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Nov 4

LongWoF-Bench: Evaluating EvoMap Genes for Verifiable Long-Workflow Tasks

Large language models are increasingly expected to execute complex workflows whose success depends on maintaining interdependent constraints and producing artifacts that satisfy strict end-to-end verification. Yet successful execution experience is typically lost after a single run, forcing subsequent models to rediscover strategies and failure modes from scratch. We study whether such experience can instead be externalized and reused through EvoMap, where verifier-confirmed execution trajectories are consolidated into structured Gene. To evaluate this setting, we introduce the Long-Workflow Benchmark (LongWoF-Bench), comprising 778 machine-verifiable tasks across code generation, agent-environment synthesis, mathematical reasoning, and rule following. On the 252 tasks with verifier-confirmed Opus trajectories, evolved EvoMap Gene outperform Skill across all seven evaluated models by 8.7-15.5 percentage points, with the gains extending to consumer models from different model families. In contrast, reference-distilled Gene do not exhibit the same advantage, indicating that compact representation alone is insufficient and that Gene utility is closely associated with verified experience provenance. For Claude Opus, Gene reuse also completes 39 more tasks than Skill while reducing solve-time token consumption by 9.9%. Together, these results show that verified execution experience can be retained and shared as a reusable external resource, enabling models to improve long-workflow completion without repeatedly paying the full cost of experience discovery.

EvoMapAI EvoMap
·
Aug 23 2

LH-Bench: Skill-Grounded Evaluation of Long-Horizon Agents on Subjective Enterprise Tasks

Large language models excel on objectively verifiable tasks such as math and programming, where evaluation reduces to unit tests or a single correct answer. In contrast, real-world enterprise work is often subjective and context-dependent: success hinges on organizational goals, user intent, and the quality of intermediate artifacts produced across long, multi-tool workflows. We introduce LH-Bench, a three-pillar evaluation design that moves beyond binary correctness to score autonomous, long-horizon execution on subjective enterprise tasks. The pillars are: (i) expert-grounded rubrics that give LLM judges the domain context needed to score subjective work, (ii) curated ground-truth artifacts that enable stepwise reward signals (e.g., chapter-level annotation for content tasks), and (iii) pairwise human preference evaluation for convergent validation. We show that domain-authored rubrics provide substantially more reliable evaluation signals than LLM-authored rubrics (kappa = 0.60 vs. 0.46), and that human preference judgments confirm the same top-tier separation (p < 0.05), evidence that expert-grounded evaluation can scale without sacrificing reliability. We release public datasets and report results on two environments: Figma-to-code (33 real .fig tasks against the Figma API via MCP) and Programmatic content (41 courses comprising 183 individually-evaluated chapters on a course platform serving 30+ daily users).

  • 2 authors
·
May 28

Writing-Zero: Bridge the Gap Between Non-verifiable Problems and Verifiable Rewards

Reinforcement learning with verifiable rewards (RLVR) has enabled large language models (LLMs) to achieve remarkable breakthroughs in reasoning tasks with objective ground-truth answers, such as mathematics and code generation. However, a significant gap remains for non-verifiable tasks, like creative writing and open-ended dialogue, where quality assessment is inherently subjective and lacks definitive references. Existing approaches for these domains often rely on scalar reward models trained with human preferences, which suffer from limited generalization and are prone to reward hacking, such as over-explanation and length bias. In this work, we propose a unified RLVR-based training paradigm that bridges the gap between non-verifiable tasks and verifiable rewards. We introduce a writing-principle-based pairwise Generative Reward Model (GenRM) and a novel Bootstrapped Relative Policy Optimization (BRPO) algorithm. The pairwise writing GenRM leverages self-principled critique to transform subjective assessments into reliable, verifiable rewards, while BRPO enables dynamic, reference-free pairwise comparison by leveraging a bootstrapped response as temporary reference from within group rollouts during RL training. Our approach empowers LLMs to develop robust writing capabilities without supervised fine-tuning, as demonstrated by Writing-Zero, which shows consistent improvement and strong resistance to reward hacking compared to scalar reward baselines. Furthermore, our method achieves competitive results on both in-house and open-source writing benchmarks. Our findings suggest the potential to unify rule-based, reference-based, and reference-free reward modeling under the RLVR framework, thus paving the way for a comprehensive and scalable RL training paradigm applicable across all language tasks.

  • 1 authors
·
May 30, 2025 1

VibeThinker-3B: Exploring the Frontier of Verifiable Reasoning in Small Language Models

This technical report introduces VibeThinker-3B, a compact dense model with 3B parameters developed to investigate how far verifiable reasoning can be pushed within a strictly small-model regime. Building upon the Spectrum-to-Signal post-training paradigm, we systematically enhance the model through an optimized pipeline that includes curriculum-based supervised fine-tuning, multi-domain reinforcement learning, and offline self-distillation. Experimental evaluations demonstrate that VibeThinker-3B achieves frontier-level performance on highly demanding verifiable tasks. Specifically, it attains a score of 94.3 on AIME26 (improving to 97.1 with claim-level test-time scaling), an 80.2 Pass@1 on LiveCodeBench v6, and exhibits strong out-of-distribution generalization with a 96.1\% acceptance rate on recent unseen LeetCode contests. This effectively places it in the performance band of first-tier reasoning systems, matching or exceeding flagship models that are orders of magnitude larger, such as DeepSeek V3.2, GLM-5, and Gemini 3 Pro. Furthermore, a score of 93.4 on IFEval confirms that this extreme reasoning enhancement does not compromise strict instruction controllability. Extending our previous 1.5B work, these findings motivate the Parametric Compression-Coverage Hypothesis, which views verifiable reasoning as compressible into compact reasoning cores, while open-domain knowledge and general-purpose competence require broad parameter coverage over facts, concepts, and long-tail scenarios. This perspective suggests that compact models are not merely deployment-efficient substitutes, but a complementary path toward frontier-level performance in parameter-dense capability regimes.

WeiboAI WeiboAI
·
Jun 14 1

SCALECUA: Scaling Computer Use Agents with Verifiable Task Synthesis and Efficient Online RL

Computer use agents (CUAs) are emerging as a powerful interface for automating complex digital workflows through visual perception and GUI execution. Online reinforcement learning with verifiable rewards (RLVR) has emerged as a key direction for scaling their capabilities. However, this paradigm is bottlenecked by verifiable data scarcity and online RL inefficiency. To break these barriers, we introduce ScaleCUA, a unified framework that scales online RL for CUAs via verifiable task synthesis and efficient training. At the data level, we design VeriGen, an end-to-end framework for generating verifiable RL tasks through iterative docker interactions and a multi-agent feedback loop. Scaled to 100+ concurrent agent workers via a shared docker interaction probe, this pipeline produces 24K+ verifiable tasks and nearly 3K high-quality RL tasks. To maximize sample efficiency, we propose Frontier Sampling, which tracks per-task capability and allocates rollouts to the current learning frontier. On the training side, we further design Visual Context Segmentation, a sliding window over recent visual context that balances rollout and training-engine pressure, yielding a 2.83x training speedup over step-wise decomposition. Together, ScaleCUA achieves 68.7% on OSWorld and 54.0% on ScienceBoard, establishing new state-of-the-art performance among open-source computer use agents. Code, models, and datasets are available at https://github.com/THUDM/SCALE-CUA.

  • 10 authors
·
Jul 12

From RLVR to RLSVR: Task Transformation Induces Self-Verifiable Rewards for Open-Ended LLM Self-Improvement

Reinforcement Learning with Verifiable Rewards (RLVR) has driven recent progress in reasoning-oriented large language models (LLMs) by enabling large-scale optimization. However, its applicability remains largely limited to domains such as mathematics and coding, where correctness can be deterministically verified. Open-ended tasks instead often rely on human preferences, reward models, or LLM-based judges, introducing evaluation bias, judge capability bottlenecks, and additional inference costs.Drawing on the principle of self-supervised learning, which constructs pretext tasks to derive supervision from the data itself, we propose Reinforcement Learning with Self-Verifiable Rewards (RLSVR), a task-transformation-based training paradigm for extending RLVR to open-ended tasks. RLSVR transforms open-ended tasks into verifiable proxy environments whose internal rules and interaction outcomes automatically generate reward signals. We instantiate RLSVR with SpyRL, a multi-agent self-play environment inspired by Who Is the Spy?. Agents receive asymmetric information, complete the same target task, and vote to identify a designated spy. Because the spy identity is predetermined, voting outcomes provide fully verifiable rewards, while successful identification remains closely related to output quality. Experiments on text summarization, creative writing, and mathematical reasoning show that SpyRL outperforms existing self-improvement methods on non-verifiable tasks and yields consistent gains on verifiable reasoning tasks. These results demonstrate that task transformation can extend scalable RLVR-based self-improvement beyond inherently verifiable domains. Models and code have been released at https://github.com/wangqinsi1/SpyRL.

  • 11 authors
·
Jul 25 7

Data-Centric Post-Training for Financial Reasoning: Mining, Distillation, and Verifiable Learning

Financial text, textbooks, and question-answer pairs are abundant, but only a small fraction is directly usable for reasoning-focused post-training. Existing QA pairs often lack explicit reasoning, sufficient context, or reliably verifiable answers, while textbooks must first be transformed into synthetic training examples. We present a data-centric pipeline that constructs complementary corpora by mining open-source reasoning traces, distilling financial instruction data, and generating knowledge-graph-guided question-answer pairs from financial educational material. After semantic deduplication, three lightweight sequence classifiers select finance-relevant examples, reject under-specified questions, and identify tasks suitable for reinforcement learning with compact rule-based verifiers. For model adaptation, we study supervised fine-tuning and reinforcement learning, while self-distilled fine-tuning and post-training model merging are used to prevent the loss of financial capabilities already present in the starting model. We evaluate the adapted language models using FINESSE-Bench, reporting aggregate performance and changes relative to their starting checkpoints. Across the selected comparisons, ordinary SFT reduces FINESSE-Bench accuracy by 3.2-4.0 percentage points, whereas self-distilled SFT improves over the corresponding starting models by 1.0-2.8 points. Equal-weight merging recovers 3.0 points over its SFT parent and finishes 0.9 points above the original model; GRPO on hard tasks adds 0.4 points after self-distilled SFT or 3.0 points when applied directly to verifiable tasks. These results show that retention-aware adaptation can improve financial reasoning without the regressions observed after ordinary SFT.

  • 5 authors
·
Sep 8

Prospective Hindsight: Self-Calibrating Reinforcement Learning via Prediction-Reality Gaps

Reinforcement learning for long-horizon agents relies on purely retrospective training signals: credit is assigned only after observing environmental consequences, leaving the agent's belief at action time invisible to the gradient. We introduce Prospective Hindsight (PH), a self-calibrating training principle that augments any retrospective base method with a signal derived from the gap between the agent's prospective prediction (before feedback) and the retrospective evaluation (after feedback). This per-rollout surprise identifies samples where the agent's self-model is most inaccurate and amplifies their gradient contribution through a stop-gradient surprise-weighted advantage. Since the prospective predictor shares parameters with the policy, the two co-evolve, progressively shifting focus to the agent's remaining blind spots. We connect this principle to a privileged-information gap and show that minimizing the surprise residual provides a descent pathway on the agent's miscalibration rate; calibration thus emerges as a byproduct of optimization rather than from an added objective. On single-turn verifiable tasks and a multi-turn personal-agent task (under GRPO, on-policy distillation, and their combination), PH improves both task performance and calibration, with consistent gains across model scales. Notably, the dominant miscalibration mode shifts structurally between regimes, overconfident failures in single-turn, underconfident successes in multi-turn, yet the same training principle addresses both successfully.

Evolving with Open Worlds: Towards Recursive Self-Improvement for Future Forecasting

Most contemporary artificial intelligence (AI) systems are released with frozen parameters and improve through external updates, whereas an ideal system would keep improving from its own experience, a capacity we call recursive self-improvement (RSI). Yet studying RSI requires an environment that is continuously changing, objectively verifiable, and naturally grounded, posing a fundamental challenge for agent evolution. Here we introduce DeepEvolve, a sustainable evolution agent system grounded in future event prediction, in which agents continuously interact with a dynamically evolving environment and improve by internalizing and externalizing the experience gained through these interactions. A living environment synthesizes verifiable tasks, and a recursive-evolution engine turns the reasoning trajectory behind each prediction back into capability: decoupling search from prediction adapts parameter-level evolution to the contamination-prone live environment, while distilling reusable skills lets the agent evolve from the limited live trajectories such an environment affords. On the external FutureX leaderboard, which evaluates predictions against real-world outcomes and is updated weekly, our self-improved forecaster ranked first across all systems over three consecutive weeks, achieving up to a 195% improvement in rating. On our synthesized evaluation, it ranked among the top three across four base LLMs, outperforming the strongest baseline by up to 10.7 Bradley--Terry points. More broadly, these results suggest that a system built for self-improvement is best understood as an agent that co-evolves with a genuinely living, open-ended environment, pointing to a shift in AI from training static models on fixed data toward cultivating agents that grow stronger from their own experience, with such an open world as the indispensable basis of that growth.

  • 15 authors
·
Oct 20 2

Open Rubric System: Scaling Reinforcement Learning with Pairwise Adaptive Rubric

Scalar reward models compress multi-dimensional human preferences into a single opaque score, creating an information bottleneck that often leads to brittleness and reward hacking in open-ended alignment. We argue that robust alignment for non-verifiable tasks is fundamentally a principle generalization problem: reward should not be a learned function internalized into a judge, but an explicit reasoning process executed under inspectable principles. To operationalize this view, we present the Open Rubric System (OpenRS), a plug-and-play, rubrics-based LLM-as-a-Judge framework built around Pairwise Adaptive Meta-Rubrics (PAMR) and lightweight Pointwise Verifiable Rubrics (PVRs), which provide both hard-constraint guardrails and verifiable reward components when ground-truth or programmatic checks are available. OpenRS uses an explicit meta-rubric -- a constitution-like specification that governs how rubrics are instantiated, weighted, and enforced -- and instantiates adaptive rubrics on the fly by conditioning on the semantic differences between two candidate responses. It then performs criterion-wise pairwise comparisons and aggregates criterion-level preferences externally, avoiding pointwise weighted scalarization while improving discriminability in open-ended settings. To keep principles consistent yet editable across various domains, we introduce a two-level meta-rubric refinement pipeline (automated evolutionary refinement for general principles and a reproducible human-in-the-loop procedure for domain principles), complemented with pointwise verifiable rubrics that act as both guardrails against degenerate behaviors and a source of verifiable reward for objective sub-tasks. Finally, we instantiate OpenRS as reward supervision in pairwise RL training.

  • 9 authors
·
Feb 15

Where does output diversity collapse in post-training?

Post-trained language models produce less varied outputs than their base counterparts. This output diversity collapse undermines inference-time scaling methods that rely on varied samples, and risks homogenizing model outputs on creative and value-laden tasks. Prior work attributes collapse to specific post-training methods, without separating the role of training data composition from the method, or the generation format from the model weights. We trace output diversity through three parallel post-training lineages of Olmo 3, Think (chain-of-thought distillation), Instruct (broad multi-source data), and RL-Zero, across 15 tasks and four text diversity metrics. We find that the location of collapse co-varies with data composition: the Think lineage loses most semantic diversity at supervised fine-tuning, and the effect of DPO is larger in Instruct than in Think. Suppressing chain-of-thought reasoning at inference in Think models drops accuracy on hard tasks, yet leaves answer-level diversity unchanged, showing that the collapse is embedded in the model weights by training data, not imposed by the generation format. Decomposing diversity loss on six verifiable tasks into a quality-control component (removal of incorrect outputs) and a residual component (genuine narrowing among correct outputs) reveals that the split is task-dependent, and Think models retain more correct-answer diversity than Instruct despite collapsing more in aggregate. Our results indicate that diversity collapse is determined during training by data composition and cannot be addressed at inference time alone.

  • 3 authors
·
Apr 16 2

RLVR Training of LLMs Does Not Improve Thinking Ability for General QA: Evaluation Method and a Simple Solution

Reinforcement learning from verifiable rewards (RLVR) stimulates the thinking processes of large language models (LLMs), substantially enhancing their reasoning abilities on verifiable tasks. It is often assumed that similar gains should transfer to general question answering (GQA), but this assumption has not been thoroughly validated. To assess whether RLVR automatically improves LLM performance on GQA, we propose a Cross-Generation evaluation framework that measures the quality of intermediate reasoning by feeding the generated thinking context into LLMs of varying capabilities. Our evaluation leads to a discouraging finding: the efficacy of the thinking process on GQA tasks is markedly lower than on verifiable tasks, suggesting that explicit training on GQA remains necessary in addition to training on verifiable tasks. We further observe that direct RL training on GQA is less effective than RLVR. Our hypothesis is that, whereas verifiable tasks demand robust logical chains to obtain high rewards, GQA tasks often admit shortcuts to high rewards without cultivating high-quality thinking. To avoid possible shortcuts, we introduce a simple method, Separated Thinking And Response Training (START), which first trains only the thinking process, using rewards defined on the final answer. We show that START improves both the quality of thinking and the final answer across several GQA benchmarks and RL algorithms.

  • 3 authors
·
Mar 20

VICT: Verifier-Instrumented Credit Tracing for Long-Horizon LLM Agent Reinforcement Learning

Fine-grained credit assignment is a central challenge in reinforcement learning for long horizon LLM agents. Standard objectives often train from programmatically verifiable terminal rewards by broadcasting each sparse outcome to every action in a trajectory. Existing methods typically seek finer credit from the rollout side, constructing auxiliary trajectory signals or additional comparisons to estimate action importance. Although useful, these approaches still treat the verifier that judged success as a scalar reward, discarding its internal task structure. Our key insight is that many verifiable tasks already encode the relevant checks inside their terminal verifier. We propose VICT (VerifierInstrumented Credit Tracing), a training-time interface that exposes executable or evidence backed atoms and traces them back to actions through dependency-valid proof edges. VICT redistributes group-relative advantage only along those edges, shifting credit assignment from rollout-side inference to verifierside tracing. It preserves the original terminal reward, abstains when evidence is incomplete or ambiguous, and changes only the training-time advantage tensor, requiring no learned critic, process labels, branch rollouts, or inference-time verifier access. On ALFWorld and WebShop, VICT improves substantially over outcome-only training and achieves strong performance alongside recent fine-grained credit methods; ablations rule out dense atom rewards, final-commit credit, temporal proximity, and sparsity as sufficient explanations.

  • 5 authors
·
Aug 27

Improving Interactive In-Context Learning from Natural Language Feedback

Adapting one's thought process based on corrective feedback is an essential ability in human learning, particularly in collaborative settings. In contrast, the current large language model training paradigm relies heavily on modeling vast, static corpora. While effective for knowledge acquisition, it overlooks the interactive feedback loops essential for models to adapt dynamically to their context. In this work, we propose a framework that treats this interactive in-context learning ability not as an emergent property, but as a distinct, trainable skill. We introduce a scalable method that transforms single-turn verifiable tasks into multi-turn didactic interactions driven by information asymmetry. We first show that current flagship models struggle to integrate corrective feedback on hard reasoning tasks. We then demonstrate that models trained with our approach dramatically improve the ability to interactively learn from language feedback. More specifically, the multi-turn performance of a smaller model nearly reaches that of a model an order of magnitude larger. We also observe robust out-of-distribution generalization: interactive training on math problems transfers to diverse domains like coding, puzzles and maze navigation. Our qualitative analysis suggests that this improvement is due to an enhanced in-context plasticity. Finally, we show that this paradigm offers a unified path to self-improvement. By training the model to predict the teacher's critiques, effectively modeling the feedback environment, we convert this external signal into an internal capability, allowing the model to self-correct even without a teacher.

  • 8 authors
·
Feb 17

Recursive Self-Improvement through Multi-Agent Self-Supervision

Recursive self-improvement (RSI) of a model on non-verifiable tasks, such as open-ended research, faces a supervision bottleneck when its outputs exceed what even human experts can reliably assess, leaving the model itself (optimizee) as the best available optimizer and evaluator. However, a single model instance struggles to critique and improve its own complex reasoning under this homogeneous loop. To address this, we propose Multi-Agent Self-Supervision (MASS), an RSI method that alternates between evolutionary workflow optimization and supervised fine-tuning on self-generated trajectories. Guided by early findings that multi-agent topologies excel at complex reasoning, MASS prompts a single base model to iteratively propose, execute, and self-evaluate multi-agent workflows. Through an evolutionary search constrained by structural guardrails, the model optimizes these computational-graph-like orchestrations, discovering the most effective distinct roles and information routing for a given task. Over two MASS cycles with Qwen3.6-27B, the model achieves 1.2-1.6x higher performance per output tokens on four open-ended public benchmarks. Because the improved model subsequently acts as a better optimizer and evaluator, this alternating framework enables a continuous, recursive bootstrapping of the model's capabilities. Moreover, multi-agent traces are also more training-efficient: a student trained on them outperforms a single-agent student trained on 1.4x more training tokens. These findings suggest that jointly learning orchestration and bounded subagent execution from multi-agent trajectories can provide an effective signal for RSI.

  • 7 authors
·
Oct 7 1

Cognitive Behaviors that Enable Self-Improving Reasoners, or, Four Habits of Highly Effective STaRs

Test-time inference has emerged as a powerful paradigm for enabling language models to ``think'' longer and more carefully about complex challenges, much like skilled human experts. While reinforcement learning (RL) can drive self-improvement in language models on verifiable tasks, some models exhibit substantial gains while others quickly plateau. For instance, we find that Qwen-2.5-3B far exceeds Llama-3.2-3B under identical RL training for the game of Countdown. This discrepancy raises a critical question: what intrinsic properties enable effective self-improvement? We introduce a framework to investigate this question by analyzing four key cognitive behaviors -- verification, backtracking, subgoal setting, and backward chaining -- that both expert human problem solvers and successful language models employ. Our study reveals that Qwen naturally exhibits these reasoning behaviors, whereas Llama initially lacks them. In systematic experimentation with controlled behavioral datasets, we find that priming Llama with examples containing these reasoning behaviors enables substantial improvements during RL, matching or exceeding Qwen's performance. Importantly, the presence of reasoning behaviors, rather than correctness of answers, proves to be the critical factor -- models primed with incorrect solutions containing proper reasoning patterns achieve comparable performance to those trained on correct solutions. Finally, leveraging continued pretraining with OpenWebMath data, filtered to amplify reasoning behaviors, enables the Llama model to match Qwen's self-improvement trajectory. Our findings establish a fundamental relationship between initial reasoning behaviors and the capacity for improvement, explaining why some language models effectively utilize additional computation while others plateau.

  • 5 authors
·
Mar 3, 2025 3

Can AI agents conduct open-ended AI research? Early evidence from two case studies

Forecasts of explosive AI progress hinge on AI agents automating AI research. But evidence on whether agents can carry out open-ended AI research is thin. Current evaluations either test agents on narrow, verifiable tasks, which excludes open-ended research, or submit AI-generated papers to blind peer review, which is overstretched, stochastic, and suffers from poor review quality. We introduce a third way to measure progress towards AI R\&D automation. An agent takes on the central, open-ended research question of a high-quality unpublished paper, and the paper's original authors grade its output. We call these shadow evaluations. We ran shadow evaluations on two unpublished NeurIPS 2026 submissions, giving frontier agents six days and thousands of dollars of compute. The agents completed all of the engineering without human help, yet could not make substantial progress towards answering the research questions. As a result, both papers were unambiguously rejected by the authors. We identify five recurring failure modes: poor judgment about the bar for publishable research, uncreative responses to shortcomings in the research design, ineffective backtracking from dead ends, poor resource awareness, and instruction drift. A robustness check with a second model and scaffold reproduced these failures. We release the expert reviews, survey responses, agent repositories, and logs. Our results provide early evidence that today's agents can do the engineering of AI research, but struggle with critical parts of the research lifecycle.

  • 24 authors
·
Jul 28 1

Reinforcing Agentic Creativity in Scientific Ideation with Night Science

Large language models (LLMs) excel at structured, verifiable tasks, but their low-entropy bias can produce homogeneous and predictable outputs, limiting their utility for open-ended scientific ideation. Effective discovery, however, spans a broader creative spectrum: from structured day science to loosely structured, serendipitous night science that reaches ideas beyond those typically considered. We introduce AI Night-Scientist, an agentic framework that uses reinforcement learning to teach models when and how to depart from predictable reasoning. Grounded in cognitive science, we model creativity along three axes: action (what to do and how creatively), process (when to explore versus exploit), and outcome (the novelty and usefulness of the resulting idea). We use these axes to train models with GRPO, exposing them to varying degrees and forms of creativity throughout training. This produces substantially more diverse scientific proposals, expanding the range of research directions by 27.8% and contribution types by 14.9% over the base model. It also improves predicted citation impact by up to 32.0 percentage points and originality by 66.2 points. These gains cannot be reproduced by simply increasing decoding temperature; instead, we find that semantic guidance specifying what kind of creativity to pursue is critical. Overall, our results suggest that creativity is a learnable, multi-level ability that can be shaped to help researchers reach ideas beyond those typically explored by LLMs.

CUA-Master: Scaling Computer-use Agents through Open-World Recursive Improvements

Despite recent advances in CUAs, their development remains constrained by the limited diversity, controllability, and reliability of interaction data. Moreover, conventional optimization pipelines lack iterative feedback, while existing recursive improvement approaches often rely on self-generated experiences, limiting ability expansion and yielding diminishing returns. To address these challenges, we introduce CUA-Master, a nested double-loop recursive improvement framework. At the system level, an outer world-data-model flywheel continuously incorporates open-world corpus and leverages evolving model weaknesses to guide subsequent data construction and optimization iterations. At the data level, an inner flywheel couples open-world seeding and autocatalytic propagation. The former mines authentic workflows as seed tasks from instructional videos, and employs visual-semantic dual-path trajectory reconstruction; The latter transforms these seeds into reusable primitives for controllable synthesis of diverse, complex, and verifiable tasks. To enable efficient and reliable trajectory collection, we further introduce a feedback-guided snapshot-rollback retry mechanism in various real environments. Extensive experiments demonstrate that CUA-Master-27B achieves competitive performance across GUI-only and GUI-CLI hybrid benchmarks, scoring 80.2 on OSWorld Verified, 36.9 on OSWorld 2.0, 43.9 on WeaveBench, and 25.0 on Agents' Last Exam. Our framework also substantially improves the quality and efficiency of data synthesis, and exhibits continuous gains across recursive iterations.

  • 18 authors
·
Nov 2 1

Jointly Reinforcing Diversity and Quality in Language Model Generations

Post-training of Large Language Models (LMs) often prioritizes accuracy and helpfulness at the expense of diversity. This creates a tension: while post-training improves response quality, it also sharpens output distributions and reduces the range of ideas, limiting the usefulness of LMs in creative and exploratory tasks such as brainstorming, storytelling, or problem solving. We address this challenge with Diversity-Aware Reinforcement Learning (DARLING), a framework that jointly optimizes for response quality and semantic diversity. At its core, DARLING introduces a learned partition function to measure diversity beyond surface-level lexical variations. This diversity signal is then combined with a quality reward during online reinforcement learning, encouraging models to generate outputs that are both high-quality and distinct. Experiments across multiple model families and sizes show that DARLING generalizes to two regimes: non-verifiable tasks (instruction following and creative writing) and verifiable tasks (competition math). On five benchmarks in the first setting, DARLING consistently outperforms quality-only RL baselines, producing outputs that are simultaneously of higher quality and novelty. In the second setting, DARLING achieves higher pass@1 (solution quality) and pass@k (solution variety). Most strikingly, explicitly optimizing for diversity catalyzes exploration in online RL, which manifests itself as higher-quality responses.

facebook AI at Meta
·
Sep 2, 2025 1

RefineBench: Evaluating Refinement Capability of Language Models via Checklists

Can language models (LMs) self-refine their own responses? This question is increasingly relevant as a wide range of real-world user interactions involve refinement requests. However, prior studies have largely tested LMs' refinement abilities on verifiable tasks such as competition math or symbolic reasoning with simplified scaffolds, whereas users often pose open-ended queries and provide varying degrees of feedback on what they desire. The recent advent of reasoning models that exhibit self-reflection patterns in their chains-of-thought further motivates this question. To analyze this, we introduce RefineBench, a benchmark of 1,000 challenging problems across 11 domains paired with a checklist-based evaluation framework. We evaluate two refinement modes: (1) guided refinement, where an LM is provided natural language feedback, and (2) self-refinement, where LMs attempt to improve without guidance. In the self-refinement setting, even frontier LMs such as Gemini 2.5 Pro and GPT-5 achieve modest baseline scores of 31.3% and 29.1%, respectively, and most models fail to consistently improve across iterations (e.g., Gemini-2.5-Pro gains only +1.8%, while DeepSeek-R1 declines by -0.1%). By contrast, in guided refinement, both proprietary LMs and large open-weight LMs (>70B) can leverage targeted feedback to refine responses to near-perfect levels within five turns. These findings suggest that frontier LMs require breakthroughs to self-refine their incorrect responses, and that RefineBench provides a valuable testbed for tracking progress.

From Off-Policy to On-Policy: Enhancing GUI Agents via Bi-level Expert-to-Policy Assimilation

Vision-language models are increasingly deployed as computer-use agents (CUAs) that operate desktops and browsers. Top-performing CUAs are framework-based systems that decompose planning and execution, while end-to-end screenshot-to-action policies are easier to deploy but lag behind on benchmarks such as OSWorld-Verified. GUI datasets like OSWorld pose two bottlenecks: they expose only a few hundred interactive, verifiable tasks and environments, and expert trajectories must be gathered by interacting with these environments, making such data hard to scale. We therefore ask how reinforcement learning from verifiable rewards (RLVR) can best exploit a small pool of exist expert trajectories to train end-to-end policies. Naively mixing these off-policy traces into on-policy RLVR is brittle: even after format conversion, expert trajectories exhibit structural mismatch and distribution shift from the learner. We propose BEPA (Bi-Level Expert-to-Policy Assimilation), which turns static expert traces into policy-aligned guidance via self-rolled reachable trajectories under the base policy (LEVEL-1) and a per-task, dynamically updated cache used in RLVR (LEVEL-2). On OSWorld-Verified, BEPA improves UITARS1.5-7B success from 22.87% to 32.13% and raises a held-out split from 5.74% to 10.30%, with consistent gains on MMBench-GUI and Online-Mind2Web. Our code and data are available at: https://github.com/LEON-gittech/Verl_GUI.git

  • 5 authors
·
Jan 9

Axion 1.0: Open Agent Foundation Models, Simplified

We introduce Axion 1.0, a fully open agent foundation model that combines strong and broad agentic capabilities with a remarkably simple training recipe. Axion 1.0 is trained in only three stages: two lightweight supervised fine-tuning stages followed by reinforcement learning, without dedicated mid-training, direct preference optimization (DPO), or on-policy distillation (OPD). The first SFT stage develops strong self-contained reasoning through model-aware data construction, where we synthesize challenging problems and adversarially strengthen them based on the base model's own successful solution strategies. The second stage extends these capabilities to tool-dependent reasoning through a scalable pipeline for constructing diverse and automatically verifiable tasks grounded in real-world data sources and deterministic computation. Finally, reinforcement learning further strengthens long-horizon reasoning and interaction with external tools and environments. Despite this compact training recipe, Axion 1.0 achieves strong performance across a broad suite of agentic benchmarks and is competitive with leading commercial models on several of them. Equally importantly, Axion 1.0 is open beyond model weights: we release the complete recipe, including data construction, generation, filtering, verification, prompts, and training code, enabling the entire development process to be reproduced and extended. Axion 1.0 demonstrates that strong agent foundation models can be both open and simple, offering a practical and reproducible path toward advancing open agentic intelligence.

  • 7 authors
·
Nov 1 1

When Life Gives You Samples: The Benefits of Scaling up Inference Compute for Multilingual LLMs

Recent advancements in large language models (LLMs) have shifted focus toward scaling inference-time compute, improving performance without retraining the model. A common approach is to sample multiple outputs in parallel, and select one of these as the final output. However, work to date has focused on English and a handful of domains such as math and code. In contrast, we are most interested in techniques that generalize across open-ended tasks, formally verifiable tasks, and across languages. In this work, we study how to robustly scale inference-time compute for open-ended generative tasks in a multilingual, multi-task setting. Our findings show that both sampling strategy based on temperature variation and selection strategy must be adapted to account for diverse domains and varied language settings. We evaluate existing selection methods, revealing that strategies effective in English often fail to generalize across languages. We propose novel sampling and selection strategies specifically adapted for multilingual and multi-task inference scenarios, and show they yield notable gains across languages and tasks. In particular, our combined sampling and selection methods lead to an average +6.8 jump in win-rates for our 8B models on m-ArenaHard-v2.0 prompts, against proprietary models such as Gemini. At larger scale, Command-A (111B model) equipped with our methods, shows +9.0 improvement in win-rates on the same benchmark with just five samples against single-sample decoding, a substantial increase at minimal cost. Our results underscore the need for language- and task-aware approaches to inference-time compute, aiming to democratize performance improvements in underrepresented languages.

  • 5 authors
·
Jun 25, 2025 1

Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments

As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.

Qwen Qwen
·
Sep 2 1

K-Dense Analyst: Towards Fully Automated Scientific Analysis

The complexity of modern bioinformatics analysis has created a critical gap between data generation and developing scientific insights. While large language models (LLMs) have shown promise in scientific reasoning, they remain fundamentally limited when dealing with real-world analytical workflows that demand iterative computation, tool integration and rigorous validation. We introduce K-Dense Analyst, a hierarchical multi-agent system that achieves autonomous bioinformatics analysis through a dual-loop architecture. K-Dense Analyst, part of the broader K-Dense platform, couples planning with validated execution using specialized agents to decompose complex objectives into executable, verifiable tasks within secure computational environments. On BixBench, a comprehensive benchmark for open-ended biological analysis, K-Dense Analyst achieves 29.2% accuracy, surpassing the best-performing language model (GPT-5) by 6.3 percentage points, representing nearly 27% improvement over what is widely considered the most powerful LLM available. Remarkably, K-Dense Analyst achieves this performance using Gemini 2.5 Pro, which attains only 18.3% accuracy when used directly, demonstrating that our architectural innovations unlock capabilities far beyond the underlying model's baseline performance. Our insights demonstrate that autonomous scientific reasoning requires more than enhanced language models, it demands purpose-built systems that can bridge the gap between high-level scientific objectives and low-level computational execution. These results represent a significant advance toward fully autonomous computational biologists capable of accelerating discovery across the life sciences.

  • 5 authors
·
Aug 9, 2025

UltraCUA: A Foundation Model for Computer Use Agents with Hybrid Action

Multimodal agents for computer use rely exclusively on primitive actions (click, type, scroll) that require accurate visual grounding and lengthy execution chains, leading to cascading failures and performance bottlenecks. While other agents leverage rich programmatic interfaces (APIs, MCP servers, tools), computer-use agents (CUAs) remain isolated from these capabilities. We present UltraCUA, a foundation model that bridges this gap through hybrid action -- seamlessly integrating GUI primitives with high-level programmatic tool calls. To achieve this, our approach comprises four key components: (1) an automated pipeline that scales programmatic tools from software documentation, open-source repositories, and code generation; (2) a synthetic data engine producing over 17,000 verifiable tasks spanning real-world computer-use scenarios; (3) a large-scale high-quality hybrid action trajectory collection with both low-level GUI actions and high-level programmatic tool calls; and (4) a two-stage training pipeline combining supervised fine-tuning with online reinforcement learning, enabling strategic alternation between low-level and high-level actions. Experiments with our 7B and 32B models demonstrate substantial improvements over state-of-the-art agents. On OSWorld, UltraCUA models achieve an average 22% relative improvement over base models, while being 11% faster in terms of steps. Out-of-domain evaluation on WindowsAgentArena shows our model reaches 21.7% success rate, outperforming baselines trained on Windows data. The hybrid action mechanism proves critical, reducing error propagation while maintaining execution efficiency.

apple Apple
·
Oct 20, 2025 3

Agent-World: Scaling Real-World Environment Synthesis for Evolving General Agent Intelligence

Large language models are increasingly expected to serve as general-purpose agents that interact with external, stateful tool environments. The Model Context Protocol (MCP) and broader agent skills offer a unified interface for connecting agents with scalable real-world services, but training robust agents remains limited by the lack of realistic environments and principled mechanisms for life-long learning. In this paper, we present Agent-World, a self-evolving training arena for advancing general agent intelligence through scalable environments. Agent-World has two main components: (1) Agentic Environment-Task Discovery, which autonomously explores topic-aligned databases and executable tool ecosystems from thousands of real-world environment themes and synthesizes verifiable tasks with controllable difficulty; and (2) Continuous Self-Evolving Agent Training, which combines multi-environment reinforcement learning with a self-evolving agent arena that automatically identifies capability gaps through dynamic task synthesis and drives targeted learning, enabling the co-evolution of agent policies and environments. Across 23 challenging agent benchmarks, Agent-World-8B and 14B consistently outperforms strong proprietary models and environment scaling baselines. Further analyses reveal scaling trends in relation to environment diversity and self-evolution rounds, offering insights for building general agent intelligence.

SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and automatically generated 3D environments for interactive learning. Existing embodied simulators rely on manually crafted scenes or procedural templates, while recent LLM-based 3D generation systems mainly produce static scenes rather than deployable environments with verifiable tasks and standard learning interfaces. We introduce SimWorld Studio, an open-source platform built on Unreal Engine 5 for generating evolving embodied learning environments. At its core is SimCoder, a tool/skill-augmented coding agent that writes and executes engine-level code to construct physically grounded 3D worlds from language/image instructions. SimCoder self-evolves by using verifier feedback (e.g., compilation errors, physics checks, VLM critiques) to revise environments and autonomously add reusable tools and skills to its library. Generated worlds are exported as Gym-style environments for embodied agent learning. SimWorld Studio further enables co-evolution between environment generation and embodied learning: agent performance feedback guides SimCoder to generate adaptive curricula near the learner's capability frontier, so that environments become increasingly challenging as the embodied agent improves. Three case studies on embodied navigation show that self-evolution improves generation reliability, generated environments substantially improve embodied agent performance that generalizes to unseen benchmarks, and co-evolution yields an 18-point success-rate gain over fixed-environment learning and a 40-point gain over an untrained agent.

  • 8 authors
·
May 9 1

Time to REFLECT: Can We Trust LLM Judges for Evidence-based Research Agents?

Deep research agents increasingly automate complex information-seeking tasks, producing evidence-grounded reports via multi-step reasoning, tool use, and synthesis. Their growing role demands scalable, reliable evaluation, positioning LLM-as-judge as a supervision paradigm for assessing factual accuracy, evidence use, and reasoning quality. Yet the reliability of these judges for deep research agents remains poorly understood, posing a critical meta-evaluation problem: before deploying LLM judges to supervise research agents, we must first evaluate the judges themselves. Existing meta-evaluations fall short in two ways: (1) reliance on coarse, subjective human-preference agreement; (2) focus on instruction-following or verifiable tasks, leaving open-ended agent executions unexplored. To address these gaps, we introduce REFLECT (REliable Fine-grained LLM judge Evaluation via Controlled inTervention), a meta-evaluation benchmark targeting fine-grained failure detection in agentic environments. REFLECT defines a detailed taxonomy of process- and outcome-level failure modes, instantiated by performing controlled and localized interventions on quality-screened agent execution traces. This yields verifiable, comprehensive, and fine-grained instances for validating the judge models. Our experiments show that current LLM judges remain unreliable: even the best-performing models achieve overall accuracies below 55% across reasoning, tool-use, and report-quality failures, with especially poor performance on evidence verification. Together, our taxonomy and findings expose systematic judge limitations, reveal tradeoffs in cost and reliability, and offer actionable guidance for building more reliable evaluation pipelines for deep research agents.

  • 8 authors
·
May 17

Qwen-CUA: Native Computer Use for (almost) Everything

Native computer use offers a general interface for agents to operate almost any software available to people, but requires long-horizon state tracking, large-scale interactive experience, and learning from sparse yet verifiable outcomes. We introduce Qwen-CUA, a native computer-use agent with a 397B-A17B Qwen mixture-of-experts backbone. It observes only screenshots and acts through keyboard and mouse events, without DOM trees, accessibility metadata, or task-specific APIs. Its scaffold maintains up to 20 active screenshots and folds older visual history in fixed-size blocks to retain recent evidence while preserving reusable prompt prefixes. For training, we build a cloud rollout fleet with access to nearly 100,000 vCPUs and tens of thousands of concurrent environments, construct approximately 40,000 verifiable tasks, and collect personalized long-horizon workflows across everyday and professional software. We optimize complete trajectories with verifiable rewards and trajectory slicing, while iterative training runs refresh supervised data and recalibrate reinforcement-learning tasks. Across eight benchmarks, Qwen-CUA outperforms Qwen3.7 and remains competitive with leading proprietary systems, reaching 86.2 on OSWorld-Verified and 18.5/48.4 binary/partial completion on OSWorld 2.0. Scaling the same recipe to a model with over one trillion parameters yields Qwen-CUA-Max, improving these scores to 87.6 and 21.2/53.3. Qwen-CUA also reduces RedTeamCUA attack success from 36.6 to 16.4 relative to Qwen3.7. Efficiency analyses, a browser deployment, and Bash-augmented experiments further characterize practical behavior. These results establish native computer use as a broadly capable agent foundation and highlight scalable verifiable interaction and hybrid tool use as key directions.

  • 46 authors
·
Aug 3

EnvLunch: The Environment as a Free Lunch for Learning to Interact

For agentic data analysis, language-model agents often require a large number of annotated tasks to learn how to interact effectively with executable environments (i.e., databases). While high-quality annotated tasks require heavy manual effort, an executable environment already provides rich interaction structure and verifiable outcomes. In this sense, the environment itself offers a free lunch, an additional set of verifiable tasks that require no human annotation. We propose EnvLunch, a warm-up stage that turns this environmental signal into agent training without human-written or model-generated task descriptions, before downstream agentic reinforcement learning. EnvLunch samples valid action trajectories, executes them to obtain final observations, and trains an agent to recover a functionally equivalent trajectory given only its final observation. This label-free warm-up enables the model to outperform the baseline by over 9 points on average across all downstream training budgets, and with few labels, the baseline needs 8 to 32 times as many annotated examples to match the accuracy that the EnvLunch model reaches at its smallest training budget. Letting the environment alone define the task yields a larger gain than having the model write its own tasks over the same environments, and this warm-up also improves fine-tuning on benchmarks beyond data analysis. EnvLunch therefore saves annotated tasks and provides a better starting point for fine-tuning agentic models when such tasks are limited.

Your Language Model is Its Own Critic: Reinforcement Learning with Value Estimation from Actor's Internal States

Reinforcement learning with verifiable rewards (RLVR) for Large Reasoning Models hinges on baseline estimation for variance reduction, but existing approaches pay a heavy price: PPO requires a policy-model scale critic, while GRPO needs multiple rollouts per prompt to keep its empirical group mean stable. We introduce Policy Optimization with Internal State Value Estimation), which obtains a baseline at negligible cost by using the policy model's internal signals already computed during the policy forward pass. A lightweight probe predicts the expected verifiable reward from the hidden states of the prompt and generated trajectory, as well as token-entropy statistics, and is trained online alongside the policy. To preserve gradient unbiasedness despite using trajectory-conditioned features, we introduce a cross-rollout construction that predicts each rollout's value from an independent rollout's internal states. Because POISE estimates prompt value using only a single rollout, it enables higher prompt diversity for a fixed compute budget during training. This reduces gradient variance for more stable learning and also eliminates the compute overhead of sampling costs for detecting zero-advantage prompts. On Qwen3-4B and DeepSeek-R1-Distill-Qwen-1.5B across math reasoning benchmarks, POISE matches DAPO while requiring less compute. Moreover, its value estimator shows similar performance to a separate LLM-scale value model and generalizes to various verifiable tasks. By leveraging the model's own internal representations, POISE enables more stable and efficient policy optimization.

$τ^2$-Bench: Evaluating Conversational Agents in a Dual-Control Environment

Existing benchmarks for conversational AI agents simulate single-control environments, where only the AI agent can use tools to interact with the world, while the user remains a passive information provider. This differs from real-world scenarios like technical support, where users need to actively participate in modifying the state of the (shared) world. In order to address this gap, we introduce tau^2-bench, with four key contributions: 1) A novel Telecom dual-control domain modeled as a Dec-POMDP, where both agent and user make use of tools to act in a shared, dynamic environment that tests both agent coordination and communication, 2) A compositional task generator that programmatically creates diverse, verifiable tasks from atomic components, ensuring domain coverage and controlled complexity, 3) A reliable user simulator tightly coupled with the environment, whose behavior is constrained by tools and observable states, improving simulation fidelity, 4) Fine-grained analysis of agent performance through multiple ablations including separating errors arising from reasoning vs communication/coordination. In particular, our experiments show significant performance drops when agents shift from no-user to dual-control, highlighting the challenges of guiding users. Overall, tau^2-bench provides a controlled testbed for agents that must both reason effectively and guide user actions.

  • 5 authors
·
Jun 9, 2025 2

LOGIGEN: Logic-Driven Generation of Verifiable Agentic Tasks

The evolution of Large Language Models (LLMs) from static instruction-followers to autonomous agents necessitates operating within complex, stateful environments to achieve precise state-transition objectives. However, this paradigm is bottlenecked by data scarcity, as existing tool-centric reverse-synthesis pipelines fail to capture the rigorous logic of real-world applications. We introduce LOGIGEN, a logic-driven framework that synthesizes verifiable training data based on three core pillars: Hard-Compiled Policy Grounding, Logic-Driven Forward Synthesis, and Deterministic State Verification. Specifically, a Triple-Agent Orchestration is employed: the Architect compiles natural-language policy into database constraints to enforce hard rules; the Set Designer initializes boundary-adjacent states to trigger critical policy conflicts; and the Explorer searches this environment to discover causal solution paths. This framework yields a dataset of 20,000 complex tasks across 8 domains, where validity is strictly guaranteed by checking exact state equivalence. Furthermore, we propose a verification-based training protocol where Supervised Fine-Tuning (SFT) on verifiable trajectories establishes compliance with hard-compiled policy, while Reinforcement Learning (RL) guided by dense state-rewards refines long-horizon goal achievement. On τ^2-Bench, LOGIGEN-32B(RL) achieves a 79.5\% success rate, substantially outperforming the base model (40.7\%). These results demonstrate that logic-driven synthesis combined with verification-based training effectively constructs the causally valid trajectories needed for next-generation agents.

  • 12 authors
·
Feb 28

Hybrid Reward Normalization for Process-supervised Non-verifiable Agentic Tasks

Large Language Models (LLMs) increasingly rely on external tools such as search engines to solve complex agentic tasks that require reasoning and external knowledge retrieval. Recently, reinforcement learning with verifiable rewards (RLVR) has demonstrated its effectiveness in advancing capabilities of LLMs by rewarding the final answers via outcome rewards. While straightforward to supervise, outcome rewards only provide sparse signals and delayed feedback, which limits their effectiveness on long trajectories. Process rewards address this by evaluating intermediate steps, providing fine-grained supervision and encouraging grounded problem solving. However, it is notoriously hard to annotate step-wise labels, especially in non-verifiable process without "golden" answers. Furthermore, step-wise judgment requires the balance between local quality with contribution to the final outcome, as optimizing towards higher process reward may not always align with better final outcomes. To address the above challenges, we introduce Principle Process Reward (PPR), an RL approach that unifies principled step-level assessment and outcome verification. We train a principle-based reward model to improve the transparency and reliability of process evaluation, and further introduce a Reward Normalization (ReNorm) strategy to calibrate outcome and process rewards. Experiment results show that PPR achieves state-of-the-art performance across a wide range of benchmarks, demonstrating its impressive robustness and generalization. Our code and model collection is available in this link.

  • 6 authors
·
Sep 29, 2025

Video Models Can Reason with Verifiable Rewards

Video diffusion models have made rapid progress in perceptual realism and temporal coherence, but they remain primarily optimized for plausible generation rather than verifiable reasoning. This limitation is especially pronounced in tasks where generated videos must satisfy explicit spatial, temporal, or logical constraints. Inspired by the role of reinforcement learning with verifiable rewards (RLVR) in reasoning-oriented language models, we introduce VideoRLVR, a practical recipe for optimizing video diffusion models with rule-based feedback. VideoRLVR formulates video reasoning as the generation of verifiable visual trajectories and consists of an SDE-GRPO optimization backbone, dense decomposed rewards, and an Early-Step Focus strategy for efficient training. The Early-Step Focus strategy restricts policy optimization to the early denoising phase, reducing training latency by about 40% while preserving performance. We evaluate VideoRLVR on Maze, FlowFree, and Sokoban, three procedurally generated domains with objective success criteria. Across these tasks, VideoRLVR consistently improves over supervised fine-tuning baselines, with dense decomposed rewards proving especially important in low-success-rate settings. Our RL-optimized model also outperforms the evaluated proprietary and open-source video generation models on these verifiable reasoning benchmarks and out-of-domain benchmarks. These results suggest that verifiable RL can move video models beyond perceptual imitation toward more reliable rule-consistent visual reasoning.

Multi-Crit: Benchmarking Multimodal Judges on Pluralistic Criteria-Following

Large multimodal models (LMMs) are increasingly adopted as judges in multimodal evaluation systems due to their strong instruction following and consistency with human preferences. However, their ability to follow diverse, fine-grained evaluation criteria remains underexplored. We develop Multi-Crit, a benchmark for evaluating multimodal judges on their capacity to follow pluralistic criteria and produce reliable criterion-level judgments. Covering both open-ended generation and verifiable reasoning tasks, Multi-Crit is built through a rigorous data curation pipeline that gathers challenging response pairs with multi-criterion human annotations. It further introduces three novel metrics for systematically assessing pluralistic adherence, criterion-switching flexibility, and the ability to recognize criterion-level preference conflicts. Comprehensive analysis of 25 LMMs reveals that 1) proprietary models still struggle to maintain consistent adherence to pluralistic criteria--especially in open-ended evaluation; 2) open-source models lag further behind in flexibly following diverse criteria; and 3) critic fine-tuning with holistic judgment signals enhances visual grounding but fails to generalize to pluralistic criterion-level judgment. Additional analyses on reasoning fine-tuning, test-time scaling, and boundary consistency between open-source and proprietary models further probe the limits of current multimodal judges. As a pioneering study, Multi-Crit lays the foundation for building reliable and steerable multimodal AI evaluation.

AutoDataBench: Can Agents Write the Data That Feeds the Self-Improvement Loop?

Recent gains in language model capability have come more from data than from architecture. Frontier labs and data companies produce verifiable agentic tasks, which supervised finetuning and reinforcement learning then turn into capability.This production line still rests on human labour and on human-in-the-loop collaboration. Automating task creation would let data production scale with compute rather than with expert headcount, would extend to more domains, and would enable a key step in recursive self-improvement (RSI). Current evaluations of an agent's ability to write such tasks measure how a model performs after training on what the agent produced. That does not match common practice in the data industry, where data is delivered sample by sample and each sample is accepted against a set of criteria rather than put straight into training. No existing evaluation asks whether an individual task meets the acceptance criteria of a data pipeline. We therefore introduce AutoDataBench. Given an original benchmark task and a record of the target model attempting it, an agent must write a new task for the same suite that meets practical acceptance standards on validity, novelty, difficulty and behavioural coverage. Across three benchmarks of executable agent tasks, no agent we evaluate scores above 20 out of 100 at the default time budget of 45 minutes. Giving the strongest agent four times as long improves its score substantially, while the cost of one usable task stays almost unchanged. Current agents can write training tasks of the required quality, but not efficiently. AutoDataBench provides a direct measure of an agent's capacity for autonomous data synthesis: one artifact at a time, judged against the criteria a production pipeline would apply, and without a training run. Code and data are available at https://github.com/StarDewXXX/AutoDataBench.

  • 8 authors
·
Sep 27 1

Learning to Steer, Steering to See: Unveiling the Geometry of RLVR in Large Language Models via Trainable Vectors

Reinforcement learning (RL) has become a key paradigm for enhancing the reasoning of large language models, yet the high dimensionality of parameter updates makes its training dynamics hard to analyze. We study reinforcement learning with verifiable rewards (RLVR) and use vector steering to identify a low-dimensional effective manifold in activation space associated with RL-induced gains. We uncover two geometric properties. (1) Effective Manifold Capacity: the capacity needed to reproduce RL gains can be very small but is not infinitely compressible; at extremely low capacity, intervention dimensionality and input-dependent expressiveness become key constraints, and this requirement varies with injection depth. (2) Control Manifold Separation: effective control directions lie mainly in the low-variance complement of the activation principal subspace. Within a task and base model, the learned geometry stays largely consistent across training configurations, and across tasks geometric alignment correlates with capability transfer. Experiments on 5 LLMs and 6 verifiable-reward tasks support these findings. We then propose Alpha-Stabler, a plug-and-play framework with a Predictor that monitors principal-subspace intrusion for early collapse warnings, and a Controller that removes the principal-subspace component of activation gradients during backpropagation while preserving the orthogonal complement. Alpha-Stabler stabilizes training for 2,000 steps and consistently improves RL gains, offering practical insights for robust post-training. Code: https://github.com/caiyuchen-ustc/On_Policy_Vector_Training

Chain-of-Agents: End-to-End Agent Foundation Models via Multi-Agent Distillation and Agentic RL

Recent advances in large language models (LLMs) and multi-agent systems have demonstrated remarkable capabilities in complex problem-solving tasks such as deep research, vibe coding, and mathematical reasoning. However, most existing multi-agent systems are built upon manual prompt/workflow engineering with sophisticated agent frameworks, making them computationally inefficient, less capable, and can not benefit from data-centric learning. In this work, we introduce Chain-of-Agents (CoA), a novel paradigm of LLM reasoning that enables native end-to-end complex problem-solving in the same way as a multi-agent system (i.e., multi-turn problem solving with multiple tools and multiple agents) within one model. In chain-of-agents problem-solving, the model dynamically activates different tool agents and role-playing agents to simulate multi-agent collaboration in an end-to-end fashion. To elicit end-to-end chain-of-agents problem-solving abilities in LLMs, we introduce a multi-agent distillation framework to distill state-of-the-art multi-agent systems into chain-of-agents trajectories for agentic supervised fine-tuning. We then use agentic reinforcement learning on verifiable agentic tasks to further improve the models' capabilities on chain-of-agents problem solving. We call the resulting models Agent Foundation Models (AFMs). Our empirical studies demonstrate that AFM establishes new state-of-the-art performance across diverse benchmarks in both web agent and code agent settings. We make the entire research, including the model weights, code for training and evaluation, and the training data, fully open-sourced, which offers a solid starting point for future research on agent models and agentic RL.

  • 30 authors
·
Aug 6, 2025 9

The Red Queen Gödel Machine: Co-Evolving Agents and Their Evaluators

Self-improving agents are state-of-the-art (SOTA) on agentic coding benchmarks and have recently been extended to general domains. However, their search methods generally assume a stationary evaluation criterion: a fixed verifier, benchmark, or labeled dataset that remains valid as the agent improves. This ignores a central feature of evolution: species adapt as their environments change with them. We aim to bring the same principle to recursive self-improvement, making evaluation part of the improvement loop and opening search to evolving evaluators, adversarial objectives, and dynamic utilities that may surpass static benchmarks. We introduce the Red Queen Godel Machine (RQGM), an evolutionary framework for recursive self-improvement under non-stationary utilities. The RQGM makes this possible through controlled utility evolution: search is organized into epochs with a fixed within-epoch evaluation criterion, while the utility can be updated at epoch boundaries, so self-improvement guarantees hold per epoch as the objective evolves across them. We begin by showing that even on verifiable coding tasks, the RQGM improves test pass rate over the prior SOTA by adding a complementary agent-as-a-judge code-review signal. This signal is cheaper and the RQGM uses 1.35x-1.72x fewer tokens. We then turn to scientific paper writing and reviewing, and Olympiad-level proof writing and grading, where the RQGM improves performance over prior self-improving agents: co-evolved writers reach 1.78x-1.86x higher acceptance rates under a diverse agent-as-a-judge panel, while co-evolved graders reach 9% higher ground-truth accuracy. In paper reviewing, the strongest baseline reviewer over-accepts AI-generated papers at up to 1.91x the human rate. The RQGM corrects this by introducing an adversarial objective that discovers reviewers equally stringent on AI and human work.

  • 13 authors
·
Jun 28

Evidence-First Agentic Verification

Long-horizon, semi-verifiable agentic tasks often rely on rubric-based evaluation, but the evidence needed to assess these tasks can be spread across the environment state and the execution trace. A judge may overlook this evidence or accept unsupported claims, including an agent's own reports of success. When rubric verdicts serve as reinforcement-learning rewards, such errors can reinforce undesirable behavior. We introduce Sauron, an evidence-first agentic verifier that investigates both state and trace and relies on a claim only after independently validating it against its source. Bounded queries and joint investigation of related criteria reduce context use and redundant work, and each verdict carries an auditable receipt of its supporting evidence. Across 2,586 human-labeled criteria from 100 personal-assistant episodes, Sauron achieves the highest F1 of five verifiers on all eight backbones tested while costing less than Gandalf, the strongest baseline. With GPT-5.6 Sol, it reaches 0.96 F1 versus Gandalf's 0.92 at 23% lower cost, with a wider margin on process criteria. On a paired fault-injection suite covering 13 families, several of which simulate reward hacking, Sauron detects 97% of injected failures while flagging only 2% of clean controls, outperforming baselines even when they are given the full trace. On TRAIL, a benchmark for detecting and localizing real agent errors, Sauron leads both Gandalf and TRAIL's own judge on all three quality metrics.

ScaleAI Scale AI
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Oct 12 2

EvoCUA-1.5: Online Reinforcement Learning for Multi-turn Computer-Use Agents

Computer-use agents must solve long-horizon tasks through repeated interaction with partially observable, multimodal desktop environments. Although imitation learning and offline trajectory refinement provide strong priors, static traces cannot cover the causal feedback loop of real computer use: each action changes the screen state, future action space, and recovery options. EvoCUA-1.5 extends self-evolving computer-use agents from offline experience learning to online reinforcement learning, where policies interact with executable sandbox environments and improve from verifiable task outcomes. Online RL in this setting requires more than directly reusing single-turn language-RL recipes. Multi-turn interaction introduces context-managed observations, sparse terminal rewards, variable-length trajectories, and slow environment feedback. EvoCUA-1.5 addresses these challenges with Step-Level Policy Optimization (STEPO), which preserves trajectory-level advantage balance after decomposition into step-level samples; policy-aware filtering and pass-rate calibration over verifiable synthesized tasks; Dynamic Tri-Adaptive Curriculum (DTAC), which combines learnable tasks, difficult positive replay, and controlled infeasible-task exposure; and a fully asynchronous RL infrastructure with staleness control and mini-group batching. Experiments show that these components improve training stability and downstream performance. EvoCUA-1.5 achieves 63.2\% success on OSWorld-Verified, outperforming comparable 32B/35B-scale open-weight baselines and even approaching models with significantly larger parameter counts. Overall, EvoCUA-1.5 provides a practical framework for scaling online RL in multi-turn computer-use agents.

  • 16 authors
·
Sep 3

MLE-Smith: Scaling MLE Tasks with Automated Multi-Agent Pipeline

While Language Models (LMs) have made significant progress in automating machine learning engineering (MLE), the acquisition of high-quality MLE training data is significantly constrained. Current MLE benchmarks suffer from low scalability and limited applicability because they rely on static, manually curated tasks, demanding extensive time and manual effort to produce. We introduce MLE-Smith, a fully automated multi-agent pipeline, to transform raw datasets into competition-style MLE challenges through an efficient generate-verify-execute paradigm for scaling MLE tasks with verifiable quality, real-world usability, and rich diversity. The proposed multi-agent pipeline in MLE-Smith drives structured task design and standardized refactoring, coupled with a hybrid verification mechanism that enforces strict structural rules and high-level semantic soundness. It further validates empirical solvability and real-world fidelity through interactive execution. We apply MLE-Smith to 224 of real-world datasets and generate 606 tasks spanning multiple categories, objectives, and modalities, demonstrating that MLE-Smith can work effectively across a wide range of real-world datasets. Evaluation on the generated tasks shows that the performance of eight mainstream and cutting-edge LLMs on MLE-Smith tasks is strongly correlated with their performance on carefully human-designed tasks, highlighting the effectiveness of the MLE-Smith to scaling up MLE tasks, while maintaining task quality.

MLE-Dojo MLE-Dojo
·
Oct 8, 2025 2

Rethinking Thinking Tokens: LLMs as Improvement Operators

Reasoning training incentivizes LLMs to produce long chains of thought (long CoT), which among other things, allows them to explore solution strategies with self-checking. This results in higher accuracy, but inflates context length, token/compute cost, and answer latency. We ask: Can current models leverage their metacognition to provide other combinations on this Pareto frontier, e.g., better accuracy with lower context length and/or latency? Abstractly, we view the model as an improvement operator on its own "thoughts" with a continuum of possible strategies. We identify an interesting inference family Parallel-Distill-Refine (PDR), which performs the following: (i) generate diverse drafts in parallel; (ii) distill them into a bounded, textual workspace; and (iii) refine conditioned on this workspace, producing an output that seeds the next round. Importantly, context length (hence compute cost) is controllable via degree of parallelism, and is no longer conflated with the total number of generated tokens. We report PDR instantiations of current models that give better accuracy than long CoT while incurring lower latency. Setting degree of parallelism to 1 yields an interesting subcase, Sequential Refinement (SR) (iteratively improve a single candidate answer) which provides performance superior to long CoT. Success of such model orchestrations raises the question whether further training could shift the Pareto frontier. To this end, we train an 8B thinking model with Reinforcement Learning (RL) to make it consistent with PDR as the inference method. On math tasks with verifiable answers, iterative pipelines surpass single-pass baselines at matched sequential budgets, with PDR delivering the largest gains (e.g., +11% on AIME 2024 and +9% on AIME 2025).

  • 9 authors
·
Oct 1, 2025 2

CARDEA: Auditable Reasoning Grounded in Spatial Evidence for End-to-End Coronary Angiography Interpretation

Invasive coronary angiography (CAG) is the gold standard for diagnosing coronary artery disease, but interpretation varies substantially among observers. Existing AI systems can improve consistency but lack auditable decision processes and are limited in comprehensive open-ended assessment, undermining clinician trust and clinical adoption readiness. We developed CARDEA, a unified large vision-language model that serves as the inference core of a CAG pipeline. It was trained solely on public datasets and closed-ended tasks in three stages: visual feature alignment, a self-distilled Chain-of-Box (CoB) cold start, and reinforcement learning with verifiable rewards (RLVR) with a CoB reward encouraging bounding-box use in the reasoning trace. We assessed its two study-level diagnoses, dominance classification and complexity assessment, against a dedicated classifier and two interventional cardiologists. Report generation was excluded from training and evaluated zero-shot across stages on an external cohort using vessel-severity macro-F_1. CARDEA trailed the classifier on in-distribution dominance but drew level under domain shift (accuracy, 0.91 [95% confidence interval (CI), 0.86 to 0.95]) and was comparable to the cardiologists on complexity assessment (accuracy, 0.90 [CI, 0.82 to 0.97]). Only RLVR improved zero-shot report generation, raising its vessel-severity macro-F_1 (0.686 [CI, 0.664 to 0.707]) above the untuned base model (0.513) and over twice the always-normal floor (0.312). CARDEA runs an end-to-end CAG pipeline from raw multi-view videos through keyframe selection to study-level diagnosis while exposing auditable spatial evidence behind its conclusions. RLVR on verifiable closed-ended tasks surfaced open-ended reporting ability that supervised imitation did not. Clinical use requires prospective validation against expert cardiologists.

  • 5 authors
·
Sep 6 2

Open Data Synthesis For Deep Research

Large language models (LLMs) are increasingly expected to go beyond simple factual queries toward Deep Research-tasks that require decomposing questions into sub-problems, coordinating multi-step reasoning, and synthesizing evidence from diverse sources. We formalize Deep Research tasks with verifiable answers as Hierarchical Constraint Satisfaction Problems (HCSPs), which are fundamentally different from single-constraint, multi-hop, or flat CSP formulations. However, existing benchmarks (e.g., Natural Questions, HotpotQA) fail to capture this complexity, while recent synthetic datasets often introduce shortcut reasoning, knowledge leakage, or lack sufficient structural depth. To address this gap, we introduce InfoSeek, a scalable framework for synthesizing complex Deep Research tasks. InfoSeek uses a dual-agent system to recursively build a Research Tree from large-scale webpages, blurring intermediate nodes into valid sub-problems, and converting these trees into natural language questions that require traversing the full hierarchy. It also enables rapid scaling, yielding over 50K training examples, a curated test set, and reasoning trajectories generated via reject sampling. Experiments show that models trained on InfoSeek consistently outperform strong baselines. On a challenging benchmark BrowseComp-Plus, 3B LLMs optimized with InfoSeek surpass much larger 32B models and lightweight commercial APIs (e.g., Gemini2.5-Flash), while achieving performance comparable to stronger APIs (e.g., Gemini2.5-Pro). By preserving meta-information such as intermediate steps and retrieval labels, InfoSeek further supports advanced optimization strategies, including compound reward design and trajectory-level exploration. We provide our codes and datasets in https://github.com/VectorSpaceLab/InfoSeek{this repository}.

GraphForge: Training Working Agents with Graph-Anchored Workspace Synthesis

Working agents need to read diverse files, coordinate tools, and produce deliverables. Training such agents requires tasks built on many real files with verifiable results, but few pipelines exist to synthesize this kind of data. Existing pipelines either generate files with models, which lack realism and diversity, or build tasks on real files without task-specific verifiers, leaving result quality unchecked. We introduce GraphForge, an evidence-graph based framework that grounds both the task and its verification in real files. Starting from occupation-grounded seeds for controlled diversity, GraphForge assembles a workspace of real files for each seed and builds an evidence graph over their relations. Since the task statement and rubrics are both derived from this graph, task requirements are backed by the workspace files and each criterion is anchored to the files needed to verify it. An initial rollout further tests executability, and a revision agent repairs the task and rubrics against the original files before trajectories are collected. Fine-tuning Qwen3.6-27B on 2,169 GraphForge trajectories brings GDPVal to 1445.7 (+65.7) under OpenHands, and Workspace-Bench-Lite and SpreadsheetBench II to 63.7 (+7.7) and 24.0 (+13.7) under Claude Code. Rejection fine-tuning on the SFT model's own rollouts, with candidates selected by the evidence-anchored rubrics, yields further improvements on all three benchmarks, suggesting that the rubrics provide a useful selection signal. The data and models are available.

ExCyTIn-Bench: Evaluating LLM agents on Cyber Threat Investigation

We present ExCyTIn-Bench, the first benchmark to Evaluate an LLM agent x on the task of Cyber Threat Investigation through security questions derived from investigation graphs. Real-world security analysts must sift through a large number of heterogeneous alert signals and security logs, follow multi-hop chains of evidence, and compile an incident report. With the developments of LLMs, building LLM-based agents for automatic thread investigation is a promising direction. To assist the development and evaluation of LLM agents, we construct a dataset from a controlled Azure tenant that covers 8 simulated real-world multi-step attacks, 57 log tables from Microsoft Sentinel and related services, and 589 automatically generated questions. We leverage security logs extracted with expert-crafted detection logic to build threat investigation graphs, and then generate questions with LLMs using paired nodes on the graph, taking the start node as background context and the end node as answer. Anchoring each question to these explicit nodes and edges not only provides automatic, explainable ground truth answers but also makes the pipeline reusable and readily extensible to new logs. This also enables the automatic generation of procedural tasks with verifiable rewards, which can be naturally extended to training agents via reinforcement learning. Our comprehensive experiments with different models confirm the difficulty of the task: with the base setting, the average reward across all evaluated models is 0.249, and the best achieved is 0.368, leaving substantial headroom for future research. Code and data are coming soon!

  • 12 authors
·
Jul 14, 2025

ArenaRL: Scaling RL for Open-Ended Agents via Tournament-based Relative Ranking

Reinforcement learning has substantially improved the performance of LLM agents on tasks with verifiable outcomes, but it still struggles on open-ended agent tasks with vast solution spaces (e.g., complex travel planning). Due to the absence of objective ground-truth for these tasks, current RL algorithms largely rely on reward models that assign scalar scores to individual responses. We contend that such pointwise scoring suffers from an inherent discrimination collapse: the reward model struggles to distinguish subtle advantages among different trajectories, resulting in scores within a group being compressed into a narrow range. Consequently, the effective reward signal becomes dominated by noise from the reward model, leading to optimization stagnation. To address this, we propose ArenaRL, a reinforcement learning paradigm that shifts from pointwise scalar scoring to intra-group relative ranking. ArenaRL introduces a process-aware pairwise evaluation mechanism, employing multi-level rubrics to assign fine-grained relative scores to trajectories. Additionally, we construct an intra-group adversarial arena and devise a tournament-based ranking scheme to obtain stable advantage signals. Empirical results confirm that the built seeded single-elimination scheme achieves nearly equivalent advantage estimation accuracy to full pairwise comparisons with O(N^2) complexity, while operating with only O(N) complexity, striking an optimal balance between efficiency and precision. Furthermore, to address the lack of full-cycle benchmarks for open-ended agents, we build Open-Travel and Open-DeepResearch, two high-quality benchmarks featuring a comprehensive pipeline covering SFT, RL training, and multi-dimensional evaluation. Extensive experiments show that ArenaRL substantially outperforms standard RL baselines, enabling LLM agents to generate more robust solutions for complex real-world tasks.

Alibaba-NLP Alibaba-NLP
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Jan 10 2

SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning

Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on human-curated problem-answer pairs and domain-specific reward engineering. We introduce SPIRAL, a self-play framework where models learn by playing multi-turn, zero-sum games against continuously improving versions of themselves, eliminating the need for human supervision. Through self-play, SPIRAL generates an infinite curriculum of progressively challenging problems as models must constantly adapt to stronger opponents. To enable this self-play training at scale, We implement a fully online, multi-turn, multi-agent reinforcement learning system for LLMs and propose role-conditioned advantage estimation (RAE) to stabilize multi-agent training. Using SPIRAL, self-play on zero-sum games produces reasoning capabilities that transfer broadly. Training Qwen3-4B-Base on Kuhn Poker alone achieves 8.6% improvement on math and 8.4% on general reasoning, outperforming SFT on 25,000 expert game trajectories. Analysis reveals that this transfer occurs through three cognitive patterns: systematic decomposition, expected value calculation, and case-by-case analysis. Multi-game training (TicTacToe, Kuhn Poker, Simple Negotiation) further enhances performance as each game develops distinct reasoning strengths. Applying SPIRAL to a strong reasoning model (DeepSeek-R1-Distill-Qwen-7B) can still lead to 2.0% average improvement. These results demonstrate that zero-sum games naturally develop transferable reasoning capabilities, highlighting a promising direction for autonomous reasoning development.

  • 12 authors
·
Jun 30, 2025 6

MT-R1-Zero: Advancing LLM-based Machine Translation via R1-Zero-like Reinforcement Learning

Large-scale reinforcement learning (RL) methods have proven highly effective in enhancing the reasoning abilities of large language models (LLMs), particularly for tasks with verifiable solutions such as mathematics and coding. However, applying this idea to machine translation (MT), where outputs are flexibly formatted and difficult to automatically evaluate with explicit rules, remains underexplored. In this work, we introduce MT-R1-Zero, the first open-source adaptation of the R1-Zero RL framework for MT without supervised fine-tuning or cold-start. We propose a rule-metric mixed reward mechanism to guide LLMs towards improved translation quality via emergent reasoning. On the WMT 24 English-Chinese benchmark, our MT-R1-Zero-3B-Mix achieves competitive performance, surpassing TowerInstruct-7B-v0.2 by an average of 1.26 points. Meanwhile, our MT-R1-Zero-7B-Mix attains a high average score of 62.25 across all metrics, placing it on par with advanced proprietary models such as GPT-4o and Claude-3.5-Sonnet, while the MT-R1-Zero-7B-Sem variant achieves state-of-the-art scores on semantic metrics. Moreover, our work exhibits strong generalization capabilities on out-of-distribution MT tasks, robustly supporting multilingual and low-resource settings. Extensive analysis of model behavior across different initializations and reward metrics offers pioneering insight into the critical role of reward design, LLM adaptability, training dynamics, and emergent reasoning patterns within the R1-Zero paradigm for MT. Our code is available at https://github.com/fzp0424/MT-R1-Zero.

  • 10 authors
·
Apr 14, 2025

Activating Visual Context and Commonsense Reasoning through Masked Prediction in VLMs

Recent breakthroughs in reasoning models have markedly advanced the reasoning capabilities of large language models, particularly via training on tasks with verifiable rewards. Yet, a significant gap persists in their adaptation to real world multimodal scenarios, most notably, vision language tasks, due to a heavy focus on single modal language settings. While efforts to transplant reinforcement learning techniques from NLP to VLMs have emerged, these approaches often remain confined to perception centric tasks or reduce images to textual summaries, failing to fully exploit visual context and commonsense knowledge, ultimately constraining the generalization of reasoning capabilities across diverse multimodal environments. To address this limitation, we introduce a novel fine tuning task, Masked Prediction via Context and Commonsense, which forces models to integrate visual context and commonsense reasoning by reconstructing semantically meaningful content from occluded images, thereby laying the foundation for generalized reasoning. To systematically evaluate the model performance in generalized reasoning, we developed a specialized evaluation benchmark, MPCC Eval, and employed various fine tuning strategies to guide reasoning. Among these, we introduced an innovative training method, Reinforcement Fine tuning with Prior Sampling, which not only enhances model performance but also improves its generalized reasoning capabilities in OOD and cross task scenarios.

  • 7 authors
·
Oct 21, 2025

BenchEvolver: Frontier Task Synthesis via Solution-Centric Evolution

The rapid progress of frontier large language models has led to widespread benchmark saturation, limiting the ability of existing datasets to differentiate model capabilities or provide useful training signal. For instance, on LiveCodeBench, frontier models achieve over 99% Pass@1 on easy splits and exceed 90% Pass@1 on average across difficulty levels. Constructing new, challenging datasets typically requires substantial human effort, creating a bottleneck for progress. We introduce BenchEvolver, a solution-centric evolutionary framework that automatically transforms existing coding problems into harder variants. Rather than generating problems from scratch, BenchEvolver evolves reference solutions through structured transformations and derives corresponding statements and tests from the evolved solutions. This design grounds generation in executable semantics, enabling scalable construction of high-quality, diverse, and difficult tasks with verifiable correctness. Applying BenchEvolver to LiveCodeBench and SciCode, we obtain evolved tasks that are substantially harder while maintaining validity, reference correctness, and diversity. We further curate LiveCodeBench-Plus, a 91-problem benchmark combining evolved and difficult original LCB-v6 tasks, where frontier-model Pass@1 ranges from 27.5% to 62.6%, restoring clear discrimination among strong coding models. Importantly, evolved tasks remain challenging even for the model that generates them, enabling self-improvement. We further show that RL on evolved LCB tasks improves held-out coding performance: for gpt-oss-20b, seed+evolved training achieves +8.7 and +8.3 Pass@1 gains on LCB v6 Hard and LCB-Pro Easy, exceeding seed-only gains by 70.7% and 34.8%, respectively. Our results show that BenchEvolver can convert saturated benchmarks into frontier-level evaluation suites and reusable training signal.

CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents

Reinforcement learning with verifiable rewards (RLVR) has driven breakthroughs in domains such as math, tool-use, and software engineering, yet its extension to computer-use agents (CUAs) has been bottlenecked by the scarcity of scalable training data with deterministic rewards. Constructing such data for CUAs requires consistent task instruction, executable environment, and verifiable reward. However, hand-curated benchmarks achieve high reward fidelity but cover few applications and LLM-as-judge-based datasets scale broadly but lack reliable verification. We present CUA-Gym, a scalable pipeline that co-generates task instructions, environment states, and reward functions. Concretely, a Generator agent constructs the initial and golden environment states, and a separate Discriminator agent writes the reward function from the task specification. An orchestrator agent drives the two through iterative rounds upon execution. Generated tuples then pass a final filter combining LLM majority voting and agent rollouts, ensuring quality beyond the per-task adversarial loop. To address the scarcity of training environments, we further synthesize CUA-Gym-Hub, a broad suite of high-fidelity mock web applications grounded in real-world software-use distributions, expanding the scale of CUA RLVR data by magnitude. Using this pipeline, we construct CUA-Gym, a dataset of 32,112 verified RLVR training tuples grounded in 110 environments. Trained with GSPO on CUA-Gym, our CUA-Gym-A3B and CUA-Gym-A17B achieve 62.1% and 72.6% on OSWorld-Verified, outperforming prior open-source CUAs at comparable scales, with performance scaling smoothly in both data volume and environment diversity. The same checkpoints also improve on the held-out WebArena benchmark, indicating transfer beyond the training environments. We will open-source the full synthesis pipeline, dataset, CUA-Gym-Hub environments, and models.

Qwen Qwen
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May 24 2

A Verifiable Search Is Not a Learnable Chain-of-Thought

It is tempting to assume any task solvable by a short program can be taught to a model as its chain-of-thought: write the steps out, fine-tune, and the model follows. This paper shows the assumption fails for an identifiable class of procedures. The testbed is nine reasoning tasks, each from a deterministic generator; public and hidden splits share generators, so held-out data proxies test accuracy. I reverse-engineer the generators into Python solvers, render them as chain-of-thought, and distill into a rank-<= 32 LoRA over a 30B (3.5B-active) Nemotron model. Forward-computable tasks install readily: lookup/arithmetic and an 8-bit boolean task transfer (>= 0.99 and 0.68). Cryptarithm does not: distilling its backtracking search holds at 0.01-0.07 across eleven chain-of-thought designs, RL from verifiable rewards, and self-training, even though a search solver answers 71% of instances. This is not a capability gap. The model does the arithmetic on 97-100% of lines and ranks the correct cipher in its top eight on 71%; it cannot carry the search forward as a left-to-right derivation. Fine-tuning learns the shape of a verifiable elimination step while its verdicts become unconditional templates, correct only 16-57% of the time ("verdict-as-token"). The ceiling holds across backbones from 3B to 671B and across fine-tuning and prompting; a controlled intervention isolates the cause: revealing the cipher key, which turns the derivation forward, lifts the same instances from 0.03 to 0.57. When a procedure's only solution is search over information-free structure, no faithful forward chain-of-thought exists to imitate. The task becomes learnable only by removing the search, precomputing its combinatorial core into a catalog and reducing the trace to recall plus verification; the 1st-place solution reaches Private LB 0.92 this way. What distills is memorization and verification, not search.

  • 1 authors
·
Jun 19 1

On Verifiable Legal Reasoning: A Multi-Agent Framework with Formalized Knowledge Representations

Legal reasoning requires both precise interpretation of statutory language and consistent application of complex rules, presenting significant challenges for AI systems. This paper introduces a modular multi-agent framework that decomposes legal reasoning into distinct knowledge acquisition and application stages. In the first stage, specialized agents extract legal concepts and formalize rules to create verifiable intermediate representations of statutes. The second stage applies this knowledge to specific cases through three steps: analyzing queries to map case facts onto the ontology schema, performing symbolic inference to derive logically entailed conclusions, and generating final answers using a programmatic implementation that operationalizes the ontological knowledge. This bridging of natural language understanding with symbolic reasoning provides explicit and verifiable inspection points, significantly enhancing transparency compared to end-to-end approaches. Evaluation on statutory tax calculation tasks demonstrates substantial improvements, with foundational models achieving 76.4\% accuracy compared to 18.8\% baseline performance, effectively narrowing the performance gap between reasoning and foundational models. These findings suggest that modular architectures with formalized knowledge representations can make sophisticated legal reasoning more accessible through computationally efficient models while enhancing consistency and explainability in AI legal reasoning, establishing a foundation for future research into more transparent, trustworthy, and effective AI systems for legal domain.

  • 2 authors
·
Aug 31, 2025

Verifiable Hidden Dynamics Play: Generating Agentic RL Environments from Solved Mechanisms

Language-model agents increasingly face long-horizon tasks with evolving state, interdependent decisions, and delayed outcomes. Scaling their training requires diverse agentic environments, dependable outcome signals, and low extension cost. Existing generation pipelines commonly construct an environment before defining its outcome rule or annotating its trajectories, leaving dynamics and evaluation to be aligned post hoc. VHD-Play reverses this dependency by sampling and solving a mathematical model before a corpus-grounded setter renders its decision process as stateful tools. The executable dynamics and trajectory-scoring reference are inherited from the same solved model. The pipeline produces 3,300 diverse agentic environments at a cost of a few cents each. Training Qwen3.6-35B-A3B on three families raises its mean agentic score from 0.204 to 0.815 in a five-family diagnostic. Gains also appear on held-out instances from all three training families and eight unseen mechanism families, then extend beyond the generated substrate to external benchmarks for general function calling, travel planning, and 365-day e-commerce. On E-Commerce Bench, the trained checkpoint completes every run without bankruptcy and exceeds Qwen3.7-Max. We compare written-out problems with stateful versions that reveal or hide their parameters. The comparison shows that most of the learnable gap lies in stateful interaction rather than underlying problem solving. A frozen 35B setter realizes larger environments, and scale-matched training retains gains as mechanism size and horizon grow, indicating the potential for an evolving training substrate.

Qwen Qwen
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Sep 22 1

Decompose-and-Formalise: Recursively Verifiable Natural Language Inference

Recent work has shown that integrating large language models (LLMs) with theorem provers (TPs) in neuro-symbolic pipelines helps with entailment verification and proof-guided refinement of explanations for natural language inference (NLI). However, scaling such refinement to naturalistic NLI remains difficult: long, syntactically rich inputs and deep multi-step arguments amplify autoformalisation errors, where a single local mismatch can invalidate the proof. Moreover, current methods often handle failures via costly global regeneration due to the difficulty of localising the responsible span or step from prover diagnostics. Aiming to address these problems, we propose a decompose-and-formalise framework that (i) decomposes premise-hypothesis pairs into an entailment tree of atomic steps, (ii) verifies the tree bottom-up to isolate failures to specific nodes, and (iii) performs local diagnostic-guided refinement instead of regenerating the whole explanation. Moreover, to improve faithfulness of autoformalisation, we introduce θ-substitution in an event-based logical form to enforce consistent argument-role bindings. Across a range of reasoning tasks using five LLM backbones, our method achieves the highest explanation verification rates, improving over the state-of-the-art by 26.2%, 21.7%, 21.6% and 48.9%, while reducing refinement iterations and runtime and preserving strong NLI accuracy.

  • 4 authors
·
Jan 27

Learning to Build the Environment: Self-Evolving Reasoning RL via Verifiable Environment Synthesis

We pursue a vision for self-improving language models in which the model does not merely generate problems or traces to imitate, but constructs the environments that train it. In zero-data reasoning RL, this reframes self-improvement from a data-generation loop into an environment-construction loop, where each artifact is a reusable executable object that samples instances, computes references, and scores responses. Whether this vision sustains improvement hinges on a single property: the environments must exhibit stable solve--verify asymmetry, the model must be able to write an oracle once that it cannot reliably execute in natural language on fresh instances. This asymmetry takes two complementary forms. Some tasks are algorithmically hard to reason through but trivial as code: a dynamic program or graph traversal, compiled once, yields unboundedly many calibrated instances. Others are intrinsically hard to solve but easy to verify, like planted subset-sum or constraint satisfaction. Both create a durable gap between proposing and solving that the policy cannot close by gaming the verifier, and it is this gap that keeps reward informative as the learner improves. We instantiate this view in EvoEnv, a single-policy generator, solver method that synthesizes Python environments from ten seeds and admits them only after staged validation, semantic self-review, solver-relative difficulty calibration, and novelty checks. The strongest evidence comes from the already-strong regime: on Qwen3-4B-Thinking, fixed public-data RLVR and fixed hand-crafted environment RLVR reduce the average, while EvoEnv improves it from 72.4 to 74.8, a relative gain of 3.3%. Stable self-improvement, we suggest, depends not on producing more synthetic data, but on models learning to construct worlds whose difficulty stays structurally beyond their own reach.

  • 6 authors
·
May 13 1

CLI-Universe: Towards Verifiable Task Synthesis Engine for Terminal Agents

While recent LLM-based terminal agents have demonstrated promising capabilities, the scarcity of high-quality, executable training data remains a critical bottleneck. Existing synthesis pipelines typically scale by retrofitting surface-level artifacts into tasks, frequently yielding ambiguous instructions, shallow execution paths, and brittle tests that provide weak learning signals. To overcome this, we introduce CLI-Universe, a principled synthesis engine that constructs terminal-agent tasks. CLI-Universe generates candidate tasks by sampling combinations across a multi-dimensional capability taxonomy (domain, skill type, capability, and engineering pillar), then grounds each candidate through evidence-guided deep research over real-world technical materials. To ensure rigorous supervision, validated blueprints are instantiated into Dockerized environments and subjected to a multi-stage executable verification pipeline featuring rubric-gated test construction, hint-conditional filtering, and strict fail-to-pass checking. Across the full pipeline, from candidate generation to verification, approximately two-thirds of candidates are discarded, retaining only those that are genuine, verifiable, and non-trivially challenging. To validate our framework, we instantiate a highly distilled dataset of 6,000 trajectories called CLI-Universe-6K. Remarkably, fine-tuning Qwen3-32B on CLI-Universe-6K achieves 33.4% on Terminal-Bench 2.0. This sets a new state-of-the-art for models trained on open-source data at or below 32B parameters, and outperforms several models an order of magnitude larger, demonstrating the profound data efficiency of structured, high-fidelity synthesis.

NJU-LINK NJU-LINK Lab
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Jun 21 2

VERINA: Benchmarking Verifiable Code Generation

Large language models (LLMs) are increasingly integrated in software development, but ensuring correctness in LLM-generated code remains challenging and often requires costly manual review. Verifiable code generation -- jointly generating code, specifications, and proofs of code-specification alignment -- offers a promising path to address this limitation and further unleash LLMs' benefits in coding. Yet, there exists a significant gap in evaluation: current benchmarks often lack support for end-to-end verifiable code generation. In this paper, we introduce Verina (Verifiable Code Generation Arena), a high-quality benchmark enabling a comprehensive and modular evaluation of code, specification, and proof generation as well as their compositions. Verina consists of 189 manually curated coding tasks in Lean, with detailed problem descriptions, reference implementations, formal specifications, and extensive test suites. Our extensive evaluation of state-of-the-art LLMs reveals significant challenges in verifiable code generation, especially in proof generation, underscoring the need for improving LLM-based theorem provers in verification domains. The best model, OpenAI o4-mini, generates only 61.4% correct code, 51.0% sound and complete specifications, and 3.6% successful proofs, with one trial per task. We hope Verina will catalyze progress in verifiable code generation by providing a rigorous and comprehensive benchmark. We release our dataset on https://huggingface.co/datasets/sunblaze-ucb/verina and our evaluation code on https://github.com/sunblaze-ucb/verina.

  • 6 authors
·
May 29, 2025

VeriGUI: Verifiable Long-Chain GUI Dataset

Recent studies have delved into constructing autonomous agents capable of performing complex Graphical User Interface (GUI)-based computer tasks, with the potential to revolutionize human-computer interaction. Despite encouraging results, existing efforts mainly focus on short-term interactions and rely on outcome-only verification, thereby limiting their scalability in real-world GUI applications that demand long-horizon task decomposition and execution. In this work, we introduce VeriGUI, a novel verifiable long-chain GUI dataset designed to facilitate the development and evaluation of generalist GUI agents operating in realistic computer environments. Our dataset emphasizes two critical dimensions: (1) long-chain complexity, with tasks decomposed into a sequence of interdependent subtasks spanning hundreds of steps, explicitly designed to allow any subtask to serve as a valid starting point; and (2) subtask-level verifiability, which enables diverse exploration strategies within each subtask, while ensuring that each subtask-level goal remains verifiable and consistent. The dataset consists of GUI task trajectories across both desktop and web, annotated by human experts. Extensive experiments on VeriGUI using various agents with different foundation models reveal significant performance gaps in handling long-horizon tasks, highlighting the need for more robust planning and decision-making capabilities in GUI agents.

  • 32 authors
·
Aug 5, 2025 5

Reinforced Embodied Planning with Verifiable Reward for Real-World Robotic Manipulation

Enabling robots to execute long-horizon manipulation tasks from free-form language instructions remains a fundamental challenge in embodied AI. While vision-language models (VLMs) have shown promise as high-level planners, their deployment in the real world is hindered by two gaps: (i) the scarcity of large-scale, sequential manipulation data that couples natural language with multi-step action plans, and (ii) the absence of dense, interpretable rewards for fine-tuning VLMs on planning objectives. To address these issues, we propose REVER, a framework that empowers VLMs to generate and validate long-horizon manipulation plans from natural language instructions in real-world scenarios. Under REVER we train and release RoboFarseer, a VLM incentivized to emit chain-of-thought that perform temporal and spatial reasoning, ensuring physically plausible and logically coherent plans. To obtain training data, we leverage the Universal Manipulation Interface framework to capture hardware-agnostic demonstrations of atomic skills. An automated annotation engine converts each demonstration into vision-instruction-plan triplet. We introduce a verifiable reward that scores the generated plan by its ordered bipartite matching overlap with the ground-truth skill sequence. At run time, the fine-tuned VLM functions both as a planner and as a monitor, verifying step-wise completion. RoboFarseer matches or exceeds the performance of proprietary models that are orders of magnitude larger, while on open-ended planning it surpasses the best baseline by more than 40%. In real-world, long-horizon tasks, the complete system boosts overall success by roughly 60% compared with the same low-level controller without the planner. We will open-source both the dataset and the trained model upon publication.

  • 10 authors
·
Sep 30, 2025

From Verifiable Dot to Reward Chain: Harnessing Verifiable Reference-based Rewards for Reinforcement Learning of Open-ended Generation

Reinforcement learning with verifiable rewards (RLVR) succeeds in reasoning tasks (e.g., math and code) by checking the final verifiable answer (i.e., a verifiable dot signal). However, extending this paradigm to open-ended generation is challenging because there is no unambiguous ground truth. Relying on single-dot supervision often leads to inefficiency and reward hacking. To address these issues, we propose reinforcement learning with verifiable reference-based rewards (RLVRR). Instead of checking the final answer, RLVRR extracts an ordered linguistic signal from high-quality references (i.e, reward chain). Specifically, RLVRR decomposes rewards into two dimensions: content, which preserves deterministic core concepts (e.g., keywords), and style, which evaluates adherence to stylistic properties through LLM-based verification. In this way, RLVRR combines the exploratory strength of RL with the efficiency and reliability of supervised fine-tuning (SFT). Extensive experiments on more than 10 benchmarks with Qwen and Llama models confirm the advantages of our approach. RLVRR (1) substantially outperforms SFT trained with ten times more data and advanced reward models, (2) unifies the training of structured reasoning and open-ended generation, and (3) generalizes more effectively while preserving output diversity. These results establish RLVRR as a principled and efficient path toward verifiable reinforcement learning for general-purpose LLM alignment. We release our code and data at https://github.com/YJiangcm/RLVRR.

  • 9 authors
·
Jan 26