SpaceCities / engine /bomb.js

Commit History

  1. Tier 2a: collapse the cross-module duplicates, pin the tie-breaks⁠

    Claude +1: Claude Opus 5
    Unverified signature
    e847942

  1. P8 Combat Depth: uphill concealment (real LOS), veterancy ranks, tiered-kill event fields⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    8f89fac
  2. Measure the Helium Bomb blast to the target's rim, not its center⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    d69e919

  1. Implement Phase 1 of battle wreckage: kills leave minable wreck sites⁠

    Claude
    Unverified signature
    3620efb

  1. Add a fuse delay to the Helium Bomb and slow the shockwave further (#12)⁠

    Almaatla +1: Claude
    Unverified signature
    c1ba8ce
  2. Give the Helium Bomb distance-based damage falloff and a slow shockwave (#11)⁠

    Almaatla +1: Claude
    Unverified signature
    33fe16b

  1. Helium Bomb: a detonation also terraforms - the crater matures into ore⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    5330c74
  2. Add the Helium Bomb: a mobile, arm-then-detonate doomsday unit⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    53d4247