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Oct 22

SWIFT: Prompt-Adaptive Memory for Efficient Interactive Long Video Generation

Streaming long-video generation faces a central challenge in continuous semantic switching, requiring adaptive memory to preserve coherent visual evolution. Current approaches rely on cache rebuilding at prompt boundaries or fixed memory budgets, but they introduce redundant computation and limit flexible semantic adaptation. This limitation arises from a mismatch between cached video history and prompt updates, as memory preserves visual continuity while prompt switches demand rapid semantic adaptation. Motivated by this observation, we present SWIFT, Semantic Windowing and Injection for Flexible Transitions, a training-free framework for multi-prompt long-video generation that enables efficient semantic switching while preserving temporal coherence in causal video diffusion models. SWIFT introduces a lightweight Semantic Injection Cache that augments cached video memory rather than reconstructing it from scratch at every prompt boundary. To avoid uniformly perturbing all attention channels, we further perform head-wise semantic injection, so that each attention head receives a prompt update proportional to its alignment with the current video state. In addition, we introduce an Adaptive Dynamic Window that allocates temporal memory according to prompt phase, using larger local context near switching boundaries and smaller windows during stable segments to reduce average inference cost. To preserve long-range semantic consistency under compressed local attention, we further maintain segment-level semantic anchors that summarize prompt-conditioned video history and reintroduce it as compact memory tokens. Compared with current state-of-the-art methods, SWIFT preserves generation quality while achieving 22.6 FPS on a single H100 GPU, establishing a substantially more efficient solution for multi-prompt long-video generation. Our code is available at https://github.com/ShanwenTan/SWIFT.

  • 7 authors
·
May 9

LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models

Recent generative video world models aim to simulate visual environment evolution, allowing an observer to interactively explore the scene via camera control. However, they implicitly assume that the world only evolves within the observer's field of view. Once an object leaves the observer's view, its state is "frozen" in memory, and revisiting the same region later often fails to reflect events that should have occurred in the meantime. In this work, we identify and formalize this overlooked limitation as the "out-of-sight dynamics" problem, which impedes video world models from representing a continuously evolving world. To address this issue, we propose LiveWorld, a novel framework that extends video world models to support persistent world evolution. Instead of treating the world as static observational memory, LiveWorld models a persistent global state composed of a static 3D background and dynamic entities that continue evolving even when unobserved. To maintain these unseen dynamics, LiveWorld introduces a monitor-based mechanism that autonomously simulates the temporal progression of active entities and synchronizes their evolved states upon revisiting, ensuring spatially coherent rendering. For evaluation, we further introduce LiveBench, a dedicated benchmark for the task of maintaining out-of-sight dynamics. Extensive experiments show that LiveWorld enables persistent event evolution and long-term scene consistency, bridging the gap between existing 2D observation-based memory and true 4D dynamic world simulation. The baseline and benchmark will be publicly available at https://zichengduan.github.io/LiveWorld/index.html.

  • 10 authors
·
Mar 7 2

VLA-Corrector: Lightweight Detect-and-Correct Inference for Adaptive Action Horizon

Vision-Language-Action (VLA) foundation models have recently achieved strong progress in embodied intelligence. To reduce policy-call frequency while preserving temporal coherence, most generative policies adopt an action chunk mechanism, executing multiple future actions in an open-loop manner under a fixed action horizon. However, this "predict-then-blindly-execute" paradigm sacrifices closed-loop reactivity: in contact-rich physical interactions, even small local perturbations can rapidly amplify within the open-loop blind spot, leading to compounding errors and ultimately task failure. To address this limitation, we propose VLA-Corrector, a lightweight corrective inference framework for action-chunked VLA policies. Without modifying the backbone policy weights, VLA-Corrector introduces a lightweight Latent-space Vision Monitor (LVM) that continuously compares predicted and actual visual feature evolution, enabling online detection of visual dynamics deviations. Once persistent deviation is detected, the system triggers a truncation event, discards the remaining stale actions, and invokes corrective replanning via Online Gradient Guidance (OGG). The detect-and-correct mechanism of VLA-Corrector naturally induces an event-triggered adaptive action horizon: it preserves long-horizon execution when the current chunk remains reliable, and invokes short-horizon corrective replanning when execution begins to drift. In doing so, VLA-Corrector mitigates the trade-off imposed by static horizons between execution robustness and policy-call frequency. It can be integrated into different VLA models without further retraining the VLA backbone, interrupting compounding errors while preserving much of the efficiency benefit of action chunking and substantially improving robustness in long-horizon, contact-rich robotic manipulation tasks.

OmniAI-ZJU ZJU-OmniAI
·
Jul 1 5

Towards On-Policy Data Evolution for Visual-Native Multimodal Deep Search Agents

Multimodal deep search requires an agent to solve open-world problems by chaining search, tool use, and visual reasoning over evolving textual and visual context. Two bottlenecks limit current systems. First, existing tool-use harnesses treat images returned by search, browsing, or transformation as transient outputs, so intermediate visual evidence cannot be re-consumed by later tools. Second, training data is usually built by fixed curation recipes that cannot track the target agent's evolving capability. To address these challenges, we first introduce a visual-native agent harness centered on an image bank reference protocol, which registers every tool-returned image as an addressable reference and makes intermediate visual evidence reusable by later tools. On top of this harness, On-policy Data Evolution (ODE) runs a closed-loop data generator that refines itself across rounds from rollouts of the policy being trained. This per-round refinement makes each round's data target what the current policy still needs to learn. The same framework supports both diverse supervised fine-tuning data and policy-aware reinforcement learning data curation, covering the full training lifecycle of the target agent. Across 8 multimodal deep search benchmarks, ODE improves the Qwen3-VL-8B agent from 24.9% to 39.0% on average, surpassing Gemini-2.5 Pro in standard agent-workflow setting (37.9%). At 30B, ODE raises the average score from 30.6% to 41.5%. Further analyses validate the effectiveness of image-bank reuse, especially on complex tasks requiring iterative visual refinement, while rollout-feedback evolution yields more grounded SFT traces and better policy-matched RL tasks than static synthesis.

Scale and Selection: What Makes Automatic Harness Evolution Work for Visual-Interface Robot Agents

When an off-the-shelf coding agent is used directly as a robot policy, observing a browser-based 3D interface through screenshots and acting by posing a virtual target gripper through a few tools, the agent's harness, its prompts, tools, and control rules, largely determines success, and until now it has been written by hand. We show that this harness can be improved automatically by another coding agent, the optimizer agent, and report two findings about what makes it work. First, the number of rollouts the optimizer agent sees per round governs whether the evolved harness is trustworthy, generalizes, and improves steadily. A single rollout is a noisy binary outcome, so with few rollouts per round a revision can be promoted on luck; enlarging the batch raises the signal-to-noise ratio of every promotion decision. Holding rounds fixed and growing the training set from 5 to 100 rollouts, held-out success rises from 47% to 67%, while small training sets overfit, reaching 70% on training tasks but only 54% held-out. Second, the optimizer agent must not be given free rein. With every revision it proposes accepted unconditionally, performance drifts downward within ten rounds as ill-judged edits accumulate; adding the most basic safeguard, Champion-Challenger selection that promotes a revision only if it strictly beats the incumbent on the same fixed evaluation set, turns the same loop into one that raises held-out success from 51% to 67% over 30 rounds. Automatic harness evolution for visual-interface robot agents is thus feasible, but its gains hinge on the rollout scale behind each decision and on how the optimizer agent's revisions are selected.

  • 3 authors
·
Sep 29

ViPER: Empowering the Self-Evolution of Visual Perception Abilities in Vision-Language Model

The limited capacity for fine-grained visual perception presents a critical bottleneck for Vision-Language Models (VLMs) in real-world applications. Addressing this is challenging due to the scarcity of high-quality data and the limitations of existing methods: supervised fine-tuning (SFT) often compromises general capabilities, while reinforcement fine-tuning (RFT) prioritizes textual reasoning over visual perception. To bridge this gap, we propose a novel two-stage task that structures visual perception learning as a coarse-to-fine progressive process. Based on this task formulation, we develop ViPER, a self-bootstrapping framework specifically designed to enable iterative evolution through self-critiquing and self-prediction. By synergistically integrating image-level and instance-level reconstruction with a two-stage reinforcement learning strategy, ViPER establishes a closed-loop training paradigm, where internally synthesized data directly fuel the enhancement of perceptual ability. Applied to the Qwen2.5-VL family, ViPER produces the Qwen-Viper series. With an average gain of 1.7% on seven comprehensive benchmarks spanning various tasks and up to 6.0% on fine-grained perception, Qwen-Viper consistently demonstrates superior performance across different vision-language scenarios while maintaining generalizability. Beyond enabling self-improvement in perceptual capabilities, ViPER provides concrete evidence for the reciprocal relationship between generation and understanding, a breakthrough to developing more autonomous and capable VLMs.

  • 11 authors
·
Oct 28, 2025

EvoTok: A Unified Image Tokenizer via Residual Latent Evolution for Visual Understanding and Generation

The development of unified multimodal large language models (MLLMs) is fundamentally challenged by the granularity gap between visual understanding and generation: understanding requires high-level semantic abstractions, while image generation demands fine-grained pixel-level representations. Existing approaches usually enforce the two supervision on the same set of representation or decouple these two supervision on separate feature spaces, leading to interference and inconsistency, respectively. In this work, we propose EvoTok, a unified image tokenizer that reconciles these requirements through a residual evolution process within a shared latent space. Instead of maintaining separate token spaces for pixels and semantics, EvoTok encodes an image into a cascaded sequence of residual tokens via residual vector quantization. This residual sequence forms an evolution trajectory where earlier stages capture low-level details and deeper stages progressively transition toward high-level semantic representations. Despite being trained on a relatively modest dataset of 13M images, far smaller than the billion-scale datasets used by many previous unified tokenizers, EvoTok achieves a strong reconstruction quality of 0.43 rFID on ImageNet-1K at 256x256 resolution. When integrated with a large language model, EvoTok shows promising performance across 7 out of 9 visual understanding benchmarks, and remarkable results on image generation benchmarks such as GenEval and GenAI-Bench. These results demonstrate that modeling visual representations as an evolving trajectory provides an effective and principled solution for unifying visual understanding and generation.

  • 8 authors
·
Mar 12

Paying More Attention to Visual Tokens in Self-Evolving Large Multimodal Models

Recently, self-evolving large multimodal models (LMMs) have received attention for improving visual reasoning in a purely unsupervised setting. However, multi-role self-play and self-consistency reward schemes in existing self-evolving LMMs optimize answer agreement without ensuring the decoder attends to visual content, relying instead on statistical language priors to produce self consistent outputs. This leads to a persistent failure mode we term visual under-conditioning, where the decoder relies on language priors rather than the image during generation, manifesting as insufficient attention to visual tokens. As a result, current self-evolving LMMs struggle on vision--language understanding tasks such as image captioning and visual question answering. To address this, we propose VISE (Visual Invariance Self-Evolution), a purely unsupervised self-evolving framework that directly regularizes the model's visual conditioning policy through two complementary invariance-based rewards: a geometric invariance reward that enforces spatial consistency under known transformations, and a semantic invariance reward that penalizes evidence-agnostic generation by requiring the model to recognize the absence of evidence when predicted regions are perturbed. VISE operates within a single model without specialist roles, external reward models, or annotations, and is trained on raw unlabeled images. Experiments on 18 benchmarks demonstrate the efficacy of our approach. Using Qwen3-VL-2B as the base model, VISE achieves gains of +16.85 CIDEr on COCO and +19.66 CIDEr on TextCaps, reduces object hallucination by 5.0 Chair-I points, and generalizes across four model families and scales. Our code and models are available at https://mbzuai-oryx.github.io/VISE

  • 7 authors
·
Jun 24

HiDream-O1-Image: A Natively Unified Image Generative Foundation Model with Pixel-level Unified Transformer

The evolution of visual generative models has long been constrained by fragmented architectures relying on disjoint text encoders and external VAEs. In this report, we present HiDream-O1-Image, a natively unified generative foundation model via pixel-space Diffusion Transformer, that pioneers a paradigm shift from modular architectures to an end-to-end in-context visual generation engine. By mapping raw image pixels, text tokens, and task-specific conditions into a single shared token space, HiDream-O1-Image achieves a structural unification of multimodal inputs within an Unified Transformer (UiT) architecture. This native encoding paradigm eliminates the need for separate VAEs or disjoint pre-trained text encoders, allowing the model to treat diverse generation and editing tasks as a consistent in-context reasoning process. Extensive experiments show that HiDream-O1-Image excels across various generation tasks, including text-to-image generation, instruction-based editing, and subject-driven personalization. Notably, with only 8B parameters, HiDream-O1-Image (8B) achieves performance parity with or even surpasses established state-of-the-art models with significantly larger parameters (e.g., 27B Qwen-Image). Crucially, to validate the immense scalability of this paradigm, we successfully scale the architecture up to over 200B parameters. Experimental results demonstrate that this massive-scale version HiDream-O1-Image-Pro (200B+) unlocks unprecedented generative capabilities and superior performance, establishing new state-of-the-art benchmarks. Ultimately, HiDream-O1-Image highlights the immense potential of natively unified architectures and charts a highly scalable path toward next-generation multimodal AI.

  • 25 authors
·
May 10

Code World Model: Coding Agent as World Brain

World models aim to simulate how complex environments evolve under actions and events, yet existing video-based world models primarily learn dynamics from visual observations, which reveal outcomes rather than the underlying knowledge, rules, and mechanisms governing world evolution. This makes it difficult to maintain persistent consequences and support coherent, open-ended evolution. We introduce Code World Model, a framework that separates world evolution from visual realization by combining the reasoning and coding capabilities of language models with the generative priors of video models. A coding agent serves as the world brain, reasoning about events and their consequences and generating executable code to maintain persistent world state and perform rule-consistent evolution. To connect executable state with visual generation, we introduce a proxy representation that encodes frame-wise spatiotemporal constraints and is compiled into a proxy video, which conditions a video model to render high-fidelity visual observations. We further develop data pipelines for constructing aligned proxy-observation pairs from gameplay and real-world videos. After fine-tuning on paired gameplay data, MiniMax-H3 follows proxy-based spatiotemporal specifications from simple interactive worlds built by the coding agent while preserving rich visual details and dynamics. These results demonstrate the potential of combining code for persistent world evolution with video models for flexible visual realization, providing a new path toward open-ended world models.

  • 3 authors
·
Aug 25 1

Programmable World Model

Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visual observation generation. An agent translates natural-language instructions into executable programs that specify entity states and state-transition rules, enabling direct control over individual entities and their interactions. A lightweight engine executes these programs to update and maintain an explicit, persistent global world state, including off-screen entities and non-visual attributes. To connect world state with visual generation, we introduce state-augmented 3D oriented bounding boxes (OBBs) as an intermediate representation. This representation, together with the target camera trajectory, is deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model serving as the generative renderer. This design allows users to create playable games with predefined mechanics, direct control over individual entities, and persistent world state throughout gameplay. We further introduce CombatStateBench, a benchmark for evaluating programmable world models. On CombatStateBench, our method achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models while supporting coherent long-horizon generation. These results demonstrate the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.

AlayaLab Alaya Lab
·
Sep 8 2

StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics

Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-Spatial Grounding, to construct a continuity memory graph to decouple global assets from shot-specific variables for long-horizon consistency; (2) Canonical Asset Materialization, to instantiate entities in a unified coordinate space to maintain visual identity; and (3) Spatial-Temporal Dynamics, to achieve layout design and cinematic evolution through visual metrics. By orchestrating multiple agents in a hierarchical manner within a verification loop, StoryBlender iteratively self-corrects spatial hallucinations via engine-verified feedback. The resulting native 3D scenes support direct, precise editing of cameras and visual assets while preserving unwavering multi-shot continuity. Experiments demonstrate that StoryBlender significantly improves consistency and editability over both diffusion-based and 3D-grounded baselines. Code, data, and demonstration video will be available on https://engineeringai-lab.github.io/StoryBlender/

  • 9 authors
·
Mar 31

EVE: Verifiable Self-Evolution of MLLMs via Executable Visual Transformations

Self-evolution of multimodal large language models (MLLMs) remains a critical challenge: pseudo-label-based methods suffer from progressive quality degradation as model predictions drift, while template-based methods are confined to a static set of transformations that cannot adapt in difficulty or diversity. We contend that robust, continuous self-improvement requires not only deterministic external feedback independent of the model's internal certainty, but also a mechanism to perpetually diversify the training distribution. To this end, we introduce EVE (Executable Visual transformation-based self-Evolution), a novel framework that entirely bypasses pseudo-labels by harnessing executable visual transformations continuously enriched in both variety and complexity. EVE adopts a Challenger-Solver dual-policy architecture. The Challenger maintains and progressively expands a queue of visual transformation code examples, from which it synthesizes novel Python scripts to perform dynamic visual transformations. Executing these scripts yields VQA problems with absolute, execution-verified ground-truth answers, eliminating any reliance on model-generated supervision. A multi-dimensional reward system integrating semantic diversity and dynamic difficulty calibration steers the Challenger to enrich its code example queue while posing progressively more challenging tasks, preventing mode collapse and fostering reciprocal co-evolution between the two policies. Extensive experiments demonstrate that EVE consistently surpasses existing self-evolution methods, establishing a robust and scalable paradigm for verifiable MLLM self-evolution. The code is available at https://github.com/0001Henry/EVE .

  • 5 authors
·
Apr 19

Deep-learning-based pan-phenomic data reveals the explosive evolution of avian visual disparity

The evolution of biological morphology is critical for understanding the diversity of the natural world, yet traditional analyses often involve subjective biases in the selection and coding of morphological traits. This study employs deep learning techniques, utilising a ResNet34 model capable of recognising over 10,000 bird species, to explore avian morphological evolution. We extract weights from the model's final fully connected (fc) layer and investigate the semantic alignment between the high-dimensional embedding space learned by the model and biological phenotypes. The results demonstrate that the high-dimensional embedding space encodes phenotypic convergence. Subsequently, we assess the morphological disparity among various taxa and evaluate the association between morphological disparity and species richness, demonstrating that species richness is the primary driver of morphospace expansion. Moreover, the disparity-through-time analysis reveals a visual "early burst" after the K-Pg extinction. While mainly aimed at evolutionary analysis, this study also provides insights into the interpretability of Deep Neural Networks. We demonstrate that hierarchical semantic structures (biological taxonomy) emerged in the high-dimensional embedding space despite being trained on flat labels. Furthermore, through adversarial examples, we provide evidence that our model in this task can overcome texture bias and learn holistic shape representations (body plans), challenging the prevailing view that CNNs rely primarily on local textures.

  • 1 authors
·
Feb 3

Sparse Mixture-of-Experts Routing in Visual Diffusion Transformers:Diagnosis, Boundary Calibration and Evolutionary Roadmap from Routing Collapse to Selective Deadlock

This paper systematically diagnoses the training failure modes of Token-Choice sparse Mixture-of-Experts (MoE) on video Diffusion Transformers. Starting from a pretrained dense model of about 5 billion parameters, we convert it into an MoE architecture following three laws: routed experts exactly clone the original FFN weights, shared experts are initialized to zero for verification and then to extremely small non-zero noise for actual training, while only the gating networks start from random initialization. Experiments reveal a hierarchy of five failure modes: (1) linear routers suffer global soft saturation with complete expert homogenization; (2) MLP routers introduce selective deadlock, where roughly one-third of layers degenerate into a single-expert mode that cannot be prevented by increasing the auxiliary loss; (3) cross-attention routers exhibit preliminary self-recovery, yet about nine layers remain stubbornly deadlocked; (4) deadlocked layers display a U-shaped distribution, concentrated in shallow visual processing layers and deep semantic integration layers; (5) bfloat16 mixed precision causes tiny weight updates to be truncated to zero by hardware. Based on routing decision time series over 65 million tokens across 5,000 training steps, we propose the Functional Redundancy Hypothesis: deadlock is a rational waiting strategy before the shared expert matures within the gate-shared expert-routed expert triadic system. This hypothesis is supported by the theory of functional redundancy in systems biology. On the engineering side, we summarize the Three Laws of dense-to-MoE conversion and provide a complete solution for the bfloat16 precision trap. We calibrate the current capability boundary of the Token-Choice paradigm and outline a three-step evolutionary roadmap from visual unification to a world model.

  • 1 authors
·
May 11

ProAPO: Progressively Automatic Prompt Optimization for Visual Classification

Vision-language models (VLMs) have made significant progress in image classification by training with large-scale paired image-text data. Their performances largely depend on the prompt quality. While recent methods show that visual descriptions generated by large language models (LLMs) enhance the generalization of VLMs, class-specific prompts may be inaccurate or lack discrimination due to the hallucination in LLMs. In this paper, we aim to find visually discriminative prompts for fine-grained categories with minimal supervision and no human-in-the-loop. An evolution-based algorithm is proposed to progressively optimize language prompts from task-specific templates to class-specific descriptions. Unlike optimizing templates, the search space shows an explosion in class-specific candidate prompts. This increases prompt generation costs, iterative times, and the overfitting problem. To this end, we first introduce several simple yet effective edit-based and evolution-based operations to generate diverse candidate prompts by one-time query of LLMs. Then, two sampling strategies are proposed to find a better initial search point and reduce traversed categories, saving iteration costs. Moreover, we apply a novel fitness score with entropy constraints to mitigate overfitting. In a challenging one-shot image classification setting, our method outperforms existing textual prompt-based methods and improves LLM-generated description methods across 13 datasets. Meanwhile, we demonstrate that our optimal prompts improve adapter-based methods and transfer effectively across different backbones.

  • 8 authors
·
Feb 27, 2025

The Price of Consistency: Exploiting Visual Anchors for Multimodal Jailbreaking in Video Generation

The rapid evolution of video generation has shifted the paradigm from pure text-driven to multi-conditional controllable generation, with reference images now widely adopted as conditional inputs to achieve superior spatiotemporal consistency. While these reference images serve as powerful visual anchors that significantly enhance controllability, their impact on safety remains largely unexplored. In this work, we reveal the visual anchoring effect: by enforcing consistency, the mechanism prevents the generated content from drifting away from the original harmful intent, thereby eliminating the model's natural safety escape route from harmful to benign content. Consequently, visual anchors inherently increase the safety risk---this is the price of consistency. Building on this insight, we propose Decoupling Intent via Visual Anchors (DIVA), a training-free multimodal jailbreak framework for video generation that exploits this vulnerability. DIVA decouples harmful intent into a static visual anchor image and a dynamic motion text prompt, and employs dual-criteria selection to balance attack stealthiness with semantic preservation. Extensive experiments across various leading commercial platforms and mainstream open-source video generation models demonstrate that DIVA achieves a substantially higher Attack Success Rate than existing text-only methods. To facilitate future research, we additionally contribute TI2VSafetyBench, the first safety benchmark for multi-conditional video generation.

  • 5 authors
·
Sep 6

Simulating the Visual World with Artificial Intelligence: A Roadmap

The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence of video foundation models that function not only as visual generators but also as implicit world models, models that simulate the physical dynamics, agent-environment interactions, and task planning that govern real or imagined worlds. This survey provides a systematic overview of this evolution, conceptualizing modern video foundation models as the combination of two core components: an implicit world model and a video renderer. The world model encodes structured knowledge about the world, including physical laws, interaction dynamics, and agent behavior. It serves as a latent simulation engine that enables coherent visual reasoning, long-term temporal consistency, and goal-driven planning. The video renderer transforms this latent simulation into realistic visual observations, effectively producing videos as a "window" into the simulated world. We trace the progression of video generation through four generations, in which the core capabilities advance step by step, ultimately culminating in a world model, built upon a video generation model, that embodies intrinsic physical plausibility, real-time multimodal interaction, and planning capabilities spanning multiple spatiotemporal scales. For each generation, we define its core characteristics, highlight representative works, and examine their application domains such as robotics, autonomous driving, and interactive gaming. Finally, we discuss open challenges and design principles for next-generation world models, including the role of agent intelligence in shaping and evaluating these systems. An up-to-date list of related works is maintained at this link.

  • 6 authors
·
Nov 11, 2025 3

Surely Large Multimodal Models (Don't) Excel in Visual Species Recognition?

Visual Species Recognition (VSR) is pivotal to biodiversity assessment and conservation, evolution research, and ecology and ecosystem management. Training a machine-learned model for VSR typically requires vast amounts of annotated images. Yet, species-level annotation demands domain expertise, making it realistic for domain experts to annotate only a few examples. These limited labeled data motivate training an ''expert'' model via few-shot learning (FSL). Meanwhile, advanced Large Multimodal Models (LMMs) have demonstrated prominent performance on general recognition tasks. It is straightforward to ask whether LMMs excel in the highly specialized VSR task and whether they outshine FSL expert models. Somewhat surprisingly, we find that LMMs struggle in this task, despite using various established prompting techniques. LMMs even significantly underperform FSL expert models, which are as simple as finetuning a pretrained visual encoder on the few-shot images. However, our in-depth analysis reveals that LMMs can effectively post-hoc correct the expert models' incorrect predictions. Briefly, given a test image, when prompted with the top predictions from an FSL expert model, LMMs can recover the ground-truth label. Building on this insight, we derive a simple method called Post-hoc Correction (POC), which prompts an LMM to re-rank the expert model's top predictions using enriched prompts that include softmax confidence scores and few-shot visual examples. Across five challenging VSR benchmarks, POC outperforms prior art of FSL by +6.4% in accuracy without extra training, validation, or manual intervention. Importantly, POC generalizes to different pretrained backbones and LMMs, serving as a plug-and-play module to significantly enhance existing FSL methods.

  • 4 authors
·
Dec 10, 2025

AIBench: Evaluating Visual-Logical Consistency in Academic Illustration Generation

Although image generation has boosted various applications via its rapid evolution, whether the state-of-the-art models are able to produce ready-to-use academic illustrations for papers is still largely unexplored. Directly comparing or evaluating the illustration with VLM is native but requires oracle multi-modal understanding ability, which is unreliable for long and complex texts and illustrations. To address this, we propose AIBench, the first benchmark using VQA for evaluating logic correctness of the academic illustrations and VLMs for assessing aesthetics. In detail, we designed four levels of questions proposed from a logic diagram summarized from the method part of the paper, which query whether the generated illustration aligns with the paper on different scales. Our VQA-based approach raises more accurate and detailed evaluations on visual-logical consistency while relying less on the ability of the judger VLM. With our high-quality AIBench, we conduct extensive experiments and conclude that the performance gap between models on this task is significantly larger than general ones, reflecting their various complex reasoning and high-density generation ability. Further, the logic and aesthetics are hard to optimize simultaneously as in handcrafted illustrations. Additional experiments further state that test-time scaling on both abilities significantly boosts the performance on this task.

Wan-AI Wan-AI
·
Mar 30 2

Chronicles-OCR: A Cross-Temporal Perception Benchmark for the Evolutionary Trajectory of Chinese Characters

Vision Large Language Models (VLLMs) have achieved remarkable success in modern text-rich visual understanding. However, their perceptual robustness in the face of the continuous morphological evolution of historical writing systems remains largely unexplored. Existing ancient text datasets typically focus on isolated historical periods, failing to capture the systematic visual distribution shifts spanning thousands of years. To bridge this gap and empower Digital Humanities, we introduce Chronicles-OCR, the first comprehensive benchmark specifically designed to evaluate the cross-temporal visual perception capabilities of VLLMs across the complete evolutionary trajectory of Chinese characters, known as the Seven Chinese Scripts. Curated in collaboration with top-tier institutional domain experts, the dataset comprises 2,800 strictly balanced images encompassing highly diverse physical media, ranging from tortoise shells to paper-based calligraphy. To accommodate the drastic morphological and topological variations across different historical stages, we propose a novel Stage-Adaptive Annotation Paradigm. Based on this, Chronicles-OCR formulates four rigorous quantitative tasks: cross-period character spotting, fine-grained archaic character recognition via visual referring, ancient text parsing, and script classification. By isolating visual perception from semantic reasoning, Chronicles-OCR provides an authoritative platform to expose the limitations of current VLLMs, paving the way for robust, evolution-aware historical text perception. Chronicles-OCR is publicly available at https://github.com/VirtualLUOUCAS/Chronicles-OCR.

  • 19 authors
·
May 11

Beyond Retrieval: Progressive Latent Memory Evolution for Streaming Video Understanding

Streaming video understanding requires multimodal large language models (MLLMs) to process continuous visual inputs and respond to user queries under strict causality and bounded memory. Existing approaches typically compress historical observations into an external memory bank and retrieve query-relevant evidence as additional visual context. Though effective, this store-and-retrieve paradigm keeps historical evidence as external visual context, preventing it from being internalized into a compact, evolving latent memory that can continuously guide streaming reasoning. To bridge this gap, we introduce LatentStream, a progressive latent working memory framework that shifts streaming memory from store-and-retrieve to retrieve-and-internalize. Specifically, LatentStream comprises three coordinated components. First, Query-agnostic Hierarchical Streaming Memory organizes visual history into short-, mid-, and long-term levels under a fixed memory budget through Jenks-guided adaptive consolidation. Once a query arrives, Hierarchical Latent Memory Evolution equips groups of latent memory tokens with progressively expanding memory receptive fields, enabling them to iteratively retrieve historical evidence from their corresponding scopes and internalize it into a compact, fixed-length latent memory. Finally, Progressive Confidence-guided Latent Memory Optimization constructs a hierarchical progression reward from group-wise predictive entropy and jointly refines the latent memory tokens and retrieved evidence, encouraging increasingly confident streaming reasoning. Extensive experiments demonstrate that LatentStream achieves new state-of-the-art results on existing online and offline video benchmarks.

  • 10 authors
·
Sep 2 2

VisionLaw: Inferring Interpretable Intrinsic Dynamics from Visual Observations via Bilevel Optimization

The intrinsic dynamics of an object governs its physical behavior in the real world, playing a critical role in enabling physically plausible interactive simulation with 3D assets. Existing methods have attempted to infer the intrinsic dynamics of objects from visual observations, but generally face two major challenges: one line of work relies on manually defined constitutive priors, making it difficult to generalize to complex scenarios; the other models intrinsic dynamics using neural networks, resulting in limited interpretability and poor generalization. To address these challenges, we propose VisionLaw, a bilevel optimization framework that infers interpretable expressions of intrinsic dynamics from visual observations. At the upper level, we introduce an LLMs-driven decoupled constitutive evolution strategy, where LLMs are prompted as a knowledgeable physics expert to generate and revise constitutive laws, with a built-in decoupling mechanism that substantially reduces the search complexity of LLMs. At the lower level, we introduce a vision-guided constitutive evaluation mechanism, which utilizes visual simulation to evaluate the consistency between the generated constitutive law and the underlying intrinsic dynamics, thereby guiding the upper-level evolution. Experiments on both synthetic and real-world datasets demonstrate that VisionLaw can effectively infer interpretable intrinsic dynamics from visual observations. It significantly outperforms existing state-of-the-art methods and exhibits strong generalization for interactive simulation in novel scenarios.

  • 5 authors
·
Aug 19, 2025

The JWST Hubble Sequence: The Rest-Frame Optical Evolution of Galaxy Structure at $1.5 < z < 8$

We present results on the morphological and structural evolution of a total of 4265 galaxies observed with JWST at 1.5 < z < 8 in the JWST CEERS observations that overlap with the CANDELS EGS field. This is the biggest visually classified sample observed with JWST yet, sim20 times larger than previous studies, and allows us to examine in detail how galaxy structure has changed over this critical epoch. All sources were classified by six individual classifiers using a simple classification scheme aimed to produce disk/spheroid/peculiar classifications, whereby we determine how the relative number of these morphologies evolves since the Universe's first billion years. Additionally, we explore structural and quantitative morphology measurements using Morfometryka, and show that galaxies at z > 3 are not dominated by irregular and peculiar structures, either visually or quantitatively, as previously thought. We find a strong dominance of morphologically selected disk galaxies up to z = 8, a far higher redshift than previously thought possible. We also find that the stellar mass and star formation rate densities are dominated by disk galaxies up to z sim 6, demonstrating that most stars in the universe were likely formed in a disk galaxy. We compare our results to theory to show that the fraction of types we find is predicted by cosmological simulations, and that the Hubble Sequence was already in place as early as one billion years after the Big Bang. Additionally, we make our visual classifications public for the community.

  • 16 authors
·
Oct 3, 2022

From Pixels to Personas: Tracking the Evolution of Anime Characters

Anime, originated from Japan, is one of the most influential cultural products in modern society and is especially popular among younger generations. The popularity of anime reflects important cultural evolutions in our society. Despite existing research on anime as a cultural phenomenon, we still have a limited understanding of how anime really evolves over the years. In this study, using a large-scale multimodal dataset of anime characters from an anime review site, we applied computational methods that integrate textual, visual, and production features of anime characters with online popularity traces. By combining LLM-extracted personality features with avatar features, we identify recurring personality archetypes and visual tropes with their temporal evolution over the past decades. We found that the target audience of anime has undergone a systematic shift from children to a maturing audience of teenagers and young adults over time. Character design has been undergoing moe-ification, with softer or sexualized female traits becoming increasingly prominent since the 2000s. Some personality archetypes are often visually predictable, yet audiences also tend to prefer less conventionalized characters. Finally, we reveal that visual signals play a more dominant role than personality traits in shaping audience preferences, with features such as moe-style faces and mechanical designs contributing greatly to popularity. These findings offer insights into the broader dynamics of anime's cultural and creative practices.

  • 3 authors
·
Apr 6

GeoWAM: Visual Geometry World Action Models for Autonomous Driving

World action models (WAMs) have recently gained increasing attention as a framework for jointly modeling scene evolution and ego actions in autonomous driving. Most existing WAMs learn scene dynamics in pixel space by combining a video-generation backbone for future-observation prediction with an action head for ego-trajectory prediction. Pixels, however, provide only an indirect representation of these dynamics: they entangle geometry and motion with appearance, texture, and illumination, forcing the model to infer three-dimensional transformations from two-dimensional observations. We argue that geometry, represented by point clouds, offers a more natural state space for driving because it explicitly captures spatial structure and the rigid and non-rigid transformations that govern scene evolution while directly aligning with the space in which driving actions are executed. Building on this insight, we introduce GeoWAM, a visual geometry world action model for autonomous driving. Rather than predicting future images, GeoWAM is pretrained to forecast future scene geometry, yielding representations that jointly encode spatial structure and temporal evolution. A geometry-conditioned action head then leverages these learned geometric dynamics to predict future ego trajectories. Extensive open-loop and closed-loop evaluations show that visual geometry world modeling yields substantially stronger driving policies than image-based alternatives, establishing future-geometry prediction as an effective pretraining objective for autonomous driving.

  • 13 authors
·
Aug 24

VisionHOPE: Visual Backbones as Self-Modifying Learning Systems

Visual backbones have evolved from Convolutional Neural Networks (CNNs) with local aggregation to Vision Transformers (ViTs) with global interactions, State-Space Models (SSMs) with input-dependent state transitions, and Test-Time Training (TTT) layers that adapt an inner learner while processing an image. Across this progression, visual computation has become increasingly adaptive to each input, yet the rules governing that adaptation remain largely prescribed by the trained backbone. We introduce VisionHOPE, the first generic visual backbone formulated as a self-modifying learning system, in which what the model remembers and how it learns co-evolve within an image. Building on the self-referential construction of Nested Learning (NL), VisionHOPE realizes this co-evolution through five coupled memories that store content, generate key and value representations, and govern learning rate and retention. These memories evolve jointly as visual context accumulates along each scan. However, directly applying the unconstrained self-referential update to a visual backbone leads to instability. We therefore derive a stability-matched step-size control scheme that combines a soft cap on self-referential injection with a spectral clamp on the retained memory transition, and prove that the resulting memory dynamics are non-expansive along each scan. For two-dimensional feature maps, we adapt NL's chunk formulation by aligning chunks with image rows and columns across four directional scans. The proposed VisionHOPE achieves competitive results on ImageNet-1K, COCO, and ADE20K, establishing self-modifying learning systems as a practical foundation for general-purpose visual backbones. The code is available at https://github.com/PSRben/VisionHOPE.

Exploring the Evolution of Physics Cognition in Video Generation: A Survey

Recent advancements in video generation have witnessed significant progress, especially with the rapid advancement of diffusion models. Despite this, their deficiencies in physical cognition have gradually received widespread attention - generated content often violates the fundamental laws of physics, falling into the dilemma of ''visual realism but physical absurdity". Researchers began to increasingly recognize the importance of physical fidelity in video generation and attempted to integrate heuristic physical cognition such as motion representations and physical knowledge into generative systems to simulate real-world dynamic scenarios. Considering the lack of a systematic overview in this field, this survey aims to provide a comprehensive summary of architecture designs and their applications to fill this gap. Specifically, we discuss and organize the evolutionary process of physical cognition in video generation from a cognitive science perspective, while proposing a three-tier taxonomy: 1) basic schema perception for generation, 2) passive cognition of physical knowledge for generation, and 3) active cognition for world simulation, encompassing state-of-the-art methods, classical paradigms, and benchmarks. Subsequently, we emphasize the inherent key challenges in this domain and delineate potential pathways for future research, contributing to advancing the frontiers of discussion in both academia and industry. Through structured review and interdisciplinary analysis, this survey aims to provide directional guidance for developing interpretable, controllable, and physically consistent video generation paradigms, thereby propelling generative models from the stage of ''visual mimicry'' towards a new phase of ''human-like physical comprehension''.

  • 11 authors
·
Mar 27, 2025 2

OnlineX: Unified Online 3D Reconstruction and Understanding with Active-to-Stable State Evolution

Recent advances in generalizable 3D Gaussian Splatting (3DGS) have enabled rapid 3D scene reconstruction within seconds, eliminating the need for per-scene optimization. However, existing methods primarily follow an offline reconstruction paradigm, lacking the capacity for continuous reconstruction, which limits their applicability to online scenarios such as robotics and VR/AR. In this paper, we introduce OnlineX, a feed-forward framework that reconstructs both 3D visual appearance and language fields in an online manner using only streaming images. A key challenge in online formulation is the cumulative drift issue, which is rooted in the fundamental conflict between two opposing roles of the memory state: an active role that constantly refreshes to capture high-frequency local geometry, and a stable role that conservatively accumulates and preserves the long-term global structure. To address this, we introduce a decoupled active-to-stable state evolution paradigm. Our framework decouples the memory state into a dedicated active state and a persistent stable state, and then cohesively fuses the information from the former into the latter to achieve both fidelity and stability. Moreover, we jointly model visual appearance and language fields and incorporate an implicit Gaussian fusion module to enhance reconstruction quality. Experiments on mainstream datasets demonstrate that our method consistently outperforms prior work in novel view synthesis and semantic understanding, showcasing robust performance across input sequences of varying lengths with real-time inference speed.

  • 5 authors
·
Mar 2

AI Co-Artist: A LLM-Powered Framework for Interactive GLSL Shader Animation Evolution

Creative coding and real-time shader programming are at the forefront of interactive digital art, enabling artists, designers, and enthusiasts to produce mesmerizing, complex visual effects that respond to real-time stimuli such as sound or user interaction. However, despite the rich potential of tools like GLSL, the steep learning curve and requirement for programming fluency pose substantial barriers for newcomers and even experienced artists who may not have a technical background. In this paper, we present AI Co-Artist, a novel interactive system that harnesses the capabilities of large language models (LLMs), specifically GPT-4, to support the iterative evolution and refinement of GLSL shaders through a user-friendly, visually-driven interface. Drawing inspiration from the user-guided evolutionary principles pioneered by the Picbreeder platform, our system empowers users to evolve shader art using intuitive interactions, without needing to write or understand code. AI Co-Artist serves as both a creative companion and a technical assistant, allowing users to explore a vast generative design space of real-time visual art. Through comprehensive evaluations, including structured user studies and qualitative feedback, we demonstrate that AI Co-Artist significantly reduces the technical threshold for shader creation, enhances creative outcomes, and supports a wide range of users in producing professional-quality visual effects. Furthermore, we argue that this paradigm is broadly generalizable. By leveraging the dual strengths of LLMs-semantic understanding and program synthesis, our method can be applied to diverse creative domains, including website layout generation, architectural visualizations, product prototyping, and infographics.

  • 2 authors
·
Nov 26, 2025

CharTide: Data-Centric Chart-to-Code Generation via Tri-Perspective Tuning and Inquiry-Driven Evolution

Chart-to-code generation demands strict visual precision and syntactic correctness from Vision-Language Models (VLMs). However, existing approaches are fundamentally constrained by data-centric limitations: despite the availability of growing chart-to-code datasets, simply scaling homogeneous chart-code pairs conflates visual perception with program logic, preventing models from fully leveraging the richness of multimodal supervision. We present CharTide, a novel data-centric framework that systematically redesigns both training and alignment data for chart-to-code generation. First, we construct a 2M-sample dataset via a Tri-Perspective Tuning strategy, explicitly decoupling training into visual perception, pure-text code logic, and modality fusion streams, enabling a 7B model to surpass specialized baselines using only supervised data. Second, we reformulate alignment as a data verification problem rather than a heuristic scoring task. To this end, we introduce an Inquiry-Driven RL framework grounded in the principle of information invariance: a downstream model should yield consistent answers to identical visual queries across both original and generated charts. Moving beyond rigid rule matching or VLM scoring, we employ a frozen Inspector to objectively verify generated charts through atomic QA tasks, providing verifiable reward signals based on answer accuracy. Experiments on ChartMimic, Plot2Code, and ChartX show that CharTide-7B/8B significantly outperforms open-source baselines, surpasses GPT-4o, and is competitive with GPT-5.

  • 9 authors
·
Apr 23

GUI-HARVEST: Self-Improving GUI Agents through Evidence-Driven Harness Evolution

The executable harness surrounding a GUI model determines how observations are assembled, actions are executed, and verification, recovery, and termination are controlled. Compared with harness optimization for non-GUI agents, automatically optimizing this harness poses three coupled challenges: reconciling model intent with observed visual effects, diagnosing failures under variable execution outcomes, and identifying recurrent failure patterns across tasks and translating them into reusable runtime changes. We introduce GUI-HARVEST, an automatic harness optimizer that enables self-improving GUI agents with frozen backbone models. First, to ground diagnosis in observed action effects, it aligns model outputs and executed actions with before-and-after screenshots, tying findings to specific interface transitions. Second, to account for execution variability, it treats repeated runs of the same task as a joint evidence unit, using within-task comparisons to locate outcome-relevant behavioral differences. Third, it consolidates verified findings across tasks into recurring failure patterns, maps them to bounded source-code edits with predictions recorded before evaluation, and checks the predicted behavioral effects alongside task performance through repeated execution. Experiments on OSWorld-Verified show consistent held-out gains across six general-purpose open, GUI-specialized open, and proprietary backbone models; Qwen3-VL-32B-Instruct gains 12.33 points on the full suite. Frozen-harness transfer improves GPT-5 by 13.87 percentage points on WindowsAgentArena at 50 steps without further optimization. With the same backbone and initial harness, GUI-HARVEST outperforms Self-Harness and Meta-Harness, suggesting that GUI-specific diagnosis and validation help harness improvements generalize to unseen tasks. The code is available at https://github.com/GaryYang12345/GUI-HARVEST.

Neos: Learning to Interleave Search and Visual Reasoning

Recent multimodal deep search agents have advanced tool use and visual content retrieval, yet they still struggle to convert intermediate visual evidence into actionable guidance for subsequent search, limiting their effectiveness in long-horizon settings. To address this gap, we present Neos, a multimodal deep search framework that learns both how to acquire evidence and how to use it to guide subsequent decisions. To make this coupling learnable, Neos constructs training tasks with intermediate visual dependencies while filtering out textual shortcuts, and introduces a lightweight, trainable Multimodal Evidence Interface (MEI) that transforms retrieved content into goal-conditioned observations. At its core, an agent-environment co-evolution procedure treats MEI as a co-adaptive component of this loop. Specifically, reference-guided credit assignment uses verified successful trajectories to localize critical policy errors while preserving credit for useful decisions in failed searches, whereas rollout feedback selects informative local evidence-processing interactions for MEI supervised fine-tuning (SFT). By alternating policy reinforcement learning (RL) with MEI SFT, Neos allows the policy's evolving evidence requests to shape MEI training and the adapted MEI to reshape subsequent observations, closing the loop between evidence acquisition and evidence-conditioned action. Across ten benchmarks, Neos-9B and Neos-35B demonstrate leading performance among specialized multimodal deep-search agents.

  • 11 authors
·
Oct 11

AesopAgent: Agent-driven Evolutionary System on Story-to-Video Production

The Agent and AIGC (Artificial Intelligence Generated Content) technologies have recently made significant progress. We propose AesopAgent, an Agent-driven Evolutionary System on Story-to-Video Production. AesopAgent is a practical application of agent technology for multimodal content generation. The system integrates multiple generative capabilities within a unified framework, so that individual users can leverage these modules easily. This innovative system would convert user story proposals into scripts, images, and audio, and then integrate these multimodal contents into videos. Additionally, the animating units (e.g., Gen-2 and Sora) could make the videos more infectious. The AesopAgent system could orchestrate task workflow for video generation, ensuring that the generated video is both rich in content and coherent. This system mainly contains two layers, i.e., the Horizontal Layer and the Utility Layer. In the Horizontal Layer, we introduce a novel RAG-based evolutionary system that optimizes the whole video generation workflow and the steps within the workflow. It continuously evolves and iteratively optimizes workflow by accumulating expert experience and professional knowledge, including optimizing the LLM prompts and utilities usage. The Utility Layer provides multiple utilities, leading to consistent image generation that is visually coherent in terms of composition, characters, and style. Meanwhile, it provides audio and special effects, integrating them into expressive and logically arranged videos. Overall, our AesopAgent achieves state-of-the-art performance compared with many previous works in visual storytelling. Our AesopAgent is designed for convenient service for individual users, which is available on the following page: https://aesopai.github.io/.

  • 12 authors
·
Mar 11, 2024

The Apache Point Observatory Galactic Evolution Experiment (APOGEE) Spectrographs

We describe the design and performance of the near-infrared (1.51--1.70 micron), fiber-fed, multi-object (300 fibers), high resolution (R = lambda/delta lambda ~ 22,500) spectrograph built for the Apache Point Observatory Galactic Evolution Experiment (APOGEE). APOGEE is a survey of ~ 10^5 red giant stars that systematically sampled all Milky Way populations (bulge, disk, and halo) to study the Galaxy's chemical and kinematical history. It was part of the Sloan Digital Sky Survey III (SDSS-III) from 2011 -- 2014 using the 2.5 m Sloan Foundation Telescope at Apache Point Observatory, New Mexico. The APOGEE-2 survey is now using the spectrograph as part of SDSS-IV, as well as a second spectrograph, a close copy of the first, operating at the 2.5 m du Pont Telescope at Las Campanas Observatory in Chile. Although several fiber-fed, multi-object, high resolution spectrographs have been built for visual wavelength spectroscopy, the APOGEE spectrograph is one of the first such instruments built for observations in the near-infrared. The instrument's successful development was enabled by several key innovations, including a "gang connector" to allow simultaneous connections of 300 fibers; hermetically sealed feedthroughs to allow fibers to pass through the cryostat wall continuously; the first cryogenically deployed mosaic volume phase holographic grating; and a large refractive camera that includes mono-crystalline silicon and fused silica elements with diameters as large as ~ 400 mm. This paper contains a comprehensive description of all aspects of the instrument including the fiber system, optics and opto-mechanics, detector arrays, mechanics and cryogenics, instrument control, calibration system, optical performance and stability, lessons learned, and design changes for the second instrument.

  • 89 authors
·
Feb 3, 2019

MLLM-4D: Towards Visual-based Spatial-Temporal Intelligence

Humans are born with vision-based 4D spatial-temporal intelligence, which enables us to perceive and reason about the evolution of 3D space over time from purely visual inputs. Despite its importance, this capability remains a significant bottleneck for current multimodal large language models (MLLMs). To tackle this challenge, we introduce MLLM-4D, a comprehensive framework designed to bridge the gaps in training data curation and model post-training for spatiotemporal understanding and reasoning. On the data front, we develop a cost-efficient data curation pipeline that repurposes existing stereo video datasets into high-quality 4D spatiotemporal instructional data. This results in the MLLM4D-2M and MLLM4D-R1-30k datasets for Supervised Fine-Tuning (SFT) and Reinforcement Fine-Tuning (RFT), alongside MLLM4D-Bench for comprehensive evaluation. Regarding model training, our post-training strategy establishes a foundational 4D understanding via SFT and further catalyzes 4D reasoning capabilities by employing Group Relative Policy Optimization (GRPO) with specialized Spatiotemporal Chain of Thought (ST-CoT) prompting and Spatiotemporal reward functions (ST-reward) without involving the modification of architecture. Extensive experiments demonstrate that MLLM-4D achieves state-of-the-art spatial-temporal understanding and reasoning capabilities from purely 2D RGB inputs. Project page: https://github.com/GVCLab/MLLM-4D.

  • 5 authors
·
Feb 28

LEEVLA: Seeing What Matters in Latent Environment Evolution for Vision-Language-Action

Vision-language-action (VLA) models aim to map multimodal inputs to robot actions. However, most existing approaches struggle to cover complex dynamic scenarios due to treating all visual tokens uniformly and reasoning with human-selected factors, which lack mechanisms to emphasize task-critical evidence and ignore underlying factors. To address this issue, we propose LEEVLA, a VLA architecture for seeing what matters in Latent Environment Evolution that explicitly guides the model toward informative regions while preserving the structured evolution of latent world representations. To identify salient and instruction-relevant regions, we introduce drift-guided dynamic prioritization (DGDP), which combines dynamic position prioritization (DPP) with semantic drift guidance (SDG) to guide the VLA agent where to attend during training. On top of this, we introduce structured feature flow generation (SFFG), which models how these prioritized features should evolve in latent space via prototype-to-periphery (P2P) prediction, and a mutual-neighborhood contrastive (MC) loss to maintain topological consistency among neighborhoods. Together, DGDP and SFFG form a task-aware "where-how" training framework. Extensive experiments on VLA benchmarks show that LEEVLA consistently outperforms prior methods, confirming that explicit task-evidence guidance and structured latent reasoning are both crucial for scalable VLA. Our code is available at https://github.com/LyuQi127/LEEVLA.

  • 6 authors
·
Jul 8

StuGPTViz: A Visual Analytics Approach to Understand Student-ChatGPT Interactions

The integration of Large Language Models (LLMs), especially ChatGPT, into education is poised to revolutionize students' learning experiences by introducing innovative conversational learning methodologies. To empower students to fully leverage the capabilities of ChatGPT in educational scenarios, understanding students' interaction patterns with ChatGPT is crucial for instructors. However, this endeavor is challenging due to the absence of datasets focused on student-ChatGPT conversations and the complexities in identifying and analyzing the evolutional interaction patterns within conversations. To address these challenges, we collected conversational data from 48 students interacting with ChatGPT in a master's level data visualization course over one semester. We then developed a coding scheme, grounded in the literature on cognitive levels and thematic analysis, to categorize students' interaction patterns with ChatGPT. Furthermore, we present a visual analytics system, StuGPTViz, that tracks and compares temporal patterns in student prompts and the quality of ChatGPT's responses at multiple scales, revealing significant pedagogical insights for instructors. We validated the system's effectiveness through expert interviews with six data visualization instructors and three case studies. The results confirmed StuGPTViz's capacity to enhance educators' insights into the pedagogical value of ChatGPT. We also discussed the potential research opportunities of applying visual analytics in education and developing AI-driven personalized learning solutions.

  • 7 authors
·
Jul 17, 2024

Rethinking Agent Design: From Top-Down Workflows to Bottom-Up Skill Evolution

Most LLM-based agent frameworks adopt a top-down philosophy: humans decompose tasks, define workflows, and assign agents to execute each step. While effective on benchmark-style tasks, such systems rely on designer updates and overlook agents' potential to learn from experience. Recently, Silver and Sutton(2025) envision a shift into a new era, where agents could progress from a stream of experiences. In this paper, we instantiate this vision of experience-driven learning by introducing a bottom-up agent paradigm that mirrors the human learning process. Agents acquire competence through a trial-and-reasoning mechanism-exploring, reflecting on outcomes, and abstracting skills over time. Once acquired, skills can be rapidly shared and extended, enabling continual evolution rather than static replication. As more agents are deployed, their diverse experiences accelerate this collective process, making bottom-up design especially suited for open-ended environments. We evaluate this paradigm in Slay the Spire and Civilization V, where agents perceive through raw visual inputs and act via mouse outputs, the same as human players. Using a unified, game-agnostic codebase without any game-specific prompts or privileged APIs, our bottom-up agents acquire skills entirely through autonomous interaction, demonstrating the potential of the bottom-up paradigm in complex, real-world environments. Our code is available at https://github.com/AngusDujw/Bottom-Up-Agent.

  • 6 authors
·
May 23, 2025

Late-Layer Fusion is Enough: Dual-Path Vision Token Routing for Multimodal Large Language Models under Visual Saturation

Multimodal large language models (MLLMs) commonly inherit the deep, symmetric Transformer backbone designed for unimodal text modeling, and apply the same computation uniformly to image and language tokens. This design overlooks a key modality asymmetry: image and text tokens differ substantially in information density, redundancy, and required reasoning depth. Through a layer-wise analysis of LLaVA-1.5, we observe that vision tokens tend to saturate in the middle layers. Specifically, text-to-image attention decreases from 0.68 at layer 0 to 0.07 by layer 4, and stabilizes near 0.04 after layer 18, whereas text tokens continue to benefit from deep semantic processing. These findings suggest a mismatch between architectural symmetry and depth-asynchronous modality evolution, resulting in redundant visual computation and possible drift in perceptual representations during deep task-specific adaptation. Motivated by this, we propose Dual-Path Vision Token Routing (DPVR), a modality-asymmetric routing framework for efficient MLLMs. Its core instantiation, DPVR-LF (Late-Layer Fusion), routes vision tokens at the saturation point into a one-layer trainable side branch, runs a thirteen-layer text-only forward that skips image positions in the deep stack, and re-fuses the visual and textual streams only at the final layer. With approximately 3% trainable parameters, DPVR-LF preserves competitive multimodal performance on standard benchmarks while reducing visual computation in the deep Transformer stack. The results challenge the conventional assumption that vision tokens must traverse all deep language-model layers, and indicate that a single late fusion layer can be sufficient for maintaining strong perceptual competence in LLaVA-style MLLMs.

  • 2 authors
·
Jun 7 2

Alignment between Brains and AI: Evidence for Convergent Evolution across Modalities, Scales and Training Trajectories

Artificial and biological systems may evolve similar computational solutions despite fundamental differences in architecture and learning mechanisms -- a form of convergent evolution. We demonstrate this phenomenon through large-scale analysis of alignment between human brain activity and internal representations of over 600 AI models spanning language and vision domains, from 1.33M to 72B parameters. Analyzing 60 million alignment measurements reveals that higher-performing models spontaneously develop stronger brain alignment without explicit neural constraints, with language models showing markedly stronger correlation (r=0.89, p<7.5e-13) than vision models (r=0.53, p<2.0e-44). Crucially, longitudinal analysis demonstrates that brain alignment consistently precedes performance improvements during training, suggesting that developing brain-like representations may be a necessary stepping stone toward higher capabilities. We find systematic patterns: language models exhibit strongest alignment with limbic and integrative regions, while vision models show progressive alignment with visual cortices; deeper processing layers converge across modalities; and as representational scale increases, alignment systematically shifts from primary sensory to higher-order associative regions. These findings provide compelling evidence that optimization for task performance naturally drives AI systems toward brain-like computational strategies, offering both fundamental insights into principles of intelligent information processing and practical guidance for developing more capable AI systems.

  • 5 authors
·
Jun 17, 2025

RBench-V: A Primary Assessment for Visual Reasoning Models with Multi-modal Outputs

The rapid advancement of native multi-modal models and omni-models, exemplified by GPT-4o, Gemini, and o3, with their capability to process and generate content across modalities such as text and images, marks a significant milestone in the evolution of intelligence. Systematic evaluation of their multi-modal output capabilities in visual thinking processes (also known as multi-modal chain of thought, M-CoT) becomes critically important. However, existing benchmarks for evaluating multi-modal models primarily focus on assessing multi-modal inputs and text-only reasoning while neglecting the importance of reasoning through multi-modal outputs. In this paper, we present a benchmark, dubbed RBench-V, designed to assess models' vision-indispensable reasoning abilities. To construct RBench-V, we carefully hand-pick 803 questions covering math, physics, counting, and games. Unlike previous benchmarks that typically specify certain input modalities, RBench-V presents problems centered on multi-modal outputs, which require image manipulation such as generating novel images and constructing auxiliary lines to support the reasoning process. We evaluate numerous open- and closed-source models on RBench-V, including o3, Gemini 2.5 Pro, Qwen2.5-VL, etc. Even the best-performing model, o3, achieves only 25.8% accuracy on RBench-V, far below the human score of 82.3%, highlighting that current models struggle to leverage multi-modal reasoning. Data and code are available at https://evalmodels.github.io/rbenchv

  • 15 authors
·
May 22, 2025 3

The Latent Space: Foundation, Evolution, Mechanism, Ability, and Outlook

Latent space is rapidly emerging as a native substrate for language-based models. While modern systems are still commonly understood through explicit token-level generation, an increasing body of work shows that many critical internal processes are more naturally carried out in continuous latent space than in human-readable verbal traces. This shift is driven by the structural limitations of explicit-space computation, including linguistic redundancy, discretization bottlenecks, sequential inefficiency, and semantic loss. This survey aims to provide a unified and up-to-date landscape of latent space in language-based models. We organize the survey into five sequential perspectives: Foundation, Evolution, Mechanism, Ability, and Outlook. We begin by delineating the scope of latent space, distinguishing it from explicit or verbal space and from the latent spaces commonly studied in generative visual models. We then trace the field's evolution from early exploratory efforts to the current large-scale expansion. To organize the technical landscape, we examine existing work through the complementary lenses of mechanism and ability. From the perspective of Mechanism, we identify four major lines of development: Architecture, Representation, Computation, and Optimization. From the perspective of Ability, we show how latent space supports a broad capability spectrum spanning Reasoning, Planning, Modeling, Perception, Memory, Collaboration, and Embodiment. Beyond consolidation, we discuss the key open challenges, and outline promising directions for future research. We hope this survey serves not only as a reference for existing work, but also as a foundation for understanding latent space as a general computational and systems paradigm for next-generation intelligence.

  • 37 authors
·
Apr 1 5

The Jumping Reasoning Curve? Tracking the Evolution of Reasoning Performance in GPT-[n] and o-[n] Models on Multimodal Puzzles

The releases of OpenAI's o1 and o3 mark a significant paradigm shift in Large Language Models towards advanced reasoning capabilities. Notably, o3 outperformed humans in novel problem-solving and skill acquisition on the Abstraction and Reasoning Corpus for Artificial General Intelligence (ARC-AGI). However, this benchmark is limited to symbolic patterns, whereas humans often perceive and reason about multimodal scenarios involving both vision and language data. Thus, there is an urgent need to investigate advanced reasoning capabilities in multimodal tasks. To this end, we track the evolution of the GPT-[n] and o-[n] series models on challenging multimodal puzzles, requiring fine-grained visual perception with abstract or algorithmic reasoning. The superior performance of o1 comes at nearly 750 times the computational cost of GPT-4o, raising concerns about its efficiency. Our results reveal a clear upward trend in reasoning capabilities across model iterations, with notable performance jumps across GPT-series models and subsequently to o1. Nonetheless, we observe that the o1 model still struggles with simple multimodal puzzles requiring abstract reasoning. Furthermore, its performance in algorithmic puzzles remains poor. We plan to continuously track new models in the series and update our results in this paper accordingly. All resources used in this evaluation are openly available https://github.com/declare-lab/LLM-PuzzleTest.

  • 4 authors
·
Feb 3, 2025 2

A Decade in a Day: Synthesizing Agent-Native Interfaces from Human-Oriented Software Evolution

Large language model agents are emerging as an important new class of users of desktop applications. However, existing desktop interfaces were designed for human end users or application developers, leaving agents to interpret visual controls or discover and compose low-level software operations. This mismatch can hinder even capable agents, yet it remains unclear what interface properties make desktop software easier for agents to use. To study this question, we treat software evolution as a natural source of interface variation and introduce DeskIF-Bench, a benchmark of 255 artifact-verified tasks across six desktop applications. By holding the task, agent, and verifier fixed while varying the software release, we measure how interface changes affect agent performance. Across two models and six applications, the newest release consistently outperforms the oldest. Trajectory analysis identifies three relevant interface properties: discoverability, granularity, and observability. Guided by these properties, we develop ANIS, a framework that synthesizes agent-native interfaces from the capabilities of installed applications. On an expanded evaluation of 368 tasks across eight applications, atomic interfaces improve success over native SDK use by 3.8 and 3.5 percentage points with DeepSeek V4 Flash and Claude Haiku 4.5, respectively, while reducing online token usage by approximately 73%. Goal-level commands further raise success to 74.5% and 67.4%, respectively.

tencent Tencent
·
Oct 10 2

VisionGPT-3D: A Generalized Multimodal Agent for Enhanced 3D Vision Understanding

The evolution of text to visual components facilitates people's daily lives, such as generating image, videos from text and identifying the desired elements within the images. Computer vision models involving the multimodal abilities in the previous days are focused on image detection, classification based on well-defined objects. Large language models (LLMs) introduces the transformation from nature language to visual objects, which present the visual layout for text contexts. OpenAI GPT-4 has emerged as the pinnacle in LLMs, while the computer vision (CV) domain boasts a plethora of state-of-the-art (SOTA) models and algorithms to convert 2D images to their 3D representations. However, the mismatching between the algorithms with the problem could lead to undesired results. In response to this challenge, we propose an unified VisionGPT-3D framework to consolidate the state-of-the-art vision models, thereby facilitating the development of vision-oriented AI. VisionGPT-3D provides a versatile multimodal framework building upon the strengths of multimodal foundation models. It seamlessly integrates various SOTA vision models and brings the automation in the selection of SOTA vision models, identifies the suitable 3D mesh creation algorithms corresponding to 2D depth maps analysis, generates optimal results based on diverse multimodal inputs such as text prompts. Keywords: VisionGPT-3D, 3D vision understanding, Multimodal agent

  • 10 authors
·
Mar 14, 2024 1

FilmWorld: Agentic Novel-to-Film Generation through Dynamic Cinematic World Modeling

Translating novels into films poses a grand challenge for generative artificial intelligence, requiring conversion of abstract literary prose into long-form, multi-scene visual narratives. While current video generation models excel at short, single-scene clips within narrow temporal and spatial contexts, novel-to-film generation operates in a more complex regime, demanding long-duration content across diverse scenes with dynamically evolving entity states. To address this, we formalize novel-to-film generation as dynamic cinematic world modeling, decomposed into two phases: construction, which grounds abstract, underspecified literary narratives into concrete, stateful, and persistent world entities; and evolution, which governs how these entities dynamically update under plot progression to maintain causal consistency across scenes. We propose FilmWorld, an end-to-end agentic system where two groups of specialized agents collaborate to instantiate these phases. Construction-side agents perform narrative structured translation, world entity state modeling with visual anchoring, and state-driven shot planning, progressively projecting literary language into a cinematic blueprint. Evolution-side agents perform state-anchored visual generation, cross-shot dynamic state propagation, and closed-loop state verification to maintain causal consistency and visual coherence. To address the evaluation gap in long-form generation, we introduce FilmEval, a systematic evaluation framework that couples a difficulty-graded benchmark of 15 representative novels with an automated protocol of nine objective metrics spanning three dimensions: cinematic presentation, film consistency, and novel fidelity. Experiments demonstrate that FilmWorld consistently outperforms state-of-the-art video generation agent systems, with particularly pronounced improvements in narrative fidelity and cross-scene consistency.

  • 8 authors
·
Jul 20 2

GOBench: Benchmarking Geometric Optics Generation and Understanding of MLLMs

The rapid evolution of Multi-modality Large Language Models (MLLMs) is driving significant advancements in visual understanding and generation. Nevertheless, a comprehensive assessment of their capabilities, concerning the fine-grained physical principles especially in geometric optics, remains underexplored. To address this gap, we introduce GOBench, the first benchmark to systematically evaluate MLLMs' ability across two tasks: 1) Generating Optically Authentic Imagery and 2) Understanding Underlying Optical Phenomena. We curates high-quality prompts of geometric optical scenarios and use MLLMs to construct GOBench-Gen-1k dataset.We then organize subjective experiments to assess the generated imagery based on Optical Authenticity, Aesthetic Quality, and Instruction Fidelity, revealing MLLMs' generation flaws that violate optical principles. For the understanding task, we apply crafted evaluation instructions to test optical understanding ability of eleven prominent MLLMs. The experimental results demonstrate that current models face significant challenges in both optical generation and understanding. The top-performing generative model, GPT-4o-Image, cannot perfectly complete all generation tasks, and the best-performing MLLM model, Gemini-2.5Pro, attains a mere 37.35\% accuracy in optical understanding. Database and codes are publicly available at https://github.com/aiben-ch/GOBench.

  • 9 authors
·
Jun 1, 2025

When Synthetic Traces Hide Real Content: Analysis of Stable Diffusion Image Laundering

In recent years, methods for producing highly realistic synthetic images have significantly advanced, allowing the creation of high-quality images from text prompts that describe the desired content. Even more impressively, Stable Diffusion (SD) models now provide users with the option of creating synthetic images in an image-to-image translation fashion, modifying images in the latent space of advanced autoencoders. This striking evolution, however, brings an alarming consequence: it is possible to pass an image through SD autoencoders to reproduce a synthetic copy of the image with high realism and almost no visual artifacts. This process, known as SD image laundering, can transform real images into lookalike synthetic ones and risks complicating forensic analysis for content authenticity verification. Our paper investigates the forensic implications of image laundering, revealing a serious potential to obscure traces of real content, including sensitive and harmful materials that could be mistakenly classified as synthetic, thereby undermining the protection of individuals depicted. To address this issue, we propose a two-stage detection pipeline that effectively differentiates between pristine, laundered, and fully synthetic images (those generated from text prompts), showing robustness across various conditions. Finally, we highlight another alarming property of image laundering, which appears to mask the unique artifacts exploited by forensic detectors to solve the camera model identification task, strongly undermining their performance. Our experimental code is available at https://github.com/polimi-ispl/synthetic-image-detection.

  • 3 authors
·
Jul 15, 2024

Evolving from Single-modal to Multi-modal Facial Deepfake Detection: Progress and Challenges

As synthetic media, including video, audio, and text, become increasingly indistinguishable from real content, the risks of misinformation, identity fraud, and social manipulation escalate. This survey traces the evolution of deepfake detection from early single-modal methods to sophisticated multi-modal approaches that integrate audio-visual and text-visual cues. We present a structured taxonomy of detection techniques and analyze the transition from GAN-based to diffusion model-driven deepfakes, which introduce new challenges due to their heightened realism and robustness against detection. Unlike prior surveys that primarily focus on single-modal detection or earlier deepfake techniques, this work provides the most comprehensive study to date, encompassing the latest advancements in multi-modal deepfake detection, generalization challenges, proactive defense mechanisms, and emerging datasets specifically designed to support new interpretability and reasoning tasks. We further explore the role of Vision-Language Models (VLMs) and Multimodal Large Language Models (MLLMs) in strengthening detection robustness against increasingly sophisticated deepfake attacks. By systematically categorizing existing methods and identifying emerging research directions, this survey serves as a foundation for future advancements in combating AI-generated facial forgeries. A curated list of all related papers can be found at https://github.com/qiqitao77/Comprehensive-Advances-in-Deepfake-Detection-Spanning-Diverse-Modalities{https://github.com/qiqitao77/Awesome-Comprehensive-Deepfake-Detection}.

  • 3 authors
·
Jun 11, 2024

JMMMU-Pro: Image-based Japanese Multi-discipline Multimodal Understanding Benchmark via Vibe Benchmark Construction

This paper introduces JMMMU-Pro, an image-based Japanese Multi-discipline Multimodal Understanding Benchmark, and Vibe Benchmark Construction, a scalable construction method. Following the evolution from MMMU to MMMU-Pro, JMMMU-Pro extends JMMMU by composing the question image and question text into a single image, thereby creating a benchmark that requires integrated visual-textual understanding through visual perception. To build JMMMU-Pro, we propose Vibe Benchmark Construction, a methodology in which an image generative model (e.g., Nano Banana Pro) produces candidate visual questions, and humans verify the outputs and, when necessary, regenerate with adjusted prompts to ensure quality. By leveraging Nano Banana Pro's highly realistic image generation capabilities and its ability to embed clean Japanese text, we construct a high-quality benchmark at low cost, covering a wide range of background and layout designs. Experimental results show that all open-source LMMs struggle substantially with JMMMU-Pro, underscoring JMMMU-Pro as an important benchmark for guiding future efforts in the open-source community. We believe that JMMMU-Pro provides a more rigorous evaluation tool for assessing the Japanese capabilities of LMMs and that our Vibe Benchmark Construction also offers an efficient guideline for future development of image-based VQA benchmarks.

JMMMU JMMMU
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Dec 16, 2025 1

UNITAS: A 3D-Native World Action Model for Embodied Manipulation

World action models (WAMs) aim to answer a coupled physical question: given a task instruction, what motion should the robot execute, and how will that motion change the surrounding world? Most existing WAMs build on pretrained video generators and represent world evolution through images or visual latents. Robotic interaction, however, takes place in metric three-dimensional space, while images are view-dependent projections whose pixel distances do not directly encode physical distances. We introduce UNITAS, to our knowledge the first 3D-native world action model that unifies observations, actions, and scene dynamics in a shared metric 3D frame within each interaction, using a common representation across robot embodiments and human hands. Action flow represents human hands and robot grippers as 3D point trajectories, while scene flow describes scene-point displacements conditioned on these trajectories. World-aligned 3D positional embeddings ground visual tokens with or without depth input, and a physical-time trajectory tokenizer encodes each point trajectory as one token anchored at its current 3D position. This interface supports both direct action execution and action-conditioned scene prediction. With 1.7B parameters, UNITAS achieves the best action-conditioned scene prediction on RoboTwin among the compared methods, with up to 49% lower displacement errors than PointWorld, and state-of-the-art manipulation success, including 99.8% on LIBERO and an average of 85% across real-world tasks. The code is available at https://github.com/DexForce/UNITAS.

WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG

Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about the state. Recent video world models attempt to learn this action-conditioned dynamics from data. However, existing datasets rarely match the requirement: they typically lack diverse and semantically meaningful action spaces, and actions are directly tied to visual observations rather than mediated by underlying states. As a result, actions are often entangled with pixel-level changes, making it difficult for models to learn structured world dynamics and maintain consistent evolution over long horizons. In this paper, we propose WildWorld, a large-scale action-conditioned world modeling dataset with explicit state annotations, automatically collected from a photorealistic AAA action role-playing game (Monster Hunter: Wilds). WildWorld contains over 108 million frames and features more than 450 actions, including movement, attacks, and skill casting, together with synchronized per-frame annotations of character skeletons, world states, camera poses, and depth maps. We further derive WildBench to evaluate models through Action Following and State Alignment. Extensive experiments reveal persistent challenges in modeling semantically rich actions and maintaining long-horizon state consistency, highlighting the need for state-aware video generation. The project page is https://shandaai.github.io/wildworld-project/.

AlayaLab Alaya Lab
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Mar 24 4

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System

Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.

  • 28 authors
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Jul 28 3

Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning

Physical understanding and reasoning depend on forming compact and generalizable representations of the world. While modern vision-language models can recognize and explain diverse physical events, they often lack explicit representations of the underlying mechanisms-such as object states, physical parameters, and governing dynamics-needed for reliably reasoning how the world evolves and responds to interventions. In this work, we introduce Code-as-World, a paradigm that represents physical worlds through executable world representations. By expressing physical composition, dynamic evolution, and visual appearance as executable code, Code-as-World provides a compact, quantitatively grounded, and controllable abstraction of the physical world. To construct such representations from multimodal observations, such as natural-language descriptions or real-world videos, we develop an agentic discovery loop inspired by abductive reasoning, where an agent proposes, executes, renders, verifies, and iteratively refines executable world hypotheses. As a concrete application, we use verified executable worlds to provide scalable physical supervision for training vision-language models on quantitative physical reasoning. Experiments show that Code-as-World-VL achieves state-of-the-art performance on QuantiPhy and surpasses leading proprietary models, highlighting the potential of executable world representations as a scalable foundation for physical intelligence.

MirroS-Lab MirroS
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Aug 26 2

DeepEyes: Incentivizing "Thinking with Images" via Reinforcement Learning

Large Vision-Language Models (VLMs) have shown strong capabilities in multimodal understanding and reasoning, yet they are primarily constrained by text-based reasoning processes. However, achieving seamless integration of visual and textual reasoning which mirrors human cognitive processes remains a significant challenge. In particular, effectively incorporating advanced visual input processing into reasoning mechanisms is still an open question. Thus, in this paper, we explore the interleaved multimodal reasoning paradigm and introduce DeepEyes, a model with "thinking with images" capabilities incentivized through end-to-end reinforcement learning without the need for cold-start SFT. Notably, this ability emerges natively within the model itself, leveraging its inherent grounding ability as a tool instead of depending on separate specialized models. Specifically, we propose a tool-use-oriented data selection mechanism and a reward strategy to encourage successful tool-assisted reasoning trajectories. DeepEyes achieves significant performance gains on fine-grained perception and reasoning benchmarks and also demonstrates improvement in grounding, hallucination, and mathematical reasoning tasks. Interestingly, we observe the distinct evolution of tool-calling behavior from initial exploration to efficient and accurate exploitation, and diverse thinking patterns that closely mirror human visual reasoning processes. Code is available at https://github.com/Visual-Agent/DeepEyes.

dots-studio dots studio
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May 20, 2025 2

SciVideoBench: Benchmarking Scientific Video Reasoning in Large Multimodal Models

Large Multimodal Models (LMMs) have achieved remarkable progress across various capabilities; however, complex video reasoning in the scientific domain remains a significant and challenging frontier. Current video benchmarks predominantly target general scenarios where perception/recognition is heavily relied on, while with relatively simple reasoning tasks, leading to saturation and thus failing to effectively evaluate advanced multimodal cognitive skills. To address this critical gap, we introduce SciVideoBench, a rigorous benchmark specifically designed to assess advanced video reasoning in scientific contexts. SciVideoBench consists of 1,000 carefully crafted multiple-choice questions derived from cutting-edge scientific experimental videos spanning over 25 specialized academic subjects and verified by a semi-automatic system. Each question demands sophisticated domain-specific knowledge, precise spatiotemporal perception, and intricate logical reasoning, effectively challenging models' higher-order cognitive abilities. Our evaluation highlights significant performance deficits in state-of-the-art proprietary and open-source LMMs, including Gemini 2.5 Pro and Qwen2.5-VL, indicating substantial room for advancement in video reasoning capabilities. Detailed analyses of critical factors such as reasoning complexity and visual grounding provide valuable insights and clear direction for future developments in LMMs, driving the evolution of truly capable multimodal AI co-scientists. We hope SciVideoBench could fit the interests of the community and help to push the boundary of cutting-edge AI for border science.

  • 8 authors
·
Oct 9, 2025 3

IGen: Scalable Data Generation for Robot Learning from Open-World Images

The rise of generalist robotic policies has created an exponential demand for large-scale training data. However, on-robot data collection is labor-intensive and often limited to specific environments. In contrast, open-world images capture a vast diversity of real-world scenes that naturally align with robotic manipulation tasks, offering a promising avenue for low-cost, large-scale robot data acquisition. Despite this potential, the lack of associated robot actions hinders the practical use of open-world images for robot learning, leaving this rich visual resource largely unexploited. To bridge this gap, we propose IGen, a framework that scalably generates realistic visual observations and executable actions from open-world images. IGen first converts unstructured 2D pixels into structured 3D scene representations suitable for scene understanding and manipulation. It then leverages the reasoning capabilities of vision-language models to transform scene-specific task instructions into high-level plans and generate low-level actions as SE(3) end-effector pose sequences. From these poses, it synthesizes dynamic scene evolution and renders temporally coherent visual observations. Experiments validate the high quality of visuomotor data generated by IGen, and show that policies trained solely on IGen-synthesized data achieve performance comparable to those trained on real-world data. This highlights the potential of IGen to support scalable data generation from open-world images for generalist robotic policy training.

  • 13 authors
·
Dec 1, 2025

TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model

World models aim to endow AI systems with the ability to represent, generate, and interact with dynamic environments in a coherent and temporally consistent manner. While recent video generation models have demonstrated impressive visual quality, they remain limited in real-time interaction, long-horizon consistency, and persistent memory of dynamic scenes, hindering their evolution into practical world models. In this report, we present TeleWorld, a real-time multimodal 4D world modeling framework that unifies video generation, dynamic scene reconstruction, and long-term world memory within a closed-loop system. TeleWorld introduces a novel generation-reconstruction-guidance paradigm, where generated video streams are continuously reconstructed into a dynamic 4D spatio-temporal representation, which in turn guides subsequent generation to maintain spatial, temporal, and physical consistency. To support long-horizon generation with low latency, we employ an autoregressive diffusion-based video model enhanced with Macro-from-Micro Planning (MMPL)--a hierarchical planning method that reduces error accumulation from frame-level to segment-level-alongside efficient Distribution Matching Distillation (DMD), enabling real-time synthesis under practical computational budgets. Our approach achieves seamless integration of dynamic object modeling and static scene representation within a unified 4D framework, advancing world models toward practical, interactive, and computationally accessible systems. Extensive experiments demonstrate that TeleWorld achieves strong performance in both static and dynamic world understanding, long-term consistency, and real-time generation efficiency, positioning it as a practical step toward interactive, memory-enabled world models for multimodal generation and embodied intelligence.

  • 27 authors
·
Dec 31, 2025

MiniWorld: Democratizing the Training of Video World Models from Scratch

Video world models predict future observations conditioned on historical observations and control signals, enabling long-horizon generation through autoregressive state transitions. Unlike conventional video generation models that primarily capture visual appearance and motion, video world models learn the underlying dynamics governing environment evolution under agent actions, providing a foundation for embodied AI and interactive simulation. Recent progress has largely relied on adapting pretrained video generation models through post-training or distillation. Although effective, these approaches often require complex training pipelines, substantial computational resources, and suffer from the mismatch between bidirectional pretraining and causal streaming inference. Recent studies have shown that training autoregressive video world models from scratch is feasible and scalable. However, the community still lacks a lightweight, transparent, and fully reproducible baseline trainable end-to-end with modest computational resources. We present MiniWorld, a reproducible framework for training streaming video world models from scratch. MiniWorld employs a block-causal Video Diffusion Transformer trained with Flow Matching in the latent space of a pretrained Video VAE. Building on Diffusion Forcing, it adopts a chunk-wise non-decreasing noise schedule and two-stage continued training to improve temporal modeling and stability. During inference, MiniWorld combines a rolling KV cache with pipelined asynchronous denoising for efficient streaming generation under bounded computation. The entire model can be trained within several days on a single 8-GPU server. By releasing the training and inference codebase and pretrained checkpoints, we hope MiniWorld will facilitate future research on video world modeling.

Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation

Large-scale text-to-image generative models have been a revolutionary breakthrough in the evolution of generative AI, allowing us to synthesize diverse images that convey highly complex visual concepts. However, a pivotal challenge in leveraging such models for real-world content creation tasks is providing users with control over the generated content. In this paper, we present a new framework that takes text-to-image synthesis to the realm of image-to-image translation -- given a guidance image and a target text prompt, our method harnesses the power of a pre-trained text-to-image diffusion model to generate a new image that complies with the target text, while preserving the semantic layout of the source image. Specifically, we observe and empirically demonstrate that fine-grained control over the generated structure can be achieved by manipulating spatial features and their self-attention inside the model. This results in a simple and effective approach, where features extracted from the guidance image are directly injected into the generation process of the target image, requiring no training or fine-tuning and applicable for both real or generated guidance images. We demonstrate high-quality results on versatile text-guided image translation tasks, including translating sketches, rough drawings and animations into realistic images, changing of the class and appearance of objects in a given image, and modifications of global qualities such as lighting and color.

  • 4 authors
·
Nov 22, 2022

V-Thinker: Interactive Thinking with Images

Empowering Large Multimodal Models (LMMs) to deeply integrate image interaction with long-horizon reasoning capabilities remains a long-standing challenge in this field. Recent advances in vision-centric reasoning explore a promising "Thinking with Images" paradigm for LMMs, marking a shift from image-assisted reasoning to image-interactive thinking. While this milestone enables models to focus on fine-grained image regions, progress remains constrained by limited visual tool spaces and task-specific workflow designs. To bridge this gap, we present V-Thinker, a general-purpose multimodal reasoning assistant that enables interactive, vision-centric thinking through end-to-end reinforcement learning. V-Thinker comprises two key components: (1) a Data Evolution Flywheel that automatically synthesizes, evolves, and verifies interactive reasoning datasets across three dimensions-diversity, quality, and difficulty; and (2) a Visual Progressive Training Curriculum that first aligns perception via point-level supervision, then integrates interactive reasoning through a two-stage reinforcement learning framework. Furthermore, we introduce VTBench, an expert-verified benchmark targeting vision-centric interactive reasoning tasks. Extensive experiments demonstrate that V-Thinker consistently outperforms strong LMM-based baselines in both general and interactive reasoning scenarios, providing valuable insights for advancing image-interactive reasoning applications.

  • 13 authors
·
Nov 6, 2025 8

GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch

World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future visual observations, using future scene evolution as dense supervision for physically grounded action generation. However, a common design in existing WAMs is to explicitly generate future videos at inference time, incurring substantial computational overhead and hindering real-time closed-loop deployment. GigaWorld-Policy addresses this issue with an action-centered formulation, where future visual dynamics are used during training while action-only decoding is used at inference time. Building upon this framework, we present GigaWorld-Policy-0.5, an enhanced action-centered WAM designed for more efficient robot control. During pretraining, GigaWorld-Policy-0.5 adopts a mixed Action-Conditioned World Modeling (AC-WM) and WAM training strategy. This strengthens the coupling between visual dynamics and robot actions and improves the transferability of action representations for downstream policy learning. For efficient inference, GigaWorld-Policy-0.5 introduces a Mixture-of-Transformers architecture that separates visual dynamics modeling and action generation into specialized experts, reducing active computation during action-only inference and achieving 85 ms inference latency on a local RTX 4090 setup. In addition, we employ an agent-based AutoResearch pipeline to systematically search training configurations, enabling more efficient identification of optimal experimental setups while reducing the time and manual intervention required for hyperparameter tuning. Experiments and ablations show that GigaWorld-Policy-0.5 preserves the training benefits of future visual dynamics while improving inference efficiency for robot control.

open-gigaai GigaAI
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Jul 14 2

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

Interactive video world models must maintain broad scene context under camera motion while producing high-fidelity observations with low latency. Existing approaches face a representation trade-off: perspective models operate on local views and must preserve off-screen content over long rollouts, whereas broader spatial coverage is typically obtained by synthesizing full-sphere videos or constructing explicit 3D representations. Motivated by the complementary roles of global context and selective local acuity in visual perception, we present AlayaVista, a camera-controllable streaming video world model that decouples panoramic world evolution from perspective observation synthesis. Given a single perspective image, AlayaVista constructs a 360-degree scene prior using a pretrained panorama expansion model and then evolves the scene as a camera-conditioned panoramic latent state. A latent viewport renderer maps this state to the requested perspective video latents, while a perspective refiner restores details, suppresses artifacts, and performs super-resolution. To support efficient streaming, we adapt the panoramic generator to chunk-autoregressive generation and distill both panoramic generation and perspective refinement into few-step processes. To provide the supervision required by this design, we construct MUGEN, a large-scale real-world panoramic video dataset containing 1,318 hours of videos at resolutions of at least 4K, together with rich semantic and geometric annotations.

AlayaLab Alaya Lab
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Sep 12 2

World Action Agent: Harnessing VLMs for Robot Manipulation via World Action Rehearsal

General-purpose vision-language models (VLMs) bring broad knowledge and spatial reasoning to robot manipulation, yet existing systems either use them indirectly, to predict constraints or write programs, or give them a view of the scene rather than a world in which to act. We present World Action Agent (WAA), a multi-agent harness through which VLMs pilot robots with basic tools, making every decision within a visual action workspace. The workspace has three properties. Contact views, selected automatically from the scene geometry, present the scene around the current interaction. Action rehearsal turns each action into an editable proposal that the agent, alone or through an Imagination Agent, previews and revises against planning feedback before execution. In-view correction closes the loop between observation, rehearsal, and low-level execution, letting the agent remove residual offsets in the view where it observes them. Through the same workspace, WAA acquires embodied procedural knowledge in two ways: it evolves multimodal skills from expert videos and human teaching under evidence-based review and consults them through a Skill Agent, and its interaction traces train smaller VLMs to pilot the same harness. On LIBERO-Pro, WAA with skills evolved only from LIBERO-90 reaches a state-of-the-art 75.6% average success, outperforming end-to-end VLAs, code-as-policy agents, and a visual-harness baseline with the same backbone; the same skills remain effective on robosuite without further learning. Fine-tuning Qwen3.5-9B on harness traces raises its out-of-domain success from 1.7% to 43.3%.

  • 16 authors
·
Sep 23 1

DriveWorld-VLA: Unified Latent-Space World Modeling with Vision-Language-Action for Autonomous Driving

End-to-end (E2E) autonomous driving has recently attracted increasing interest in unifying Vision-Language-Action (VLA) with World Models to enhance decision-making and forward-looking imagination. However, existing methods fail to effectively unify future scene evolution and action planning within a single architecture due to inadequate sharing of latent states, limiting the impact of visual imagination on action decisions. To address this limitation, we propose DriveWorld-VLA, a novel framework that unifies world modeling and planning within a latent space by tightly integrating VLA and world models at the representation level, which enables the VLA planner to benefit directly from holistic scene-evolution modeling and reducing reliance on dense annotated supervision. Additionally, DriveWorld-VLA incorporates the latent states of the world model as core decision-making states for the VLA planner, facilitating the planner to assess how candidate actions impact future scene evolution. By conducting world modeling entirely in the latent space, DriveWorld-VLA supports controllable, action-conditioned imagination at the feature level, avoiding expensive pixel-level rollouts. Extensive open-loop and closed-loop evaluations demonstrate the effectiveness of DriveWorld-VLA, which achieves state-of-the-art performance with 91.3 PDMS on NAVSIMv1, 86.8 EPDMS on NAVSIMv2, and 0.16 3-second average collision rate on nuScenes. Code and models will be released in https://github.com/liulin815/DriveWorld-VLA.git.

  • 7 authors
·
Feb 5

WorldReasonBench: Human-Aligned Stress Testing of Video Generators as Future World-State Predictors

Commercial video generation systems such as Seedance2.0 and Veo3.1 have rapidly improved, strengthening the view that video generators may be evolving into "world simulators." Yet the community still lacks a benchmark that directly tests whether a model can reason about how an observed world should evolve over time. We introduce WorldReasonBench, which reframes video generation evaluation as world-state prediction: given an initial state and an action, can a model generate a future video whose state evolution remains physically, socially, logically, and informationally consistent? WorldReasonBench contains 436 curated test cases with structured ground-truth QA annotations spanning four reasoning dimensions and 22 subcategories. We evaluate generated videos with a human-aligned two-part methodology: Process-aware Reasoning Verification uses structured QA and reasoning-phase diagnostics to detect temporal and causal failures, while Multi-dimensional Quality Assessment scores reasoning quality, temporal consistency, and visual aesthetics for ranking and reward modeling. We further introduce WorldRewardBench, a preference benchmark with approximately 6K expert-annotated pairs over 1.4K videos, supporting pair-wise and point-wise reward-model evaluation. Across modern video generators, our results expose a persistent gap between visual plausibility and world reasoning: videos can look convincing while failing dynamics, causality, or information preservation. We will release our benchmarks and evaluation toolkit to support community research on genuinely world-aware video generation at https://github.com/UniX-AI-Lab/WorldReasonBench/.

UniX-Lab UniX Lab
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May 10 1