evaluate its transferability on challenging long-horizon, user-interactive benchmarks, including AppWorld, BFCL-v3, and τ^2-Bench. Experiments show that SkillKB consistently improves task success and execution efficiency when plugged into weaker base agents, highlighting the importance of structured, hierarchical experience representations for generalizable agent learning. Our code will be publicly available soon at https://github.com/zjunlp/SkillX.

zjunlp ZJUNLP
·
Apr 5 2

Hyperagents

Self-improving AI systems aim to reduce reliance on human engineering by learning to improve their own learning and problem-solving processes. Existing approaches to self-improvement rely on fixed, handcrafted meta-level mechanisms, fundamentally limiting how fast such systems can improve. The Darwin Gödel Machine (DGM) demonstrates open-ended self-improvement in coding by repeatedly generating and evaluating self-modified variants. Because both evaluation and self-modification are coding tasks, gains in coding ability can translate into gains in self-improvement ability. However, this alignment does not generally hold beyond coding domains. We introduce hyperagents, self-referential agents that integrate a task agent (which solves the target task) and a meta agent (which modifies itself and the task agent) into a single editable program. Crucially, the meta-level modification procedure is itself editable, enabling metacognitive self-modification, improving not only the task-solving behavior, but also the mechanism that generates future improvements. We instantiate this framework by extending DGM to create DGM-Hyperagents (DGM-H), eliminating the assumption of domain-specific alignment between task performance and self-modification skill to potentially support self-accelerating progress on any computable task. Across diverse domains, the DGM-H improves performance over time and outperforms baselines without self-improvement or open-ended exploration, as well as prior self-improving systems. Furthermore, the DGM-H improves the process by which it generates new agents (e.g., persistent memory, performance tracking), and these meta-level improvements transfer across domains and accumulate across runs. DGM-Hyperagents offer a glimpse of open-ended AI systems that do not merely search for better solutions, but continually improve their search for how to improve.

  • 8 authors
·
Mar 19 5

SkillReducer: Optimizing LLM Agent Skills for Token Efficiency

LLM-based coding agents rely on skills, pre-packaged instruction sets that extend agent capabilities, yet every token of skill content injected into the context window incurs both monetary cost and attention dilution. To understand the severity of this problem, we conduct a large-scale empirical study of 55,315 publicly available skills and find systemic inefficiencies: 26.4\% lack routing descriptions entirely, over 60\% of body content is non-actionable, and reference files can inject tens of thousands of tokens per invocation. Motivated by these findings, we present SkillReducer, a two-stage optimization framework. Stage~1 optimizes the routing layer by compressing verbose descriptions and generating missing ones via adversarial delta debugging. Stage~2 restructures skill bodies through taxonomy-driven classification and progressive disclosure, separating actionable core rules from supplementary content loaded on demand, validated by faithfulness checks and a self-correcting feedback loop. Evaluated on 600 skills and the SkillsBench benchmark, SkillReducer achieves 48\% description compression and 39\% body compression while improving functional quality by 2.8\%, revealing a less-is-more effect where removing non-essential content reduces distraction in the context window. These benefits transfer across five models from four families with a mean retention of 0.965, and generalize to an independent agent framework.

  • 6 authors
·
Mar 30

Self-Play Meets Skill Evolution: Self-Evolving Search Agents that Pose, Solve, and Remember

Self-play agents can generate training problems without questions from target benchmarks, but their curricula lack persistent state: failures affect gradients yet do not explicitly shape future practice. External skill memories preserve procedural experience but are typically learned from fixed task distributions. We introduce SESA (Self-Evolving Skill-Augmented Agent), which makes procedural memory an evolving state of tool-augmented search self-play. A challenger poses problems, while a separately parameterized solver alone retrieves skills. Informative failures are distilled into reusable skills and written back to memory. The updated memory changes solver behavior and success, which changes the challenger's reward and the distribution of future problems; the resulting frontier produces new failures that rewrite memory. This bidirectional loop makes task generation and skill memory co-evolve. Because retrieved skills shape on-policy training trajectories, their benefits can enter the model parameters as well as remain in the external bank, enabling memory-free deployment and optional inference-time retrieval. Across seven open-domain and multi-hop question-answering benchmarks, SESA improves average accuracy over SSP by 1.2--3.2 points across multiple backbones and surpasses the skill-augmented SkillRL baseline by 0.9 points under a unified evaluation protocol. On Qwen3 models, SESA-Off retains 1.8--2.2 points of improvement over SSP, while the final skill bank adds a further 0.5--1.0 points. These results show that evolving skill memory is not merely an inference-time plug-in: it changes policy learning and the future training distribution while retaining value as optional external memory. Our code is available at https://github.com/Zenghuang-Fu/SESA-Self-Evolving-Search-Agents.

  • 9 authors
·
Jul 30

RecurSE: Bounded Recursive Self-Evaluation for LLM Rubric Judges

LLM-as-judge is essential for evaluating open-ended text and steering post-training, yet improving the judge itself typically relies on expensive annotations, reward models, or distillation from stronger teachers. In this work, we eliminate external gold supervision from the RL training reward: the model's own evaluative capability generates learning signals for its optimization -- a closed-loop setting of bounded recursive self-improvement (RSI) termed Recursive Self-Evaluation (RecurSE). We study two central questions: when can self-improvement occur, and when must it stop? First, RecurSE pairs a trainable judge evaluating candidate responses under per-rule rubrics (Pass 1) with a synchronized policy-copy checker that audits the judge's reasoning against meta-rubrics to supply a scalar process reward (Pass 2). To enable learning, interface decoupling structurally isolates the checker's scalar score from the judge's verdict tokens, eliminating a degenerative token-copying shortcut that inflates self-assigned rewards. Second, because unanchored recursive learning is inherently bounded, Pairwise Advantage Validity (PAV) serves as an unbiased validation monitor that jointly tracks judge accuracy and checker fidelity to reliably identify the optimal early-stopping window. Across Qwen3.5-9B, Gemma-4-E4B-it, and Qwen3.6-27B, RecurSE achieves consistent generalization gains across held-out medical, pairwise, summarization, and professional benchmarks. Ablations demonstrate that synchronized judge-checker co-evolution outperforms frozen checkers, external meta-judges, self-consistency, and scaled teacher distillation. Furthermore, preference pairs curated by our judge effectively enhance downstream policy alignment. Bounded RSI for LLM-as-judge is thus viable when self-produced reward validity is explicitly decoupled and monitored.

  • 4 authors
·
Aug 24

ModularRSI: Modular and Generalizable Recursive Harness Self-Improvement

Recent work extends recursive self-improvement (RSI) to agent harnesses for long-horizon coding and terminal tasks, enabling agents to improve execution mechanisms from experience. However, generalizable harness RSI remains challenging. First, evolving harnesses on evaluation benchmarks or their subsets makes it difficult to distinguish reusable improvements from benchmark-specific adaptation. Second, single-trajectory updates can conflate systematic harness deficiencies with instance-specific reasoning and solution details, producing modifications that transfer poorly to unseen tasks. Third, localizing recurring behavioral deficiencies within monolithic harnesses is difficult, while whole-harness optimization can entangle unrelated mechanisms and complicate attribution and validation. We propose ModularRSI, a benchmark-disjoint, contrastive, and modular framework for generalizable harness evolution. ModularRSI contrasts successful and failed trajectories for the same task and aggregates evidence across tasks to identify recurring behavioral deficiencies. It decomposes the evolvable harness into five functional modules: Agent Loop, Tool Use, Observation Management, Context Management, and Task Completion Detection. Each module evolves independently within a restricted modification scope, followed by an integration stage that combines the evolved modules into a unified harness and resolves potential conflicts. To support benchmark-disjoint evolution, we curate 2,000 executable evolution tasks from external sources that are disjoint from downstream evaluation benchmarks. Experiments on TB2.0 and SWE-Bench Verified show consistent improvements on unseen in-domain and cross-domain tasks, with the evolved harness also transferring across different foundation models.

  • 14 authors
·
Sep 13 3

Athanor: An Agent-Native System for Autonomous Post-Training Research

Recursive self-improvement, in which AI systems build stronger AI systems, is one promising route to superintelligence. We study a weaker form that can be measured today: frontier agents post-training a small raw base model with public data, as a test of their research potential. We build Athanor, an open agent-native system for autonomous post-training research (AutoPostTrain) on real GPUs. We give the agents full research autonomy, low-friction engineering tools, and efficient starter code. The agents carry out the research themselves: they read datasets and evaluation results, build their training data, write and modify training algorithms, tune hyperparameters, and analyze the results to decide what to try next. They work in a sandbox and cannot use external teacher models. Athanor's services supply frozen evaluation, managed jobs, decontaminated data, a persistent research record, and a held-out suite the agents are unaware of. In a 104-hour campaign, a team of four Claude Opus 5.5 agents, each on an eight-GPU node and given no research advice, improves Qwen3-4B-Base from 15.9 to 67.3 on a six-task development suite and from 9.2 to 48.2 on a held-out suite, against 66.5 and 47.9 for the official Qwen3-4B-Instruct-2507. To our knowledge, this is the first demonstration that a team of frontier agents can autonomously post-train a raw base model into a cross-domain generalist model that matches or surpasses the official instruct version on average. The campaign's full record shows that the agents reach this level by recombining known methods and each other's models: SFT on public reasoning data, RL with a rollout change one agent introduced, weight merges across agents, and rounds of self-distillation. With execution handled, today's agents already have the engineering and research ability to conquer this task. We hope Athanor provides a foundation for scaling autonomous AI research.

ByteDance ByteDance
·
Oct 14 2

SPADE: Self-Play in Adaptive Synthetic Executable Environments

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.

spade-rl spade-rl
·
Aug 18 3

Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebooks

Learning to act in unfamiliar environments requires agents to infer how the world works and revise that understanding as new evidence arrives. Yet limited observations can support multiple world models that explain past interactions but predict different outcomes in unseen states. We introduce Memento 3, building on the Memento series to enable frozen LLM agents to continually learn explicit world models through external memory. The agent maintains a natural-language rulebook as persistent semantic memory, recording revisable hypotheses about environment dynamics while leaving unknown aspects underspecified. It compiles this rulebook into executable code for prediction and planning. Through a continual loop of observation, reflection, rule revision, compilation, and verification, the agent uses prediction errors to refine both the rulebook and its code. Updated code is accepted only when the LLM judges it faithful to the rulebook and cell-exact replay reproduces the observed transitions. We investigate this process as a model-based route to recursive self-improvement (RSI): the agent autonomously explores the environment, revises its world model, and uses verified updates to guide subsequent interaction and learning, while the underlying LLM remains fixed. A population extension maintains multiple world models in parallel, sharing interaction evidence and using their predictions to guide exploration. On ARC-AGI-3, the single-model agent clears every level of all 25 public games, achieves a mean Relative Human Action Efficiency (RHAE) of 100.0, and uses 44% of the human action count. In an Atari Pong case study, a learned feedback controller wins 21:0 in each of three evaluated episodes with different openings, without further LLM calls.

SkillProx: Self-Evolving Agent Skills via Proximal Textual Gradient Descent

LLM agents increasingly adapt to recurring tasks by accumulating procedural knowledge in skills. These skills are lightweight, reusable textual artifacts that are loaded into the agent's context without weight updates. Recent methods refine skills through iterative task execution, failure diagnosis, and trajectory-guided text-space updates. However, existing frameworks lack explicit diagnosis--outcome feedback and treat deletion as a generic edit operation rather than a dedicated mechanism for consolidating accumulated knowledge. We introduce SkillProx, a proximal-gradient-inspired forward--backward framework that couples closed-loop diagnostic evolution with utility-aware proximal refinement. Motivated by a composite objective balancing task loss and skill complexity, the forward stage re-executes diagnosis-driven edits on the same task batch, rolls back regressions, and feeds measured outcomes into subsequent diagnoses. The backward stage decomposes the resulting skill into auditable knowledge units, estimates their contributions using a frozen leave-one-out utility audit, and applies validation-gated consolidation, demotion, or removal. Experiments on in-distribution and out-of-distribution benchmarks across multiple backbone LLMs show that SkillProx improves average accuracy by 3.0 percentage points over the strongest gradient-based baseline. Component ablations demonstrate the complementary effects of closed-loop diagnosis and proximal refinement.

  • 9 authors
·
Aug 6

B-STaR: Monitoring and Balancing Exploration and Exploitation in Self-Taught Reasoners

In the absence of extensive human-annotated data for complex reasoning tasks, self-improvement -- where models are trained on their own outputs -- has emerged as a primary method for enhancing performance. However, the critical factors underlying the mechanism of these iterative self-improving methods remain poorly understood, such as under what conditions self-improvement is effective, and what are the bottlenecks in the current iterations. In this work, we identify and propose methods to monitor two pivotal factors in this iterative process: (1) the model's ability to generate sufficiently diverse responses (exploration); and (2) the effectiveness of external rewards in distinguishing high-quality candidates from lower-quality ones (exploitation). Using mathematical reasoning as a case study, we begin with a quantitative analysis to track the dynamics of exploration and exploitation, discovering that a model's exploratory capabilities rapidly deteriorate over iterations, and the effectiveness of exploiting external rewards diminishes as well. Motivated by these findings, we introduce B-STaR, a Self-Taught Reasoning framework that autonomously adjusts configurations across iterations to Balance exploration and exploitation, thereby optimizing the self-improving effectiveness based on the current policy model and available rewards. Our experiments on mathematical reasoning, coding, and commonsense reasoning demonstrate that B-STaR not only enhances the model's exploratory capabilities throughout training but also achieves a more effective balance between exploration and exploitation, leading to superior performance.

  • 6 authors
·
Dec 22, 2024 2

SkillRise: Agentic Reinforcement Learning for Cross-Task Skill Evolution

Large language model agents often encounter related yet distinct tasks that share reusable solution patterns. Yet standard agentic reinforcement learning treats tasks as independent episodes, while existing approaches to skill learning either focus on repeated attempts of one task or use pipelines with multiple stages that entangle extraction, retrieval, and execution. We introduce SkillRise, a unified reinforcement learning framework for learning skills across tasks. SkillRise organizes related instances into progressively challenging sequences and uses a single policy to alternate between task solving and curating an evolving skill document passed directly to the next task. Decoupled credit assignment across tasks supervises solving with the current task outcome and curation with discounted downstream outcomes. Experiments on ALFWorld, WebShop, and ScienceWorld show that SkillRise achieves the strongest Pass@1 performance among the compared methods, with gains over the strongest baseline ranging from 2.3 to 8.5 percentage points. Although trained across distinct tasks, its learned curation policy remains effective for repeated attempts on the same task. Further analysis reveals scaling at test time across tasks: performance improves with longer sequences of related tasks even when each task is attempted only once. This trend suggests that SkillRise reuses transferable skills across tasks rather than benefiting from repeated sampling of the same task. SkillRise further retains strong performance while substantially reducing the runtime overhead of skill learning pipelines with multiple stages. Together, these results provide a simple and efficient training paradigm for LLM agents to extract, refine, and reuse transferable skills across tasks.

  • 16 authors
·
Jul 28 2

Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness

Recent game design agents have made substantial progress in generating playable games. However, program correctness does not ensure an enjoyable experience for players. We present Recursive Game Creator, an experience-oriented harness to advance agentic game development from rough game prototypes into entertaining games. Recursive Game Creator organizes recursive development around four components: Designer, Builder, Player, and Reviewer. The Designer translates user instructions and Reviewer's feedback into detailed plans. The Builder turns these plans into candidate games. The coding-native Player creates and executes reusable policies through programmatic interfaces to efficiently collect diverse gameplay trajectories, mitigating evaluation bias caused by slow GUI-based collection. The Reviewer uses carefully designed trajectory-based metrics to induce player preferences, integrating with visual evidence and explicit textual preferences to evaluate games against game-specific criteria. Finally, the Reviewer accepts the better version and provides improvement reviews for the next round, closing the recursive loop. Our method achieves state-of-the-art overall performance of 77.89 on GameCraft-Bench. On GameASG-Bench, it achieves a strict task success rate of 53.2%, a 34.1% improvement over the same-model baseline, and the highest mean runtime-check pass rate at 93.4% among compared methods. A user study shows longer playtime and higher ratings. Code is coming soon.

Agent Plasticity: Measuring Self-Improvement Through Experience

AI agents increasingly operate in environments where they can diagnose failures and improve through experience, yet existing evaluations largely measure what an agent can do at a fixed point in time rather than how effectively it learns. Evaluating self-improvement requires answering three questions: does future performance improve and generalize beyond the interactions that enabled learning; how efficiently are new capabilities acquired; and where does the self-improvement process break down? To answer these questions, we study self-improvement in a controlled setting where agents amortize past experience into reusable artifacts that are inherited by future instances. At each checkpoint, we measure performance on training and held-out environment interactions while accounting for learning cost. We introduce agent plasticity, the efficiency with which an agent converts experience into gains in future held-out performance. Across multiple environments, frontier models exhibit sharply different improvement trajectories despite comparable opportunities to learn. Some achieve substantial and persistent gains, while others remain near or below their initial performance, and gains within the training regime often transfer only partially to out-of-distribution conditions. Endpoint capability and acquisition efficiency also diverge: the agent that ultimately performs best need not be the one that improves most efficiently. Tracing failures through the improvement loop further reveals different candidate bottlenecks. Agents with low plasticity often fail to reuse relevant artifacts, whereas more plastic agents may still fail despite reusing relevant artifacts, pointing to limitations in artifact quality, generalization, or application. Evaluating self-improving agents requires measuring not only what they can do, but how effectively they become better through experience.

meta Meta
·
Oct 5 2

Skill-SD: Skill-Conditioned Self-Distillation for Multi-turn LLM Agents

Reinforcement learning (RL) has been widely used to train LLM agents for multi-turn interactive tasks, but its sample efficiency is severely limited by sparse rewards and long horizons. On-policy self-distillation (OPSD) alleviates this by providing dense token-level supervision from a privileged teacher that has access to ground-truth answers. However, such fixed privileged information cannot capture the diverse valid strategies in agent tasks, and naively combining OPSD with RL often leads to training collapse. To address these limitations, we introduce Skill-SD, a framework that turns the agent's own trajectories into dynamic training-only supervision. Completed trajectories are summarized into compact natural language skills that describe successful behaviors, mistakes, and workflows. These skills serve as dynamic privileged information conditioning only the teacher, while the student always acts under the plain task prompt and learns to internalize the guidance through distillation. To stabilize the training, we derive an importance-weighted reverse-KL loss to provide gradient-correct token-level distillation, and dynamically synchronize the teacher with the improving student. Experimental results on agentic benchmarks demonstrate that Skill-SD substantially outperforms the standard RL baseline, improving both vanilla GRPO (+14.0%/+10.9% on AppWorld/Sokoban) and vanilla OPD (+42.1%/+40.6%). Project page: https://k1xe.github.io/skill-sd/

  • 11 authors
·
Apr 11

RoboRSI: Stable, efficient, and reusable robot self-evolution in complex real-world environments

A generalist robot should not only perform diverse tasks but also improve through experience, turning what it learns during execution into capabilities that later tasks can reuse. Robot agents that act through code can already repair programs from execution feedback, yet it remains a central challenge to organize this experience around the task structure that gives it meaning, so that each repair is attributed to the responsible capability, supported by execution evidence, and validated before it is reused. We introduce RoboRSI, a robot self-improvement system built on Top-Down Skill Refinement (TSR). TSR decomposes tasks into compound, atomic, and base skills with scoped responsibilities and explicit input--output contracts, attributes each execution outcome to the responsible branch, and confines revision to that branch. Building upon this structure, a Manager, Planner, Engineer, and Reviewer coordinate planning, execution, diagnosis, and the validated release of new skills, while people steer the process through objectives and corrections; stable skill sequences are further consolidated into reusable compound skills. On a mobile manipulator, RoboRSI develops multi-object household cleanup over 104 rounds. In simulation, it achieves the highest success rate on LIBERO, LIBERO-PRO, LIBERO-Plus, and RoboTwin, exceeding the strongest baseline by 2.7 to 11.0 percentage points.

  • 11 authors
·
Oct 8

AIP: A Graph Representation for Learning and Governing Agent Skills

Agent Skills today consist largely of free-form prose requiring the agent to read, interpret, and re-derive how to act in every session. This imposes two compounding costs: reduced reliability on implementation-heavy tasks, and difficulty in skill creation and improvement, since editing prose is a fragile process that both humans and agents struggle with, particularly for domain-specific procedural knowledge underrepresented in model training. The Agent Instruction Protocol (AIP) addresses both by modeling a skill as a directed execution graph: discrete steps as nodes backed by deterministic scripts or natural-language descriptions, connected by explicit typed input/output edges, and governed by a schema-validated YAML specification. A compiler meta-skill translates existing human-written skills into this form. The benefits are twofold. First, compiling human-written skills to AIP raised Claude Sonnet's mean task reward from 0.60 to 0.71 and pass rate from 53% to 67% across 27 real agent tasks from SkillsBench - a statistically significant gain (Wilcoxon signed-rank p = 0.011), winning 12 tasks to 2 with 13 ties - often in less wall-clock time. The graph delivers vetted, runnable units to the agent rather than asking it to re-derive code, commands, and tool calls from natural language. Second, on creation and improvement, because each skill is schema-validated, functionally testable, and addressable node-by-node, failures can be diagnosed and repaired precisely. Two authored-skill failures were traced to the script level. After adjusting the AIP spec and recompiling, both recovered with zero regressions (one task going from 0/5 to 5/5), turning skill improvement into a measurable tuning loop rather than a prose rewrite. That same graph structure supports corpus-level governance and skill introspection, and provides a natural action space for reinforcement learning over skills.

  • 2 authors
·
Jun 3

Co-Evolving Skill Generation and Policy Optimization

Skill-augmented reinforcement learning improves language agents by storing reusable procedural knowledge acquired from past experience. Existing methods typically use strong language models to analyze trajectories, generate skills, and update a retrievable skill bank during online training. However, they rarely assess whether a newly generated skill is useful before it is stored and reused. We find that this assumption is unreliable: even skills generated by proprietary frontier LLMs exhibit highly mixed utility, with many providing little benefit or even degrading performance. Once such skills enter the bank, their effects are difficult to identify, because subsequent rollout feedback is delayed and usually reflects the combined effect of multiple retrieved skills rather than the marginal contribution of any individual skill. We propose an online reinforcement learning framework for pre-storage skill validation. The framework estimates whether a candidate skill contributes useful information beyond the skills already retrieved for the current task. It uses the standard rollout budget to form two matched groups under the same task and retrieval context: base rollouts conditioned on the currently retrieved skills, and skill-augmented rollouts conditioned on the same skills plus one candidate skill induced from the base trajectories. The reward gap between these two groups estimates the candidate skill's context-dependent marginal utility, enabling the framework to promote useful skills while filtering ineffective or harmful ones without additional rollout overhead. The framework further uses this marginal-utility signal to train the policy itself as a skill generator, reducing reliance on repeated calls to proprietary models. The learned skill-generation likelihood serves as a context-dependent score for retrieval-time reranking and outdated-skill pruning as the policy evolves.

  • 7 authors
·
Jun 6

CUA-Master: Scaling Computer-use Agents through Open-World Recursive Improvements

Despite recent advances in CUAs, their development remains constrained by the limited diversity, controllability, and reliability of interaction data. Moreover, conventional optimization pipelines lack iterative feedback, while existing recursive improvement approaches often rely on self-generated experiences, limiting ability expansion and yielding diminishing returns. To address these challenges, we introduce CUA-Master, a nested double-loop recursive improvement framework. At the system level, an outer world-data-model flywheel continuously incorporates open-world corpus and leverages evolving model weaknesses to guide subsequent data construction and optimization iterations. At the data level, an inner flywheel couples open-world seeding and autocatalytic propagation. The former mines authentic workflows as seed tasks from instructional videos, and employs visual-semantic dual-path trajectory reconstruction; The latter transforms these seeds into reusable primitives for controllable synthesis of diverse, complex, and verifiable tasks. To enable efficient and reliable trajectory collection, we further introduce a feedback-guided snapshot-rollback retry mechanism in various real environments. Extensive experiments demonstrate that CUA-Master-27B achieves competitive performance across GUI-only and GUI-CLI hybrid benchmarks, scoring 80.2 on OSWorld Verified, 36.9 on OSWorld 2.0, 43.9 on WeaveBench, and 25.0 on Agents' Last Exam. Our framework also substantially improves the quality and efficiency of data synthesis, and exhibits continuous gains across recursive iterations.

  • 18 authors
·
Nov 2 2

UCOB: Learning to Utilize and Evolve Agentic Skills via Credit-Aware On-Policy Bidirectional Self-Distillation

Skill memories can improve agentic reinforcement learning by reusing past experience as textual guidance, but retrieved skills are not oracular: they may help in one state while misleading the same policy in another. This makes the common privileged-teacher assumption fragile, namely that a skill-conditioned prompt can be treated as a fixed teacher for the no-skill prompt. We introduce UCOB, a framework for learning to utilize and evolve agentic skills via credit-aware on-policy bidirectional self-distillation. UCOB treats skill-conditioned and no-skill prompts as two on-policy context views of the same model, compares their return-to-go within the same task and anchor state, and uses the higher-return view as the local teacher. This local credit signal internalizes useful skill-conditioned behavior, corrects misleading skill usage, and guides task/state skill memory updates, utility-aware retrieval, and reflection self-training. Experiments on agentic tasks, including ALFWorld, WebShop, and Search-QA, show that UCOB outperforms skill-free RL, skill-memory baselines, and self-distillation methods across model scales, with up to 23.5 and 18.0 point gains over SOTA baselines on ALFWorld and WebShop. Ablations and analyses further validate its core mechanisms, continual adaptation across environments, and modest training overhead. Code is available at https://github.com/TU2021/UCOB.

  • 9 authors
·
Jul 16

OPID: On-Policy Skill Distillation for Agentic Reinforcement Learning

Outcome-based reinforcement learning provides a stable optimization backbone for language agents, but its sparse trajectory-level rewards provide little guidance on which intermediate decisions should be reinforced or suppressed. On-policy self-distillation offers dense token-level supervision, yet existing skill-conditioned variants often rely on external skill memories or retrieved privileged context, which are costly to maintain and can be mismatched with the state distribution induced by the current policy in multi-turn interaction. We propose OPID (On-Policy Skill Distillation), a framework that extracts skill supervision directly from completed on-policy trajectories. OPID represents trajectory hindsight as hierarchical skills: episode-level skills capture global workflows or failure-avoidance rules, while step-level skills capture local decision knowledge at critical timesteps. A critical-first routing mechanism uses step-level skills when critical decisions are identified and falls back to episode-level skills as default guidance otherwise. The selected skill is injected into the interaction history, allowing the old policy to re-score the same sampled response under both original and skill-augmented contexts. The resulting log-probability shift yields a token-level self-distillation advantage, which is combined with the outcome advantage for policy optimization. OPID thus preserves RL as the primary training objective while introducing dense, distribution-matched hindsight supervision. Experiments on ALFWorld, WebShop and Search-based QA demonstrate that OPID generally improves agent performance, sample efficiency, and robustness over outcome-only RL and existing skill-distillation baselines. Our code is available at https://github.com/jinyangwu/OPID/tree/main.

  • 11 authors
·
Jun 24 2

SLIM: Skill Learning with Multiple Critics

Self-supervised skill learning aims to acquire useful behaviors that leverage the underlying dynamics of the environment. Latent variable models, based on mutual information maximization, have been successful in this task but still struggle in the context of robotic manipulation. As it requires impacting a possibly large set of degrees of freedom composing the environment, mutual information maximization fails alone in producing useful and safe manipulation behaviors. Furthermore, tackling this by augmenting skill discovery rewards with additional rewards through a naive combination might fail to produce desired behaviors. To address this limitation, we introduce SLIM, a multi-critic learning approach for skill discovery with a particular focus on robotic manipulation. Our main insight is that utilizing multiple critics in an actor-critic framework to gracefully combine multiple reward functions leads to a significant improvement in latent-variable skill discovery for robotic manipulation while overcoming possible interference occurring among rewards which hinders convergence to useful skills. Furthermore, in the context of tabletop manipulation, we demonstrate the applicability of our novel skill discovery approach to acquire safe and efficient motor primitives in a hierarchical reinforcement learning fashion and leverage them through planning, significantly surpassing baseline approaches for skill discovery.

  • 4 authors
·
Feb 1, 2024

SKILL0: In-Context Agentic Reinforcement Learning for Skill Internalization

Agent skills, structured packages of procedural knowledge and executable resources that agents dynamically load at inference time, have become a reliable mechanism for augmenting LLM agents. Yet inference-time skill augmentation is fundamentally limited: retrieval noise introduces irrelevant guidance, injected skill content imposes substantial token overhead, and the model never truly acquires the knowledge it merely follows. We ask whether skills can instead be internalized into model parameters, enabling zero-shot autonomous behavior without any runtime skill retrieval. We introduce SKILL0, an in-context reinforcement learning framework designed for skill internalization. SKILL0 introduces a training-time curriculum that begins with full skill context and progressively withdraws it. Skills are grouped offline by category and rendered with interaction history into a compact visual context, teaching he model tool invocation and multi-turn task completion. A Dynamic Curriculum then evaluates each skill file's on-policy helpfulness, retaining only those from which the current policy still benefits within a linearly decaying budget, until the agent operates in a fully zero-shot setting. Extensive agentic experiments demonstrate that SKILL0 achieves substantial improvements over the standard RL baseline (+9.7\% for ALFWorld and +6.6\% for Search-QA), while maintaining a highly efficient context of fewer than 0.5k tokens per step. Our code is available at https://github.com/ZJU-REAL/SkillZero.

  • 10 authors
·
Apr 1 5

Demystifying Agent Skills: Why They Work-Until They Don't

Skills have emerged as a practical and effective approach for enhancing LLM agents at inference time through structured packages of knowledge. However, existing evaluations largely measure whether skills improve aggregated task success, leaving a more fundamental question underexplored: \textbf{When do skills help, why do they work, and where do they fail?} Through controlled experiments across various benchmarks, agent harnesses and LLMs, we isolate the effects of representation, outcome annotation, retrieval difficulty, and cross-framework robustness of skills. To further answer this question, we design a contrastive study that combines controlled quantitative experiments with paired trajectory analysis. We normalize 8,135 trial records from controlled experiments and retain 238 valid unique labels from 240 open-coded records. We consolidate these observations into a taxonomy of three high-level categories and twelve skill-use modes: skills work when noisy trajectories become procedural anchors that stabilize execution. Skills improve over Workflow Memory by 6.06 points in matched comparisons. Procedural anchoring accounts for 65.7\% of skill cases, versus 4.5\% for explicit knowledge injection, showing that skills stabilize action rather than inject missing facts. Retrieval is a separate bottleneck: as pools grow from 5 to 100, actual-use precision falls from 29.6\% to 3.3\%. Confusable distractors impair offline identification, yet downstream success remains stable; exact ground-truth invocation is neither sufficient nor necessary. Skills fail under brittle assumptions, incompatible contexts, or insufficient adaptation. These findings move evaluation beyond aggregate success rates and guide reliable self-evolving agents.

EvolvingBrain: An Adaptive Skill System for Multi-modal Agents Self-Evolution in Open Worlds

Multi-modal agents have made significant progress in interacting with open worlds. However, their ability to self-evolve remains limited. Supervised fine-tuning enables imitation but not active experience organization, while outcome-based reinforcement learning promotes exploration yet underuses intermediate trajectory information. Therefore, we propose EvolvingBrain, which uses an adaptive skill system as the brain for agent self-evolution, consisting of two following components. Stratified Skill Self-Evolution: extracts Procedural Patterns and Problematic Patterns from model-specific trajectories, summarizes experience by generating skills, and evolves through multiple interactions with the open world, ultimately forming a Stratified Skill Architecture consisting of Domain, Plan, and Action/Trap Skills, which provides the agent with a multi-granularity knowledge repository and a novel evolution approach. State-Aware Adaptive Execution: summarizes long-horizon interactions into Structured Abstractive Memory and uses it to guide the State-Aware Skill Fusion Strategy, enabling the agent to utilize knowledge according to its current state. Experiments on VAB-Minecraft and DiscoveryWorld demonstrate that EvolvingBrain improves success rates on open-world tasks and exhibits generalization capabilities. Our code is provided in the supplementary materials and will be publicly released in the camera-ready version.

  • 13 authors
·
Oct 13 1

SkillJuror: Measuring How Agent Skill Organization Changes Runtime Behavior

Agent Skills augment large language model (LLM) agents with procedural knowledge at inference time, but current benchmarks rarely distinguish what a Skill says from how it is organized. We study this distinction through Progressive Disclosure, where a concise root file points agents to supporting resources on demand, and compare it with a normalized flat baseline. We present SkillJuror, a framework for evaluating Skill writing paradigms through semantically controlled variants, matched multi-trial evaluations, and trajectory evidence while holding task knowledge fixed. In an 82-task SkillsBench study, Progressive Disclosure changes runtime behavior before aggregate outcomes: distinct Skill resources touched per trajectory rise from 1.18 to 3.85, and effective uptake events rise from 1.33 to 3.92. It also yields 17 additional verifier-passing trials out of 410 matched trials (+4.1%) over the normalized flat baseline. The benefit is task-dependent. Progressive Disclosure helps when supporting resources guide implementation, checking, or repair, but is weaker when success hinges on exact output conventions, numerical thresholds, or long artifact-generation pipelines. These results show that Skill organization is not mere presentation: it can change how agents search and apply procedural knowledge, while outcome gains depend on whether the exposed resources are actionable for the task. Code is available at https://github.com/zhiyuchen-ai/skill-juror.

  • 7 authors
·
Jun 9

SELF: Language-Driven Self-Evolution for Large Language Model

Large Language Models (LLMs) have showcased remarkable versatility across diverse domains. However, the pathway toward autonomous model development, a cornerstone for achieving human-level learning and advancing autonomous AI, remains largely uncharted. We introduce an innovative approach, termed "SELF" (Self-Evolution with Language Feedback). This methodology empowers LLMs to undergo continual self-evolution. Furthermore, SELF employs language-based feedback as a versatile and comprehensive evaluative tool, pinpointing areas for response refinement and bolstering the stability of self-evolutionary training. Initiating with meta-skill learning, SELF acquires foundational meta-skills with a focus on self-feedback and self-refinement. These meta-skills are critical, guiding the model's subsequent self-evolution through a cycle of perpetual training with self-curated data, thereby enhancing its intrinsic abilities. Given unlabeled instructions, SELF equips the model with the capability to autonomously generate and interactively refine responses. This synthesized training data is subsequently filtered and utilized for iterative fine-tuning, enhancing the model's capabilities. Experimental results on representative benchmarks substantiate that SELF can progressively advance its inherent abilities without the requirement of human intervention, thereby indicating a viable pathway for autonomous model evolution. Additionally, SELF can employ online self-refinement strategy to produce responses of superior quality. In essence, the SELF framework signifies a progressive step towards autonomous LLM development, transforming the LLM from a mere passive recipient of information into an active participant in its own evolution.

  • 9 authors
·
Sep 30, 2023

Video Generation Meets Agent Harness: Agentic Video Generation, Agentic World Modeling and Recursive Self-Improvement

Video generation is shifting from end-to-end synthesis toward agentic generation, where planning, tool use, and feedback enable coherent, controllable multi-shot videos. In parallel, video world models provide action-conditioned observations and predicted futures, serving as interactive environments for agents. We study their intersection through the agent harness: an executable runtime that constructs context, exposes tools, maintains state, routes feedback, and manages budgets around video models. This report examines three directions. First, agentic video generation, where harnesses coordinate scripting, shot planning, asset management, production, and editing, alongside the evaluation challenges of these systems. Second, agentic world modeling, where harnesses mediate observation, control, execution, and state. We discuss hybrid designs in which game engines or agent-written programs maintain world state while video models render observations, and how agents and world models can mutually evaluate and improve one another. Third, recursive self-improvement (RSI) in video model development, distinguishing output revisions, updates to harness state, generator parameters, and evaluators, and changes to the improvement procedure itself. We identify how these improvements feed back into subsequent development. Across these directions, we analyze essential agent capabilities, including audiovisual perception, long-horizon planning, memory, code-based interaction, feedback-guided control, skill reuse, and multi-agent coordination. We conclude with challenges in autonomous video production, lifelong memory, programmable hybrid control, autonomous model development, provenance, cost accounting, and evaluation linking video quality and task performance to sustained improvements in models and harnesses.

ReSkill: Reconciling Skill Creation with Policy Optimization in Agentic RL

Agentic reinforcement learning (RL) enables LLM agents to improve continuously from environment rewards, yet the resulting policies do not systematically accumulate reusable strategies that generalize across tasks. Modular skills can provide such reusable strategies, yet existing skill-augmented RL methods decouple skill creation from policy optimization, risking adopting skills that conflict with the evolving policy. Inspired by Anthropic's Skill Creator, we introduce ReSkill, an RL-in-the-loop skill creation framework that reconciles skill evolution with policy learning. ReSkill exploits the group-wise structure of GRPO to naturally embed three mechanisms with only marginal additional overhead: (1) an assertion-driven skill creator that diagnoses failures from past experience and proposes conditional, trigger-based skill revisions; (2) within-group rollout sampling that enables controlled comparison of skill versions, capturing which version best supports the policy's ongoing learning; and (3) Thompson Sampling with adaptive discounting to balance exploration and exploitation in skill version selection as the policy evolves. Across several domains, ReSkill consistently outperforms existing memory and skill-based RL methods, with the largest gains on unseen tasks. Analysis of the skill lifecycle shows skills being automatically created, tested, refined, and pruned as the policy improves, demonstrating reconciled skill-policy co-evolution.

  • 9 authors
·
Jun 7

SkillEvolBench: Benchmarking the Evolution from Episodic Experience to Procedural Skills

Large language model (LLM) agents accumulate rich episodic trajectories while solving real-world tasks, but it remains unclear whether such experience can be distilled into reusable procedural skills. We introduce SkillEvolBench, a diagnostic benchmark for evaluating this step from experience reuse to skill formation. It contains 180 tasks across six real-world agent environments, organized into role-conditioned task families with shared latent procedures. Agents learn from acquisition tasks, update an external skill library using compacted trajectories and verifier feedback, and then face frozen deployment tasks testing context shift, adversarial shortcuts, and composition. By comparing self-generated and curated-start skill evolution against no-skill and raw-trajectory controls, SkillEvolBench separates procedural abstraction from base capability, curated prior knowledge, and direct reuse of episodic traces. Across ten model configurations and three agent harnesses, we find that current agents often adapt locally but rarely form robust reusable skills. Skill-based conditions can improve acquisition or replay, and individual models sometimes gain on specific deployment axes, but these gains are unstable under frozen deployment. Raw-trajectory reuse frequently outperforms distilled skills, suggesting that current abstraction procedures discard contextual and procedural cues that remain useful for future tasks. Capacity and cost analyses further show that writing more skills or larger Tier-3 resource libraries is not sufficient: additional updates can improve coverage while introducing episode-specific drift and procedural clutter. These findings position SkillEvolBench as a testbed for measuring when one-off experience becomes durable procedural knowledge rather than task-local memory.

Progressive Agent Skill Generation via Reinforcement Learning

Existing skill generation methods largely rely on heuristics or pipeline-style consolidation, which must be specially designed for different evidence sources. In contrast, learning-based approaches offer a more unified way to model skill generation across heterogeneous sources. However, learning-based skill generation remains challenging because skills lack a natural supervision signal based on relevance or correctness; their value can largely be determined only by whether they improve the behavior of the agent on downstream tasks. To address this challenge, we propose Skill-α, a reinforcement learning method for progressively generating high-quality agent skills. Specifically, we formulate skill generation as a sequential editing process that decomposes skill construction into individually evaluable edits, and introduce a novel rollback reward that evaluates each edit by comparing downstream execution under the original and edited skills on an anchored query. Extensive experiments show that Skill-α generates more effective skills than methods based on heuristics or pipelines in both document-to-skill and experience-to-skill settings. Under the main GPT-4o worker, Skill-α improves average downstream success rates over the strongest skill-generation baseline by 3.3 points on CL-Bench and 6.7 points on tau2-bench. Further ablations validate the importance of rollback reward and progressive generation.