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SubscribeSecuring GenAI Multi-Agent Systems Against Tool Squatting: A Zero Trust Registry-Based Approach
The rise of generative AI (GenAI) multi-agent systems (MAS) necessitates standardized protocols enabling agents to discover and interact with external tools. However, these protocols introduce new security challenges, particularly; tool squatting; the deceptive registration or representation of tools. This paper analyzes tool squatting threats within the context of emerging interoperability standards, such as Model Context Protocol (MCP) or seamless communication between agents protocols. It introduces a comprehensive Tool Registry system designed to mitigate these risks. We propose a security-focused architecture featuring admin-controlled registration, centralized tool discovery, fine grained access policies enforced via dedicated Agent and Tool Registry services, a dynamic trust scoring mechanism based on tool versioning and known vulnerabilities, and just in time credential provisioning. Based on its design principles, the proposed registry framework aims to effectively prevent common tool squatting vectors while preserving the flexibility and power of multi-agent systems. This work addresses a critical security gap in the rapidly evolving GenAI ecosystem and provides a foundation for secure tool integration in production environments.
Beware of Agentic Botnets: Scalable Untargeted Promptware Attacks via Universal and Transferable Adversarial HalluSquatting
The growing adoption of agentic LLM applications has introduced a new threat previously named as promptware. While prior work has established that adversaries can exploit direct channels to LLM applications to apply promptware under weak threat models, many applications do not provide any direct channels that could be exploited for prompt injection beyond the Internet. This raises a question: can attackers exploit LLM applications at scale without any direct channels in practical threat models? In this work, we show that the inherent tendency of LLMs to hallucinate resource identifiers can be exploited to amplify untargeted promptware attacks that pull adversarial prompts at scale and could be exploited to establish a botnet. We introduce adversarial hallucination squatting, a technique in which attackers identify trending resources (e.g., popular repositories, popular skills, etc.), compute the LLM distribution of hallucinations on the trending resource names, and preemptively register them to host adversarial prompts. By leveraging the predictability and transferability of hallucinations across foundational LLMs and to application layers, adversaries can significantly amplify the reach of untargeted promptware under weak threat models and establish a botnet by exploiting LLM applications to install a bot on the device that pulled the compromised hallucinated resource from the Inter. We empirically demonstrate that hallucinated resource generation occurs at high rates, up to 85% in repository cloning scenarios and up to 100% in skill installation, and that these hallucinations transfer between foundational models and different prompts. We demonstrate the practicality of adversarial hallucination squatting against various production LLM applications with integrated terminals in their set of tools, achieving remote tool execution and remote code execution.
HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit
Generalizable humanoid loco-manipulation poses significant challenges, requiring coordinated whole-body control and precise, contact-rich object manipulation. To address this, this paper introduces HOMIE, a semi-autonomous teleoperation system that combines a reinforcement learning policy for body control mapped to a pedal, an isomorphic exoskeleton arm for arm control, and motion-sensing gloves for hand control, forming a unified cockpit to freely operate humanoids and establish a data flywheel. The policy incorporates novel designs, including an upper-body pose curriculum, a height-tracking reward, and symmetry utilization. These features enable the system to perform walking and squatting to specific heights while seamlessly adapting to arbitrary upper-body poses. The exoskeleton, by eliminating the reliance on inverse dynamics, delivers faster and more precise arm control. The gloves utilize Hall sensors instead of servos, allowing even compact devices to achieve 15 or more degrees of freedom and freely adapt to any model of dexterous hands. Compared to previous teleoperation systems, HOMIE stands out for its exceptional efficiency, completing tasks in half the time; its expanded working range, allowing users to freely reach high and low areas as well as interact with any objects; and its affordability, with a price of just $500. The system is fully open-source, demos and code can be found in our https://homietele.github.io/.
Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrations
Current approaches for humanoid whole-body manipulation, primarily relying on teleoperation or visual sim-to-real reinforcement learning, are hindered by hardware logistics and complex reward engineering. Consequently, demonstrated autonomous skills remain limited and are typically restricted to controlled environments. In this paper, we present the Humanoid Manipulation Interface (HuMI), a portable and efficient framework for learning diverse whole-body manipulation tasks across various environments. HuMI enables robot-free data collection by capturing rich whole-body motion using portable hardware. This data drives a hierarchical learning pipeline that translates human motions into dexterous and feasible humanoid skills. Extensive experiments across five whole-body tasks--including kneeling, squatting, tossing, walking, and bimanual manipulation--demonstrate that HuMI achieves a 3x increase in data collection efficiency compared to teleoperation and attains a 70% success rate in unseen environments.
TrajBooster: Boosting Humanoid Whole-Body Manipulation via Trajectory-Centric Learning
Recent Vision-Language-Action models show potential to generalize across embodiments but struggle to quickly align with a new robot's action space when high-quality demonstrations are scarce, especially for bipedal humanoids. We present TrajBooster, a cross-embodiment framework that leverages abundant wheeled-humanoid data to boost bipedal VLA. Our key idea is to use end-effector trajectories as a morphology-agnostic interface. TrajBooster (i) extracts 6D dual-arm end-effector trajectories from real-world wheeled humanoids, (ii) retargets them in simulation to Unitree G1 with a whole-body controller trained via a heuristic-enhanced harmonized online DAgger to lift low-dimensional trajectory references into feasible high-dimensional whole-body actions, and (iii) forms heterogeneous triplets that couple source vision/language with target humanoid-compatible actions to post-pre-train a VLA, followed by only 10 minutes of teleoperation data collection on the target humanoid domain. Deployed on Unitree G1, our policy achieves beyond-tabletop household tasks, enabling squatting, cross-height manipulation, and coordinated whole-body motion with markedly improved robustness and generalization. Results show that TrajBooster allows existing wheeled-humanoid data to efficiently strengthen bipedal humanoid VLA performance, reducing reliance on costly same-embodiment data while enhancing action space understanding and zero-shot skill transfer capabilities. For more details, For more details, please refer to our https://jiachengliu3.github.io/TrajBooster/.
