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Oct 21

DeltaV: Thinking with Visual State Updates in Unified Large Multimodal Models

Current Unified Large Multimodal Models (ULMMs) support interleaved multimodal reasoning through textual reasoning and intermediate visual states, but typically generate each visual state as a full image. This full-image generation paradigm introduces substantial visual-token redundancy and dilutes supervision on sparse yet reasoning-critical state transitions. We propose DeltaV, a ULMM that replaces full-image generation with visual updates. Conditioned on historical visual states, DeltaV incrementally predicts compact update tokens that capture the visual changes across reasoning steps, avoiding repeated modeling of unchanged content. To align the token budget of each update with the magnitude of visual change, DeltaV introduces a temporal similarity (TSIM) Router, which stops allocating tokens once the marginal reconstruction gain falls below a threshold. To support more diverse and generalizable reasoning, we further construct StructCoT, a large-scale interleaved multimodal reasoning dataset with 1.05M samples spanning 44 task domains. Experiments show that the visual-update paradigm reduces newly generated visual tokens by 55.6\% on average without compromising reconstruction fidelity, and improves multimodal reasoning by 3.3\% over full-image generation. Trained with StructCoT and large-scale multimodal data, DeltaV-2B further outperforms substantially larger open-source models by 8.4\% on in-domain multimodal reasoning evaluations and surpasses the comparable-scale Qwen3-VL-2B by 5.9\% on external multimodal reasoning and understanding benchmarks. Code, models, and StructCoT will be released at https://github.com/Pengjie-W/DeltaV.

  • 9 authors
·
Jul 8

Scaling Linear Attention with Sparse State Expansion

The Transformer architecture, despite its widespread success, struggles with long-context scenarios due to quadratic computation and linear memory growth. While various linear attention variants mitigate these efficiency constraints by compressing context into fixed-size states, they often degrade performance in tasks such as in-context retrieval and reasoning. To address this limitation and achieve more effective context compression, we propose two key innovations. First, we introduce a row-sparse update formulation for linear attention by conceptualizing state updating as information classification. This enables sparse state updates via softmax-based top-k hard classification, thereby extending receptive fields and reducing inter-class interference. Second, we present Sparse State Expansion (SSE) within the sparse framework, which expands the contextual state into multiple partitions, effectively decoupling parameter size from state capacity while maintaining the sparse classification paradigm. Our design, supported by efficient parallelized implementations, yields effective classification and discriminative state representations. We extensively validate SSE in both pure linear and hybrid (SSE-H) architectures across language modeling, in-context retrieval, and mathematical reasoning benchmarks. SSE demonstrates strong retrieval performance and scales favorably with state size. Moreover, after reinforcement learning (RL) training, our 2B SSE-H model achieves state-of-the-art mathematical reasoning performance among small reasoning models, scoring 64.7 on AIME24 and 51.3 on AIME25, significantly outperforming similarly sized open-source Transformers. These results highlight SSE as a promising and efficient architecture for long-context modeling.

  • 9 authors
·
Jul 22, 2025

SketchSSM: Write to the Full State, Read from a Compact Sketch

Hybrid-attention models replace most softmax attention layers with linear attention, reducing KV-cache growth and enabling larger decode batches where recurrent-state access becomes a major bottleneck. ReplaySSM amortizes state updates by buffering keys and values, but each new query still requires a full-state read even though the state remains unchanged between state updates. We observe that low-rank state-weighted query approximation accurately preserves state-read outputs. Although future queries are unknown, the basis vectors used to approximate them can be fixed offline. Based on this observation, we introduce SketchSSM, which preserves full-state updates while approximating reads. At each state update, SketchSSM reads the full state once to precompute outputs for these basis vectors, storing them in a compact sketch. Each subsequent decode step combines the sketch vectors with query-dependent coefficients to reconstruct the output without a full-state read. Across four Mamba-2-, GDN-, and KDA-based models, SketchSSM at a mean sketch rank of 8 reduces state-access traffic by approximately 10times while matching the average accuracy of the FP32 full-state baseline across four decode benchmarks, and preserves recall on four RULER retrieval tasks. At this rank on one NVIDIA B300, linear-attention kernel speedups over the Standard vLLM baseline reach 7.30times, 5.02times, and 5.24times for Mamba-2, GDN, and KDA, respectively, with up to 2.77times higher decode throughput on Nemotron 3 Super.

  • 6 authors
·
Oct 5

State World Models: Execute the Rules, Generate the Pixels

Existing world models can generate action-conditioned video from a single image. Many focus on camera movement, allowing users to explore the generated scene. However, navigation alone does not ensure that an action follows persistent rules when its outcome depends on state that is invisible in the current frame. We present Stateful Harness, a framework that separates world evolution from video rendering to support stateful and rule-governed interaction. It maintains an evolving world state under specified rules, renders each resulting event with a frozen video model, and uses the generated clip to update the world state for the next turn. At each turn, the harness resolves the action selected by the user and compiles the resulting event into an instruction, while a preview clip from an editable 3D scene provides spatial and camera guidance. To evaluate rule compliance, we build WorldState-Bench, a benchmark of 50 counterfactual twin pairs that share an initial frame and action but differ in hidden state and required outcome. Under rule-only prompting, the best of the 11 evaluated video backends produces the required endings for both cases in 32% of pairs. For MiniMax-H3, specifying the required endings raises this rate from 32% to 64%, while the full harness reaches 92% with the same frozen model. These results support separating rule execution from video rendering for world interactions with hidden state.

Tsinghua-IVG Tsinghua-IVG
·
Oct 18 2

Associative-State Universal Transformers: Sparse Retrieval Meets Structured Recurrence

We study whether a structured recurrent state can serve as a compact associative backbone for language modeling while still supporting exact retrieval. We introduce UniMatrix, a Universal Transformer style family that reuses a shared recurrent block across depth and augments it with hybrid state updates, a ROSA-style residual path, and token-conditioned embedding modulation. We evaluate these models on byte-level WikiText-2, synthetic associative recall, throughput profiling on Apple MPS, and a corrected benchmark for triple-token interactions. At small scale, UniMatrix-Core and UniMatrix-ROSA slightly outperform a parameter-matched Transformer on WikiText-2 while using many fewer parameters, reaching 5.084 and 5.083 bits-per-byte versus 5.124. The main negative result is equally important: on associative recall, the original UniMatrix family remains near chance while the Transformer reaches 25.4 percent, showing that compressed recurrent state alone is not enough for exact lookup. A retrieval-oriented follow-up, UniMatrix-Assoc, helps only marginally. By contrast, UniMatrix-SparsePointer, which adds sparse slot routing and direct pointer-logit fusion, reaches 75.6 percent on the original pilot recipe and 99.2 percent on a no-dropout follow-up while using 53.8 percent fewer parameters than the Transformer baseline. Ablations show that the gain comes from sufficient slot capacity and exact pointer-level output routing. Overall, structured recurrent state is promising and parameter-efficient, but strong long-range behavior still requires explicit sparse retrieval and better kernels.

  • 1 authors
·
Mar 31

STEPQuant: When and Where Errors Matter in Delta-Rule Recurrent State Quantization

Linear attention replaces growing KV caches with fixed-size recurrent states, yet these persistent states can become a substantial memory bottleneck under concurrent serving. Directly quantizing recurrent states to low precision often leads to severe accuracy degradation, as quantization errors propagate through successive state updates. We discover that the impact of these errors depends on two complementary dimensions: temporally, errors in long-lived memory can persist across many decoding steps; spatially, errors in different key rows affect model outputs differently, while state magnitudes vary substantially along both rows and columns. Motivated by these observations, we propose STEPQuant, a spatial-temporal post-training quantization framework for Delta-rule recurrent states. STEPQuant allocates precision according to error magnitude and memory lifetime, and jointly fits key-row and value-column scales based on state distributions and key-row impact on output error. Experiments on Qwen3.8-27B and Kimi-Linear-48B-A3B-Instruct across both long- and short-generation benchmarks show that STEPQuant closely matches FP32-state accuracy under a nominal 6-bit budget and outperforms uniform INT8 in its 4-bit configuration. Integrated into SGLang with optimized GPU kernels, 6-bit STEPQuant achieves over 5x recurrent-state compression and reduces total serving memory by up to 68.7%. Our code is available at https://github.com/Dreamer-Toby/STEPQuant.

Phasor Memory Networks: Stable Backpropagation Through Time for Scalable Explicit Memory

For over a decade, explicit memory architectures like the Neural Turing Machine have remained theoretically appealing yet practically intractable for language modeling due to catastrophic gradient instability during Backpropagation Through Time. In this work, we break this stalemate with Phasor Memory Network (PMNet), a novel architecture that structurally resolves memory volatility through Unitary Phasor Dynamics and Hierarchical Learnable Anchors. Rather than relying on brute-force scaling, we present a mechanistic proof-of-concept in a controlled byte-level setting. By constraining recurrent state updates to phase rotations on a complex unit circle, PMNet preserves gradient norms and inherently prevents divergence without the need for specialized initialization. We empirically demonstrate the active actuation of the memory module through a synthetic Copy-Paste task, where PMNet utilizes an expansive 85-slot hierarchical memory tree (=sum^{4}_{h=1}4^{h-1}) to achieve near 100\% exact retrieval across temporal distances that completely exceed the local sliding window attention's receptive field. Furthermore, despite being a compact 119M parameter model trained on 18.8B tokens, PMNet matches the zero-shot long-context robustness of a Mamba model that is three times larger. Our ablation studies and gradient analyses confirm that the historical failure of explicit memory was a structural alignment problem, which PMNet effectively overcomes, providing a theoretically grounded foundation for scalable sequence modeling.

  • 3 authors
·
May 12

Low-Latency Event-Based Object Detection with Spatially-Sparse Linear Attention

Event cameras provide sequential visual data with spatial sparsity and high temporal resolution, making them attractive for low-latency object detection. Existing asynchronous event-based neural networks exploit this low-latency advantage by updating predictions event by event, but still suffer from two bottlenecks: recurrent architectures are difficult to train efficiently on long sequences, and improving accuracy often increases per-event computation and latency. Linear attention is appealing because it enables parallel training and recurrent inference. However, its dense state updates make per-event computation scale with the state size, yielding a poor accuracy-efficiency trade-off for object detection, where accurate localization requires fine-grained spatial states. The key challenge is therefore to introduce sparse state activation that exploits the spatial sparsity of events while preserving efficient parallel training. We propose Spatially-Sparse Linear Attention (SSLA), which introduces a mixture-of-spaces state decomposition and a scatter-compute-gather training procedure, enabling state-level sparsity as well as training parallelism. Building on SSLA, we develop an end-to-end asynchronous linear attention model, SSLA-Det, for low-latency event-based object detection. On Gen1 and N-Caltech101, SSLA-Det achieves state-of-the-art accuracy among asynchronous methods, reaching 0.375 mAP and 0.515 mAP, respectively, while reducing per-event computation by over 20 times compared with the strongest prior asynchronous baseline, demonstrating the potential of linear attention for low-latency event-based vision.

  • 7 authors
·
Aug 25

Scaling to Tens of Thousands of Test-Time Iterations with Loop-Native Attention Residuals

In this paper, we argue that looped Transformers need their own residual connections to prevent performance degradation as the number of iterations grows. We observe that increasing loop iterations can reduce reasoning accuracy: noisy state updates overwrite correct intermediate deductions and even undo completed solutions. This leaves subsequent iterations to recover lost information from an already degraded representation: once an error arises in an earlier loop, often as a result of long-range propagation through the recurrence, later loops find it difficult to correct. In this paper, we introduce InfiLoop, a loop-native residual connection that learns which past computations to retain and how much to accept from each new update. InfiLoop combines content-based weighting with learned temporal decay to maintain a running summary of recurrent states. An exact streaming recurrence keeps its persistent aggregation memory constant as the loop count grows. The resulting adaptive update suppresses unreliable proposals and preserves useful intermediate states. Across extensive reasoning tasks, a 7M-parameter InfiLoop model outperforms existing recursive architectures, reaching 97.9% exact accuracy on Sudoku-Extreme, and 13.6% pass@2 on ARC-AGI-2. Notably, on Sudoku-Extreme, InfiLoop continues to improve with test-time looping beyond 20,000 effective steps, showing that added depth translates directly into stronger reasoning. Our code is available at https://github.com/pixeli99/InfiLoop.

  • 6 authors
·
Oct 7 2

PAS3R: Pose-Adaptive Streaming 3D Reconstruction for Long Video Sequences

Online monocular 3D reconstruction enables dense scene recovery from streaming video but remains fundamentally limited by the stability-adaptation dilemma: the reconstruction model must rapidly incorporate novel viewpoints while preserving previously accumulated scene structure. Existing streaming approaches rely on uniform or attention-based update mechanisms that often fail to account for abrupt viewpoint transitions, leading to trajectory drift and geometric inconsistencies over long sequences. We introduce PAS3R, a pose-adaptive streaming reconstruction framework that dynamically modulates state updates according to camera motion and scene structure. Our key insight is that frames contributing significant geometric novelty should exert stronger influence on the reconstruction state, while frames with minor viewpoint variation should prioritize preserving historical context. PAS3R operationalizes this principle through a motion-aware update mechanism that jointly leverages inter-frame pose variation and image frequency cues to estimate frame importance. To further stabilize long-horizon reconstruction, we introduce trajectory-consistent training objectives that incorporate relative pose constraints and acceleration regularization. A lightweight online stabilization module further suppresses high-frequency trajectory jitter and geometric artifacts without increasing memory consumption. Extensive experiments across multiple benchmarks demonstrate that PAS3R significantly improves trajectory accuracy, depth estimation, and point cloud reconstruction quality in long video sequences while maintaining competitive performance on shorter sequences.

  • 4 authors
·
Mar 21

Long-term Recurrent Convolutional Networks for Visual Recognition and Description

Models based on deep convolutional networks have dominated recent image interpretation tasks; we investigate whether models which are also recurrent, or "temporally deep", are effective for tasks involving sequences, visual and otherwise. We develop a novel recurrent convolutional architecture suitable for large-scale visual learning which is end-to-end trainable, and demonstrate the value of these models on benchmark video recognition tasks, image description and retrieval problems, and video narration challenges. In contrast to current models which assume a fixed spatio-temporal receptive field or simple temporal averaging for sequential processing, recurrent convolutional models are "doubly deep"' in that they can be compositional in spatial and temporal "layers". Such models may have advantages when target concepts are complex and/or training data are limited. Learning long-term dependencies is possible when nonlinearities are incorporated into the network state updates. Long-term RNN models are appealing in that they directly can map variable-length inputs (e.g., video frames) to variable length outputs (e.g., natural language text) and can model complex temporal dynamics; yet they can be optimized with backpropagation. Our recurrent long-term models are directly connected to modern visual convnet models and can be jointly trained to simultaneously learn temporal dynamics and convolutional perceptual representations. Our results show such models have distinct advantages over state-of-the-art models for recognition or generation which are separately defined and/or optimized.

  • 7 authors
·
Nov 17, 2014

EIBench: A Simulator-Based Benchmark and Turn-Credit RL for Emotion Management

Emotional intelligence (EI) in Large Language Models (LLMs) is often evaluated through static understanding tasks or single-response dialogue generation. However, emotion management is interactive: a good model should not only recognize a user's emotion, but also improve the user's emotional and relational state over several turns. We introduce EIBench, a simulator-based benchmark for interactive emotion management. EIBench contains 2,222 scenarios, with 2,009 for training and 213 for held-out testing. The scenarios are organized by a 2x2 taxonomy covering Support, Defense, Repair, and Charm, which together capture different forms of support, boundary maintenance, trust repair, and rapport building. In each scenario, an LLM simulator plays the user, updates an emotion-relation state after each turn, and maps the final state to an anchor-based score. This design makes EIBench both an evaluation benchmark and a training environment: the final state gives the outcome reward, while the per-turn state updates provide dense feedback for RL. We evaluate 15 open- and closed-source LLMs. Current models perform well on support and rapport-building scenes, but struggle with boundary maintenance under user pressure. To improve the EI ability of LLMs, we propose Centered Turn-Credit GRPO (CTC-GRPO), a GRPO extension that reuses the simulator's per-turn state updates as dense turn-level feedback while preserving the final outcome reward. CTC-GRPO improves Qwen3-8B from -22.4 to +22.4 on EIBench and also improves on out-of-distribution evaluations including SAGE (+12.4) and EQBench3 (+20.9%). Our results show that simulator-tracked user states can support both evaluation and training for multi-turn emotion management.

  • 11 authors
·
Jun 13

Code World Model: Coding Agent as World Brain

World models aim to simulate how complex environments evolve under actions and events, yet existing video-based world models primarily learn dynamics from visual observations, which reveal outcomes rather than the underlying knowledge, rules, and mechanisms governing world evolution. This makes it difficult to maintain persistent consequences and support coherent, open-ended evolution. We introduce Code World Model, a framework that separates world evolution from visual realization by combining the reasoning and coding capabilities of language models with the generative priors of video models. A coding agent serves as the world brain, reasoning about events and their consequences and generating executable code to maintain persistent world state and perform rule-consistent evolution. To connect executable state with visual generation, we introduce a proxy representation that encodes frame-wise spatiotemporal constraints and is compiled into a proxy video, which conditions a video model to render high-fidelity visual observations. We further develop data pipelines for constructing aligned proxy-observation pairs from gameplay and real-world videos. After fine-tuning on paired gameplay data, MiniMax-H3 follows proxy-based spatiotemporal specifications from simple interactive worlds built by the coding agent while preserving rich visual details and dynamics. These results demonstrate the potential of combining code for persistent world evolution with video models for flexible visual realization, providing a new path toward open-ended world models.

  • 3 authors
·
Aug 25 1

Delayed Supervision for Test-Time Language Models

Test-time language models adapt a compact memory while processing the input sequence. This perspective encompasses nonlinear fast-weight learning in LaCT, associative delta-rule updates in DeltaNet, and generalized delta-rule state updates in RWKV-7. Training these models to predict the next token does not explicitly require a fact to remain accessible after many subsequent memory updates. We study delayed supervision for this test-time memory: during post-training, ask a simulator-grounded question only after a long interval of unrelated events, and supervise its answer alongside ordinary next-token prediction. Questions are evaluated on disposable branches, so their answers never enter the continuing event stream. The construction distinguishes retention from revision: a retained fact must remain valid throughout the delay, whereas a revised fact must be answered with its latest value. We evaluate this approach on LaCT-760M and plain DeltaNet-1.3B using TextWorld training trajectories and shared BABILong and RULER evaluation panels, and include a separately reported RWKV-7 comparison. Relative to event-only training, delayed QA improves BABILong by 5.48 percentage points for LaCT and 1.32 points for DeltaNet, and single-needle RULER by 1.45 and 3.27 points, respectively. The RWKV-7 comparison reports gains of 4.60 and 7.00 points on its own panels. These results support delayed semantic supervision as a practical outer training objective for usable test-time memory, while leaving open how much of the benefit derives specifically from delay rather than general question-answering and answer-termination supervision.

  • 2 authors
·
Sep 25

Generative AI and Machine Learning Collaboration for Container Dwell Time Prediction via Data Standardization

Import container dwell time (ICDT) prediction is a key task for improving productivity in container terminals, as accurate predictions enable the reduction of container re-handling operations by yard cranes. Achieving this objective requires accurately predicting the dwell time of individual containers. However, the primary determinants of dwell time-owner information and cargo information-are recorded as unstructured text, which limits their effective use in machine learning models. This study addresses this limitation by proposing a collaborative framework that integrates generative artificial intelligence (Gen AI) with machine learning. The proposed framework employs Gen AI to standardize unstructured information into standard international codes, with dynamic re-prediction triggered by electronic data interchange state updates, enabling the machine learning model to predict ICDT accurately. Extensive experiments conducted on real container terminal data demonstrate that the proposed methodology achieves a 13.88% improvement in mean absolute error compared to conventional models that do not utilize standardized information. Furthermore, applying the improved predictions to container stacking strategies achieves up to 14.68% reduction in the number of relocations, thereby empirically validating the potential of Gen AI to enhance productivity in container terminal operations. Overall, this study provides both technical and methodological insights into the adoption of Gen AI in port logistics and its effectiveness.

Egocentric Event-Based Vision for Ping Pong Ball Trajectory Prediction

In this paper, we present a real-time egocentric trajectory prediction system for table tennis using event cameras. Unlike standard cameras, which suffer from high latency and motion blur at fast ball speeds, event cameras provide higher temporal resolution, allowing more frequent state updates, greater robustness to outliers, and accurate trajectory predictions using just a short time window after the opponent's impact. We collect a dataset of ping-pong game sequences, including 3D ground-truth trajectories of the ball, synchronized with sensor data from the Meta Project Aria glasses and event streams. Our system leverages foveated vision, using eye-gaze data from the glasses to process only events in the viewer's fovea. This biologically inspired approach improves ball detection performance and significantly reduces computational latency, as it efficiently allocates resources to the most perceptually relevant regions, achieving a reduction factor of 10.81 on the collected trajectories. Our detection pipeline has a worst-case total latency of 4.5 ms, including computation and perception - significantly lower than a frame-based 30 FPS system, which, in the worst case, takes 66 ms solely for perception. Finally, we fit a trajectory prediction model to the estimated states of the ball, enabling 3D trajectory forecasting in the future. To the best of our knowledge, this is the first approach to predict table tennis trajectories from an egocentric perspective using event cameras.

  • 4 authors
·
Jun 8, 2025

ReCA: Multi-Shot Long Video Extrapolation via Recursive Context Allocation

Minute-scale cinematic video generation is a central challenge for generative video models. Existing paradigms address only fragments of this challenge: single-shot extrapolation preserves an anchor but lacks cinematic structure, while multi-shot storytelling imposes structure yet remains free to invent its visual states rather than continue an observed one. We define Multi-Shot Video Extrapolation (MSVE), a task that extends an observed frame or clip into a sequence of cinematically structured shots while preserving anchor state and advancing narrative intent. This setting operates under the finite per-call generation budget of short-video models. We identify three coupled bottlenecks: (1) global planners over-specify unsupported details from full screenplays; (2) shot-level prompts dilute task-relevant state when carrying the complete story; and (3) temporal chaining turns generated frames into a lossy memory in which identity, scene, object, and action state decay. MSVE reveals that long-video failure is not merely a limitation of context length, but a failure of context allocation. We propose Recursive Context Allocation (ReCA), an inference-time framework that allocates context hierarchically across planning and generation. ReCA recursively decomposes MSVE into context-bounded subproblems, invokes frozen generators at leaf nodes, and propagates structured state updates across time. To evaluate this setting, we further propose MSVE-Bench and NB-Q, a source-grounded protocol with prompts purpose-built for 3 to 5 minute long-video generation, a regime not addressed by existing short-clip benchmarks. Compared to previous methods, ReCA improves average normalized score by 8 to 16 percent over the strongest competing controller and improves multi-shot consistency metrics by 28 to 43 percent. View the project page at https://reca.vmv.re.

  • 11 authors
·
May 25

Video-Arena: A Scalable Agentic Video Benchmark for Spatiotemporal Capability

Understanding and tracking a dynamic world are fundamental to visual intelligence. Existing video benchmarks provide limited insight into whether models can maintain a coherent understanding of evolving world state. Building such a benchmark from real-world videos is challenging because the underlying world state is partially observable, making annotations hard to obtain. To close this gap, we introduce Video-Arena, a benchmark that turns competitive games into scalable, verifiable tests of how well models understand evolving world states from videos. Specifically, inspired by how humans understand dynamic events, we evaluate spatiotemporal world state understanding and tracking through three task categories: perceiving critical events, interpreting state updates, and tracking the resulting states. Our pipeline can generate videos and aligned reference labels from game records at scale. To keep evaluation affordable and reproducible, we curate a golden set of 180 tasks across 9 games and run evaluations under two protocols: native visual understanding and tool-assisted agentic analysis. The best-performing systems achieve F1 scores of and under the two protocols, respectively. The result highlights that native models struggle to perceive events reliably, while tool-assisted systems improve event recovery but still struggle to interpret state updates and track the resulting states consistently over time. Our project page is in https://videoarena-bench.github.io

  • 10 authors
·
Oct 8 1

SkillHorizon: Constructing Long-Horizon Agent Tasks through Skill Composition

Long-horizon agents must complete workflows in which later activities depend on earlier outputs and changes to shared state. A key challenge for evaluation is to expand task requirements and their dependencies while keeping tasks executable and outcomes verifiable. We introduce SkillHorizon, a benchmark that constructs long-horizon tasks through skill composition in seven business environments. Its generators use domain-specific rules to turn reusable skill procedures into concrete business activities. These activities are connected through input-output dependencies, shared resources, and state updates, allowing workload and coordination demands to grow together. Successful reference executions validate task feasibility and measure interaction workload, while programmatic evaluators assess local completion and whole-task success. We evaluate five language models on 1,050 tasks with reference interaction workloads ranging from 64K to 1M tokens. Across these scales, mean local-goal completion falls from 90.4% to 46.8%, as completed work fails to keep pace with growing requirements. At larger workloads, agents more often submit unsuccessful final answers with substantial work unfinished and tool-call allowance remaining. Trace analysis also identifies cases where scripts execute successfully but their outputs fail downstream business checks. SkillHorizon provides a configurable testbed for studying sustained progress, dependency coordination, and complete task delivery in growing workflows. Our code is available at https://github.com/KnowComp/SkillHorizon.

  • 14 authors
·
Oct 9

Time is on my sight: scene graph filtering for dynamic environment perception in an LLM-driven robot

Robots are increasingly being used in dynamic environments like workplaces, hospitals, and homes. As a result, interactions with robots must be simple and intuitive, with robots perception adapting efficiently to human-induced changes. This paper presents a robot control architecture that addresses key challenges in human-robot interaction, with a particular focus on the dynamic creation and continuous update of the robot state representation. The architecture uses Large Language Models to integrate diverse information sources, including natural language commands, robotic skills representation, real-time dynamic semantic mapping of the perceived scene. This enables flexible and adaptive robotic behavior in complex, dynamic environments. Traditional robotic systems often rely on static, pre-programmed instructions and settings, limiting their adaptability to dynamic environments and real-time collaboration. In contrast, this architecture uses LLMs to interpret complex, high-level instructions and generate actionable plans that enhance human-robot collaboration. At its core, the system Perception Module generates and continuously updates a semantic scene graph using RGB-D sensor data, providing a detailed and structured representation of the environment. A particle filter is employed to ensure accurate object localization in dynamic, real-world settings. The Planner Module leverages this up-to-date semantic map to break down high-level tasks into sub-tasks and link them to robotic skills such as navigation, object manipulation (e.g., PICK and PLACE), and movement (e.g., GOTO). By combining real-time perception, state tracking, and LLM-driven communication and task planning, the architecture enhances adaptability, task efficiency, and human-robot collaboration in dynamic environments.

  • 4 authors
·
Nov 22, 2024

Chatting with Images for Introspective Visual Thinking

Current large vision-language models (LVLMs) typically rely on text-only reasoning based on a single-pass visual encoding, which often leads to loss of fine-grained visual information. Recently the proposal of ''thinking with images'' attempts to alleviate this limitation by manipulating images via external tools or code; however, the resulting visual states are often insufficiently grounded in linguistic semantics, impairing effective cross-modal alignment - particularly when visual semantics or geometric relationships must be reasoned over across distant regions or multiple images. To address these challenges, we propose ''chatting with images'', a new framework that reframes visual manipulation as language-guided feature modulation. Under the guidance of expressive language prompts, the model dynamically performs joint re-encoding over multiple image regions, enabling tighter coupling between linguistic reasoning and visual state updates. We instantiate this paradigm in ViLaVT, a novel LVLM equipped with a dynamic vision encoder explicitly designed for such interactive visual reasoning, and trained it with a two-stage curriculum combining supervised fine-tuning and reinforcement learning to promote effective reasoning behaviors. Extensive experiments across eight benchmarks demonstrate that ViLaVT achieves strong and consistent improvements, with particularly pronounced gains on complex multi-image and video-based spatial reasoning tasks.

  • 7 authors
·
Feb 11

Gated KalmaNet: A Fading Memory Layer Through Test-Time Ridge Regression

As efficient alternatives to softmax Attention, linear State-Space Models (SSMs) achieve constant memory and linear compute, but maintain only a lossy, fading summary of the past, often leading to inferior performance in recall-oriented tasks. We propose Gated KalmaNet (GKA), a layer that accounts for the full past while maintaining SSM-style efficiency. We ground our approach in the Kalman Filter (KF) framework, which provides a principled solution for optimal inference in dynamical systems. We show that several existing SSM layers (DeltaNet, Gated DeltaNet, and Kimi Delta Attention) are approximations to the KF recurrence that assume identity error covariance, thereby ignoring how past measurements (keys and values) should optimally influence state updates. In contrast, GKA computes the exact Kalman gain by maintaining the full error covariance. Under a steady-state assumption that enables parallelization, this reduces to solving an online ridge regression problem with constant memory and linear compute cost. A critical insight is that standard KF equations are numerically unstable in low-precision environments (like bfloat16) and hard to parallelize on modern hardware. We address this through: (1) adaptive regularization with input-dependent gating to control the condition number of the ridge regression for numerical stability, and (2) Chebyshev Iteration, which we show is more stable than conventional iterative solvers in low-precision settings. We further develop hardware-aware chunk-wise kernels to enable efficient training. Empirically, GKA outperforms existing SSM layers (like Mamba2 and Gated DeltaNet) on short-context tasks and achieves more than 10\% relative improvement on long-context RAG and LongQA tasks up to 128k tokens.

  • 6 authors
·
Nov 25, 2025

HLA-WM: Hybrid Linear Attention for Long-Horizon Video World Models

Long-horizon video world models require persistent memory to preserve scene consistency over extended rollouts. Softmax attention retains the full generation history through a growing KV cache, whereas recurrent linear attention compresses history into fixed-size states with substantially lower memory cost. However, we identify severe long-range forgetting in Gated DeltaNet (GDN), where information from distant but relevant scenes is progressively attenuated by subsequent state updates. To address this limitation, we propose HLA-WM, a training-free hybrid linear-attention framework that combines coarse-grained geometry-guided retrieval with fine-grained recurrent linear-state computation. HLA-WM exploits the affine structure of GDN to cache compact chunk-wise transition summaries, retrieve scene-relevant historical chunks using camera geometry, and recompose them into query-specific recurrent states. On the 60-second SANA-WM-Bench, HLA-WM improves all six aggregate revisit-consistency and camera-control metrics of the base autoregressive generator without additional training, including a 0.74 dB PSNR gain and a 28.5% reduction in rotation error. The improvements persist after downstream refinement and generalize to MBench-A, where HLA-WM consistently improves all three revisit-consistency metrics across all four subsets and all evaluated inference modes over 547 samples. At a 60-second context, HLA-WM reduces historical-state memory by 12times relative to full KV caching while incurring at most a 1.6% reduction in inference throughput. These results demonstrate that selectively addressable recurrent memory can improve long-range scene recall while preserving the efficiency advantages of GDN. Project page: https://caesarhhh.github.io/hla-wm/

FRUGAL: Memory-Efficient Optimization by Reducing State Overhead for Scalable Training

With the increase in the number of parameters in large language models, the process of pre-training and fine-tuning increasingly demands larger volumes of GPU memory. A significant portion of this memory is typically consumed by the optimizer state. To overcome this challenge, recent approaches such as low-rank adaptation (LoRA (Hu et al., 2021)), low-rank gradient projection (GaLore (Zhao et al., 2024)), and blockwise optimization (BAdam (Luo et al., 2024)) have been proposed. However, in all these algorithms, the effective rank of the weight updates remains low-rank, which can lead to a substantial loss of information from the gradient. This loss can be critically important, especially during the pre-training stage. In this paper, we introduce FRUGAL (Full-Rank Updates with GrAdient spLitting), a new memory-efficient optimization framework. FRUGAL leverages gradient splitting to perform low-dimensional updates using advanced algorithms (such as Adam), while updates along the remaining directions are executed via state-free methods like SGD or signSGD (Bernstein et al., 2018). Our framework can be integrated with various low-rank update selection techniques, including GaLore and BAdam. We provide theoretical convergence guarantees for our framework when using SGDM for low-dimensional updates and SGD for state-free updates. Additionally, our method consistently outperforms concurrent approaches across various fixed memory budgets, achieving state-of-the-art results in pre-training and fine-tuning tasks while balancing memory efficiency and performance metrics.

  • 4 authors
·
Nov 12, 2024

SocioVerse2: A Longitudinal Dynamic Social Simulation Framework under a Human-AI Co-evolutionary Paradigm

Social simulation offers the social sciences an experimental instrument that the real world cannot supply, and generative agents have transformed it by acting as silicon samples that unite agent-based modeling with real behavioral data. Existing platforms verify collective behavior, align simulated populations with real societies in cross-sections, and employ autonomous agents for the research process. However, two social science requirements remain without systematic support: intervention in the content of a simulation and the researcher's control over the process that produces it. We present SocioVerse2, which extends SocioVerse 1.0 into a human-AI co-evolutionary paradigm built from two loops and one infrastructure. The longitudinal simulation loop simulates the target population with evolving environments and forks counterfactual branches via interventions. The controllable research loop takes the study itself as an editable state and updates state versions via controllable editing. The social science agentic infrastructure carries both loops through composable skills with researcher checkpoints, a population service over five persona pools, and an environment service over 21 real-world signal sources with point-in-time guarantees. We validate SocioVerse2 across three case families and seven case studies, from reproducing canonical agent-based models to modeling policy processes on real records and nowcasting macro-economic indices beyond the response model's knowledge cutoff. With the human-AI co-evolutionary paradigm, these cases go beyond system demonstrations to become substantive studies that investigate frontier questions in their respective disciplines. Code, data services, and a workbench are released as open-source resources.

  • 22 authors
·
Sep 20

Crystal Diffusion Variational Autoencoder for Periodic Material Generation

Generating the periodic structure of stable materials is a long-standing challenge for the material design community. This task is difficult because stable materials only exist in a low-dimensional subspace of all possible periodic arrangements of atoms: 1) the coordinates must lie in the local energy minimum defined by quantum mechanics, and 2) global stability also requires the structure to follow the complex, yet specific bonding preferences between different atom types. Existing methods fail to incorporate these factors and often lack proper invariances. We propose a Crystal Diffusion Variational Autoencoder (CDVAE) that captures the physical inductive bias of material stability. By learning from the data distribution of stable materials, the decoder generates materials in a diffusion process that moves atomic coordinates towards a lower energy state and updates atom types to satisfy bonding preferences between neighbors. Our model also explicitly encodes interactions across periodic boundaries and respects permutation, translation, rotation, and periodic invariances. We significantly outperform past methods in three tasks: 1) reconstructing the input structure, 2) generating valid, diverse, and realistic materials, and 3) generating materials that optimize a specific property. We also provide several standard datasets and evaluation metrics for the broader machine learning community.

  • 5 authors
·
Oct 12, 2021

CogWAM: Aligning Semantic Cognition with World Action Modeling via Event-Driven Interfaces

Robot policies increasingly incorporate semantic reasoning and future-world prediction, yet combining these capabilities does not guarantee that local predictions and actions remain aligned with task progress. We introduce CogWAM, a cognition-guided world-action model that establishes an explicit semantic interface between task reasoning and world-action learning through a persistent Semantic State, which stores completed task events and the active subtask. CogWAM updates this state only when observations indicate semantic transitions, allowing task-level context to persist across multiple action chunks. To bridge semantic context with physical prediction and control, CogWAM employs progress-conditioned WORLD and ACTION queries that selectively extract task-relevant information for future-world prediction and action generation. During training, the Semantic State provides shared task-progress context for both branches, while inference removes the future-prediction branch and directly generates actions from observations and the maintained state. We further introduce semantic training strategies to improve transition learning and closed-loop conditioning. Without additional robot-action pretraining, CogWAM achieves 15.56 / 11.70 % Score/SR on RoboDojo and state-of-the-art performance on BiCoord, while real-world experiments demonstrate closed-loop dual-arm manipulation with 16.4 fewer Semantic State regenerations than step-wise updating.

  • 10 authors
·
Sep 28

Reason Through the Latent! Making Latent Visual Reasoning Necessary

Latent visual reasoning aims to perform multimodal reasoning through hidden-state computation rather than explicit textual chains of thought. However, visual information being present in a latent state does not imply that the model actually relies on that state when producing its answer, especially when alternative image-conditioned paths remain available. We introduce Causal Visual Recurrent Reasoning (CVRR), which preserves pretrained visual competence while making recurrent computation the required image-conditioned path to prediction. CVRR initializes recurrence from the question hidden state after the pretrained vision-language model has incorporated the image, then repeatedly updates this state while re-reading the same fixed visual evidence. Before decoding, visual states and the original multimodal KV cache are removed so that only the final recurrent state carries image-conditioned information to the answer. Across the V^*, MMVP, BLINK, and MME-RealWorld-Lite benchmarks, CVRR retains strong performance under this strict interface, while compatible latent reasoners fail to recover comparable visual competence even when retrained under the same constraint. Causal interventions further show that predictions remain sensitive to recurrent content when the question is held fixed, and that persistent visual evidence causally revises the recurrent trajectory. These results distinguish latent informativeness from latent computation that is actually used for prediction.

  • 3 authors
·
Sep 5 2

SkillOpt: Executive Strategy for Self-Evolving Agent Skills

Agent skills today are hand-crafted, generated one-shot, or evolved through loosely controlled self-revision, none of which behaves like a deep-learning optimizer for the skill, and none of which reliably improves over its starting point under feedback. We argue the skill should instead be trained as the external state of a frozen agent, with the same discipline that makes weight-space optimization reproducible. SkillOpt is, to our knowledge, the first systematic controllable text-space optimizer for agent skills: a separate optimizer model turns scored rollouts into bounded add/delete/replace edits on a single skill document, and an edit is accepted only when it strictly improves a held-out validation score. A textual learning-rate budget, rejected-edit buffer, and epoch-wise slow/meta update make skill training stable while adding zero inference-time model calls at deployment. Across six benchmarks, seven target models, and three execution harnesses (direct chat, Codex, Claude Code), SkillOpt is best or tied on all 52 evaluated (model, benchmark, harness) cells and beats every per-cell competitor among human, one-shot LLM, Trace2Skill, TextGrad, GEPA, and EvoSkill skills. On GPT-5.5 it lifts the average no-skill accuracy by +23.5 points in direct chat, by +24.8 inside the Codex agentic loop, and by +19.1 inside Claude Code. Transfer experiments further show that optimized skill artifacts retain value when moved across model scales, between Codex and Claude Code execution environments, and to a nearby math benchmark without further optimization.

LLM-AutoSciLab: Closed-Loop Scientific Discovery via Active Experimentation with LLMs

Scientific discovery is a closed-loop process in which hypotheses guide data acquisition and observations refine the hypothesis space. Yet most approaches reduce discovery to supervised learning over fixed datasets, where limited observations can support multiple plausible mechanisms that fit locally but fail to generalize. Thus, the key challenge is selecting informative observations to resolve uncertainty, shifting the focus from static inference to adaptive data acquisition. To address this, we propose LLM-AutoSciLab, a closed-loop framework that couples hypothesis generation with hypothesis-conditioned experiment selection and mechanism refinement. Rather than fitting models to passively collected data, LLM-AutoSciLab iteratively proposes plausible hypotheses, selects informative experiments to distinguish or refine them, and updates its state using the resulting evidence. To evaluate dynamic, closed-loop scientific discovery with active data acquisition, we introduce ActiveSciBench, comprising two datasets: ActiveSciBench-Chem with 57 enzyme-kinetics tasks and ActiveSciBench-GRN with 45 gene-regulatory-network tasks. These datasets model discovery as a budget-constrained process requiring adaptive experiment design, variable selection, and recovery of true mechanisms. Across NewtonBench, ActiveSciBench-Chem, and ActiveSciBench-GRN, LLM-AutoSciLab outperforms prior methods, achieving 67.6% and 35.1% symbolic accuracy on NewtonBench and ActiveSciBench-Chem, respectively, and 31.1% exact graph recovery on ActiveSciBench-GRN. Moreover, hypothesis-guided experimentation is 2-5x more sample-efficient than the strongest competing baselines. Code and data are available at: https://github.com/scientific-discovery/LLM-AutoSciLab

  • 5 authors
·
May 20

UCOB: Learning to Utilize and Evolve Agentic Skills via Credit-Aware On-Policy Bidirectional Self-Distillation

Skill memories can improve agentic reinforcement learning by reusing past experience as textual guidance, but retrieved skills are not oracular: they may help in one state while misleading the same policy in another. This makes the common privileged-teacher assumption fragile, namely that a skill-conditioned prompt can be treated as a fixed teacher for the no-skill prompt. We introduce UCOB, a framework for learning to utilize and evolve agentic skills via credit-aware on-policy bidirectional self-distillation. UCOB treats skill-conditioned and no-skill prompts as two on-policy context views of the same model, compares their return-to-go within the same task and anchor state, and uses the higher-return view as the local teacher. This local credit signal internalizes useful skill-conditioned behavior, corrects misleading skill usage, and guides task/state skill memory updates, utility-aware retrieval, and reflection self-training. Experiments on agentic tasks, including ALFWorld, WebShop, and Search-QA, show that UCOB outperforms skill-free RL, skill-memory baselines, and self-distillation methods across model scales, with up to 23.5 and 18.0 point gains over SOTA baselines on ALFWorld and WebShop. Ablations and analyses further validate its core mechanisms, continual adaptation across environments, and modest training overhead. Code is available at https://github.com/TU2021/UCOB.

  • 9 authors
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Jul 16

Training, learning and inference: unified dynamics of neural systems

We define an atomic generation fact f=(u,tau,omega,z;rho), recording the origin, realized transformation, concrete occurrence, generated result and relation role. Compiled into a Generation-Fact Graph (GFG), these facts provide an AI-native, compilable scientific fact substrate preserving generation histories. We establish a GFG-based recursive scientific process in which analysis, intervention, replay and validation form facts for later cycles. Using nanoGPT, we establish unified training-learning dynamics. Training is the evolution of a parameter-optimizer system with state and memory: each actual training action enters the receiving state and produces a finite-amplitude nonlinear functional response conditioned by that state and target-specific update geometry. Learning is the persistent reorganization of distributed functional support by these responses; capability formation, maintenance, decline or recovery becomes observable when target-specific states are evaluated against their readout boundaries. Three primary coordinates - target-boundary state, target-specific update geometry and parameter-Adam receiving state - yield a second-order predictor operating before post-update outputs are read. On held-out runs, it achieved 91.43% accuracy and 91.49% macro-averaged recall across four transitions. We further establish inference as a frozen projection of training-learning dynamics. Component gating and rollback show causal recruitment and non-additive combination of query-conditioned support formed during training, deriving organizational conditions realized by Attention. Controlled feedback indicates possible double-edged reinforcement effects. ResNet/CIFAR-100 and diffusion/CIFAR-10 experiments confirm receiving-state-conditioned responses, persistent support reorganization and frozen inference projection beyond nanoGPT.

  • 1 authors
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Aug 20 2

Modeling Long-Term Memory and Temporal Attention Shifts for Video Salient Object Ranking with a New Benchmark

Salient Object Ranking (SOR) aims to estimate the relative saliency order among multiple salient objects. While SOR has been extensively studied in static images, Video Salient Object Ranking (VSOR) remains largely underexplored due to the lack of effective temporal saliency modeling. In particular, existing VSOR methods rely on short input frame clips, which limits their ability to capture long-term saliency evolution and identify dynamic attention shifts. To address these challenges, we propose LoTAS, a long-term memory framework for VSOR that jointly models historical saliency states and temporal attention transitions. To model historical saliency, we propose a Temporal Context Decoder (TCD) and a Rank-aware Saliency State Encoder (RSSE). The TCD retrieves historical saliency states from memory queries to provide references to previously salient instances and long-range temporal context, while the RSSE encodes current predictions into rank-aware state embeddings and updates the memory for future frames, allowing reliable ranking cues to accumulate across long video sequences. To capture temporal attention transitions, we introduce explicit inter-frame rank-transition supervision and jointly learn a binary transition predictor as an auxiliary task alongside ordinal ranking. In addition, to address the limited video types and scene diversity in the existing VSOR dataset, we propose a challenging dataset that covers diverse video types and scenes with 124 videos and 16,610 frames. Experimental results demonstrate that our method outperforms state-of-the-art VSOR methods. We will make the code and our proposed dataset available.

  • 6 authors
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Aug 3

Incremental Open-Ended Deep Research with Structured Harness

Existing Open-Ended Deep Research (OEDR) systems primarily generate reports from scratch, making them inefficient for scenarios where research reports need to be continuously maintained as new information emerges. We introduce Incremental Open-Ended Deep Research (Incremental-OEDR), a research setting that treats a report as an evolving research state and incrementally updates it by preserving valid knowledge, revising outdated or incomplete content, and incorporating newly available information. To support this setting, we propose Structured Harness, which represents reports as structured collections of outlines, sections, and supporting evidence, and provides structured retrieval, a persistent structured evidence pool, and structured generation for selective report updating and evidence reuse. We further establish a temporal evaluation framework spanning ten years, with Single-Step Task and Long-Chain Task to evaluate incremental updates over both individual transitions and long-term update chains. Extensive Experiments on DeepResearch Bench and DeepConsult under both the Open-source Configuration (OC) and Proprietary Configuration (PC) show that Incremental-OEDR maintains competitive report quality while substantially improving report continuity and reducing research costs. As shown in Figure~fig:profile, it achieves up to 0.51 higher content-level ROUGE-L F1, 0.63 higher outline-level EM F1, 33\% lower token consumption, and 61\% fewer search calls than OEDR on DeepResearch Bench. For more details, please refer to our project page: https://ioedr-project.github.io/.

  • 2 authors
·
Oct 7 3

In-Context Robot Learning with VLM Agents

Enabling robots to adapt to unfamiliar environments as readily as humans remains a moonshot goal of embodied AI. No finite collection of demonstrations can cover every task and situation a robot will encounter, making the ability to learn from context at deployment essential for generalization. Such in-context learning (ICL), however, remains largely beyond the reach of existing robotic policies. The broad agentic capabilities of commercial vision-language models (VLMs), such as GPT-6 Astra, raise a compelling question: can these models learn from demonstrations, examples, and interaction feedback, then translate that information into executable and verifiable robot behavior from a new initial state without gradient updates or persistent changes to task-specific parameters? We introduce GPT-Policy, a general-agent framework for in-context robot learning. GPT-Policy integrates a context compiler that preserves task-relevant visual transitions, a VLM that proposes robot-tool actions, and a constrained controller that verifies and executes each action and reports its outcome. We evaluate its reliability and limitations through task success and efficiency metrics, matched comparisons across models, and controlled context ablations. In real-robot trials, human video demonstrations improve task completion even without robot action labels, while aligned action references yield further gains on contact-sensitive tasks. These findings position GPT-Policy as a step toward robot adaptation through in-context learning, providing an empirical foundation for translating the general-purpose capabilities of VLMs into physical behavior and clarifying the challenges that must be overcome for reliable deployment.

  • 15 authors
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Sep 15 4

When Quantization Breaks Memory: Recurrent-State Write-Back in Low-Precision Temporal Inference

Quantization is widely used to reduce the computational and memory demands of neural-network inference. In recurrent networks, however, the quantized state is stored and returned at the next time step, so the rule used to store that state can alter subsequent computations. Here, we introduce recurrent-state write-back to denote this rule and isolate its effect in a compact GRU encoder--decoder for fluorescence lifetime imaging, a molecular imaging modality used in quantitative biological imaging. A central task is estimating two lifetime parameters, the short-lived component τ1 and the long-lived component τ2, from high-noise time-resolved fluorescence signals. Holding the trained model fixed, replacing continuous state propagation with deterministic 4-bit state storage increases estimation errors for τ1 and τ2 by approximately 70x and 300x, respectively. Failure occurs when repeated small updates remain below the write threshold, leaving the stored state nearly fixed while the network continues to propose change. Error feedback, residual memory, and direction memory carry information from these suppressed updates across time and recover accuracy without retraining. Precision sweeps show that increasing state precision can worsen a fixed recurrent solution, while matched training shows that compatibility with the state interface can be learned. To test whether this behavior extends beyond the GRU, we repeat the post-training intervention in an independently trained LSTM, where coarse write-back reproduces the failure, error feedback restores accuracy, and state-specific interventions reveal greater sensitivity of the cell state than the hidden state. Our results establish recurrent-state write-back as a key determinant of low-precision recurrent dynamics and identify the state-storage interface as a central design consideration for quantized recurrent inference.

  • 3 authors
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Sep 2 2

MKOR: Momentum-Enabled Kronecker-Factor-Based Optimizer Using Rank-1 Updates

This work proposes a Momentum-Enabled Kronecker-Factor-Based Optimizer Using Rank-1 updates, called MKOR, that improves the training time and convergence properties of deep neural networks (DNNs). Second-order techniques, while enjoying higher convergence rates vs first-order counterparts, have cubic complexity with respect to either the model size and/or the training batch size. Hence they exhibit poor scalability and performance in transformer models, e.g. large language models (LLMs), because the batch sizes in these models scale by the attention mechanism sequence length, leading to large model size and batch sizes. MKOR's complexity is quadratic with respect to the model size, alleviating the computation bottlenecks in second-order methods. Because of their high computation complexity, state-of-the-art implementations of second-order methods can only afford to update the second order information infrequently, and thus do not fully exploit the promise of better convergence from these updates. By reducing the communication complexity of the second-order updates as well as achieving a linear communication complexity, MKOR increases the frequency of second order updates. We also propose a hybrid version of MKOR (called MKOR-H) that mid-training falls backs to a first order optimizer if the second order updates no longer accelerate convergence. Our experiments show that MKOR outperforms state -of-the-art first order methods, e.g. the LAMB optimizer, and best implementations of second-order methods, i.e. KAISA/KFAC, up to 2.57x and 1.85x respectively on BERT-Large-Uncased on 64 GPUs.

  • 4 authors
·
Jun 2, 2023 2

The Predicted-Updates Dynamic Model: Offline, Incremental, and Decremental to Fully Dynamic Transformations

We formulate the predicted-updates dynamic model, one of the first beyond-worst-case models for dynamic algorithms, which generalizes a large set of well-studied dynamic models including the offline dynamic, incremental, and decremental models to the fully dynamic setting when given predictions about the update times of the elements. In the most basic form of our model, we receive a set of predicted update times for all of the updates that occur over the event horizon. We give a novel framework that "lifts" offline divide-and-conquer algorithms into the fully dynamic setting with little overhead. Using this, we are able to interpolate between the offline and fully dynamic settings; when the ell_1 error of the prediction is linear in the number of updates, we achieve the offline runtime of the algorithm (up to poly log n factors). Provided a fully dynamic backstop algorithm, our algorithm will never do worse than the backstop algorithm regardless of the prediction error. Furthermore, our framework achieves a smooth linear trade-off between ell_1 error in the predictions and runtime. These correspond to the desiderata of consistency, robustness, and graceful degradation of the algorithms-with-predictions literature. We further extend our techniques to incremental and decremental settings, transforming algorithms in these settings when given predictions of only the deletion and insertion times, respectively. Our framework is general, and we apply it to obtain improved efficiency bounds over the state-of-the-art dynamic algorithms for a variety of problems including triconnectivity, planar digraph all pairs shortest paths, k-edge connectivity, and others, for prediction error of reasonable magnitude.

  • 2 authors
·
Jul 17, 2023

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue

Long-horizon role-playing demands that characters remain recognizable as they evolve with the narrative. Yet existing work falls short on two fronts: representations are typically static profiles that cannot be updated locally without destabilizing unchanged traits, and benchmarks mainly test persona preservation and memory recall rather than whether a model speaks from a character's currently evolved state. We address both. PHASE-Tree is a multi-timescale character-state tree with an immutable identity root and mutable persona, session, and moment layers, making each mutable field an addressable target for localized within- and cross-episode updates. It conditions generation through explicit textual provision or implicit parametric adaptation. To measure evolved-state generation, we introduce LongEvoRoleBench, which pairs four long-dialogue corpora for cross-episode evolution with four short-dialogue corpora as within-scene state-tracking checks, under a unified next-utterance protocol. On the long-dialogue core, textual PHASE-Tree ranks first in 11 of 12 dataset-metric cells against internal variants and all 12 cells against external textual baselines, improving character-level, semantic, and embedding scores by 19.7%, 12.4%, and 15.1% respectively. In a blinded 200-response study, human ratings correlate with the GPT-4.1 judge (Pearson r= 0.65); on descriptive n= 10 PT and NR prompt subsets, the Overall difference is +0.20. The long-dialogue Sem advantage persists across LLM judges and generation backbones.

  • 10 authors
·
Aug 6

MMLA: Memory-Mediated Learning Architecture for Predictive Dual-State Adaptation

Memory-Mediated Learning Architecture (MMLA) separates slow base parameters theta, a bounded numerical policy carrier Phi, and a bounded authoritative memory M. Predictive Dual-State Adaptation (PDSA) lets feedback update Phi while one problem remains active and lets a trusted lifecycle atomically commit one typed row or exact NULL. Later reasoning may read both states, but their writers, resets, rollback domains, and ledgers remain distinct. Realized futures supervise values only during training; deployment is causal and future-blind. We give conditional theory and falsifiable contracts for reasoning-time updates, completed-segment consolidation, predictive admission, authoritative memory, and dual-state attribution. Assumptions, counterexamples, capacity and cost ledgers, recovery duties, and identifying experiments are explicit; these are not implementation guarantees. Controlled studies show exact lifecycle execution on 300/300 held-out records for each of three seeds, calibrated retrieval gains over frozen-hidden dense and BM25 baselines, and exact typed anchor-filler transport on 240/240 held-out records per seed. These validate restricted components, not natural-language memory management or complete PDSA. Post-training studies retain positive and negative evidence. Later protocols obtain restricted readout progress, but a nine-trajectory comparison finds that matched latent readout, a full-width bridge, and bridge plus frozen text-teacher alignment all fail continuous-event qualification across both task families. A separately adapted text reference and restoration checks pass. At the September 13, 2026 evidence cutoff, no strict policy-only reasoning-time-training effect, predictive-admission oracle margin, learned future-blind admission policy, or policy-by-memory factorial advantage is established.

  • 2 authors
·
Sep 13

ReplaySSM: Cache SSM Inputs, Not State

State-space models (SSMs) maintain a fixed-size recurrent state, but reading and writing it at every decoding step can bottleneck hybrid models. This eager state management causes large state I/O with low arithmetic intensity, leaves speculative decoding no cheap rollback, and feeds state quantization error into subsequent recurrent updates. We introduce ReplaySSM, which unrolls the recurrence to represent the state as a checkpoint and a buffer of recent SSM inputs. This separates output computation from checkpoint updates. By updating the checkpoint periodically, ReplaySSM avoids state writes on most steps and roughly halves the dominant state memory traffic. Keeping recent inputs also makes speculative rollback a buffer-pointer operation and enables output-only verification without materializing intermediate states. The same separation allows a low-precision checkpoint to serve output computation on most steps while a higher-precision checkpoint serves recurrent updates, so rounding error in the low-precision copy never enters later updates. We implement ReplaySSM in vLLM for Mamba-2 and Gated DeltaNet. At serving batch size 256, it accelerates standard decoding by 1.20--1.47times over a tuned vLLM baseline across four hybrid models, and delivers about 1.8times the throughput of vLLM's speculative decoding on the two 120B-class models. Separate state precisions also reduce output KL divergence and downstream accuracy losses compared with a shared low-precision checkpoint.

  • 7 authors
·
Oct 8

MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planning

Mobile manipulators in households must both navigate and manipulate. This requires a compact, semantically rich scene representation that captures where objects are, how they function, and which parts are actionable. Scene graphs are a natural choice, yet prior work often separates spatial and functional relations, treats scenes as static snapshots without object states or temporal updates, and overlooks information most relevant for accomplishing the current task. To address these limitations, we introduce MomaGraph, a unified scene representation for embodied agents that integrates spatial-functional relationships and part-level interactive elements. However, advancing such a representation requires both suitable data and rigorous evaluation, which have been largely missing. We thus contribute MomaGraph-Scenes, the first large-scale dataset of richly annotated, task-driven scene graphs in household environments, along with MomaGraph-Bench, a systematic evaluation suite spanning six reasoning capabilities from high-level planning to fine-grained scene understanding. Built upon this foundation, we further develop MomaGraph-R1, a 7B vision-language model trained with reinforcement learning on MomaGraph-Scenes. MomaGraph-R1 predicts task-oriented scene graphs and serves as a zero-shot task planner under a Graph-then-Plan framework. Extensive experiments demonstrate that our model achieves state-of-the-art results among open-source models, reaching 71.6% accuracy on the benchmark (+11.4% over the best baseline), while generalizing across public benchmarks and transferring effectively to real-robot experiments.

Berkeley UC Berkeley
·
Dec 18, 2025 2

On the Geometric Structure of Layer Updates in Deep Language Models

We study the geometric structure of layer updates in deep language models. Rather than analyzing what information is encoded in intermediate representations, we ask how representations change from one layer to the next. We show that layerwise updates admit a decomposition into a dominant tokenwise component and a residual that is not captured by restricted tokenwise function classes. Across multiple architectures, including Transformers and state-space models, we find that the full layer update is almost perfectly aligned with the tokenwise component, while the residual exhibits substantially weaker alignment, larger angular deviation, and significantly lower projection onto the dominant tokenwise subspace. This indicates that the residual is not merely a small correction, but a geometrically distinct component of the transformation. This geometric separation has functional consequences: approximation error under the restricted tokenwise model is strongly associated with output perturbation, with Spearman correlations often exceeding 0.7 and reaching up to 0.95 in larger models. Together, these results suggest that most layerwise updates behave like structured reparameterizations along a dominant direction, while functionally significant computation is concentrated in a geometrically distinct residual component. Our framework provides a simple, architecture-agnostic method for probing the geometric and functional structure of layer updates in modern language models.

  • 1 authors
·
Apr 1

Dual-State Slot Attention: Decoupling Appearance and Identity for Video Object-Centric Learning

Unsupervised video object-centric learning aims to decompose dynamic scenes into persistent, object-level representations without supervision. However, existing slot-based methods struggle to maintain stable object identity in challenging settings such as rapid motion and partial occlusion. First, they typically encode both the per-frame appearance of an object and its identity across frames in a single slot vector, creating an objective conflict that leads to slot swapping: reconstruction requires sensitivity to transient visual changes, whereas temporal consistency requires invariance to them. Second, the token renormalization used in Slot Attention can amplify weakly attending slots, allowing them to absorb tokens from other objects and destabilize slot-to-object correspondence. We propose Dual-State Slot Attention (DSSA), a fully self-supervised framework that addresses these limitations by separating appearance from identity and by reducing spurious updates from weakly matching slots. DSSA decomposes each slot into a local state for per-frame appearance and an identity state for temporally stable object information, thereby aligning reconstruction and temporal consistency with separate representations. The identity state is updated through a learned recurrent transition that acts as a temporal filter on the local state, while competition-modulated aggregation (CMA) down-weights updates from weakly matching slots and prevents them from absorbing tokens from other objects. Experiments on MOVi-C, MOVi-D, and YouTube-VIS demonstrate that DSSA consistently improves segmentation quality and temporal consistency over prior methods, while also yielding stronger downstream object recognition and video dynamics prediction. Code and models will be made publicly available upon acceptance.

  • 5 authors
·
Jun 9

WorldAgen: Unified State-Action Prediction with Test-Time World Model Training

How can vision-language-action (VLA) models adapt to new environments where world dynamics shift? While recent research has combined world modeling and action prediction to improve VLA performance, existing methods largely rely on pretraining on static datasets, without mechanisms for active adaptation at deployment time. As a result, these models often fail to generalize when deployed in unseen scenarios with novel object configurations or dynamics. We present WorldAgen, a unified framework that jointly learns world modeling and action prediction while enabling Test-Time Training (TTT) to adapt to new environments. WorldAgen employs a shared Transformer backbone with two heads: (1) a world model head that predicts future states from past state-action trajectories, and (2) an agent model head that predicts actions conditioned on task instructions. We design a Mixed Unidirectional Attention Mask to separate these two models. During test time, WorldAgen samples exploratory actions, collects ground-truth state transitions, and performs lightweight TTT updates to refine its world model. This adaptation improves the model's understanding of the environment and leads to more accurate action predictions. Experiments on the CALVIN and LIBERO benchmarks demonstrate that our baseline model achieves comparable, and in some cases superior, performance to current state-of-the-art approaches. Moreover, with TTT on a small number of samples, our method surpasses existing state-of-the-art models, highlighting the effectiveness of adapting world models at inference time.

  • 5 authors
·
Sep 7

FlashLoop: Fast and Memory-Efficient Looped Transformers via Lazy Updates

Looped Transformers have attracted substantial attention as a parameter-efficient approach to increasing computational depth through repeated application of shared Transformer blocks. However, their practical advantages over conventional Transformers remain under debate: each additional loop incurs another Transformer pass and requires caching another set of KV states, causing inference FLOPs and KV-cache memory to grow continuously with loop depth. This overhead becomes particularly severe at large loop counts and long context, preventing the parameter efficiency of Looped Transformers from translating into practical inference efficiency. In this paper, we find that much of the additional computation and storage introduced by looping is redundant. As recurrence proceeds, state changes become increasingly concentrated on a small subset of tokens; attention-output differences are dominated by a sparse and stable subset of key columns; and KV residuals between adjacent loops become progressively more amenable to low-bit quantization. Building on these observations, we introduce FlashLoop, a training-free inference framework that reduces cross-loop redundancy through token-sparse updates, sparse attention, and KV-residual quantization. Across several Looped Transformers models, FlashLoop delivers lossless accuracy while achieving up to 1.64times end-to-end speedup and up to 6times KV-cache memory reduction, substantially improving the practicality of scaling Looped Transformers to greater computational depths and longer context.

  • 2 authors
·
Sep 23 1

FlowState: Execution State as Memory for Long-Horizon LLM Agents

Long-horizon tasks require LLM agents to continually draw on information from earlier interactions. However, retaining the full history increases context costs, while compressing it risks losing details needed later, and the relevance of historical information often becomes apparent as the task progresses. To address these challenges, we propose FlowState, which treats execution state as memory that can be retained and revisited across requests, unifying current decision-making with the reuse of historical information. FlowState preserves semantically typed state nodes, their relations, and references to raw tool observations, separating persistent retention from on-demand access. Within a single execution loop, Incremental State Update (ISU) maintains the current state based on new inputs and feedback, while Progressive State Access (PSA) progressively reveals historical states and supporting evidence as needed during reasoning. Together, these mechanisms enable agents to reassess prior decisions in light of new information and guide subsequent actions. Compared with a full-context baseline using the same DeepSeek-V4-Flash model, FlowState improves the average success rate on MemoryArena and the average pass rate on τ^3-Bench by 4.55 and 13.95 percentage points, respectively, while reducing total token consumption by 43.2% and 40.6%. These results demonstrate the performance and efficiency advantages of FlowState on long-horizon tasks.

ClueFlow: Learning Long-Horizon Search through Attributed Research-State Transitions

Long-horizon search requires agents to acquire relevant evidence and integrate it into an evolving research state. Existing methods maintain research states to guide exploration or assign turn-level progress signals, yet grounding these signals in explicit, attributable state changes remains underexplored. We introduce ClueFlow, which learns long-horizon search from attributed research-state transitions. ClueFlow constructs Source-State-Final attribution chains that connect evidence-acquiring browser actions, Evidence and Candidate updates, and the final answer supported by those updates. During search, ClueFlow records typed state changes and potentially supporting browser actions, then applies gold-conditioned semantic validation and source tracing after execution. We use this attribution to guide both supervised fine-tuning and reinforcement learning. During SFT, attribution selects which decisions receive supervision with their original interaction contexts. During Turn-PPO, the same attribution augments outcome-based turn advantages with credit assigned along the Source-State-Final chains. Transition-level validation also recovers useful supervision from gold-consistent state changes in trajectories with incorrect final answers. We evaluate ClueFlow across two Qwen backbones and four search benchmarks spanning live-web and fixed-corpus settings, observing consistent gains from SFT and further improvements from PPO. With Qwen3.5-35B-A3B, ClueFlow achieves 60.0% accuracy on BrowseComp and 72.0% on BrowseComp-Plus. In controlled BrowseComp-Plus experiments, attribution-guided SFT matches all-turn exact-context SFT using about 30% of the training tokens, while attribution-guided PPO outperforms outcome-only PPO by 4.1 pp. These results demonstrate that state-transition attribution enables efficient supervision and effective credit assignment for long-horizon search agents.

  • 5 authors
·
Oct 18

Mamba-3: Improved Sequence Modeling using State Space Principles

Scaling inference-time compute has emerged as an important driver of LLM performance, making inference efficiency a central focus of model design alongside model quality. While the current Transformer-based models deliver strong model quality, their quadratic compute and linear memory make inference expensive. This has spurred the development of sub-quadratic models with reduced linear compute and constant memory requirements. However, many recent linear models trade off model quality and capability for algorithmic efficiency, failing on tasks such as state tracking. Moreover, their theoretically linear inference remains hardware-inefficient in practice. Guided by an inference-first perspective, we introduce three core methodological improvements inspired by the state space model (SSM) viewpoint of linear models. We combine: (1) a more expressive recurrence derived from SSM discretization, (2) a complex-valued state update rule that enables richer state tracking, and (3) a multi-input, multi-output (MIMO) formulation for better model performance without increasing decode latency. Together with architectural refinements, our Mamba-3 model achieves significant gains across retrieval, state-tracking, and downstream language modeling tasks. At the 1.5B scale, Mamba-3 improves average downstream accuracy by 0.6 percentage points compared to the next best model (Gated DeltaNet), with Mamba-3's MIMO variant further improving accuracy by another 1.2 points for a total 1.8 point gain. Across state-size experiments, Mamba-3 achieves comparable perplexity to Mamba-2 despite using half of its predecessor's state size. Our evaluations demonstrate Mamba-3's ability to advance the performance-efficiency Pareto frontier.

  • 8 authors
·
Mar 16 1

PAR: Progress-Aligned Recurrence for Length Generalization in State Tracking

Looped language models can run more iterations at test time, but additional iterations need not help them solve longer problems. For sequential state tracking, final-answer supervision does not specify how far each iteration should advance, and repeated updates can change the scale of the recurrent state. We introduce Progress-Aligned Recurrence (PAR), which trains the prediction at iteration k to match the state after the first k operations and rescales recurrent states to their first-iteration norms. On swap-S_5, a Qwen2.5-0.5B model trained on at most 32 moves achieves 95.5\% mean full-state accuracy at 512 moves, or 16times the training length, compared with 55.7\% reported for RLT and 0.8\% for explicit chain of thought on the same backbone. Controlled S_5 ablations show that removing norm anchoring reduces the extrapolation factor from 16times to below 2.2times, and replacing progress-aligned targets with final-answer supervision reduces it to at most 8times. A learned completion readout selects when to answer without a supplied stopping depth. When intermediate labels are unavailable, prefix self-distillation induces the correspondence from shorter problem prefixes using only final answers. The gains apply across sequential state-tracking tasks, establishing the task structure required for depth extrapolation. These findings support training intermediate predictions and state scale together to make additional recurrent depth useful for longer problems.

Demystifying the Token Dynamics of Deep Selective State Space Models

Selective state space models (SSM), such as Mamba, have gained prominence for their effectiveness in modeling sequential data. Despite their outstanding empirical performance, a comprehensive theoretical understanding of deep selective SSM remains elusive, hindering their further development and adoption for applications that need high fidelity. In this paper, we investigate the dynamical properties of tokens in a pre-trained Mamba model. In particular, we derive the dynamical system governing the continuous-time limit of the Mamba model and characterize the asymptotic behavior of its solutions. In the one-dimensional case, we prove that only one of the following two scenarios happens: either all tokens converge to zero, or all tokens diverge to infinity. We provide criteria based on model parameters to determine when each scenario occurs. For the convergent scenario, we empirically verify that this scenario negatively impacts the model's performance. For the divergent scenario, we prove that different tokens will diverge to infinity at different rates, thereby contributing unequally to the updates during model training. Based on these investigations, we propose two refinements for the model: excluding the convergent scenario and reordering tokens based on their importance scores, both aimed at improving practical performance. Our experimental results validate these refinements, offering insights into enhancing Mamba's effectiveness in real-world applications.

  • 4 authors
·
Oct 4, 2024

$V_0$: A Generalist Value Model for Any Policy at State Zero

Policy gradient methods rely on a baseline to measure the relative advantage of an action, ensuring the model reinforces behaviors that outperform its current average capability. In the training of Large Language Models (LLMs) using Actor-Critic methods (e.g., PPO), this baseline is typically estimated by a Value Model (Critic) often as large as the policy model itself. However, as the policy continuously evolves, the value model requires expensive, synchronous incremental training to accurately track the shifting capabilities of the policy. To avoid this overhead, Group Relative Policy Optimization (GRPO) eliminates the coupled value model by using the average reward of a group of rollouts as the baseline; yet, this approach necessitates extensive sampling to maintain estimation stability. In this paper, we propose V_0, a Generalist Value Model capable of estimating the expected performance of any model on unseen prompts without requiring parameter updates. We reframe value estimation by treating the policy's dynamic capability as an explicit context input; specifically, we leverage a history of instruction-performance pairs to dynamically profile the model, departing from the traditional paradigm that relies on parameter fitting to perceive capability shifts. Focusing on value estimation at State Zero (i.e., the initial prompt, hence V_0), our model serves as a critical resource scheduler. During GRPO training, V_0 predicts success rates prior to rollout, allowing for efficient sampling budget allocation; during deployment, it functions as a router, dispatching instructions to the most cost-effective and suitable model. Empirical results demonstrate that V_0 significantly outperforms heuristic budget allocation and achieves a Pareto-optimal trade-off between performance and cost in LLM routing tasks.

  • 9 authors
·
Feb 3

MARCH: Scaling Recurrent Memory with Content-Routed State Anchors

Transformers owe much of their strong long-context retrieval capability to a token-level memory that grows with context length. This flexibility, however, incurs a quadratic computation complexity during training and a key--value cache that grows linearly during autoregressive inference. Recurrent alternatives offer efficient decoding by compressing the entire history into a fixed-size state, but often underperform on recall-intensive tasks since earlier associations usually get overwritten by subsequent updates, and only the most recent contextual information is retained. In this paper, we introduce Memory-Anchor Routing across Context History (MARCH), a network architecture that effectively scales state-space models beyond a fixed-size dimension, while maintaining computational efficiency over long-sequences. MARCH periodically caches cumulative recurrent-state checkpoints as state anchors and associates each anchor with a compact, content-conditioned anchor key. This lets MARCH maintain a memory bank, which can grow as context length increases, providing a controllable trade-off between historical resolution and memory cost. At each token, MARCH produces an anchor query to attend all causally available state anchors, and the output is calculated as an attention-style aggregation over all historical anchors along the current state. We show that after standard pretraining, MARCH consistently outperforms multiple linear attention variants across commonsense reasoning, LongBench, and in-context retrieval. These results demonstrate that content-routed state caching substantially strengthens recurrent long-range memory while preserving its native computation path.

  • 9 authors
·
Aug 11 5

DAMP: Decay-Aware Mixed-Precision Recurrent-State Quantization

Softmax attention stores key and value vectors for every preceding token, causing inference memory to grow with sequence length. Recent language models incorporating Gated DeltaNet (GDN) or Kimi Delta Attention (KDA) reduce this cost by replacing the KV cache in most layers with fixed-size recurrent states. However, these recurrent states are commonly stored in FP32 and consume substantial GPU memory; their updates are memory-bandwidth bound and contribute significantly to decoding latency. To our knowledge, we are the first to study post-training quantization of recurrent states in GDN and KDA based language models. We find that uniform quantization provides a poor accuracy--storage trade-off: INT8 and FP8 already degrade accuracy on complex reasoning tasks, while INT4 and NVFP4 reduce it to near zero. We further find that most quantization-error energy is concentrated in a small subset of channels and that the relative decay strength of state channels remains stable across prompts and tasks. Motivated by these findings, DAMP uses both quantization-error energy and decay-based persistence to identify high-risk channels during offline calibration. It stores these channels at higher precision and the remainder in INT8. We evaluate DAMP on Qwen3.6-35B and Kimi-Linear-48B across six benchmarks covering mathematical reasoning, general reasoning, and code generation. At 9.9 bits per state value, DAMP maintains average accuracy close to the FP32 baseline. DAMP reduces recurrent-state storage by 69.1%, accelerates the recurrent-state update kernel by up to 2.01x, and lowers full-model TPOT by up to 10.9%.

  • 8 authors
·
Aug 26

LeapQuant: Efficient Linear Attention with Accurate Recurrent State Quantization

Recent LLMs increasingly adopt hybrid designs that replace standard attention with linear attention, such as Gated DeltaNet (GDN) and Kimi Delta Attention (KDA). Although they compress the context into a fixed-size recurrent state and substantially reduce the cost of long-context processing, repeatedly reading and updating that state remains a major inference bottleneck. Quantization offers a natural way to reduce this cost, but can significantly degrade model quality, due to the accumulation of rounding errors and the presence of outlier rows and columns in the state. To address these challenges, we propose LeapQuant, a training-free method that achieves near-lossless performance under 8-bit recurrent-state quantization. First, to mitigate error accumulation, we propose per-window quantization, which leaps over a window of tokens and quantizes the state only once at its end. Within a window, outputs are computed from the fixed low-bit state together with high-precision buffered updates. Second, to reduce the error introduced by each quantization, LeapQuant retains the state's largest outliers as a few high-precision Compensator Tokens, which share the update path of real tokens. We then smooth the remaining residual before quantization to further reduce the error. Comprehensive experiments across the Qwen, Kimi, and GLM model families show that LeapQuant substantially reduces memory and compute costs during inference. With accuracy comparable to the FP32 baseline, it achieves average speedups of 2.05--3.70times at the kernel level and 1.47times for end-to-end inference on NVIDIA B200, RTX PRO 6000, and RTX 5090 GPUs.

  • 13 authors
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Sep 28

AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction

Recent advancements in image and video synthesis have opened up new promise in generative games. One particularly intriguing application is transforming characters from anime films into interactive, playable entities. This allows players to immerse themselves in the dynamic anime world as their favorite characters for life simulation through language instructions. Such games are defined as infinite game since they eliminate predetermined boundaries and fixed gameplay rules, where players can interact with the game world through open-ended language and experience ever-evolving storylines and environments. Recently, a pioneering approach for infinite anime life simulation employs large language models (LLMs) to translate multi-turn text dialogues into language instructions for image generation. However, it neglects historical visual context, leading to inconsistent gameplay. Furthermore, it only generates static images, failing to incorporate the dynamics necessary for an engaging gaming experience. In this work, we propose AnimeGamer, which is built upon Multimodal Large Language Models (MLLMs) to generate each game state, including dynamic animation shots that depict character movements and updates to character states, as illustrated in Figure 1. We introduce novel action-aware multimodal representations to represent animation shots, which can be decoded into high-quality video clips using a video diffusion model. By taking historical animation shot representations as context and predicting subsequent representations, AnimeGamer can generate games with contextual consistency and satisfactory dynamics. Extensive evaluations using both automated metrics and human evaluations demonstrate that AnimeGamer outperforms existing methods in various aspects of the gaming experience. Codes and checkpoints are available at https://github.com/TencentARC/AnimeGamer.

  • 5 authors
·
Apr 1, 2025 2

OpenMed NER: Open-Source, Domain-Adapted State-of-the-Art Transformers for Biomedical NER Across 12 Public Datasets

Named-entity recognition (NER) is fundamental to extracting structured information from the >80% of healthcare data that resides in unstructured clinical notes and biomedical literature. Despite recent advances with large language models, achieving state-of-the-art performance across diverse entity types while maintaining computational efficiency remains a significant challenge. We introduce OpenMed NER, a suite of open-source, domain-adapted transformer models that combine lightweight domain-adaptive pre-training (DAPT) with parameter-efficient Low-Rank Adaptation (LoRA). Our approach performs cost-effective DAPT on a 350k-passage corpus compiled from ethically sourced, publicly available research repositories and de-identified clinical notes (PubMed, arXiv, and MIMIC-III) using DeBERTa-v3, PubMedBERT, and BioELECTRA backbones. This is followed by task-specific fine-tuning with LoRA, which updates less than 1.5% of model parameters. We evaluate our models on 12 established biomedical NER benchmarks spanning chemicals, diseases, genes, and species. OpenMed NER achieves new state-of-the-art micro-F1 scores on 10 of these 12 datasets, with substantial gains across diverse entity types. Our models advance the state-of-the-art on foundational disease and chemical benchmarks (e.g., BC5CDR-Disease, +2.70 pp), while delivering even larger improvements of over 5.3 and 9.7 percentage points on more specialized gene and clinical cell line corpora. This work demonstrates that strategically adapted open-source models can surpass closed-source solutions. This performance is achieved with remarkable efficiency: training completes in under 12 hours on a single GPU with a low carbon footprint (< 1.2 kg CO2e), producing permissively licensed, open-source checkpoints designed to help practitioners facilitate compliance with emerging data protection and AI regulations, such as the EU AI Act.

  • 1 authors
·
Aug 3, 2025 4

StateSMix: Online Lossless Compression via Mamba State Space Models and Sparse N-gram Context Mixing

We present StateSMix, a fully self-contained lossless compressor that couples an online-trained Mamba-style State Space Model (SSM) with sparse n-gram context mixing and arithmetic coding. The model is initialised from scratch and trained token-by-token on the file being compressed, requiring no pre-trained weights, no GPU, and no external dependencies. The SSM (DM=32, NL=2, approximately 120K active parameters per file) provides a continuously-updated probability estimate over BPE tokens, while nine sparse n-gram hash tables (bigram through 32-gram, 16M slots each) add exact local and long-range pattern memorisation via a softmax-invariant logit-bias mechanism that updates only non-zero-count tokens. An entropy-adaptive scaling mechanism modulates the n-gram contribution based on the SSM's predictive confidence, preventing over-correction when the neural model is already well-calibrated. On the standard enwik8 benchmark, StateSMix achieves 2.123 bpb on 1 MB, 2.149 bpb on 3 MB, and 2.162 bpb on 10 MB, beating xz -9e (LZMA2) by 8.7%, 5.4%, and 0.7% respectively. Ablation experiments establish the SSM as the dominant compression engine: it alone accounts for a 46.6% size reduction over a frequency-count baseline and beats xz without any n-gram component, while n-gram tables provide a complementary 4.1% gain through exact context memorisation. OpenMP parallelisation of the training loop yields 1.9x speedup on 4 cores. The system is implemented in pure C with AVX2 SIMD and processes approximately 2,000 tokens per second on commodity x86-64 hardware.

  • 1 authors
·
Apr 4 2

Trust Region Inverse Reinforcement Learning: Explicit Dual Ascent using Local Policy Updates

Inverse reinforcement learning (IRL) is typically formulated as maximizing entropy subject to matching the distribution of expert trajectories. Classical (dual-ascent) IRL guarantees monotonic performance improvement but requires fully solving an RL problem each iteration to compute dual gradients. More recent adversarial methods avoid this cost at the expense of stability and monotonic dual improvement, by directly optimizing the primal problem and using a discriminator to provide rewards. In this work, we bridge the gap between these approaches by enabling monotonic improvement of the reward function and policy without having to fully solve an RL problem at every iteration. Our key theoretical insight is that a trust-region-optimal policy for a reward function update can be globally optimal for a smaller update in the same direction. This smaller update allows us to explicitly optimize the dual objective while only relying on a local search around the current policy. In doing so, our approach avoids the training instabilities of adversarial methods, offers monotonic performance improvement, and learns a reward function in the traditional sense of IRL--one that can be globally optimized to match expert demonstrations. Our proposed algorithm, Trust Region Inverse Reinforcement Learning (TRIRL), outperforms state-of-the-art imitation learning methods across multiple challenging tasks by a factor of 2.4x in terms of aggregate inter-quartile mean, while recovering reward functions that generalize to system dynamics shifts.

  • 6 authors
·
May 9

DocAtlas: Long-Document Understanding as Mutable-State Interaction

Long-document understanding requires models to find and combine evidence across many pages, layouts, tables, figures, and charts. Existing retrieval-augmented systems usually select evidence from a static index before generation, while recent agentic systems add multi-turn tool use but often rely on frozen proprietary backbones whose behavior is set by prompts. We present DocAtlas, a system that treats long-document understanding as a mutable-state information-seeking process. We instantiate DocAtlas as a mutable document harness: an external environment that determines what document information is searched, read, stored, reviewed, and shown to the model at each step. Given a document and question, the harness exposes search, reading, note-taking, and review tools, maintains a hierarchical tree and note store, and updates both as the agent records evidence. DocAtlas combines self-improving retrieval, selective evidence access, and active working memory under a fixed context budget. The same harness supports inference-time use with large VLMs and end-to-end reinforcement learning for compact VLM agents. With GPT-5.4, DocAtlas reaches 71.4\% on MMLongBench-Doc, exceeding the human-expert reference of 65.8\%. A Qwen3.5-4B VLM trained with end-to-end RL in the DocAtlas environment reaches 63.7\%, compared with a 54.4\% direct-input baseline, showing that mutable document-harness design can improve compact document agents by a large margin.

microsoft Microsoft
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Jul 20

Rounding in Preconditioner Space: Redesigning 4-bit AdamW Optimizer-State Quantization

Quantizing AdamW's optimizer states reduces persistent storage, but quantization errors propagate through the moment recurrences and perturb subsequent adaptive updates. We redesign 4-bit optimizer-state quantization for AdamW from the perspective of rounding space: the coordinate in which a quantizer chooses between adjacent reconstruction levels. For the second moment, a local analysis of the quantization cell adjacent to zero shows that small mean state error need not imply small mean preconditioner error at the next step. A one-dimensional quadratic construction further shows qualitatively different optimization dynamics under state-space and preconditioner-space rounding. These results motivate Zero-Inclusive Preconditioner-space Stochastic Rounding (ZIP-SR), which retains zero in the second-moment codebook and computes stochastic-rounding probabilities in preconditioner space. As a complementary route, Zero-Excluding EDEN calibration (ZE-EDEN) uses a zero-excluding second-moment codebook and rescales the quantized second-moment block to mitigate the preconditioner distortion caused by the positive quantization floor. Both configurations use 4-bit NormalFloat (NF4) for the first moment, with targeted stochastic rounding of the LM-head first moment during the final 10\% of training. Across GPT- and Llama-style pretraining experiments ranging from 130M to 2.7B parameters, both methods reduce TorchAO 4-bit AdamW's mean validation-loss gap to 32-bit AdamW at every evaluated model size, with the largest reported gap reduction reaching 70\%. In full-parameter supervised fine-tuning, both recipes achieve lower validation loss than TorchAO while remaining close to 32-bit AdamW on downstream tasks.

  • 10 authors
·
Oct 7

Do Video Generators Track the World Across Segments? A Benchmark and Method for World-State Reasoning in Video Continuation

Video generators build long videos by composing shorter parts, either by generating segments one after another or by autoregressively extending chunks. Each new part usually depends on memories of historical observations, such as recent frames, selected key frames, memory banks, or cached features. These memories preserve visible evidence from the past, but current generators do not reliably turn such evidence into a world-state interface: what holds in the video world after previous actions and how it should change under the next prompt. A past frame remains valid history, but it may not describe the state needed by the next segment; some states must instead be inferred from occluded or implicit changes rather than copied from a directly observed frame. This creates a simple but overlooked question for video continuation: given a previous video, its prompt, and a new prompt, can a model generate a continuation that reflects the state determined by both the historical video and the new prompt? To answer this question, we introduce Statebench, a benchmark that targets this gap by testing continuations over three state categories: past-visible states, occluded-process states, and complex-transition states. We further propose Stateagent, which explicitly maintains an entity-state representation, updates it under the new prompt, grounds the predicted post-action state as a future end frame, and renders the next video. Experiments show that our method improves controlled video continuation by raising the all-case state score (SCS-All) from 45.2 to 69.3, and also benefits story generation at the one-minute scale. Code is avaliable at https://github.com/AMAP-ML/StateAgent.

  • 8 authors
·
Sep 2