SpaceCities / engine /commands.js

Commit History

  1. Tier 3b: rank formation slots per cluster, not globally⁠

    Claude +1: Claude Opus 5
    Unverified signature
    cdae5f9
  2. Tier 1, step 4a: five reproduced engine defects (A1-A4, A11)⁠

    Claude +1: Claude Opus 5
    Unverified signature
    0da037f

  1. Fix the Mender formation-rank fallback: rear, not front⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    22c31e3
  2. Range-layered formation ranks and per-building logistics priority⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    b383918
  3. Patrol: looping attack-move waypoints⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    9f7bfe7

  1. Cap a formation leader's pace 5% below its slowest member's speed⁠

    Claude
    Unverified signature
    7836482
  2. Make scout mode lead a formation instead of abandoning it⁠

    Claude
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    f71d721
  3. Release a formation leader's squad when it enters scout mode⁠

    Claude
    Unverified signature
    5485eb0
  4. Add player-assigned home base override and worker repair of wounded units⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    06de929
  5. Add Command Center zone affinity for haulers, plus a worker repair job⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    32d2559

  1. Remove Miner, Engineer, and Technician — Worker builds everything again⁠

    Claude +1: Claude
    Unverified signature
    53ddc42
  2. Split the generalist Worker into category-owning specialists (#28)⁠

    Almaatla +1: Claude
    Unverified signature
    340ed0f

  1. Let the player recycle a completed building or unit for part of its cost back⁠

    Claude
    Unverified signature
    79c7af7
  2. Let workers use a freighter as a collection point, with self-shuttling when full⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    7a847ac
  3. Let workers load/unload freighters and add an AI-logistics freighter mode⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    6f39bc5
  4. Redefine formation leader as first-selected unit, add persistent follow, speed cap, and drag-to-face⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    6648f62
  5. Formation shapes, leader positioning, and nested formations for grouped units⁠

    Claude
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    4c8f450

  1. Round-trip worker logistics + manual worker→building assignment⁠

    Claude +1: Claude Opus 4.8
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    d443e60

  1. Tier 1 review fixes: save-load hardening, engine guards, UX bugs⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    a4bbde9

  1. Escort order: right-click a friendly ship to guard and follow it⁠

    Claude +1: Claude Opus 4.8
    Unverified signature
    b1fda0e

  1. Tier 2 UX: Hold-position stance + a topbar idle-worker indicator⁠

    Claude +1: Claude Fable 5
    Unverified signature
    fea25dd
  2. Tier 1: seed the sim, attack-move/hotkeys, onboarding, rally-to-mine, tiebreak⁠

    Claude +1: Claude Fable 5
    Unverified signature
    4f1cb54
  3. Ranger scout unit + AI hunts down hidden Command Centers⁠

    Claude +1: Claude Fable 5
    Unverified signature
    c310233
  4. Content: tech tree — a Foundry gate for the Tier-2 units⁠

    Claude +1: Claude Fable 5
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    e3fdeef
  5. Tier 7: bring controls & UX up to RTS standard⁠

    Claude +1: Claude Fable 5
    Unverified signature
    4e300be
  6. Use Ctrl instead of Shift as the waypoint-queue modifier⁠

    Claude +1: Claude Fable 5
    Unverified signature
    3f927e2

  1. Waypoint queueing: shift+right-click chains orders into a path⁠

    Claude +1: Claude Fable 5
    Unverified signature
    845de25
  2. Merge Tier 4 into main alongside Tier 3⁠

    Claude +1: Claude Fable 5
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    c769ac5
  3. Tier 4 foundation: placement validation, buildable expansion CC, guaranteed ore⁠

    Claude +1: Claude Fable 5
    Unverified signature
    1c88bda
  4. Tier 3: repeated AI waves + counter-building, combat feedback, minimap, build validation⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    cae3dc6
  5. Tier 2: rally points, Refinery upgrades, AI archetypes, and sound⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    9eded26
  6. Multiple workers can assist a build; fix skiffs getting stuck fighting⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    e735d2f
  7. Fix skiff visibility and group-move stacking⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    3ea9b20
  8. First playable slice: 1v1 skirmish vs scripted AI on Ferros Prime⁠

    Claude +1: Claude Sonnet 5
    Unverified signature
    17641e3