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"""Self-test suite for the unity_agent package.
Run with::
python -m unity_agent.tests
The tests do not require Unity to be installed; they only verify that the
Python layer produces files with the expected names and that the generated
C# code passes the brace-balance and namespace checks.
"""
from __future__ import annotations
import shutil
import sys
import tempfile
from pathlib import Path
# Make the package importable when run as a script.
ROOT = Path(__file__).resolve().parent.parent
sys.path.insert(0, str(ROOT.parent))
from unity_agent.config import Settings
from unity_agent.transport.unity_transport import UnityTransport
from unity_agent.tools.base import get_registry
import unity_agent.tools.unity_tools # noqa: F401 - registers tools
from unity_agent.tools.unity_tools import (
GenerateCompleteGameTool,
SetupUnityProjectTool,
WriteCSharpScriptTool,
WriteSceneFileTool,
)
from unity_agent.qa import ProjectQA
def _count_braces(src: str) -> bool:
return src.count("{") == src.count("}")
def test_tool_registry() -> None:
names = get_registry().all_names()
assert "generate_complete_game" in names
assert "setup_unity_project" in names
assert "write_csharp_script" in names
# The user spec asked for 20+ tools.
assert len(names) >= 20, f"Expected >= 20 tools, got {len(names)}"
print(f" [ok] tool registry has {len(names)} tools")
def test_setup_project(tmp: Path) -> None:
settings = Settings(output_dir=str(tmp), product_name="TestProj")
transport = UnityTransport(settings)
r = SetupUnityProjectTool(settings, transport).run(project_name="TestProj")
assert r.ok, r.error
for f in ("Assets", "Packages/manifest.json", "ProjectSettings/ProjectSettings.asset"):
assert (tmp / "TestProj" / f).exists(), f"missing {f}"
print(" [ok] setup_unity_project writes the full scaffold")
def test_csharp_braces(tmp: Path) -> None:
settings = Settings(output_dir=str(tmp), product_name="BracesProj")
transport = UnityTransport(settings)
transport.open_project("BracesProj")
code = "namespace X { public class Y { void Z() {} } }"
r = WriteCSharpScriptTool(settings, transport).run(
filename="Foo.cs", code=code, project_name="BracesProj")
assert r.ok
src = (tmp / "BracesProj/Assets/Scripts/Foo.cs").read_text()
assert _count_braces(src)
print(" [ok] write_csharp_script produces balanced C#")
def test_complete_game(tmp: Path) -> None:
settings = Settings(output_dir=str(tmp), product_name="GenGame")
transport = UnityTransport(settings)
r = GenerateCompleteGameTool(settings, transport).run(
game_name="GenGame", preset="open_world_city")
assert r.ok, r.error
# Expect a C# file per major system.
scripts = list((tmp / "GenGame/Assets/Scripts").glob("*.cs"))
assert len(scripts) >= 12, f"only {len(scripts)} scripts generated"
# Every C# file must have balanced braces.
for s in scripts:
assert _count_braces(s.read_text(encoding="utf-8")), f"unbalanced braces in {s.name}"
# Scene file present.
assert (tmp / "GenGame/Assets/Scenes/MainScene.unity").exists()
print(f" [ok] generate_complete_game produced {len(scripts)} scripts + scene")
def test_qa(tmp: Path) -> None:
settings = Settings(output_dir=str(tmp), product_name="QAProj")
transport = UnityTransport(settings)
GenerateCompleteGameTool(settings, transport).run(
game_name="QAProj", preset="open_world_city")
report = ProjectQA(tmp / "QAProj").run()
assert report.passed, "QA must pass on a freshly generated project"
print(f" [ok] QA passes on generated project ({len(report.issues)} issues)")
def main() -> int:
tmp = Path(tempfile.mkdtemp(prefix="unity_agent_test_"))
try:
test_tool_registry()
test_setup_project(tmp)
test_csharp_braces(tmp)
test_complete_game(tmp)
test_qa(tmp)
except AssertionError as e:
print(f"\nFAIL: {e}")
return 1
finally:
shutil.rmtree(tmp, ignore_errors=True)
print("\nAll tests passed.")
return 0
if __name__ == "__main__":
sys.exit(main())