SpaceCities / effects.js

Commit History

  1. P8 Combat Depth: veterancy chevrons + tiered destruction visuals and audio⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    d213ade
  2. Colossus splash: def-driven area damage as the T3 anti-mass verb⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    8f2921c
  3. HUD alerts + selection UX: minimap attack pings, base cycling, idle-production chip, Alt-subtract⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    18ec8e7
  4. Telegraph counter-triangle hits: bonus flag, hotter tracers, HUD counter text⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    0056365

  1. Add a fuse delay to the Helium Bomb and slow the shockwave further (#12)⁠

    Almaatla +1: Claude
    Unverified signature
    c1ba8ce
  2. Give the Helium Bomb distance-based damage falloff and a slow shockwave (#11)⁠

    Almaatla +1: Claude
    Unverified signature
    33fe16b

  1. Add the Helium Bomb: a mobile, arm-then-detonate doomsday unit⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    53d4247

  1. Odyssey: 3-tier Spaceport (supply-capacity jumps), no wins, milestone fireworks⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    947d9db

  1. Tier 3: repeated AI waves + counter-building, combat feedback, minimap, build validation⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    cae3dc6