File size: 21,850 Bytes
5664efc | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 | /* quant.js — the DMCRA level-set quantiser: a codebook chosen per block, from an elastic family.
*
* WHAT THIS IS, AND WHAT IT IS NOT
* The DMCRA document proposes replacing fixed ternary `{-1,0,+1}` with an elastic family of grids
* that "unclamps" as pressure demands. Stripped of the hardware vocabulary that a static page
* cannot implement, that is one concrete, decidable mechanism: a weight matrix is cut into blocks,
* each block is assigned a LEVEL SET from a nested family, and the assignment is chosen by a
* measured criterion under a bit budget. This file is that mechanism and nothing else. There is no
* routing fabric here, and no zero-bus: `0/0/0` is three zeros and this module reports, by exact
* arithmetic, that it reconstructs identically to `{0}`.
*
* Two scale rules, on purpose:
* rule "meanabs" — scale = mean(|w|) per block, the convention this repo's weights.js already
* uses for ternary. Reproduced here so a test can assert that this quantiser's
* ternary is IDENTICAL to the already-verified `toTernary`/`fromTernary`. That
* assertion is what stops this file from drifting away from the project.
* rule "lsq" — least-squares optimal step per block (the classic LSQ iteration, Esser et al.
* 2020): s <- sum(w*q)/sum(q*q) with q = nearest level of w/s. Default for the
* level-set ladder, because it gives EVERY grid its own optimal scale, so the
* ladder compares codebooks rather than comparing one grid's scale artefact
* against another's.
*
* Bit accounting is explicit and separated, because the interesting honest wrinkle is that they
* disagree: `indexBits` is what an encoder must carry per weight, `effBits` adds the per-block scale
* overhead (which is what makes small blocks expensive), and `entropyBits` is the measured Shannon
* entropy of the level histogram. A grid that claims five channels but decodes to three distinct
* values is reported as exactly that: `distinctLevels` < `levels.length`, `wastedChannels` > 0.
*/
(function (root, factory) {
var Q = factory();
if (typeof module !== "undefined" && module.exports) module.exports = Q;
root.DMCRAQUANT = Q;
})(typeof globalThis !== "undefined" ? globalThis : this, function () {
"use strict";
/* ---------------------------------------------------------------- the elastic family
* The document's family is nested: {+-1} -> {0,+-1} -> {0,+-1,+-2} -> ... . Two extra grids are
* included because they are what an equal-bits contest actually needs: `quad` spends the SAME two
* index bits as ternary but on two magnitudes instead of a zero, and `oct` spends the same three
* bits as penta on four magnitudes instead of a zero. Without those two, "unclamping ternary"
* would only ever be compared against a cheaper code, which would decide nothing.
* `ternaryDup` is not a proposal; it is the document's `0/0/0` written down so it can be measured.
*/
var GRIDS = {
binary: { levels: [0, 1], note: "sign only, 1 index bit" },
binaryPN: { levels: [-1, 1], note: "bipolar sign only, 1 index bit" },
ternary: { levels: [-1, 0, 1], note: "BitNet b1.58, 2 index bits" },
quad: { levels: [-2, -1, 1, 2], note: "2 magnitudes, no zero, 2 index bits" },
ternaryDup:{ levels: [-1, 0, 0, 0, 1], note: "the document's {0/0/0}: 5 channels, 3 distinct values" },
penta: { levels: [-2, -1, 0, 1, 2], note: "3 index bits" },
hepta: { levels: [-3, -2, -1, 0, 1, 2, 3], note: "3 index bits, same cost as penta" },
oct: { levels: [-4, -3, -2, -1, 1, 2, 3, 4], note: "4 magnitudes, no zero, 3 index bits" },
nona: { levels: [-4, -3, -2, -1, 0, 1, 2, 3, 4], note: "4 index bits" }
};
var SCALE_BYTES = 4;
function gridOf(grid) {
if (typeof grid === "string") {
if (!GRIDS[grid]) throw new Error("unknown grid: " + grid);
return GRIDS[grid].levels.slice();
}
if (Object.prototype.toString.call(grid) === "[object Array]") {
if (!grid.length) throw new Error("empty level set");
return grid.slice();
}
throw new Error("grid must be a known name or an array of levels");
}
function indexBitsFor(k) { return Math.max(1, Math.ceil(Math.log2(k))); }
/* Distinct DECODED values. This is what makes `ternaryDup` measurable rather than rhetorical:
* three zero channels decode to one value, so the encoding is wider than the codebook. */
function distinctValues(levels) {
var seen = Object.create(null), n = 0, i, v;
for (i = 0; i < levels.length; i++) { v = levels[i]; if (seen[v] !== 1) { seen[v] = 1; n++; } }
return n;
}
function gridInfo(grid) {
var levels = gridOf(grid);
var maxLevel = 0, i;
for (i = 0; i < levels.length; i++) if (Math.abs(levels[i]) > maxLevel) maxLevel = Math.abs(levels[i]);
var d = distinctValues(levels);
var idx = indexBitsFor(levels.length);
var dec = indexBitsFor(d);
return {
levels: levels, count: levels.length, maxLevel: maxLevel,
distinctLevels: d, distinctBits: dec,
indexBits: idx, decodeBits: dec,
wastedChannels: levels.length - d,
/* Channels paid for that the decoder cannot distinguish. Zero for every honest grid. */
wastedBits: idx - dec
};
}
/* ---------------------------------------------------------------- nearest level */
function isContiguousIntegers(levels) {
for (var i = 1; i < levels.length; i++) if (levels[i] !== levels[i - 1] + 1) return false;
return true;
}
/* Nearest level to x, given that the levels were built by scaling integers. Ties resolve to the
* first (lowest) candidate, which is why three zero channels can never disagree: every one of
* them is 0, so the reconstructed value is 0 whichever way the tie falls. */
function nearestIndex(levels, x, contiguous, lo, hi) {
if (contiguous) {
var r = Math.round(x);
if (r < lo) r = lo; else if (r > hi) r = hi;
return r - lo;
}
var best = 0, bestD = Infinity, i, d;
for (i = 0; i < levels.length; i++) {
d = Math.abs(x - levels[i]);
if (d < bestD) { bestD = d; best = i; }
}
return best;
}
/* ---------------------------------------------------------------- block statistics */
/* Per-block moments. `variance` is the document's stated pressure; it is computed here so the
* allocation experiment can test whether it is the RIGHT pressure, and `mse` per grid is kept so
* the benefit-driven allocator can allocate by measured error reduction instead. */
function blockStats(values, blockSize, gridNames, rule) {
var n = values.length;
var bs = blockSize > 0 ? blockSize : n;
var out = [], off;
for (off = 0; off < n; off += bs) {
var len = Math.min(bs, n - off);
var sum = 0, absSum = 0, sq = 0, i, v;
for (i = 0; i < len; i++) { v = values[off + i]; sum += v; absSum += Math.abs(v); sq += v * v; }
var mean = sum / len;
var variance = Math.max(0, sq / len - mean * mean);
var rec = { offset: off, len: len, mean: mean, meanAbs: absSum / len,
variance: variance, sd: Math.sqrt(variance), rms: Math.sqrt(sq / len), mse: {} };
if (gridNames) {
for (i = 0; i < gridNames.length; i++) {
var q = quantiseBlock(values, off, len, gridNames[i], rule);
rec.mse[gridNames[i]] = q.mse;
}
}
out.push(rec);
}
return out;
}
/* ---------------------------------------------------------------- the scale step */
function meanAbsOf(values, off, len) {
var s = 0, i;
for (i = 0; i < len; i++) s += Math.abs(values[off + i]);
return s / len;
}
/* LSQ step: iterate s <- sum(w*q)/sum(q*q) until it stops moving. This is the same update used in
* learned step-size quantization, run here as a few fixed-point iterations per block. */
function lsqScale(values, off, len, levels, contiguous, lo, hi, seed) {
var s = seed > 0 ? seed : meanAbsOf(values, off, len);
if (!(s > 0)) {
/* An all-zero block: any scale reconstructs it exactly. */
return 0;
}
var it, i, num, den, q, w, s2;
for (it = 0; it < 6; it++) {
num = 0; den = 0;
for (i = 0; i < len; i++) {
w = values[off + i];
q = levels[nearestIndex(levels, w / s, contiguous, lo, hi)];
num += w * q; den += q * q;
}
if (den <= 0) break;
s2 = num / den;
if (!(s2 > 0)) break;
if (Math.abs(s2 - s) <= 1e-12 * s) { s = s2; break; }
s = s2;
}
return s;
}
/* ---------------------------------------------------------------- one block */
/* Quantise one block under one grid. Returns the reconstruction, the scale, and both error and
* bit accounts. `rule` is "lsq" (default) or "meanabs" (the weights.js ternary convention). */
function quantiseBlock(values, off, len, grid, rule) {
var info = gridInfo(grid);
var levels = info.levels;
var contiguous = isContiguousIntegers(levels);
var lo = contiguous ? levels[0] : 0, hi = contiguous ? levels[levels.length - 1] : 0;
var s;
if (rule === "meanabs") s = meanAbsOf(values, off, len);
else s = lsqScale(values, off, len, levels, contiguous, lo, hi, meanAbsOf(values, off, len));
var rec = new Float32Array(len);
var counts = new Array(levels.length);
for (var c = 0; c < counts.length; c++) counts[c] = 0;
var sse = 0, sae = 0, maxAbs = 0, i, w, qi, r, d;
for (i = 0; i < len; i++) {
w = values[off + i];
qi = s > 0 ? nearestIndex(levels, w / s, contiguous, lo, hi) : 0;
counts[qi]++;
r = s > 0 ? levels[qi] * s : 0;
rec[i] = r;
d = w - r; sse += d * d; sae += Math.abs(d);
if (Math.abs(d) > maxAbs) maxAbs = Math.abs(d);
}
return {
grid: typeof grid === "string" ? grid : "custom", levels: levels, scale: s,
values: rec, counts: counts,
mse: len ? sse / len : 0, mae: len ? sae / len : 0, maxAbs: maxAbs,
bits: blockBits(len, s, info, counts)
};
}
/* Bit account for one block. `indexBits` travels per weight; the scale is one 4-byte float per
* block, so its share is 32/len bits per weight — the term that punishes small blocks. */
function blockBits(len, scale, info, counts) {
var indexBits = info.indexBits;
var scaleBits = len ? (SCALE_BYTES * 8) / len : 0;
var entropy = 0, total = len || 1, j, p;
if (counts) {
for (j = 0; j < counts.length; j++) {
if (!counts[j]) continue;
p = counts[j] / total;
entropy -= p * Math.log2(p);
}
}
return {
indexBits: indexBits, scaleBits: scaleBits, effBits: indexBits + scaleBits,
entropyBits: entropy + (scale ? scaleBits : 0),
decodeBits: info.decodeBits, wastedBits: info.wastedBits,
wastedChannels: info.wastedChannels, distinctLevels: info.distinctLevels,
channels: info.count, scaleZero: !(scale > 0)
};
}
/* ---------------------------------------------------------------- whole tensor */
/* Quantise a whole array under one grid. Returns the reconstruction plus an aggregate bit account
* that is the length-weighted mean of the per-block accounts, so a caller can compare two grids
* at equal bits rather than at equal nominal precision. */
function quantise(values, opts) {
opts = opts || {};
var grid = opts.grid === undefined ? "ternary" : opts.grid;
var rule = opts.rule === "meanabs" ? "meanabs" : "lsq";
var bs = opts.blockSize | 0;
var n = values.length;
var size = bs > 0 ? bs : n;
var out = new Float32Array(n);
var blocks = [], off, acc = null;
for (off = 0; off < n; off += size) {
var len = Math.min(size, n - off);
var q = quantiseBlock(values, off, len, grid, rule);
out.set(q.values, off);
blocks.push({ offset: off, len: len, scale: q.scale, mse: q.mse, bits: q.bits,
counts: q.counts, levels: q.levels });
acc = acc ? acc : {
indexBits: 0, scaleBits: 0, effBits: 0, entropyBits: 0, decodeBits: 0,
wastedBits: 0, wastedChannels: q.bits.wastedChannels, distinctLevels: q.bits.distinctLevels,
channels: q.bits.channels, grid: q.grid, name: typeof grid === "string" ? grid : "custom"
};
acc.indexBits += q.bits.indexBits * len / n;
acc.scaleBits += q.bits.scaleBits * len / n;
acc.effBits += q.bits.effBits * len / n;
acc.entropyBits += q.bits.entropyBits * len / n;
acc.decodeBits += q.bits.decodeBits * len / n;
acc.wastedBits += q.bits.wastedBits * len / n;
}
if (!acc) {
acc = { indexBits: 0, scaleBits: 0, effBits: 0, entropyBits: 0, decodeBits: 0,
wastedBits: 0, wastedChannels: 0, distinctLevels: 0, channels: 0,
grid: String(grid), name: typeof grid === "string" ? grid : "custom" };
}
acc.blockSize = bs; acc.rule = rule; acc.count = n;
acc.storedBytes = Math.ceil(n * acc.indexBits / 8) + blocks.length * SCALE_BYTES;
acc.floatBytes = n * 4;
acc.ratio = acc.storedBytes ? acc.floatBytes / acc.storedBytes : 0;
var err = measure(values, out);
acc.mse = err.mse; acc.rmse = err.rmse; acc.mae = err.mae; acc.maxAbs = err.maxAbs;
return { values: out, blocks: blocks, bits: acc, error: err };
}
/* ---------------------------------------------------------------- error */
function measure(orig, rec) {
var n = Math.min(orig.length, rec.length), i, d, sse = 0, sae = 0, maxAbs = 0, e0 = 0;
for (i = 0; i < n; i++) {
d = orig[i] - rec[i];
sse += d * d; sae += Math.abs(d);
if (Math.abs(d) > maxAbs) maxAbs = Math.abs(d);
e0 += orig[i] * orig[i];
}
return {
count: n, mse: n ? sse / n : 0, rmse: n ? Math.sqrt(sse / n) : 0,
mae: n ? sae / n : 0, maxAbs: maxAbs,
/* Fraction of the original energy the reconstruction retains; 1 means nothing was lost. */
energyRetained: e0 > 0 ? 1 - sse / e0 : 1
};
}
/* Exact equality of two reconstructions, used by the {0/0/0} identity test. Compares bit patterns
* rather than a tolerance, because the claim under test is identity, not closeness. */
function identical(a, b) {
if (a.length !== b.length) return false;
for (var i = 0; i < a.length; i++) if (a[i] !== b[i]) return false;
return true;
}
/* ---------------------------------------------------------------- elastic allocation */
/* The allocator. This is the DMCRA mechanism made decidable: given a bit budget, assign each block
* a grid so that measured reconstruction error is as low as possible.
*
* key "benefit" (default) — greedy by MEASURED error reduction per extra bit, using each
* block's per-grid MSE. The "pressure" is benefit/cost, not variance.
* key "variance" — the document's stated rule: rank blocks by variance and unclamp the most
* dispersed ones first, ignoring how much each block's error would actually
* improve. Implemented faithfully so it can be compared, not assumed inferior.
*
* Budget is an average of `indexBits` per weight. The greedy walks upgrades from the cheapest
* candidate upward and stops when the next cheapest upgrade no longer fits, so the realised
* average is <= budget and, when the budget happens to be reachable exactly, equals it.
*/
function allocate(values, opts) {
opts = opts || {};
var candidates = (opts.candidates || ["binary", "ternary", "penta", "hepta"]).slice();
var rule = opts.rule === "meanabs" ? "meanabs" : "lsq";
var budget = opts.budget === undefined ? 2 : opts.budget;
var key = opts.key === "variance" ? "variance" : "benefit";
var bs = opts.blockSize | 0;
var n = values.length;
var size = bs > 0 ? bs : n;
candidates.sort(function (a, b) { return gridInfo(a).indexBits - gridInfo(b).indexBits; });
var stats = blockStats(values, size, candidates, rule);
var nBlocks = stats.length;
if (!nBlocks) {
return { grids: [], stats: [], avgBits: 0, bits: null, values: new Float32Array(0),
error: measure(values, new Float32Array(0)), key: key, candidates: candidates };
}
/* Costs, and the exact error reduction each single-step upgrade would buy. */
var cost = candidates.map(function (c) { return gridInfo(c).indexBits; });
var level = stats.map(function () { return 0; }); // index into candidates
var totalWeight = 0;
stats.forEach(function (s) { totalWeight += s.len; });
function currentBits() {
var b = 0;
for (var i = 0; i < nBlocks; i++) b += cost[level[i]] * stats[i].len / totalWeight;
return b;
}
/* A plain greedy on single-step upgrades. Unclamping is monotone: a block only moves to a
* costlier grid, and only when that grid actually reduces its measured error, so a grid that
* costs more without helping is never selected. Each pass takes the single best-scoring upgrade
* that still fits the budget, which is the standard greedy for this separable problem. The two
* keys differ only in the score: benefit uses measured error reduction per extra bit, variance
* uses the block's own dispersion, which is the rule the document names. */
var guard = 0;
while (guard++ < nBlocks * candidates.length + 10) {
var best = -1, bestScore = -Infinity, i, next, gain, dCost, score;
for (i = 0; i < nBlocks; i++) {
next = level[i] + 1;
if (next >= candidates.length) continue;
gain = (stats[i].mse[candidates[level[i]]] - stats[i].mse[candidates[next]]) * stats[i].len;
if (gain <= 0) continue;
dCost = (cost[next] - cost[level[i]]) * stats[i].len / totalWeight;
if (dCost > 0 && currentBits() + dCost > budget + 1e-9) continue;
if (key === "variance") score = stats[i].variance + gain * 1e-18;
else score = dCost > 0 ? gain / dCost : gain;
if (score > bestScore) { bestScore = score; best = i; }
}
if (best < 0) break;
level[best]++;
}
/* Realise the assignment. */
var out = new Float32Array(n);
var grids = [], off = 0, i2;
var accBits = { indexBits: 0, scaleBits: 0, effBits: 0, entropyBits: 0, storedBytes: 0 };
for (i2 = 0; i2 < nBlocks; i2++) {
var st = stats[i2];
var name = candidates[level[i2]];
var q = quantiseBlock(values, st.offset, st.len, name, rule);
out.set(q.values, st.offset);
grids.push(name);
accBits.indexBits += q.bits.indexBits * st.len / n;
accBits.scaleBits += q.bits.scaleBits * st.len / n;
accBits.effBits += q.bits.effBits * st.len / n;
accBits.entropyBits += q.bits.entropyBits * st.len / n;
accBits.storedBytes += Math.ceil(st.len * q.bits.indexBits / 8) + SCALE_BYTES;
}
accBits.count = n; accBits.blockSize = bs; accBits.rule = rule;
accBits.mode = "elastic"; accBits.key = key; accBits.budget = budget;
accBits.storedBytes = Math.ceil(accBits.storedBytes);
accBits.floatBytes = n * 4;
accBits.ratio = accBits.storedBytes ? accBits.floatBytes / accBits.storedBytes : 0;
var err2 = measure(values, out);
accBits.mse = err2.mse; accBits.rmse = err2.rmse; accBits.mae = err2.mae;
accBits.maxAbs = err2.maxAbs;
var hist = Object.create(null);
grids.forEach(function (g) { hist[g] = (hist[g] || 0) + 1; });
accBits.gridHistogram = hist;
return { values: out, grids: grids, stats: stats, bits: accBits, error: err2,
avgBits: accBits.indexBits, key: key, candidates: candidates,
/* The ladder the allocator was allowed to climb, for reporting. */
costs: candidates.map(function (c) { return { grid: c, indexBits: gridInfo(c).indexBits }; }) };
}
/* ---------------------------------------------------------------- the {0/0/0} experiment */
/* Everything needed to settle the document's multi-channel-centroid claim numerically: the same
* weights quantised with one zero channel and with three, the reconstruction compared for exact
* inequality, and the channel accounting of each. A three-channel zero that decodes identically
* is not an information channel; the caller can print both rows and see that. */
function zeroChannelTest(values, opts) {
opts = opts || {};
var bs = opts.blockSize | 0;
var one = quantise(values, { grid: "ternary", blockSize: bs, rule: opts.rule });
var three = quantise(values, { grid: "ternaryDup", blockSize: bs, rule: opts.rule });
return {
one: one, three: three,
identical: identical(one.values, three.values),
info: { ternary: gridInfo("ternary"), ternaryDup: gridInfo("ternaryDup") }
};
}
/* ---------------------------------------------------------------- HDC-side helpers */
/* Shannon entropy in bits of a categorical histogram, used by the bundling experiment to compare
* multi-channel codes at equal information content rather than equal channel count. */
function entropy(counts) {
var total = 0, i;
for (i = 0; i < counts.length; i++) total += counts[i];
if (!total) return 0;
var h = 0, p;
for (i = 0; i < counts.length; i++) {
if (!counts[i]) continue;
p = counts[i] / total;
h -= p * Math.log2(p);
}
return h;
}
return {
GRIDS: GRIDS, gridInfo: gridInfo, gridOf: gridOf,
quantise: quantise, quantiseBlock: quantiseBlock, blockStats: blockStats,
allocate: allocate, zeroChannelTest: zeroChannelTest,
measure: measure, identical: identical, entropy: entropy,
indexBitsFor: indexBitsFor, SCALE_BYTES: SCALE_BYTES
};
});
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