File size: 20,680 Bytes
3de4238
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
"""
parse_obstacle.py β€” Per-frame obstacle parsing relative to the person's head pose.

Coordinate convention (verified from data):
  - World Z  = UP   (head Z std ~0.01m during walking)
  - Body col1 (body-Y) = FORWARD / gaze direction  (nearly horizontal, aligns with walk)
  - Body col0 (body-X) = RIGHT
  - All scene/head data reordered from storage YZX β†’ world XYZ

Output per frame
────────────────
  FREE_FRONT  ∈ {LOW, MID, HIGH}       distance to nearest obstacle ahead
  FREE_LEFT   ∈ {LOW, MID, HIGH}
  FREE_RIGHT  ∈ {LOW, MID, HIGH}
  COLLIDE_STEP_FRONT ∈ {YES, NO}       would a 0.5 m step cause a body collision?
  COLLIDE_STEP_LEFT  ∈ {YES, NO}
  COLLIDE_STEP_RIGHT ∈ {YES, NO}
  BEST_DIR    ∈ {FRONT, LEFT, RIGHT, BACK}   direction with most free space

FREE thresholds (configurable):
  LOW  : free distance < LOW_TH  (1.0 m default)
  MID  : LOW_TH  ≀ dist < HIGH_TH (3.0 m default)
  HIGH : dist β‰₯ HIGH_TH

Usage:
  # Single sample
  python parse_obstacle.py --sample_id 013579
  python parse_obstacle.py --sample_id 013579 --verbose --save out.txt

  # All samples in the dataset (saved to --out_dir, default: obstacle_labels/)
  python parse_obstacle.py --all
  python parse_obstacle.py --all --out_dir /path/to/output --workers 8
"""

import argparse
import os
import sys
import numpy as np
from tqdm import tqdm
from concurrent.futures import ProcessPoolExecutor, as_completed
from functools import partial

# ── paths ─────────────────────────────────────────────────────────────────────
import os as _os
DATASET_ROOT = _os.environ.get("OBST_DATASET_ROOT", "datasets/nymeria_egolm_full_v6_2")
SCENE_DIR    = os.path.join(DATASET_ROOT, "3d_features_scene/voxelized_voxels")
HEAD_DIR     = os.path.join(DATASET_ROOT, "global_head_poses")
SCENE_INFO   = os.path.join(DATASET_ROOT, "scene_info_with_scene_index.txt")

# ── coordinate constants ───────────────────────────────────────────────────────
_YZX_TO_XYZ  = [2, 0, 1]   # storage YZX β†’ world XYZ column reorder
WORLD_UP_IDX = 2            # world XYZ index for "up" (Z axis)
FWD_COL      = 1            # rotation column for forward  (body-Y)
RIGHT_COL    = 0            # rotation column for right    (body-X)

# ── thresholds ─────────────────────────────────────────────────────────────────
FREE_LOW_TH   = 1.0         # m  (below β†’ LOW)
FREE_HIGH_TH  = 3.0         # m  (above β†’ HIGH, between β†’ MID)
CONE_DEG      = 60.0        # half-angle of directional sensing cone
HEIGHT_MARGIN = 1.0         # m above/below head to consider as obstacles
BODY_RADIUS   = 0.3         # m horizontal radius for collision cylinder


# ── I/O helpers ───────────────────────────────────────────────────────────────
def dequantize(voxel_indices, min_coords, voxel_size):
    pts_yzx = voxel_indices.astype(np.float32) * float(voxel_size) + min_coords.astype(np.float32)
    return pts_yzx[:, _YZX_TO_XYZ]


def load_scene(path):
    d = np.load(path, allow_pickle=True)
    pts = dequantize(d["voxel"], d["min_coords"], float(d["voxel_size"]))
    return pts, d["min_coords"], float(d["voxel_size"])


def load_head(path, min_coords, voxel_size):
    d           = np.load(path, allow_pickle=True)
    head_voxel  = dequantize(d["voxel"], min_coords, voxel_size)
    trans_exact = d["pose_yzx"][:, :3, 3].astype(np.float32)[:, _YZX_TO_XYZ]
    rotation    = d["rotation"][:, _YZX_TO_XYZ, :]
    return head_voxel, trans_exact, rotation


def build_scene_map():
    """Returns {sample_id: scene_name} and {scene_name: [sample_id, ...]}."""
    sample_to_scene = {}
    scene_to_samples = {}
    with open(SCENE_INFO) as f:
        for line in f:
            parts = line.strip().split(",")
            if len(parts) < 2:
                continue
            sid, sname = parts[0], parts[1]
            sample_to_scene[sid] = sname
            scene_to_samples.setdefault(sname, []).append(sid)
    return sample_to_scene, scene_to_samples


# ── horizontal projection ──────────────────────────────────────────────────────
def horiz(v):
    h = v.copy()
    h[WORLD_UP_IDX] = 0.0
    n = np.linalg.norm(h)
    return h / n if n > 1e-6 else h


# ── per-frame obstacle analysis ───────────────────────────────────────────────
def parse_frame(scene_pts, head_pos, head_rot, max_dist=5.0, step_dist=0.5):
    fwd_h   = horiz(head_rot[:, FWD_COL])
    right_h = horiz(head_rot[:, RIGHT_COL])
    left_h  = -right_h
    back_h  = -fwd_h

    dirs = {"FRONT": fwd_h, "RIGHT": right_h, "LEFT": left_h, "BACK": back_h}

    # height-filter
    dz          = scene_pts[:, WORLD_UP_IDX] - head_pos[WORLD_UP_IDX]
    near        = scene_pts[np.abs(dz) < HEIGHT_MARGIN]

    cos_thresh  = np.cos(np.radians(CONE_DEG))

    if len(near) == 0:
        free_dists = {d: max_dist for d in dirs}
    else:
        rel  = near - head_pos
        dist = np.linalg.norm(rel, axis=1)
        mask = (dist > 0.05) & (dist < max_dist)
        rel, dist = rel[mask], dist[mask]

        rel_h = rel.copy()
        rel_h[:, WORLD_UP_IDX] = 0.0
        rel_h_norm = rel_h / (np.linalg.norm(rel_h, axis=1, keepdims=True) + 1e-8)

        def free_distance(dir_vec):
            if len(dist) == 0:
                return max_dist
            in_cone = (rel_h_norm @ dir_vec) > cos_thresh
            return float(dist[in_cone].min()) if np.any(in_cone) else max_dist

        free_dists = {name: free_distance(d) for name, d in dirs.items()}

    def cat_free(d):
        if d < FREE_LOW_TH:  return "LOW"
        if d < FREE_HIGH_TH: return "MID"
        return "HIGH"

    # EXACT-EQUIVALENT FAST PATH: dir_vec is horizontal so new_pos[z] == head_pos[z];
    # therefore |scene_z - new_pos_z| < HEIGHT_MARGIN is the same mask as `near` above.
    # A colliding point must also lie within step_dist + BODY_RADIUS horizontally of head_pos.
    _near_rel = near - head_pos
    _near_rel_h = _near_rel.copy(); _near_rel_h[:, WORLD_UP_IDX] = 0.0
    _near_dh = np.linalg.norm(_near_rel_h, axis=1)
    _cand = near[_near_dh < (step_dist + BODY_RADIUS + 1e-6)]

    def check_collide(dir_vec):
        if len(_cand) == 0:
            return "NO"
        new_pos  = head_pos + step_dist * dir_vec
        rel_s    = _cand - new_pos
        dz_s     = np.abs(rel_s[:, WORLD_UP_IDX])
        rel_s_h  = rel_s.copy(); rel_s_h[:, WORLD_UP_IDX] = 0.0
        dist_h   = np.linalg.norm(rel_s_h, axis=1)
        return "YES" if np.any((dz_s < HEIGHT_MARGIN) & (dist_h < BODY_RADIUS)) else "NO"

    collide   = {name: check_collide(d) for name, d in dirs.items()}
    best      = max(free_dists, key=free_dists.__getitem__)

    return {
        "FREE_FRONT":         cat_free(free_dists["FRONT"]),
        "FREE_LEFT":          cat_free(free_dists["LEFT"]),
        "FREE_RIGHT":         cat_free(free_dists["RIGHT"]),
        "COLLIDE_STEP_FRONT": collide["FRONT"],
        "COLLIDE_STEP_LEFT":  collide["LEFT"],
        "COLLIDE_STEP_RIGHT": collide["RIGHT"],
        "BEST_DIR":           best,
        "_dist_front": free_dists["FRONT"],
        "_dist_left":  free_dists["LEFT"],
        "_dist_right": free_dists["RIGHT"],
        "_dist_back":  free_dists["BACK"],
    }


def parse_sample(scene_pts, head_path, max_dist, step_dist, min_coords, voxel_size):
    """Parse all frames for one sample. Returns list of per-frame dicts."""
    _, trans, rotations = load_head(head_path, min_coords, voxel_size)
    # EXACT-EQUIVALENT PREFILTER: every query is bounded by max_dist horizontally and
    # HEIGHT_MARGIN vertically around some head position, so points outside the trajectory
    # bounding box padded by those radii can never be selected.
    if len(trans):
        lo = trans.min(axis=0) - (max_dist + 1e-3)
        hi = trans.max(axis=0) + (max_dist + 1e-3)
        lo[WORLD_UP_IDX] = trans[:, WORLD_UP_IDX].min() - (HEIGHT_MARGIN + 1e-3)
        hi[WORLD_UP_IDX] = trans[:, WORLD_UP_IDX].max() + (HEIGHT_MARGIN + 1e-3)
        m = np.all((scene_pts >= lo) & (scene_pts <= hi), axis=1)
        scene_pts = scene_pts[m]
    return [parse_frame(scene_pts, trans[t], rotations[t], max_dist, step_dist)
            for t in range(len(trans))]


# ── formatting ─────────────────────────────────────────────────────────────────
def format_frame(t, res, verbose=False):
    lines = [
        f"[Frame {t:03d}]",
        f"  FREE_FRONT         = {res['FREE_FRONT']}",
        f"  FREE_LEFT          = {res['FREE_LEFT']}",
        f"  FREE_RIGHT         = {res['FREE_RIGHT']}",
        f"  COLLIDE_STEP_FRONT = {res['COLLIDE_STEP_FRONT']}",
        f"  COLLIDE_STEP_LEFT  = {res['COLLIDE_STEP_LEFT']}",
        f"  COLLIDE_STEP_RIGHT = {res['COLLIDE_STEP_RIGHT']}",
        f"  BEST_DIR           = {res['BEST_DIR']}",
    ]
    if verbose:
        lines.append(
            f"  (raw dist) front={res['_dist_front']:.2f}m  "
            f"left={res['_dist_left']:.2f}m  "
            f"right={res['_dist_right']:.2f}m  "
            f"back={res['_dist_back']:.2f}m"
        )
    return "\n".join(lines)


def format_summary(results, title=""):
    T = len(results)
    lines = ["=" * 60, f"SUMMARY  {title}", f"  {T} frames", "=" * 60]
    for key in ("FREE_FRONT", "FREE_LEFT", "FREE_RIGHT"):
        counts  = {}
        for r in results:
            counts[r[key]] = counts.get(r[key], 0) + 1
        dist_key = "_dist_" + key.split("_")[1].lower()
        dists    = [r[dist_key] for r in results]
        lines.append(
            f"  {key:20s}  LOW={counts.get('LOW',0):3d}  "
            f"MID={counts.get('MID',0):3d}  HIGH={counts.get('HIGH',0):3d}  "
            f"min={min(dists):.2f}m  mean={sum(dists)/len(dists):.2f}m"
        )
    lines.append("")
    for key in ("COLLIDE_STEP_FRONT", "COLLIDE_STEP_LEFT", "COLLIDE_STEP_RIGHT"):
        yes = sum(1 for r in results if r[key] == "YES")
        lines.append(f"  {key:30s}  YES={yes:3d}/{T}  NO={T-yes:3d}/{T}")
    lines.append("")
    best_counts = {}
    for r in results:
        best_counts[r["BEST_DIR"]] = best_counts.get(r["BEST_DIR"], 0) + 1
    lines.append("  BEST_DIR distribution:")
    for d in ("FRONT", "LEFT", "RIGHT", "BACK"):
        cnt = best_counts.get(d, 0)
        lines.append(f"    {d:6s}: {cnt:3d} frames  {'β–ˆ' * cnt}")
    lines.append("=" * 60)
    return "\n".join(lines)


def make_header(title, n_scene_voxels, T, max_dist, step_dist):
    return (
        f"{'='*60}\n"
        f"OBSTACLE PARSE  {title}\n"
        f"  scene voxels : {n_scene_voxels:,}\n"
        f"  frames       : {T}\n"
        f"  max_dist     : {max_dist} m\n"
        f"  step_dist    : {step_dist} m\n"
        f"  cone         : Β±{CONE_DEG}Β°\n"
        f"  height range : Β±{HEIGHT_MARGIN} m around head\n"
        f"  body radius  : {BODY_RADIUS} m\n"
        f"  forward axis : body col {FWD_COL} (body-Y)\n"
        f"  right axis   : body col {RIGHT_COL} (body-X)\n"
        f"  world up     : world axis {WORLD_UP_IDX} (Z)\n"
        f"{'='*60}"
    )


def write_sample_output(out_path, title, scene_pts, results, max_dist, step_dist, verbose):
    header     = make_header(title, len(scene_pts), len(results), max_dist, step_dist)
    frame_text = "\n".join(format_frame(t, results[t], verbose) for t in range(len(results)))
    summary    = format_summary(results, title=title)
    with open(out_path, "w") as f:
        f.write("\n".join([header, "", frame_text, "", summary]) + "\n")


# ── worker for multiprocessing ────────────────────────────────────────────────
def _worker(args):
    """
    args = (sample_id, scene_name, out_dir, max_dist, step_dist)
    Loads scene & head data, parses all frames, writes output file.
    Returns (sample_id, ok, error_msg).
    """
    sample_id, scene_name, out_dir, max_dist, step_dist = args
    out_path = os.path.join(out_dir, f"{sample_id}.txt")
    if os.path.exists(out_path):
        return sample_id, True, "skipped (exists)"
    try:
        scene_path = os.path.join(SCENE_DIR, scene_name + ".npz")
        head_path  = os.path.join(HEAD_DIR,  sample_id + ".npz")
        scene_pts, min_coords, voxel_size = load_scene(scene_path)
        results    = parse_sample(scene_pts, head_path, max_dist, step_dist,
                                  min_coords, voxel_size)
        title      = f"{sample_id} | {scene_name}"
        write_sample_output(out_path, title, scene_pts, results,
                            max_dist, step_dist, verbose=False)
        return sample_id, True, "ok"
    except Exception as e:
        return sample_id, False, str(e)


# ── main ──────────────────────────────────────────────────────────────────────
def main():
    ap = argparse.ArgumentParser()
    # single-sample mode
    ap.add_argument("--sample_id", default=None)
    ap.add_argument("--scene",     default=None)
    ap.add_argument("--head",      default=None)
    ap.add_argument("--verbose",   action="store_true")
    ap.add_argument("--save",      default=None)
    # batch mode
    ap.add_argument("--all",       action="store_true",
                    help="Process every sample in the dataset")
    ap.add_argument("--out_dir",   default="obstacle_labels",
                    help="Output directory for batch mode (default: obstacle_labels/)")
    ap.add_argument("--workers",   type=int, default=4,
                    help="Parallel workers for batch mode (default: 4)")
    ap.add_argument("--resume",    action="store_true",
                    help="Skip already-processed samples (files that already exist)")
    # shared
    ap.add_argument("--shard", type=str, default=None, help="i/N shard over scenes")
    ap.add_argument("--max_dist",  type=float, default=5.0)
    ap.add_argument("--step",      type=float, default=0.5)
    args = ap.parse_args()

    # ── batch mode ────────────────────────────────────────────────────────────
    if args.all:
        sample_to_scene, _ = build_scene_map()

        # collect all sample IDs that have a head-pose file
        all_ids = sorted(
            os.path.splitext(f)[0]
            for f in os.listdir(HEAD_DIR) if f.endswith(".npz")
        )
        # keep only those present in scene_info
        all_ids = [sid for sid in all_ids if sid in sample_to_scene]

        os.makedirs(args.out_dir, exist_ok=True)

        if args.resume:
            existing = {os.path.splitext(f)[0] for f in os.listdir(args.out_dir)}
            todo     = [sid for sid in all_ids if sid not in existing]
            print(f"Resuming: {len(todo)} remaining / {len(all_ids)} total")
        else:
            todo = all_ids

        print(f"Processing {len(todo)} samples β†’ {args.out_dir}/  "
              f"(workers={args.workers})")

        work_args = [
            (sid, sample_to_scene[sid], args.out_dir, args.max_dist, args.step)
            for sid in todo
        ]

        n_ok, n_fail, n_skip = 0, 0, 0

        if args.workers == 1:
            # single-process with scene caching (most efficient for large batches)
            _, scene_to_samples = build_scene_map()
            scene_cache = {}

            # group todo by scene to minimise scene loads
            sid_set = set(todo)
            grouped = {}
            snames = sorted(scene_to_samples.keys())
            if args.shard:
                _i, _N = (int(x) for x in args.shard.split('/'))
                snames = snames[_i::_N]
            for sname in snames:
                sids = scene_to_samples[sname]
                batch = [s for s in sids if s in sid_set]
                if batch:
                    grouped[sname] = batch

            pbar = tqdm(total=len(todo), unit="sample")
            for sname, sids in grouped.items():
                # load scene once per group
                scene_path = os.path.join(SCENE_DIR, sname + ".npz")
                try:
                    scene_pts, min_coords, voxel_size = load_scene(scene_path)
                except Exception as e:
                    for sid in sids:
                        tqdm.write(f"  ERROR loading scene {sname}: {e}")
                    n_fail += len(sids)
                    pbar.update(len(sids))
                    continue

                for sid in sids:
                    out_path = os.path.join(args.out_dir, f"{sid}.txt")
                    if args.resume and os.path.exists(out_path):
                        n_skip += 1
                        pbar.update(1)
                        continue
                    try:
                        results = parse_sample(scene_pts,
                                               os.path.join(HEAD_DIR, sid + ".npz"),
                                               args.max_dist, args.step,
                                               min_coords, voxel_size)
                        write_sample_output(out_path, f"{sid} | {sname}",
                                            scene_pts, results,
                                            args.max_dist, args.step, verbose=False)
                        n_ok += 1
                    except Exception as e:
                        tqdm.write(f"  ERROR {sid}: {e}")
                        n_fail += 1
                    pbar.update(1)
            pbar.close()

        else:
            # multiprocessing (each worker loads its own scene)
            with ProcessPoolExecutor(max_workers=args.workers) as pool:
                futures = {pool.submit(_worker, wa): wa[0] for wa in work_args}
                pbar = tqdm(as_completed(futures), total=len(futures), unit="sample")
                for fut in pbar:
                    sid, ok, msg = fut.result()
                    if ok and msg == "skipped (exists)":
                        n_skip += 1
                    elif ok:
                        n_ok += 1
                    else:
                        n_fail += 1
                        tqdm.write(f"  ERROR {sid}: {msg}")
                pbar.close()

        print(f"\nDone.  OK={n_ok}  skipped={n_skip}  failed={n_fail}")
        print(f"Output: {os.path.abspath(args.out_dir)}/")
        return

    # ── single-sample mode ────────────────────────────────────────────────────
    if args.sample_id is not None:
        sample_to_scene, _ = build_scene_map()
        scene_name = sample_to_scene[args.sample_id]
        scene_path = os.path.join(SCENE_DIR, scene_name + ".npz")
        head_path  = os.path.join(HEAD_DIR,  args.sample_id + ".npz")
        title      = f"Sample {args.sample_id}  |  {scene_name}"
    elif args.scene and args.head:
        scene_path, head_path = args.scene, args.head
        title = os.path.basename(args.head)
    else:
        ap.error("Provide --sample_id, --all, or both --scene and --head")

    scene_pts, min_coords, voxel_size = load_scene(scene_path)
    results = parse_sample(scene_pts, head_path, args.max_dist, args.step,
                           min_coords, voxel_size)

    header     = make_header(title, len(scene_pts), len(results), args.max_dist, args.step)
    frame_text = "\n".join(format_frame(t, results[t], args.verbose)
                           for t in range(len(results)))
    summary    = format_summary(results, title=title)
    full_out   = "\n".join([header, "", frame_text, "", summary])

    print(full_out)

    if args.save:
        with open(args.save, "w") as f:
            f.write(full_out + "\n")
        print(f"\nSaved β†’ {args.save}")


if __name__ == "__main__":
    main()