File size: 20,575 Bytes
17a5579
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
a373fb7
 
17a5579
 
 
 
 
 
 
 
 
 
 
 
a373fb7
 
17a5579
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
26329b5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
17a5579
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
26329b5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
17a5579
 
 
 
 
2f24049
 
17a5579
 
 
 
a373fb7
 
17a5579
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
26329b5
a373fb7
26329b5
 
 
a373fb7
26329b5
17a5579
 
 
 
 
 
 
 
 
 
 
 
2f24049
17a5579
2f24049
17a5579
 
2f24049
 
17a5579
 
 
 
2f24049
 
 
 
 
 
17a5579
 
 
 
 
 
 
 
 
2f24049
17a5579
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2f24049
 
 
 
 
 
 
 
 
17a5579
 
 
 
 
2f24049
17a5579
 
 
2f24049
 
17a5579
 
 
 
 
 
 
 
 
a373fb7
 
17a5579
 
 
 
 
 
2f24049
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
b49fdfa
 
 
17a5579
 
 
b49fdfa
17a5579
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
from typing import Dict, List, Tuple
from collections import deque
import copy

from models import Observation, Action, EpisodeResult, PlacedFurniture, Furniture
from tasks import TASKS

NEAR_WINDOW_RADIUS = 2
NEAR_DOOR_RADIUS = 3

class InteriorEnv:
    def __init__(self):
        self.task_id = ""
        self.room_size = (0, 0)
        self.door_position = (0, 0)
        self.windows: List[Tuple[int, int]] = []
        self.item_defs: Dict[str, Furniture] = {}
        self.unplaced_items: Dict[str, Furniture] = {}
        self.placed_items: Dict[str, PlacedFurniture] = {}
        self.max_steps = 10
        self.step_count = 0
        self.success = False
        self.logs: List[str] = []
        self.solar_grid: List[List[bool]] = []
        self.thermal_grid: List[List[float]] = []

    def reset(self, task_config: dict, task_id: str) -> Observation:
        self.task_id = task_id
        self.room_size = task_config["room_size"]
        self.door_position = task_config["door_position"]
        self.windows = task_config.get("windows", [])
        self.item_defs = {item.id: item for item in task_config["items"]}
        self.unplaced_items = {item.id: item for item in task_config["items"]}
        self.placed_items = {}
        self.max_steps = task_config["max_steps"]
        self.step_count = 0
        self.success = False
        self.solar_grid = [[False] * self.room_size[0] for _ in range(self.room_size[1])]
        self.thermal_grid = [[0.0] * self.room_size[0] for _ in range(self.room_size[1])]
        self.logs = self._build_start_logs(task_config)
        return self._get_obs()

    def _build_start_logs(self, cfg: dict) -> List[str]:
        lines = [
            f"START: Task={self.task_id.upper()} | Room={self.room_size} | Door={self.door_position}",
            f"Windows at: {self.windows}",
            f"Items to place: {len(self.unplaced_items)}",
            "─── Design Rules ────────────────────────────────",
        ]
        for item in cfg["items"]:
            for rule in item.rules:
                lines.append(f"  [{item.id.upper()}]: {self._describe_rule(rule)}")
        lines.append("─────────────────────────────────────────────────")
        return lines

    def _describe_rule(self, rule: str) -> str:
        if rule == "must_touch_wall":
            return "Must be placed flush against any wall."
        if rule == "near_window":
            return f"Must be within {NEAR_WINDOW_RADIUS} tiles of a window."
        if rule == "all_sides_clear":
            return "Must have at least 1 free tile on ALL 4 sides (e.g., dining space)."
        if rule == "near_door":
            return f"Must be within {NEAR_DOOR_RADIUS} tiles of the main entry door."
        if rule.startswith("adjacent_to:"):
            target = rule.split(":")[1]
            return f"Must be placed directly adjacent (touching) the {target.upper()}."
        if rule.startswith("must_face:"):
            target = rule.split(":")[1]
            return f"Must align on the same axis as the {target.upper()} (facing it)."
        return rule

    # ─── Geometry ─────────────────────────────────────────────────────────────
    def _bbox(self, placed: PlacedFurniture, item_def: Furniture) -> Tuple[int, int, int, int]:
        w = item_def.width  if placed.rotation == 0 else item_def.height
        h = item_def.height if placed.rotation == 0 else item_def.width
        return (placed.x, placed.x + w - 1, placed.y, placed.y + h - 1)

    def _bbox_action(self, action: Action, item_def: Furniture) -> Tuple[int, int, int, int]:
        w = item_def.width  if action.rotation == 0 else item_def.height
        h = item_def.height if action.rotation == 0 else item_def.width
        return (action.x, action.x + w - 1, action.y, action.y + h - 1)

    def _build_grid(self) -> List[List[bool]]:
        rw, rh = self.room_size
        grid = [[False] * rw for _ in range(rh)]
        for iid, placed in self.placed_items.items():
            xb, xe, yb, ye = self._bbox(placed, self.item_defs[iid])
            for gy in range(yb, ye + 1):
                for gx in range(xb, xe + 1):
                    if 0 <= gx < rw and 0 <= gy < rh:
                        grid[gy][gx] = True
        return grid

    def _bfs_reachable(self, grid: List[List[bool]]) -> List[List[bool]]:
        rw, rh = self.room_size
        visited = [[False] * rw for _ in range(rh)]
        dx, dy = self.door_position
        if grid[dy][dx]:
            return visited
        queue = deque([(dx, dy)])
        visited[dy][dx] = True
        while queue:
            cx, cy = queue.popleft()
            for nx, ny in [(cx+1,cy),(cx-1,cy),(cx,cy+1),(cx,cy-1)]:
                if 0 <= nx < rw and 0 <= ny < rh and not grid[ny][nx] and not visited[ny][nx]:
                    visited[ny][nx] = True
                    queue.append((nx, ny))
        return visited

    def _all_neighbors(self, pid: str) -> List[Tuple[int, int]]:
        placed = self.placed_items[pid]
        xb, xe, yb, ye = self._bbox(placed, self.item_defs[pid])
        rw, rh = self.room_size
        result = []
        for gy in range(yb, ye + 1):
            for gx in range(xb, xe + 1):
                for nx, ny in [(gx+1,gy),(gx-1,gy),(gx,gy+1),(gx,gy-1)]:
                    if 0 <= nx < rw and 0 <= ny < rh:
                        result.append((nx, ny))
        return result

    def _build_solar_grid(self) -> List[List[bool]]:
        rw, rh = self.room_size
        solar = [[False] * rw for _ in range(rh)]
        tall_grid = [[False] * rw for _ in range(rh)]
        for iid, placed in self.placed_items.items():
            if any(r == "is_tall" for r in self.item_defs[iid].rules):
                xb, xe, yb, ye = self._bbox(placed, self.item_defs[iid])
                for gy in range(yb, ye + 1):
                    for gx in range(xb, xe + 1):
                        if 0 <= gx < rw and 0 <= gy < rh:
                            tall_grid[gy][gx] = True

        for wx, wy in self.windows:
            for dx, dy in [(1,0), (-1,0), (0,1), (0,-1)]:
                cx, cy = wx, wy
                while 0 <= cx < rw and 0 <= cy < rh:
                    if tall_grid[cy][cx]: break
                    solar[cy][cx] = True
                    cx += dx
                    cy += dy
        return solar

    def _build_thermal_grid(self) -> List[List[float]]:
        rw, rh = self.room_size
        thermal = [[0.0] * rw for _ in range(rh)]
        
        cool_sources = self.windows + [self.door_position]
        for cx, cy in cool_sources:
            for gy in range(rh):
                for gx in range(rw):
                    dist = abs(gx - cx) + abs(gy - cy)
                    if dist <= 3:
                        thermal[gy][gx] -= 2.0 / (dist + 1)
                        
        for iid, placed in self.placed_items.items():
            for rule in self.item_defs[iid].rules:
                if rule.startswith("emits_heat:") or rule.startswith("emits_cold:"):
                    val = float(rule.split(":")[1])
                    if rule.startswith("emits_cold:"): val = -val
                    xb, xe, yb, ye = self._bbox(placed, self.item_defs[iid])
                    for gy in range(rh):
                        for gx in range(rw):
                            dx = max(0, xb - gx, gx - xe)
                            dy = max(0, yb - gy, gy - ye)
                            dist = dx + dy
                            if dist <= 3:
                                thermal[gy][gx] += val / (dist + 1)
        return thermal

    # ─── Rule Checkers ────────────────────────────────────────────────────────
    def _check_must_touch_wall(self, pid: str) -> bool:
        rw, rh = self.room_size
        placed = self.placed_items[pid]
        xb, xe, yb, ye = self._bbox(placed, self.item_defs[pid])
        return xb == 0 or xe == rw - 1 or yb == 0 or ye == rh - 1

    def _check_near_window(self, pid: str) -> bool:
        if not self.windows:
            return True
        placed = self.placed_items[pid]
        xb, xe, yb, ye = self._bbox(placed, self.item_defs[pid])
        for wx, wy in self.windows:
            for gy in range(yb, ye + 1):
                for gx in range(xb, xe + 1):
                    if abs(gx - wx) + abs(gy - wy) <= NEAR_WINDOW_RADIUS:
                        return True
        return False

    def _check_near_door(self, pid: str) -> bool:
        dx, dy = self.door_position
        placed = self.placed_items[pid]
        xb, xe, yb, ye = self._bbox(placed, self.item_defs[pid])
        for gy in range(yb, ye + 1):
            for gx in range(xb, xe + 1):
                if abs(gx - dx) + abs(gy - dy) <= NEAR_DOOR_RADIUS:
                    return True
        return False

    def _check_must_face(self, pid: str, target_id: str) -> bool:
        if target_id not in self.placed_items:
            return False
        p = self.placed_items[pid]
        t = self.placed_items[target_id]
        pxb, pxe, pyb, pye = self._bbox(p, self.item_defs[pid])
        txb, txe, tyb, tye = self._bbox(t, self.item_defs[target_id])
        pcx = (pxb + pxe) / 2
        pcy = (pyb + pye) / 2
        tcx = (txb + txe) / 2
        tcy = (tyb + tye) / 2
        aligned_x = abs(pcx - tcx) <= 2
        aligned_y = abs(pcy - tcy) <= 2
        # True if they share one axis (same column or same row) but not both
        return (aligned_x and not aligned_y) or (aligned_y and not aligned_x)

    def _check_adjacent_to(self, pid: str, target_id: str) -> bool:
        if target_id not in self.placed_items:
            return False
        t = self.placed_items[target_id]
        tdef = self.item_defs[target_id]
        txb, txe, tyb, tye = self._bbox(t, tdef)
        for nx, ny in self._all_neighbors(pid):
            if txb <= nx <= txe and tyb <= ny <= tye:
                return True
        return False

    def _check_all_sides_clear(self, pid: str, grid: List[List[bool]]) -> bool:
        rw, rh = self.room_size
        placed = self.placed_items[pid]
        xb, xe, yb, ye = self._bbox(placed, self.item_defs[pid])
        top    = yb > 0     and any(not grid[yb-1][gx] for gx in range(xb, xe+1))
        bottom = ye+1 < rh  and any(not grid[ye+1][gx] for gx in range(xb, xe+1))
        left   = xb > 0     and any(not grid[gy][xb-1] for gy in range(yb, ye+1))
        right  = xe+1 < rw  and any(not grid[gy][xe+1] for gy in range(yb, ye+1))
        return top and bottom and left and right

    def _check_needs_sunlight(self, pid: str, solar_grid: List[List[bool]]) -> bool:
        placed = self.placed_items[pid]
        xb, xe, yb, ye = self._bbox(placed, self.item_defs[pid])
        for gy in range(yb, ye + 1):
            for gx in range(xb, xe + 1):
                if solar_grid[gy][gx]: return True
        return False

    def _check_thermal_comfort(self, pid: str, min_v: float, max_v: float, thermal_grid: List[List[float]]) -> bool:
        placed = self.placed_items[pid]
        xb, xe, yb, ye = self._bbox(placed, self.item_defs[pid])
        total = 0.0
        count = 0
        for gy in range(yb, ye + 1):
            for gx in range(xb, xe + 1):
                total += thermal_grid[gy][gx]
                count += 1
        avg = total / count if count > 0 else 0
        return min_v <= avg <= max_v

    # ─── Master Evaluator ─────────────────────────────────────────────────────
    def _evaluate(self):
        self.logs.clear()
        violations = []

        is_incomplete = len(self.unplaced_items) > 0
        if is_incomplete:
            self.success = False
            self.logs.append(f"Incomplete: {len(self.unplaced_items)} item(s) unplaced: {list(self.unplaced_items.keys())}")

        grid    = self._build_grid()
        self.solar_grid   = self._build_solar_grid()
        self.thermal_grid = self._build_thermal_grid()
        visited = self._bfs_reachable(grid)
        rw, rh  = self.room_size

        # 1. Human Flow
        for iid in self.placed_items:
            neighbour_reachable = any(
                0 <= nx < rw and 0 <= ny < rh and visited[ny][nx] and not grid[ny][nx]
                for (nx, ny) in self._all_neighbors(iid)
            )
            if not neighbour_reachable:
                violations.append(f"FLOW ERROR: Human path to '{iid}' is completely blocked.")

        # 2. Per-item architectural rules
        for iid, placed in self.placed_items.items():
            item_def = self.item_defs[iid]
            for rule in item_def.rules:
                err = None
                if rule == "must_touch_wall":
                    if not self._check_must_touch_wall(iid):
                        err = f"DESIGN ERROR [{iid.upper()}]: Must be flush against a wall."
                elif rule == "near_window":
                    if not self._check_near_window(iid):
                        err = f"DESIGN ERROR [{iid.upper()}]: Must be within {NEAR_WINDOW_RADIUS} tiles of a window."
                elif rule == "near_door":
                    if not self._check_near_door(iid):
                        err = f"DESIGN ERROR [{iid.upper()}]: Must be within {NEAR_DOOR_RADIUS} tiles of the door."
                elif rule == "all_sides_clear":
                    if not self._check_all_sides_clear(iid, grid):
                        err = f"DESIGN ERROR [{iid.upper()}]: Must have free space on all 4 sides."
                elif rule == "needs_sunlight":
                    if not self._check_needs_sunlight(iid, self.solar_grid):
                        err = f"DESIGN ERROR [{iid.upper()}]: Blocked from natural sunlight by a tall object."
                elif rule.startswith("thermal_comfort:"):
                    parts = rule.split(":")
                    if not self._check_thermal_comfort(iid, float(parts[1]), float(parts[2]), self.thermal_grid):
                        err = f"DESIGN ERROR [{iid.upper()}]: Outside thermal comfort limits ({parts[1]} to {parts[2]})."
                elif rule.startswith("must_face:"):
                    target_id = rule.split(":")[1]
                    if not self._check_must_face(iid, target_id):
                        err = f"DESIGN ERROR [{iid.upper()}]: Must align axis with {target_id.upper()}."
                elif rule.startswith("adjacent_to:"):
                    target_id = rule.split(":")[1]
                    if not self._check_adjacent_to(iid, target_id):
                        err = f"DESIGN ERROR [{iid.upper()}]: Must be placed adjacent to {target_id.upper()}."
                if err:
                    violations.append(err)

        if violations:
            self.logs.extend(violations)
            self.success = False
        elif not is_incomplete:
            self.logs = ["SUCCESS: All items placed. Human flow verified. All architectural constraints satisfied!"]
            self.success = True
            
        return len(violations)

    # ─── Step ─────────────────────────────────────────────────────────────────
    def step(self, action: Action) -> Tuple[Observation, float, bool, dict]:
        self.step_count += 1
        
        # Dense reward variables
        reward = 0.0
        
        # Calculate pre-action violations (to reward fixing errors)
        pre_violations = self._evaluate() if self.placed_items else 0

        if action.action_type == "place_item" and action.item:
            if action.item in self.unplaced_items:
                item_def = self.unplaced_items[action.item]
            elif action.item in self.placed_items:
                item_def = self.item_defs[action.item]
                del self.placed_items[action.item]
            else:
                self.logs = [f"ERROR: '{action.item}' not found in inventory."]
                return self._get_obs(), -0.5, False, {}

            xb, xe, yb, ye = self._bbox_action(action, item_def)
            rw, rh = self.room_size

            if xb < 0 or xe >= rw or yb < 0 or ye >= rh:
                self.logs = [f"BOUNDS: '{action.item}' at ({action.x},{action.y}) is outside the room ({rw}x{rh})."]
                self.unplaced_items[action.item] = item_def
                reward = -1.0
            else:
                overlap_id = None
                for oid, op in self.placed_items.items():
                    oxb, oxe, oyb, oye = self._bbox(op, self.item_defs[oid])
                    if not (xe < oxb or xb > oxe or ye < oyb or yb > oye):
                        overlap_id = oid
                        break

                if overlap_id:
                    self.logs = [f"COLLISION: '{action.item}' overlaps with '{overlap_id}'."]
                    self.unplaced_items[action.item] = item_def
                    reward = -1.0
                else:
                    if action.item in self.unplaced_items:
                        del self.unplaced_items[action.item]
                    self.placed_items[action.item] = PlacedFurniture(
                        id=action.item, x=action.x, y=action.y, rotation=action.rotation
                    )
                    
                    # Dense partial progress reward logic
                    post_violations = self._evaluate()
                    if post_violations < pre_violations:
                        reward = 1.0  # Fixed a violation!
                    elif post_violations == 0 and len(self.unplaced_items) < len(self.item_defs):
                        reward = 0.5  # Placed an item cleanly, no violations!
                    else:
                        reward = -0.2 * post_violations  # Penalize the current active violations

        elif action.action_type == "remove_item" and action.item in self.placed_items:
            self.unplaced_items[action.item] = self.item_defs[action.item]
            del self.placed_items[action.item]
            self._evaluate()
            reward = -0.1  # Slight penalty for backtracking

        done = self.success or self.step_count >= self.max_steps
        if self.success:
            reward = 10.0  # Big sparse bonus for completing the level
            
        return self._get_obs(), reward, done, {}

    def _get_obs(self) -> Observation:
        return Observation(
            room_size=self.room_size,
            door_position=self.door_position,
            windows=self.windows,
            unplaced_items=list(self.unplaced_items.values()),
            placed_items=copy.deepcopy(self.placed_items),
            solar_grid=copy.deepcopy(self.solar_grid),
            thermal_grid=copy.deepcopy(self.thermal_grid),
            feedback_logs=copy.deepcopy(self.logs),
            step_count=self.step_count,
            max_steps=self.max_steps,
        )

    def get_episode_result(self) -> EpisodeResult:
        # Meaningful score mapping (0.0 to 1.0)
        # 0.0 - 0.5: Partial progress based on placed valid items.
        # 0.5 - 1.0: Success efficiency.
        
        total_items = len(self.item_defs)
        placed_ratio = len(self.placed_items) / total_items if total_items > 0 else 0
        
        # Penalize for active violations
        active_violations = len([l for l in self.logs if "ERROR" in l])
        valid_placement_score = max(0.0, placed_ratio * 0.5 - (active_violations * 0.05))
        
        if self.success:
            # The baseline agent places everything perfectly in exactly `total_items` steps.
            wasted_steps = max(0, self.step_count - total_items)
            efficiency_bonus = max(0.0, 0.5 - (wasted_steps * 0.05))
            score = 0.5 + efficiency_bonus
        else:
            score = valid_placement_score

        # OpenEnv Validator Requirement: Strictly between (0.0, 1.0)
        final_score = min(0.99, max(0.01, score))

        return EpisodeResult(
            task_id=self.task_id,
            success=self.success,
            score=final_score,
            steps_taken=self.step_count,
        )