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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,initial-scale=1,maximum-scale=1,user-scalable=no">
<title>NeuralOS Hypervisor</title>
<style>
  /* The ONLY styling in the whole OS: the terminal itself. No UI chrome here. */
  html,body{margin:0;padding:0;height:100%;width:100%;background:#000;overflow:hidden}
  #fb{display:block;position:fixed;inset:0;width:100vw;height:100vh;
      image-rendering:pixelated;image-rendering:crisp-edges;cursor:none;touch-action:none}
</style>
</head>
<body>
<canvas id="fb"></canvas>
<script>
"use strict";
(function(){
  var FB = 1024;
  var canvas = document.getElementById("fb");
  var ctx = canvas.getContext("2d", {alpha:false});
  // Framebuffer lives OFF the DOM entirely (OffscreenCanvas, not an element node).
  var off, octx;
  if (typeof OffscreenCanvas !== "undefined"){
    off = new OffscreenCanvas(FB, FB);
    octx = off.getContext("2d", {alpha:false});
  } else {
    off = document.createElement("canvas"); off.width = FB; off.height = FB;
    octx = off.getContext("2d", {alpha:false});
  }
  octx.fillStyle = "#3A6EA5"; octx.fillRect(0,0,FB,FB);

  var view = {scale:1, ox:0, oy:0};

  function layout(){
    var vw = window.innerWidth, vh = window.innerHeight;
    var dpr = window.devicePixelRatio || 1;
    canvas.width = Math.round(vw*dpr);
    canvas.height = Math.round(vh*dpr);
    canvas.style.width = vw+"px"; canvas.style.height = vh+"px";
    // 100% zoom = one framebuffer pixel per CSS pixel (x dpr for device px).
    // Never magnify past 100%; only shrink to fit a viewport smaller than the
    // framebuffer. (Previously it always scaled up to fill the window, which
    // is why the OS looked "zoomed in" / too big.)
    var fit = Math.min(vw/FB, vh/FB);
    view.scale = Math.min(fit, 1) * dpr;
    view.ox = Math.floor((canvas.width - FB*view.scale)/2);
    view.oy = Math.floor((canvas.height - FB*view.scale)/2);
    paintAll();
  }

  // Full repaint of the VISIBLE canvas from the offscreen framebuffer.
  function paintAll(){
    ctx.imageSmoothingEnabled = false;
    ctx.fillStyle = "#000"; ctx.fillRect(0,0,canvas.width,canvas.height);
    ctx.drawImage(off, 0,0,FB,FB, view.ox, view.oy, FB*view.scale, FB*view.scale);
  }

  // Partial repaint: redraw ONLY the changed region. This must not clear the
  // whole visible canvas -- doing so blacked out everything outside the patch
  // until the next frame happened to touch it ("black tiles until mouseover").
  function blit(x,y,w,h){
    ctx.imageSmoothingEnabled = false;
    var dx = Math.floor(view.ox + x*view.scale);
    var dy = Math.floor(view.oy + y*view.scale);
    var dx2 = Math.ceil(view.ox + (x+w)*view.scale);
    var dy2 = Math.ceil(view.oy + (y+h)*view.scale);
    ctx.drawImage(off, x,y,w,h, dx,dy, dx2-dx, dy2-dy);
  }

  function toFB(clientX, clientY){
    return [Math.round((clientX*devicePixelRatio - view.ox)/view.scale),
            Math.round((clientY*devicePixelRatio - view.oy)/view.scale)];
  }

  // ---- binary protocol: [MAGIC][type][u32 hlen][json][payload] ----
  var MAGIC = 0x4E;
  function decode(buf){
    var dv = new DataView(buf);
    if (dv.getUint8(0) !== MAGIC) return null;
    var type = dv.getUint8(1);
    var hlen = dv.getUint32(2);
    var header = JSON.parse(new TextDecoder().decode(new Uint8Array(buf,6,hlen)));
    var payload = buf.slice(6+hlen);
    return {type:type, header:header, payload:payload};
  }

  var stats = {};
  var banner = {text:"connecting...", t:performance.now()};

  function applyPatch(p){
    var blob = new Blob([p.payload], {type:"image/webp"});
    return createImageBitmap(blob).then(function(bmp){
      octx.imageSmoothingEnabled = false;
      octx.drawImage(bmp, p.header.x, p.header.y);
      bmp.close && bmp.close();
      blit(p.header.x, p.header.y, p.header.w, p.header.h);
      hud();
    });
  }
  function applyFull(p){
    var blob = new Blob([p.payload], {type:"image/webp"});
    return createImageBitmap(blob).then(function(bmp){
      octx.imageSmoothingEnabled = false;
      octx.drawImage(bmp, 0, 0);
      bmp.close && bmp.close();
      paintAll();
      hud();
    });
  }

  // HUD is drawn INTO the framebuffer (pixels), not the DOM.
  function hud(){
    var m = stats;
    var line = "v3 ZERO-DOM fb"+FB
      + " | fps~" + (m.fps||0)
      + " | build " + (m.build_ms!=null?m.build_ms:"-") + "ms"
      + " | frame " + (m.frame_ms!=null?m.frame_ms:"-") + "ms"
      + " | tiles " + (m.tiles!=null?m.tiles:"-")
      + " | kb " + (m.bytes!=null?(m.bytes/1024).toFixed(1):"-")
      + " | cache " + (m.cache?(m.cache.hits+"/"+(m.cache.hits+m.cache.misses)):"-")
      + " | wins " + (m.windows!=null?m.windows:"-")
      + " | " + (m.engine?m.engine.engine+"/"+m.engine.device:"-");
    octx.fillStyle = "rgba(0,0,0,0.72)";
    octx.fillRect(FB-820, FB-2*40-24, 816, 22);
    octx.fillStyle = "#0ff";
    octx.font = "13px monospace";
    octx.fillText(line, FB-812, FB-2*40-8);
    if (banner.text){
      octx.fillStyle = "rgba(0,0,0,0.75)"; octx.fillRect(8, 8, 640, 24);
      octx.fillStyle = "#7fff7f";
      octx.fillText(banner.text, 16, 25);
    }
    var r = 0, w = canvas;
    ctx.drawImage(off, FB-820, FB-2*40-24, 816, 22,
      view.ox + (FB-820)*view.scale, view.oy + (FB-2*40-24)*view.scale, 816*view.scale, 22*view.scale);
    ctx.drawImage(off, 8, 8, 640, 24,
      view.ox + 8*view.scale, view.oy + 8*view.scale, 640*view.scale, 24*view.scale);
  }

  // ---- WebSocket ----
  var ws = null, frames = 0, lastT = performance.now();
  function connect(){
    var proto = location.protocol === "https:" ? "wss" : "ws";
    ws = new WebSocket(proto + "://" + location.host + "/kernel");
    ws.binaryType = "arraybuffer";
    ws.onopen = function(){ banner = {text:"kernel connected", t:performance.now()}; };
    ws.onmessage = function(ev){
      if (typeof ev.data === "string") return;
      var p = decode(ev.data);
      if (!p) return;
      if (p.type === 2){ banner = {text:p.header.text, t:performance.now()}; return; }
      Object.assign(stats, p.header);
      if (p.type === 1) applyPatch(p);
      else if (p.type === 0) applyFull(p);
      frames++;
    };
    ws.onclose = function(){ banner = {text:"disconnected - retrying", t:performance.now()}; setTimeout(connect, 800); };
    ws.onerror = function(){ banner = {text:"socket error", t:performance.now()}; };
  }
  function send(o){ if (ws && ws.readyState === 1) ws.send(JSON.stringify(o)); }

  // ---- input (all handled here; nothing lives in the DOM) ----
  var down = null;
  canvas.addEventListener("mousedown", function(e){
    var p = toFB(e.clientX, e.clientY); down = p;
    send({type:"click", x:p[0], y:p[1], button:e.button});
  });
  canvas.addEventListener("mousemove", function(e){
    var p = toFB(e.clientX, e.clientY);
    send({type:"move", x:p[0], y:p[1]});
  });
  canvas.addEventListener("mouseup", function(){
    if (down){ send({type:"release"}); down = null; }
  });
  canvas.addEventListener("dblclick", function(e){
    var p = toFB(e.clientX, e.clientY);
    send({type:"dblclick", x:p[0], y:p[1]});
  });
  canvas.addEventListener("contextmenu", function(e){ e.preventDefault(); });
  window.addEventListener("keydown", function(e){
    if (e.ctrlKey || e.metaKey || e.altKey) return;
    if (e.key === "Enter" || e.key === "Backspace" || e.key.length === 1){
      send({type:"key", key:e.key});
      if (e.key === "Backspace" || e.key.length === 1) e.preventDefault();
    }
  });
  window.addEventListener("resize", layout);

  // ---- Text2IMG / Text2OS / LASM API from the console or other agents ----
  window.NeuralOS = {
    fb: FB,
    send: send,
    text2os: function(text){ var i=0; for(;i<text.length;i++) send({type:"key", key:text[i]}); send({type:"key", key:"Enter"}); },
    wallpaper: function(prompt){ send({type:"wallpaper", prompt:prompt}); },
    lasm: function(program){ send({type:"lasm", program:program}); },
    stats: function(){ return stats; },
    // debug/verification hook: returns the exact framebuffer as a data URL.
    // Uses convertToBlob so no DOM node is ever created.
    dump: function(){
      if (off.convertToBlob){
        return off.convertToBlob({type:"image/png"}).then(function(b){
          return new Promise(function(res){
            var fr = new FileReader();
            fr.onload = function(){ res(fr.result); };
            fr.readAsDataURL(b);
          });
        });
      }
      return Promise.resolve(null);
    }
  };

  setInterval(function(){
    var now = performance.now();
    stats.fps = Math.round(frames*1000/(now-lastT)); frames = 0; lastT = now;
    hud();
  }, 1000);

  // Size the backing store to the viewport BEFORE anything else. Without this
  // the canvas keeps its 300x150 default and the browser stretches it to the
  // window -- a massively zoomed-in, blocky desktop.
  layout();
  connect();
})();
</script>
</body>
</html>