SpaceCities / README.md

Commit History

  1. Odyssey: bound the living galaxy to 3 seed-drawn background worlds⁠

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  1. Document the main-branch gate, and fix the docs my own changes falsified⁠

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  1. Tier 1, step 5: close the coverage gaps and the doc drift (C6-C16, E1, E2)⁠

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  1. Add an Odyssey total-domination strategy guide (Hard/Gigantic/Abundant/Pop-200)⁠

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  1. Update README and the player field manual for everything shipped since 1.0.0⁠

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  1. Make Bulwark's structure shielding official⁠

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  1. Add an AI bench for Odyssey, and a measured review of the opponent⁠

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  1. Persistence: fix docs contradicting the code, document a hazard, add dialog a11y⁠

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  1. Tier 5: release hygiene — docs, license, dev server, npm start⁠

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  1. Asymmetric world modifiers: two starts that differ⁠

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  2. Content: extend terrain to Nimbus, Helix, and Oort⁠

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  3. Rework upgrades into two mutually-exclusive doctrines⁠

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  4. Content: terrain — rough ground, high ground, and no-build zones⁠

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  5. Tier 9: polish & accessibility⁠

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  6. Configurable skirmish: AI speed, map size, and resource abundance⁠

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  7. Give the AI its own fog of war — it must scout for intel too⁠

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  8. Add hidden resource caches discovered by exploration⁠

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  9. Use Ctrl instead of Shift as the waypoint-queue modifier⁠

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  1. Merge Tier 4 into main alongside Tier 3⁠

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  2. Document Tier 4 in the README⁠

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  3. Tier 3: repeated AI waves + counter-building, combat feedback, minimap, build validation⁠

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  4. Add the Lancer: close the rock-paper-scissors triangle⁠

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  5. Tier 2: rally points, Refinery upgrades, AI archetypes, and sound⁠

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  6. Tier 1: camera + zoom, fog of war, and a Skiff-countering unit⁠

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  7. First playable slice: 1v1 skirmish vs scripted AI on Ferros Prime⁠

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  8. Seed repo: shared universe data + real-time loop bootstrap⁠

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