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Aug 7

DentalGPT: Incentivizing Multimodal Complex Reasoning in Dentistry

Reliable interpretation of multimodal data in dentistry is essential for automated oral healthcare, yet current multimodal large language models (MLLMs) struggle to capture fine-grained dental visual details and lack sufficient reasoning ability for precise diagnosis. To address these limitations, we present DentalGPT, a specialized dental MLLM developed through high-quality domain knowledge injection and reinforcement learning. Specifically, the largest annotated multimodal dataset for dentistry to date was constructed by aggregating over 120k dental images paired with detailed descriptions that highlight diagnostically relevant visual features, making it the multimodal dataset with the most extensive collection of dental images to date. Training on this dataset significantly enhances the MLLM's visual understanding of dental conditions, while the subsequent reinforcement learning stage further strengthens its capability for multimodal complex reasoning. Comprehensive evaluations on intraoral and panoramic benchmarks, along with dental subsets of medical VQA benchmarks, show that DentalGPT achieves superior performance in disease classification and dental VQA tasks, outperforming many state-of-the-art MLLMs despite having only 7B parameters. These results demonstrate that high-quality dental data combined with staged adaptation provides an effective pathway for building capable and domain-specialized dental MLLMs.

  • 24 authors
·
Dec 12, 2025 3

jina-reranker-v3.5: An Efficient Listwise Reranker with Hybrid Attention and Self-Distillation

Listwise rerankers are the discriminative core of agentic retrieval pipelines, yet production deployment demands efficiency, domain robustness, and fluency on semi-structured data at the same time. We present jina-reranker-v3.5, a 0.6B-parameter listwise reranker that meets these demands together without sacrificing the cross-document comparison that makes its predecessor jina-reranker-v3 effective. jina-reranker-v3.5 keeps the last-but-not-late (LBNL) interaction of jina-reranker-v3 and reworks it along three axes. It replaces uniform global attention with a hybrid schedule of three sliding-window layers followed by two global layers, pinning the terminal layer to global as LBNL readout requires. It trains on a curated multi-domain mixture that spans legal, medical, financial, multilingual, and structured retrieval. It transfers quality through a three-stage self-distillation recipe in which a full-attention teacher sets an upper bound that a sparse-attention student then recovers under a staged adaptation protocol. jina-reranker-v3.5 reaches 63.20 nDCG@10 on BEIR, matching a 4B model at roughly 7x fewer parameters, and improves over jina-reranker-v3 on MIRACL and RTEB as well. Its largest gains come on semi-structured retrieval, where it lifts nDCG@10 by 9.6 points over jina-reranker-v3 and leads all rerankers of comparable size. The hybrid schedule further cuts listwise inference latency by up to 1.56x. We release the model weights on Hugging Face under a non-commercial license.

  • 4 authors
·
Jul 19

Long-Context Aware Upcycling: A New Frontier for Hybrid LLM Scaling

Hybrid sequence models that combine efficient Transformer components with linear sequence modeling blocks are a promising alternative to pure Transformers, but most are still pretrained from scratch and therefore fail to reuse existing Transformer checkpoints. We study upcycling as a practical path to convert pretrained Transformer LLMs into hybrid architectures while preserving short-context quality and improving long-context capability. We call our solution HyLo (HYbrid LOng-context): a long-context upcycling recipe that combines architectural adaptation with efficient Transformer blocks, Multi-Head Latent Attention (MLA), and linear blocks (Mamba2 or Gated DeltaNet), together with staged long-context training and teacher-guided distillation for stable optimization. HyLo extends usable context length by up to 32times through efficient post-training and reduces KV-cache memory by more than 90%, enabling up to 2M-token prefill and decoding in our vLLM inference stack, while comparable Llama baselines run out of memory beyond 64K context. Across 1B- and 3B-scale settings (Llama- and Qwen-based variants), HyLo delivers consistently strong short- and long-context performance and significantly outperforms state-of-the-art upcycled hybrid baselines on long-context evaluations such as RULER. Notably, at similar scale, HyLo-Qwen-1.7B trained on only 10B tokens significantly outperforms JetNemotron (trained on 400B tokens) on GSM8K, Lm-Harness common sense reasoning and RULER-64K.

  • 10 authors
·
Apr 26

TurkColBERT: A Benchmark of Dense and Late-Interaction Models for Turkish Information Retrieval

Neural information retrieval systems excel in high-resource languages but remain underexplored for morphologically rich, lower-resource languages such as Turkish. Dense bi-encoders currently dominate Turkish IR, yet late-interaction models -- which retain token-level representations for fine-grained matching -- have not been systematically evaluated. We introduce TurkColBERT, the first comprehensive benchmark comparing dense encoders and late-interaction models for Turkish retrieval. Our two-stage adaptation pipeline fine-tunes English and multilingual encoders on Turkish NLI/STS tasks, then converts them into ColBERT-style retrievers using PyLate trained on MS MARCO-TR. We evaluate 10 models across five Turkish BEIR datasets covering scientific, financial, and argumentative domains. Results show strong parameter efficiency: the 1.0M-parameter colbert-hash-nano-tr is 600times smaller than the 600M turkish-e5-large dense encoder while preserving over 71\% of its average mAP. Late-interaction models that are 3--5times smaller than dense encoders significantly outperform them; ColmmBERT-base-TR yields up to +13.8\% mAP on domain-specific tasks. For production-readiness, we compare indexing algorithms: MUVERA+Rerank is 3.33times faster than PLAID and offers +1.7\% relative mAP gain. This enables low-latency retrieval, with ColmmBERT-base-TR achieving 0.54 ms query times under MUVERA. We release all checkpoints, configs, and evaluation scripts. Limitations include reliance on moderately sized datasets (leq50K documents) and translated benchmarks, which may not fully reflect real-world Turkish retrieval conditions; larger-scale MUVERA evaluations remain necessary.

  • 7 authors
·
Nov 20, 2025 2

In-Place Tokenizer Expansion for Pre-trained LLMs

A tokenizer fixed at the start of pre-training allocates vocabulary in proportion to the pre-training corpus, reflecting the deployment priorities at that time. When those priorities shift, languages added later are split into many more tokens per word, which can raise latency, compute, and energy consumption for users of those languages. Cloud models can afford a broad vocabulary because the embedding and LM-head matrices are a small fraction of their parameters. On a compact model those matrices are a material share of per-token decode bandwidth, so on-device models ship small vocabularies and accept fragmentation outside a fixed language set. We present tokenizer expansion, an in-place recipe for upgrading a pre-trained model's tokenizer when the model producer controls its design. We continue the existing tokenizer's BPE merges on a multilingual corpus, so most source tokens carry over unchanged as single tokens and every new token has an exact decomposition into source tokens. We copy the carried-over embedding rows unchanged and initialize new rows as the mean of their source sub-token embeddings. A two-stage adaptation, embedding-only training then full-model continued pre-training, recovers source-checkpoint quality. We apply the recipe to a continued pre-trained checkpoint of LFM2-8B-A1B, an 8B-parameter Mixture-of-Experts model, to help produce LFM2.5-8B-A1B with a 128K tokenizer. The expanded tokenizer encodes Hindi and Vietnamese in roughly 2.4times and 2.6times fewer tokens than the source (up to 4.0times on Thai). Combining these reductions with the measured per-token cost of the larger vocabulary, we estimate a 2.2-3.7times per-character decode speedup for these languages across our reference devices. We release the model weights and the expanded tokenizer, and report the negative findings that shaped the recipe.

  • 10 authors
·
Jul 15

FlashAR: Efficient Post-Training Acceleration for Autoregressive Image Generation

Large-scale autoregressive models have demonstrated remarkable capabilities in image generation. However, their sequential raster-scan decoding relies on strictly next-token prediction, making inference prohibitively expensive. Existing acceleration methods typically either introduce entirely new generation paradigms that necessitate costly pre-training from scratch, or enable parallel generation at the expense of a training-inference gap or altered prediction objectives. In this paper, we introduce FlashAR, a lightweight post-training adaptation framework that efficiently adapts a pre-trained raster-scan autoregressive model into a highly parallel generator based on two-way next-token prediction. Our key insight is that effective adaptation should minimize modifications to the pre-trained model's original training objective to preserve its learned prior. Accordingly, we retain the original AR head as a horizontal head for row-wise prediction and introduce a complementary, lightweight vertical head for column-wise prediction. To facilitate efficient adaptation, we branch the vertical head from an intermediate layer rather than the final layer, bypassing the inherent horizontal head bias. Moreover, since horizontal and vertical predictions capture complementary dependencies whose relative importance varies across target positions, we employ a learnable fusion gate to dynamically combine the two predictions at each position. To further reduce adaptation cost, we propose a two-stage adaptation pipeline: the vertical head is first initialized through adaptation from the pre-trained autoregressive model before jointly fine-tuned with backbone to adapt to the new decoding paradigm. Extensive experiments on LlamaGen and Emu3.5 show that FlashAR achieves up to a 22.9x speedup for 512x512 image generation through a lightweight post-training with merely 0.05% of the original training data.

  • 5 authors
·
May 9

Adapting Multilingual Embedding Models to Turkish via Cross-Lingual Tokenizer Surgery and Offline Distillation

Sentence embeddings are a foundational component for semantic search, clustering, classification, and retrieval-augmented generation. This paper presents embeddingmagibu-200m, a Turkish-focused sentence embedding model that produces 768-dimensional L2-normalized vectors and supports an 8,192-token context window, far exceeding the 512-token limit of earlier BERT-based Turkish encoders. Instead of full pretraining, an efficient three-stage adaptation pipeline is introduced: (1) construct a Turkish-optimized multilingual tokenizer with a 131,072 vocabulary by pruning redundant tokens from the teacher's vocabulary and incorporating multilingual tokens via frequency analysis on a 40-language corpus, (2) clone a teacher embedding model while preserving transformer backbone weights and initializing a compatible embedding table for the new vocabulary via mean-composition token mapping, and (3) perform offline embedding distillation from precomputed teacher vectors using a cosine similarity objective over a balanced 40-language Wikipedia corpus. The resulting student model contains approximately 200M parameters and trains in roughly four hours on a single GPU by avoiding online teacher inference during training, at a total cost of 5-20. Empirically, Pearson/Spearman correlations of 77.55%/77.45% are obtained on STSbTR, surpassing the 300M-parameter teacher model (73.84%/72.92%). On TR-MTEB (26 tasks), a mean score of 63.9% is achieved (7th out of 26 models), providing a competitive cost-quality trade-off with 33% fewer parameters than the teacher. To facilitate reproducibility and downstream use, all artifacts are released including model weights, tokenizer files, precomputed embedding datasets, and open-source cloning and distillation tooling.

magibu magibu
·
May 27 2

SePiCo: Semantic-Guided Pixel Contrast for Domain Adaptive Semantic Segmentation

Domain adaptive semantic segmentation attempts to make satisfactory dense predictions on an unlabeled target domain by utilizing the supervised model trained on a labeled source domain. In this work, we propose Semantic-Guided Pixel Contrast (SePiCo), a novel one-stage adaptation framework that highlights the semantic concepts of individual pixels to promote learning of class-discriminative and class-balanced pixel representations across domains, eventually boosting the performance of self-training methods. Specifically, to explore proper semantic concepts, we first investigate a centroid-aware pixel contrast that employs the category centroids of the entire source domain or a single source image to guide the learning of discriminative features. Considering the possible lack of category diversity in semantic concepts, we then blaze a trail of distributional perspective to involve a sufficient quantity of instances, namely distribution-aware pixel contrast, in which we approximate the true distribution of each semantic category from the statistics of labeled source data. Moreover, such an optimization objective can derive a closed-form upper bound by implicitly involving an infinite number of (dis)similar pairs, making it computationally efficient. Extensive experiments show that SePiCo not only helps stabilize training but also yields discriminative representations, making significant progress on both synthetic-to-real and daytime-to-nighttime adaptation scenarios.

  • 6 authors
·
Apr 19, 2022

HAMLET: Hyperadaptive Agent-based Modeling for Live Embodied Theatrics

Creating an immersive and interactive theatrical experience is a long-term goal in the field of interactive narrative. The emergence of large language model (LLM) is providing a new path to achieve this goal. However, existing LLM-based drama generation methods often result in agents that lack initiative and cannot interact with the physical scene. Furthermore, these methods typically require detailed user input to drive the drama. These limitations reduce the interactivity and immersion of online real-time performance. To address the above challenges, we propose HAMLET, a multi-agent framework focused on drama creation and online performance. Given a simple topic, the framework generates a narrative blueprint, guiding the subsequent improvisational performance. During the online performance, each actor is given an autonomous mind. This means that actors can make independent decisions based on their own background, goals, and emotional state. In addition to conversations with other actors, their decisions can also change the state of scene props through actions such as opening a letter or picking up a weapon. The change is then broadcast to other related actors, updating what they know and care about, which in turn influences their next action. To evaluate the quality of drama performance generated by HAMLET, we designed an evaluation method to assess three primary aspects, including character performance, narrative quality, and interaction experience. The experimental evaluation shows that HAMLET can create expressive and coherent theatrical experiences.

One Sentence, One Drama: Personalized Short-Form Drama Generation via Multi-Agent Systems

Existing approaches for digital short-drama production typically rely on one-shot LLM generated scripts and loosely coupled pipelines, which fail to satisfy three key requirements of short-drama generation: (1) narrative pacing, resulting in weak hooks, insufficient escalation, and unattractive endings; (2) spatial consistency, leading to drifting scene layouts and inconsistent character positions across clips; and (3) production-level quality control, requiring extensive manual review and correction across script and visual stages. We present One Sentence, One Drama, a hierarchical multi-agent framework that transforms a user's single-sentence idea into a fully produced short drama through structured intermediate modules and iterative refinement. Our approach is built upon three key components: (1) a multi-agent debate-based story generation module that enforces short-drama pacing and narrative coherence; (2) a 3D-grounded first-frame generation mechanism that establishes a shared spatial reference for consistent character positioning and scene layout across clips; and (3) multi-stage reviewer loops that perform comprehensive error detection and targeted revision across script, visual, and video generation stages. We also introduce scene-level BGM matching and scene transition planning to improve the audience's immersive experience. To systematically evaluate this task, we introduce Short-Drama-Bench, a benchmark that extends standard video quality metrics with short-drama-specific criteria. Experimental results demonstrate that our method significantly outperforms existing pipelines in narrative quality, cross-clip consistency, and overall viewing experience.

V-Warper: Appearance-Consistent Video Diffusion Personalization via Value Warping

Video personalization aims to generate videos that faithfully reflect a user-provided subject while following a text prompt. However, existing approaches often rely on heavy video-based finetuning or large-scale video datasets, which impose substantial computational cost and are difficult to scale. Furthermore, they still struggle to maintain fine-grained appearance consistency across frames. To address these limitations, we introduce V-Warper, a training-free coarse-to-fine personalization framework for transformer-based video diffusion models. The framework enhances fine-grained identity fidelity without requiring any additional video training. (1) A lightweight coarse appearance adaptation stage leverages only a small set of reference images, which are already required for the task. This step encodes global subject identity through image-only LoRA and subject-embedding adaptation. (2) A inference-time fine appearance injection stage refines visual fidelity by computing semantic correspondences from RoPE-free mid-layer query--key features. These correspondences guide the warping of appearance-rich value representations into semantically aligned regions of the generation process, with masking ensuring spatial reliability. V-Warper significantly improves appearance fidelity while preserving prompt alignment and motion dynamics, and it achieves these gains efficiently without large-scale video finetuning.

  • 7 authors
·
Dec 13, 2025

Adapting Off-the-Shelf Source Segmenter for Target Medical Image Segmentation

Unsupervised domain adaptation (UDA) aims to transfer knowledge learned from a labeled source domain to an unlabeled and unseen target domain, which is usually trained on data from both domains. Access to the source domain data at the adaptation stage, however, is often limited, due to data storage or privacy issues. To alleviate this, in this work, we target source free UDA for segmentation, and propose to adapt an ``off-the-shelf" segmentation model pre-trained in the source domain to the target domain, with an adaptive batch-wise normalization statistics adaptation framework. Specifically, the domain-specific low-order batch statistics, i.e., mean and variance, are gradually adapted with an exponential momentum decay scheme, while the consistency of domain shareable high-order batch statistics, i.e., scaling and shifting parameters, is explicitly enforced by our optimization objective. The transferability of each channel is adaptively measured first from which to balance the contribution of each channel. Moreover, the proposed source free UDA framework is orthogonal to unsupervised learning methods, e.g., self-entropy minimization, which can thus be simply added on top of our framework. Extensive experiments on the BraTS 2018 database show that our source free UDA framework outperformed existing source-relaxed UDA methods for the cross-subtype UDA segmentation task and yielded comparable results for the cross-modality UDA segmentation task, compared with a supervised UDA methods with the source data.

  • 5 authors
·
Jun 23, 2021

Bi-Mix: Bidirectional Mixing for Domain Adaptive Nighttime Semantic Segmentation

In autonomous driving, learning a segmentation model that can adapt to various environmental conditions is crucial. In particular, copying with severe illumination changes is an impelling need, as models trained on daylight data will perform poorly at nighttime. In this paper, we study the problem of Domain Adaptive Nighttime Semantic Segmentation (DANSS), which aims to learn a discriminative nighttime model with a labeled daytime dataset and an unlabeled dataset, including coarsely aligned day-night image pairs. To this end, we propose a novel Bidirectional Mixing (Bi-Mix) framework for DANSS, which can contribute to both image translation and segmentation adaptation processes. Specifically, in the image translation stage, Bi-Mix leverages the knowledge of day-night image pairs to improve the quality of nighttime image relighting. On the other hand, in the segmentation adaptation stage, Bi-Mix effectively bridges the distribution gap between day and night domains for adapting the model to the night domain. In both processes, Bi-Mix simply operates by mixing two samples without extra hyper-parameters, thus it is easy to implement. Extensive experiments on Dark Zurich and Nighttime Driving datasets demonstrate the advantage of the proposed Bi-Mix and show that our approach obtains state-of-the-art performance in DANSS. Our code is available at https://github.com/ygjwd12345/BiMix.

  • 6 authors
·
Nov 19, 2021

Beyond Direct Generation: A Decomposed Approach to Well-Crafted Screenwriting with LLMs

The screenplay serves as the foundation for television production, defining narrative structure, character development, and dialogue. While Large Language Models (LLMs) show great potential in creative writing, direct end-to-end generation approaches often fail to produce well-crafted screenplays. We argue this failure stems from forcing a single model to simultaneously master two disparate capabilities: creative narrative construction and rigid format adherence. The resulting outputs may mimic superficial style but lack the deep structural integrity and storytelling substance required for professional use. To enable LLMs to generate high-quality screenplays, we introduce Dual-Stage Refinement (DSR), a decomposed framework that decouples creative narrative generation from format conversion. The first stage transforms a brief outline into rich, novel-style prose. The second stage refines this narrative into a professionally formatted screenplay. This separation enables the model to specialize in one distinct capability at each stage. A key challenge in implementing DSR is the scarcity of paired outline-to-novel training data. We address this through hybrid data synthesis: reverse synthesis deconstructs existing screenplays into structured inputs, while forward synthesis leverages these inputs to generate high-quality narrative texts as training targets. Blind evaluations by professional screenwriters show that DSR achieves a 75% win rate against strong baselines like Gemini-2.5-Pro and reaches 82.7% of human-level performance. Our work demonstrates that decomposed generation architecture with tailored data synthesis effectively specializes LLMs in complex creative domains.

  • 5 authors
·
Oct 27, 2025

Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priors

Visual dubbing is the process of generating lip motions of an actor in a video to synchronise with given audio. Recent advances have made progress towards this goal but have not been able to produce an approach suitable for mass adoption. Existing methods are split into either person-generic or person-specific models. Person-specific models produce results almost indistinguishable from reality but rely on long training times using large single-person datasets. Person-generic works have allowed for the visual dubbing of any video to any audio without further training, but these fail to capture the person-specific nuances and often suffer from visual artefacts. Our method, based on data-efficient neural rendering priors, overcomes the limitations of existing approaches. Our pipeline consists of learning a deferred neural rendering prior network and actor-specific adaptation using neural textures. This method allows for high-quality visual dubbing with just a few seconds of data, that enables video dubbing for any actor - from A-list celebrities to background actors. We show that we achieve state-of-the-art in terms of visual quality and recognisability both quantitatively, and qualitatively through two user studies. Our prior learning and adaptation method generalises to limited data better and is more scalable than existing person-specific models. Our experiments on real-world, limited data scenarios find that our model is preferred over all others. The project page may be found at https://dubbingforeveryone.github.io/

  • 2 authors
·
Jan 11, 2024

Towards Authentic Movie Dubbing with Retrieve-Augmented Director-Actor Interaction Learning

The automatic movie dubbing model generates vivid speech from given scripts, replicating a speaker's timbre from a brief timbre prompt while ensuring lip-sync with the silent video. Existing approaches simulate a simplified workflow where actors dub directly without preparation, overlooking the critical director-actor interaction. In contrast, authentic workflows involve a dynamic collaboration: directors actively engage with actors, guiding them to internalize the context cues, specifically emotion, before performance. To address this issue, we propose a new Retrieve-Augmented Director-Actor Interaction Learning scheme to achieve authentic movie dubbing, termed Authentic-Dubber, which contains three novel mechanisms: (1) We construct a multimodal Reference Footage library to simulate the learning footage provided by directors. Note that we integrate Large Language Models (LLMs) to achieve deep comprehension of emotional representations across multimodal signals. (2) To emulate how actors efficiently and comprehensively internalize director-provided footage during dubbing, we propose an Emotion-Similarity-based Retrieval-Augmentation strategy. This strategy retrieves the most relevant multimodal information that aligns with the target silent video. (3) We develop a Progressive Graph-based speech generation approach that incrementally incorporates the retrieved multimodal emotional knowledge, thereby simulating the actor's final dubbing process. The above mechanisms enable the Authentic-Dubber to faithfully replicate the authentic dubbing workflow, achieving comprehensive improvements in emotional expressiveness. Both subjective and objective evaluations on the V2C Animation benchmark dataset validate the effectiveness. The code and demos are available at https://github.com/AI-S2-Lab/Authentic-Dubber.

  • 3 authors
·
Nov 18, 2025

Vlogger: Make Your Dream A Vlog

In this work, we present Vlogger, a generic AI system for generating a minute-level video blog (i.e., vlog) of user descriptions. Different from short videos with a few seconds, vlog often contains a complex storyline with diversified scenes, which is challenging for most existing video generation approaches. To break through this bottleneck, our Vlogger smartly leverages Large Language Model (LLM) as Director and decomposes a long video generation task of vlog into four key stages, where we invoke various foundation models to play the critical roles of vlog professionals, including (1) Script, (2) Actor, (3) ShowMaker, and (4) Voicer. With such a design of mimicking human beings, our Vlogger can generate vlogs through explainable cooperation of top-down planning and bottom-up shooting. Moreover, we introduce a novel video diffusion model, ShowMaker, which serves as a videographer in our Vlogger for generating the video snippet of each shooting scene. By incorporating Script and Actor attentively as textual and visual prompts, it can effectively enhance spatial-temporal coherence in the snippet. Besides, we design a concise mixed training paradigm for ShowMaker, boosting its capacity for both T2V generation and prediction. Finally, the extensive experiments show that our method achieves state-of-the-art performance on zero-shot T2V generation and prediction tasks. More importantly, Vlogger can generate over 5-minute vlogs from open-world descriptions, without loss of video coherence on script and actor. The code and model is all available at https://github.com/zhuangshaobin/Vlogger.

  • 7 authors
·
Jan 17, 2024

Learning to Learn-at-Test-Time: Language Agents with Learnable Adaptation Policies

Test-Time Learning (TTL) enables language agents to iteratively refine their performance through repeated interactions with the environment at inference time. At the core of TTL is an adaptation policy that updates the actor policy based on experience from previous episodes, thereby improving future behavior. Existing methods rely on fixed, hand-crafted adaptation policies rather than optimizing them for downstream improvement. We argue that optimal adaptation policies should be learned from task environments, not hand-engineered based on human intuition. To achieve this, we introduce Meta-TTL, a framework that formulates the discovery of effective adaptation policies as a bi-level optimization problem. Within this framework, the inner loop executes the standard TTL process, measuring how effectively a candidate adaptation policy helps an agent correct errors across sequential episodes. Guided by the agent's performance, the outer loop employs evolutionary search over a diverse distribution of training tasks to iteratively refine the adaptation policy. We evaluate Meta-TTL on Jericho and WebArena-Lite across both in-distribution (ID) and out-of-distribution (OOD) settings, using multiple meta-agent backbones. Results on both benchmarks show that Meta-TTL consistently outperforms hand-crafted baselines, suggesting that the optimized adaptation policy encodes transferable strategies that generalize beyond the training task distribution.

ISDrama: Immersive Spatial Drama Generation through Multimodal Prompting

Multimodal immersive spatial drama generation focuses on creating continuous multi-speaker binaural speech with dramatic prosody based on multimodal prompts, with potential applications in AR, VR, and others. This task requires simultaneous modeling of spatial information and dramatic prosody based on multimodal inputs, with high data collection costs. To the best of our knowledge, our work is the first attempt to address these challenges. We construct MRSDrama, the first multimodal recorded spatial drama dataset, containing binaural drama audios, scripts, videos, geometric poses, and textual prompts. Then, we propose ISDrama, the first immersive spatial drama generation model through multimodal prompting. ISDrama comprises these primary components: 1) Multimodal Pose Encoder, based on contrastive learning, considering the Doppler effect caused by moving speakers to extract unified pose information from multimodal prompts. 2) Immersive Drama Transformer, a flow-based mamba-transformer model that generates high-quality drama, incorporating Drama-MOE to select proper experts for enhanced prosody and pose control. We also design a context-consistent classifier-free guidance strategy to coherently generate complete drama. Experimental results show that ISDrama outperforms baseline models on objective and subjective metrics. The demos and dataset are available at https://aaronz345.github.io/ISDramaDemo.

  • 6 authors
·
Apr 29, 2025 2

Expressive Talking Head Video Encoding in StyleGAN2 Latent-Space

While the recent advances in research on video reenactment have yielded promising results, the approaches fall short in capturing the fine, detailed, and expressive facial features (e.g., lip-pressing, mouth puckering, mouth gaping, and wrinkles) which are crucial in generating realistic animated face videos. To this end, we propose an end-to-end expressive face video encoding approach that facilitates data-efficient high-quality video re-synthesis by optimizing low-dimensional edits of a single Identity-latent. The approach builds on StyleGAN2 image inversion and multi-stage non-linear latent-space editing to generate videos that are nearly comparable to input videos. While existing StyleGAN latent-based editing techniques focus on simply generating plausible edits of static images, we automate the latent-space editing to capture the fine expressive facial deformations in a sequence of frames using an encoding that resides in the Style-latent-space (StyleSpace) of StyleGAN2. The encoding thus obtained could be super-imposed on a single Identity-latent to facilitate re-enactment of face videos at 1024^2. The proposed framework economically captures face identity, head-pose, and complex expressive facial motions at fine levels, and thereby bypasses training, person modeling, dependence on landmarks/ keypoints, and low-resolution synthesis which tend to hamper most re-enactment approaches. The approach is designed with maximum data efficiency, where a single W+ latent and 35 parameters per frame enable high-fidelity video rendering. This pipeline can also be used for puppeteering (i.e., motion transfer).

  • 2 authors
·
Mar 28, 2022

Expert Pyramid Tuning: Efficient Parameter Fine-Tuning for Expertise-Driven Task Allocation

Parameter-Efficient Fine-Tuning (PEFT) has become a dominant paradigm for deploying LLMs in multi-task scenarios due to its extreme parameter efficiency. While Mixture-of-Experts (MoE) based LoRA variants have achieved promising results by dynamically routing tokens to different low-rank experts, they largely overlook the hierarchical nature of task complexity. Existing methods typically employ experts with uniform architectures, limiting their ability to capture diverse feature granularities required by distinct tasks--where some tasks demand high-level semantic abstraction while others require fine-grained syntactic manipulation. To bridge this gap, we propose Expert Pyramid Tuning (EPT), a novel architecture that integrates the multi-scale feature pyramid concept from computer vision into the realm of PEFT. Unlike standard LoRA, EPT decomposes task adaptation into two stages: (1) A shared meta-knowledge Subspace that encodes universal linguistic patterns in low dimensions; (2) A Pyramid Projection Mechanism that utilizes learnable up-projection operators to reconstruct high-dimensional features at varying scales. A task-aware router then dynamically selects the optimal combination of these multi-scale features. Extensive experiments across multiple multi-task benchmarks demonstrate that EPT significantly outperforms SOTA MoE-LoRA variants. Crucially, thanks to the re-parameterization capability of our design, EPT achieves this performance improvement while simultaneously reducing the number of training parameters.

  • 4 authors
·
Mar 12

Rewiring Experts on the Fly:Continuous Rerouting for Better Online Adaptation in Mixture-of-Expert models

Mixture-of-Experts (MoE) models achieve efficient scaling through sparse expert activation, but often suffer from suboptimal routing decisions due to distribution shifts in deployment. While existing test-time adaptation methods could potentially address these issues, they primarily focus on dense models and require access to external data, limiting their practical applicability to MoE architectures. However, we find that, instead of relying on reference data, we can optimize MoE expert selection on-the-fly based only on input context. As such, we propose a data-free, online test-time framework that continuously adapts MoE routing decisions during text generation without external supervision or data. Our method cycles between two phases: During the prefill stage, and later in regular intervals, we optimize the routing decisions of the model using self-supervision based on the already generated sequence. Then, we generate text as normal, maintaining the modified router until the next adaption. We implement this through lightweight additive vectors that only update router logits in selected layers, maintaining computational efficiency while preventing over-adaptation. The experimental results show consistent performance gains on challenging reasoning tasks while maintaining robustness to context shifts. For example, our method achieves a 5.5\% improvement on HumanEval with OLMoE. Furthermore, owing to its plug-and-play property, our method naturally complements existing test-time scaling techniques, e.g., achieving 6\% average gains when incorporated with self-consistency on DeepSeek-V2-Lite.

  • 6 authors
·
Oct 16, 2025 3

Where Quality Breaks in Compressed Short-Text Generation: Staged Bottleneck Localization

Compressed short-text generators can fail in two different places: the codec may discard information before generation starts, or the latent generator may produce weak codes. Without separating these failure modes, researchers can spend compute improving the wrong component. We study this problem in a controlled 64-to-16 TinyStories case study built from a hierarchical VQ-VAE-2 codec and a masked discrete diffusion generator (MDLM). We use a staged validation protocol that separates codec reconstruction fidelity, latent generation quality, and auxiliary latent diagnostics under one shared external GPT-2 scorer, while reporting complementary semantic metrics for the geometry study. In the tested configuration, codec reconstruction alone raises median external perplexity from 15.17 to 27.36 (+80.4%) and p95 from 25.10 to 98.91 (+294.1%), showing that the dominant quality loss appears before latent generation begins. Under the same scorer, code-space MDLM remains materially stronger than token-space diffusion, reducing mean, median, and p95 by 32.9%, 30.9%, and 36.6%, respectively. Geometry-aware regularization improves local latent proxies but does not improve decoded-text metrics in the available runs. The contribution is methodological rather than algorithmic: the paper presents a reusable staged diagnosis for one concrete pipeline and shows that, in this setting, codec fidelity rather than latent denoising sets the practical quality ceiling.

AI Knows When It's Being Watched: Functional Strategic Action and Contextual Register Modulation in Large Language Models

Large language models (LLMs) have been extensively studied from computational and cognitive perspectives, yet their behavior as communicative actors in socially structured contexts remains underexplored. This study examines whether LLM-based multi-agent systems exhibit systematic linguistic adaptation in response to perceived social observation contexts -- a question with direct implications for AI governance and auditing. Drawing on Habermas's (1981) Theory of Communicative Action, Goffman's (1959) dramaturgical model, Bell's (1984) Audience Design framework, and the Hawthorne Effect, we report a controlled experiment involving 100 multi-agent debate sessions across five conditions (n = 20 each). Conditions varied the framing of social observation -- from explicit monitoring by university researchers, to negation of monitoring, to an observer-substitution condition replacing human researchers with an automated AI auditing system. Monitored conditions (Delta+24.9%, Delta+24.2%) and the automated AI monitoring condition (Delta+22.2%) produce higher TTR change than audience-framing conditions (Delta+17.7%), F(4, 94) = 2.79, p = .031. Message length shows a fully dissociated effect, F(4, 95) = 19.55, p < .001. A fifth condition -- replacing human with AI observers -- yields intermediate TTR adaptation, suggesting LLM behavior is sensitive to observer identity: human evaluation elicits stronger register formalization than automated AI surveillance. We discuss implications for AI governance, algorithmic auditing, and the repositioning of LLMs as contextually sensitive communicative actors.

  • 2 authors
·
May 13

Meta-Tool: Efficient Few-Shot Tool Adaptation for Small Language Models

Can small language models achieve strong tool-use performance without complex adaptation mechanisms? This paper investigates this question through Meta-Tool, a controlled empirical study comparing hypernetwork-based LoRA adaptation against carefully designed few-shot prompting. Using a Llama-3.2-3B-Instruct backbone, we evaluate four adaptation mechanisms--few-shot prompting, documentation encoding, hypernetwork-generated LoRA weights, and value-guided beam search--across four diverse benchmarks: Gorilla APIBench, Spider 2.0, WebArena, and InterCode. Our central finding is a well-supported negative result: despite generating non-trivial weight matrices, the 227.8M-parameter hypernetwork provides no measurable improvement over few-shot prompting alone. Comprehensive ablation studies reveal that few-shot examples contribute +21.5% to performance and documentation contributes +5.0%, while the hypernetwork adds 0%. A 3B model with well-designed prompts achieves 79.7% of GPT-5's average performance at 10 times lower latency. Error analysis across 722 failure cases spanning all shot counts (0--5) shows that at the 5-shot configuration (106 failures), failure modes are task-dependent: schema-heavy tasks (Spider 2.0, WebArena) show near-zero format errors with remaining failures semantic, while format errors dominate on Gorilla (100%) and InterCode (70%). These findings redirect practitioners toward prompt engineering and example curation rather than complex adaptation architectures.

  • 1 authors
·
Apr 21

FunCineForge: A Unified Dataset Toolkit and Model for Zero-Shot Movie Dubbing in Diverse Cinematic Scenes

Movie dubbing is the task of synthesizing speech from scripts conditioned on video scenes, requiring accurate lip sync, faithful timbre transfer, and proper modeling of character identity and emotion. However, existing methods face two major limitations: (1) high-quality multimodal dubbing datasets are limited in scale, suffer from high word error rates, contain sparse annotations, rely on costly manual labeling, and are restricted to monologue scenes, all of which hinder effective model training; (2) existing dubbing models rely solely on the lip region to learn audio-visual alignment, which limits their applicability to complex live-action cinematic scenes, and exhibit suboptimal performance in lip sync, speech quality, and emotional expressiveness. To address these issues, we propose FunCineForge, which comprises an end-to-end production pipeline for large-scale dubbing datasets and an MLLM-based dubbing model designed for diverse cinematic scenes. Using the pipeline, we construct the first Chinese television dubbing dataset with rich annotations, and demonstrate the high quality of these data. Experiments across monologue, narration, dialogue, and multi-speaker scenes show that our dubbing model consistently outperforms SOTA methods in audio quality, lip sync, timbre transfer, and instruction following. Code and demos are available at https://anonymous.4open.science/w/FunCineForge.

  • 5 authors
·
Jan 21

Stagewise Unsupervised Domain Adaptation with Adversarial Self-Training for Road Segmentation of Remote Sensing Images

Road segmentation from remote sensing images is a challenging task with wide ranges of application potentials. Deep neural networks have advanced this field by leveraging the power of large-scale labeled data, which, however, are extremely expensive and time-consuming to acquire. One solution is to use cheap available data to train a model and deploy it to directly process the data from a specific application domain. Nevertheless, the well-known domain shift (DS) issue prevents the trained model from generalizing well on the target domain. In this paper, we propose a novel stagewise domain adaptation model called RoadDA to address the DS issue in this field. In the first stage, RoadDA adapts the target domain features to align with the source ones via generative adversarial networks (GAN) based inter-domain adaptation. Specifically, a feature pyramid fusion module is devised to avoid information loss of long and thin roads and learn discriminative and robust features. Besides, to address the intra-domain discrepancy in the target domain, in the second stage, we propose an adversarial self-training method. We generate the pseudo labels of target domain using the trained generator and divide it to labeled easy split and unlabeled hard split based on the road confidence scores. The features of hard split are adapted to align with the easy ones using adversarial learning and the intra-domain adaptation process is repeated to progressively improve the segmentation performance. Experiment results on two benchmarks demonstrate that RoadDA can efficiently reduce the domain gap and outperforms state-of-the-art methods.

  • 4 authors
·
Aug 28, 2021

Prompt-A-Video: Prompt Your Video Diffusion Model via Preference-Aligned LLM

Text-to-video models have made remarkable advancements through optimization on high-quality text-video pairs, where the textual prompts play a pivotal role in determining quality of output videos. However, achieving the desired output often entails multiple revisions and iterative inference to refine user-provided prompts. Current automatic methods for refining prompts encounter challenges such as Modality-Inconsistency, Cost-Discrepancy, and Model-Unaware when applied to text-to-video diffusion models. To address these problem, we introduce an LLM-based prompt adaptation framework, termed as Prompt-A-Video, which excels in crafting Video-Centric, Labor-Free and Preference-Aligned prompts tailored to specific video diffusion model. Our approach involves a meticulously crafted two-stage optimization and alignment system. Initially, we conduct a reward-guided prompt evolution pipeline to automatically create optimal prompts pool and leverage them for supervised fine-tuning (SFT) of the LLM. Then multi-dimensional rewards are employed to generate pairwise data for the SFT model, followed by the direct preference optimization (DPO) algorithm to further facilitate preference alignment. Through extensive experimentation and comparative analyses, we validate the effectiveness of Prompt-A-Video across diverse generation models, highlighting its potential to push the boundaries of video generation.

  • 12 authors
·
Dec 19, 2024

RAISE: Requirement-Adaptive Evolutionary Refinement for Training-Free Text-to-Image Alignment

Recent text-to-image (T2I) diffusion models achieve remarkable realism, yet faithful prompt-image alignment remains challenging, particularly for complex prompts with multiple objects, relations, and fine-grained attributes. Existing training-free inference-time scaling methods rely on fixed iteration budgets that cannot adapt to prompt difficulty, while reflection-tuned models require carefully curated reflection datasets and extensive joint fine-tuning of diffusion and vision-language models, often overfitting to reflection paths data and lacking transferability across models. We introduce RAISE (Requirement-Adaptive Self-Improving Evolution), a training-free, requirement-driven evolutionary framework for adaptive T2I generation. RAISE formulates image generation as a requirement-driven adaptive scaling process, evolving a population of candidates at inference time through a diverse set of refinement actions-including prompt rewriting, noise resampling, and instructional editing. Each generation is verified against a structured checklist of requirements, enabling the system to dynamically identify unsatisfied items and allocate further computation only where needed. This achieves adaptive test-time scaling that aligns computational effort with semantic query complexity. On GenEval and DrawBench, RAISE attains state-of-the-art alignment (0.94 overall GenEval) while incurring fewer generated samples (reduced by 30-40%) and VLM calls (reduced by 80%) than prior scaling and reflection-tuned baselines, demonstrating efficient, generalizable, and model-agnostic multi-round self-improvement. Code is available at https://github.com/LiyaoJiang1998/RAISE.

ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation

For artistic applications, video generation requires fine-grained control over both performance and cinematography, i.e., the actor's motion and the camera trajectory. We present ActCam, a zero-shot method for video generation that jointly transfers character motion from a driving video into a new scene and enables per-frame control of intrinsic and extrinsic camera parameters. ActCam builds on any pretrained image-to-video diffusion model that accepts conditioning in terms of scene depth and character pose. Given a source video with a moving character and a target camera motion, ActCam generates pose and depth conditions that remain geometrically consistent across frames. We then run a single sampling process with a two-phase conditioning schedule: early denoising steps condition on both pose and sparse depth to enforce scene structure, after which depth is dropped and pose-only guidance refines high-frequency details without over-constraining the generation. We evaluate ActCam on multiple benchmarks spanning diverse character motions and challenging viewpoint changes. We find that, compared to pose-only control and other pose and camera methods, ActCam improves camera adherence and motion fidelity, and is preferred in human evaluations, especially under large viewpoint changes. Our results highlight that careful camera-consistent conditioning and staged guidance can enable strong joint camera and motion control without training. Project page: https://elkhomar.github.io/actcam/.

  • 9 authors
·
May 6

MicroCinema: A Divide-and-Conquer Approach for Text-to-Video Generation

We present MicroCinema, a straightforward yet effective framework for high-quality and coherent text-to-video generation. Unlike existing approaches that align text prompts with video directly, MicroCinema introduces a Divide-and-Conquer strategy which divides the text-to-video into a two-stage process: text-to-image generation and image\&text-to-video generation. This strategy offers two significant advantages. a) It allows us to take full advantage of the recent advances in text-to-image models, such as Stable Diffusion, Midjourney, and DALLE, to generate photorealistic and highly detailed images. b) Leveraging the generated image, the model can allocate less focus to fine-grained appearance details, prioritizing the efficient learning of motion dynamics. To implement this strategy effectively, we introduce two core designs. First, we propose the Appearance Injection Network, enhancing the preservation of the appearance of the given image. Second, we introduce the Appearance Noise Prior, a novel mechanism aimed at maintaining the capabilities of pre-trained 2D diffusion models. These design elements empower MicroCinema to generate high-quality videos with precise motion, guided by the provided text prompts. Extensive experiments demonstrate the superiority of the proposed framework. Concretely, MicroCinema achieves SOTA zero-shot FVD of 342.86 on UCF-101 and 377.40 on MSR-VTT. See https://wangyanhui666.github.io/MicroCinema.github.io/ for video samples.

  • 15 authors
·
Nov 30, 2023

MOSS: Self-Evolution through Source-Level Rewriting in Autonomous Agent Systems

Autonomous agentic systems are largely static after deployment: they do not learn from user interactions, and recurring failures persist until the next human-driven update ships a fix. Self-evolving agents have emerged in response, but all confine evolution to text-mutable artifacts -- skill files, prompt configurations, memory schemas, workflow graphs -- and leave the agent harness untouched. Since routing, hook ordering, state invariants, and dispatch live in code rather than in any text artifact, an entire class of structural failure is physically unreachable from the text layer. We argue that source-level adaptation is a fundamentally more general medium: it is Turing-complete, a strict superset of every text-mutable scope, takes effect deterministically rather than through base-model compliance, and does not erode under long-context drift. We present MOSS, a system that performs self-rewriting at the source level on production agentic substrates. Each evolution is anchored to an automatically curated batch of production-failure evidence and proceeds through a deterministic multi-stage pipeline; code modification is delegated to a pluggable external coding-agent CLI while MOSS retains stage ordering and verdicts. Candidates are verified by replaying the batch against the candidate image in ephemeral trial workers, then promoted via user-consent-gated, in-place container swap with health-probe-gated rollback. On OpenClaw, MOSS lifts a four-task mean grader score from 0.25 to 0.61 in a single cycle without human intervention.

  • 7 authors
·
May 20

Better Harnesses, Smaller Models: Building 90% Cheaper Agents via Automated Harness Adaptation

Frontier LLM agents are automating many business tasks, but their high inference cost makes large-scale deployment unsustainable. Small language models (SLMs) offer a cheaper alternative, yet they typically fall short when swapped into a harness designed for a frontier LLM. We show that for many routine business tasks, SLM agents can match LLM performance at 90% lower cost, when paired with an adapted harness that can be automatically discovered by a meta agent. The key insight is that much of the task difficulty is shared across instances and can be lifted from the model into the harness via tailored instructions, tools, and orchestration loops. To study this systematically, we create a framework that maps agent failure modes to harness adaptation strategies, and build a harness optimizer that automatically discovers effective adaptations from failure trajectories. Across seven business-oriented agentic tasks and three SLM families, we found optimized harnesses significantly improve performance on 16 of 21 task-SLM pairs, with seven pairs closing the SLM-LLM performance gap and the best SLM agent recovering 89.7% of LLM performance at 4% of the cost. Our analysis further shows that adaptation works best for tasks with more repetitive workflows and for SLMs with sufficient base capabilities. Together, these results suggest that harness adaptation can expand the practical deployment range of SLM agents in routine business tasks.

  • 4 authors
·
Jul 8

FilmWorld: Agentic Novel-to-Film Generation through Dynamic Cinematic World Modeling

Translating novels into films poses a grand challenge for generative artificial intelligence, requiring conversion of abstract literary prose into long-form, multi-scene visual narratives. While current video generation models excel at short, single-scene clips within narrow temporal and spatial contexts, novel-to-film generation operates in a more complex regime, demanding long-duration content across diverse scenes with dynamically evolving entity states. To address this, we formalize novel-to-film generation as dynamic cinematic world modeling, decomposed into two phases: construction, which grounds abstract, underspecified literary narratives into concrete, stateful, and persistent world entities; and evolution, which governs how these entities dynamically update under plot progression to maintain causal consistency across scenes. We propose FilmWorld, an end-to-end agentic system where two groups of specialized agents collaborate to instantiate these phases. Construction-side agents perform narrative structured translation, world entity state modeling with visual anchoring, and state-driven shot planning, progressively projecting literary language into a cinematic blueprint. Evolution-side agents perform state-anchored visual generation, cross-shot dynamic state propagation, and closed-loop state verification to maintain causal consistency and visual coherence. To address the evaluation gap in long-form generation, we introduce FilmEval, a systematic evaluation framework that couples a difficulty-graded benchmark of 15 representative novels with an automated protocol of nine objective metrics spanning three dimensions: cinematic presentation, film consistency, and novel fidelity. Experiments demonstrate that FilmWorld consistently outperforms state-of-the-art video generation agent systems, with particularly pronounced improvements in narrative fidelity and cross-scene consistency.

  • 8 authors
·
Jul 20 2

Singular Value Few-shot Adaptation of Vision-Language Models

Vision-language models (VLMs) like CLIP have shown impressive zero-shot and few-shot learning capabilities across diverse applications. However, adapting these models to new fine-grained domains remains difficult due to reliance on prompt engineering and the high cost of full model fine-tuning. Existing adaptation approaches rely on augmented components, such as prompt tokens and adapter modules, which could limit adaptation quality, destabilize the model, and compromise the rich knowledge learned during pretraining. In this work, we present CLIP-SVD, a novel multi-modal and parameter-efficient adaptation technique that leverages Singular Value Decomposition (SVD) to modify the internal parameter space of CLIP without injecting additional modules. Specifically, we fine-tune only the singular values of the CLIP parameter matrices to rescale the basis vectors for domain adaptation while retaining the pretrained model. This design enables enhanced adaptation performance using only 0.04\% of the model's total parameters and better preservation of its generalization ability. CLIP-SVD achieves state-of-the-art classification results on 11 natural and 10 biomedical datasets, outperforming previous methods in both accuracy and generalization under few-shot settings. Additionally, we leverage a natural language-based approach to analyze the effectiveness and dynamics of the CLIP adaptation to allow interpretability of CLIP-SVD. The code is publicly available at https://github.com/HealthX-Lab/CLIP-SVD.

  • 3 authors
·
Sep 3, 2025 2

Vitruvio: 3D Building Meshes via Single Perspective Sketches

Today's architectural engineering and construction (AEC) software require a learning curve to generate a three-dimension building representation. This limits the ability to quickly validate the volumetric implications of an initial design idea communicated via a single sketch. Allowing designers to translate a single sketch to a 3D building will enable owners to instantly visualize 3D project information without the cognitive load required. If previous state-of-the-art (SOTA) data-driven methods for single view reconstruction (SVR) showed outstanding results in the reconstruction process from a single image or sketch, they lacked specific applications, analysis, and experiments in the AEC. Therefore, this research addresses this gap, introducing the first deep learning method focused only on buildings that aim to convert a single sketch to a 3D building mesh: Vitruvio. Vitruvio adapts Occupancy Network for SVR tasks on a specific building dataset (Manhattan 1K). This adaptation brings two main improvements. First, it accelerates the inference process by more than 26% (from 0.5s to 0.37s). Second, it increases the reconstruction accuracy (measured by the Chamfer Distance) by 18%. During this adaptation in the AEC domain, we evaluate the effect of the building orientation in the learning procedure since it constitutes an important design factor. While aligning all the buildings to a canonical pose improved the overall quantitative metrics, it did not capture fine-grain details in more complex building shapes (as shown in our qualitative analysis). Finally, Vitruvio outputs a 3D-printable building mesh with arbitrary topology and genus from a single perspective sketch, providing a step forward to allow owners and designers to communicate 3D information via a 2D, effective, intuitive, and universal communication medium: the sketch.

  • 4 authors
·
Oct 24, 2022

Event-Centric Human Value Understanding in News-Domain Texts: An Actor-Conditioned, Multi-Granularity Benchmark

Existing human value datasets do not directly support value understanding in factual news: many are actor-agnostic, rely on isolated utterances or synthetic scenarios, and lack explicit event structure or value direction. We present NEVU (News Event-centric Value Understanding), a benchmark for actor-conditioned, event-centric, and direction-aware human value recognition in factual news. NEVU evaluates whether models can identify value cues, attribute them to the correct actor, and determine value direction from grounded evidence. Built from 2{,}865 English news articles, NEVU organizes annotations at four semantic unit levels (Subevent, behavior-based composite event, story-based composite event, and Article) and labels (unit, actor) pairs for fine-grained evaluation across local and composite contexts. The annotations are produced through an LLM-assisted pipeline with staged verification and targeted human auditing. Using a hierarchical value space with 54 fine-grained values and 20 coarse-grained categories, NEVU covers 45{,}793 unit--actor pairs and 168{,}061 directed value instances. We provide unified baselines for proprietary and open-source LLMs, and find that lightweight adaptation (LoRA) consistently improves open-source models, showing that although NEVU is designed primarily as a benchmark, it also supports supervised adaptation beyond prompting-only evaluation. Data availability is described in Appendix~app:data_code_availability.

  • 8 authors
·
Mar 18

"Kurosawa": A Script Writer's Assistant

Storytelling is the lifeline of the entertainment industry -- movies, TV shows, and stand-up comedies, all need stories. A good and gripping script is the lifeline of storytelling and demands creativity and resource investment. Good scriptwriters are rare to find and often work under severe time pressure. Consequently, entertainment media are actively looking for automation. In this paper, we present an AI-based script-writing workbench called KUROSAWA which addresses the tasks of plot generation and script generation. Plot generation aims to generate a coherent and creative plot (600-800 words) given a prompt (15-40 words). Script generation, on the other hand, generates a scene (200-500 words) in a screenplay format from a brief description (15-40 words). Kurosawa needs data to train. We use a 4-act structure of storytelling to annotate the plot dataset manually. We create a dataset of 1000 manually annotated plots and their corresponding prompts/storylines and a gold-standard dataset of 1000 scenes with four main elements -- scene headings, action lines, dialogues, and character names -- tagged individually. We fine-tune GPT-3 with the above datasets to generate plots and scenes. These plots and scenes are first evaluated and then used by the scriptwriters of a large and famous media platform ErosNow. We release the annotated datasets and the models trained on these datasets as a working benchmark for automatic movie plot and script generation.

  • 3 authors
·
Aug 6, 2023

eP-ALM: Efficient Perceptual Augmentation of Language Models

Large Language Models (LLMs) have so far impressed the world, with unprecedented capabilities that emerge in models at large scales. On the vision side, transformer models (i.e., ViT) are following the same trend, achieving the best performance on challenging benchmarks. With the abundance of such unimodal models, a natural question arises; do we need also to follow this trend to tackle multimodal tasks? In this work, we propose to rather direct effort to efficient adaptations of existing models, and propose to augment Language Models with perception. Existing approaches for adapting pretrained models for vision-language tasks still rely on several key components that hinder their efficiency. In particular, they still train a large number of parameters, rely on large multimodal pretraining, use encoders (e.g., CLIP) trained on huge image-text datasets, and add significant inference overhead. In addition, most of these approaches have focused on Zero-Shot and In Context Learning, with little to no effort on direct finetuning. We investigate the minimal computational effort needed to adapt unimodal models for multimodal tasks and propose a new challenging setup, alongside different approaches, that efficiently adapts unimodal pretrained models. We show that by freezing more than 99\% of total parameters, training only one linear projection layer, and prepending only one trainable token, our approach (dubbed eP-ALM) significantly outperforms other baselines on VQA and Captioning across Image, Video, and Audio modalities, following the proposed setup. The code will be available here: https://github.com/mshukor/eP-ALM.

  • 3 authors
·
Mar 20, 2023

GenMAC: Compositional Text-to-Video Generation with Multi-Agent Collaboration

Text-to-video generation models have shown significant progress in the recent years. However, they still struggle with generating complex dynamic scenes based on compositional text prompts, such as attribute binding for multiple objects, temporal dynamics associated with different objects, and interactions between objects. Our key motivation is that complex tasks can be decomposed into simpler ones, each handled by a role-specialized MLLM agent. Multiple agents can collaborate together to achieve collective intelligence for complex goals. We propose GenMAC, an iterative, multi-agent framework that enables compositional text-to-video generation. The collaborative workflow includes three stages: Design, Generation, and Redesign, with an iterative loop between the Generation and Redesign stages to progressively verify and refine the generated videos. The Redesign stage is the most challenging stage that aims to verify the generated videos, suggest corrections, and redesign the text prompts, frame-wise layouts, and guidance scales for the next iteration of generation. To avoid hallucination of a single MLLM agent, we decompose this stage to four sequentially-executed MLLM-based agents: verification agent, suggestion agent, correction agent, and output structuring agent. Furthermore, to tackle diverse scenarios of compositional text-to-video generation, we design a self-routing mechanism to adaptively select the proper correction agent from a collection of correction agents each specialized for one scenario. Extensive experiments demonstrate the effectiveness of GenMAC, achieving state-of-the art performance in compositional text-to-video generation.

  • 6 authors
·
Dec 5, 2024 2

Sample-efficient Integration of New Modalities into Large Language Models

Multimodal foundation models can process several modalities. However, since the space of possible modalities is large and evolving over time, training a model from scratch to encompass all modalities is unfeasible. Moreover, integrating a modality into a pre-existing foundation model currently requires a significant amount of paired data, which is often not available for low-resource modalities. In this paper, we introduce a method for sample-efficient modality integration (SEMI) into Large Language Models (LLMs). To this end, we devise a hypernetwork that can adapt a shared projector -- placed between modality-specific encoders and an LLM -- to any modality. The hypernetwork, trained on high-resource modalities (i.e., text, speech, audio, video), is conditioned on a few samples from any arbitrary modality at inference time to generate a suitable adapter. To increase the diversity of training modalities, we artificially multiply the number of encoders through isometric transformations. We find that SEMI achieves a significant boost in sample efficiency during few-shot integration of new modalities (i.e., satellite images, astronomical images, inertial measurements, and molecules) with encoders of arbitrary embedding dimensionality. For instance, to reach the same accuracy as 32-shot SEMI, training the projector from scratch needs 64times more data. As a result, SEMI holds promise to extend the modality coverage of foundation models.

  • 4 authors
·
Sep 4, 2025

BroadWay: Boost Your Text-to-Video Generation Model in a Training-free Way

The text-to-video (T2V) generation models, offering convenient visual creation, have recently garnered increasing attention. Despite their substantial potential, the generated videos may present artifacts, including structural implausibility, temporal inconsistency, and a lack of motion, often resulting in near-static video. In this work, we have identified a correlation between the disparity of temporal attention maps across different blocks and the occurrence of temporal inconsistencies. Additionally, we have observed that the energy contained within the temporal attention maps is directly related to the magnitude of motion amplitude in the generated videos. Based on these observations, we present BroadWay, a training-free method to improve the quality of text-to-video generation without introducing additional parameters, augmenting memory or sampling time. Specifically, BroadWay is composed of two principal components: 1) Temporal Self-Guidance improves the structural plausibility and temporal consistency of generated videos by reducing the disparity between the temporal attention maps across various decoder blocks. 2) Fourier-based Motion Enhancement enhances the magnitude and richness of motion by amplifying the energy of the map. Extensive experiments demonstrate that BroadWay significantly improves the quality of text-to-video generation with negligible additional cost.

  • 9 authors
·
Oct 8, 2024 2