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  1. README.md +5 -3
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@@ -20,9 +20,11 @@ A lightweight inverse rendering model that decomposes RGB images into PBR materi
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  ## Examples
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- ![Sample 1](https://huggingface.co/singam96/ShadeNet/resolve/main/assets/sample1_result.png)
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- ![Sample 2](https://huggingface.co/singam96/ShadeNet/resolve/main/assets/sample2_result.png)
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- ![Sample 3](https://huggingface.co/singam96/ShadeNet/resolve/main/assets/sample3_result.png)
 
 
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  *Each result shows: Input (blue) → Basecolor, Normal, Depth, Roughness, Metallic (green) → Recon RGB (orange)*
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  ## Examples
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+ <div style="display: flex; flex-wrap: wrap; gap: 12px; justify-content: center;">
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+ <img src="https://huggingface.co/singam96/ShadeNet/resolve/main/assets/sample1_result.png" alt="Sample 1" style="width: 45%; min-width: 300px;">
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+ <img src="https://huggingface.co/singam96/ShadeNet/resolve/main/assets/sample2_result.png" alt="Sample 2" style="width: 45%; min-width: 300px;">
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+ <img src="https://huggingface.co/singam96/ShadeNet/resolve/main/assets/sample3_result.png" alt="Sample 3" style="width: 45%; min-width: 300px;">
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+ </div>
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  *Each result shows: Input (blue) → Basecolor, Normal, Depth, Roughness, Metallic (green) → Recon RGB (orange)*
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