Agent2Robot / src /simulation /physics_simulator.py
sam133
Refactor: Restructure codebase with modular design patterns and fix orchestrator implementation
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from abc import ABC, abstractmethod
from typing import List, Tuple, Dict, Any
import pybullet as p
import pybullet_data
import numpy as np
from ..core.robot_design import RobotDesign
class SimulationStrategy(ABC):
@abstractmethod
def setup_environment(self):
pass
@abstractmethod
def create_robot(self, design: RobotDesign) -> int:
pass
@abstractmethod
def run_simulation(self, duration_sec: int) -> Tuple[List[bytes], Dict[str, Any]]:
pass
class PyBulletSimulator(SimulationStrategy):
def __init__(self):
self.client_id = p.connect(p.DIRECT)
p.setAdditionalSearchPath(pybullet_data.getDataPath())
self.robot_id = None
self.wheel_ids = []
self.motor_ids = []
self.frames = []
def setup_environment(self):
p.resetSimulation()
p.setGravity(0, 0, -9.81)
p.setRealTimeSimulation(0)
# Create ground plane
ground_id = p.createCollisionShape(p.GEOM_PLANE)
p.createMultiBody(0, ground_id)
# Create obstacle
obstacle_height = 0.05 # 5cm obstacle
obstacle_pos = [0.75, 0, obstacle_height/2]
obstacle_shape = p.createCollisionShape(
p.GEOM_BOX,
halfExtents=[0.1, 0.5, obstacle_height/2]
)
p.createMultiBody(0, obstacle_shape, basePosition=obstacle_pos)
def create_robot(self, design: RobotDesign) -> int:
# Create body
body_specs = design.body
body_collision = p.createCollisionShape(
p.GEOM_BOX,
halfExtents=[d/2 for d in body_specs.dimensions]
)
body_visual = p.createVisualShape(
p.GEOM_BOX,
halfExtents=[d/2 for d in body_specs.dimensions],
rgbaColor=[0.8, 0.2, 0.2, 1]
)
self.robot_id = p.createMultiBody(
baseMass=body_specs.mass,
baseCollisionShapeIndex=body_collision,
baseVisualShapeIndex=body_visual,
basePosition=[0, 0, body_specs.dimensions[2]/2]
)
# Create wheels
for i, wheel_spec in enumerate(design.wheels):
wheel_collision = p.createCollisionShape(
p.GEOM_CYLINDER,
radius=wheel_spec.radius,
height=wheel_spec.width
)
wheel_visual = p.createVisualShape(
p.GEOM_CYLINDER,
radius=wheel_spec.radius,
length=wheel_spec.width,
rgbaColor=[0.2, 0.2, 0.2, 1]
)
wheel_id = p.createMultiBody(
baseMass=1.0,
baseCollisionShapeIndex=wheel_collision,
baseVisualShapeIndex=wheel_visual,
basePosition=wheel_spec.position
)
self.wheel_ids.append(wheel_id)
# Create joint
joint_id = p.createConstraint(
self.robot_id,
wheel_id,
p.JOINT_POINT2POINT,
[0, 0, 0],
wheel_spec.position,
[0, 0, 0]
)
p.changeConstraint(joint_id, maxForce=design.motors[i].max_force)
self.motor_ids.append(joint_id)
return self.robot_id
def run_simulation(self, duration_sec: int = 7) -> Tuple[List[bytes], Dict[str, Any]]:
self.frames = []
steps = int(duration_sec * 240) # 240 Hz simulation
for i in range(steps):
# Apply motor forces
for motor_id in self.motor_ids:
p.setJointMotorControl2(
self.robot_id,
motor_id,
p.VELOCITY_CONTROL,
targetVelocity=10.0,
force=100.0
)
p.stepSimulation()
# Capture frame every 10 steps
if i % 10 == 0:
view_matrix = p.computeViewMatrix(
cameraEyePosition=[2, 2, 2],
cameraTargetPosition=[0, 0, 0],
cameraUpVector=[0, 0, 1]
)
proj_matrix = p.computeProjectionMatrixFOV(
fov=60,
aspect=1.0,
nearVal=0.1,
farVal=100.0
)
_, _, rgb, _, _ = p.getCameraImage(
width=320,
height=240,
viewMatrix=view_matrix,
projectionMatrix=proj_matrix,
renderer=p.ER_BULLET_HARDWARE_OPENGL
)
self.frames.append(rgb.tobytes())
# Get final position and orientation
pos, quat = p.getBasePositionAndOrientation(self.robot_id)
results = {
"final_position": pos,
"final_orientation": quat,
"success": pos[0] > 0.8 and pos[2] > 0.05 # Success criteria
}
return self.frames, results
class SimulationFactory:
@staticmethod
def create_simulator(simulator_type: str = "pybullet") -> SimulationStrategy:
if simulator_type.lower() == "pybullet":
return PyBulletSimulator()
else:
raise ValueError(f"Unknown simulator type: {simulator_type}")