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SpawnPoint-Coder-7B v5.1: indirectly named heroes fixed, older prompt sets recovered

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  1. README.md +20 -18
  2. model-00001-of-00002.safetensors +1 -1
README.md CHANGED
@@ -20,7 +20,9 @@ What it does inside the pipeline:
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  4-bit AWQ, runs on a single 12 GB GPU.
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- **What's new in v5**
 
 
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  - **Side-scrolling shooters** ("a falcon ship fights drones and saucers, the boss is a mothership"): enemies that
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  fly straight, in waves, dive at you or stop and shoot; power-ups; a boss.
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  - **Vietnamese is read directly**: no separate translation step, so names come out right ("chú vịt" is a Duck).
@@ -47,30 +49,30 @@ Hand-written prompts in English and Vietnamese through the whole pipeline, same
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  Sealed sets were written before training and not looked at until the release decision. The first two rows include
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  prompts about the genre v4 did not know, so v4 cannot be expected to answer them.
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- | benchmark (prompts fully right) | v4 | v5 (this release) |
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- |---|---|---|
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- | **sealed set: shooters and the v4 fixes** (16 prompts) | 56% | 88% |
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- | dev set: shooters and the v4 fixes (24 prompts) | 54% | 83% |
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- | sealed set: farms, tower defense, cartoon (12 prompts) | 67% | 92% |
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- | 16 prompts: farms, tower defense, melee, cartoon | 75% | 75% |
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- | sealed set: the first nine genres (12 prompts) | 67% | 58% |
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- | 30 human-written prompts | 87% | 80% |
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- | 12 prompts: bubble, rescue, survivor | 92% | 92% |
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- **Where v5 is a little behind v4**: on the 30 prompts and the sealed set written before shooters and farms existed.
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- Some of those prompts are now genuinely ambiguous ("a space shooter" can be a side-scrolling shooter, "a farm game"
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- a farming game), and a few name the player only indirectly ("a tank shooting monsters": the tank can come out as the
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- default hero). Results vary by one to three prompts per set from run to run. A patch for this is planned.
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- Held-out synthetic examples with one exact answer (v5 only: they use the v5 format): briefs 73%, tweaks 98%, entity edits 100%.
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  The 4-bit AWQ files you download, measured the same way:
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  | benchmark (prompts fully right) | AWQ build |
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  |---|---|
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- | **sealed set: shooters and the v4 fixes** (16 prompts) | 75% |
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- | 30 human-written prompts | 77% |
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- | dev set: shooters and the v4 fixes (24 prompts) | 83% |
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  ## Limitations
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  4-bit AWQ, runs on a single 12 GB GPU.
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+ **What's new in v5.1 and v5**
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+ - **v5.1** fixes prompts that name the player only indirectly ("a tank shooting monsters": the tank is now the hero,
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+ not the default "Hero").
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  - **Side-scrolling shooters** ("a falcon ship fights drones and saucers, the boss is a mothership"): enemies that
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  fly straight, in waves, dive at you or stop and shoot; power-ups; a boss.
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  - **Vietnamese is read directly**: no separate translation step, so names come out right ("chú vịt" is a Duck).
 
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  Sealed sets were written before training and not looked at until the release decision. The first two rows include
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  prompts about the genre v4 did not know, so v4 cannot be expected to answer them.
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+ | benchmark (prompts fully right) | v4 | v5 | v5.1 (this release) |
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+ |---|---|---|---|
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+ | **sealed set: shooters and the v4 fixes** (16 prompts) | 56% | 88% | 75% |
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+ | dev set: shooters and the v4 fixes (24 prompts) | 54% | 83% | 83% |
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+ | sealed set: farms, tower defense, cartoon (12 prompts) | 67% | 92% | 92% |
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+ | 16 prompts: farms, tower defense, melee, cartoon | 75% | 75% | 94% |
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+ | sealed set: the first nine genres (12 prompts) | 67% | 58% | 75% |
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+ | 30 human-written prompts | 87% | 80% | 87% |
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+ | 12 prompts: bubble, rescue, survivor | 92% | 92% | 83% |
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+ **Where v5.1 is still behind**: the sealed set of 16 shooter prompts at full precision (88% in v5, 75% in v5.1; the 4-bit builds below score
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+ higher, which is within run-to-run noise) and the newest 12-prompt set. Some prompts are genuinely ambiguous ("a space shooter" can be a side-scrolling shooter, "a farm game"
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+ a farming game). Results vary by one to three prompts per set from run to run, so read differences of one or two
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+ prompts as noise.
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+ Held-out synthetic examples with one exact answer (v5 format only): briefs 74%, tweaks 98%, entity edits 100%.
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  The 4-bit AWQ files you download, measured the same way:
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  | benchmark (prompts fully right) | AWQ build |
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  |---|---|
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+ | **sealed set: shooters and the v4 fixes** (16 prompts) | 88% |
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+ | 30 human-written prompts | 80% |
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+ | dev set: shooters and the v4 fixes (24 prompts) | 88% |
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  ## Limitations
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