File size: 6,763 Bytes
d0a5946
 
 
 
 
 
0820aaf
 
 
d0a5946
 
 
 
 
 
 
 
 
 
 
0820aaf
d0a5946
0820aaf
d0a5946
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0820aaf
d0a5946
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0820aaf
 
 
 
 
 
 
 
d0a5946
 
 
 
 
 
0820aaf
 
 
d0a5946
0820aaf
 
 
 
d0a5946
0820aaf
 
 
 
d0a5946
0820aaf
 
 
d0a5946
0820aaf
 
 
d0a5946
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0820aaf
d0a5946
 
0820aaf
 
 
 
 
d0a5946
0820aaf
 
 
d0a5946
0820aaf
 
 
 
d0a5946
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0820aaf
 
d0a5946
 
 
0820aaf
d0a5946
 
 
 
 
 
0820aaf
d0a5946
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
import * as THREE from 'three';
import { GameMenu } from './ui-menu.js';
import { NetClient, SPAWN_OFFSETS } from './net.js';
import { DriveControls } from './controls.js';
import { LocalCar } from './vehicles.js';
import { Track } from './track.js';
import { DEFAULT_CAR, CAR_LABELS } from './cars.js';

const SPACE_URL = 'https://1024m-hf-racing.hf.space';

const footer = document.getElementById('footer-text');
const hud = document.getElementById('hud');
const speedEl = document.getElementById('speed-value');
const playerHud = document.getElementById('player-hud');
const playerName = document.getElementById('player-name');
const playerAvatar = document.getElementById('player-avatar');
const spectateBar = document.getElementById('spectate-bar');

const scene = new THREE.Scene();
scene.background = new THREE.Color(0x87a0b5);
scene.fog = new THREE.Fog(0x87a0b5, 80, 400);

const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 800);
camera.position.set(0, 6, -12);

const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.domElement.id = 'game-canvas';
document.body.prepend(renderer.domElement);

const hemi = new THREE.HemisphereLight(0xddeeff, 0x443322, 0.85);
scene.add(hemi);
const sun = new THREE.DirectionalLight(0xfff2dd, 1.1);
sun.position.set(30, 50, 10);
sun.castShadow = true;
scene.add(sun);

const track = new Track(scene);
const controls = new DriveControls();
let car = null;
let inRace = false;
let spectating = false;
let specIndex = 0;
let trackReady = null;

const net = new NetClient({
  scene,
  onStatus: (msg) => {
    if (footer) footer.textContent = msg;
  },
  onLobbyUpdate: (board, mode, err) => menu.renderBoard(board, mode, err),
  onMatchStart: enterRace,
  onMatchEnd: () => {
    if (footer) footer.textContent = 'Race finished — Esc for menu';
  },
  onMatchConnectionLost: () => {
    leaveRaceToMenu();
  },
});

const menu = new GameMenu({
  root: document.getElementById('menu-root'),
  onOpenMode: (mode) => net.startLobbyPoll(mode),
  onBack: async () => {
    net.stopLobbyPoll();
    await net.leaveLobby();
  },
  onClaim: (mode, lobbyId, seat) => net.claim(mode, lobbyId, seat),
  onLeaveSeat: () => net.leaveLobby(),
  onEnterMatch: () => net.connectMatch(),
  onSpectate: (mode, lobbyId) => {
    menu.hide();
    hud.hidden = false;
    net.connectSpectate(mode, lobbyId);
  },
});

function setIdentityHud(identity) {
  if (!identity?.username) return;
  if (playerName) playerName.textContent = identity.username;
  if (playerAvatar && identity.avatarUrl) {
    playerAvatar.src = identity.avatarUrl;
    playerAvatar.hidden = false;
  }
  if (playerHud) playerHud.hidden = false;
}

async function ensureTrack() {
  if (!trackReady) {
    trackReady = track.loadShanghai();
  }
  return trackReady;
}

async function enterRace(info) {
  inRace = true;
  spectating = !!info.spectating;
  menu.hide();
  hud.hidden = false;
  if (spectateBar) spectateBar.hidden = !spectating;

  const mapOk = await ensureTrack();
  const grid = track.getGridPose(info.spawnIndex || 0);

  if (!spectating) {
    const carId = info.carId || (info.mode === 'sandbox' ? DEFAULT_CAR : DEFAULT_CAR);
    if (car) {
      car.dispose();
      car = null;
    }
    car = new LocalCar(scene);
    const loaded = await car.loadModel(carId);
    car.setPose(grid.x, grid.y, grid.z, grid.yaw);
    const label = CAR_LABELS[carId] || carId;
    if (footer) {
      footer.textContent = loaded
        ? `Race live · ${label}${mapOk ? ' · Shanghai' : ' · map fallback'}`
        : `Race live · car missing (${carId})`;
    }
  } else if (footer) {
    footer.textContent = `Spectating · ${info.mode}`;
  }
}

function leaveRaceToMenu() {
  inRace = false;
  spectating = false;
  net.disconnectMatch();
  if (car) {
    car.dispose();
    car = null;
  }
  hud.hidden = true;
  if (spectateBar) spectateBar.hidden = true;
  menu.show();
  net.startLobbyPoll(menu.mode || 'sandbox');
}

document.addEventListener('keydown', (e) => {
  if (e.code === 'Escape' && inRace) {
    leaveRaceToMenu();
  }
});

document.getElementById('spec-prev')?.addEventListener('click', () => {
  specIndex = Math.max(0, specIndex - 1);
});
document.getElementById('spec-next')?.addEventListener('click', () => {
  specIndex += 1;
});

window.addEventListener('resize', () => {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
});

/** GTA-style chase cam — behind and above, looking at car rear/cabin. */
function followCar(target, delta) {
  if (!target) return;
  const yaw = target.yaw ?? target.mesh?.rotation.y ?? 0;
  const pos = target.position;
  const dist = 9.5;
  const height = 3.2;
  const lookLift = 1.15;
  const behind = new THREE.Vector3(
    -Math.sin(yaw) * dist,
    height,
    -Math.cos(yaw) * dist,
  );
  const desired = pos.clone().add(behind);
  camera.position.lerp(desired, Math.min(1, delta * 6));
  const look = new THREE.Vector3(pos.x, pos.y + lookLift, pos.z);
  camera.lookAt(look);
}

let last = performance.now();
function frame(now) {
  const delta = Math.min(0.05, (now - last) / 1000);
  last = now;

  if (inRace && !spectating && car) {
    car.update(delta, controls.sample());
    if (speedEl) speedEl.textContent = String(car.speedKmh());
    followCar(car, delta);
  } else if (inRace && spectating) {
    const names = net.peers.list();
    if (names.length) {
      specIndex = ((specIndex % names.length) + names.length) % names.length;
      const peer = net.peers.get(names[specIndex]);
      if (peer) {
        followCar({ position: peer.mesh.position, yaw: peer.mesh.rotation.y, mesh: peer.mesh }, delta);
        const nameEl = document.getElementById('spec-name');
        if (nameEl) nameEl.textContent = names[specIndex];
      }
    }
  }

  net.update(delta, car);
  renderer.render(scene, camera);
  requestAnimationFrame(frame);
}

async function boot() {
  if (footer) footer.textContent = `Space: ${SPACE_URL} · loading…`;
  ensureTrack(); // warm map load in background
  const identity = await net.initLocal();
  menu.setIdentity({
    username: identity.username,
    spaceUrl: identity.spaceUrl || SPACE_URL,
    authError: identity.ok ? null : identity.error,
    playAllowed: identity.playAllowed !== false,
  });
  if (identity.ok) setIdentityHud(identity);
  if (footer) {
    footer.textContent = identity.ok
      ? `Signed in · Space ${SPACE_URL}`
      : (identity.error || 'Set HF_TOKEN in .env.local');
  }
  requestAnimationFrame(frame);
}

boot();