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Nov 13

Subliminal Learning in Vision-Language Models

Subliminal learning is a phenomenon in large language models (LLMs) where a teacher passes a hidden preference to a student through training data unrelated to that preference. We study whether subliminal learning also occurs in vision-language models (VLMs). We finetune a teacher VLM to prefer a specific animal or facial attribute and use a control teacher from the same base model. Both teachers generate numbers for an unrelated visual task involving geometric shapes. Two students initialized from the same base VLM are finetuned on the same images, using numbers generated by either the biased or control teacher. Across VLMs ranging from 2B to 7B parameters, we find that both animal and facial preferences can transfer through this unrelated task. Students trained on biased-teacher outputs select the target more often than control students, with a difference of up to sim10 percentage points in the animal preference task. Transfer can become stronger with more training data and varies with the target preference, model, and how the numbers are generated. Beyond preferences, we show that the biased student's explanations use more of the same words and phrases as the biased teacher's explanations than those of the control student, even when all three models select the same image. These results matter for training VLMs and show that training on unrelated data may change both a VLM's image preferences and how it explains its choices, and that transfer can become stronger with more training samples.

Act with Intent: Distilling Behavior Intent for Vision-Language-Action Models

Vision-Language-Action (VLA) models can turn multimodal context into robot actions, but their action decoders are still trained largely by behavior cloning. This supervises which motor command was demonstrated while leaving implicit the local objective served by the behavior under the instruction. Future-based supervision enriches action learning with frames, latent observations, trajectories, or motion representations, but these signals capture particular realizations of what may happen rather than the shared semantic objective of the forthcoming behavior. We propose Intention Distillation (INDI), which distills behavior-level intent into the action decoder. During training, a frozen teacher VLM interprets a demonstrated segment from the current observation, instruction, coarse action summary, and corresponding execution video. From its standard inputs, the deployed VLA recovers the resulting multimodal intent representation at an intermediate decoder layer and uses it to organize action prediction together with representations of how the behavior unfolds and what it achieves. On SimplerEnv-Bridge, INDI improves GR00T-N1.7 from 64.3% to 84.7%, and on RoboCasa Kitchen it improves the controlled GR00T-N1.7 baseline from 64.1% to 70.3%, with consistent gains on π_{0.5} across both benchmarks. In real-world tasks, INDI improves average success from 62.0% to 68.7%, with gains of up to 12.0 pp on longer-horizon tasks. Further analyses show that the recovered latent is used by the decoder, captures behavior objective and execution progress, and organizes downstream predictions in an objective-dependent manner. These results show that action decoders benefit from explicitly modeling the semantic objective of the behavior they generate.

IntroSVG: Learning from Rendering Feedback for Text-to-SVG Generation via an Introspective Generator-Critic Framework

Scalable Vector Graphics (SVG) are central to digital design due to their inherent scalability and editability. Despite significant advancements in content generation enabled by Visual Language Models (VLMs), existing text-to-SVG generation methods are limited by a core challenge: the autoregressive training process does not incorporate visual perception of the final rendered image, which fundamentally constrains generation quality. To address this limitation, we propose an Introspective SVG Generation Framework (IntroSVG). At its core, the framework instantiates a unified VLM that operates in a closed loop, assuming dual roles of both generator and critic. Specifically, through Supervised Fine-Tuning (SFT), the model learns to draft SVGs and to provide feedback on their rendered outputs; moreover, we systematically convert early-stage failures into high-quality error-correction training data, thereby enhancing model robustness. Subsequently, we leverage a high-capacity teacher VLM to construct a preference dataset and further align the generator's policy through Direct Preference Optimization (DPO). During inference, the optimized generator and critic operate collaboratively in an iterative "generate-review-refine" cycle, starting from imperfect intermediate drafts to autonomously improve output quality. Experimental results demonstrate that our method achieves state-of-the-art performance across several key evaluation metrics, generating SVGs with more complex structures, stronger semantic alignment, and greater editability. These results corroborate the effectiveness of incorporating explicit visual feedback into the generation loop.

  • 7 authors
·
Mar 9

MERGED: Multimodal Entity Resolution via Generated Expert Reasoning Distillation

In product entity resolution, relationship definitions constantly evolve with business needs, yet adapting to each change traditionally requires slow, costly human annotation that is often noisy and carries no reasoning. Large vision-language models (VLMs) prompted zero-shot can adapt to a new definition immediately and supply the reasoning that human labels lack, but their cost and latency are prohibitive at production scale. We present MERGED, a distillation framework that transfers not just labels but structured reasoning from large teacher VLMs into a compact 7B-parameter student, requiring no human annotation. Multiple teachers label each product pair and articulate the reasoning behind their decision: agreement pairs supply supervised fine-tuning, while disagreements are resolved by a meta-judge into preference pairs for Direct Preference Optimization. Evaluated against human-labeled ground truth on a multilingual e-commerce dataset, the resulting student improves PR-AUC by 13.79% over the same backbone trained on human labels and surpasses the larger Qwen2.5-32B-VL baseline by 6.32% at 6x lower cost, while also yielding tighter label-reasoning alignment (over 10% above Qwen2.5-32B-VL). Moreover, re-applying MERGED from an existing checkpoint adapts to a new relationship definition with only 10K samples, improving PR-AUC by 6.97% over zero-shot and outperforming from-scratch training. MERGED enables rapid adaptation to evolving relationship definitions, supporting a new one in days rather than months, at a cost and latency suitable for large-scale industrial deployment.

  • 5 authors
·
Aug 31

VLMs are Good Teachers for Video Reasoning via Adaptive Test-Time Optimization

The recent "Reasoning with Video" paradigm utilizes Video Generation Models (VGMs) to generate temporally coherent visual trajectories to complete reasoning tasks. Although state-of-the-art VGMs excel at visual quality, they often struggle to understand and follow task-specific rules, leading to logical failures across diverse reasoning scenarios. Existing efforts try to utilize Vision-Language Models (VLMs) as problem pre-solvers to produce or refine textual guidance for the VGM. However, textual descriptions fail to capture intricate spatiotemporal details, and VGMs often struggle to faithfully execute fine-grained or long-tail instructions even with a valid plan. While VLMs struggle as solvers, they possess strong perception capabilities to evaluate process-constraint satisfaction and final-goal achievement. Leveraging this strength, we introduce a paradigm shift that transitions the role of VLMs to "teachers". Specifically, a VLM teacher extracts task-specific rules to formulate differentiable rewards, guiding a VGM Reasoner via test-time online optimization of a lightweight LoRA module. This strategy enables adaptive test-time optimization and extends the reasoning capabilities beyond the VGM's intrinsic boundaries. Evaluations on symbolic (VBVR-Bench) and general-purpose (RULER-Bench) video reasoning benchmarks show that the proposed method yields a 16.7-point average performance gain, outperforming the VLM-as-Solver paradigm (+0.4 points) and Best-of-N scaling (+2.2 points) by a large margin at comparable test-time cost. These findings reveal that integrating VLMs as test-time teachers offers a promising paradigm for achieving generalizable video reasoning. Project Page: https://VLM-as-Teacher.github.io/

NanoVDR: Distilling a 2B Vision-Language Retriever into a 70M Text-Only Encoder for Visual Document Retrieval

Vision-Language Model (VLM) based retrievers have advanced visual document retrieval (VDR) to impressive quality. They require the same multi-billion parameter encoder for both document indexing and query encoding, incurring high latency and GPU dependence even for plain-text queries. We observe that this design is unnecessarily symmetric: documents are visually complex and demand strong visual understanding, whereas queries are just short text strings. NanoVDR exploits this query--document asymmetry by decoupling the two encoding paths: a frozen 2B VLM teacher indexes documents offline, while a distilled text-only student as small as 69M parameters encodes queries at inference. The key design choice is the distillation objective. Through systematic comparison of six objectives across three backbones and 22 ViDoRe benchmark datasets, we find that pointwise cosine alignment on query text consistently outperforms ranking-based and contrastive alternatives, while requiring only pre-cached teacher query embeddings and no document processing during training. Furthermore, we identify cross-lingual transfer as the primary performance bottleneck, and resolve it cheaply by augmenting training data with machine-translated queries. The resulting NanoVDR-S-Multi (DistilBERT, 69M) retains 95.1\% of teacher quality and outperforms DSE-Qwen2 (2B) on v2 and v3 with 32times fewer parameters and 50times lower CPU query latency, at a total training cost under 13 GPU-hours.

nanovdr NanoVDR
·
Mar 13 2

Distilling from Vision-Language Models for Improved OOD Generalization in Vision Tasks

Vision-Language Models (VLMs) such as CLIP are trained on large amounts of image-text pairs, resulting in remarkable generalization across several data distributions. The prohibitively expensive training and data collection/curation costs of these models make them valuable Intellectual Property (IP) for organizations. This motivates a vendor-client paradigm, where a vendor trains a large-scale VLM and grants only input-output access to clients on a pay-per-query basis in a black-box setting. The client aims to minimize inference cost by distilling the VLM to a student model using the limited available task-specific data, and further deploying this student model in the downstream application. While naive distillation largely improves the In-Domain (ID) accuracy of the student, it fails to transfer the superior out-of-distribution (OOD) generalization of the VLM teacher using the limited available labeled images. To mitigate this, we propose Vision-Language to Vision-Align, Distill, Predict (VL2V-ADiP), which first aligns the vision and language modalities of the teacher model with the vision modality of a pre-trained student model, and further distills the aligned VLM embeddings to the student. This maximally retains the pre-trained features of the student, while also incorporating the rich representations of the VLM image encoder and the superior generalization of the text embeddings. The proposed approach achieves state-of-the-art results on the standard Domain Generalization benchmarks in a black-box teacher setting, and also when weights of the VLM are accessible.

  • 4 authors
·
Oct 12, 2023

Masking Teacher and Reinforcing Student for Distilling Vision-Language Models

Large-scale vision-language models (VLMs) have recently achieved remarkable multimodal understanding, but their massive size makes them impractical for deployment on mobile or edge devices. This raises the need for compact yet capable VLMs that can efficiently learn from powerful large teachers. However, distilling knowledge from a large teacher to a small student remains challenging due to their large size gap: the student often fails to reproduce the teacher's complex, high-dimensional representations, leading to unstable learning and degraded performance. To address this, we propose Masters (Masking Teacher and Reinforcing Student), a mask-progressive reinforcement learning (RL) distillation framework. Masters first masks non-dominant weights of the teacher to reduce unnecessary complexity, then progressively restores the teacher by gradually increasing its capacity during training. This strategy allows the student to learn richer representations from the teacher in a smooth and stable manner. To further refine knowledge transfer, Masters integrates an offline RL stage with two complementary rewards: an accuracy reward that measures the correctness of the generated responses, and a distillation reward that quantifies the ease of transferring responses from teacher to student. Unlike online think-answer RL paradigms that are computationally expensive and generate lengthy responses, our offline RL leverages pre-generated responses from masked teachers. These provide rich yet efficient guidance, enabling students to achieve strong performance without requiring the think-answer process.

nvidia NVIDIA
·
Dec 23, 2025 3

Trust the Right Teacher: Quality-Aware Self-Distillation for GUI Grounding

Graphical user interface (GUI) grounding requires vision-language models (VLMs) to identify small target elements in high-resolution screenshots and predict precise screen coordinates. On-policy self-distillation (OPSD) is a promising post-training approach for this coordinate-sensitive task, since it provides dense token-level teacher signals beyond hard coordinate labels. However, naive OPSD is not well suited to GUI grounding: OPSD evaluates the teacher on student-generated prefixes, the quality of coordinate-token teacher signals can degrade when the prefix has already deviated from the target coordinate, leading to unreliable teacher signal. To mitigate this, We propose quality-aware self-distillation for VLM-based GUI grounding, which improves coordinate-token teacher-signal quality through soft correctness-aware gating and teacher-probability scaling. The soft correctness-aware gate checks whether the teacher's current coordinate-token prediction can still be completed into the ground-truth box under the student-generated prefix. If not, the corresponding teacher signal is down-weighted. Teacher-probability scaling then uses the teacher's confidence as a lightweight factor to further calibrate the strength of the gated supervision. A key empirical finding is that neither component alone improves overall performance, whereas combining them consistently improves performance. This suggests that the two mechanisms play complementary roles: correctness-aware gating suppresses unreliable coordinate-token supervision, while teacher-probability scaling calibrates the strength of the remaining signals. Experiments across six GUI grounding benchmarks show that our method consistently improves the base model and outperforms strong baselines.

ME-VLM: A Unified VLM for Embodied Cognition and Agent Coordination

Physical AI requires models to ground visual and linguistic understanding in real-world environments while accounting for environmental constraints and execution feedback. We introduce MachEmbodied-VLM (ME-VLM), a unified vision-language model with two variants, 4B and 35B-A3B, that brings together embodied cognition and multimodal agent capabilities. Our work emphasizes physical perception and spatiotemporal reasoning, together with planning, interaction, and outcome assessment in both digital and physical environments. We construct training data spanning embodied and multimodal agent tasks, including execution observations and feedback to support outcome assessment and decision refinement. The training pipeline comprises embodied capability injection, separate reinforcement learning of embodied and multimodal-agent experts, and multi-teacher on-policy distillation that consolidates their complementary capabilities into a single model. Experiments show competitive performance on both embodied and agent benchmarks, as well as on autonomous-driving and embodied-navigation tasks. For edge deployment, visual token compression, W4A8 quantization, and hardware-software co-optimization enable on-device inference of the 4B variant on the M100, reducing prefill latency from 400 ms to 188 ms. Project Page: https://machembodied.com/ME-Brain/ME-VLM.html Code Repository: https://github.com/MachEmbodied/ME-VLM

  • 2 authors
·
Sep 21

Historic Scripts to Modern Vision: A Novel Dataset and A VLM Framework for Transliteration of Modi Script to Devanagari

In medieval India, the Marathi language was written using the Modi script. The texts written in Modi script include extensive knowledge about medieval sciences, medicines, land records and authentic evidence about Indian history. Around 40 million documents are in poor condition and have not yet been transliterated. Furthermore, only a few experts in this domain can transliterate this script into English or Devanagari. Most of the past research predominantly focuses on individual character recognition. A system that can transliterate Modi script documents to Devanagari script is needed. We propose the MoDeTrans dataset, comprising 2,043 images of Modi script documents accompanied by their corresponding textual transliterations in Devanagari. We further introduce MoScNet (Modi Script Network), a novel Vision-Language Model (VLM) framework for transliterating Modi script images into Devanagari text. MoScNet leverages Knowledge Distillation, where a student model learns from a teacher model to enhance transliteration performance. The final student model of MoScNet has better performance than the teacher model while having 163times lower parameters. Our work is the first to perform direct transliteration from the handwritten Modi script to the Devanagari script. MoScNet also shows competitive results on the optical character recognition (OCR) task.

  • 4 authors
·
Mar 17, 2025

PIVOT: Pivot-Aware On Policy Self Distillation for Multi-Turn VLM Agents

Reinforcement learning with verifiable rewards (RLVR) via Group-Relative Policy Optimization (GRPO) is widely used for multi-turn VLM agent training, yet it suffers from zero-gradient silence on uniform failures and coarse episode-level credit assignment. While On-Policy Distillation (OPD) and On-Policy Self-Distillation (OPSD) mitigate sparse rewards using hindsight information, their underlying mechanisms remain poorly understood. Through controlled counterfactual rollback probes across five multi-turn VLM agent benchmarks, we reveal that performance gains in OPSD/OPD are largely driven by physical state rollback at the pivot step, defined as the first unrecoverable action without remaining step budget. However, physical state rollbacks are computationally prohibitive and infeasible in real-world environments. To bridge this gap, we present Pivot-Aware Internalized Visual On-Policy Training (PIVOT), an RL framework that internalizes pivot localization and state restoration directly into token-level parameter updates, eliminating environment rollbacks during RL training and additional skill hints at test time. PIVOT unifies three functional roles within a single architecture: a failure Analyzer non-invasively localizes the pivot step and diagnoses failure modes from visual trajectory collages and action logs; a detached Teacher re-scores failed tokens under this privileged diagnostic context; and a Student optimizes joint GRPO and confidence-gated OPD objectives. At test time, both Teacher and Analyzer branches are stripped. Evaluated on five multi-turn VLM agent tasks across cognitive grid puzzles, 3D embodied control and navigation, and generative reasoning, PIVOT achieves 0.90 overall accuracy on Qwen2.5-VL-3B (+8% over SFT+GRPO baseline and +5% over previous SOTA) and scales to 0.92 on Qwen3-VL-2B (+12% over SFT+GRPO baseline).

  • 6 authors
·
Sep 27

Deferred Exposure of Future Trajectories for Verifiable Reasoning in Autonomous Driving VLMs

Recent Vision-Language-Action (VLA) models for autonomous driving (AD) increasingly utilize chain-of-thought (CoT) supervision to enhance the reasoning capabilities of their Vision-Language Model (VLM) components, yet existing annotation pipelines commonly expose the teacher model to the logged ground-truth (GT) future trajectory. We empirically show that this induces trajectory anchoring bias: teacher models rationalize the revealed outcome rather than infer a decision from scene evidence, producing less causally faithful CoTs and substantially more severe hallucinations, especially in causally challenging scenes. Removing the GT trajectory eliminates this shortcut, but open-ended trajectory generation entangles high-level decision-making with precise geometric synthesis and low-level dynamics. To make trajectory-level driving decisions verifiable without requiring open-ended trajectory synthesis, we introduce Autonomous-Driving Multiple-Choice Question (AD-MCQ), which casts planning as selection among explicit trajectory candidates. Taking this a step further, we propose Deferred Exposure of Future Trajectories for RLVR (DEFT-RLVR) to transform future trajectories from pre-decision anchors into post-decision verification targets. Experimental results show that DEFT-RLVR improves AD reasoning while preserving or even enhancing general visual capabilities. With VLM-only inference and controllable difficulty through candidate construction, AD-MCQ provides a flexible, scalable, and extensible foundation for future research on verifiable AD reasoning.

  • 9 authors
·
Aug 2 2

Zone of Proximal Policy Optimization: Teacher in Prompts, Not Gradients

Knowledge distillation transfers a teacher's competence to a small student but is brittle in the small-student regime: forcing the student to imitate logits from a much larger teacher concentrates it on the teacher's sharpest modes, hurting generalization on benchmark families beyond the training corpus. Reinforcement learning (RL) avoids logit imitation by training on the student's own rollouts. However, on questions where every rollout fails-yielding zero advantage and being silently discarded-injecting a stronger teacher's response into the policy gradient breaks the on-policy assumption and induces drift. We introduce Zone of Proximal Policy Optimization (ZPPO), inspired by Vygotsky's zone of proximal development, which keeps the teacher inside the prompt rather than the policy gradient. On hard questions, ZPPO constructs two reformulated prompts: a Binary Candidate-included Question (BCQ) pairs one correct teacher response with one incorrect student response as anonymized candidates the student must discriminate, and a Negative Candidate-included Question (NCQ) aggregates the student's wrong rollouts into a single prompt to surface their shared failure modes. A prompt replay buffer recirculates each hard question until it either graduates-the student's mean rollout accuracy on it reaches half- or is FIFO-evicted under finite capacity, amplifying BCQ and NCQ inside the student's current zone of proximal development. On the Qwen3.5 family at four student scales (0.8B-9B) with a 27B teacher, post-trained as vision-language models and evaluated on a 31-benchmark suite (16 VLM, 10 LLM, 5 Video), ZPPO outperforms off/on-policy distillation and GRPO, with the largest gains at the smallest scale.

nvidia NVIDIA
·
Jun 15 2

OSM-based Domain Adaptation for Remote Sensing VLMs

Vision-Language Models (VLMs) adapted to remote sensing rely heavily on domain-specific image-text supervision, yet high-quality annotations for satellite and aerial imagery remain scarce and expensive to produce. Prevailing pseudo-labeling pipelines address this gap by distilling knowledge from large frontier models, but this dependence on large teachers is costly, limits scalability, and caps achievable performance at the ceiling of the teacher. We propose OSMDA: a self-contained domain adaptation framework that eliminates this dependency. Our key insight is that a capable base VLM can serve as its own annotation engine: by pairing aerial images with rendered OpenStreetMap (OSM) tiles, we leverage optical character recognition and chart comprehension capabilities of the model to generate captions enriched by OSM's vast auxiliary metadata. The model is then fine-tuned on the resulting corpus with satellite imagery alone, yielding OSMDA-VLM, a domain-adapted VLM that requires no manual labeling and no stronger external model. We conduct exhaustive evaluations spanning 10 benchmarks across image-text-to-text tasks and comparing against 9 competitive baselines. When equally mixed with real data, our method achieves state-of-the-art results, while being substantially cheaper to train than teacher-dependent alternatives. These results suggest that, given a strong foundation model, alignment with crowd-sourced geographic data is a practical and scalable path towards remote sensing domain adaptation. Dataset and model weights will be made publicly available.

MoRAL: Sensor-Grounded BEV Reasoning for Compact VLMs toward Edge-Oriented Autonomous Driving

Deploying vision-language models (VLMs) for safety-critical spatial reasoning on resource-constrained autonomous driving platforms requires both compact model size and reliable metric grounding. We present MoRAL (Multimodal Reasoning for Autonomous Language Models), a two-stage fine-tuning pipeline that teaches Cosmos-Reason2-2B to first read a physics-encoded Bird's Eye View (BEV) representation and then reason over it for driving decisions. The BEV image encodes LiDAR metric distance as color bands, object class as cluster morphology, and radar Doppler velocity as directional wedge overlays, externalizing spatial perception into the input image so that no learned 3D backbone is required at inference. Stage 1 fine-tunes the vision encoder on 60,000 grounding records; zero-shot baselines produce no parseable BEV outputs, confirming the vocabulary requires explicit training. Stage 2 fine-tunes the full model (52M parameters, 2.4% of total) on 57,696 chain-of-thought records generated by Cosmos-Reason2-8B as teacher, spanning eight driving question types. On 2,304 held-out nuScenes frames evaluated by Gemma 4 (31B) calibrated against human review, MoRAL wins seven of eight question types over a zero-shot 8B baseline despite using four times fewer parameters, with the largest margins on question types requiring structured multi-step physics reasoning. Emergency braking recall improves from 10.8% to 47.8%, output degeneration falls from 94.1% to 20.8%, and the full pipeline fits a consumer 8 GB GPU at 42 tok/s without quantization. These results establish a reproducible foundation for compact, physics-grounded VLM reasoning on mobile edge platforms.

  • 2 authors
·
Aug 2

Hide to See: Reasoning-prefix Masking for Visual-anchored Thinking in VLM Distillation

Recent think-answer approaches in VLMs, such as Qwen3-VL-Thinking, boost reasoning performance by leveraging intermediate thinking steps before the final answer, but their high computational cost limits real-world deployment. To distill such capabilities into compact think-answer VLMs, a primary objective is to improve the student's ability to utilize visual evidence throughout its reasoning trace. To this end, we introduce a novel think-answer distillation framework that encourages the student to anchor its thinking on visual information by masking the student's salient reasoning prefixes. To compensate for such masked textual cues, the student is encouraged to rely more on visual evidence as an alternative source of information during distillation. Our masking strategies include: 1) token-wise salient reasoning-prefix masking, which masks high-influence reasoning prefixes selectively for each next-token prediction, and 2) self-paced masking budget scheduling, which gradually increases the masking scale according to distillation difficulty, {measured by discrepancy between teacher--student distributions. In the distillation phase, the student is guided by our salient reasoning-prefix mask, which blocks both future tokens and salient reasoning cues, in place of the standard causal mask used for auto-regressive language modeling. Experimental results show that our approach outperforms recent open-source VLMs, VLM distillation, and self-distillation methods on multimodal reasoning benchmarks, while further analyses confirm enhanced visual utilization along the student thinking process.

  • 4 authors
·
May 12

Beyond Scalar Rewards by Internalizing Reasoning into Score Distributions

Reward models are central to text-to-image post-training, but visual preference is subjective and better represented as a distribution over rubric scores than as a deterministic scalar. Existing scalar, score-token, and pairwise reward models over-compress uncertainty and fine-grained score differences, while reasoning-based generative rewards provide stronger judgments but are costly to deploy and difficult to use as direct optimization signals. We propose Z-Reward, a teacher-student reward modeling framework that decouples reasoning-heavy judgment from efficient reward deployment. The teacher is a large VLM that uses reasoning to infer rubric-aligned score distributions, and is trained with Group-wise Direct Score Optimization (GDSO), which combines policy-gradient rewards from distribution expectations with direct pointwise and pairwise supervision on score distributions and score gaps. The student is trained with Reasoning-Internalized Score Distillation (RISD), which transfers the teacher's reasoning-conditioned score distribution into a compact VLM without requiring explicit reasoning chains at inference time. On our internally annotated evaluation set, the 27B GDSO teacher reaches 89.6% human preference accuracy, outperforming SFT, RewardDance, and GRPO, while the 9B RISD student reaches 88.6%, outperforming the OPD baseline and closely matching the larger teacher. We further show that Z-Reward can serve as a differentiable reward signal for text-to-image optimization, yielding a 41.3% net human-preference improvement over the SFT baseline.

Tongyi-MAI Tongyi-MAI
·
Jun 7 2

Distill the Visual Evidence, Not Just the Answer: Cross-World On-Policy Distillation for Vision-Language Models

A central goal of vision-language model (VLM) distillation is to transfer both the teacher's language capabilities and its visual understanding. However, existing methods primarily supervise the student's output, leaving visual understanding implicit. Our analysis reveals that a student can match the teacher's answer without relying on the same visual evidence, raising the question: how can we ensure the student responds to the visual information that actually determines the answer? To this end, we propose Cross-World On-Policy Distillation (CW-OPD), which explicitly supervises the student's response to changes in visual evidence. For each example, CW-OPD constructs two visual worlds that share the question and scene context but differ in answer-critical evidence, yielding different answers. We perform on-policy distillation in both worlds and distill the teacher's cross-world belief transition, encouraging the student to match not only what the teacher predicts but also why its prediction changes with the evidence. A gradient analysis shows that this term is invariant to errors shared by both worlds and supplies a corrective signal invisible to endpoint matching alone. In this way, CW-OPD makes reliance on the relevant visual evidence an explicit distillation target rather than an implicit consequence of output matching. To diagnose whether a model truly grounds its answers in visual evidence, we introduce CWBench, which measures cross-world consistency via Cross-World Pair Accuracy (CWPA). Experiments on Qwen3.5-4B show that CW-OPD outperforms the strongest baseline by 1.2 points on average, and the 4B student exceeds DeepSeek-V4.1 (552B) by 22.4 CWPA points on CWBench. Code is released in https://github.com/baokou-fw2/CWAD.

  • 5 authors
·
Sep 29

Rendering-Free Lookahead for Question-Guided Active Vision

Active robot vision requires controlling the camera to reveal task-relevant information that is hidden from the current viewpoint. For example, determining what is inside a box may require raising the camera and looking down into it. For viewpoint-dependent question answering, the challenge is to select camera motions that expose the visual evidence needed to answer the question. Although vision-language models (VLMs) can interpret observed images, selecting such motions requires anticipating the usefulness of unseen views. We quantify this usefulness as answerability, a VLM's estimate that a view suffices to answer the question, and present Rendering-Free Lookahead (RFL), a viewpoint-selection policy that ranks candidate camera motions by predicted future answerability. RFL transfers visual lookahead from deployment to offline training. At training, a privileged teacher renders candidate future views in 3D Gaussian Splatting (3DGS) scenes and uses a frozen VLM to compute one- and two-step answerability targets. Through two-stage distillation, a student learns to predict these action values from the question, recent visual observations, and a candidate camera motion. At deployment, RFL uses these predicted values to select camera motions without rendering future views. On 377 E3VS-Bench test episodes in unseen environments, RFL improves the mean judge score by 43\% over a direct-action baseline using the same VLM. These results support learning camera-control policies from privileged visual lookahead for viewpoint-dependent question answering.

  • 7 authors
·
Oct 7

Small yet Assistive: Spatially-Aware Post-Training for Low Vision

An estimated 1 billion people worldwide live with vision impairment, yet current vision-language models (VLMs) produce descriptions too vague for safe navigation by blind and low-vision (BLV) users. Large VLMs can generate high-quality audio-description-compliant narrations but cannot run on mobile devices; small VLMs offer competitive latency but lack spatial detail, directional cues, and hazard awareness for navigational assistance. We present Smol-VL-BLV, a compact VLM for blind and low-vision users that closes this gap using a 500M decoder transformer model and two post-training mechanisms: (1) teacher-student distillation and (2) Group Relative Policy Optimization (GRPO) with a composite BLV reward targeting directional language, metric distances, and hazard detection. Because multi-stage post-training can induce catastrophic forgetting, we add a lightweight finetuning stage after the last stage GRPO finetuning to recover general descriptive quality while preserving BLV-specific spatial grounding. Our best model substantially outperforms the baseline across various benchmarks, including tasks: VQA, BLV captioning, OCR, and latency. Compared with the baseline for relative improvement, it improves the Spatial score gain of 19.3%, and the Social score gain of 14.8%. It also increases OCR-Bench by 101.5%, and raises TextVQA accuracy by 44.2%. These results show that BLV-focused post-training improves both accessibility-specific spatial grounding and general visual-text reasoning. Deployed on a mid-range Android smartphone via Mixed-Precision Quantization, the model remains approx. 450 MB and runs entirely on-device, offline and without network dependency, generating descriptions with latency dependent on host hardware capabilities. Our model, dataset, and code is publicly released at https://smol-vl-blv.github.io/Smol-VL-BLV-website/

  • 9 authors
·
Sep 22

MaTVLM: Hybrid Mamba-Transformer for Efficient Vision-Language Modeling

With the advancement of RNN models with linear complexity, the quadratic complexity challenge of transformers has the potential to be overcome. Notably, the emerging Mamba-2 has demonstrated competitive performance, bridging the gap between RNN models and transformers. However, due to sequential processing and vanishing gradients, RNN models struggle to capture long-range dependencies, limiting contextual understanding. This results in slow convergence, high resource demands, and poor performance on downstream understanding and complex reasoning tasks. In this work, we present a hybrid model MaTVLM by substituting a portion of the transformer decoder layers in a pre-trained VLM with Mamba-2 layers. Leveraging the inherent relationship between attention and Mamba-2, we initialize Mamba-2 with corresponding attention weights to accelerate convergence. Subsequently, we employ a single-stage distillation process, using the pre-trained VLM as the teacher model to transfer knowledge to the MaTVLM, further enhancing convergence speed and performance. Furthermore, we investigate the impact of differential distillation loss within our training framework. We evaluate the MaTVLM on multiple benchmarks, demonstrating competitive performance against the teacher model and existing VLMs while surpassing both Mamba-based VLMs and models of comparable parameter scales. Remarkably, the MaTVLM achieves up to 3.6x faster inference than the teacher model while reducing GPU memory consumption by 27.5%, all without compromising performance. Code and models are released at http://github.com/hustvl/MaTVLM.

  • 4 authors
·
Mar 17, 2025 2

Eddy-VL 1.9B: Structural Pruning and Layered Distillation for Edge-Deployable Multimodal Embedding

In this report, we introduce Eddy-VL 1.9B, a compressed multimodal embedding model built on Qwen3-VL-Embedding-2B for offline, edge-deployable vision-language retrieval. Eddy-VL targets air-gapped forensic and investigative settings where cloud APIs are unavailable and low latency is essential. Compression combines (i) probe-driven structural pruning that removes four redundant text-decoder layers (28 to 24) ranked by adjacent-layer linear CKA, and (ii) layered knowledge distillation with hole-covering teacher-student mappings, mid-layer attention-map 1-CKA, and final-layer MSE and cosine losses with Matryoshka dimensions {128, 256, 512, 1024, 2048}. The released model contains 1,926,188,032 parameters (3.85 GB bf16), representing approximately 9.5% fewer parameters than the 2.13B teacher model. Empirical evaluations on MMEB-V2 (78 tasks, VLM2Vec protocol) show that Eddy-VL achieves an overall score of 63.2 compared with 68.9 for the teacher, retaining 91.7% of the teacher's performance while recovering 6.4 of the 12.1 points lost through pruning alone (56.8). Compositional reasoning performance remains close to the teacher on SugarCrepe (86.1 vs. 86.4), MR2-Bench (24.5 vs. 24.7), and ARO (59.5 vs. 60.4), while Winoground group performance (6.8 vs. 8.5) remains the primary limitation. Depth pruning also reduces forward latency by approximately 10% (150.0 to 136.4 ms per image on NVIDIA DGX Spark using FlashAttention-2). We present the architecture, compression methodology, training procedures, and evaluation results, demonstrating the effectiveness of Eddy-VL for multimodal retrieval under constrained edge deployment. Model weights and inference code are publicly available on Hugging Face.

Urock-AI Urock
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Jul 14

Corrupted but Correct: Why Vision-Language Models Lie to Themselves Internally

A targeted adversarial perturbation can drive a vision-language model's (VLM's) teacher-forced training loss for a fixed target caption to near zero, yet the same model, allowed to generate freely, produces the original, correct description with no trace of the target. We call this dissociation the train/inference gap, and give it a precise mechanistic account on Qwen2.5-VL-7B-Instruct using a controlled two-stage PGD attack on 200 held-out COCO images. First, we show that image-level pixel statistics, including a correctly re-implemented, texture-based attackability measure from the CNN robustness literature, have essentially no predictive power over which images are corrupted (best predictor r=-0.050, p=0.484; ridge regression R^2=0.069). Second, using the logit lens, we localise the gap to a single autoregressive step: the rank of the target token, conditioned on the correct first token already being generated, is fixed at exactly 3,488 out of 152,064 vocabulary entries for every image and every condition, with zero variance. Third, tracking target-token rank across all 28 LLM decoder layers reveals that the visual encoder corrupts every image's representation by a comparable margin regardless of eventual outcome, but the language model decoder then differentially arbitrates: amplifying the corrupted signal for susceptible images and actively suppressing it, past its clean-image baseline, for resistant ones (p<0.001, rank-biserial r=0.579). A linear probe on the merger hidden state separates these two outcomes with AUC=0.858, though we flag a circularity concern in this estimate. Together these results argue that adversarial robustness in autoregressive VLMs is substantially a property of the language decoder's prior, not the visual encoder, with direct implications for where faithfulness evaluations and defenses for deployed VLM systems should be targeted.

  • 3 authors
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Oct 1

VITA-VLA: Efficiently Teaching Vision-Language Models to Act via Action Expert Distillation

Vision-Language Action (VLA) models significantly advance robotic manipulation by leveraging the strong perception capabilities of pretrained vision-language models (VLMs). By integrating action modules into these pretrained models, VLA methods exhibit improved generalization. However, training them from scratch is costly. In this work, we propose a simple yet effective distillation-based framework that equips VLMs with action-execution capability by transferring knowledge from pretrained small action models. Our architecture retains the original VLM structure, adding only an action token and a state encoder to incorporate physical inputs. To distill action knowledge, we adopt a two-stage training strategy. First, we perform lightweight alignment by mapping VLM hidden states into the action space of the small action model, enabling effective reuse of its pretrained action decoder and avoiding expensive pretraining. Second, we selectively fine-tune the language model, state encoder, and action modules, enabling the system to integrate multimodal inputs with precise action generation. Specifically, the action token provides the VLM with a direct handle for predicting future actions, while the state encoder allows the model to incorporate robot dynamics not captured by vision alone. This design yields substantial efficiency gains over training large VLA models from scratch. Compared with previous state-of-the-art methods, our method achieves 97.3% average success rate on LIBERO (11.8% improvement) and 93.5% on LIBERO-LONG (24.5% improvement). In real-world experiments across five manipulation tasks, our method consistently outperforms the teacher model, achieving 82.0% success rate (17% improvement), which demonstrate that action distillation effectively enables VLMs to generate precise actions while substantially reducing training costs.

  • 15 authors
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Oct 10, 2025

GeoMem-VLA: Internalizing 3D Scene Understanding into Temporal Memory for Vision-Language-Action Models

Geometric structure is essential for robotic manipulation and understanding the 3D world. Most VLA models rely on 2D representations of current observations, while geometry-aware approaches often require additional 3D information. However, geometry inferred independently from individual observations is often discarded rather than accumulated into a persistent task representation. Our key insight is that action generation needs a compact, task-relevant geometric abstraction that can be continuously updated, rather than a complete, renderable 3D reconstruction at every step. We introduce GeoMem-VLA, a VLA framework that internalizes explicit 3D supervision into dedicated geometric tokens and maintains them as temporal memory for action generation, without directly aligning the VLM's native visual embeddings with the teacher feature space. During training, a frozen geometry foundation model supervises learnable GeoPlan tokens through a geometric flow-matching objective over the current scene point map and future end-effector tracks. These tokens are integrated with the memory of observation representations, where historical information is retrieved, adaptively fused with current observations, and consolidated to retain event frames as the task progresses. At inference, the policy retrieves historical representations and fuses them with the current working representation to predict actions, without invoking the 3D teacher or explicitly reconstructing the scene. After benchmark-specific downstream adaptation, GeoMem-VLA achieves 98.9% average success on LIBERO and 91.10% / 91.24% on RoboTwin's clean/randomized settings. Across five real-world tasks, GeoMem-VLA achieves 78.0% average success. These results suggest that internalizing and remembering 3D scene understanding is a promising approach to robot control.

  • 9 authors
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Oct 20

ReGround: Restoring Visual Grounding in Multi-Step Reasoning through Self-Diagnosis and Visual Re-Examination

Vision-Language Models (VLMs) often lose visual grounding during multi-step reasoning: as reasoning chains grow longer, later inference steps rely increasingly on language priors rather than image evidence. We identify a consistent benchmark-level signature associated with this degradation: across 2,510 re-examined samples from four benchmarks, attention entropy over image tokens typically decreases during Round 1 and rises again after image re-injection. However, we find that effective visual re-examination requires two complementary ingredients: image re-injection and targeted self-diagnosis. Without targeted diagnosis, re-examination can even hurt performance, whereas accurate self-diagnosis yields substantial gains -- a swing of several points on key benchmarks, indicating that diagnostic quality is a key factor in whether re-examination helps or hurts in our setting. We present ReGround, a two-stage framework that teaches VLMs to self-diagnose grounding failures and selectively re-examine visual evidence, without architectural modifications or external tools. Through capability bootstrapping, a stronger variant from the same model family provides diagnostic scaffolding only during data construction, while the policy model learns to diagnose autonomously at inference time and retains most of the assisted gains. Experiments on eight benchmarks across two VLM backbones demonstrate consistent gains, especially on visually intensive multi-step reasoning tasks, while incurring only modest inference overhead relative to tool-augmented baselines. Project page: https://sespoir.github.io/reground-page/ . Code: https://github.com/sespoir/ReGround .

  • 3 authors
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Aug 4

LinMU: Multimodal Understanding Made Linear

Modern Vision-Language Models (VLMs) achieve impressive performance but are limited by the quadratic complexity of self-attention, which prevents their deployment on edge devices and makes their understanding of high-resolution images and long-context videos prohibitively expensive. To address this challenge, we introduce LinMU (Linear-complexity Multimodal Understanding), a VLM design that achieves linear complexity without using any quadratic-complexity modules while maintaining the performance of global-attention-based VLMs. LinMU replaces every self-attention layer in the VLM with the M-MATE block: a dual-branch module that combines a bidirectional state-space model for global context (Flex-MA branch) with localized Swin-style window attention (Local-Swin branch) for adjacent correlations. To transform a pre-trained VLM into the LinMU architecture, we propose a three-stage distillation framework that (i) initializes both branches with self-attention weights and trains the Flex-MA branch alone, (ii) unfreezes the Local-Swin branch and fine-tunes it jointly with the Flex-MA branch, and (iii) unfreezes the remaining blocks and fine-tunes them using LoRA adapters, while regressing on hidden states and token-level logits of the frozen VLM teacher. On MMMU, TextVQA, LongVideoBench, Video-MME, and other benchmarks, LinMU matches the performance of teacher models, yet reduces Time-To-First-Token (TTFT) by up to 2.7times and improves token throughput by up to 9.0times on minute-length videos. Ablations confirm the importance of each distillation stage and the necessity of the two branches of the M-MATE block. The proposed framework demonstrates that state-of-the-art multimodal reasoning can be achieved without quadratic attention, thus opening up avenues for long-context VLMs that can deal with high-resolution images and long videos.

  • 2 authors
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Jan 3

Vision-Language Modeling Meets Remote Sensing: Models, Datasets and Perspectives

Vision-language modeling (VLM) aims to bridge the information gap between images and natural language. Under the new paradigm of first pre-training on massive image-text pairs and then fine-tuning on task-specific data, VLM in the remote sensing domain has made significant progress. The resulting models benefit from the absorption of extensive general knowledge and demonstrate strong performance across a variety of remote sensing data analysis tasks. Moreover, they are capable of interacting with users in a conversational manner. In this paper, we aim to provide the remote sensing community with a timely and comprehensive review of the developments in VLM using the two-stage paradigm. Specifically, we first cover a taxonomy of VLM in remote sensing: contrastive learning, visual instruction tuning, and text-conditioned image generation. For each category, we detail the commonly used network architecture and pre-training objectives. Second, we conduct a thorough review of existing works, examining foundation models and task-specific adaptation methods in contrastive-based VLM, architectural upgrades, training strategies and model capabilities in instruction-based VLM, as well as generative foundation models with their representative downstream applications. Third, we summarize datasets used for VLM pre-training, fine-tuning, and evaluation, with an analysis of their construction methodologies (including image sources and caption generation) and key properties, such as scale and task adaptability. Finally, we conclude this survey with insights and discussions on future research directions: cross-modal representation alignment, vague requirement comprehension, explanation-driven model reliability, continually scalable model capabilities, and large-scale datasets featuring richer modalities and greater challenges.

  • 3 authors
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May 20, 2025

Game On: Towards Language Models as RL Experimenters

We propose an agent architecture that automates parts of the common reinforcement learning experiment workflow, to enable automated mastery of control domains for embodied agents. To do so, it leverages a VLM to perform some of the capabilities normally required of a human experimenter, including the monitoring and analysis of experiment progress, the proposition of new tasks based on past successes and failures of the agent, decomposing tasks into a sequence of subtasks (skills), and retrieval of the skill to execute - enabling our system to build automated curricula for learning. We believe this is one of the first proposals for a system that leverages a VLM throughout the full experiment cycle of reinforcement learning. We provide a first prototype of this system, and examine the feasibility of current models and techniques for the desired level of automation. For this, we use a standard Gemini model, without additional fine-tuning, to provide a curriculum of skills to a language-conditioned Actor-Critic algorithm, in order to steer data collection so as to aid learning new skills. Data collected in this way is shown to be useful for learning and iteratively improving control policies in a robotics domain. Additional examination of the ability of the system to build a growing library of skills, and to judge the progress of the training of those skills, also shows promising results, suggesting that the proposed architecture provides a potential recipe for fully automated mastery of tasks and domains for embodied agents.

  • 5 authors
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Sep 5, 2024

Trinity: Self-Evolving Vision-Language Models with a Self-Verifier

Self-evolving vision-language models (VLMs), a form of self-improvement in which a model generates its own training data from unlabeled images, are a promising route toward agents that expand their reasoning capability in an unsupervised manner, without relying on ever-larger annotation budgets. Existing methods pair a Questioner that proposes problems with a Solver that answers them, but reward both roles mainly by agreement among sampled answers. Agreement is a weak proxy for truth: it cannot tell whether a question is grounded in the image, whether the proposed reference answer is right, or whether a confident majority is wrong in the same way. We present Trinity, in which one VLM plays three roles, Questioner, Solver, and Verifier, and the Verifier is a self-verifier: an exponential moving average (EMA) of the policy itself, requiring neither labels nor an external judge. The Verifier screens every generated question for image grounding and answer correctness before it becomes supervision, scores Solver reasoning against the image, and adjudicates disputes between the reference answer and a strong Solver consensus, correcting the reference and penalizing the Questioner when the consensus is right. Trained on images alone, Trinity improves Qwen3-VL-8B on mathematical visual reasoning and on science benchmarks with biology content, for example, +8.6 points on the biology split of SciVQR and +12.8 on MathVerse, and its reward dynamics behave as a healthy self-play curriculum should. These results suggest that a self-evolving multimodal agent can strengthen its scientific reasoning from unlabeled scientific images alone, with the model itself serving as the verifier.

  • 3 authors
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Oct 2