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Aug 6

TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation

High-fidelity 3D head generation plays a crucial role in the film, animation and video game industries. In industrial pipelines, studios typically enforce a fixed reference topology across all head assets, as such a clean and uniform topology is a prerequisite for production-level rigging, skinning and animation. In this paper, we present TOPOS, a framework tailored for single image conditioned 3D head generation that jointly recovers geometry and appearance under such an industry-standard topology. In contrast to general 3D generative models which produce triangle meshes with inconsistent topology and numerous vertices, hindering semantic correspondence and asset-level reuse, TOPOS generates head meshes with a fixed, studio-style topology, enabling consistent vertex-level correspondence across all generated heads. To model heads under this unified topology, we proposed a novel variational autoencoder structure, termed TOPOS-VAE. Inspired by multi-model large language models (MLLMs), our TOPOS-VAE leverages the Perceiver Resampler to convert input pointclouds sampled from head meshes of diverse topologies into the target reference topology. Building upon TOPOS-VAE's structured latent space, we train a rectified flow transformer, TOPOS-DiT, to efficiently generate high-fidelity head meshes from a single image. We further present TOPOS-Texture, an end-to-end module that produces relightable UV texture maps from the same portrait image via fine-tuning a multimodal image generative model. The generated textures are spatially aligned with the underlying mesh geometry and faithfully preserve high-frequency appearance details. Extensive experiments demonstrate that TOPOS achieves state-of-the-art performance on 3D head generation, surpassing both classical face reconstruction methods and general 3D object generative models, highlighting its effectiveness for digital human creation.

  • 9 authors
·
May 14

TopoStreamer: Temporal Lane Segment Topology Reasoning in Autonomous Driving

Lane segment topology reasoning constructs a comprehensive road network by capturing the topological relationships between lane segments and their semantic types. This enables end-to-end autonomous driving systems to perform road-dependent maneuvers such as turning and lane changing. However, the limitations in consistent positional embedding and temporal multiple attribute learning in existing methods hinder accurate roadnet reconstruction. To address these issues, we propose TopoStreamer, an end-to-end temporal perception model for lane segment topology reasoning. Specifically, TopoStreamer introduces three key improvements: streaming attribute constraints, dynamic lane boundary positional encoding, and lane segment denoising. The streaming attribute constraints enforce temporal consistency in both centerline and boundary coordinates, along with their classifications. Meanwhile, dynamic lane boundary positional encoding enhances the learning of up-to-date positional information within queries, while lane segment denoising helps capture diverse lane segment patterns, ultimately improving model performance. Additionally, we assess the accuracy of existing models using a lane boundary classification metric, which serves as a crucial measure for lane-changing scenarios in autonomous driving. On the OpenLane-V2 dataset, TopoStreamer demonstrates significant improvements over state-of-the-art methods, achieving substantial performance gains of +3.0% mAP in lane segment perception and +1.7% OLS in centerline perception tasks.

  • 11 authors
·
Jul 1, 2025