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Jul 31

Hyper3D: Efficient 3D Representation via Hybrid Triplane and Octree Feature for Enhanced 3D Shape Variational Auto-Encoders

Recent 3D content generation pipelines often leverage Variational Autoencoders (VAEs) to encode shapes into compact latent representations, facilitating diffusion-based generation. Efficiently compressing 3D shapes while preserving intricate geometric details remains a key challenge. Existing 3D shape VAEs often employ uniform point sampling and 1D/2D latent representations, such as vector sets or triplanes, leading to significant geometric detail loss due to inadequate surface coverage and the absence of explicit 3D representations in the latent space. Although recent work explores 3D latent representations, their large scale hinders high-resolution encoding and efficient training. Given these challenges, we introduce Hyper3D, which enhances VAE reconstruction through efficient 3D representation that integrates hybrid triplane and octree features. First, we adopt an octree-based feature representation to embed mesh information into the network, mitigating the limitations of uniform point sampling in capturing geometric distributions along the mesh surface. Furthermore, we propose a hybrid latent space representation that integrates a high-resolution triplane with a low-resolution 3D grid. This design not only compensates for the lack of explicit 3D representations but also leverages a triplane to preserve high-resolution details. Experimental results demonstrate that Hyper3D outperforms traditional representations by reconstructing 3D shapes with higher fidelity and finer details, making it well-suited for 3D generation pipelines.

  • 7 authors
·
Mar 13, 2025

Progressive Rendering Distillation: Adapting Stable Diffusion for Instant Text-to-Mesh Generation without 3D Data

It is highly desirable to obtain a model that can generate high-quality 3D meshes from text prompts in just seconds. While recent attempts have adapted pre-trained text-to-image diffusion models, such as Stable Diffusion (SD), into generators of 3D representations (e.g., Triplane), they often suffer from poor quality due to the lack of sufficient high-quality 3D training data. Aiming at overcoming the data shortage, we propose a novel training scheme, termed as Progressive Rendering Distillation (PRD), eliminating the need for 3D ground-truths by distilling multi-view diffusion models and adapting SD into a native 3D generator. In each iteration of training, PRD uses the U-Net to progressively denoise the latent from random noise for a few steps, and in each step it decodes the denoised latent into 3D output. Multi-view diffusion models, including MVDream and RichDreamer, are used in joint with SD to distill text-consistent textures and geometries into the 3D outputs through score distillation. Since PRD supports training without 3D ground-truths, we can easily scale up the training data and improve generation quality for challenging text prompts with creative concepts. Meanwhile, PRD can accelerate the inference speed of the generation model in just a few steps. With PRD, we train a Triplane generator, namely TriplaneTurbo, which adds only 2.5% trainable parameters to adapt SD for Triplane generation. TriplaneTurbo outperforms previous text-to-3D generators in both efficiency and quality. Specifically, it can produce high-quality 3D meshes in 1.2 seconds and generalize well for challenging text input. The code is available at https://github.com/theEricMa/TriplaneTurbo.

  • 6 authors
·
Mar 27, 2025 2

Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers

Recent advancements in 3D reconstruction from single images have been driven by the evolution of generative models. Prominent among these are methods based on Score Distillation Sampling (SDS) and the adaptation of diffusion models in the 3D domain. Despite their progress, these techniques often face limitations due to slow optimization or rendering processes, leading to extensive training and optimization times. In this paper, we introduce a novel approach for single-view reconstruction that efficiently generates a 3D model from a single image via feed-forward inference. Our method utilizes two transformer-based networks, namely a point decoder and a triplane decoder, to reconstruct 3D objects using a hybrid Triplane-Gaussian intermediate representation. This hybrid representation strikes a balance, achieving a faster rendering speed compared to implicit representations while simultaneously delivering superior rendering quality than explicit representations. The point decoder is designed for generating point clouds from single images, offering an explicit representation which is then utilized by the triplane decoder to query Gaussian features for each point. This design choice addresses the challenges associated with directly regressing explicit 3D Gaussian attributes characterized by their non-structural nature. Subsequently, the 3D Gaussians are decoded by an MLP to enable rapid rendering through splatting. Both decoders are built upon a scalable, transformer-based architecture and have been efficiently trained on large-scale 3D datasets. The evaluations conducted on both synthetic datasets and real-world images demonstrate that our method not only achieves higher quality but also ensures a faster runtime in comparison to previous state-of-the-art techniques. Please see our project page at https://zouzx.github.io/TriplaneGaussian/.

  • 7 authors
·
Dec 14, 2023 1

Large-Vocabulary 3D Diffusion Model with Transformer

Creating diverse and high-quality 3D assets with an automatic generative model is highly desirable. Despite extensive efforts on 3D generation, most existing works focus on the generation of a single category or a few categories. In this paper, we introduce a diffusion-based feed-forward framework for synthesizing massive categories of real-world 3D objects with a single generative model. Notably, there are three major challenges for this large-vocabulary 3D generation: a) the need for expressive yet efficient 3D representation; b) large diversity in geometry and texture across categories; c) complexity in the appearances of real-world objects. To this end, we propose a novel triplane-based 3D-aware Diffusion model with TransFormer, DiffTF, for handling challenges via three aspects. 1) Considering efficiency and robustness, we adopt a revised triplane representation and improve the fitting speed and accuracy. 2) To handle the drastic variations in geometry and texture, we regard the features of all 3D objects as a combination of generalized 3D knowledge and specialized 3D features. To extract generalized 3D knowledge from diverse categories, we propose a novel 3D-aware transformer with shared cross-plane attention. It learns the cross-plane relations across different planes and aggregates the generalized 3D knowledge with specialized 3D features. 3) In addition, we devise the 3D-aware encoder/decoder to enhance the generalized 3D knowledge in the encoded triplanes for handling categories with complex appearances. Extensive experiments on ShapeNet and OmniObject3D (over 200 diverse real-world categories) convincingly demonstrate that a single DiffTF model achieves state-of-the-art large-vocabulary 3D object generation performance with large diversity, rich semantics, and high quality.

  • 5 authors
·
Sep 14, 2023

BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis

Text-to-3D synthesis has recently seen intriguing advances by combining the text-to-image models with 3D representation methods, e.g., Gaussian Splatting (GS), via Score Distillation Sampling (SDS). However, a hurdle of existing methods is the low efficiency, per-prompt optimization for a single 3D object. Therefore, it is imperative for a paradigm shift from per-prompt optimization to one-stage generation for any unseen text prompts, which yet remains challenging. A hurdle is how to directly generate a set of millions of 3D Gaussians to represent a 3D object. This paper presents BrightDreamer, an end-to-end single-stage approach that can achieve generalizable and fast (77 ms) text-to-3D generation. Our key idea is to formulate the generation process as estimating the 3D deformation from an anchor shape with predefined positions. For this, we first propose a Text-guided Shape Deformation (TSD) network to predict the deformed shape and its new positions, used as the centers (one attribute) of 3D Gaussians. To estimate the other four attributes (i.e., scaling, rotation, opacity, and SH coefficient), we then design a novel Text-guided Triplane Generator (TTG) to generate a triplane representation for a 3D object. The center of each Gaussian enables us to transform the triplane feature into the four attributes. The generated 3D Gaussians can be finally rendered at 705 frames per second. Extensive experiments demonstrate the superiority of our method over existing methods. Also, BrightDreamer possesses a strong semantic understanding capability even for complex text prompts. The project code is available at https://vlislab22.github.io/BrightDreamer.

  • 2 authors
·
Mar 17, 2024

3D representation in 512-Byte:Variational tokenizer is the key for autoregressive 3D generation

Autoregressive transformers have revolutionized high-fidelity image generation. One crucial ingredient lies in the tokenizer, which compresses high-resolution image patches into manageable discrete tokens with a scanning or hierarchical order suitable for large language models. Extending these tokenizers to 3D generation, however, presents a significant challenge: unlike image patches that naturally exhibit spatial sequence and multi-scale relationships, 3D data lacks an inherent order, making it difficult to compress into fewer tokens while preserving structural details. To address this, we introduce the Variational Tokenizer (VAT), which transforms unordered 3D data into compact latent tokens with an implicit hierarchy, suited for efficient and high-fidelity coarse-to-fine autoregressive modeling. VAT begins with an in-context transformer, which compress numerous unordered 3D features into a reduced token set with minimal information loss. This latent space is then mapped to a Gaussian distribution for residual quantization, with token counts progressively increasing across scales. In this way, tokens at different scales naturally establish the interconnections by allocating themselves into different subspaces within the same Gaussian distribution, facilitating discrete modeling of token relationships across scales. During the decoding phase, a high-resolution triplane is utilized to convert these compact latent tokens into detailed 3D shapes. Extensive experiments demonstrate that VAT enables scalable and efficient 3D generation, outperforming existing methods in quality, efficiency, and generalization. Remarkably, VAT achieves up to a 250x compression, reducing a 1MB mesh to just 3.9KB with a 96% F-score, and can further compress to 256 int8 tokens, achieving a 2000x reduction while maintaining a 92% F-score.

  • 3 authors
·
Dec 3, 2024

SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering

Dynamic human rendering from video sequences has achieved remarkable progress by formulating the rendering as a mapping from static poses to human images. However, existing methods focus on the human appearance reconstruction of every single frame while the temporal motion relations are not fully explored. In this paper, we propose a new 4D motion modeling paradigm, SurMo, that jointly models the temporal dynamics and human appearances in a unified framework with three key designs: 1) Surface-based motion encoding that models 4D human motions with an efficient compact surface-based triplane. It encodes both spatial and temporal motion relations on the dense surface manifold of a statistical body template, which inherits body topology priors for generalizable novel view synthesis with sparse training observations. 2) Physical motion decoding that is designed to encourage physical motion learning by decoding the motion triplane features at timestep t to predict both spatial derivatives and temporal derivatives at the next timestep t+1 in the training stage. 3) 4D appearance decoding that renders the motion triplanes into images by an efficient volumetric surface-conditioned renderer that focuses on the rendering of body surfaces with motion learning conditioning. Extensive experiments validate the state-of-the-art performance of our new paradigm and illustrate the expressiveness of surface-based motion triplanes for rendering high-fidelity view-consistent humans with fast motions and even motion-dependent shadows. Our project page is at: https://taohuumd.github.io/projects/SurMo/

  • 3 authors
·
Apr 1, 2024

StackVAE-G: An efficient and interpretable model for time series anomaly detection

Recent studies have shown that autoencoder-based models can achieve superior performance on anomaly detection tasks due to their excellent ability to fit complex data in an unsupervised manner. In this work, we propose a novel autoencoder-based model, named StackVAE-G that can significantly bring the efficiency and interpretability to multivariate time series anomaly detection. Specifically, we utilize the similarities across the time series channels by the stacking block-wise reconstruction with a weight-sharing scheme to reduce the size of learned models and also relieve the overfitting to unknown noises in the training data. We also leverage a graph learning module to learn a sparse adjacency matrix to explicitly capture the stable interrelation structure among multiple time series channels for the interpretable pattern reconstruction of interrelated channels. Combining these two modules, we introduce the stacking block-wise VAE (variational autoencoder) with GNN (graph neural network) model for multivariate time series anomaly detection. We conduct extensive experiments on three commonly used public datasets, showing that our model achieves comparable (even better) performance with the state-of-the-art modelsand meanwhile requires much less computation and memory cost. Furthermore, we demonstrate that the adjacency matrix learned by our model accurately captures the interrelation among multiple channels, and can provide valuable information for failure diagnosis applications.

  • 5 authors
·
May 18, 2021

AugMapNet: Improving Spatial Latent Structure via BEV Grid Augmentation for Enhanced Vectorized Online HD Map Construction

Autonomous driving requires understanding infrastructure elements, such as lanes and crosswalks. To navigate safely, this understanding must be derived from sensor data in real-time and needs to be represented in vectorized form. Learned Bird's-Eye View (BEV) encoders are commonly used to combine a set of camera images from multiple views into one joint latent BEV grid. Traditionally, from this latent space, an intermediate raster map is predicted, providing dense spatial supervision but requiring post-processing into the desired vectorized form. More recent models directly derive infrastructure elements as polylines using vectorized map decoders, providing instance-level information. Our approach, Augmentation Map Network (AugMapNet), proposes latent BEV feature grid augmentation, a novel technique that significantly enhances the latent BEV representation. AugMapNet combines vector decoding and dense spatial supervision more effectively than existing architectures while remaining easy to integrate compared to other hybrid approaches. It additionally benefits from extra processing on its latent BEV features. Experiments on nuScenes and Argoverse2 datasets demonstrate significant improvements on vectorized map prediction of up to 13.3% over the StreamMapNet baseline on 60 m range and greater improvements on larger ranges. We confirm transferability by applying our method to another baseline, SQD-MapNet, and find similar improvements. A detailed analysis of the latent BEV grid confirms a more structured latent space of AugMapNet and shows the value of our novel concept beyond pure performance improvement. The code can be found at https://github.com/tmonnin/augmapnet

  • 5 authors
·
Dec 2, 2025

Autoregressive Video Autoencoder with Decoupled Temporal and Spatial Context

Video autoencoders compress videos into compact latent representations for efficient reconstruction, playing a vital role in enhancing the quality and efficiency of video generation. However, existing video autoencoders often entangle spatial and temporal information, limiting their ability to capture temporal consistency and leading to suboptimal performance. To address this, we propose Autoregressive Video Autoencoder (ARVAE), which compresses and reconstructs each frame conditioned on its predecessor in an autoregressive manner, allowing flexible processing of videos with arbitrary lengths. ARVAE introduces a temporal-spatial decoupled representation that combines downsampled flow field for temporal coherence with spatial relative compensation for newly emerged content, achieving high compression efficiency without information loss. Specifically, the encoder compresses the current and previous frames into the temporal motion and spatial supplement, while the decoder reconstructs the original frame from the latent representations given the preceding frame. A multi-stage training strategy is employed to progressively optimize the model. Extensive experiments demonstrate that ARVAE achieves superior reconstruction quality with extremely lightweight models and small-scale training data. Moreover, evaluations on video generation tasks highlight its strong potential for downstream applications.

  • 4 authors
·
Dec 12, 2025

Instant3D: Instant Text-to-3D Generation

Text-to-3D generation, which aims to synthesize vivid 3D objects from text prompts, has attracted much attention from the computer vision community. While several existing works have achieved impressive results for this task, they mainly rely on a time-consuming optimization paradigm. Specifically, these methods optimize a neural field from scratch for each text prompt, taking approximately one hour or more to generate one object. This heavy and repetitive training cost impedes their practical deployment. In this paper, we propose a novel framework for fast text-to-3D generation, dubbed Instant3D. Once trained, Instant3D is able to create a 3D object for an unseen text prompt in less than one second with a single run of a feedforward network. We achieve this remarkable speed by devising a new network that directly constructs a 3D triplane from a text prompt. The core innovation of our Instant3D lies in our exploration of strategies to effectively inject text conditions into the network. Furthermore, we propose a simple yet effective activation function, the scaled-sigmoid, to replace the original sigmoid function, which speeds up the training convergence by more than ten times. Finally, to address the Janus (multi-head) problem in 3D generation, we propose an adaptive Perp-Neg algorithm that can dynamically adjust its concept negation scales according to the severity of the Janus problem during training, effectively reducing the multi-head effect. Extensive experiments on a wide variety of benchmark datasets demonstrate that the proposed algorithm performs favorably against the state-of-the-art methods both qualitatively and quantitatively, while achieving significantly better efficiency. The project page is at https://ming1993li.github.io/Instant3DProj.

  • 7 authors
·
Nov 14, 2023 3

Learning to Navigate Autonomously in Outdoor Environments : MAVNet

In the modern era of automation and robotics, autonomous vehicles are currently the focus of academic and industrial research. With the ever increasing number of unmanned aerial vehicles getting involved in activities in the civilian and commercial domain, there is an increased need for autonomy in these systems too. Due to guidelines set by the governments regarding the operation ceiling of civil drones, road-tracking based navigation is garnering interest . In an attempt to achieve the above mentioned tasks, we propose an imitation learning based, data-driven solution to UAV autonomy for navigating through city streets by learning to fly by imitating an expert pilot. Derived from the classic image classification algorithms, our classifier has been constructed in the form of a fast 39-layered Inception model, that evaluates the presence of roads using the tomographic reconstructions of the input frames. Based on the Inception-v3 architecture, our system performs better in terms of processing complexity and accuracy than many existing models for imitation learning. The data used for training the system has been captured from the drone, by flying it in and around urban and semi-urban streets, by experts having at least 6-8 years of flying experience. Permissions were taken from required authorities who made sure that minimal risk (to pedestrians) is involved in the data collection process. With the extensive amount of drone data that we collected, we have been able to navigate successfully through roads without crashing or overshooting, with an accuracy of 98.44%. The computational efficiency of MAVNet enables the drone to fly at high speeds of upto 6m/sec. We present the same results in this research and compare them with other state-of-the-art methods of vision and learning based navigation.

  • 6 authors
·
Sep 1, 2018

Probabilistic Hyper-Graphs using Multiple Randomly Masked Autoencoders for Semi-supervised Multi-modal Multi-task Learning

The computer vision domain has greatly benefited from an abundance of data across many modalities to improve on various visual tasks. Recently, there has been a lot of focus on self-supervised pre-training methods through Masked Autoencoders (MAE) he2022masked,bachmann2022multimae, usually used as a first step before optimizing for a downstream task, such as classification or regression. This is very useful as it doesn't require any manually labeled data. In this work, we introduce Probabilistic Hyper-Graphs using Masked Autoencoders (PHG-MAE): a novel model that unifies the classical work on neural graphs leordeanu2021semi with the modern approach of masked autoencoders under a common theoretical framework. Through random masking of entire modalities, not just patches, the model samples from the distribution of hyper-edges on each forward pass. Additionally, the model adapts the standard MAE algorithm by combining pre-training and fine-tuning into a single training loop. Moreover, our approach enables the creation of inference-time ensembles which, through aggregation, boost the final prediction performance and consistency. Lastly, we show that we can apply knowledge distillation on top of the ensembles with little loss in performance, even with models that have fewer than 1M parameters. While our work mostly focuses on outdoor UAV scenes that contain multiple world interpretations and modalities, the same steps can be followed in other similar domains, such as autonomous driving or indoor robotics. In order to streamline the process of integrating external pre-trained experts for computer vision multi-modal multi-task learning (MTL) scenarios, we developed a data-pipeline software. Using this tool, we have created and released a fully-automated extension of the Dronescapes dataset. All the technical details, code and reproduction steps are publicly released.

  • 2 authors
·
Oct 11, 2025

BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation

We present BlockFusion, a diffusion-based model that generates 3D scenes as unit blocks and seamlessly incorporates new blocks to extend the scene. BlockFusion is trained using datasets of 3D blocks that are randomly cropped from complete 3D scene meshes. Through per-block fitting, all training blocks are converted into the hybrid neural fields: with a tri-plane containing the geometry features, followed by a Multi-layer Perceptron (MLP) for decoding the signed distance values. A variational auto-encoder is employed to compress the tri-planes into the latent tri-plane space, on which the denoising diffusion process is performed. Diffusion applied to the latent representations allows for high-quality and diverse 3D scene generation. To expand a scene during generation, one needs only to append empty blocks to overlap with the current scene and extrapolate existing latent tri-planes to populate new blocks. The extrapolation is done by conditioning the generation process with the feature samples from the overlapping tri-planes during the denoising iterations. Latent tri-plane extrapolation produces semantically and geometrically meaningful transitions that harmoniously blend with the existing scene. A 2D layout conditioning mechanism is used to control the placement and arrangement of scene elements. Experimental results indicate that BlockFusion is capable of generating diverse, geometrically consistent and unbounded large 3D scenes with unprecedented high-quality shapes in both indoor and outdoor scenarios.

  • 11 authors
·
Jan 30, 2024 1

Towards End-to-End Lane Detection: an Instance Segmentation Approach

Modern cars are incorporating an increasing number of driver assist features, among which automatic lane keeping. The latter allows the car to properly position itself within the road lanes, which is also crucial for any subsequent lane departure or trajectory planning decision in fully autonomous cars. Traditional lane detection methods rely on a combination of highly-specialized, hand-crafted features and heuristics, usually followed by post-processing techniques, that are computationally expensive and prone to scalability due to road scene variations. More recent approaches leverage deep learning models, trained for pixel-wise lane segmentation, even when no markings are present in the image due to their big receptive field. Despite their advantages, these methods are limited to detecting a pre-defined, fixed number of lanes, e.g. ego-lanes, and can not cope with lane changes. In this paper, we go beyond the aforementioned limitations and propose to cast the lane detection problem as an instance segmentation problem - in which each lane forms its own instance - that can be trained end-to-end. To parametrize the segmented lane instances before fitting the lane, we further propose to apply a learned perspective transformation, conditioned on the image, in contrast to a fixed "bird's-eye view" transformation. By doing so, we ensure a lane fitting which is robust against road plane changes, unlike existing approaches that rely on a fixed, pre-defined transformation. In summary, we propose a fast lane detection algorithm, running at 50 fps, which can handle a variable number of lanes and cope with lane changes. We verify our method on the tuSimple dataset and achieve competitive results.

  • 5 authors
·
Feb 15, 2018

Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer

Generating high-quality 3D assets from text and images has long been challenging, primarily due to the absence of scalable 3D representations capable of capturing intricate geometry distributions. In this work, we introduce Direct3D, a native 3D generative model scalable to in-the-wild input images, without requiring a multiview diffusion model or SDS optimization. Our approach comprises two primary components: a Direct 3D Variational Auto-Encoder (D3D-VAE) and a Direct 3D Diffusion Transformer (D3D-DiT). D3D-VAE efficiently encodes high-resolution 3D shapes into a compact and continuous latent triplane space. Notably, our method directly supervises the decoded geometry using a semi-continuous surface sampling strategy, diverging from previous methods relying on rendered images as supervision signals. D3D-DiT models the distribution of encoded 3D latents and is specifically designed to fuse positional information from the three feature maps of the triplane latent, enabling a native 3D generative model scalable to large-scale 3D datasets. Additionally, we introduce an innovative image-to-3D generation pipeline incorporating semantic and pixel-level image conditions, allowing the model to produce 3D shapes consistent with the provided conditional image input. Extensive experiments demonstrate the superiority of our large-scale pre-trained Direct3D over previous image-to-3D approaches, achieving significantly better generation quality and generalization ability, thus establishing a new state-of-the-art for 3D content creation. Project page: https://nju-3dv.github.io/projects/Direct3D/.

  • 8 authors
·
May 23, 2024

DiffusionLane: Diffusion Model for Lane Detection

In this paper, we present a novel diffusion-based model for lane detection, called DiffusionLane, which treats the lane detection task as a denoising diffusion process in the parameter space of the lane. Firstly, we add the Gaussian noise to the parameters (the starting point and the angle) of ground truth lanes to obtain noisy lane anchors, and the model learns to refine the noisy lane anchors in a progressive way to obtain the target lanes. Secondly, we propose a hybrid decoding strategy to address the poor feature representation of the encoder, resulting from the noisy lane anchors. Specifically, we design a hybrid diffusion decoder to combine global-level and local-level decoders for high-quality lane anchors. Then, to improve the feature representation of the encoder, we employ an auxiliary head in the training stage to adopt the learnable lane anchors for enriching the supervision on the encoder. Experimental results on four benchmarks, Carlane, Tusimple, CULane, and LLAMAS, show that DiffusionLane possesses a strong generalization ability and promising detection performance compared to the previous state-of-the-art methods. For example, DiffusionLane with ResNet18 surpasses the existing methods by at least 1\% accuracy on the domain adaptation dataset Carlane. Besides, DiffusionLane with MobileNetV4 gets 81.32\% F1 score on CULane, 96.89\% accuracy on Tusimple with ResNet34, and 97.59\% F1 score on LLAMAS with ResNet101. Code will be available at https://github.com/zkyntu/UnLanedet.

NanTongUniversity NanTong University
·
Oct 25, 2025 1

Beyond the Last Layer: Multi-Layer Representation Fusion for Visual Tokenization

Representation autoencoders that reuse frozen pretrained vision encoders as visual tokenizers have achieved strong reconstruction and generation quality. However, existing methods universally extract features from only the last encoder layer, discarding the rich hierarchical information distributed across intermediate layers. We show that low-level visual details survive in the last layer merely as attenuated residuals after multiple layers of semantic abstraction, and that explicitly fusing multi-layer features can substantially recover this lost information. We propose DRoRAE (Depth-Routed Representation AutoEncoder), a lightweight fusion module that adaptively aggregates all encoder layers via energy-constrained routing and incremental correction, producing an enriched latent compatible with a frozen pretrained decoder. A three-phase decoupled training strategy first learns the fusion under the implicit distributional constraint of the frozen decoder, then fine-tunes the decoder to fully exploit the enriched representation. On ImageNet-256, DRoRAE reduces rFID from 0.57 to 0.29 and improves generation FID from 1.74 to 1.65 (with AutoGuidance), with gains also transferring to text-to-image synthesis. Furthermore, we uncover a log-linear scaling law (R^2{=}0.86) between fusion capacity and reconstruction quality, identifying representation richness as a new, predictably scalable dimension for visual tokenizers analogous to vocabulary size in NLP.

  • 7 authors
·
May 11 1

RAPiD-Seg: Range-Aware Pointwise Distance Distribution Networks for 3D LiDAR Segmentation

3D point clouds play a pivotal role in outdoor scene perception, especially in the context of autonomous driving. Recent advancements in 3D LiDAR segmentation often focus intensely on the spatial positioning and distribution of points for accurate segmentation. However, these methods, while robust in variable conditions, encounter challenges due to sole reliance on coordinates and point intensity, leading to poor isometric invariance and suboptimal segmentation. To tackle this challenge, our work introduces Range-Aware Pointwise Distance Distribution (RAPiD) features and the associated RAPiD-Seg architecture. Our RAPiD features exhibit rigid transformation invariance and effectively adapt to variations in point density, with a design focus on capturing the localized geometry of neighboring structures. They utilize inherent LiDAR isotropic radiation and semantic categorization for enhanced local representation and computational efficiency, while incorporating a 4D distance metric that integrates geometric and surface material reflectivity for improved semantic segmentation. To effectively embed high-dimensional RAPiD features, we propose a double-nested autoencoder structure with a novel class-aware embedding objective to encode high-dimensional features into manageable voxel-wise embeddings. Additionally, we propose RAPiD-Seg which incorporates a channel-wise attention fusion and two effective RAPiD-Seg variants, further optimizing the embedding for enhanced performance and generalization. Our method outperforms contemporary LiDAR segmentation work in terms of mIoU on SemanticKITTI (76.1) and nuScenes (83.6) datasets.

  • 3 authors
·
Jul 14, 2024

Generative Augmentation of Imbalanced Flight Records for Flight Diversion Prediction: A Multi-objective Optimisation Framework

Flight diversions are rare but high-impact events in aviation, making their reliable prediction vital for both safety and operational efficiency. However, their scarcity in historical records impedes the training of machine learning models utilised to predict them. This study addresses this scarcity gap by investigating how generative models can augment historical flight data with synthetic diversion records to enhance model training and improve predictive accuracy. We propose a multi-objective optimisation framework coupled with automated hyperparameter search to identify optimal configurations for three deep generative models: Tabular Variational Autoencoder (TVAE), Conditional Tabular Generative Adversarial Network (CTGAN), and CopulaGAN, with the Gaussian Copula (GC) model serving as a statistical baseline. The quality of the synthetic data was examined through a six-stage evaluation framework encompassing realism, diversity, operational validity, statistical similarity, fidelity, and predictive utility. Results show that the optimised models significantly outperform their non-optimised counterparts, and that synthetic augmentation substantially improves diversion prediction compared to models trained solely on real data. These findings demonstrate the effectiveness of hyperparameter-optimised generative models for advancing predictive modelling of rare events in air transportation.

Neural Processing of Tri-Plane Hybrid Neural Fields

Driven by the appealing properties of neural fields for storing and communicating 3D data, the problem of directly processing them to address tasks such as classification and part segmentation has emerged and has been investigated in recent works. Early approaches employ neural fields parameterized by shared networks trained on the whole dataset, achieving good task performance but sacrificing reconstruction quality. To improve the latter, later methods focus on individual neural fields parameterized as large Multi-Layer Perceptrons (MLPs), which are, however, challenging to process due to the high dimensionality of the weight space, intrinsic weight space symmetries, and sensitivity to random initialization. Hence, results turn out significantly inferior to those achieved by processing explicit representations, e.g., point clouds or meshes. In the meantime, hybrid representations, in particular based on tri-planes, have emerged as a more effective and efficient alternative to realize neural fields, but their direct processing has not been investigated yet. In this paper, we show that the tri-plane discrete data structure encodes rich information, which can be effectively processed by standard deep-learning machinery. We define an extensive benchmark covering a diverse set of fields such as occupancy, signed/unsigned distance, and, for the first time, radiance fields. While processing a field with the same reconstruction quality, we achieve task performance far superior to frameworks that process large MLPs and, for the first time, almost on par with architectures handling explicit representations.

  • 6 authors
·
Oct 2, 2023

Pre-training on Synthetic Driving Data for Trajectory Prediction

Accumulating substantial volumes of real-world driving data proves pivotal in the realm of trajectory forecasting for autonomous driving. Given the heavy reliance of current trajectory forecasting models on data-driven methodologies, we aim to tackle the challenge of learning general trajectory forecasting representations under limited data availability. We propose a pipeline-level solution to mitigate the issue of data scarcity in trajectory forecasting. The solution is composed of two parts: firstly, we adopt HD map augmentation and trajectory synthesis for generating driving data, and then we learn representations by pre-training on them. Specifically, we apply vector transformations to reshape the maps, and then employ a rule-based model to generate trajectories on both original and augmented scenes; thus enlarging the driving data without collecting additional real ones. To foster the learning of general representations within this augmented dataset, we comprehensively explore the different pre-training strategies, including extending the concept of a Masked AutoEncoder (MAE) for trajectory forecasting. Without bells and whistles, our proposed pipeline-level solution is general, simple, yet effective: we conduct extensive experiments to demonstrate the effectiveness of our data expansion and pre-training strategies, which outperform the baseline prediction model by large margins, e.g. 5.04%, 3.84% and 8.30% in terms of MR_6, minADE_6 and minFDE_6. The pre-training dataset and the codes for pre-training and fine-tuning are released at https://github.com/yhli123/Pretraining_on_Synthetic_Driving_Data_for_Trajectory_Prediction.

  • 8 authors
·
Sep 18, 2023

PersFormer: 3D Lane Detection via Perspective Transformer and the OpenLane Benchmark

Methods for 3D lane detection have been recently proposed to address the issue of inaccurate lane layouts in many autonomous driving scenarios (uphill/downhill, bump, etc.). Previous work struggled in complex cases due to their simple designs of the spatial transformation between front view and bird's eye view (BEV) and the lack of a realistic dataset. Towards these issues, we present PersFormer: an end-to-end monocular 3D lane detector with a novel Transformer-based spatial feature transformation module. Our model generates BEV features by attending to related front-view local regions with camera parameters as a reference. PersFormer adopts a unified 2D/3D anchor design and an auxiliary task to detect 2D/3D lanes simultaneously, enhancing the feature consistency and sharing the benefits of multi-task learning. Moreover, we release one of the first large-scale real-world 3D lane datasets: OpenLane, with high-quality annotation and scenario diversity. OpenLane contains 200,000 frames, over 880,000 instance-level lanes, 14 lane categories, along with scene tags and the closed-in-path object annotations to encourage the development of lane detection and more industrial-related autonomous driving methods. We show that PersFormer significantly outperforms competitive baselines in the 3D lane detection task on our new OpenLane dataset as well as Apollo 3D Lane Synthetic dataset, and is also on par with state-of-the-art algorithms in the 2D task on OpenLane. The project page is available at https://github.com/OpenPerceptionX/PersFormer_3DLane and OpenLane dataset is provided at https://github.com/OpenPerceptionX/OpenLane.

  • 11 authors
·
Mar 21, 2022

AutoNeural: Co-Designing Vision-Language Models for NPU Inference

While Neural Processing Units (NPUs) offer high theoretical efficiency for edge AI, state-of-the-art Vision--Language Models (VLMs) tailored for GPUs often falter on these substrates. We attribute this hardware-model mismatch to two primary factors: the quantization brittleness of Vision Transformers (ViTs) and the I/O-bound nature of autoregressive attention mechanisms, which fail to utilize the high arithmetic throughput of NPUs. To bridge this gap, we propose AutoNeural, an NPU-native VLM architecture co-designed for integer-only inference. We replace the standard ViT encoder with a MobileNetV5-style backbone utilizing depthwise separable convolutions, which ensures bounded activation distributions for stable INT4/8/16 quantization. Complementing this, our language backbone integrates State-Space Model (SSM) principles with Transformer layers, employing efficient gated convolutions to achieve linear-time complexity. This hybrid design eliminates the heavy memory I/O overhead of Key-Value caching during generation. Our approach delivers substantial efficiency gains, reducing quantization error of vision encoder by up to 7x and end-to-end latency by 14x compared to conventional baselines. The AutoNeural also delivers 3x decoding speed and 4x longer context window than the baseline. We validate these improvements via a real-world automotive case study on the Qualcomm SA8295P SoC, demonstrating real-time performance for cockpit applications. Our results highlight that rethinking model topology specifically for NPU constraints is a prerequisite for robust multi-modal edge intelligence.

NexaAI Nexa AI
·
Dec 2, 2025 2

PowerBEV: A Powerful Yet Lightweight Framework for Instance Prediction in Bird's-Eye View

Accurately perceiving instances and predicting their future motion are key tasks for autonomous vehicles, enabling them to navigate safely in complex urban traffic. While bird's-eye view (BEV) representations are commonplace in perception for autonomous driving, their potential in a motion prediction setting is less explored. Existing approaches for BEV instance prediction from surround cameras rely on a multi-task auto-regressive setup coupled with complex post-processing to predict future instances in a spatio-temporally consistent manner. In this paper, we depart from this paradigm and propose an efficient novel end-to-end framework named POWERBEV, which differs in several design choices aimed at reducing the inherent redundancy in previous methods. First, rather than predicting the future in an auto-regressive fashion, POWERBEV uses a parallel, multi-scale module built from lightweight 2D convolutional networks. Second, we show that segmentation and centripetal backward flow are sufficient for prediction, simplifying previous multi-task objectives by eliminating redundant output modalities. Building on this output representation, we propose a simple, flow warping-based post-processing approach which produces more stable instance associations across time. Through this lightweight yet powerful design, POWERBEV outperforms state-of-the-art baselines on the NuScenes Dataset and poses an alternative paradigm for BEV instance prediction. We made our code publicly available at: https://github.com/EdwardLeeLPZ/PowerBEV.

  • 6 authors
·
Jun 19, 2023

COPILOT: Human-Environment Collision Prediction and Localization from Egocentric Videos

The ability to forecast human-environment collisions from egocentric observations is vital to enable collision avoidance in applications such as VR, AR, and wearable assistive robotics. In this work, we introduce the challenging problem of predicting collisions in diverse environments from multi-view egocentric videos captured from body-mounted cameras. Solving this problem requires a generalizable perception system that can classify which human body joints will collide and estimate a collision region heatmap to localize collisions in the environment. To achieve this, we propose a transformer-based model called COPILOT to perform collision prediction and localization simultaneously, which accumulates information across multi-view inputs through a novel 4D space-time-viewpoint attention mechanism. To train our model and enable future research on this task, we develop a synthetic data generation framework that produces egocentric videos of virtual humans moving and colliding within diverse 3D environments. This framework is then used to establish a large-scale dataset consisting of 8.6M egocentric RGBD frames. Extensive experiments show that COPILOT generalizes to unseen synthetic as well as real-world scenes. We further demonstrate COPILOT outputs are useful for downstream collision avoidance through simple closed-loop control. Please visit our project webpage at https://sites.google.com/stanford.edu/copilot.

  • 7 authors
·
Oct 4, 2022

TriP-LLM: A Tri-Branch Patch-wise Large Language Model Framework for Time-Series Anomaly Detection

Time-series anomaly detection plays a central role across a wide range of application domains. With the increasing proliferation of the Internet of Things (IoT) and smart manufacturing, time-series data has dramatically increased in both scale and dimensionality. This growth has exposed the limitations of traditional statistical methods in handling the high heterogeneity and complexity of such data. Inspired by the recent success of large language models (LLMs) in multimodal tasks across language and vision domains, we propose a novel unsupervised anomaly detection framework: A Tri-Branch Patch-wise Large Language Model Framework for Time-Series Anomaly Detection (TriP-LLM). TriP-LLM integrates local and global temporal features through a tri-branch design-Patching, Selection, and Global-to encode the input time series into patch-wise tokens, which are then processed by a frozen, pretrained LLM. A lightweight patch-wise decoder reconstructs the input, from which anomaly scores are derived. We evaluate TriP-LLM on several public benchmark datasets using PATE, a recently proposed threshold-free evaluation metric, and conduct all comparisons within a unified open-source framework to ensure fairness. Experimental results show that TriP-LLM consistently outperforms recent state-of-the-art methods across all datasets, demonstrating strong detection capabilities. Furthermore, through extensive ablation studies, we verify the substantial contribution of the LLM to the overall architecture. Compared to LLM-based approaches using Channel Independence (CI) patch processing, TriP-LLM achieves significantly lower memory consumption, making it more suitable for GPU memory-constrained environments. All code and model checkpoints are publicly available on https://github.com/YYZStart/TriP-LLM.git

  • 3 authors
·
Jul 31, 2025

GTR: Improving Large 3D Reconstruction Models through Geometry and Texture Refinement

We propose a novel approach for 3D mesh reconstruction from multi-view images. Our method takes inspiration from large reconstruction models like LRM that use a transformer-based triplane generator and a Neural Radiance Field (NeRF) model trained on multi-view images. However, in our method, we introduce several important modifications that allow us to significantly enhance 3D reconstruction quality. First of all, we examine the original LRM architecture and find several shortcomings. Subsequently, we introduce respective modifications to the LRM architecture, which lead to improved multi-view image representation and more computationally efficient training. Second, in order to improve geometry reconstruction and enable supervision at full image resolution, we extract meshes from the NeRF field in a differentiable manner and fine-tune the NeRF model through mesh rendering. These modifications allow us to achieve state-of-the-art performance on both 2D and 3D evaluation metrics, such as a PSNR of 28.67 on Google Scanned Objects (GSO) dataset. Despite these superior results, our feed-forward model still struggles to reconstruct complex textures, such as text and portraits on assets. To address this, we introduce a lightweight per-instance texture refinement procedure. This procedure fine-tunes the triplane representation and the NeRF color estimation model on the mesh surface using the input multi-view images in just 4 seconds. This refinement improves the PSNR to 29.79 and achieves faithful reconstruction of complex textures, such as text. Additionally, our approach enables various downstream applications, including text- or image-to-3D generation.

  • 10 authors
·
Jun 9, 2024

Multiagent Multitraversal Multimodal Self-Driving: Open MARS Dataset

Large-scale datasets have fueled recent advancements in AI-based autonomous vehicle research. However, these datasets are usually collected from a single vehicle's one-time pass of a certain location, lacking multiagent interactions or repeated traversals of the same place. Such information could lead to transformative enhancements in autonomous vehicles' perception, prediction, and planning capabilities. To bridge this gap, in collaboration with the self-driving company May Mobility, we present the MARS dataset which unifies scenarios that enable MultiAgent, multitraveRSal, and multimodal autonomous vehicle research. More specifically, MARS is collected with a fleet of autonomous vehicles driving within a certain geographical area. Each vehicle has its own route and different vehicles may appear at nearby locations. Each vehicle is equipped with a LiDAR and surround-view RGB cameras. We curate two subsets in MARS: one facilitates collaborative driving with multiple vehicles simultaneously present at the same location, and the other enables memory retrospection through asynchronous traversals of the same location by multiple vehicles. We conduct experiments in place recognition and neural reconstruction. More importantly, MARS introduces new research opportunities and challenges such as multitraversal 3D reconstruction, multiagent perception, and unsupervised object discovery. Our data and codes can be found at https://ai4ce.github.io/MARS/.

  • 8 authors
·
Jun 13, 2024

A Converting Autoencoder Toward Low-latency and Energy-efficient DNN Inference at the Edge

Reducing inference time and energy usage while maintaining prediction accuracy has become a significant concern for deep neural networks (DNN) inference on resource-constrained edge devices. To address this problem, we propose a novel approach based on "converting" autoencoder and lightweight DNNs. This improves upon recent work such as early-exiting framework and DNN partitioning. Early-exiting frameworks spend different amounts of computation power for different input data depending upon their complexity. However, they can be inefficient in real-world scenarios that deal with many hard image samples. On the other hand, DNN partitioning algorithms that utilize the computation power of both the cloud and edge devices can be affected by network delays and intermittent connections between the cloud and the edge. We present CBNet, a low-latency and energy-efficient DNN inference framework tailored for edge devices. It utilizes a "converting" autoencoder to efficiently transform hard images into easy ones, which are subsequently processed by a lightweight DNN for inference. To the best of our knowledge, such autoencoder has not been proposed earlier. Our experimental results using three popular image-classification datasets on a Raspberry Pi 4, a Google Cloud instance, and an instance with Nvidia Tesla K80 GPU show that CBNet achieves up to 4.8x speedup in inference latency and 79% reduction in energy usage compared to competing techniques while maintaining similar or higher accuracy.

  • 5 authors
·
Mar 11, 2024

FlowAR: Scale-wise Autoregressive Image Generation Meets Flow Matching

Autoregressive (AR) modeling has achieved remarkable success in natural language processing by enabling models to generate text with coherence and contextual understanding through next token prediction. Recently, in image generation, VAR proposes scale-wise autoregressive modeling, which extends the next token prediction to the next scale prediction, preserving the 2D structure of images. However, VAR encounters two primary challenges: (1) its complex and rigid scale design limits generalization in next scale prediction, and (2) the generator's dependence on a discrete tokenizer with the same complex scale structure restricts modularity and flexibility in updating the tokenizer. To address these limitations, we introduce FlowAR, a general next scale prediction method featuring a streamlined scale design, where each subsequent scale is simply double the previous one. This eliminates the need for VAR's intricate multi-scale residual tokenizer and enables the use of any off-the-shelf Variational AutoEncoder (VAE). Our simplified design enhances generalization in next scale prediction and facilitates the integration of Flow Matching for high-quality image synthesis. We validate the effectiveness of FlowAR on the challenging ImageNet-256 benchmark, demonstrating superior generation performance compared to previous methods. Codes will be available at https://github.com/OliverRensu/FlowAR.

  • 6 authors
·
Dec 19, 2024

Large Motion Video Autoencoding with Cross-modal Video VAE

Learning a robust video Variational Autoencoder (VAE) is essential for reducing video redundancy and facilitating efficient video generation. Directly applying image VAEs to individual frames in isolation can result in temporal inconsistencies and suboptimal compression rates due to a lack of temporal compression. Existing Video VAEs have begun to address temporal compression; however, they often suffer from inadequate reconstruction performance. In this paper, we present a novel and powerful video autoencoder capable of high-fidelity video encoding. First, we observe that entangling spatial and temporal compression by merely extending the image VAE to a 3D VAE can introduce motion blur and detail distortion artifacts. Thus, we propose temporal-aware spatial compression to better encode and decode the spatial information. Additionally, we integrate a lightweight motion compression model for further temporal compression. Second, we propose to leverage the textual information inherent in text-to-video datasets and incorporate text guidance into our model. This significantly enhances reconstruction quality, particularly in terms of detail preservation and temporal stability. Third, we further improve the versatility of our model through joint training on both images and videos, which not only enhances reconstruction quality but also enables the model to perform both image and video autoencoding. Extensive evaluations against strong recent baselines demonstrate the superior performance of our method. The project website can be found at~https://yzxing87.github.io/vae/{https://yzxing87.github.io/vae/}.

  • 7 authors
·
Dec 23, 2024 3

Effective and Efficient Representation Learning for Flight Trajectories

Flight trajectory data plays a vital role in the traffic management community, especially for downstream tasks such as trajectory prediction, flight recognition, and anomaly detection. Existing works often utilize handcrafted features and design models for different tasks individually, which heavily rely on domain expertise and are hard to extend. We argue that different flight analysis tasks share the same useful features of the trajectory. Jointly learning a unified representation for flight trajectories could be beneficial for improving the performance of various tasks. However, flight trajectory representation learning (TRL) faces two primary challenges, \ie unbalanced behavior density and 3D spatial continuity, which disable recent general TRL methods. In this paper, we propose Flight2Vec , a flight-specific representation learning method to address these challenges. Specifically, a behavior-adaptive patching mechanism is used to inspire the learned representation to pay more attention to behavior-dense segments. Moreover, we introduce a motion trend learning technique that guides the model to memorize not only the precise locations, but also the motion trend to generate better representations. Extensive experimental results demonstrate that Flight2Vec significantly improves performance in downstream tasks such as flight trajectory prediction, flight recognition, and anomaly detection.

  • 4 authors
·
Dec 20, 2024

Deep Learning for Case-Based Reasoning through Prototypes: A Neural Network that Explains Its Predictions

Deep neural networks are widely used for classification. These deep models often suffer from a lack of interpretability -- they are particularly difficult to understand because of their non-linear nature. As a result, neural networks are often treated as "black box" models, and in the past, have been trained purely to optimize the accuracy of predictions. In this work, we create a novel network architecture for deep learning that naturally explains its own reasoning for each prediction. This architecture contains an autoencoder and a special prototype layer, where each unit of that layer stores a weight vector that resembles an encoded training input. The encoder of the autoencoder allows us to do comparisons within the latent space, while the decoder allows us to visualize the learned prototypes. The training objective has four terms: an accuracy term, a term that encourages every prototype to be similar to at least one encoded input, a term that encourages every encoded input to be close to at least one prototype, and a term that encourages faithful reconstruction by the autoencoder. The distances computed in the prototype layer are used as part of the classification process. Since the prototypes are learned during training, the learned network naturally comes with explanations for each prediction, and the explanations are loyal to what the network actually computes.

  • 4 authors
·
Oct 13, 2017

SLEDGE: Synthesizing Simulation Environments for Driving Agents with Generative Models

SLEDGE is the first generative simulator for vehicle motion planning trained on real-world driving logs. Its core component is a learned model that is able to generate agent bounding boxes and lane graphs. The model's outputs serve as an initial state for traffic simulation. The unique properties of the entities to be generated for SLEDGE, such as their connectivity and variable count per scene, render the naive application of most modern generative models to this task non-trivial. Therefore, together with a systematic study of existing lane graph representations, we introduce a novel raster-to-vector autoencoder (RVAE). It encodes agents and the lane graph into distinct channels in a rasterized latent map. This facilitates both lane-conditioned agent generation and combined generation of lanes and agents with a Diffusion Transformer. Using generated entities in SLEDGE enables greater control over the simulation, e.g. upsampling turns or increasing traffic density. Further, SLEDGE can support 500m long routes, a capability not found in existing data-driven simulators like nuPlan. It presents new challenges for planning algorithms, evidenced by failure rates of over 40% for PDM, the winner of the 2023 nuPlan challenge, when tested on hard routes and dense traffic generated by our model. Compared to nuPlan, SLEDGE requires 500times less storage to set up (<4GB), making it a more accessible option and helping with democratizing future research in this field.

  • 3 authors
·
Mar 26, 2024

Wayformer: Motion Forecasting via Simple & Efficient Attention Networks

Motion forecasting for autonomous driving is a challenging task because complex driving scenarios result in a heterogeneous mix of static and dynamic inputs. It is an open problem how best to represent and fuse information about road geometry, lane connectivity, time-varying traffic light state, and history of a dynamic set of agents and their interactions into an effective encoding. To model this diverse set of input features, many approaches proposed to design an equally complex system with a diverse set of modality specific modules. This results in systems that are difficult to scale, extend, or tune in rigorous ways to trade off quality and efficiency. In this paper, we present Wayformer, a family of attention based architectures for motion forecasting that are simple and homogeneous. Wayformer offers a compact model description consisting of an attention based scene encoder and a decoder. In the scene encoder we study the choice of early, late and hierarchical fusion of the input modalities. For each fusion type we explore strategies to tradeoff efficiency and quality via factorized attention or latent query attention. We show that early fusion, despite its simplicity of construction, is not only modality agnostic but also achieves state-of-the-art results on both Waymo Open MotionDataset (WOMD) and Argoverse leaderboards, demonstrating the effectiveness of our design philosophy

  • 6 authors
·
Jul 12, 2022

UniFlow: Zero-Shot LiDAR Scene Flow for Autonomous Vehicles

LiDAR scene flow is the task of estimating per-point 3D motion between consecutive point clouds. Recent methods achieve centimeter-level accuracy on popular autonomous vehicle (AV) datasets, but are typically only trained and evaluated on a single sensor. In this paper, we aim to learn general motion priors that transfer to diverse and unseen LiDAR sensors. However, prior work in LiDAR semantic segmentation and 3D object detection demonstrate that naively training on multiple datasets yields worse performance than single dataset models. Interestingly, we find that this conventional wisdom does not hold for motion estimation, and that state-of-the-art scene flow methods greatly benefit from cross-dataset training without architectural modification. We posit that low-level tasks such as motion estimation may be less sensitive to sensor configuration; indeed, our analysis shows that models trained on fast-moving objects (e.g., from highway datasets) perform well on fast-moving objects, even across different datasets. Informed by our analysis, we propose UniFlow, a feedforward model that unifies and trains on multiple large-scale LiDAR scene flow datasets with diverse sensor placements and point cloud densities. Our frustratingly simple solution establishes a new state-of-the-art on Waymo and nuScenes, improving over prior work by 5.1% and 35.2% respectively. Moreover, UniFlow achieves state-of-the-art accuracy on unseen datasets like TruckScenes and AEVAScenes, outperforming prior dataset-specific models by 30.1% and 22.5% respectively.

  • 7 authors
·
Nov 22, 2025

Synthetic Flight Data Generation Using Generative Models

The increasing adoption of synthetic data in aviation research offers a promising solution to data scarcity and confidentiality challenges. This study investigates the potential of generative models to produce realistic synthetic flight data and evaluates their quality through a comprehensive four-stage assessment framework. The need for synthetic flight data arises from their potential to serve as an alternative to confidential real-world records and to augment rare events in historical datasets. These enhanced datasets can then be used to train machine learning models that predict critical events, such as flight delays, cancellations, diversions, and turnaround times. Two generative models, Tabular Variational Autoencoder (TVAE) and Gaussian Copula (GC), are adapted to generate synthetic flight information and compared based on their ability to preserve statistical similarity, fidelity, diversity, and predictive utility. Results indicate that while GC achieves higher statistical similarity and fidelity, its computational cost hinders its applicability to large datasets. In contrast, TVAE efficiently handles large datasets and enables scalable synthetic data generation. The findings demonstrate that synthetic data can support flight delay prediction models with accuracy comparable to those trained on real data. These results pave the way for leveraging synthetic flight data to enhance predictive modeling in air transportation.

End-to-end Autonomous Driving with Semantic Depth Cloud Mapping and Multi-agent

Focusing on the task of point-to-point navigation for an autonomous driving vehicle, we propose a novel deep learning model trained with end-to-end and multi-task learning manners to perform both perception and control tasks simultaneously. The model is used to drive the ego vehicle safely by following a sequence of routes defined by the global planner. The perception part of the model is used to encode high-dimensional observation data provided by an RGBD camera while performing semantic segmentation, semantic depth cloud (SDC) mapping, and traffic light state and stop sign prediction. Then, the control part decodes the encoded features along with additional information provided by GPS and speedometer to predict waypoints that come with a latent feature space. Furthermore, two agents are employed to process these outputs and make a control policy that determines the level of steering, throttle, and brake as the final action. The model is evaluated on CARLA simulator with various scenarios made of normal-adversarial situations and different weathers to mimic real-world conditions. In addition, we do a comparative study with some recent models to justify the performance in multiple aspects of driving. Moreover, we also conduct an ablation study on SDC mapping and multi-agent to understand their roles and behavior. As a result, our model achieves the highest driving score even with fewer parameters and computation load. To support future studies, we share our codes at https://github.com/oskarnatan/end-to-end-driving.

  • 2 authors
·
Apr 11, 2022

MapDiffusion: Generative Diffusion for Vectorized Online HD Map Construction and Uncertainty Estimation in Autonomous Driving

Autonomous driving requires an understanding of the static environment from sensor data. Learned Bird's-Eye View (BEV) encoders are commonly used to fuse multiple inputs, and a vector decoder predicts a vectorized map representation from the latent BEV grid. However, traditional map construction models provide deterministic point estimates, failing to capture uncertainty and the inherent ambiguities of real-world environments, such as occlusions and missing lane markings. We propose MapDiffusion, a novel generative approach that leverages the diffusion paradigm to learn the full distribution of possible vectorized maps. Instead of predicting a single deterministic output from learned queries, MapDiffusion iteratively refines randomly initialized queries, conditioned on a BEV latent grid, to generate multiple plausible map samples. This allows aggregating samples to improve prediction accuracy and deriving uncertainty estimates that directly correlate with scene ambiguity. Extensive experiments on the nuScenes dataset demonstrate that MapDiffusion achieves state-of-the-art performance in online map construction, surpassing the baseline by 5% in single-sample performance. We further show that aggregating multiple samples consistently improves performance along the ROC curve, validating the benefit of distribution modeling. Additionally, our uncertainty estimates are significantly higher in occluded areas, reinforcing their value in identifying regions with ambiguous sensor input. By modeling the full map distribution, MapDiffusion enhances the robustness and reliability of online vectorized HD map construction, enabling uncertainty-aware decision-making for autonomous vehicles in complex environments.

  • 6 authors
·
Jul 28, 2025

DeepAAT: Deep Automated Aerial Triangulation for Fast UAV-based Mapping

Automated Aerial Triangulation (AAT), aiming to restore image pose and reconstruct sparse points simultaneously, plays a pivotal role in earth observation. With its rich research heritage spanning several decades in photogrammetry, AAT has evolved into a fundamental process widely applied in large-scale Unmanned Aerial Vehicle (UAV) based mapping. Despite its advancements, classic AAT methods still face challenges like low efficiency and limited robustness. This paper introduces DeepAAT, a deep learning network designed specifically for AAT of UAV imagery. DeepAAT considers both spatial and spectral characteristics of imagery, enhancing its capability to resolve erroneous matching pairs and accurately predict image poses. DeepAAT marks a significant leap in AAT's efficiency, ensuring thorough scene coverage and precision. Its processing speed outpaces incremental AAT methods by hundreds of times and global AAT methods by tens of times while maintaining a comparable level of reconstruction accuracy. Additionally, DeepAAT's scene clustering and merging strategy facilitate rapid localization and pose determination for large-scale UAV images, even under constrained computing resources. The experimental results demonstrate DeepAAT's substantial improvements over conventional AAT methods, highlighting its potential in the efficiency and accuracy of UAV-based 3D reconstruction tasks. To benefit the photogrammetry society, the code of DeepAAT will be released at: https://github.com/WHU-USI3DV/DeepAAT.

  • 5 authors
·
Feb 1, 2024

Remote sensing framework for geological mapping via stacked autoencoders and clustering

Supervised machine learning methods for geological mapping via remote sensing face limitations due to the scarcity of accurately labelled training data that can be addressed by unsupervised learning, such as dimensionality reduction and clustering. Dimensionality reduction methods have the potential to play a crucial role in improving the accuracy of geological maps. Although conventional dimensionality reduction methods may struggle with nonlinear data, unsupervised deep learning models such as autoencoders can model non-linear relationships. Stacked autoencoders feature multiple interconnected layers to capture hierarchical data representations useful for remote sensing data. We present an unsupervised machine learning-based framework for processing remote sensing data using stacked autoencoders for dimensionality reduction and k-means clustering for mapping geological units. We use Landsat 8, ASTER, and Sentinel-2 datasets to evaluate the framework for geological mapping of the Mutawintji region in Western New South Wales, Australia. We also compare stacked autoencoders with principal component analysis (PCA) and canonical autoencoders. Our results reveal that the framework produces accurate and interpretable geological maps, efficiently discriminating rock units. The results reveal that the combination of stacked autoencoders with Sentinel-2 data yields the best performance accuracy when compared to other combinations. We find that stacked autoencoders enable better extraction of complex and hierarchical representations of the input data when compared to canonical autoencoders and PCA. We also find that the generated maps align with prior geological knowledge of the study area while providing novel insights into geological structures.

  • 4 authors
·
Apr 2, 2024

DeepIPCv3: Event-Aware Multi-Modal Sensor Fusion for Sudden Pedestrian Crossing Avoidance

Current end-to-end autonomous driving systems predominantly rely on frame-based sensors, which suffer from inherent perception latency and motion blur during highly dynamic encounters, specifically sudden pedestrian crossings. To address this critical safety vulnerability, we propose DeepIPCv3, a novel multi-modal autonomous navigation framework that synergizes the dense 3D spatial geometry of LiDAR point clouds with the microsecond-level asynchronous event streams of a Dynamic Vision Sensor (DVS). We introduce a Transformer-inspired cross-modal attention mechanism to dynamically correlate these distinct modalities, allowing the network to instantaneously prioritize high-speed dynamic updates without sacrificing structural scene awareness. The fused latent representations are then mapped to safe local waypoints and executable control commands via a hybrid policy network that blends heuristic trajectory tracking with direct neural predictions. Due to the severe physical risks associated with live testing of these sudden crossing scenarios, the framework is rigorously evaluated offline using a custom multi-modal dataset collected across both well-illuminated noon and challenging evening conditions. Extensive comparative and ablation studies demonstrate that DeepIPCv3 achieves state-of-the-art predictive performance. By effectively eliminating exposure failures and motion blur, the proposed LiDAR and DVS fusion yields the lowest trajectory and control command errors, enabling highly reactive, mathematically bounded evasive maneuvers regardless of ambient illumination. To support future research, we will release the codes to our GitHub repo at https://github.com/oskarnatan/DeepIPCv3.

  • 5 authors
·
May 30

GMAN: A Graph Multi-Attention Network for Traffic Prediction

Long-term traffic prediction is highly challenging due to the complexity of traffic systems and the constantly changing nature of many impacting factors. In this paper, we focus on the spatio-temporal factors, and propose a graph multi-attention network (GMAN) to predict traffic conditions for time steps ahead at different locations on a road network graph. GMAN adapts an encoder-decoder architecture, where both the encoder and the decoder consist of multiple spatio-temporal attention blocks to model the impact of the spatio-temporal factors on traffic conditions. The encoder encodes the input traffic features and the decoder predicts the output sequence. Between the encoder and the decoder, a transform attention layer is applied to convert the encoded traffic features to generate the sequence representations of future time steps as the input of the decoder. The transform attention mechanism models the direct relationships between historical and future time steps that helps to alleviate the error propagation problem among prediction time steps. Experimental results on two real-world traffic prediction tasks (i.e., traffic volume prediction and traffic speed prediction) demonstrate the superiority of GMAN. In particular, in the 1 hour ahead prediction, GMAN outperforms state-of-the-art methods by up to 4% improvement in MAE measure. The source code is available at https://github.com/zhengchuanpan/GMAN.

  • 4 authors
·
Nov 11, 2019

SpaceTimePilot: Generative Rendering of Dynamic Scenes Across Space and Time

We present SpaceTimePilot, a video diffusion model that disentangles space and time for controllable generative rendering. Given a monocular video, SpaceTimePilot can independently alter the camera viewpoint and the motion sequence within the generative process, re-rendering the scene for continuous and arbitrary exploration across space and time. To achieve this, we introduce an effective animation time-embedding mechanism in the diffusion process, allowing explicit control of the output video's motion sequence with respect to that of the source video. As no datasets provide paired videos of the same dynamic scene with continuous temporal variations, we propose a simple yet effective temporal-warping training scheme that repurposes existing multi-view datasets to mimic temporal differences. This strategy effectively supervises the model to learn temporal control and achieve robust space-time disentanglement. To further enhance the precision of dual control, we introduce two additional components: an improved camera-conditioning mechanism that allows altering the camera from the first frame, and CamxTime, the first synthetic space-and-time full-coverage rendering dataset that provides fully free space-time video trajectories within a scene. Joint training on the temporal-warping scheme and the CamxTime dataset yields more precise temporal control. We evaluate SpaceTimePilot on both real-world and synthetic data, demonstrating clear space-time disentanglement and strong results compared to prior work. Project page: https://zheninghuang.github.io/Space-Time-Pilot/ Code: https://github.com/ZheningHuang/spacetimepilot

  • 7 authors
·
Dec 31, 2025 2

SparseLaneSTP: Leveraging Spatio-Temporal Priors with Sparse Transformers for 3D Lane Detection

3D lane detection has emerged as a critical challenge in autonomous driving, encompassing identification and localization of lane markings and the 3D road surface. Conventional 3D methods detect lanes from dense birds-eye-viewed (BEV) features, though erroneous transformations often result in a poor feature representation misaligned with the true 3D road surface. While recent sparse lane detectors have surpassed dense BEV approaches, they completely disregard valuable lane-specific priors. Furthermore, existing methods fail to utilize historic lane observations, which yield the potential to resolve ambiguities in situations of poor visibility. To address these challenges, we present SparseLaneSTP, a novel method that integrates both geometric properties of the lane structure and temporal information into a sparse lane transformer. It introduces a new lane-specific spatio-temporal attention mechanism, a continuous lane representation tailored for sparse architectures as well as temporal regularization. Identifying weaknesses of existing 3D lane datasets, we also introduce a precise and consistent 3D lane dataset using a simple yet effective auto-labeling strategy. Our experimental section proves the benefits of our contributions and demonstrates state-of-the-art performance across all detection and error metrics on existing 3D lane detection benchmarks as well as on our novel dataset.

  • 4 authors
·
Jan 8